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DAOKO x Kenshi Yonezu - Uchiage Hanabi [CatchTheBeat]

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Topic Starter
Ascendance
This beatmap was submitted using in-game submission on Tuesday, September 12, 2017 at 2:21:34 PM

Artist: DAOKO x Kenshi Yonezu
Title: Uchiage Hanabi
Source: 打ち上げ花火、下から見るか?横から見るか?
Tags: Shita kara Miru ka? Yoko kara Miru ka? Movie hachi ハチ summer shaft
BPM: 96
Filesize: 5241kb
Play Time: 01:20
Difficulties Available:
  1. Cup (1.35 stars, 57 notes)
  2. Fireworks (3.67 stars, 162 notes)
  3. Platter (2.59 stars, 121 notes)
  4. Salad (1.75 stars, 86 notes)
Download: DAOKO x Kenshi Yonezu - Uchiage Hanabi
Information: Scores/Beatmap Listing
---------------


映画『打ち上げ花火、下から見るか?横から見るか?』主題歌
DAOKO × 米津玄師『打上花火』

Short version by alacat (osu!)
https://osu.ppy.sh/s/651825
Full version by Monstrata (osu!)
https://osu.ppy.sh/s/654473


#122 Mapset / Ranked #24
DAOKO x Kenshi Yonezu - Uchiage Hanabi

<-- Previous | My Mapsets | Next -->


Pending on August 16, 2017
Bubbled on September 12, 2017 by Electoz
Qualified on September 13, 2017 by Monstrata

Cup : By Ascendance
Salad : By Ascendance
Platter : By Ascendance
Fireworks : By Ascendance
Lacrima
Hareimu
mod thing

[General]
  1. All diffs except Fireworks have Widescreen Storyboard turned on, yet there is no storyboard to be seen. Turn those off :>
  2. The song's mp3 file bitrate is higher than the 192kbps standard value, and according to the rules, this is unrankable. Use this one instead!: mp3 audio file
  3. Your diffs do not have any combo colours whatsoever. Add some!
[Cup]
  1. 00:19:365 (1) - It could be a great idea to place this slider so that it starts at the centre of the playfield instead IMO.
  2. I feel that until 00:34:990 - here, most of the patterns (if not all) of the beginning are always directed to the rightmost side of the playfield (patterns such as 00:19:365 (1,2) - , 00:22:490 (1,2) - , 00:24:990 (1,2) - , 00:29:990 (1,2) - , 00:32:490 (1,2) - , etc) and it becomes kinda repetitive to me. Even though the rhythm stays kinda repetitive as well, it could be nice to direct them to the left side as well to balance a bit.
  3. 00:42:490 (3) - Add NC here? 10 fruits in a cup is kinda too much.
  4. 01:02:490 (3) - ^
  5. 01:08:115 (3) - Either add the NC here or edit 01:06:865 (2) - this slider so that the tail is a normal circle instead (so that that one has the nc over the downbeat)
  6. 01:12:490 (3) - NC :>
[Salad]
  1. 00:34:990 (1) - I can still catch this with the border of my catcher while walking (Is this even a dash or a hard walk? Can't tell, but either way, increase distance a bit more).
  2. 00:39:990 (1) - ^, Increase Distancing (00:49:365 (3,1) - Like this can work nicely)
  3. 01:07:490 (1) - ^, a bit more (2,5x) doesn't hurt.
  4. 01:17:490 (1) - ^
[Platter]
  1. 00:19:365 (1) - Move this slider to x:80? Better emphasizes beginning c:
  2. 00:37:490 (1) - x:407?
  3. 01:04:677 (6) - This is a weird antiflowing movement to a complete stop at 01:04:990 (1) - , dunno what to suggest here but at least I'd point it out.
[Fireworks]
  1. 00:19:365 (1) - x:200? Same reason as in platter.
  2. 01:06:083 (4) - Move to x:277? Seems you forgot a HDash here, seeing that you placed one 01:16:240 (4) - here.
  3. 01:19:052 (5) - Move this note to x:328 to smooth out the curve, looks better to me this way, don't know about what you think ^^
  4. 01:18:896 (4,5,6) - Moving these to x:361 after you move the previous one also works wonders

Good Luck!
Topic Starter
Ascendance

Hareimu wrote:

mod thing

[General]
  1. All diffs except Fireworks have Widescreen Storyboard turned on, yet there is no storyboard to be seen. Turn those off :> Fixed!
  2. The song's mp3 file bitrate is higher than the 192kbps standard value, and according to the rules, this is unrankable. Use this one instead!: mp3 audio file nice catch wao
  3. Your diffs do not have any combo colours whatsoever. Add some! added!
[Cup]
  1. 00:19:365 (1) - It could be a great idea to place this slider so that it starts at the centre of the playfield instead IMO. I think it's fine considering 00:19:990 (2) - is the first "real" downbeat into the song while 00:19:365 (1) - is the leadin, making 00:19:990 (2) - effectively at the center.
  2. I feel that until 00:34:990 - here, most of the patterns (if not all) of the beginning are always directed to the rightmost side of the playfield (patterns such as 00:19:365 (1,2) - , 00:22:490 (1,2) - , 00:24:990 (1,2) - , 00:29:990 (1,2) - , 00:32:490 (1,2) - , etc) and it becomes kinda repetitive to me. Even though the rhythm stays kinda repetitive as well, it could be nice to direct them to the left side as well to balance a bit. moved some stuff
  3. 00:42:490 (3) - Add NC here? 10 fruits in a cup is kinda too much. oop sure
  4. 01:02:490 (3) - ^ ^
  5. 01:08:115 (3) - Either add the NC here or edit 01:06:865 (2) - this slider so that the tail is a normal circle instead (so that that one has the nc over the downbeat) changed the nc pattern differently
  6. 01:12:490 (3) - NC :> bbbbbbbbb
[Salad]
  1. 00:34:990 (1) - I can still catch this with the border of my catcher while walking (Is this even a dash or a hard walk? Can't tell, but either way, increase distance a bit more). yeet
  2. 00:39:990 (1) - ^, Increase Distancing (00:49:365 (3,1) - Like this can work nicely) It's already pretty far, probably keeping this oen
  3. 01:07:490 (1) - ^, a bit more (2,5x) doesn't hurt. 2.3x
  4. 01:17:490 (1) - ^ ^
[Platter]
  1. 00:19:365 (1) - Move this slider to x:80? Better emphasizes beginning c: okok
  2. 00:37:490 (1) - x:407? dab
  3. 01:04:677 (6) - This is a weird antiflowing movement to a complete stop at 01:04:990 (1) - , dunno what to suggest here but at least I'd point it out. Important noise = sharper pattern!
[Fireworks]
  1. 00:19:365 (1) - x:200? Same reason as in platter. yepyep
  2. 01:06:083 (4) - Move to x:277? Seems you forgot a HDash here, seeing that you placed one 01:16:240 (4) - here. bebop
  3. 01:19:052 (5) - Move this note to x:328 to smooth out the curve, looks better to me this way, don't know about what you think ^^ aesthetic
  4. 01:18:896 (4,5,6) - Moving these to x:361 after you move the previous one also works wonders okay desu

Good Luck!
Thanks for modding!
fieryrage
http://puu.sh/xeygu/7b50421b62.png

t90p diff
  • honestly the fact you dont map the beginning especially on the hardest diff tilts me
    is st4 necessary cuz st2 seems to do the job just fine, there's not rly any noticeable notes on the 1/4 ticks lol

    00:26:552 (3,4) - isnt this kind of a big jump for a platter
    00:40:458 (2,3) - shouldn't 3 be given more emphasis cuz of the clap / 2 given less emphasis?
    00:49:990 (1,2,3) - ^ idk it feels rly out of place and awkward
    00:54:990 - u can add a note here tbh
    00:57:177 (1) - plz sielnce spinner
    01:19:521 (8,9) - wait y does this increase in emphasis when its less emphasized the fuck u doin
plat
  • 00:19:990 (1) - rem ove nc autist
    00:50:302 (2,3) - Hey can u make these straight so they dont trigger me like its so NOTICFEASBLE
    00:54:052 (4,1) - bro this is fullscreen and not emphasized at all in the song what u doin
Topic Starter
Ascendance

fieryrage wrote:

http://puu.sh/xeygu/7b50421b62.png

t90p diff
  • honestly the fact you dont map the beginning especially on the hardest diff tilts me alacat didnt do it and since i steal hs from her im fukt LOl
    is st4 necessary cuz st2 seems to do the job just fine, there's not rly any noticeable notes on the 1/4 ticks lol mostly 4 aes lol

    00:26:552 (3,4) - isnt this kind of a big jump for a platter it isnt pakltter
    00:40:458 (2,3) - shouldn't 3 be given more emphasis cuz of the clap / 2 given less emphasis? you're right
    00:49:990 (1,2,3) - ^ idk it feels rly out of place and awkward i fix again
    00:54:990 - u can add a note here tbh i donut hear anything but maybe im retard
    00:57:177 (1) - plz sielnce spinner absolutely
    01:19:521 (8,9) - wait y does this increase in emphasis when its less emphasized the fuck u doin lag
plat
  • 00:19:990 (1) - rem ove nc autist gomen
    00:50:302 (2,3) - Hey can u make these straight so they dont trigger me like its so NOTICFEASBLE i discriminate against std players
    00:54:052 (4,1) - bro this is fullscreen and not emphasized at all in the song what u doin i lower
desu
semaphore
ur offset is 2 years early use 70

[cup]
00:59:445 (1) - ctrl g
01:05:070 (1,2) - fix blanket
01:12:570 (1) - move up to avoid overlap
Topic Starter
Ascendance

Fser wrote:

ur offset is 2 years early use 70

[cup]
00:59:445 (1) - ctrl g
01:05:070 (1,2) - fix blanket
01:12:570 (1) - move up to avoid overlap
fixed the offset and the non-meme comment lul

thanks!
Jemzuu
General
  1. 00:17:570 - why not add spinner here until 00:19:132 - for all diffs
  2. add custom combo colours perhaps, i would suggest
    [Colours]
    Combo1 : 255,155,255
    Combo2 : 128,255,128
    Combo3 : 255,172,89
    Combo4 : 122,145,250

Fireworks
  1. 00:24:445 (3,4,5) - face them to the left insted
  2. 00:36:007 - why not add here note here since u placed this 00:38:507 (2) -
  3. 00:36:320 (3) - then maybe ctrl g this after
  4. 00:36:945 (4) - this too
  5. 00:37:570 (1) - give mur spacing to this pls
  6. 00:41:320 (5) - personal prefernce but i would suggest this to be a hdash. ctrl g pls ;w;
  7. 00:41:788 (6) - ^
  8. 00:43:820 (6) - ^
  9. 00:45:070 (1) - ^
  10. 00:46:320 (1) - maybe make this hdash as well? move it to 64|352
  11. 00:48:820 (1) - ctrl g?
  12. 00:50:538 (2,3) - ^
  13. 01:06:945 (6) - ^pls
  14. 01:18:820 (3,4,5,6,7,8) - pls make this to jumps instead ;d like 01:14:445 (7,8,9,10) - but with hier spacing maybe
Topic Starter
Ascendance

AJamez wrote:

General
  1. 00:17:570 - why not add spinner here until 00:19:132 - for all diffs I find the silence to be a better fit at the beginning
  2. add custom combo colours perhaps, i would suggest
    [Colours]
    Combo1 : 255,155,255
    Combo2 : 128,255,128
    Combo3 : 255,172,89
    Combo4 : 122,145,250
    Nice

Fireworks
  1. 00:24:445 (3,4,5) - face them to the left insted I think it's okay vertically
  2. 00:36:007 - why not add here note here since u placed this 00:38:507 (2) - Ok
  3. 00:36:320 (3) - then maybe ctrl g this after
  4. 00:36:945 (4) - this too
  5. 00:37:570 (1) - give mur spacing to this pls
  6. 00:41:320 (5) - personal prefernce but i would suggest this to be a hdash. ctrl g pls ;w;
  7. 00:41:788 (6) - ^
  8. 00:43:820 (6) - ^
  9. 00:45:070 (1) - ^
  10. 00:46:320 (1) - maybe make this hdash as well? move it to 64|352
  11. 00:48:820 (1) - ctrl g?
  12. 00:50:538 (2,3) - ^
  13. 01:06:945 (6) - ^pls
  14. 01:18:820 (3,4,5,6,7,8) - pls make this to jumps instead ;d like 01:14:445 (7,8,9,10) - but with hier spacing maybe
The rest I declined mostly because I don't want the jumps to be too high / too many hdashes. Just a stylistic thing. Thanks for modding!
Electoz
[Cup]

  1. 00:35:070 (3) - NC?
[Salad]

  1. 00:34:132 (3,1) - Is the only spot where you spaced things big which you didn't do this anywhere else in this calm section (before 00:40:070 - )
  2. 01:17:570 (1,2,3,4,5,1) - No dash at all? Plays very anti-climatic tbh
[Platter]

  1. 00:29:445 (4) - 2 circles instead? Would differentiate this better from 00:27:570 (1,2,3) . Considering that in the highest diff you did 00:29:445 (4,5,6) different from 3 previous sliders, then the similar rhythm idea can be applied here too.
  2. 00:55:070 (1) - ok so why the spinner starts here unlike other diffs helloooooo
  3. 01:19:757 (6) - This beat is nothing and then you added a hyperdash on it?
And like you used a lower volume on the spinner 00:57:257 (1) in the highest diff but then it didn't happen in other diffs also

[Fireworks]

  1. 00:39:601 - Could add a circle here like 00:29:601 (5) .
  2. 00:42:570 (1) - 00:45:070 (1) - 00:47:570 (1) - Was expecting these downbeat stuff to have a dash like what you did in Platter tho
  3. 00:51:320 (1,2) - 00:51:945 (3,4) - Hyperdashes here kinda devalues the emphasis on the build-up 00:53:741 (6,1,2) and it's not like the rhythm here is much different from the rest of the section 00:40:070 - anyways.
  4. 00:53:741 (6,1,2) - Actually isn't this unrankable to begin with cuz the beat snap thing with consecutive hyperdashes
  5. 00:54:601 (4,5) - mmm was expecting a hyperdash here but whatever I guess
  6. 01:14:445 (7,8,9,10) - Spacings should be decreased a bit tho (like 0.1-0.2) cuz the way they are atm is ambiguous on whether it is walkable.
  7. 01:19:757 (9) - Why finishhhhhhhhhhhh
Disagreeing stuff I pointed out above is fine as long as your reason is conceptual enough
mmm if you can get a few more mods then I'll see what I want to do with the set
Topic Starter
Ascendance

Electoz wrote:

[Cup]

  1. 00:35:070 (3) - NC? Oops, nice catch
[Salad]

  1. 00:34:132 (3,1) - Is the only spot where you spaced things big which you didn't do this anywhere else in this calm section (before 00:40:070 - ) Well, 00:34:132 (3,1) - has a higher pitched noise on it that gives it a leadin to the next section
  2. 01:17:570 (1,2,3,4,5,1) - No dash at all? Plays very anti-climatic tbh added distances
[Platter]

  1. 00:29:445 (4) - 2 circles instead? Would differentiate this better from 00:27:570 (1,2,3) . Considering that in the highest diff you did 00:29:445 (4,5,6) different from 3 previous sliders, then the similar rhythm idea can be applied here too. okay!
  2. 00:55:070 (1) - ok so why the spinner starts here unlike other diffs helloooooo o wtf fixed
  3. 01:19:757 (6) - This beat is nothing and then you added a hyperdash on it? im idiot
And like you used a lower volume on the spinner 00:57:257 (1) in the highest diff but then it didn't happen in other diffs also

[Fireworks]

  1. 00:39:601 - Could add a circle here like 00:29:601 (5) . Want to accentuate vocals here more rather than instrumental
  2. 00:42:570 (1) - 00:45:070 (1) - 00:47:570 (1) - Was expecting these downbeat stuff to have a dash like what you did in Platter tho not huge dashes but i increased them
  3. 00:51:320 (1,2) - 00:51:945 (3,4) - Hyperdashes here kinda devalues the emphasis on the build-up 00:53:741 (6,1,2) and it's not like the rhythm here is much different from the rest of the section 00:40:070 - anyways. Imo they have important sounds but I reduced their distance a bit
  4. 00:53:741 (6,1,2) - Actually isn't this unrankable to begin with cuz the beat snap thing with consecutive hyperdashes Nope, cause they aren't consecutive. The head of 00:53:820 - counts as an object, meaning that the hypersnaps are not consecutive.
  5. 00:54:601 (4,5) - mmm was expecting a hyperdash here but whatever I guess I don't think it's strong enough for an hdash ;;
  6. 01:14:445 (7,8,9,10) - Spacings should be decreased a bit tho (like 0.1-0.2) cuz the way they are atm is ambiguous on whether it is walkable. okay~
  7. 01:19:757 (9) - Why finishhhhhhhhhhhh blame alacat ;;
Disagreeing stuff I pointed out above is fine as long as your reason is conceptual enough
mmm if you can get a few more mods then I'll see what I want to do with the set
Thank you~
Monstrata
General

Combo colors?

Fireworks

00:26:632 (3,4) - You don't use this structure in any other diff, just change it to 1/1 for consistency?
00:44:757 (8,9,10) - I think turning this into a repeat slider shape would be much better for the flow between 00:44:445 (7,8,9,10,1) -
00:57:257 (1) - Silence?
01:13:038 (2,3,4) - Reduce this cuz its kinda distant from each other
01:19:757 (9,1) - No need for hyper imo, the note has no sound to be emphasized by the hyper. A normal dash or a walk would be more acceptable.

Platter

00:33:115 (3,4) - If this is intended to be a dash, it isn't D:
00:55:070 (1) - inconsistent spinner start tho
00:57:257 (1) - Silence?
01:19:208 (4,5) - Even the top diff doesn't have an hdash between here. I'd suggest making them consistent

Salad

00:27:490 (1) - A curve would be nice here, even though it's kind of a calmer section
00:49:990 (1) - Kind of hard to catch at this angle, either angle it more or curve the slider to make it an easier dash
00:57:490 (1) - Silence the spinner?
01:02:490 (1,2,3) - Distance is kind of high... better to reduce here
01:13:115 (2,3) - A bit cramped here xdd

Cup

00:28:740 (2,3) - Seems a bit close together, moving them both to x:366 and then 00:29:365 (3) - more to the left would be nicer
00:32:490 (1) - Curve is a bit weird, you could probably make this more circular
00:35:070 (3) - forgot an NC here
00:53:115 (2,3) - More distance between here for the downbeat?
00:57:490 (1) - Silence this one?
00:59:365 (1,1) - Again, more distance for the downbeat

[]

Good song. Someone should map this for standard!
Topic Starter
Ascendance

Monstrata wrote:

General

Combo colors? Oops I forgot to add them to a diff, fixed it

Fireworks

00:26:632 (3,4) - You don't use this structure in any other diff, just change it to 1/1 for consistency? sure
00:44:757 (8,9,10) - I think turning this into a repeat slider shape would be much better for the flow between 00:44:445 (7,8,9,10,1) - Oh nice, changed
00:57:257 (1) - Silence? did
01:13:038 (2,3,4) - Reduce this cuz its kinda distant from each other err I don't think it's that bad
01:19:757 (9,1) - No need for hyper imo, the note has no sound to be emphasized by the hyper. A normal dash or a walk would be more acceptable. you right

Platter

00:33:115 (3,4) - If this is intended to be a dash, it isn't D: unintended anyways, no other sounds had it like this :D
00:55:070 (1) - inconsistent spinner start tho fix
00:57:257 (1) - Silence? yep
01:19:208 (4,5) - Even the top diff doesn't have an hdash between here. I'd suggest making them consistent The top diff has an hdash here now B)

Salad

00:27:490 (1) - A curve would be nice here, even though it's kind of a calmer section okok
00:49:990 (1) - Kind of hard to catch at this angle, either angle it more or curve the slider to make it an easier dash agreed
00:57:490 (1) - Silence the spinner? yeaaaaaaa
01:02:490 (1,2,3) - Distance is kind of high... better to reduce here oh wtf fixed
01:13:115 (2,3) - A bit cramped here xdd consistent with my other structure so imo it's ok

Cup

00:28:740 (2,3) - Seems a bit close together, moving them both to x:366 and then 00:29:365 (3) - more to the left would be nicer sure
00:32:490 (1) - Curve is a bit weird, you could probably make this more circular aes
00:35:070 (3) - forgot an NC here applied with electoz' mod
00:53:115 (2,3) - More distance between here for the downbeat? sure
00:57:490 (1) - Silence this one? yes
00:59:365 (1,1) - Again, more distance for the downbeat agree

[]

Good song. Someone should map this for standard!
Thank you!
Sc4v4ng3r
Monstrata
Btw have you watched the movie yet Ascendance? It's really good from what I heard!
Topic Starter
Ascendance

Monstrata wrote:

Btw have you watched the movie yet Ascendance? It's really good from what I heard!
I have not, is there somewhere I can watch it in HD
Electoz
Metadata is on the map description.
In addition from my mod, we also went through a recheck and fixed combo colours in Cup + a few NCs in Platter and Fireworks
Bubbled!
Topic Starter
Ascendance
Thanks a lot!
Monstrata
No more tiers! I can finally qualify maps again?!.... ^__^
Topic Starter
Ascendance
Purple name! Thanks elite mapper
semaphore
kill me lol
BoberOfDarkness
Placeholder :^)
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