forum

Hoshino Gen - Koi [OsuMania]

posted
Total Posts
32
show more
Garalulu
hola
[Insane]
  1. 00:37:225 - 00:44:820 - the 1/1 LNs like 00:37:985 (37985|1,37985|0) - at this part are too long I think, I recommend 1/2 size. They are similar size with 00:47:668 (47668|3,47668|5) - tho.
    and 00:37:225 (37225|1) - make this LN like you express the drums and melody at this part
  2. 00:58:301 - 01:00:010 - just a suggestion, I wanna see some noodles for melody at this part as you showed it at 01:10:453 - 01:11:782 - . not same is oki but some noodle I want owo
  3. 01:03:807 - 01:04:187 - this part has one more LN than 00:51:656 - 00:52:035 - but it's not issue, I wanna rearrange the rice note like 00:51:845 (51845|4,52035|4) - .
  4. 01:40:263 - 01:41:023 - maybe you didn't add melody line here, but I wanna more rice at 01:40:548 - 01:40:738 -

very solid chart so I don't wanna say more :p
Good Luck
Topic Starter
Sandalphon

Garalulu wrote:

hola
[Insane]
  1. 00:37:225 - 00:44:820 - the 1/1 LNs like 00:37:985 (37985|1,37985|0) - at this part are too long I think, I recommend 1/2 size. They are similar size with 00:47:668 (47668|3,47668|5) - tho.
    the sound is actually stop at 3/4, unlike 00:47:668 (47668|3,47668|5) - you cant really hear the clear break on the sound at 1/2, and making them into 3/4 will be weird to play so i keep it 1/1
    and 00:37:225 (37225|1) - make this LN like you express the drums and melody at this part
    k
  2. 00:58:301 - 01:00:010 - just a suggestion, I wanna see some noodles for melody at this part as you showed it at 01:10:453 - 01:11:782 - . not same is oki but some noodle I want owo
    I dont have any idea of how to make the LNs here yet, will do if i figure out anything in the future
  3. 01:03:807 - 01:04:187 - this part has one more LN than 00:51:656 - 00:52:035 - but it's not issue, I wanna rearrange the rice note like 00:51:845 (51845|4,52035|4) - .
    k
  4. 01:40:263 - 01:41:023 - maybe you didn't add melody line here, but I wanna more rice at 01:40:548 - 01:40:738 -
    remake this part as i just realize the snap between the synth and the drum is different

very solid chart so I don't wanna say more :p
Good Luck
thanks ;3
Critical_Star
Normal
00:12:542 (12542|3) - use LN to cover 1/4?


Bie's Hard
00:04:757 (4757|5) - better do normal note
01:20:516 - triple?
01:35:991 - 01:36:181 - could give some note here

Insane
00:09:883 - add note?
00:36:656 - 1 more note here for the crash impact?
00:52:035 - 00:58:111 - for all these sound u can use triple, i think it is pretty nice. if you agree u can add on later part
01:15:200 - could use triple
01:26:529 (86529|2,86529|0,86529|5) - not sure about these. i think should be the right snap
Topic Starter
Sandalphon

Critical_Star wrote:

Normal
00:12:542 (12542|3) - use LN to cover 1/4?


Insane
00:09:883 - add note? //double is enough as, i'm keeping the triple for snare drum
00:36:656 - 1 more note here for the crash impact?
00:52:035 - 00:58:111 - for all these sound u can use triple, i think it is pretty nice. if you agree u can add on later part //triple feels a bit too much and make the pattern a bit crowdy
01:15:200 - could use triple //triple is only for snare drum
01:26:529 (86529|2,86529|0,86529|5) - not sure about these. i think should be the right snap //yea' i'm sure the piano is on 1/6

Other all fix
biemote

Critical_Star wrote:

Normal


Bie's Hard
00:04:757 (4757|5) - better do normal note
01:20:516 - triple?
01:35:991 - 01:36:181 - could give some note here
all fixed
Critical_Star
hao
Maxus
hao

[Koi]
00:10:643 - a bit awkward you only do single LN here, having http://puu.sh/zgnuE/fd87058c12.png will be much more fit.

00:37:985 (37985|0,37985|1) - kinda awkward this one being at same column with 00:37:225 - , since you didn't do it at other places such as 00:40:263 - , 00:43:301 - , etc. I will suggest https://puu.sh/zgnym/a42f75f118.png instead.

00:57:732 (57732|5,57921|3) - I will recommend these to be at col 4 and col 6, so that 00:57:921 - being jacked with 00:58:111 - , similar with how you did 00:51:845 (51845|4,52035|4) -

01:10:263 (70263|0,70453|2) - try make these col 3 and col 4 cause of similar reason as above.

01:37:985 (97985|4,98364|2) - I suggest to switch column here, so that the pattern at 01:37:795 (97795|5,97795|4,97890|3) - will connect with the LN, which gives more natural flow

01:40:453 (100453|0,100453|1,100643|3,100643|4) - should be same snap as 01:41:909 (101909|5,101909|3,102035|2,102035|0) -

01:56:023 (116023|3,116118|2) - recommend make these at col 3 and col 4, pattern at 01:56:023 (116023|3,116118|0,116118|2,116213|1) - felt unnatural somehow.

[Bie's Hard]
00:10:833 - Should be double for consistency with 00:10:263 -

00:29:630 - Should be triple for consistency with 00:26:592 -

00:45:959 - add note here, kinda empty without note.

00:47:288 - same as 00:10:833 -

01:17:858 - Should be triple like 01:17:099 - ?

[Normal]
00:23:175 - Add note for ending of the LN is fine here for crash. also for consistency with 00:35:326 -

00:29:820 (29820|0,30010|1) - try move to col 2 and col 3? the minitrill felt awkward as other similar place doesn't use that.
Topic Starter
Sandalphon
Will check/upload it with the qualify mod, alone with the BG problem in Normal diff
Ayachi-
when the fuccccc r u gonna rank this boii
Topic Starter
Sandalphon
Pop'ed to fix the BG, will check Maxus' mod tmr

Maxus wrote:

hao

[Koi]
00:10:643 - a bit awkward you only do single LN here, having http://puu.sh/zgnuE/fd87058c12.png will be much more fit.
//3 LNs seems a bit too much, make it to two only

00:37:985 (37985|0,37985|1) - kinda awkward this one being at same column with 00:37:225 - , since you didn't do it at other places such as 00:40:263 - , 00:43:301 - , etc. I will suggest https://puu.sh/zgnym/a42f75f118.png instead.
fixed

00:57:732 (57732|5,57921|3) - I will recommend these to be at col 4 and col 6, so that 00:57:921 - being jacked with 00:58:111 - , similar with how you did 00:51:845 (51845|4,52035|4) -
k

01:10:263 (70263|0,70453|2) - try make these col 3 and col 4 cause of similar reason as above.
sure

01:37:985 (97985|4,98364|2) - I suggest to switch column here, so that the pattern at 01:37:795 (97795|5,97795|4,97890|3) - will connect with the LN, which gives more natural flow
k

01:40:453 (100453|0,100453|1,100643|3,100643|4) - should be same snap as 01:41:909 (101909|5,101909|3,102035|2,102035|0) -
they are following different sound

01:56:023 (116023|3,116118|2) - recommend make these at col 3 and col 4, pattern at 01:56:023 (116023|3,116118|0,116118|2,116213|1) - felt unnatural somehow.
k

[Bie's Hard]
00:10:833 - Should be double for consistency with 00:10:263 -

00:29:630 - Should be triple for consistency with 00:26:592 -

00:45:959 - add note here, kinda empty without note.

00:47:288 - same as 00:10:833 -

01:17:858 - Should be triple like 01:17:099 - ?

[Normal]
00:23:175 - Add note for ending of the LN is fine here for crash. also for consistency with 00:35:326 -

00:29:820 (29820|0,30010|1) - try move to col 2 and col 3? the minitrill felt awkward as other similar place doesn't use that.
all good
biemote

Maxus wrote:

hao

[Bie's Hard]
00:10:833 - Should be double for consistency with 00:10:263 -

00:10:263 - one for the main sound, another one for the clap sound , but at 00:10:833 here is only clap sound. So I decide to place just one note here.( And maybe easier for beginner?)

00:29:630 - Should be triple for consistency with 00:26:592 - OK~

00:45:959 - add note here, kinda empty without note. OK~

00:47:288 - same as 00:10:833 -

01:17:858 - Should be triple like 01:17:099 - ? OK~
Topic Starter
Sandalphon
Done
Critical_Star
rebubble
Topic Starter
Sandalphon
<3
Garalulu
[Normal]
  1. 00:23:175 (23175|2) - C is missing
  2. 00:24:504 (24504|0) - any reason for ignoring hitsound when it has one already? Actually you use two hitsounds for one note at this diff already, you can check it from kiai, like 00:51:845 (51845|3) - . I want to make that all hitsounds be placed each parts, it's better for abundant feedback for player during playing this. It should be appiled all part if you agree with my opinion.
    same issue with above - 00:24:504 (24504|0) - 00:25:073 (25073|5) - 00:36:656 (36656|5) - and maybe more
  3. 01:11:972 - you can add one for emphasis of finish sound and it's already double at 01:10:453 -
    same issue with above - 01:11:972 - 01:13:491 -
[Bie's Hard]
  1. 00:38:744 (38744|0) - hitsound issue what I said above, you can add more hitsound for this
    same issue with above - 00:41:782 (41782|0) - 00:47:288 (47288|0) - 01:03:997 (63997|2) - 01:04:187 (64187|2) - 01:07:035 (67035|5) - 01:07:415 (67415|5) - 01:10:073 (70073|2) - 01:10:263 (70263|2) - 01:38:744 (98744|4) - 01:53:934 (113934|5) -
  2. 00:39:504 (39504|5) - Missing W
    same issue with above - 00:55:263 (55263|5) -
  3. 00:41:023 (41023|3) - Missing C
    same issue with above - 00:44:061 (44061|3) -
  4. 01:00:390 - rather than adding a note for melody, it's better to focus on drum sound. If you really wanna do it please move it to another col, it reduces the impact of melody.
  5. 01:16:624 - no note for this, sad story. If it's for diff balance then oki but you already used 1/4 rhythm and expressed how to put notes when the drum roll is coming at 01:19:947 - 01:20:516 - , so you should add one for this part too.
  6. 01:26:529 (86529|0) - you can't add W for this, it starts at 01:26:592 - actually. It makes collision with Normal diff.
    same issue with above - 01:32:605 (92605|0) -
  7. 01:33:428 - 01:37:985 - this part isn't hitsounded at all..?
  8. 01:41:909 (101909|5,101909|3,102035|0,102035|2) - Wrong snap, first melody starts at 01:41:925 - , second starts at 01:42:020 - tho. Of course you should remove the hitsound.
  9. 01:43:238 (103238|5) - no W sound at here, it starts at 01:43:301 -
  10. 01:48:143 - actually this part has a big gap with Insane, and undermapped tho. You can add more notes for drum at here and 01:51:181 - rather than just 1/2 stream.
[Insane]
  1. 01:07:795 - 01:08:175 - why double for them? can't find any special sound for these, single is fine as 01:01:719 (61719|4,62099|4) -
  2. 01:32:605 (92605|0) - you can't add W for this, it starts at 01:32:668 - actually. It makes collision with Normal diff.
  3. 01:38:364 - 01:38:744 - melody should ends at 01:38:681 - as you used 1/6 before, 01:32:288 - 01:32:858 -
  4. 01:40:200 (100200|2) - it's not good for W, drum starts at 01:40:263 -
  5. 01:41:972 (101972|0,101972|5,102067|4) - Wrong snap, move these to 01:41:925 - . Remember you should remove the hitsound too.
  6. 01:44:061 - 01:44:820 - you can add melody LN like 01:37:985 (97985|2) - , same progress yeah
Topic Starter
Sandalphon

Garalulu wrote:

[Normal]
  1. 00:23:175 (23175|2) - C is missing
  2. 00:24:504 (24504|0) - any reason for ignoring hitsound when it has one already? Actually you use two hitsounds for one note at this diff already, you can check it from kiai, like 00:51:845 (51845|3) - . I want to make that all hitsounds be placed each parts, it's better for abundant feedback for player during playing this. It should be appiled all part if you agree with my opinion.
    same issue with above - 00:24:504 (24504|0) - 00:25:073 (25073|5) - 00:36:656 (36656|5) - and maybe more
  3. 01:11:972 - you can add one for emphasis of finish sound and it's already double at 01:10:453 -
    same issue with above - 01:11:972 - 01:13:491 -
Normal all fixed

[Insane]
  1. 01:07:795 - 01:08:175 - why double for them? can't find any special sound for these, single is fine as 01:01:719 (61719|4,62099|4) -
    //its for the bass, like 01:06:086 (66086|1,66466|3,66845|5,68364|0) - i can change them to sort LN but i find it plays better when using double
  2. 01:32:605 (92605|0) - you can't add W for this, it starts at 01:32:668 - actually. It makes collision with Normal diff.
  3. 01:38:364 - 01:38:744 - melody should ends at 01:38:681 - as you used 1/6 before, 01:32:288 - 01:32:858 -
    //change the LN to normal note
  4. 01:40:200 (100200|2) - it's not good for W, drum starts at 01:40:263 -
  5. 01:41:972 (101972|0,101972|5,102067|4) - Wrong snap, move these to 01:41:925 - . Remember you should remove the hitsound too.
  6. 01:44:061 - 01:44:820 - you can add melody LN like 01:37:985 (97985|2) - , same progress yeah
    //since i change the previous one to normal note so...
Yea no reply means all fixed

Actually fixed all hitsound related mod in bie's Hard, will leave the pattern mod to him
biemote

Garalulu wrote:

[Bie's Hard]
  1. 00:38:744 (38744|0) - hitsound issue what I said above, you can add more hitsound for this
    same issue with above - 00:41:782 (41782|0) - 00:47:288 (47288|0) - 01:03:997 (63997|2) - 01:04:187 (64187|2) - 01:07:035 (67035|5) - 01:07:415 (67415|5) - 01:10:073 (70073|2) - 01:10:263 (70263|2) - 01:38:744 (98744|4) - 01:53:934 (113934|5) -
  2. 00:39:504 (39504|5) - Missing W
    same issue with above - 00:55:263 (55263|5) -
  3. 00:41:023 (41023|3) - Missing C
    same issue with above - 00:44:061 (44061|3) -
  4. 01:00:390 - rather than adding a note for melody, it's better to focus on drum sound. If you really wanna do it please move it to another col, it reduces the impact of melody.
  5. 01:16:624 - no note for this, sad story. If it's for diff balance then oki but you already used 1/4 rhythm and expressed how to put notes when the drum roll is coming at 01:19:947 - 01:20:516 - , so you should add one for this part too.
  6. 01:26:529 (86529|0) - you can't add W for this, it starts at 01:26:592 - actually. It makes collision with Normal diff.
    same issue with above - 01:32:605 (92605|0) -
  7. 01:33:428 - 01:37:985 - this part isn't hitsounded at all..?
  8. 01:41:909 (101909|5,101909|3,102035|0,102035|2) - Wrong snap, first melody starts at 01:41:925 - , second starts at 01:42:020 - tho. Of course you should remove the hitsound.
  9. 01:43:238 (103238|5) - no W sound at here, it starts at 01:43:301 -
  10. 01:48:143 - actually this part has a big gap with Insane, and undermapped tho. You can add more notes for drum at here and 01:51:181 - rather than just 1/2 stream.
all fixed.
Garalulu
Koi Koi
Shima Rin
One of my favorite songs :3
Lirai
:clap_hand:
Ayachi-
OKOKOKOKOKOKOKOK
Please sign in to reply.

New reply