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ginkiha - EOS (kamome sano rmx) [Taiko]

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Topic Starter
Sylphi
This beatmap was submitted using in-game submission on 2018년 6월 24일 일요일 at 오후 3:03:48

Artist: ginkiha
Title: EOS (kamome sano rmx)
Source: BMS
Tags: The of Fighters 2012 BOF DnB Drum and Bass D&B remix Starlight Express Compilation Underflow Sylphi
BPM: 175
Filesize: 7834kb
Play Time: 05:01
Difficulties Available:
  1. Daybreak Oni (5.28 stars, 2212 notes)
Download: ginkiha - EOS (kamome sano rmx)
Information: Scores/Beatmap Listing
---------------
from 02:36:345 to 02:37:716 - these beats are slightly varied from the music.
ts8zs
00:05:145 (30,31) - kd for pitch 00:05:316 (31,32) - same
01:13:288 (555) - ^k
01:35:145 (731) - ^k
00:07:459 (47) - k to make 00:07:374 (46,47,48,49) - same pattern
00:06:516 (39,40,41,42) - dkdk to make same to 00:06:088 (35,36,37,38) -
00:08:745 (56,57,58,59,60) - dk kd k for make difference
01:13:288 (555) - ^kd
00:11:488 (81,82,83,84,85,86,87,88,89) - http://osu.ppy.sh/ss/8872254 pitches were higher here it needs more k and this fits better
00:16:374 (121) - del and 00:16:116 - 00:16:202 - d
00:16:888 - k
00:17:231 (126) - k
00:27:859 (212) - k for higher pitch
00:42:516 (331,332,333,334,335,336) - d d d k k d
00:43:716 (338) - k
00:44:231 (344) - k
01:48:345 - ummm...simillar parts

02:02:059 - to make pattern to avoid boring so:
02:02:402 (854,855,856) - remove
02:03:774 (858,859,860) - remove
02:05:145 (862) - remove
02:05:831 (864) - remove

03:54:516 - before this time is simillar parts,fix simillar problems like above
04:04:631 (1807) - k
04:27:431 - how about this one to follow the bell https://osu.ppy.sh/ss/8872311

fine:D
Topic Starter
Sylphi

ts8zs wrote:

00:05:145 (30,31) - kd for pitch 00:05:316 (31,32) - same Changed 00:05:145 (30,31) only.
01:13:288 (555) - ^k The sound on 01:13:374 is more higher than this. so I think, It might be no problem even if I don't change this.
01:35:145 (731) - ^k Same as above.
00:07:459 (47) - k to make 00:07:374 (46,47,48,49) - same pattern ^
00:06:516 (39,40,41,42) - dkdk to make same to 00:06:088 (35,36,37,38) - Changed to kdkdd following the vocal.
00:08:745 (56,57,58,59,60) - dk kd k for make difference I think, It doesn't need because this is slightly different with previous dd kd k pattern.
01:13:288 (555) - ^kd Same as 01:13:288
00:11:488 (81,82,83,84,85,86,87,88,89) - http://osu.ppy.sh/ss/8872254 pitches were higher here it needs more k and this fits better Changed only 00:11:831 (85,86,87,88,89) to kdkkk. other things looks fine.
00:16:374 (121) - del and 00:16:116 - 00:16:202 - d I'll consider about this.
00:16:888 - k No change
00:17:231 (126) - k Changed this and previous same part.
00:27:859 (212) - k for higher pitch This part is not mapped by pitch-based.
00:42:516 (331,332,333,334,335,336) - d d d k k d No change for now by similar reason as above.
00:43:716 (338) - k It's lower sound than the sound on next note.
00:44:231 (344) - k Same as above.
01:48:345 - ummm...simillar parts Same as 00:42:516.

02:02:059 - to make pattern to avoid boring so: It is intended actually. but well... I need more feedback about this.
02:02:402 (854,855,856) - remove
02:03:774 (858,859,860) - remove
02:05:145 (862) - remove
02:05:831 (864) - remove

03:54:516 - before this time is simillar parts,fix simillar problems like above Some changed.
04:04:631 (1807) - k Same reason as 00:43:716.
04:27:431 - how about this one to follow the bell https://osu.ppy.sh/ss/8872311 I'll consider about this.

fine:D
Thanks for modding XD
Rieri
스탠 가 능 한 가 요
Topic Starter
Sylphi
스탠은 넣어야 할지 좀 고민중이에요. 이거 랭크맵중에 스탠맵이 있어서...
Tyistiana
Hi , Sylphi~
tbh , I can't mod this flawless map.
Here is only my opinion, might be rejected it all if it's ruin your mapping style.

[ Daybreak Oni]
00:03:945 (20,21,22) - Change to ddk as 00:04:116 have a similar pitch to 00:01:545
00:09:744 (64,65) - Ctrl+G , similar pitch to 00:07:031 (44,45)
00:11:488 - Change to k might be good , since the pitch has been changed in this point.
00:19:374 - Change to d might be better , in order to emphasize 00:19:545
01:41:659 (777,778) - Ctrl+G , I think that 01:41:659 have a similar pitch to 01:41:145
01:49:545 - A strong finisher sounds appear here, should make this note as a finisher note too.
01:50:916 - Maybe k , seems like the pitch is is different from 01:50:745
02:11:916 / 02:12:602 - Maybe add a note here for the variation of patterns.
02:22:631 moves to 02:22:545 - A noticeable pitch is stand on 02:22:545
04:05:488 - A strong finisher sounds appear here, should make this note as a finisher note too. Maybe it have a similar to 03:32:574
04:38:059 - How about emphasize the clap sound here my using d here to make this note become dominating.
04:50:145 / 04:50:516 / 04:52:888 / 04:54:259 - Add k , similar pitch to 04:50:402. And since the music pitch doesn't going down yet like 04:54:859
04:57:431 - Maybe change to k , to emphasize 04:57:602 by using the difference of the color.

Good luck! :)
Topic Starter
Sylphi

Tyistiana wrote:

Hi , Sylphi~
tbh , I can't mod this flawless map.
Here is only my opinion, might be rejected it all if it's ruin your mapping style.

[ Daybreak Oni]
00:03:945 (20,21,22) - Change to ddk as 00:04:116 have a similar pitch to 00:01:545 This part is mapped by vocal-based, and I think, current thing is more similar to it.
00:09:744 (64,65) - Ctrl+G , similar pitch to 00:07:031 (44,45) Instead, I'll consider about 00:07:031 (44,45). I think, those notes are a quite similar pitch.
00:11:488 - Change to k might be good , since the pitch has been changed in this point. Well... It seems lower sound than next one, in my opinion.
00:19:374 - Change to d might be better , in order to emphasize 00:19:545 Keep for now.
01:41:659 (777,778) - Ctrl+G , I think that 01:41:659 have a similar pitch to 01:41:145 Same as 00:09:744.
01:49:545 - A strong finisher sounds appear here, should make this note as a finisher note too. Added for consistency(?).
01:50:916 - Maybe k , seems like the pitch is is different from 01:50:745 Considering overall patterns on this part, It doesn't fit for it.
02:11:916 / 02:12:602 - Maybe add a note here for the variation of patterns. I'll consider about this.
02:22:631 moves to 02:22:545 - A noticeable pitch is stand on 02:22:545 No change for consistency.
04:05:488 - A strong finisher sounds appear here, should make this note as a finisher note too. Maybe it have a similar to 03:32:574 Added.
04:38:059 - How about emphasize the clap sound here my using d here to make this note become dominating. No change.
04:50:145 / 04:50:516 / 04:52:888 / 04:54:259 - Add k , similar pitch to 04:50:402. And since the music pitch doesn't going down yet like 04:54:859 It's intended pattern to express overall feeling of the song.
04:57:431 - Maybe change to k , to emphasize 04:57:602 by using the difference of the color. No need to emphasize that point. It's actually nothing special.

Good luck! :)
Thanks for modding :3
Carol
별 뿅뿅 o_o b
Ozu
딱히 모딩할만한 큰게없이 오버롤적으로 완벽한거같아요! 마이너한것만 쓰겠습니다~

[ Daybreak Oni ]

00:01:374 (1) - 피니셔? 딱히 심볼소리가 있다거나 하진 않는데 앞에 슈우웅 소리로 긴장감을 올린다음 여기서 탁 터뜨리면서 시작하는 느낌?

01:04:974 (483) - (or 01:05:316 (486) - ) k? 앞에 01:04:459 (480,481,482) - 이부분이 다른부분들과 다르게 dkd로 시작하기도 하고 해서 플로우적으로도 맞을거같구 무엇보다 dkd dkd를 못치겠어요 ㅠㅠ

01:06:774 (501) - 이부분 d로 해서 뒤에 1/6과 더 쉽게 연계가 되도록 하는건 어때요?

01:10:288 (530) - d? 다른부분에 비해 음이 낮은거같아요

01:42:002 (779,780,781,782,783) - 01:44:745 (800,801,802,803,804) - 얘네들 둘중 하나는 패턴을 다르게? 비슷한 스트림이 2번 반복되다보니 약간 지루해질수도 있을거같아요

01:49:716 (836) - 여기를 삭제하면 어떨까요? 앞에 01:49:545 (835) - 이 피니셔를 강조하면서 동시에 다음 패턴에 대한 대비를 하게 해줌으로써 어쩌구저쩌구블라블라. 요점은 여기에 킥킹베이스소리가 있지만 앞에 피니셔와 멜로디가 상쇄해줄거같아서 삭제해도 될꺼같아요!


01:55:888 (849,850) - ctrl g? kd dk kd 알록달록

02:35:145 (1082) - 이쪽에 슬라이더를 놓는건 어때요? 소리를 점점 크게 해두면 플레이할때 연타하면서 점점 소리가 커져서 슈우웅 하는 부분에 맞을거같아요. 여기 비워두는게 너무 아쉽 ㅠ

02:36:945 - d 추가? 02:37:031 (1088) - 얘랑 연계되기 좀더 쉽도록. 혹시 약간 이상하다면 02:36:774 (1086) - 여기를 d로해보는것두 나쁘지않을거같아요.

03:31:888 (1544,1545,1546,1547,1548,1549) - 1544번부터 d d ddk (https://osu.ppy.sh/ss/9012234) 로 해서 03:31:888 - 이부분부터 3번 킥킹베이스칠때 잠깐의 고요함을 표현하는건 어떄요? 03:31:974 (1545) - 이쪽 노트랑 옆에 스트림이랑 조금 차이를 두면 좋을것같아요~

04:15:431 (1909) - 여기 d는 어때요? 똑같은 색에 다른박자 스트림이 리딩면에서도 손배치면에서도 진짜 고난이도여서 차라리 1/6 dkkd 을 해서 안정감있게 가는것도 나쁘지 않을거같아요. 그리구 여기를 d로하는것만으로 sr이 0.11이 오르느....으ㅜㅂ읍



와 한국어로 모딩해보는게 얼마만인줄 모르겠어요 ㅋㅋㅋㅋ
진짜 번역 그런거없이 하고싶은말 바로바로 쓸수있으니까 너무 좋네요 ㅋㅋ 한국어 만세

위에 말했듯이 딱히 크게 걸리는게 없어서 제 느낌대로 모딩해봤는데 도움이 됬으면 좋겠네요 ㅜㅠ
갓맵에 별 두개 박고갑니다~ GL!
Topic Starter
Sylphi

404 AccNotFound wrote:

딱히 모딩할만한 큰게없이 오버롤적으로 완벽한거같아요! 마이너한것만 쓰겠습니다~

[ Daybreak Oni ]

00:01:374 (1) - 피니셔? 딱히 심볼소리가 있다거나 하진 않는데 앞에 슈우웅 소리로 긴장감을 올린다음 여기서 탁 터뜨리면서 시작하는 느낌? 시작하는 부분임에도 피니셔가 아닌 이유는 그게 없어서 그런것도 있지만, 사실상 이게 그렇게 강한 느낌은 안들어서 그렇습니다.

01:04:974 (483) - (or 01:05:316 (486) - ) k? 앞에 01:04:459 (480,481,482) - 이부분이 다른부분들과 다르게 dkd로 시작하기도 하고 해서 플로우적으로도 맞을거같구 무엇보다 dkd dkd를 못치겠어요 ㅠㅠ 일단 결론부터 말씀드리자면, 이부분은 다른부분하고 형태가 딱히 다르진 않습니다. 그저 다르게 느껴지는 이유는 다른곳에서는 d d k dkkkd... 이런형태로 가던게 d k d dkd dkd... 형태로 변하면서 크게 달라지는 느낌이 드는것 뿐이고요. 실제로 일관성을 따지자면 앞에 d k d부분을 따지는게 맞다고 봅니다. 그런데도 이대로 간 이유는, 백그라운드쪽에서 들리는 음악은 다른곳과는 차이가 없지만 다른 부분에서 차이가 있기에 저런식으로 찍은것이지만, 사실상 좀 피드백이 필요한 부분이기도 하네요. 일단 상황을 더 보고, 이상하다는 사람이 많으면 다른 형태로 수정하는걸 생각해보겠습니다.

01:06:774 (501) - 이부분 d로 해서 뒤에 1/6과 더 쉽게 연계가 되도록 하는건 어때요? 맵 스타일상 바꾸기엔 좀 그렇네요.

01:10:288 (530) - d? 다른부분에 비해 음이 낮은거같아요 이전꺼보다는 살짝 낮은감이 없잖아 있긴 한데 별로 차이가 없어보이기도 하고,
이부분 전체적인 스타일이 특정 보컬에는 k을 두는 형식이라 지금 상태가 나을것 같네요.


01:42:002 (779,780,781,782,783) - 01:44:745 (800,801,802,803,804) - 얘네들 둘중 하나는 패턴을 다르게? 비슷한 스트림이 2번 반복되다보니 약간 지루해질수도 있을거같아요 일관성을 위해서는 유지하는 편이 나을텐데, 일리가 있는 말이라 깨지 않는 선에서 바꿔보는걸로 생각해볼게요.

01:49:716 (836) - 여기를 삭제하면 어떨까요? 앞에 01:49:545 (835) - 이 피니셔를 강조하면서 동시에 다음 패턴에 대한 대비를 하게 해줌으로써 어쩌구저쩌구블라블라. 요점은 여기에 킥킹베이스소리가 있지만 앞에 피니셔와 멜로디가 상쇄해줄거같아서 삭제해도 될꺼같아요! 저한텐 없애는쪽이 이상하네요. 그냥 피니셔를 빼는걸 생각해봐야하나...


01:55:888 (849,850) - ctrl g? kd dk kd 알록달록 다른 패턴들을 d k으로 바꾸고, 이거 자체는 k k으로 바꿨습니다.

02:35:145 (1082) - 이쪽에 슬라이더를 놓는건 어때요? 소리를 점점 크게 해두면 플레이할때 연타하면서 점점 소리가 커져서 슈우웅 하는 부분에 맞을거같아요. 여기 비워두는게 너무 아쉽 ㅠ 일단 스피너를 02:35:145에 추가해두긴 했습니다. 더 가까이 둘수는 있는데, 맵 보기에 안좋아져서...

02:36:945 - d 추가? 02:37:031 (1088) - 얘랑 연계되기 좀더 쉽도록. 혹시 약간 이상하다면 02:36:774 (1086) - 여기를 d로해보는것두 나쁘지않을거같아요. 없는 박자라 넣기엔 좀 그렇네요.

03:31:888 (1544,1545,1546,1547,1548,1549) - 1544번부터 d d ddk (https://osu.ppy.sh/ss/9012234) 로 해서 03:31:888 - 이부분부터 3번 킥킹베이스칠때 잠깐의 고요함을 표현하는건 어떄요? 03:31:974 (1545) - 이쪽 노트랑 옆에 스트림이랑 조금 차이를 두면 좋을것같아요~ 확실히 이쪽이 더 매칭이 잘되는것 같네요.

04:15:431 (1909) - 여기 d는 어때요? 똑같은 색에 다른박자 스트림이 리딩면에서도 손배치면에서도 진짜 고난이도여서 차라리 1/6 dkkd 을 해서 안정감있게 가는것도 나쁘지 않을거같아요. 그리구 여기를 d로하는것만으로 sr이 0.11이 오르느....으ㅜㅂ읍 일단 들리는게 (dkkd)이기에 바꿨습니다.



와 한국어로 모딩해보는게 얼마만인줄 모르겠어요 ㅋㅋㅋㅋ
진짜 번역 그런거없이 하고싶은말 바로바로 쓸수있으니까 너무 좋네요 ㅋㅋ 한국어 만세

위에 말했듯이 딱히 크게 걸리는게 없어서 제 느낌대로 모딩해봤는데 도움이 됬으면 좋겠네요 ㅜㅠ
갓맵에 별 두개 박고갑니다~ GL!
Thanks for modding :3
davidminh0111
Hello Sylphi, from my queue:
[General]
Maybe change OD to 6?

[Daybreak Oni]
  1. 00:19:374: Change to d to emphasize the next k
  2. 00:22:974: How about kkkkd? Because I heard the only high pitch is in 00:23:316
  3. 00:25:116: Delete this to make this doublet contrast with the other doublet. And I think it plays better imo
  4. 00:30:602: ^
  5. 00:32:745: Pitch is going down now, change to d
  6. 02:19:802: Add a note here since I hear the background instrument
  7. 04:49:031: Pitch is high here, change to k
  8. 04:49:031: ^
  9. 05:00:345: Since the music is fading, the last part isn't very strong so delete that
Good luck on ranking this
Topic Starter
Sylphi

davidminh0111 wrote:

Hello Sylphi, from my queue:
[General]
Maybe change OD to 6? I'll consider about this.

[Daybreak Oni]
  1. 00:19:374: Change to d to emphasize the next k Changed for consistency with 00:08:402
  2. 00:22:974: How about kkkkd? Because I heard the only high pitch is in 00:23:316 Changed to dkkkd.
  3. 00:25:116: Delete this to make this doublet contrast with the other doublet. And I think it plays better imo No change for slightly different pattern.
  4. 00:30:602: ^ Same as above
  5. 00:32:745: Pitch is going down now, change to d It's not pitch-based btw.
  6. 02:19:802: Add a note here since I hear the background instrument In this part, It's mapped on the melody which player can hear easily.
  7. 04:49:031: Pitch is high here, change to k Changed 04:49:031 (1053,1054,1055) to kkd.
  8. 04:49:031: ^
  9. 05:00:345: Since the music is fading, the last part isn't very strong so delete that I'll consider about this.


Good luck on ranking this
Thanks for modding :3
Protonori
From my modding queue~
Remember that these are suggestions. Feel free to ignore them.

[Daybreak Oni]
00:06:774 (42) - Change to k? The vocals drop out abruptly at 00:06:859, so I think this fits.
00:17:745 (132) - ^
01:12:602 (551) - ^

01:08:916 (519) - d? The vocal pitch is different here [unlike 01:10:116, for example. You use two k's and the vocal pitch is the same.]
01:14:402 (564) - ^

01:23:574 (643) - Refer to 00:06:774
03:07:716 (259,260,261) - Try kdk instead? You used k kdd frequently around this section [ex:03:04:802 (234,235,236,237)], so I think it would fit well.

03:34:288 (482) - Refer to 01:08:916.
04:59:145 - 1/6? The intensity of the song is dropping, and you even switched to easier patterns. Maybe delete + replace with a simple d k d.

Sorry for the short mod. This is a very nice map, though.
Good luck with ranking it! :)
Topic Starter
Sylphi

Protonori wrote:

From my modding queue~
Remember that these are suggestions. Feel free to ignore them.

[Daybreak Oni]
00:06:774 (42) - Change to k? The vocals drop out abruptly at 00:06:859, so I think this fits. Seems much better.
00:17:745 (132) - ^ Changed
01:12:602 (551) - ^ ^

01:08:916 (519) - d? The vocal pitch is different here [unlike 01:10:116, for example. You use two k's and the vocal pitch is the same.] In this part, the most kat notes are mapped on the sound which has a vocals.
01:14:402 (564) - ^ Same as above.

01:23:574 (643) - Refer to 00:06:774 Changed
03:07:716 (259,260,261) - Try kdk instead? You used k kdd frequently around this section [ex:03:04:802 (234,235,236,237)], so I think it would fit well. It's slightly different with something such as 03:04:802.

03:34:288 (482) - Refer to 01:08:916. Same as 01:08:916.
04:59:145 - 1/6? The intensity of the song is dropping, and you even switched to easier patterns. Maybe delete + replace with a simple d k d. I'll think about it.

Sorry for the short mod. This is a very nice map, though. Don't mind. It's very helpful.
Good luck with ranking it! :)
Thanks for modding :3
yuzu__rinrin
hi~
from my queue~ M4M Thanks!

[Daybreak Oni]
  1. 00:02:916 (13) - d
    I think that a cohesion will come out on the map by picking up a strong Drum sound.
    and 00:03:088 (14) - I think that you can make this sound more noticeable.

  2. 00:03:516 (17,18) - kd
    If you are focusing on the Drum part you can pick up a strong Drum of 00:03:602 - with dk-kd.

  3. 00:07:631 (48,49,50) - kd-k
    If it is a pattern to take vocal ?, there should be Notes in 00:07:545 - .
    If it is Drum, we recommend picking up the sound 00:07:716 - and bringing out the sense of unity to the whole flow.

  4. 00:09:002 (58,59,60) - kd-k
    same as ^

  5. 00:13:888 - d
  6. 00:14:488 (106,107) - kd

  7. 00:15:002 - add note,
    for consistency. 00:03:945 (20,21,22) -

  8. 00:18:602 (138,139) - kd
  9. 00:19:974 (148,149) - kd

  10. 00:25:116 (193) - delete
    00:27:774 (212,213,214,215) - I want to differentiate from here.
    Because 212,213,214,215 have electronic sounds and a lot of sounds, it is possible to show changes by slightly increasing the density.
  11. 00:30:602 (233) - same as^

  12. 01:04:974 (483) - k
    Since it is the same sound as 01:04:631 (481) - k
  13. 01:05:488 (488) - k
    I think that it is good with an irregular pattern. I do not think the sound matches d.
    dkd-dkdは合ってないんじゃない。。。

  14. 02:19:802 - add k
  15. 02:22:545 - add k
    By taking the sound of the synthesizer, it is possible to diversify patterns.

  16. 02:47:402 - add k
  17. 02:58:374 - add k
    There is a distinctive sound here.
I like ginkiha and kamome sano <3
good luck~
Topic Starter
Sylphi

yuzu__rinrin wrote:

hi~
from my queue~ M4M Thanks!

[Daybreak Oni]
  1. 00:02:916 (13) - d
    I think that a cohesion will come out on the map by picking up a strong Drum sound.
    and 00:03:088 (14) - I think that you can make this sound more noticeable. そうですね、一部の見るとこれがいいかも…

  2. 00:03:516 (17,18) - kd
    If you are focusing on the Drum part you can pick up a strong Drum of 00:03:602 - with dk-kd. これは00:03:259 (15,16,17,18)全体を見るとdkkdkに近い感じなのでdk dkにマップしたものですが、ちょっと悩みますね…

  3. 00:07:631 (48,49,50) - kd-k
    If it is a pattern to take vocal ?, there should be Notes in 00:07:545 - .
    If it is Drum, we recommend picking up the sound 00:07:716 - and bringing out the sense of unity to the whole flow. これも上と似た理由です。俺には00:07:374がddkdkやddkkkの感じがしたので…もうちょっと考えてみます。

  4. 00:09:002 (58,59,60) - kd-k
    same as ^ Same as above

  5. 00:13:888 - d Changed
  6. 00:14:488 (106,107) - kd 上で説明した通り保留で…

  7. 00:15:002 - add note,
    for consistency. 00:03:945 (20,21,22) - Fixed

  8. 00:18:602 (138,139) - kd 同じく保留
  9. 00:19:974 (148,149) - kd ^

  10. 00:25:116 (193) - delete
    00:27:774 (212,213,214,215) - I want to differentiate from here.
    Because 212,213,214,215 have electronic sounds and a lot of sounds, it is possible to show changes by slightly increasing the density. 変えました。理由をみた限りだと、似た00:34:288のパタンも変える必要はありそうですが、そっちは保留で…
  11. 00:30:602 (233) - same as^ 上と同じ…

  12. 01:04:974 (483) - k
    Since it is the same sound as 01:04:631 (481) - k 以前にも似た意見があったので、もう一度考えて見ましたが、断る理由がないんですね…
  13. 01:05:488 (488) - k
    I think that it is good with an irregular pattern. I do not think the sound matches d.
    dkd-dkdは合ってないんじゃない。。。 これは01:05:659よりは低いのでno change

  14. 02:19:802 - add k
  15. 02:22:545 - add k
    By taking the sound of the synthesizer, it is possible to diversify patterns. 一応、保留で…やるには他の方法でやって方が良さそうです。

  16. 02:47:402 - add k
  17. 02:58:374 - add k
    There is a distinctive sound here. やってみましたが、今までのスタイルとちょっと違う方向になるのでno changeで…
I like ginkiha and kamome sano <3
good luck~
Thanks for modding XD
Essey6
Hi! Took a look at your map and I can't really find anything wrong with it i'm such a noob lol
GL with rank!
Dark Fang
ㅎㅇ
-Kazu-
mod as requested on my queue

[General]
  1. Audio Bitrate is kinda low, 128kbps right now (maximum allowed is 192kbps). The song is pretty popular so I don't think it'll take you long to find a .mp3 with that quality (or convert one from a higher quality)
  2. I couldn't find a background with a higher resolution but even if its also a bit low, 1366x768 is still okay so I don't think you need to worry about that (unless you want to get a better background of course). Just saying.
  3. I'm not completely sure but I heard once that decimals on HP drain aren't working, so I guess you should set the HP at 5 (map isn't really too hard and doesnt have long streams that could delete half your bar so I think its okay even at around 6 w)
  4. About tags, I don't really think "Hardcore" and "J-core" belong in here, as this is just DnB, though I guess you can leave the Hardcore if you also add "Daybreak" as this is the genre on the original EOS (though it may be a bit misleading in my opinion because Daybreak Hardcore is also the name of an album, idk). "The of Fighters" is a bit weird to me? maybe you're better off just using "THE BMS OF FIGHTERS 2012 - Ein neuer Heiliger Krieg" or just "The BMS of Fighters 2012. Also, I don't think you should use BMS as source (because of the next suggestion). Add: "Starlight Express Compilation" ,"BOF2012"
[Daybreak Oni]
  1. 00:33:516 (254,258) - CTRL+G on these two, first because it makes it feel better on the first pattern making it a bit less dull and because the 5-plet afterwards really calls for a k on the first note (kkkkd)
  2. 00:43:716 - ~ 00:45:259 - (Suggestion, personal preference): Make the stream look like this. Don't be afraid of not skipping notes before finishers, its been a really long time since these aren't banned anyways
  3. 01:29:145 (691) - add finisher, no need to feel afraid of doing it at the end of a 1/4 stream
  4. 02:36:345 - k dk kkd => k dkdkk d (or k dkdkk (kkkd)(1/6)). Right now you don't really follow the drum or anything relevant imo and the kkkd 1/6 I suggested is the same you use on 01:06:859 - .
  5. 02:48:688 (98) - no need to feel afraid of using finisher
  6. 02:58:202 (175,176) - I strongly believe you should delete these two notes, to make emphasis on 02:57:945 (173,174) - as the song pretty much also does
  7. 03:20:745 - maybe you should make 03:20:745 (363) - a finisher and delete 03:20:831 (364) -
  8. 04:24:688 - don't skip this note, this space is weird
  9. I guess that's it. Very straightforward map though with a little lack of finisher notes where they are really called for...
Good luck with ranking :0
Topic Starter
Sylphi

-Kazu- wrote:

mod as requested on my queue

[General]
  1. Audio Bitrate is kinda low, 128kbps right now (maximum allowed is 192kbps). The song is pretty popular so I don't think it'll take you long to find a .mp3 with that quality (or convert one from a higher quality) I'll try to find a new mp3.
  2. I couldn't find a background with a higher resolution but even if its also a bit low, 1366x768 is still okay so I don't think you need to worry about that (unless you want to get a better background of course). Just saying. I'll consider about this.
  3. I'm not completely sure but I heard once that decimals on HP drain aren't working, so I guess you should set the HP at 5 (map isn't really too hard and doesnt have long streams that could delete half your bar so I think its okay even at around 6 w) Changed to 5.
  4. About tags, I don't really think "Hardcore" and "J-core" belong in here, as this is just DnB, though I guess you can leave the Hardcore if you also add "Daybreak" as this is the genre on the original EOS (though it may be a bit misleading in my opinion because Daybreak Hardcore is also the name of an album, idk). "The of Fighters" is a bit weird to me? maybe you're better off just using "THE BMS OF FIGHTERS 2012 - Ein neuer Heiliger Krieg" or just "The BMS of Fighters 2012. Also, I don't think you should use BMS as source (because of the next suggestion). Add: "Starlight Express Compilation" ,"BOF2012" Removed Hardcore, J-core on tags / Added BOF, Starlight Express Compilation on tags. Source doesn't have a problem because It's already mentioned on Metadata Heap.
[Daybreak Oni]
  1. 00:33:516 (254,258) - CTRL+G on these two, first because it makes it feel better on the first pattern making it a bit less dull and because the 5-plet afterwards really calls for a k on the first note (kkkkd) Changed to kkdkddk kkkkd. It seems more fit the music.
  2. 00:43:716 - ~ 00:45:259 - (Suggestion, personal preference): Make the stream look like this. Don't be afraid of not skipping notes before finishers, its been a really long time since these aren't banned anyways I really don't like using finish on stream's end because that pattern looks really bad for me.
  3. 01:29:145 (691) - add finisher, no need to feel afraid of doing it at the end of a 1/4 stream Same as 00:43:716
  4. 02:36:345 - k dk kkd => k dkdkk d (or k dkdkk (kkkd)(1/6)). Right now you don't really follow the drum or anything relevant imo and the kkkd 1/6 I suggested is the same you use on 01:06:859 - . Changed 02:37:031 (6) to 1/6 stream to follow vibration.
  5. 02:48:688 (98) - no need to feel afraid of using finisher Same as 00:43:716
  6. 02:58:202 (175,176) - I strongly believe you should delete these two notes, to make emphasis on 02:57:945 (173,174) - as the song pretty much also does No change for keeping overall density pattern.
  7. 03:20:745 - maybe you should make 03:20:745 (363) - a finisher and delete 03:20:831 (364) - Okay
  8. 04:24:688 - don't skip this note, this space is weird Changed patterns.
  9. I guess that's it. Very straightforward map though with a little lack of finisher notes where they are really called for...
Good luck with ranking :0
Thanks for modding :3
Skylish
Sorry for being super late, I have too many duties irl...

[Daybreak Oni]

> 00:10:888 - change it to d to give extra impulse on 00:10:802 - which has a strong base hit.

> 00:21:859 - same as above

> 00:42:688 - / 00:43:202 - / 00:43:716 - change to kat for sure to match with the melody 1/2 beat before them. Else, explain the rationale of using don since it is a bit unharmony. 00:42:431 - could be changed to d to emphasize k k afterwards (if you adopt the change)

> 00:44:574 - how about kddkkdk to match the 3/2 melody at the background? That works well with the drumset and improve the flow too!

> 00:47:145 - / 00:49:888 - / .... repetitive usage of dkkdk k is quite boring, let's try alternating it with ddkdk k at the even sequence.

> 01:05:831 - / 01:06:516 - change them to kat since they are absent with vocal 'arh', and the flow could be polished, not just simple dkdkdkdkdkdkdkdkd

> 01:16:631 - / 01:16:888 - imo you can add notes to link up the whole stream as the music fluency continues until 01:18:174 - . 01:16:459 (225) - maybe like:

> 01:27:602 - same as above, try doing some small variations if needed.

> 01:48:345 - / 03:07:888 - refers to 00:42:516 -

> 01:50:574 - / 01:50:916 - change to k to improve general note flow and follow the pitch.

> 02:24:002 - Start doing decrescendo here

> 02:35:145 - add some green timing points gradually with crescendo, the current spinner with 70% volume is way too loud.

> 03:09:088 - refers to the change you made in 01:16:631 -

> 03:09:945 - a small break is required after a long chain of notes. 03:09:945 - k _ _ kd k D would be nice.

! 03:10:631 - I need the variation of dkkdk k in this section as well. You actually did once dkddk k at 03:26:231 - . Try imitating it among the whole part.

> 03:32:231 - keep it as dkkkd since it would be easily recognized by players already. Consistent!

> 03:42:002 - same as 01:16:631 -

> 03:51:774 - the current pattern is very blurred, and the emphases shifting to the vocal are not that wise. 03:51:774 (627) - let's try: [img]https://puu.sh/zUKvQ/5acb820b07.png[img]

Consistent mapping style across with previous Kiai, link up the stream with 1/6 notes in my example.

> 04:13:716 - same as above

> 04:15:774 - another break is needed for a better degration of density. K K D on major melodies here is good to go.

[]

Basically that's all, other patterns are pretty solid. Gather a few mods after you fix the above major issues, then call me for a re-check. I like this mapping style! Well done!
Topic Starter
Sylphi

Skylish wrote:

Sorry for being super late, I have too many duties irl...

[Daybreak Oni]

> 00:10:888 - change it to d to give extra impulse on 00:10:802 - which has a strong base hit. Changed.

> 00:21:859 - same as above Changed, 00:43:802 (339) included.

> 00:42:688 - / 00:43:202 - / 00:43:716 - change to kat for sure to match with the melody 1/2 beat before them. Else, explain the rationale of using don since it is a bit unharmony. 00:42:431 - could be changed to d to emphasize k k afterwards (if you adopt the change) Changed due to other similar parts changed.

> 00:44:574 - how about kddkkdk to match the 3/2 melody at the background? That works well with the drumset and improve the flow too! I agree.

> 00:47:145 - / 00:49:888 - / .... repetitive usage of dkkdk k is quite boring, let's try alternating it with ddkdk k at the even sequence. Okay.

> 01:05:831 - / 01:06:516 - change them to kat since they are absent with vocal 'arh', and the flow could be polished, not just simple dkdkdkdkdkdkdkdkd Changed to ddkdkdkkddkd(kkkd). It seems much better by many reasons.

> 01:16:631 - / 01:16:888 - imo you can add notes to link up the whole stream as the music fluency continues until 01:18:174 - . 01:16:459 (225) - maybe like: Just added d notes there. 1/6 is not good idea, in my opinion.

> 01:27:602 - same as above, try doing some small variations if needed. Same as above.

> 01:48:345 - / 03:07:888 - refers to 00:42:516 - Same as 00:42:516.

> 01:50:574 - / 01:50:916 - change to k to improve general note flow and follow the pitch. Changed 01:50:574 one.

> 02:24:002 - Start doing decrescendo here Adjusted volume.

> 02:35:145 - add some green timing points gradually with crescendo, the current spinner with 70% volume is way too loud. Made it start to 40% volume.

> 03:09:088 - refers to the change you made in 01:16:631 - Same as 01:16:631.

> 03:09:945 - a small break is required after a long chain of notes. 03:09:945 - k _ _ kd k D would be nice. Not bad. Changed.

! 03:10:631 - I need the variation of dkkdk k in this section as well. You actually did once dkddk k at 03:26:231 - . Try imitating it among the whole part. Tried changing.

> 03:32:231 - keep it as dkkkd since it would be easily recognized by players already. Consistent! Changed.

> 03:42:002 - same as 01:16:631 - Changed.

> 03:51:774 - the current pattern is very blurred, and the emphases shifting to the vocal are not that wise. 03:51:774 (627) - let's try: [img]https://puu.sh/zUKvQ/5acb820b07.png[img] ... Changed

Consistent mapping style across with previous Kiai, link up the stream with 1/6 notes in my example.

> 04:13:716 - same as above Changed k kkd kdkkd.

> 04:15:774 - another break is needed for a better degration of density. K K D on major melodies here is good to go. Changed to k kd d.

[]

Basically that's all, other patterns are pretty solid. Gather a few mods after you fix the above major issues, then call me for a re-check. I like this mapping style! Well done!
Thanks for modding :3
Ozu
21:11 Elfin: 근데 해보신적 있을텐데
21:11 *Elfin is editing [https://osu.ppy.sh/b/1385223 ginkiha - EOS (kamome sano rmx) [Daybreak Oni]]
21:11 Elfin: BN한테 모딩받았는데 그 이후에 맵이 변한게 너무 많음
21:11 Elfin: 개인적으로는 불편한것도 있는것 같고
21:11 Elfin: 플레이하시다가 불편한거 있으면 말좀 해주세요
21:11 404 AccNotFound: 아 이거구낭
21:12 Elfin: 몇개 노트 지운게 상당히 맘에 안드는 형태가 됨
21:17 404 AccNotFound: 패턴이랑 노래랑 재밌는데
21:17 404 AccNotFound: 넘 반복되서
21:17 404 AccNotFound: 지루해요
21:18 404 AccNotFound: 숏버전이면 정말 좋았을듯 ㅠ
21:18 Elfin: 그건 곡이 그래서 어쩔수가 없음
21:18 Elfin: orz
21:18 404 AccNotFound: 중간중간
21:18 404 AccNotFound: 1/6
21:18 404 AccNotFound: 짱잼밌던 패턴
21:18 404 AccNotFound: ^^b
21:18 Elfin: 그거 이야기 나오긴 함
21:18 Elfin: 1/6 더 넣어보라는소리
21:18 404 AccNotFound: 아무래도
21:19 404 AccNotFound: 요새 1/6이나 짝수스트림 같은거
21:19 Elfin: 근데 00:43:888 (340,341,342) - 같은데에 넣으라고 해서
21:19 404 AccNotFound: 색다른게 색다른게 아닌 게 되서
21:19 404 AccNotFound: ㅋㅋ
21:19 Elfin: 저긴 넣을만한데는 아닌데
21:19 404 AccNotFound: ㅋㅋㅋ
21:19 404 AccNotFound: 누가바도 'pp악보를 만들어야되니 저기에 1/6을 넣어라' 로 해석되는거같은디 저기는 ㅋㅋㅋㅋㅋ
21:19 Elfin: 내가 이상한건지 그사람이 이상한건지
21:19 Elfin: 근데 저기는 아님 솔직히
21:19 Elfin: 뒤쪽 중간이면 모를까
21:20 404 AccNotFound: 흠
21:20 404 AccNotFound: 그거 아닐까요?
21:20 404 AccNotFound: 스타레이팅에 비해
21:20 404 AccNotFound: 악보도 어렵고 하니까
21:20 Elfin: 이거 별갯수보다 어려움?
21:20 Elfin: 미치겠군...
21:20 404 AccNotFound: ㅋㅋㅋ
21:20 404 AccNotFound: 카사이 같은거
21:20 404 AccNotFound: 환장해부러요 ㅋㅋ
21:21 Elfin: 근데 넣어봤는데 별갯수 0.2개정도밖에 안오름
21:21 Elfin: 5.4나 5.6이나...
21:21 404 AccNotFound: 오
21:21 404 AccNotFound: 그러네요
21:21 404 AccNotFound: 별로 안오르네
21:22 Elfin: 그냥 난이도만 더 높아질 뿐임
21:22 Elfin: 더타 생각하기에는 7.28이고
21:22 404 AccNotFound: 걍
21:22 404 AccNotFound: 이대로 랭ㅋ트되도
21:22 404 AccNotFound: 하나도 안이상한데
21:23 Elfin: 일단 모딩 조금만 더 받아보고 부르래요
21:23 404 AccNotFound: 스카이리쉬
21:23 Elfin: 지금도 괜찮긴한데, 수정된게 많아서 그런듯
21:23 404 AccNotFound: 는 머래요?
21:23 404 AccNotFound: 아 본인만족도가 별로에요 지금?
21:23 Elfin: 걔가 그래말함
21:23 404 AccNotFound: 그
21:23 404 AccNotFound: 7이나 9 스트림같이
21:23 404 AccNotFound: 긴 스트림을
21:23 404 AccNotFound: 좀 더 늘려보는건 어때요?
21:24 404 AccNotFound: 02:42:774-
21:24 404 AccNotFound: 02:42:774 -
21:24 404 AccNotFound: 이런데같은곳에 후반에
21:24 404 AccNotFound: 패턴 좀더 어렵게 해서
21:24 404 AccNotFound: 몰입좀 하다가 혼나보라고 ㅋㅋ
21:25 Elfin: 엌
21:25 404 AccNotFound: 02:47:316 (88,89) -
21:25 404 AccNotFound: 1/6은
21:25 404 AccNotFound: 이런
21:25 404 AccNotFound: 드럼 심볼소리 1/6로 들어간데?
21:25 404 AccNotFound: 차라리 이런곳에 좀더 넣어두규ㅗ
21:25 Elfin: 아 저건 괜찮기도 하겠네
21:26 Elfin: 근데 이 많은 맵에서 저런부분을 찾아야 하는건가
21:26 404 AccNotFound: ㅋㅋㅋㅋㅋ 지금은 너무 늦은거같구
21:26 404 AccNotFound: 하다가 들리면 그곳만 바꿔도
21:27 404 AccNotFound: 엥간하면 눈치 못할거같네요 ㅋㅋ
21:27 404 AccNotFound: 솔직히 지금 이야기한것도
21:27 404 AccNotFound: 억지로 짜내서 겨우 말한 느낌이라
21:27 404 AccNotFound: 딱히 도움이 되진 않은거같아요
21:27 404 AccNotFound: 맵 자체 완성도가 너무 높아서
21:27 404 AccNotFound: ㅋㅋㅋㅋㅋ
21:27 Elfin: 03:09:945 (281,282,283,284,285) -
21:27 Elfin: 원래 여기도 스트림이긴 했는데
21:28 Elfin: 04:15:774 (834,835,836,837,838) -
21:28 Elfin: 여기랑
21:28 Elfin: 흐음, 일단 크게 떠오르는 방법은 없는것 같네요
21:28 Elfin: 맵텟 감사합니다. 나머지는 의견 더 들어보고 바꿔봐야할듯...
21:28 404 AccNotFound: 03:09:945 (281,282,283) -
21:28 404 AccNotFound: 여기
21:29 404 AccNotFound: 03:09:945 (281,282,283) - d kd 은 어떠나요?
21:29 404 AccNotFound: 그 엇박의ㅏ 느낌이
21:29 404 AccNotFound: 스트림이 k로 끝나서 그런건진 ㅁ노르겠는데
21:29 404 AccNotFound: 전 잘 안살았던거같아요
21:29 Elfin: 282, 283만 kd으로 바꿨어요
21:30 404 AccNotFound: 얼른 랭큳된거 보고싶네요
21:30 404 AccNotFound: 첨에 너무 재밌게 해서 ㅋㅋㅋ
21:30 Elfin: 혹시 포럼에 포스팅 가능하심?
21:30 404 AccNotFound: im kudosu pig
21:30 404 AccNotFound: thank you
Topic Starter
Sylphi

404 AccNotFound wrote:

Details
21:11 Elfin: 근데 해보신적 있을텐데
21:11 *Elfin is editing [https://osu.ppy.sh/b/1385223 ginkiha - EOS (kamome sano rmx) [Daybreak Oni]]
21:11 Elfin: BN한테 모딩받았는데 그 이후에 맵이 변한게 너무 많음
21:11 Elfin: 개인적으로는 불편한것도 있는것 같고
21:11 Elfin: 플레이하시다가 불편한거 있으면 말좀 해주세요
21:11 404 AccNotFound: 아 이거구낭
21:12 Elfin: 몇개 노트 지운게 상당히 맘에 안드는 형태가 됨
21:17 404 AccNotFound: 패턴이랑 노래랑 재밌는데
21:17 404 AccNotFound: 넘 반복되서
21:17 404 AccNotFound: 지루해요
21:18 404 AccNotFound: 숏버전이면 정말 좋았을듯 ㅠ
21:18 Elfin: 그건 곡이 그래서 어쩔수가 없음
21:18 Elfin: orz
21:18 404 AccNotFound: 중간중간
21:18 404 AccNotFound: 1/6
21:18 404 AccNotFound: 짱잼밌던 패턴
21:18 404 AccNotFound: ^^b
21:18 Elfin: 그거 이야기 나오긴 함
21:18 Elfin: 1/6 더 넣어보라는소리
21:18 404 AccNotFound: 아무래도
21:19 404 AccNotFound: 요새 1/6이나 짝수스트림 같은거
21:19 Elfin: 근데 00:43:888 (340,341,342) - 같은데에 넣으라고 해서
21:19 404 AccNotFound: 색다른게 색다른게 아닌 게 되서
21:19 404 AccNotFound: ㅋㅋ
21:19 Elfin: 저긴 넣을만한데는 아닌데
21:19 404 AccNotFound: ㅋㅋㅋ
21:19 404 AccNotFound: 누가바도 'pp악보를 만들어야되니 저기에 1/6을 넣어라' 로 해석되는거같은디 저기는 ㅋㅋㅋㅋㅋ
21:19 Elfin: 내가 이상한건지 그사람이 이상한건지
21:19 Elfin: 근데 저기는 아님 솔직히
21:19 Elfin: 뒤쪽 중간이면 모를까
21:20 404 AccNotFound: 흠
21:20 404 AccNotFound: 그거 아닐까요?
21:20 404 AccNotFound: 스타레이팅에 비해
21:20 404 AccNotFound: 악보도 어렵고 하니까
21:20 Elfin: 이거 별갯수보다 어려움?
21:20 Elfin: 미치겠군...
21:20 404 AccNotFound: ㅋㅋㅋ
21:20 404 AccNotFound: 카사이 같은거
21:20 404 AccNotFound: 환장해부러요 ㅋㅋ
21:21 Elfin: 근데 넣어봤는데 별갯수 0.2개정도밖에 안오름
21:21 Elfin: 5.4나 5.6이나...
21:21 404 AccNotFound: 오
21:21 404 AccNotFound: 그러네요
21:21 404 AccNotFound: 별로 안오르네
21:22 Elfin: 그냥 난이도만 더 높아질 뿐임
21:22 Elfin: 더타 생각하기에는 7.28이고
21:22 404 AccNotFound: 걍
21:22 404 AccNotFound: 이대로 랭ㅋ트되도
21:22 404 AccNotFound: 하나도 안이상한데
21:23 Elfin: 일단 모딩 조금만 더 받아보고 부르래요
21:23 404 AccNotFound: 스카이리쉬
21:23 Elfin: 지금도 괜찮긴한데, 수정된게 많아서 그런듯
21:23 404 AccNotFound: 는 머래요?
21:23 404 AccNotFound: 아 본인만족도가 별로에요 지금?
21:23 Elfin: 걔가 그래말함
21:23 404 AccNotFound: 그
21:23 404 AccNotFound: 7이나 9 스트림같이
21:23 404 AccNotFound: 긴 스트림을
21:23 404 AccNotFound: 좀 더 늘려보는건 어때요?
21:24 404 AccNotFound: 02:42:774- No change for now because It would be not good for consistency with overall.
21:24 404 AccNotFound: 02:42:774 -
21:24 404 AccNotFound: 이런데같은곳에 후반에
21:24 404 AccNotFound: 패턴 좀더 어렵게 해서
21:24 404 AccNotFound: 몰입좀 하다가 혼나보라고 ㅋㅋ
21:25 Elfin: 엌
21:25 404 AccNotFound: 02:47:316 (88,89) - I'll consider it as one way. That opinion itself is not bad idea, but It may be possible that the flow breaks.
21:25 404 AccNotFound: 1/6은
21:25 404 AccNotFound: 이런
21:25 404 AccNotFound: 드럼 심볼소리 1/6로 들어간데?
21:25 404 AccNotFound: 차라리 이런곳에 좀더 넣어두규ㅗ
21:25 Elfin: 아 저건 괜찮기도 하겠네
21:26 Elfin: 근데 이 많은 맵에서 저런부분을 찾아야 하는건가
21:26 404 AccNotFound: ㅋㅋㅋㅋㅋ 지금은 너무 늦은거같구
21:26 404 AccNotFound: 하다가 들리면 그곳만 바꿔도
21:27 404 AccNotFound: 엥간하면 눈치 못할거같네요 ㅋㅋ
21:27 404 AccNotFound: 솔직히 지금 이야기한것도
21:27 404 AccNotFound: 억지로 짜내서 겨우 말한 느낌이라
21:27 404 AccNotFound: 딱히 도움이 되진 않은거같아요
21:27 404 AccNotFound: 맵 자체 완성도가 너무 높아서
21:27 404 AccNotFound: ㅋㅋㅋㅋㅋ
21:27 Elfin: 03:09:945 (281,282,283,284,285) -
21:27 Elfin: 원래 여기도 스트림이긴 했는데
21:28 Elfin: 04:15:774 (834,835,836,837,838) -
21:28 Elfin: 여기랑
21:28 Elfin: 흐음, 일단 크게 떠오르는 방법은 없는것 같네요
21:28 Elfin: 맵텟 감사합니다. 나머지는 의견 더 들어보고 바꿔봐야할듯...
21:28 404 AccNotFound: 03:09:945 (281,282,283) -
21:28 404 AccNotFound: 여기
21:29 404 AccNotFound: 03:09:945 (281,282,283) - d kd 은 어떠나요? Nice catch. Changed to k kd!
21:29 404 AccNotFound: 그 엇박의ㅏ 느낌이
21:29 404 AccNotFound: 스트림이 k로 끝나서 그런건진 ㅁ노르겠는데
21:29 404 AccNotFound: 전 잘 안살았던거같아요
21:29 Elfin: 282, 283만 kd으로 바꿨어요
21:30 404 AccNotFound: 얼른 랭큳된거 보고싶네요
21:30 404 AccNotFound: 첨에 너무 재밌게 해서 ㅋㅋㅋ
21:30 Elfin: 혹시 포럼에 포스팅 가능하심?
21:30 404 AccNotFound: im kudosu pig
21:30 404 AccNotFound: thank you
Thanks for testplay, 404 ;)
Raytoly
NO KUDOSU
hi NM for you
[General]
look fine to me,for metadata I looked from another ranked map
[Daybreak Oni]
01:16:802 - I can hear cut sound,so you can use 1/6 here if you perfer https://osu.ppy.sh/ss/10811732 1/6 can be focue the sound
and actually 01:18:002 - is same but you need to change colors and make your ownmyou can use even dddk,kddk or whatever
and also I hear from 01:27:945 - too,you can use 1/6 if you see this sound in another point
sorry,this map is too good for me :O
get bn please
Topic Starter
Sylphi

Rhytoly wrote:

NO KUDOSU
hi NM for you
[General]
look fine to me,for metadata I looked from another ranked map \ ( > w<)/
[Daybreak Oni]
01:16:802 - I can hear cut sound,so you can use 1/6 here if you perfer https://osu.ppy.sh/ss/10811732 1/6 can be focue the sound
and actually 01:18:002 - is same but you need to change colors and make your ownmyou can use even dddk,kddk or whatever
and also I hear from 01:27:945 - too,you can use 1/6 if you see this sound in another point As you said, It can be 1/6 rhythm depending on which focused. but they are very short-ranged 1/8, not 1/6 actually. so I have not expressed it to 1/6 rhythm, and have no plans to do so. but your opinion itself is not bad idea, I think.
sorry,this map is too good for me :O Don't worry about it.
get bn please

Thanks for modding XD

---

IRC (MetalStream)
11:46 MetalStream: 네
11:46 MetalStream: 제가 무슨 맵을
11:46 MetalStream: 테스트해드리면 되는것이지요?
11:46 Elfin: 하신적 있을텐데, 맵 변한것때문에
11:46 *Elfin is listening to [https://osu.ppy.sh/b/1385223 ginkiha - EOS (kamome sano rmx)]
11:47 Elfin: 이거 하면서 불편한거 있으시면 말해주실수 있나요?
11:47 Elfin: BN 리체크 전이라 확인은 해봐야해서
11:47 MetalStream: 이 맵
11:47 MetalStream: SV 있나요?
11:47 Elfin: 변속 없음
11:47 MetalStream: ㅇㅋㅇㅋ
11:48 MetalStream: 시작할게요
11:48 Elfin: 있어도 그냥 느려지는 구간에서 느려지는 느낌
11:53 MetalStream: ㅅ;ㅂ 다시는 내가 인터넷창 켜놓고
11:53 MetalStream: 태고하나봐라;;;
11:53 MetalStream: 계속 렉먹네;
11:53 Elfin: ㄷㄷㄷ
11:53 MetalStream: 일단
11:53 MetalStream: 별다른 문제는 없어보이는데요?
11:54 Elfin: 그런가요?
11:54 MetalStream: 근데 난이도에 비해서 HP 난이도가 좀 낮은 것 같습니다
11:54 MetalStream: 6정도가 적당할 것 같습니다. Seems to be high. Instead, It changed to 5.3 temporarily.
11:54 Elfin: 원래 4였는데 5로 올린거였는데
11:54 MetalStream: OD는 뭐...
11:54 MetalStream: 저상태로 더 올렸다간
11:54 Elfin: OD 6은 제가 싫어서
11:54 MetalStream: 리ㅅ님이 아마 쌍욕을 하실지 모르니(...) 냅두도록 하고
11:55 Elfin: 일단 HP는 올렸어요
11:55 MetalStream: 그것과는 별개로
11:55 MetalStream: 맵 하는 내내
11:55 MetalStream: 눈물이 나올 뻔했네요
11:55 Elfin: 노잼
11:55 MetalStream: 아뇨
11:55 MetalStream: 이 EOS라는 곡이
11:55 MetalStream: 역대 최고의 스토리보더중 한분이셨던
11:55 MetalStream: 11t님의 대표작중 하나였으니까요
11:55 Elfin: 아 그분
11:55 MetalStream: ...헌데 그분은 지금...
11:56 Elfin: ...
11:56 MetalStream: 이 세상을 떠났대요...
11:56 Elfin: 아쉽게도 가셨죠
11:56 MetalStream: 도대체
11:56 MetalStream: 사인이 뭐랍니까?
11:56 Elfin: 저도 잘은 모르겠음
11:56 MetalStream: 이유도 모른채로 지금
11:56 MetalStream: 누구인가를 잃은 기분이라
11:56 MetalStream: 찝찝해서 미치겠소
11:56 Elfin: 11t님 스토리보드는 대부분 다 좋았는데
11:56 Elfin: 아니 다 좋았다고 해야하나
11:57 Elfin: 흐음... 일단 그 외에 문제되는건 없죠?

Thanks for test-play, MetalStream.
L y s
저는 평소에 캇을 Clap으로 하는데 Whistle로 하려니 헷갈리네요.
막상 하려니까 다른 분들이 하신게 너무 많아가지고 많이 작성을 못했네요. 죄송합니다.
d,D = 동 | k,K = 캇

[Daybreak Oni]
00:43:716 (338,339,340,341,342,343,344) - k d k k d d k 으로 해도 좋을 것 같아요.

00:47:488 (369) , 00:58:459 (438) - k보단 d가 어울림

00:50:145 (385,386) - Ctrl+G

03:01:716 (211) - 삭제

03:07:202 (257) - 03:07:631 여기로 옮기는 것도 좋을 것 같아요.

03:09:345 (273) - d → k

03:15:859 , 03:26:831 - k 추가

03:31:288 (456,457) - Ctrl+G

03:35:659 - k → d

04:27:002 - k 추가

04:37:716 (985,986,987,988) - 여기 뭔가 아쉬움. k kdK로 하면 좋을 듯 한데...

04:43:802 - k 추가

04:50:059 , 04:52:802 - d 추가

04:51:516 , 04:54:259 - k 추가


그 외엔 이러면 좋겠다 하는 부분은 찾을 수가 없네요.
Topic Starter
Sylphi

L y s wrote:

저는 평소에 캇을 Clap으로 하는데 Whistle로 하려니 헷갈리네요. 그냥 버릇이라... 근데 다들 clap 쓰시는 분들이 많으니 다음 맵부터는 그쪽을 사용하는걸로...
막상 하려니까 다른 분들이 하신게 너무 많아가지고 많이 작성을 못했네요. 죄송합니다.
d,D = 동 | k,K = 캇

[Daybreak Oni]
00:43:716 (338,339,340,341,342,343,344) - k d k k d d k 으로 해도 좋을 것 같아요. 사실 이게 이렇게 된 이유는 위의 븐 모딩에서, 00:42:516 파트 부분을 드럼이 아닌 멜로디가 음이 더 인식이 잘된다는 이유로 바꿔달라는 소리가 있어서 초반 패턴이 확실히 미묘해진건 사실이지만, 개인적으로는 초반 노트 2개를 제외하고는 지금 상태가 더 낫다고 생각합니다. 그래도 00:43:716 (338,339) 같은 경우에는 스트림 기준으로 봤을때는 애매한 감이 없잖아 있기에, 예외적으로 서로 위치를 바꾸는걸로 전체적인 느낌을 조정해두겠습니다.

00:47:488 (369) , 00:58:459 (438) - k보단 d가 어울림 확실히 d이 나은 느낌이 있긴 한데, 이것에 맞춰서 패턴을 두려니 여러가지로 어려움이 생기네요. 일단은 그대로 냅두고 모딩을 더 받아보는쪽으로 하겠습니다.

00:50:145 (385,386) - Ctrl+G 위와 동일, 후에 나오는 비슷한 부분도 마찬가지로 보류

03:01:716 (211) - 삭제 이곳에 노트가 있는 이유는 02:39:431와는 밀도면에서 차별을 두기 위해서입니다. 게다가 없는음도 아니기 때문에 굳이 지우지 않아도 된다고 생각합니다.

03:07:202 (257) - 03:07:631 여기로 옮기는 것도 좋을 것 같아요. 옮길 위치에 매핑되는 음이 임팩트가 좀 적은것 같아요.

03:09:345 (273) - d → k 처음에 했던 내용과 동일한 대처로 해뒀습니다.

03:15:859 , 03:26:831 - k 추가 확실하게 노트 있는편이 낫네요. d으로 추가했습니다.

03:31:288 (456,457) - Ctrl+G 위에서의 비슷한 부분을 수정하지 않았기에 일관성 문제로 보류

03:35:659 - k → d 키아이 타임부분을 보시면 아시겠지만, 이부분은 가사가 없는 부분은 보컬에 맞췄기 때문에 일관성을 위해선 안하는게 낫습니다.

04:27:002 - k 추가 일단 후반부 전체적인 느낌을 위해서 일부로 무시한 음이긴 하지만, 들리는걸 무시하자니 좀 걸리는게 있기도 하네요. 일단 보류해두도록 하겠습니다.

04:37:716 (985,986,987,988) - 여기 뭔가 아쉬움. k kdK로 하면 좋을 듯 한데... 일단 k kdk으로 바꿨습니다. 제가 스트림 뒤쪽에 큰노트 좋아하는걸 좋아하진 않아서...

04:43:802 - k 추가 04:27:002와 비슷한 이유입니다. 그리고 여기서부터는 거의 끝나가는 부분이라 앞부분과 다르게 밀도를 줄인것도 이유 중 하나네요.

04:50:059 , 04:52:802 - d 추가 위와 동일

04:51:516 , 04:54:259 - k 추가 마찬가지 이유로 변경 없음


그 외엔 이러면 좋겠다 하는 부분은 찾을 수가 없네요.

Thanks for modding :3
Skylish
Re-check here:

[Daybreak Oni]

> 01:05:316 - try kdd here, 01:04:802 - / 01:05:402 - / 01:05:488 - share the similar drum hit sounds (d works quite well extraordinarily)

> 01:39:774 - you may try linking up this gap with kdd K, K at 01:40:116 - for stating a new section. A little break is given already at 01:38:574 - , so you may consider this suggestion with the BGM.

! 05:00:345 - change it to a Spinner (to 05:01:716 - ), or your map length cannot reach 5 minutes.

[]

The mapset is pretty much fine, the new changes are smooth and enhance the spread across sections well. Call me back when things are settled.
Topic Starter
Sylphi

Skylish wrote:

Re-check here:

[Daybreak Oni]

> 01:05:316 - try kdd here, 01:04:802 - / 01:05:402 - / 01:05:488 - share the similar drum hit sounds (d works quite well extraordinarily) Changed 01:04:974 to kdd.

> 01:39:774 - you may try linking up this gap with kdd K, K at 01:40:116 - for stating a new section. A little break is given already at 01:38:574 - , so you may consider this suggestion with the BGM. Added d on 01:39:945.

! 05:00:345 - change it to a Spinner (to 05:01:716 - ), or your map length cannot reach 5 minutes. Added spinner to 05:00:516 instead. I wanna leave it a finisher to emphasize the last note.

[]

The mapset is pretty much fine, the new changes are smooth and enhance the spread across sections well. Call me back when things are settled.

Thanks for modding XD
Skylish
Bubbled~!

Structure is solid and variations are done well after the latest bunch of mods. Well done!
Topic Starter
Sylphi

Skylish wrote:

Bubbled~!

Structure is solid and variations are done well after the latest bunch of mods. Well done!

Really thanks for your helps, Skylish X)
Raytoly
I want to see it ranked
Topic Starter
Sylphi

Rhytoly wrote:

I want to see it ranked

I believe it will be...
Faputa
d :arrow: Don
D :arrow: Big Don
k :arrow: Katsu
K :arrow: Big Katsu
:?: :arrow: Suggestions
:!: :arrow: Issues

[General]
:idea: I believe this map is mostly fine, after the mods from two BNs
:?: however I have a few suggestions to point out

  1. I am not sure about these two tags you have put in, Underflow and Sylphi. I did a little search on the Internet, and they seem to me are not related to the song. Do tell me if it is otherwise.
  2. I am curious about this. Any reasons using 5.3 as HP? 5.5 and 5 are appropriate as well, so for me I generally tend to use those instead.


[Daybreak Oni]
:!: 00:03:516 (17,18) - 00:07:631 (48,49) - 00:09:002 (58,59) - 00:14:488 (106,107) - 00:18:602 (139,140) - 00:19:974 (149,150) - I don't think these are appropriate.

You may be doing this for pattern progressions, and I notice that you have kd s after all these, but these are not fit to the music, as 00:03:516 (17) - lies in the exact percussion as 00:03:345 (16) - and 00:03:602 (18) - is a low base drum. This also apply to the other few 1/4 duplets. Moreover, I don't see you reusing this pattern choice at the very end of the song, which also has similar sounds as this beginning part.

So I strongly suggest you change them to kd instead

:!: 00:05:316 (31,32) - VS 00:16:288 (120,121,122,123) - I really like the idea that you leave blanks in 31,32 to emphasize the bass sounds, but it is the only place where you place breaks here in the beginning section.

No more breaks at 00:16:288 (120,121,122,123) - will loosen the structure and make that blank seems odd overall.

A quick fix is to change 00:16:288 (120,121,122,123) - to only a d at 00:16:288 - and a d at 00:16:631 -, which sounds quite nice as well.

:?: 01:27:602 (676) - There is a very notable cymbal sound here. I personally would map this D and delete 01:27:688 (677) - , but it is up to you. Same for 01:16:631 (581) -

:!: 01:28:802 (688,689,690,691,692) - This has very similar sounds as 00:44:916 (350,351,352,353) - but you mapped it differently.

It is fine to have different patterns, but I do think the usage of finishers should be consistent throughout the map, so that it creates a stronger coherence throughout the map.

I suggest changing 01:28:802 (690,691,692,693,694) - to rhythms that are similar to 00:44:916 (352,353,354,355) - Same for 01:17:831 (595,596,597,598,599) -

:!: 02:13:374 (895,896,897,898,899,900,901,902,903) - This part can be better arranged.

I notice this stream while test-playing. It creates a strange feeling because of the non-meta pattern and especially the offbeat 1/4 quintuples, which is not a common one that you used throughout the map. 02:16:116 (919,920,921,922,923,924,925,926,927) - This one however flows better and the melody is represented better because the two 02:16:631 (924,925,926,927) - duplets are currently mapped in such a way that it makes it clear to players.

I strongly suggest you change the pattern at 02:13:374 -

:?: 02:24:002 (990) - This is another place where I will consider putting a finisher and remove 02:23:916 (989) - . It is up to you.

:?: 02:32:745 (1060) - 02:33:002 (1063) - Switch these two notes' position? The music is still blurred until 02:32:916 (1062) - and it would make more sense that you map more dons than kats here. So the map is more related with the music in this area.

:!: 03:21:602 (373) - Should have finisher, just like 03:20:059 (361) - and 03:20:745 (364) - , for consistency. You may want to remove 03:21:516 (372) - as a result.

And the rest are fine.

:idea: Please pay attention to the finisher usage throughout the map, I did not point out all of them because those I didn't point out are similar to the ones above-mentioned, but mostly after the calm part in the middle of the song.
:idea: Call me back when you have applied my mod

:cry: Sorry for the huge delay. I did not intend to ignore your request. Very sorry.
Topic Starter
Sylphi

Faputa wrote:

d :arrow: Don
D :arrow: Big Don
k :arrow: Katsu
K :arrow: Big Katsu
:?: :arrow: Suggestions
:!: :arrow: Issues

[General]
:idea: I believe this map is mostly fine, after the mods from two BNs
:?: however I have a few suggestions to point out

  1. I am not sure about these two tags you have put in, Underflow and Sylphi. I did a little search on the Internet, and they seem to me are not related to the song. Do tell me if it is otherwise. Those are my previous username.
  2. I am curious about this. Any reasons using 5.3 as HP? 5.5 and 5 are appropriate as well, so for me I generally tend to use those instead. Changed to 5.5.


[Daybreak Oni]
:!: 00:03:516 (17,18) - 00:07:631 (48,49) - 00:09:002 (58,59) - 00:14:488 (106,107) - 00:18:602 (139,140) - 00:19:974 (149,150) - I don't think these are appropriate. Changed them all to kd.

You may be doing this for pattern progressions, and I notice that you have kd s after all these, but these are not fit to the music, as 00:03:516 (17) - lies in the exact percussion as 00:03:345 (16) - and 00:03:602 (18) - is a low base drum. This also apply to the other few 1/4 duplets. Moreover, I don't see you reusing this pattern choice at the very end of the song, which also has similar sounds as this beginning part.

So I strongly suggest you change them to kd instead

:!: 00:05:316 (31,32) - VS 00:16:288 (120,121,122,123) - I really like the idea that you leave blanks in 31,32 to emphasize the bass sounds, but it is the only place where you place breaks here in the beginning section.

No more breaks at 00:16:288 (120,121,122,123) - will loosen the structure and make that blank seems odd overall.

A quick fix is to change 00:16:288 (120,121,122,123) - to only a d at 00:16:288 - and a d at 00:16:631 -, which sounds quite nice as well. Changed 00:16:288 (120,121,122,123) to d.

:?: 01:27:602 (676) - There is a very notable cymbal sound here. I personally would map this D and delete 01:27:688 (677) - , but it is up to you. Same for 01:16:631 (581) - It has a cymbal sound actually, but I don't wanna use finisher on the end of any 1/4 stream. It can be expressed in other way, probably. well....

:!: 01:28:802 (688,689,690,691,692) - This has very similar sounds as 00:44:916 (350,351,352,353) - but you mapped it differently.

It is fine to have different patterns, but I do think the usage of finishers should be consistent throughout the map, so that it creates a stronger coherence throughout the map.

I suggest changing 01:28:802 (690,691,692,693,694) - to rhythms that are similar to 00:44:916 (352,353,354,355) - Same for 01:17:831 (595,596,597,598,599) - Okay.

:!: 02:13:374 (895,896,897,898,899,900,901,902,903) - This part can be better arranged. Changed to dkkdk dk dk for consistency.

I notice this stream while test-playing. It creates a strange feeling because of the non-meta pattern and especially the offbeat 1/4 quintuples, which is not a common one that you used throughout the map. 02:16:116 (919,920,921,922,923,924,925,926,927) - This one however flows better and the melody is represented better because the two 02:16:631 (924,925,926,927) - duplets are currently mapped in such a way that it makes it clear to players.

I strongly suggest you change the pattern at 02:13:374 -

:?: 02:24:002 (990) - This is another place where I will consider putting a finisher and remove 02:23:916 (989) - . It is up to you. Same as 01:27:602.

:?: 02:32:745 (1060) - 02:33:002 (1063) - Switch these two notes' position? The music is still blurred until 02:32:916 (1062) - and it would make more sense that you map more dons than kats here. So the map is more related with the music in this area. 02:32:745 has slightly different melody as previous one, but 02:33:002 doesn't.

:!: 03:21:602 (373) - Should have finisher, just like 03:20:059 (361) - and 03:20:745 (364) - , for consistency. You may want to remove 03:21:516 (372) - as a result. I don't think It's worth to express a cymbal, to ignore some sound.

And the rest are fine.

:idea: Please pay attention to the finisher usage throughout the map, I did not point out all of them because those I didn't point out are similar to the ones above-mentioned, but mostly after the calm part in the middle of the song.
:idea: Call me back when you have applied my mod

:cry: Sorry for the huge delay. I did not intend to ignore your request. Very sorry. It's okay ;)
Thanks for modding XD
Faputa
240 Star priority. This map needs attention!
Topic Starter
Sylphi
Thank you very much for your time, Faputa ;)

---

2018. 06. 23 (UTC+9)
  1. Change all patterns which have similar melody as 01:16:631 for consistency.
Nifty
I'm here to give the map attention, so here's a few things that could better the map in my opinion

03:26:745 - You can make the a kkkkd pattern to follow the snares here.
03:37:716 - The same thing as above occurs in multiple random section of the map, so I will link each section I think should be changed to a 5 note pattern for these snares:
03:48:688 -
03:59:659 -
04:43:545 - this one could stay the same since the end of the song is decreasing in density and stuff.
//////////////////////
03:49:374 - You could make this a 7 note pattern possibly, right now the absence of a note 03:49:716 - on this vocal threw me off the first time playing through it.
04:15:431 - It is unclear what this 1/6 is following, so I suggest removing it. The only thing I think it could follow is this fall effect, but I believe that can be mapped appropriately without the 1/6, a 1/4 dkd would have the same effect without the unnecessary difficulty.
04:37:716 - 1/8 pp doubles when lol.
04:59:145 - feels like this 1/6 counteracts the decrease in density you started in this ending section, the sudden spike in difficulty is kind of confusing and doesn't fit very well, so consider changing this to just 1/4 kkd. If you are worried about similarity, you could make 04:59:916 (1115) - just k d so that the density continues to fall until the end.

Other than that, looks pretty good. Inbox me when you've responded to this and let's get it ranked owo
Topic Starter
Sylphi

Nifty wrote:

I'm here to give the map attention, so here's a few things that could better the map in my opinion

03:26:745 - You can make the a kkkkd pattern to follow the snares here.
03:37:716 - The same thing as above occurs in multiple random section of the map, so I will link each section I think should be changed to a 5 note pattern for these snares:
03:48:688 -
03:59:659 - Fixed all.
04:43:545 - this one could stay the same since the end of the song is decreasing in density and stuff. Removed 04:40:545 and 04:43:288.
//////////////////////
03:49:374 - You could make this a 7 note pattern possibly, right now the absence of a note 03:49:716 - on this vocal threw me off the first time playing through it. Changed to k ddkdk.
04:15:431 - It is unclear what this 1/6 is following, so I suggest removing it. The only thing I think it could follow is this fall effect, but I believe that can be mapped appropriately without the 1/6, a 1/4 dkd would have the same effect without the unnecessary difficulty. Changed.
04:37:716 - 1/8 pp doubles when lol. lol
04:59:145 - feels like this 1/6 counteracts the decrease in density you started in this ending section, the sudden spike in difficulty is kind of confusing and doesn't fit very well, so consider changing this to just 1/4 kkd. If you are worried about similarity, you could make 04:59:916 (1115) - just k d so that the density continues to fall until the end. Since there was the patterns increasing density higher once in the previous part (04:32:916 -), It's no problem in overall, probably.

Other than that, looks pretty good. Inbox me when you've responded to this and let's get it ranked owo
Thanks for modding XD
Nifty
(via modding v3)
Topic Starter
Sylphi


A new version! Thanks, Nifty xD
Stefan
we're living in the future, far ahead of our time
Topic Starter
Sylphi

Stefan wrote:

we're living in the future, far ahead of our time
No more time travelers.
Faputa
(via Modding v3)
Topic Starter
Sylphi

Faputa wrote:

(via Modding v3)
Time traveler again.

---

Thanks all who gave me opinions for this beatmap (especially Skylish, Faputa and Nifty).
Ozu
congratz~ :P
Nifty
yu lyk da
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