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posted
This beatmap was submitted using in-game submission on domingo, 1 de abril de 2018 at 14:42:33

Artist: petit milady
Title: Seishun wa Tabemono desu
Source: パンでPeace!
Tags: 悠木碧 竹達彩奈 yuuki aoi taketatsu ayana プチミレディ opening CALENDAR GIRL short pan de peace _MasterTSP ShogunMoon Ataraxia Marianna
BPM: 185
Filesize: 1825kb
Play Time: 00:33
Difficulties Available:
  1. Ataraxia's Easy (1,4 stars, 33 notes)
  2. Bread Paradise (4,62 stars, 121 notes)
  3. Hard (2,81 stars, 87 notes)
  4. Light Insane (3,95 stars, 108 notes)
  5. Marianna's Insane (4,6 stars, 142 notes)
  6. Shaxter's Advanced (2,39 stars, 72 notes)
  7. Shunao's Normal (2,19 stars, 76 notes)


Download: petit milady - Seishun wa Tabemono desu
Information: Scores/Beatmap Listing
---------------


Mapset
Bread Paradise - me
Marianna's Insane - Marianna
Light Insane - me
Hard - me
Shaxter's Advanced - ShadowX and_MasterTSP
Shunao's Normal - Shunao
Ataraxia's Easy - Ataraxia


Thank you _MasterTSP for loop in the music <3
posted
oi vou moddar em BR mesmo
Que's Easy

  1. Distance snap it's to big for easy , use 1.0 instead 1.2
  2. Re-align the map with the setting I mentioned ^
  3. 00:02:459 ctrl+g ?
  4. 00:07:648 do this slider better
  5. 00:08:945 ^
  6. 00:26:945 spinner ends here
Hard

  1. 00:04:080 (1) (2) stack ?
  2. 00:06:756 talvez assim
  3. 00:21:513 bota o slider reverse até no tick azul tem um som aqui
  4. (minha opnião) 00:22:405 você pode tentar botar um blanket aqui
  5. 00:23:216 ^
e so mais uma coisa no light insane podia ser blanket aqui 00:14:459
posted

victorfernando wrote:

oi vou moddar em BR mesmo
Hard

  1. 00:04:080 (1) (2) stack ?
  2. 00:06:756 talvez assim
  3. 00:21:513 bota o slider reverse até no tick azul tem um som aqui
  4. (minha opnião) 00:22:405 você pode tentar botar um blanket aqui
  5. 00:23:216 ^
e so mais uma coisa no light insane podia ser blanket aqui 00:14:459

All Fixed Thanks For Modding :)
posted

victorfernando wrote:

oi vou moddar em BR mesmo
Que's Easy

  1. Distance snap it's to big for easy , use 1.0 instead 1.2 i wanted a slow slider velocity and 1.2x keeps the notes close and also prevents notes from overlapping each other.
  2. Re-align the map with the setting I mentioned ^
  3. 00:02:459 ctrl+g ?
  4. 00:07:648 do this slider better
  5. 00:08:945 ^
  6. 00:26:945 spinner ends here
fixed everything else ^

Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 5214
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:seishun wa tabemono desu
TitleUnicode:seishun wa tabemono desu
Artist:petit milady
ArtistUnicode:petit milady
Creator:yShadowXOP_
Version:Que's Easy
Source:
Tags:
BeatmapID:1404053
BeatmapSetID:663138

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1162,324.324324324324,4,2,1,70,1,0
6351,-100,4,2,1,80,0,1
16729,-100,4,2,1,70,0,0


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posted

General:



One small thing that is driving me crazy is the lowercase song title, PLEASE:

"Petit Milady - Seishun wa tabemmono desu"

Easy:



In a nutshell, the map has a lot of blank spaces, yes, this is an easy difficulty, but a little bit of slider management here and there would make the map a lot more enjoyable to play.
Another thing to say is that, on top of the Blank spaces, there is inconsistency. This is unacceptable for Newbie-Oriented diffs, this confuses the crap out of them.

Example of inconsistency:

00:01:162 (1,2,3) - There are parts with no blank spaces
00:02:459 (3,1) - Blank Space
00:06:351 (1,2,1) - Parts that fill the 1/1 BSD Completely
00:08:945 (1,2) - Blank Space
00:10:242 (2,3,1) - Full 1/1

And basicly the rest of the map is filled with blank spaces.



What I Recommend you to do:

- Set the BSD to 1/1
- With the BSD set to 1/1, start using more beats to make the map sound/play better. (Still, there are some not so important beats that you should ignore, this is still an Easy diff after all)
- Easy difficulties need to be completely consistent (and boring), that means, the map must stay almost aways following the same note Rhythm. Don't be afraid to do this, actually, just do this.

- And finally remap. Or maybe not, the map aesthetic and distancing is good, just the note rhythm and consistency that is bad, you could just re-arrange some sliderd for the new notes, or if you want to remap, the music is only 30 seconds, so it wouldn't be such big hassle lol.



Note: Easy difficulties are NOT actually Boring for new players, they actually find this difficult, and when then finally pass it, they fill with hapiness, then start to move on to Normals, Hards, etc.
Easy difficulties are an essential thing to newcomers, and should not be despised, even if it's boring.

P.S: I'm not saying that anyone does this, I'm just stating that Low star difficulties are an essential thing both for the map and community!
posted
Easy

00:07:648 (2) - move slider back to red tick and maybe put circle after it

00:10:242 (2) - slider to white tick, circle 1 beat earlier

00:12:837 (2) - back to red tick
00:15:432 (2) - back to red tick, put circle at 00:16:405 (3) - . I'd make this slider normal instead of reverse.
00:17:702 - circle here or
or
00:19:324 (1) - 1 tick longer and change shape
00:20:459 (2) - back to red tick
00:21:107 (3) - there should be a slider
00:23:053 (1) - back to red tick
00:24:513 (1) - move start to 00:25:810 - and map empty space

Good luck!
posted

_MasterTSP wrote:

Easy:



In a nutshell, the map has a lot of blank spaces, yes, this is an easy difficulty, but a little bit of slider management here and there would make the map a lot more enjoyable to play.
Another thing to say is that, on top of the Blank spaces, there is inconsistency. This is unacceptable for Newbie-Oriented diffs, this confuses the crap out of them.

Example of inconsistency:

00:01:162 (1,2,3) - There are parts with no blank spaces
00:02:459 (3,1) - Blank Space
00:06:351 (1,2,1) - Parts that fill the 1/1 BSD Completely
00:08:945 (1,2) - Blank Space
00:10:242 (2,3,1) - Full 1/1

And basicly the rest of the map is filled with blank spaces.



What I Recommend you to do:

- Set the BSD to 1/1
- With the BSD set to 1/1, start using more beats to make the map sound/play better. (Still, there are some not so important beats that you should ignore, this is still an Easy diff after all)
- Easy difficulties need to be completely consistent (and boring), that means, the map must stay almost aways following the same note Rhythm. Don't be afraid to do this, actually, just do this.

- And finally remap. Or maybe not, the map aesthetic and distancing is good, just the note rhythm and consistency that is bad, you could just re-arrange some sliderd for the new notes, or if you want to remap, the music is only 30 seconds, so it wouldn't be such big hassle lol.



Note: Easy difficulties are NOT actually Boring for new players, they actually find this difficult, and when then finally pass it, they fill with hapiness, then start to move on to Normals, Hards, etc.
Easy difficulties are an essential thing to newcomers, and should not be despised, even if it's boring.

P.S: I'm not saying that anyone does this, I'm just stating that Low star difficulties are an essential thing both for the map and community!
i generally reworked some parts that you mentioned above, and i only placed spaces where i believed they should exist, such as at 00:19:324 (1,2,3) where the music seems to "pause" slightly.

x Arow wrote:

Easy

00:07:648 (2) - move slider back to red tick and maybe put circle after it

00:10:242 (2) - slider to white tick, circle 1 beat earlier reworked this rhythm with the mod above

00:12:837 (2) - back to red tick
00:15:432 (2) - back to red tick, put circle at 00:16:405 (3) - . I'd make this slider normal instead of reverse. merged some changes with the mod above
00:17:702 - circle here or
or
00:19:324 (1) - 1 tick longer and change shape
00:20:459 (2) - back to red tick
00:21:107 (3) - there should be a slider
00:23:053 (1) - back to red tick
00:24:513 (1) - move start to 00:25:810 - and map empty space was reworked with mod above

Good luck!
unmentioned = fixed
posted
Well, because people complain about ANYTHING, I made a new extended MP3 file. With a longer drain time (27 > 33) (Yes, there were complaints about 3 seconds being under the 30s M.)

Because there is now an inaudible joint, I'll time the multiple non-inherit sections that need to be done to make the timing "perfect".

So I need for you to hold on until I finish setting up everything.
posted

_MasterTSP wrote:

Well, because people complain about ANYTHING, I made a new extended MP3 file. With a longer drain time (27 > 33) (Yes, there were complaints about 3 seconds being under the 30s M.)

Because there is now an inaudible joint, I'll time the multiple non-inherit sections that need to be done to make the timing "perfect".

So I need for you to hold on until I finish setting up everything.

Thanks Maxter Senpai <3 :oops:
posted
GD Request
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10534
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.999998

[Metadata]
Title:Seishun Wa Tabemono Desu
TitleUnicode:青春は食べ物です
Artist:Petit Milady
ArtistUnicode:Petit Milady
Creator:yShadowXOP_
Version:KyoYushiro's Insane
Source:パンでPeace!
Tags:悠木碧 竹達彩奈 yuuki aoi taketatsu ayana プチミレディ opening CALENDAR GIRL short pan de peace _MasterTSP KyotoYushiro Makisokk UniqueBlock11
BeatmapID:1406320
BeatmapSetID:663138

[Difficulty]
HPDrainRate:7
CircleSize:3.7
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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468,104,31939,1,2,0:0:0:0:
500,20,32101,1,8,0:0:0:0:
388,96,32263,1,8,0:0:0:0:
256,192,32344,12,0,33317,0:0:0:0:
300,108,33398,6,0,L|312:176,3,45,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
posted
GD REQUEST - ADVANCED
Status: Mapping - 32%
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10534
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 4.099998

[Metadata]
Title:Seishun Wa Tabemono Desu
TitleUnicode:青春は食べ物です
Artist:Petit Milady
ArtistUnicode:Petit Milady
Creator:yShadowXOP_
Version:S'Eyes Advanced
Source:パンでPeace!
Tags:悠木碧 竹達彩奈 yuuki aoi taketatsu ayana プチミレディ opening CALENDAR GIRL short pan de peace
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.35
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1286,324.324324324324,4,2,1,70,1,0
3880,-133.333333333333,4,2,1,60,0,0
6480,324.324324324324,4,2,1,70,1,0
11182,-100,4,2,1,72,0,0
11344,-100,4,2,1,74,0,0
11507,-100,4,2,1,76,0,0
11669,-100,4,2,1,80,0,1
19696,-100,4,2,1,20,0,1
19777,-100,4,2,1,80,0,1
22047,-100,4,2,1,70,0,0
24642,-100,4,2,1,68,0,0
27236,-100,4,2,1,70,0,0
29831,-100,4,2,1,73,0,0
30317,-100,4,2,1,76,0,0
30804,-100,4,2,1,80,0,0
31128,-100,4,2,1,70,0,0


[Colours]
Combo1 : 251,122,28
Combo2 : 0,102,240
Combo3 : 143,66,189
Combo4 : 185,43,43

[HitObjects]
64,96,1286,6,0,P|88:104|69:101,1,135,4|0,0:0|0:0,0:0:0:0:
160,160,1934,2,0,L|238:156,2,67.5
96,224,2421,6,0,P|104:272|192:320,1,135,4|2,0:0|0:0,0:0:0:0:
288,352,2907,2,0,L|285:275,1,67.5,0|2,0:0|0:0,0:0:0:0:
352,256,3231,2,0,L|352:160,1,67.5,0|2,0:0|0:0,0:0:0:0:
416,160,3556,2,0,L|411:83,1,67.5
384,32,3880,6,0,B|278:-29|124:177|225:24|287:165,1,303.750011587143,4|2,0:0|0:0,0:0:0:0:
320,256,5177,2,0,P|251:265|168:238,1,151.875005793572,0|2,0:0|0:0,0:0:0:0:
96,224,5988,1,2,0:0:0:0:
96,128,6313,1,2,0:0:0:0:
96,96,6475,6,0,P|120:104|101:101,1,135,4|0,0:0|0:0,0:0:0:0:
192,192,7128,2,0,L|240:252,2,67.5,0|2|0,0:0|0:0|0:0,0:0:0:0:
160,128,7615,6,0,P|232:112|315:132,1,135,2|2,0:0|0:0,0:0:0:0:
352,192,8101,2,0,P|352:256|384:320,2,135,2|2|0,0:0|0:0|0:0,0:0:0:0:
457,349,9074,2,0,L|467:276,1,67.5,8|0,0:0|0:0,0:0:0:0:
379,264,9398,2,0,L|396:173,1,67.5,8|0,0:0|0:0,0:0:0:0:
301,180,9723,2,0,L|325:91,1,67.5,8|0,0:0|0:0,0:0:0:0:
224,96,10047,2,0,L|243:14,1,67.5,4|0,0:0|0:0,0:0:0:0:
292,165,10371,6,0,L|217:191,1,67.5,4|2,0:0|0:0,0:0:0:0:
224,288,10696,2,0,L|298:256,1,67.5,0|2,0:0|0:0,0:0:0:0:
416,256,11020,1,2,0:0:0:0:
416,288,11182,1,0,0:0:0:0:
416,320,11263,1,0,0:0:0:0:
411,327,11344,2,0,L|412:371,3,33.75,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
posted
rnak wen
posted
from my mod q, ill do my best

[Bread Paradise]

00:10:371 (1) - this spacing here is very counter-intuitive, most emphasized sound in the jump but least spacing
00:08:750 (4) - if this circle were more to the right the jump would look a lot better imo
00:16:858 (1,2) - maybe a blanket on the slider end would be better, but it looks rankable as is, no biggie
00:26:912 (1,4) - consider overlapping these two?
00:31:128 (1) - flow is suddenly changed with this slider. having it pointed horizontally would be a lot more smooth

[KyoYushiro's Insane]

00:31:128 (1) - if there were anyway to move this pattern up a tad, itd look a lot nice going from the previous. perhaps just a rotation would do?
00:14:263 (1,2,3,4,5) - same issue here, the follow points go straight into the head by the slider body isnt consistent with that, like it is 00:15:885 (3) - here for example
00:18:966 (4) - very difficult to read. you could hint at a big gap in rhythm with an NC, so players can pay attention to the hitcircle
00:24:804 - undermapped a quiet drum hit here
00:27:074 (8,9,1) - flow into the slider from the triple is off, always use the same angle (hint: its easier if the triple is less spaced)
00:32:101 (5,6) - i feel like these two notes are very emphasized and deserve a flow change. like this?

---
two good maps, the kyoyushiro's diff is very innovative, i like it

gl with the rank <3
posted

Ali- wrote:

from my mod q, ill do my best

[Bread Paradise]

00:10:371 (1) - this spacing here is very counter-intuitive, most emphasized sound in the jump but least spacing Ok
00:08:750 (4) - if this circle were more to the right the jump would look a lot better imo Fixed
00:16:858 (1,2) - maybe a blanket on the slider end would be better, but it looks rankable as is, no biggie i'll leave it as it is
00:26:912 (1,4) - consider overlapping these two? Ok
00:31:128 (1) - flow is suddenly changed with this slider. having it pointed horizontally would be a lot more smooth Fixed

gl with the rank <3 Thanks For Modding :)
posted
Hi~! ^^

From Team Frontline Modding Queue


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
General :
  1. offset I find is -14
  2. 00:06:480 - delete new Timing Point
  3. did the kiai end is right?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


[maki's Normal]
00:01:934 (2,3) - this change to slider?
00:07:128 (2,3) - ^
00:17:831 (3,4) - ^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


[Shaxter's Advanced]
00:20:425 (3,1) - too far
00:26:750 (3) - this slider change the end at 00:27:074 -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


[Hard]
00:06:313 (4,1) - too far
00:11:182 (4,5,1) - same^ this is too far. some player will get combo break maybe xD
00:13:777 (3) - head reverse slider not good put at red line.
00:17:993 (1,2,4) - ^
00:26:912 (4,1) - too far
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


why the bg so cute xD lol
Nice map :) good luck~! :)
posted
hihi M4M reply coming through!!

[*Que's Easy]00:03:556 (3) - too close to 00:02:421 (2) -


[*KyoYushiro's Insane]00:33:398 (1) - Don't put this right after a spinner cause there's not enough time for players to react to it. I think this is unrankable.


[*Hard]00:18:804 (3) - Delete this maybe cause there's no sound on it?


BTW, idk about the kiai endung time tbh. i felt like it should have lasted till 00:32:263 -
posted

Franklin_DeJavu wrote:

Hi~! ^^

From Team Frontline Modding Queue


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  1. did the kiai end is right? okay, it was changed.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


[Shaxter's Advanced]
00:20:425 (3,1) - too far
00:26:750 (3) - this slider change the end at 00:27:074 - Fixed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


[Hard]
00:06:313 (4,1) - too far Fixed
00:11:182 (4,5,1) - same^ this is too far. some player will get combo break maybe xD ^
00:13:777 (3) - head reverse slider not good put at red line. ^
00:17:993 (1,2,4) - ^ ^
00:26:912 (4,1) - too far ^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


why the bg so cute xD lol
Nice map :) good luck~! :)

Thanks For Modding :oops:
posted

Reynolduh wrote:

hihi M4M reply coming through!!

[*Hard]00:18:804 (3) - Delete this maybe cause there's no sound on it?
Ok

BTW, idk about the kiai endung time tbh. i felt like it should have lasted till 00:32:263 - Fixed


Thanks For Modding :)
posted
@Franklin_DeJavu
I will not change this, because it sounds better notes
posted
Que's Easy
Maybe increase Distance Spacing to 1.3 instead

00:03:556 (3) - should be ds
00:05:177 (1) - point this slider towards the circle
00:06:150 (2,1) - i'd be nice if this was blanketed
00:12:642 (2) - circle here?
00:12:804 (2) - move this 00:12:966 (2) - here
00:16:534 (4,1) - blanket that better
00:20:425 (2,3) - ^
00:29:831 (1) - map this part
00:32:425 (1) - spinner here to 00:33:723 (1) -

imo i think this diff should just get remapped it's extremely messy
maki's Normal
00:01:934 (2) - 1/4 slider kick?
00:02:421 (3) - circle
00:07:128 (2,3,4,5) - ^^
00:23:344 (4) - end this slider here 00:23:669 (5) -
00:23:831 (5) - move slider here
00:24:317 (6) - circle
00:27:236 (1) - blanket this on slider end of 00:25:777 (4) -
00:29:831 (1) - map this spinner
00:32:425 (1) - spinner here
Shaxter's Advanced
make curve slider be the same across the map so it looks nice
00:02:907 (2) - ctrl+g
00:03:231 (3) - ^
00:03:556 (4) - ^
00:19:452 (2) - rotate this it doesn't look nice when its parallel to 00:18:966 (1) - maybe by like 45
00:21:236 (1) - terra bad curve slider
00:26:750 (3) - ^
00:30:317 (2) - ctrl+h
00:31:128 (1) - make it nicer
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