insane
few intro thoughts
01:22:560 - to 01:43:205 - i personally dont think this part really should include anything more than a jump (double)
just because the music itself is kinda snaking around at this point in time and to me, the triples feel a bit artificially forced
01:43:205 - past this point however you can hear a pretty obvious change in the music which to me indicates an increase in intensity so triples after this should work fine
will probably apply, but at that point 1/4s and LNs are also introduced so might be a bit muchthere are a lot of places where you can place down a few polyrhythms to vary things a little but idk if youre comfortable with it so ill just leave a few timing points here and there as a start
yeah no01:26:592 - sounds like rocks being thrown, think theyre on 1/6
01:29:657 - to 01:30:786 - sounds like the click of the mouse, think theyre also on 1/6
etc. etc.
you can definitely be more obnoxious with your wub bursts; theyre wubs for a reason after all
01:42:963 (102963|2,103044|1,103125|0) - could be 1/8 jacks or trills, ditch the LN
trills are way cooler01:53:286 (113286|2,113367|1,113447|0) - check this part again, p.sure its 1/6 after 01:53:367 - also ditch the LN again
used a roll since 1/1202:03:528 (123528|3,123609|2,123689|1,123770|0) - same as before, 1/8 stuff; you can also double at 02:03:689 - for emphasis on the gong sound
yupe.g.if youre uncomfortable with the jacking then
is also viable (btw 02:03:850 - idk why this is tripled, no snare/crash so)
ok to the mod 01:30:947 (90947|3,91109|3,91270|3) - intentional?
very01:31:431 (91431|2) - you should put more emphasis on this part of this wub
done--------------------------01:32:238 (92238|0,92560|3) - seems a bit disingenuous to me:
1) 01:32:238 - should be tripled?
yes01:32:883 (92883|1,92883|0,92883|2) - somewhat get why this is tripled, but i don't believe it should cause
ok fix2) the music here kinda should be a break from your typical 1/4 shenanigans from before, so the LNs dont exactly cut it
would suggest removing 01:32:560 (92560|3) - 01:32:238 (92238|0) - and making 01:32:238 - a proper triple, and then stacking 01:32:399 (92399|2) - on it
01:32:721 - 01:32:560 - given how these basically have the same snare sound you can keep the stack
apply allnow if you look (or hear same thing idc) closely at 01:32:721 - there's a pretty obvious sudden wub that you can capitalize on
i'm a big boy i'll use the strong oneand so on so forth, think you should get the logic here
--------------------------01:25:786 (85786|2,85786|3,85947|2) - its neat that you placed emphasis on the higher tone by stacking but
01:27:399 (87399|2,87560|1) - it died here sadly
you could possibly use a short LN just exclusively for that high pitched tone but idk thought id bring this up to you
nah&& 01:38:044 (98044|2,98689|2,99334|1) - these wouldve been fine if there werent other LNs emphasizing other things
https://osu.ppy.sh/ss/9084910 there are other ways to go about representing the sounds here, maybe you should look into that
idk how though01:44:334 (104334|2,104496|2) - not sure what this is for
01:45:463 (105463|0,105463|3) - doubled?
01:46:431 - should be tripled no
if you think 212 or 343s look ugly then try
01:47:076 (107076|0) - ditch the LN, theres so much more going on the music here that id prefer you focus on
removed al lof them01:47:076 - 01:47:399 - has those 1/8 hihats, which can be differentiated
yes01:48:205 - ending dense wub is left untouched too
can't hear any wub D:more stuff if you look close the wub at 01:47:399 - utilizes only 1 hand while the other doesnt (and is easier to hit); i felt that the second 1/8 should deserve a bit more kick since its a little feistier than the last one
appliedending LN is for the wub, i didnt cut it like the one i mentioned beforehand because it now actually goes all the way
BTW if you chose to do the 1/8 stuff then 01:44:818 - 01:46:270 - look out for the other wubs outside that part to make sure what youre doing is actually consistent
01:48:367 (108367|3,109012|3,109657|0) - think you should know by now, you can very easily apply the old principle (
&&) here and add on some more emphasis given how the music now gives those 1/8 hihat things
same applies for the next section, hope you now know what to do
breaktime is fine btw but reset the breaktime button in the section again pls the non-breaktime parts are too long
02:06:431 (126431|3,127076|2,127721|1,128367|0) - are you sure these exist idk i cant here them except for that echo which are all the same pitches
02:40:302 (160302|0,161270|0,161592|0) - why are these single
kiai--------------------------------------------------first off id rather you keep to just tripling snares in this whole section, youll see why with the few things imma suggest
the kiai a little bit iffy to me, playability wise yeah the kiai is fine but
02:45:947 - 02:46:109 - 02:46:270 - if you look at these parts there are pretty succinct wubs on all three of them, but the pattern seems to be structured in such a way that it ignores the triplet somewhat
suggestionid be perfectly fine if you were to at least take into account all of the wubs in question like so, and i feel like if 02:46:431 - wasnt a triple youd have a bit more creative freedom to do stuff to this part (and all other similar ones)
02:51:109 (171109|3,171270|0,171324|1,171377|2,171431|3) - this is something id be willing to accept, it gets the job done
02:47:076 (167076|3,167238|3,167399|3) - not quite sure why the wub is lumped together with the percussion, will assume its because its a victim of circumstance due to 02:47:721 - triple
02:48:044 - wub has a pretty defined wobble which you can use 1/8s to capture here
oh god02:59:980 - should be triple, dont be afraid of 1/8s its 93 bpm
kk, can't really for second part unless 1/8 jack but can't with LN spams03:05:141 (185141|1,185141|2,185141|0,185302|3,185463|1,185463|0,185463|2) - 03:04:496 (184496|2,184496|1,184496|3,184657|0,184818|1,184818|2,184818|3) - structurally speaking these are one and the same (only discernible difference is just the transition between these two structurally similar parts), and its easy to lose on the player what a triple is supposed to mean if you allow it to represent two different entities at the same time
i think the mod of the first part can very easily apply to the second, so ill leave you be for that then