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posted
This beatmap was submitted using in-game submission on Donnerstag, 16. November 2017 at 17:52:59

Artist: *namirin
Title: closing eyes
Tags: 5colors mapping with rewards mwr 2017 featured artist
BPM: 183
Filesize: 7086kb
Play Time: 04:04
Difficulties Available:
  1. Advanced (2,24 stars, 443 notes)
  2. Hard (3,5 stars, 675 notes)
  3. Insane (4,73 stars, 884 notes)
  4. Normal (1,84 stars, 335 notes)


Download: *namirin - closing eyes
Information: Scores/Beatmap Listing
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https://osu.ppy.sh/community/contests/52

bg artist:
https://www.pixiv.net/member.php?id=3984237

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posted
closing 👀
posted
emmm .. i think you need add coustom hitsound(tenor bass snare), default soft-whistle/drum-whistle/normal-hitnormal and finish is great, But .. default clap is embarrassed

5 diff

[Insane]
  1. 03:22:803 - you use 1.3SV in last kiai …… but when i play it, difficulty 2>3≈1 http://puu.sh/xJPQ7/45edca69eb.jpg …… i mean, last kiai should be the most difficult, try over 5.0 star here
  2. 00:04:606 (1) - move NC → 00:04:934 (2) - such as 00:11:163 (1) - better for read,

    00:09:852 (1) - remove nc same reson ↑↑

    00:19:032 (5,1) - same as 00:12:311 (1,2) - …… look like you not mind NC = =
  3. 01:46:573 (2) - not a group with 01:46:901 (3,4,5,6) - , i suggest remove NC and rework here like https://osu.ppy.sh/ss/9184865
  4. 03:22:147 (1,2,3) - i know only here 02:11:819 (3,4) - have drum, but i prefect overmap or high jump here like http://osu.ppy.sh/ss/9184925 https://osu.ppy.sh/ss/9184937 .. because it's last kiai - -||
  5. 01:18:868 (3,4) - 02:37:557 (3,4) - 03:53:622 (3,4) - try finish?


[Hard]
  1. 01:37:885 (1) - remove NC
  2. 01:40:180 (5,6,1) - it's really hard... I remember always miss this when I 2000pp, separate it plzzz
  3. 01:12:803 (1) - 02:31:491 (1) - 03:42:311 (1) - 1/2sldier better imo


[Normal/Advanced]
  1. 00:02:803 - i don't know why you skip here, and same as Insane/Hard diff, 00:00:836 - should have more click more than 00:11:327 -
posted
👀

[General]
  1. >Title is closing eyes
    >puts anime girl with open ones as background
    >???
  2. Some words on your hitsounding:
    The claps are pretty loud imo and don't fit the tone of the music, especially in the calmer parts of the track. Just using normal samplesets on these would be good, but then again you used those for another purpose already so aaa w/e
    More quiet parts like 00:11:327 - should be lowered down in volume more, about -10% should do it
    03:32:311 (2,3,4,5,1,2,3,4,5) - this part needs better hitsounding, too low rn
  3. 1920x1200
  4. disable widescreen on normal even if it doesnt matter


[Likely familiar to anyone who is fond of anime]
  1. 00:00:262 (2) - Maybe put this out at the beginning or start with a slider, feels a bit too intense
  2. 00:09:688 (3,1) - this jump is bigger than 00:10:672 (4,5) - this but the latter feels more prominent
  3. 00:13:950 (1) - I'm not sure why this needs to be an extended slider, it represents the same things like 00:14:278 (2,3) - do. Would make more sense to swap the rhythm pattern 00:13:622 (6,1) - here
  4. 00:45:344 (2) - This feels overmapped
  5. The kiais utilize a lot of triples that are overmapped and don't fit to the song. For example in the 1st kiai:
    00:55:835 (2) - 00:57:803 (2) - 00:59:770 (2) - 01:06:327 (2) - 01:08:295 (4) - 01:14:196 (2) -
    This feels like a bad way to add more tension to the map, wider spaced jumps would be better. At the very least consider to lower their number in all kiais.
  6. 01:37:393 (5,6) - unstacked
  7. 02:04:032 (2) - feels overmapped
  8. 02:34:442 (2,1) - that movement looks pretty urgh, i think you focussed too hard on making a fancy pattern here
  9. 02:37:475 (2,3) - looks better if straight
  10. 02:38:049 - are you sure you didn't intend to put objects in here? there are even greenlines at this point. goes for all diffs btw
  11. 02:48:704 - This section feels really plain right now, i mean i at least expected some kind of build-up after 02:53:950 - until 02:58:868 - but spacing stays fairly low throughout this section. Utilizing jumpy patterns a bit more would be good here.
  12. 03:34:442 (2,3,1,2) - idk is it just me or do these sliders feel kinda unstructured
  13. Do these 00:05:754 (1) - flower patterns really need those NCs? I think you could delete those ones because NCing feels kinda abusive in this map lol


[Hard]
  1. 00:21:163 - Put something like a circle in here, that polarity switch feels uncanny
  2. 02:11:901 - I think you should map this out, it's pretty noticeable
  3. 02:18:376 (1) - Given that your rhythm choices focus a lot on vocals, it's better to split this one up so the note on the white tick doesn't get overlooked
  4. 03:27:229 (2,3) - two sliders feel a lot better here, emphasises more prominent beats
  5. 03:32:393 (2,3,4,5) - missing hitsounds
  6. 01:06:245 (1,2) - NC switch. Same for: 01:14:114 (1,2) - 02:14:442 (1,2) - 02:17:065 (1,2) - 02:24:934 (1,2) - 02:32:803 (1,2,3) - 03:25:262 (1,2) - 03:35:754 (1,2) -


[Advanced]
  1. 00:10:672 (4) - 1/2 slider would be better
  2. 00:19:032 (6) - put this on the previous white tick maybe, you're following vocals too hard at this point and left out all the white ticks which is kinda uhh
  3. 00:30:344 - similar reason as above
  4. 00:51:327 - leaving this out feels odd in this map because adjacent rhythm patterns (the whole beatmap actually) follow vocal notes really hard
  5. 01:18:868 (5) - 1/2 slider because
    also at 02:37:557 (5) - 03:53:622 (5) - 04:04:114 (4) -
  6. 01:29:196 (4) - start this on the next white tick and make it a 3/4 backslider, current one leaves too many important beats out
  7. 01:49:032 - note? got the same polarity issue here as above
  8. 02:51:327 (1,2) - ok


[Normal]
  1. 00:21:655 (5) - can you make this on the previous white tick
  2. 00:26:737 - that gap feels pretty what, there should be sth in here
  3. 01:29:360 - 3/4 backslider
  4. 01:43:950 (2,3) - follows vocals first and then i'm not sure what this backslider is focus on tbh lol. maybe come up with a more intuitive rhythm here


Insane has some nice patterns, but those overmapped triples are annoying. Also not sure inhowfar your NC usage is acceptable, you set them a lot to make patterns look more distinctive but it feels like too much lol.
I think the hard difficulty is also kinda bland in comparison to the other maps in the set, probably because you went easy with slidershapes here and used pretty straightforward patterns (noticeably 00:12:475 (3,4,5,6) - that stuff is thrown out a lot) which is kinda sad.
GL
posted
hitsounding:
the problem is just mwr not allowing to use custom samples + the default soft/normal claps not being that fitting
I might go with the normal hitnormal for claps and then use drum hitnormal for kicks, though that will sound weird to people using skins with custom hs, since even if you don't disable beatmap hs it will use player skin ones since it goes: map custom > skin > default

Narcissu

Narcissu wrote:

emmm .. i think you need add coustom hitsound(tenor bass snare), default soft-whistle/drum-whistle/normal-hitnormal and finish is great, But .. default clap is embarrassed

5 diff

[Insane]
  1. 03:22:803 - you use 1.3SV in last kiai …… but when i play it, difficulty 2>3≈1 http://puu.sh/xJPQ7/45edca69eb.jpg …… i mean, last kiai should be the most difficult, try over 5.0 star here I tried to have similar difficulty in kiai parts, just that 1.3x part is meant to be harder since vocals are more intense there
  2. 00:04:606 (1) - move NC → 00:04:934 (2) - such as 00:11:163 (1) - better for read,

    00:09:852 (1) - remove nc same reson ↑↑ applied for all similar points

    00:19:032 (5,1) - same as 00:12:311 (1,2) - …… look like you not mind NC = = think this one fits song structure and all better
  3. 01:46:573 (2) - not a group with 01:46:901 (3,4,5,6) - , i suggest remove NC and rework here like https://osu.ppy.sh/ss/9184865 grouping seems fine to me
  4. 03:22:147 (1,2,3) - i know only here 02:11:819 (3,4) - have drum, but i prefect overmap or high jump here like http://osu.ppy.sh/ss/9184925 https://osu.ppy.sh/ss/9184937 .. because it's last kiai - -|| made this harder
  5. 01:18:868 (3,4) - 02:37:557 (3,4) - 03:53:622 (3,4) - try finish? sounds infitting to me


[Hard]
  1. 01:37:885 (1) - remove NC think it fits the change in song better like this
  2. 01:40:180 (5,6,1) - it's really hard... I remember always miss this when I 2000pp, separate it plzzz yes
  3. 01:12:803 (1) - 02:31:491 (1) - 03:42:311 (1) - 1/2sldier better imo doesn't matter much to me and prefer some more varied rhythm


[Normal/Advanced]
  1. 00:02:803 - i don't know why you skip here, and same as Insane/Hard diff, 00:00:836 - should have more click more than 00:11:327 - don't think that is a problem and follows the song fine :/
Pho

Pho wrote:

👀

[General]
  1. >Title is closing eyes
    >puts anime girl with open ones as background
    >???
  2. Some words on your hitsounding:
    The claps are pretty loud imo and don't fit the tone of the music, especially in the calmer parts of the track. Just using normal samplesets on these would be good, but then again you used those for another purpose already so aaa w/e
    More quiet parts like 00:11:327 - should be lowered down in volume more, about -10% should do it did
    03:32:311 (2,3,4,5,1,2,3,4,5) - this part needs better hitsounding, too low rn
  3. 1920x1200
  4. disable widescreen on normal even if it doesnt matter


[Likely familiar to anyone who is fond of anime]
  1. 00:00:262 (2) - Maybe put this out at the beginning or start with a slider, feels a bit too intense changed to kicksliders
  2. 00:09:688 (3,1) - this jump is bigger than 00:10:672 (4,5) - this but the latter feels more prominent disagree, second seems much less intense due to lack of strong melody and cymbals
  3. 00:13:950 (1) - I'm not sure why this needs to be an extended slider, it represents the same things like 00:14:278 (2,3) - do. Would make more sense to swap the rhythm pattern 00:13:622 (6,1) - here i think either works fine cause of vocals and the song not having any significant beat on the red tick and current seems nicer to me
  4. 00:45:344 (2) - This feels overmapped yes, but I think it works well to accentuate the vocal stuff here
  5. The kiais utilize a lot of triples that are overmapped and don't fit to the song. For example in the 1st kiai:
    00:55:835 (2) - 00:57:803 (2) - 00:59:770 (2) - 01:06:327 (2) - 01:08:295 (4) - 01:14:196 (2) -
    This feels like a bad way to add more tension to the map, wider spaced jumps would be better. At the very least consider to lower their number in all kiais.
    I think they work fine, but might consider something, not sure yet. lowering won't work as that would just make things inconsistent and make the remaining ones seem really weird
  6. 01:37:393 (5,6) - unstacked fixed
  7. 02:04:032 (2) - feels overmapped same as first one
  8. 02:34:442 (2,1) - that movement looks pretty urgh, i think you focussed too hard on making a fancy pattern here moved things a bit,
    but overall it seemed pretty nice to play whenever I testplayed it
  9. 02:37:475 (2,3) - looks better if straight done
  10. 02:38:049 - are you sure you didn't intend to put objects in here? there are even greenlines at this point. goes for all diffs btw considered,
    but seemed like a worse transition.
  11. 02:48:704 - This section feels really plain right now, i mean i at least expected some kind of build-up after 02:53:950 - until 02:58:868 - but spacing stays fairly low throughout this section. Utilizing jumpy patterns a bit more would be good here. idk the part feels really "filler" to me and I only mapped it since making the break even longer felt weird, it also transitions into a lower intensity part so d
  12. 03:34:442 (2,3,1,2) - idk is it just me or do these sliders feel kinda unstructured cuter now
  13. Do these 00:05:754 (1) - flower patterns really need those NCs? I think you could delete those ones because NCing feels kinda abusive in this map lol looks really weird to me without them :c


[Hard]
  1. 00:21:163 - Put something like a circle in here, that polarity switch feels uncanny works better with drums here, making something this irrelevant clickable once is ??
  2. 02:11:901 - I think you should map this out, it's pretty noticeable yes
  3. 02:18:376 (1) - Given that your rhythm choices focus a lot on vocals, it's better to split this one up so the note on the white tick doesn't get overlooked still sounds like a part of the held "hi" to me, even if the i a bit pronounced here
  4. 03:27:229 (2,3) - two sliders feel a lot better here, emphasises more prominent beats makes transition to 03:27:885 (1,2) - worse though to me
  5. 03:32:393 (2,3,4,5) - missing hitsounds it's all drum hitnormals though
  6. 01:06:245 (1,2) - NC switch. Same for: 01:14:114 (1,2) - 02:14:442 (1,2) - 02:17:065 (1,2) - 02:24:934 (1,2) - 02:32:803 (1,2,3) - 03:25:262 (1,2) - 03:35:754 (1,2) - think current work better since vocals (which map mainly follows) emphasize the red tick before downbeat


[Advanced]
  1. 00:10:672 (4) - 1/2 slider would be better not sure tbh, really like the way the current transition works
  2. 00:19:032 (6) - put this on the previous white tick maybe, you're following vocals too hard at this point and left out all the white ticks which is kinda uhh
  3. 00:30:344 - similar reason as above
  4. 00:51:327 - leaving this out feels odd in this map because adjacent rhythm patterns (the whole beatmap actually) follow vocal notes really hard yea but song pretty much comes to a complete stop here, mapping anything just felt unfitting to me
  5. 01:18:868 (5) - 1/2 slider because same as 00:10:672 (4) -
    also at 02:37:557 (5) - 03:53:622 (5) - 04:04:114 (4) -
  6. 01:29:196 (4) - start this on the next white tick and make it a 3/4 backslider, current one leaves too many important beats out might consider this again, but skipping red tick the drum pattern starts on feels so weird and using 1/2 click doesn't fit the part imo
  7. 01:49:032 - note? got the same polarity issue here as above clicking that just doesn't fit :c
  8. 02:51:327 (1,2) - ok no idea what happened here, fixed


[Normal]
  1. 00:21:655 (5) - can you make this on the previous white tick yes
  2. 00:26:737 - that gap feels pretty what, there should be sth in here sounds okay to me since part skips a lot of snares anyways + low intensity
  3. 01:29:360 - 3/4 backslider similar problem as advanced
  4. 01:43:950 (2,3) - follows vocals first and then i'm not sure what this backslider is focus on tbh lol. maybe come up with a more intuitive rhythm here mainly just covering the violin stuf somehow since rhythm is lol for this diff here


Insane has some nice patterns, but those overmapped triples are annoying. Also not sure inhowfar your NC usage is acceptable, you set them a lot to make patterns look more distinctive but it feels like too much lol.
I think the hard difficulty is also kinda bland in comparison to the other maps in the set, probably because you went easy with slidershapes here and used pretty straightforward patterns (noticeably 00:12:475 (3,4,5,6) - that stuff is thrown out a lot) which is kinda sad.
GL


thanks


edit:
rearranged clap and kick stuff in a way that sounds way better with default skin, should also still sound okay to people that use custom hs I think

2: also changed bg (old one was mainly a cute placheolder, found a more "relevant" one now)

3: did changes to insane, mainly removing most kiai overmaps and replacing them with low spacing 1/2, both work for me so I guess following what song provides is the better choice
posted
Hello Lasse! Mod requested from my Queue.

~General~

  1. Offset is a bit late: I have 830(-6)ms. Do not forget to resnap all green lines after fixed!


~Normal~

  1. 00:07:229 (2) - and 00:01:983 (2) - Give them the same hitsounding set since the melody/section is the same;
  2. 00:20:016 (2) - Mh.. The 1/1 slider doesn't fit properly here being the vocal melody 1/2: just fix it with using an 1/2 repeating slider to fill all the pitches properly since you are mapping the whole section by following the vocal BG and being the only part with a "faster" vocal together with: 00:30:508 (2) - (so if you fix it you should do it here as well for consistency)
  3. 01:18:049 (2) - I feel this slider a little unflowing honestly.. I would rotate it by -10°;
  4. 01:25:917 (2) - Same of before (I guess this is for next parts as well an for all diffs too);
  5. 01:37:557 (5) - This sudden change of rhythm is kinda confusing imo. Being the easiest diff of the mapset you should just focus on mapping one single thing and you decided to map the vocal soo the best decision here would be to use this rhythm: https://puu.sh/yeVic.png
  6. 01:43:622 (2) - Adding a circle here would be nice to fill the vocal and the sound you can clearly hear in the music;
  7. 01:53:622 (1) - Being this slider perfectly horizontal why don't you make the following 01:54:606 (2) - perfectly vertical instead to make it slighlty inclined to the right? It would be esthetically better and smoother to play as a full pattern (just like you did for 03:00:180 (2) - );
  8. 02:51:327 (1,2) - Wrong spacing, increase it, they are too close between each other;
  9. 04:03:295 (3) - Make it less pushed on the left? It's so unflowing right now tbh: http://osu.ppy.sh/ss/9473705


~Advanced~

  1. 00:50:180 (4) - This would be smoother if directed on the right part being the (3)'s tail directed on the left: https://osu.ppy.sh/ss/9473718
  2. 01:10:508 (5) - Would flow better if not curved https://osu.ppy.sh/ss/9473732 ;
  3. 01:37:557 (6) - Same of 00:50:180 (4) - just move the 2nd waypoint on the right;
  4. 02:18:376 (4,5,6) - I know this is consistent with 00:59:688 (4,5,6) - but the vocal here is a little different so I would use more 1/2 to fill properly the vocal melody;


~Hard~

  1. 00:55:754 (1,2) - Is this unstack intentional? If not, stack it properly with 00:55:098 (3) - ;
  2. 01:02:311 (1) - The folded part is totally covered and surely not predictable so I would try to make it more readable if possible;
  3. 02:18:376 (1) - Downbeat should be mapped to fill the vocal melody you can clearly head;
  4. 03:27:229 (2,3) - Same of the first point?;


~Insane~

  1. 00:21:491 (2) - This is cool but being a full covered short slider and being it snapped just a bit after the previous slider it appears too suddenly and it is not that readable;
  2. 00:32:311 (1,2,3,4,1,2,3,4) - This remember me my cool patterns ♥
  3. 01:06:409 (2,3,4) - I am loving this map but this pattern is so weird to watch and play honestly xD Try to make something else esthetically better?
  4. 01:10:180 (1,2,3,4,5,6) - I testplayed this and it's very unconfortable to play so I suggest you something else, maybe something similar to 01:11:655 (1,2,3,4,5) - ? This plays better for lower/shorter sliders (being all the section copy pasted I guess but with switched position I suggest you the same thing on next parts as well, even for next points so I don't have to mention them again xP)
  5. 01:37:065 (4,5) - Yea they are cool but still not perfectly readable and not predictable at all, I would move it a bit down or rotate them a bit more to make them less stacked and easier to read;
  6. 01:44:934 (1,2,3,4,5) - Swap their position like this to make a small jumping pattern? https://osu.ppy.sh/ss/9473822 it's much better to play honestly;
  7. 02:02:639 (5) - Unrankable because the second part of its body is totally covered from the previous slider;


This map is very very particular. I would be interested to push it forward if you led it me.
Just get some few mods and feel free to call me back!
posted
hi m4m reply

Normal

  1. some sliders that are mapped on the vocal like this 00:57:229 (3) - dont really end on a significant sound imo. For this slider, ending it on 00:57:721 - seems more appropriate to me.
  2. 01:19:032 - maybe map a circle here or turn 01:18:868 (3) - into a 1/2 slider. Seems like a nice way to end those kiais and the music supports it
  3. 02:48:704 - I think 0,8x SV doesnt really fit here since the music is still more intense than the first verse which is at 0,9x. I see you're building up SV, but imo you should have 0,9x as starting value in that case.

Advanced

  1. last two points mentioned in Normal kinda apply here too

Hard

  1. 00:57:721 (2,3) - Ctrl+G the rhythm here maybe? I think that matches up with the vocal better. 00:58:213 - should probably be a 1/2 slider in that case.

Insane

  1. 02:02:639 (5) - Could get behind this slider if it wasnt the only time you used it for this part. The other two instances use the same slidershape so maybe try and replicate that for a more recognizable pattern?
  2. 03:39:688 (1,2,3,4) - this seems more awkward to play than to the other times you used this in the kiai. Might have to do with the angles and/or position on the playfield. I would suggest adjusting the angles to be a bit sharper.
  3. 02:29:196 (2) - kinda piggyback from the last point but somehow theres more contrast on this than the other two times you used the pattern. Maybe equalize it a bit more.


Didnt really have much to point out bc the set is pretty consistent so I modded the entire thing anyway xd.

Good Luck o/
posted
Chewin

Chewin wrote:

Hello Lasse! Mod requested from my Queue.

~General~

  1. Offset is a bit late: I have 830(-6)ms. Do not forget to resnap all green lines after fixed!
    yea agree, timing of these "pre-timed" osz files tends to be off lol


~Normal~

  1. 00:07:229 (2) - and 00:01:983 (2) - Give them the same hitsounding set since the melody/section is the same; fixed here and when it repeats later
  2. 00:20:016 (2) - Mh.. The 1/1 slider doesn't fit properly here being the vocal melody 1/2: just fix it with using an 1/2 repeating slider to fill all the pitches properly since you are mapping the whole section by following the vocal BG and being the only part with a "faster" vocal together with: 00:30:508 (2) - (so if you fix it you should do it here as well for consistency) i really dislike using 1/2 sliders on the lowest diff of a set, especially if they only occur in like 2 spots, so I'd rather keep this as it still fits alright and clicking is the same too
  3. 01:18:049 (2) - I feel this slider a little unflowing honestly.. I would rotate it by -10°; made it nicer
  4. 01:25:917 (2) - Same of before (I guess this is for next parts as well an for all diffs too); yea
  5. 01:37:557 (5) - This sudden change of rhythm is kinda confusing imo. Being the easiest diff of the mapset you should just focus on mapping one single thing and you decided to map the vocal soo the best decision here would be to use this rhythm: https://puu.sh/yeVic.png changed rhythm here
  6. 01:43:622 (2) - Adding a circle here would be nice to fill the vocal and the sound you can clearly hear in the music; seemed weird to play to me since the sound is mapped as sliderend just before
  7. 01:53:622 (1) - Being this slider perfectly horizontal why don't you make the following 01:54:606 (2) - perfectly vertical instead to make it slighlty inclined to the right? It would be esthetically better and smoother to play as a full pattern (just like you did for 03:00:180 (2) - ); rotated the first since that fit visuals of the map well
  8. 02:51:327 (1,2) - Wrong spacing, increase it, they are too close between each other; yes
  9. 04:03:295 (3) - Make it less pushed on the left? It's so unflowing right now tbh: http://osu.ppy.sh/ss/9473705 slightly changed


~Advanced~

  1. 00:50:180 (4) - This would be smoother if directed on the right part being the (3)'s tail directed on the left: https://osu.ppy.sh/ss/9473718 yes
  2. 01:10:508 (5) - Would flow better if not curved https://osu.ppy.sh/ss/9473732 ; sure
  3. 01:37:557 (6) - Same of 00:50:180 (4) - just move the 2nd waypoint on the right; done
  4. 02:18:376 (4,5,6) - I know this is consistent with 00:59:688 (4,5,6) - but the vocal here is a little different so I would use more 1/2 to fill properly the vocal melody; they sound the same to me o: 02:18:540 - is still he the held "hi"


~Hard~

  1. 00:55:754 (1,2) - Is this unstack intentional? If not, stack it properly with 00:55:098 (3) - ; https://i.imgur.com/OuCCkeP.jpg oit's adjusted for autostacking, looks fine ingame/with stacking enabled in editor
  2. 01:02:311 (1) - The folded part is totally covered and surely not predictable so I would try to make it more readable if possible; think there is enough time and the body of (3) is also partially transparent
  3. 02:18:376 (1) - Downbeat should be mapped to fill the vocal melody you can clearly head; same as advanced
  4. 03:27:229 (2,3) - Same of the first point?; same https://i.imgur.com/TCwKJyr.jpg


~Insane~

  1. 00:21:491 (2) - This is cool but being a full covered short slider and being it snapped just a bit after the previous slider it appears too suddenly and it is not that readable; overlapped a bit
  2. 00:32:311 (1,2,3,4,1,2,3,4) - This remember me my cool patterns ♥
  3. 01:06:409 (2,3,4) - I am loving this map but this pattern is so weird to watch and play honestly xD Try to make something else esthetically better? mh I really like this pattern since it feels so connected, just like the held vocal that happens during it :c
  4. 01:10:180 (1,2,3,4,5,6) - I testplayed this and it's very unconfortable to play so I suggest you something else, maybe something similar to 01:11:655 (1,2,3,4,5) - ? This plays better for lower/shorter sliders (being all the section copy pasted I guess but with switched position I suggest you the same thing on next parts as well, even for next points so I don't have to mention them again xP) mh I personally just really like this type of movement and imo it's not too "uncomfortable" to fell out of place and highlights the part nicely
  5. 01:37:065 (4,5) - Yea they are cool but still not perfectly readable and not predictable at all, I would move it a bit down or rotate them a bit more to make them less stacked and easier to read; don't really see an issue with these, I use a lot of similar things on my insanes and extras and it's really clear here
  6. 01:44:934 (1,2,3,4,5) - Swap their position like this to make a small jumping pattern? https://osu.ppy.sh/ss/9473822 it's much better to play honestly; that plays better, but seems really overspaced for this part and also its less with 01:35:590 (2,3,4) - where i mapped a similar thing with wide angles
  7. 02:02:639 (5) - Unrankable because the second part of its body is totally covered from the previous slider; rule is just worded badly,
    it has been discussed multiple times, like p/6239758 and this type of overlap is fine and placement of the next note makes it intuitive enough too. also 00:43:295 (3,5) - already introduces the concept in the same part, just easier to read so it should be expectable enough


This map is very very particular. I would be interested to push it forward if you led it me.
Just get some few mods and feel free to call me back!
Kaitjuh

Kaitjuh wrote:

hi m4m reply

Normal

  1. some sliders that are mapped on the vocal like this 00:57:229 (3) - dont really end on a significant sound imo. For this slider, ending it on 00:57:721 - seems more appropriate to me. still land on melody and make rhythm more intuitive
  2. 01:19:032 - maybe map a circle here or turn 01:18:868 (3) - into a 1/2 slider. Seems like a nice way to end those kiais and the music supports it it's similar to 00:10:835 - which is also skipped, i think a gap works fine here and is nicer to give beginners a little break since the map is really long
  3. 02:48:704 - I think 0,8x SV doesnt really fit here since the music is still more intense than the first verse which is at 0,9x. I see you're building up SV, but imo you should have 0,9x as starting value in that case. might be a bit slow, but gets a nice buildup on 02:53:950 - , the effect overall is worth it I think

Advanced

  1. last two points mentioned in Normal kinda apply here too

Hard

  1. 00:57:721 (2,3) - Ctrl+G the rhythm here maybe? I think that matches up with the vocal better. 00:58:213 - should probably be a 1/2 slider in that case.would start clicking before the vocal on 00:58:376 - then which is unfitting imo

Insane

  1. 02:02:639 (5) - Could get behind this slider if it wasnt the only time you used it for this part. The other two instances use the same slidershape so maybe try and replicate that for a more recognizable pattern? see other reply
  2. 03:39:688 (1,2,3,4) - this seems more awkward to play than to the other times you used this in the kiai. Might have to do with the angles and/or position on the playfield. I would suggest adjusting the angles to be a bit sharper. think they are all similarly awkward lol
  3. 02:29:196 (2) - kinda piggyback from the last point but somehow theres more contrast on this than the other two times you used the pattern. Maybe equalize it a bit more.still uses the same concept so it will be perceived similarly and not feel off ingame I think


Didnt really have much to point out bc the set is pretty consistent so I modded the entire thing anyway xd.

Good Luck o/



thanks!
also added some more tags
posted
This mapset needs at least 1 Easy/Normal diff

01:39:026 (1,1,2) - hitsound additions would be nice here. Felt a bit weird that these had very little feedback. Also you gave these soft addition so idk if you meant to add something here and just forgot or...

02:09:190 (5) - and 00:50:502 (5) - Tbh I can't see you liking this since I'm 90% sure it will go against your idea of cute combo lengths. It could be worth NC these just to give a bit more hp to carry the player through the gap

02:36:731 (1) -and 01:18:043 (1) and 03:47:551 (1) and 03:52:797 (1) - I think I would have preferred ctrl h here (if you can manage to restructure it with the stacking) to have a bit of contrast in flow with the 2 previous sliders.
[]Can I fight the other probationary BN?

w ~
posted
did the first thing

nc change there wouldn't fit since I don't nc similar stuff and also never really put them a t the end of jump patterns
last point would ruin the whole pattern which I think is does a nice job overall as it is, having some jumps before the last one already makes it stand out more as they build up some pressure

thanks!
posted

Kisses wrote:

Can I fight the other probationary BN?
Nope, sorry Kisses ♥

~ BUBBLED ~



Good luck Lasse!
posted
fast boi
posted
yolo
posted

posting for kds
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