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OISHII - ONIGIRI FREEWAY [OsuMania]

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Garalulu
last hitsound thing
[Plain Onigiri "NM"]
  1. 00:49:405 - you can add finish as other diff did.
  2. 00:50:405 - it has finish sound so I recommend double for this as you did at 00:59:548 -
  3. 01:08:691 - same thing as above
  4. 01:17:834 (77834|2) - you can add finish as other diff did.
  5. 02:37:834 (157834|1) - same as above
[Poly's Konbu Onigiri "HD"]
  1. 00:16:905 (16905|1) - hitsound is wrong placed. should be 00:16:834 (16834|3) -
  2. 00:27:548 (27548|0) - you can add finish as other diff did.
  3. 00:48:120 (48120|1) - add W
  4. 00:49:405 - you can add finish as other diff did.
  5. 01:25:120 (85120|2) - deleted hitsound file. you should remove it
    01:25:548 (85548|3,86262|1) - , 01:33:834 (93834|2,94262|1,94691|3,94977|2,95405|2) - too
  6. 01:39:977 - add W
[Umeboshi Onigiri "MX"]
  1. 01:33:762 (93762|1) - hitsound is wrong placed. should be 01:33:691 (93691|2) -
Topic Starter
Mentholzzz

Garalulu wrote:

last hitsound thing
[Plain Onigiri "NM"]
  1. 00:49:405 - you can add finish as other diff did.
  2. 00:50:405 - it has finish sound so I recommend double for this as you did at 00:59:548 -
  3. 01:08:691 - same thing as above
  4. 01:17:834 (77834|2) - you can add finish as other diff did.
  5. 02:37:834 (157834|1) - same as above
[Poly's Konbu Onigiri "HD"]
  1. 00:16:905 (16905|1) - hitsound is wrong placed. should be 00:16:834 (16834|3) -
  2. 00:27:548 (27548|0) - you can add finish as other diff did.
  3. 00:48:120 (48120|1) - add W
  4. 00:49:405 - you can add finish as other diff did.
  5. 01:25:120 (85120|2) - deleted hitsound file. you should remove it
    01:25:548 (85548|3,86262|1) - , 01:33:834 (93834|2,94262|1,94691|3,94977|2,95405|2) - too
  6. 01:39:977 - add W
[Umeboshi Onigiri "MX"]
  1. 01:33:762 (93762|1) - hitsound is wrong placed. should be 01:33:691 (93691|2) -
all applied
Garalulu
Yammy
lenpai
this makes me very happy
Arzenvald
ohh hype!

alright, nomination check, but i'll pop this for now since the issue i raised is big and serious enough, but mostly about meta and general stuff

[General]
Difficulty Setup :
mm clean

Folder Usage :
C3S_s.wav , D3S_s.wav , are unused in all diffs? unrankable and needs to be removed from folder if not used. (smh did manual checking for this)

Hitsound / Keysound files :
Button.wav is shorter than 100ms, which also unrankable. i extended the end of the file
smh so many delays on the keysounds. i adjusted each sample volume and removed all delays (hopefully)
https://puu.sh/zJHhQ/957808700e.zip
btw reduce the keysound volume at this 01:52:120 - part, to 50% since i normalize all the volume into similar decibels

LR_Hihat SClick & Soft-hitnormal are basically same file so :
remove LR_HiHat Sclick from folder, avoid duplicate file if possible
you can replace every LR_HiHat with button.wav or LR Drum Soft.wav
..

also in lower diffs, why don't you use LR_bells? just copy them to sample and it'll be good. still had so many things to do eh? :P

Timing :
the green line volume in 00:00:120 - can be removed, and use red line volume, but keeping this way is is also fine.. uh....... not an issue, so yea ==a
soft-hitwhistle volume (30%) are too quiet its almost blending with the track, if you can raise to 50% it'll be much more audible.
overall green line hitsound volume can be raised too, 40% to 50%, 20% to 25%

Chart :
take a look at this example in UHD diff : 01:24:691 (84691|0,84762|1,84834|2,84905|3) -
the cue sound is questionable, i hear it doesn't snaps at any snapping, or close enough to 1/6 (5 or 6 cues), need to confirm this long square synth thingy. i'd suggest using 1/6 tho

[NM]
00:33:977 - 00:34:120 - 00:34:262 - add F (finish) hitsound
01:44:834 - 01:44:977 - 01:45:120 - ^

00:18:120 - add 1 more ln in 4th column, to layer the 1/4 kick?
00:51:548 (51548|1,51762|2,51977|0) - imo you can add button.wav for these 3/4 beats, and you can apply to 00:52:691 (52691|3,52905|0,53120|2) - 00:53:834 (53834|0,54048|3,54262|1) - , all other similar 3/4 beats

nice

[HD]
00:33:977 - 00:34:120 - 00:34:262 - add F (finish) hitsound
01:44:834 - 01:44:977 - 01:45:120 - ^

00:51:548 (51548|0,51762|2,51977|3) - same as in normal, you can add button.wav for all these 3/4

[MX]
00:33:977 - 00:34:120 - 00:34:262 - add F (finish) hitsound
01:44:834 - 01:44:977 - 01:45:120 - ^

02:02:548 - 02:02:762 - are you sure won't map these sound? it feels as easy as HD even the note density is slightly denser in MX, but still, you can add more gap

[SC]
00:33:977 - 00:34:120 - 00:34:262 - add F (finish) hitsound
01:44:834 - 01:44:977 - 01:45:120 - ^
... i repeat the same thing, apply to SHD & UHD

[UHD]
00:37:120 (37120|0,37262|1,37548|1,37691|2,37977|2,38120|3) - shorten this LN please, even this "LN theme mapset" you can avoid some visually out of place LNs
01:15:191 (75191|1,75262|0,75262|2,107977|0,108120|1,108405|1,108548|2,108834|2,108977|3) - ^

01:15:191 (75191|1,75262|2,75262|0) - make these 1/4 inverse?
02:26:048 (146048|1,146120|0) - ^
02:44:334 (164334|1,164405|0) - ^

02:37:262 (157262|1,157262|0,157334|3,157405|2,157477|1,157548|3,157620|0,157691|1,157762|3) - not using 1/8 feels anticlimax, really

[SHD]
is really fit nice, i love the handstream part, well executed.

poke me again, popped for now
Topic Starter
Mentholzzz
Done

Arzenvald wrote:

ohh hype!

alright, nomination check, but i'll pop this for now since the issue i raised is big and serious enough, but mostly about meta and general stuff

[General]
Difficulty Setup :
mm clean

Folder Usage :
C3S_s.wav , D3S_s.wav , are unused in all diffs? unrankable and needs to be removed from folder if not used. (smh did manual checking for this)

Hitsound / Keysound files :
Button.wav is shorter than 100ms, which also unrankable. i extended the end of the file
smh so many delays on the keysounds. i adjusted each sample volume and removed all delays (hopefully)
https://puu.sh/zJHhQ/957808700e.zip owo thanks <3
btw reduce the keysound volume at this 01:52:120 - part, to 50% since i normalize all the volume into similar decibels ok

LR_Hihat SClick & Soft-hitnormal are basically same file so :
remove LR_HiHat Sclick from folder, avoid duplicate file if possible
you can replace every LR_HiHat with button.wav or LR Drum Soft.wav ok
..

also in lower diffs, why don't you use LR_bells? just copy them to sample and it'll be good. still had so many things to do eh? :P ok except UHD , all diff get a bell sound in storyboard hitsound :D

Timing :
the green line volume in 00:00:120 - can be removed, and use red line volume, but keeping this way is is also fine.. uh....... not an issue, so yea ==a
soft-hitwhistle volume (30%) are too quiet its almost blending with the track, if you can raise to 50% it'll be much more audible.
overall green line hitsound volume can be raised too, 40% to 50%, 20% to 25% done

Chart :
take a look at this example in UHD diff : 01:24:691 (84691|0,84762|1,84834|2,84905|3) -
the cue sound is questionable, i hear it doesn't snaps at any snapping, or close enough to 1/6 (5 or 6 cues), need to confirm this long square synth thingy. i'd suggest using 1/6 tho IRC Discussed, it is in 1/8.
(answer to IRC that i sleep before )
Arzenvald: and i think you should use 1/8 in that part 1/8 in that part would be too dense and too hard compare to the chorus part. So i decide to make it 1/4 instead.

[NM]
00:33:977 - 00:34:120 - 00:34:262 - add F (finish) hitsound
01:44:834 - 01:44:977 - 01:45:120 - ^ done

00:18:120 - add 1 more ln in 4th column, to layer the 1/4 kick? ok
00:51:548 (51548|1,51762|2,51977|0) - imo you can add button.wav for these 3/4 beats, and you can apply to 00:52:691 (52691|3,52905|0,53120|2) - 00:53:834 (53834|0,54048|3,54262|1) - , all other similar 3/4 beats I don't really think it matches the song. I'd keep it be hitnormal.

nice

[HD]
00:33:977 - 00:34:120 - 00:34:262 - add F (finish) hitsound
01:44:834 - 01:44:977 - 01:45:120 - ^ done

00:51:548 (51548|0,51762|2,51977|3) - same as in normal, you can add button.wav for all these 3/4 same as in normal.

[MX]
00:33:977 - 00:34:120 - 00:34:262 - add F (finish) hitsound
01:44:834 - 01:44:977 - 01:45:120 - ^ done

02:02:548 - 02:02:762 - are you sure won't map these sound? it feels as easy as HD even the note density is slightly denser in MX, but still, you can add more gap I think it fit the gaps between HD and SC enough, adding notes here will make it too hard.

[SC]
00:33:977 - 00:34:120 - 00:34:262 - add F (finish) hitsound
01:44:834 - 01:44:977 - 01:45:120 - ^ done
... i repeat the same thing, apply to SHD & UHD done

[UHD]
00:37:120 (37120|0,37262|1,37548|1,37691|2,37977|2,38120|3) - shorten this LN please, even this "LN theme mapset" you can avoid some visually out of place LNs
01:15:191 (75191|1,75262|0,75262|2,107977|0,108120|1,108405|1,108548|2,108834|2,108977|3) - ^ ok

01:15:191 (75191|1,75262|2,75262|0) - make these 1/4 inverse?
02:26:048 (146048|1,146120|0) - ^
02:44:334 (164334|1,164405|0) - ^ Notes there I layered by all the LN stream is 1/2 long and 1/4 will appear if there's bell sound. I fixed other part to match this layering idea.

02:37:262 (157262|1,157262|0,157334|3,157405|2,157477|1,157548|3,157620|0,157691|1,157762|3) - not using 1/8 feels anticlimax, really in UHD, i only use 1/8 in one place[ where the bzz sound is really loud and i don't think the part here should be climax. I think using 1/4 inverse is enough for here.

[SHD]
is really fit nice, i love the handstream part, well executed.

poke me again, popped for now
-mint-
would advise to make 02:00:548 (120548|1) - have a longer hitsound like in the actual music too, currently it is a bit too short compared to the actual music. but is not that big of a deal just wanted to point out
Arzenvald
can't add 1/8 lel, but alright, last check

[General]
Difficulty Setup :
all clean

Folder Usage:
IRC'd, some stuff are still in there, fixed now!

Hitsound / Keysound Usage :
applied qqqant's suggestion

Timing :
clean

AiMod :
clean

Chart :
people will appreciate both SHD & UHD :3

i have no more objection for this map, it plays very fun for practice mostly SHD & UHD.
i believe i checked this map well, like how i used to do in the past :3

:thinking: bubble :thinking:
Topic Starter
Mentholzzz
<3
Garalulu
We are sexy
Arzenvald
We are sexy
Protastic101
After a little discussion, Asherz and I have agreed that the period of silence from 01:52:120 - to 02:00:834 - is not acceptable due to the fact that players who are playing without hitsound volume will not have any sort of feedback or stimulation to play from which makes the section harder to acc than it should be and allows players to get off tempo. An acceptable solution would be to readd the bass line to the music (sounds on the 1/2 LNs like 01:52:120 (112120|0,112405|2,112691|3,112977|2,113262|3,113548|1,113834|2,114120|0,114405|3,114691|1) - and so on) and remove it from the chart, while keeping the melody in tact in the chart without needing to readd it to the music.
shionelove
lol i thought hitsounds are from OISHII because this is official song.
I think it's ok if it is like this but it's not ok if it isn't.

NM
from 00:32:120 to 00:35:691 ,LN's ends are different from other diffs.I don't think making them same is not hard for beginner,and it's good for following sounds,so i recommend to change.
if you accept this don't forget to change from 01:42:977 to 01:46:548 too.
Feerum
Huh, isn't that called "Semi-Keysounded". I mean i know that it's not "okay" to compare with older beatmaps, but what is with Starry's Junk - Yellow Smile(bms edit). Isn't it basically the same, just that Starry used the BMS samples.

These in this Beatmap sound slightly different from the Original, but i think it shouldn't be a problem at all, or?

Edit: Full keysounded Beatmaps must be played with enabled effect volume too.. does that mean these get disquaified in future too because no feedback for player which play with no hitsounds? :/
-mint-
lol
Topic Starter
Mentholzzz

shionelove wrote:

lol i thought hitsounds are from OISHII because this is official song.
I think it's ok if it is like this but it's not ok if it isn't.

NM
from 00:32:120 to 00:35:691 ,LN's ends are different from other diffs.I don't think making them same is not hard for beginner,and it's good for following sounds,so i recommend to change.
if you accept this don't forget to change from 01:42:977 to 01:46:548 too.
I extend those LNs in NM for purpose to make it easy to play for beginners.

Fix the audio.
Useful IRCs with Asherz007
2561-03-20 00:43 Mentholzzz: https://cdn.discordapp.com/attachments/ ... itest2.mp3
2561-03-20 00:43 Mentholzzz: is something like this works ?
2561-03-20 00:49 Asherz007: sounds okay, though might want to confirm with prot
2561-03-20 00:50 Mentholzzz: prot still ded a a a a
2561-03-20 00:50 Asherz007: b b b b
2561-03-20 00:50 Mentholzzz: c c c c
2561-03-20 00:51 Asherz007: d d d d
2561-03-20 00:51 Mentholzzz: e e e e
2561-03-20 00:53 Asherz007: f f f f
2561-03-20 00:54 Mentholzzz: g g g g
2561-03-20 00:54 Asherz007: h h h h
2561-03-20 00:54 Mentholzzz: i i i i
2561-03-20 00:54 Asherz007: j j j j
2561-03-20 00:54 Mentholzzz: k k k k
2561-03-20 00:54 Asherz007: l l l l
2561-03-20 00:54 Mentholzzz: m m m m
2561-03-20 00:54 Asherz007: n n n n
2561-03-20 00:54 Mentholzzz: o o o o
2561-03-20 00:54 Asherz007: p p p p
2561-03-20 00:54 Mentholzzz: q q q q
2561-03-20 00:54 Asherz007: r r r r
2561-03-20 00:54 Mentholzzz: s s s s
2561-03-20 00:57 Asherz007: t t t t
2561-03-20 00:58 Mentholzzz: u u u u
2561-03-20 00:58 Asherz007: v v v v
2561-03-20 00:58 Mentholzzz: w w w w
2561-03-20 00:58 Asherz007: x x x x
2561-03-20 00:58 Mentholzzz: y y y y
2561-03-20 00:58 Asherz007: z z z z
2561-03-20 00:59 Mentholzzz: owo
2561-03-20 00:59 Asherz007: uwu
2561-03-20 01:00 Mentholzzz: ewe
2561-03-20 01:00 Asherz007: awa
2561-03-20 01:00 Mentholzzz: iwi
Arzenvald
go go go fix the mp3
renominate this? :^)


can you add more volume on the silent part? it still too quiet i think
lenpai

Feerum wrote:

Edit: Full keysounded Beatmaps must be played with enabled effect volume too.. does that mean these get disquaified in future too because no feedback for player which play with no hitsounds? :/
im also surprised this is becoming a thing now
Garalulu

Protastic101 wrote:

After a little discussion, Asherz and I have agreed that the period of silence from 01:52:120 - to 02:00:834 - is not acceptable due to the fact that players who are playing without hitsound volume will not have any sort of feedback or stimulation to play from which makes the section harder to acc than it should be and allows players to get off tempo.
I don't understand why we should focus on the players who are playing without hitsound. Actually this is rhythm game, every notes must give a feedback to players with hitsound. There is the ranking criteria for this. Why we should map for no hitsound player? For example, we don't remove teleport sv because the player who use hidden skin can't see that notes. This part is muted by mapper, and he adds the original melody with keysound. it sound is slightly different with original cause of different instrument, but I don't think it is problem. Mapper can edit mp3 of course, and it's same pitch with original. He just removed the melody and add keysound with same melody. If you wanna say it gives no feedback for player, then it makes that other rhythm games like bms can't give proper feedback for player. If it's prohibited by rc, we should change the rc tho.

Well, just my thoughts, I hope onigiri go to ranked section smoothly.
Garalulu
Reeeeeeee
Weber
Le steals arzenvald’s qualify
Arzenvald
probation BN nominating a map :thinking:
Topic Starter
Mentholzzz
:thinking:

It's fine now afaik.

https://github.com/ppy/osu-wiki/pull/1084

Edit: You can qualify it now. It's over 24h now :D
Arzenvald
make osu!mania great again!
Uta
I wish i could play mania
RoroTheDeer

Uta wrote:

I wish i could play mania
Same
Adiopulse
Hi, Adiopulse here to bring you hot new modifications




General
add kiai from 00:41:262 to 01:17:834

HD
02:18:834 do the same ln effect there to here 01:08:120

MX
01:36:120 (96120|3,96548|0,97262|1) These lns should only be 4 ticks long, ticks beyond 01:36:405 are non exsistent.

(I know I didn't highlight them, but I'm too lazy rn as of writing this, I'm assuming ur good)

To This


To further emphasize my point, it plays similarly to this section 01:42:977

(This problem also occurs in the HD,SC diffs)
Asherz007
As requested to fix hitsounds.

Also look at Adio's lil' mod thx
Topic Starter
Mentholzzz

Adiopulse wrote:

Hi, Adiopulse here to bring you hot new modifications




General
add kiai from 00:41:262 to 01:17:834 I think adding kiai to that will make too much kiai so I don't add it.

HD // no it's NM
02:18:834 do the same ln effect there to here 01:08:120 K, so the first part and the second part is intended. As you can see in NM HD and MX, many pattern get buffed in the second part. It is a bit more dense (also this is why I only add kiai on the second part.) So I didn't add the LN in the first part but add it in the second part.

MX
01:36:120 (96120|3,96548|0,97262|1) These lns should only be 4 ticks long, ticks beyond 01:36:405 are non exsistent.

(I know I didn't highlight them, but I'm too lazy rn as of writing this, I'm assuming ur good)

To This


To further emphasize my point, it plays similarly to this section 01:42:977 K you're right. aaaa fixed

(This problem also occurs in the HD,SC diffs)
K Done, also with mess-up hitsound in SC.
Garalulu
:eyes:
RoroTheDeer
pls stay qualified this time
Adiopulse
8-)
Arzenvald
renominated! the stuff from previous DQ was resolved and been checked. good luck this time!
FAMoss
nice shoot lol
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