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Sisterz - Inverse World [Taiko]

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Total Posts
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Topic Starter
Marm
This beatmap was submitted using in-game submission on sábado, 11 de novembro de 2017 at 14:58:34

Artist: Sisterz
Title: Inverse World
Tags: trance itsuha. ta2max HiroK xfraczynho
BPM: 185
Filesize: 3189kb
Play Time: 01:54
Difficulties Available:
  1. Antithesis (7,05 stars, 1020 notes)
  2. Futsuu (2,34 stars, 316 notes)
  3. HiroK's Inner Oni (5,43 stars, 840 notes)
  4. Kantan (1,8 stars, 155 notes)
  5. Muzukashii (3,36 stars, 474 notes)
  6. xfrac's Oni (4,3 stars, 715 notes)
Download: Sisterz - Inverse World
Information: Scores/Beatmap Listing
---------------
Kantan 100%
Futsuu 100%
Muzukashii 100%
xfrac's Oni 100%
HiroK's Inner Oni 100%
Antithesis 100%

Ready for mods o/
thanks to
Shinsekai-
davidminh0111
[R]
PoPoii
game rock
404 AccNotFound
DarkVortex
Naotoshi
Cocoaaa
Nofool
frukoyurdakul
-Anhedonia-
Surono
Aisha
Finally there is xD sorry for taking that long! :(

xfrac's Oni
http://puu.sh/xtgSO/0733d8dc09.osu

Hope you like it! Best of lucks with this great song ~
Topic Starter
Marm

xfraczynho wrote:

Finally there is xD sorry for taking that long! :(

xfrac's Oni
http://puu.sh/xtgSO/0733d8dc09.osu

Hope you like it! Best of lucks with this great song ~
No problem, didn't take that long. Now let's work on getting this one ranked :^)
Shinsekai-
FUUUUUUUUUUUUUUUCK I FORGOT ... SORRY M8 ;A;A;A
M4M req

[General]

- Looks great for me

[Kantan]

- put a finisher on every CLASH 00:07:868 (15) - like 00:06:571 (12) - and 00:09:165 (18) -
- 00:20:192 (38,39,40) - maybe if you put d d k will work better
- 00:35:111 (72,73,74) - d k d ? maybe you make a little variation on pattering 00:31:219 (63,64,65,66,67,68,69,70,71) - why you don't keep doing that
- 01:11:436 (2,3,4,5,6,7) - idk is thisis rankeable for a kantan :0 i recomend d k or k k as well
- 01:21:814 (22,23,24,25,26,27) -

[Futsuu]

- 00:15:165 (39) - delete this one.. is too long ( maybe )
- 00:57:652 (174) - delete... too long

[Muzukashii]

- this diff is ok... Te problem is ddk... Don't use ddk so much .w. is unrankeable... put kkk or ddd som times xd if you want put ddk or kkd 2 or 3 per section will be ok... Don't use 4 notes streams xd that's all... Edit all ddk or kkd of the diff

[xfrac's Oni]

- Buen trabajo m8 me gusto mucho uvu

[HiroK's Inner Oni]

- the begin of the diff is too simple compared to xfrac's Oni... you should re map that part and make it more difficult
- 00:15:814 - don't be afraid... use 1/6's is an inner
- 00:44:192 (314) - k? follow the sound
- change to d 00:53:030 (376) - this make the stream more comfortable to the sound xD

[Antithesis]

- GJ man

[comentarios :^)]

You did a beautifull map... good patterns... ( fix Muzu ) GL ranking this <3
Topic Starter
Marm

Shinsekai- wrote:

FUUUUUUUUUUUUUUUCK I FORGOT ... SORRY M8 ;A;A;A
M4M req

[General]

- Looks great for me ayy

[Kantan]

- put a finisher on every CLASH 00:07:868 (15) - like 00:06:571 (12) - and 00:09:165 (18) - ok, seems good.
- 00:20:192 (38,39,40) - maybe if you put d d k will work better aa for now I'll be keeping d k d for the emphasis on the previous k d k section.
- 00:35:111 (72,73,74) - d k d ? maybe you make a little variation on pattering 00:31:219 (63,64,65,66,67,68,69,70,71) - why you don't keep doing that I did d k k here since it follows the melody better.
- 01:11:436 (2,3,4,5,6,7) - idk is thisis rankeable for a kantan :0 i recomend d k or k k as well tbh I think that's not rankeable for kantan. For that reason I remade this part :p.
- 01:21:814 (22,23,24,25,26,27) - this one too.

[Futsuu]

- 00:15:165 (39) - delete this one.. is too long ( maybe )
- 00:57:652 (174) - delete... too long
For now I'll be keeping these long patterns as it's stated possible in the proposal for taiko specific diffs. Also it was intentional to be a hard part as it's compatible with the intensity on those two parts and I've seen this in other maps.

[Muzukashii]

- this diff is ok... Te problem is ddk... Don't use ddk so much .w. is unrankeable... put kkk or ddd som times xd if you want put ddk or kkd 2 or 3 per section will be ok... Don't use 4 notes streams xd that's all... Edit all ddk or kkd of the diff changed some ddk to ddd.
Again, the 5 note 1/4 streams are allowed in the proposal. The difficulty is intentional. Edited some parts to make the 3/2 rest parts tho.


[Antithesis]

- GJ man thanks :^)

[comentarios :^)]

You did a beautifull map... good patterns... ( fix Muzu ) I guess I did (a bit)? GL ranking this <3 thanks o/
davidminh0111
Hello Marm, from my queue
Thanks for M4M

[General]
Disable Widescreen Support

[Kantan]
This diff is too hard, and lack of 4/1 space either

00:01:057: Could remove this note for a better beginning?

00:01:868: Delete this note to make 4/1 space

00:03:652: Delete, unnecessary, too complex for beginner players

00:07:219 (13, 14) and 00:08:517 (16, 17): Delete, make 4/1 spaces

00:10:463: idk, you should remove 1 note in this pattern

00:18:895 to 00:37:706: This pattern isn't rankable, too complicated for players!

Overall this diff is far from ranked very much

[Futsuu]
I agree with Shinsekai-'s mod, some of the pattern in Futsuu is too hard and too complicated, I think you read the ranking criteria, fix that big issue 1st

[Muzukashii]
The triplets like ddk or kkd is unrankable in Muzukashii, read Ranking criteria again pls

[xfrac's Oni]
I always meet her when modding :3
00:01:057: Maybe add a note for connective?

Cool diff

Well, I think you should read the ranking criteria again and look for ranked map, it will help you
GL
Topic Starter
Marm

davidminh0111 wrote:

Hello Marm, from my queue
Thanks for M4M

[General]
Disable Widescreen Support was already disabled but ok.

[Kantan]
This diff is too hard, and lack of 4/1 space either

00:01:057: Could remove this note for a better beginning? mhm, plays better this way.

00:01:868: Delete this note to make 4/1 space I'm keeping it since I want it to be the same as 00:03:165 since they have same rhythm. I can change if you suggested the change to both, but only one no.

00:03:652: Delete, unnecessary, too complex for beginner players yes.

00:07:219 (13, 14) and 00:08:517 (16, 17): Delete, make 4/1 spaces alright.

00:10:463: idk, you should remove 1 note in this pattern did some other changes with sliders.

00:18:895 to 00:37:706: This pattern isn't rankable, too complicated for players!

Overall this diff is far from ranked very much that's why mods. Overall I nerfed this diff and placed more 4/1 gaps, rip the spread tho.

[Futsuu]
I agree with Shinsekai-'s mod, some of the pattern in Futsuu is too hard and too complicated, I think you read the ranking criteria, fix that big issue 1st talked to xfrac, changed some stuff here and there, etc. Not a giant issue though.

[Muzukashii]
The triplets like ddk or kkd is unrankable in Muzukashii, read Ranking criteria again pls Doesn't seem like it's unrankable
Anyway, changed them to monos.


Well, I think you should read the ranking criteria again and look for ranked map, it will help you
GL thanks o/
[R]
[General]
- inconsistent tags with other diff (aimod error)

[Muzukashii]
00:11:273 - delete, u should give a bit space between triplet as this high bpm
00:16:463 - ^
00:21:814 (93,94) - delete this, muzukashii need some 2/1 break once
00:24:084 - kdkdk change kddkd to give a variety
00:30:246 - change don to emphasize note forward
00:37:544 - delete ? listen carefully the beat like xx xx
00:38:679 - make d d k, ddddk and kkkkd is unrankable even in high bpm
00:39:976 - ^
00:41:273 - ^
00:57:327 - | 00:57:652 - delete, pattern too long and feels overmaped
01:02:192 - maybe add note
01:11:192 (7,8,9) - delete, seeing oni has less note here
01:36:733 - d k d change d d k , pitch is drop in 01:37:381 -

well maybe just that from me
good luck
Topic Starter
Marm

[R] wrote:

[General]
- inconsistent tags with other diff (aimod error) fixed i guess

[Muzukashii]
00:11:273 - delete, u should give a bit space between triplet as this high bpm ok, seems good.
00:16:463 - ^ yes.
00:21:814 (93,94) - delete this, muzukashii need some 2/1 break once deleted 94 only as it makes a 2/1 break already and removing 93 makes it weird.
00:24:084 - kdkdk change kddkd to give a variety alright, applied.
00:30:246 - change don to emphasize note forward nice.
00:37:544 - delete ? listen carefully the beat like xx xx seems good, idk if it's too hard for muzu but I'll change it.
00:38:679 - make d d k, ddddk and kkkkd is unrankable even in high bpm changed to some triples instead of 5 note streams.
00:39:976 - ^
00:41:273 - ^
00:57:327 - | 00:57:652 - delete, pattern too long and feels overmaped ok
01:02:192 - maybe add note a note inbetween finishers is strange here.
01:11:192 (7,8,9) - delete, seeing oni has less note here deleted 01:11:354 only
01:36:733 - d k d change d d k , pitch is drop in 01:37:381 - d k d is there exactly for the pitch drop at 01:37:381

well maybe just that from me helped quite a lot on this diff, thanks :p
good luck
Poii
m4m 2 diff for 2 diff xD


Futsuu
wew it have H icon

00:07:544 - maybe avoid using this 1/2 triplet before kai, :3 and the BPM quite fast for new babytaco
00:59:760 - i dunno why but i think this sound is fit for k also 01:01:057 - / 01:03:652 - / 01:02:354 - / 01:04:300 (173,174,175,176,177,178,179) -
01:11:273 - how about del this ? to make a transition or preparation to kai

no thing to say, nice diff :3

Muzu
00:05:273 (13,14,15) - they have a differ pitch than the previous one, maybe to k
00:59:760 - same like in futsuu :3 maybe to k
ohh wait, i hear a sound 01:13:219 - , why not drag 01:13:381 - to 01:13:219 -
01:23:598 - same like above

thats all i can say :3 its good enough for me tho, i can find any error :(
Topic Starter
Marm

PoPoii wrote:

m4m 2 diff for 2 diff xD


Futsuu
wew it have H icon

00:07:544 - maybe avoid using this 1/2 triplet before kai, :3 and the BPM quite fast for new babytaco kai? well, I deleted some notes to remove 2 triples, keeping just one.
00:59:760 - i dunno why but i think this sound is fit for k also 01:01:057 - / 01:03:652 - / 01:02:354 - / 01:04:300 (173,174,175,176,177,178,179) - Mm, I'm keeping this one to keep consistency with the other diffs.
01:11:273 - how about del this ? to make a transition or preparation to kai sure sure, I like this change.

no thing to say, nice diff :3

Muzu
00:05:273 (13,14,15) - they have a differ pitch than the previous one, maybe to k I hear the same sound (maybe the note before is more suitable for kat tho) and I'm keeping for simplicity as it helps the playability.
00:59:760 - same like in futsuu :3 maybe to k same answer as futsuu
ohh wait, i hear a sound 01:13:219 - , why not drag 01:13:381 - to 01:13:219 - Oooo thanks, I like this suggestion. Made some other changes in similar parts.
01:23:598 - same like above :D


thats all i can say :3 its good enough for me tho, i can find any error :( thanks thanks, this was quite helpful :p
Gemu-
Hi! ^w^

Request from Gemu's Taiko & Mania Queue (NM, M4M & GD)



d
k
D (Big d)
K (Big k)






  • HP: 8
    OD: 2
  1. 00:29:273 (40) - Remove and Ctrl G 00:30:571 (42,43) - sounds much better and to keep a similar consistency with this structure 00:19:544 (26,27,28,29,30) -
  2. 00:52:949 (75) - Remove to keep consistency with 00:42:895 (60) - and to emphasize the finish K 00:53:273 (76) -
  3. 01:08:517 (96,97) - Change to k because you have the same pattern but with k 01:30:895 (27,28,29,30,31) - , 01:51:652 (21,22,23,24,25) - so is better make consistency and sequence in both parts.
  4. 01:12:733 (4,5) - You can change these notes to d for represent a high-low rhythm, because this part the sound is high 01:11:436 (2,3) - and this low
  5. 01:12:733 (4,5) - Also can be good variate a bit too.
  6. 01:23:111 (18,19) - Change to d to keep consistency with the pevious suggestion (If you appiy it)
  7. 01:32:192 (1) - End the spinner here 01:34:787 - for the high sharp tone.



  • OD: 3
  1. 00:43:760 (116) - Change to k because the high notes ends there with the note 117.
  2. 00:57:652 (155,156) - Sounds much better if you make Ctrl G and flows much better too.
  3. 01:31:057 (76,77) - Ctrl G, similar to the previous suggestion.
  4. 01:32:192 (1) - End the spinner here 01:34:787 - to keep consistency with the spinner in Kantan (Apply this if you make the suggestion in Kantan 01:32:192 (1) - )
  5. 01:44:030 (21,22) - Ctrl G and remove the note 21 for then add a d or k here 01:44:679 - I see much better the flow and the structure.
  6. 01:51:814 (54,55) - Ctrl G consistency with 00:57:652 (155,156) - , 01:31:057 (76,77) -



  • OD: 4
  1. 01:27:003 (97,98,99,100,101,102,103,104,105,106) - , 01:16:625 (38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53) - Theses parts have the same sound and rhythm, but you put differents patterns altering a bit the structure in that part. Both parts must have consistency and density, so please I suggestion make this 01:27:003 (97,98,99,100,101,102,103,104,105,106) - here 01:16:625 (38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53) -
  2. 01:42:246 (146,147,148,149) - This can be a bit hard for this difficulty, please remove 01:42:246 (149) -
  3. 01:52:868 (205) - Same ^



  • Spanish mod:

    HP: 5
    OD: 5
  1. 00:18:570 (99,100) - Cambia esas notas a k para hacer un kkd, queda muy bien con el ritmo y para seguir la secuencia del ritmo que estás haciendo anteriormente con 00:16:300 (84,85,86,87,88,89,90,91,92,93,94,95,96) -



  • OD: 6
  1. 00:10:544 (50) - change to k, flow much better with the stream 00:10:949 (54,55,56,57,58,59,60,61,62,63) -
  2. 00:14:679 (74,75) - Ctrl G or change to k the note 74 because is similar to a soft tone, here is a example 00:15:327 (80) -
  3. 01:10:219 (2) - Change to k sounds much better.
  4. 01:16:625 (60) - Change to k to keep consistency with 01:18:030 (72,73,74,75,76,77,78,79,80,81) -



  • Antithesis:

    HP: 6
    OD: 6
  1. 00:38:841 (367,368,369,370,371,372,373) - Sounds much better with the song if you change to kkddkkd. Also, similar sequence with 00:39:976 (377,378,379,380,381,382,383) -

Nice map! I hope my mod has been helpful :33, Good Luck!
Aisha

davidminh0111 wrote:

[xfrac's Oni]
I always meet her when modding :3
00:01:057: Maybe add a note for connective?
Ok! Asked marm for this :p

game rock wrote:



  • Spanish mod:

    HP: 5
    OD: 5
  1. 00:18:570 (99,100) - Cambia esas notas a k para hacer un kkd, queda muy bien con el ritmo y para seguir la secuencia del ritmo que estás haciendo anteriormente con 00:16:300 (84,85,86,87,88,89,90,91,92,93,94,95,96) -
Suena bien, cambiado :P
Thank you both for the mod!
upd
http://puu.sh/xLxOR/23385e1335.osu
Topic Starter
Marm

game rock wrote:

Hi! ^w^

Request from Gemu's Taiko & Mania Queue (NM, M4M & GD)



d
k
D (Big d)
K (Big k)






  • HP: 8
    OD: 2
  1. 00:29:273 (40) - Remove and Ctrl G 00:30:571 (42,43) - sounds much better and to keep a similar consistency with this structure 00:19:544 (26,27,28,29,30) - ok, applied. Consistency is always nice :p
  2. 00:52:949 (75) - Remove to keep consistency with 00:42:895 (60) - and to emphasize the finish K 00:53:273 (76) - good, added finisher and removed note.
  3. 01:08:517 (96,97) - Change to k because you have the same pattern but with k 01:30:895 (27,28,29,30,31) - , 01:51:652 (21,22,23,24,25) - so is better make consistency and sequence in both parts. CONSISTENCY BOY.
  4. 01:12:733 (4,5) - You can change these notes to d for represent a high-low rhythm, because this part the sound is high 01:11:436 (2,3) - and this low
  5. 01:12:733 (4,5) - Also can be good variate a bit too.I like this suggestion, variation gud.
  6. 01:23:111 (18,19) - Change to d to keep consistency with the pevious suggestion (If you appiy it)yes.
  7. 01:32:192 (1) - End the spinner here 01:34:787 - for the high sharp tone. ok.



  • OD: 3
  1. 00:43:760 (116) - Change to k because the high notes ends there with the note 117. alright, kkdd is also easier to read for new players I guess.
  2. 00:57:652 (155,156) - Sounds much better if you make Ctrl G and flows much better too.Mm, I'll accept it but kdkdk might be easier to play in futsuu. I might change back later.
  3. 01:31:057 (76,77) - Ctrl G, similar to the previous suggestion. same as above.
  4. 01:32:192 (1) - End the spinner here 01:34:787 - to keep consistency with the spinner in Kantan (Apply this if you make the suggestion in Kantan 01:32:192 (1) - ) I'll keep the note on this one. Since my intention is to begin this section at 01:34:787 - ,the note plays better as players can finish spinners earlier.
  5. 01:44:030 (21,22) - Ctrl G and remove the note 21 for then add a d or k here 01:44:679 - I see much better the flow and the structure. asdfadsdsaf again, I'll accept it but this pattern could be too hard for futsuu. Might change back later.
  6. 01:51:814 (54,55) - Ctrl G consistency with 00:57:652 (155,156) - , 01:31:057 (76,77) - yes.



  • OD: 4
  1. 01:27:003 (97,98,99,100,101,102,103,104,105,106) - , 01:16:625 (38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53) - Theses parts have the same sound and rhythm, but you put differents patterns altering a bit the structure in that part. Both parts must have consistency and density, so please I suggestion make this 01:27:003 (97,98,99,100,101,102,103,104,105,106) - here 01:16:625 (38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53) - aaaa I'll keep this one unchanged. If you hear the parts the one at 01:27:003 - has drums as 1/2 and 01:16:625 - has drums as 1/3, that's why the change.
  2. 01:42:246 (146,147,148,149) - This can be a bit hard for this difficulty, please remove 01:42:246 (149) - I consider this part as an exception. one more note isn't that hard to play and also there's a 1/1 break after it. If there were no breaks then I'd agree with you here.
  3. 01:52:868 (205) - Same ^ same as above. spinners aren't complex here and I considered it the same as the break.



  • Antithesis:

    HP: 6
    OD: 6
  1. 00:38:841 (367,368,369,370,371,372,373) - Sounds much better with the song if you change to kkddkkd. Also, similar sequence with 00:39:976 (377,378,379,380,381,382,383) - Changed to a pattern more similar to the one you suggested but imo kkddkkd is too boring for those ministreams on the last diff :p

Nice map! I hope my mod has been helpful :33, Good Luck! Thanks thanks, it really was helpful!
Self modded some stuff too.
Futsuu: 01:35:760 (3) - moved 1/1 back to make it easier to play.

Also talked a bit with xfrac about OD and HP. I'll keep them like this for now:
HP: 3>4>5>5.5>6>6.5
OD: 7.5>7>6>6>5>4
HiroK

Shinsekai- wrote:

[HiroK's Inner Oni]

- the begin of the diff is too simple compared to xfrac's Oni... you should re map that part and make it more difficult Applied, it's more difficult now xD
- 00:15:814 - don't be afraid... use 1/6's is an inner Err... i won't put an 1/6 in this diff ;p
- 00:44:192 (314) - k? follow the sound Applied.
- change to d 00:53:030 (376) - this make the stream more comfortable to the sound xD Applied.
HiroK

game rock wrote:



OD: 6 Applied.

  1. 00:10:544 (50) - change to k, flow much better with the stream 00:10:949 (54,55,56,57,58,59,60,61,62,63) - Applied.
  2. 00:14:679 (74,75) - Ctrl G or change to k the note 74 because is similar to a soft tone, here is a example 00:15:327 (80) - Changed to k.
  3. 01:10:219 (2) - Change to k sounds much better. Applied.
  4. 01:16:625 (60) - Change to k to keep consistency with 01:18:030 (72,73,74,75,76,77,78,79,80,81) - Applied.
Ozu
big big late so sorry xp
from m4m

[ kantan ]

00:01:382 (1,2,5) - KK? avoid D party lol
00:03:976 (5,7,8) - K kk for same reason

00:06:571 (10) - finisher? i think some consistency need with finisher
00:11:760 (15) -

00:21:165 - add circle? sound is going loud and various.

00:24:409 (32) - delete? i think it doesn't need in this diff if it's not impacted sound like 00:47:760 (66) - =v=
00:32:192 (43) - ^
00:34:787 (46) - ^

00:53:273 (74,75,76,77) - empty space looks poor ;w; so many potential part! like https://osu.ppy.sh/ss/9303524 ?

01:27:003 (23,24) - add smth? for consistency 01:16:625 (9,10,11,12,13) - even 01:27:976 - doesn't have k sound.


[ Futsuu ]

i think futsuu diff need some rest time between each part, especially kiai time.

00:13:706 (32,33,34,35,36,37,38,39,40,41,42,43) - little long stream? looks need some nerf to me. delete smth like 00:14:030 (33) - ?

00:30:895 (78) - delete? make more ez ya =v=

00:43:544 (115,116,117,118) - 1/3 so hard :cry: maybe make 1/2 with drum or unify the color like kkkk?

00:56:841 (152) - delete to make some rest for the next 5 stream?


[ xfrac's Oni ]

01:10:138 (1,2,3,4,5,6,7,8,9,10,11) - like https://osu.ppy.sh/ss/9303571 ? for pitch the melody.

01:30:003 - add circle so that can play smooth the 1/2 like 01:50:679 (112) -
01:30:652 - ^

good oni =v=b
DarkVortex
Heyho sorry for being extreeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeemely late >.<

[Kantan]
  • So many finishers wow, maybe reduce them as beginner players are usually not that comfortable with these (36/145 is quite a lot imo)
  1. 00:01:382 (1,2,3,4,5,6,7) - I think these can be normal notes which would make 00:05:760 (8) - less awkward not being a finisher. Also it emphasizes 00:06:246 (9) - by quite a bit.
  2. 00:07:868 (11,12) - These shouldn't be finishers as well especially if you applied the point above.
  3. 00:10:463 (14) - That slider might be better off replaced by two 1/1 beats. That way you follow the crashes entirely, have a nice 4/1-->2/1-->1/1 patterning and no 1/4 due to the slider.
  4. 00:11:760 (15,17) - You have the same sound mapped with both a don and a kat. How about a d--dd--dk pattern to emphasize the piano on 00:14:354 (19) -
  5. 00:27:003 (37) - To be consistent with the other loud "claps" (on 00:06:246 (9) - 00:47:760 (66) - ) make this a K.
  6. 00:46:138 (63,64,65) - ddk for ascending pitch
  7. 00:53:273 (74,75,76,77,78) - Just an idea, maybe you like it: https://puu.sh/xWynI/593602f138.png
  8. 00:58:463 (79) - Why is this a kat when the other notes with same pitch are don finishers?
  9. 01:08:841 (1) - Wow, leave a break for beginner players especially if you continue with a slider and a 3/2 pattern. I suggest replacing it with a don
  10. 01:16:625 (9,10,11,12,13,14,15) - Oh god that's way too hard as sliders are already confuse newer players.How about that? 10 and 12 are K https://puu.sh/xWzFB/fdc3f2b135.png
  11. 01:27:003 (23,24,25,26) - No need for them to be finishers imo because 01:30:895 (27,28,29) - are also no finishers.
  12. 01:31:868 (30,31) - There's a strong clap sound so replacing these with a single K would be more consistent
  13. 01:32:192 (1,1,2,3,4,5,6,7,8) - Just another idea: https://puu.sh/xWA4c/fe508e6729.png

    [Futsuu]
    Kiais are too dense, try to add more 2/1 breaks.
  14. 00:43:544 (115,116,117,118) - I don't think 1/3 is correct here. Also 1/3 is a bit hard for a Futsuu. How about a k ddk pattern?
  15. 01:36:084 - Adding a d would be nice here
  16. 01:37:381 (7,8,9,10,11,12,13) - Like in Kantan, how about a D---K---D-D-KKKK pattern?

    [Muzukashii]
  17. 01:11:436 (9,10,11) - These should be 3/4 snapped like 01:12:733 (17,18,19) - etc
  18. 01:15:327 (32,33,34) - ^
  19. 01:16:625 (38,39,40,41,42,43,44) - 01:17:922 (46,47,48,49,50,51,52) - I think it's better to replace those patterns with sliders as it's currently way too hard for a muzu. Remember to change tick rate to 3 to match the 1/3. Also 01:34:787 (128) - should be a spinner then.

    [xfrac's Oni]
  20. 00:11:436 (51,52,53,54) - These are not 1/3 if you listen closely
  21. 00:20:192 (110,111,112,113,114,115,116) - I think the pitch is different here. My suggestion (114 and 115 can be ctrl+g'ed if you feel like it)
  22. 00:24:085 (137) - k for pitch. Also kdkkd fits better here imo
  23. 00:28:788 (171,172,173) - Pitch is ascending so ddk would be a better choice
  24. 00:30:084 (181,182,183) - If you applied the point above here could be a kkd for variation and also for the pitch.
  25. 00:30:571 (185,186,187,188,189) - (kkkd) 1/3? If you want to be consistent with 1/3 patterns like 00:26:354 (154,155,156,157) -
  26. 01:16:138 (42) - k for pitch?
  27. 01:12:246 (17) - It's the same pitch as 01:11:922 (14,15,16) - so it should be a kat as well imo
  28. 01:13:544 (26) - ^
  29. 01:14:922 (35,36) - ctrl+g?
  30. 01:20:841 (71,72,73) - How about kdk instead? Flows good and you have another pattern with 01:20:517 (68,69,70) -
  31. 01:22:624 (85) - Like above
  32. 01:23:922 (94) -
  33. 01:25:300 (103,104) - ctrl+g?
  34. 01:52:625 (126,127,128,129,130) - kkkkd to distinguish from the kkddk before. Also you have a descending pitch here
That's all for now, Antithesis is beyond my skills sorry :/
Topic Starter
Marm
I'll be going through 404 and Vortex mod at the same time.

404 AccNotFound wrote:

big big late so sorry xp it's okay as long as you mod back o/
from m4m

[ kantan ]

00:01:382 (1,2,5) - KK? avoid D party lol
00:03:976 (5,7,8) - K kk for same reason

00:06:571 (10) - finisher? i think some consistency need with finisher
00:11:760 (15) - I applied Vortex suggestion on these parts above.

00:21:165 - add circle? sound is going loud and various. Mm, I'll keep the 2/1. I'm avoiding using crowded notes on kantan.

00:24:409 (32) - delete? i think it doesn't need in this diff if it's not impacted sound like 00:47:760 (66) - =v= ok, seems good to keep it consistent with 00:29:598 -
00:32:192 (43) - ^
00:34:787 (46) - ^ those two above I'll be keeping since I'm using a bit different rhythm on the last half of this section copared to the first one.

00:53:273 (74,75,76,77) - empty space looks poor ;w; so many potential part! like https://osu.ppy.sh/ss/9303524 ? added the pattern vortex suggested here.

01:27:003 (23,24) - add smth? for consistency 01:16:625 (9,10,11,12,13) - even 01:27:976 - doesn't have k sound. aaa here I'll keep the 4/1>2/1>1/1 buildup the way it is.


[ Futsuu ]

i think futsuu diff need some rest time between each part, especially kiai time. nerfed kiai quite a bit.

00:13:706 (32,33,34,35,36,37,38,39,40,41,42,43) - little long stream? looks need some nerf to me. delete smth like 00:14:030 (33) - ? asdsafasd :c. I'll keep it since there's 2/1 breaks before and after this part. If really needed I'll change some parts here later.

00:30:895 (78) - delete? make more ez ya =v= alright, deleted 00:30:246 - together with that note as it plays better.

00:43:544 (115,116,117,118) - 1/3 so hard :cry: maybe make 1/2 with drum or unify the color like kkkk? k ddk here as vortex suggested.

00:56:841 (152) - delete to make some rest for the next 5 stream? this I'll keep because of the 1/6 sounds that the kat covers, just like all of the other kats before it.

DarkVortex wrote:

Heyho sorry for being extreeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeemely late >.< no problem as long as you do it :p

[Kantan]
  • So many finishers wow, maybe reduce them as beginner players are usually not that comfortable with these (36/145 is quite a lot imo)
  1. 00:01:382 (1,2,3,4,5,6,7) - I think these can be normal notes which would make 00:05:760 (8) - less awkward not being a finisher. Also it emphasizes 00:06:246 (9) - by quite a bit. fixed.
  2. 00:07:868 (11,12) - These shouldn't be finishers as well especially if you applied the point above. indeed, more consistency with note 10.
  3. 00:10:463 (14) - That slider might be better off replaced by two 1/1 beats. That way you follow the crashes entirely, have a nice 4/1-->2/1-->1/1 patterning and no 1/4 due to the slider. did you mean 3 1/1 notes? (that's what I did btw. made the notes replacing the slider as kat too. I like the 4/1 > 2/1 > 1/1 transition.
  4. 00:11:760 (15,17) - You have the same sound mapped with both a don and a kat. How about a d--dd--dk pattern to emphasize the piano on 00:14:354 (19) - ok, sounds better. Also changed first note to finisher since it's stronger.
  5. 00:27:003 (37) - To be consistent with the other loud "claps" (on 00:06:246 (9) - 00:47:760 (66) - ) make this a K. ok, I didn't place a finisher here before because of the d before which might make this hard to play for kantan. deleted the don and make finisher just like 00:47:760 - .
  6. 00:46:138 (63,64,65) - ddk for ascending pitch asdfasdf I'd agree with the d k for pitch changes but the note inbetween the changes isn't a synth sound. I want to map k for synth and d for non-synth here.
  7. 00:53:273 (74,75,76,77,78) - Just an idea, maybe you like it: https://puu.sh/xWynI/593602f138.png kudos for you sir, I like it.
  8. 00:58:463 (79) - Why is this a kat when the other notes with same pitch are don finishers? I like the contrast of kat with the previous sounds that begin at 00:58:463 (83) - . Just like in most of the other diffs.
  9. 01:08:841 (1) - Wow, leave a break for beginner players especially if you continue with a slider and a 3/2 pattern. I suggest replacing it with a don aaaa I didn't know spinners could be hard on this level :c. Changed to kat instead because kkk is easier than kkd.
  10. 01:16:625 (9,10,11,12,13,14,15) - Oh god that's way too hard as sliders are already confuse newer players.How about that? 10 and 12 are K https://puu.sh/xWzFB/fdc3f2b135.png asdsfasd again, I didn't know sliders/spinners could be hard for new players. applied your suggestion
  11. 01:27:003 (23,24,25,26) - No need for them to be finishers imo because 01:30:895 (27,28,29) - are also no finishers.
  12. 01:31:868 (30,31) - There's a strong clap sound so replacing these with a single K would be more consistent
  13. 01:32:192 (1,1,2,3,4,5,6,7,8) - Just another idea: https://puu.sh/xWA4c/fe508e6729.png applied some of the suggestions but I kept the spinner as I don't want the 5note 1/1 "stream" as it might be too hard.

    [Futsuu]
    Kiais are too dense, try to add more 2/1 breaks. nerf!!!
  14. 00:43:544 (115,116,117,118) - I don't think 1/3 is correct here. Also 1/3 is a bit hard for a Futsuu. How about a k ddk pattern? but 1/3 are fun :C. Ok, changed and made k ddk.
  15. 01:36:084 - Adding a d would be nice here sure, note on the big white line is always good.
  16. 01:37:381 (7,8,9,10,11,12,13) - Like in Kantan, how about a D---K---D-D-KKKK pattern? did something similar.

    [Muzukashii]
  17. 01:11:436 (9,10,11) - These should be 3/4 snapped like 01:12:733 (17,18,19) - etc orz my bad not catching that.
  18. 01:15:327 (32,33,34) - ^ thanks again orz.
  19. 01:16:625 (38,39,40,41,42,43,44) - 01:17:922 (46,47,48,49,50,51,52) - I think it's better to replace those patterns with sliders as it's currently way too hard for a muzu. Remember to change tick rate to 3 to match the 1/3. Also 01:34:787 (128) - should be a spinner then. asdfsadsafdsad. This one I'll keep. I made them mono streams to keep it simple and easy to play as I really like how the 1/3 goes here. afaik this is okay for muzu so I'll stick on trying to keep this.
That's all for now, Antithesis is beyond my skills sorry :/ aww too bad :c
kantan:
I also added two kats at 01:26:354 - since it plays better with the following 4/1 >2/1 >1/1 buildup.

futsuu:
Deleted 00:32:841 - for consitency with the following notes.
Aisha

404 AccNotFound wrote:

big big late so sorry xp

[ xfrac's Oni ]

01:10:138 (1,2,3,4,5,6,7,8,9,10,11) - like https://osu.ppy.sh/ss/9303571 ? for pitch the melody.
Other changes here :D
01:30:003 - add circle so that can play smooth the 1/2 like 01:50:679 (112) -
Done
01:30:652 - ^
Current break is good imo
good oni =v=b

DarkVortex wrote:

Heyho sorry for being extreeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeemely late >.<

  • [xfrac's Oni]
  1. 00:11:436 (51,52,53,54) - These are not 1/3 if you listen closely
    fixedd
  2. 00:20:192 (110,111,112,113,114,115,116) - I think the pitch is different here. My suggestion (114 and 115 can be ctrl+g'ed if you feel like it)
    Hmm I think current rhythm emphasizes good ascendant melody
  3. 00:24:085 (137) - k for pitch. Also kdkkd fits better here imo
    mirror from 00:22:787 (128,129,130,131,132) - it's currently nice
  4. 00:28:788 (171,172,173) - Pitch is ascending so ddk would be a better choice
    fixed
  5. 00:30:084 (181,182,183) - If you applied the point above here could be a kkd for variation and also for the pitch.
    ascendant melody is the priority here, holding
  6. 00:30:571 (185,186,187,188,189) - (kkkd) 1/3? If you want to be consistent with 1/3 patterns like 00:26:354 (154,155,156,157) -
    fixed
  7. 01:16:138 (42) - k for pitch?
    there's a tone difference between 01:15:975 (42,43) - so I want to emphasize that
  8. 01:12:246 (17) - It's the same pitch as 01:11:922 (14,15,16) - so it should be a kat as well imo
    fixedd
  9. 01:13:544 (26) - ^
    I think it's currently not neccesary cause descendant melody and 6 kats chain doesn't make sense for me at all
  10. 01:14:922 (35,36) - ctrl+g?
    done
  11. 01:20:841 (71,72,73) - How about kdk instead? Flows good and you have another pattern with 01:20:517 (68,69,70) -
    mmm too hard for an oni considering isn't kiai
  12. 01:22:624 (85) - Like above
    done aswell
  13. 01:23:922 (94) -
    same reason as above
  14. 01:25:300 (103,104) - ctrl+g?
    done too
  15. 01:52:625 (126,127,128,129,130) - kkkkd to distinguish from the kkddk before. Also you have a descending pitch here
    so I made ddddk for the same reason :P
You both too late >:c, jk, thank you for your mods baes <3

Finishing in the night :D
Nao Tomori
[antithesis]
how2mod

00:01:057 (1,2,3) - doesnt kkd make more sense cuz thers a falling sound

00:02:111 - how about dk dkk here instead? the blue tick has a piano on it, and there's nothing on the blue tick at 00:02:273 - so this is cute for song expression

00:28:949 (259,260,261,262,263) - i think kkkdk is better here cuz there is a held out high note

00:43:057 - why not fill? seems weird without anything here

00:57:976 (543,544,545) - think (ddd)kkkk would make more sense to separate the high pitch sound

00:59:760 (554) - tbh i think K on all of these makes sense. but you wouldnt b able to do 01:02:192 (562,563,564,565) - dddK that way. idk

01:10:300 (597,598,599,600) - doesnt kdkd still make more sense for the pitches? there's high notes on white+red ticks and low notes on blue

01:17:760 (671) - imo delete these to better show the pause in song after 01:17:598 (670) - .

01:27:003 (763,764,765,766,767,768) - didnt you follow that 1/3 line earlier lol

01:34:300 (827,828,829) - imo d d k makes more sense with pitch

[inner oni]
00:06:246 (26) - i know ddK is not advised but it sounds rly weird to have finish on all the other ones and then not on the final one lol

00:07:057 (30,31,32,33,34,35) - how about ddkkd k here for the piano line instead? fits better imo.

00:14:030 (83,84,85,86,87,88) - tbh why not switch to d d k k d d here instead, thats where the song actually changes

00:15:814 (98,99,100,101,102,103,104,105,106) - think u can go 1/6 here tbh. xfrac has 1/4 triples.

00:49:381 (363) - how about adding kk after these ? the melody keeps going lol

00:58:381 (433,434) - imo kkkkd fits pitch a lot better lol

01:43:706 - just seems like a really eally long string of 1/4 lol. 01:45:246 - deleting this d can help to break it up nicely



[xfrac]

00:26:841 (158,159) - how about ddk?

00:33:815 (211,212,213,214) - 00:32:517 (201,202,203,204) - shouldn't it be same?

01:08:760 (421,422) - how about K only here? makes more sense with the DDDDDDDDD spam earlier lol

01:28:138 - dd here sounds a bit too loud to ignore =/

01:48:976 - d?
Topic Starter
Marm

Naotoshi wrote:

[antithesis]
how2mod

00:01:057 (1,2,3) - doesnt kkd make more sense cuz thers a falling sound Mmm I prefer kdk since the next note is a D and it's more comfortable to hit the finisher that way.

00:02:111 - how about dk dkk here instead? the blue tick has a piano on it, and there's nothing on the blue tick at 00:02:273 - so this is cute for song expression true, that sounds good c:

00:28:949 (259,260,261,262,263) - i think kkkdk is better here cuz there is a held out high note true true, added.

00:43:057 - why not fill? seems weird without anything here break based on this one 00:37:706 - as they sound similar and there's no real strong sound at 00:43:057 - to fill. Doesn't play bad either.

00:57:976 (543,544,545) - think (ddd)kkkk would make more sense to separate the high pitch sound Mm, I think the 2 dons in the 1/6 already do that enough. Also the kddk fits better with the one at 00:57:327 - .

00:59:760 (554) - tbh i think K on all of these makes sense. but you wouldnt b able to do 01:02:192 (562,563,564,565) - dddK that way. idk ehhh, I wanted to put finishers there initially but the dddk was what kept me from doing it. I'll add them except on dddk and see how it goes.

01:10:300 (597,598,599,600) - doesnt kdkd still make more sense for the pitches? there's high notes on white+red ticks and low notes on blue This one is for variation as kdkdkdkdk is really boring to play. I can change back if really needed though.

01:17:760 (671) - imo delete these to better show the pause in song after 01:17:598 (670) - . aaaa I want this part to feel like a unique nonstop section with 1/3+1/4+1/6 and the gap without that note kind of breaks that goal so I reject this one :c

01:27:003 (763,764,765,766,767,768) - didnt you follow that 1/3 line earlier lol the drums here are way stronger than the previous part so I wanted to map it to differ them.

01:34:300 (827,828,829) - imo d d k makes more sense with pitch yes it does orz.

thanks for the mod o/
Aisha

Naotoshi wrote:

[xfrac]
00:26:841 (158,159) - how about ddk?
It would be too hard, letting space for the anthitesis diff
00:33:815 (211,212,213,214) - 00:32:517 (201,202,203,204) - shouldn't it be same?
Hmm in some way yeah, but making mirror to emphasize there's a melody difference it's great :D
01:08:760 (421,422) - how about K only here? makes more sense with the DDDDDDDDD spam earlier lol
so pitches on 01:07:544 (412,413,414,415,416,417,418,419,420,421) - are really similar so finishing with kat on 01:08:841 (422) - to emphasize ascendant melody is p great
01:28:138 - dd here sounds a bit too loud to ignore =/
I can agree with that but that would make Oni too difficult so holding for now, waiting for other comment anyways
01:48:976 - d?
added
Thank you for the mod :3

diff after all mods xD
http://puu.sh/y8tsf/25baafb523.osu
Raytoly
yo M4M not good english
Muzukashii
00:30:571 why it's 1/3? other point you use1/4 try hear other point again.I hear 1/3 like 00:31:868
01:26:030 try it?

01:42:490 move to 01:42:571 and change to d
xfrac's Oni
make inner oni androgynos please :V
01:43:706 how about this?

01:47:111 kkddk d and kkddk d again? try it

01:52:625 kkkkd
Antithesis
00:30:246 change to d? it's feel like d

00:54:246 it's should use kkkkkkd .kkkdddk it's should use in piano sound like here 01:11:111
01:27:003 - 01:27:652 and 0128300 - 01:28:949 why don't use 1/3?
01:28:949 - 01:31:057 I'm sure my pattern look better

01:49:706 seem here^
overall very nice map I hope it's can help
good luck :) :) :)
Topic Starter
Marm

Cocoaaa wrote:

yo M4M not good english
Muzukashii
00:30:571 why it's 1/3? other point you use1/4 try hear other point again.I hear 1/3 like 00:31:868 the 1/3 notes are on 1/3 snappings and 1/2 notes covering the 1/4 snapping, it's not the same snapping on those 2 parts.
01:26:030 try it? Mm, missing note on the white tick breaks the rhythm I'm following so I'll refuse it.

01:42:490 move to 01:42:571 and change to d This I won't change, there's a note missing at the big white tick to go with the missing sound on the song too, it goes well.

Antithesis
00:30:246 change to d? it's feel like d eh, ok. I was avoiding kddkddk but this works.

00:54:246 it's should use kkkkkkd .kkkdddk it's should use in piano sound like here 01:11:111 using kkkdddk sometimes for variation as always kkkkkkd is just annoying and boring.
01:27:003 - 01:27:652 and 0128300 - 01:28:949 why don't use 1/3? as answered previously in another mod, the drums here are stronger so I wanted to map them.
01:28:949 - 01:31:057 I'm sure my pattern look better nah, I think the dons are better on pitch changes here. I changed the beginning a bit to fit better with the similar stream at 01:49:706 - though.

01:49:706 seem here^
overall very nice map I hope it's can help thanks, mod are always helpful o/
good luck :) :) :)
HiroK

Naotoshi wrote:

[inner oni]

00:06:246 (26) - i know ddK is not advised but it sounds rly weird to have finish on all the other ones and then not on the final one lol

00:07:057 (30,31,32,33,34,35) - how about ddkkd k here for the piano line instead? fits better imo. Applied, sounds better now.

00:14:030 (83,84,85,86,87,88) - tbh why not switch to d d k k d d here instead, thats where the song actually changes Applied.

00:15:814 (98,99,100,101,102,103,104,105,106) - think u can go 1/6 here tbh. xfrac has 1/4 triples. tbh I don't want to put 1/6 on this diff,
only on Antithesis


00:49:381 (363) - how about adding kk after these ? the melody keeps going lol Sounds weird imo :p

00:58:381 (433,434) - imo kkkkd fits pitch a lot better lol Indeed. Applied.

01:43:706 - just seems like a really eally long string of 1/4 lol. 01:45:246 - deleting this d can help to break it up nicely Applied.

ty for modding :)
Topic Starter
Marm
updated, only xfrac answer on cocoaaa mod missing on the latest update.
HiroK
SelfMod:

00:37:300 - deleted d
00:56:436 - deleted k
01:11:436 (16) - switched to D
01:42:895 (108) - switched to D

.osu updated: http://puu.sh/y9lwh/5a374ef471.osu
Nofool
only 3 weeks late pogchamp

[kantan]
OD4
*- 00:01:868 (2) -/- 00:03:165 (4) -/- 00:05:760 (8) – delete those ? juste to make it easier, this rhythm is kinda complicated
*- 00:21:490 (31) – remove or move to - 00:21:814 – possibly as d? consistency with - 00:32:192 (43,44) -, overall there are only triplets there so yeah. Id also remove - 00:34:787 (46) – since there is nothing at - 00:24:409 -.
*- 01:00:733 (85) – remove? Sounds unnecessary, there are similar sound before the other D. Id also delete - 01:05:598 (91) – and - 01:06:571 (93) – to emphasize more the snap increase
*- 01:26:354 (25,26) – remove? Consistency with - 01:15:976 –‘s break
*- 01:52:787 (25) – remove? No consistency reason or whatever but it just plays weird imo, better having a break before the spinner

[Futsuu]
OD 4.5
*- 00:04:949 (10) – remove? This break would emphasize the 2 following just like they all are emphasized before
*- 00:10:138 (22) – remove? - 00:09:490 – this is like the exact same spot and there is a break so yea
*- 00:14:354 (34,35,36,37,38,39,40,41,42,43) – what about removing - 00:14:679 (35) -/- 00:15:165 (37,38) – and adding a k at - 00:15:182 – and a d at - 00:15:182 - ? k d ddd k k d d k => k – d – kkk ddd k, itd emphasize more the fast sounds before the last k
*- 00:21:165 -/- 00:21:327 – add d? to make this spot more similar to 00:26:354 (65,66,67,68) -, there are kinda the same
*- 00:34:463 (84) – move to - 00:34:463 -,- 00:35:760 (87) – move to - 00:35:760 -, remove - 00:37:544 (93) – and add a k at - 00:37:544 - ? about the 2 moves its for consistency with the similar rhythm used earlier, about the last d removal for a k it just sounds/play better to me, I think you should avoid xyX stuff as much as you can
*- then - 00:44:517 – add k here and change - 00:44:841 (116,117,118) – to d kkk or d kdk? Consistency with - 00:39:652 (100,101,102,103) –
*- 00:47:111 -/- 00:47:273 – add d ? better emphasize on the following finisher and to increase the note count
*- 00:52:625 (139,140) – same suggestion I made earlier for the similar spot
*- 00:54:409 -/- 00:55:706 -/- 00:56:354 -/- 00:57:003 – add k and remove - 00:57:490 (151,152) -? The k are for the 1/6 sounds, then that’s a lot of triplets so if you do I suggest to remove the kk after
*- 01:01:706 (161) – unnecessary/play weird with the other d D, id remove it
*- 01:12:084 (8) – move to - 01:11:922 -? You used this rhythm even in the kantan so should probably try to use it here too, same for the other similar spots
*- 01:18:571 – add d? why nothing here but something at - 01:17:273 (24) –
*- 01:19:868 (29) – make it a finisher and remove -01:20:192 (30) – which is pretty much on nothing?
*- 01:26:841 – k? like at - 01:16:463 (22) –

[Muzukashii]
OD5 HP6.5
*- 00:02:354 – you had a k here in the futsuu, id have removed it there but your choice, seems weird to have one there and nothing here anyway
*- 00:07:219 (22) -make this k or make - 00:08:517 (28) – d, chose one for consistency, sounds weird rn
*- 00:25:057 (105) – remove? Consistency with - 00:22:463 –‘s break
*- 00:32:841 (141) -/- 00:35:436 (153) - ^
*- 01:02:192 – D? I still don’t get whats the difference with the other kek
*- 01:12:084 (12) – remove? Consistency with - 01:13:381 -, there is no strong sound at those spot unlike at - 01:14:679 (27) –, also - 01:14:841 (28,29,30) – seems overdone, id only keep the d at the midle to clearly emphasize the special rhythm
*- 01:17:598 (45) – id change this to D just for the sake of color swapping, looks cooler
*- 01:22:463 (70) – refer to 1:12, also - 01:25:544 (87,88,89,90,91) – seems kinda weird again, why don’t you make sometning similar to what you did at the same spot on the first kiai’s half?

[Oni]
*-00:12:895 – add d/- 00:13:544 – add k? those breaks are a bit awkward to me
*- 00:21:084 (118) – remove this and make - 00:21:165 (119,120,121) – a dddk 1/3? Just like at - 00:26:354 (155,156,157,158) -
*- 00:24:571 – add k here and change the 2 following k to d? similarly to how you end the other 5-plets
*- 00:34:949 - ^
*- 00:54:733 – add something here? You’r kinda breaking the speed up feeling there
*- 01:10:219 (2) – remove? Just for simplicity, avoid complicated pattern when they don’t fit the melody that much
*- 01:30:003 (134) – remove? Sounds much better that way, you should hear it yourself

[Inners]
This is more subjectif
*- 00:58:463 – the part following this could’ve a lower SV then the stream(s) before the kiai could increase it back to normal
*- 01:32:192 - ^
*- 00:06:571 – to - 00:10:463 – or - 00:11:760 – perfect spot for a smooth speed up, the whole following part can be used as a smooth slow down to get the SV back to normal
*- 00:53:273 - ^ good spot again for a smooth speed up, the following break puts you back to my first comment
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

good luck
Topic Starter
Marm

Nofool wrote:

only 3 weeks late pogchamp

[kantan]
OD4 alright sir
*- 00:01:868 (2) -/- 00:03:165 (4) -/- 00:05:760 (8) – delete those ? juste to make it easier, this rhythm is kinda complicated True, but I want to keep the note at 00:05:760 - as I think the map gets really strange without it.
*- 00:21:490 (31) – remove or move to - 00:21:814 – possibly as d? consistency with - 00:32:192 (43,44) -, overall there are only triplets there so yeah. Id also remove - 00:34:787 (46) – since there is nothing at - 00:24:409 -. applied it all, making the section more consistent with the following one.
*- 01:00:733 (85) – remove? Sounds unnecessary, there are similar sound before the other D. Id also delete - 01:05:598 (91) – and - 01:06:571 (93) – to emphasize more the snap increase I like it, applied it all.
*- 01:26:354 (25,26) – remove? Consistency with - 01:15:976 –‘s break deleted.
*- 01:52:787 (25) – remove? No consistency reason or whatever but it just plays weird imo, better having a break before the spinner alright, I wanted the 1/4 notes but they can be kept on futsuu then.

[Futsuu]
OD 4.5 yes.
*- 00:04:949 (10) – remove? This break would emphasize the 2 following just like they all are emphasized before ok, applied.
*- 00:10:138 (22) – remove? - 00:09:490 – this is like the exact same spot and there is a break so yea it is, removed.
*- 00:14:354 (34,35,36,37,38,39,40,41,42,43) – what about removing - 00:14:679 (35) -/- 00:15:165 (37,38) – and adding a k at - 00:15:182 – and a d at - 00:15:182 - ? k d ddd k k d d k => k – d – kkk ddd k, itd emphasize more the fast sounds before the last k alright, I also changed some notes before this part to go better with this change.
*- 00:21:165 -/- 00:21:327 – add d? to make this spot more similar to 00:26:354 (65,66,67,68) -, there are kinda the same ok, applied.
*- 00:34:463 (84) – move to - 00:34:463 -,- 00:35:760 (87) – move to - 00:35:760 -, remove - 00:37:544 (93) – and add a k at - 00:37:544 - ? about the 2 moves its for consistency with the similar rhythm used earlier, about the last d removal for a k it just sounds/play better to me, I think you should avoid xyX stuff as much as you can oo I love this change. I agree with xyX, idk why it was there orz.
*- then - 00:44:517 – add k here and change - 00:44:841 (116,117,118) – to d kkk or d kdk? Consistency with - 00:39:652 (100,101,102,103) – I think I applied it? I did some changes following what you suggested and I like it so way to go.
*- 00:47:111 -/- 00:47:273 – add d ? better emphasize on the following finisher and to increase the note count increase note count lets go.
*- 00:52:625 (139,140) – same suggestion I made earlier for the similar spot ok.
*- 00:54:409 -/- 00:55:706 -/- 00:56:354 -/- 00:57:003 – add k and remove - 00:57:490 (151,152) -? The k are for the 1/6 sounds, then that’s a lot of triplets so if you do I suggest to remove the kk after Mm, added the k on the first and third 1/6. I kept the middle one without the note because the missing note at 00:57:490 - would be strange imo. deleted 00:57:652 - though.
*- 01:01:706 (161) – unnecessary/play weird with the other d D, id remove it removed.
*- 01:12:084 (8) – move to - 01:11:922 -? You used this rhythm even in the kantan so should probably try to use it here too, same for the other similar spots orz, applied. also ctrl+g the last half of the patterns so it's dk kd now.
*- 01:18:571 – add d? why nothing here but something at - 01:17:273 (24) – idk, because I'm dumb or sth. applied.
*- 01:19:868 (29) – make it a finisher and remove -01:20:192 (30) – which is pretty much on nothing? good for transition to the second half of the kiai, thanks.
*- 01:26:841 – k? like at - 01:16:463 (22) – good, consistency good.

[Muzukashii]
OD5 HP6.5 yes.
*- 00:02:354 – you had a k here in the futsuu, id have removed it there but your choice, seems weird to have one there and nothing here anyway eh.. removed the one on futsuu.
*- 00:07:219 (22) -make this k or make - 00:08:517 (28) – d, chose one for consistency, sounds weird rn made it k.
*- 00:25:057 (105) – remove? Consistency with - 00:22:463 –‘s break removed.
*- 00:32:841 (141) -/- 00:35:436 (153) - ^ yes.
*- 01:02:192 – D? I still don’t get whats the difference with the other kek D it is.
*- 01:12:084 (12) – remove? Consistency with - 01:13:381 -, there is no strong sound at those spot unlike at - 01:14:679 (27) –, also - 01:14:841 (28,29,30) – seems overdone, id only keep the d at the midle to clearly emphasize the special rhythm asdfasdsaf this pretty much fixed the kiai. I was looking for the triplet that was wrong, thanks.
*- 01:17:598 (45) – id change this to D just for the sake of color swapping, looks cooler aah it does but it's really weird to hear the kat sound in the music but pressing don so no.
*- 01:22:463 (70) – refer to 1:12, also - 01:25:544 (87,88,89,90,91) – seems kinda weird again, why don’t you make sometning similar to what you did at the same spot on the first kiai’s half? fixed, i'm retarded for some reason huh.

[Inners]
This is more subjectif
*- 00:58:463 – the part following this could’ve a lower SV then the stream(s) before the kiai could increase it back to normal
*- 01:32:192 - ^
*- 00:06:571 – to - 00:10:463 – or - 00:11:760 – perfect spot for a smooth speed up, the whole following part can be used as a smooth slow down to get the SV back to normal
*- 00:53:273 - ^ good spot again for a smooth speed up, the following break puts you back to my first comment
Applied only 1 sv for now as I don't have much time to do it rn. I'll check the other suggestion and see what I can do later.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

good luck thanks sir o/
Aisha

Cocoaaa wrote:

xfrac's Oni
make inner oni androgynos please :V
01:43:706 how about this?

seems great, done
01:47:111 kkddk d and kkddk d again? try it

okayy
01:52:625 kkkkd
current kkddk is nice cause 01:51:976 (121,125) - are really similar

Nofool wrote:

[Oni]
*-00:12:895 – add d/- 00:13:544 – add k? those breaks are a bit awkward to me
added 00:12:895 - d
*- 00:21:084 (118) – remove this and make - 00:21:165 (119,120,121) – a dddk 1/3? Just like at - 00:26:354 (155,156,157,158) -
that's actually a nice suggest, kk
*- 00:24:571 – add k here and change the 2 following k to d? similarly to how you end the other 5-plets
hmm added don instead on 00:24:571 -
*- 00:34:949 - ^
same
*- 00:54:733 – add something here? You’r kinda breaking the speed up feeling there
i thought it was going to be too hard but isn't, done
*- 01:10:219 (2) – remove? Just for simplicity, avoid complicated pattern when they don’t fit the melody that much
it's currently great considering it follows the electronic sound really good and using a long pattern in an Oni diff is pretty challenging for this kind of songs
*- 01:30:003 (134) – remove? Sounds much better that way, you should hear it yourself
lol I added it above (404's mod xD) but you're right, my bad ;

good luck
Thank you both for the mods! :D
oni
http://puu.sh/y9JNN/45ed55f9e5.osu
Topic Starter
Marm
all updated.
frukoyurdakul
It's nice to see that the map is relatively harder to actual pp maps :3

[General]

Now, that might be me but I think the music is too loud because I can't really feel and hear hitsounds properly. I wanted to suggest a hitsound volume increase but you are already using 100%, so I may suggest lowering down the .mp3 volume but you don't really need to do that.

[Antithesis]

  1. 00:37:381 - Well, since you are following the synth there, it continues as 1/6 after this spot, and the piano sounds are really supporting a harder pattern. So you have two options: Either using 1/6 flat stream, or turning this one to 1/4 1/6 starting from 00:37:057 - this bit. Editing that part will help you to emphasize the sounds of the music.
  2. 00:43:057 - I think you can add a note here, you already put a 1/1 break on the beginning of this section (00:37:706 - this part) and since it's the top diff I don't think you need another break for the section.
  3. 00:47:598 (443,444,445) - Hmm, how about kkD on this and 00:48:084 (447) - finisher here? While the DON one will emphasize the harder bass sound,
    the KAT one will emphasize the actual crash cymbal.
  4. 01:11:111 - How about a 1/6 kkkkkkd here? I think the keyboard makes it neccessary and it will create a nice entrance to the kiai. Side note: This one is a suggestion, since the synth is 1/4 this pattern is already acceptable.
  5. 01:19:057 (684,685) - I think reversing these would be good, then I have a proposition like this: 01:19:219 - Starting from here, swap every color until 01:20:030 - this spot, it flows a lot better in my opinion.
  6. 01:23:922 - This pattern doesn't fit the synth like the others, since the higher sounds are on white and red ticks this time. kdkdk or something relative might be better.
  7. 01:31:300 (809,810,811,812,813) - Because of flow purposes, I recommend swapping every color to create d(kkkd), and I think it'll represent the trill sound better with more kats.
  8. 01:52:057 - ^
  9. 01:46:138 - I think you should add a note here. While the keyboard stops there, it breaks the flow and dividing two streams on blue ticks (which 2nd is way harder) cause a hand-swap and make it flow bad. kkkk also emphasizes the long sound better I think, but since the keyboard actually stops there your is acceptable, but not good :oops:
[HiroK's Inner Oni]

  1. 00:20:030 - d dkd didn't seem okay to me, d ddd sounds better or some better alternative like d kkd, an odd katsu kinda breaks the elegant hitsounding.
  2. 00:26:030 - It's not good to represent 1/3 synth sounds (which at the rest of this section this is the one you mostly follow) so I recommend changing the pattern to 1/3.
  3. 01:03:246 - Those are not 1/3, they should be snapped like Marm's top diff.
  4. 01:20:517 - I think you can find a better stream there, this one doesn't sound good with the foreground synth sounds, maybe you can emphasize the higher sounds like reversing 01:20:598 (93,94) - those two or something.
  5. 01:30:895 - ^
[xfrac's Oni]

  1. 00:09:165 - Uuh, this part got me thinking. The part before is way harder than this and the music is harder on the 2nd part. I don't think emphasizing crash cymbals are enough, so this part should be filled.
  2. 01:34:138 - I think those triplets are too much for a calmer part of the music, the intensity should be lowered since there is a build-up part that comes afterwards. And, to be honest I can't hear any keyboard or a sound on them.
  3. 01:47:760 - At the other kiai you emphasized keyboard (01:27:003 - this spot), while you emphasized drums there, which kinda broke consistency a bit. You have two solutions: Either choose following drums on both or keyboards to maintain consistency since the rhythms are the same. I won't point out the first one since the drums are also 1/3 there, but these two are inconsistent.
  4. 01:51:814 - I think you can add a note here since it's the outro.
[Muzukashii]

  1. 00:03:652 ~ 00:22:138 - This part doesn't have a 3/2 break, and at least one is required.
  2. 00:37:381 - I think kkkkd is easier there instead of kk kd. And after you put a pattern like that you should put a break as well. What I mean is 00:38:030 (162) - deleting this note.
  3. 01:16:625 - Umm... I'm not sure about these. 7 1/3 notes in a row on such BPM is a bit hard, so I think you should nerf them a little bit by, for example deleting 01:16:733 - 01:16:949 - these. Same applies to similiar sections.
  4. The first kiai doesn't have a break, which contains a continuous mapping of 64/1, because of that reason at least one break is required, but I recommend 2.
  5. 01:39:327 (129,130) - The keyboard sounds are significantly low compared to kat finisher, so I recommend removing the finishers on these.
[Futsuu]

  1. 01:16:625 - The spread between Futsuu and Muzukashii is big, so I recommend adding one note between this and 01:17:273 - this spots. Same applies to other parts.
[Kantan]

  1. 01:05:598 - Add a note? The sound is really hard and you already have a break at the next section.
Call me back when you apply the mod.
-Kazu-
m4m req from queue :0
maybe add KAREN to tags since its TA2MAX alternate name
Antithesis
- 00:01:219 (3) - it feels weird that this note is a k regardless of the piano having less pitch than last note. If you think it messes up the following finisher, read next mod
- 00:01:382 (1,2,3,9,10,11,14,16,17,20,22,23,24,25) - These notes definitively should be K, not only it emphasizes much better the cymbals, but also are much more coherent with 00:06:571 (30,39,48,56,64,68,72,76,80) - . Maybe you would need to rework some parts to do this like that kkD( which is becoming kkK)
- 00:10:949 (69,73) - not really a suggestion or anything, i don't really mind these being k, but somebody needs to say these should be d
- 00:16:138 (119,120,121,122) - this 1/6 should probably be on the same way the last one is (starting with k, finishing with d) because it sounds exactly like the last sound so you can keep it as kkkd or make your own variation of it (but remember to use first note k/last note d)
- 00:56:841 (528,529,530,531,532,533,534) - not sure about the previous kkkdddk but this one really sounds more like kkkkkkd
- 00:57:652 (539,540,541,542) - dddk totally, last note should be k and that patterns fits correctly
- 01:27:003 - ~ 01:28:949 - you should probably stick to 1/3 in these parts just as you did in every other stream alike this one
- 01:52:949 - sorry if im not completely sure this is a thing but probably you should use a note here and then a spinner, as it feels like its missing it

Hirok's Inner Oni
- 00:01:382 (1,2,3) - uhh... K K K? can't really believe this survived so much mods as it is simply the only part in all the similar cymbals where it is mapped as D
- 00:26:030 - ~00:26:679 - maybe you should map this part following 1/3 just as you did here 00:30:571 - ~00:31:868 - and here 00:36:409 - ~ 00:37:057 -
- 00:57:246 (425,427) - CTRL+G, and if you want, change 00:57:490 (428) - to d, this is so you emphasize the drums more notoriously with the kk being in place of what could have been (kkk)1/6 and the rest of the stream is filler of them
- 01:01:706 - ~ 01:02:354 - , I'm not very sure about this one but i think the density on this stream should be higher towards the last note based on the buzzes made by the drum, so maybe rework that stream trying to avoid leaving 01:02:273 - blank
- ( ! ) 01:03:219 (467,468) - ( ! ) These notes aren't 1/3 snapped, they should be in 01:03:246 - / 01:03:490 - respectively.
- 01:12:976 (27,28) - CTRL+G, as the sound in the second note is identical to what sounds in 01:12:733 (26) - and in every white line of the section tbh. Later on having k on white lines isn't really much of a problem considering you switch partially to synth mapping instead so i guess this is the considerable offender of what i mentioned

xfrac's Oni
- 00:00:000 - pls remap jk<3
- 00:13:381 - ~ 00:13:706 - I think the proper spot to make a break is 00:13:057 - ~ 00:13:381 - instead
- 00:19:868 (109,110,111,114,115,116) - - (Suggestion) to me it sounds better as kdd / kkd respectively, as its in some way like repeating the last bar but in higher pitch
- 01:03:003 - (not a suggestion but still one) add d for the loud drum kick no matter you aren't following drums >:3
- 01:10:138 - ~ 01:10:949 - this part is tough to decide whether is okay or not because its okay if we want to keep simplicity but still feels a lot like 01:10:381 (4,5) - should be d and 01:10:949 (9) - should be k
- 01:42:571 (53) - daily reminder to delete this note because it doesnt it stick to anything, in fact there is all the implicancies on the song having a silence/break there (trying to say technical stuff in english reminds me you talk spanish but then i remember I need to keep this on english for whoever else wants to make an opinion orz)

Muzukashii
- 00:11:111 (43) - move this note to 00:11:273 - as k ddd feels a bit weird on itself
- 00:16:868 (71) - move this note to 00:16:706 - so that 00:16:949 (72) - this note can shine more as a single loud snare sound
- 00:32:841 - add note to keep consistency with 00:33:814 (144,145) - .
- 00:40:787 (175) - this note is very anti-climatic in my opinion since it doesn't make a pattern, neither follows something really necessary and finally breaks the flow of having dons every white line because you avoided using a note in 00:40:949 - to keep density low enough
- 00:51:165 (220) - ^. Going all the time between synths and drums indiscriminately really hurts a map (and it happens a lot on xfrac map too but I decided to keep your maps as true to your styles as possible so if you guys think is okay to make your players not know what are they following, then so be it)
- 00:56:679 (250) - (Suggestion) if you ignored 00:56:030 - 's beat to keep density low, then ignoring this wont hurt much either
- 00:57:814 - ~ 00:58:463 - (Suggestion) k ddd k > d kkk k , so you emphasize the louder sounds in this part. Not like kkk K is the world's end in terms of difficult things and you also do ddd D right after
- 01:08:760 (290) - Move this to 01:08:598 - since the buzzing drum is more notorious there and it does the job much better since 01:08:841 (291) - is supposed to be a kind of finishing snare.
- 01:34:787 (122) - consider if else getting rid of this slider or adding one in 01:37:381 - (and in 01:38:679 - and 01:39:976 - ) is the solution here
- 01:52:949 - maybe move this spinner 1/4 to the right and add a note here instead

Last two diffs are okay to me, I suppose that's it
Good luck >:3
Topic Starter
Marm

frukoyurdakul wrote:

It's nice to see that the map is relatively harder to actual pp maps :3

[General]

Now, that might be me but I think the music is too loud because I can't really feel and hear hitsounds properly. I wanted to suggest a hitsound volume increase but you are already using 100%, so I may suggest lowering down the .mp3 volume but you don't really need to do that. Mm I'll keep it unchanged for now as the player can lower the song volume by themselves. If it becomes a major problem later I can lower it on audacity or sth later.

[Antithesis]

  1. 00:37:381 - Well, since you are following the synth there, it continues as 1/6 after this spot, and the piano sounds are really supporting a harder pattern. So you have two options: Either using 1/6 flat stream, or turning this one to 1/4 1/6 starting from 00:37:057 - this bit. Editing that part will help you to emphasize the sounds of the music.
  2. 00:43:057 - I think you can add a note here, you already put a 1/1 break on the beginning of this section (00:37:706 - this part) and since it's the top diff I don't think you need another break for the section. added notes so there's a kdk pattern here.
  3. 00:47:598 (443,444,445) - Hmm, how about kkD on this and 00:48:084 (447) - finisher here? While the DON one will emphasize the harder bass sound,
    the KAT one will emphasize the actual crash cymbal. Eh, I prefer ddK, it fits better than D imo so I'll keep it unchanged.
  4. 01:11:111 - How about a 1/6 kkkkkkd here? I think the keyboard makes it neccessary and it will create a nice entrance to the kiai. Side note: This one is a suggestion, since the synth is 1/4 this pattern is already acceptable. I'll change it to be more consistent with the change in the first suggestion. Made it kddkddk as it's similar to 00:37:381 - which I also made kddkddk.
  5. 01:19:057 (684,685) - I think reversing these would be good, then I have a proposition like this: 01:19:219 - Starting from here, swap every color until 01:20:030 - this spot, it flows a lot better in my opinion. Well, I like how it is now. It focuses on the pitch increase at 01:20:111 - as the colour changes to kat from there in the synth sounds. Also, since the rhythm of the drum is "broken" (3/4+1/2beats) the lack of flow is interesting to emphasise that rhythm.
  6. 01:23:922 - This pattern doesn't fit the synth like the others, since the higher sounds are on white and red ticks this time. kdkdk or something relative might be better. changed to kdkdk.
  7. 01:31:300 (809,810,811,812,813) - Because of flow purposes, I recommend swapping every color to create d(kkkd), and I think it'll represent the trill sound better with more kats. ok.
  8. 01:52:057 - ^ ok too.
  9. 01:46:138 - I think you should add a note here. While the keyboard stops there, it breaks the flow and dividing two streams on blue ticks (which 2nd is way harder) cause a hand-swap and make it flow bad. kkkk also emphasizes the long sound better I think, but since the keyboard actually stops there your is acceptable, but not good :oops: I'll stay with the acceptable but not good tbh. Stopping the stream where the keyboard stops follows the song better and also this adds to the difficulty of the map as it was meant to be from the start (at least on this diff).
[Muzukashii]

  1. 00:03:652 ~ 00:22:138 - This part doesn't have a 3/2 break, and at least one is required. added at 00:12:084 -
  2. 00:37:381 - I think kkkkd is easier there instead of kk kd. And after you put a pattern like that you should put a break as well. What I mean is 00:38:030 (162) - deleting this note. Mmm, I deleted 00:37:138 - and the note you mentioned for the break. It's k dk now
  3. 01:16:625 - Umm... I'm not sure about these. 7 1/3 notes in a row on such BPM is a bit hard, so I think you should nerf them a little bit by, for example deleting 01:16:733 - 01:16:949 - these. Same applies to similiar sections. Nerfed to some patterns that are more comfortable.
  4. The first kiai doesn't have a break, which contains a continuous mapping of 64/1, because of that reason at least one break is required, but I recommend 2. Added on 01:14:273 - and where it repeats at 01:24:652 - and nerfed the ending a bit for some more breaks at 01:27:327 - .
  5. 01:39:327 (129,130) - The keyboard sounds are significantly low compared to kat finisher, so I recommend removing the finishers on these. makes sense, removed.
[Futsuu]

  1. 01:16:625 - The spread between Futsuu and Muzukashii is big, so I recommend adding one note between this and 01:17:273 - this spots. Same applies to other parts. changed. Spread is around +160 notes now, looking good.
[Kantan]

  1. 01:05:598 - Add a note? The sound is really hard and you already have a break at the next section. Mm I'll keep it unchanged to follow nofool's suggestion on removing it to emphasize on the snap increase from 01:06:246 - .
Call me back when you apply the mod.
Topic Starter
Marm

-Anhedonia- wrote:

m4m req from queue :0
maybe add KAREN to tags since its TA2MAX alternate name
Antithesis
- 00:01:219 (3) - it feels weird that this note is a k regardless of the piano having less pitch than last note. If you think it messes up the following finisher, read next mod applied with some changed in the next suggestion.
- 00:01:382 (1,2,3,9,10,11,14,16,17,20,22,23,24,25) - These notes definitively should be K, not only it emphasizes much better the cymbals, but also are much more coherent with 00:06:571 (30,39,48,56,64,68,72,76,80) - . Maybe you would need to rework some parts to do this like that kkD( which is becoming kkK) changed most of the finishers to kat but with some dons inbetween too (K D K) as it feels more dynamic that way.
- 00:10:949 (69,73) - not really a suggestion or anything, i don't really mind these being k, but somebody needs to say these should be d the k works better with the following notes at 00:11:436 - . If it's too much of a problem I can change though.
- 00:16:138 (119,120,121,122) - this 1/6 should probably be on the same way the last one is (starting with k, finishing with d) because it sounds exactly like the last sound so you can keep it as kkkd or make your own variation of it (but remember to use first note k/last note d) I prefer to mirror the third 1/6 as it's more comfortable to do multiple kddk or dkkd than dddk or kkkd. Also goes for the previous suggestion.
- 00:56:841 (528,529,530,531,532,533,534) - not sure about the previous kkkdddk but this one really sounds more like kkkkkkd I'm alternating the patterns (kkkdddk and kkkkkkd) and finishing the pattern with k here is better with the 1/6 at 00:57:327 - .
- 00:57:652 (539,540,541,542) - dddk totally, last note should be k and that patterns fits correctly ok, fits well enough :p
- 01:27:003 - ~ 01:28:949 - you should probably stick to 1/3 in these parts just as you did in every other stream alike this one
- 01:52:949 - sorry if im not completely sure this is a thing but probably you should use a note here and then a spinner, as it feels like its missing it I'm using the spinner to be more consistent with the other diffs. Also, players that can play this level of map would already do the spinner after the stream pressing notes right after it, "extending" the stream and covering the missing note.

Muzukashii
- 00:11:111 (43) - move this note to 00:11:273 - as k ddd feels a bit weird on itself Ooo I like this one, applied.
- 00:16:868 (71) - move this note to 00:16:706 - so that 00:16:949 (72) - this note can shine more as a single loud snare sound I actually removed to fix the spread but that also applies to part of the suggestion.
- 00:32:841 - add note to keep consistency with 00:33:814 (144,145) - . I'll keep the break but I also nerfed the following section.
- 00:40:787 (175) - this note is very anti-climatic in my opinion since it doesn't make a pattern, neither follows something really necessary and finally breaks the flow of having dons every white line because you avoided using a note in 00:40:949 - to keep density low enough the kat fills the high pitched synth sound. Also, I wasn't following dons on every white line on this section so the missing note isn't that much of a problem. It actually gives more emphasis on the kat which I like. Added don at 00:41:111 - if flow is the problem.
- 00:51:165 (220) - ^. Going all the time between synths and drums indiscriminately really hurts a map (and it happens a lot on xfrac map too but I decided to keep your maps as true to your styles as possible so if you guys think is okay to make your players not know what are they following, then so be it) Don't worry, it flows naturally. It's just more dynamic and covers both sounds, not that strict to one or another. Some like and some dislike and I get why but it's just different :p
- 00:56:679 (250) - (Suggestion) if you ignored 00:56:030 - 's beat to keep density low, then ignoring this wont hurt much either true, applied.
- 00:57:814 - ~ 00:58:463 - (Suggestion) k ddd k > d kkk k , so you emphasize the louder sounds in this part. Not like kkk K is the world's end in terms of difficult things and you also do ddd D right after Mm, did k d kkk K as the first note is similar to the previous single kats but I like the suggestion, something inbetween.
- 01:08:760 (290) - Move this to 01:08:598 - since the buzzing drum is more notorious there and it does the job much better since 01:08:841 (291) - is supposed to be a kind of finishing snare. Makes sense and I like it :p, applied.
- 01:34:787 (122) - consider if else getting rid of this slider or adding one in 01:37:381 - (and in 01:38:679 - and 01:39:976 - ) is the solution here
- 01:52:949 - maybe move this spinner 1/4 to the right and add a note here instead I like the finisher on the last note :C. I'll only change if it's unrankable tbh.

Last two diffs are okay to me, I suppose that's it I hope they are :v
Good luck >:3 Thanks o/
Topic Starter
Marm
updated my diffs, waiting for hirok and xfrac to reply.
HiroK

frukoyurdakul wrote:

It's nice to see that the map is relatively harder to actual pp maps :3

[HiroK's Inner Oni]

  1. 00:20:030 - d dkd didn't seem okay to me, d ddd sounds better or some better alternative like d kkd, an odd katsu kinda breaks the elegant hitsounding. Changed to ddd
  2. 00:26:030 - It's not good to represent 1/3 synth sounds (which at the rest of this section this is the one you mostly follow) so I recommend changing the pattern to 1/3. Fixed
  3. 01:03:246 - Those are not 1/3, they should be snapped like Marm's top diff. :o my bad! fixed
  4. 01:20:517 - I think you can find a better stream there, this one doesn't sound good with the foreground synth sounds, maybe you can emphasize the higher sounds like reversing 01:20:598 (93,94) - those two or something.
  5. 01:30:895 - ^ Both changed according to the higher sounds
HiroK

-Anhedonia- wrote:

m4m req from queue :0

Hirok's Inner Oni
- 00:01:382 (1,2,3) - uhh... K K K? can't really believe this survived so much mods as it is simply the only part in all the similar cymbals where it is mapped as D Fixed, but i changed 00:01:057 (1) - to D in order to vary the colors.
- 00:26:030 - ~00:26:679 - maybe you should map this part following 1/3 just as you did here 00:30:571 - ~00:31:868 - and here 00:36:409 - ~ 00:37:057 -
- 00:57:246 (425,427) - CTRL+G, and if you want, change 00:57:490 (428) - to d, this is so you emphasize the drums more notoriously with the kk being in place of what could have been (kkk)1/6 and the rest of the stream is filler of them Fixed.
- 01:01:706 - ~ 01:02:354 - , I'm not very sure about this one but i think the density on this stream should be higher towards the last note based on the buzzes made by the drum, so maybe rework that stream trying to avoid leaving 01:02:273 - blank Fixed.
- ( ! ) 01:03:219 (467,468) - ( ! ) These notes aren't 1/3 snapped, they should be in 01:03:246 - / 01:03:490 - respectively.
- 01:12:976 (27,28) - CTRL+G, as the sound in the second note is identical to what sounds in 01:12:733 (26) - and in every white line of the section tbh. Later on having k on white lines isn't really much of a problem considering you switch partially to synth mapping instead so i guess this is the considerable offender of what i mentioned Sounds good. Fixed.
Topic Starter
Marm
waiting for xfrac's reply.
Aisha

frukoyurdakul wrote:

It's nice to see that the map is relatively harder to actual pp maps :3
[xfrac's Oni]

  1. 00:09:165 - Uuh, this part got me thinking. The part before is way harder than this and the music is harder on the 2nd part. I don't think emphasizing crash cymbals are enough, so this part should be filled.
    well tbh I mapped it when just anthitesis diff was ready so I letted some space on here cause it was like an space for a real high difficulty, anyways I will hold it cause I think focusing cymbals is good cause a break after an 'intense' beginning should be really good
  2. 01:34:138 - I think those triplets are too much for a calmer part of the music, the intensity should be lowered since there is a build-up part that comes afterwards. And, to be honest I can't hear any keyboard or a sound on them.
    fixed buildup
  3. 01:47:760 - At the other kiai you emphasized keyboard (01:27:003 - this spot), while you emphasized drums there, which kinda broke consistency a bit. You have two solutions: Either choose following drums on both or keyboards to maintain consistency since the rhythms are the same. I won't point out the first one since the drums are also 1/3 there, but these two are inconsistent.
    agree 100%, made both drumfollow
  4. 01:51:814 - I think you can add a note here since it's the outro.
    k

-Anhedonia- wrote:

xfrac's Oni
- 00:00:000 - pls remap jk<3
done
- 00:13:381 - ~ 00:13:706 - I think the proper spot to make a break is 00:13:057 - ~ 00:13:381 - instead
i made it cause i felt 00:15:652 (82,83,84,85) - really neccesary to be mapped so if i make that it would be a little incosistent
- 00:19:868 (109,110,111,114,115,116) - - (Suggestion) to me it sounds better as kdd / kkd respectively, as its in some way like repeating the last bar but in higher pitch
sounds great done
- 01:03:003 - (not a suggestion but still one) add d for the loud drum kick no matter you aren't following drums >:3
wtf pretty sure i had that
- 01:10:138 - ~ 01:10:949 - this part is tough to decide whether is okay or not because its okay if we want to keep simplicity but still feels a lot like 01:10:381 (4,5) - should be d and 01:10:949 (9) - should be k
just made 01:10:381 (4) - d
- 01:42:571 (53) - daily reminder to delete this note because it doesnt it stick to anything, in fact there is all the implicancies on the song having a silence/break there (trying to say technical stuff in english reminds me you talk spanish but then i remember I need to keep this on english for whoever else wants to make an opinion orz)
fix
thank you both for the mod

z
http://puu.sh/ygBMp/899c53f831.osu
frukoyurdakul
Recheck.

[General]

  1. 00:32:517 ~ 00:37:706 - According to the higher diffs (Oni and above) this part is a build up where you follow the keyboard, but you mapped those parts a bit easier on lower diffs while it's supposed to be hard. Keep the initial breaks but add some triplets in Muzu, and adjust Futsuu and Kantan by looking to it, since the spread is broken now.
  2. 01:32:192 - On Kantan and Futsuu, I think the spinner should stop 01:32:841 - here. Never mind about putting a break, since Muzukashii is calm enough to keep the spread good between Oni and these.
[Antithesis]

  1. 00:11:598 (81,82,83) - Just heard now, 1/6 dddk kinda fits nice here due to the keyboard don't you think?
  2. 01:08:841 - You should add a spinner here, since the lower diffs have it this one should have too, instead of leaving a gap. Players at this level will finish it faster than it's time anyway.
[HiroK's Inner Oni]

  1. 00:58:706 - 01:00:003 - 01:01:300 - I don't really hear a specific sound on them, so removing all of them should be good. Also, 01:01:706 - what does this stream represent? Feels overmapped unneccessarily I think, simply following the sounds on 01:01:706 (456,457,458) - those 3 (which aren't quite noticeable so I only suggest 01:01:787 - 01:01:868 - these two to keep and change to kat), 01:02:030 - this and the trill sound starting from 01:02:192 - here.
[xfrac's Oni]

  1. Your explanation on 00:09:165 - didn't convince me, I get that your diff is a GD but it's a part of the spread, and that section breaks it. It's harder on Muzukashii and Inner and above, which creates a problem. 4/1 gap for an Oni is too much in my opinion. If you have a better proposition on this, please do explain.
  2. 01:37:381 ~ 01:39:976 - Between these spots, I kinda have the same concern about the spread.
[Muzukashii]

  1. 00:30:571 - I think 1/3 kkdd is a bit hard. Consider removing the two notes between and simply change it to 1/1.
  2. 00:59:436 - Those 3 notes have finisher on them while you didn't add on Futsuu and Inner Oni, and the Antithesis 00:59:760 - this is finisher only, which kinda breaks the consistency between the diffs. My suggestion will be removing the two finishers at the beginning since the 3rd one has a stronger sound.
  3. 01:42:490 - This sound is supposed to be a don, which represents the downing pitch on the keyboard I presume. Considering you're following drums there,
    that note shouldn't exist because the drums are stopping on 01:42:409 - that spot.
  4. 01:36:246 - You haven't put a note there, while Futsuu has one.
  5. 01:39:976 (119) - You should put a finisher on this, while Futsuu and Kantan has one.
Ye I guess that's it for now.
Topic Starter
Marm

frukoyurdakul wrote:

Recheck.

[General]

  1. 00:32:517 ~ 00:37:706 - According to the higher diffs (Oni and above) this part is a build up where you follow the keyboard, but you mapped those parts a bit easier on lower diffs while it's supposed to be hard. Keep the initial breaks but add some triplets in Muzu, and adjust Futsuu and Kantan by looking to it, since the spread is broken now. added the triples on muzu, changed the break to 00:31:544 - , changed the lower diffs accordingly I guess.
  2. 01:32:192 - On Kantan and Futsuu, I think the spinner should stop 01:32:841 - here. Never mind about putting a break, since Muzukashii is calm enough to keep the spread good between Oni and these. ok, changed.
[Antithesis]

  1. 00:11:598 (81,82,83) - Just heard now, 1/6 dddk kinda fits nice here due to the keyboard don't you think? Mm true, the dons also cover them drum sound I was going after. Applied.
  2. 01:08:841 - You should add a spinner here, since the lower diffs have it this one should have too, instead of leaving a gap. Players at this level will finish it faster than it's time anyway. ok, added a spinner 1/4 after the kat.
[Muzukashii]

  1. 00:30:571 - I think 1/3 kkdd is a bit hard. Consider removing the two notes between and simply change it to 1/1. ok, removed the 1/3 pattern and also changed a bit with the suggestion you gave in "General".
  2. 00:59:436 - Those 3 notes have finisher on them while you didn't add on Futsuu and Inner Oni, and the Antithesis 00:59:760 - this is finisher only, which kinda breaks the consistency between the diffs. My suggestion will be removing the two finishers at the beginning since the 3rd one has a stronger sound. yeah, idk why I didn't notice that, changed.
  3. 01:42:490 - This sound is supposed to be a don, which represents the downing pitch on the keyboard I presume. Considering you're following drums there,
    that note shouldn't exist because the drums are stopping on 01:42:409 - that spot. changed to don for the downbeat, I had as kat because I thought kkkk is easier than kkkd here.
  4. 01:36:246 - You haven't put a note there, while Futsuu has one. added.
  5. 01:39:976 (119) - You should put a finisher on this, while Futsuu and Kantan has one. ok.
Ye I guess that's it for now.
Aisha

frukoyurdakul wrote:

[xfrac's Oni]

  1. Your explanation on 00:09:165 - didn't convince me, I get that your diff is a GD but it's a part of the spread, and that section breaks it. It's harder on Muzukashii and Inner and above, which creates a problem. 4/1 gap for an Oni is too much in my opinion. If you have a better proposition on this, please do explain.
    what i stated first is to point i didn't check the spread through difficulties, so since it's GD i would like to hold it as clean as possible (ignoring spread), anyways i will add 00:09:490 - 00:10:138 - ddd on these and i don't feel any other note really neccesary for the beginning
  2. 01:37:381 ~ 01:39:976 - Between these spots, I kinda have the same concern about the spread.
    isn't a huge problem as i've seen, oni just uses way same breaks than muzu so i think it's nice for a section between kiai's
x
http://puu.sh/yh4c5/d32acbb9f7.osu
Topic Starter
Marm
waiting for HiroK.

Also added better SV on Antithesis
HiroK

frukoyurdakul wrote:

Recheck.

[HiroK's Inner Oni]

  1. 00:58:706 - 01:00:003 - 01:01:300 - I don't really hear a specific sound on them, so removing all of them should be good. Also, 01:01:706 - what does this stream represent? Feels overmapped unneccessarily I think, simply following the sounds on 01:01:706 (456,457,458) - those 3 (which aren't quite noticeable so I only suggest 01:01:787 - 01:01:868 - these two to keep and change to kat), 01:02:030 - this and the trill sound starting from 01:02:192 - here.
Removed 00:58:706 - 01:00:003 - 01:01:300 - and fixed this overmapped stream.

Ye I guess that's it for now.
frukoyurdakul
The general spread looks good, however one more little update is required.

Muzukashii --> 01:42:490 - I meant deleting this note. Yes, kkkk is easier and kkkd is a bit too much. But based on drums there isn't actually a sound there, which is why I suggested deleting that note, because you didn't use any other 4-plet in this entire diff and this one kinda breaks consistency in my opinion. Call me when you fix it, and we'll take the set further.
Topic Starter
Marm
updated, changed pattern to kkk. Also fixed muzukashii OD that was wrong.
frukoyurdakul
It's good to go.

Bubbled!
Surono
Antithesis
00:01:057 - Im sure this is really great intese but why you mapped it as 1/4? would be emphasized well if you change it as kkkd 1/6 as you did overall sounds for 1/6 structures pattern such around of this point

good mapset
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