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posted
This beatmap was submitted using in-game submission on Saturday, October 21, 2017 at 11:40:03 AM

Artist: TSUNKU
Title: Shugyou no Thema
Source: リズム天国ゴールド
Tags: diraimur diri antares- antares alexefer armin frostwich akitoshi corinn unko a_r_m_i_n alphabet nintendo rhythm heaven tengoku paradise gold munchy monk ds vgm
BPM: 189
Filesize: 1235kb
Play Time: 00:40
Difficulties Available:
  1. A r M i N's Mastery of Mind and Body (5.4 stars, 162 notes)
  2. Akitoshi's Normal (2.04 stars, 79 notes)
  3. Alphabet's Easy (1.19 stars, 42 notes)
  4. Antares' Insane (4.68 stars, 181 notes)
  5. diraimur's Insane (4.69 stars, 174 notes)
  6. Insane (4.57 stars, 171 notes)
  7. Light Insane (3.76 stars, 134 notes)
  8. Muzukashii (2.94 stars, 183 notes)
  9. Oni (3.86 stars, 238 notes)
  10. stwi's Hard (2.79 stars, 109 notes)
  11. unko's Insane (5.11 stars, 176 notes)


Download: TSUNKU - Shugyou no Thema
Information: Scores/Beatmap Listing
---------------
insane, light insane, muzukashii, oni, hitsounding by me
akitoshi's normal by akitoshi
stwi's hard by frostwich
alphabet's easy by alphabet
mastery of mind and body by a r m i n
unko's insane by unko
antares' insane by antares-
diraimur's insane by diraimur
posted
M4M ヽ(•̀ω•́ )ゝ
Don't forget add GDer's name in tag
At least do AudioLeadIn: 500?

[Insane]
Stack leniency is larger than 0.9 or smaller than 0.3
00:30:506 (3) - Object isn't snapped!
00:30:585 (4) - ^
00:30:664 (5) - ^
(Check from AiMod)
00:14:796 (2,3) - no really comfortable flow....
00:18:764 (7) - ctrl+g makes better flow?
00:32:891 (6) - whistle?
00:35:431 (6) - ^

[Light Insane]
no hitsound?
00:30:669 (5,1) - hmmm...rhythm is right but flow is....just like bad feeling brake /-\....It may because you showing really clear rhythm on 00:30:510 (3,4,5) - but only showing the simple stress rhythm on 00:31:145 (1,2,3) - ...

[stwi's Hard]
00:08:129 (1,2,3,1,2,3) - I suggest use same hitsound with 00:05:431 (1,2,3,4,5,6,7,8) -
00:20:669 (1,2,3,4,5) - hitsound?
00:29:240 (3) - clap
00:30:351 (4,5,6) - shock (°□°;)!!!!
00:36:859 (3) - clap
00:37:177 (1) - clap at the end
00:40:828 (x) - unused green line

[Akitoshi's Normal]
Stack leniency is larger than 0.9 or smaller than 0.3
(Check from AiMod)
no hitsound?

In fact...I think you need a Easy, right now Normal maybe too hard for new player (ง •̀_•́)ง
Anyway, GL for rank!
posted
Considering it's early in development stage it is the best time to bring out the opinion-based stuff before it is too late!

[Aki's NORMAL]
00:10:351 - Map before this point and after this point feel quite similar in terms of aesthetic (and generally object density) and I think you'd benefit from using some say, different slider shapes in the beginning section since it sounds kinda EPIC if you get me, particularly on sounds like 00:04:478 (4) - and 00:09:717 (4) -
00:30:828 - If it is your wish then I think this is fine how it is but I think this end would generally do better with more NOTES since there are simply more *HIT* sounds and cymbals and stuff

[stwi's HARD]
(00:09:399 (1,2) - I bet everyone is gonna say to turn this into 3 notes lets see in the future)
00:09:717 (2,3) - Consider /somehow/ turning into a slider? If notes are your thing that's all good though it's fresh and different
00:36:383 (2,3,1) - If you could make the space from the last slider and the previous objects a bit wider that'd be niiiiiiice (https://puu.sh/xlQih/b16ce9a958.png) since it's the same as the normal DS and looks super SWEET

[Light INSAN]
00:10:113 - I'm sorry but I cant hear this even after turning up my volume as high as I could and it just seems obtrusive right now kinda outta nowhere after this slider
00:40:828 - /not important/ is this gonna be a slider end or nah? Otherwise you can SMITE this inherit point from the face of the EARTH

[INSAN]
Insane is a boring diffname *dab*
00:04:002 (6,7,8) - Personally being a disliker of slider-end-anythings, I'd purely subjectively suggest you turn this somehow into a one note and then a triple, but to keep it with the straight theme going in this tiiiiiiiiiny section, I'd do something along the idea of this or similar: http://osu.ppy.sh/ss/8961061
00:10:113 - Same as light

Really like the set, some cool things to see in there
(this isn't a m4m it's just a random mod)
posted

tutuhaha wrote:

M4M ヽ(•̀ω•́ )ゝ
Don't forget add GDer's name in tag
At least do AudioLeadIn: 500?

[Insane]
Stack leniency is larger than 0.9 or smaller than 0.3
00:30:506 (3) - Object isn't snapped!
00:30:585 (4) - ^
00:30:664 (5) - ^
(Check from AiMod)
00:14:796 (2,3) - no really comfortable flow.... i think it's ok here cuz it's same up down motion as the sliders
00:18:764 (7) - ctrl+g makes better flow?
00:32:891 (6) - whistle?
00:35:431 (6) - ^

[Light Insane]
no hitsound?
00:30:669 (5,1) - hmmm...rhythm is right but flow is....just like bad feeling brake /-\....It may because you showing really clear rhythm on 00:30:510 (3,4,5) - but only showing the simple stress rhythm on 00:31:145 (1,2,3) - ... change a bit, maybe its too hard now ;w;

In fact...I think you need a Easy, right now Normal maybe too hard for new player (ง •̀_•́)ง ya
Anyway, GL for rank!

Arphimigon wrote:

Considering it's early in development stage it is the best time to bring out the opinion-based stuff before it is too late!

[Light INSAN]
00:10:113 - I'm sorry but I cant hear this even after turning up my volume as high as I could and it just seems obtrusive right now kinda outta nowhere after this slider i hear very clear sound there. not sure what you mean.
00:40:828 - /not important/ is this gonna be a slider end or nah? Otherwise you can SMITE this inherit point from the face of the EARTH

[INSAN]
Insane is a boring diffname *dab*
00:04:002 (6,7,8) - Personally being a disliker of slider-end-anythings, I'd purely subjectively suggest you turn this somehow into a one note and then a triple, but to keep it with the straight theme going in this tiiiiiiiiiny section, I'd do something along the idea of this or similar: http://osu.ppy.sh/ss/8961061 to be honest i also hate slider end stuff but in this case i think having a slider on all the trumpet sounds to maintain my structure is more important
00:10:113 - Same as light

Really like the set, some cool things to see in there \o/
(this isn't a m4m it's just a random mod)
cool, thanks for modding
posted
armin's extra?

00:07:495 (1) - you shouldn't blanket this because it creates really awkward movement when you do (2) -> (1) -> (2) that you don't normally do, maybe ctrl g 00:07:495 (1,2) - to fix?
00:18:605 (2,3) - why is this such a big spacing change
00:25:431 (3) - 00:26:701 (3) - 00:27:971 (3) - would be cooler if these were circles instead and then 00:29:240 (3,4) - this a slider
00:37:177 (1,2,3,4) - because of slider leniency the spacing here for the difficulty level of players is really low :(

insane
00:07:653 (2,3) - I think you should stack these to help acknowledge drums a little more, actually idk lol
00:12:415 (2) - slider leniency pls ctrl g
00:32:415 (3,5) - 00:34:955 (3,5) - you should be super edgy and stack these
00:40:193 (1) - check mark lul

light insane
00:10:113 (4) - visuals
00:20:034 - this is a weird beat to skip :
00:24:478 (1,2) - these shapes are spooky cuz most players at this level don't do slider leniency

cold sandwich man boy girl woman anime's hard
00:39:082 (3) - ? why 1/4

not a real toshi's normal
nothing really, just don't like it cuz you use filler rhythm to make rhythm :(

abcdefghijklmnopqrstuvwxyz's ez
00:04:161 (5) - this isn't snapped to the big hit, but you should at least extend it to the other one at 00:04:955 -
00:28:764 - ayy, but you should bumpy here too 00:30:034 -
posted

Arphimigon wrote:

[Aki's NORMAL]
00:10:351 - Map before this point and after this point feel quite similar in terms of aesthetic (and generally object density) and I think you'd benefit from using some say, different slider shapes in the beginning section since it sounds kinda EPIC if you get me, particularly on sounds like 00:04:478 (4) - and 00:09:717 (4) -i dun get it
00:30:828 - If it is your wish then I think this is fine how it is but I think this end would generally do better with more NOTES since there are simply more *HIT* sounds and cymbals and stuff reverse sliders actually gives more challenge than circles
nao added hs for me and i fixed stack leniency too, thanks tutuhaha!
also buffed to 2* cuz nao requesteddd

v
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10510
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Shugyou
TitleUnicode:しゅぎょう
Artist:TSUNKU
ArtistUnicode:つんく♂
Creator:Naotoshi
Version:Akitoshi's Normal
Source:リズム天国ゴールド
Tags:nintendo rhythm heaven tengoku paradise gold munchy monk ds vgm
BeatmapID:1399703
BeatmapSetID:660914

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.05
SliderTickRate:1

[Events]
//Background and Video events
0,0,"munchy_monk_by_driftermanifesto.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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20669,-100,4,2,1,50,0,0
30828,-100,4,2,1,65,0,1
35907,-100,4,2,1,65,0,0
38447,-100,4,2,1,75,0,1
40193,-100,4,2,1,75,0,0
40828,-100,4,2,1,5,0,0


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posted
Hi! from the M4M

[Alphabet's Easy]
  1. 00:00:352 (1) - maybe put the reverse on 00:00:907 - instead of the white tick because the sliderend doesnt really land on any sounds
  2. 00:02:256 (2) - same for this circle, with the reverse above i suggest a rhythm maybe like so: https://puu.sh/xmfCR/b73480344a.png
    you can also leave the circle out, but this sounds to be much better than what you had
  3. 00:25:748 (1,2) - maybe have these sliders with a red anchor because its the same kind of sound as 00:24:478 (5) -
  4. 00:39:717 (6) - if youre going to do the above maybe remove this red anchor


[stwi's Hard]
  1. 00:07:971 (8) - maybe have this as the NC? 00:08:129 (1) - seems a bnit weird to me taht you have this NC'ed, (8) is much louder than (1) and (8) is on the downbeat


[Insane]
  1. 00:01:939 (8,8) - these seem a bit inconsistent position wise maybe make them a bit more similair
  2. 00:40:193 (1) - lmao this slider, interesting shade you have here


[A r M i N's Insane]
  1. 00:07:971 (1,1) - maybe move these up a bit so the jumps start a bit less spaced, the jumps are pretty sudden in spacing because 00:07:495 (1,2,3) - pretty low spaced compared to the rest so making the first 2 less spaced seems more fitting to me, also the sounds the 1,2's are emphasizing begins somewhat less loud so the increase in spacing fits aswell with that
  2. 00:09:399 (2) - maybe make these 2 1/4 sliders instead of a 1 1/2 slider the sliderend ends on a pretty loud sound and having that on a sliderend doesnt sound right


thats it hope it helps! the diffs that werent mentioned looked good to me
posted

_83 wrote:

abcdefghijklmnopqrstuvwxyz's ez
00:04:161 (5) - this isn't snapped to the big hit, but you should at least extend it to the other one at 00:04:955 -
00:28:764 - ayy, but you should bumpy here too 00:30:034 -
Thanks, changed everything

Senery wrote:

[Alphabet's Easy]
  1. 00:00:352 (1) - maybe put the reverse on 00:00:907 - instead of the white tick because the sliderend doesnt really land on any sounds I don't really like the idea of putting it on the blue tick, the repeat doesn't land on any sound either.
  2. 00:02:256 (2) - same for this circle, with the reverse above i suggest a rhythm maybe like so: https://puu.sh/xmfCR/b73480344a.png
    you can also leave the circle out, but this sounds to be much better than what you had Tried something else with this, I excluded the first suggestion since it didn't sound right.
  3. 00:25:748 (1,2) - maybe have these sliders with a red anchor because its the same kind of sound as 00:24:478 (5) -
  4. 00:39:717 (6) - if youre going to do the above maybe remove this red anchor
Thanks, everything unmentioned was fixed

u
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10510
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Shugyou
TitleUnicode:しゅぎょう
Artist:TSUNKU
ArtistUnicode:つんく♂
Creator:Naotoshi
Version:Alphabet's Easy
Source:リズム天国ゴールド
Tags:nintendo rhythm heaven tengoku paradise gold munchy monk ds vgm
BeatmapID:1400196
BeatmapSetID:660914

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.65
SliderTickRate:1

[Events]
//Background and Video events
0,0,"munchy_monk_by_driftermanifesto.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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40193,-100,4,2,1,75,0,0
40828,-100,4,2,1,5,0,0


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Combo3 : 254,66,56
Combo4 : 51,215,146

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posted
why did you kill unko
posted

_83 wrote:

insane
00:07:653 (2,3) - I think you should stack these to help acknowledge drums a little more, actually idk lol wat this is against my pattern design >.>
00:12:415 (2) - slider leniency pls ctrl g
00:32:415 (3,5) - 00:34:955 (3,5) - you should be super edgy and stack these its kinda funny to do that but idk ppl will bitch about it lol
00:40:193 (1) - check mark lul

light insane
00:10:113 (4) - visuals
00:20:034 - this is a weird beat to skip no it isn't the trumpet melody is really clear there...
00:24:478 (1,2) - these shapes are spooky cuz most players at this level don't do slider leniency but it's an x motion, i don't think that's too unnatural at this level

Senery wrote:

Hi! from the M4M


[Insane]
  1. 00:01:939 (8,8) - these seem a bit inconsistent position wise maybe make them a bit more similair fixed
  2. 00:40:193 (1) - lmao this slider, interesting shade you have here


[/list]

thats it hope it helps! the diffs that werent mentioned looked good to me
thanks for modding


also added his diff lo

edit: self mod

unko
00:02:891 (1) - switch for finish hitsound?

00:05:907 (1) - u were doing 2 circles literally everywhere else, slider here fucks up your structure a lot i think

00:07:336 (1) - screws up melody focus imo

00:09:240 (1,1,2,3) - why 1 combo nc? leave first 1 on same combo as 00:09:082 (6) -

00:16:225 (4,5) - ctrl g rhythm fits melody much better imo

00:19:875 (3,4) - same and nc after the slider like https://osu.ppy.sh/ss/8965998

00:28:288 (1) - ctrl g on t his would make more sense spacing wise

00:30:034 (3,4) - thereis nothing on 4 so can u just make 3 a slider

00:39:240 (5,6,7) - nc? also making it a different direction flow would be nice ccuz its different line in the trumpet.

armin
i already told u on pms what to do, can re post if u want

frost
00:15:272 (3) - extra clap on tail?

00:29:558 (1,2) - this rhythm is kinda fucked i think, 1/1 slider on 1 is much better here...

aki

00:20:034 (5) - http://osu.ppy.sh/ss/8966047 do this plz, follows trumpet melody better

abcdefghijklmnopqrstuvwxyz
00:02:891 (3) - nc cuz new line?

00:07:971 (4,5) - main melody here is on red tick, try and get objects on to that

00:09:240 (5) - this slider doesnt follow anything, try https://osu.ppy.sh/ss/8966098 rhythm (without 6, look in timeline)

00:25:748 (1,2) - not lined up

00:33:367 (4,5) - wtf strong sounds are in middle of the sliders? plz fix
posted

Naotoshi wrote:

abcdefghijklmnopqrstuvwxyz
00:02:891 (3) - nc cuz new line? NC is every 4 downbeats tho

00:07:971 (4,5) - main melody here is on red tick, try and get objects on to that I can't really change the first slider without fucking up the rhythm

00:09:240 (5) - this slider doesnt follow anything, try https://osu.ppy.sh/ss/8966098 rhythm (without 6, look in timeline) Instead I made it a repeat slider, imo plays better for easy

00:25:748 (1,2) - not lined up ye

00:33:367 (4,5) - wtf strong sounds are in middle of the sliders? plz fix ye
osu file format v14

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TitleUnicode:しゅぎょう
Artist:TSUNKU
ArtistUnicode:つんく♂
Creator:Naotoshi
Version:Alphabet's Easy
Source:リズム天国ゴールド
Tags:nintendo rhythm heaven tengoku paradise gold munchy monk ds vgm
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posted
M4M from your queue

Alphabet's Easy
00:11:780 (2) - this rhythm here would feel much better imo if following the individuals sounds like that, rn youre following a weak kick at the sliderhead then missing a stronger kick at the middle of slider


00:16:859 (2) - ^
00:21:939 (2) - ^
Akitoshi's Normal
00:01:780 - arent you missing a sound here?
00:06:859 - ^
stwi's Hard
00:02:891 (1) - i just rly dont know why you'd put a spinner here if you already mapped the exact same composition before
00:30:431 (5) - this is literally following nothing and doesnt go well with the song imo, i'd just delete this note and move (4) a bit
00:39:082 (3) - again the blue ticks here have no sound, idk why you did that, just turn that into a 1/2 slider
Light Insane
1st kiai here feels so empty that its weird to play, like, idk why you didnt use a rhythm like that here 00:31:145 (1)


and smth like that here 00:33:367 (1) -
Insane
00:40:193 (1) - im just not a fan of this slider, the SV change is so sudden that it'd make you break almost certainly, i'd just lower the SV a bit if you still want that fast slider
also ease this curve a bit, the possible breaks are mostly because of that being a bit misleading
unko's Dumpling Insane
00:36:859 (4,4) - stack these
Rest looks clean to me. GJ
A r M i N's Insane
Looks clean to me. GJ


That's everything i can find honestly. Nice mapset. GL here onward :D
posted

tutuhaha wrote:

M4M ヽ(•̀ω•́ )ゝ
Don't forget add GDer's name in tag
At least do AudioLeadIn: 500?

[Insane]
Stack leniency is larger than 0.9 or smaller than 0.3
00:30:506 (3) - Object isn't snapped!
00:30:585 (4) - ^
00:30:664 (5) - ^
(Check from AiMod)
00:14:796 (2,3) - no really comfortable flow....
00:18:764 (7) - ctrl+g makes better flow?
00:32:891 (6) - whistle?
00:35:431 (6) - ^

[Light Insane]
no hitsound?
00:30:669 (5,1) - hmmm...rhythm is right but flow is....just like bad feeling brake /-\....It may because you showing really clear rhythm on 00:30:510 (3,4,5) - but only showing the simple stress rhythm on 00:31:145 (1,2,3) - ...

[stwi's Hard]
fix all hitsoun
00:08:129 (1,2,3,1,2,3) - I suggest use same hitsound with 00:05:431 (1,2,3,4,5,6,7,8) -
00:20:669 (1,2,3,4,5) - hitsound?
00:29:240 (3) - clap
00:30:351 (4,5,6) - shock (°□°;)!!!! heheh
00:36:859 (3) - clap
00:37:177 (1) - clap at the end
00:40:828 (x) - unused green line thx

[Akitoshi's Normal]
Stack leniency is larger than 0.9 or smaller than 0.3
(Check from AiMod)
no hitsound?

In fact...I think you need a Easy, right now Normal maybe too hard for new player (ง •̀_•́)ง
Anyway, GL for rank!
posted

Arphimigon wrote:

Considering it's early in development stage it is the best time to bring out the opinion-based stuff before it is too late!

[Aki's NORMAL]
00:10:351 - Map before this point and after this point feel quite similar in terms of aesthetic (and generally object density) and I think you'd benefit from using some say, different slider shapes in the beginning section since it sounds kinda EPIC if you get me, particularly on sounds like 00:04:478 (4) - and 00:09:717 (4) -
00:30:828 - If it is your wish then I think this is fine how it is but I think this end would generally do better with more NOTES since there are simply more *HIT* sounds and cymbals and stuff

[stwi's HARD]
(00:09:399 (1,2) - I bet everyone is gonna say to turn this into 3 notes lets see in the future) mty
00:09:717 (2,3) - Consider /somehow/ turning into a slider? If notes are your thing that's all good though it's fresh and different wanted to emphasize clap there
00:36:383 (2,3,1) - If you could make the space from the last slider and the previous objects a bit wider that'd be niiiiiiice (https://puu.sh/xlQih/b16ce9a958.png) since it's the same as the normal DS and looks super SWEETya but it would kinda break the snapping

[Light INSAN]
00:10:113 - I'm sorry but I cant hear this even after turning up my volume as high as I could and it just seems obtrusive right now kinda outta nowhere after this slider
00:40:828 - /not important/ is this gonna be a slider end or nah? Otherwise you can SMITE this inherit point from the face of the EARTH

[INSAN]
Insane is a boring diffname *dab*
00:04:002 (6,7,8) - Personally being a disliker of slider-end-anythings, I'd purely subjectively suggest you turn this somehow into a one note and then a triple, but to keep it with the straight theme going in this tiiiiiiiiiny section, I'd do something along the idea of this or similar: http://osu.ppy.sh/ss/8961061
00:10:113 - Same as light

Really like the set, some cool things to see in there
(this isn't a m4m it's just a random mod)
posted

_83 wrote:

armin's extra?

00:07:495 (1) - you shouldn't blanket this because it creates really awkward movement when you do (2) -> (1) -> (2) that you don't normally do, maybe ctrl g 00:07:495 (1,2) - to fix?
00:18:605 (2,3) - why is this such a big spacing change
00:25:431 (3) - 00:26:701 (3) - 00:27:971 (3) - would be cooler if these were circles instead and then 00:29:240 (3,4) - this a slider
00:37:177 (1,2,3,4) - because of slider leniency the spacing here for the difficulty level of players is really low :(

insane
00:07:653 (2,3) - I think you should stack these to help acknowledge drums a little more, actually idk lol
00:12:415 (2) - slider leniency pls ctrl g
00:32:415 (3,5) - 00:34:955 (3,5) - you should be super edgy and stack these
00:40:193 (1) - check mark lul

light insane
00:10:113 (4) - visuals
00:20:034 - this is a weird beat to skip :
00:24:478 (1,2) - these shapes are spooky cuz most players at this level don't do slider leniency

cold sandwich man boy girl woman anime's hard
00:39:082 (3) - ? why 1/4 i dont want a 5 note stream

not a real toshi's normal
nothing really, just don't like it cuz you use filler rhythm to make rhythm :(

abcdefghijklmnopqrstuvwxyz's ez
00:04:161 (5) - this isn't snapped to the big hit, but you should at least extend it to the other one at 00:04:955 -
00:28:764 - ayy, but you should bumpy here too 00:30:034 -
posted

Senery wrote:

Hi! from the M4M

[Alphabet's Easy]
  1. 00:00:352 (1) - maybe put the reverse on 00:00:907 - instead of the white tick because the sliderend doesnt really land on any sounds
  2. 00:02:256 (2) - same for this circle, with the reverse above i suggest a rhythm maybe like so: https://puu.sh/xmfCR/b73480344a.png
    you can also leave the circle out, but this sounds to be much better than what you had
  3. 00:25:748 (1,2) - maybe have these sliders with a red anchor because its the same kind of sound as 00:24:478 (5) -
  4. 00:39:717 (6) - if youre going to do the above maybe remove this red anchor


[stwi's Hard]
  1. 00:07:971 (8) - maybe have this as the NC? 00:08:129 (1) - seems a bnit weird to me taht you have this NC'ed, (8) is much louder than (1) and (8) is on the downbeat
ya

[Insane]
  1. 00:01:939 (8,8) - these seem a bit inconsistent position wise maybe make them a bit more similair
  2. 00:40:193 (1) - lmao this slider, interesting shade you have here


[A r M i N's Insane]
  1. 00:07:971 (1,1) - maybe move these up a bit so the jumps start a bit less spaced, the jumps are pretty sudden in spacing because 00:07:495 (1,2,3) - pretty low spaced compared to the rest so making the first 2 less spaced seems more fitting to me, also the sounds the 1,2's are emphasizing begins somewhat less loud so the increase in spacing fits aswell with that
  2. 00:09:399 (2) - maybe make these 2 1/4 sliders instead of a 1 1/2 slider the sliderend ends on a pretty loud sound and having that on a sliderend doesnt sound right


thats it hope it helps! the diffs that werent mentioned looked good to me
posted

_83 wrote:

armin's extra?

00:07:495 (1) - you shouldn't blanket this because it creates really awkward movement when you do (2) -> (1) -> (2) that you don't normally do, maybe ctrl g 00:07:495 (1,2) - to fix?
00:18:605 (2,3) - why is this such a big spacing change stack with 00:17:494 (3,3) -
00:25:431 (3) - 00:26:701 (3) - 00:27:971 (3) - would be cooler if these were circles instead and then 00:29:240 (3,4) - this a slider
00:37:177 (1,2,3,4) - because of slider leniency the spacing here for the difficulty level of players is really low :(its fine imo
@Senery no fix

no reply=fix


osu file format v14

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AudioLeadIn: 0
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SampleSet: Soft
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BeatDivisor: 4
GridSize: 8
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[Metadata]
Title:Shugyou
TitleUnicode:しゅぎょう
Artist:TSUNKU
ArtistUnicode:つんく♂
Creator:Naotoshi
Version:A r M i N's Extra
Source:リズム天国ゴールド
Tags:nintendo rhythm heaven tengoku paradise gold munchy monk ds vgm
BeatmapID:1400195
BeatmapSetID:-1

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posted
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10510
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.25
BeatDivisor: 12
GridSize: 8
TimelineZoom: 1.9

[Metadata]
Title:Shugyou
TitleUnicode:しゅぎょう
Artist:TSUNKU
ArtistUnicode:つんく♂
Creator:Naotoshi
Version:stwi's Hard
Source:リズム天国ゴールド
Tags:nintendo rhythm heaven tengoku paradise gold munchy monk ds vgm
BeatmapID:1399826
BeatmapSetID:660914

[Difficulty]
HPDrainRate:5
CircleSize:3.3
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

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//Break Periods
//Storyboard Layer 0 (Background)
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392,40,26701,2,0,P|362:12|312:1,1,70,8|0,0:0|0:0,0:0:0:0:
399,127,27018,6,0,P|467:81|474:7,1,140,4|0,0:0|0:0,0:0:0:0:
392,40,27494,1,8,0:0:0:0:
327,176,27812,1,0,0:0:0:0:
355,258,27971,2,8,P|389:236|413:190,1,70,8|8,0:0|0:0,0:0:0:0:
269,241,28288,6,0,P|288:320|356:352,1,140,4|0,0:0|0:0,0:0:0:0:
480,250,28764,2,0,P|429:228|342:275,1,140,4|0,0:0|0:0,0:0:0:0:
424,321,29240,1,0,0:0:0:0:
424,321,29558,5,2,0:0:0:0:
480,250,29717,2,0,L|474:162,1,70,8|0,0:0|0:0,0:0:0:0:
400,46,30034,2,0,L|404:115,1,70,8|0,0:0|0:0,0:0:0:0:
339,175,30351,1,0,0:0:0:0:
339,175,30431,1,0,0:0:0:0:
339,175,30510,2,0,L|304:177,3,35,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
274,209,30828,6,0,L|278:278,1,70,8|0,0:0|0:0,0:0:0:0:
190,282,31145,2,0,L|186:213,1,70,12|0,0:0|0:0,0:0:0:0:
224,132,31463,1,0,0:0:0:0:
224,132,31621,1,0,0:0:0:0:
145,93,31780,2,0,L|76:97,1,70,12|0,0:0|0:0,0:0:0:0:
15,161,32098,6,0,L|19:230,1,70
98,194,32415,2,0,L|102:263,1,70,12|0,0:0|0:0,0:0:0:0:
107,351,32732,1,0,0:0:0:0:
180,303,32891,2,0,P|231:283|331:324,1,140
391,338,33367,6,0,L|387:269,1,70,12|0,0:0|0:0,0:0:0:0:
306,234,33685,2,0,L|310:303,1,70,8|0,0:0|0:0,0:0:0:0:
257,374,34002,1,0,0:0:0:0:
257,374,34161,1,0,0:0:0:0:
185,322,34320,2,0,L|116:326,1,70,8|0,0:0|0:0,0:0:0:0:
48,268,34637,6,0,L|44:199,1,70
130,214,34955,2,0,L|126:145,1,70,8|0,0:0|0:0,0:0:0:0:
166,66,35272,1,0,0:0:0:0:
234,120,35431,2,0,L|387:111,1,140
452,149,35907,6,0,P|461:106|451:66,2,70,4|0|8,0:0|0:0|0:0,0:0:0:0:
380,200,36383,2,0,L|240:208,1,140
234,120,36859,2,0,L|303:115,1,70
155,82,37177,6,0,L|163:221,1,140,4|0,0:0|0:0,0:0:0:0:
62,365,37812,2,0,L|131:360,1,70
202,308,38129,2,0,L|271:303,1,70,8|0,0:0|0:0,0:0:0:0:
346,255,38447,6,0,P|355:212|345:172,2,70,4|0|8,0:0|0:0|0:0,0:0:0:0:
271,302,38923,1,0,0:0:0:0:
350,344,39082,2,0,L|405:339,3,35,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
424,324,39399,2,0,P|433:281|423:241,1,70,4|0,0:0|0:0,0:0:0:0:
355,118,39717,6,0,P|346:151|350:186,1,70,4|0,0:0|0:0,0:0:0:0:
432,160,40034,1,0,0:0:0:0:
278,76,40193,1,4,0:0:0:0:
posted

Simuzax wrote:

M4M from your queue

Light Insane
1st kiai here feels so empty that its weird to play, like, idk why you didnt use a rhythm like that here 00:31:145 (1)


and smth like that here 00:33:367 (1) -

cuz i wanted to highlight that unique sound

Insane
00:40:193 (1) - im just not a fan of this slider, the SV change is so sudden that it'd make you break almost certainly, i'd just lower the SV a bit if you still want that fast slider
also ease this curve a bit, the possible breaks are mostly because of that being a bit misleading

meh i think its ok, changed curve a bit to be easier


That's everything i can find honestly. Nice mapset. GL here onward :D
posted
stay away from kgt's map :<

Alphabet:
  1. 00:37:177 (2) - that whistle on head sounds off
  2. 00:38:447 (4) - maybe finish on head?
  3. 00:09:240 (5) - umh... I think this is kinda misleading. I would have used just a normal 1/1 slider from 00:09:399 - instead, since the drums are quite intense and take the scene there
  4. 00:00:352 (1,2) - again misleading imo, since you ignore the stronger beats falling on the red ticks. OptionP


Aki:
  1. 00:20:034 (5,6) - personal, but I would probably make 5 just a circle, since you're merging together two different instruments with the same logic (logic =
    slider)
  2. 00:38:447 (1,4) - a finish on both heads?


frost:
  1. 00:00:352 (1,2,3,4,5,6,7) - whistles work better than finishers there imo (you even placed them on the wrong spots lol, it should have been on 00:00:510 (2,4) - 's heads instead. Use whistles tho, they sound nicer for an intro like this)
  2. 00:09:717 (2,3,1) - too many stacks confuse the player. Move 2 to x64 y56?
  3. 00:20:669 (1,2,3,4) - no hitsounds here ?.?
  4. I get the feeling there are more hitsounds... why not copy them from Nao, zzz


Light Insane:
  1. 00:07:971 (1,2,1,2,1,2) - this pattern doesn't fit at all with your hitsounding, so what about... this?


Insane:
  1. 00:07:971 (1,2,3,4,5,6) - same reasoning as Light Insane. This rhythm is clearly different, but you map it the same as 00:02:891 (1,2,3,4,5,6) - etc..
    Not sure my previous suggestion applies here too, but you get the point I think (it's not just the trumpet there, so you can't still map it just because it is there lol. At least you shouldn't map ONLY that, but also the drum in some way)
  2. 00:40:193 (1) - lmao, this sucks, but it's somewhat fitting with the song


diri:
  1. 00:07:971 (1,2,1,2,1,2,1,2,1,1) - those finishers @.@ I removed them from 00:08:288 (1) -00:08:923 (1) - 00:09:240 (1) - and sounds sort of better
  2. 00:18:129 (1,4) - I wonder how I could read this lmao. It's fine I guess


unko:
  1. 00:07:336 (1,2,3,4) - after all the rather "square-ish patterns" like 00:05:431 (1,2,1,2,1,2) - (not even that square-y tbh, it can be improved) 00:00:352 (1,2,1,2,1,2,1,2) - that pattern feels kinda out of place. Maybe you can give it a similar feeling ? Example (still square-y, yet it looks more organized imo)
  2. 00:09:399 (1,2,3) - these jumps don't have that much contrast, hence why they don't feel any different from 00:08:605 (3,4,5,6,7) - . Considering the song, a natural interpretation would be to make identical back and forth movements for 00:08:605 (3,4,5,6,7) - , and then change direction and shape for when you make 00:09:399 (1,2,3) - . Example of what I mean: back and forth movements + breaking out of that concept to create contrast (the next combo wasn't moved btw)
  3. 00:16:383 (5) - whistle on tail seems too much here
  4. 00:20:510 (4,1) - first time seeing such a jump on a strong beat. This is fairly inconsistent and you should try to make it more similar to the other larger jumps on new combos
  5. 00:25:590 (4,1) - vs 00:26:859 (4,1) - ok, they might be slightly different in sound, but they are the same sort of rhythm so at least emphasis should be respected consistently
  6. 00:38:129 (5,6,1) - another out of the blue straight ahead jump. You didn't use this as a characteristic of the map, so using it here and there feels inconsistent
  7. 00:38:764 (2,3,4,1,2,3,1,2,3,4) - rip geometry, welcome anime jumps, zzz. Idk why, but the intro was better, relatively


Armin:
  1. 00:09:399 (2) - circles work better, considering this is the top diff and that those two beats are actually equal in intensity
  2. 00:23:844 (4,5) - your current pattern doesn't put any contrast on these, which are clearly different. If you check, Nao stacked these two, because that's how the beats work in the song. Maybe try to stack them too? Or find another way to express the same concept? The song is clearly not plain as 00:23:526 (2,3,4,5,6,7) - these jumps depict it
  3. 00:32:098 (1,2,3,4) - again about contrast. 4 should be something else, if all the other 3 sliders are falling on the same sound while 4 isn't. Just a circle works well enough, but you'll have to find a good place for it to match your next pattern // 00:34:637 (1,2,3,4) - same
  4. 00:38:447 (1,2,1,2,1,2,1,2,1,2,1,2) - rip order. On the same reasoning explained above, by contrast you could make it so that the last jump feels different than the rest and more powerful, but that can't be done when everything jumps at a relatively similar angle and repeats itself many times like that, so maybe try to give another form to that pattern to achieve that if you feel like it


Nao, you know what I think
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