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Disconnected Hardkore

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Topic Starter
Shiirn
This beatmap was submitted using in-game submission on Sunday, January 22, 2012 at 4:17:35 PM

Artist: Inspector K
Title: Disconnected Hardkore (CanBlaster Remix)
Tags: Zelos lolcubes
BPM: 139
Filesize: 2241kb
Play Time: 01:06
Difficulties Available:
  1. Easy (0.91 stars, 52 notes)
  2. Hard (4.79 stars, 295 notes)
  3. Insane (4.96 stars, 383 notes)
  4. Normal (3.26 stars, 135 notes)
  5. Reconnected (5 stars, 541 notes)
  6. Taikore (5 stars, 846 notes)
  7. Unconnected (5 stars, 494 notes)
Download: Inspector K - Disconnected Hardkore (CanBlaster Remix)
Information: Scores/Beatmap Listing
---------------
no u

redl by jan 22
Backfire
...WHAT THE HELL. Who would do such a thing. Anyways, I'll mod the taiko in a bit.
Ekoro
baka Shiirn , why remapping it

SPOILER
i know , that's going for rank
Saten
General
Use different combo colors instead?

Tags: the "Z" (Zelos) in Reconnected isn't capitalized. Not sure if changing it would have any affect though.
Also, did Zelos map a diff here? o.o

The preview time on Taikore is not the same as in the other diffs.

Reconnected
00:18:187 (5,6) - is this right? 1/8 and that spacing could be abit tricky~
01:27:165 (4) - 2 grids up

Insane
01:14:736 (1) - Finish at the beginning?
01:17:022 (5) - ^
01:34:133 (1,2,3,4,5,6,7,8) - a long 245 bpm stream :o

Clearly an Easy
When you silence the slider ticks like that, the drum rolls will sound abit weird on Taiko mode, it's not a big issue though. Would be better if you used a custom slidertick instead.
01:23:879 (1) - End this at 01:25:022 ?
Topic Starter
Shiirn
Zelos made Taikore.

i don't care about the sliderticks in the easy's taiko

everything else done o/
Medi-chan_old
SPOILER
EVEN BLOODY EASIER:
01:07:879 (1,2) - Trololo

Clearly an Easy:
00:39:308 - This section feels kinda empty even for an easy, maybe just replace the space with two sliders like this - http://puu.sh/6uTO
00:58:022 (3) - The curve of this slider just bothers me, move the second tick left and down so that it goes back on the grid then down twice or don't if it looks fine to you.
01:50:052 (5,6,1) - Could you move these notes so they flow with the slider better like this maybe - http://puu.sh/6uU9

Hawrd:
00:40:736 (1,2,3,4,5,6) - Maybe scale this up some so that they feel less like anti-jumps and more like jumps? Scaled it by 1.2 and it plays better imo http://puu.sh/6uUu
01:15:022 (2,3,4) - Make this a triangle like this - http://puu.sh/6uUO ?

Insane:
00:04:350 (6) - This note isn;t in line with the rest of the stream, move it right just a little.
00:48:308 (4) - Move this note left like half a grid to get rid of the overlap lolz
00:56:022 (1) - Slider ends touch not that I care cuz it plays nice enough.
01:34:133 (1,2,3,4,5,6,7,8) - ouch...

Reconnected:
01:21:308 (1,2,3,4,5,6) - ouch...
AR 10
That is all.

Taikore:
01:21:308 (622,623,624,625,626,627,628) - ouch... is still playable though since it's all dons so keep it if you want.
That was fun lol
lolcubes

Shiirn wrote:

fuck you and your cat
You're mean.
:(

Just replying that I won't be changing anything in Hawrd, so it's clear. I like them the way it is, that section wasn't intended to be jumpy, just distance snapped, and the triangle thingy, it was intended to be this way cause of the symmetry!

edit: This reply was directed towards Medi-chan's mod post.
Loctav
Don't expect too much from my mod.There I go with my humble suggestions, since you ordered me to mod this mappack and I (whyever) obey this, lol.

Useless .osb file can be removed. But it's not necessary.

[EVEN BLOODY EASIER]
Lol @ diff name.
Imo, you should map this till the end.
Wtf are these sliders?
Nothing more to say.

[Clearly an Easy]
Not much to say here. It's cleary a Normal, duh. Whatever.

00:40:451 (2) - new combo?
01:38:786 (2,3) - this plays strangely.

[Hawrd]
Everything seems fine to me. D:

[Insane]

00:57:308 (3,4) - this plays odd.
Everything else is fine.

[Reconnected]
Somehow I don't like the hitsounds at the beginning, lol.

00:19:449 (3) - strangely timed imo.


[Taikore]
This taiko plays awkward.
I hope I didn't screw the combo numbers while modding, lol.
Mind the time stamps.
d/D - Don (red hit)
k/K - Kat (blue hit)
capital letter - Big Hit.

00:04:134 (26,27,28,29,30) - dkdkd?
00:12:767 (81,82,83,84,85,86,87) - ddkkkkk!
00:15:573 (96) - remove?
00:16:965 (103) - k?
00:23:131 (148) - k?
00:24:236 (158,159) - kK?
00:32:308 (221,222,223) - ddk?
00:41:022 (304,305,306) - dkd
01:15:879 (578,579,580,581,582,583,584,585,586,587,588,589,590) - dddkkkdddkkkd!
01:17:498 (593,594,595,596,597) - kdddk?
01:21:308 (621,622,623,624,625,626,627) - Too long 1/6 stream, imo. Sucks at playing. Do a normal one (!)
01:25:022 (647,648,649,650,651,652,653) - I would snap this ones on 1/3 (dkkdkkd) (653 on white tick)
01:25:665 (654,655,656,657,658,659,660,661) - Let them stay at 1/4 (654 on blue tick) till 01:26:165 (661). Do dkdkdkdd.
01:32:388 (704,705) - remove?
01:40:990 (792,793,794,795,796) - kkkkk?
01:44:174 (805,806,807,808,809) - dkkkk?
01:50:541 (844) - K?
Zelos
Folder I know is correct due to last time being approved

EVEN BLOODY EASIER:
Best diff name ever
00:12:983 (x) - perhaps add a note with a soft whistle sound?
Poot finish this

Clearly an easy:
00:23:131 (1,1) - considering this is 200BPM part, im not exactly sure if there is enough time for the clearly easy players to re-adjust there arms after there spinner. consider doing something about this?

Hawrd:
00:18:087 (1,2,3,1) - this might confuse some people due to the fact that they are the same distance but 1,2,3 are 1/2 distance and not 1/1 like 3,1.
00:21:445 (4,5,6,7) - a kick back slider would be more forgiving for those hawrd players. (and this isnt exactly a forgiving song)

Great crappy mod so far...

Insane:
00:04:134 (4,5,6,7,1) - the spacing here is just a bit inconsistent, fix this?
00:56:022 (1) - move this up just a little bit so it becomes perfectly stacked with the next incoming slider? it would look a bit neater if you did.
01:34:133 (1) - seems kinda useless to have a new combo here. so I suggest you remove it since its a super fast kickback slider anyway.

Reconnected:
That finish hitsounding usage is so awkward o.o *quiet hitsounds quiet quiet FINISH!!!!!! quiet quiet FINISH!!!!
00:09:962 (9,10) - this 1/8th is eviiiilllll. specially since its not even 1/8th distance :p
00:10:177 (10,1) - if you intend on keeping the 1/8th above, then at least stack 10 over the beginning of 1 just a bit better, its slightly off.
01:23:879 (2,3,4) - clap,no hitsound,clap sounds better in my opinion
01:24:450 (2,3,4) - ^^

and that would be it

Just a suggestion but why not put a url in the message box linking to your approved version?

and here is my updated taiko diff

BTW SapphireGhost if you see this, im using Zel regardless what you say if you can use SG

Download: Inspector K - Disconnected Hardkore (CanBlaster remix) (Shiirn) [Zel's Taikore].osu
Charles445
Everything checks out difficulty-consistency-and-folder-wise.

EVEN BLOODY EASIER
  1. This difficulty should have at least one spinner. This will prevent users getting max score, which WILL happen if this gets ranked.
  2. Why is this difficulty mapped short? Map it as long as the other difficulties please!
Clearly an Easy
  1. I recommend not using blue ticks when making easy difficulties. It makes it hard to follow the beat for beginner players. (For instance, at 00:00:789 the slider ends on a blue tick while the next slider is on a white.
  2. 00:24:844 (1,2) - These circles are very hidden by the hitburst of the spinner and they are close to the spinner in the timeline, making these circles very frustrating to read and play, especially for beginners. I recommend removing these two circles entirely.
  3. 00:30:165 (3) - Short double repeat sliders like these are very hard to read for beginners. The reason is the second repeat is hard to see.
  4. 00:48:451 (3) - Same as above, this is especially confusing because of how you scrunched up the slider.
  5. 01:32:644 (3) - Same, this one is the most confusing since it's so fast.
  6. 01:33:644 (1) - This spinner is pretty short, make it longer?
  7. 01:41:480 (3) - Confusing slider again.
Hawrd

  • Talked with lolcubes about blue ticks and things in IRC
  1. HP Drain is very low, raise it up some.

    I don't have anything to say about it. Nice difficulty you got here.
Insane
  1. Stick a spinner somewhere in here. Right now it has none.
  2. HP Drain feels a little high, maybe -1?
  3. 00:55:665 (5) - Remove this circle, it doesn't feel right in the midst of all these 1/2 circles.
  4. 00:58:379 (7) - Remove this circle and reposition the others. The streaming in the music doesn't start until 00:58:451.

    That's it. Nice diff again.
Reconnected

  • Oh here we go!
  1. No spinners again? Add one!
  2. 00:01:760 - These louder beats are a bit too loud, make them something like 70% volume instead of 100%. Do this for all 100% sections.
  3. 00:51:451 (1) - These sudden slider slowdown are very aggravating and break the flow. I suggest not doing this in the map. If you really must have your slowdowns, make them 1.25, not 0.5x. A sudden change in speed from 1.5x to 0.5x is jarring.
  4. 00:56:022 (1) - Same here. Do not want.
  5. 01:21:308 (1,2,3,4,5,6) - This stream is downright ridiculous. It's placed on the 1/6, which is already misleading, then it is super fast. If this stream were 1/4, it would be 315 bpm! No I'm not making this up! That stream is not only misleading but way, WAY too fast. Make it a repeat slider. I don't care if other maps have done 240, 250, 270, or even 300 bpm streams. 315? That's really, really pushing it.

    omg this is harder than the approved version
    makes me wonder why it's approved anyway lol
Taikore
  1. Audo Lead-In 3. All the other difficulties have it at 3 seconds, and taiko's lead-in is the most important.
  2. 01:21:308 (622,623,624,625,626,627,628) - 315 bpm stream on taiko? People are going to get mad, this is really really hard.
  3. 01:50:541 - 2x speedup at the end of the taiko is really, really mean to do to the player. I highly recommend you remove this speedup, as to keep the map fun to play.
Pretty small mod, but that's because I like how the mapset plays mostly. That 315 bpm is going to be a big problem though, fyi.
aston_old
[EVEN BLOODY EASIER]
- 00:38:165 (3) - I like this better with the 2nd tick at 256,252 and the 3rd tick at 280,272 (then a rounded end); but this is just a suggestion
Could've mapped more.

[Clearly an Easy] - lol this is obviously a normal.
- Nothing.

[Hawrd] - lolcubes said he wouldn't change anything so skipped..

[Insane]
- None.

[Reconnected] - I like how difficult this is, so fun.
- 00:00:034 (1) - Place this note farther away from 2, depends on you how far, i like it better a little far.
- 01:11:736 (2,3,4) - could make these move like 01:07:308 (4,5,6), wouldn't harm distance too much.

Sorry, my mods are fail, but I like the map mostly as it is already.
Copter-kun
Alrighty.

EVEN BLODDY EASIER

I don't like it how it finishes in the middle. Yes, the bpm goes higher as the song goes. BUT it doesn't make the map look good.

00:40:451 - Add whistle here
00:42:736 - ^
00:45:022 - ^
01:06:165 - Should add a clap here

Clearly an Easy

00:19:824 (4) - Move this hitcircle to 00:20:012.
00:21:269 (2) - Move this hitcircle to 00:21:445
00:30:165 - Whistle?
00:30:736 - ^
00:39:308 (1) - remove NC
00:40:451 (2) - Add NC

Hawrd
Found nothing here

Insane

00:56:022 (1) - Remove NC. I dunno why you put that there
01:34:133 (1) - ^

Reconnected

This shit is intense. That is all.

Great map. Have my star
Crimmi
IRC Mod:

SPOILER
20:53 <Shiirn> : \o
20:53 <Crimmi> : sup
20:53 <Shiirn> : any mod you wanted / made?
20:54 <Crimmi> : i wanted a mod on on this
20:54 *Crimmi is listening to (Suzaku - CONTRACT)[http://osu.ppy.sh/s/33819]
20:54 <Shiirn> : modding hardkore?
20:55 <Crimmi> : yep
20:55 *Crimmi is editing (Inspector K - Disconnected Hardkore (CanBlaster remix))[http://osu.ppy.sh/s/37242]
20:55 <Shiirn> : \o/
20:56 <Shiirn> : 9AR and 9OD is overkill
20:58 <Crimmi> : i knotice
20:58 <Crimmi> : notice*
20:58 <Crimmi> : if i may be so bold sir:
20:58 <Crimmi> : 01:06:879 (1) - this quite unexpected even on a very easy diff imo.
20:59 *Shiirn shrugs
21:01 <Crimmi> : onto the next easy
21:01 <Crimmi> : 00:03:918 (2) - i clearly can't see it due to that slider blocking it.
21:02 <Shiirn> : moved
21:15 <Crimmi> : 00:51:308 (5) - Make it like this: http://osu.ppy.sh/ss/158549
21:15 <Crimmi> : on Insane
21:18 <Crimmi> : maybe you should a 2x warning at the end of Insane
21:18 <Shiirn> : ?
21:18 <Shiirn> : why?
21:19 <Crimmi> : looked like you used 2x slider speed
21:19 <Shiirn> : i didn't
21:19 <Shiirn> : it's 1.00
21:19 <Crimmi> : oh ok
21:19 <Shiirn> : it's just the super speed
21:19 <Shiirn> : lol
21:19 <Crimmi> : just making sure *Phew*
21:19 <Shiirn> : also, 5 was fixed
21:24 <Crimmi> : kk
21:24 <Crimmi> : Reconnected is a killer
21:24 <Shiirn> : :D
21:24 <Crimmi> : god help those poor fingers
21:25 <Crimmi> : well that's all i can find there
lolcubes
A short response to Charles.
Shiirn, if you can pass the hard with HPD 4, go for it. :3


aston wrote:

[Hawrd] - lolcubes said he wouldn't change anything so skipped..
While this is true, suggestions are still welcome, if I like them I will apply them! :D
Also error fixes are always good.
Also I probably forgot to quote medi-chan in my earlier post, was direct reply to that mod.

Zelos wrote:

Hawrd:
00:18:087 (1,2,3,1) - this might confuse some people due to the fact that they are the same distance but 1,2,3 are 1/2 distance and not 1/1 like 3,1.
00:21:445 (4,5,6,7) - a kick back slider would be more forgiving for those hawrd players. (and this isnt exactly a forgiving song)

Great crappy mod so far...
Hmm those little jumps are intentional, just to break free from distance snap for a little while, while it's still possible, later on the bpm is too crazy to do that. ,_,
I will think about that stacked stream, will probably change to a slider, not sure yet.
Thanks!
Cyclohexane
This mod is just going to be suggestions so feel free to disregard completely

EVEN BLOODY EASIER
00:08:667 (4) - Extend this to next white tick
Sliders look ugly to me but that's your call if you wanna redo them or not

Clearly An Easy
00:12:120 (1) - Extend this 1/4 further
01:23:879 (1) - Do you really need two spinners?

Hawrd
Fucking orgasmic, nothing to say

Insane
01:09:379 (1,2,3,4,1) - Pretty confusing, plays fine but still, had to do it a few times to get it right

Reconnected
01:21:308 (1,2,3,4,5,6) - Ow.

Taikore
00:42:022 (314,315,316,317,318,319,320) - This pattern is pretty crappy to hear and play
00:44:307 (336,337,338,339,340,341,342) - ^
00:46:593 (358,359,360,361,362,363,364) - ^
01:15:879 (579,580,581,582,583,584,585,586,587,588,589,590,591) - What the hell is this don/kat placement?
01:21:308 (622,623,624,625,626,627,628) - Please, taiko players aren't machines.
All and all this feels overmapped and does not feel good at all. Sorry Zelos, but I really think that Taiko should be radically changed.

I'll make a Taiko of my own, not because I don't like Zelos's one but out of personal amusement so when I'm done I shall post it here, feel free to deny it. It's going to be sensibly easier than the Taikore but is still not going to qualify as a Muzukashii.

EDIT: Wait, what the shit am I saying it is finished already

Download: Inspector K - Disconnected Hardkore (CanBlaster remix) (Shiirn) [Taikonnected].osu
OzzyOzrock
OhohohoHOHOHOHOHOHHO.

I'll make a note to mod THIS.
narakucrimson
One quick suggestion for the Easy, use a spacing that's less than x1,0. Using the one creates a heeell of a separation from circle to circle as the BPM goes up.

Get a few more mods, like Ozzy's, and I'll mod this!

Oh and also, no kudosu for the kthnx~
OzzyOzrock
[Taikore]
Wheeeeeeeeeeeee

00:10:393 (68) - rather than a slider that doesn't fit in a taiko, you could just map it as two big dons or something.
00:12:767 (81,82,83,84,85,86,87) - kdkkddk fits better than this
00:15:142 (96) - remove
00:20:563 (127) - don
00:24:544 - add a note

As an example of what you should do
00:24:236 (159) - katu
Katu comes best after don when making flow in these ways. When there's another don it feels really forced.
soyeahdothateverywhere

00:26:736 (this part) - Try not to use k d d d k d d d like you did here, it feels bad, like a standard map, and can simply be done better and whatnot. Maybe even k d k d or something.
- If you don't at least make these katu 00:31:022 (214,215)

Regarding the streams you use, being that you're keeping it simple, you could use ddkkddkkd instead of kdddkdddk and a simple katu stream instead of the kdkdkdkdkdk. Especially since most of those clap noises in the song are 1/4 and whatnot.

00:47:307 (368,369,370,371,372,373,374,375,376,377,378,379,380,381,382,383,384) - definitely make every other don a katu.
00:56:165 (419) - and this a katu

01:07:879 - 01:14:736 - flow is really good here.
01:50:297 (844) - don

Basically take those tips and whatnot if you can, people (love) seem to like this, so woo
rEdo
focused on Reconnected, because i'm a dumb/lazy/whateverwhat -ass


[EVEN BLOODY EASIER]
map it until the end at least lol

[Clearly an Easy]
no, this is a Normal.

[Hawrd]
00:21:445 (4,5,6,7,1) - the only stream on that diff, yay. how about removing it, to keep the same difficulty all around the map?

[Insane]
00:04:134 (4,5,6,7,1,2,3,4,5) - move that pattern somewhere totally further, some players might start clicking it way earlier than they should.
01:46:133 (1,2,3,4,5), 01:50:052 (1,2,3,4,1) - reverse sliders, pleaaaaaaaaaaaaase ;_;

[Reconnected]
00:07:264 (4) - move it a little bit higher, for consistency
00:11:904 (2) - maybe something like this? (392,156,11904,2,0,B|410:209,1,50.7499976158142)
00:18:187 (5) - end this slider on 1/4 tick, or perhaps end 00:16:537 (5) on 1/8 tick.
00:59:308 (4) - one grid to the left, hihi
01:01:879 (6,1) - i'd swap new combos here
01:02:808 (1) - delete it here
01:03:308 (3) - add
01:21:308 (1,2,3,4,5,6,1) - ;_;
01:23:879 (2,3,4), 01:24:450 (2,3,4) - maybe some more spacious and consistent spacing?
01:27:022 (3,4,1) - more spacious spacing too, at first i thought those notes were 1/4s lol
01:33:644 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - ;_; x2
01:39:276 (5) - NEW COMBO, DEFINITELY. this slider drastically speeds up, and seriously surprised me on a sightread.


ba ba ba ba bam!
lolcubes
Download: Inspector K - Disconnected Hardkore (CanBlaster remix) (Shiirn) [Hawrd].osu

rEdo wrote:

[Hawrd]
00:21:445 (4,5,6,7,1) - the only stream on that diff, yay. how about removing it, to keep the same difficulty all around the map?
I guess since more people want me to change this, here we go!
Thanks rEdo. :D
Nakagawa-Kanon
[EVEN BLOODY EASIER]
00:38:165 (3) - add new combo?
00:45:594 (4) - add new combo?

[Clearly an Easy]
00:54:165 (3) - add new combo
01:05:594 (4) - add new combo
01:48:705 (4) - add new combo

[Hawrd]
good

[Insane]
00:30:165 (1) - add whistle at first?
00:30:594 (3) - add whistle at last?
00:39:879 (6) - add new combo
00:56:022 (1) - remove new combo

[Reconnected]
00:14:926 - remove break
00:30:165 (1) - add whistle
00:30:736 (1) - add whistle
01:21:308 (1,2,3,4,5,6) - omg
Zelos

Mr Color wrote:

Taikore
00:42:022 (314,315,316,317,318,319,320) - This pattern is pretty crappy to hear and play
00:44:307 (336,337,338,339,340,341,342) - ^
00:46:593 (358,359,360,361,362,363,364) - ^
01:15:879 (579,580,581,582,583,584,585,586,587,588,589,590,591) - What the hell is this don/kat placement?
01:21:308 (622,623,624,625,626,627,628) - Please, taiko players aren't machines.
All and all this feels overmapped and does not feel good at all. Sorry Zelos, but I really think that Taiko should be radically changed.

I'll make a Taiko of my own, not because I don't like Zelos's one but out of personal amusement so when I'm done I shall post it here, feel free to deny it. It's going to be sensibly easier than the Taikore but is still not going to qualify as a Muzukashii.

EDIT: Wait, what the shit am I saying it is finished already
Uhh in no way shape or form is this even remotely overmapped.
So you must be hearing something completely different.
Why dont you go play Verdisphena Taiko before saying mine is overmapped.
and no to the suggestions.
Zelos
MMzz
Zelos asked me to make a taiko BG.
http://puu.sh/7iPr
Topic Starter
Shiirn
added
narakucrimson
Hello.

[General]
  1. I'm a big fan of HQ wallpapers. Yours is 640x480 and has pretty bad quality. Is there any chance you can get a higher quality version of the same background?
  2. Your approved version of the map has Remix with capital R. Perhaps you should capitalize it here as well.
  3. In [Reconnected], the Zelos in the tags is written with lowercase z, differing from the other difficulties. Capitalize that too, please.
[Easy]
  1. This could perfectly have AR 2, to make this as Easy as possible.
  2. 00:02:623 (2) - This is the only clap you used in this part of the song, so it's seems kind of isolated. I suggest removing it, or in any case, replacing it with a whistle.
  3. 00:21:798 (1) - Hello symmetry :3 Can you make it symmetrical and fix the DS a little?
  4. 00:27:308 (2,3) - Would be awesome if these were symmetrical, too. You might have to move the next two circles.
  5. 00:29:594 (4) - Shouldn't a clap follow the hitsound pattern here? Can you add one?
  6. Where are the hitsounds in the section from 00:31:308 to 00:58:165? It would feel sooo much better if you could try adding some hitsounds.
  7. 00:38:165 (3) - There's kind of an ugly overlap with the previous (1) there. And also...I'm a little nazi when it comes to slider composition~ This could be smoother, so I suggest beziering it this way:
    SPOILER

    140,112,38165,2,0,B|207:139|198:215|198:215|191:279|210:341|273:368|325:356,1,351.999961853028
    Or something similar :P
  8. 00:45:594 (4) - This combo seems too long in comparison with the others, so why don't you add a new combo here to make it shorter?
  9. 00:54:165 (1,2) - Personally, I didn't like these sliders too much. I can't tell you to change them, but I'm stating this in case you can think of something better, or in case somebody else can~
  10. 01:06:165 (3) - I totally expected a clap here, it totally follows the previous hitsound patterns. Can you add one?
  11. If you aren't gonna map this until the end (which I actually think is a good idea, because of the high BPM in the end), you should delete the last kiai since it's unused.
[Normal]
  1. AR 3 feels great here, imo.
  2. Hitsounds seem a bit poor in comparison with [Easy] - for example, in the first part. I think you should do a hitsounds check and try to hitsound it better~
  3. 00:06:940 (1) - Why is there such a big jump here? Can you conserve normal spacing? Or at least, make it smaller.
  4. 00:21:798 (1,2) - It seems you had the intention to make these symmetrical :P You should know how to do this, but in the case you don't:
    SPOILER
    Copy (1) and paste it where (2) is, then remove the new combo and give it an horizontal flip (Ctrl + H) and then an inversion (Ctrl + R). You'll have to reposition (1) so that the spacing after the flip is consistent.
  5. 00:48:451 (3) - This slider is slightly uneven on the left:

    You should fix that~
    SPOILER
    I don't really like this wiggle here, I would change it for a simple curved slider, but oh well.
[Hard]
  1. 00:02:084 (3) - I don't think this is needed. I mean, I think it would be fine with just two beats and would make the start a bit easier for a hard.
  2. 00:04:134 (2,1) - I would remove two repetitions from each slider, as (5) gets a liiittle hard and annoying to sight-read. After doing that, you could add two circles at 00:04:566 and 00:05:213. Looks good and works even better:
    Also, I removed the new combo from 00:04:782 (1) and added it to the circle I added right after it.
  3. 00:08:235 (5,1) - I was hoping to see the start of (5) more on the right bottom corner on the screen - t would flow muuch better. Try flipping these two vertically and moving them to that position. Hope you notice the difference~
  4. 00:12:444 (2) - I don't think this works so well, perhaps if the pattern was a little simpler... Try deleting this and adding a circle at 00:12:551, and tell me what you think.
  5. 00:21:445 (4,1) - I recommend placing this in some other way. The reason is that this is the first kick slider in the map with 2 repetitions, so it can be difficulty (if not impossible on first try) to UNDERSTAND it has 2 repetitions. I would suggest removing one repetition, making it hit 3 times, and then placing it so that (1) is stacked under (4)'s new end (or it's original starting point).
  6. 01:22:951 (1) - New combo, please (to make it easier to sight-read).
  7. 01:25:165 (1) - (^)
  8. 01:50:297 (1,2) - Some whistles here sound good, too!
[Insane]
  1. 00:50:879 (4) - No you don't stack this like this ever again ò.ó the slider never disappears and reappears, so you actually can't tell pretty well if there is another slider or not. Place it somewhere else! Like here:
    SPOILER

    In case you do it like this, you should move (5) around to improve flow~
  2. 00:56:022 (1) - This new combo seems pretty pointless, can you remove it? And also... The pattern doesn't flow so well. If I was you, I would redesign it ^^
  3. 00:57:308 (3) - Instead of placing this here, you could make it follow (2)'s direction:
    Looks and flows much better!
  4. 00:59:736 (1) - It's nearly impossible to tell if there is a repetition in the end here. You know that's not good. Please move it more to the left.
  5. 01:04:308 (1) - (^) (but to the right)
  6. 01:09:879 (3,4) - Try inverting this circle's order - the mouse movement there is confusing, but if you invert them, it becomes more natural, as it is more, like, round.
  7. 01:50:541 (2) - Can you make this jump a liiiittle smaller? It's just about personal likes here, so you don't really have to do it if you don't want to :P
[Reconnected]
  1. Most of the elements that finish/are on a yellow tick (1/8ths) could and should end in blue ticks (1/4ths). As it is right now, I found this way too confusing to understand, and it is mostly due to so many 1/8ths. Mostly in the first part of the song.
    Hope you don't mind fixing this stuff~
  2. 00:03:271 (6) - A hitsound like a clap here would feel great to mark the beat, as all of this is quite confusing to play.
  3. 00:09:962 (9,10) - I don't think this is needed, (9) could be a longer slider that ends where (10) actually is, and it would follow the music better and all~
  4. 00:16:537 (5) - It feels as if you're missing a hit at 00:16:644, so I'd suggest moving this there and adding a circle where this currently starts.
  5. 00:18:487 (6) - It could be cool if you made this a slider that ended on the red tick, not leaving such a blank space to the next slider.
  6. 00:56:022 (1) - This slow down... I can't really say it in another way, it's pretty ugly AND doesn't play well. x0,75 should be just enough to create a good easing here (and by just enough I mean that even that is too damn slow).
  7. 01:39:276 (1,2,3) - Try soemthing like this, I don't think having (2) stacked is a good idea with such a speed up:
  8. 01:48:215 (3) - It's pretty difficulty to see this particular circle, and I can't say if it's intuitive or not cause I can't play it so well. Better ask a pro player about this, but in the meanwhile, you could try some other pattern.
  9. Is a human really capable of playing those streams? O.O
Can't mod taiko, sorry.
That's all for now Shiirn! See you around!
Topic Starter
Shiirn
discussed on irc
Mercurial
Hi Shiirn, I love you... You know? :3


Take my little star ♥
lolcubes

narakucrimson wrote:

[Hard]
  1. 00:02:084 (3) - I don't think this is needed. I mean, I think it would be fine with just two beats and would make the start a bit easier for a hard. There are other ways that I decreased the overall difficulty (lenient drain and low OD), and since all 3 notes follow the same musical line (or should I say rhythmical line), I feel that removing this note would do more harm than good. Also, this is 139 bpm, I don't think players will have issues clicking this properly.
  2. 00:04:134 (2,1) - I would remove two repetitions from each slider, as (5) gets a liiittle hard and annoying to sight-read. After doing that, you could add two circles at 00:04:566 and 00:05:213. Looks good and works even better:
    Also, I removed the new combo from 00:04:782 (1) and added it to the circle I added right after it. I see what you're getting on here, but I prefer my way. Here's why: When I map, I try to follow a single musical line (element) as much as possible, if I have to skip parts of it, then I rather not map it. Seeing as this would create 2 holes at 00:04:458 and 00:05:105, where the jamming sound is played, I would rather not do this. The combo on the slider is because I feel that the 2nd jamming sounds is a part of the next section.
  3. 00:08:235 (5,1) - I was hoping to see the start of (5) more on the right bottom corner on the screen - t would flow muuch better. Try flipping these two vertically and moving them to that position. Hope you notice the difference~ I handled it in a different way, but yeah it's far lower now.
  4. 00:12:444 (2) - I don't think this works so well, perhaps if the pattern was a little simpler... Try deleting this and adding a circle at 00:12:551, and tell me what you think. Originally it was like this and I didn't like it because every time I heard this I felt that I am missing something. Sorry. :3
  5. 00:21:445 (4,1) - I recommend placing this in some other way. The reason is that this is the first kick slider in the map with 2 repetitions, so it can be difficulty (if not impossible on first try) to UNDERSTAND it has 2 repetitions. I would suggest removing one repetition, making it hit 3 times, and then placing it so that (1) is stacked under (4)'s new end (or it's original starting point). Well I don't think I can do better. Originally there were 4 circles stacked on the slider start but everyone was telling me it's kinda hard. This way it's easier, and considering the placement logic I think it's safe to assume it's a double repeater. It's a hard diff after all, and nothing is hidden, so I think this works good enough.
  6. 01:22:951 (1) - New combo, please (to make it easier to sight-read). Hmm, sorry but no, the notes are distance snapped and I don't really see the combos help in this situation. In any case, the combos are placed here in a way to split the 2 different musical sections, which is a good thing in my opinion.
  7. 01:25:165 (1) - (^)
  8. 01:50:297 (1,2) - Some whistles here sound good, too! Alright.
Thanks for the mod! I hope you don't mind not changing some stuff, seeing as you really did put some thought in it. :3

Download: Inspector K remixed by CanBlaster - Disconnected Hardkore (Shiirn) [Hard].osu

There we go.
Topic Starter
Shiirn
updateded
Zelos
y u no update my taiko
Topic Starter
Shiirn
NO GRAVING FOR THIS still like there's 2 weeks left but i feel like posting
Sushi
[Reconnected]
The slider end at 1/8 are a total no on my side.
Also, I find the slider velocity change quite brutal, and not always clearly visible/intuitive. I know it's supposed to be a mean map but ... owell. Just sayin.

00:43:308 (4) - Is this jump really necessary ? imo it just look a little... out of place or at least place it slightly differently for it to flow
00:44:022 (2) - Hurr spacing, that looks so ugly and it's obvious that it's not a jump -> anti-jump
01:21:308 (1,2,3,4,5,6,1) - lolz xD
01:46:378 (1) - Oh man, I know it's on purpose but that's so ugly ;~;

[Insane]
00:48:736 (2) - Spacing. YEAH THAT STILL EXISTS 8D
01:12:451 (1) - That's bad that you use that kind of slider only here. It looks like "Wtf was that, a mistake?"

[Hard]
01:22:951 (5,6) - Put them back on 1/3, they got mis-resnapped.

[Normal]
00:30:165 (3) - http://puu.sh/98OR Looks better and respects spacing. change it.

[Easy]
00:29:594 (4) - for the sake of esthetism make it on the center.

[Taikonnected Taikore]
I'm not fan of the final note, but that's ok


apart of what I've noticed, the map is cool, and reconnected will be a good challenge for advanced players. I can tell you the map is cool cuz I modded it entirely, and this is really not the kind of music I like.

Good luck.
narakucrimson
Rechecking

[General]
  1. To match the other ranked versions, you should change the artist to Inspector K and the title to Disconnected Hardkore (CanBlaster Remix)
  2. The image displayed on the web for this map is the Taiko background. I don't think that's intentional. You might have not noticed because your the old image is still in your cache. Try deleting it and you'll see.
Because of both things, you'll have to Full Submit after this mod.

[Easy]
  1. 00:08:667 (4) - I think the new combo should be here and not in the next slider.
  2. 00:12:120 (3) - And following what I said on the last point, new combo here.
  3. 01:05:594 (3) - I don't like too much how the clap at the beginning of this sounds. Consider removing it and placing a whistle instead. Also, a clap in the repetition could fit pretty well the music.
[Normal]
  1. 00:22:697 - 01:07:594 - Still no hitsounds in this section? There are hitsounds in Easy, that's enough to leave a feeling of inconsistency.
  2. 01:10:165 (5) - I think the new combo should be here and not in the next slider. This is because of how you placed the previous new combo.
  3. 01:12:451 (1) - Kind of the same as above but I don't know if you should remove the new combo. It's up to you I guess.
  4. 01:33:644 (1) - This spinner may be too harsh... The autoplay only gets 4000 bonus and we're taling about people that might still spin pretty slowly. Consider removing it, or changing it for something else.
  5. 01:50:297 (3) - New combo here, and remove it from the next circle.
[Insane]
  1. 00:35:808 (5) - There isn't really anything in the music to follow here. Care to remove this?
[Reconnected]
  1. 00:34:379 (5) - This, too, hasn't got anything to do with the music. There are no sounds there. Please remove it.
  2. 00:35:808 (5) - I can hear a veeery low hit there, but I still think you should rmove this for similar reasons to the previous point.
  3. 00:51:094 (6) - (^)
  4. 01:00:522 (5) - (^)
  5. I still think that the 1/8s are weird, but oh well, your choice I guess...
    And I agree a bit with Sushi on the slider velocities too :P
So, take a look at Sushi's mod if you can, too. Then call me back.
Ephemeral
Seal of approval (for ranking, i think)

There's some shifty business about merging this with a prior mapset, so whoever takes a look at ranking this needs to speak to peppy about it first
Garven
[Easy]
00:43:879 (3,3) - Use a third point to unugly please

[Normal]
01:33:644 (1) - It felt a little rhythmically odd here since you have this 1/2 repeater here, then have the 3 1/1 stack later. With such a low AR, I can imagine newer players just kind of slappin' the button to that rhythm earlier thinking it's gonna be fast - especially with the speed up section that just went by.
01:50:541 - This rekiai really needed? You activated it about 8 seconds prior. Feels kind of redundant at this point. Applies to other diffs if you change.

[Insane]
Had a few ugly sliders here and there as well. Meh.

[Reconnected]
01:21:308 (1,2,3,4,5,6) - Seriously?
Topic Starter
Shiirn
STUFF

everything fixed except for reconnected. Name has been changed back to what is canon by already-ranked maps.


EDIT: or not, it's bugged up to fuck (reason why this is such a pain) and i'm too lazy to fix it right now

fixed
Garven
Just leaving this here for now. Just need to wait on the higher power to make some magic.

After some discussion, we'll have another BAT take a peek before ranking this.

Rebubbled!
Mercurial
Ranked or what?

Topic Starter
Shiirn
It's "ranked", but there will be some database changes due to me already having an approved map by the exact same name.
Mercurial
Oh...

Ok.
Cygnus
Before anything else. Artist should be DM Ashura feat. Inspector K

EDIT: Or maybe just add to Tags?
Topic Starter
Shiirn

Philippines wrote:

Before anything else. Artist should be DM Ashura feat. Inspector K

EDIT: Or maybe just add to Tags?
uhhhh


no?
Andrea
[Normal]

00:39:308 (1) - Remove new combo.
00:40:451 (2) - New combo.


[Taikore]

Audio Lead-In and Preview Point are different from the other difficulties.

Center the difficulty settings.


[Reconnected]

00:00:249 (2,3,4,5) - Something went wrong here.
00:01:760 (7) - Too loud.
00:02:731 (4,5,6) - Something went wrong here, too.
00:05:213 (5,6,7) - ^
00:09:962 (9,10) - ^
00:13:631 (1,2,3,4,5) - ^
00:16:537 (5,6) - ^
00:19:262 (2,3) - ^
00:53:594 (5) - New combo due to the slowdown.


Here we go!
Topic Starter
Shiirn
SPOILER
10:40 <osuplayer111> : viewtopic.php?p=1271778#p1271778
10:40 <osuplayer111> : finished
10:41 <Shiirn> : 00:39:308 (1,2) - ok
10:42 <Shiirn> : the volume levels are all intended on Reconnected, but i'll lower the volume on some of the over-the-top ones
10:43 <osuplayer111> : oh, they just hurted my ears xD
10:43 <Shiirn> : the 1/8 is also intended
10:43 <osuplayer111> : really? o.o
10:43 <Shiirn> : yeah
10:43 <osuplayer111> : I thought it was a mistake
10:43 <Shiirn> : it actually plays rather well i've found
10:44 <Shiirn> : ok, normalized the volume and newcombo'd 00:53:594 (1) -
10:45 <Shiirn> : if you really object to the 1/8 (which is intended) i'm fine with a bubblepop or rebubble or whatever

ok

tl;dr everything fixed except the intended 1/8
ziin

Philippines wrote:

Before anything else. Artist should be DM Ashura feat. Inspector K

EDIT: Or maybe just add to Tags?

DM Ashura had nothing to do with the making of either of these songs.
Andrea
I'd like to see what another BAT thinks about the 1/8 parts, so I'm going to give a bubble back there.

Re-Bubbled~
narakucrimson
I'm ok with the 1/8s :3

Hmmm just one thing to say (Insane):

  1. 00:59:736 (1) -
  2. 01:04:308 (1) -
The end of those sliders is hidden by hitbursts... Is that ok? I mean it's pretty intuitive but it could be better to avoid this. In case you don't wanna change this, I'm ready to (pseudo)rank.
Topic Starter
Shiirn
They're fine if you ask me. They're only hidden, and it's not like they have repeats (Basic logic follows that "If repeat sliders cannot have their repeat hidden, then if the end of a slider is hidden, it has no repeat").
narakucrimson
Yeah, that's cool but you don't really think that fast while playing, most of the time.

Anyway, since the next object(s) are pretty close, I guess it's intuitive enough as to be playable. So, here you go!

We're waiting for you, peppy! :D
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