캐롯님 신곡 기대 ㅎㅎ~
신나는 곡이네요~ 화이팅~
신나는 곡이네요~ 화이팅~
20,288,21216,2,0,B|17:150|17:150|64:80,1,200
51,98,21633,1,0
51,98,21716,1,8
S h i o n wrote:
Hi.ykcarrot~
Easy
- moe
Normal
00:45:216 (4,1) - Repalce them with a slider ? That can be easier to an Normal. Thus 00:55:883 (4,1) - This is fine because such rhythem has happened once if you will change this. // Hmm.. no change
Hard
00:57:383 (4) - maybe new combo ? // No
Insane
00:12:050 (1) - Finish on head ? // No cymbal at this time
00:21:216 (6,7,8) - To be more consistent with 00:20:883 (5) , have a try like this ? // That end point of slider and notes are symmetrized with 00:22:383 (2). So I don't change the shape20,288,21216,2,0,B|17:150|17:150|64:80,1,200
51,98,21633,1,0
51,98,21716,1,8
- 1:27 has more than 6 million score , awful diff !!!
Experienced mapper and with a quite clear mind.
Good luck~
Sorry, I changed nothing. Just I fixed some places of notes due to my mistake.Kawayi Rika wrote:
[General]
BG is 960*720, change 1024*768 or 800*600 plz ~ // The BG is best quality that I could get from video. It has 4:3 ratio, I don't see any reason for change it.
[Insane]
OD-1 // No
00:03:966 (10) - Remove note,will be better. // No, it's synthesizer
00:06:633 (10) - ^
00:06:716 (1,2) - Exchange position,try the rhythm. // Denied automatically due to I didn't remove previous note.
00:23:549 (5) - add NC,Because there is a pause rhythm. // Nope, it's regularized already
[Hard]
00:57:383 (4) - add NC. // Nope
Normal and Easy diff it's nice job ~
Good luck ~
No changes for now, thanks for mod anyway.Tenshi-nyan wrote:
hey there, meat.
General
BG has to be 1024x768 - IIRC.
// Tell me a valid reason why it has to be 1024*768
In this case,
1. I couldn't get higher resolution of this image.
2. The ratio is fine. It's 4:3.
3. Resizing is a bad idea.
I'll keep it as it is.
Insane
WTF a ykcarrot map which doesn't use small circles
Maybe OD-1 HP-1? Plays a bit better like that (less green ones on the streams.) // I try to use OD8/HP8 if it's Insane and song is not slow.
00:47:716 (8) - move this circle a bit up to avoid overlap? // I don't care small overlap
00:58:383 (8) - and here, move it a bit down
Hard
HP- 1 // Sorry, no.
OD -1
00:47:883 (1) - move down 2 grids // nah
Normal
phew 4,3 stars (my normals are always like that, too lol)
Maybe OD-1 HP -1 to get fewer stars? // Nope, sorry
Are those 2 breaks REALLY necessary? The diff is already TV size. I'd say map em through. // I insert break where possible. And I consider players who aren't skilled. That's why Easy and Normal have break time.
00:51:716 (3) - not a good idea to overlap this there. Move it somewhere more visible? // Hmm, reserved.
Nice maps overall, just some Nazi suggestions here.
Thanks for mod and starByakugan249 wrote:
yo modding this map because of ur request
Easy:
00:02:249(2) - make this a curved slider // No
00:04:716(2) - ^
00:07:883(3) - make it even like this http://puu.sh/898R // No
00:10:549(3) - ^ http://puu.sh/899T or copy and paste the last suggestion.
00:59:383(2) - why isnt this between (1) like in 00:48:716? // Fixed
Normal:
00:17:383(1) - make it even like this http://puu.sh/89hG // Nope
00:18:543(3) - same as 00:10:549 on easy but like this http://puu.sh/89iM
Hard:
00:18:549(6) - NC
00:21:216(6) - ^
00:24:049(6) - ^
00:47:883(1) - make the 2nd point of the slider lower so that it doesnt touch the circle (x:256 y:332) // Fixed appropriately
Insane:
00:18:549(6) - NC
00:21:216(6) - ^
00:24:049(6) - ^
00:41:383(5) - ^
00:44:049(5) - ^
01:05:883(6) - ^
01:08:049(6) - ^
Sorry, I keep the NC pattern as it is.
This is the best i can do. Star and GL
Thanks for mod, but no change.Genkishi wrote:
from my mod queue
General
Audio Lead in:1996 // It's too long
Easy
00:55:549 (1)-new combo
00:57:883 (4)-remove clap on the end of the slider and add whistle
01:04:049 (1)-add finish in the whole slider
00:14:716 (1)-add finish in the end of the slider
00:55:549 (1)-new combo
01:00:716 (3)-add clap
Normal
Pretty Hard for Normal
00:37:719 (4)-new combo
00:44:883 (3)-new combo
01:04:049 (1,2,3)-add finish
Hard
+1 or+2 OD // 7 is hard enough =w=
00:14:716 (1)-add finish in the head of the slider
00:18:216 (5)-new combo
00:20:883 (5)-new combo
00:23:549 (5)-new combo
00:50:049 (3)-new combo
01:17:216 (4)-new combo
01:19:883 (4)-new combo
01:22:549 (4)-new combo
01:25:216 (4)-new combo
01:27:383 (2)-remove slider // What? D:
Insane
+1 OD
00:18:216 (5)-new combo
00:20:883 (5)-^
00:23:549 (5)-^
01:05:883 (6)-new combo
01:27:383 (2)-remove slider
Nice map and song GL!
Thanks for mod and starAoiX wrote:
Request from QueueI love Kobato~~(♥ε♥ )Aoi's Mod
GeneralInsane
Hard
- 00:06:716 (1) - finish instead of whistle? // No
- 00:11:383 (1) - one grid right.and I think exchange (1) & (7) will be more playable. // Fixed appropriately
- 00:12:050 (1) - finish at first circle.the music at first circle and the second one are both accent. // Whistle instead
- 01:00:049 (1) - finish at first circle // Whistle instead
- 01:00:716 (4) - ^ // No
- 01:05:383 (5) - finish at first circle // Nope
Normal
- 00:06:716 (1) - same as insane
- 00:12:049 (1) - ^ // Whistle instead
- 00:33:383 (1) - finish // There is no cymbal
- 01:00:049 (1,3) - same as insane // Whistle instead
- 01:05:383 (5) - same as insane
Easy
- 00:06:716 (1) - also same...
- 00:07:383 (2) - add a reverse,or it seems break strange. // It's fine to me
- 00:12:049 (1) - same with others diff. // Whistle instead
- 00:33:383 (1) - out of border. // It's ok due to not off screen
- 00:06:716 (1) - finish
- 00:12:049 (1) - same // Whistle instead
- 00:33:383 (1) - finish at first circle
Thanks for mod.phonic wrote:
Hello~
from phonic & Laurier's Modding Queue
[Insane][Hard]
- HP-1? OD-1? // I don't want score decrease
- 00:13:216 (4,5,1,2) - I cover. How about what I move a little? // I asked some people, they didn't miss it. Bcuz there is color change.
- 00:46:716 (4) - add new combo? // Fixed
- 00:57:383 (4) - ^ // Many modders want it. Alright, fixed now :3
- 01:06:550 (9) - ^ // No
[Normal]
- HP-1 OD-1 // Nope
- 00:46:716 (4) - add new combo? // Fixed
- 00:57:383 (4) - ^ // ^
- 01:25:716 (5) - ^ // No
- Some placement resemble Insane // That's right
[Easy]
- HP-1?
- 00:12:049 (1) - Firstly it is finish // Whistle instead already
- 00:37:716 (4) - add new combo? // No
It is my favorite animated cartoon.
- 00:38:716 (4) - add new combo?
- 00:46:716 (4) - I have a feeling that a timing is not correct
- 00:49:383 (3) - add new combo?
- 01:00:049 (3) - ^
// Denied all
And your map is pleasant
Thanks for mod and double stars, but I didn't change anything. >A<wcx19911123 wrote:
from my queue
[General]
make BG 800x600? // Why you modders obsess about resolution 800*600 and 1024*768?
[Easy]
awesome..nothing found..
[Normal]
nothing to say.. just feel some rhyme is kinda odd , like
00:28:054 (1,2,3) - http://puu.sh/8q4b ← I think this rhyme is much better
00:33:388 (1,2,3) - same as ^ , my rhyme maybe not good , but I think yours is kinda odd.. didn't follow the vocal or the music..
// I disagree. They follow drums but yours follows vocal mostly.
[Hard]
00:01:388 (1,2,3) - not on a line.. same as 00:01:721 (3,4,5) // On purpose
01:10:055 (1) - move it left a bit ? it is easier to let people realize there is a jump between 01:10:055 (1,2) imo // Well...
01:21:221 - add a note? // No
[Insane]
OD-1?
00:13:221 (4,5,1,2) - completely hidden sliders.. I think this is nearly unrankble.. move 1 and 2 away a bit plz // It's totally readable
[Insane]
OD-1?
nothing found.. just feel there are too many streams..
awesome map here
good luck
22,105,37721,1,2
106,158,37888,1,8
58,235,38054,5,2
181,203,38221,1,8
97,342,38388,5,2
255,248,38554,1,8
Thanks for nice mod and star!kanpakyin wrote:
Hi!
[General][Easy]
- Looks fine~
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)Hitsound
- 01:03:554 (x) - I think you shouldn't miss a note here because this is the highest pitch of this part,so I can't understand why you want to put the slider (2)- end at 01:03:388.May be don't don't do the symmetry here?I hope you can consider this. // You make a great point. Fixed!
- 01:26:554 (1) - Hum?The only one 1/2 "click" in this diff?Probably remove it to consistent the difficulty?or use the spinner instead of it because this diff didn't have any spinner,so just put a spinner here to give a try to newbie ._. // It's not too hard. I wanna keep the last slider in every diff. So, no.
(These are totally my thought only,it base on my taste,feel free to ignore them)[Normal]
- 00:12:055 (1) - Consider a finish here?At the beginning of the slider because this is the first accent beat of the drum sound.By the way,ou don't need to remove the whistle ._< // I don't wanna add finish here
- 00:34:721 (2) - Remove the finish hitsound at the end of the slider?Because I think it doesn't fit the music here. // No
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)Hitsound
- 00:37:721 (4) - Add a new combo here due to the combo chain is a bit longer than others combo,just add a new combo here to consistent it. // No
- 00:51:721 (3) - I assme some newbie may play normal diff,so would you unstack this note from the end of (1) to make it more visible? (3)- is coved by slider (1)- 's combo burst. // Fixed
- 01:03:055 (3) - May be remove a reverse and than add a note at 01:03:554 - ? because I can't hear any drum sound/vocal/music at 01:03:721 - ,so add a note at 01:03:554 - is much reasonable. // OK
(These are totally my thought only,it base on my taste,feel free to ignore them)[Hard]
- 00:12:055 (1) - Consider a finish here?At the beginning of the slider because this is the first accent beat of the drum sound.By the way,ou don't need to remove the whistle ._<
- 00:17:388 (1,2,3) - If I were you,I would add a whistle on the end of (1),(2) and the start of the (3).I think it sounds quite good after added >_< // Nope
- 00:20:054 (1,2,3) - ^Same .
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)[Insane]
- 00:12:055 (1) - Consider a finish here?At the beginning of the slider because this is the first accent beat of the drum sound.By the way,ou don't need to remove the whistle ._<
- 01:08:221 , 01:08:554 (1) - Do you missing a slidertick2 here? o.o // No, I don't.
Beatmap design/suggestion
(These are totally suggeaaastion only,you can ignore them if you disagree.)Hitsound
- 00:30:721 (1,2,3,4,5,6) - This pattern...I can see you did this pattern in hard at the same time!Could you change another pattern? T_T just make some different with hard. // Each diff have same patterns. I did it on purpose for unity.
- 00:37:721 (2,3,4,5,6,7) - I think that could make this pattern look more nicer if you do this: // I had tried accelerating spacing before, but I couldn't find good formation. Yours is pretty good, so accepted. But without newcombo due to is not necessary. Thanks!
22,105,37721,1,2
106,158,37888,1,8
58,235,38054,5,2
181,203,38221,1,8
97,342,38388,5,2
255,248,38554,1,8- 01:14:888 (1,2,3,4,5,6,7) - Same as 00:30:721-
- 01:26:554 (1,2) - ^...I can't understand why you want to make some pattern are similar to hard diff...
(These are totally my thought only,it base on my taste,feel free to ignore them)yea,this mapset didn't contain any spinner ._. // Whatever
- 00:12:055 (1) - Consider a finish here?At the beginning of the slider because this is the first accent beat of the drum sound.By the way,ou don't need to remove the whistle ._< also please make the volume to 70% like you do it in other diff? // Fixed volume only
That's it, Pretty nice map,star'd
No change, but thanks for mod though.frost-b-spec wrote:
thx reqs~
little things...
[Normal]
HP-1,AR-1 // Nope
why add break? // Break for not skilled player. It's based on guideline.
[Easy]
why add break?
nice
Thanks for mod and star!lolcubes wrote:
Hey ykcarrot!
[General][Insane]
- Timing: I felt that your offset was kinda late by ~10ms. Additionally, the song actually starts where you placed your first note and that would be the correct offset, which means offset 1379. // Let's go with middle(-5ms). BTW I don't use that point to avoid timing point overlap.
[Hard]
- Note: The times are slightly different cause I already changed the offset for this diff.
- 01:03:961 - I think this timing section makes the volume too low. Try 70~75%? I can't really hear the drum hitsound with 60. // Removed timing point. It's 70 now.
- 01:18:544 (6) - New combo and then remove the NC from next note? Follows the music better and makes the map more consistent too (check this for example: 01:23:879 (1,2,3)) // Well... I wanna leave it as it is due to appearance.
- 01:19:878 (1) - Whistle at the start? You used it at 01:19:379 (4) which is kinda the same drum located here as well. (you used it at 01:25:212 (1) too) // You're right
[Normal]
- 01:03:971 - Same thing, raise the volume a little please. // Fixed
- 01:19:888 (4) - Whistle at start? (same reason like insane, plus you used it at 01:25:221 (4)) // Fixed
[Easy]
- 01:03:971 - Raise the volume, like I suggested in other diffs. // Fixed
- 01:01:388 (1,2,3,4) - I think this could be a little too hard for a normal. If you intend to keep it this way, atleast make the note 4 distance snapped instead of stacked, this would be less confusing imo (but it would kinda ruin the pattern ><). Alternatively, try this:
It still follows the music nicely and is more appropriate for a normal in my opinion. // Fixed appropriately- 01:19:888 (2) - Same thing about the whistle, add it maybe? // Fixed
That's all, just some minor tweaks and an offset fix.
- 00:26:638 - I think 50% volume is too low here. // Fixed
- 00:38:721 (4) - Whistle at start? // No
- 01:03:971 - Raise the volume please. // Fixed
- 01:19:388 (2) - Whistle at the arrow? (same suggestion like in other diffs) // Fixed
All right, some people wanted me to change it too. So fixed.lolcubes wrote:
I would suggest to reduce hpdrain and OD by 1 in Hard. It's kinda Insane-ish atm, and there is alot of stuff to click, so it could be a little too hard.