hitsounding:
the problem is just mwr not allowing to use custom samples + the default soft/normal claps not being that fitting
I might go with the normal hitnormal for claps and then use drum hitnormal for kicks, though that will sound weird to people using skins with custom hs, since even if you don't disable beatmap hs it will use player skin ones since it goes: map custom > skin > default
NarcissuNarcissu wrote:
emmm .. i think you need add coustom hitsound(tenor bass snare), default soft-whistle/drum-whistle/normal-hitnormal and finish is great, But .. default clap is embarrassed
5 diff
[Insane]- 03:22:803 - you use 1.3SV in last kiai …… but when i play it, difficulty 2>3≈1 http://puu.sh/xJPQ7/45edca69eb.jpg …… i mean, last kiai should be the most difficult,
try over 5.0 star here I tried to have similar difficulty in kiai parts, just that 1.3x part is meant to be harder since vocals are more intense there
- 00:04:606 (1) - move NC → 00:04:934 (2) - such as 00:11:163 (1) - better for read,
00:09:852 (1) - remove nc same reson ↑↑ applied for all similar points
00:19:032 (5,1) - same as 00:12:311 (1,2) - …… look like you not mind NC = = think this one fits song structure and all better
- 01:46:573 (2) - not a group with 01:46:901 (3,4,5,6) - , i suggest remove NC and rework here like https://osu.ppy.sh/ss/9184865 grouping seems fine to me
- 03:22:147 (1,2,3) - i know only here 02:11:819 (3,4) - have drum, but i prefect overmap or high jump here like http://osu.ppy.sh/ss/9184925 https://osu.ppy.sh/ss/9184937 .. because it's last kiai - -|| made this harder
- 01:18:868 (3,4) - 02:37:557 (3,4) - 03:53:622 (3,4) - try finish? sounds infitting to me
[Hard]- 01:37:885 (1) - remove NC think it fits the change in song better like this
- 01:40:180 (5,6,1) - it's really hard... I remember always miss this when I 2000pp, separate it plzzz yes
- 01:12:803 (1) - 02:31:491 (1) - 03:42:311 (1) - 1/2sldier better imo doesn't matter much to me and prefer some more varied rhythm
[Normal/Advanced]- 00:02:803 - i don't know why you skip here, and same as Insane/Hard diff, 00:00:836 - should have more click more than 00:11:327 - don't think that is a problem and follows the song fine :/
PhoPho wrote:
👀
[General]
- >Title is closing eyes
>puts anime girl with open ones as background
>??? - Some words on your hitsounding:
The claps are pretty loud imo and don't fit the tone of the music, especially in the calmer parts of the track. Just using normal samplesets on these would be good, but then again you used those for another purpose already so aaa w/e
More quiet parts like 00:11:327 - should be lowered down in volume more, about -10% should do it did
03:32:311 (2,3,4,5,1,2,3,4,5) - this part needs better hitsounding, too low rn - 1920x1200
- disable widescreen on normal even if it doesnt matter
[Likely familiar to anyone who is fond of anime]
- 00:00:262 (2) - Maybe put this out at the beginning or start with a slider, feels a bit too intense changed to kicksliders
- 00:09:688 (3,1) - this jump is bigger than 00:10:672 (4,5) - this but the latter feels more prominent disagree, second seems much less intense due to lack of strong melody and cymbals
- 00:13:950 (1) - I'm not sure why this needs to be an extended slider, it represents the same things like 00:14:278 (2,3) - do. Would make more sense to swap the rhythm pattern 00:13:622 (6,1) - here i think either works fine cause of vocals and the song not having any significant beat on the red tick and current seems nicer to me
- 00:45:344 (2) - This feels overmapped yes, but I think it works well to accentuate the vocal stuff here
- The kiais utilize a lot of triples that are overmapped and don't fit to the song. For example in the 1st kiai:
00:55:835 (2) - 00:57:803 (2) - 00:59:770 (2) - 01:06:327 (2) - 01:08:295 (4) - 01:14:196 (2) -
This feels like a bad way to add more tension to the map, wider spaced jumps would be better. At the very least consider to lower their number in all kiais.
I think they work fine, but might consider something, not sure yet. lowering won't work as that would just make things inconsistent and make the remaining ones seem really weird - 01:37:393 (5,6) - unstacked fixed
- 02:04:032 (2) - feels overmapped same as first one
- 02:34:442 (2,1) - that movement looks pretty urgh, i think you focussed too hard on making a fancy pattern here moved things a bit,
but overall it seemed pretty nice to play whenever I testplayed it - 02:37:475 (2,3) - looks better if straight done
- 02:38:049 - are you sure you didn't intend to put objects in here? there are even greenlines at this point. goes for all diffs btw considered,
but seemed like a worse transition. - 02:48:704 - This section feels really plain right now, i mean i at least expected some kind of build-up after 02:53:950 - until 02:58:868 - but spacing stays fairly low throughout this section. Utilizing jumpy patterns a bit more would be good here. idk the part feels really "filler" to me and I only mapped it since making the break even longer felt weird, it also transitions into a lower intensity part so d
- 03:34:442 (2,3,1,2) - idk is it just me or do these sliders feel kinda unstructured cuter now
- Do these 00:05:754 (1) - flower patterns really need those NCs? I think you could delete those ones because NCing feels kinda abusive in this map lol looks really weird to me without them :c
[Hard]
- 00:21:163 - Put something like a circle in here, that polarity switch feels uncanny works better with drums here, making something this irrelevant clickable once is ??
- 02:11:901 - I think you should map this out, it's pretty noticeable yes
- 02:18:376 (1) - Given that your rhythm choices focus a lot on vocals, it's better to split this one up so the note on the white tick doesn't get overlooked still sounds like a part of the held "hi" to me, even if the i a bit pronounced here
- 03:27:229 (2,3) - two sliders feel a lot better here, emphasises more prominent beats makes transition to 03:27:885 (1,2) - worse though to me
- 03:32:393 (2,3,4,5) - missing hitsounds it's all drum hitnormals though
- 01:06:245 (1,2) - NC switch. Same for: 01:14:114 (1,2) - 02:14:442 (1,2) - 02:17:065 (1,2) - 02:24:934 (1,2) - 02:32:803 (1,2,3) - 03:25:262 (1,2) - 03:35:754 (1,2) - think current work better since vocals (which map mainly follows) emphasize the red tick before downbeat
[Advanced]
- 00:10:672 (4) - 1/2 slider would be better not sure tbh, really like the way the current transition works
- 00:19:032 (6) - put this on the previous white tick maybe, you're following vocals too hard at this point and left out all the white ticks which is kinda uhh
- 00:30:344 - similar reason as above
- 00:51:327 - leaving this out feels odd in this map because adjacent rhythm patterns (the whole beatmap actually) follow vocal notes really hard yea but song pretty much comes to a complete stop here, mapping anything just felt unfitting to me
- 01:18:868 (5) - 1/2 slider because same as 00:10:672 (4) -
also at 02:37:557 (5) - 03:53:622 (5) - 04:04:114 (4) - - 01:29:196 (4) - start this on the next white tick and make it a 3/4 backslider, current one leaves too many important beats out might consider this again, but skipping red tick the drum pattern starts on feels so weird and using 1/2 click doesn't fit the part imo
- 01:49:032 - note? got the same polarity issue here as above clicking that just doesn't fit :c
- 02:51:327 (1,2) - ok no idea what happened here, fixed
[Normal]
- 00:21:655 (5) - can you make this on the previous white tick yes
- 00:26:737 - that gap feels pretty what, there should be sth in here sounds okay to me since part skips a lot of snares anyways + low intensity
- 01:29:360 - 3/4 backslider similar problem as advanced
- 01:43:950 (2,3) - follows vocals first and then i'm not sure what this backslider is focus on tbh lol. maybe come up with a more intuitive rhythm here mainly just covering the violin stuf somehow since rhythm is lol for this diff here
Insane has some nice patterns, but those overmapped triples are annoying. Also not sure inhowfar your NC usage is acceptable, you set them a lot to make patterns look more distinctive but it feels like too much lol.
I think the hard difficulty is also kinda bland in comparison to the other maps in the set, probably because you went easy with slidershapes here and used pretty straightforward patterns (noticeably 00:12:475 (3,4,5,6) - that stuff is thrown out a lot) which is kinda sad.
GL
thanks
edit:
rearranged clap and kick stuff in a way that sounds way better with default skin, should also still sound okay to people that use custom hs I think
2: also changed bg (old one was mainly a cute placheolder, found a more "relevant" one now)
3: did changes to insane, mainly removing most kiai overmaps and replacing them with low spacing 1/2, both work for me so I guess following what song provides is the better choice