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Inoue Marina - Watashi no Ki.Mo.Chi (TV Size)

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Topic Starter
Sure
This beatmap was submitted using in-game submission on 2011년 12월 4일 일요일 at 오전 12:44:06

Artist: Inoue Marina
Title: Watashi no Ki.Mo.Chi (TV Size)
Source: Boku wa Tomodachi ga Sukunai
Tags: Haganai Mikazuki Yozora
BPM: 180
Filesize: 11579kb
Play Time: 01:26
Difficulties Available:
  1. Easy (2.51 stars, 87 notes)
  2. Hard (5 stars, 258 notes)
  3. Insane (5 stars, 381 notes)
  4. Normal (4.33 stars, 133 notes)
Download: Inoue Marina - Watashi no Ki.Mo.Chi (TV Size)
Download: Inoue Marina - Watashi no Ki.Mo.Chi (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My 38th Ranked Beatmap.
The ending theme of the anime 'Boku wa Tomodachi ga Sukunai'.

Linear style desu. :3

Thanks for your cooperation!
Kawayi Rika
캐롯님 신곡 기대 ㅎㅎ~

신나는 곡이네요~ 화이팅~ :)
Veristelle
It's so addicting...
rickyboi
Love the wigly sliders and the last slider at the end.

Would definitely star this if I had kudosu.
Topic Starter
Sure
Thanks everyone :D
It's ready to mod
Gloria Guard
nice map ! rank!!
S h i o n
Hi.ykcarrot~


Easy
- moe


Normal
00:45:216 (4,1) - Repalce them with a slider ? That can be easier to an Normal. Thus 00:55:883 (4,1) - This is fine because such rhythem has happened once if you will change this.


Hard
00:57:383 (4) - maybe new combo ?


Insane
00:12:050 (1) - Finish on head ?
00:21:216 (6,7,8) - To be more consistent with 00:20:883 (5) , have a try like this ?
20,288,21216,2,0,B|17:150|17:150|64:80,1,200
51,98,21633,1,0
51,98,21716,1,8

- 1:27 has more than 6 million score , awful diff !!!


Experienced mapper and with a quite clear mind.
Good luck~
Kawayi Rika
Hi ~ ykcarrot sama ~ :)

Map so Perfect,amazing song~ ;)

My some suggestion.


[General]

BG is 960*720, change 1024*768 or 800*600 plz ~


[Insane]

OD-1
00:03:966 (10) - Remove note,will be better.
00:06:633 (10) - ^
00:06:716 (1,2) - Exchange position,try the rhythm.
00:23:549 (5) - add NC,Because there is a pause rhythm.


[Hard]

00:57:383 (4) - add NC.


Normal and Easy diff it's nice job ~

Good luck ~ ;)
Topic Starter
Sure
EDIT : Oops, why I didn't see your mod post? x_x

S h i o n wrote:

Hi.ykcarrot~


Easy
- moe


Normal
00:45:216 (4,1) - Repalce them with a slider ? That can be easier to an Normal. Thus 00:55:883 (4,1) - This is fine because such rhythem has happened once if you will change this. // Hmm.. no change


Hard
00:57:383 (4) - maybe new combo ? // No


Insane
00:12:050 (1) - Finish on head ? // No cymbal at this time
00:21:216 (6,7,8) - To be more consistent with 00:20:883 (5) , have a try like this ? // That end point of slider and notes are symmetrized with 00:22:383 (2). So I don't change the shape
20,288,21216,2,0,B|17:150|17:150|64:80,1,200
51,98,21633,1,0
51,98,21716,1,8

- 1:27 has more than 6 million score , awful diff !!!


Experienced mapper and with a quite clear mind.
Good luck~

Kawayi Rika wrote:

[General]

BG is 960*720, change 1024*768 or 800*600 plz ~ // The BG is best quality that I could get from video. It has 4:3 ratio, I don't see any reason for change it.


[Insane]

OD-1 // No
00:03:966 (10) - Remove note,will be better. // No, it's synthesizer
00:06:633 (10) - ^
00:06:716 (1,2) - Exchange position,try the rhythm. // Denied automatically due to I didn't remove previous note.
00:23:549 (5) - add NC,Because there is a pause rhythm. // Nope, it's regularized already


[Hard]

00:57:383 (4) - add NC. // Nope


Normal and Easy diff it's nice job ~

Good luck ~ ;)
Sorry, I changed nothing. Just I fixed some places of notes due to my mistake.
Thanks for mod anyway. :D
Kotone
Yozora<3
Tenshi-nyan
hey there, meat.

General
BG has to be 1024x768 - IIRC.

Insane
WTF a ykcarrot map which doesn't use small circles
Maybe OD-1 HP-1? Plays a bit better like that (less green ones on the streams.)
00:47:716 (8) - move this circle a bit up to avoid overlap?
00:58:383 (8) - and here, move it a bit down

Hard
HP- 1
OD -1

00:47:883 (1) - move down 2 grids

Normal
phew 4,3 stars (my normals are always like that, too lol)
Maybe OD-1 HP -1 to get fewer stars?
Are those 2 breaks REALLY necessary? The diff is already TV size. I'd say map em through.

00:51:716 (3) - not a good idea to overlap this there. Move it somewhere more visible?


Nice maps overall, just some Nazi suggestions here.
Topic Starter
Sure

Tenshi-nyan wrote:

hey there, meat.

General
BG has to be 1024x768 - IIRC.
// Tell me a valid reason why it has to be 1024*768
In this case,
1. I couldn't get higher resolution of this image.
2. The ratio is fine. It's 4:3.
3. Resizing is a bad idea.
I'll keep it as it is.


Insane
WTF a ykcarrot map which doesn't use small circles
Maybe OD-1 HP-1? Plays a bit better like that (less green ones on the streams.) // I try to use OD8/HP8 if it's Insane and song is not slow.
00:47:716 (8) - move this circle a bit up to avoid overlap? // I don't care small overlap
00:58:383 (8) - and here, move it a bit down

Hard
HP- 1 // Sorry, no.
OD -1

00:47:883 (1) - move down 2 grids // nah

Normal
phew 4,3 stars (my normals are always like that, too lol)
Maybe OD-1 HP -1 to get fewer stars? // Nope, sorry
Are those 2 breaks REALLY necessary? The diff is already TV size. I'd say map em through. // I insert break where possible. And I consider players who aren't skilled. That's why Easy and Normal have break time.

00:51:716 (3) - not a good idea to overlap this there. Move it somewhere more visible? // Hmm, reserved.


Nice maps overall, just some Nazi suggestions here.
No changes for now, thanks for mod anyway. :D


Oh, thanks for star, karenying :)
DeadAlready
haganai~ :3

star for yk nice map~ >w</
Topic Starter
Sure
Thank you, quint chan! (*´▽`*)
YTYuyu
yo modding this map because of ur request :)

Easy:
00:02:249(2) - make this a curved slider
00:04:716(2) - ^
00:07:883(3) - make it even like this http://puu.sh/898R
00:10:549(3) - ^ http://puu.sh/899T or copy and paste the last suggestion.
00:59:383(2) - why isnt this between (1) like in 00:48:716?

Normal:
00:17:383(1) - make it even like this http://puu.sh/89hG
00:18:543(3) - same as 00:10:549 on easy but like this http://puu.sh/89iM

Hard:
00:18:549(6) - NC
00:21:216(6) - ^
00:24:049(6) - ^
00:47:883(1) - make the 2nd point of the slider lower so that it doesnt touch the circle (x:256 y:332)

Insane:
00:18:549(6) - NC
00:21:216(6) - ^
00:24:049(6) - ^
00:41:383(5) - ^
00:44:049(5) - ^
01:05:883(6) - ^
01:08:049(6) - ^

This is the best i can do. Star and GL :D
Topic Starter
Sure

Byakugan249 wrote:

yo modding this map because of ur request :)

Easy:
00:02:249(2) - make this a curved slider // No
00:04:716(2) - ^
00:07:883(3) - make it even like this http://puu.sh/898R // No
00:10:549(3) - ^ http://puu.sh/899T or copy and paste the last suggestion.
00:59:383(2) - why isnt this between (1) like in 00:48:716? // Fixed

Normal:
00:17:383(1) - make it even like this http://puu.sh/89hG // Nope
00:18:543(3) - same as 00:10:549 on easy but like this http://puu.sh/89iM

Hard:
00:18:549(6) - NC
00:21:216(6) - ^
00:24:049(6) - ^
00:47:883(1) - make the 2nd point of the slider lower so that it doesnt touch the circle (x:256 y:332) // Fixed appropriately

Insane:
00:18:549(6) - NC
00:21:216(6) - ^
00:24:049(6) - ^
00:41:383(5) - ^
00:44:049(5) - ^
01:05:883(6) - ^
01:08:049(6) - ^
Sorry, I keep the NC pattern as it is.

This is the best i can do. Star and GL :D
Thanks for mod and star :)
Ra-s
이제 1스타만 있으면 8개군요 'ㅅ'
Topic Starter
Sure
라스님 별 고마워요 <3
Tanmak
인세인 난이도를 보면..

어떻게 저렇게 적절하게 굉장히 난이도 있게 배치를 할 수 있을까 그런 생각을 많이 해요...

저도 어떻게 하면 저렇게 만들수 있을까...




제가 좀 실제 오쓰에서 극상난이도는 잘 못해서 전 저렇게 어렵게 못 만들겠더라고요....
Genkishi
from my mod queue

General
Audio Lead in:1996

Easy
00:55:549 (1)-new combo
00:57:883 (4)-remove clap on the end of the slider and add whistle
01:04:049 (1)-add finish in the whole slider
00:14:716 (1)-add finish in the end of the slider
00:55:549 (1)-new combo
01:00:716 (3)-add clap

Normal
Pretty Hard for Normal
00:37:719 (4)-new combo
00:44:883 (3)-new combo
01:04:049 (1,2,3)-add finish

Hard
+1 or+2 OD
00:14:716 (1)-add finish in the head of the slider
00:18:216 (5)-new combo
00:20:883 (5)-new combo
00:23:549 (5)-new combo
00:50:049 (3)-new combo
01:17:216 (4)-new combo
01:19:883 (4)-new combo
01:22:549 (4)-new combo
01:25:216 (4)-new combo
01:27:383 (2)-remove slider

Insane
+1 OD
00:18:216 (5)-new combo
00:20:883 (5)-^
00:23:549 (5)-^
01:05:883 (6)-new combo
01:27:383 (2)-remove slider

Nice map and song GL! :D
AoiX
Request from Queue

(♥ε♥ )Aoi's Mod

General
Insane
  1. 00:06:716 (1) - finish instead of whistle?
  2. 00:11:383 (1) - one grid right.and I think exchange (1) & (7) will be more playable.
  3. 00:12:050 (1) - finish at first circle.the music at first circle and the second one are both accent.
  4. 01:00:049 (1) - finish at first circle
  5. 01:00:716 (4) - ^
  6. 01:05:383 (5) - finish at first circle
Hard
  1. 00:06:716 (1) - same as insane
  2. 00:12:049 (1) - ^
  3. 00:33:383 (1) - finish
  4. 01:00:049 (1,3) - same as insane
  5. 01:05:383 (5) - same as insane
Normal
  1. 00:06:716 (1) - also same...
  2. 00:07:383 (2) - add a reverse,or it seems break strange.
  3. 00:12:049 (1) - same with others diff.
  4. 00:33:383 (1) - out of border.
Easy
  1. 00:06:716 (1) - finish
  2. 00:12:049 (1) - same
  3. 00:33:383 (1) - finish at first circle
I love Kobato~~
Topic Starter
Sure
@Tanmak
별 감사합니다. ^^
인세인이야 뭐, 많이 만들어 보는것도 중요한데 그 전에 많은 맵을 보는게 중요한것 같다고 생각합니다.


Genkishi wrote:

from my mod queue

General
Audio Lead in:1996 // It's too long

Easy
00:55:549 (1)-new combo
00:57:883 (4)-remove clap on the end of the slider and add whistle
01:04:049 (1)-add finish in the whole slider
00:14:716 (1)-add finish in the end of the slider
00:55:549 (1)-new combo
01:00:716 (3)-add clap

Normal
Pretty Hard for Normal
00:37:719 (4)-new combo
00:44:883 (3)-new combo
01:04:049 (1,2,3)-add finish

Hard
+1 or+2 OD // 7 is hard enough =w=
00:14:716 (1)-add finish in the head of the slider
00:18:216 (5)-new combo
00:20:883 (5)-new combo
00:23:549 (5)-new combo
00:50:049 (3)-new combo
01:17:216 (4)-new combo
01:19:883 (4)-new combo
01:22:549 (4)-new combo
01:25:216 (4)-new combo
01:27:383 (2)-remove slider // What? D:

Insane
+1 OD
00:18:216 (5)-new combo
00:20:883 (5)-^
00:23:549 (5)-^
01:05:883 (6)-new combo
01:27:383 (2)-remove slider

Nice map and song GL! :D
Thanks for mod, but no change.
Those new combo suggestions are not necessary, please read my new comboing pattern before point them out.



AoiX wrote:

Request from Queue

(♥ε♥ )Aoi's Mod

General
Insane
  1. 00:06:716 (1) - finish instead of whistle? // No
  2. 00:11:383 (1) - one grid right.and I think exchange (1) & (7) will be more playable. // Fixed appropriately
  3. 00:12:050 (1) - finish at first circle.the music at first circle and the second one are both accent. // Whistle instead
  4. 01:00:049 (1) - finish at first circle // Whistle instead
  5. 01:00:716 (4) - ^ // No
  6. 01:05:383 (5) - finish at first circle // Nope
Hard
  1. 00:06:716 (1) - same as insane
  2. 00:12:049 (1) - ^ // Whistle instead
  3. 00:33:383 (1) - finish // There is no cymbal
  4. 01:00:049 (1,3) - same as insane // Whistle instead
  5. 01:05:383 (5) - same as insane
Normal
  1. 00:06:716 (1) - also same...
  2. 00:07:383 (2) - add a reverse,or it seems break strange. // It's fine to me
  3. 00:12:049 (1) - same with others diff. // Whistle instead
  4. 00:33:383 (1) - out of border. // It's ok due to not off screen
Easy
  1. 00:06:716 (1) - finish
  2. 00:12:049 (1) - same // Whistle instead
  3. 00:33:383 (1) - finish at first circle
I love Kobato~~
Thanks for mod and star :)
phonic
Hello~ :)

from phonic & Laurier's Modding Queue


[Insane]

  1. HP-1? OD-1?
  2. 00:13:216 (4,5,1,2) - I cover. How about what I move a little?
  3. 00:46:716 (4) - add new combo?
  4. 00:57:383 (4) - ^
  5. 01:06:550 (9) - ^
[Hard]

  1. HP-1 OD-1
  2. 00:46:716 (4) - add new combo?
  3. 00:57:383 (4) - ^
  4. 01:25:716 (5) - ^
  5. Some placement resemble Insane
[Normal]

  1. HP-1?
  2. 00:12:049 (1) - Firstly it is finish
  3. 00:37:716 (4) - add new combo?
[Easy]

  1. 00:38:716 (4) - add new combo?
  2. 00:46:716 (4) - I have a feeling that a timing is not correct
  3. 00:49:383 (3) - add new combo?
  4. 01:00:049 (3) - ^
It is my favorite animated cartoon.
And your map is pleasant ;)
Topic Starter
Sure

phonic wrote:

Hello~ :)

from phonic & Laurier's Modding Queue


[Insane]

  1. HP-1? OD-1? // I don't want score decrease
  2. 00:13:216 (4,5,1,2) - I cover. How about what I move a little? // I asked some people, they didn't miss it. Bcuz there is color change.
  3. 00:46:716 (4) - add new combo? // Fixed
  4. 00:57:383 (4) - ^ // Many modders want it. Alright, fixed now :3
  5. 01:06:550 (9) - ^ // No
[Hard]

  1. HP-1 OD-1 // Nope
  2. 00:46:716 (4) - add new combo? // Fixed
  3. 00:57:383 (4) - ^ // ^
  4. 01:25:716 (5) - ^ // No
  5. Some placement resemble Insane // That's right
[Normal]

  1. HP-1?
  2. 00:12:049 (1) - Firstly it is finish // Whistle instead already
  3. 00:37:716 (4) - add new combo? // No
[Easy]

  1. 00:38:716 (4) - add new combo?
  2. 00:46:716 (4) - I have a feeling that a timing is not correct
  3. 00:49:383 (3) - add new combo?
  4. 01:00:049 (3) - ^
    // Denied all
It is my favorite animated cartoon.
And your map is pleasant ;)
Thanks for mod. :)

Kudos is given to modders who have pointed same thing out before.
wcx19911123
from my queue

[General]
make BG 800x600?

[Easy]
awesome..nothing found..

[Normal]
nothing to say.. just feel some rhyme is kinda odd , like
00:28:054 (1,2,3) - http://puu.sh/8q4b ← I think this rhyme is much better
00:33:388 (1,2,3) - same as ^ , my rhyme maybe not good , but I think yours is kinda odd.. didn't follow the vocal or the music..

[Hard]
00:01:388 (1,2,3) - not on a line.. same as 00:01:721 (3,4,5)
01:10:055 (1) - move it left a bit ? it is easier to let people realize there is a jump between 01:10:055 (1,2) imo
01:21:221 - add a note?

[Insane]
OD-1?
00:13:221 (4,5,1,2) - completely hidden sliders.. I think this is nearly unrankble.. move 1 and 2 away a bit plz

[Insane]
OD-1?
nothing found.. just feel there are too many streams..

awesome map here
good luck
Topic Starter
Sure

wcx19911123 wrote:

from my queue

[General]
make BG 800x600? // Why you modders obsess about resolution 800*600 and 1024*768?

[Easy]
awesome..nothing found..

[Normal]
nothing to say.. just feel some rhyme is kinda odd , like
00:28:054 (1,2,3) - http://puu.sh/8q4b ← I think this rhyme is much better
00:33:388 (1,2,3) - same as ^ , my rhyme maybe not good , but I think yours is kinda odd.. didn't follow the vocal or the music..
// I disagree. They follow drums but yours follows vocal mostly.

[Hard]
00:01:388 (1,2,3) - not on a line.. same as 00:01:721 (3,4,5) // On purpose
01:10:055 (1) - move it left a bit ? it is easier to let people realize there is a jump between 01:10:055 (1,2) imo // Well...
01:21:221 - add a note? // No

[Insane]
OD-1?
00:13:221 (4,5,1,2) - completely hidden sliders.. I think this is nearly unrankble.. move 1 and 2 away a bit plz // It's totally readable

[Insane]
OD-1?
nothing found.. just feel there are too many streams..

awesome map here
good luck
Thanks for mod and double stars, but I didn't change anything. >A<
kanpakyin
Hi!

[General]
  1. Looks fine~
[Easy]

Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 01:03:554 (x) - I think you shouldn't miss a note here because this is the highest pitch of this part,so I can't understand why you want to put the slider (2)- end at 01:03:388.May be don't don't do the symmetry here?I hope you can consider this.
  2. 01:26:554 (1) - Hum?The only one 1/2 "click" in this diff?Probably remove it to consistent the difficulty?or use the spinner instead of it because this diff didn't have any spinner,so just put a spinner here to give a try to newbie ._.
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:12:055 (1) - Consider a finish here?At the beginning of the slider because this is the first accent beat of the drum sound.By the way,ou don't need to remove the whistle ._<
  2. 00:34:721 (2) - Remove the finish hitsound at the end of the slider?Because I think it doesn't fit the music here.
[Normal]

Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:37:721 (4) - Add a new combo here due to the combo chain is a bit longer than others combo,just add a new combo here to consistent it.
  2. 00:51:721 (3) - I assme some newbie may play normal diff,so would you unstack this note from the end of (1) to make it more visible? (3)- is coved by slider (1)- 's combo burst.
  3. 01:03:055 (3) - May be remove a reverse and than add a note at 01:03:554 - ? because I can't hear any drum sound/vocal/music at 01:03:721 - ,so add a note at 01:03:554 - is much reasonable.
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:12:055 (1) - Consider a finish here?At the beginning of the slider because this is the first accent beat of the drum sound.By the way,ou don't need to remove the whistle ._<
  2. 00:17:388 (1,2,3) - If I were you,I would add a whistle on the end of (1),(2) and the start of the (3).I think it sounds quite good after added >_<
  3. 00:20:054 (1,2,3) - ^Same .
[Hard]

Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:12:055 (1) - Consider a finish here?At the beginning of the slider because this is the first accent beat of the drum sound.By the way,ou don't need to remove the whistle ._<
  2. 01:08:221 , 01:08:554 (1) - Do you missing a slidertick2 here? o.o
[Insane]

Beatmap design/suggestion
(These are totally suggeaaastion only,you can ignore them if you disagree.)
  1. 00:30:721 (1,2,3,4,5,6) - This pattern...I can see you did this pattern in hard at the same time!Could you change another pattern? T_T just make some different with hard.
  2. 00:37:721 (2,3,4,5,6,7) - I think that could make this pattern look more nicer if you do this:
    22,105,37721,1,2
    106,158,37888,1,8
    58,235,38054,5,2
    181,203,38221,1,8
    97,342,38388,5,2
    255,248,38554,1,8
  3. 01:14:888 (1,2,3,4,5,6,7) - Same as 00:30:721-
  4. 01:26:554 (1,2) - ^...I can't understand why you want to make some pattern are similar to hard diff...
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:12:055 (1) - Consider a finish here?At the beginning of the slider because this is the first accent beat of the drum sound.By the way,ou don't need to remove the whistle ._< also please make the volume to 70% like you do it in other diff?
yea,this mapset didn't contain any spinner ._.

That's it, Pretty nice map,star'd
Topic Starter
Sure

kanpakyin wrote:

Hi!

[General]
  1. Looks fine~
[Easy]

Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 01:03:554 (x) - I think you shouldn't miss a note here because this is the highest pitch of this part,so I can't understand why you want to put the slider (2)- end at 01:03:388.May be don't don't do the symmetry here?I hope you can consider this. // You make a great point. Fixed!
  2. 01:26:554 (1) - Hum?The only one 1/2 "click" in this diff?Probably remove it to consistent the difficulty?or use the spinner instead of it because this diff didn't have any spinner,so just put a spinner here to give a try to newbie ._. // It's not too hard. I wanna keep the last slider in every diff. So, no.
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:12:055 (1) - Consider a finish here?At the beginning of the slider because this is the first accent beat of the drum sound.By the way,ou don't need to remove the whistle ._< // I don't wanna add finish here
  2. 00:34:721 (2) - Remove the finish hitsound at the end of the slider?Because I think it doesn't fit the music here. // No
[Normal]

Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:37:721 (4) - Add a new combo here due to the combo chain is a bit longer than others combo,just add a new combo here to consistent it. // No
  2. 00:51:721 (3) - I assme some newbie may play normal diff,so would you unstack this note from the end of (1) to make it more visible? (3)- is coved by slider (1)- 's combo burst. // Fixed
  3. 01:03:055 (3) - May be remove a reverse and than add a note at 01:03:554 - ? because I can't hear any drum sound/vocal/music at 01:03:721 - ,so add a note at 01:03:554 - is much reasonable. // OK
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:12:055 (1) - Consider a finish here?At the beginning of the slider because this is the first accent beat of the drum sound.By the way,ou don't need to remove the whistle ._<
  2. 00:17:388 (1,2,3) - If I were you,I would add a whistle on the end of (1),(2) and the start of the (3).I think it sounds quite good after added >_< // Nope
  3. 00:20:054 (1,2,3) - ^Same .
[Hard]

Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:12:055 (1) - Consider a finish here?At the beginning of the slider because this is the first accent beat of the drum sound.By the way,ou don't need to remove the whistle ._<
  2. 01:08:221 , 01:08:554 (1) - Do you missing a slidertick2 here? o.o // No, I don't.
[Insane]

Beatmap design/suggestion
(These are totally suggeaaastion only,you can ignore them if you disagree.)
  1. 00:30:721 (1,2,3,4,5,6) - This pattern...I can see you did this pattern in hard at the same time!Could you change another pattern? T_T just make some different with hard. // Each diff have same patterns. I did it on purpose for unity.
  2. 00:37:721 (2,3,4,5,6,7) - I think that could make this pattern look more nicer if you do this: // I had tried accelerating spacing before, but I couldn't find good formation. Yours is pretty good, so accepted. But without newcombo due to is not necessary. Thanks!
    22,105,37721,1,2
    106,158,37888,1,8
    58,235,38054,5,2
    181,203,38221,1,8
    97,342,38388,5,2
    255,248,38554,1,8
  3. 01:14:888 (1,2,3,4,5,6,7) - Same as 00:30:721-
  4. 01:26:554 (1,2) - ^...I can't understand why you want to make some pattern are similar to hard diff...
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:12:055 (1) - Consider a finish here?At the beginning of the slider because this is the first accent beat of the drum sound.By the way,ou don't need to remove the whistle ._< also please make the volume to 70% like you do it in other diff? // Fixed volume only
yea,this mapset didn't contain any spinner ._. // Whatever

That's it, Pretty nice map,star'd
Thanks for nice mod and star! :)
frost-b-spec
thx reqs~

little things...

[Normal]
HP-1,AR-1
why add break?

[Easy]
why add break?

nice :)
Topic Starter
Sure

frost-b-spec wrote:

thx reqs~

little things...

[Normal]
HP-1,AR-1 // Nope
why add break? // Break for not skilled player. It's based on guideline.

[Easy]
why add break?

nice :)
No change, but thanks for mod though. :D
lolcubes
Hey ykcarrot!

[General]
  1. Timing: I felt that your offset was kinda late by ~10ms. Additionally, the song actually starts where you placed your first note and that would be the correct offset, which means offset 1379.
[Insane]
  1. Note: The times are slightly different cause I already changed the offset for this diff.
  2. 01:03:961 - I think this timing section makes the volume too low. Try 70~75%? I can't really hear the drum hitsound with 60.
  3. 01:18:544 (6) - New combo and then remove the NC from next note? Follows the music better and makes the map more consistent too (check this for example: 01:23:879 (1,2,3))
  4. 01:19:878 (1) - Whistle at the start? You used it at 01:19:379 (4) which is kinda the same drum located here as well. (you used it at 01:25:212 (1) too)
[Hard]
  1. 01:03:971 - Same thing, raise the volume a little please.
  2. 01:19:888 (4) - Whistle at start? (same reason like insane, plus you used it at 01:25:221 (4))
[Normal]
  1. 01:03:971 - Raise the volume, like I suggested in other diffs.
  2. 01:01:388 (1,2,3,4) - I think this could be a little too hard for a normal. If you intend to keep it this way, atleast make the note 4 distance snapped instead of stacked, this would be less confusing imo (but it would kinda ruin the pattern ><). Alternatively, try this:
    It still follows the music nicely and is more appropriate for a normal in my opinion.
  3. 01:19:888 (2) - Same thing about the whistle, add it maybe?
[Easy]
  1. 00:26:638 - I think 50% volume is too low here.
  2. 00:38:721 (4) - Whistle at start?
  3. 01:03:971 - Raise the volume please.
  4. 01:19:388 (2) - Whistle at the arrow? (same suggestion like in other diffs)
That's all, just some minor tweaks and an offset fix.
Topic Starter
Sure

lolcubes wrote:

Hey ykcarrot!

[General]
  1. Timing: I felt that your offset was kinda late by ~10ms. Additionally, the song actually starts where you placed your first note and that would be the correct offset, which means offset 1379. // Let's go with middle(-5ms). BTW I don't use that point to avoid timing point overlap.
[Insane]
  1. Note: The times are slightly different cause I already changed the offset for this diff.
  2. 01:03:961 - I think this timing section makes the volume too low. Try 70~75%? I can't really hear the drum hitsound with 60. // Removed timing point. It's 70 now.
  3. 01:18:544 (6) - New combo and then remove the NC from next note? Follows the music better and makes the map more consistent too (check this for example: 01:23:879 (1,2,3)) // Well... I wanna leave it as it is due to appearance.
  4. 01:19:878 (1) - Whistle at the start? You used it at 01:19:379 (4) which is kinda the same drum located here as well. (you used it at 01:25:212 (1) too) // You're right
[Hard]
  1. 01:03:971 - Same thing, raise the volume a little please. // Fixed
  2. 01:19:888 (4) - Whistle at start? (same reason like insane, plus you used it at 01:25:221 (4)) // Fixed
[Normal]
  1. 01:03:971 - Raise the volume, like I suggested in other diffs. // Fixed
  2. 01:01:388 (1,2,3,4) - I think this could be a little too hard for a normal. If you intend to keep it this way, atleast make the note 4 distance snapped instead of stacked, this would be less confusing imo (but it would kinda ruin the pattern ><). Alternatively, try this:
    It still follows the music nicely and is more appropriate for a normal in my opinion. // Fixed appropriately
  3. 01:19:888 (2) - Same thing about the whistle, add it maybe? // Fixed
[Easy]
  1. 00:26:638 - I think 50% volume is too low here. // Fixed
  2. 00:38:721 (4) - Whistle at start? // No
  3. 01:03:971 - Raise the volume please. // Fixed
  4. 01:19:388 (2) - Whistle at the arrow? (same suggestion like in other diffs) // Fixed
That's all, just some minor tweaks and an offset fix.
Thanks for mod and star! :D
lolcubes
I would suggest to reduce hpdrain and OD by 1 in Hard. It's kinda Insane-ish atm, and there is alot of stuff to click, so it could be a little too hard.
Topic Starter
Sure

lolcubes wrote:

I would suggest to reduce hpdrain and OD by 1 in Hard. It's kinda Insane-ish atm, and there is alot of stuff to click, so it could be a little too hard.
All right, some people wanted me to change it too. So fixed.
Also refined shape of the last slider and fixed bookmarks in every diff.
lolcubes
Alright, looks good.

edit: Re-Bubbled.
Topic Starter
Sure
Thank you for recheck and bubble, lolcubes :)

EDIT : Fixed some hitsounds what misplaced
Andrea
Stop mapping so many moe maps, carrot :v

Ranked~
Kawayi Rika
드디어 랭크 됐네요 ~ 좋은 노래 ~

축하합니다 ~ 캐롯님 ~ :)
hoLysoup
congrats~
Nymph
Boku wa Tomodachi ga Sukunai~
wcx19911123
cooooooooooooooool
>////////<
Thite
gratz~ :)
Topic Starter
Sure
Thank you, Andrea <3
It's not moe! (˚ Д ˚ )

Thanks to everyone (*´▽`*)
S h i o n
cool style and fits the song well~ ><
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