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Kaori Oda - Zero Tokei (Short ver.)

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Topic Starter
Shunao
This beatmap was submitted using in-game submission on mardi 22 août 2017 at 18:35:00

Artist: Kaori Oda
Title: Zero Tokei (Short ver.)
Source: ノルン+ノネット
Tags: NORN9 Norun+Nonetto ゼロトケイ zerotokei 日山尚 Hiyama Nao 安瀬聖 Anze Hijiri visual novel ed ending
BPM: 84
Filesize: 4389kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1,39 stars, 102 notes)
  2. Normal (1,72 stars, 136 notes)
  3. Shining (2,91 stars, 222 notes)
Download: Kaori Oda - Zero Tokei (Short ver.)
Information: Scores/Beatmap Listing
---------------

Amazing banner by XxCrystal!~

#2

Thanks MrSergio, Kurai and xtrem3x for timing!~
Thanks IamKwaN for metadata!~
Metadata
Unicode Title: ゼロトケイ(Short ver.)
Romanised Title: Zero Tokei (Short ver.)
Unicode Artist: 織田かおり
Romanised Artist: Kaori Oda
Source: ノルン+ノネット

References:
https://www.youtube.com/watch?v=YGQAtr609us
http://norn9-nonet.com/cd/endingtheme.html
https://lineblog.me/odakaori/
Horrifying
~Easy~
00:08:605 (2,3,4) - These 3 seem to go off the grid which may cause some inconventions.
00:27:177 (4) - Goes a little low, making it seem a little weird.
00:49:677 (4) - Same thing as i said for the last thing, goes very low making it weird for play
~Normal~
00:16:641 (2,3) - Seem to sync to nothing
00:22:355 (2,3) - Same as above.
01:14:141 (4,5) - also seem to sync to nothing.
~Hard~
00:03:605 (3,4) - Seem to sync to nothing again.
00:28:962 (6,7) - Dont sync to the vocals or bgm that well.
~Misc~
Sample volume drowns out the music.
~Notes~
This is my first time modding so things i say may be wrong or the things are acceptable. ;)
Botan
Hello from my modding queue!
started: 4:40pm
  1. Some objects go outside of the playing field, not the editor field, but a slider tail or side might sneak outside a bit. In my opinion, that annoys the balls out of me, I like to see all objects stay within the square but I don't know how you could fix this other than making CS smaller (for Easy). Just letting you know my thoughts.

Easy
00:22:891 (7) - Nudge to the left a tiny bit so it aligns with approach angle from 5 to 6. x:256 y:259
00:57:891 (7) - Make this a circle? The snare is pretty strong and the pause feels nice. You made this a circle in the Normal. If anything, Easy should be circle and Normal should be slider.
01:14:320 (7) - Nudge up a tiny bit. Feels better to play at x:840 y:144
01:23:689 (4) - Turn this into a reverse slider! It fits so nicely with the music. Adjust spinner if you do.
May I suggest fine tuning the hitsounding? For example: 00:55:748 (4,5,6) - you could make the snare drum start quietly then end loudly. Just a simple thing can really enhance the song in my opinion.
Overall: Very nice map, I have no problems with it. This is the kind of Easy that I like to play and see.
finished: 4:58pm

Normal
started 5:19pm
01:10:034 (1,2,3,4,5) - Map this like 00:58:605 (1,2,3,4,5) instead. 01:12:177 - Vocals start here but this is currently mapped to a slider tail and nothingness. Plus it would help with the structure of the map.
01:17:712 (4,5) - Any reason why this is stacked unlike the other patterns?
01:23:689 (5) - Turn this into a reverse slide! It fits so nicely with the music. Adjust spinner if you do.
Same suggestion to make the hitsounds a bit more interesting just like in easy.
Overall: I liked this map too, very nice and clean and everything flows well.

Hard
I THINK AR 7.5 FEELS BETTER THAN AR 7.
00:42:177 (2,3,4) - Pattern here feels a bit weird to play. I like the pattern at 00:35:748 (1,2,3,4,5,6,7) a lot. May I suggest...00:49:320 (5) - The hitsound here feels out of place, make it the same triangle sound as the others? (auto whistle)
00:54:677 (4,5) - Any reason why this is stacked unlike the other patterns?
01:01:462 (1) - I think this slider would be better if it was CTRL + J.
Overall: Very nice map, no other comments. Great mapset overall, just needs some tweaking in my opinion. I fell in love with the song...
finished 5:52pm
Ohwow
m4m return from ur q
[Timing]
You might want to consult someone for the timing near the end. Each new red timing point needs to line up to the beat of the previous red timing point.

[Normal]
00:07:177 (1,2) - nice to have a blanket here
00:08:605 (2,3,4,1) - try to make the angle of the jumps consistent, like 60 degrees between each.
00:45:034 (2,3,4,5) - ^ (not 60 degrees tho maybe like 45 degrees)
00:30:034 (1,2,3) - maybe try to apply some angle here instead of a straight line motion. Applies to all instances
00:47:177 (1) - I'm feeling a curve here: https://puu.sh/x76Cx/0785701baf.JPG

01:01:998 (1) - I feel like you should push the slider to the white tick and add a circle here, so you don't miss the beat on the white tick.
01:01:462 (5) - should be NC, not the other one.

mm the rhythm patterns are kinda inconsistent in the kiai. 00:58:605 (1,2,3,4,5) - is different from 01:10:034 (1,2,3,4,5) , and 01:01:462 (5,1,2,3,4) - is different from 01:12:891 (1,2,3,4,5,6) - some parts you include the drum beats, other parts you ignore it. (like mentioned on 01:02:177 - )

01:19:320 (2) - i don't think they allow 1/4 sliders in normals to be rankable.
01:23:689 (5) - imo NC cause it's unexpected SV change and slow down. Applies to other diffs.

[Hard]
00:31:462 (5,6,7) - Also mentioned in Normal, maybe try to have some sort of angle instead of a straight line flow. Applies to all instances.
00:37:177 (4,5,6) - ^ bring 5 up more and 6 down. It's more exciting when there's more angles
01:01:284 (7,1) - these 2 might be visually a bit too close to each other. Maybe move them apart a bit more. (Also a good way to emphasize 01:01:462 (1) - more.)
01:18:605 (1) - loud sound, should space it out more?

easy looks good enough. gl bro
Lobelia
NM
[ General ]
00:01:463 - 00:06:998 - without any hitsounds?
[ Easy ]
00:14:320 (2) - 00:20:034 (3) - personal advice,you can add clap to emphasize the drums
00:25:748 (2) - 00:31:462 (3) - ↑
01:22:891 (3) - bpm changed in this part,i think you can NC to dinstinguish from the previous part

[ Normal ]
00:15:034 (4) - 00:20:748 (4) - 00:26:462 (4) - 00:32:177 (4) - same as the easy diff~~
01:01:998 (1) - this is the only one you choose to emphasize the vocal without drums in the kiai time.how about make same rhythm as 01:13:427 (2,3) -
00:58:605 (1,2,3,4) - 01:10:034 (1,2,3,4) - i think they are the similar parts.how about make a same rhythm?
01:22:891 (3) - NC?

[ Hard ]
00:01:998 (2,3) - ctrl+g?i think it will have a better rhythm
00:04:855 (2,3) - ↑
00:07:712 (2,3) - ↑
00:15:034 (6) - same as easy
01:22:891 (5) - NC?

clean and solid map,there are not many problems~~GL
Topic Starter
Shunao
BSM

BSM wrote:

~Easy~
00:08:605 (2,3,4) - These 3 seem to go off the grid which may cause some inconventions. its not a problem because you can even play it
00:27:177 (4) - Goes a little low, making it seem a little weird. yes thats why I went raised it after
00:49:677 (4) - Same thing as i said for the last thing, goes very low making it weird for play ^
~Normal~
00:16:641 (2,3) - Seem to sync to nothing i sync to quiet sounds
00:22:355 (2,3) - Same as above. ^
01:14:141 (4,5) - also seem to sync to nothing. the vocals :/
~Hard~
00:03:605 (3,4) - Seem to sync to nothing again. sync with piano
00:28:962 (6,7) - Dont sync to the vocals or bgm that well. sync to the little sound xd
~Misc~
Sample volume drowns out the music. i don't think so
~Notes~
This is my first time modding so things i say may be wrong or the things are acceptable. ;) Not so bad for your first mod c;


Botan

Botan wrote:

Hello from my modding queue!
started: 4:40pm
  1. Some objects go outside of the playing field, not the editor field, but a slider tail or side might sneak outside a bit. In my opinion, that annoys the balls out of me, I like to see all objects stay within the square but I don't know how you could fix this other than making CS smaller (for Easy). Just letting you know my thoughts.
its not a problem since they are not offscreen or what they are really outside since you can reach them that has to go

Easy
00:22:891 (7) - Nudge to the left a tiny bit so it aligns with approach angle from 5 to 6. x:256 y:259 no thanks i prefer it right now
00:57:891 (7) - Make this a circle? The snare is pretty strong and the pause feels nice. You made this a circle in the Normal. If anything, Easy should be circle and Normal should be slider.
01:14:320 (7) - Nudge up a tiny bit. Feels better to play at x:840 y:144 i can't change it ;w;
01:23:689 (4) - Turn this into a reverse slider! It fits so nicely with the music. Adjust spinner if you do. yes but after the spinner is off because its on a blue tick
May I suggest fine tuning the hitsounding? For example: 00:55:748 (4,5,6) - you could make the snare drum start quietly then end loudly. Just a simple thing can really enhance the song in my opinion. i can make this but i prefer emphasize directly without change the volume
Overall: Very nice map, I have no problems with it. This is the kind of Easy that I like to play and see. Thanks!
finished: 4:58pm

Normal
started 5:19pm
01:10:034 (1,2,3,4,5) - Map this like 00:58:605 (1,2,3,4,5) instead. 01:12:177 - Vocals start here but this is currently mapped to a slider tail and nothingness. Plus it would help with the structure of the map.
01:17:712 (4,5) - Any reason why this is stacked unlike the other patterns? no, fixed it xd
01:23:689 (5) - Turn this into a reverse slide! It fits so nicely with the music. Adjust spinner if you do. like i said on the easy diff
Same suggestion to make the hitsounds a bit more interesting just like in easy.
Overall: I liked this map too, very nice and clean and everything flows well.

Hard
I THINK AR 7.5 FEELS BETTER THAN AR 7. Some people told me that it was better with AR 7 so i'm going to ask to more people what can i do xd
00:42:177 (2,3,4) - Pattern here feels a bit weird to play. I like the pattern at 00:35:748 (1,2,3,4,5,6,7) a lot. May I suggest...
00:49:320 (5) - The hitsound here feels out of place, make it the same triangle sound as the others? (auto whistle)
00:54:677 (4,5) - Any reason why this is stacked unlike the other patterns?
01:01:462 (1) - I think this slider would be better if it was CTRL + J. i wanted to change the flow
Overall: Very nice map, no other comments. Great mapset overall, just needs some tweaking in my opinion. I fell in love with the song... c:
finished 5:52pm


Ohwow

Ohwow wrote:

m4m return from ur q
[Timing]
You might want to consult someone for the timing near the end. Each new red timing point needs to line up to the beat of the previous red timing point. xtrem3x give me timing already

[Normal]
00:07:177 (1,2) - nice to have a blanket here
00:08:605 (2,3,4,1) - try to make the angle of the jumps consistent, like 60 degrees between each.
00:45:034 (2,3,4,5) - ^ (not 60 degrees tho maybe like 45 degrees) here its fine i think
00:30:034 (1,2,3) - maybe try to apply some angle here instead of a straight line motion. Applies to all instances i prefer keep this flow because vocals are a little more strong so this why i make this 00:31:462 (3,4)
00:47:177 (1) - I'm feeling a curve here: https://puu.sh/x76Cx/0785701baf.JPG

01:01:998 (1) - I feel like you should push the slider to the white tick and add a circle here, so you don't miss the beat on the white tick.
01:01:462 (5) - should be NC, not the other one.

mm the rhythm patterns are kinda inconsistent in the kiai. 00:58:605 (1,2,3,4,5) - is different from 01:10:034 (1,2,3,4,5) , and 01:01:462 (5,1,2,3,4) - is different from 01:12:891 (1,2,3,4,5,6) - some parts you include the drum beats, other parts you ignore it. (like mentioned on 01:02:177 - )

01:19:320 (2) - i don't think they allow 1/4 sliders in normals to be rankable.
01:23:689 (5) - imo NC cause it's unexpected SV change and slow down. Applies to other diffs. fixed here 01:22:891 (3)

[Hard]
00:31:462 (5,6,7) - Also mentioned in Normal, maybe try to have some sort of angle instead of a straight line flow. Applies to all instances. but like this its fine imo
00:37:177 (4,5,6) - ^ bring 5 up more and 6 down. It's more exciting when there's more angles
01:01:284 (7,1) - these 2 might be visually a bit too close to each other. Maybe move them apart a bit more. (Also a good way to emphasize 01:01:462 (1) - more.)
01:18:605 (1) - loud sound, should space it out more?

easy looks good enough. gl bro


Abhor

[ Abhor ] wrote:

NM
[ General ]
00:01:463 - 00:06:998 - without any hitsounds? i tried with whistle but its sound off, i need hs piano but i'm so nood with this xd
[ Easy ]
00:14:320 (2) - 00:20:034 (3) - personal advice,you can add clap to emphasize the drums no thanks because this moment its very calm
00:25:748 (2) - 00:31:462 (3) - ↑ ^
01:22:891 (3) - bpm changed in this part,i think you can NC to dinstinguish from the previous part

[ Normal ]
00:15:034 (4) - 00:20:748 (4) - 00:26:462 (4) - 00:32:177 (4) - same as the easy diff~~ like i said on the easy diff
01:01:998 (1) - this is the only one you choose to emphasize the vocal without drums in the kiai time.how about make same rhythm as 01:13:427 (2,3) -
00:58:605 (1,2,3,4) - 01:10:034 (1,2,3,4) - i think they are the similar parts.how about make a same rhythm?
01:22:891 (3) - NC?

[ Hard ]
00:01:998 (2,3) - ctrl+g?i think it will have a better rhythm but here 00:01:998 (2) - the circle emphasis better the piano that a slider 1/2
00:04:855 (2,3) - ↑ ^
00:07:712 (2,3) - ↑ ^
00:15:034 (6) - same as easy like i said
01:22:891 (5) - NC?

clean and solid map,there are not many problems~~GL

No reply mean fixed~

Thanks for modding guys!!~
ReFaller
NM from my queue.
[Easy]
Your base sv in compare to your used large spacing gives a feeling that all objects are playing with a small jumps. If you increase circle size to 2 it will make playing everything a bit smoother.
[Normal]
You might be tempted to change CS to 3 in same purpose as Easy.
[Hard]
00:16:641 (3,4,5) - current rhythm order causes that i'm barely playing 00:17:534 (6,7) with a successful. I consider switching 00:16:641 (3,4,5) as presented in pictures below:

This is your current rhythm.

This is rhythm after changes.

I didn't move placements, so don't suggest jumps from second picture.
00:28:069 (3,4,5) - Issue repeats here too, so you don't need pictures for it since you what to do from above one.
Topic Starter
Shunao

ReFaller wrote:

NM from my queue.
[Easy]
Your base sv in compare to your used large spacing gives a feeling that all objects are playing with a small jumps. If you increase circle size to 2 it will make playing everything a bit smoother.
[Normal]
You might be tempted to change CS to 3 in same purpose as Easy.
[Hard]
00:16:641 (3,4,5) - current rhythm order causes that i'm barely playing 00:17:534 (6,7) with a successful. I consider switching 00:16:641 (3,4,5) as presented in pictures below:

This is your current rhythm.

This is rhythm after changes.

I didn't move placements, so don't suggest jumps from second picture.
00:28:069 (3,4,5) - Issue repeats here too, so you don't need pictures for it since you what to do from above one.
All fixed!~

Thanks for modding!~
-jordan-
Mod from my queue

Feel free to not kudosu this mod, I couldn't find much wrong, sorry
Normal

01:08:605 (4,5,6) - This pattern is mapped just like the part before it but gains in intensity. I think for this you should add some variety to better match the change in music.

01:23:689 - The BPM of this timing point is incorrect? To follow the previous pattern the slider should have ended on a red tick, and when comparing the music to the song before it, it should have decreased in BPM which leads me to believe the BPM is actually ~58.
Shining

00:02:891 (1,2,3,4) - I understand you wanting to stack these like this but it seems unnecessary for this difficulty really. I think you should increase the stack leniency to 4 as stacks like this aren't too commonly seen in 3* maps, unless you have reason to keep it.

00:54:677 (4,5,6) - I think there are a lot more dominant sounds for you to map here rather than still following the fading lyrics.

01:16:462 (3) - Same with the 1/3 vocals here.

01:22:891 (1,2,3,4) - 'If' you do change the stacking, this is still stacked because of the change in bpm so you should stack these too to match the intro.

01:24:786 (1) - End the spinner on the red timing point? Since here you end it at the start of the trill it makes more sense to end it on beat with the music.
Topic Starter
Shunao

-Jordan- wrote:

Mod from my queue

Feel free to not kudosu this mod, I couldn't find much wrong, sorry don't worry owo
Normal

01:08:605 (4,5,6) - This pattern is mapped just like the part before it but gains in intensity. I think for this you should add some variety to better match the change in music. i can't add notes on blue ticks its unrankable :/

01:23:689 - The BPM of this timing point is incorrect? To follow the previous pattern the slider should have ended on a red tick, and when comparing the music to the song before it, it should have decreased in BPM which leads me to believe the BPM is actually ~58. i'm going to ask to some people before fix it to be sure (tbh its sound good on blue tick too lul)
Shining

00:02:891 (1,2,3,4) - I understand you wanting to stack these like this but it seems unnecessary for this difficulty really. I think you should increase the stack leniency to 4 as stacks like this aren't too commonly seen in 3* maps, unless you have reason to keep it. tbh i really like this stacking i don't want to change it

00:54:677 (4,5,6) - I think there are a lot more dominant sounds for you to map here rather than still following the fading lyrics.

01:16:462 (3) - Same with the 1/3 vocals here. i prefer keep this here i like the way to emphasis the vocals with a 1/3 slider renverse

01:22:891 (1,2,3,4) - 'If' you do change the stacking, this is still stacked because of the change in bpm so you should stack these too to match the intro. like i said before

01:24:786 (1) - End the spinner on the red timing point? Since here you end it at the start of the trill it makes more sense to end it on beat with the music. i don't see a problem its sound good :/
No reply mean fixed!~

Thanks for modding!~
Maxylan
NM From my queue ~

Shining
[General, aka applies to all difficulties]
You should consider doubling the BPM of the song from 84 to 168. Mapping in 84 BPM while it is possible is very limiting as in apparent in the difficulties, and also the song supports 168 BPM if you listen closely.
00:05:391 (4,5,6) - If you listen closely with 25% speed it sounds to me the offset is maybe 4ms~ off? Consider changing it up so accuracy is easier on the player.
You do follow some flow, but your mapping style is very linear. Meaning you only occasionally use sharp angles and mostly draw straight lines between your objects. You can improve it a ton more by adding different spacing, sharper angles, more circular flow, unique object placements. When it comes to aesthetics, I think the entire map is unrankable, but I could, of course, be wrong, that's for the BN's to decide.
[Shining]
FYI: Will only point out big mistakes that you can think and improve over, and mistakes that are repeated alot will also only be covered once. This is because I think you're better off remapping the entire Shining difficulty.

00:05:034 (3) - "Start a slider on a strong sound and end it on a sound of equal or relatively less strength" - pishifat.
Never end a slider on a stronger sound than it starts on. It's a mistake punishable by death (jk ~)
00:12:891 (1) - From this point on there's alot of mixing with mapping vocals and instruments. Most of it is done in a good way (apart from the various previously mentioned topics like flow, aesthetics, etc.) but this 00:16:462 (2,3) is a bad offender because it starts mapping the background while the singer is holding it sets the expectation to the player that the rest will also follow the instruments, and not the vocals.
00:16:820 (4,5,4,5) - Ah it frustrates me too see a map that's so linear, these are just two examples but there are a ton of places where you can emphasise sound by adding SOMETHING! Just anything please! Spacing would be the go-to for most mappers in these cases.
00:46:462 (6) - Never end a slider on a strong sound! Like I just mentioned, but I also wanted to mention how confusing I thought it was with all the red-anchor sliders in such a slow map, mixed in with curved sliders. Curved and Red-anchor slider does different things when it comes to emphasizing sound because generally speaking, red-anchor sliders are quicker and chaotic and curved are more smooth and follows flow better.
00:54:677 (4,5,6) - End this symmetrical and linear style of mapping that died out in 2013 - 2014 D=
Topic Starter
Shunao

Maxylan wrote:

NM From my queue ~

Shining
[General, aka applies to all difficulties]
You should consider doubling the BPM of the song from 84 to 168. Mapping in 84 BPM while it is possible is very limiting as in apparent in the difficulties, and also the song supports 168 BPM if you listen closely.
00:05:391 (4,5,6) - If you listen closely with 25% speed it sounds to me the offset is maybe 4ms~ off? Consider changing it up so accuracy is easier on the player. i don't think so 84 bpm it's fine because the music is slow (i listen very closely and i don't see a problem :/)
You do follow some flow, but your mapping style is very linear. Meaning you only occasionally use sharp angles and mostly draw straight lines between your objects. You can improve it a ton more by adding different spacing, sharper angles, more circular flow, unique object placements. When it comes to aesthetics, I think the entire map is unrankable, but I could, of course, be wrong, that's for the BN's to decide. i spoke with some BNs and they told me it's rankable so there are no problems with it
[Shining]
FYI: Will only point out big mistakes that you can think and improve over, and mistakes that are repeated alot will also only be covered once. This is because I think you're better off remapping the entire Shining difficulty.

00:05:034 (3) - "Start a slider on a strong sound and end it on a sound of equal or relatively less strength" - pishifat.
Never end a slider on a stronger sound than it starts on. It's a mistake punishable by death (jk ~)
00:12:891 (1) - From this point on there's alot of mixing with mapping vocals and instruments. Most of it is done in a good way (apart from the various previously mentioned topics like flow, aesthetics, etc.) but this 00:16:462 (2,3) is a bad offender because it starts mapping the background while the singer is holding it sets the expectation to the player that the rest will also follow the instruments, and not the vocals. because instruments are important at this moment i need to emphasis them
00:16:820 (4,5,4,5) - Ah it frustrates me too see a map that's so linear, these are just two examples but there are a ton of places where you can emphasise sound by adding SOMETHING! Just anything please! Spacing would be the go-to for most mappers in these cases. I follow just the music and when there are some parts who need to be spaced out, i do it.
00:46:462 (6) - Never end a slider on a strong sound! Like I just mentioned, but I also wanted to mention how confusing I thought it was with all the red-anchor sliders in such a slow map, mixed in with curved sliders. Curved and Red-anchor slider does different things when it comes to emphasizing sound because generally speaking, red-anchor sliders are quicker and chaotic and curved are more smooth and follows flow better.
00:54:677 (4,5,6) - End this symmetrical and linear style of mapping that died out in 2013 - 2014 D= but it's looks not so bad xDD
No reply mean fixed!~

Thanks for modding!~
Chisa-
o/

  • [Normal]
  1. 01:13:962 - 01:14:141 - 01:14:677 - need normal-whistle
  2. 01:05:748 (5) - curved maybe
  3. 01:11:641 - map this drum
  4. 01:12:355 - 01:12:712 - here too
Topic Starter
Shunao

niruko wrote:

o/

  • [Normal]
  1. 01:13:962 - 01:14:141 - 01:14:677 - need normal-whistle
  2. 01:05:748 (5) - curved maybe
  3. 01:11:641 - map this drum je ne peux pas car apres ça sonne weird et je ne peux pas rétrécir le slider ce serait unrankable :/
  4. 01:12:355 - 01:12:712 - here too ^
No reply mean fixed!~

Thanks for modding!~
BAKKALO
Hey je suis là car tu as faire une request sur mon Modding Queue x)

[Shining]
Elle est un peu répétitive :\ Mais bon pour l'instant ça va, les paternes qui se répètent ne se voient pas trop ^^
00:16:820 (4,5) - Je trouve ce paterne bizarre visuellement, perso j'aurai fait comme ça ( http://puu.sh/xabeJ/3e09ac20e5.jpg ) libre à toi de changer si tu en as l'envie
00:25:391 (3,4,5) - Le 3 et le 4 sont trop rapprocher, j'ai sélectionné le 4-5 et j'ai placé sur x:19 y:242
01:17:891 (6,7) - Bouge un peu le 7

Désolé si c'est un petit mod mais il n'y a pas vraiment de défaut donc je ne sais pas trop quoi dire x) Bonne chance pour la rank !
Topic Starter
Shunao

BAKKALO wrote:

Hey je suis là car tu as faire une request sur mon Modding Queue x) Yep :p

[Shining]
Elle est un peu répétitive :\ Mais bon pour l'instant ça va, les paternes qui se répètent ne se voient pas trop ^^ ¯\_(ツ)_/¯
00:16:820 (4,5) - Je trouve ce paterne bizarre visuellement, perso j'aurai fait comme ça ( http://puu.sh/xabeJ/3e09ac20e5.jpg ) libre à toi de changer si tu en as l'envie
00:25:391 (3,4,5) - Le 3 et le 4 sont trop rapprocher, j'ai sélectionné le 4-5 et j'ai placé sur x:19 y:242 c'est bien comme c'est j'pense xd
01:17:891 (6,7) - Bouge un peu le 7 pourquoi? il est bien où il est :/

Désolé si c'est un petit mod mais il n'y a pas vraiment de défaut donc je ne sais pas trop quoi dire x) Bonne chance pour la rank ! Merci!
No reply mean fixed!~

Merci pour le mod!~
Eir_DELETED
hi hi
i looked over your mapsets but they dont have much issues in my view
so i suggest very subjective mod then i will leave whether you give me kds or not

General

  1. should remove "ゼロトケイ" & "zerotokei" since they are duplicate with title and romanised title
  2. 00:01:463 - 00:12:534 - why you dont add any hitdound on this section? for instances, you would take on hitsound(i.e. Addiction:N Finish) per switching NC and so on

Normal

  1. 00:06:105 (4) - you would be better to remove this circle since i listen like a tiny sound can be ignored on calmest part on this song. i suggest you replace 1/2 slider on 00:05:748 - or take same rhythm on Easy
  2. 00:22:712 - i wanna catch this sound instead of 00:22:355 - . because you added custom hitsound that is imitate sound on normal clap and you dont add any hitsound 00:22:355 - 's sound. then it can be expressed more suitable for this song in my thought. but if you agree with my opinion, you have to fix same rhythm pattern on the whole... probably should ignore mine lel
  3. 01:08:605 (4,5) - you are missing strong drum on 01:08:784 - ? so i recommend you try to catch up this sound and shouldnt be clickable on 01:09:141 - . about the rhythm, you can find better one without saying anything.

Shining

  1. 00:01:998 (2) - why dont you replace 1/1 slider instead? the same reasons above 00:04:855 (2,3,4) - same
  2. 00:06:105 (7) - same mentions as hard
  3. 01:01:284 (7) - can you move upward it to be smooth flow from a previous slider since it doenst look nice for aesthetics in your neat map. accordingly, you can express emphasized strong vocal on beginning NC but in case you did it, the distance is too much imo. thus you would be better to adjust them each other.
  4. 01:08:605 (1,2,3,4,5) - players are kinda awkward for difference of distances like this smooth flow. to prevent it, i suggest you make edge flow on 01:08:962 (3,4) - .

should be all!
very impressive song and clean mapset :D
hope really rank it! Good Luck!
Topic Starter
Shunao

joker- wrote:

hi hi
i looked over your mapsets but they dont have much issues in my view
so i suggest very subjective mod then i will leave whether you give me kds or not

General

  1. should remove "ゼロトケイ" & "zerotokei" since they are duplicate with title and romanised title this is the name of the album
  2. 00:01:463 - 00:12:534 - why you dont add any hitdound on this section? for instances, you would take on hitsound(i.e. Addiction:N Finish) per switching NC and so on tried something xd

Normal

  1. 00:06:105 (4) - you would be better to remove this circle since i listen like a tiny sound can be ignored on calmest part on this song. i suggest you replace 1/2 slider on 00:05:748 - or take same rhythm on Easy
  2. 00:22:712 - i wanna catch this sound instead of 00:22:355 - . because you added custom hitsound that is imitate sound on normal clap and you dont add any hitsound 00:22:355 - 's sound. then it can be expressed more suitable for this song in my thought. but if you agree with my opinion, you have to fix same rhythm pattern on the whole... probably should ignore mine lel but 00:22:355 - is more strong than 00:22:712 - i wanted to emphasis this sound 00:22:712 - by adding a hitsound here 00:22:891
  3. 01:08:605 (4,5) - you are missing strong drum on 01:08:784 - ? so i recommend you try to catch up this sound and shouldnt be clickable on 01:09:141 - . about the rhythm, you can find better one without saying anything. i can't change it because if i add a 1/3 slider it's should be unrankable or if i add some circle it's should be difficult for the players because circles on white, blue and red ticks are impossible to play for newbies :/

Shining

  1. 00:01:998 (2) - why dont you replace 1/1 slider instead? the same reasons above 00:04:855 (2,3,4) - same here it's sound good imo
  2. 00:06:105 (7) - same mentions as hard
  3. 01:01:284 (7) - can you move upward it to be smooth flow from a previous slider since it doenst look nice for aesthetics in your neat map. accordingly, you can express emphasized strong vocal on beginning NC but in case you did it, the distance is too much imo. thus you would be better to adjust them each other.
  4. 01:08:605 (1,2,3,4,5) - players are kinda awkward for difference of distances like this smooth flow. to prevent it, i suggest you make edge flow on 01:08:962 (3,4) - . i don't understand :/

should be all!
very impressive song and clean mapset :D Thanks!
hope really rank it! Good Luck!
No reply mean fixed!~

Thanks for modding!~
Kurai
[Timing]
  1. I believe the current timing is slightly inaccurate. This should be better with:


    Try getting someone else's opinion on that.

    (current timing)
[Shining]
  1. 00:21:462 (1) - Considering the logic you are following with 00:15:570 (7,1) - , 00:26:998 (7,1) - , and etc. you should have a small jump here as well.
  2. 01:09:141 (4,5) - Be careful with the spacing here. Even if you are using 2.00x just like with 01:08:605 (1,2,3,4) - , since you increased the SV, the spacing between those notes increased as well.
  3. 01:15:034 (7) - This is not 1/3 here. If you listen carefully, you will notice that the reverse should be snapped on the 1/8 tick and the slider should end on the blue tick.
  4. 01:16:462 (3) - Unfortunately, here again, it is not 1/3 (and not 1/8). The vocals start on 01:16:820 - and there is a drum beat on 01:16:998 - .
8-)
Topic Starter
Shunao

Kurai wrote:

[Timing]
  1. I believe the current timing is slightly inaccurate. This should be better with:


    Try getting someone else's opinion on that. Okay!

    (current timing)
[Shining]
  1. 00:21:462 (1) - Considering the logic you are following with 00:15:570 (7,1) - , 00:26:998 (7,1) - , and etc. you should have a small jump here as well.
  2. 01:09:141 (4,5) - Be careful with the spacing here. Even if you are using 2.00x just like with 01:08:605 (1,2,3,4) - , since you increased the SV, the spacing between those notes increased as well.
  3. 01:15:034 (7) - This is not 1/3 here. If you listen carefully, you will notice that the reverse should be snapped on the 1/8 tick and the slider should end on the blue tick.
  4. 01:16:462 (3) - Unfortunately, here again, it is not 1/3 (and not 1/8). The vocals start on 01:16:820 - and there is a drum beat on 01:16:998 - .
8-)
All fixed!

Thanks Kurai for modding my map!~ :D
Seijiro
why is ShareX giving me trouble, aaaa
I believe the timing can be refined further



the ends of each section doesn't exactly match with the next one, but this is it or 2x more sections in that part to make them meet... :/
EDIT: ops, the first selected section can be deleted lol
Topic Starter
Shunao
okay fixed timing!

and remove notes on the end of the easy diff because with new timing there were overlap notes so i replace them by a spinner

changed here too on normal diff 01:22:929 (1,2,3) - same reason ^
josh1024
From the queue:

Uh, looks good to me, sorry.

Easy
00:51:462 (7) hitsound?
Kyuukai
hihi
Normal
01:01:998 (2) - Tu peux delete ça pour rendre le truc moins dense
01:04:855 (2) - ^
01:13:427 (2) - ^

Shining
00:12:891 (1) - Je trouve ça bizarre que tu mettes un slider en 1/1 pour follow les vocals or que tu mappe principalement le xylophone en fond, peut être que 00:15:748 (1,2) - ceci pourrait mieux passer ?
00:19:320 (2,3) - C'est pas intuitif, le 2 suit le piano mais tu mappe le xylophone juste avant, en plus de ça tu skip un son important ici 00:20:034 - avec ton 3 :(
00:24:320 (1) - premier truc xd
01:24:769 - Peut être qu'une note suivi du spinner serait mieux, mais ça c'est un avis personnel xd
Topic Starter
Shunao

josh1024 wrote:

From the queue:

Uh, looks good to me, sorry.

Easy
00:51:462 (7) hitsound? there is no important sound here :/

Kyuukai wrote:

hihi
Normal
01:01:998 (2) - Tu peux delete ça pour rendre le truc moins dense
01:04:855 (2) - ^
01:13:427 (2) - ^

Shining
00:12:891 (1) - Je trouve ça bizarre que tu mettes un slider en 1/1 pour follow les vocals or que tu mappe principalement le xylophone en fond, peut être que 00:15:748 (1,2) - ceci pourrait mieux passer ?
00:19:320 (2,3) - C'est pas intuitif, le 2 suit le piano mais tu mappe le xylophone juste avant, en plus de ça tu skip un son important ici 00:20:034 - avec ton 3 :( ah :/
00:24:320 (1) - premier truc xd
01:24:769 - Peut être qu'une note suivi du spinner serait mieux, mais ça c'est un avis personnel xd non thanks j'aime bien comme ça xd
No reply mean fixed!

Thanks for modding!~
Monstrata
Hitsounding

00:14:677 - 00:17:534 - Places like this could use a drum-whistle for the hihat.

Shining


00:04:320 (1,2,3,4,5,6) - Keep the intro a bit less dense. Use more 1/4 repeat sliders and less consecutive circles. That way when the instruments join in at 00:07:177 - it gives the map a more noticeable step up in pacing that fits the song.
00:51:105 (2,3) - Kinda nitpicky but move it up a bit so 2>3 fits the curve of 3 a bit better? Like so:
01:15:034 (7) - I think this also deserves a spacing increase.
01:23:708 (3,4) - While this is okay, you might want to consider changing this to a 1/2 slider instead cuz it is kinda hard to acc bpm changes. I usually use sliders cuz of the slider-head leniency. You could also add a circle on 01:24:769 - and have the spinner begin 1/8 of a beat later.

Normal

00:43:605 (4,1) - Make the curve fit a bit better here too?
01:24:769 (1) - Consider adding a circle and beginning the spinner like on the blue tick

Easy

00:21:462 (5) - Beginning here, you start NC"ing every two measures instead of every measure, so please fix them all.

[]

Call me back when you're ready! (Don't forget to give my map a quick check when you have time, i'd appreciate it ^^)
Topic Starter
Shunao

Monstrata wrote:

Hitsounding

00:14:677 - 00:17:534 - Places like this could use a drum-whistle for the hihat.

Shining


00:04:320 (1,2,3,4,5,6) - Keep the intro a bit less dense. Use more 1/4 repeat sliders and less consecutive circles. That way when the instruments join in at 00:07:177 - it gives the map a more noticeable step up in pacing that fits the song. I put 2 more 1/4 repeat sliders, i hope it's fine lul
00:51:105 (2,3) - Kinda nitpicky but move it up a bit so 2>3 fits the curve of 3 a bit better? Like so:
01:15:034 (7) - I think this also deserves a spacing increase.
01:23:708 (3,4) - While this is okay, you might want to consider changing this to a 1/2 slider instead cuz it is kinda hard to acc bpm changes. I usually use sliders cuz of the slider-head leniency. You could also add a circle on 01:24:769 - and have the spinner begin 1/8 of a beat later.

Normal

00:43:605 (4,1) - Make the curve fit a bit better here too?
01:24:769 (1) - Consider adding a circle and beginning the spinner like on the blue tick

Easy

00:21:462 (5) - Beginning here, you start NC"ing every two measures instead of every measure, so please fix them all.

[]

Call me back when you're ready! (Don't forget to give my map a quick check when you have time, i'd appreciate it ^^) No problem!~
All fixed!!~

Thanks for modding!~
Battle

[easy]
00:40:034 (3,4) - tbh these kinda look ugly so could you change the shape of these or change how close they are cuz wow they're really close to each other lol
01:21:284 (1) - tbh you could put a whistle for the end, i think it fits well
[top]
00:02:891 (1,2,3,4) - i would think a little bit of movement, but not like, a lot, would make this flow a bit smoother cuz it's somewhat easy to stumble on the note presses ingame since the stacks are a bit confusing with the approach circles

kinda applies to other situations similar to it, stuff like 00:52:177 (5,6,1) - is fine tho

normal is fine too
Topic Starter
Shunao

Battle wrote:


[easy]
00:40:034 (3,4) - tbh these kinda look ugly so could you change the shape of these or change how close they are cuz wow they're really close to each other lol
01:21:284 (1) - tbh you could put a whistle for the end, i think it fits well I fixed a normal-finish on the big white tick like the others diffs, i think it's fine
[top]
00:02:891 (1,2,3,4) - i would think a little bit of movement, but not like, a lot, would make this flow a bit smoother cuz it's somewhat easy to stumble on the note presses ingame since the stacks are a bit confusing with the approach circles

kinda applies to other situations similar to it, stuff like 00:52:177 (5,6,1) - is fine tho

normal is fine too
ALL FIXED!~

Thanks for modding!~
CucumberCuc
Hi

[Easy]
00:02:891 (2,3) for other objects on diff you not to do so far, maybe do slightly are close?

[Normal]
00:57:891 (6,1) it's far, do are close

[Shining]
00:04:855 (2,3,4,5) slightly different range
00:08:605 (6,7,8,9) ^
00:13:605 (2,3,4) ^
00:24:320 (1,2,3) ^
00:51:284 (3,4,5) ^
01:12:891 (1,2,3) do the same distance?
Topic Starter
Shunao

CucumberCuc wrote:

Hi

[Easy]
00:02:891 (2,3) for other objects on diff you not to do so far, maybe do slightly are close? i think it's fixed~

[Normal]
00:57:891 (6,1) it's far, do are close it's Distance Snap

[Shining]
00:04:855 (2,3,4,5) slightly different range it's fine imo
00:08:605 (6,7,8,9) ^ ^
00:13:605 (2,3,4) ^ ^
00:24:320 (1,2,3) ^ ^
00:51:284 (3,4,5) ^ ^
01:12:891 (1,2,3) do the same distance? 01:13:605 - here vocals are more strong than 01:12:891 - this is why i make a jump
Thanks for modding!~
Topic Starter
Shunao
added some tags~
Chihara Minori
me myself feel the placement on the water drop sampleset applied to fast and give less impact than it should
00:17:177 - for example, it could be stronger by just move it 1 beat after which it 00:17:891 -
ye I pointing it until 00:35:748 -

no kds
(will throw proper mod later if necessary)
Topic Starter
Shunao

Time Capsule wrote:

me myself feel the placement on the water drop sampleset applied to fast and give less impact than it should
00:17:177 - for example, it could be stronger by just move it 1 beat after which it 00:17:891 -
ye I pointing it until 00:35:748 -

no kds
(will throw proper mod later if necessary)

00:16:462 (2) - and 00:16:820 (4) - they have the same sound as 00:17:177 (5) - (sounds like a water drop) so i emphasis this sound with a hs on the last water drop which is on 00:17:177 (5) .
00:17:891 (8) - i preferred another hs for emphasis the strong sound (i've been trying the opposite but it's sound off tbh..)
Monstrata
Bubbled~
Topic Starter
Shunao
Nice~ d
Kurai
o 3 o
Battle
Topic Starter
Shunao
Nice~ xd
Pachiru
Bravo Shogun, tu rank pas mal de choses en ce moment, c'est cool :)
GG!
Topic Starter
Shunao

Pachiru wrote:

Bravo Shogun, tu rank pas mal de choses en ce moment, c'est cool :)
GG!
Mercii!~ :D
Imakuri
speedranking :vvvvvvvvvvvvv
gg kan mm
Topic Starter
Shunao

Imakuri wrote:

speedranking :vvvvvvvvvvvvv
gg kan mm
Tkt thanks!~
-NanoRIPE-
Nice
gratz!!
Topic Starter
Shunao

-NanoRIPE- wrote:

Nice
gratz!!
Thaanks!!
AzureDoctor
Grats on speedrank, lol
Topic Starter
Shunao

AzureDoctor wrote:

Grats on speedrank, lol
Thanks!!
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