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Inoue Marina - Watashi no Ki.Mo.Chi (TV Size)

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Topic Starter
Sure

phonic wrote:

Hello~ :)

from phonic & Laurier's Modding Queue


[Insane]

  1. HP-1? OD-1? // I don't want score decrease
  2. 00:13:216 (4,5,1,2) - I cover. How about what I move a little? // I asked some people, they didn't miss it. Bcuz there is color change.
  3. 00:46:716 (4) - add new combo? // Fixed
  4. 00:57:383 (4) - ^ // Many modders want it. Alright, fixed now :3
  5. 01:06:550 (9) - ^ // No
[Hard]

  1. HP-1 OD-1 // Nope
  2. 00:46:716 (4) - add new combo? // Fixed
  3. 00:57:383 (4) - ^ // ^
  4. 01:25:716 (5) - ^ // No
  5. Some placement resemble Insane // That's right
[Normal]

  1. HP-1?
  2. 00:12:049 (1) - Firstly it is finish // Whistle instead already
  3. 00:37:716 (4) - add new combo? // No
[Easy]

  1. 00:38:716 (4) - add new combo?
  2. 00:46:716 (4) - I have a feeling that a timing is not correct
  3. 00:49:383 (3) - add new combo?
  4. 01:00:049 (3) - ^
    // Denied all
It is my favorite animated cartoon.
And your map is pleasant ;)
Thanks for mod. :)

Kudos is given to modders who have pointed same thing out before.
wcx19911123
from my queue

[General]
make BG 800x600?

[Easy]
awesome..nothing found..

[Normal]
nothing to say.. just feel some rhyme is kinda odd , like
00:28:054 (1,2,3) - http://puu.sh/8q4b ← I think this rhyme is much better
00:33:388 (1,2,3) - same as ^ , my rhyme maybe not good , but I think yours is kinda odd.. didn't follow the vocal or the music..

[Hard]
00:01:388 (1,2,3) - not on a line.. same as 00:01:721 (3,4,5)
01:10:055 (1) - move it left a bit ? it is easier to let people realize there is a jump between 01:10:055 (1,2) imo
01:21:221 - add a note?

[Insane]
OD-1?
00:13:221 (4,5,1,2) - completely hidden sliders.. I think this is nearly unrankble.. move 1 and 2 away a bit plz

[Insane]
OD-1?
nothing found.. just feel there are too many streams..

awesome map here
good luck
Topic Starter
Sure

wcx19911123 wrote:

from my queue

[General]
make BG 800x600? // Why you modders obsess about resolution 800*600 and 1024*768?

[Easy]
awesome..nothing found..

[Normal]
nothing to say.. just feel some rhyme is kinda odd , like
00:28:054 (1,2,3) - http://puu.sh/8q4b ← I think this rhyme is much better
00:33:388 (1,2,3) - same as ^ , my rhyme maybe not good , but I think yours is kinda odd.. didn't follow the vocal or the music..
// I disagree. They follow drums but yours follows vocal mostly.

[Hard]
00:01:388 (1,2,3) - not on a line.. same as 00:01:721 (3,4,5) // On purpose
01:10:055 (1) - move it left a bit ? it is easier to let people realize there is a jump between 01:10:055 (1,2) imo // Well...
01:21:221 - add a note? // No

[Insane]
OD-1?
00:13:221 (4,5,1,2) - completely hidden sliders.. I think this is nearly unrankble.. move 1 and 2 away a bit plz // It's totally readable

[Insane]
OD-1?
nothing found.. just feel there are too many streams..

awesome map here
good luck
Thanks for mod and double stars, but I didn't change anything. >A<
kanpakyin
Hi!

[General]
  1. Looks fine~
[Easy]

Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 01:03:554 (x) - I think you shouldn't miss a note here because this is the highest pitch of this part,so I can't understand why you want to put the slider (2)- end at 01:03:388.May be don't don't do the symmetry here?I hope you can consider this.
  2. 01:26:554 (1) - Hum?The only one 1/2 "click" in this diff?Probably remove it to consistent the difficulty?or use the spinner instead of it because this diff didn't have any spinner,so just put a spinner here to give a try to newbie ._.
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:12:055 (1) - Consider a finish here?At the beginning of the slider because this is the first accent beat of the drum sound.By the way,ou don't need to remove the whistle ._<
  2. 00:34:721 (2) - Remove the finish hitsound at the end of the slider?Because I think it doesn't fit the music here.
[Normal]

Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:37:721 (4) - Add a new combo here due to the combo chain is a bit longer than others combo,just add a new combo here to consistent it.
  2. 00:51:721 (3) - I assme some newbie may play normal diff,so would you unstack this note from the end of (1) to make it more visible? (3)- is coved by slider (1)- 's combo burst.
  3. 01:03:055 (3) - May be remove a reverse and than add a note at 01:03:554 - ? because I can't hear any drum sound/vocal/music at 01:03:721 - ,so add a note at 01:03:554 - is much reasonable.
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:12:055 (1) - Consider a finish here?At the beginning of the slider because this is the first accent beat of the drum sound.By the way,ou don't need to remove the whistle ._<
  2. 00:17:388 (1,2,3) - If I were you,I would add a whistle on the end of (1),(2) and the start of the (3).I think it sounds quite good after added >_<
  3. 00:20:054 (1,2,3) - ^Same .
[Hard]

Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:12:055 (1) - Consider a finish here?At the beginning of the slider because this is the first accent beat of the drum sound.By the way,ou don't need to remove the whistle ._<
  2. 01:08:221 , 01:08:554 (1) - Do you missing a slidertick2 here? o.o
[Insane]

Beatmap design/suggestion
(These are totally suggeaaastion only,you can ignore them if you disagree.)
  1. 00:30:721 (1,2,3,4,5,6) - This pattern...I can see you did this pattern in hard at the same time!Could you change another pattern? T_T just make some different with hard.
  2. 00:37:721 (2,3,4,5,6,7) - I think that could make this pattern look more nicer if you do this:
    22,105,37721,1,2
    106,158,37888,1,8
    58,235,38054,5,2
    181,203,38221,1,8
    97,342,38388,5,2
    255,248,38554,1,8
  3. 01:14:888 (1,2,3,4,5,6,7) - Same as 00:30:721-
  4. 01:26:554 (1,2) - ^...I can't understand why you want to make some pattern are similar to hard diff...
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:12:055 (1) - Consider a finish here?At the beginning of the slider because this is the first accent beat of the drum sound.By the way,ou don't need to remove the whistle ._< also please make the volume to 70% like you do it in other diff?
yea,this mapset didn't contain any spinner ._.

That's it, Pretty nice map,star'd
Topic Starter
Sure

kanpakyin wrote:

Hi!

[General]
  1. Looks fine~
[Easy]

Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 01:03:554 (x) - I think you shouldn't miss a note here because this is the highest pitch of this part,so I can't understand why you want to put the slider (2)- end at 01:03:388.May be don't don't do the symmetry here?I hope you can consider this. // You make a great point. Fixed!
  2. 01:26:554 (1) - Hum?The only one 1/2 "click" in this diff?Probably remove it to consistent the difficulty?or use the spinner instead of it because this diff didn't have any spinner,so just put a spinner here to give a try to newbie ._. // It's not too hard. I wanna keep the last slider in every diff. So, no.
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:12:055 (1) - Consider a finish here?At the beginning of the slider because this is the first accent beat of the drum sound.By the way,ou don't need to remove the whistle ._< // I don't wanna add finish here
  2. 00:34:721 (2) - Remove the finish hitsound at the end of the slider?Because I think it doesn't fit the music here. // No
[Normal]

Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:37:721 (4) - Add a new combo here due to the combo chain is a bit longer than others combo,just add a new combo here to consistent it. // No
  2. 00:51:721 (3) - I assme some newbie may play normal diff,so would you unstack this note from the end of (1) to make it more visible? (3)- is coved by slider (1)- 's combo burst. // Fixed
  3. 01:03:055 (3) - May be remove a reverse and than add a note at 01:03:554 - ? because I can't hear any drum sound/vocal/music at 01:03:721 - ,so add a note at 01:03:554 - is much reasonable. // OK
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:12:055 (1) - Consider a finish here?At the beginning of the slider because this is the first accent beat of the drum sound.By the way,ou don't need to remove the whistle ._<
  2. 00:17:388 (1,2,3) - If I were you,I would add a whistle on the end of (1),(2) and the start of the (3).I think it sounds quite good after added >_< // Nope
  3. 00:20:054 (1,2,3) - ^Same .
[Hard]

Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:12:055 (1) - Consider a finish here?At the beginning of the slider because this is the first accent beat of the drum sound.By the way,ou don't need to remove the whistle ._<
  2. 01:08:221 , 01:08:554 (1) - Do you missing a slidertick2 here? o.o // No, I don't.
[Insane]

Beatmap design/suggestion
(These are totally suggeaaastion only,you can ignore them if you disagree.)
  1. 00:30:721 (1,2,3,4,5,6) - This pattern...I can see you did this pattern in hard at the same time!Could you change another pattern? T_T just make some different with hard. // Each diff have same patterns. I did it on purpose for unity.
  2. 00:37:721 (2,3,4,5,6,7) - I think that could make this pattern look more nicer if you do this: // I had tried accelerating spacing before, but I couldn't find good formation. Yours is pretty good, so accepted. But without newcombo due to is not necessary. Thanks!
    22,105,37721,1,2
    106,158,37888,1,8
    58,235,38054,5,2
    181,203,38221,1,8
    97,342,38388,5,2
    255,248,38554,1,8
  3. 01:14:888 (1,2,3,4,5,6,7) - Same as 00:30:721-
  4. 01:26:554 (1,2) - ^...I can't understand why you want to make some pattern are similar to hard diff...
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:12:055 (1) - Consider a finish here?At the beginning of the slider because this is the first accent beat of the drum sound.By the way,ou don't need to remove the whistle ._< also please make the volume to 70% like you do it in other diff? // Fixed volume only
yea,this mapset didn't contain any spinner ._. // Whatever

That's it, Pretty nice map,star'd
Thanks for nice mod and star! :)
frost-b-spec
thx reqs~

little things...

[Normal]
HP-1,AR-1
why add break?

[Easy]
why add break?

nice :)
Topic Starter
Sure

frost-b-spec wrote:

thx reqs~

little things...

[Normal]
HP-1,AR-1 // Nope
why add break? // Break for not skilled player. It's based on guideline.

[Easy]
why add break?

nice :)
No change, but thanks for mod though. :D
lolcubes
Hey ykcarrot!

[General]
  1. Timing: I felt that your offset was kinda late by ~10ms. Additionally, the song actually starts where you placed your first note and that would be the correct offset, which means offset 1379.
[Insane]
  1. Note: The times are slightly different cause I already changed the offset for this diff.
  2. 01:03:961 - I think this timing section makes the volume too low. Try 70~75%? I can't really hear the drum hitsound with 60.
  3. 01:18:544 (6) - New combo and then remove the NC from next note? Follows the music better and makes the map more consistent too (check this for example: 01:23:879 (1,2,3))
  4. 01:19:878 (1) - Whistle at the start? You used it at 01:19:379 (4) which is kinda the same drum located here as well. (you used it at 01:25:212 (1) too)
[Hard]
  1. 01:03:971 - Same thing, raise the volume a little please.
  2. 01:19:888 (4) - Whistle at start? (same reason like insane, plus you used it at 01:25:221 (4))
[Normal]
  1. 01:03:971 - Raise the volume, like I suggested in other diffs.
  2. 01:01:388 (1,2,3,4) - I think this could be a little too hard for a normal. If you intend to keep it this way, atleast make the note 4 distance snapped instead of stacked, this would be less confusing imo (but it would kinda ruin the pattern ><). Alternatively, try this:
    It still follows the music nicely and is more appropriate for a normal in my opinion.
  3. 01:19:888 (2) - Same thing about the whistle, add it maybe?
[Easy]
  1. 00:26:638 - I think 50% volume is too low here.
  2. 00:38:721 (4) - Whistle at start?
  3. 01:03:971 - Raise the volume please.
  4. 01:19:388 (2) - Whistle at the arrow? (same suggestion like in other diffs)
That's all, just some minor tweaks and an offset fix.
Topic Starter
Sure

lolcubes wrote:

Hey ykcarrot!

[General]
  1. Timing: I felt that your offset was kinda late by ~10ms. Additionally, the song actually starts where you placed your first note and that would be the correct offset, which means offset 1379. // Let's go with middle(-5ms). BTW I don't use that point to avoid timing point overlap.
[Insane]
  1. Note: The times are slightly different cause I already changed the offset for this diff.
  2. 01:03:961 - I think this timing section makes the volume too low. Try 70~75%? I can't really hear the drum hitsound with 60. // Removed timing point. It's 70 now.
  3. 01:18:544 (6) - New combo and then remove the NC from next note? Follows the music better and makes the map more consistent too (check this for example: 01:23:879 (1,2,3)) // Well... I wanna leave it as it is due to appearance.
  4. 01:19:878 (1) - Whistle at the start? You used it at 01:19:379 (4) which is kinda the same drum located here as well. (you used it at 01:25:212 (1) too) // You're right
[Hard]
  1. 01:03:971 - Same thing, raise the volume a little please. // Fixed
  2. 01:19:888 (4) - Whistle at start? (same reason like insane, plus you used it at 01:25:221 (4)) // Fixed
[Normal]
  1. 01:03:971 - Raise the volume, like I suggested in other diffs. // Fixed
  2. 01:01:388 (1,2,3,4) - I think this could be a little too hard for a normal. If you intend to keep it this way, atleast make the note 4 distance snapped instead of stacked, this would be less confusing imo (but it would kinda ruin the pattern ><). Alternatively, try this:
    It still follows the music nicely and is more appropriate for a normal in my opinion. // Fixed appropriately
  3. 01:19:888 (2) - Same thing about the whistle, add it maybe? // Fixed
[Easy]
  1. 00:26:638 - I think 50% volume is too low here. // Fixed
  2. 00:38:721 (4) - Whistle at start? // No
  3. 01:03:971 - Raise the volume please. // Fixed
  4. 01:19:388 (2) - Whistle at the arrow? (same suggestion like in other diffs) // Fixed
That's all, just some minor tweaks and an offset fix.
Thanks for mod and star! :D
lolcubes
I would suggest to reduce hpdrain and OD by 1 in Hard. It's kinda Insane-ish atm, and there is alot of stuff to click, so it could be a little too hard.
Topic Starter
Sure

lolcubes wrote:

I would suggest to reduce hpdrain and OD by 1 in Hard. It's kinda Insane-ish atm, and there is alot of stuff to click, so it could be a little too hard.
All right, some people wanted me to change it too. So fixed.
Also refined shape of the last slider and fixed bookmarks in every diff.
lolcubes
Alright, looks good.

edit: Re-Bubbled.
Topic Starter
Sure
Thank you for recheck and bubble, lolcubes :)

EDIT : Fixed some hitsounds what misplaced
Andrea
Stop mapping so many moe maps, carrot :v

Ranked~
Kawayi Rika
드디어 랭크 됐네요 ~ 좋은 노래 ~

축하합니다 ~ 캐롯님 ~ :)
hoLysoup
congrats~
Nymph
Boku wa Tomodachi ga Sukunai~
wcx19911123
cooooooooooooooool
>////////<
Thite
gratz~ :)
Topic Starter
Sure
Thank you, Andrea <3
It's not moe! (˚ Д ˚ )

Thanks to everyone (*´▽`*)
S h i o n
cool style and fits the song well~ ><
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