[General]
source should be
東方紺珠伝 ~ Legacy of Lunatic Kingdom.could add more relevant tags such as
Touhou Kanjuden 東方Project th15 LoLK ZUN Stage 5
[the diff]
00:08:783 (6,8,1) - you could've aligned those in a way closer to 00:08:155 (1,3,9) -, would also raise the spacing to give a smoother transition into the next pattern
00:19:778 - this part feels weird as you're trying to follow too many instruments at once and it sounds pretty messy, an idea would be to follow the guitar melody as it's dense enough to be followed exclusively, something like
this would work pretty well in that regard. switching to the drums when the guitar is playing long notes is fine, but be careful not to overdo it when the guitar comes back up, kinda how 00:21:977 (6) - would work better as 2 circles to show a difference in the song, just like what you did at 00:24:490 (6,7) -
in terms of hitsounding, adding a whistle every 2/1 tick isn't the best choice as you're adding whistles to sounds that don't need them, if anything you should rather add a whistle when there's a high pitched guitar note, consider doing the following:
00:20:092 (2) - whistle on head
00:20:721 (5) - whistle on head
00:21:663 (4) - remove whistle
00:22:763 (4,5) - remove whistle on 5 and add it on 4
00:23:234 (7) - whistle
etc.
these suggestions can actually apply pretty regularly in the map, your drum hitsounds are fine but i suggest you go over some whistles because using more complex hitsounding patterns would sound a lot better.
00:29:831 - hitsounds here work better because of the second guitar, but you could still apply a few changes like the one at 00:22:763 (4,5) -
00:32:893 - missing note? i assume you're following the lead guitar here but it can be confusing to mix them both, since you started mapping all the triples from the second guitar, why stop there?
00:37:920 - ^
00:43:024 (3,4) - personal preference but i think adding more spacing between the kickslider and the stream could improve readability and play a tad better
00:48:679 - that's a surprisingly long combo considering your combos don't usually go over 9 notes, consider adding some NCs to 00:49:307 (8) - and 00:49:621 (11) - ?
00:55:590 (9,9) - might be a good idea to add NCs on those to indicate the changes in spacing, same at 02:42:395 (9) -
00:58:731 (1) - could turn this into a 1/6 slider because there's a snare at 00:58:783 -
01:02:658 (2,3,5,6) - no stacks?
01:04:228 (2,3,4,5,6) - mind making this a proper star? i think it'd look much cleaner even though spacing may suffer a bit
01:07:213 (6,7) - how about turning those into kicksliders for the short guitar notes?
01:09:098 (5,9) - again, could add NCs to make a shorter combo and to indicate higher spacing
01:41:139 - i don't get why there's such a large contrast in spacing between this stream and 01:42:710 - as the guitar pitch isn't changing much, and you seem to base your spacing on guitar pitch, same for 01:51:192 - and 01:52:763 -
01:42:082 (1) - here however a NC is unnecessary because you're using NCs and spacing/direction changes based on guitar notes, there's no guitar note on this
01:47:736 (1,2) - i think swapping this rhythm with 01:48:365 (1,2,3,4,5,6,7,8) - would be better as you'd use a higher density when the guitar is at its strongest point, and use something easier to play when the guitar is quieter
these also apply to 04:23:547 -
02:00:302 - different sampleset and volume values, might want to fix
02:59:359 (1,2,3,4,5) - i don't mind this kind of patterns usually but this plays very differently from the rest of that section, you use very sharp angles and harder flow to manage which puts emphasis on this when it's not required as the song still does the same thing over and over again, you could probably ctrl+g 02:59:830 (3) - to keep playability more consistent in that section
03:04:385 (1,2,3,4,5) - why use a different rhythm than 03:03:128 (1,2,3,4) - ? the song uses that previous rhythm twice in a row, and i personally think that it sounded great here, so why use different rhythm?
03:28:259 - your use of kicksliders here feels very inconsistent and random, i suggest you go over that part and either use kicksliders all the way or no kicksliders, maybe using
this rhythm repeatedly until 03:37:055 (1) - would work pretty well with how the guitar is playing?
04:18:521 - why end the kiai here? the song is still going pretty strong, maybe ending it on 04:22:291 - would fit better with the lower spaced stream and the lead guitar is getting quieter
04:54:018 (1) - murica
good luck!