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petit milady - Seishun wa Tabemono desu

posted
Total Posts
224
Topic Starter
yShadowXOP_
This beatmap was submitted using in-game submission on domingo, 1 de abril de 2018 at 14:42:33

Artist: petit milady
Title: Seishun wa Tabemono desu
Source: パンでPeace!
Tags: 悠木碧 竹達彩奈 yuuki aoi taketatsu ayana プチミレディ opening CALENDAR GIRL short pan de peace _MasterTSP ShogunMoon Ataraxia Marianna
BPM: 185
Filesize: 1825kb
Play Time: 00:33
Difficulties Available:
  1. Ataraxia's Easy (1,4 stars, 33 notes)
  2. Bread Paradise (4,62 stars, 121 notes)
  3. Hard (2,81 stars, 87 notes)
  4. Light Insane (3,95 stars, 108 notes)
  5. Marianna's Insane (4,6 stars, 142 notes)
  6. Shaxter's Advanced (2,39 stars, 72 notes)
  7. Shunao's Normal (2,19 stars, 76 notes)
Download: petit milady - Seishun wa Tabemono desu
Information: Scores/Beatmap Listing
---------------


Mapset
Bread Paradise - me
Marianna's Insane - Marianna
Light Insane - me
Hard - me
Shaxter's Advanced - ShadowX and_MasterTSP
Shunao's Normal - Shunao
Ataraxia's Easy - Ataraxia


Thank you _MasterTSP for loop in the music <3
victorfernando
oi vou moddar em BR mesmo

Que's Easy

  1. Distance snap it's to big for easy , use 1.0 instead 1.2
  2. Re-align the map with the setting I mentioned ^
  3. 00:02:459 ctrl+g ?
  4. 00:07:648 do this slider better
  5. 00:08:945 ^
  6. 00:26:945 spinner ends here

Hard

  1. 00:04:080 (1) (2) stack ?
  2. 00:06:756 talvez assim
  3. 00:21:513 bota o slider reverse até no tick azul tem um som aqui
  4. (minha opnião) 00:22:405 você pode tentar botar um blanket aqui
  5. 00:23:216 ^

e so mais uma coisa no light insane podia ser blanket aqui 00:14:459
Topic Starter
yShadowXOP_

victorfernando wrote:

oi vou moddar em BR mesmo

Hard

  1. 00:04:080 (1) (2) stack ?
  2. 00:06:756 talvez assim
  3. 00:21:513 bota o slider reverse até no tick azul tem um som aqui
  4. (minha opnião) 00:22:405 você pode tentar botar um blanket aqui
  5. 00:23:216 ^

e so mais uma coisa no light insane podia ser blanket aqui 00:14:459

All Fixed Thanks For Modding :)
UniqueBlock11

victorfernando wrote:

oi vou moddar em BR mesmo

Que's Easy

  1. Distance snap it's to big for easy , use 1.0 instead 1.2 i wanted a slow slider velocity and 1.2x keeps the notes close and also prevents notes from overlapping each other.
  2. Re-align the map with the setting I mentioned ^
  3. 00:02:459 ctrl+g ?
  4. 00:07:648 do this slider better
  5. 00:08:945 ^
  6. 00:26:945 spinner ends here
fixed everything else ^

Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 5214
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:seishun wa tabemono desu
TitleUnicode:seishun wa tabemono desu
Artist:petit milady
ArtistUnicode:petit milady
Creator:yShadowXOP_
Version:Que's Easy
Source:
Tags:
BeatmapID:1404053
BeatmapSetID:663138

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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16729,-100,4,2,1,70,0,0


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-Master-

General:


One small thing that is driving me crazy is the lowercase song title, PLEASE:

"Petit Milady - Seishun wa tabemmono desu"

Easy:


In a nutshell, the map has a lot of blank spaces, yes, this is an easy difficulty, but a little bit of slider management here and there would make the map a lot more enjoyable to play.
Another thing to say is that, on top of the Blank spaces, there is inconsistency. This is unacceptable for Newbie-Oriented diffs, this confuses the crap out of them.

Example of inconsistency:

00:01:162 (1,2,3) - There are parts with no blank spaces
00:02:459 (3,1) - Blank Space
00:06:351 (1,2,1) - Parts that fill the 1/1 BSD Completely
00:08:945 (1,2) - Blank Space
00:10:242 (2,3,1) - Full 1/1

And basicly the rest of the map is filled with blank spaces.



What I Recommend you to do:

- Set the BSD to 1/1
- With the BSD set to 1/1, start using more beats to make the map sound/play better. (Still, there are some not so important beats that you should ignore, this is still an Easy diff after all)
- Easy difficulties need to be completely consistent (and boring), that means, the map must stay almost aways following the same note Rhythm. Don't be afraid to do this, actually, just do this.

- And finally remap. Or maybe not, the map aesthetic and distancing is good, just the note rhythm and consistency that is bad, you could just re-arrange some sliderd for the new notes, or if you want to remap, the music is only 30 seconds, so it wouldn't be such big hassle lol.



Note: Easy difficulties are NOT actually Boring for new players, they actually find this difficult, and when then finally pass it, they fill with hapiness, then start to move on to Normals, Hards, etc.
Easy difficulties are an essential thing to newcomers, and should not be despised, even if it's boring.

P.S: I'm not saying that anyone does this, I'm just stating that Low star difficulties are an essential thing both for the map and community!
Arow
Easy

00:07:648 (2) - move slider back to red tick and maybe put circle after it

00:10:242 (2) - slider to white tick, circle 1 beat earlier

00:12:837 (2) - back to red tick
00:15:432 (2) - back to red tick, put circle at 00:16:405 (3) - . I'd make this slider normal instead of reverse.
00:17:702 - circle here or
or
00:19:324 (1) - 1 tick longer and change shape
00:20:459 (2) - back to red tick
00:21:107 (3) - there should be a slider
00:23:053 (1) - back to red tick
00:24:513 (1) - move start to 00:25:810 - and map empty space

Good luck!
UniqueBlock11

_MasterTSP wrote:

Easy:


In a nutshell, the map has a lot of blank spaces, yes, this is an easy difficulty, but a little bit of slider management here and there would make the map a lot more enjoyable to play.
Another thing to say is that, on top of the Blank spaces, there is inconsistency. This is unacceptable for Newbie-Oriented diffs, this confuses the crap out of them.

Example of inconsistency:

00:01:162 (1,2,3) - There are parts with no blank spaces
00:02:459 (3,1) - Blank Space
00:06:351 (1,2,1) - Parts that fill the 1/1 BSD Completely
00:08:945 (1,2) - Blank Space
00:10:242 (2,3,1) - Full 1/1

And basicly the rest of the map is filled with blank spaces.



What I Recommend you to do:

- Set the BSD to 1/1
- With the BSD set to 1/1, start using more beats to make the map sound/play better. (Still, there are some not so important beats that you should ignore, this is still an Easy diff after all)
- Easy difficulties need to be completely consistent (and boring), that means, the map must stay almost aways following the same note Rhythm. Don't be afraid to do this, actually, just do this.

- And finally remap. Or maybe not, the map aesthetic and distancing is good, just the note rhythm and consistency that is bad, you could just re-arrange some sliderd for the new notes, or if you want to remap, the music is only 30 seconds, so it wouldn't be such big hassle lol.



Note: Easy difficulties are NOT actually Boring for new players, they actually find this difficult, and when then finally pass it, they fill with hapiness, then start to move on to Normals, Hards, etc.
Easy difficulties are an essential thing to newcomers, and should not be despised, even if it's boring.

P.S: I'm not saying that anyone does this, I'm just stating that Low star difficulties are an essential thing both for the map and community!
i generally reworked some parts that you mentioned above, and i only placed spaces where i believed they should exist, such as at 00:19:324 (1,2,3) where the music seems to "pause" slightly.

x Arow wrote:

Easy

00:07:648 (2) - move slider back to red tick and maybe put circle after it

00:10:242 (2) - slider to white tick, circle 1 beat earlier reworked this rhythm with the mod above

00:12:837 (2) - back to red tick
00:15:432 (2) - back to red tick, put circle at 00:16:405 (3) - . I'd make this slider normal instead of reverse. merged some changes with the mod above
00:17:702 - circle here or
or
00:19:324 (1) - 1 tick longer and change shape
00:20:459 (2) - back to red tick
00:21:107 (3) - there should be a slider
00:23:053 (1) - back to red tick
00:24:513 (1) - move start to 00:25:810 - and map empty space was reworked with mod above

Good luck!
unmentioned = fixed
-Master-
Well, because people complain about ANYTHING, I made a new extended MP3 file. With a longer drain time (27 > 33) (Yes, there were complaints about 3 seconds being under the 30s M.)

Because there is now an inaudible joint, I'll time the multiple non-inherit sections that need to be done to make the timing "perfect".

So I need for you to hold on until I finish setting up everything.
Topic Starter
yShadowXOP_

_MasterTSP wrote:

Well, because people complain about ANYTHING, I made a new extended MP3 file. With a longer drain time (27 > 33) (Yes, there were complaints about 3 seconds being under the 30s M.)

Because there is now an inaudible joint, I'll time the multiple non-inherit sections that need to be done to make the timing "perfect".

So I need for you to hold on until I finish setting up everything.

Thanks Maxter Senpai <3 :oops:
Kyoshiro
GD Request
osu file format v14

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AudioLeadIn: 0
PreviewTime: 10534
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.999998

[Metadata]
Title:Seishun Wa Tabemono Desu
TitleUnicode:青春は食べ物です
Artist:Petit Milady
ArtistUnicode:Petit Milady
Creator:yShadowXOP_
Version:KyoYushiro's Insane
Source:パンでPeace!
Tags:悠木碧 竹達彩奈 yuuki aoi taketatsu ayana プチミレディ opening CALENDAR GIRL short pan de peace _MasterTSP KyotoYushiro Makisokk UniqueBlock11
BeatmapID:1406320
BeatmapSetID:663138

[Difficulty]
HPDrainRate:7
CircleSize:3.7
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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Cursed Gothic
GD REQUEST - ADVANCED
Status: Mapping - 32%
osu file format v14

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AudioLeadIn: 0
PreviewTime: 10534
Countdown: 0
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[Editor]
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TimelineZoom: 4.099998

[Metadata]
Title:Seishun Wa Tabemono Desu
TitleUnicode:青春は食べ物です
Artist:Petit Milady
ArtistUnicode:Petit Milady
Creator:yShadowXOP_
Version:S'Eyes Advanced
Source:パンでPeace!
Tags:悠木碧 竹達彩奈 yuuki aoi taketatsu ayana プチミレディ opening CALENDAR GIRL short pan de peace
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:3
OverallDifficulty:7
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-Master-
rnak wen
Ali-
from my mod q, ill do my best

[Bread Paradise]

00:10:371 (1) - this spacing here is very counter-intuitive, most emphasized sound in the jump but least spacing
00:08:750 (4) - if this circle were more to the right the jump would look a lot better imo
00:16:858 (1,2) - maybe a blanket on the slider end would be better, but it looks rankable as is, no biggie
00:26:912 (1,4) - consider overlapping these two?
00:31:128 (1) - flow is suddenly changed with this slider. having it pointed horizontally would be a lot more smooth

[KyoYushiro's Insane]

00:31:128 (1) - if there were anyway to move this pattern up a tad, itd look a lot nice going from the previous. perhaps just a rotation would do?
00:14:263 (1,2,3,4,5) - same issue here, the follow points go straight into the head by the slider body isnt consistent with that, like it is 00:15:885 (3) - here for example
00:18:966 (4) - very difficult to read. you could hint at a big gap in rhythm with an NC, so players can pay attention to the hitcircle
00:24:804 - undermapped a quiet drum hit here
00:27:074 (8,9,1) - flow into the slider from the triple is off, always use the same angle (hint: its easier if the triple is less spaced)
00:32:101 (5,6) - i feel like these two notes are very emphasized and deserve a flow change. like this?

---
two good maps, the kyoyushiro's diff is very innovative, i like it

gl with the rank <3
Topic Starter
yShadowXOP_

Ali- wrote:

from my mod q, ill do my best

[Bread Paradise]

00:10:371 (1) - this spacing here is very counter-intuitive, most emphasized sound in the jump but least spacing Ok
00:08:750 (4) - if this circle were more to the right the jump would look a lot better imo Fixed
00:16:858 (1,2) - maybe a blanket on the slider end would be better, but it looks rankable as is, no biggie i'll leave it as it is
00:26:912 (1,4) - consider overlapping these two? Ok
00:31:128 (1) - flow is suddenly changed with this slider. having it pointed horizontally would be a lot more smooth Fixed

gl with the rank <3 Thanks For Modding :)
Rossi
Hi~! ^^

From Team Frontline Modding Queue


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
General :
  1. offset I find is -14
  2. 00:06:480 - delete new Timing Point
  3. did the kiai end is right?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


[maki's Normal]
00:01:934 (2,3) - this change to slider?
00:07:128 (2,3) - ^
00:17:831 (3,4) - ^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


[Shaxter's Advanced]
00:20:425 (3,1) - too far
00:26:750 (3) - this slider change the end at 00:27:074 -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


[Hard]
00:06:313 (4,1) - too far
00:11:182 (4,5,1) - same^ this is too far. some player will get combo break maybe xD
00:13:777 (3) - head reverse slider not good put at red line.
00:17:993 (1,2,4) - ^
00:26:912 (4,1) - too far
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


why the bg so cute xD lol
Nice map :) good luck~! :)
coke bottle
hihi M4M reply coming through!!

[*Que's Easy]00:03:556 (3) - too close to 00:02:421 (2) -


[*KyoYushiro's Insane]00:33:398 (1) - Don't put this right after a spinner cause there's not enough time for players to react to it. I think this is unrankable.


[*Hard]00:18:804 (3) - Delete this maybe cause there's no sound on it?


BTW, idk about the kiai endung time tbh. i felt like it should have lasted till 00:32:263 -
Topic Starter
yShadowXOP_

Franklin_DeJavu wrote:

Hi~! ^^

From Team Frontline Modding Queue


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  1. did the kiai end is right? okay, it was changed.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


[Shaxter's Advanced]
00:20:425 (3,1) - too far
00:26:750 (3) - this slider change the end at 00:27:074 - Fixed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


[Hard]
00:06:313 (4,1) - too far Fixed
00:11:182 (4,5,1) - same^ this is too far. some player will get combo break maybe xD ^
00:13:777 (3) - head reverse slider not good put at red line. ^
00:17:993 (1,2,4) - ^ ^
00:26:912 (4,1) - too far ^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


why the bg so cute xD lol
Nice map :) good luck~! :)

Thanks For Modding :oops:
Topic Starter
yShadowXOP_

Reynolduh wrote:

hihi M4M reply coming through!!

[*Hard]00:18:804 (3) - Delete this maybe cause there's no sound on it?
Ok

BTW, idk about the kiai endung time tbh. i felt like it should have lasted till 00:32:263 - Fixed


Thanks For Modding :)
makisokk
@Franklin_DeJavu
I will not change this, because it sounds better notes
Nelliel
Que's Easy
Maybe increase Distance Spacing to 1.3 instead

00:03:556 (3) - should be ds
00:05:177 (1) - point this slider towards the circle
00:06:150 (2,1) - i'd be nice if this was blanketed
00:12:642 (2) - circle here?
00:12:804 (2) - move this 00:12:966 (2) - here
00:16:534 (4,1) - blanket that better
00:20:425 (2,3) - ^
00:29:831 (1) - map this part
00:32:425 (1) - spinner here to 00:33:723 (1) -

imo i think this diff should just get remapped it's extremely messy
maki's Normal
00:01:934 (2) - 1/4 slider kick?
00:02:421 (3) - circle
00:07:128 (2,3,4,5) - ^^
00:23:344 (4) - end this slider here 00:23:669 (5) -
00:23:831 (5) - move slider here
00:24:317 (6) - circle
00:27:236 (1) - blanket this on slider end of 00:25:777 (4) -
00:29:831 (1) - map this spinner
00:32:425 (1) - spinner here
Shaxter's Advanced
make curve slider be the same across the map so it looks nice
00:02:907 (2) - ctrl+g
00:03:231 (3) - ^
00:03:556 (4) - ^
00:19:452 (2) - rotate this it doesn't look nice when its parallel to 00:18:966 (1) - maybe by like 45
00:21:236 (1) - terra bad curve slider
00:26:750 (3) - ^
00:30:317 (2) - ctrl+h
00:31:128 (1) - make it nicer
Topic Starter
yShadowXOP_

WhozChaos wrote:

Shaxter's Advanced
make curve slider be the same across the map so it looks nice
00:02:907 (2) - ctrl+g Nop,will break the flow
00:03:231 (3) - ^ ^
00:03:556 (4) - ^ ^
00:26:750 (3) - ^ Ok
00:30:317 (2) - ctrl+h ^
00:31:128 (1) - make it nicer ^

Thanks for modding :)
-Master-

WhozChaos wrote:

Shaxter's Advanced
00:19:452 (2) - rotate this it doesn't look nice when its parallel to 00:18:966 (1) - maybe by like 45 - IMO that would look kinda bad, but I reworked it
00:21:236 (1) - terra bad curve slider - Added Blanket
makisokk

WhozChaos wrote:

maki's Normal
00:01:934 (2) - 1/4 slider kick? I think not, better not worth it
00:02:421 (3) - circle Here comes a long sound, better slider
00:07:128 (2,3,4,5) - ^^ ^
00:23:344 (4) - end this slider here 00:23:669 (5) - Remap this part
00:23:831 (5) - move slider here
00:24:317 (6) - circle hmm, not need
00:27:236 (1) - blanket this on slider end of 00:25:777 (4) - I did not initially make it, and I do not see the point
00:29:831 (1) - map this spinner
00:32:425 (1) - spinner here oki
Thanks for the mod
ss
osu file format v14

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TitleUnicode:青春は食べ物です
Artist:Petit Milady
ArtistUnicode:Petit Milady
Creator:yShadowXOP_
Version:maki's Normal
Source:パンでPeace!
Tags:悠木碧 竹達彩奈 yuuki aoi taketatsu ayana プチミレディ opening CALENDAR GIRL short pan de peace _MasterTSP KyotoYushiro Makisokk UniqueBlock11
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Peter
General
Change combo colours to match background

Easy
00:03:556 (3) - blanket looks off would make 00:02:421 (2) less sharp
00:06:480 (1) - would move this like that http://osu.ppy.sh/ss/9102025
00:24:317 (4,1) - why you re placing these object here there already were circles here it looks so boring

Normal
00:27:236 (1) - make blanket with 00:25:777 (4) -

advanced
00:03:880 (1) - too close to previous would make this http://osu.ppy.sh/ss/9102094
00:17:669 (5) - place this somewhere else
00:31:128 (1) - same as before

hard
00:28:209 (3) - looks off to previous
00:31:615 (2) - ^

Light insane
00:12:155 (2) - looks off to previous slider
00:20:750 (1) - looks off to this 00:20:101 (3) -
Topic Starter
yShadowXOP_

PeterEU wrote:

advanced
00:03:880 (1) - too close to previous would make this http://osu.ppy.sh/ss/9102094 Ok
00:31:128 (1) - same as before Ok

hard
00:28:209 (3) - looks off to previous Ok
00:31:615 (2) - ^ Ok

Light insane
00:12:155 (2) - looks off to previous slider Hm, No
00:20:750 (1) - looks off to this 00:20:101 (3) - ^

Thanks For Modding :)
makisokk
@PeterEU
did not initially make it, and I do not see the point
Thanks for mod
-Master-

PeterEU wrote:

advanced
00:17:669 (5) - place this somewhere else - Rearranged a bunch of notes to fix this.
Thanks.
Botan

  1. Use custom colors

Pan Paradise
Change the difficulty name to Pan Paradise.
  1. I suggest reducing the spacing in the entire section before the pre-kiai jumps 00:09:398 (2,3,4,5,6,7)
  2. Lower SV is nice to reflect the relative calmness in this section but the spacing is pretty much the same as the kiai. Would be nice if we could create a distinction between the two.
  3. It would make 00:09:398 (2,3,4,5,6,7) stand out a lot more too if we go from small spacing to gradually bigger kiai spacing.
00:02:421 (1) - This is one ugly looking slider (not symmetrical) Fix it.
00:07:615 (1) - Same as ^
00:14:588 (2,3) - CTRL + G these, that way we'll click on both vocal hits.
00:23:344 (1) - Same as ^
00:28:534 (1) - Same as ^
For the most part I am okay with the objects used in the kiai but I would maybe reduce the spacing during the calmer parts in the kiai for the same reasons above. Audibly there are moments where the song's intensity dies down a bit only to then spike up again but the equal large spacing for the entire kiai doesn't emphasize that as well as it could. Map is a bit messy though.

Maxter's Insane
00:02:258 (3,4) - Doesn't flow well. Slider would play a lot better if it was above the 3. I'd like to see the slider be placed further away to match the intensity/spacing of 00:02:096 (2,3) but the biggest issue here I believe is that it's placed below the 3.
00:03:069 (1,2,3,4,5) - Reduce spacing, bit ridiculous here for non-kiai.
00:03:718 (5,6) - Same as ^ Consider placing the sliderhead somewhere like https://imgur.com/a/Gd57t (obviously don't keep the shape)
00:17:831 - Add circle.
00:18:966 (1) - Stack this under the previous circle. Can be misleading as it has same spacing as 1/2 rhythm like previous pattern.
For the kiai... maybe try reworking the pattern so we click something on downbeats instead of having sliderends on them? Same general thoughts as I mentioned in in the top diff mod. Map looks a bit messy as well.
Topic Starter
yShadowXOP_

Botan wrote:


  1. Use custom colors

Pan Paradise
Change the difficulty name to Pan Paradise.
  1. I suggest reducing the spacing in the entire section before the pre-kiai jumps 00:09:398 (2,3,4,5,6,7) Ok
  2. Lower SV is nice to reflect the relative calmness in this section but the spacing is pretty much the same as the kiai. Would be nice if we could create a distinction between the two.
  3. It would make 00:09:398 (2,3,4,5,6,7) stand out a lot more too if we go from small spacing to gradually bigger kiai spacing.
00:02:421 (1) - This is one ugly looking slider (not symmetrical) Fix it. Fixed
00:07:615 (1) - Same as ^ ^
00:14:588 (2,3) - CTRL + G these, that way we'll click on both vocal hits. ^
00:23:344 (1) - Same as ^ ^
00:28:534 (1) - Same as ^ ^
For the most part I am okay with the objects used in the kiai but I would maybe reduce the spacing during the calmer parts in the kiai for the same reasons above. Audibly there are moments where the song's intensity dies down a bit only to then spike up again but the equal large spacing for the entire kiai doesn't emphasize that as well as it could. Map is a bit messy though.

Thanks For Modding
_handholding

Easy
  1. 00:27:236 (1,2,3,4) - I think you'd follow a lot more of the vocals by having these as 2 3/2 reverse sliders https://i.imgur.com/b94PzYI.png
  2. 00:29:831 (1) - it would fit the song more to end this at 00:33:561 or 00:33:398 . Or you could you use the same ending as top diff

top diff
  1. 00:18:317 (2,3) - delete clap
  2. 00:18:479 (3) - add whistle
  3. 00:25:452 (4,1) - the spacing between these objects is quite low. This is such an emphatic part of the song and the low spacing doesn't do it justice
  4. 00:32:263 (7) - An NC would give a bit more hp before the spinner; which would be nice
[] w
Topic Starter
yShadowXOP_

Kisses wrote:

top diff
  1. 00:18:317 (2,3) - delete clap
  2. 00:18:479 (3) - add whistle
  3. 00:25:452 (4,1) - the spacing between these objects is quite low. This is such an emphatic part of the song and the low spacing doesn't do it justice
  4. 00:32:263 (7) - An NC would give a bit more hp before the spinner; which would be nice
All Fixed, Thanks for Modding :)
w
Ataraxia

Kisses wrote:

Easy
  1. 00:27:236 (1,2,3,4) - I think you'd follow a lot more of the vocals by having these as 2 3/2 reverse sliders https://i.imgur.com/b94PzYI.png
  2. 00:29:831 (1) - it would fit the song more to end this at 00:33:561 or 00:33:398 . Or you could you use the same ending as top diff
w
all applied, thank u

beijos
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Venix
last diff.
  1. 00:02:421 (1,2) - I think you should use less spacing here just because it's almost as big as 00:01:934 (2,1) - this one. Sound is the same with 00:01:286 (1,2) - this so i prefer use here similar spacing.
  2. 00:03:231 (3) - This one should be less spaced from previous slider because of reason above
  3. 00:10:209 (7,1) - This spacing should be bigger, if u have used high spacing 00:09:398 (2,3,4,5,6,7) - here, you should use higher spacing 00:10:209 (7,1) - here because sound is more important in music
  4. 00:18:317 (2,3,4) - back'n'forth pattern doesn't work well here cuz sound 00:18:642 (4) - here is stronger than previous ones
Also I think kiai should be a bit shorter cuz actually it's 3/4 of song
Topic Starter
yShadowXOP_

Venix wrote:

last diff.
  1. 00:02:421 (1,2) - I think you should use less spacing here just because it's almost as big as 00:01:934 (2,1) - this one. Sound is the same with 00:01:286 (1,2) - this so i prefer use here similar spacing.
  2. 00:03:231 (3) - This one should be less spaced from previous slider because of reason above
  3. 00:10:209 (7,1) - This spacing should be bigger, if u have used high spacing 00:09:398 (2,3,4,5,6,7) - here, you should use higher spacing 00:10:209 (7,1) - here because sound is more important in music
  4. 00:18:317 (2,3,4) - back'n'forth pattern doesn't work well here cuz sound 00:18:642 (4) - here is stronger than previous ones
Also I think kiai should be a bit shorter cuz actually it's 3/4 of song

All Fixed Thanks For Modding :)
kwk
q
~
top diff seems ok
[Maxter's Insane]
00:06:480 (1) - extend this out the red tick? the current beat here 00:06:966 (2) - isnt that important imo and doing this way will give you more contrast for 00:07:128 (3,4) - since that contains the melody
00:10:696 (1,2) - why is the spacing here suddenly so low lol, im guessing it was like this before? better to have it like this http://puu.sh/xI7zC/77b547af6b.png.
00:11:669 (1,2,3,4,1,2,3,4,5) - hmm im having a bit of trouble figuring out what your following, are you prioritising the vocals? To me it just looks like your filling in beats but they dont actually represent anything. If you want to follow the vocals more closely whiile respecting the background something like this would be good imo http://puu.sh/xI7ND/e08e310e03.png
00:15:074 (4,1,2) - main problem here is 00:15:398 - is rather stressed, but its not clickable but this 00:15:723 - has no backing but its clickable?
try this out http://puu.sh/xI7QQ/6019e0c3ec.png similar thing happens here 00:16:696 (1,2) - where 2 is clickable but 00:16:858 - isnt. i'll stop mentioning the rhythm things cause it happens throughout your map but i suggest you go over your rhythming,maybe have a look at the top diff for ideas
00:17:831 - on the otherhand why isnt this clickable when theres a drum hit lol

[light insane]
00:19:777 (2,3) - swap rhythm around fits vocals better since atm 3 doesnt really represent anything
00:25:452 (4,1) - feels like it should be spaced more since 00:25:128 (3,4) - has more spacing for some reason
00:26:912 (4) - i know theres a beat on the last tick but i think its better for playability if you only had 1 repeat, since the jump to the next note is quite far
00:27:561 (2,3) - maybe stack this onto the slider head? dont think you should be forcing the blanket since the flow isnt very good
~
Topic Starter
yShadowXOP_

kwk wrote:

q
~
top diff seems ok
[light insane]
00:19:777 (2,3) - swap rhythm around fits vocals better since atm 3 doesnt really represent anything
00:25:452 (4,1) - feels like it should be spaced more since 00:25:128 (3,4) - has more spacing for some reason
00:26:912 (4) - i know theres a beat on the last tick but i think its better for playability if you only had 1 repeat, since the jump to the next note is quite far
00:27:561 (2,3) - maybe stack this onto the slider head? dont think you should be forcing the blanket since the flow isnt very good
~

All Fixed, Thanks For Modding :)
DeletedUser_10209520
Hello!

From my queue.

(wew, that's a lot of diffs)

Hard
00:01:286 (1,2) - Angling the slider slightly more towards the reverse slider's head would make for better flow.
00:06:480 (1,2) - ^

Maxster's Insane
00:02:421 (4,1) - Jump feels too far for the small increase in song intensity.
00:03:880 (6) - Angle this slider so that you start by heading towards the previous note instead of downwards for better flow.

Looks good other than that!

GL, HF!
Topic Starter
yShadowXOP_

SuperCSGO wrote:

Hello!

From my queue.

(wew, that's a lot of diffs)

Hard
00:01:286 (1,2) - Angling the slider slightly more towards the reverse slider's head would make for better flow.
00:06:480 (1,2) - ^
All Fixed

Looks good other than that!

GL, HF!

Thanks For Modding :)
-Master-

kwk wrote:

q
~
top diff seems ok
[Maxter's Insane]
00:06:480 (1) - extend this out the red tick? the current beat here 00:06:966 (2) - isnt that important imo and doing this way will give you more contrast for 00:07:128 (3,4) - since that contains the melody
Applied, Sounds better.

00:10:696 (1,2) - why is the spacing here suddenly so low lol, im guessing it was like this before? better to have it like this http://puu.sh/xI7zC/77b547af6b.png.
Actually it was distanced like this, but because my diff was surpassing the last diff, Shadow tweaked some distances.


00:11:669 (1,2,3,4,1,2,3,4,5) - hmm im having a bit of trouble figuring out what your following, are you prioritising the vocals? To me it just looks like your filling in beats but they dont actually represent anything. If you want to follow the vocals more closely whiile respecting the background something like this would be good imo http://puu.sh/xI7ND/e08e310e03.png
Hm, yeah, I can see your point and I actually agree with it, some tweaks are necessary. I was following the background while respecting vocals like ya said, but it ended up looking like a complete clusterfuck w/o meaning, I made some tweaks.


00:15:074 (4,1,2) - main problem here is 00:15:398 - is rather stressed, but its not clickable but this 00:15:723 - has no backing but its clickable?
I made it like this to respect the vocal line too, it gets it's "clickability" from the vocal line, wich gives strength to the weak beat, but the reverse right there I'll make some changes, it really needs improvement.

try this out http://puu.sh/xI7QQ/6019e0c3ec.png similar thing happens here 00:16:696 (1,2) - where 2 is clickable but 00:16:858 - isnt. i'll stop mentioning the rhythm things cause it happens throughout your map but i suggest you go over your rhythming,maybe have a look at the top diff for ideas
00:17:831 - on the otherhand why isnt this clickable when theres a drum hit lol
HAHAHA I actually remember this, I was extremely angry with the offset not matching up correctly, the circle only matches the beat when like this https://puu.sh/xIUZu/06505ef7c4.png, so I just let it like this, I agree, this empty space gives me the shivers too xD

~
THENQ YUU
Mr Business
From my queue :) I'll Nm your map since I dont have a full set yet.

Maki's Normal

.Increase the OD by a bit, maybe 3.8 to 4
•00:05:177 (2) - Pull back to make 4 ticks long and add beats at the two red ticks left over.
Shaxter's Advanced

Spacing feels too weird on:
• 00:05:988 (3,4) - and maybe the slider before them
• 00:10:371 (1,2,3,1) -
• 00:19:452 (2) -
• 00:07:128 (2) - And some others that im iffy about.
• 00:30:804 (3,1) - Can be blanketed better.
• 00:11:020 (3) - I can't hear a sound on the sliderend worth emphasizing, pull it back two ticks.

Hard

• 00:06:313 (4) - Increase spacing.
• 00:07:128 (2) - Same here.
• 00:11:182 (4,5) - 1/4 jump is a bad idea in what a borderline 2 star map, and lone 1/4 sliders are even harder, remap this bit.
• 00:26:912 (4) - The extra tick is unexpected and will throw players off course, pulling it back a tick won't hurt.
• 00:28:209 (3,1,2) - Blanket better.

Light Insane


• 00:05:988 (3,4) - Stack these to make them easier to read (actually do this for every time i mentioned this same exact spot prior)

Maxter's Insane


• 00:01:286 (1) - Pulll back Two ticks and add a circle where the slidertail ended, it makes the emphasis more impactful. Maybe mute the sliderend as well.
• 00:06:313 (8,1) - Extremely ugly, place on the grid in the middle and one down from the top.
• 00:14:750 (2,3,4) - The anti jump into comaratively large vertical jump down the screen is very uncomfortable, move 3 three and a half spaces to the right and 1 up one the grid.
• 00:29:831 (1,2,3,4,5,6,7,1) - and 00:32:101 (4,5) - The ending of the map is typically where you add the more difficult patterns, the big jump sections low spacing makes it feel like no challenge whatsoever, increasing spacing on both of these will make it's difficulty reflect the intensity of the song and the pp gains typically made at the ending. 00:30:155 (3) - and 00:30:966 (1) - also should be symmetrical to the jump pattern.

Bread Paradise Looks fine from a quick skim over.

Most of these are pretty good apart from the Shaxter diff's spacing being a nightmare for a new player to read. Good luck on shooting towards rank!
Topic Starter
yShadowXOP_

YelloJello wrote:

From my queue :) I'll Nm your map since I dont have a full set yet.

Shaxter's Advanced

Spacing feels too weird on:
• 00:05:988 (3,4) - and maybe the slider before them OK
• 00:10:371 (1,2,3,1) - ?
• 00:19:452 (2) - ^?
• 00:07:128 (2) - And some others that im iffy about. Ok
• 00:30:804 (3,1) - Can be blanketed better. ^
• 00:11:020 (3) - I can't hear a sound on the sliderend worth emphasizing, pull it back two ticks. l'll think about it

Hard

• 00:06:313 (4) - Increase spacing. Fixed
• 00:07:128 (2) - Same here. ^
• 00:11:182 (4,5) - 1/4 jump is a bad idea in what a borderline 2 star map, and lone 1/4 sliders are even harder, remap this bit. ^
• 00:26:912 (4) - The extra tick is unexpected and will throw players off course, pulling it back a tick won't hurt.^
• 00:28:209 (3,1,2) - Blanket better.^

Light Insane


• 00:05:988 (3,4) - Stack these to make them easier to read (actually do this for every time i mentioned this same exact spot prior) Ok


Thanks For Modding :)
DeletedUser_423548
M4M
General
  1. 00:01:286 - 00:09:074 - The whistle here sounds very strange
    It is a good feeling to try using the default soft whistle according to the sound of the bell of the song
Ataraxia's Easy
  1. 00:02:421 - Add finish
  2. 00:03:069 - remove whistle
    It does not match the song. Sounds very strange
  3. 00:03:394 (3) - Additions Drum finish?
  4. 00:06:480 (1) - 00:08:101 (2) - 2/1 slider is better
    00:01:286 (1,2) - I think it's the same rhythm
  5. 00:18:642 - You should pick up the loud noise here
  6. 00:29:831 (1) - This spinner is very long
    00:32:263 - So far you should pick up the sound properly
Shogun's Normal
  1. 00:08:263 (5,6) - I think this rhythm is difficult for beginners
    00:08:263 - 00:08:588 - 1/1 slider 00:08:750 - Add circle is better
  2. 00:09:561 (2) - The rhythm is very strange
    00:09:561 - Put a circle here, 1/2 slider is good
  3. 00:11:669 - 00:32:263 - Your rhythm is very strange
    1. Have you picked up the song rhythm?
    2. Have you picked up the sound according to the vocal?
    However, your rhythm is not consistent because 1 and 2 are mixed
    The consistency of the rhythm is very important as the beginner plays Normal
  4. 00:32:425 (1) - I think the end of the spinner is here 00:33:561 -
Shaxter's Advanced
  1. Advanced is a diff to fill the difference when there is a big difference in Hard's Normal
    I do not think there is a big difference in this mapset. I think this diff is the most dangerous in each difficulty level
    This diff is not uniform in distance. I think that it is better to check the distances of other Advanced objects.
Hard
  1. 00:11:182 (4,1) - This distance is not very good in Hard
  2. 00:18:317 (2,3,4) - Because the distance seems to be the same, there is a possibility of causing misunderstanding
  3. 00:26:344 - There is no sound here
  4. 00:27:723 (2,2,3) - Why is the rhythm different?
Light Insane
  1. 00:08:588 (3,4,1) - Because the distance seems to be the same, there is a possibility of causing misunderstanding
    00:08:588 (3,4) - It might be better to bring it closer
  2. 00:11:182 (1) - Remove NC
    Just like Hard
  3. 00:12:804 (1) - Why is the difference between hard and rhythm?
    I think hard rhythm is good
  4. 00:25:452 (4) - Ctrl+G is better?
  5. 00:26:344 - Hard some
  6. 00:30:966 (2,1) - It would be better to increase the distance to express a big sound
  7. 00:31:128 (1,2,3,4,5) - It is almost the same place as Hard and it has the same rhythm so please change it slightly. lol
In English it can not be explained in great detail so there may be places I do not understand :o
Good luck!
Shunao

Yasaija 714 wrote:

M4M

Shogun's Normal
  1. 00:08:263 (5,6) - I think this rhythm is difficult for beginners
    00:08:263 - 00:08:588 - 1/1 slider 00:08:750 - Add circle is better
  2. 00:09:561 (2) - The rhythm is very strange
    00:09:561 - Put a circle here, 1/2 slider is good
  3. 00:11:669 - 00:32:263 - Your rhythm is very strange i follow drums in the background
    1. Have you picked up the song rhythm?
    2. Have you picked up the sound according to the vocal?
    However, your rhythm is not consistent because 1 and 2 are mixed
    The consistency of the rhythm is very important as the beginner plays Normal
  4. 00:32:425 (1) - I think the end of the spinner is here 00:33:561 -
In English it can not be explained in great detail so there may be places I do not understand :o
Good luck!
No reply mean fixed~

Thanks for modding!~

ummm
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BeatDivisor: 4
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Title:Seishun Wa Tabemono Desu
TitleUnicode:青春は食べ物です
Artist:Petit Milady
ArtistUnicode:Petit Milady
Creator:yShadowXOP_
Version:Shogun's Normal
Source:パンでPeace!
Tags:悠木碧 竹達彩奈 yuuki aoi taketatsu ayana プチミレディ opening CALENDAR GIRL short pan de peace _MasterTSP ShogunMoon Ataraxia
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346,359,10696,2,0,P|301:342|235:354,1,100,2|0,0:0|0:0,0:0:0:0:
152,367,11344,1,0,0:0:0:0:
62,322,11669,6,0,L|70:216,1,100,4|8,0:0|0:0,0:0:0:0:
150,161,12317,2,0,L|148:102,1,50,0|2,0:0|0:0,0:0:0:0:
163,63,12642,1,0,0:0:0:0:
264,67,12966,2,0,L|328:61,1,50,2|0,0:0|0:0,0:0:0:0:
363,62,13290,1,8,0:0:0:0:
363,62,13452,2,0,P|383:108|368:165,1,100,2|2,0:0|0:0,0:0:0:0:
347,198,13939,1,8,0:0:0:0:
254,236,14263,6,0,L|261:356,1,100,4|8,0:0|0:0,0:0:0:0:
351,365,14912,2,0,P|380:362|420:365,1,50,0|2,0:0|0:0,0:0:0:0:
450,371,15236,1,0,0:0:0:0:
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487,185,15885,1,8,0:0:0:0:
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352,193,16534,1,8,0:0:0:0:
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98,167,17507,2,0,L|34:173,1,50,2|2,0:0|0:0,0:0:0:0:
16,210,17831,1,8,0:0:0:0:
16,210,17993,2,0,P|-6:257|12:319,1,100,0|8,0:0|0:0,0:0:0:0:
33,341,18479,1,8,0:0:0:0:
33,341,18642,2,0,L|153:328,1,100,8|2,0:0|0:0,0:0:0:0:
182,325,19128,1,0,0:0:0:0:
279,301,19452,6,0,P|268:253|293:201,1,100,4|8,0:0|0:0,0:0:0:0:
316,167,19939,2,0,P|268:172|220:145,1,100,0|0,0:0|0:0,0:0:0:0:
192,109,20425,1,8,0:0:0:0:
253,29,20750,2,0,P|304:23|354:52,1,100,4|8,0:0|0:0,0:0:0:0:
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506,117,21723,1,8,0:0:0:0:
460,206,22047,6,0,L|468:322,1,100,4|8,0:0|0:0,0:0:0:0:
454,354,22534,2,0,P|402:338|348:356,1,100,2|2,0:0|0:0,0:0:0:0:
315,373,23020,1,8,0:0:0:0:
215,366,23344,2,0,L|152:363,1,50,2|0,0:0|0:0,0:0:0:0:
115,355,23669,1,8,0:0:0:0:
115,355,23831,2,0,P|100:308|123:252,1,100,0|2,0:0|0:0,0:0:0:0:
154,230,24317,2,0,L|150:175,1,50,8|2,0:0|0:0,0:0:0:0:
111,147,24642,6,0,L|119:44,1,100,4|0,0:0|0:0,0:0:0:0:
165,29,25128,1,10,0:0:0:0:
253,75,25452,1,10,0:0:0:0:
348,45,25777,2,0,P|396:40|436:81,1,100,2|2,0:0|0:0,0:0:0:0:
437,122,26263,2,0,L|434:187,1,50,2|2,0:0|0:0,0:0:0:0:
398,207,26588,2,0,L|407:270,1,50,2|2,0:0|0:0,0:0:0:0:
386,302,26912,1,0,0:0:0:0:
306,362,27236,6,0,P|261:376|204:361,1,100,4|8,0:0|0:0,0:0:0:0:
166,340,27723,2,0,L|174:217,1,100,2|2,0:0|0:0,0:0:0:0:
138,204,28209,1,8,0:0:0:0:
53,150,28534,2,0,L|50:89,1,50,6|0,0:0|0:0,0:0:0:0:
83,62,28858,1,8,0:0:0:0:
83,62,29020,2,0,P|111:45|190:57,1,100,2|2,0:0|0:0,0:0:0:0:
219,73,29507,2,0,L|274:70,1,50,8|0,0:0|0:0,0:0:0:0:
312,45,29831,6,0,L|415:52,1,100,12|2,0:0|0:0,0:0:0:0:
461,59,30317,1,8,0:0:0:0:
473,158,30642,2,0,L|406:163,1,50,2|8,0:0|0:0,0:0:0:0:
336,211,31128,2,0,L|268:206,2,50,4|0|0,0:0|0:0|0:0,0:0:0:0:
378,238,31615,1,2,0:0:0:0:
378,238,31777,2,0,P|394:284|374:347,1,100,2|8,0:0|0:0,0:0:0:0:
346,366,32263,1,8,0:0:0:0:
256,192,32425,12,0,33561,0:0:0:0:
Topic Starter
yShadowXOP_

Yasaija 714 wrote:

M4M
General


  • Hard
  1. 00:11:182 (4,1) - This distance is not very good in Hard
  2. 00:18:317 (2,3,4) - Because the distance seems to be the same, there is a possibility of causing misunderstanding
  3. 00:26:344 - There is no sound here
  4. 00:27:723 (2,2,3) - Why is the rhythm different?
Light Insane
  1. 00:08:588 (3,4,1) - Because the distance seems to be the same, there is a possibility of causing misunderstanding
    00:08:588 (3,4) - It might be better to bring it closer
  2. 00:11:182 (1) - Remove NC
    Just like Hard
  3. 00:12:804 (1) - Why is the difference between hard and rhythm?
    I think hard rhythm is good
  4. 00:25:452 (4) - Ctrl+G is better?
  5. 00:26:344 - Hard some
  6. 00:30:966 (2,1) - It would be better to increase the distance to express a big sound
  7. 00:31:128 (1,2,3,4,5) - It is almost the same place as Hard and it has the same rhythm so please change it slightly. lol
In English it can not be explained in great detail so there may be places I do not understand :o XD
Good luck!Thanks and All Fixed

Thanks For Modding :)
Mithia
Hi Hi Hi!!, Here from My Modding queue :)
Light Insane
00:01:934 (2) - Ctrl + G?
I do not think there is a need for Kudosu

this is perfect for me :( :? GL!!!
Topic Starter
yShadowXOP_

OsuDans wrote:

Hi Hi Hi!!, Here from My Modding queue :)
Light Insane
00:01:934 (2) - Ctrl + G? Nop :/
I do not think there is a need for Kudosu

this is perfect for me :( :? GL!!!

Thanks For Modding :)
Ataraxia

Yasaija 714 wrote:

M4M

Ataraxia's Easy
  1. 00:02:421 - Add finish Sure
  2. 00:03:069 - remove whistle Think not, because the hitsound match with the music
    It does not match the song. Sounds very strange maybe its a drum toon, but its not necessary to use other hitsound if the whistle do that perfectly
  3. 00:03:394 (3) - Additions Drum finish? yes its cool
  4. 00:06:480 (1) - 00:08:101 (2) - 2/1 slider is better but the tonality is different, if i use the same patten, its not gonna fit correctly just because the "bell(?)" sound has great than 00:01:286 (1,2) -
    00:01:286 (1,2) - I think it's the same rhythm eh... ^
  5. 00:18:642 - You should pick up the loud noise here i don't understand so much, but i want to follow the drum anyway, if i need to follow vocal, i think the map just could be bad to play because its 1/2 pattens need, since easy need the maximum of 1/1 possible
  6. 00:29:831 (1) - This spinner is very long the long the better to a novice play follow and don't miss xD
    00:32:263 - So far you should pick up the sound properly Not necessary, the spinner Finishing match with the final moment of the music
thanks for mod

minha normal tava um lixo msm xD
[HitObjects]
136,120,1286,6,0,P|105:193|139:263,1,160,4|0,0:0|0:0,0:0:0:0:
281,261,2421,2,0,P|313:190|282:119,1,160,6|2,0:0|0:0,0:0:0:0:
208,56,3394,1,4,0:3:0:0:
352,60,3880,6,0,B|432:60|432:60|496:8,2,160,4|0|0,0:0|0:0|0:0,0:0:0:0:
212,52,5664,2,0,B|172:43|172:43|134:53,1,80,2|2,0:0|0:0,0:0:0:0:
32,154,6475,6,0,P|48:243|196:255,1,240,4|0,0:0|0:0,0:0:0:0:
332,267,8101,2,0,P|445:261|480:154,1,240,4|0,0:0|0:0,0:0:0:0:
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277,156,10047,2,0,L|197:164,1,80,8|4,0:0|0:0,0:0:0:0:
104,140,10696,2,0,B|104:96|104:96|124:44,2,80,2|2|2,0:0|0:0|0:0,0:0:0:0:
116,236,11669,6,0,P|168:280|256:264,1,160,4|0,0:0|0:0,0:0:0:0:
321,333,12642,1,8,0:0:0:0:
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388,80,18155,2,0,P|422:149|399:224,1,160,4|0,0:0|0:0,0:0:0:0:
316,272,19128,1,8,0:0:0:0:
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120,260,21398,2,0,L|41:247,1,80,0|8,0:0|0:0,0:0:0:0:
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88,110,25777,2,0,P|64:180|148:272,1,200,4|2,0:0|0:0,0:0:0:0:
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256,192,29831,12,2,33561,0:0:0:0:
Dustinati
Nice

easy

This is the only diff that doesn't have the Kiai section, please add

HARD

00:26:588 (3,4) - add the blue ticks??

LIGHT insane

00:18:317 (2,3) - why not spread out more for more emphasize since LOUd noise
00:26:588 (3,4) - add blue ticks???????????????????????????????????

maxter's insane

00:02:421 (4) - Does not go with circle 3, improper flow
00:03:069 (1,2,3,4,5,6) - Improper flow of jumps, would be better if slider 6 at least flowed right with circle 5
00:07:290 (3) - Bit awkward, and would also be better if removed reverse arrow, and replaced it with a circle
00:13:777 (5) - Move it in a better place that it flows better with circle 4
00:16:696 (1) - Delete, replace with a circle then slider which deletes 00:17:020 (2)
00:17:344 (4) - Ctrl + J then move it down to the circle
00:22:534 (5,6,1) - Uncomfortable and awkward
00:31:128 (2) - Rotate 180 & Ctrl + G
Topic Starter
yShadowXOP_

Dustinati wrote:

Nice

easy

This is the only diff that doesn't have the Kiai section, please add Ok

HARD

00:26:588 (3,4) - add the blue ticks?? Nop

LIGHT insane

00:18:317 (2,3) - why not spread out more for more emphasize since LOUd noise Ok
00:26:588 (3,4) - add blue ticks??????????????????????????????????? Nop

Thanks For Modding :)
Baeguetteman
Mod
Bread Paradise
00:03:231 (3,4,5,6)- Stack (3) and (5) at the location of (3) because both represent the bells while (4) and (6) represent drums. It will increase the difficulty a little bit though. What you do with (6) is your stuff, but it could get the same DS as it is from (3) to (4). Something like THIS or maybe something like THIS. It would look and represent the music better.
00:10:209 (7,2)- Stack (7) on the end of the slider (2). It's an overlap.
00:19:452 (1)- This slider doesnt end on a note. I would use a 1/2 slider instead of a 3/4 slider. Especially because it is the only 3/4 slider you used in this map.
00:23:344 (1,3)- Stack (3) on the end of the slider (1) to prevent the overlap.
That's it for this difficulty. Good job! Well designed.♥

Marianna's Insane
00:08:101 - Add a note on (2). That would represent the music better and it keeps the flow.
00:10:696 - same goes for here. Add a note on the following slider-start to keep the flow.
00:21:885 (1,2,1)- Nope. Anti flow feels bad here. I would do something like THIS.
That's it. Also nice designed.♥

Maxter's Insane
00:16:696 (1,2)- I would use a circle and then a slider instead. Represents the music better.
00:25:777 (6)- Use a 1/1 slider instead of a 1/2 reverse slider. The reverse point has no note on it.
That's it. In my opinion to many reverse sliders, but that is okay.

Light Insane
I wouldn't change anything.♥ :)

Hard
00:31:128 (1,5)- Place (5) on the end of the slider (1) to prevent overlap again. :)
Gj.♥

Shaxter's Advanced
00:06:313 (4,1)- Stack (1) on (4) and then move the following sliders at 00:07:165 to prevent overlap & constant DS.
00:16:534 (3,4)- They are placed to close to each other.
The map in general needs a refresh. The design, timing and the DS is to confusing for a 2.4* map.

Shogun's Normal
I would think of remapping this too.

Ataraxia's Easy
Totally fine.♥
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