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Demetori - Seijouki no Pierrot ~ The MadPiero Laughs

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Topic Starter
Jean-Michel Jr
This beatmap was submitted using in-game submission on lundi 21 mai 2018 at 16:15:06

Artist: Demetori
Title: Seijouki no Pierrot ~ The MadPiero Laughs
Source: 東方紺珠伝 ~ Legacy of Lunatic Kingdom.
Tags: Determinism & DestruKction C92 clownpiece the pierrot of the star-spangled banner touhou15 heavy metal instrumental Touhou Kanjuden 東方Project th15 LoLK ZUN Stage 5 lazyboy007
BPM: 191
Filesize: 16468kb
Play Time: 05:04
Difficulties Available:
  1. Apollo Hoax Theory (6,73 stars, 1673 notes)
Download: Demetori - Seijouki no Pierrot ~ The MadPiero Laughs
Information: Scores/Beatmap Listing
---------------
Demetori

星条旗ピエロ ~ The MadPiero Laughs

From 「 Determinism&DestruKction 」

Hitsounded by lazyboy007

cuter bg download

Thanks
Basically everyone who helped me with this
but most importantly best motivational boi
Mykaterasu
From The Queue
Editor Tips;
Hold Alt while the mouse is over the top timeline and mouse scroll up to zoom in.
APT
Overall this difficulty is clean, which is nice, but I think its design decisions are bit misplaced/misused in some areas. The map as a whole doesn't really signify its difficulty in its design choices. I think you need to take a more solid stand on difficulty elements other than streams and strengthen your use of those in equal measure.
Let's have a lookie then.
  1. 00:04:386 (1,2,3,4) - This doesn't really feel like an impactful set of sliders. Regardless of how they flow, the slider leniency nullifies their effect on rotation and they seem a bit lackluster/simple. If it were me, I'd make the slider feel what I'd describe as "heavy". Usually the most effective way of making a slider feel "heavy" is to have it point in the completely opposite direction of the next object, regardless of shape.
    I've used straight sliders in my example but any reasonably straight-ish slider works wonders. To recreate this example, I put;
    >00:04:386 (1) - 's slider end on 00:04:229 (4) - this position
    >00:04:700 (2) - 's slider end on 00:01:873 (2) - this position
    >00:05:014 (3) - 's slider head on 00:05:800 (2) - this position
    >00:05:328 (4) - 's slider head on 00:02:187 (3) - this position
  2. 00:05:642 (1,2,3,4,1,2,3,4) - Wouldn't these be much better suited as back-and-forths?
  3. 00:06:899 (1,2,3,4,5,6,7,8) - It feels very odd to move from geometric shapes to whatever this is. This is especially true since the spacing for these jumps don't really follow a logical spacing to important objects. 00:07:213 (3,4) - doesn't sound like it should be larger than 00:07:370 (4,5) - .
  4. 00:07:998 (8,1,2,3,4,5,6,7,8,9) - Staying within the same/similar triangle as it expands isn't really interesting or depictive of any pattern found within the music. It should probably flow naturally away from the triangle you've made for yourself.
  5. 00:10:354 (7,8,9,10) - I think this serves better as a repeating 1/4 slider. The distortion 00:10:040 (3,4,5,6) - here is good as it is but the rhythm found in 7-10 doesn't really create any contrast when you land 00:10:668 (1,2,3,4,5) - here, even if it is spaced differently. I'll list a couple of other areas in which I strongly feel that 1/4 circles should be reduced to repeating sliders;
    >00:29:516 (8,9,10,11) -
    >00:48:679 (1,2,3,4) -
    >01:09:726 (5,6,7,8) -
    >01:39:883 (5,6,7,8) -
    >02:56:532 (1,2,3,4) -
    >04:22:448 (3,4,5,6) -
    >04:22:919 (3,4,5,6) -
    >While I'm here, I may aswell elaborate about the 2 main kiais and the solo. There is some really good nuggets of gameplay to be found in the stream sections. 01:44:281 (1,2,3,1,2,3,1,2,3) - These bits are a genuine blast to play. However I can't help but feel that the streams are a tad overdone. There is no reason not to have good chunks of this as 1/4 repeat sliders when the map would actually benefit from the contrast (most notably 01:41:453 (5,6,7,8,9,10,11,12) - 01:45:694 (1,2,3,4,5,6) - 01:46:951 (1,2,3,4,5,6) - etc...).
  6. 00:14:124 (6,7,8,9) - You could mimic the guitar's rhythm more accurately here. (You're missing 00:14:202 - & 00:14:281 - )
  7. The whole section from 00:14:752 - 00:18:522 - doesn't feel that clean. I can mostly factor it due to;
    >00:14:752 (1,2,3,4,5,6,7,8) - The section is flowing counterclockwise, when it could possibly benefit from more linear motion as musically it's a very aggressive and distorted phrase.
    >1/4 slider movement like this doesn't appear in the map ever again & for a one-time theme it seems a bit overspaced.
    >1/4 slider overlaps like 00:14:909 (2,4,6,8) - this doesn't appear again either.
    >00:16:009 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - An almost identical phrase is mapped in a drastically different way to no effect in gameplay. This would be much better if it was a copy of whatever is in 00:14:752 (1,2,3,4,5,6,7,8) - here but with slightly higher spacing.
    >00:17:265 (1,2,3,4,5,6,7,8,9) - When the guitar comes in the objects are arranged completely differently again with a different type of slider flow to before.
  8. 00:18:522 (1,2) - In my opinion, I think sliders like this where the offbeats don't carry much and the snares act almost on their own, a more circular slider shape (more curvy) would be much better, but that's just me I guess.
  9. 00:19:778 (1,2,3,4,5) - This is too compact and therefore lacks vital spacing emphasis.
  10. 00:20:721 (5,3) - It doesn't seem like there's any rule/structure deciding whether or not you should be using straight or curved sliders here. Creating a plan on which sounds should have which slider shapes can leave a map with a very clean and reliable aesthetic. While this doesn't usually apply to 1/1 sliders or longer, it is very important for notable 3/4 and shorter sliders.
    >To bring this point to the map as a whole, you have good use of sliders in some places (00:27:003 (6) - 00:27:632 (3) - ) which accurately represent the sounds in the music through their shape but in others you don't really create a consistent basis for your designs. 00:30:773 (8) - 00:35:799 (8) - are the exact same sound mapped as 3/4 sliders for accentuation, but using different shapes. When you have 1/2 sliders in a row it's ok to vary their shapes (00:43:653 (1,2,3,4) - ) but if you use a large variety of shapes in your variation (03:00:301 (5) - 03:00:615 (1) - 03:01:872 (1) - 03:02:814 (5) - 03:03:128 (1) - 03:04:071 (4) - ) then you don't leave any room to make shapes that "stand out" when you want to show something interesting in the music using your slider design. Therefore, it's generally seen as bad to have this much variation.
  11. 00:39:255 (1,2,3,4) - This would be much more visually appealing if the spacing between them was consistant. There isn't a fade effect or anything that would justify a decreasing spacing motif like this, so I'd keep them uniform.
  12. 00:43:024 (3) - The way this slider is shaped and angled similar to 00:42:396 (1,2) - these two makes the incoming rhythm 00:43:181 (4,5) - here fairly unexpected.
  13. 00:45:537 (1,2,3,4,1) - I would ctrl+g 00:45:537 (1,2) - these two, and ctrl+g 00:45:852 (3,4) - these two, so that 00:46:008 (4,1) - this becomes more comfortable.
  14. 00:47:893 (4,5,6) - could emulate the music way better as a 1/2 slider starting on 00:47:893 (4) - .
  15. 00:58:731 (1) - Even though there is a sound after the barline, it's much cleaner to simply leave this as a circle.
  16. 00:59:988 (1,2,3,4,5) - 01:05:014 (1,2,3,4,5) - These should be similarly designed jump patterns.
  17. 01:03:443 (7,8,1) - Seems like an odd one-off to have such a wide angle here when you don't use them very often, dare I say at all.
  18. 01:54:961 (1) - There isn't a sound 01:55:040 - here. 01:54:961 (1,2) - This would be much more enjoyable as a 1/2 slider and a circle on the blue tick. Same happens 04:38:312 (1,2) - here.
  19. 02:25:747 (3,4,5) - in a 6.4* difficulty, players can understand more interesting spacing techniques. Give them a little interest in this section.
    > 02:27:631 (3,4,5,6,1) - Some more interest. etc...
  20. 02:37:145 - The BPM here should be something like 186.500
  21. 02:37:145 (1) - Make this a 1/1 reverse slider instead of a 2/1 slider.
  22. 02:37:998 (1,2,3,4,5,6,7,8) - These should be more passive. Starting off a new BPM with a stream without any passive objects is pretty cruel.
  23. 02:58:102 - to 03:15:694 - This section is way too easy considering we're still in a solo/interlude. Comparing the difficulty of the streams on either side, to this whole section, it's just way too tame. The stacks severely underplay the kind of movement you should be putting in here. 03:18:207 - This short section is for less intense game-play.
  24. 03:17:422 (1) - The kicksliders in this section are practically nonsense. You have some sliders accenting on the melody (03:29:987 (1,2) - 03:31:558 (5) - 03:34:542 (1) - ) And others jumping into the melody (03:28:573 (5) - 03:30:458 (3) - 03:31:087 (5) - 03:32:971 (7) - 03:34:856 (2) - ) which is a massive no-no.
  25. 03:57:788 (3) - This slider would be better as a 1/2 slider.
  26. If you're going to do 04:08:469 (1,2) - 04:13:495 (1,2) - this, don't do 04:03:443 (1,2) - 04:09:725 (1,2) - this. IMO the first is better since it shows a progression from 01:20:092 (1,2) - this section.
  27. 04:48:520 (8,9,10) - It's a little late for adding a new way of arranging 1/4 sliders.
  28. 04:53:389 (1) - might be better as a 1/4 repeat slider.
Lastly, I recommend you touch up on some sliders. A general rule of thumb is that all similar shapes should be copy+pasted i.e. 00:27:632 (3) - this should be the same as 01:10:982 (8) - this. They both provide the same function and aesthetic, so it's way cleaner to streamline them both into the same shape. I didn't go about checking every curved slider of the same curvature, but you get what I mean.
Also your map's drain isn't 5mins so you'd better do a full spread or change 04:54:096 (1) - this spinner into some slider art.
Ayzer
Hey, un mod
oui
00:05:642 - au début de ce moment, tu marques les temps forts par un spacing plus grand (00:05:642 (1) - 00:06:271 (1) - 00:06:899 (1) - ) mais celui-ci 00:07:527 (5) - est juste à côté du précedent, je trouve qu'on perd en intensité alors que c'est un temps fort.

00:14:752 - ici, je pense que tu devrais plus faire un rythme comme ça https://screendebg.s-ul.eu/FIo0KaPO (initialement c'est comme cela https://screendebg.s-ul.eu/exVoMqST), parce que la 2eme mesure est identique en terme de musicalité si ce n'est que le ton change. Ce rythme follow bien plus la musique, puisque les 2 premiers temps de la mesure, la guitare fait un "repeat", et la 2eme une montée, on peut donc emphasize ces éléments comme cela.

00:18:522 (1,2) - je sais que ces éléments en stackent d'autre, mais j'aurai mis une plus grande SV ici, ces 2 temps à la batterie me paraissent important, et marquent la transition de part. Ce n'est qu'une suggestion.

01:54:961 (1,2) - le son n'est pas le meme sur ces 2 sliders : sur le premier, il n'y a qu'un snare aux drums en 1/2, et sur le suivant, il y a 2 kicks en 1/4, les sliders ne sme semblent pas justifiés. Cependant si tu veux laisser tel quel, j'aurai mis le 2 en premier, afin de permettre un mouvement plus intuitif après le stream, et d'emphasize le down beat.

01:55:904 (2) - j'aurai placé ce slider beaucoup plus loin. Bien que la musique soit en 2/3 ici, ce sont des beats assez puissants et importants. Je trouve dommage que le déplacement soit quasi nul (quelque chose comme ça https://osu.ppy.sh/ss/9164743 j'ai juste ctrl h ctrl g, c'est placé à l'arrache.

03:02:814 (5) - Je ne comprend pas la shape de ce slider, c'est le seul moment où tu en utilises un comme cela.

03:10:039 (4,5,6,7,8,9,10,11,1) - est beaucoup plus espacé que 03:12:552 (4,5,6,7,8,9,10,11) - alors que ce sont les memes son. De plus, le stream est pas facile à prendre puisqu'est précedé par un jump soudain dans cette part.
Désolé pour la taille de ce mod je n'ai pas trouvé grand chose à dire. Cette map est super clean, elle est trop cool à jouer, bonne chance pour la suite ! :) :) :)
Topic Starter
Jean-Michel Jr

Mykaterasu wrote:

From The Queue
Editor Tips;
Hold Alt while the mouse is over the top timeline and mouse scroll up to zoom in. I already know that, but it was dezoomed for some reason last time I updated the map. Thanks anyway for the tip
APT
Overall this difficulty is clean, which is nice, but I think its design decisions are bit misplaced/misused in some areas. The map as a whole doesn't really signify its difficulty in its design choices. I think you need to take a more solid stand on difficulty elements other than streams and strengthen your use of those in equal measure.
Let's have a lookie then.
  1. 00:04:386 (1,2,3,4) - This doesn't really feel like an impactful set of sliders. Regardless of how they flow, the slider leniency nullifies their effect on rotation and they seem a bit lackluster/simple. If it were me, I'd make the slider feel what I'd describe as "heavy". Usually the most effective way of making a slider feel "heavy" is to have it point in the completely opposite direction of the next object, regardless of shape. Ok, changed this to try what you said
    I've used straight sliders in my example but any reasonably straight-ish slider works wonders. To recreate this example, I put;
    >00:04:386 (1) - 's slider end on 00:04:229 (4) - this position
    >00:04:700 (2) - 's slider end on 00:01:873 (2) - this position
    >00:05:014 (3) - 's slider head on 00:05:800 (2) - this position
    >00:05:328 (4) - 's slider head on 00:02:187 (3) - this position
  2. 00:05:642 (1,2,3,4,1,2,3,4) - Wouldn't these be much better suited as back-and-forths? Honestly, I think both ways are fine ; I thought about about having back & forths too at first, but I think having two sets of squares is fine too ; In addition, this first little square is much more easier to aim out of nowhere when the map is only starting, I think.
  3. 00:06:899 (1,2,3,4,5,6,7,8) - It feels very odd to move from geometric shapes to whatever this is. This is especially true since the spacing for these jumps don't really follow a logical spacing to important objects. 00:07:213 (3,4) - doesn't sound like it should be larger than 00:07:370 (4,5) - . Tried to tweak it a bit
  4. 00:07:998 (8,1,2,3,4,5,6,7,8,9) - Staying within the same/similar triangle as it expands isn't really interesting or depictive of any pattern found within the music. It should probably flow naturally away from the triangle you've made for yourself. Tried to change the jumps
  5. 00:10:354 (7,8,9,10) - I think this serves better as a repeating 1/4 slider. The distortion 00:10:040 (3,4,5,6) - here is good as it is but the rhythm found in 7-10 doesn't really create any contrast when you land 00:10:668 (1,2,3,4,5) - here, even if it is spaced differently. agreed I'll list a couple of other areas in which I strongly feel that 1/4 circles should be reduced to repeating sliders;
    >00:29:516 (8,9,10,11) - Agreed
    >00:48:679 (1,2,3,4) - Disagreed
    >01:09:726 (5,6,7,8) - Agreed
    >01:39:883 (5,6,7,8) - Agreed
    >02:56:532 (1,2,3,4) - Disagreed
    >04:22:448 (3,4,5,6) - Disagreed
    >04:22:919 (3,4,5,6) - Disagreed
    >While I'm here, I may aswell elaborate about the 2 main kiais and the solo. There is some really good nuggets of gameplay to be found in the stream sections. 01:44:281 (1,2,3,1,2,3,1,2,3) - These bits are a genuine blast to play. However I can't help but feel that the streams are a tad overdone. There is no reason not to have good chunks of this as 1/4 repeat sliders when the map would actually benefit from the contrast (most notably 01:41:453 (5,6,7,8,9,10,11,12) - 01:45:694 (1,2,3,4,5,6) - 01:46:951 (1,2,3,4,5,6) - etc...). I built the solos and kiais with the idea of streams never letting you rest, eventhough I did have to use some repeat sliders or else the map would have been almost unplayable. I focus on the pitch of the guitar to dictate the spacing, and put streams and repeat sliders based on intensity/length of the stream that's already going on. I don't think the parts you linked should be replaced by 1/4 repeats sliders, honestly.
  6. 00:14:124 (6,7,8,9) - You could mimic the guitar's rhythm more accurately here. (You're missing 00:14:202 - & 00:14:281 - ) But I'm not following the guitar here, I'm follwing drums, and I think this rhythm fits more
  7. The whole section from 00:14:752 - 00:18:522 - doesn't feel that clean. Remapped it I can mostly factor it due to;
    >00:14:752 (1,2,3,4,5,6,7,8) - The section is flowing counterclockwise, when it could possibly benefit from more linear motion as musically it's a very aggressive and distorted phrase.
    >1/4 slider movement like this doesn't appear in the map ever again & for a one-time theme it seems a bit overspaced.
    >1/4 slider overlaps like 00:14:909 (2,4,6,8) - this doesn't appear again either.
    >00:16:009 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - An almost identical phrase is mapped in a drastically different way to no effect in gameplay. This would be much better if it was a copy of whatever is in 00:14:752 (1,2,3,4,5,6,7,8) - here but with slightly higher spacing.
    >00:17:265 (1,2,3,4,5,6,7,8,9) - When the guitar comes in the objects are arranged completely differently again with a different type of slider flow to before. But it also sounds completely differently, so I think it's fine
  8. 00:18:522 (1,2) - In my opinion, I think sliders like this where the offbeats don't carry much and the snares act almost on their own, a more circular slider shape (more curvy) would be much better, but that's just me I guess. I think it's fine the way it is
  9. 00:19:778 (1,2,3,4,5) - This is too compact and therefore lacks vital spacing emphasis. yup
  10. 00:20:721 (5,3) - It doesn't seem like there's any rule/structure deciding whether or not you should be using straight or curved sliders here. Creating a plan on which sounds should have which slider shapes can leave a map with a very clean and reliable aesthetic. While this doesn't usually apply to 1/1 sliders or longer, it is very important for notable 3/4 and shorter sliders. But most of the time, When I build sliders inside of a pattern, I take care to build them with logic based on the sound it represents ; However, I don't apply to this to the entire map because slider variation is nice imo and helps making the map not boring to play... When I feel like some sliders should really have a clear and distinguishable pattern, I try to, but I don't think every slider in a 5 min map should always rely on another one... I don't want to only use curved sliders on kick and straight sliders on snares or the other way around, I try to choose which one to create on the feeling I get at this instant, gameplay-wise
    >To bring this point to the map as a whole, you have good use of sliders in some places (00:27:003 (6) - 00:27:632 (3) - ) which accurately represent the sounds in the music through their shape but in others you don't really create a consistent basis for your designs. 00:30:773 (8) - 00:35:799 (8) - are the exact same sound mapped as 3/4 sliders for accentuation, but using different shapes. When you have 1/2 sliders in a row it's ok to vary their shapes (00:43:653 (1,2,3,4) - ) but if you use a large variety of shapes in your variation (03:00:301 (5) - 03:00:615 (1) - 03:01:872 (1) - 03:02:814 (5) - 03:03:128 (1) - 03:04:071 (4) - ) then you don't leave any room to make shapes that "stand out" when you want to show something interesting in the music using your slider design. Therefore, it's generally seen as bad to have this much variation.
  11. 00:39:255 (1,2,3,4) - This would be much more visually appealing if the spacing between them was consistant. There isn't a fade effect or anything that would justify a decreasing spacing motif like this, so I'd keep them uniform. ok
  12. 00:43:024 (3) - The way this slider is shaped and angled similar to 00:42:396 (1,2) - these two makes the incoming rhythm 00:43:181 (4,5) - here fairly unexpected. True, fixed it
  13. 00:45:537 (1,2,3,4,1) - I would ctrl+g 00:45:537 (1,2) - these two, and ctrl+g 00:45:852 (3,4) - these two, so that 00:46:008 (4,1) - this becomes more comfortable. Yeah, it's better
  14. 00:47:893 (4,5,6) - could emulate the music way better as a 1/2 slider starting on 00:47:893 (4) - . I think it's fine the way it is, and it is mapped the same the first time it occurs in the music
  15. 00:58:731 (1) - Even though there is a sound after the barline, it's much cleaner to simply leave this as a circle. ok
  16. 00:59:988 (1,2,3,4,5) - 01:05:014 (1,2,3,4,5) - These should be similarly designed jump patterns. ok
  17. 01:03:443 (7,8,1) - Seems like an odd one-off to have such a wide angle here when you don't use them very often, dare I say at all. I use it there 00:32:344 (1,2,3,4,5,6,7,8,1) - as well, on the same set of sounds
  18. 01:54:961 (1) - There isn't a sound 01:55:040 - here. 01:54:961 (1,2) - This would be much more enjoyable as a 1/2 slider and a circle on the blue tick. Same happens 04:38:312 (1,2) - here. Agreed but I don't like this replacement, I tried a 3/4 slider instead
  19. 02:25:747 (3,4,5) - in a 6.4* difficulty, players can understand more interesting spacing techniques. Give them a little interest in this section. True
    > 02:27:631 (3,4,5,6,1) - Some more interest. etc...
  20. 02:37:145 - The BPM here should be something like 186.500 Soiunds better, will keep that for now
  21. 02:37:145 (1) - Make this a 1/1 reverse slider instead of a 2/1 slider. ok
  22. 02:37:998 (1,2,3,4,5,6,7,8) - These should be more passive. Starting off a new BPM with a stream without any passive objects is pretty cruel. Made this easier
  23. 02:58:102 - to 03:15:694 - This section is way too easy considering we're still in a solo/interlude. Comparing the difficulty of the streams on either side, to this whole section, it's just way too tame. The stacks severely underplay the kind of movement you should be putting in here. 03:18:207 - This short section is for less intense game-play. I don't think this section is too easy, but I will do remap it later anyway, thanks for pointing it out
  24. 03:17:422 (1) - The kicksliders in this section are practically nonsense. You have some sliders accenting on the melody (03:29:987 (1,2) - 03:31:558 (5) - 03:34:542 (1) - ) And others jumping into the melody (03:28:573 (5) - 03:30:458 (3) - 03:31:087 (5) - 03:32:971 (7) - 03:34:856 (2) - ) which is a massive no-no. Tried to fix it
  25. 03:57:788 (3) - This slider would be better as a 1/2 slider. Yes
  26. If you're going to do 04:08:469 (1,2) - 04:13:495 (1,2) - this, don't do 04:03:443 (1,2) - 04:09:725 (1,2) - this. IMO the first is better since it shows a progression from 01:20:092 (1,2) - this section. I don't really know about this, it still plays nicely and doesn't have major flaws, but it might be better for sure. Will wait to see if other people agree with you.
  27. 04:48:520 (8,9,10) - It's a little late for adding a new way of arranging 1/4 sliders. I think it's fine as they aren't completely out of the ordinary and fit the variation well
  28. 04:53:389 (1) - might be better as a 1/4 repeat slider.
Ok
Lastly, I recommend you touch up on some sliders. A general rule of thumb is that all similar shapes should be copy+pasted i.e. 00:27:632 (3) - this should be the same as 01:10:982 (8) - this. They both provide the same function and aesthetic, so it's way cleaner to streamline them both into the same shape. I didn't go about checking every curved slider of the same curvature, but you get what I mean. That's a lot of work to do to check if almost evey slider exists the same way somewhere else... And doing so would almost feel like a gimmick I don't want to do in this map. Perhaps I'll be rechecking sliders again sometime in the future, but maps don't really need to only have 6 or 7 1/2 sliders reused everytime, don't they ?
Also your map's drain isn't 5mins so you'd better do a full spread ahah veri funi or change 04:54:096 (1) - this spinner into some slider art. I don't recall spinner time being excluded from drain time... Might do a slider art later anyway because I like the idea, but I'm not sure if it is necessary at all.
Thanks for the wall of text the mod !

Ayzer wrote:

Hey, un mod
oui
00:05:642 - au début de ce moment, tu marques les temps forts par un spacing plus grand (00:05:642 (1) - 00:06:271 (1) - 00:06:899 (1) - ) mais celui-ci 00:07:527 (5) - est juste à côté du précedent, je trouve qu'on perd en intensité alors que c'est un temps fort. Ca a été fix avec le mod au dessus

00:14:752 - ici, je pense que tu devrais plus faire un rythme comme ça https://screendebg.s-ul.eu/FIo0KaPO (initialement c'est comme cela https://screendebg.s-ul.eu/exVoMqST), parce que la 2eme mesure est identique en terme de musicalité si ce n'est que le ton change. Ce rythme follow bien plus la musique, puisque les 2 premiers temps de la mesure, la guitare fait un "repeat", et la 2eme une montée, on peut donc emphasize ces éléments comme cela. Ca a pas été "fix" au dessus mais j'ai totalement changé la façon dont ça se jouait pour plus refléter le fait que ce soit deux fois la même chose, je garde ce que je viens de changer pour le moment

00:18:522 (1,2) - je sais que ces éléments en stackent d'autre, mais j'aurai mis une plus grande SV ici, ces 2 temps à la batterie me paraissent important, et marquent la transition de part. Ce n'est qu'une suggestion. Ok, j'ai mis 1.5

01:54:961 (1,2) - le son n'est pas le meme sur ces 2 sliders : sur le premier, il n'y a qu'un snare aux drums en 1/2, et sur le suivant, il y a 2 kicks en 1/4, les sliders ne sme semblent pas justifiés. Cependant si tu veux laisser tel quel, j'aurai mis le 2 en premier, afin de permettre un mouvement plus intuitif après le stream, et d'emphasize le down beat. J'ai changé avec le mod avant :L

01:55:904 (2) - j'aurai placé ce slider beaucoup plus loin. Bien que la musique soit en 2/3 ici, ce sont des beats assez puissants et importants. Je trouve dommage que le déplacement soit quasi nul (quelque chose comme ça https://osu.ppy.sh/ss/9164743 j'ai juste ctrl h ctrl g, c'est placé à l'arrache. Bof, je suis pas sûr... J'aime bien avoir peu de déplacement au début, pour bien faire comprendre que c'est du 1/3 sans difficulté, ainsi que pour bien accentuer sur 01:57:789 - 02:00:302 - qui devient de plus en plus intense. Si y a d'autres personnes qui pensent comme toi je changerai.

03:02:814 (5) - Je ne comprend pas la shape de ce slider, c'est le seul moment où tu en utilises un comme cela. A la base c'était sensé être le même que ceux d'avant avec un ptit truc vers la droite en plus pour signifier que c'est un 3/4, mais c'est juste nul. (de toute façon je vais changer cette part)

03:10:039 (4,5,6,7,8,9,10,11,1) - est beaucoup plus espacé que 03:12:552 (4,5,6,7,8,9,10,11) - alors que ce sont les memes son. De plus, le stream est pas facile à prendre puisqu'est précedé par un jump soudain dans cette part. Ca doit être une erreur de ma part, il me semblait pourtant les avoir fait avec le même spacing... Mais encore une fois, j'ai vais très probablement totalement refaire cette part,, donc je les changerai de façon clean à ce moment.
Désolé pour la taille de ce mod je n'ai pas trouvé grand chose à dire. Cette map est super clean, elle est trop cool à jouer, bonne chance pour la suite ! :) :) :) Merci beaucoup !
Merci pour le mod !
Chanyah
From queue - I love demetori so i'll give a couple of stars and wish the best luck getting this rank


  1. 01:02:815 (3) - this should have more distance considering the strong clap
  2. 01:52:763 (1,2,3,4,5,6,7,8) - this part of the stream would feel a bit better if it was curve more
  3. 01:54:019 (17) - move this more towards the left for better flow toward the next slider
  4. For this stream I think it be better to have 02:41:767 (1,2,3,4) - (4) have the same spacing as (1) (2) (3) and then start a NC here 02:42:081 (5) - and move it a bit down since it a little inconsistent as of this moment
ya that a bout it - just give a small mod to 1 of the maps I have available in the q since I can't find many issues due to I can't play the map :)

btw ya don't have to do sliderart since the spinner is perfectly fine (the website just don't count it as there) and is not gonna affect the ranking of this map since it is above 5 min but do what ya want
Topic Starter
Jean-Michel Jr

DJ Lucky wrote:

From queue - I love demetori so i'll give a couple of stars and wish the best luck getting this rank yo you were quick


  1. 01:02:815 (3) - this should have more distance considering the strong clap I don't think so, I always do a nice little pattern for these parts of the song, I want it to be this way...
  2. 01:52:763 (1,2,3,4,5,6,7,8) - this part of the stream would feel a bit better if it was curve more okay
  3. 01:54:019 (17) - move this more towards the left for better flow toward the next slider okay
  4. For this stream I think it be better to have 02:41:767 (1,2,3,4) - (4) have the same spacing as (1) (2) (3) and then start a NC here 02:42:081 (5) - and move it a bit down since it a little inconsistent as of this moment It kinda defeats the purpose to make lose momentum then make it quicker again, so I won't change spacing. I don't want to move it down either because cutstreams were meant to represent loud snares(or kicks I never know), and there is none at 02:41:767 (1) -
ya that a bout it - just give a small mod to 1 of the maps I have available in the q since I can't find many issues due to I can't play the map :) ok my dood

btw ya don't have to do sliderart since the spinner is perfectly fine (the website just don't count it as there) and is not gonna affect the ranking of this map since it is above 5 min but do what ya want Ah ok, thanks for the clarification, eventhough I guess I'll make one later, could do something cool since the outro is so long :)
Thanks for the mod !
sakebi
im just gonna pretend it didnt take me 15 days to get around to my modding queue cause im lazy

00:02:501 (1) - i feel like this would be better as a 1/8 slider that reverses once, but thats up to you
01:11:768 (4,5,6) - shouldn't overlap with 01:11:218 (9,1)
01:16:794 (4,5,6) - same here
02:00:302 (1) - head's hitsound is too quiet even for the song's sharp volume change. i suggest having just the sliderhead at like 45-50% volume so it's not so loud that it doesn't fit the music, but also not quiet enough to throw off the player
03:35:013 (6,10) - new combos here

amazing map :)
Topic Starter
Jean-Michel Jr

lilligantEX wrote:

im just gonna pretend it didnt take me 15 days to get around to my modding queue cause im lazy dw, I'm already happy that you checked it out

00:02:501 (1) - i feel like this would be better as a 1/8 slider that reverses once, but thats up to you I don't really hear sounds on 1/8 ticks,
but I put a 1/4 repeat slider to follow your idea

01:11:768 (4,5,6) - shouldn't overlap with 01:11:218 (9,1) I don't see why, as my overlaps are consistent with these parts 01:11:297 - to 01:12:396 - and 01:16:323 - to 01:17:422 -
01:16:794 (4,5,6) - same here ^
02:00:302 (1) - head's hitsound is too quiet even for the song's sharp volume change. i suggest having just the sliderhead at like 45-50% volume so it's not so loud that it doesn't fit the music, but also not quiet enough to throw off the player ok, put the sliderhead to 30% volume for now
03:35:013 (6,10) - new combos here yes

amazing map :) Thanks !
Thanks for the mod !
mulraf
o/ from my queue

General:
______________________________________________________________

- Disable widescreen support in the song setup > design tab. This is only needed if you have a storyboard.
- There are many weird NC's here imho. Take this quick guide by monstrata:

monstrata wrote:

NC (New Combo) Pattern Issues
This is a general issue. Once you've mastered how to do NC's, you'll know them for life!
NC's should be placed on the downbeat because that is the start of a new measure in a song. Lets look at the timeline: The large white ticks are the downbeats. Always try to have a New combo there. For easier difficulties, you may choose to NC every second downbeat, but make sure your pattern is consistent! If you NC every downbeat, don't randomly switch to every two downbeats. Only do so if the music shifts (for example, during a calm section or a slow-down).



Essentially, you want every downbeat to be the beginning of a New Combo, as such:



Another reason to NC may be because you are using a different slider-velocity.
NC'ing the slider gives the player a better visual cue that the slider may be faster, or slower, and because of your NC, they will have more time to prepare.
Of course there's some situations where you can argue about it but 01:39:255 (2) - that whole stream. wat?
- 02:43:024 (1) - I don't know it that song part is really fitting for kiai.

Apollo Hoax Theory:
______________________________________________________________

- 00:32:815 (4,5) -, 00:33:443 (9,1) - and 00:32:815 (4,5) - make it a triplet, there's a sound in between too :x best heard at 50% speed.
- 00:43:653 (1,2,3,4) - i think this could be a cool spot for sv changes. like make the first slider the fastest and then go slower and slower :?
- 01:16:009 (8) - make it a slider with a sharp angle like 01:00:930 (6) - 01:05:956 (6) - and 01:10:982 (8) - ?

really, really nice map. sorry for keeping this so short but as a novice modder i couldn't find that many things wrong with it :3
Topic Starter
Jean-Michel Jr
Sorry I took such a long time replying :(

mulraf wrote:

o/ from my queue

General:
______________________________________________________________

- Disable widescreen support in the song setup > design tab. This is only needed if you have a storyboard. Yes, thank you
- There are many weird NC's here imho. Take this quick guide by monstrata:

monstrata wrote:

NC (New Combo) Pattern Issues
This is a general issue. Once you've mastered how to do NC's, you'll know them for life!
NC's should be placed on the downbeat because that is the start of a new measure in a song. Lets look at the timeline: The large white ticks are the downbeats. Always try to have a New combo there. For easier difficulties, you may choose to NC every second downbeat, but make sure your pattern is consistent! If you NC every downbeat, don't randomly switch to every two downbeats. Only do so if the music shifts (for example, during a calm section or a slow-down).



Essentially, you want every downbeat to be the beginning of a New Combo, as such:



Another reason to NC may be because you are using a different slider-velocity.
NC'ing the slider gives the player a better visual cue that the slider may be faster, or slower, and because of your NC, they will have more time to prepare.
Of course there's some situations where you can argue about it but 01:39:255 (2) - that whole stream. wat?
.
Removed a lot of unnecessary NCs, while keeping the ones in kiais that I like because they announce flow speed changes

- 02:43:024 (1) - I don't know it that song part is really fitting for kiai. I think it does, but I might rethink it if other people agree.

Apollo Hoax Theory:
______________________________________________________________

- 00:32:815 (4,5) -, 00:33:443 (9,1) - and 00:32:815 (4,5) - make it a triplet, there's a sound in between too :x best heard at 50% speed. I heard them, but I chose not to map them here and there 01:12:553 - to focus on the main guitar at this moment
- 00:43:653 (1,2,3,4) - i think this could be a cool spot for sv changes. like make the first slider the fastest and then go slower and slower :? Yeah, it was boring as it was.
- 01:16:009 (8) - make it a slider with a sharp angle like 01:00:930 (6) - 01:05:956 (6) - and 01:10:982 (8) - ? Done

really, really nice map. sorry for keeping this so short but as a novice modder i couldn't find that many things wrong with it :3
Thanks for the mod ! :)
ASPIRIN

hello there



the mod
[Apollo Hoax Theory]

00:08:705 (5) - I don't hear here something

01:02:658 (2,5,8) - overlap

01:28:260 (3,4,5) - too sharp direction change


02:39:175 (10,1) - strange spacing

02:42:945 (16,1,2) - Too sharp
03:16:871 (16,1,2) - ^

03:19:149 (1) - Speed of this slider is breaking dynamics in this moment on my opinion
03:21:662 (1) - ^

03:43:338 - since here you can insert 4 break times

04:05:013 (3,6) - broken flow


04:52:054 (8,1) - i think here should be spacing like 04:51:976 (7,8)

Cool song! Good luck!
Topic Starter
Jean-Michel Jr

ASPIRIN wrote:

hello there



the mod
[Apollo Hoax Theory]

00:08:705 (5) - I don't hear here something I do, guitar on red + blue ticks, drums on white tick

01:02:658 (2,5,8) - overlap ? They are stacked

01:28:260 (3,4,5) - too sharp direction change Tried to fix this and other similar cases


02:39:175 (10,1) - strange spacing Fixed it

02:42:945 (16,1,2) - Too sharp Tried to fix it
03:16:871 (16,1,2) - ^ Disagree on this one, it keeps the same circular movement, I think it's fine

03:19:149 (1) - Speed of this slider is breaking dynamics in this moment on my opinion This part isn't too hard, and slower sliders (but not that much) puts the focus on the distortion of the guitar, and I don't think it ruins gameplay. Will keep like that for now
03:21:662 (1) - ^

03:43:338 - since here you can insert 4 break times I don't want to do a full spread pls, HP is low enough to survive without breaks I think.

04:05:013 (3,6) - broken flow Tried to fix this and other similar cases


04:52:054 (8,1) - i think here should be spacing like 04:51:976 (7,8) It would break the idea of having a progressively more spaced stream,
and I wanted 04:50:876 (9,10,11,12,13,14,15,16,1) - spacing to be like 04:51:505 (1,2,3,4,5,6,7,8,1) -

Cool song! Good luck!
Thanks for the mod !
pomroz
hi, quite useless mod imo but still

00:04:386 (1,2,3,4) - i think it could be better if these slider were all 4 symmetrical maybe ?
00:06:271 (5) - maybe NC here to avoid misleading the player, it's up to you
00:08:626 (4,5,6) - the guitar sound here is quite higher than the others so this triplet could be a bit further maybe
00:14:752 (1) - maybe this could do a blanket with this 00:14:438 (7) - as it is already almost one
00:46:166 (1,2,3,4,5,6,7,8) - why restarting to have little spacing and increasing it after ? it seems that from here 00:44:909 - to here 00:47:265 - the rythm is continuously increasing nah ? i may be wrong
00:55:590 (9) - and 00:56:846 (9) - NC ? to show the spacing variation into the stream
01:02:187 (6,7) - maybe it could be better to change it to a slider that is the same as 01:01:558 (3) - but ctrl+g'ed, but it's just my personal opinion
01:00:930 (6,3) - i think the blanked between those two sliders is not very good
02:02:186 (5,6) - the gap between those two sliders look a bit to short, maybe move the (6) so that its reverse arrow is stacked with 02:01:872 (4) -
from here 03:23:233 - to here 03:24:961 - it would have been interesting to map the guitar sounds instead of the drums but it's up to you

idk if it was helpful or even useful but it's my first mod so i think it's ok if it is a low quality one lol
good luck and good map, it was pleasant to play!
Topic Starter
Jean-Michel Jr

Pomroz wrote:

hi, quite useless mod imo but still ça fait toujours plaiz, ça ira mieux si t'en fais plus, et c'est pas inutile, tkt

00:04:386 (1,2,3,4) - i think it could be better if these slider were all 4 symmetrical maybe ? I don't understand what you mean (and it looks fine to me anyway)
00:06:271 (5) - maybe NC here to avoid misleading the player, it's up to you There was a NC on this up until 2 days ago, but I decided to remove it because it didn't add much to the map, and it should be readable without it because of circular flow
00:08:626 (4,5,6) - the guitar sound here is quite higher than the others so this triplet could be a bit further maybe Higher spacing now
00:14:752 (1) - maybe this could do a blanket with this 00:14:438 (7) - as it is already almost one Why not
00:46:166 (1,2,3,4,5,6,7,8) - why restarting to have little spacing and increasing it after ? it seems that from here 00:44:909 - to here 00:47:265 - the rythm is continuously increasing nah ? i may be wrong Pitch is a bit lower at this point, so I prefer to reduce spacing a bit (+ not making the jumps completely overdone)
00:55:590 (9) - and 00:56:846 (9) - NC ? to show the spacing variation into the streamSame as before, was a NC until not too long ago.
Don't think it adds much here (compared to the streams in the kiai) so I will leave it like that for now

01:02:187 (6,7) - maybe it could be better to change it to a slider that is the same as 01:01:558 (3) - but ctrl+g'ed, but it's just my personal opinion I want 01:02:344 - to be clickable since it's a strong guitar sound
01:00:930 (6,3) - i think the blanked between those two sliders is not very good Shoudl be better now
02:02:186 (5,6) - the gap between those two sliders look a bit to short, maybe move the (6) so that its reverse arrow is stacked with 02:01:872 (4) - I think it's fine like that
from here 03:23:233 - to here 03:24:961 - it would have been interesting to map the guitar sounds instead of the drums but it's up to you Wanted to do that at first, but guitar's rhythm is pretty horrible at this point, and this part isn't supposed to be hard to play, so I went with the drums instead.

idk if it was helpful or even useful but it's my first mod so i think it's ok if it is a low quality one lol c'est cool tkt
good luck and good map, it was pleasant to play!
Merci pour le mod !
blobdash
Salut!


  1. Truc que je comprend pas sur le timing : https://i.imgur.com/F6nOdN3.png
    Le 95.5 est un BPM de moitié, mais dans ce cas pourquoi pendant le changement du timing tu met pas ceux entourés en rouge de moitié aussi?
    C'était peut être plus facile pour timer, mais avec les changements d'SV que ca implique c'est chiant (evidement la t'as du mettre des points d'sv a 0.3 et tout)
    Prochaine fois que tu time pense y xd
  2. Truc global sur ta map :
    Les streams sont sympas, mais des fois je ne comprend pas du tout la logique des sliders. Genre :
    03:31:087 (5) - A des moments c'est le clap
    03:31:401 (3) - a des moments ca l'est pas
    enfin voila ca me parait bizarre
  3. 02:44:594 (2,5) - Tu pourrais les stacks pour eviter que ca soit trop près entre 02:46:479 (5,3) -
  4. 02:48:364 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - J'aurais plus fait ca https://i.imgur.com/0FYTcra.jpg (le 10 est a 1.1 et je rotate le reste pour garder le stack sur la fin du stream)
  5. 02:49:935 (3) - fais le blanket avec le stream si tu fait les modifs au stream
  6. Ca serait cool que tu mappe la guitare avec des sliders lents de 03:43:338 - à 03:53:390 -
  7. 04:03:443 (1,3) - Un tout petit peu off
  8. 04:03:443 (1,3) - ^
  9. 04:46:399 (9,1) - spacing?
  10. 04:48:363 (7,8,9,10) - ^ , pourquoi 8-10 différent de 7-9
  11. 04:49:934 (9,1,2,3,4,5,6) - blanket?
  12. 04:54:096 (1) - vers la fin du spinner, ca serait cool de baisser le volume progressivement sur 2 downbeats. (a partir de 05:01:557)
Voila! Ma map (par contre j'ai pas encore fini deux trois trucs en dehors de la map avec le colorhaxing et la vidéo alors voila xd)
- titan
hi, m4m from my queue (really sorry for the huge delay)
SPOILER
this map plays really well and i can't really find many issues but here we go
00:58:770 - drum sound here that i feel should be mapped (1/8 i think)
02:00:302 - timing at this part feels kinda off and idk what it is that makes it seem like that (guitar stuff feels a few ms early, drum stuff feels a few ms late ?) only mentioning this because when i played through this part i got a bunch of 100s
04:53:389 (5) - this should have 2 reverse arrows and be 1/6 i think

ok that's all i could find, since the mod was super short (and late) you can have a ticket for another mod i guess (just forum pm me when you have a map you want me to mod. just so you know the easier the map the better i'll be at modding it.)
cool map and good luck!
Topic Starter
Jean-Michel Jr

FruityEnLoops wrote:

Salut!


  1. Truc que je comprend pas sur le timing : https://i.imgur.com/F6nOdN3.png
    Le 95.5 est un BPM de moitié, mais dans ce cas pourquoi pendant le changement du timing tu met pas ceux entourés en rouge de moitié aussi?
    C'était peut être plus facile pour timer, mais avec les changements d'SV que ca implique c'est chiant (evidement la t'as du mettre des points d'sv a 0.3 et tout)
    Prochaine fois que tu time pense y xd
    J'avais réduit le bpm par deux sur la part d'avant et j'avais oublié ces parts, merci de le remarquer
  2. Truc global sur ta map :
    Les streams sont sympas, mais des fois je ne comprend pas du tout la logique des sliders. Genre :
    03:31:087 (5) - A des moments c'est le clap
    03:31:401 (3) - a des moments ca l'est pas
    enfin voila ca me parait bizarre
    Dans ce cas là, c'est fait en sorte que le début de chaque stream (ou coupure) est sur une note plus haute de la guitare. (mais jvais ptet remap quand même, à voir
  3. 02:44:594 (2,5) - Tu pourrais les stacks pour eviter que ca soit trop près entre 02:46:479 (5,3) - ça détruirait la shape, ainsi que le spacing qui va avec ; Et je pense pas que y ait un problème, le stream est à la fois proche de 02:46:008 (2) - et 02:46:479 (5) -
  4. 02:48:364 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - J'aurais plus fait ca https://i.imgur.com/0FYTcra.jpg (le 10 est a 1.1 et je rotate le reste pour garder le stack sur la fin du stream) C'était bof donc j'ai changé en entier
  5. 02:49:935 (3) - fais le blanket avec le stream si tu fait les modifs au stream
  6. Ca serait cool que tu mappe la guitare avec des sliders lents de 03:43:338 - à 03:53:390 - Je pense que de simples cercles sur les drums fit mieux
  7. 04:03:443 (1,3) - Un tout petit peu off awi
  8. 04:03:443 (1,3) - ^
  9. 04:46:399 (9,1) - spacing? bof, le son fort sort vraiment du reste
  10. 04:48:363 (7,8,9,10) - ^ , pourquoi 8-10 différent de 7-9 C'est groupé comme ça 04:47:735 (1,4,7) - 04:48:520 (8,9,10) -
  11. 04:49:934 (9,1,2,3,4,5,6) - blanket? Je pense pas que ce soit important
  12. 04:54:096 (1) - vers la fin du spinner, ca serait cool de baisser le volume progressivement sur 2 downbeats. (a partir de 05:01:557) Yep,
    merci
Voila! Ma map (par contre j'ai pas encore fini deux trois trucs en dehors de la map avec le colorhaxing et la vidéo alors voila xd)
Merci pour le mod, je mod back dès que possible

- titan wrote:

hi, m4m from my queue (really sorry for the huge delay)
SPOILER
this map plays really well and i can't really find many issues but here we go
00:58:770 - drum sound here that i feel should be mapped (1/8 i think) It was mapped before, but removed because it didn't really matter,
and it's cleaner like that

02:00:302 - timing at this part feels kinda off and idk what it is that makes it seem like that (guitar stuff feels a few ms early, drum stuff feels a few ms late ?) only mentioning this because when i played through this part i got a bunch of 100s ? I think that was a problem on your end
04:53:389 (5) - this should have 2 reverse arrows and be 1/6 i think After relistening to it, I think it's more a 1/8 reverse

ok that's all i could find, since the mod was super short (and late) you can have a ticket for another mod i guess (just forum pm me when you have a map you want me to mod. just so you know the easier the map the better i'll be at modding it.) Alright, maybe I'll remember that
cool map and good luck!
Thanks for the mod !
jeanbernard8865
This bg is actually creeping me out wtf

box
  1. clownpiece.png is unused

  2. 00:19:150 (3,4,5,6,7,8,9,10) - could be moved a bit to the left because as of now the gap at 00:19:699 (10,1) - is fairly obvious. while its perfectly acceptable to do slight adjustments for the sake of structure, this one is too visible imo

  3. 00:27:632 (3,6) - while the red anchors here are perfectly fine on their own, they sort of take away the uniqueness of 00:27:003 (6) - which is a shame because of how the guitar stands out there

  4. 00:56:218 (1) - not a fan of this turn because it barely puts emphasis ; it almost plays like theres nothing, really

  5. 04:45:536 (1,1) - this overlap kinda stands out to me given your usual cleanness of style

  6. 04:54:018 (1) - are you sure the shape isnt gonna cause confusion ? i mean, i was rather confused as to which way it went when i first saw it

Goodluck !
Topic Starter
Jean-Michel Jr

AyanokoRin wrote:

This bg is actually creeping me out wtf I love it

box
  1. clownpiece.png is unused Oops

  2. 00:19:150 (3,4,5,6,7,8,9,10) - could be moved a bit to the left because as of now the gap at 00:19:699 (10,1) - is fairly obvious. while its perfectly acceptable to do slight adjustments for the sake of structure, this one is too visible imo This was initially done on purpose, but it's true that ut makes little sense when looking at the rest of the map

  3. 00:27:632 (3,6) - while the red anchors here are perfectly fine on their own, they sort of take away the uniqueness of 00:27:003 (6) - which is a shame because of how the guitar stands out there True. Removed red anchors.

  4. 00:56:218 (1) - not a fan of this turn because it barely puts emphasis ; it almost plays like theres nothing, really I think it's fine as it is ;
    the melody just loops itself with a bit more intensity, represented through spacing that's just a bit larger. The sharp angle is a great way, imo, to do that.


  5. 04:45:536 (1,1) - this overlap kinda stands out to me given your usual cleanness of style Stacked the sliders

  6. 04:54:018 (1) - are you sure the shape isnt gonna cause confusion ? i mean, i was rather confused as to which way it went when i first saw it Changed it a bit to avoid confusion

Goodluck !
Thanks for the mod !
Realazy
[General]

source should be 東方紺珠伝 ~ Legacy of Lunatic Kingdom.
could add more relevant tags such as
Touhou Kanjuden 東方Project th15 LoLK ZUN Stage 5

[the diff]

00:08:783 (6,8,1) - you could've aligned those in a way closer to 00:08:155 (1,3,9) -, would also raise the spacing to give a smoother transition into the next pattern

00:19:778 - this part feels weird as you're trying to follow too many instruments at once and it sounds pretty messy, an idea would be to follow the guitar melody as it's dense enough to be followed exclusively, something like this would work pretty well in that regard. switching to the drums when the guitar is playing long notes is fine, but be careful not to overdo it when the guitar comes back up, kinda how 00:21:977 (6) - would work better as 2 circles to show a difference in the song, just like what you did at 00:24:490 (6,7) -
in terms of hitsounding, adding a whistle every 2/1 tick isn't the best choice as you're adding whistles to sounds that don't need them, if anything you should rather add a whistle when there's a high pitched guitar note, consider doing the following:
00:20:092 (2) - whistle on head
00:20:721 (5) - whistle on head
00:21:663 (4) - remove whistle
00:22:763 (4,5) - remove whistle on 5 and add it on 4
00:23:234 (7) - whistle
etc.
these suggestions can actually apply pretty regularly in the map, your drum hitsounds are fine but i suggest you go over some whistles because using more complex hitsounding patterns would sound a lot better.


00:29:831 - hitsounds here work better because of the second guitar, but you could still apply a few changes like the one at 00:22:763 (4,5) -
00:32:893 - missing note? i assume you're following the lead guitar here but it can be confusing to mix them both, since you started mapping all the triples from the second guitar, why stop there?
00:37:920 - ^
00:43:024 (3,4) - personal preference but i think adding more spacing between the kickslider and the stream could improve readability and play a tad better
00:48:679 - that's a surprisingly long combo considering your combos don't usually go over 9 notes, consider adding some NCs to 00:49:307 (8) - and 00:49:621 (11) - ?
00:55:590 (9,9) - might be a good idea to add NCs on those to indicate the changes in spacing, same at 02:42:395 (9) -
00:58:731 (1) - could turn this into a 1/6 slider because there's a snare at 00:58:783 -
01:02:658 (2,3,5,6) - no stacks?
01:04:228 (2,3,4,5,6) - mind making this a proper star? i think it'd look much cleaner even though spacing may suffer a bit
01:07:213 (6,7) - how about turning those into kicksliders for the short guitar notes?
01:09:098 (5,9) - again, could add NCs to make a shorter combo and to indicate higher spacing

01:41:139 - i don't get why there's such a large contrast in spacing between this stream and 01:42:710 - as the guitar pitch isn't changing much, and you seem to base your spacing on guitar pitch, same for 01:51:192 - and 01:52:763 -
01:42:082 (1) - here however a NC is unnecessary because you're using NCs and spacing/direction changes based on guitar notes, there's no guitar note on this
01:47:736 (1,2) - i think swapping this rhythm with 01:48:365 (1,2,3,4,5,6,7,8) - would be better as you'd use a higher density when the guitar is at its strongest point, and use something easier to play when the guitar is quieter
these also apply to 04:23:547 -

02:00:302 - different sampleset and volume values, might want to fix
02:59:359 (1,2,3,4,5) - i don't mind this kind of patterns usually but this plays very differently from the rest of that section, you use very sharp angles and harder flow to manage which puts emphasis on this when it's not required as the song still does the same thing over and over again, you could probably ctrl+g 02:59:830 (3) - to keep playability more consistent in that section
03:04:385 (1,2,3,4,5) - why use a different rhythm than 03:03:128 (1,2,3,4) - ? the song uses that previous rhythm twice in a row, and i personally think that it sounded great here, so why use different rhythm?
03:28:259 - your use of kicksliders here feels very inconsistent and random, i suggest you go over that part and either use kicksliders all the way or no kicksliders, maybe using this rhythm repeatedly until 03:37:055 (1) - would work pretty well with how the guitar is playing?
04:18:521 - why end the kiai here? the song is still going pretty strong, maybe ending it on 04:22:291 - would fit better with the lower spaced stream and the lead guitar is getting quieter
04:54:018 (1) - murica

good luck!
Topic Starter
Jean-Michel Jr

Realazy wrote:

[General]

source should be 東方紺珠伝 ~ Legacy of Lunatic Kingdom. i am veri gud metadataer
could add more relevant tags such as
Touhou Kanjuden 東方Project th15 LoLK ZUN Stage 5
Thanks

[the diff]

00:08:783 (6,8,1) - you could've aligned those in a way closer to 00:08:155 (1,3,9) -, would also raise the spacing to give a smoother transition into the next pattern Yes

00:19:778 - this part feels weird as you're trying to follow too many instruments at once and it sounds pretty messy, an idea would be to follow the guitar melody as it's dense enough to be followed exclusively, something like this would work pretty well in that regard. switching to the drums when the guitar is playing long notes is fine, but be careful not to overdo it when the guitar comes back up, kinda how 00:21:977 (6) - would work better as 2 circles to show a difference in the song, just like what you did at 00:24:490 (6,7) - Changed some stuff
in terms of hitsounding, adding a whistle every 2/1 tick isn't the best choice as you're adding whistles to sounds that don't need them, if anything you should rather add a whistle when there's a high pitched guitar note, consider doing the following:
00:20:092 (2) - whistle on head
00:20:721 (5) - whistle on head
00:21:663 (4) - remove whistle
00:22:763 (4,5) - remove whistle on 5 and add it on 4
00:23:234 (7) - whistle
etc.
these suggestions can actually apply pretty regularly in the map, your drum hitsounds are fine but i suggest you go over some whistles because using more complex hitsounding patterns would sound a lot better. Gonna check everything, thanks


00:29:831 - hitsounds here work better because of the second guitar, but you could still apply a few changes like the one at 00:22:763 (4,5) -
00:32:893 - missing note? i assume you're following the lead guitar here but it can be confusing to mix them both, since you started mapping all the triples from the second guitar, why stop there? The main guitar plays what I think is the most remarkable part of the original song, so it just didn't feel right for me to put additional notes to the 3 notes patterns. Will change it if that's a bigger issue than I expected though
00:37:920 - ^ The second guitar is barely audible here, I think it's better to just focus on the main one
00:43:024 (3,4) - personal preference but i think adding more spacing between the kickslider and the stream could improve readability and play a tad better agreed
00:48:679 - that's a surprisingly long combo considering your combos don't usually go over 9 notes, consider adding some NCs to 00:49:307 (8) - and 00:49:621 (11) - ? Alright
00:55:590 (9,9) - might be a good idea to add NCs on those to indicate the changes in spacing There had been NCs but I removed them because I wasn't sure if they were of any use after all, but I'll put them again, for that reason, same at 02:42:395 (9) - This stream's spacing doesn't change abruptly, its spacing changes constantly, so I don't think I can really separate it with a NC
00:58:731 (1) - could turn this into a 1/6 slider because there's a snare at 00:58:783 - I swear it's the last time I change this
01:02:658 (2,3,5,6) - no stacks? Did them here 01:12:553 - , so this is like 00:32:344 -
01:04:228 (2,3,4,5,6) - mind making this a proper star? i think it'd look much cleaner even though spacing may suffer a bit Tried a star,
I think it's better like that, doesn't look too bad either.

01:07:213 (6,7) - how about turning those into kicksliders for the short guitar notes? Why not
01:09:098 (5,9) - again, could add NCs to make a shorter combo and to indicate higher spacing yes

01:41:139 - i don't get why there's such a large contrast in spacing between this stream and 01:42:710 - as the guitar pitch isn't changing much, and you seem to base your spacing on guitar pitch, same for 01:51:192 - and 01:52:763 - I didn't want spacing to be super high on the streams after the reverse as I didn't think it would fit to have the same difficulty as the streams that are build up from previous shorter streams, but it's true that it's better to higher spacing a bit to be coherent
01:42:082 (1) - here however a NC is unnecessary because you're using NCs and spacing/direction changes based on guitar notes, there's no guitar note on this yes
01:47:736 (1,2) - i think swapping this rhythm with 01:48:365 (1,2,3,4,5,6,7,8) - would be better as you'd use a higher density when the guitar is at its strongest point, and use something easier to play when the guitar is quieter yes
these also apply to 04:23:547 - yes

02:00:302 - different sampleset and volume values, might want to fix fixed sampleset, but volume is meant to introduce the slow part progressively, in order to not disorientate the player. Might change later anyway tho
02:59:359 (1,2,3,4,5) - i don't mind this kind of patterns usually but this plays very differently from the rest of that section, you use very sharp angles and harder flow to manage which puts emphasis on this when it's not required as the song still does the same thing over and over again, you could probably ctrl+g 02:59:830 (3) - to keep playability more consistent in that section Ctrl+Ged
03:04:385 (1,2,3,4,5) - why use a different rhythm than 03:03:128 (1,2,3,4) - ? the song uses that previous rhythm twice in a row, and i personally think that it sounded great here, so why use different rhythm? fixed
03:28:259 - your use of kicksliders here feels very inconsistent and random, i suggest you go over that part and either use kicksliders all the way or no kicksliders, maybe using this rhythm repeatedly until 03:37:055 (1) - would work pretty well with how the guitar is playing? Remapped the whole thing
04:18:521 - why end the kiai here? the song is still going pretty strong, maybe ending it on 04:22:291 - would fit better with the lower spaced stream and the lead guitar is getting quieter k
04:54:018 (1) - murica fk ye

good luck!
Thanks for the (big) mod !
Nikakis
I couldn't find anything to point out, perfect flow, perfect presentation of the song, just perfect.Gl!

take a kudo :3
Topic Starter
Jean-Michel Jr

Nikakis wrote:

I couldn't find anything to point out, perfect flow, perfect presentation of the song, just perfect.Gl!

take a kudo :3
That's pretty kind of you, thanks !
TheKingHenry
Hello mod from my queue~
Apollo Hoax Theory
  1. BG looks like me couple days back when i had 40 degrees fever EDIT: I mean, it's cool and all, just saying lol
  2. 02:00:302 - what's the point of this 95,5 timing point when 191 3/4 would cover it better? You can just tune the SVs with green points if that has anything to do with it. Also then time the rit. at 02:34:228 - with similarly higher bpm points (basically if it's fairly easy it's going to be one point per measure for those bpms but maybe it will require more than that. Anyways not hard job considering you have it already timed in some format)
  3. 02:43:024 - should be 3/4 timing point here, all the way until 02:58:102 - where it switches back to 4/4
  4. 00:19:150 (3,4,5,6,7,8,9,10,1) - kinda lacking in spacing compared to for example how 00:16:009 (1,2,3,4,5,6,7,8) is mapped while the snares are fairly strong (comparing to kicksliders is kinda meh though)
  5. 00:20:721 (6) - silence (or make very quiet) prolonged sliderend that don't actually contain a sound in the music
  6. 00:29:831 (1,4,5,6) - doesn't work, it'd be better if 00:29:831 (1,4) - were stacked instead of 00:29:831 (1,6) - but tbh you could do here so that you do one manually spaced /smth like 0,1x maybe) stack of 4, 1 of which is 00:29:831 (1) - and 3 00:30:302 (4,5,6) - ; or just mess with the current like I said so it looks better
  7. 00:58:731 (1,2,3) - if ya wanna stack these, make the spacing match with the length of 00:58:731 (1) - ; otherwise, some other alternative is going to look better
  8. 01:35:171 (1,2) - not really good way of mapping the guitar rhythm but tbh since drums have 1/2 this is fairly good combination
  9. 01:44:281 (1,2,3,1,2,3,1,2,3) - how these are positioned wouldn't it make sense for 01:45:223 (1) - to start from somewhere else than downwards like that. That being said it's fine, just wondering
  10. 01:55:276 (1) - this is basically what I meant earlier with the guitar parts, now the drums are at it too (and thus the guitars are actually on time with the large triplets as well instead of going 3/4 rhythms lol). Fairly good way of doing it here, going from sliders to using circles so player knows what he's supposed to do.
  11. 02:28:574 (1,2) - maybe space out little more? See compare 02:13:495 (1,2,3) - (as in so it's not as if build-up spaced out version of that but rather actually has the 1/1 gap. Alternatively put the gap on the one before and anti-spacing the one with the 1/1 gap)
  12. 03:22:919 (5,3) - fix stack
  13. 03:37:683 (1,2,3,4,5,6,7,8) - while the actual pitch goes down until right before 03:38:312 (1) - I'd still make this so that the spacing increases until it (unless you wanna do more smaller fluctuations which I don't recommend for such short span of time) because the phrasing goes upwards so it feels wrong to have the spacing go down towards the end of the stream. So I'd tune smth like 03:37:604 (8,1,2,3,4) - down little and increase the spacing 03:37:997 (5,6,7,8) - to little more than what the tuned down version of the previous is. Or just smth like increasing spacing of 03:38:155 (7,8) - clearly and highest spacing of all stream between 03:38:233 (8,1) - or smth, up to ya
  14. 03:40:825 - Just suggestion but I think it'd be cool to map that fairly constant guitar 1/3 tilulii (sliders of 2 would fit that due how there's only 2 sounds for example)
  15. 04:23:547 - boi gotta say this 1/4 in the song sounds thick af
Good luck!
Topic Starter
Jean-Michel Jr

TheKingHenry wrote:

Apollo Hoax Theory
  1. BG looks like me couple days back when i had 40 degrees fever EDIT: I mean, it's cool and all, just saying lol it looks like me whenver I'm thinking about my life choices
  2. 02:00:302 - what's the point of this 95,5 timing point when 191 3/4 would cover it better? You can just tune the SVs with green points if that has anything to do with it. Also then time the rit. at 02:34:228 - with similarly higher bpm points (basically if it's fairly easy it's going to be one point per measure for those bpms but maybe it will require more than that. Anyways not hard job considering you have it already timed in some format) I honestly think there's no problem with how it is right now, since it accurately shows that the song got way slower. Additionally, it can help a player anticipate slow patterns,
    since the slow part will be announced in the song selection
  3. 02:43:024 - should be 3/4 timing point here, all the way until 02:58:102 - where it switches back to 4/4 Nice catch
  4. 00:19:150 (3,4,5,6,7,8,9,10,1) - kinda lacking in spacing compared to for example how 00:16:009 (1,2,3,4,5,6,7,8) is mapped while the snares are fairly strong (comparing to kicksliders is kinda meh though) I think it's fine as it is, compared to the other streams of the map
  5. 00:20:721 (6) - silence (or make very quiet) prolonged sliderend that don't actually contain a sound in the music Fixed
  6. 00:29:831 (1,4,5,6) - doesn't work, it'd be better if 00:29:831 (1,4) - were stacked instead of 00:29:831 (1,6) - but tbh you could do here so that you do one manually spaced /smth like 0,1x maybe) stack of 4, 1 of which is 00:29:831 (1) - and 3 00:30:302 (4,5,6) - ; or just mess with the current like I said so it looks better stacked 1 and 4
  7. 00:58:731 (1,2,3) - if ya wanna stack these, make the spacing match with the length of 00:58:731 (1) - ; otherwise, some other alternative is going to look better matched spacing
  8. 01:35:171 (1,2) - not really good way of mapping the guitar rhythm but tbh since drums have 1/2 this is fairly good combination I think it's good
  9. 01:44:281 (1,2,3,1,2,3,1,2,3) - how these are positioned wouldn't it make sense for 01:45:223 (1) - to start from somewhere else than downwards like that. That being said it's fine, just wondering since the song loses some intesity from the triples to the start of the stream, it should be closer and not further away from the last triple, so it's not really logical to place the beginning of the stream the say way I placed the triples. Besides, the sliders are pointing downwards so I think it's playing and looking fine.
  10. 01:55:276 (1) - this is basically what I meant earlier with the guitar parts, now the drums are at it too (and thus the guitars are actually on time with the large triplets as well instead of going 3/4 rhythms lol). Fairly good way of doing it here, going from sliders to using circles so player knows what he's supposed to do. ok
  11. 02:28:574 (1,2) - maybe space out little more? See compare 02:13:495 (1,2,3) - (as in so it's not as if build-up spaced out version of that but rather actually has the 1/1 gap. Alternatively put the gap on the one before and anti-spacing the one with the 1/1 gap) There isn't a guitar note here, so I apply the same spacing as everywhere else in this part when there is a 1/1 gap between a slider->circle group
  12. 03:22:919 (5,3) - fix stack yes
  13. 03:37:683 (1,2,3,4,5,6,7,8) - while the actual pitch goes down until right before 03:38:312 (1) - I'd still make this so that the spacing increases until it (unless you wanna do more smaller fluctuations which I don't recommend for such short span of time) because the phrasing goes upwards so it feels wrong to have the spacing go down towards the end of the stream. So I'd tune smth like 03:37:604 (8,1,2,3,4) - down little and increase the spacing 03:37:997 (5,6,7,8) - to little more than what the tuned down version of the previous is. Or just smth like increasing spacing of 03:38:155 (7,8) - clearly and highest spacing of all stream between 03:38:233 (8,1) - or smth, up to ya Though you said valid arguments, I think the drums take the attention away from the guitar solo, hence why I'm decreasing spacing overtime, since the drums get really guiet at the end of the stream. Might reconsider tho
  14. 03:40:825 - Just suggestion but I think it'd be cool to map that fairly constant guitar 1/3 tilulii (sliders of 2 would fit that due how there's only 2 sounds for example) I think it makes more sense that way
  15. 04:23:547 - boi gotta say this 1/4 in the song sounds thick af i only date T H I C C songs bruh
Thanks for the mod !
lit120
[general]
  1. 02:00:302 - honestly, when i checked a timing here, it doesn't fit with each metronomes for 95.5 bpm, but 191 does. there's no point for doing that so
[x]
  1. 01:14:124 (4) - it's clap, not whistle
  2. 01:35:171 (1,2) - avoid overlapping each other for those tails
  3. 01:39:255 (2) - what are u trying to follow from a blue tick there? there's nothing to follow, but only white tick does. a note would be better
  4. 02:07:841 (1) - where's finish when u need to emphasize a cymbal here
  5. 04:54:018 (1) - where's finish?
not bad, but u should check the hitsounds all over again xd
Topic Starter
Jean-Michel Jr

lit120 wrote:

[general]
  1. 02:00:302 - honestly, when i checked a timing here, it doesn't fit with each metronomes for 95.5 bpm, but 191 does. there's no point for doing that so changed it
[x]
  1. 01:14:124 (4) - it's clap, not whistle ctrl+c ctrl+v mistakes
  2. 01:35:171 (1,2) - avoid overlapping each other for those tails yes
  3. 01:39:255 (2) - what are u trying to follow from a blue tick there? there's nothing to follow, but only white tick does. a note would be better yes
  4. 02:07:841 (1) - where's finish when u need to emphasize a cymbal here yes
  5. 04:54:018 (1) - where's finish? yes
not bad, but u should check the hitsounds all over again xd yes i suk at it
Thanks for the mod !
Crissa
Hey hey M4M
Apollo Hoax Theory
00:23:548 (1,2) - i think you could separately ctrl g those two, since pitch is decreasing that jump from 8 to 1 isn't necessary

00:24:804 (1,2,3,4) - increasing these four distances would emphasize this better, it feels to be the same as the pattern before wich represents less intense sounds

00:43:653 (1) - these would feel much more accurate if they where 3/4 instead of 1/2, it's just another pov but it's fine as it is

00:58:417 (10) - a NC could fit nice here

01:00:930 (6) - it feels more of a straight/curved slider to me, guitar doesn't have pitch changes here compared to the next same section so maybe you could differenciate them a bit, applies for other sliders of this section

01:48:365 (1) - this NC isn't consistent with others from this section, referring to repeated sliders like 01:52:134 (13) -

01:55:276 (1) - i think having a bigger jump here would fit really nice, you could try ctrl g this and make it closer to last slider

02:25:904 (4,5) - i feel this change is quite sudden, this section is pretty chill, you could try to make 4 a full slider instead of those 2 objects, i don't think 02:26:061 - deserves a clickable

02:53:704 (2,3,4,5,6,7) - these have more emphasized 1/2's than blue ticks, i think 1/4 sliders could work a bit better here

03:00:615 (1) - it has a little intensity change, i think ctrl+g could fit pretty nice

03:21:662 (1) - maybe consider to make a shape according to pitch sound, like you did 03:19:149 (1) - here

04:53:232 (3) - i think a 1/4 slider would fit better, since 4 doesn't have a pretty prominent sound

Great song, great map
Good Luck~
please change bg
Topic Starter
Jean-Michel Jr

[-Crissaegrim-] wrote:

Hey hey M4M
Apollo Hoax Theory
00:23:548 (1,2) - i think you could separately ctrl g those two, since pitch is decreasing that jump from 8 to 1 isn't necessary
ctrl+Ged the first one to keep flow

00:24:804 (1,2,3,4) - increasing these four distances would emphasize this better, it feels to be the same as the pattern before wich represents less intense sounds did it a bit

00:43:653 (1) - these would feel much more accurate if they where 3/4 instead of 1/2, it's just another pov but it's fine as it is its fine

00:58:417 (10) - a NC could fit nice here yeah

01:00:930 (6) - it feels more of a straight/curved slider to me, guitar doesn't have pitch changes here compared to the next same section so maybe you could differenciate them a bit, applies for other sliders of this section looks fine to me, sharp angles in sliders emphasize the importance of these sounds

01:48:365 (1) - this NC isn't consistent with others from this section, referring to repeated sliders like 01:52:134 (13) - yes

01:55:276 (1) - i think having a bigger jump here would fit really nice, you could try ctrl g this and make it closer to last slider Low distance makes the slow sliders more anticipatable, I think it's fine like that

02:25:904 (4,5) - i feel this change is quite sudden, this section is pretty chill, you could try to make 4 a full slider instead of those 2 objects, i don't think 02:26:061 - deserves a clickable I think it represents the music quite well

02:53:704 (2,3,4,5,6,7) - these have more emphasized 1/2's than blue ticks, i think 1/4 sliders could work a bit better here I like it your way

03:00:615 (1) - it has a little intensity change, i think ctrl+g could fit pretty nice It's fine like that and it would break flow if I ctrl+Ged the whole pattern

03:21:662 (1) - maybe consider to make a shape according to pitch sound, like you did 03:19:149 (1) - here unnecessary imo, as the sliders also follow the second guitar, and I don't want to ruin to oblivion my blankets ;w;

04:53:232 (3) - i think a 1/4 slider would fit better, since 4 doesn't have a pretty prominent sound Tried it, I prefer the circles

Great song, great map
Good Luck~
please change bg no
Thanks for the mod !
Dashyy-
la queue

unsnapped bookmarks
hp 5
nice

the diff
01:05:942 (6,1) - skipping over cool triple sound :(
01:19:450 (1,2,3,4) - jump's spacing here contradicts the music imo. you could just keep the square and lower spacing
01:54:319 (1,2,3,1,2,3) - i get ur trying to emphasize the high pitched guitar here, but compared to the previous versions of the pattern this one plays pretty terribly lol (not to mention the jump to 01:54:947 (1) - is very ew). you could just do this or do what you did here 04:37:669 (1,2,3,1,2,3) - g
02:00:288 (1) - at least add some sort of feedback here like a finish/whistle. seems so sudden atm
02:04:057 (1) - also would suggest placing whistle here cuz there's a Loud Sound
03:11:910 (1,2) - looks ew cuz circle doesn't flow properly into the slioder. try something like this
03:42:381 (3) - nc cuz 1/3 rhythm zzz
04:12:696 (3,4,5,6,7) - why did you use bigger spacing here than 04:12:538 (2) - which has snare hit

ok
Topic Starter
Jean-Michel Jr

Dashyy- wrote:

la queue

unsnapped bookmarks thanks
hp 5 There are slow parts that could be frustating to play with high HP and HR, and one of the worst feeling about a map imo is to fail at the very end of an approval-sized one, and the ending is hard here. Could change it if necessary tho
nice nice

the diff
01:05:942 (6,1) - skipping over cool triple sound :( There are a lot of parts like this one where I skip the 1/2 sound to focus on the guitar and be consistent overall. This is no exception
01:19:450 (1,2,3,4) - jump's spacing here contradicts the music imo. you could just keep the square and lower spacing How come ? I think it fits well. Lower intensity, lower spacing, and nothing too uncomfortable
01:54:319 (1,2,3,1,2,3) - i get ur trying to emphasize the high pitched guitar here, but compared to the previous versions of the pattern this one plays pretty terribly lol (not to mention the jump to 01:54:947 (1) - is very ew). you could just do this or do what you did here 04:37:669 (1,2,3,1,2,3) - g Tried to make it more comfortable
02:00:288 (1) - at least add some sort of feedback here like a finish/whistle. seems so sudden atm Sudden change in the music, sudden change in hitsounds, seems ok to me
02:04:057 (1) - also would suggest placing whistle here cuz there's a Loud Sound Alright
03:11:910 (1,2) - looks ew cuz circle doesn't flow properly into the slioder. try something like this should be better now
03:42:381 (3) - nc cuz 1/3 rhythm zzz yes
04:12:696 (3,4,5,6,7) - why did you use bigger spacing here than 04:12:538 (2) - which has snare hit made spacing larger

ok ok
Thanks !
Cote
Hi NM owo

Apollo Hoax Theory

  1. 00:03:430 (1) - maybe it's better to stack with 00:04:215 (4) -
  2. 00:11:283 (6) - Maybe stack this? It can be confused as 1/4
  3. 00:13:167 (6) - Same
  4. 00:40:811 - I hear a sound here, you could make that slider smaller for that sound
  5. 00:42:068 - Same
  6. 01:05:628 (5) - This slider is a bit strange, maybe I could remove those red marks and leave it straight
  7. 01:10:968 (8,9,1) - Give a little more space to that
  8. 03:08:769 (4) - You could give it a little more space, and do blanket with 03:08:297 (2) -
  9. 03:11:753 (6,2) - Fix this blanket
  10. 03:43:324 - Here you could use sliders to make it look better, it feels very empty to leave it like this when you still hear the guitar, some sliderats would be very nice
  11. 04:02:172 (1,2,3,4) - Very high jumps for a part a bit calm
And that would be! Gl! owo
Topic Starter
Jean-Michel Jr

wolf3211 wrote:

Hi NM owo

Apollo Hoax Theory

  1. 00:03:430 (1) - maybe it's better to stack with 00:04:215 (4) - Yeah, why not
  2. 00:11:283 (6) - Maybe stack this? It can be confused as 1/4 That's a 1/1 gap right after 1/4 stream, I don't think anyone's gonna confuse this with 1/4s.
  3. 00:13:167 (6) - Same Even less useful here since it's the third time this gap is represented by this spacing, there should be no doubt anymore
  4. 00:40:811 - I hear a sound here, you could make that slider smaller for that sound There are sounds on the red and white ticks, but I chose not to map them to emphasize on the long guitar notes that make this section calmer
  5. 00:42:068 - Same Same
  6. 01:05:628 (5) - This slider is a bit strange, maybe I could remove those red marks and leave it straight Agreed it looked kinda weird,
    left a red anchor tho since the note does have distortion
  7. 01:10:968 (8,9,1) - Give a little more space to that Unnecessary imo, should be readable, and isn't bad-looking to me
  8. 03:08:769 (4) - You could give it a little more space, and do blanket with 03:08:297 (2) - Every note + slider sounds the same so I kept it with the same spacing, and I used constant rotation as a pattern so it doesn't need to blanket
  9. 03:11:753 (6,2) - Fix this blanket k why not
  10. 03:43:324 - Here you could use sliders to make it look better, it feels very empty to leave it like this when you still hear the guitar, some sliderats would be very nice I'll think about it... However I really liked to have a really slow part after the kiai to just breathe a little, and only following the drums did that perfectly. Will see when I'm awaken if I should add sldierarts, but it might be better not to
  11. 04:02:172 (1,2,3,4) - Very high jumps for a part a bit calm "calm" ? :thinking: I think the spacing is totally supported by the intensity increase of the 1/3s here
And that would be! Gl! owo owo
Thank you for your mod !
AMX
Hi! M4M from my queue. Map for you to mod: https://osu.ppy.sh/s/674870

00:10:968 (5) - NC this maybe
00:32:330 (1,2,3,4,5,6) - Should be the same as 00:22:277 (1,2,3) - cuz its the same sound
00:52:749 (2,3,4,5,6,7,8,9,10) - Maybe decrease 00:53:063 (5,6,7) - in spacing and 00:53:377 (8,9,10) - even more to follow the guitar better here.
01:06:885 (4,5,7) - Put equal spacing on these for aesthetics.
01:30:131 (1,2) - These 2 flows bad into eachother, maybe move 01:30:131 (1) - down a bit so u can emphesize the strong sound too.
02:34:214 (1,1,1) - You could easily do some cool sliderart here instead of leaving them as some boring straight sliders.
02:50:078 (4,5,6) - Has inconsistent spacing, 02:50:235 (5,6) - should be a bigger jump than 02:50:078 (4,5) -
04:03:114 (8,9,10,11,1) - This part should accelerate imo, a turn doesn't really emphesize well enough.

That's about what I can find. Nice map and gorgeous streams man! GL and take some stars and rank this already
Topic Starter
Jean-Michel Jr

AMX wrote:

Hi! M4M from my queue. Map for you to mod: https://osu.ppy.sh/s/674870 I'll get it done soon

00:10:968 (5) - NC this maybe Yup
00:32:330 (1,2,3,4,5,6) - Should be the same as 00:22:277 (1,2,3) - cuz its the same sound I use two different ways to represent this part of the music (these two), and they are repreated here 01:02:487 - and here 01:12:539 - Although, I'm ok to replace all of them with the last pattern if it's really too bad to have different ones
00:52:749 (2,3,4,5,6,7,8,9,10) - Maybe decrease 00:53:063 (5,6,7) - in spacing and 00:53:377 (8,9,10) - even more to follow the guitar better here. I like it
01:06:885 (4,5,7) - Put equal spacing on these for aesthetics. Don't think it mattered much, changed it anyway
01:30:131 (1,2) - These 2 flows bad into eachother, maybe move 01:30:131 (1) - down a bit so u can emphesize the strong sound too. Agreed it was meh, changed it
02:34:214 (1,1,1) - You could easily do some cool sliderart here instead of leaving them as some boring straight sliders. I thought straight sliders were fine, but I tried tweaking them a bit and I like it better now.
02:50:078 (4,5,6) - Has inconsistent spacing, 02:50:235 (5,6) - should be a bigger jump than 02:50:078 (4,5) - Agreed, changed pattern to make jumps bigger through it
04:03:114 (8,9,10,11,1) - This part should accelerate imo, a turn doesn't really emphesize well enough. 04:02:800 (4,5,6,7,8,9,10,11,1) -
Drums aren't changing much during this stream, only the 1/3 snapped guitar is, but I stopped folowwing that to focus on the drums (Hence the stream),
so I don't think I should add variation to spacing during the stream.


That's about what I can find. Nice map and gorgeous streams man! GL and take some stars and rank this already Thank you ! :3
Thank you for the mod !
AMX

Jean-Michel Jr wrote:

Drums aren't changing much during this stream, only the 1/3 snapped guitar is, but I stopped folowwing that to focus on the drums (Hence the stream),
so I don't think I should add variation to spacing during the stream.


Oh it's obvious that you're mapping to the drums but you can still express other parts of the song, anyways. If you don't want the change it's up to you I just wanted to tell u that ^^
Ohwow
m4m from Q

00:42:382 (1,2,3) - make spacing same as 00:39:869 (1,2) - and 00:41:125 (1,2) - ?
00:49:607 (1,2,3,4,1) - slider & stream doesn't line up perfectly.
01:03:586 (8,1) - should have bigger spacing to emphasize downbeat.
01:06:885 (4,6) - visual spacing looks too close for comfort.
01:57:565 (6,7,1) - might misread as 1/4 triple, same as 04:00:706 (6,7,1) - 04:40:915 (6,7,1) -
02:36:148 - conflicting volume levels between red & green timing point here.
02:41:125 (1,2,3,4) - this part of the stream doesn't look too good tbh.
02:43:010 - conflicting volume levels again. Green timing point is not needed since you didn't change SV (can just change volume and put on kiai on red timing point.
04:22:748 (7) - NC?
04:54:004 (1) - nice shooting star! But i kinda worry that the tail part might be kinda hard to read since the slider is overlapping itself a lot.

GL
Topic Starter
Jean-Michel Jr

-Just Monika wrote:

m4m from Q I'll get my mod done soon

00:42:382 (1,2,3) - make spacing same as 00:39:869 (1,2) - and 00:41:125 (1,2) - ? Sure, don't know why I wanted the last one to be different in the first place
00:49:607 (1,2,3,4,1) - slider & stream doesn't line up perfectly. fixed
01:03:586 (8,1) - should have bigger spacing to emphasize downbeat. Don't think this is necessary, as long as spacing isn't lower on downbeat, since I just want to have nice patterns on this and other similar parts of the song
01:06:885 (4,6) - visual spacing looks too close for comfort. fixed
01:57:565 (6,7,1) - might misread as 1/4 triple, same as 04:00:706 (6,7,1) - 04:40:915 (6,7,1) - "git gud scrub" but seriously, I don't think this should be a problem since players playing this difficulty should be good enough to recognize that what they were playing in this part was in 2/3 (as announced by the 2/3 repeat sliders) so, it should be natural to think that a triple with no changement announced (NC is on then third circle of the triple) would be in 1/3. At least I hope so.
02:36:148 - conflicting volume levels between red & green timing point here. fixed
02:41:125 (1,2,3,4) - this part of the stream doesn't look too good tbh. I think it's good as it is
02:43:010 - conflicting volume levels again. Green timing point is not needed since you didn't change SV (can just change volume and put on kiai on red timing point. fixed
04:22:748 (7) - NC? sure
04:54:004 (1) - nice shooting star! But i kinda worry that the tail part might be kinda hard to read since the slider is overlapping itself a lot. I think it's good, if I asked you to draw the tail of a shooting star, starting from the bottom, you probably would've done the same thing azs you need to do to follow the slider's path. Plus, beginning and ending curves show what needs to be done first and last.

GL thanks
Thanks !
Nevo
just one little thing
maybe make 02:36:148 (1) - just a straight slider because then 02:34:214 (1,1,1) - these three could be like "complex" to "simple" shapes since the first slider has 2 red anchors and the second has 1 red anchor the 3rd should have none \o/

edit: oh hey i found more things xd
01:36:728 (2) - fairly subjective but i think have the part after the red anchor being parallel with 01:36:413 (1) - is more aesthetically pleasing like this maybe?
02:48:036 (3) - maybe un nc this since for these 02:47:093 (1,2,1,2,3,1) - you nc the note after the 1/1 gap
02:57:774 (5,6,7,8) - perhaps have these be the most spaced out since it's kinda higher pitched than 02:57:460 (1,2,3,4) - also gives cool end of streams feel
03:35:785 (1,2,3,4,5) - i personally dont like how 03:35:627 (5) - flows into this especially when all the stream transitions prior to this dont turn this hard. I expected something more like how you did 03:32:800 (1,2,3,4,5,1,2,3,4,5) - but meh im not exactly a stream mapper xd
03:43:323 (1,1,1,1) - dont know if it does anything but maybe add breaks after these notes
04:02:800 (4) - maybe nc
yeah idk i tried xd

eh kinda small mod but heres my map xd https://osu.ppy.sh/s/713944
bite you death
im here cause nevo sucks

big subjective wall incoming

00:02:487 (1) - this might be 1/3 idk i suck at timing lul

also at 00:02:487 (1) -, i'd flip this like https://osu.ppy.sh/ss/10041256 so that the visual spacing is the same, looks cooler imo

00:18:508 (1,2) - i think you should replace these 2 sliders with circles, as it is the climax of the buildup tbh, and having 2 1/2 sliders this close to eachother doesnt fit at all. if you dont want to change it to circles, atleast increase the spacing here.

00:17:722 (4,5) - the sound here is dragging, so i feel like it goes against the song to put 2 circles here when you didnt before, if anything this is the one place where a slider would fit the most

00:19:764 - to 00:39:869 - in this section you switch your focus between drum and guitar back and forth, i think it would be better if you followed one of them mainly.

00:39:241 (1,2,3,4) - i think a fading in spacing here and then an increase at 00:39:869 (1) - would be pretty cool, kinda like https://osu.ppy.sh/ss/10041339 (same at 01:19:450 (1,2,3,4) -)

00:41:754 (3) - i think you can make this slider look sharper, like 00:40:497 (3) -, as this sound isnt something you would accompany with a smooth curve rly

00:43:010 (3,4,5,6,7,8,9) - there's no sound at 00:43:089 - so you should extend 00:43:010 (3) - to 1/2 and remove 00:43:167 (4) -, it would be also be easier to react to with these slow sliders right before

00:44:895 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - would be cool if u could copy the pattern of 00:05:628 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) -, you already kinda did but you swapped 00:46:152 (1,2,3,4,5,6,7,8) - and 00:47:408 (1,2,3,4,5,6,7,8,9) - around (00:06:885 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) -) or do it the other way around

00:59:345 - maybe make this clickable? you could try a rhythm like https://puu.sh/z4AzB.png

01:09:712 (5) - nc this to continue the nc pattern you had here?

01:30:131 (1,2) - you should make these 2 sliders the same, like you did at 01:20:078 (1,2) -, 01:25:105 (1,2) - and 01:26:361 (1,2) -
01:35:157 (1,2) - 01:35:785 (1,2) - 01:36:413 (1,2) - 01:37:042 (1,2) - ctrl-g'ing these, because the important sounds (of 01:35:157 (1,2) -, for example) are at 01:35:157 - 01:35:392 - and 01:35:628 -, so making 01:35:471 - clickable doesnt make much sense when you could make 01:35:392 - clickable instead. alternatively try this rhythm https://puu.sh/z4AUV.png

01:56:518 (1,2,3,4,5,6,7,1) - i feel like this should be bigger, as the sounds here are quite heavy (if you do this dont forget to also increase 01:57:775 (1,2,3,4,5,6,1,2,3,4,5,6) - slightly)

02:00:288 (1,1) - are every 3rd downbeat, but 02:07:827 (1,1,1,1) - etc are on every other downbeat, and its basically the same sound without distortion so i think you should make it consistent.

02:25:733 (3,4) - this could easily be misread as a 1/1 gap with context

02:26:675 (1,2,3,4) - this is also hard to read; 02:26:675 (1,2) - uses basically the same spacing as 02:27:617 (3,4) - but one is a 1/1 gap and the other is 1/2 gap, making this quite difficult to play, especially with this context.

02:36:148 (1) - you could remove the sliderpoint in this slider to make have the effect of gradually losing a sliderpoint each slowdown, subjective, but would be cool

02:37:131 (1,1) - imo this stack kinda ruins this part, as the sound makes 02:37:984 - seem like a sudden speedup after a slight slowdown, and this stack kinda ruins the element of surprise. unstack it por favor

02:37:131 (1) - remove the reverse, its the same sound as 02:34:214 (1,1,1) -, but on those you didnt map the middle sound, so why should you here?

02:52:434 (1,2,3,4) - imo you're undermapping 02:52:748 (3) - with this rhythm, try https://puu.sh/z4BuF.png

02:58:088 (1) - this should be further spaced from 02:58:010 (8) - than 02:58:010 (8) - is from 02:57:931 (7) -, not the other way around tbh

03:02:800 (5,4) - why did you only just start using 3/4 slider for this sound? 02:59:030 (5,5) - are the same sounds, just lower pitch, but you mapped them as 1/2.

03:19:135 (1) - this slider should probably be faster rather than slower, as the pitch is higher.

03:43:324 (1,1,2) - either stack all of them or none of them, also, nc 03:48:035 (2) - maybe? (if you decide to stack then you should stack 03:48:350 (1,1,1) - too)

04:39:240 (4,4) - nc

some of these repeat but im too tired to mention all, check for yourself pls

#1 subjective modder byd OUT
Topic Starter
Jean-Michel Jr

Nevo wrote:

just one little thing
maybe make 02:36:148 (1) - just a straight slider because then 02:34:214 (1,1,1) - these three could be like "complex" to "simple" shapes since the first slider has 2 red anchors and the second has 1 red anchor the 3rd should have none \o/ I was gonna say "that's the idea" but actually adding a red anchor to every slider is cool, so 02:37:131 (1) - has one less red anchor than 02:36:148 (1) -

edit: oh hey i found more things xd
01:36:728 (2) - fairly subjective but i think have the part after the red anchor being parallel with 01:36:413 (1) - is more aesthetically pleasing like this maybe? I like it
02:48:036 (3) - maybe un nc this since for these 02:47:093 (1,2,1,2,3,1) - you nc the note after the 1/1 gap every NC in the kiai show that there's a change of rhythm, whether it's 1/1, 1/2, or 1/4. (with the exception of 02:48:664 (1) - because it's the strongest sound and is NCed before)
02:57:774 (5,6,7,8) - perhaps have these be the most spaced out since it's kinda higher pitched than 02:57:460 (1,2,3,4) - also gives cool end of streams feel I hear a decrease in intensity from 02:57:774 (5) - to the end of the stream, aren't the most high pitched notes on the first 4 ?
03:35:785 (1,2,3,4,5) - i personally dont like how 03:35:627 (5) - flows into this especially when all the stream transitions prior to this dont turn this hard. I expected something more like how you did 03:32:800 (1,2,3,4,5,1,2,3,4,5) - but meh im not exactly a stream mapper xd Yeah, it was pretty harsh, widened the angle a bit
03:43:323 (1,1,1,1) - dont know if it does anything but maybe add breaks after these notes IT MAKES THE MAP Ú̵̧̞̘̯͕̥̪͖͓̘͖̤̟̙͓̮͖̖̹͠͞Ņ͎̭͎͔͡R̵̬̟̩̰͓͖̰͔͙͝ͅÀ̴̷̞̘͉̰͙̗͚̺̠̩̳̫͚̳͎̀͜Ń̶̰͖̝̹͜K̵̨̼̪̺̥͉̱̠̥̮̙̭͠͝Ą̵̝̙̺̹͕̟̯͓̥͙̦̮͚̲̮̲̕͢͟B̶̧̰̤͚͇̦̙͚̯̟͙̯̖̬̝̤̙́̀Ĺ̷҉̬̼͍̝̼̦͙̼̜̜E̸̶̥̣̻̥͉̖̼̭̠͎̜̘͢͝ because of drain time i think
04:02:800 (4) - maybe nc yes
yeah idk i tried xd

eh kinda small mod but heres my map xd https://osu.ppy.sh/s/713944 I'll get to it soon
Thanks man


bite you death wrote:

im here cause nevo sucks

big subjective wall incoming r u bn?????

00:02:487 (1) - this might be 1/3 idk i suck at timing lul pretty sure it's 1/4

also at 00:02:487 (1) -, i'd flip this like https://osu.ppy.sh/ss/10041256 so that the visual spacing is the same, looks cooler imo nice idea

00:18:508 (1,2) - i think you should replace these 2 sliders with circles, as it is the climax of the buildup tbh, and having 2 1/2 sliders this close to eachother doesnt fit at all. if you dont want to change it to circles, atleast increase the spacing here. I liked having two sliders at the end because it fits the cymbals as well. However, I did increase spacing, it really wasn't big enough

00:17:722 (4,5) - the sound here is dragging, so i feel like it goes against the song to put 2 circles here when you didnt before, if anything this is the one place where a slider would fit the most the circles were meant to represent the guitar here, like the rest of the buildup

00:19:764 - to 00:39:869 - in this section you switch your focus between drum and guitar back and forth, i think it would be better if you followed one of them mainly. I don't think it would feel natural not to follow the guitar as it very reminiscent of the original 2hu song (it's basically what I think about when remembering clownpiece's theme) However, in moments like 00:20:942 - guitars do nothing for 3 beats so drums are more noticeable. In the second part, I switch between the two guitars based on the same thing. I think it's ok to switch between instruments

00:39:241 (1,2,3,4) - i think a fading in spacing here and then an increase at 00:39:869 (1) - would be pretty cool, kinda like https://osu.ppy.sh/ss/10041339 (same at 01:19:450 (1,2,3,4) -) It was like this originally, can't remember why I even changed it in the first place since I like it better that way

00:41:754 (3) - i think you can make this slider look sharper, like 00:40:497 (3) -, as this sound isnt something you would accompany with a smooth curve rly tru

00:43:010 (3,4,5,6,7,8,9) - there's no sound at 00:43:089 - so you should extend 00:43:010 (3) - to 1/2 and remove 00:43:167 (4) -, it would be also be easier to react to with these slow sliders right before yes

00:44:895 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - would be cool if u could copy the pattern of 00:05:628 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) -, you already kinda did but you swapped 00:46:152 (1,2,3,4,5,6,7,8) - and 00:47:408 (1,2,3,4,5,6,7,8,9) - around (00:06:885 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) -) or do it the other way around I kinda get what you mean, but it seems like it would be kinda complicated to do this without just copy pasting (the patterns aren't really the same right now), and I already really like how it's done already. I don't think that it's really important to have both parts mapped exactly the same way, as both ways of doing it aren't too far away and pretty reprensatitive of the song imo

00:59:345 - maybe make this clickable? you could try a rhythm like https://puu.sh/z4AzB.png I prefer it how it is right now, drums stopping -> pause so it should resume when drums start playing again too

01:09:712 (5) - nc this to continue the nc pattern you had here? no kick on this

01:30:131 (1,2) - you should make these 2 sliders the same, like you did at 01:20:078 (1,2) -, 01:25:105 (1,2) - and 01:26:361 (1,2) - I used a lot of copy-pasting in this part but it wasn't really a theme I wanted to have, as 04:03:428 - this part shows, that has differents kinds of patterns for these sounds

01:35:157 (1,2) - 01:35:785 (1,2) - 01:36:413 (1,2) - 01:37:042 (1,2) - ctrl-g'ing these, because the important sounds (of 01:35:157 (1,2) -, for example) are at 01:35:157 - 01:35:392 - and 01:35:628 -, so making 01:35:471 - clickable doesnt make much sense when you could make 01:35:392 - clickable instead. alternatively try this rhythm https://puu.sh/z4AUV.png reworked it with more difficult rhythm at the second time this occurs to show progression

01:56:518 (1,2,3,4,5,6,7,1) - i feel like this should be bigger, as the sounds here are quite heavy (if you do this dont forget to also increase 01:57:775 (1,2,3,4,5,6,1,2,3,4,5,6) - slightly) in the first times this sections appears I use 1/3 repeat sliders to indicate rhythm change, so I want following circles to have a same distance as sliderhead-slidertail since it makes the same hand movement

02:00:288 (1,1) - are every 3rd downbeat, but 02:07:827 (1,1,1,1) - etc are on every other downbeat, and its basically the same sound without distortion so i think you should make it consistent. what i seriously don't get what you mean
Edit : oh ok sure

02:25:733 (3,4) - this could easily be misread as a 1/1 gap with context players of this skill level should have time to read that properly,
none of the people I asked for playtests got any problem with this part


02:26:675 (1,2,3,4) - this is also hard to read; 02:26:675 (1,2) - uses basically the same spacing as 02:27:617 (3,4) - but one is a 1/1 gap and the other is 1/2 gap, making this quite difficult to play, especially with this context. same as before, and gap is justified by guitar that breaks through the repetitive rhythm of the entire slow part

02:36:148 (1) - you could remove the sliderpoint in this slider to make have the effect of gradually losing a sliderpoint each slowdown, subjective, but would be cool done in mod before

02:37:131 (1,1) - imo this stack kinda ruins this part, as the sound makes 02:37:984 - seem like a sudden speedup after a slight slowdown, and this stack kinda ruins the element of surprise. unstack it por favor si, sen~or, he unstackedido el circle para tener una gran SURPRISA

02:37:131 (1) - remove the reverse, its the same sound as 02:34:214 (1,1,1) -, but on those you didnt map the middle sound, so why should you here? because there wasn't one on the other sliders ? actually it's just simpler and cleaner to just remove it

02:52:434 (1,2,3,4) - imo you're undermapping 02:52:748 (3) - with this rhythm, try https://puu.sh/z4BuF.png I honestly hear nothing on blu tick so leaving it as it is for now

02:58:088 (1) - this should be further spaced from 02:58:010 (8) - than 02:58:010 (8) - is from 02:57:931 (7) -, not the other way around tbh tru

03:02:800 (5,4) - why did you only just start using 3/4 slider for this sound? 02:59:030 (5,5) - are the same sounds, just lower pitch, but you mapped them as 1/2. note is held longer on this slider

03:19:135 (1) - this slider should probably be faster rather than slower, as the pitch is higher. I think it's fine. (+ I hear the pitch to actually be lower but I'm probably as good as deaf with my ears so who knows)

03:43:324 (1,1,2) - either stack all of them or none of them, also, nc 03:48:035 (2) - maybe? (if you decide to stack then you should stack 03:48:350 (1,1,1) - too) cymbal = no stack + nc

04:39:240 (4,4) - nc want to be consistant with 01:55:262 - and 03:58:402 -

some of these repeat but im too tired to mention all, check for yourself pls ye

#1 subjective modder byd OUT ty #1 subjective modder
Thanks for the mod !
bite you death
ah, the one you didnt get was about ncs, i forgot to write that since i was tired xd
Plus4j
hello there M4M

Apollo Hoax Theory

overall
White combo color dosen't fit the BG change an another color?
HP too low,up to 6

00:15:838 (8,1) - I strongly recommend use same direction follow here so player dosen't misleading here
00:22:906 (5,6) - there is a back and forth jump but you made this suddenly stack that's kinda weird
00:59:974 (1) - kiai time?
01:35:157 (1,2) - I recommend here use this rythem after 01:35:785 (1) - ~01:37:277 (2) - same
02:11:596 (1,2,3) - anti follow here is very awkward
02:50:863 (2,3) - same rythem like 02:55:575 (3,4,5) -
02:54:633 (2,3) - ^
02:55:575 (3,4,5) - good
03:14:109 (5) - very recommend this rythem because music
04:19:135 (1,2,3) - use 5% volume on slider end? that normal-hit HS too prominent
04:49:763 (8,9,10) - ctrl+j let the follow better

nice stream GL
ailv
Hiya! From my M4M queue:

General

I'd recommend higher HP, 5.5 would be a nice fit. For the current density level and difficulty, the current HP is too low. I think I'd avoid adjusting this too high since there's the slider + spinner at the end.

Apollo Hoax Theory

00:11:596 (1) - Imo it makes more sense to map these as 3 circles, 00:11:753 - and 00:11:910 - both do deserve active mapping. It also would work better with 00:10:654 (1,2,3,4,1) - having mapped the pents earlier.

00:17:251 (1,2,3,4,5,6,7,8,9) - You might want to consider increasing the spacing between these objects, since the slider tails are going to be ignored, they play like even smaller jumps than 00:14:738 (1,2,3,4,5,6,7,8) - this pattern earlier.

00:44:267 (3,1) - This overlap is kind of ugly, try moving 00:44:895 (1,2,3,4,5,6,7,8) - this pattern to avoid it.

01:01:858 (4,5) - compared to 01:02:173 (6,7) - This happens a lot throughout this section and the rest of the map. These two notes are very different in terms of sounds, 01:02:173 (6,7) - distinctly contain the guitar, and 01:01:858 (4,5) - contains two kicks instead. They're given the same spacings, so the emphasis is very unclear and it's difficult to identify exactly what is being focused on in the sections where you map these. 01:03:743 (1) - The way you skip over drums with 1/1 sliders leads me to think that you're probably emphasizing just the guitar.
As a result, I would highly recommend that you go through these sections, 00:19:764 (1) - to 00:38:612 (1) - , 00:38:612 (1) - to 01:20:078 (1) - , to make sure that you're accurately focusing on the instruments you want to. It's difficult to identify the instrument that you're actively focusing on since cases like
00:31:544 (4,5,6) - vs 00:32:801 (4,5) - where it's inconsistent about whether or not you map the rhythm guitar.
00:33:272 (7,8) - or where spacing fails to emphasize the main melody
00:21:021 (1,2) - This rhythm doesn't really match up well with what you had mapped earlier, 00:20:550 - here you opt to passively map the double kicks, but you do choose to map it later. I'd recommend mapping 00:21:021 (1,2) - as a slider to give better focus to the held guitar. I'd also recommend increasing the spacing 00:21:963 (6,7) - between these two notes.

I'd heavily heavily suggest that you take a look through these sections and make sure that you're prominently focusing the instrument that you want to and choosing rhythms and spacings that allow you to hone in on these rhythms.

02:48:350 (1,2,3,4,1,2,3,4,5,6,7,8,1) - This stream and slider combination is extremely confusing in terms of rhythm. It breaks away from purely following the drums like the way you've mapped before it, and misses the guitar 02:49:292 (1) - here, instead mapped as a 3/4 slider. Since mapping either way is fine, I'd suggest if you were to map more to the drums to use repeats to passively map the guitar, or change the 3/4 slider into part of the stream as well.

03:03:586 (3) - I don't see a reason to change this from the same rhythm you've had before, the music doesn't change at all.
03:04:842 (3) - Here as well.

03:20:706 (1) - I'd recommend changing this to a full length slider since you just skipped over the drums 03:19:135 (1) - and 03:18:664 (2) - .

03:23:690 (3,4) - I'd heavily suggest changing this part to something more reflective of the music. The guitar is super cool here, you can definitely do something awesome here!

04:07:512 (2,3,4) - I'd recommend keeping this consistent with 04:12:538 (2,3,4,5,6,7) -. They're the same sounds so it really doesn't make much sense to change up the rhythm here.

Cool map! Good luck with the set going forwards!
Topic Starter
Jean-Michel Jr

Hey lululu wrote:

hello there M4M

Apollo Hoax Theory

overall
White combo color dosen't fit the BG change an another color? murica colors
HP too low,up to 6 5.5

00:15:838 (8,1) - I strongly recommend use same direction follow here so player dosen't misleading here kept it but raised ar to lower object density
00:22:906 (5,6) - there is a back and forth jump but you made this suddenly stack that's kinda weird following main rhythm and emphasize on stronger notes without a stack
00:59:974 (1) - kiai time? mmm I'll think about it but no for now
01:35:157 (1,2) - I recommend here use this rythem after 01:35:785 (1) - ~01:37:277 (2) - same kept it like it was
02:11:596 (1,2,3) - anti follow here is very awkward 1/1 gap + other sliders in the same way before
02:50:863 (2,3) - same rythem like 02:55:575 (3,4,5) - fixed
02:54:633 (2,3) - ^
02:55:575 (3,4,5) - good
03:14:109 (5) - very recommend this rythem because music want to emphasize on held gutar notes
04:19:135 (1,2,3) - use 5% volume on slider end? that normal-hit HS too prominent good idea
04:49:763 (8,9,10) - ctrl+j let the follow better yeah

nice stream GL thx
Thanks for the mod !

aliv wrote:

Hiya! From my M4M queue:

General

I'd recommend higher HP, 5.5 would be a nice fit. For the current density level and difficulty, the current HP is too low. I think I'd avoid adjusting this too high since there's the slider + spinner at the end. yes

Apollo Hoax Theory

00:11:596 (1) - Imo it makes more sense to map these as 3 circles, 00:11:753 - and 00:11:910 - both do deserve active mapping. It also would work better with 00:10:654 (1,2,3,4,1) - having mapped the pents earlier. agreed

00:17:251 (1,2,3,4,5,6,7,8,9) - You might want to consider increasing the spacing between these objects, since the slider tails are going to be ignored, they play like even smaller jumps than 00:14:738 (1,2,3,4,5,6,7,8) - this pattern earlier. remapped it

00:44:267 (3,1) - This overlap is kind of ugly, try moving 00:44:895 (1,2,3,4,5,6,7,8) - this pattern to avoid it. yes

01:01:858 (4,5) - compared to 01:02:173 (6,7) - This happens a lot throughout this section and the rest of the map. These two notes are very different in terms of sounds, 01:02:173 (6,7) - distinctly contain the guitar, and 01:01:858 (4,5) - contains two kicks instead. They're given the same spacings, so the emphasis is very unclear and it's difficult to identify exactly what is being focused on in the sections where you map these. tried to emphasize more on guitar on certain parts of the map

01:03:743 (1) - The way you skip over drums with 1/1 sliders leads me to think that you're probably emphasizing just the guitar.
As a result, I would highly recommend that you go through these sections, 00:19:764 (1) - to 00:38:612 (1) - , 00:38:612 (1) - to 01:20:078 (1) - , to make sure that you're accurately focusing on the instruments you want to. It's difficult to identify the instrument that you're actively focusing on since cases like yes
00:31:544 (4,5,6) - vs 00:32:801 (4,5) - where it's inconsistent about whether or not you map the rhythm guitar. emphasize is on the first guitar primarily, so when this moment occurs, since this melody is really representative of the song, I want it to stand out, hence not mapping the 1/4s in this pattern
00:33:272 (7,8) - or where spacing fails to emphasize the main melody why so ? I think it's fine
00:21:021 (1,2) - This rhythm doesn't really match up well with what you had mapped earlier, 00:20:550 - here you opt to passively map the double kicks, but you do choose to map it later. I'd recommend mapping 00:21:021 (1,2) - as a slider to give better focus to the held guitar. I'd also recommend increasing the spacing 00:21:963 (6,7) - between these two notes. like it

I'd heavily heavily suggest that you take a look through these sections and make sure that you're prominently focusing the instrument that you want to and choosing rhythms and spacings that allow you to hone in on these rhythms.

02:48:350 (1,2,3,4,1,2,3,4,5,6,7,8,1) - This stream and slider combination is extremely confusing in terms of rhythm. It breaks away from purely following the drums like the way you've mapped before it, and misses the guitar 02:49:292 (1) - here, instead mapped as a 3/4 slider. Since mapping either way is fine, I'd suggest if you were to map more to the drums to use repeats to passively map the guitar, or change the 3/4 slider into part of the stream as well. didn't ever hear the guitar continuing here before

03:03:586 (3) - I don't see a reason to change this from the same rhythm you've had before, the music doesn't change at all. to add some variation + high pitched notes actually make me think a repeat fits nicely here
03:04:842 (3) - Here as well.

03:20:706 (1) - I'd recommend changing this to a full length slider since you just skipped over the drums 03:19:135 (1) - and 03:18:664 (2) - . yeah why not

03:23:690 (3,4) - I'd heavily suggest changing this part to something more reflective of the music. The guitar is super cool here, you can definitely do something awesome here! it's really getting late, and I can only snap guitar to weird 1/6 rhythms that totally ignore drums and do ridiculous probably unreadable stuff. However, if it were to be playable, it'd be pretty cool, so i'll try to give it a go tomorrow or so when I'll have the time

04:07:512 (2,3,4) - I'd recommend keeping this consistent with 04:12:538 (2,3,4,5,6,7) -. They're the same sounds so it really doesn't make much sense to change up the rhythm here. yes

Cool map! Good luck with the set going forwards! Thanks !
Thank you for your time !
Osatia
Here cause bite you death and nevo can't m--

sorry for not modding the whole song

Apollo Hoax Theory


  • 00:04:372 (1) - You could probably make this slider different from the other 3 after it,maybe curve it? It has a clear difference from 00:04:686 (2,3,4) - so in some way show that it's different.To be honest with you, 00:04:372 (1) - could just be a circle to create a triplet, then that break sort of emphasizes the sort of finish at 00:04:686 (2) -

    00:06:257 (5) - NC this to show that something changed, in this case the intensity of the song.

    First off, NC 00:07:513 (5) - , secondly, I do not get why you did not increase the spacing at 00:07:513 (5) - like you did at 00:06:256 - . It is pretty inconsistent imo especially since you can hear the guitar become more apparent and intense at 00:07:513 (5) -

    For 00:08:612 (4,5,6) - , the sound just barely sounds like a triplet, like listening to it at 50% and 25% playback, I cannot hear the triplet at all, I only hear the sound landing on the red tick and blue tick, but listening to it with 100% it just barely resembles a triplet imo, I think making 00:08:691 (5,6) - a kickslider would better resemble the sound heard, unless you are mapping to the drums, which I assume you are not.

    00:09:398 (1,2) - For both of these sliders, all 4 1/2 beats have a strong beat landing on it, which doesn't really make sense for a slider imo, considering the sliders you used earlier in the map. I really think 4 circles better suits the sounds heard.(A 1,2 jump for each slider makes sense)

    00:10:026 (3) - You could probably NC this since it's a completely different sound than the ones beforehand.

    00:13:482 (1,2,3,4,5) - This is quite subjective, but I really think this is an odd curve for a stream. The shape, the angle, and the 1/4 repeat slider at the end doesn't really look that great. You could possibly curve each so it goes into 00:13:796 - more nicely.

    00:15:366 (5) - NC here for the clap, 00:16:623 (5) - as well, and 00:17:879 (6) - .

    I really think a kickslider would work better at 00:19:764 (1) - listening to the guitar.

    I assume you are following the drums at 00:17:722 (4,5,6) - , which comes into question what you are following throughout the map up to the third bookmark. I assumed you were following the guitar in one of my earlier points, but it seemed to me that you are also following the drums (or just following the drums) as instead of a 3/4 slider to replace 00:17:801 (5,6) - you use a triple-kickslider instead, which would only make sense following the drums. But afterwards at around 00:20:392 (5) - you end up ignoring the drums to follow the guitar,then you follow the drums at 00:21:649 (3,4) - and 00:21:963 (5,6) - where you could've atleast made 00:21:963 (5,6) - into two kicksliders to emphasize the guitar, but you mapped it for the drums instead. You see where I'm getting at? You need to make your map more consistent, and I only looked at the first 20 seconds when I did this, so not only should you look at these sections, but the whole map.

    00:22:749 (4) - NC here since the sound restarts.

    00:23:220 (7,8) - I feel two kicksliders could fit much better here, try it for yourself.

    00:23:534 (1,2) - What are you following with these two sliders? You are skipping the drums and you aren't following the guitar since the guitar would be a slider ending at around 00:24:162 - , so what is being mapped here?

    00:25:419 (5) - This should be given a unique slider body to emphasize the riff the guitar creates.

    00:26:989 (5) - This should obviously be two kicksliders or a kick slider and circle. There is no way this sound resembles a 1/2 slider.

    00:27:618 (3) - and 00:28:246 (6) - should be 3/4 sliders to emphasize the beat after each. (00:27:932 (4) - and 00:28:246 (6) - )

    00:28:874 (3) - NC this since the drums begin here.

    00:34:529 (6) - Should be two kicksliders (I think I mentioned something similar before)

    You can hear that 00:37:670 (3) - actually has no sound, so you should have made it a 1/1 slider beginning at 00:37:513 (2) - and placing a circle at 00:37:827 - to truly capture the sound emitted.
Kawashiro
this map seems too perfect to me, sry. you dont have to mod mine too. ;-;
Topic Starter
Jean-Michel Jr

Waku wrote:

Here cause bite you death and nevo can't m--

sorry for not modding the whole song

Apollo Hoax Theory


  • 00:04:372 (1) - You could probably make this slider different from the other 3 after it,maybe curve it? It has a clear difference from 00:04:686 (2,3,4) - so in some way show that it's different.To be honest with you, 00:04:372 (1) - could just be a circle to create a triplet, then that break sort of emphasizes the sort of finish at 00:04:686 (2) - yiss

    00:06:257 (5) - NC this to show that something changed, in this case the intensity of the song. ye

    First off, NC 00:07:513 (5) - , secondly, I do not get why you did not increase the spacing at 00:07:513 (5) - like you did at 00:06:256 - . It is pretty inconsistent imo especially since you can hear the guitar become more apparent and intense at 00:07:513 (5) - changed

    For 00:08:612 (4,5,6) - , the sound just barely sounds like a triplet, like listening to it at 50% and 25% playback, I cannot hear the triplet at all, I only hear the sound landing on the red tick and blue tick, but listening to it with 100% it just barely resembles a triplet imo, I think making 00:08:691 (5,6) - a kickslider would better resemble the sound heard, unless you are mapping to the drums, which I assume you are not. making it that way would leave an unnatural 3/4 gap between clicks. Moreover, I think the loud drum kicks can't be ignored, anf the little variation on blue tick shouldn't be left untouched imo

    00:09:398 (1,2) - For both of these sliders, all 4 1/2 beats have a strong beat landing on it, which doesn't really make sense for a slider imo, considering the sliders you used earlier in the map. I really think 4 circles better suits the sounds heard.(A 1,2 jump for each slider makes sense) made jumps

    00:10:026 (3) - You could probably NC this since it's a completely different sound than the ones beforehand. yes

    00:13:482 (1,2,3,4,5) - This is quite subjective, but I really think this is an odd curve for a stream. The shape, the angle, and the 1/4 repeat slider at the end doesn't really look that great. You could possibly curve each so it goes into 00:13:796 - more nicely. I think it's alright

    00:15:366 (5) - NC here for the clap, 00:16:623 (5) - as well, and 00:17:879 (6) - .yes

    I really think a kickslider would work better at 00:19:764 (1) - listening to the guitar. I don't think so honestly, works better to have clean circles imo

    I assume you are following the drums at 00:17:722 (4,5,6) - , which comes into question what you are following throughout the map up to the third bookmark. I assumed you were following the guitar in one of my earlier points, but it seemed to me that you are also following the drums (or just following the drums) as instead of a 3/4 slider to replace 00:17:801 (5,6) - you use a triple-kickslider instead, which would only make sense following the drums. But afterwards at around 00:20:392 (5) - you end up ignoring the drums to follow the guitar,then you follow the drums at 00:21:649 (3,4) - and 00:21:963 (5,6) - where you could've atleast made 00:21:963 (5,6) - into two kicksliders to emphasize the guitar, but you mapped it for the drums instead. You see where I'm getting at? You need to make your map more consistent, and I only looked at the first 20 seconds when I did this, so not only should you look at these sections, but the whole map.

    Most of the time, the interesting rhythm is found with the guitar in this music, but a lot of the time too, the lead guitar just does long boring notes that wouldn't feel nice to map accordingly (like how at 00:21:021 - to 00:21:963 - there's only one note with a lot of stuff going on with the other instruments) so I do a lot of filler rhythm here. But sometimes, drums really stand out a lot. That's why I'm kind of going back and forth... But it's true that I'm not emphasizing on the guitar enough when it should be, so I tried to rearrange things a bit througout the first half of the map. I hope it's better now.

    00:22:749 (4) - NC here since the sound restarts. k

    00:23:220 (7,8) - I feel two kicksliders could fit much better here, try it for yourself. yes

    00:23:534 (1,2) - What are you following with these two sliders? You are skipping the drums and you aren't following the guitar since the guitar would be a slider ending at around 00:24:162 - , so what is being mapped here? a 2/1 slider would really feel out of place here, but I wanted to give players some rest since there are a lot os singletaps there, so these two sliders are mostly there to fill the space, so the comeback to circles with the guitar is more noticeable

    00:25:419 (5) - This should be given a unique slider body to emphasize the riff the guitar creates. yes

    00:26:989 (5) - This should obviously be two kicksliders or a kick slider and circle. There is no way this sound resembles a 1/2 slider. yes

    00:27:618 (3) - and 00:28:246 (6) - should be 3/4 sliders to emphasize the beat after each. (00:27:932 (4) - and 00:28:246 (6) - ) yup

    00:28:874 (3) - NC this since the drums begin here. unnecessary imo

    00:34:529 (6) - Should be two kicksliders (I think I mentioned something similar before) I don't think so, second guitar isn't suggesting this

    You can hear that 00:37:670 (3) - actually has no sound, so you should have made it a 1/1 slider beginning at 00:37:513 (2) - and placing a circle at 00:37:827 - to truly capture the sound emitted. I think it's more interesting to focus on the guitar here
Thanks for the input, and sorry for the delay. Was quite busy :o
Wishkey
Heyo o/

Prob should change to Seijouki no Pierrot instead of Piero like the other recently ranked set in the title

Apollo Hoax Theory
  1. 00:08:769 (6) - Would NC here, got basicly everyhing here grouped as 4 NC wise so might aswell do it here for that spacing increase compared to prev 1234
  2. 00:14:110 (6) - 2 sliders would fit better here imo, drum stops halfway and that guitar melody starts at 00:14:110 (6) - too so a change there would be appropriate
  3. 00:15:680 (3,4) - 00:16:937 (3,4) - would be nice if you could make these stand out in a way like the music does, the music is more 6/2 focussed instead of 4
    /4 pattern wise
  4. 00:18:665 (2,2) - try individually control g these, plays a lot smoother and abuses the slider leniency better
  5. 00:33:586 (1,2) - why not break the movement here so its not like 00:32:330 (1,2,3,1,2,3) - to indicate that change in the music
  6. 00:45:523 (5,5) - think you used to NC these in the intro similar part, would make them consistent NC wise, (00:48:036 (6) - too if you changed it from prev point)
  7. 00:49:136 (7,1,2,3,1,2,3,4) - could abuse slider leniency better here, plays rather clunky atm, small adjustment like thsi for example alrdy helps
  8. 00:37:356 (1,2,3,1,2,3) - 01:17:565 (1,2,3,1,2,3) - etc, kinda feels a bit bland here tbh since its quite unique in the music for these parts. I really liked what you did for these at 00:27:303 (1,2,3,1,2,3) - tho having them visually structured together and go opposite direction flow wise that goes really nice with these 2 rhythms, would've really liked to see something like this reincorpared in the other similar parts too with slight variation and build around it in the diff, instead of what you currently do that doesnt really indicate the uniqueness that much of the song
  9. 00:54:319 (3,4) - has some pretty strong blue ticks here, would change in to returns instead
  10. 00:55:890 (5,6,7,8) - 00:57:146 (5,6,7,8) - and similar, for a high end 6 star diff I think you can make these stand out more too since you hear how these are more instense and have a bigger change than the other drums, its like like those 4/4 sliders like earlier that was 6/2 focussed in the music. Its more like 3/1 focussed here too in terms of groupng with 00:56:204 (1,2,3,4,5,6,7,8,1,2,3,4) - being same drum/guitar and 00:57:146 (5,6,7,8) - stand out from them with increased guitar and slightly different drum so increasing ds just on whites is kinda misrepresenting of the music imo
  11. 01:59:870 (5,6) - thought about control g these? direction change here for the triangles goes well with that guitar kicking back and gives for a bit more interesting gameplay
  12. 02:00:288 (1) - whisle like you do for 02:04:057 (1) - would be nice here for some hs feedback at the start of the new section
    [*02:07:827 (1,3,1) - only one that hasn't got the 3 identical sliders pattern in this section would change 02:09:712 (1) - into the prev shape to be consistent
  13. 02:25:890 (4,5) - control g the rhythm here sounds better with the guitar, ending of 02:26:204 - got a strong guitar here
  14. 02:33:272 (4,5) - why not make this a gimicky slider 3/4 slider + circcle so you also follow that cool shred here like in the prev combo
  15. 02:34:214 (1,1,1,1) - this is kinda the main feel while playing this diff that can be improved, even though you map the music for these it still feels more like 4 individual sliders then a decreasing section that fits together, the way its structured is rather weak and doesnt really bring out that really gimmicky slow down in the music imo. Like stuff at 01:35:157 (1,2,1,2,1,2,1,2) - is pretty unique wise and mapped alright but there's nothing really atm that tie these all together as a whole pattern aswell
  16. 02:30:759 (2) - 02:32:644 (2) - extended slider here or just 1/1 slider for that guitar would fit alot better
  17. 03:18:193 (1,2,1) - 03:20:706 (1,2,1) - think you can make these stand out more sv wise/unique placement, that entire 1/4drum/guitar part at 03:15:679 (1) - is building up to these guitar shreds and it just felt a bit too simple here for having such an impact in the song
  18. 03:28:245 (1) - sliderleniecy can be abused better here at some parts, right now its like smooth flow and awkward angles sometimes that seem untintentional, stuff like 03:32:329 (5,1,2,3,1) - could really play smoother by starting the direction you want to go within the stream alrdy a bit like this for example
    so its not fulll on snapping direction change like it is now, 03:33:743 (1,2,3) - placing lower like
    for example
  19. 03:39:554 (1,2,3,4,5,6) - aaah such a amazing shred, a lot more interesting to map than the drum imo but subjective
  20. 04:11:910 (5) - might aswell control g here, chaning flow direction and changing it back with the next slider is a bit odd here for an insignificant beat in the music
  21. 04:46:385 (9,1) - think its the first time you used this kind of jump into the slider here, would just do what you did at stuff like 00:43:559 (8,1) - since its kinda late into the map to introduce this
  22. 04:54:004 (1) - cool stuff!
Still think there's room for improvement structure wise in making everything feel more connected with eachother and making the unique parts stand out more in the map, good luck man!
Topic Starter
Jean-Michel Jr

Wishkey wrote:

Heyo o/ hey !

Prob should change to Seijouki no Pierrot instead of Piero like the other recently ranked set in the title yes

Apollo Hoax Theory
  1. 00:08:769 (6) - Would NC here, got basicly everyhing here grouped as 4 NC wise so might aswell do it here for that spacing increase compared to prev 1234 yes
  2. 00:14:110 (6) - 2 sliders would fit better here imo, drum stops halfway and that guitar melody starts at 00:14:110 (6) - too so a change there would be appropriate yes
  3. 00:15:680 (3,4) - 00:16:937 (3,4) - would be nice if you could make these stand out in a way like the music does, the music is more 6/2 focussed instead of 4 tried to make them stand out more
    /4 pattern wise
  4. 00:18:665 (2,2) - try individually control g these, plays a lot smoother and abuses the slider leniency better yes
  5. 00:33:586 (1,2) - why not break the movement here so its not like 00:32:330 (1,2,3,1,2,3) - to indicate that change in the music I like it
  6. 00:45:523 (5,5) - think you used to NC these in the intro similar part, would make them consistent NC wise, (00:48:036 (6) - too if you changed it from prev point) yes
  7. 00:49:136 (7,1,2,3,1,2,3,4) - could abuse slider leniency better here, plays rather clunky atm, small adjustment like thsi for example alrdy helps tried to make this flow better
  8. 00:37:356 (1,2,3,1,2,3) - 01:17:565 (1,2,3,1,2,3) - etc, kinda feels a bit bland here tbh since its quite unique in the music for these parts. I really liked what you did for these at 00:27:303 (1,2,3,1,2,3) - tho having them visually structured together and go opposite direction flow wise that goes really nice with these 2 rhythms, would've really liked to see something like this reincorpared in the other similar parts too with slight variation and build around it in the diff, instead of what you currently do that doesnt really indicate the uniqueness that much of the song tried to fix this
  9. 00:54:319 (3,4) - has some pretty strong blue ticks here, would change in to returns instead never heard sound here before but there is
  10. 00:55:890 (5,6,7,8) - 00:57:146 (5,6,7,8) - and similar, for a high end 6 star diff I think you can make these stand out more too since you hear how these are more instense and have a bigger change than the other drums, its like like those 4/4 sliders like earlier that was 6/2 focussed in the music. Its more like 3/1 focussed here too in terms of groupng with 00:56:204 (1,2,3,4,5,6,7,8,1,2,3,4) - being same drum/guitar and 00:57:146 (5,6,7,8) - stand out from them with increased guitar and slightly different drum so increasing ds just on whites is kinda misrepresenting of the music imo tried to fix this, eventhough I can't really see where the similar parts you're mentioning are
  11. 01:59:870 (5,6) - thought about control g these? direction change here for the triangles goes well with that guitar kicking back and gives for a bit more interesting gameplay much cooler now !
  12. 02:00:288 (1) - whisle like you do for 02:04:057 (1) - would be nice here for some hs feedback at the start of the new section New section transition is really abrupt, I don't think a whistle is particulary needed, I like the way how it gets so quiet all of the sudden
    [*02:07:827 (1,3,1) - only one that hasn't got the 3 identical sliders pattern in this section would change 02:09:712 (1) - into the prev shape to be consistent
    tried to fix it
  13. 02:25:890 (4,5) - control g the rhythm here sounds better with the guitar, ending of 02:26:204 - got a strong guitar here alright
  14. 02:33:272 (4,5) - why not make this a gimicky slider 3/4 slider + circcle so you also follow that cool shred here like in the prev combo sounds good
  15. 02:34:214 (1,1,1,1) - this is kinda the main feel while playing this diff that can be improved, even though you map the music for these it still feels more like 4 individual sliders then a decreasing section that fits together, the way its structured is rather weak and doesnt really bring out that really gimmicky slow down in the music imo. Like stuff at 01:35:157 (1,2,1,2,1,2,1,2) - is pretty unique wise and mapped alright but there's nothing really atm that tie these all together as a whole pattern aswell tried to fix this and other things
  16. 02:30:759 (2) - 02:32:644 (2) - extended slider here or just 1/1 slider for that guitar would fit alot better I prefer to have the red tick mapped too as guitar is making sound there too
  17. 03:18:193 (1,2,1) - 03:20:706 (1,2,1) - think you can make these stand out more sv wise/unique placement, that entire 1/4drum/guitar part at 03:15:679 (1) - is building up to these guitar shreds and it just felt a bit too simple here for having such an impact in the song I think it's fine as it is, sure, buildup links to this but it's not that special imo. might change it later tho
  18. 03:28:245 (1) - sliderleniecy can be abused better here at some parts, right now its like smooth flow and awkward angles sometimes that seem untintentional, stuff like 03:32:329 (5,1,2,3,1) - could really play smoother by starting the direction you want to go within the stream alrdy a bit like this for example
    so its not fulll on snapping direction change like it is now, 03:33:743 (1,2,3) - placing lower like
    for example
    Tried to fix the section
  19. 03:39:554 (1,2,3,4,5,6) - aaah such a amazing shred, a lot more interesting to map than the drum imo but subjective if the riff covered the entire section why not, but mapping it there would only be out of place imo, like there 03:23:219 -
  20. 04:11:910 (5) - might aswell control g here, chaning flow direction and changing it back with the next slider is a bit odd here for an insignificant beat in the music yeah
  21. 04:46:385 (9,1) - think its the first time you used this kind of jump into the slider here, would just do what you did at stuff like 00:43:559 (8,1) - since its kinda late into the map to introduce this yeah, it was pretty inconsistent
  22. 04:54:004 (1) - cool stuff! thx :3
Still think there's room for improvement structure wise in making everything feel more connected with eachother and making the unique parts stand out more in the map, good luck man! Thanks !
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