OISHII - ONIGIRI FREEWAY [OsuMania]

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Arzenvald
go go go fix the mp3
renominate this? :^)


can you add more volume on the silent part? it still too quiet i think
lenpai

Feerum wrote:

Edit: Full keysounded Beatmaps must be played with enabled effect volume too.. does that mean these get disquaified in future too because no feedback for player which play with no hitsounds? :/
im also surprised this is becoming a thing now
Garalulu

Protastic101 wrote:

After a little discussion, Asherz and I have agreed that the period of silence from 01:52:120 - to 02:00:834 - is not acceptable due to the fact that players who are playing without hitsound volume will not have any sort of feedback or stimulation to play from which makes the section harder to acc than it should be and allows players to get off tempo.
I don't understand why we should focus on the players who are playing without hitsound. Actually this is rhythm game, every notes must give a feedback to players with hitsound. There is the ranking criteria for this. Why we should map for no hitsound player? For example, we don't remove teleport sv because the player who use hidden skin can't see that notes. This part is muted by mapper, and he adds the original melody with keysound. it sound is slightly different with original cause of different instrument, but I don't think it is problem. Mapper can edit mp3 of course, and it's same pitch with original. He just removed the melody and add keysound with same melody. If you wanna say it gives no feedback for player, then it makes that other rhythm games like bms can't give proper feedback for player. If it's prohibited by rc, we should change the rc tho.

Well, just my thoughts, I hope onigiri go to ranked section smoothly.
Garalulu
Reeeeeeee
Weber
Le steals arzenvald’s qualify
Arzenvald
probation BN nominating a map :thinking:
Topic Starter
Mentholzzz
:thinking:

It's fine now afaik.

https://github.com/ppy/osu-wiki/pull/1084

Edit: You can qualify it now. It's over 24h now :D
Arzenvald
make osu!mania great again!
Uta
I wish i could play mania
Insp1r3

Uta wrote:

I wish i could play mania
Same
Adiopulse
Hi, Adiopulse here to bring you hot new modifications




add kiai from 00:41:262 to 01:17:834
02:18:834 do the same ln effect there to here 01:08:120
01:36:120 (96120|3,96548|0,97262|1) These lns should only be 4 ticks long, ticks beyond 01:36:405 are non exsistent.

(I know I didn't highlight them, but I'm too lazy rn as of writing this, I'm assuming ur good)

To This


To further emphasize my point, it plays similarly to this section 01:42:977

(This problem also occurs in the HD,SC diffs)
Asherz007
As requested to fix hitsounds.

Also look at Adio's lil' mod thx
Topic Starter
Mentholzzz

Adiopulse wrote:

Hi, Adiopulse here to bring you hot new modifications




add kiai from 00:41:262 to 01:17:834 I think adding kiai to that will make too much kiai so I don't add it.
02:18:834 do the same ln effect there to here 01:08:120 K, so the first part and the second part is intended. As you can see in NM HD and MX, many pattern get buffed in the second part. It is a bit more dense (also this is why I only add kiai on the second part.) So I didn't add the LN in the first part but add it in the second part.
01:36:120 (96120|3,96548|0,97262|1) These lns should only be 4 ticks long, ticks beyond 01:36:405 are non exsistent.

(I know I didn't highlight them, but I'm too lazy rn as of writing this, I'm assuming ur good)

To This


To further emphasize my point, it plays similarly to this section 01:42:977 K you're right. aaaa fixed

(This problem also occurs in the HD,SC diffs)
K Done, also with mess-up hitsound in SC.
Garalulu
:eyes:
Insp1r3
pls stay qualified this time
Adiopulse
8-)
Arzenvald
renominated! the stuff from previous DQ was resolved and been checked. good luck this time!
FAMoss
nice shoot lol
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