m4m return from ur q
[Timing]
You might want to consult someone for the timing near the end. Each new red timing point needs to line up to the beat of the previous red timing point.
[Normal]
00:07:177 (1,2) - nice to have a blanket here
00:08:605 (2,3,4,1) - try to make the angle of the jumps consistent, like 60 degrees between each.
00:45:034 (2,3,4,5) - ^ (not 60 degrees tho maybe like 45 degrees)
00:30:034 (1,2,3) - maybe try to apply some angle here instead of a straight line motion. Applies to all instances
00:47:177 (1) - I'm feeling a curve here: https://puu.sh/x76Cx/0785701baf.JPG
01:01:998 (1) - I feel like you should push the slider to the white tick and add a circle here, so you don't miss the beat on the white tick.
01:01:462 (5) - should be NC, not the other one.
mm the rhythm patterns are kinda inconsistent in the kiai. 00:58:605 (1,2,3,4,5) - is different from 01:10:034 (1,2,3,4,5) , and 01:01:462 (5,1,2,3,4) - is different from 01:12:891 (1,2,3,4,5,6) - some parts you include the drum beats, other parts you ignore it. (like mentioned on 01:02:177 - )
01:19:320 (2) - i don't think they allow 1/4 sliders in normals to be rankable.
01:23:689 (5) - imo NC cause it's unexpected SV change and slow down. Applies to other diffs.
[Hard]
00:31:462 (5,6,7) - Also mentioned in Normal, maybe try to have some sort of angle instead of a straight line flow. Applies to all instances.
00:37:177 (4,5,6) - ^ bring 5 up more and 6 down. It's more exciting when there's more angles
01:01:284 (7,1) - these 2 might be visually a bit too close to each other. Maybe move them apart a bit more. (Also a good way to emphasize 01:01:462 (1) - more.)
01:18:605 (1) - loud sound, should space it out more?
easy looks good enough. gl bro
[Timing]
You might want to consult someone for the timing near the end. Each new red timing point needs to line up to the beat of the previous red timing point.
[Normal]
00:07:177 (1,2) - nice to have a blanket here
00:08:605 (2,3,4,1) - try to make the angle of the jumps consistent, like 60 degrees between each.
00:45:034 (2,3,4,5) - ^ (not 60 degrees tho maybe like 45 degrees)
00:30:034 (1,2,3) - maybe try to apply some angle here instead of a straight line motion. Applies to all instances
00:47:177 (1) - I'm feeling a curve here: https://puu.sh/x76Cx/0785701baf.JPG
01:01:998 (1) - I feel like you should push the slider to the white tick and add a circle here, so you don't miss the beat on the white tick.
01:01:462 (5) - should be NC, not the other one.
mm the rhythm patterns are kinda inconsistent in the kiai. 00:58:605 (1,2,3,4,5) - is different from 01:10:034 (1,2,3,4,5) , and 01:01:462 (5,1,2,3,4) - is different from 01:12:891 (1,2,3,4,5,6) - some parts you include the drum beats, other parts you ignore it. (like mentioned on 01:02:177 - )
01:19:320 (2) - i don't think they allow 1/4 sliders in normals to be rankable.
01:23:689 (5) - imo NC cause it's unexpected SV change and slow down. Applies to other diffs.
[Hard]
00:31:462 (5,6,7) - Also mentioned in Normal, maybe try to have some sort of angle instead of a straight line flow. Applies to all instances.
00:37:177 (4,5,6) - ^ bring 5 up more and 6 down. It's more exciting when there's more angles
01:01:284 (7,1) - these 2 might be visually a bit too close to each other. Maybe move them apart a bit more. (Also a good way to emphasize 01:01:462 (1) - more.)
01:18:605 (1) - loud sound, should space it out more?
easy looks good enough. gl bro