forum

Inoue Marina - Watashi no Ki.Mo.Chi (TV Size)

posted
Total Posts
44
Topic Starter
Sure
This beatmap was submitted using in-game submission on 2011년 12월 4일 일요일 at 오전 12:44:06

Artist: Inoue Marina
Title: Watashi no Ki.Mo.Chi (TV Size)
Source: Boku wa Tomodachi ga Sukunai
Tags: Haganai Mikazuki Yozora
BPM: 180
Filesize: 11579kb
Play Time: 01:26
Difficulties Available:
  1. Easy (2.51 stars, 87 notes)
  2. Hard (5 stars, 258 notes)
  3. Insane (5 stars, 381 notes)
  4. Normal (4.33 stars, 133 notes)
Download: Inoue Marina - Watashi no Ki.Mo.Chi (TV Size)
Download: Inoue Marina - Watashi no Ki.Mo.Chi (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My 38th Ranked Beatmap.
The ending theme of the anime 'Boku wa Tomodachi ga Sukunai'.

Linear style desu. :3

Thanks for your cooperation!
Kawayi Rika
캐롯님 신곡 기대 ㅎㅎ~

신나는 곡이네요~ 화이팅~ :)
Veristelle
It's so addicting...
rickyboi
Love the wigly sliders and the last slider at the end.

Would definitely star this if I had kudosu.
Topic Starter
Sure
Thanks everyone :D
It's ready to mod
Gloria Guard
nice map ! rank!!
S h i o n
Hi.ykcarrot~


Easy
- moe


Normal
00:45:216 (4,1) - Repalce them with a slider ? That can be easier to an Normal. Thus 00:55:883 (4,1) - This is fine because such rhythem has happened once if you will change this.


Hard
00:57:383 (4) - maybe new combo ?


Insane
00:12:050 (1) - Finish on head ?
00:21:216 (6,7,8) - To be more consistent with 00:20:883 (5) , have a try like this ?
20,288,21216,2,0,B|17:150|17:150|64:80,1,200
51,98,21633,1,0
51,98,21716,1,8

- 1:27 has more than 6 million score , awful diff !!!


Experienced mapper and with a quite clear mind.
Good luck~
Kawayi Rika
Hi ~ ykcarrot sama ~ :)

Map so Perfect,amazing song~ ;)

My some suggestion.


[General]

BG is 960*720, change 1024*768 or 800*600 plz ~


[Insane]

OD-1
00:03:966 (10) - Remove note,will be better.
00:06:633 (10) - ^
00:06:716 (1,2) - Exchange position,try the rhythm.
00:23:549 (5) - add NC,Because there is a pause rhythm.


[Hard]

00:57:383 (4) - add NC.


Normal and Easy diff it's nice job ~

Good luck ~ ;)
Topic Starter
Sure
EDIT : Oops, why I didn't see your mod post? x_x

S h i o n wrote:

Hi.ykcarrot~


Easy
- moe


Normal
00:45:216 (4,1) - Repalce them with a slider ? That can be easier to an Normal. Thus 00:55:883 (4,1) - This is fine because such rhythem has happened once if you will change this. // Hmm.. no change


Hard
00:57:383 (4) - maybe new combo ? // No


Insane
00:12:050 (1) - Finish on head ? // No cymbal at this time
00:21:216 (6,7,8) - To be more consistent with 00:20:883 (5) , have a try like this ? // That end point of slider and notes are symmetrized with 00:22:383 (2). So I don't change the shape
20,288,21216,2,0,B|17:150|17:150|64:80,1,200
51,98,21633,1,0
51,98,21716,1,8

- 1:27 has more than 6 million score , awful diff !!!


Experienced mapper and with a quite clear mind.
Good luck~

Kawayi Rika wrote:

[General]

BG is 960*720, change 1024*768 or 800*600 plz ~ // The BG is best quality that I could get from video. It has 4:3 ratio, I don't see any reason for change it.


[Insane]

OD-1 // No
00:03:966 (10) - Remove note,will be better. // No, it's synthesizer
00:06:633 (10) - ^
00:06:716 (1,2) - Exchange position,try the rhythm. // Denied automatically due to I didn't remove previous note.
00:23:549 (5) - add NC,Because there is a pause rhythm. // Nope, it's regularized already


[Hard]

00:57:383 (4) - add NC. // Nope


Normal and Easy diff it's nice job ~

Good luck ~ ;)
Sorry, I changed nothing. Just I fixed some places of notes due to my mistake.
Thanks for mod anyway. :D
Kotone
Yozora<3
Tenshi-nyan
hey there, meat.

General
BG has to be 1024x768 - IIRC.

Insane
WTF a ykcarrot map which doesn't use small circles
Maybe OD-1 HP-1? Plays a bit better like that (less green ones on the streams.)
00:47:716 (8) - move this circle a bit up to avoid overlap?
00:58:383 (8) - and here, move it a bit down

Hard
HP- 1
OD -1

00:47:883 (1) - move down 2 grids

Normal
phew 4,3 stars (my normals are always like that, too lol)
Maybe OD-1 HP -1 to get fewer stars?
Are those 2 breaks REALLY necessary? The diff is already TV size. I'd say map em through.

00:51:716 (3) - not a good idea to overlap this there. Move it somewhere more visible?


Nice maps overall, just some Nazi suggestions here.
Topic Starter
Sure

Tenshi-nyan wrote:

hey there, meat.

General
BG has to be 1024x768 - IIRC.
// Tell me a valid reason why it has to be 1024*768
In this case,
1. I couldn't get higher resolution of this image.
2. The ratio is fine. It's 4:3.
3. Resizing is a bad idea.
I'll keep it as it is.


Insane
WTF a ykcarrot map which doesn't use small circles
Maybe OD-1 HP-1? Plays a bit better like that (less green ones on the streams.) // I try to use OD8/HP8 if it's Insane and song is not slow.
00:47:716 (8) - move this circle a bit up to avoid overlap? // I don't care small overlap
00:58:383 (8) - and here, move it a bit down

Hard
HP- 1 // Sorry, no.
OD -1

00:47:883 (1) - move down 2 grids // nah

Normal
phew 4,3 stars (my normals are always like that, too lol)
Maybe OD-1 HP -1 to get fewer stars? // Nope, sorry
Are those 2 breaks REALLY necessary? The diff is already TV size. I'd say map em through. // I insert break where possible. And I consider players who aren't skilled. That's why Easy and Normal have break time.

00:51:716 (3) - not a good idea to overlap this there. Move it somewhere more visible? // Hmm, reserved.


Nice maps overall, just some Nazi suggestions here.
No changes for now, thanks for mod anyway. :D


Oh, thanks for star, karenying :)
DeadAlready
haganai~ :3

star for yk nice map~ >w</
Topic Starter
Sure
Thank you, quint chan! (*´▽`*)
YTYuyu
yo modding this map because of ur request :)

Easy:
00:02:249(2) - make this a curved slider
00:04:716(2) - ^
00:07:883(3) - make it even like this http://puu.sh/898R
00:10:549(3) - ^ http://puu.sh/899T or copy and paste the last suggestion.
00:59:383(2) - why isnt this between (1) like in 00:48:716?

Normal:
00:17:383(1) - make it even like this http://puu.sh/89hG
00:18:543(3) - same as 00:10:549 on easy but like this http://puu.sh/89iM

Hard:
00:18:549(6) - NC
00:21:216(6) - ^
00:24:049(6) - ^
00:47:883(1) - make the 2nd point of the slider lower so that it doesnt touch the circle (x:256 y:332)

Insane:
00:18:549(6) - NC
00:21:216(6) - ^
00:24:049(6) - ^
00:41:383(5) - ^
00:44:049(5) - ^
01:05:883(6) - ^
01:08:049(6) - ^

This is the best i can do. Star and GL :D
Topic Starter
Sure

Byakugan249 wrote:

yo modding this map because of ur request :)

Easy:
00:02:249(2) - make this a curved slider // No
00:04:716(2) - ^
00:07:883(3) - make it even like this http://puu.sh/898R // No
00:10:549(3) - ^ http://puu.sh/899T or copy and paste the last suggestion.
00:59:383(2) - why isnt this between (1) like in 00:48:716? // Fixed

Normal:
00:17:383(1) - make it even like this http://puu.sh/89hG // Nope
00:18:543(3) - same as 00:10:549 on easy but like this http://puu.sh/89iM

Hard:
00:18:549(6) - NC
00:21:216(6) - ^
00:24:049(6) - ^
00:47:883(1) - make the 2nd point of the slider lower so that it doesnt touch the circle (x:256 y:332) // Fixed appropriately

Insane:
00:18:549(6) - NC
00:21:216(6) - ^
00:24:049(6) - ^
00:41:383(5) - ^
00:44:049(5) - ^
01:05:883(6) - ^
01:08:049(6) - ^
Sorry, I keep the NC pattern as it is.

This is the best i can do. Star and GL :D
Thanks for mod and star :)
Ra-s
이제 1스타만 있으면 8개군요 'ㅅ'
Topic Starter
Sure
라스님 별 고마워요 <3
Tanmak
인세인 난이도를 보면..

어떻게 저렇게 적절하게 굉장히 난이도 있게 배치를 할 수 있을까 그런 생각을 많이 해요...

저도 어떻게 하면 저렇게 만들수 있을까...




제가 좀 실제 오쓰에서 극상난이도는 잘 못해서 전 저렇게 어렵게 못 만들겠더라고요....
Genkishi
from my mod queue

General
Audio Lead in:1996

Easy
00:55:549 (1)-new combo
00:57:883 (4)-remove clap on the end of the slider and add whistle
01:04:049 (1)-add finish in the whole slider
00:14:716 (1)-add finish in the end of the slider
00:55:549 (1)-new combo
01:00:716 (3)-add clap

Normal
Pretty Hard for Normal
00:37:719 (4)-new combo
00:44:883 (3)-new combo
01:04:049 (1,2,3)-add finish

Hard
+1 or+2 OD
00:14:716 (1)-add finish in the head of the slider
00:18:216 (5)-new combo
00:20:883 (5)-new combo
00:23:549 (5)-new combo
00:50:049 (3)-new combo
01:17:216 (4)-new combo
01:19:883 (4)-new combo
01:22:549 (4)-new combo
01:25:216 (4)-new combo
01:27:383 (2)-remove slider

Insane
+1 OD
00:18:216 (5)-new combo
00:20:883 (5)-^
00:23:549 (5)-^
01:05:883 (6)-new combo
01:27:383 (2)-remove slider

Nice map and song GL! :D
AoiX
Request from Queue

(♥ε♥ )Aoi's Mod

General
Insane
  1. 00:06:716 (1) - finish instead of whistle?
  2. 00:11:383 (1) - one grid right.and I think exchange (1) & (7) will be more playable.
  3. 00:12:050 (1) - finish at first circle.the music at first circle and the second one are both accent.
  4. 01:00:049 (1) - finish at first circle
  5. 01:00:716 (4) - ^
  6. 01:05:383 (5) - finish at first circle
Hard
  1. 00:06:716 (1) - same as insane
  2. 00:12:049 (1) - ^
  3. 00:33:383 (1) - finish
  4. 01:00:049 (1,3) - same as insane
  5. 01:05:383 (5) - same as insane
Normal
  1. 00:06:716 (1) - also same...
  2. 00:07:383 (2) - add a reverse,or it seems break strange.
  3. 00:12:049 (1) - same with others diff.
  4. 00:33:383 (1) - out of border.
Easy
  1. 00:06:716 (1) - finish
  2. 00:12:049 (1) - same
  3. 00:33:383 (1) - finish at first circle
I love Kobato~~
Topic Starter
Sure
@Tanmak
별 감사합니다. ^^
인세인이야 뭐, 많이 만들어 보는것도 중요한데 그 전에 많은 맵을 보는게 중요한것 같다고 생각합니다.


Genkishi wrote:

from my mod queue

General
Audio Lead in:1996 // It's too long

Easy
00:55:549 (1)-new combo
00:57:883 (4)-remove clap on the end of the slider and add whistle
01:04:049 (1)-add finish in the whole slider
00:14:716 (1)-add finish in the end of the slider
00:55:549 (1)-new combo
01:00:716 (3)-add clap

Normal
Pretty Hard for Normal
00:37:719 (4)-new combo
00:44:883 (3)-new combo
01:04:049 (1,2,3)-add finish

Hard
+1 or+2 OD // 7 is hard enough =w=
00:14:716 (1)-add finish in the head of the slider
00:18:216 (5)-new combo
00:20:883 (5)-new combo
00:23:549 (5)-new combo
00:50:049 (3)-new combo
01:17:216 (4)-new combo
01:19:883 (4)-new combo
01:22:549 (4)-new combo
01:25:216 (4)-new combo
01:27:383 (2)-remove slider // What? D:

Insane
+1 OD
00:18:216 (5)-new combo
00:20:883 (5)-^
00:23:549 (5)-^
01:05:883 (6)-new combo
01:27:383 (2)-remove slider

Nice map and song GL! :D
Thanks for mod, but no change.
Those new combo suggestions are not necessary, please read my new comboing pattern before point them out.



AoiX wrote:

Request from Queue

(♥ε♥ )Aoi's Mod

General
Insane
  1. 00:06:716 (1) - finish instead of whistle? // No
  2. 00:11:383 (1) - one grid right.and I think exchange (1) & (7) will be more playable. // Fixed appropriately
  3. 00:12:050 (1) - finish at first circle.the music at first circle and the second one are both accent. // Whistle instead
  4. 01:00:049 (1) - finish at first circle // Whistle instead
  5. 01:00:716 (4) - ^ // No
  6. 01:05:383 (5) - finish at first circle // Nope
Hard
  1. 00:06:716 (1) - same as insane
  2. 00:12:049 (1) - ^ // Whistle instead
  3. 00:33:383 (1) - finish // There is no cymbal
  4. 01:00:049 (1,3) - same as insane // Whistle instead
  5. 01:05:383 (5) - same as insane
Normal
  1. 00:06:716 (1) - also same...
  2. 00:07:383 (2) - add a reverse,or it seems break strange. // It's fine to me
  3. 00:12:049 (1) - same with others diff. // Whistle instead
  4. 00:33:383 (1) - out of border. // It's ok due to not off screen
Easy
  1. 00:06:716 (1) - finish
  2. 00:12:049 (1) - same // Whistle instead
  3. 00:33:383 (1) - finish at first circle
I love Kobato~~
Thanks for mod and star :)
phonic
Hello~ :)

from phonic & Laurier's Modding Queue


[Insane]

  1. HP-1? OD-1?
  2. 00:13:216 (4,5,1,2) - I cover. How about what I move a little?
  3. 00:46:716 (4) - add new combo?
  4. 00:57:383 (4) - ^
  5. 01:06:550 (9) - ^
[Hard]

  1. HP-1 OD-1
  2. 00:46:716 (4) - add new combo?
  3. 00:57:383 (4) - ^
  4. 01:25:716 (5) - ^
  5. Some placement resemble Insane
[Normal]

  1. HP-1?
  2. 00:12:049 (1) - Firstly it is finish
  3. 00:37:716 (4) - add new combo?
[Easy]

  1. 00:38:716 (4) - add new combo?
  2. 00:46:716 (4) - I have a feeling that a timing is not correct
  3. 00:49:383 (3) - add new combo?
  4. 01:00:049 (3) - ^
It is my favorite animated cartoon.
And your map is pleasant ;)
Topic Starter
Sure

phonic wrote:

Hello~ :)

from phonic & Laurier's Modding Queue


[Insane]

  1. HP-1? OD-1? // I don't want score decrease
  2. 00:13:216 (4,5,1,2) - I cover. How about what I move a little? // I asked some people, they didn't miss it. Bcuz there is color change.
  3. 00:46:716 (4) - add new combo? // Fixed
  4. 00:57:383 (4) - ^ // Many modders want it. Alright, fixed now :3
  5. 01:06:550 (9) - ^ // No
[Hard]

  1. HP-1 OD-1 // Nope
  2. 00:46:716 (4) - add new combo? // Fixed
  3. 00:57:383 (4) - ^ // ^
  4. 01:25:716 (5) - ^ // No
  5. Some placement resemble Insane // That's right
[Normal]

  1. HP-1?
  2. 00:12:049 (1) - Firstly it is finish // Whistle instead already
  3. 00:37:716 (4) - add new combo? // No
[Easy]

  1. 00:38:716 (4) - add new combo?
  2. 00:46:716 (4) - I have a feeling that a timing is not correct
  3. 00:49:383 (3) - add new combo?
  4. 01:00:049 (3) - ^
    // Denied all
It is my favorite animated cartoon.
And your map is pleasant ;)
Thanks for mod. :)

Kudos is given to modders who have pointed same thing out before.
wcx19911123
from my queue

[General]
make BG 800x600?

[Easy]
awesome..nothing found..

[Normal]
nothing to say.. just feel some rhyme is kinda odd , like
00:28:054 (1,2,3) - http://puu.sh/8q4b ← I think this rhyme is much better
00:33:388 (1,2,3) - same as ^ , my rhyme maybe not good , but I think yours is kinda odd.. didn't follow the vocal or the music..

[Hard]
00:01:388 (1,2,3) - not on a line.. same as 00:01:721 (3,4,5)
01:10:055 (1) - move it left a bit ? it is easier to let people realize there is a jump between 01:10:055 (1,2) imo
01:21:221 - add a note?

[Insane]
OD-1?
00:13:221 (4,5,1,2) - completely hidden sliders.. I think this is nearly unrankble.. move 1 and 2 away a bit plz

[Insane]
OD-1?
nothing found.. just feel there are too many streams..

awesome map here
good luck
Topic Starter
Sure

wcx19911123 wrote:

from my queue

[General]
make BG 800x600? // Why you modders obsess about resolution 800*600 and 1024*768?

[Easy]
awesome..nothing found..

[Normal]
nothing to say.. just feel some rhyme is kinda odd , like
00:28:054 (1,2,3) - http://puu.sh/8q4b ← I think this rhyme is much better
00:33:388 (1,2,3) - same as ^ , my rhyme maybe not good , but I think yours is kinda odd.. didn't follow the vocal or the music..
// I disagree. They follow drums but yours follows vocal mostly.

[Hard]
00:01:388 (1,2,3) - not on a line.. same as 00:01:721 (3,4,5) // On purpose
01:10:055 (1) - move it left a bit ? it is easier to let people realize there is a jump between 01:10:055 (1,2) imo // Well...
01:21:221 - add a note? // No

[Insane]
OD-1?
00:13:221 (4,5,1,2) - completely hidden sliders.. I think this is nearly unrankble.. move 1 and 2 away a bit plz // It's totally readable

[Insane]
OD-1?
nothing found.. just feel there are too many streams..

awesome map here
good luck
Thanks for mod and double stars, but I didn't change anything. >A<
kanpakyin
Hi!

[General]
  1. Looks fine~
[Easy]

Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 01:03:554 (x) - I think you shouldn't miss a note here because this is the highest pitch of this part,so I can't understand why you want to put the slider (2)- end at 01:03:388.May be don't don't do the symmetry here?I hope you can consider this.
  2. 01:26:554 (1) - Hum?The only one 1/2 "click" in this diff?Probably remove it to consistent the difficulty?or use the spinner instead of it because this diff didn't have any spinner,so just put a spinner here to give a try to newbie ._.
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:12:055 (1) - Consider a finish here?At the beginning of the slider because this is the first accent beat of the drum sound.By the way,ou don't need to remove the whistle ._<
  2. 00:34:721 (2) - Remove the finish hitsound at the end of the slider?Because I think it doesn't fit the music here.
[Normal]

Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:37:721 (4) - Add a new combo here due to the combo chain is a bit longer than others combo,just add a new combo here to consistent it.
  2. 00:51:721 (3) - I assme some newbie may play normal diff,so would you unstack this note from the end of (1) to make it more visible? (3)- is coved by slider (1)- 's combo burst.
  3. 01:03:055 (3) - May be remove a reverse and than add a note at 01:03:554 - ? because I can't hear any drum sound/vocal/music at 01:03:721 - ,so add a note at 01:03:554 - is much reasonable.
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:12:055 (1) - Consider a finish here?At the beginning of the slider because this is the first accent beat of the drum sound.By the way,ou don't need to remove the whistle ._<
  2. 00:17:388 (1,2,3) - If I were you,I would add a whistle on the end of (1),(2) and the start of the (3).I think it sounds quite good after added >_<
  3. 00:20:054 (1,2,3) - ^Same .
[Hard]

Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:12:055 (1) - Consider a finish here?At the beginning of the slider because this is the first accent beat of the drum sound.By the way,ou don't need to remove the whistle ._<
  2. 01:08:221 , 01:08:554 (1) - Do you missing a slidertick2 here? o.o
[Insane]

Beatmap design/suggestion
(These are totally suggeaaastion only,you can ignore them if you disagree.)
  1. 00:30:721 (1,2,3,4,5,6) - This pattern...I can see you did this pattern in hard at the same time!Could you change another pattern? T_T just make some different with hard.
  2. 00:37:721 (2,3,4,5,6,7) - I think that could make this pattern look more nicer if you do this:
    22,105,37721,1,2
    106,158,37888,1,8
    58,235,38054,5,2
    181,203,38221,1,8
    97,342,38388,5,2
    255,248,38554,1,8
  3. 01:14:888 (1,2,3,4,5,6,7) - Same as 00:30:721-
  4. 01:26:554 (1,2) - ^...I can't understand why you want to make some pattern are similar to hard diff...
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:12:055 (1) - Consider a finish here?At the beginning of the slider because this is the first accent beat of the drum sound.By the way,ou don't need to remove the whistle ._< also please make the volume to 70% like you do it in other diff?
yea,this mapset didn't contain any spinner ._.

That's it, Pretty nice map,star'd
Topic Starter
Sure

kanpakyin wrote:

Hi!

[General]
  1. Looks fine~
[Easy]

Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 01:03:554 (x) - I think you shouldn't miss a note here because this is the highest pitch of this part,so I can't understand why you want to put the slider (2)- end at 01:03:388.May be don't don't do the symmetry here?I hope you can consider this. // You make a great point. Fixed!
  2. 01:26:554 (1) - Hum?The only one 1/2 "click" in this diff?Probably remove it to consistent the difficulty?or use the spinner instead of it because this diff didn't have any spinner,so just put a spinner here to give a try to newbie ._. // It's not too hard. I wanna keep the last slider in every diff. So, no.
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:12:055 (1) - Consider a finish here?At the beginning of the slider because this is the first accent beat of the drum sound.By the way,ou don't need to remove the whistle ._< // I don't wanna add finish here
  2. 00:34:721 (2) - Remove the finish hitsound at the end of the slider?Because I think it doesn't fit the music here. // No
[Normal]

Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:37:721 (4) - Add a new combo here due to the combo chain is a bit longer than others combo,just add a new combo here to consistent it. // No
  2. 00:51:721 (3) - I assme some newbie may play normal diff,so would you unstack this note from the end of (1) to make it more visible? (3)- is coved by slider (1)- 's combo burst. // Fixed
  3. 01:03:055 (3) - May be remove a reverse and than add a note at 01:03:554 - ? because I can't hear any drum sound/vocal/music at 01:03:721 - ,so add a note at 01:03:554 - is much reasonable. // OK
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:12:055 (1) - Consider a finish here?At the beginning of the slider because this is the first accent beat of the drum sound.By the way,ou don't need to remove the whistle ._<
  2. 00:17:388 (1,2,3) - If I were you,I would add a whistle on the end of (1),(2) and the start of the (3).I think it sounds quite good after added >_< // Nope
  3. 00:20:054 (1,2,3) - ^Same .
[Hard]

Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:12:055 (1) - Consider a finish here?At the beginning of the slider because this is the first accent beat of the drum sound.By the way,ou don't need to remove the whistle ._<
  2. 01:08:221 , 01:08:554 (1) - Do you missing a slidertick2 here? o.o // No, I don't.
[Insane]

Beatmap design/suggestion
(These are totally suggeaaastion only,you can ignore them if you disagree.)
  1. 00:30:721 (1,2,3,4,5,6) - This pattern...I can see you did this pattern in hard at the same time!Could you change another pattern? T_T just make some different with hard. // Each diff have same patterns. I did it on purpose for unity.
  2. 00:37:721 (2,3,4,5,6,7) - I think that could make this pattern look more nicer if you do this: // I had tried accelerating spacing before, but I couldn't find good formation. Yours is pretty good, so accepted. But without newcombo due to is not necessary. Thanks!
    22,105,37721,1,2
    106,158,37888,1,8
    58,235,38054,5,2
    181,203,38221,1,8
    97,342,38388,5,2
    255,248,38554,1,8
  3. 01:14:888 (1,2,3,4,5,6,7) - Same as 00:30:721-
  4. 01:26:554 (1,2) - ^...I can't understand why you want to make some pattern are similar to hard diff...
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:12:055 (1) - Consider a finish here?At the beginning of the slider because this is the first accent beat of the drum sound.By the way,ou don't need to remove the whistle ._< also please make the volume to 70% like you do it in other diff? // Fixed volume only
yea,this mapset didn't contain any spinner ._. // Whatever

That's it, Pretty nice map,star'd
Thanks for nice mod and star! :)
frost-b-spec
thx reqs~

little things...

[Normal]
HP-1,AR-1
why add break?

[Easy]
why add break?

nice :)
Topic Starter
Sure

frost-b-spec wrote:

thx reqs~

little things...

[Normal]
HP-1,AR-1 // Nope
why add break? // Break for not skilled player. It's based on guideline.

[Easy]
why add break?

nice :)
No change, but thanks for mod though. :D
lolcubes
Hey ykcarrot!

[General]
  1. Timing: I felt that your offset was kinda late by ~10ms. Additionally, the song actually starts where you placed your first note and that would be the correct offset, which means offset 1379.
[Insane]
  1. Note: The times are slightly different cause I already changed the offset for this diff.
  2. 01:03:961 - I think this timing section makes the volume too low. Try 70~75%? I can't really hear the drum hitsound with 60.
  3. 01:18:544 (6) - New combo and then remove the NC from next note? Follows the music better and makes the map more consistent too (check this for example: 01:23:879 (1,2,3))
  4. 01:19:878 (1) - Whistle at the start? You used it at 01:19:379 (4) which is kinda the same drum located here as well. (you used it at 01:25:212 (1) too)
[Hard]
  1. 01:03:971 - Same thing, raise the volume a little please.
  2. 01:19:888 (4) - Whistle at start? (same reason like insane, plus you used it at 01:25:221 (4))
[Normal]
  1. 01:03:971 - Raise the volume, like I suggested in other diffs.
  2. 01:01:388 (1,2,3,4) - I think this could be a little too hard for a normal. If you intend to keep it this way, atleast make the note 4 distance snapped instead of stacked, this would be less confusing imo (but it would kinda ruin the pattern ><). Alternatively, try this:
    It still follows the music nicely and is more appropriate for a normal in my opinion.
  3. 01:19:888 (2) - Same thing about the whistle, add it maybe?
[Easy]
  1. 00:26:638 - I think 50% volume is too low here.
  2. 00:38:721 (4) - Whistle at start?
  3. 01:03:971 - Raise the volume please.
  4. 01:19:388 (2) - Whistle at the arrow? (same suggestion like in other diffs)
That's all, just some minor tweaks and an offset fix.
Topic Starter
Sure

lolcubes wrote:

Hey ykcarrot!

[General]
  1. Timing: I felt that your offset was kinda late by ~10ms. Additionally, the song actually starts where you placed your first note and that would be the correct offset, which means offset 1379. // Let's go with middle(-5ms). BTW I don't use that point to avoid timing point overlap.
[Insane]
  1. Note: The times are slightly different cause I already changed the offset for this diff.
  2. 01:03:961 - I think this timing section makes the volume too low. Try 70~75%? I can't really hear the drum hitsound with 60. // Removed timing point. It's 70 now.
  3. 01:18:544 (6) - New combo and then remove the NC from next note? Follows the music better and makes the map more consistent too (check this for example: 01:23:879 (1,2,3)) // Well... I wanna leave it as it is due to appearance.
  4. 01:19:878 (1) - Whistle at the start? You used it at 01:19:379 (4) which is kinda the same drum located here as well. (you used it at 01:25:212 (1) too) // You're right
[Hard]
  1. 01:03:971 - Same thing, raise the volume a little please. // Fixed
  2. 01:19:888 (4) - Whistle at start? (same reason like insane, plus you used it at 01:25:221 (4)) // Fixed
[Normal]
  1. 01:03:971 - Raise the volume, like I suggested in other diffs. // Fixed
  2. 01:01:388 (1,2,3,4) - I think this could be a little too hard for a normal. If you intend to keep it this way, atleast make the note 4 distance snapped instead of stacked, this would be less confusing imo (but it would kinda ruin the pattern ><). Alternatively, try this:
    It still follows the music nicely and is more appropriate for a normal in my opinion. // Fixed appropriately
  3. 01:19:888 (2) - Same thing about the whistle, add it maybe? // Fixed
[Easy]
  1. 00:26:638 - I think 50% volume is too low here. // Fixed
  2. 00:38:721 (4) - Whistle at start? // No
  3. 01:03:971 - Raise the volume please. // Fixed
  4. 01:19:388 (2) - Whistle at the arrow? (same suggestion like in other diffs) // Fixed
That's all, just some minor tweaks and an offset fix.
Thanks for mod and star! :D
show more
Please sign in to reply.

New reply