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TSUNKU - Shugyou no Thema [Osu|Taiko]

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Total Posts
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Topic Starter
Nao Tomori
This beatmap was submitted using in-game submission on Saturday, October 21, 2017 at 11:40:03 AM

Artist: TSUNKU
Title: Shugyou no Thema
Source: リズム天国ゴールド
Tags: diraimur diri antares- antares alexefer armin frostwich akitoshi corinn unko a_r_m_i_n alphabet nintendo rhythm heaven tengoku paradise gold munchy monk ds vgm
BPM: 189
Filesize: 1235kb
Play Time: 00:40
Difficulties Available:
  1. A r M i N's Mastery of Mind and Body (5.4 stars, 162 notes)
  2. Akitoshi's Normal (2.04 stars, 79 notes)
  3. Alphabet's Easy (1.19 stars, 42 notes)
  4. Antares' Insane (4.68 stars, 181 notes)
  5. diraimur's Insane (4.69 stars, 174 notes)
  6. Insane (4.57 stars, 171 notes)
  7. Light Insane (3.76 stars, 134 notes)
  8. Muzukashii (2.94 stars, 183 notes)
  9. Oni (3.86 stars, 238 notes)
  10. stwi's Hard (2.79 stars, 109 notes)
  11. unko's Insane (5.11 stars, 176 notes)
Download: TSUNKU - Shugyou no Thema
Information: Scores/Beatmap Listing
---------------
insane, light insane, muzukashii, oni, hitsounding by me
akitoshi's normal by akitoshi
stwi's hard by frostwich
alphabet's easy by alphabet
mastery of mind and body by a r m i n
unko's insane by unko
antares' insane by antares-
diraimur's insane by diraimur
tutuhaha
M4M ヽ(•̀ω•́ )ゝ
Don't forget add GDer's name in tag
At least do AudioLeadIn: 500?

[Insane]
Stack leniency is larger than 0.9 or smaller than 0.3
00:30:506 (3) - Object isn't snapped!
00:30:585 (4) - ^
00:30:664 (5) - ^
(Check from AiMod)
00:14:796 (2,3) - no really comfortable flow....
00:18:764 (7) - ctrl+g makes better flow?
00:32:891 (6) - whistle?
00:35:431 (6) - ^

[Light Insane]
no hitsound?
00:30:669 (5,1) - hmmm...rhythm is right but flow is....just like bad feeling brake /-\....It may because you showing really clear rhythm on 00:30:510 (3,4,5) - but only showing the simple stress rhythm on 00:31:145 (1,2,3) - ...

[stwi's Hard]
00:08:129 (1,2,3,1,2,3) - I suggest use same hitsound with 00:05:431 (1,2,3,4,5,6,7,8) -
00:20:669 (1,2,3,4,5) - hitsound?
00:29:240 (3) - clap
00:30:351 (4,5,6) - shock (°□°;)!!!!
00:36:859 (3) - clap
00:37:177 (1) - clap at the end
00:40:828 (x) - unused green line

[Akitoshi's Normal]
Stack leniency is larger than 0.9 or smaller than 0.3
(Check from AiMod)
no hitsound?

In fact...I think you need a Easy, right now Normal maybe too hard for new player (ง •̀_•́)ง
Anyway, GL for rank!
Arphimigon
Considering it's early in development stage it is the best time to bring out the opinion-based stuff before it is too late!

[Aki's NORMAL]
00:10:351 - Map before this point and after this point feel quite similar in terms of aesthetic (and generally object density) and I think you'd benefit from using some say, different slider shapes in the beginning section since it sounds kinda EPIC if you get me, particularly on sounds like 00:04:478 (4) - and 00:09:717 (4) -
00:30:828 - If it is your wish then I think this is fine how it is but I think this end would generally do better with more NOTES since there are simply more *HIT* sounds and cymbals and stuff

[stwi's HARD]
(00:09:399 (1,2) - I bet everyone is gonna say to turn this into 3 notes lets see in the future)
00:09:717 (2,3) - Consider /somehow/ turning into a slider? If notes are your thing that's all good though it's fresh and different
00:36:383 (2,3,1) - If you could make the space from the last slider and the previous objects a bit wider that'd be niiiiiiice (https://puu.sh/xlQih/b16ce9a958.png) since it's the same as the normal DS and looks super SWEET

[Light INSAN]
00:10:113 - I'm sorry but I cant hear this even after turning up my volume as high as I could and it just seems obtrusive right now kinda outta nowhere after this slider
00:40:828 - /not important/ is this gonna be a slider end or nah? Otherwise you can SMITE this inherit point from the face of the EARTH

[INSAN]
Insane is a boring diffname *dab*
00:04:002 (6,7,8) - Personally being a disliker of slider-end-anythings, I'd purely subjectively suggest you turn this somehow into a one note and then a triple, but to keep it with the straight theme going in this tiiiiiiiiiny section, I'd do something along the idea of this or similar: http://osu.ppy.sh/ss/8961061
00:10:113 - Same as light

Really like the set, some cool things to see in there
(this isn't a m4m it's just a random mod)
Topic Starter
Nao Tomori

tutuhaha wrote:

M4M ヽ(•̀ω•́ )ゝ
Don't forget add GDer's name in tag
At least do AudioLeadIn: 500?

[Insane]
Stack leniency is larger than 0.9 or smaller than 0.3
00:30:506 (3) - Object isn't snapped!
00:30:585 (4) - ^
00:30:664 (5) - ^
(Check from AiMod)
00:14:796 (2,3) - no really comfortable flow.... i think it's ok here cuz it's same up down motion as the sliders
00:18:764 (7) - ctrl+g makes better flow?
00:32:891 (6) - whistle?
00:35:431 (6) - ^

[Light Insane]
no hitsound?
00:30:669 (5,1) - hmmm...rhythm is right but flow is....just like bad feeling brake /-\....It may because you showing really clear rhythm on 00:30:510 (3,4,5) - but only showing the simple stress rhythm on 00:31:145 (1,2,3) - ... change a bit, maybe its too hard now ;w;

In fact...I think you need a Easy, right now Normal maybe too hard for new player (ง •̀_•́)ง ya
Anyway, GL for rank!

Arphimigon wrote:

Considering it's early in development stage it is the best time to bring out the opinion-based stuff before it is too late!

[Light INSAN]
00:10:113 - I'm sorry but I cant hear this even after turning up my volume as high as I could and it just seems obtrusive right now kinda outta nowhere after this slider i hear very clear sound there. not sure what you mean.
00:40:828 - /not important/ is this gonna be a slider end or nah? Otherwise you can SMITE this inherit point from the face of the EARTH

[INSAN]
Insane is a boring diffname *dab*
00:04:002 (6,7,8) - Personally being a disliker of slider-end-anythings, I'd purely subjectively suggest you turn this somehow into a one note and then a triple, but to keep it with the straight theme going in this tiiiiiiiiiny section, I'd do something along the idea of this or similar: http://osu.ppy.sh/ss/8961061 to be honest i also hate slider end stuff but in this case i think having a slider on all the trumpet sounds to maintain my structure is more important
00:10:113 - Same as light

Really like the set, some cool things to see in there \o/
(this isn't a m4m it's just a random mod)
cool, thanks for modding
anna apple
armin's extra?

00:07:495 (1) - you shouldn't blanket this because it creates really awkward movement when you do (2) -> (1) -> (2) that you don't normally do, maybe ctrl g 00:07:495 (1,2) - to fix?
00:18:605 (2,3) - why is this such a big spacing change
00:25:431 (3) - 00:26:701 (3) - 00:27:971 (3) - would be cooler if these were circles instead and then 00:29:240 (3,4) - this a slider
00:37:177 (1,2,3,4) - because of slider leniency the spacing here for the difficulty level of players is really low :(

insane
00:07:653 (2,3) - I think you should stack these to help acknowledge drums a little more, actually idk lol
00:12:415 (2) - slider leniency pls ctrl g
00:32:415 (3,5) - 00:34:955 (3,5) - you should be super edgy and stack these
00:40:193 (1) - check mark lul

light insane
00:10:113 (4) - visuals
00:20:034 - this is a weird beat to skip :
00:24:478 (1,2) - these shapes are spooky cuz most players at this level don't do slider leniency

cold sandwich man boy girl woman anime's hard
00:39:082 (3) - ? why 1/4

not a real toshi's normal
nothing really, just don't like it cuz you use filler rhythm to make rhythm :(

abcdefghijklmnopqrstuvwxyz's ez
00:04:161 (5) - this isn't snapped to the big hit, but you should at least extend it to the other one at 00:04:955 -
00:28:764 - ayy, but you should bumpy here too 00:30:034 -
Akitoshi

Arphimigon wrote:

[Aki's NORMAL]
00:10:351 - Map before this point and after this point feel quite similar in terms of aesthetic (and generally object density) and I think you'd benefit from using some say, different slider shapes in the beginning section since it sounds kinda EPIC if you get me, particularly on sounds like 00:04:478 (4) - and 00:09:717 (4) -i dun get it
00:30:828 - If it is your wish then I think this is fine how it is but I think this end would generally do better with more NOTES since there are simply more *HIT* sounds and cymbals and stuff reverse sliders actually gives more challenge than circles
nao added hs for me and i fixed stack leniency too, thanks tutuhaha!
also buffed to 2* cuz nao requesteddd

v
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10510
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Shugyou
TitleUnicode:しゅぎょう
Artist:TSUNKU
ArtistUnicode:つんく♂
Creator:Naotoshi
Version:Akitoshi's Normal
Source:リズム天国ゴールド
Tags:nintendo rhythm heaven tengoku paradise gold munchy monk ds vgm
BeatmapID:1399703
BeatmapSetID:660914

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CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.05
SliderTickRate:1

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//Break Periods
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Senery
Hi! from the M4M

[Alphabet's Easy]
  1. 00:00:352 (1) - maybe put the reverse on 00:00:907 - instead of the white tick because the sliderend doesnt really land on any sounds
  2. 00:02:256 (2) - same for this circle, with the reverse above i suggest a rhythm maybe like so: https://puu.sh/xmfCR/b73480344a.png
    you can also leave the circle out, but this sounds to be much better than what you had
  3. 00:25:748 (1,2) - maybe have these sliders with a red anchor because its the same kind of sound as 00:24:478 (5) -
  4. 00:39:717 (6) - if youre going to do the above maybe remove this red anchor
[stwi's Hard]
  1. 00:07:971 (8) - maybe have this as the NC? 00:08:129 (1) - seems a bnit weird to me taht you have this NC'ed, (8) is much louder than (1) and (8) is on the downbeat
[Insane]
  1. 00:01:939 (8,8) - these seem a bit inconsistent position wise maybe make them a bit more similair
  2. 00:40:193 (1) - lmao this slider, interesting shade you have here
[A r M i N's Insane]
  1. 00:07:971 (1,1) - maybe move these up a bit so the jumps start a bit less spaced, the jumps are pretty sudden in spacing because 00:07:495 (1,2,3) - pretty low spaced compared to the rest so making the first 2 less spaced seems more fitting to me, also the sounds the 1,2's are emphasizing begins somewhat less loud so the increase in spacing fits aswell with that
  2. 00:09:399 (2) - maybe make these 2 1/4 sliders instead of a 1 1/2 slider the sliderend ends on a pretty loud sound and having that on a sliderend doesnt sound right
thats it hope it helps! the diffs that werent mentioned looked good to me
Aistre

_83 wrote:

abcdefghijklmnopqrstuvwxyz's ez
00:04:161 (5) - this isn't snapped to the big hit, but you should at least extend it to the other one at 00:04:955 -
00:28:764 - ayy, but you should bumpy here too 00:30:034 -
Thanks, changed everything

Senery wrote:

[Alphabet's Easy]
  1. 00:00:352 (1) - maybe put the reverse on 00:00:907 - instead of the white tick because the sliderend doesnt really land on any sounds I don't really like the idea of putting it on the blue tick, the repeat doesn't land on any sound either.
  2. 00:02:256 (2) - same for this circle, with the reverse above i suggest a rhythm maybe like so: https://puu.sh/xmfCR/b73480344a.png
    you can also leave the circle out, but this sounds to be much better than what you had Tried something else with this, I excluded the first suggestion since it didn't sound right.
  3. 00:25:748 (1,2) - maybe have these sliders with a red anchor because its the same kind of sound as 00:24:478 (5) -
  4. 00:39:717 (6) - if youre going to do the above maybe remove this red anchor
Thanks, everything unmentioned was fixed

u
osu file format v14

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AudioLeadIn: 0
PreviewTime: 10510
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
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[Editor]
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[Metadata]
Title:Shugyou
TitleUnicode:しゅぎょう
Artist:TSUNKU
ArtistUnicode:つんく♂
Creator:Naotoshi
Version:Alphabet's Easy
Source:リズム天国ゴールド
Tags:nintendo rhythm heaven tengoku paradise gold munchy monk ds vgm
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Cheesecake
why did you kill unko
Topic Starter
Nao Tomori

_83 wrote:

insane
00:07:653 (2,3) - I think you should stack these to help acknowledge drums a little more, actually idk lol wat this is against my pattern design >.>
00:12:415 (2) - slider leniency pls ctrl g
00:32:415 (3,5) - 00:34:955 (3,5) - you should be super edgy and stack these its kinda funny to do that but idk ppl will bitch about it lol
00:40:193 (1) - check mark lul

light insane
00:10:113 (4) - visuals
00:20:034 - this is a weird beat to skip no it isn't the trumpet melody is really clear there...
00:24:478 (1,2) - these shapes are spooky cuz most players at this level don't do slider leniency but it's an x motion, i don't think that's too unnatural at this level

Senery wrote:

Hi! from the M4M


[Insane]
  1. 00:01:939 (8,8) - these seem a bit inconsistent position wise maybe make them a bit more similair fixed
  2. 00:40:193 (1) - lmao this slider, interesting shade you have here
[/list]

thats it hope it helps! the diffs that werent mentioned looked good to me
thanks for modding


also added his diff lo

edit: self mod

unko
00:02:891 (1) - switch for finish hitsound?

00:05:907 (1) - u were doing 2 circles literally everywhere else, slider here fucks up your structure a lot i think

00:07:336 (1) - screws up melody focus imo

00:09:240 (1,1,2,3) - why 1 combo nc? leave first 1 on same combo as 00:09:082 (6) -

00:16:225 (4,5) - ctrl g rhythm fits melody much better imo

00:19:875 (3,4) - same and nc after the slider like https://osu.ppy.sh/ss/8965998

00:28:288 (1) - ctrl g on t his would make more sense spacing wise

00:30:034 (3,4) - thereis nothing on 4 so can u just make 3 a slider

00:39:240 (5,6,7) - nc? also making it a different direction flow would be nice ccuz its different line in the trumpet.

armin
i already told u on pms what to do, can re post if u want

frost
00:15:272 (3) - extra clap on tail?

00:29:558 (1,2) - this rhythm is kinda fucked i think, 1/1 slider on 1 is much better here...

aki

00:20:034 (5) - http://osu.ppy.sh/ss/8966047 do this plz, follows trumpet melody better

abcdefghijklmnopqrstuvwxyz
00:02:891 (3) - nc cuz new line?

00:07:971 (4,5) - main melody here is on red tick, try and get objects on to that

00:09:240 (5) - this slider doesnt follow anything, try https://osu.ppy.sh/ss/8966098 rhythm (without 6, look in timeline)

00:25:748 (1,2) - not lined up

00:33:367 (4,5) - wtf strong sounds are in middle of the sliders? plz fix
Aistre

Naotoshi wrote:

abcdefghijklmnopqrstuvwxyz
00:02:891 (3) - nc cuz new line? NC is every 4 downbeats tho

00:07:971 (4,5) - main melody here is on red tick, try and get objects on to that I can't really change the first slider without fucking up the rhythm

00:09:240 (5) - this slider doesnt follow anything, try https://osu.ppy.sh/ss/8966098 rhythm (without 6, look in timeline) Instead I made it a repeat slider, imo plays better for easy

00:25:748 (1,2) - not lined up ye

00:33:367 (4,5) - wtf strong sounds are in middle of the sliders? plz fix ye
osu file format v14

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TitleUnicode:しゅぎょう
Artist:TSUNKU
ArtistUnicode:つんく♂
Creator:Naotoshi
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Source:リズム天国ゴールド
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Simuzax
M4M from your queue

Alphabet's Easy
00:11:780 (2) - this rhythm here would feel much better imo if following the individuals sounds like that, rn youre following a weak kick at the sliderhead then missing a stronger kick at the middle of slider


00:16:859 (2) - ^
00:21:939 (2) - ^

Akitoshi's Normal
00:01:780 - arent you missing a sound here?
00:06:859 - ^

stwi's Hard
00:02:891 (1) - i just rly dont know why you'd put a spinner here if you already mapped the exact same composition before
00:30:431 (5) - this is literally following nothing and doesnt go well with the song imo, i'd just delete this note and move (4) a bit
00:39:082 (3) - again the blue ticks here have no sound, idk why you did that, just turn that into a 1/2 slider

Light Insane
1st kiai here feels so empty that its weird to play, like, idk why you didnt use a rhythm like that here 00:31:145 (1)


and smth like that here 00:33:367 (1) -

Insane
00:40:193 (1) - im just not a fan of this slider, the SV change is so sudden that it'd make you break almost certainly, i'd just lower the SV a bit if you still want that fast slider
also ease this curve a bit, the possible breaks are mostly because of that being a bit misleading

unko's Dumpling Insane
00:36:859 (4,4) - stack these
Rest looks clean to me. GJ

A r M i N's Insane
Looks clean to me. GJ

That's everything i can find honestly. Nice mapset. GL here onward :D
Melter

tutuhaha wrote:

M4M ヽ(•̀ω•́ )ゝ
Don't forget add GDer's name in tag
At least do AudioLeadIn: 500?

[Insane]
Stack leniency is larger than 0.9 or smaller than 0.3
00:30:506 (3) - Object isn't snapped!
00:30:585 (4) - ^
00:30:664 (5) - ^
(Check from AiMod)
00:14:796 (2,3) - no really comfortable flow....
00:18:764 (7) - ctrl+g makes better flow?
00:32:891 (6) - whistle?
00:35:431 (6) - ^

[Light Insane]
no hitsound?
00:30:669 (5,1) - hmmm...rhythm is right but flow is....just like bad feeling brake /-\....It may because you showing really clear rhythm on 00:30:510 (3,4,5) - but only showing the simple stress rhythm on 00:31:145 (1,2,3) - ...

[stwi's Hard]
fix all hitsoun
00:08:129 (1,2,3,1,2,3) - I suggest use same hitsound with 00:05:431 (1,2,3,4,5,6,7,8) -
00:20:669 (1,2,3,4,5) - hitsound?
00:29:240 (3) - clap
00:30:351 (4,5,6) - shock (°□°;)!!!! heheh
00:36:859 (3) - clap
00:37:177 (1) - clap at the end
00:40:828 (x) - unused green line thx

[Akitoshi's Normal]
Stack leniency is larger than 0.9 or smaller than 0.3
(Check from AiMod)
no hitsound?

In fact...I think you need a Easy, right now Normal maybe too hard for new player (ง •̀_•́)ง
Anyway, GL for rank!
Melter

Arphimigon wrote:

Considering it's early in development stage it is the best time to bring out the opinion-based stuff before it is too late!

[Aki's NORMAL]
00:10:351 - Map before this point and after this point feel quite similar in terms of aesthetic (and generally object density) and I think you'd benefit from using some say, different slider shapes in the beginning section since it sounds kinda EPIC if you get me, particularly on sounds like 00:04:478 (4) - and 00:09:717 (4) -
00:30:828 - If it is your wish then I think this is fine how it is but I think this end would generally do better with more NOTES since there are simply more *HIT* sounds and cymbals and stuff

[stwi's HARD]
(00:09:399 (1,2) - I bet everyone is gonna say to turn this into 3 notes lets see in the future) mty
00:09:717 (2,3) - Consider /somehow/ turning into a slider? If notes are your thing that's all good though it's fresh and different wanted to emphasize clap there
00:36:383 (2,3,1) - If you could make the space from the last slider and the previous objects a bit wider that'd be niiiiiiice (https://puu.sh/xlQih/b16ce9a958.png) since it's the same as the normal DS and looks super SWEETya but it would kinda break the snapping

[Light INSAN]
00:10:113 - I'm sorry but I cant hear this even after turning up my volume as high as I could and it just seems obtrusive right now kinda outta nowhere after this slider
00:40:828 - /not important/ is this gonna be a slider end or nah? Otherwise you can SMITE this inherit point from the face of the EARTH

[INSAN]
Insane is a boring diffname *dab*
00:04:002 (6,7,8) - Personally being a disliker of slider-end-anythings, I'd purely subjectively suggest you turn this somehow into a one note and then a triple, but to keep it with the straight theme going in this tiiiiiiiiiny section, I'd do something along the idea of this or similar: http://osu.ppy.sh/ss/8961061
00:10:113 - Same as light

Really like the set, some cool things to see in there
(this isn't a m4m it's just a random mod)
Melter

_83 wrote:

armin's extra?

00:07:495 (1) - you shouldn't blanket this because it creates really awkward movement when you do (2) -> (1) -> (2) that you don't normally do, maybe ctrl g 00:07:495 (1,2) - to fix?
00:18:605 (2,3) - why is this such a big spacing change
00:25:431 (3) - 00:26:701 (3) - 00:27:971 (3) - would be cooler if these were circles instead and then 00:29:240 (3,4) - this a slider
00:37:177 (1,2,3,4) - because of slider leniency the spacing here for the difficulty level of players is really low :(

insane
00:07:653 (2,3) - I think you should stack these to help acknowledge drums a little more, actually idk lol
00:12:415 (2) - slider leniency pls ctrl g
00:32:415 (3,5) - 00:34:955 (3,5) - you should be super edgy and stack these
00:40:193 (1) - check mark lul

light insane
00:10:113 (4) - visuals
00:20:034 - this is a weird beat to skip :
00:24:478 (1,2) - these shapes are spooky cuz most players at this level don't do slider leniency

cold sandwich man boy girl woman anime's hard
00:39:082 (3) - ? why 1/4 i dont want a 5 note stream

not a real toshi's normal
nothing really, just don't like it cuz you use filler rhythm to make rhythm :(

abcdefghijklmnopqrstuvwxyz's ez
00:04:161 (5) - this isn't snapped to the big hit, but you should at least extend it to the other one at 00:04:955 -
00:28:764 - ayy, but you should bumpy here too 00:30:034 -
Melter

Senery wrote:

Hi! from the M4M

[Alphabet's Easy]
  1. 00:00:352 (1) - maybe put the reverse on 00:00:907 - instead of the white tick because the sliderend doesnt really land on any sounds
  2. 00:02:256 (2) - same for this circle, with the reverse above i suggest a rhythm maybe like so: https://puu.sh/xmfCR/b73480344a.png
    you can also leave the circle out, but this sounds to be much better than what you had
  3. 00:25:748 (1,2) - maybe have these sliders with a red anchor because its the same kind of sound as 00:24:478 (5) -
  4. 00:39:717 (6) - if youre going to do the above maybe remove this red anchor
[stwi's Hard]
  1. 00:07:971 (8) - maybe have this as the NC? 00:08:129 (1) - seems a bnit weird to me taht you have this NC'ed, (8) is much louder than (1) and (8) is on the downbeat
ya

[Insane]
  1. 00:01:939 (8,8) - these seem a bit inconsistent position wise maybe make them a bit more similair
  2. 00:40:193 (1) - lmao this slider, interesting shade you have here
[A r M i N's Insane]
  1. 00:07:971 (1,1) - maybe move these up a bit so the jumps start a bit less spaced, the jumps are pretty sudden in spacing because 00:07:495 (1,2,3) - pretty low spaced compared to the rest so making the first 2 less spaced seems more fitting to me, also the sounds the 1,2's are emphasizing begins somewhat less loud so the increase in spacing fits aswell with that
  2. 00:09:399 (2) - maybe make these 2 1/4 sliders instead of a 1 1/2 slider the sliderend ends on a pretty loud sound and having that on a sliderend doesnt sound right
thats it hope it helps! the diffs that werent mentioned looked good to me
A r M i N

_83 wrote:

armin's extra?

00:07:495 (1) - you shouldn't blanket this because it creates really awkward movement when you do (2) -> (1) -> (2) that you don't normally do, maybe ctrl g 00:07:495 (1,2) - to fix?
00:18:605 (2,3) - why is this such a big spacing change stack with 00:17:494 (3,3) -
00:25:431 (3) - 00:26:701 (3) - 00:27:971 (3) - would be cooler if these were circles instead and then 00:29:240 (3,4) - this a slider
00:37:177 (1,2,3,4) - because of slider leniency the spacing here for the difficulty level of players is really low :( its fine imo
@Senery no fix

no reply=fix


osu file format v14

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[Metadata]
Title:Shugyou
TitleUnicode:しゅぎょう
Artist:TSUNKU
ArtistUnicode:つんく♂
Creator:Naotoshi
Version:A r M i N's Extra
Source:リズム天国ゴールド
Tags:nintendo rhythm heaven tengoku paradise gold munchy monk ds vgm
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Melter
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10510
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.25
BeatDivisor: 12
GridSize: 8
TimelineZoom: 1.9

[Metadata]
Title:Shugyou
TitleUnicode:しゅぎょう
Artist:TSUNKU
ArtistUnicode:つんく♂
Creator:Naotoshi
Version:stwi's Hard
Source:リズム天国ゴールド
Tags:nintendo rhythm heaven tengoku paradise gold munchy monk ds vgm
BeatmapID:1399826
BeatmapSetID:660914

[Difficulty]
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CircleSize:3.3
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

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//Storyboard Layer 0 (Background)
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Topic Starter
Nao Tomori

Simuzax wrote:

M4M from your queue

Light Insane
1st kiai here feels so empty that its weird to play, like, idk why you didnt use a rhythm like that here 00:31:145 (1)


and smth like that here 00:33:367 (1) -
cuz i wanted to highlight that unique sound

Insane
00:40:193 (1) - im just not a fan of this slider, the SV change is so sudden that it'd make you break almost certainly, i'd just lower the SV a bit if you still want that fast slider
also ease this curve a bit, the possible breaks are mostly because of that being a bit misleading
meh i think its ok, changed curve a bit to be easier


That's everything i can find honestly. Nice mapset. GL here onward :D
Seijiro
stay away from kgt's map :<

Alphabet:
  1. 00:37:177 (2) - that whistle on head sounds off
  2. 00:38:447 (4) - maybe finish on head?
  3. 00:09:240 (5) - umh... I think this is kinda misleading. I would have used just a normal 1/1 slider from 00:09:399 - instead, since the drums are quite intense and take the scene there
  4. 00:00:352 (1,2) - again misleading imo, since you ignore the stronger beats falling on the red ticks. OptionP
Aki:
  1. 00:20:034 (5,6) - personal, but I would probably make 5 just a circle, since you're merging together two different instruments with the same logic (logic =
    slider)
  2. 00:38:447 (1,4) - a finish on both heads?
frost:
  1. 00:00:352 (1,2,3,4,5,6,7) - whistles work better than finishers there imo (you even placed them on the wrong spots lol, it should have been on 00:00:510 (2,4) - 's heads instead. Use whistles tho, they sound nicer for an intro like this)
  2. 00:09:717 (2,3,1) - too many stacks confuse the player. Move 2 to x64 y56?
  3. 00:20:669 (1,2,3,4) - no hitsounds here ?.?
  4. I get the feeling there are more hitsounds... why not copy them from Nao, zzz
Light Insane:
  1. 00:07:971 (1,2,1,2,1,2) - this pattern doesn't fit at all with your hitsounding, so what about... this?
Insane:
  1. 00:07:971 (1,2,3,4,5,6) - same reasoning as Light Insane. This rhythm is clearly different, but you map it the same as 00:02:891 (1,2,3,4,5,6) - etc..
    Not sure my previous suggestion applies here too, but you get the point I think (it's not just the trumpet there, so you can't still map it just because it is there lol. At least you shouldn't map ONLY that, but also the drum in some way)
  2. 00:40:193 (1) - lmao, this sucks, but it's somewhat fitting with the song
diri:
  1. 00:07:971 (1,2,1,2,1,2,1,2,1,1) - those finishers @.@ I removed them from 00:08:288 (1) -00:08:923 (1) - 00:09:240 (1) - and sounds sort of better
  2. 00:18:129 (1,4) - I wonder how I could read this lmao. It's fine I guess
unko:
  1. 00:07:336 (1,2,3,4) - after all the rather "square-ish patterns" like 00:05:431 (1,2,1,2,1,2) - (not even that square-y tbh, it can be improved) 00:00:352 (1,2,1,2,1,2,1,2) - that pattern feels kinda out of place. Maybe you can give it a similar feeling ? Example (still square-y, yet it looks more organized imo)
  2. 00:09:399 (1,2,3) - these jumps don't have that much contrast, hence why they don't feel any different from 00:08:605 (3,4,5,6,7) - . Considering the song, a natural interpretation would be to make identical back and forth movements for 00:08:605 (3,4,5,6,7) - , and then change direction and shape for when you make 00:09:399 (1,2,3) - . Example of what I mean: back and forth movements + breaking out of that concept to create contrast (the next combo wasn't moved btw)
  3. 00:16:383 (5) - whistle on tail seems too much here
  4. 00:20:510 (4,1) - first time seeing such a jump on a strong beat. This is fairly inconsistent and you should try to make it more similar to the other larger jumps on new combos
  5. 00:25:590 (4,1) - vs 00:26:859 (4,1) - ok, they might be slightly different in sound, but they are the same sort of rhythm so at least emphasis should be respected consistently
  6. 00:38:129 (5,6,1) - another out of the blue straight ahead jump. You didn't use this as a characteristic of the map, so using it here and there feels inconsistent
  7. 00:38:764 (2,3,4,1,2,3,1,2,3,4) - rip geometry, welcome anime jumps, zzz. Idk why, but the intro was better, relatively
Armin:
  1. 00:09:399 (2) - circles work better, considering this is the top diff and that those two beats are actually equal in intensity
  2. 00:23:844 (4,5) - your current pattern doesn't put any contrast on these, which are clearly different. If you check, Nao stacked these two, because that's how the beats work in the song. Maybe try to stack them too? Or find another way to express the same concept? The song is clearly not plain as 00:23:526 (2,3,4,5,6,7) - these jumps depict it
  3. 00:32:098 (1,2,3,4) - again about contrast. 4 should be something else, if all the other 3 sliders are falling on the same sound while 4 isn't. Just a circle works well enough, but you'll have to find a good place for it to match your next pattern // 00:34:637 (1,2,3,4) - same
  4. 00:38:447 (1,2,1,2,1,2,1,2,1,2,1,2) - rip order. On the same reasoning explained above, by contrast you could make it so that the last jump feels different than the rest and more powerful, but that can't be done when everything jumps at a relatively similar angle and repeats itself many times like that, so maybe try to give another form to that pattern to achieve that if you feel like it
Nao, you know what I think
Topic Starter
Nao Tomori
anyway for my diffs i disagree, i was focusing on the trumpet there and the additional hitsounding is not a focal point. on the light insane that part is different anyway cuz of the sliders, and on insane in order to not create a giant 1/2 jump spam section i didn't vary it that much since i can't think of a good way to represent the trumpet while also acknowledging the added drums and also not spam 1/2 circles as if i was sotarks
Akitoshi
reply box

Naotoshi wrote:

aki

00:20:034 (5) - http://osu.ppy.sh/ss/8966047 do this plz, follows trumpet melody better ok

Simuzax wrote:

[Akitoshi's Normal]00:01:780 - arent you missing a sound here?
00:06:859 - ^ i dont think i need to pick every single sound on low diff w

MrSergio wrote:

Aki:
  1. 00:20:034 (5,6) - personal, but I would probably make 5 just a circle, since you're merging together two different instruments with the same logic (logic =
    slider) not anymore after my fix from nao's self-mod
  2. 00:38:447 (1,4) - a finish on both heads? added

thanks all :)

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diraimur
sergio changed hs thanks!
i also changed a few more parts to be more consistent hitsounding.
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btw you can increase ar if you think its kinda unreadable, maybe 9 wud be better (tho i personally wanted this to be read map anyway, was going to use 8.5 but then overlapping sliders become unrankable i think)

edit: update
A r M i N
Hey, sorry for late response i literally thought i already answered this >.< Shame on me

Fixed all evept for 2nd point, since I really dont want to destroy my pattern with the visual spacing.. I hope you can understand ^^

Thanks for mod <3
osu file format v14

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Title:Shugyou
TitleUnicode:しゅぎょう
Artist:TSUNKU
ArtistUnicode:つんく♂
Creator:Naotoshi
Version:A r M i N's Mastery of Mind and Body
Source:リズム天国ゴールド
Tags:diraimur diri antares- antares alexefer frostwich akitoshi corinn unko a_r_m_i_n alphabet abcdefghijklmnopqrstuvwxyz nintendo rhythm heaven tengoku paradise gold munchy monk ds vgm
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TAGS: Armin
Aistre
Sorry for late reply

@MrSergio I fixed everything except for the rhythm at the beginning, it's pretty standard and it's quite expectable given that it flows nicely and it's not misleading at all.

u
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Nozhomi
Ok

[General :]
  1. Audio bitrate > 192kbps.
  2. A silent soft-sliderslide could be nice for stuff like 00:40:193 (1) - in Normal imo.
  3. I don't see the point of calling the last Insane "dumpling". Remove that from name or call it Extra if you want smth different.
  4. Why the alphabet on tags ? I'm curious.
[Light Insane :]
  1. 00:20:034 - Skiping this sounds quite bad because you expect to play smth from it. A 1/2 slider from 00:19:875 - is good enough for that.
  2. 00:32:415 (3,4) - Why you mapped this differently ? That's so weird. Also I would extend 00:34:955 (4) - until 00:35:431 - because there's no reason to stop before and skipping a sound you map 3 times with the reverse.
[Insane :]
  1. Can I insult you for that stack leniency 2 ? It sucks so bad D: (3 is better).
[diraimur's Insane :]
  1. 00:30:351 (3,4) - People can missread that for a full stream. Don't stack on a so dense stream a 1/2 rhythm thx.
[Antares' Insane :]
  1. AR9 thx, the diff is already hard to read with all these perfect stacks.
  2. 00:14:796 (2,3) - Space them a bit more, it's had to catch it correctly (smth around 7.00x is better imo) and ofc for all other too.
[unko's Dumpling Insane :]
  1. 00:17:177 (1) - To ensure a nice flow with 00:16:701 (6) - here, move it to 432:252
[A r M i N's Mastery of Mind and Body :]
  1. That's a quite stupid diffname imo.
  2. 00:07:018 (2,1) - After all these giant spacing, this one is too small and break all your mapping concept here. Even moving it at 372:301 is enough.

Mukyu~
A r M i N
thanks Nozhomi <3

diffname is cool :c

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diraimur

Nozhomi wrote:

Ok

[diraimur's Insane :]
  1. 00:30:351 (3,4) - People can missread that for a full stream. Don't stack on a so dense stream a 1/2 rhythm thx. ok
thanks
abc123
osu file format v14

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Title:Shugyou
TitleUnicode:しゅぎょう
Artist:TSUNKU
ArtistUnicode:つんく♂
Creator:Naotoshi
Version:diraimur's Insane
Source:リズム天国ゴールド
Tags:diraimur diri antares- antares alexefer armin frostwich akitoshi corinn unko a_r_m_i_n alphabet abcdefghijklmnopqrstuvwxyz nintendo rhythm heaven tengoku paradise gold munchy monk ds vgm
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256,192,35272,1,2,0:0:0:0:
256,32,35431,2,0,L|256:96,1,64.000000298023,0|8,0:0|0:0,0:0:0:0:
80,280,35907,5,4,0:0:0:0:
80,280,36066,1,2,0:0:0:0:
80,280,36225,1,8,0:0:0:0:
80,280,36383,2,0,L|16:285,1,64.000000298023,2|0,0:0|0:0,0:0:0:0:
80,280,36701,1,2,0:0:0:0:
167,176,36859,1,8,0:0:0:0:
184,368,37018,1,2,0:0:0:0:
432,280,37177,5,6,0:0:0:0:
432,280,37494,2,0,L|495:285,1,64.000000298023,10|0,0:0|0:0,0:0:0:0:
344,175,37812,1,2,0:0:0:0:
327,367,38129,1,10,0:0:0:0:
256,192,38447,5,6,0:0:0:0:
381,264,38605,1,2,0:0:0:0:
131,264,38764,1,8,0:0:0:0:
256,48,38923,1,2,0:0:0:0:
256,192,39082,5,8,0:0:0:0:
352,136,39240,1,2,0:0:0:0:
160,136,39399,1,8,0:0:0:0:
256,304,39558,1,2,0:0:0:0:
256,192,39717,5,6,0:0:0:0:
103,280,39875,1,2,0:0:0:0:
256,16,40035,1,10,0:0:0:0:
409,280,40193,1,6,0:0:0:0:
Antares-
after some rethought and testing, i've changed AR to 8.8 as AR9 felt too empty to play in most parts (also boosted OD a bit)
distance stays for now, because pattern works as intended atm i think >_<
thanks for modding!
Aurele
allo.

Part of the IRC chat
23:42 Naotoshi: \o
23:42 Gabe: o/
23:43 Naotoshi: can you test play something ?
23:43 Naotoshi: idk where to find taiko testplays
23:43 Gabe: rip
23:43 Gabe: sure
23:43 *Naotoshi is listening to [https://osu.ppy.sh/b/1437400 TSUNKU - Shugyou]
23:43 Gabe: Nao se met au taiko :thinking:
23:44 Naotoshi: c'est bcp plus vite que std
23:44 Naotoshi: il faut pas ecouter le chanson \o/
23:45 Naotoshi: my sv fucked up zz
23:45 Gabe: yup
23:45 Gabe: LOL
23:46 *Gabe is listening to [https://osu.ppy.sh/b/1359407 TSUNKU - Shugyou Ska]
23:46 Naotoshi: how is it?
23:46 Gabe: not bad
23:47 Gabe: maybe only the sv triggers me, but that's it
23:47 Naotoshi: \o/
23:49 Naotoshi: you think there is too much finishers?
23:49 Naotoshi: some ppl said, i spam them too much
23:49 Gabe: really? I didn't think it was too much
23:49 Gabe: I usually hate finishers
23:49 Gabe: but in this case, I was able to play them lol
23:49 Naotoshi: wel, on my other map
23:49 Gabe: oo
23:50 Naotoshi: i think i ended up removing about 7 out of 11 i placed lo
23:50 Naotoshi: anyway yea good to hear, thanks
23:51 Gabe: oh lel
23:52 Gabe: 00:30:484 (103,104,105,106,107) - if you were upting for sv changes, you might wanna add +0,02 timings points on every notes
23:52 Gabe: I guess it will be a great transition
23:52 Gabe: like.. on 103 you make it 0,92; 104 to 0,94; etc..
23:52 Naotoshi: is that how people do it
23:53 Gabe: yup
23:53 Naotoshi: mk sounds good
23:53 Gabe: 00:38:421 (162) - you can keep the sv change for this one, it makes it great
23:56 Naotoshi: ok
23:56 Gabe: 00:00:326 (1,2,3,4,5,6,7,8) - I need your opinion on that one. so like, the sound of the trumpets are different on (5,6), yet you are choosing to keep the same notes (dk). Do you think it would be better to only switch (5,6) or leave these like that and switch the others instead?
23:57 Gabe: aka (dk dk kd dk) or (kd kd dk kd)
23:57 Naotoshi: tbh, i originially had finish on 6
23:58 Naotoshi: but that sounded too weird, bbut now idk how to differentiate it
23:58 Naotoshi: i dont wanna put kd there cuz the higher sound = kat structure dies
23:58 Naotoshi: and overmapped triple sounds a bit weird
23:58 Gabe: 00:01:437 (5) - is technically higher pitched that the other, for sure
23:58 Naotoshi: yea, it is the highest one
23:59 Naotoshi: in my std map it was biggest jump, obvs, but i can't do this in taiko D=
23:59 Naotoshi: do you think finish is too out of place
23:59 Gabe: yeah
23:59 Gabe: dd dd dk dd would be too boring anyways ;_;
00:00 Naotoshi: ill try dk dk dK dk
00:00 Naotoshi: since other one is kd kd kD kd anyway
00:01 Gabe: o dud
00:01 Gabe: 00:05:405 (24,25,26,27,28,29,30,31) -
00:01 Gabe: it's the same
00:01 Gabe: why not c/c
00:01 Gabe: c/p*
00:02 Naotoshi: lmfao rip monstrata
00:02 Naotoshi: uhh one sec
00:02 Gabe: just don't put the finish tho
00:02 Gabe: it doesn't feel right
00:03 Gabe: tbh, kd kd dk kd sounds better to me
00:03 Naotoshi: yea.
00:03 Naotoshi: hmm
00:03 Naotoshi: dk on 56
00:03 Naotoshi: ?
00:04 Gabe: yeh
00:04 Naotoshi: yea i guess
00:04 Gabe: kat normally designs something high pitched
00:04 Gabe: 'normally'
00:04 Naotoshi: yup
00:06 Gabe: 00:02:865 (12,13,14,15) - I guess you should switch these also then lol
00:06 Naotoshi: yea i swapped em
00:06 Gabe: 00:07:945 (36) - I hear a cymbal sound here, a finish wouldn't be bad
00:06 Gabe: also for this kind of pattern, it seems pretty fitting
00:07 Naotoshi: maybe, but it wouldnt be too dense?
00:08 Gabe: not really, it's only 1/2s after all
00:09 Naotoshi: okay
00:09 Gabe: brb quick
00:12 Naotoshi: ah, i need to go for tn. \o
00:14 Gabe: alright, see ya!
00:14 Gabe: I'll see if I get something else and I'll post on the forum if that's the case :)

Oni
  1. 00:12:072 (10) - I'd change this note for a kat, because it is more high pitched than the previous and the next note.
  2. 00:13:738 - Considering the current combo, I'd add a note here, as a don, to make a triplet. It's fitting well with the other notes.
  3. 00:16:675 (14,15,16) - I saw that previously, you were using kats to follow the electronic sounds which was quite good. However, with these triplets, it's not following it. I'd suggest you to change them for kkd.
  4. 00:27:310 (86) - I believe you should leave this one as a don to follow the previous notes on 00:25:881 (75,76,77) -
  5. 00:37:468 (154) - idk, a kat would be nicer here
woo
Topic Starter
Nao Tomori

Gabe wrote:

allo.

Part of the IRC chat
23:42 Naotoshi: \o
23:42 Gabe: o/
23:43 Naotoshi: can you test play something ?
23:43 Naotoshi: idk where to find taiko testplays
23:43 Gabe: rip
23:43 Gabe: sure
23:43 *Naotoshi is listening to [https://osu.ppy.sh/b/1437400 TSUNKU - Shugyou]
23:43 Gabe: Nao se met au taiko :thinking:
23:44 Naotoshi: c'est bcp plus vite que std
23:44 Naotoshi: il faut pas ecouter le chanson \o/
23:45 Naotoshi: my sv fucked up zz
23:45 Gabe: yup
23:45 Gabe: LOL
23:46 *Gabe is listening to [https://osu.ppy.sh/b/1359407 TSUNKU - Shugyou Ska]
23:46 Naotoshi: how is it?
23:46 Gabe: not bad
23:47 Gabe: maybe only the sv triggers me, but that's it
23:47 Naotoshi: \o/
23:49 Naotoshi: you think there is too much finishers?
23:49 Naotoshi: some ppl said, i spam them too much
23:49 Gabe: really? I didn't think it was too much
23:49 Gabe: I usually hate finishers
23:49 Gabe: but in this case, I was able to play them lol
23:49 Naotoshi: wel, on my other map
23:49 Gabe: oo
23:50 Naotoshi: i think i ended up removing about 7 out of 11 i placed lo
23:50 Naotoshi: anyway yea good to hear, thanks
23:51 Gabe: oh lel
23:52 Gabe: 00:30:484 (103,104,105,106,107) - if you were upting for sv changes, you might wanna add +0,02 timings points on every notes
23:52 Gabe: I guess it will be a great transition
23:52 Gabe: like.. on 103 you make it 0,92; 104 to 0,94; etc..
23:52 Naotoshi: is that how people do it
23:53 Gabe: yup
23:53 Naotoshi: mk sounds good
23:53 Gabe: 00:38:421 (162) - you can keep the sv change for this one, it makes it great
23:56 Naotoshi: ok
23:56 Gabe: 00:00:326 (1,2,3,4,5,6,7,8) - I need your opinion on that one. so like, the sound of the trumpets are different on (5,6), yet you are choosing to keep the same notes (dk). Do you think it would be better to only switch (5,6) or leave these like that and switch the others instead?
23:57 Gabe: aka (dk dk kd dk) or (kd kd dk kd)
23:57 Naotoshi: tbh, i originially had finish on 6
23:58 Naotoshi: but that sounded too weird, bbut now idk how to differentiate it
23:58 Naotoshi: i dont wanna put kd there cuz the higher sound = kat structure dies
23:58 Naotoshi: and overmapped triple sounds a bit weird
23:58 Gabe: 00:01:437 (5) - is technically higher pitched that the other, for sure
23:58 Naotoshi: yea, it is the highest one
23:59 Naotoshi: in my std map it was biggest jump, obvs, but i can't do this in taiko D=
23:59 Naotoshi: do you think finish is too out of place
23:59 Gabe: yeah
23:59 Gabe: dd dd dk dd would be too boring anyways ;_;
00:00 Naotoshi: ill try dk dk dK dk
00:00 Naotoshi: since other one is kd kd kD kd anyway
00:01 Gabe: o dud
00:01 Gabe: 00:05:405 (24,25,26,27,28,29,30,31) -
00:01 Gabe: it's the same
00:01 Gabe: why not c/c
00:01 Gabe: c/p*
00:02 Naotoshi: lmfao rip monstrata
00:02 Naotoshi: uhh one sec
00:02 Gabe: just don't put the finish tho
00:02 Gabe: it doesn't feel right
00:03 Gabe: tbh, kd kd dk kd sounds better to me
00:03 Naotoshi: yea.
00:03 Naotoshi: hmm
00:03 Naotoshi: dk on 56
00:03 Naotoshi: ?
00:04 Gabe: yeh
00:04 Naotoshi: yea i guess
00:04 Gabe: kat normally designs something high pitched
00:04 Gabe: 'normally'
00:04 Naotoshi: yup
00:06 Gabe: 00:02:865 (12,13,14,15) - I guess you should switch these also then lol
00:06 Naotoshi: yea i swapped em
00:06 Gabe: 00:07:945 (36) - I hear a cymbal sound here, a finish wouldn't be bad
00:06 Gabe: also for this kind of pattern, it seems pretty fitting
00:07 Naotoshi: maybe, but it wouldnt be too dense?
00:08 Gabe: not really, it's only 1/2s after all
00:09 Naotoshi: okay
00:09 Gabe: brb quick
00:12 Naotoshi: ah, i need to go for tn. \o
00:14 Gabe: alright, see ya!
00:14 Gabe: I'll see if I get something else and I'll post on the forum if that's the case :)

Oni
  1. 00:12:072 (10) - I'd change this note for a kat, because it is more high pitched than the previous and the next note.
  2. 00:13:738 - Considering the current combo, I'd add a note here, as a don, to make a triplet. It's fitting well with the other notes. white >
    red triples r kinda weird. added one at 00:13:897 (20) - tho
  3. 00:16:675 (14,15,16) - I saw that previously, you were using kats to follow the electronic sounds which was quite good. However, with these triplets, it's not following it. I'd suggest you to change them for kkd.
  4. 00:27:310 (86) - I believe you should leave this one as a don to follow the previous notes on 00:25:881 (75,76,77) -
  5. 00:37:468 (154) - idk, a kat would be nicer here
woo
\o/
Celektus
[Oni]
  1. all these Snares are kats 00:11:108 (4,10,14,16,21) - but these two aren't 00:10:791 (2,6) - - I think it would make more sense to make them kats
  2. 00:30:473 (103,104,105,106) - this entire patterns seems like only using kats would make it more difficult and fitting for the specific drum pattern, it might also give more emphasis to 00:30:791 (1,2) -
  3. would make this a kat 00:35:870 (1) - to represent the Cymbal and group 00:35:870 (1,5) - together
  4. would make this a kat 00:38:727 (4) - to build up more intensity and since there's a Snare on it

[Muzu]
  1. Why did you use a different pattern than in Oni here? 00:05:405 (23,24,25,26,27,28,29,30) -
    I think you shouldn't ignore the Snare here 00:19:691 - a double should be totally fine
Kith190
Hi, here for M4M!
[BG]
In taiko diffs I suggest placing the bg a bit lower so that the face gets more visible like:
0,0,"munchy_monk_by_driftermanifesto.jpg",0,40
[Muzukashii]
here 00:04:770 there is a drum sound that you didn't map, but it has the same sound as this one 00:04:294
00:07:786 here there is an evident sound that you didn' map even tho it has the same sound of this one 00:02:706
00:21:437 here I think you should place a k not to ignore the sound
[Oni]
I have notthing to say about, well done
Hope it was helpful even tho there wasn't much to say. Good luck! ;D
Topic Starter
Nao Tomori

Celektus wrote:

[Oni]
  1. all these Snares are kats 00:11:108 (4,10,14,16,21) - but these two aren't 00:10:791 (2,6) - - I think it would make more sense to make them kats
  2. 00:30:473 (103,104,105,106) - this entire patterns seems like only using kats would make it more difficult and fitting for the specific drum pattern, it might also give more emphasis to 00:30:791 (1,2) - maybe.. idk lol but i think k spam into d D is kind of annoying
  3. would make this a kat 00:35:870 (1) - to represent the Cymbal and group 00:35:870 (1,5) - together
  4. would make this a kat 00:38:727 (4) - to build up more intensity and since there's a Snare on it sounds ok to me as is. and actually ddd would be more intense cuz u hav to use alternation i guess? lol

[Muzu]
  1. Why did you use a different pattern than in Oni here? 00:05:405 (23,24,25,26,27,28,29,30) - why not ._. i think its ok, this way the highest pitch one is varied. in oni i did it with finish but here its just a reversal
  2. I think you shouldn't ignore the Snare here 00:19:691 - a double should be totally fine want to focus melody. also need 3/2 gaps for rc purpose lol

Kith190 wrote:

Hi, here for M4M!
[BG]
In taiko diffs I suggest placing the bg a bit lower so that the face gets more visible like:
0,0,"munchy_monk_by_driftermanifesto.jpg",0,40
[Muzukashii]
here 00:04:770 there is a drum sound that you didn't map, but it has the same sound as this one 00:04:294 that one has a triple tho lol.
wanted the 3/2 break

00:07:786 here there is an evident sound that you didn' map even tho it has the same sound of this one 00:02:706 to avoid 9 note 1/2 string
00:21:437 here I think you should place a k not to ignore the sound
[Oni]
I have notthing to say about, well done
Hope it was helpful even tho there wasn't much to say. Good luck! ;D
thx
Arrival
some insight on oni
2017-10-10 21:41 Arrival: ul00:11:425 (6,7,8,9) - this sounds quite weird
2017-10-10 21:41 Arrival: improvising is good but ot when the song is so straightfoward
2017-10-10 21:41 Arrival: forward
2017-10-10 21:43 Naotoshi: i see
2017-10-10 21:43 Arrival: 00:20:948 - the density increase here is quite weird imo
2017-10-10 21:43 Arrival: like the song doesnt change so much
2017-10-10 21:43 Arrival: yet you have a lot of triplets
2017-10-10 21:44 Arrival: your kiais are okay
2017-10-10 21:44 Naotoshi: mm
2017-10-10 21:44 Naotoshi: ok, removed some and added a 1/1 break
2017-10-10 21:45 Naotoshi: so, the calm part is too overmapped?
2017-10-10 21:45 Arrival: yea imo
2017-10-10 21:49 Naotoshi: k thx
2017-10-10 21:51 Naotoshi: also, why does opening aimod make the sv 1.9 or something
2017-10-10 21:51 Arrival: no idea
2017-10-10 21:51 Arrival: game coded with the ass
2017-10-10 21:51 Naotoshi: lmao
Nozhomi
Stack leniency 2 is retarded tho.

STD seems k for me~
frukoyurdakul
IRC mod with Naotoshi (2017/10/10 20:53 UTC)
23:07 Naotoshi: ok i obtained mods!
23:07 frukoyurdakul: that was fast
23:07 Naotoshi: and i obtained arrival telling me the intro is overmapped
23:08 Naotoshi: so i nerfed it
23:08 frukoyurdakul: let's see then
23:08 *frukoyurdakul is playing [https://osu.ppy.sh/b/1437400 TSUNKU - Shugyou [Oni]] <Taiko>
23:09 frukoyurdakul: meh
23:09 frukoyurdakul: 1x100
23:09 frukoyurdakul: i'm sloppy
23:09 Naotoshi: 3/4 gap rip
23:09 Naotoshi: idk if those fit lol
23:09 frukoyurdakul: offset seems fine
23:10 frukoyurdakul: hmm
23:10 *frukoyurdakul is editing [https://osu.ppy.sh/b/1437400 TSUNKU - Shugyou [Oni]]
23:10 frukoyurdakul: 00:20:631 (34) - I think a kat finisher works here
23:10 Naotoshi: ok changed K
23:10 frukoyurdakul: 00:05:869 (26,27,30,31) - how about dk on those?
23:10 frukoyurdakul: kat sound supports the snare sound
23:11 Naotoshi: ok
23:11 frukoyurdakul: 00:15:552 (7) - same sound is on there as well
23:12 frukoyurdakul: so I suggest moving 00:15:472 (6) - this one to red tick and making the other note a finisher
23:12 Naotoshi: kk
23:12 Naotoshi: i deleted the other 3/4 gap too
23:13 frukoyurdakul: 00:18:012 - this you mean?
23:13 Naotoshi: ya
23:13 frukoyurdakul: 00:22:218 (43) - kat maybe? due to snare and keyboard it'll work
23:14 Naotoshi: yes
23:14 frukoyurdakul: 00:30:313 - about the SV change
23:14 frukoyurdakul: it doesn't look smooth, so I'll suggest something like that
23:15 Naotoshi: like what o.o
23:15 frukoyurdakul: from 00:29:996 - here to 00:30:790 - here, there are 10 ticks
23:15 frukoyurdakul: and you increased the SV from 1.00x to 1.10x
23:15 Naotoshi: oh, spread out more?
23:15 Naotoshi: ok
23:15 frukoyurdakul: so, 00:30:313 - 0.94
23:15 frukoyurdakul: 00:30:472 - 96
23:15 frukoyurdakul: 00:30:552 - 97
23:15 Naotoshi: yup yup
23:16 frukoyurdakul: is there a special reason to close this kiai?
23:16 frukoyurdakul: you can merge them together, the music kinda goes the same
23:16 Naotoshi: lower pitched instrument
23:17 Naotoshi: i'd prefer it split like this
23:17 Naotoshi: cuz, tht 2nd kiai is much stronger
23:17 frukoyurdakul: o yeah I noticed now lol
23:17 frukoyurdakul: umm, aimod says something about red points and tags but I haven't updated the std side of the map yet
23:17 frukoyurdakul: are they fixed already?
23:18 Naotoshi: yea, i fixed it
23:18 Naotoshi: took fucking years cuz 11 diffs lo
23:18 frukoyurdakul: haha :D
23:18 frukoyurdakul: your SV is bugged
23:18 frukoyurdakul: it shows as 1.3999999836 in the file
23:18 Naotoshi: eh
23:18 Naotoshi: ..
23:18 Naotoshi: its a problem?
23:19 frukoyurdakul: well... you can fix it :^)
23:19 Naotoshi: ok, fix
23:19 frukoyurdakul: 00:38:726 (4) - kat maybe?
23:19 frukoyurdakul: snare and the high-pitched keyboard supports it
23:19 frukoyurdakul: compared to 00:38:567 (2) - this
23:20 frukoyurdakul: also will be consistent with 00:39:996 (15) - this note
23:20 Naotoshi: yea, but u see i spammed ddk everywhere lol
23:20 Naotoshi: i'll go add some kdk i think
23:20 frukoyurdakul: yeah that could work
23:21 Naotoshi: alright done
23:21 frukoyurdakul: 00:40:790 - why do you have this inherited point :D
23:21 Naotoshi: look on the insane diff
23:21 Naotoshi: std
23:21 frukoyurdakul: ah
23:22 frukoyurdakul: well, it's not in use
23:22 Naotoshi: its ok
23:22 Naotoshi: pls dont mod unused green line, nobody cares. . -_-
23:22 frukoyurdakul: nah i just mentioned
23:22 Naotoshi: it's like modding extra silence after hitsound
23:22 Naotoshi: xd
23:22 Naotoshi: kk
23:22 frukoyurdakul: okay, muzukashii now
23:23 Naotoshi: it would not affect the slider on taiko mode right?
23:23 Naotoshi: cuz no notes
23:23 Naotoshi: just wondering
23:23 frukoyurdakul: no no
23:23 Naotoshi: ok
23:23 frukoyurdakul: it's just excessive, doesn't affect to anything
23:23 Naotoshi: muzu then
23:23 frukoyurdakul: 00:04:440 (21,22) - add finishers on those, since you have on oni diff
23:23 frukoyurdakul: and because of the sounds
23:24 Naotoshi: i added 00:09:361 (40,42) - finish as well
23:24 frukoyurdakul: actually you can add 00:09:520 (41) - this one too
23:24 frukoyurdakul: DDK will make a nice approach onto the main melody
23:24 Naotoshi: i think it's excessive lol
23:24 Naotoshi: mm
23:25 Naotoshi: even on oni it is D d K
23:25 Naotoshi: so i will keep D d K
23:25 frukoyurdakul: yeah i meant both of the diffs
23:25 frukoyurdakul: okay your choice
23:25 frukoyurdakul: 00:15:552 (7) - I think you added a finisher on oni
23:26 Naotoshi: ya
23:26 Naotoshi: added
23:27 frukoyurdakul: 00:24:440 (47) - you can add a finisher on this one as well
23:27 Naotoshi: and 00:25:710 (53) - ?
23:27 frukoyurdakul: yeah sure
23:28 frukoyurdakul: hmm
23:29 frukoyurdakul: i wonder if the SV change hurts on this
23:29 Naotoshi: i can make it more like .95 base
23:29 Naotoshi: at that point i might as well remove it
23:29 Naotoshi: :thi
23:30 Naotoshi: also i forgot volume control whoops
23:30 Naotoshi: actually its ok
23:30 Naotoshi: i just remove sv, volume are fine
23:30 frukoyurdakul: yeah the volumes are fine
23:30 frukoyurdakul: you can keep the SV smooth too
23:30 frukoyurdakul: the increase is not that harsh
23:30 frukoyurdakul: like the same as 94 96 97 etc
23:32 Naotoshi: mk
23:32 Naotoshi: anything else?
23:32 frukoyurdakul: yup
23:32 frukoyurdakul: 00:31:107 (3,6) - finishers on them
23:33 frukoyurdakul: 00:33:647 (3,6) - same
23:33 Naotoshi: added tho both
23:33 Naotoshi: and 00:37:139 (9) -
23:34 frukoyurdakul: 00:38:409 (1) - this one too
23:34 Naotoshi: kk
23:35 frukoyurdakul: okay above those I think it's good
23:36 Naotoshi: k
23:36 Naotoshi: i'll updoot?
23:36 frukoyurdakul: yeap, so I can check the taiko side
23:36 frukoyurdakul: one more
23:38 Naotoshi: 'dooted
23:39 Naotoshi: oh, nozhomi standard icon'd
23:40 frukoyurdakul: o nice
23:40 frukoyurdakul: 00:12:615 (11) - you decided to keep that then?
23:40 Naotoshi: nani
23:41 frukoyurdakul: there is a 3/4 gap on it :D
23:41 Naotoshi: fix
23:41 Naotoshi: ed
23:41 Naotoshi: dunno how it happened
23:41 Naotoshi: now its d K right?
23:41 frukoyurdakul: because of me
23:42 Naotoshi: or no, its d k
23:42 frukoyurdakul: d k
23:42 frukoyurdakul: yeah
23:42 Naotoshi: must have got unsnapped lol
23:42 frukoyurdakul: no i didn't mention that
23:42 frukoyurdakul: my fault :D
23:43 Naotoshi: lol
23:43 frukoyurdakul: 00:29:996 - you don't need 0.92x SV here
23:43 Naotoshi: ya but its cute
23:43 frukoyurdakul: lol :D okay then
23:43 frukoyurdakul: okay oni seems fine
23:44 frukoyurdakul: 00:05:869 (25,26,27,28,29,30) - reverse those between them maybe? make them similiar with oni
23:44 frukoyurdakul: (on muzu)
23:44 Naotoshi: ok
23:44 Naotoshi: btw, i can't name it shugyoni right
23:45 Naotoshi: fixe
23:45 Naotoshi: d
23:45 frukoyurdakul: not sure about highest taiko GD
23:45 Naotoshi: gd?
23:45 frukoyurdakul: about the restriction of diffnaming
23:45 frukoyurdakul: ;w;
23:45 Naotoshi: o
23:45 frukoyurdakul: oh it's yours lol
23:45 frukoyurdakul: i got confused
23:45 Naotoshi: mk
23:45 frukoyurdakul: well... ono might nuke it
23:45 Naotoshi: thought one randomly appeared xd
23:46 Naotoshi: rip
23:46 Naotoshi: i'll keep it boring
23:46 frukoyurdakul: up to you tbh :D
23:46 Naotoshi: and, the usage of 3/2 breaks is sufficient?
23:47 frukoyurdakul: yeah yeah
23:47 Naotoshi: kk
23:48 frukoyurdakul: 00:24:282 (46) - you can delete this one
23:48 frukoyurdakul: 7-plets in a row could be hard
23:48 Naotoshi: ok
23:49 frukoyurdakul: I guess that's it
23:51 Naotoshi: k, updated
23:53 frukoyurdakul: okay taiko is good
23:53 frukoyurdakul: since std side is fine
23:53 frukoyurdakul: say hi to mapfeed

Bubbled!
Bursthammy
me shugyou > you shugyou
Topic Starter
Nao Tomori
mine has 6 more diffs so its better

thanks fruko
Aurele
gg yo
Bursthammy

Naotoshi wrote:

mine has 6 more diffs so its better
hybrid set is cheating tbh
Nozhomi
Since frukoyurdakul bubbled for taiko diffs, I can qualify this stoopid set.
nibs
Topic Starter
Nao Tomori
cute boxes, I'm a big fan :)
nibs
anna apple


this is in the ranking criteria https://osu.ppy.sh/help/wiki/Ranking_Criteria

screenshot credit to Kocari,
Doyak
Fix the title to しゅぎょうのテーマ and romanised to Shugyou no Theme okay it's Thema
Topic Starter
Nao Tomori
kwan said thema so i made it thema cuz kwan is always right
pishifat
metadata fixed
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