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Aoshima Moka (CV: Mimori Suzuko) - kibo refrain

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Total Posts
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Topic Starter
Djulus
This beatmap was submitted using in-game submission on 8 апреля 2018 г. at 21:48:33

Artist: Aoshima Moka (CV: Mimori Suzuko)
Title: kibo refrain
Source: OneRoom
Tags: one_room extended tv size カントク kantoku akitoshi corinn vanucik Komore [c_u_r_i] curi c_u_r_i schoolboy
BPM: 172
Filesize: 1542kb
Play Time: 00:36
Difficulties Available:
  1. Akitoshi's Harder (3,84 stars, 117 notes)
  2. Curi's Insane (4,44 stars, 120 notes)
  3. Easy (1,49 stars, 45 notes)
  4. Hard (2,89 stars, 89 notes)
  5. Light Insane (4,09 stars, 114 notes)
  6. Normal (1,92 stars, 60 notes)
  7. schoolboy's Extra (5,57 stars, 156 notes)
  8. vanucik's Expert (5,05 stars, 148 notes)
Download: Aoshima Moka (CV: Mimori Suzuko) - kibo refrain
Information: Scores/Beatmap Listing
---------------
123
mp3 Shadren
harder akitoshi's normal
insane curi
Expert v anucik
Extra schoolboy
m3gB3g
check log
2017-12-18 08:04 Djulus: owo
2017-12-18 08:04 Djulus: ACTION is listening to [https://osu.ppy.sh/b/1494973 Aoshima Moka(CV: Mimori Suzuko) - Kibou Refrain]
2017-12-18 08:04 Djulus: 4ekni
2017-12-18 08:04 m3gB3g: уруй айзал
2017-12-18 08:04 m3gB3g: айхал
2017-12-18 08:04 m3gB3g: эмиэ уан рум да?
2017-12-18 08:05 Djulus: УРуУЙ
2017-12-18 08:05 Djulus: ага
2017-12-18 08:05 Djulus: акитошиттан кэтэьэбин ремап инсейны
2017-12-18 08:05 m3gB3g: ACTION is playing [https://osu.ppy.sh/b/1494973 Aoshima Moka(CV: Mimori Suzuko) - Kibou Refrain [Last]]
2017-12-18 08:06 m3gB3g: бля хули так коротко
2017-12-18 08:06 m3gB3g: ахаахахахахах
2017-12-18 08:06 Djulus: :DDDDDD
2017-12-18 08:06 m3gB3g: ласт диффа круто
2017-12-18 08:06 m3gB3g: только я бы лично сделал больше спейса в общем
2017-12-18 08:06 Djulus: оу
2017-12-18 08:07 m3gB3g: мощь песни не передается
2017-12-18 08:07 Djulus: так я по спейсингу делал
2017-12-18 08:08 Djulus: зацени хс кстати
2017-12-18 08:08 m3gB3g: инсейн до середины слабоват
2017-12-18 08:08 m3gB3g: в плане флоу
2017-12-18 08:08 m3gB3g: хс звучит нормально
2017-12-18 08:09 Djulus: оу
2017-12-18 08:09 Djulus: инсейн хуета сразу скажу
2017-12-18 08:09 m3gB3g: ACTION is editing [https://osu.ppy.sh/b/1494971 Aoshima Moka(CV: Mimori Suzuko) - Kibou Refrain [Hard]]
2017-12-18 08:09 m3gB3g: 00:13:056 (4) -
2017-12-18 08:09 m3gB3g: вот это слева поставь а не справа
2017-12-18 08:09 m3gB3g: слева лучше флоуится
2017-12-18 08:10 Djulus: ну ок
2017-12-18 08:11 m3gB3g: лоу диффы хороши
2017-12-18 08:11 m3gB3g: замапай фармильную ласт диффу чтоб примерно был 5*
2017-12-18 08:12 Djulus: да не
2017-12-18 08:12 Djulus: я не умею
2017-12-18 08:12 m3gB3g: 00:27:358 (5,6,7) - ахчатан биэр
2017-12-18 08:12 m3gB3g: ACTION is editing [https://osu.ppy.sh/b/1494973 Aoshima Moka(CV: Mimori Suzuko) - Kibou Refrain [Last]]
2017-12-18 08:13 m3gB3g: 00:27:707 (7) - правее
2017-12-18 08:13 m3gB3g: хсы подходят
2017-12-18 08:13 Djulus: okay
Kotori-Chan
mod v1 \:3/


Easy

00:06:253 (4,1) - you could blanket these two ! https://puu.sh/yKjJx/77fc4a4de1.png

00:13:230 (2,3) - idk but the transition of these two is kinda weird, how about making it adding a 1/1 slider on 00:13:230 - i feel like that would play somewhat better instead having that mini break

00:16:021 - ^^^^^^

Normal

00:20:904 (1) - why is this slider straight, how about making it the same shape as 00:21:602 (2) - looks cuter~

Hard

00:02:765 (1) - shouldnt this slider start here 00:02:590 - ??? cus thats where that strong vocal sound actually is

00:05:556 - same as above ^^^^^^ should be here 00:05:381 -

00:27:532 (4) - same like i said in easy, why is this slider not the same as 00:27:183 (3) - would look cuter !!

00:30:323 (3) - NC so people know that slider got a diff. sv

Toshi insane

00:02:765 (1) - if you decide to map vocals this slider should start here 00:02:590 - if you're following the guitar, gud !! even tho i feel like the vocals are stronger than the guitar ;)

other than that, i dont really feel like the emphatize thingies aka. 00:06:428 (4,5,6,7) - 00:11:835 (4,5,6,7,8,9) - 00:17:416 (3,4,5,6,7,8) - and so on~ are necessary. but oh well ~

Last

How about making this od 7.5 NOT 8 !!!! since toshi insane is already 7. OORR you do toshi insane 6.5 and keep last 7, idk ~

all fine i guess ;o;


nice little map and good luck with it :3 !
Ametrin
m4m from my q. my mappu: https://osu.ppy.sh/beatmapsets/696085#osu/1474641

Harumachi clov...no

[Easy]
00:25:090 (3,4) - maybe two slider to fit guitar
00:30:759 (1) - add a note here?
00:30:759 (1) - 1/4 gap in easy diff is not proper. at least 1/1

[Normal]
00:13:579 (6,1) - and 00:16:021 (2,3,1) - you gotta choose one for cosistency
00:25:788 (2) - can you just use copy and paste from 1 to build this slider
00:30:759 (1) - same as Easy. But i do remember someone used 1/2 gap in Normal diff tho (but 1/4 is not acceptable)

[Hard]
00:12:445 (2) - try delete this. don't have to be that intense
00:30:556 - add clap plz. really weird to play

[Last]
00:02:416 (5) - try to put two circle here, maybe stack at the head of this slider.
00:04:858 (5) - move this a bit upward since it get too closer to 00:05:381 (7) - , seems crowded
00:07:649 (3) - minor stack problem. hope you remembered closing grid snap when checking snap issue
00:12:532 (1,2) - why 1/4? like 00:15:323 (1,2) - you just ignored
00:22:300 (3,4,1) - u dont have to keep ds here man... these overlap are really meaningless
00:30:585 - clap

guess that's all for me :3 GL!
Akitoshi

Kotori-Chan wrote:

Toshi insane

00:02:765 (1) - if you decide to map vocals this slider should start here 00:02:590 - if you're following the guitar, gud !! even tho i feel like the vocals are stronger than the guitar ;) cymbal crashes on 00:02:765 - so ye. also im keeping consistency for being clickable on every cymbals so xd

other than that, i dont really feel like the emphatize thingies aka. 00:06:428 (4,5,6,7) - 00:11:835 (4,5,6,7,8,9) - 00:17:416 (3,4,5,6,7,8) - and so on~ are necessary. but oh well ~ it's insane my dude
thanks!1
Topic Starter
Djulus

Kotori-Chan wrote:

mod v1 \:3/


Easy

00:06:253 (4,1) - you could blanket these two ! https://puu.sh/yKjJx/77fc4a4de1.pngi prefer dont use blankets on this diff

00:13:230 (2,3) - idk but the transition of these two is kinda weird, how about making it adding a 1/1 slider on 00:13:230 - i feel like that would play somewhat better instead having that mini break hmm, on high bpm 1/1 and 3/4 slider kinda weird imo
00:16:021 - ^^^^^^

Normal

00:20:904 (1) - why is this slider straight, how about making it the same shape as 00:21:602 (2) - looks cuter~ ok

Hard

00:02:765 (1) - shouldnt this slider start here 00:02:590 - ??? cus thats where that strong vocal sound actually is yes

00:05:556 - same as above ^^^^^^ should be here 00:05:381 - fixed

00:27:532 (4) - same like i said in easy, why is this slider not the same as 00:27:183 (3) - would look cuter !! yes

00:30:323 (3) - NC so people know that slider got a diff. sv ok

Toshi insane

00:02:765 (1) - if you decide to map vocals this slider should start here 00:02:590 - if you're following the guitar, gud !! even tho i feel like the vocals are stronger than the guitar ;)

other than that, i dont really feel like the emphatize thingies aka. 00:06:428 (4,5,6,7) - 00:11:835 (4,5,6,7,8,9) - 00:17:416 (3,4,5,6,7,8) - and so on~ are necessary. but oh well ~

Last

How about making this od 7.5 NOT 8 !!!! since toshi insane is already 7. OORR you do toshi insane 6.5 and keep last 7, idk ~ ye

all fine i guess ;o;


nice little map and good luck with it :3 !
thanks for mod gl you too

Ametrin wrote:

m4m from my q. my mappu: https://osu.ppy.sh/beatmapsets/696085#osu/1474641

Harumachi clov...no :eyes:

[Easy]
00:25:090 (3,4) - maybe two slider to fit guitar cool i did it
00:30:759 (1) - add a note here? what
00:30:759 (1) - 1/4 gap in easy diff is not proper. at least 1/1 ye

[Normal]
00:13:579 (6,1) - and 00:16:021 (2,3,1) - you gotta choose one for cosistency i prefer first consistency
00:25:788 (2) - can you just use copy and paste from 1 to build this slider i guess i did
00:30:759 (1) - same as Easy. But i do remember someone used 1/2 gap in Normal diff tho (but 1/4 is not acceptable)

[Hard]
00:12:445 (2) - try delete this. don't have to be that intense since in hard diff didn't have a stacked double 1/4 so i did tripple, plays cool imo
00:30:556 - add clap plz. really weird to play no reason here to put clap, but i fixed rhythm (unsnapped object) just replaced slider end on blue tick

[Last]
00:02:416 (5) - try to put two circle here, maybe stack at the head of this slider. stack looks weird imo and i prefer follow instrumental
00:04:858 (5) - move this a bit upward since it get too closer to 00:05:381 (7) - , seems crowded yes
00:07:649 (3) - minor stack problem. hope you remembered closing grid snap when checking snap issue oki
00:12:532 (1,2) - why 1/4? like 00:15:323 (1,2) - you just ignored aesthetics
00:22:300 (3,4,1) - u dont have to keep ds here man... these overlap are really meaningless its ok
00:30:585 - clap no reason put clap here

guess that's all for me :3 GL!
thanks for mod, very helpful, btw gl you too with your map
Nevo
I didn't find anything with the lower diffs xd

Insane
Sorry to say but it seems you got the glitch where updating map deletes it. From my knowledge only known fix is to change the diff name :(
ok onto mod
00:12:183 (2) - maybe make this a reverse 1/4 slider like 00:11:137 (3) - so the drums are mapped
00:16:370 (5) - stack with 00:15:672 (3) -
00:23:695 (1) - blanket could be better
00:27:707 (7) - make this stack 00:27:009 (3) - like how 00:27:532 (6) - stacks with 00:27:183 (4) - like the visual spacing of the overlap should be the same imo


extra
00:12:183 (8) - maybe nc this since the stream direction changes.
00:17:765 (7,8,9,10,1) - super subjective but I feel this half of the stream's angle is kinda ugly I like how you had a definite change in the first stream, so basically I feel you could make this more like 00:11:835 (4,5,6,7,8,9,10,11) -
00:20:207 (5) - I get your trying to emphasis but maybe you could make this parallel with 00:19:858 (3,4) - plays more comfortably imo.
00:22:649 (1,2,3) - maybe move this triple so the 1 stacks with 00:21:951 (5) -
00:24:567 (4,5,6) - maybe reduce spacing on 6 so it's a perfect triangle
00:29:276 (1,2,3,4,5,6) - seX

fun map :D
Topic Starter
Djulus

Nevo wrote:

I didn't find anything with the lower diffs xd

Insane
Sorry to say but it seems you got the glitch where updating map deletes it. From my knowledge only known fix is to change the diff name :( should be fixed now
ok onto mod
00:12:183 (2) - maybe make this a reverse 1/4 slider like 00:11:137 (3) - so the drums are mapped following vocal its fine imo
00:16:370 (5) - stack with 00:15:672 (3) - ok
00:23:695 (1) - blanket could be better ye
00:27:707 (7) - make this stack 00:27:009 (3) - like how 00:27:532 (6) - stacks with 00:27:183 (4) - like the visual spacing of the overlap should be the same imo sure


extra
00:12:183 (8) - maybe nc this since the stream direction changes.
00:17:765 (7,8,9,10,1) - super subjective but I feel this half of the stream's angle is kinda ugly I like how you had a definite change in the first stream, so basically I feel you could make this more like 00:11:835 (4,5,6,7,8,9,10,11) -
00:20:207 (5) - I get your trying to emphasis but maybe you could make this parallel with 00:19:858 (3,4) - plays more comfortably imo.
00:22:649 (1,2,3) - maybe move this triple so the 1 stacks with 00:21:951 (5) -
00:24:567 (4,5,6) - maybe reduce spacing on 6 so it's a perfect triangle
00:29:276 (1,2,3,4,5,6) - seX

fun map :D
thanks
Affirmation
Q

[General]
  1. Does countdown necessary? you should turn off it at all diffs.
  2. https://osu.ppy.sh/ss/9815779 Insane diff is crooked, could you re upload it?
[Easy]
  1. 00:11:137 (3,4) - for seeing this, mouse(or tablet)'s moving is going little bit sharp way, this has about 90 degree angle flow, looks little bit weird, in my suggestion, if you should follow the flow about the sliders' like this, map's flow can be more smooth and soft.
  2. 00:27:881 (3) - you made this just straight slider, but if you use same slider with 00:26:486 (1) - , then this pattern can have symmetrical pattern, and map's pattern looks more stable. like this.
  3. 00:30:672 (1) - Spinnerend is weird way? you should end this spinner at 00:36:253 - as you did at other diffs lol, It looks just your minor mistake lol
[Normal]
  1. 00:04:335 - I felt weird because this part doesn't have beat here, this part has good vocal sound to emphasis and you can make it, even if you add a beat here, doesn't matter with drum sounds, my suggestion is this or this.
  2. 00:05:381 - this part flows same rhythm with 00:02:590 (3) - , but the previous part has beat and this part doesn't have beat? I think you should add a beat at here for consistency of rhythm.
  3. 00:06:951 (1,2,3) - 00:08:346 (1,2,3) - As you know, this part has good vocal sounds to emphasize, but you didn't add only for following downbeats, I think you should emphasize vocals, Not only for downbeats.
  4. 00:12:532 (4) - You missed NC here, you added NC as 1 downbeats, then this part should be NCed like others.
  5. 00:16:021 (2,3) - this part doesn't have hitsounds? you missed Hitsounds at here.
  6. 00:13:579 (6,1) - 00:16:370 (3,1) - this two parts are the only parts that you followed vocal, do you have any reason for following vocals ONLY this part? I think you should follow drum sounds, as you did at others, this part is weird little bit. Or you can add some vocal beats overall.
  7. 00:18:811 (2,3) - for following vocals, you can swap this part's rhythm. this part looks just following downbeats, too.
  8. 00:20:207 (2,3) - ^, but if you will not apply above mod, you should add a beat at 00:20:730 - , for consistency with 00:19:335 (3) - . music flows same with 00:18:811 (2,3) - . then you can set consistency for better quality about this maps.
  9. 00:27:881 (1) - this part is weird, too. because you followed vocal without any reasons, too. Suddenly following other sounds can be weird, if you add a beat at 00:28:230 - , rhythm can be better imo.
[Hard]
  1. 00:02:067 - you missed hitsounds at here.
  2. 00:02:590 (5) - you missed Nc here, you followed Nc with 1 beats, should be added NC
  3. 00:03:114 - here is, too. you missed hitsounds.
  4. 00:02:590 (5) - 00:04:160 (1) - 00:05:381 (1) - for seeing this parts, you can emphasis in here, but why you didn't make jump? this looks little bit weird, 00:13:230 (4,1) - 00:14:974 (4,1) - 00:16:370 (5,1) - this parts, flows same song, you added jump. Then you should add jump here, too.
  5. 00:06:428 - this part has weird hitsound? This hitsound doesn't necessary imo.
  6. 00:18:811 (3,4) - 00:20:207 (3,4) - you followed vocals at previous part, for seeing consistency with previous part, you should follow vocals at here, too.
  7. 00:24:567 - add clap? you added claps at 00:25:963 - 00:27:358 - , which has same part of music.
  8. 00:29:276 (3) - 1/3. listen carefully one more.
[Akitoshi]
  1. This part doesn't have custom combocolor? other diffs are set color, then you should add custom color, just basic color looks too bland
  2. 00:06:428 (4,5,6,7) - overmapping imo. this part doesn't have any special sounds. but why you added this weird patterns? I think you should follow just drums, you didn't overmapped like this at other parts.
  3. 00:09:218 (4) - has weird hitsound, you should set same hitsounds with 00:07:823 (4) - for consistency. music flows same.
  4. 00:11:050 (6) - if you add whistle sound, then this par's drum expression will be better. this part have same sound with other whistle sounds.
  5. 00:11:835 (4,5,6,7) - could you add hitsounds for colorful sound? this sound looks empty comparing with this part's intense.
  6. 00:16:544 (1) - do you have any reason using this slider? for seeing this map, you didn't try this special-shaped slider. only using at here without any reason looks not so good. 00:25:090 (1,3) - are, too
  7. 00:23:085 (8) - I know you did't add hitsound for follwing vocal, then since you follow vocal, you can delete this beat, hitsound follows vocal, notes follow drums,.... this are really weird for listening, set one thing which will you follow. if you want follow drum, 00:23:085 (8) - add clap here.
[Insane]
  1. 00:04:509 (3,4) - you followed vocal sound seeing 00:01:370 (1,2) - are sliders, then this part should be slider for consistency of follwing sounds.
  2. 00:11:137 (3,1) - This linear overlap looks messy little bit. I suggest you two things, s1 / s2. other patterns are, too.
  3. 00:12:532 (1,2) - overmapping. you didn't add this kicksliders at 00:15:323 (1,2) - . then you should delete this if you don't have any reasons.
  4. 00:14:974 (4,1,2) - weird flow? I think you can make better flow, current pattern's moving looks hard.
  5. 00:24:393 (3,4) - for listening this song, 00:24:567 - has trumpet sounds, then I think swapping rhythms could be better for consistency.
  6. 00:29:276 (1,2,3,4) - same problem with hard diffs, 1/3 is right rhythm. Akitoshi added 1/3,
[vanucik's Extra]
  1. For seeing this map, I think this map is just flowing without any special things, just pattern has jump. It looks really weird.
  2. 00:07:649 (5,6) - different intense with 00:09:044 (5,6) - , set consistency for better map's expression.
  3. 00:11:835 (4) - Add NC for dividing patterns as you did at 00:10:963 (1,2,3) - , i think you divided pattern with 00:10:963 (1,2,3) - 00:11:311 (1,2,3) - , then it should have same NC terms.
  4. 00:20:120 - you should add NC here for seeing 00:18:724 (3) - , this part should be consistent because music flows consistent.
  5. 00:22:997 (4) - same as above, this part divided pattern with 00:22:649 (1,2,3) - 00:22:300 (1,2,3) - , then you should add NC 00:22:997 (4) - for better expressions of patterns.
  6. 00:26:137 (5,6) - 00:27:532 (5,6) - these two pattern's music flows same, but your intense is different, 00:26:137 (5,6) - has not so big DS, but 00:27:532 (5,6) - has Big jumps? I think you should fix this for set consistent DS in here.
GL
Noffy
Hi from my Queue :D

[General]
This mp3 makes my ears hurt :( what is this

[Easy]
  1. 00:09:742 (1,2,3,4) - Consider a rhythm like this insead? http://puu.sh/yKGnm/1e4c3540e1.jpg So it could follow the vocals being held then faster again :)
  2. 00:13:230 (2,3) - I see what you're following, but the 3/2 pause still felt a bit awkard for the difficulty level. How about a reverse slider instead? http://puu.sh/yKGpk/a7fba9a0dd.jpg So you'd still map the same things, just in a slightly easier way to follow.
    >00:16:021 (2,3) - same
  3. 00:18:114 (1,3) - It would be REALLY nice if these were curved the same amount to be nice and matching. Like so: http://puu.sh/yKGt6/770e793bb9.jpg
[Normal]

  1. 00:12:532 - Uhhh.. add NC. It's the start of the new musical section. It really deserves one.
  2. 00:15:323 (1,2,3,1) - Why did your spacing suddenly go from 1.0 to 1.1? Seems like a mistake, I recommend adjusting it to be 1.0 like the rest of the map.
  3. 00:16:021 (2) - missing clap
  4. 00:23:521 (4) - missing hitsound
[Hard]
  1. 00:02:590 (1) - uhhh.. missed nc, looking at your patterns in the map.
  2. 00:11:137 (1,2) - Suddenly adding these 1/4 reverses felt really weirdly out of place when the drums they're following aren't super obvious.
  3. 00:15:672 (3) - I think mapping this as a 1/1 slider takes the emphasis away from 00:16:544 (1) - that's clearly following a held strong vocal, when 00:15:672 (3) - is more a simplification of the song. I reccomend adding 2 1/2 sliders, at 00:15:672 - and 00:16:021 -
  4. 00:27:881 (1,3) - I think it'd be cute if these could be curved the same amount instead of totally different :D
  5. 00:29:276 (3) - hitsounds on this slider are really noisy, possibly lower the volume on the repeats some? also, shouldn't this be 1/3...
  6. 00:29:974 (2) - why is this slider on 1/3? there aren't 1/3 drums here to support it, and you're skipping over the sound at 00:30:149 -
[Akitoshi's Insane]
Where are your combocolours.

  1. 00:19:509 - missing finish
  2. 00:20:904 - missing finish
  3. 00:23:259 - looking at what the prior triples are mapping, the note feels missing here, since there is another drum at this time.
[Insane]
this difficulty got cursed with the update bug, rip. (maybe rename it to something like "Heavy Insane" like the opposite of a light insane since it's rated harder than akitoshi's insane!!)

  1. 00:12:532 (1,2) - deciding to do these at 1/4 sliders felt very out of place, especially when 00:15:323 (1,2) - is just circles??
[vanucik's Extra]
  1. 00:04:160 (1,2,3,4,5,6,7) - this pattern felt really random and off. 00:04:509 (3) - a stronger sound, is given the same spacing from 2 as 2 is from 1, but then 00:04:683 (4) - has far larger spacing, despite being weaker in the song, and the spacing just gets bigger even though the song isn't particularly growing in intensity. On top of that, it doesnt seem to be forming into any pattern in particular, so as a whole it just comes together as a really random jumpspam. It also takes away from 00:05:381 (8,9,1) - by making it part of the general increase, even though 00:05:381 (8,9,1) - is actually notably strong.
  2. 00:07:125 (2,3,4) - for real, i dont see what these jumps are supposed to be emphasizing @_@
  3. 00:10:439 (3,3) - why
  4. 00:13:753 (1,3) - why
  5. 00:22:997 (4) - NC? since you decided to 00:22:649 - nc this even.
  6. 00:27:881 - suddenly halving the sv here when the song hasn't noticable fading out yet was really sudden and awkward :/
  7. 00:29:625 (1) - why not add nc so it's clearer these are triplets?
  8. 00:29:974 (1,2,1,2) - try to align this to share the same axis as 00:29:276 (1,2,3,4,5,6) - , so it'd be nice and symmetrical as a whole :>? currently it's like, http://puu.sh/yLtSz/58be0156b2.jpg that, so 00:29:974 (1,2,1,2) - ends up looking offly to the right.
Battle


[Easy]
00:30:672 (1) - why doesn't it end on the downbeat?

[Normal]
raise OD to like 5 lol

[Hard]
lower ar to like 7 would even out spread a lot more also raid OD to like 6-7 lol
00:29:276 (3) - this is 1/3
00:30:323 (1) - 1/2 slider would make more sense with the music

[A. Insane]
combo colors d

[Other Insane]
00:12:881 (3,4) - 3/4 sliders here sound really awk, just use 1/2 sliders
00:26:835 (2,3,4,5,6,7) - the jump pattern here doesn't really make sense in that there's really nothing special going on in the music but you're patterning it like there is lol, idg why it's not just a mix of circles and sliders cuz just circles doesn't really go along w/ the intensity
00:29:276 (1,2,3,4) - 1/3

[v. Extra]
00:29:276 (1,2,3,4,5,6) - lol this just feels really out of place considering the rest of the map is fairly generic jumps, transitioning from that to either alternating or like 250 something single tapping seems pretty harsh, maybe consider using repeat sliders instead? if not i dont mind, this is a pp farm set anyways and it'd be pretty funny to have people break but then again it's also unfair gameplay lol

[Other Extra]
00:17:242 (3,4,5,6,7,8,9,10,11,12) - whats with this really long stream? for a majority of it there's no sounds on the blue ticks :L
00:18:986 (2,3,4) - there's nothing on the blue :L
00:19:422 (6) - d
00:23:171 (3,4) - lol
00:26:486 (1,2,1,2,1,2,1,2) - full screen jumps are pretty inappropriate especially since the intensity has not changed at all cuz this is an anime song lol
00:29:276 (1,2,3,1,2) - 1/3

top diff feels way too overdone cuz there's quite a bit of overmapping
_handholding
Easy
00:03:463 (4) - 00:06:253 (4) - 00:17:416 (4) - It would be good if you made these into circles. There are vocals on both the head and the tail so it would fit nicely and it would also increase the circle to slider ratio
Topic Starter
Djulus

Neoskylove wrote:

Q

[General]
  1. Does countdown necessary? you should turn off it at all diffs. ye
  2. https://osu.ppy.sh/ss/9815779 Insane diff is crooked, could you re upload it?
donne

[Easy]
  1. 00:11:137 (3,4) - for seeing this, mouse(or tablet)'s moving is going little bit sharp way, this has about 90 degree angle flow, looks little bit weird, in my suggestion, if you should follow the flow about the sliders' like this, map's flow can be more smooth and soft. fixed
  2. 00:27:881 (3) - you made this just straight slider, but if you use same slider with 00:26:486 (1) - , then this pattern can have symmetrical pattern, and map's pattern looks more stable. like this. agree
  3. 00:30:672 (1) - Spinnerend is weird way? you should end this spinner at 00:36:253 - as you did at other diffs lol, It looks just your minor mistake lol
wat a mistake :facepalm: should be fixed now

[Normal]
  1. 00:04:335 - I felt weird because this part doesn't have beat here, this part has good vocal sound to emphasis and you can make it, even if you add a beat here, doesn't matter with drum sounds, my suggestion is this or this.
  2. 00:05:381 - this part flows same rhythm with 00:02:590 (3) - , but the previous part has beat and this part doesn't have beat? I think you should add a beat at here for consistency of rhythm.
  3. 00:06:951 (1,2,3) - 00:08:346 (1,2,3) - As you know, this part has good vocal sounds to emphasize, but you didn't add only for following downbeats, I think you should emphasize vocals, Not only for downbeats.
  4. 00:12:532 (4) - You missed NC here, you added NC as 1 downbeats, then this part should be NCed like others.
  5. 00:16:021 (2,3) - this part doesn't have hitsounds? you missed Hitsounds at here.
  6. 00:13:579 (6,1) - 00:16:370 (3,1) - this two parts are the only parts that you followed vocal, do you have any reason for following vocals ONLY this part? I think you should follow drum sounds, as you did at others, this part is weird little bit. Or you can add some vocal beats overall.
  7. 00:18:811 (2,3) - for following vocals, you can swap this part's rhythm. this part looks just following downbeats, too.
  8. 00:20:207 (2,3) - ^, but if you will not apply above mod, you should add a beat at 00:20:730 - , for consistency with 00:19:335 (3) - . music flows same with 00:18:811 (2,3) - . then you can set consistency for better quality about this maps.
  9. 00:27:881 (1) - this part is weird, too. because you followed vocal without any reasons, too. Suddenly following other sounds can be weird, if you add a beat at 00:28:230 - , rhythm can be better imo.
all fixed

[Hard]
  1. 00:02:067 - you missed hitsounds at here.
  2. 00:02:590 (5) - you missed Nc here, you followed Nc with 1 beats, should be added NC
  3. 00:03:114 - here is, too. you missed hitsounds.
  4. 00:02:590 (5) - 00:04:160 (1) - 00:05:381 (1) - for seeing this parts, you can emphasis in here, but why you didn't make jump? this looks little bit weird, 00:13:230 (4,1) - 00:14:974 (4,1) - 00:16:370 (5,1) - this parts, flows same song, you added jump. Then you should add jump here, too. add some pattern with same rhythms its fine imo
  5. 00:06:428 - this part has weird hitsound? This hitsound doesn't necessary imo. idk but issue on mp3 i guess
  6. 00:18:811 (3,4) - 00:20:207 (3,4) - you followed vocals at previous part, for seeing consistency with previous part, you should follow vocals at here, too. idk what you mean
  7. 00:24:567 - add clap? you added claps at 00:25:963 - 00:27:358 - , which has same part of music.
  8. 00:29:276 (3) - 1/3. listen carefully one more.
[Akitoshi]
  1. This part doesn't have custom combocolor? other diffs are set color, then you should add custom color, just basic color looks too bland
  2. 00:06:428 (4,5,6,7) - overmapping imo. this part doesn't have any special sounds. but why you added this weird patterns? I think you should follow just drums, you didn't overmapped like this at other parts.
  3. 00:09:218 (4) - has weird hitsound, you should set same hitsounds with 00:07:823 (4) - for consistency. music flows same.
  4. 00:11:050 (6) - if you add whistle sound, then this par's drum expression will be better. this part have same sound with other whistle sounds.
  5. 00:11:835 (4,5,6,7) - could you add hitsounds for colorful sound? this sound looks empty comparing with this part's intense.
  6. 00:16:544 (1) - do you have any reason using this slider? for seeing this map, you didn't try this special-shaped slider. only using at here without any reason looks not so good. 00:25:090 (1,3) - are, too
  7. 00:23:085 (8) - I know you did't add hitsound for follwing vocal, then since you follow vocal, you can delete this beat, hitsound follows vocal, notes follow drums,.... this are really weird for listening, set one thing which will you follow. if you want follow drum, 00:23:085 (8) - add clap here.
[Insane]
  1. 00:04:509 (3,4) - you followed vocal sound seeing 00:01:370 (1,2) - are sliders, then this part should be slider for consistency of follwing sounds.
  2. 00:11:137 (3,1) - This linear overlap looks messy little bit. I suggest you two things, s1 / s2. other patterns are, too.
  3. 00:12:532 (1,2) - overmapping. you didn't add this kicksliders at 00:15:323 (1,2) - . then you should delete this if you don't have any reasons.
  4. 00:14:974 (4,1,2) - weird flow? I think you can make better flow, current pattern's moving looks hard.
  5. 00:24:393 (3,4) - for listening this song, 00:24:567 - has trumpet sounds, then I think swapping rhythms could be better for consistency.
  6. 00:29:276 (1,2,3,4) - same problem with hard diffs, 1/3 is right rhythm. Akitoshi added 1/3,
[vanucik's Extra]
  1. For seeing this map, I think this map is just flowing without any special things, just pattern has jump. It looks really weird.
  2. 00:07:649 (5,6) - different intense with 00:09:044 (5,6) - , set consistency for better map's expression.
  3. 00:11:835 (4) - Add NC for dividing patterns as you did at 00:10:963 (1,2,3) - , i think you divided pattern with 00:10:963 (1,2,3) - 00:11:311 (1,2,3) - , then it should have same NC terms.
  4. 00:20:120 - you should add NC here for seeing 00:18:724 (3) - , this part should be consistent because music flows consistent.
  5. 00:22:997 (4) - same as above, this part divided pattern with 00:22:649 (1,2,3) - 00:22:300 (1,2,3) - , then you should add NC 00:22:997 (4) - for better expressions of patterns.
  6. 00:26:137 (5,6) - 00:27:532 (5,6) - these two pattern's music flows same, but your intense is different, 00:26:137 (5,6) - has not so big DS, but 00:27:532 (5,6) - has Big jumps? I think you should fix this for set consistent DS in here.
GL

Noffy wrote:

Hi from my Queue :D

[General]
This mp3 makes my ears hurt :( what is this

[Easy]
  1. 00:09:742 (1,2,3,4) - Consider a rhythm like this insead? http://puu.sh/yKGnm/1e4c3540e1.jpg So it could follow the vocals being held then faster again :)
  2. 00:13:230 (2,3) - I see what you're following, but the 3/2 pause still felt a bit awkard for the difficulty level. How about a reverse slider instead? http://puu.sh/yKGpk/a7fba9a0dd.jpg So you'd still map the same things, just in a slightly easier way to follow.
    >00:16:021 (2,3) - same
  3. 00:18:114 (1,3) - It would be REALLY nice if these were curved the same amount to be nice and matching. Like so: http://puu.sh/yKGt6/770e793bb9.jpg
[Normal]

  1. 00:12:532 - Uhhh.. add NC. It's the start of the new musical section. It really deserves one.
  2. 00:15:323 (1,2,3,1) - Why did your spacing suddenly go from 1.0 to 1.1? Seems like a mistake, I recommend adjusting it to be 1.0 like the rest of the map.
  3. 00:16:021 (2) - missing clap
  4. 00:23:521 (4) - missing hitsound
fixed all

[Hard]
  1. 00:02:590 (1) - uhhh.. missed nc, looking at your patterns in the map.
  2. 00:11:137 (1,2) - Suddenly adding these 1/4 reverses felt really weirdly out of place when the drums they're following aren't super obvious. its fine
  3. 00:15:672 (3) - I think mapping this as a 1/1 slider takes the emphasis away from 00:16:544 (1) - that's clearly following a held strong vocal, when 00:15:672 (3) - is more a simplification of the song. I reccomend adding 2 1/2 sliders, at 00:15:672 - and 00:16:021 - hmm when i put 2 1/2 sliders looks for me weirdly
  4. 00:27:881 (1,3) - I think it'd be cute if these could be curved the same amount instead of totally different :D hmm idk i'll do it maybe
  5. 00:29:276 (3) - hitsounds on this slider are really noisy, possibly lower the volume on the repeats some? also, shouldn't this be 1/3...
  6. 00:29:974 (2) - why is this slider on 1/3? there aren't 1/3 drums here to support it, and you're skipping over the sound at 00:30:149 -
[Akitoshi's Insane]
Where are your combocolours.

  1. 00:19:509 - missing finish
  2. 00:20:904 - missing finish
  3. 00:23:259 - looking at what the prior triples are mapping, the note feels missing here, since there is another drum at this time.
[Insane]
this difficulty got cursed with the update bug, rip. (maybe rename it to something like "Heavy Insane" like the opposite of a light insane since it's rated harder than akitoshi's insane!!)

  1. 00:12:532 (1,2) - deciding to do these at 1/4 sliders felt very out of place, especially when 00:15:323 (1,2) - is just circles??
[vanucik's Extra]
  1. 00:04:160 (1,2,3,4,5,6,7) - this pattern felt really random and off. 00:04:509 (3) - a stronger sound, is given the same spacing from 2 as 2 is from 1, but then 00:04:683 (4) - has far larger spacing, despite being weaker in the song, and the spacing just gets bigger even though the song isn't particularly growing in intensity. On top of that, it doesnt seem to be forming into any pattern in particular, so as a whole it just comes together as a really random jumpspam. It also takes away from 00:05:381 (8,9,1) - by making it part of the general increase, even though 00:05:381 (8,9,1) - is actually notably strong.
  2. 00:07:125 (2,3,4) - for real, i dont see what these jumps are supposed to be emphasizing @_@
  3. 00:10:439 (3,3) - why
  4. 00:13:753 (1,3) - why
  5. 00:22:997 (4) - NC? since you decided to 00:22:649 - nc this even.
  6. 00:27:881 - suddenly halving the sv here when the song hasn't noticable fading out yet was really sudden and awkward :/
  7. 00:29:625 (1) - why not add nc so it's clearer these are triplets?
  8. 00:29:974 (1,2,1,2) - try to align this to share the same axis as 00:29:276 (1,2,3,4,5,6) - , so it'd be nice and symmetrical as a whole :>? currently it's like, http://puu.sh/yLtSz/58be0156b2.jpg that, so 00:29:974 (1,2,1,2) - ends up looking offly to the right.

Battle wrote:



[Easy]
00:30:672 (1) - why doesn't it end on the downbeat?

[Normal]
raise OD to like 5 lol

[Hard]
lower ar to like 7 would even out spread a lot more also raid OD to like 6-7 lol
00:29:276 (3) - this is 1/3
00:30:323 (1) - 1/2 slider would make more sense with the music

[A. Insane]
combo colors d

[Other Insane]
00:12:881 (3,4) - 3/4 sliders here sound really awk, just use 1/2 sliders
00:26:835 (2,3,4,5,6,7) - the jump pattern here doesn't really make sense in that there's really nothing special going on in the music but you're patterning it like there is lol, idg why it's not just a mix of circles and sliders cuz just circles doesn't really go along w/ the intensity
00:29:276 (1,2,3,4) - 1/3

[v. Extra]
00:29:276 (1,2,3,4,5,6) - lol this just feels really out of place considering the rest of the map is fairly generic jumps, transitioning from that to either alternating or like 250 something single tapping seems pretty harsh, maybe consider using repeat sliders instead? if not i dont mind, this is a pp farm set anyways and it'd be pretty funny to have people break but then again it's also unfair gameplay lol

[Other Extra]
00:17:242 (3,4,5,6,7,8,9,10,11,12) - whats with this really long stream? for a majority of it there's no sounds on the blue ticks :L
00:18:986 (2,3,4) - there's nothing on the blue :L
00:19:422 (6) - d
00:23:171 (3,4) - lol
00:26:486 (1,2,1,2,1,2,1,2) - full screen jumps are pretty inappropriate especially since the intensity has not changed at all cuz this is an anime song lol
00:29:276 (1,2,3,1,2) - 1/3

top diff feels way too overdone cuz there's quite a bit of overmapping
no reply=fix
btw fixed Kisses
thanks for mods
vanucik
SPOILER

Nevo wrote:

I didn't find anything with the lower diffs xd

Insane
Sorry to say but it seems you got the glitch where updating map deletes it. From my knowledge only known fix is to change the diff name :(
ok onto mod
00:12:183 (2) - maybe make this a reverse 1/4 slider like 00:11:137 (3) - so the drums are mapped
00:16:370 (5) - stack with 00:15:672 (3) -
00:23:695 (1) - blanket could be better
00:27:707 (7) - make this stack 00:27:009 (3) - like how 00:27:532 (6) - stacks with 00:27:183 (4) - like the visual spacing of the overlap should be the same imo


extra
00:12:183 (8) - maybe nc this since the stream direction changes. no real sence imo
00:17:765 (7,8,9,10,1) - super subjective but I feel this half of the stream's angle is kinda ugly I like how you had a definite change in the first stream, so basically I feel you could make this more like 00:11:835 (4,5,6,7,8,9,10,11) - it's fine
00:20:207 (5) - I get your trying to emphasis but maybe you could make this parallel with 00:19:858 (3,4) - plays more comfortably imo. fine too
00:22:649 (1,2,3) - maybe move this triple so the 1 stacks with 00:21:951 (5) - ill rework this pattern
00:24:567 (4,5,6) - maybe reduce spacing on 6 so it's a perfect triangle ok
00:29:276 (1,2,3,4,5,6) - seX anti-double-time-mod pattern :D:D:DD:D:D

Neoskylove wrote:

[vanucik's Extra]
  1. For seeing this map, I think this map is just flowing without any special things, just pattern has jump. It looks really weird.
  2. 00:07:649 (5,6) - different intense with 00:09:044 (5,6) - , set consistency for better map's expression. i see no difference in this patterns
  3. 00:11:835 (4) - Add NC for dividing patterns as you did at 00:10:963 (1,2,3) - , i think you divided pattern with 00:10:963 (1,2,3) - 00:11:311 (1,2,3) - , then it should have same NC terms. yea
  4. 00:20:120 - you should add NC here for seeing 00:18:724 (3) - , this part should be consistent because music flows consistent. useless spam
  5. 00:22:997 (4) - same as above, this part divided pattern with 00:22:649 (1,2,3) - 00:22:300 (1,2,3) - , then you should add NC 00:22:997 (4) - for better expressions of patterns. ye
  6. 00:26:137 (5,6) - 00:27:532 (5,6) - these two pattern's music flows same, but your intense is different, 00:26:137 (5,6) - has not so big DS, but 00:27:532 (5,6) - has Big jumps? I think you should fix this for set consistent DS in here. да
GL

Noffy wrote:

[vanucik's Extra]
  1. 00:04:160 (1,2,3,4,5,6,7) - this pattern felt really random and off. 00:04:509 (3) - a stronger sound, is given the same spacing from 2 as 2 is from 1, but then 00:04:683 (4) - has far larger spacing, despite being weaker in the song, and the spacing just gets bigger even though the song isn't particularly growing in intensity. On top of that, it doesnt seem to be forming into any pattern in particular, so as a whole it just comes together as a really random jumpspam. It also takes away from 00:05:381 (8,9,1) - by making it part of the general increase, even though 00:05:381 (8,9,1) - is actually notably strong. this song is full of percussion instruments + vocals in first three notes was emphasized with jumps
  2. 00:07:125 (2,3,4) - for real, i dont see what these jumps are supposed to be emphasizing @_@ there is no vocals and i tried to map this f0king claps and whistles
  3. 00:10:439 (3,3) - why because
  4. 00:13:753 (1,3) - why because
  5. 00:22:997 (4) - NC? since you decided to 00:22:649 - nc this even. ye
  6. 00:27:881 - suddenly halving the sv here when the song hasn't noticable fading out yet was really sudden and awkward :/ ye sorry i'm really deaf with my 50$ headphones
  7. 00:29:625 (1) - why not add nc so it's clearer these are triplets? remapped
  8. 00:29:974 (1,2,1,2) - try to align this to share the same axis as 00:29:276 (1,2,3,4,5,6) - , so it'd be nice and symmetrical as a whole :>? currently it's like, http://puu.sh/yLtSz/58be0156b2.jpg that, so 00:29:974 (1,2,1,2) - ends up looking offly to the right. remapepd

Battle wrote:

[v. Extra]
00:29:276 (1,2,3,4,5,6) - lol this just feels really out of place considering the rest of the map is fairly generic jumps, transitioning from that to either alternating or like 250 something single tapping seems pretty harsh, maybe consider using repeat sliders instead? if not i dont mind, this is a pp farm set anyways and it'd be pretty funny to have people break but then again it's also unfair gameplay lol i'm just kidding

thanks
Ensi
Привет.

UPD I'm Sorry Tarrasky :с

Tarrasky's True Love


  1. 00:02:939 (2,3) - Кривоват стак. Или это так задумано.. или это надо поправить .
  2. 00:05:207 (3,1) - почему бы сёркл не поставить на конец слайдера? Чтобы сделать треугольник. Ну и конечно ж 00:05:032 (2,4) - подправить после этого.
  3. 00:13:230 (6,1) - мб тут 00:13:753 (1) - поставить бланкетом с концом 00:13:230 (6) - ?
  4. 00:15:933 (4,5,6,1) - блак
  5. 00:19:858 (3) - мб тут поиграть с DS и поставить его между 00:18:637 (3,4,1,2,3,4,5,6,1) - ?
  6. 00:23:172 (4,1) - не далековато ли?

    :roll:
    00:19:858 (3) - 00:20:730 (2) - поставь уже ровно на глаз :)

vanucik's Extra


  1. 00:03:114 (3) - А ну лучше будет поставить его на конец слайдера 00:02:067 (3) - , а 00:03:288 (4) - передвинуть на x:470 y:206 ?
  2. 00:03:811 (6) - Если выполнишь ^ сделай стак с 00:03:114 (3) -
  3. 00:06:951 (1) - мб стак с началом 00:05:904 (2) - ?
  4. 00:07:649 (5,6) - мне кажется чучуть не ровно
  5. 00:08:346 (1,6) - лучше бланкет сделай
  6. 00:13:404 (5,6,7,1) - а вот тут тоже чучуть не ровно
  7. 00:14:974 (5,3) - ^
  8. 00:16:195 (6,1) - ^
  9. 00:26:137 (5) - подвинь его ближе к 00:25:090 (1) -

Light Insane


  1. 00:04:335 (2,6) - стакни с 00:05:904 (2) -
  2. 00:04:160 (1) - мб его на конец 00:04:509 (3) - ?
  3. 00:04:509 (3) - не ахти наложение. Мб подвинешь его повыше или стакни с 00:06:951 (1) -
  4. 00:09:218 (4) - стакни с концом 00:08:346 (1) -
  5. 00:11:486 (1) - мб поровнее его поставишь ? По отношению к 00:11:137 (3) -
  6. 00:16:021 (4,1) - бланкет
  7. 00:20:207 (3,1) - ^
  8. 00:23:346 (3,1) - ^
  9. 00:18:114 (1,4) - стак поправь
  10. 00:23:695 (1,1,2,3) - ^
  11. 00:22:649 (4) - Подвинь куда нить на x: 142 y: 157
  12. 00:27:881 (1,2,3) - Не красиво. 00:28:579 (3) - выгни нормально


Akitoshi's Insane


  1. 00:04:858 (4,5) - Blanket
  2. 00:27:881 (1,2) - ^
  3. 00:06:951 (1,3) - stack and 00:07:823 (4) - x:178 y:262
  4. 00:12:881 (3,5) - mb stack ?
  5. 00:19:509 (1,3) - ^ and fix 00:20:381 (4) -

Hard


  1. 00:04:160 (1,1) - стакни

Normal


  1. 00:04:160 (1,2) - а зачем так резко менять направление? Тут вот аж оверлап образовался 00:03:463 (2) -
  2. 00:16:370 (3,1) - мб стак?

Easy

Чекни AiMod DS.

Собстна все. Удачи
Topic Starter
Djulus
since stix modded for brazilian mapper tarrasky in russian i'll translate in english (he cant translate in english cuz dont understand lol)
00:02:939 (2,3) - crooked stack. or its okay... or should fix it...
00:05:207 (3,1) -why not to put circle on sliderend? like to do triangle. and 00:05:032 (2,4) - fix up
00:13:230 (6,1) - maybe here 00:13:753 (1) - replace and blanket with 00:13:230 (6) - sliderend?
00:15:933 (4,5,6,1) - fix blanket
00:19:858 (3) - maybe replace that circle somewhere like 00:18:637 (3,4,1,2,3,4,5,6,1) - this?
00:23:172 (4,1) - too far?
00:19:858 (3) - 00:20:730 (2) - unstack i geuss
Akitoshi
no reply = fixed

Neoskylove wrote:

[Akitoshi]
  1. This part doesn't have custom combocolor? other diffs are set color, then you should add custom color, just basic color looks too bland
  2. 00:06:428 (4,5,6,7) - overmapping imo. this part doesn't have any special sounds. but why you added this weird patterns? I think you should follow just drums, you didn't overmapped like this at other parts. synth
  3. 00:09:218 (4) - has weird hitsound, you should set same hitsounds with 00:07:823 (4) - for consistency. music flows same.
  4. 00:11:050 (6) - if you add whistle sound, then this par's drum expression will be better. this part have same sound with other whistle sounds.
  5. 00:11:835 (4,5,6,7) - could you add hitsounds for colorful sound? this sound looks empty comparing with this part's intense.
  6. 00:16:544 (1) - do you have any reason using this slider? for seeing this map, you didn't try this special-shaped slider. only using at here without any reason looks not so good. 00:25:090 (1,3) - are, too im boring ass anime mapper and these are the only hope for being bit unique pls dont kill it
  7. 00:23:085 (8) - I know you did't add hitsound for follwing vocal, then since you follow vocal, you can delete this beat, hitsound follows vocal, notes follow drums,.... this are really weird for listening, set one thing which will you follow. if you want follow drum, 00:23:085 (8) - add clap here. added 00:23:259 - for drums

Noffy wrote:

[Akitoshi's Insane]
Where are your combocolours.

  1. 00:19:509 - missing finish
  2. 00:20:904 - missing finish
  3. 00:23:259 - looking at what the prior triples are mapping, the note feels missing here, since there is another drum at this time.
[/list]

Stix wrote:

Akitoshi's Insane


  1. 00:04:858 (4,5) - Blanket not noticeable
  2. 00:27:881 (1,2) - ^
  3. 00:06:951 (1,3) - stack and 00:07:823 (4) - x:178 y:262 not my type
  4. 00:12:881 (3,5) - mb stack ? ^ stacking them plays weird
  5. 00:19:509 (1,3) - ^ and fix 00:20:381 (4) - ^
thanks!

renamed my diff to Harder cuz Light Insane > Insane looks rly wrong

code
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TitleUnicode:希望リフレイン
Artist:Aoshima Moka(CV: Mimori Suzuko)
ArtistUnicode:青島萌香(CV: 三森すずこ)
Creator:Djulus
Version:Akitoshi's Harder
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Tags:one_room extended tv size カントク kantoku akitoshi corinn vanucik
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Namki
кволити маппинг
tatemae
HI FROM MY QUEUE p/6414560/

excuse I didn't mod 1 month so I can be mistaken!

things:
Red - higly recommended
Amber - higly recommended
Blue - higly recommended
Alabama Crimson - higly recommended
Black - higly recommended
Green - higly recommended
Amethyst - higly recommended
Baby Pink - higly recommended


  • [Tarrasky's True Love]
  1. 00:26:486 (1,2,1,2,1,2,1,2) - I suggest to increase spacing for better reflect music!
  2. 00:01:370 (1,2,3,4,1,2,3) - cntrl+shifr+s and drag the slider to the right!
  3. 00:03:463 (1,2,3,4) - I suggest to make that pattern for strong vocals!!!
  4. 00:04:160 (1,2,3,4) - and to make here also for consistence!
  5. 00:04:858 (1,2,3,4,1,2) - awesome pattern!!! but u can improve flow smh like this:
  6. 00:06:428 (4,5,6,7,8) - nice stream! I suppose its a c-c-challenge map???? you can make stream more conveniently here so! and [b]NC for[/b] A E S T H E T I C S
  7. 00:30:759 (1) - WHY spinner??>>>> music hasn't ended yet u can put more jumps or streams MORE pp, example:
OTHERS DIFFS LOOKS GOOD! Mukyu~ HOPE THIS GET TO RANKED

KD PLS !!
Topic Starter
Djulus
Wtf
schoolboy
fixed all imo
Tarrasky
I'll reply the mods soon

plz nuke Loreley kds, he's just a kid
_handholding

Tarrasky wrote:

I'll reply the mods soon

plz nuke Loreley kds, he's just a kid
I love kd requests
Rieri
Hello~ M4M from in-game req

Easy
  1. 00:01:370 (1) - 00:04:160 (1) - the song starts off really strong, i think you can use 1/1 instead of 2/1 which would follow the percussion better
  2. 00:30:672 (1) - could place a circle for the finish, would represent the song much better.

Normal
  1. 00:02:590 (1) - 00:05:381 (1) - i personally think it would be better to NC every 2 full measures, the NC there isn't really necessary and doesn't seem to fit in well tbh
  2. 00:23:172 (4) - 1/2 slider would follow the vocals better and give a better emphasis to 00:23:695 (1) - because of the slight pause.
  3. 00:30:672 (1) - same thing about the circle thing

Hard
  1. 00:18:114 (1,1) - different curves xd
  2. 00:27:881 (1,3) - i would make them look identical
  3. 00:29:102 (1) - disable nc here or 00:29:276 (1) -
  4. 00:29:974 (3) - nc here and disable nc on 00:30:323 (1) - since these are 1/2 sliders and the last few drum notes of the stanza

tarrasky - 00:23:171 (3,4) - lol?
Tarrasky

Stix wrote:

00:02:939 (2,3) - crooked stack. or its okay... or should fix it... it's ok imo
00:05:207 (3,1) -why not to put circle on sliderend? like to do triangle. and 00:05:032 (2,4) - fix up but is....
00:13:230 (6,1) - maybe here 00:13:753 (1) - replace and blanket with 00:13:230 (6) - sliderend? sure, fix
00:15:933 (4,5,6,1) - fix blanket
00:19:858 (3) - maybe replace that circle somewhere like 00:18:637 (3,4,1,2,3,4,5,6,1) - this?
00:23:172 (4,1) - too far?
00:19:858 (3) - 00:20:730 (2) - unstack i geuss
Few links doesn't show any moment in my map :c but thanks for the mod, i fix few things ^^

Battle wrote:

[Other Extra]
00:17:242 (3,4,5,6,7,8,9,10,11,12) - whats with this really long stream? for a majority of it there's no sounds on the blue ticks :L I can clearly hear the streams im this point
00:18:986 (2,3,4) - there's nothing on the blue :L whops, fixed
00:19:422 (6) - d I change the hitsounds in this moment and in others, now flows better the music, thanks
00:23:171 (3,4) - lol fixed
00:26:486 (1,2,1,2,1,2,1,2) - full screen jumps are pretty inappropriate especially since the intensity has not changed at all cuz this is an anime song lol for me flows well because the guitar in this moment is the more intense moment of the song, if you hear starting here 00:23:695 (1) - and in all the difficulty you will notice that the mapping flows the intensity of the guitar somehow, the genre and lenguage doesn't means nothing in mapping please dont be a xenophobic just because the source of the music, this doesn't change nothing in the mapping
00:29:276 (1,2,3,1,2) - 1/3 fixed

top diff feels way too overdone cuz there's quite a bit of overmapping
Thanks for the mod ^^
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1021
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
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[Editor]
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BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.799999

[Metadata]
Title:Kibou Refrain
TitleUnicode:希望リフレイン
Artist:Aoshima Moka(CV: Mimori Suzuko)
ArtistUnicode:青島萌香(CV: 三森すずこ)
Creator:Djulus
Version:Tarrasky's True Love
Source:OneRoom
Tags:one_room extended tv size カントク kantoku akitoshi corinn vanucik tarrasky Komore
BeatmapID:1501483
BeatmapSetID:648225

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9.3
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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429,313,12532,5,0,0:0:0:0:
478,171,12707,1,0,0:0:0:0:
488,132,12794,1,0,0:0:0:0:
473,93,12881,2,0,P|442:56|395:38,1,100,8|0,0:0|0:0,0:0:0:0:
313,77,13143,1,0,0:0:0:0:
313,77,13230,2,0,P|266:100|212:89,1,100
135,55,13492,1,0,0:0:0:0:
102,31,13579,1,0,0:0:0:0:
252,196,13753,6,0,P|284:104|252:11,1,200,4|0,0:0|0:0,0:0:0:0:
78,141,14276,2,0,L|80:241,1,100,8|0,0:0|0:0,0:0:0:0:
297,326,14625,1,0,0:0:0:0:
449,141,14799,1,0,0:0:0:0:
386,311,14974,1,8,0:0:0:0:
361,156,15148,1,0,0:0:0:0:
361,156,15236,1,0,0:0:0:0:
361,156,15323,5,0,0:0:0:0:
475,296,15497,1,0,0:0:0:0:
393,72,15672,1,8,0:0:0:0:
241,256,15846,1,0,0:0:0:0:
241,256,15933,1,0,0:0:0:0:
241,256,16021,1,0,0:0:0:0:
507,211,16195,1,0,0:0:0:0:
336,4,16370,1,8,0:0:0:0:
167,322,16544,6,0,P|259:347|332:284,1,200,4|0,0:0|0:0,0:0:0:0:
236,72,17067,1,8,0:0:0:0:
101,260,17242,1,0,0:0:0:0:
101,260,17329,1,0,0:0:0:0:
101,260,17416,1,8,0:0:0:0:
101,260,17503,1,0,0:0:0:0:
101,260,17590,1,0,0:0:0:0:
101,260,17678,1,0,0:0:0:0:
101,260,17765,1,4,0:3:0:0:
101,260,17852,1,0,0:0:0:0:
101,260,17939,1,0,0:0:0:0:
101,260,18026,1,0,0:0:0:0:
101,260,18114,6,0,P|116:198|106:88,1,150,4|0,0:0|0:0,0:0:0:0:
72,30,18463,1,8,0:0:0:0:
259,200,18637,1,0,0:0:0:0:
256,175,18724,1,0,0:0:0:0:
254,150,18811,1,4,0:3:0:0:
433,87,18986,1,4,0:3:0:0:
197,318,19161,2,0,P|274:335|366:334,1,150,8|0,0:0|0:0,0:0:0:0:
424,318,19509,5,4,0:0:0:0:
179,218,19683,1,0,0:0:0:0:
412,52,19858,1,8,2:0:0:0:
345,337,20032,1,0,0:0:0:0:
131,136,20207,5,4,0:3:0:0:
462,138,20381,1,4,0:3:0:0:
179,218,20556,5,8,0:0:0:0:
412,52,20730,1,0,0:0:0:0:
223,313,20904,5,4,0:0:0:0:
96,49,21079,1,0,0:0:0:0:
131,352,21253,5,8,0:0:0:0:
188,88,21428,1,0,0:0:0:0:
39,313,21602,5,4,0:3:0:0:
280,49,21776,1,4,0:3:0:0:
6,194,21951,5,8,0:0:0:0:
355,169,22125,1,0,0:0:0:0:
32,66,22300,5,8,0:3:0:0:
32,66,22387,1,0,0:0:0:0:
32,66,22474,1,0,0:0:0:0:
211,315,22649,5,4,0:3:0:0:
211,315,22736,1,0,0:0:0:0:
211,315,22823,1,0,0:0:0:0:
338,36,22997,5,2,0:3:0:0:
338,36,23084,1,0,0:0:0:0:
338,36,23172,2,0,P|345:62|349:100,1,50
73,146,23346,5,8,0:0:0:0:
439,238,23521,1,0,0:0:0:0:
211,315,23695,5,12,0:0:0:0:
187,135,23870,1,0,0:0:0:0:
355,204,24044,1,8,0:0:0:0:
125,279,24218,1,0,0:0:0:0:
366,293,24393,5,8,0:0:0:0:
114,190,24567,1,0,0:0:0:0:
330,24,24742,1,8,0:0:0:0:
282,259,24916,1,0,0:0:0:0:
103,101,25090,5,12,0:0:0:0:
342,114,25265,1,0,0:0:0:0:
199,225,25439,1,8,0:0:0:0:
176,46,25614,1,0,0:0:0:0:
355,204,25788,5,8,0:0:0:0:
114,190,25963,1,0,0:0:0:0:
331,25,26137,1,8,0:0:0:0:
366,293,26311,1,0,0:0:0:0:
366,293,26399,1,0,0:0:0:0:
366,293,26486,5,12,0:0:0:0:
19,67,26660,1,0,0:0:0:0:
439,238,26835,5,8,0:0:0:0:
29,155,27009,1,0,0:0:0:0:
429,150,27183,5,8,0:0:0:0:
39,243,27358,1,0,0:0:0:0:
419,62,27532,5,8,0:0:0:0:
49,331,27707,1,0,0:0:0:0:
449,326,27881,6,0,P|466:275|445:171,1,150.000005722046,4|0,0:0|0:0,0:0:0:0:
361,122,28404,1,0,0:0:0:0:
361,122,28579,2,0,L|207:138,1,150.000005722046,8|0,0:0|0:0,0:0:0:0:
131,275,29102,1,0,0:0:0:0:
131,275,29189,1,0,0:0:0:0:
131,275,29276,5,8,0:3:0:0:
255,220,29393,1,0,0:0:0:0:
255,220,29509,1,0,0:0:0:0:
255,220,29625,6,0,L|246:293,1,50,4|0,0:3|0:0,0:0:0:0:
333,256,29800,2,0,L|342:329,1,50
420,267,29974,6,0,L|425:192,1,75.0000028610231,8|0,0:3|0:0,0:0:0:0:
263,55,30323,2,0,L|267:129,1,75.0000028610231,4|0,0:3|0:0,0:0:0:0:
158,297,30672,5,4,0:0:0:0:
256,192,30759,12,0,36253,0:0:0:0:
Nevo
that mod is almost better than my mods :thonk:
Underdogs
oneroom i cant mod this wtf
Battle
i dont consider it xenophobic i just dont agree that a song like this deserves full screen jumps especially when it's not high bpm nor extremely intense but that's just subjective lol
pkhg
hi

tarrasky:
for all 1/2 jumps: i never really liked them cuz youre giving the same spacing emphasis to both snare and kicks. an appropiate solution for this would be something like http://puu.sh/yRDT8/6fd6f9af94.jpg so u use larger spacing for snares and shorter for kicks or mapping kicks passively like u did at 00:05:556 (1,2) - , cuz as i see youre mainly following drums so my suggestions fits ur rhythm choices well
00:17:329 (4) -00:06:515 (5,7) - nothing on blue ticks
00:20:730 (2) - 00:21:079 (2) - 00:25:265 (2) - 00:26:660 (2) - these are snapped to nothing in the music. using a circle that has the same spacing emphasis as any other strong beat u mapped before is not a filler rhythm. you could use some 3/4 sliders to "skip" these no existant beats youre currently mapping
00:29:277 (1,2) - ill assume that spacing is a mistake but if not fix it lol
00:29:625 (1,2) - these are also 1/3
and in general i dont agree with the large spacing used cuz the song isnt intense nor fast like battle said. you should reconsider this point a bit more imo

maybe this mod can also apply to the other diffs especially what i said about 1/2 jumps and filler rhythms. gl
Rieri

Battle wrote:

i dont consider it xenophobic i just dont agree that a song like this deserves full screen jumps especially when it's not high bpm nor extremely intense but that's just subjective lol
i have to agree, i don't think the song provides the intensity for these huge jumps.. :/
Topic Starter
Djulus

Stix wrote:

Привет.

Light Insane


  1. 00:04:335 (2,6) - стакни с 00:05:904 (2) - не вижу причин
  2. 00:04:160 (1) - мб его на конец 00:04:509 (3) - ? играться будет сложнее тбх
  3. 00:04:509 (3) - не ахти наложение. Мб подвинешь его повыше или стакни с 00:06:951 (1) - No pls no
  4. 00:09:218 (4) - стакни с концом 00:08:346 (1) - не
  5. 00:11:486 (1) - мб поровнее его поставишь ? По отношению к 00:11:137 (3) - та и так ровный вроде
  6. 00:16:021 (4,1) - бланкет ок
  7. 00:20:207 (3,1) - ^ и так ровный
  8. 00:23:346 (3,1) - ^
  9. 00:18:114 (1,4) - стак поправь я сам так делаю все ок
  10. 00:23:695 (1,1,2,3) - ^
  11. 00:22:649 (4) - Подвинь куда нить на x: 142 y: 157 не
  12. 00:27:881 (1,2,3) - Не красиво. 00:28:579 (3) - выгни нормально

Hard


  1. 00:04:160 (1,1) - стакни будет плохо с дс

Normal


  1. 00:04:160 (1,2) - а зачем так резко менять направление? Тут вот аж оверлап образовался 00:03:463 (2) - менять направление с новым звуком норм имо и оверлап так себе
  2. 00:16:370 (3,1) - мб стак? нет, эстетика такая у нормала

Easy

Чекни AiMod DS.

Собстна все. Удачи

ProEzreal wrote:

Hello~ M4M from in-game req

Easy
  1. 00:01:370 (1) - 00:04:160 (1) - the song starts off really strong, i think you can use 1/1 instead of 2/1 which would follow the percussion better i don't think 1/1 slider better also spamming with 1/1 sliders really weird imo
  2. 00:30:672 (1) - could place a circle for the finish, would represent the song much better. idk i prefer dont use 1/2 rhythm in easy

Normal
  1. 00:02:590 (1) - 00:05:381 (1) - i personally think it would be better to NC every 2 full measures, the NC there isn't really necessary and doesn't seem to fit in well tbh agree
  2. 00:23:172 (4) - 1/2 slider would follow the vocals better and give a better emphasis to 00:23:695 (1) - because of the slight pause. ye
  3. 00:30:672 (1) - same thing about the circle thing ummm

Hard
  1. 00:18:114 (1,1) - different curves xd fixed xd
  2. 00:27:881 (1,3) - i would make them look identical ye
  3. 00:29:102 (1) - disable nc here or 00:29:276 (1) - oops
  4. 00:29:974 (3) - nc here and disable nc on 00:30:323 (1) - since these are 1/2 sliders and the last few drum notes of the stanza ye

tarrasky - 00:23:171 (3,4) - lol?
Thanks for mods!
btw last diff deleted by mapper's reqs
Kilabarus
haHAA
Topic Starter
Djulus
Ля где мод чо ржош
lit120
wat
Topic Starter
Djulus
:eyes:
zhu
Easy
00:28:928 - This part feels so empty instead using 2/1 slider here 00:27:881 (3) - why not use 2 1/1 sliders to emphasize guitar feels much better this way when playing.
Hard
00:18:637 (2,3) - 00:20:032 (2,3) - since 00:18:812 (3,3) - this 2 beats are strong why not increase the ds between 00:18:637 (2) - and 00:18:812 (3) - they are as strong as this 00:18:114 (1,1) -
Light Insane
00:01:370 - -> 00:12:532 - Let's talk about sections a bit. The timestamps I linked here form one section, which is similar to the rhythms used after 00:12:532 -
Now, what I'd like you to focus on is what these two sections have in common and what they don't...
00:02:765 (1,2) - Imo your choice to map the first section with 1/2 slider and circle instead of 1/1 slider isn't the best. You may be emphasizing guitar there but but you didn't do that here 00:16:544 (1) - and there. For this rythm players will still focus on the rhythm used for the previous patterns, so you should do something that satisfies both rhythms.
vanucik's Expert
00:10:963 (1,2,3,1,2,3) - 00:13:404 (5,6,7) - this is highly personal, but instead of constant DS'd lines I would have went for stacks instead. On this part doing straight ahead jumps is a lot harsher than doing back and forth movements.
00:22:300 (1,2,3,1,2,3) - kinda the same ^ but idk if it would work as well... The fact you put a more stressing pattern on this part is what makes it stand out to me tho
Komore's Extra
00:01:021 (1) - Just making sure everything is alright. Golden rule of mapping: the song is your ruler, you should follow what it does otherwise your map will feel not appropriate for the song. There is nothing to emphasized and feels so out place when playing.
00:01:893 (3,4) - Is it intentional or 00:02:068 (4) - is just there.
00:27:881 (1,2,1,2,1,2,1,2) - looks kinda random, but I guess it's the 2017 trend to do this, heh... A tornado pattern seems to be the easiest way to represent it as in the song. Also wouldn't these be better off as a single combo? The rhythm looks like being a whole stanza with the last beat being particularly more emphasized.
These are all i could notice thanks for your cooperation!
PandaHero
m4m from my queue

[General]
Всего два комбо-колора в карте как-то грустно выглядят, я бы побольше под бгху наставила

[Easy]
00:26:486 (1,2,3,1,2) - парт интенсивный по музыке, а ты его 2/1 слайдерами, хотя до этого 1/1 лепил, не надо так..
00:25:091 (3) - вот тут на голову можно финиш поставить

[Normal]
00:18:812 (2) - я думаю клэп бы тут лучше подошёл
00:23:172 (4) - начинать слайдер со слабого вокала как-то не очень, да и столько 1/2 объектов подряд выглядят сложновато, может вместо 00:22:997 (3,4) - ревёрс слайдер поставить?
00:24:393 (2,3) - ctrl+g их? Лучше по ритму выходит
00:29:277 (1) - тут та же проблема что и в изике, андермаппаешь интенсивный по музыке парт, предлагаю разбить его на 1/1 слайдер + ноту
00:30:323 (2,3) - хс потерял с ноток
00:30:847 (1) - спиннер же на белом тике должен заканчиваться оО

[Hard]
Ар 8 быстровато, 6.5-7 в самый раз для такой сложности. И ротацию паттернов бы поразнообразнее, а то у тебя тупо всё по часовой стрелке идёт, головушка кружится х_х

00:04:160 (1) - а тут разве не должен быть джамп? Ты почти всегда на подобные удары увеличивал спейсинг
00:28:579 (1) - ^, а ещё я бы повертела его на 90 градусов против часовой, чтобы не так уныленько было
00:15:323 (1,2,3) - а мне кажется вот так будет красивее osu.ppy.sh/ss/10016852
00:30:788 (1) - снапать начало спиннера на 1/3 это как-то странно

[Akitoshi's Harder]
Where is my Akitoshi's Normal :c

Ar 8 maybe? :eyes:

00:06:428 (4,5,6,7) - can you move it up, please, so overlap between 7 and 1 will be looks better https://osu.ppy.sh/ss/10016900
00:27:881 (1) - missing clap on slider's end
00:30:672 (1) - aaaaaaa nc, can you remove it, so it will not ruin your beautiful square

[Light Insane]
А од чего пожалел, ставь семёрку, не стесняйся

00:04:160 (1,3) - рииии, оверлап с хвостом слайдера, убери
00:12:532 (1,2,3) - хоть убей не слышу тут трипла
00:27:183 (4) - хс потерял?
00:27:881 (1) - клэп с хвоста потерял
00:29:276 (1,2,3) - начинать с 1/3 сёрклами в 4* инсике это малость жестоко, может с ревёрс слайдера начнёшь? (и наверное им же и закончишь, лул)

[Curi's Insane]
00:11:312 (2,3) - what about this placement? It will be more pleasant to play I guess https://osu.ppy.sh/ss/10017085
00:17:677 (6,1) - ughh, can you make a tarnsition between these streams softer?
00:21:602 (3) - both of sounds are strong enough, what about making two circles instead of this slider?
00:29:626 (2,3) - another one reverse slider will be better here imo
wajinshu
Easy
00:09:742 (1,2,3,4) - сравниваю с 00:20:904 (1,2,3,4) - одинаковы, правда? Но используется совершенно другой ритм, 00:09:742 (1,2,3,4) - лучше будет сделать как было 00:20:904 (1,2,3,4) -
00:26:486 (1,2,3) - Можно попробовать два слайдера 1/1, дальше круг и 1/1 с реверсом, ну или придумай что-то свое

Normal
00:18:812 (2) - Ты клап забыл?
00:30:323 (2,3) - А куда ты хс дел?
00:09:219 (3) - Убери клап пожалуста, он сюда не подходит вообще на конце слайдера у тебя такой же звук, но ты обделил его лишь вистлом...
00:18:986 (3) - Тут с конца убери клап, там нет такого сильного звука) а в начале вистл без клапа.
Не буду приставать с хсам, но лучше бы тебе проверить как нужно и поставить их правильно...

Хард
00:04:160 (1,1) - Может стаканешь это?
00:11:835 (3,1,2) - Слайдером ты пропускаешь сильные звуки. Давай вместо всего сделаем http://puu.sh/z3vpV/72f3301f93.jpg Так будет лучше!
00:15:323 (1,2,3) - Сейчас в моде прямое флоу
00:12:533 (2) - 1/2 слайдер с реверсом будет намного лучше чем просто слайдер с 1/1 который не подходит по вокалу и ты так до этого не делал)
00:18:812 (3,4) - Вокал сильный, а ты не делаешь акцент на него, Ctrl+G и будет отлично
00:20:207 (3,4) - ^
00:27:881 (1,2,1) - Круто сделал! Респект
00:30:788 (1) - Ты в своих диффах не начинал спиннер на 1/3)

Light Insane
00:04:160 (1,3) - Оверлап некрасивый
00:06:253 (3) - Давай немного подальше его, звук сильный может на x:224 y:152, 00:06:253 (3,4,5) - треугольник давай!
00:16:980 (2) - Убери плс, там лишь от ее вокала звук, без него лучше будет
00:22:300 (3,4) - Если уж делаешь расстояние то давай чтобы без такой близости, возьми дистанцию 1,7
00:29:276 (1,2,3) - Пожалуйста слайдерами

мб потом домодю
Topic Starter
Djulus

PandaHero wrote:

m4m from my queue

[General]
Всего два комбо-колора в карте как-то грустно выглядят, я бы побольше под бгху наставила мб поставлю мб нет

[Easy]
00:26:486 (1,2,3,1,2) - парт интенсивный по музыке, а ты его 2/1 слайдерами, хотя до этого 1/1 лепил, не надо так.. лол фикснул
00:25:091 (3) - вот тут на голову можно финиш поставить да

[Normal]
00:18:812 (2) - я думаю клэп бы тут лучше подошёл да
00:23:172 (4) - начинать слайдер со слабого вокала как-то не очень, да и столько 1/2 объектов подряд выглядят сложновато, может вместо 00:22:997 (3,4) - ревёрс слайдер поставить? не хочу менять траекторию если как то поставить то становиться странным ну тоесть флоу
00:24:393 (2,3) - ctrl+g их? Лучше по ритму выходит да
00:29:277 (1) - тут та же проблема что и в изике, андермаппаешь интенсивный по музыке парт, предлагаю разбить его на 1/1 слайдер + ноту сделал
00:30:323 (2,3) - хс потерял с ноток угу
00:30:847 (1) - спиннер же на белом тике должен заканчиваться оО XD

[Hard]
Ар 8 быстровато, 6.5-7 в самый раз для такой сложности. И ротацию паттернов бы поразнообразнее, а то у тебя тупо всё по часовой стрелке идёт, головушка кружится х_х

00:04:160 (1) - а тут разве не должен быть джамп? Ты почти всегда на подобные удары увеличивал спейсинг
00:28:579 (1) - ^, а ещё я бы повертела его на 90 градусов против часовой, чтобы не так уныленько было вроде ок
00:15:323 (1,2,3) - а мне кажется вот так будет красивее osu.ppy.sh/ss/10016852
00:30:788 (1) - снапать начало спиннера на 1/3 это как-то странно

[Akitoshi's Harder]
Where is my Akitoshi's Normal :c

Ar 8 maybe? :eyes:

00:06:428 (4,5,6,7) - can you move it up, please, so overlap between 7 and 1 will be looks better https://osu.ppy.sh/ss/10016900
00:27:881 (1) - missing clap on slider's end
00:30:672 (1) - aaaaaaa nc, can you remove it, so it will not ruin your beautiful square

[Light Insane]
А од чего пожалел, ставь семёрку, не стесняйся

00:04:160 (1,3) - рииии, оверлап с хвостом слайдера, убери убрал XD
00:12:532 (1,2,3) - хоть убей не слышу тут трипла
00:27:183 (4) - хс потерял?
00:27:881 (1) - клэп с хвоста потерял
00:29:276 (1,2,3) - начинать с 1/3 сёрклами в 4* инсике это малость жестоко, может с ревёрс слайдера начнёшь? (и наверное им же и закончишь, лул)
все пофиксил
[Curi's Insane]
00:11:312 (2,3) - what about this placement? It will be more pleasant to play I guess https://osu.ppy.sh/ss/10017085
00:17:677 (6,1) - ughh, can you make a tarnsition between these streams softer?
00:21:602 (3) - both of sounds are strong enough, what about making two circles instead of this slider?
00:29:626 (2,3) - another one reverse slider will be better here imo

wajinshu wrote:

Easy
00:09:742 (1,2,3,4) - сравниваю с 00:20:904 (1,2,3,4) - одинаковы, правда? Но используется совершенно другой ритм, 00:09:742 (1,2,3,4) - лучше будет сделать как было 00:20:904 (1,2,3,4) - угу
00:26:486 (1,2,3) - Можно попробовать два слайдера 1/1, дальше круг и 1/1 с реверсом, ну или придумай что-то свое идея про 1/1 с реверсом какая то шит ставил два слайдера 1/1 и всьо.

Normal
00:18:812 (2) - Ты клап забыл?
00:30:323 (2,3) - А куда ты хс дел?
00:09:219 (3) - Убери клап пожалуста, он сюда не подходит вообще на конце слайдера у тебя такой же звук, но ты обделил его лишь вистлом...
00:18:986 (3) - Тут с конца убери клап, там нет такого сильного звука) а в начале вистл без клапа.
Не буду приставать с хсам, но лучше бы тебе проверить как нужно и поставить их правильно...
все пофиксил

Хард
00:04:160 (1,1) - Может стаканешь это?
00:11:835 (3,1,2) - Слайдером ты пропускаешь сильные звуки. Давай вместо всего сделаем http://puu.sh/z3vpV/72f3301f93.jpg Так будет лучше! не хочу такой реверс(
00:15:323 (1,2,3) - Сейчас в моде прямое флоу
00:12:533 (2) - 1/2 слайдер с реверсом будет намного лучше чем просто слайдер с 1/1 который не подходит по вокалу и ты так до этого не делал) я знаю но я хочу оставить 1/1
00:18:812 (3,4) - Вокал сильный, а ты не делаешь акцент на него, Ctrl+G и будет отлично
00:20:207 (3,4) - ^
00:27:881 (1,2,1) - Круто сделал! Респект
00:30:788 (1) - Ты в своих диффах не начинал спиннер на 1/3)

Light Insane
00:04:160 (1,3) - Оверлап некрасивый
00:06:253 (3) - Давай немного подальше его, звук сильный может на x:224 y:152, 00:06:253 (3,4,5) - треугольник давай!
00:16:980 (2) - Убери плс, там лишь от ее вокала звук, без него лучше будет
00:22:300 (3,4) - Если уж делаешь расстояние то давай чтобы без такой близости, возьми дистанцию 1,7
00:29:276 (1,2,3) - Пожалуйста слайдерами
фикснул всё
мб потом домодю
no reply=fixed
спасибо
Akitoshi

PandaHero wrote:

[Akitoshi's Harder]
Where is my Akitoshi's Normal :c z

Ar 8 maybe? :eyes: 8.5 for tilt dt players
others are fixed/applied , thanks!

d
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TitleUnicode:希望リフレイン
Artist:Aoshima Moka(CV: Mimori Suzuko)
ArtistUnicode:青島萌香(CV: 三森すずこ)
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vanucik

zhu wrote:

vanucik's Expert
00:10:963 (1,2,3,1,2,3) - 00:13:404 (5,6,7) - this is highly personal, but instead of constant DS'd lines I would have went for stacks instead. On this part doing straight ahead jumps is a lot harsher than doing back and forth movements.
00:22:300 (1,2,3,1,2,3) - kinda the same ^ but idk if it would work as well... The fact you put a more stressing pattern on this part is what makes it stand out to me tho this patterns playing very easily with cs 3.5 despite a flow, no sence imo
Reillia

PandaHero wrote:

m4m from my queue

[Curi's Insane]
00:21:602 (3) - both of sounds are strong enough, what about making two circles instead of this slider?
00:29:626 (2,3) - another one reverse slider will be better here imo

i want to keep this two patterns =w=
thx for mod!!

asdad
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103,39,12707,1,2,0:0:0:0:
106,63,12794,1,0,0:0:0:0:
109,87,12881,2,0,L|224:61,1,83.5,8|0,0:0|0:0,0:0:0:0:
272,50,13143,1,0,0:0:0:0:
272,50,13230,1,2,0:0:0:0:
62,201,13405,2,0,P|66:160|76:136,1,41.75
109,87,13579,1,2,0:0:0:0:
338,190,13754,6,0,B|305:202|255:182|255:182|203:162|176:183,1,167,12|2,0:0|0:0,0:0:0:0:
3,343,14277,2,0,P|65:290|126:302,1,125.25,8|0,0:0|0:0,0:0:0:0:
182,337,14626,1,0,0:0:0:0:
182,337,14800,1,2,0:0:0:0:
411,219,14975,2,0,P|373:191|317:197,1,83.5,8|0,0:0|0:0,0:0:0:0:
262,236,15236,1,0,0:0:0:0:
262,236,15323,6,0,L|247:119,1,83.5,2|0,0:0|0:0,0:0:0:0:
38,17,15672,2,0,L|19:165,1,125.25,8|0,0:0|0:0,0:0:0:0:
13,224,16021,1,2,0:0:0:0:
157,82,16195,1,2,0:0:0:0:
13,224,16370,1,8,0:0:0:0:
264,327,16544,6,0,B|367:307|367:307|403:328|396:364,1,167,6|2,0:0|0:0,0:0:0:0:
173,348,17068,2,0,P|172:307|202:256,1,83.5,8|0,0:0|0:0,0:0:0:0:
450,198,17416,1,2,0:0:0:0:
473,152,17504,1,0,0:0:0:0:
472,100,17590,1,8,0:0:0:0:
446,55,17677,1,8,0:0:0:0:
454,25,17765,5,8,0:0:0:0:
422,28,17852,1,0,0:0:0:0:
391,32,17939,1,0,0:0:0:0:
360,36,18026,1,0,0:0:0:0:
329,39,18114,6,0,L|166:58,1,125.25,4|0,0:0|0:0,0:0:0:0:
147,131,18463,2,0,L|244:151,1,83.5,8|0,0:0|0:0,0:0:0:0:
336,200,18725,1,8,0:0:0:0:
336,200,18812,6,0,L|274:208,1,41.75,2|2,0:0|0:0,0:0:0:0:
59,311,18986,2,0,P|89:263|203:286,1,167,2|0,0:0|0:0,0:0:0:0:
454,336,19509,6,0,L|361:320,1,83.5,6|2,0:0|0:0,0:0:0:0:
250,124,19858,2,0,L|332:109,1,83.5,8|0,0:0|0:0,0:0:0:0:
287,335,20207,2,0,P|290:300|300:280,1,41.75
402,157,20381,2,0,L|366:351,1,167,2|0,0:0|0:0,0:0:0:0:
512,97,20905,6,0,P|449:74|416:86,1,83.5,6|0,0:0|0:0,0:0:0:0:
232,211,21254,2,0,P|273:211|308:190,1,83.5,8|0,0:0|0:0,0:0:0:0:
257,4,21602,2,0,L|242:98,1,83.5,0|2,0:0|0:0,0:0:0:0:
468,258,21951,2,0,L|454:175,1,83.5,8|0,0:0|0:0,0:0:0:0:
154,103,22300,6,0,L|164:160,1,41.75,8|0,0:0|0:0,0:0:0:0:
232,211,22475,1,2,0:0:0:0:
56,122,22649,2,0,L|66:179,1,41.75,8|0,0:0|0:0,0:0:0:0:
134,230,22824,1,2,0:0:0:0:
287,356,22998,1,8,0:0:0:0:
294,314,23085,1,8,0:0:0:0:
301,273,23172,1,8,0:0:0:0:
63,280,23347,2,0,P|112:315|148:313,1,83.5,8|2,0:0|0:0,0:0:0:0:
183,132,23608,1,2,0:0:0:0:
183,132,23695,6,0,P|132:176|158:259,1,125.25,4|0,0:0|0:0,0:0:0:0:
224,253,24044,2,0,L|322:237,1,83.5,8|0,0:0|0:0,0:0:0:0:
201,39,24393,1,8,0:0:0:0:
15,174,24568,2,0,L|113:158,1,83.5,2|8,0:0|0:0,0:0:0:0:
194,143,24916,1,2,0:0:0:0:
452,341,25091,6,0,P|388:349|341:287,1,125.25,6|0,0:0|0:0,0:0:0:0:
306,239,25440,2,0,L|323:140,1,83.5,8|0,0:0|0:0,0:0:0:0:
452,341,25788,2,0,L|298:358,1,125.25,8|0,0:0|0:0,0:0:0:0:
246,380,26137,2,0,L|141:364,1,83.5,8|2,0:0|0:0,0:0:0:0:
4,193,26486,5,6,0:0:0:0:
211,292,26661,1,0,0:0:0:0:
4,332,26835,1,8,0:0:0:0:
84,114,27009,1,0,0:0:0:0:
232,297,27184,2,0,L|133:284,1,83.5,8|2,0:0|0:0,0:0:0:0:
31,28,27533,2,0,L|130:15,1,83.5,8|2,0:0|0:0,0:0:0:0:
360,143,27881,6,0,B|324:129|277:148|277:148|234:171|198:154,1,167,6|0,0:0|0:0,0:0:0:0:
450,114,28405,1,2,0:0:0:0:
333,286,28579,2,0,P|312:207|359:142,1,167,8|0,0:0|0:0,0:0:0:0:
450,114,29102,1,2,0:0:0:0:
456,232,29277,6,0,L|395:220,2,55.6666666666667,8|2|2,0:0|0:0|0:0,0:0:0:0:
467,320,29626,1,2,0:0:0:0:
467,320,29742,2,0,L|413:310,1,55.6666666666667,2|2,0:0|0:0,0:0:0:0:
167,335,29975,5,8,0:0:0:0:
333,286,30149,1,8,0:0:0:0:
104,269,30323,1,8,0:0:0:0:
252,343,30498,1,8,0:0:0:0:
240,110,30672,5,12,0:0:0:0:
256,192,30847,12,0,36254,0:0:0:0:
vanucik
ммм v anucik
Topic Starter
Djulus
к3к
DeletedUser_423548
okay

easy
  1. 00:12:532 (1,3) - stack miss?
normal
  1. 00:06:776 (5) - Since your map is following vocals, I think that you can delete the circle here
  2. 00:08:346 (1,1) - It is better to remove these NCs
    The number of combos is very short
  3. 00:15:323 (1) - Why is this not 1/2?
    00:12:532 (1) - I think the same rhythm is good here
hard
  1. 00:20:207 (3,4) - stack miss?
  2. 00:24:393 (3,4) - These are distances 1.50 but feel that the distance is close
    00:27:183 (3,4) - I think that it is better to position directly below like this
akitoshi's normal
  1. 00:06:776 (7,1) - これだけ距離が2.17です
    他の似たようなところでは2.0固定っぽいので
light insane
  1. 00:08:346 (1,2) - This distance confuses players
    00:06:951 (1,2) - I think that it is best to arrange like this
curi's Insane
  1. 00:14:800 (4) - After using the 3/4 slider, how about using it as a slider because stack is hard to play if it is Hidden?
Good luck~
Sieg
15:19 vanucik: привет серж
15:19 vanucik: напишешь мод на одну дифу?
15:19 vanucik: минута дрейна
15:19 Sieg: да, привет
15:19 Sieg: показывай
15:20 *vanucik is listening to [https://osu.ppy.sh/b/1497766 Aoshima Moka(CV: Mimori Suzuko) - Kibou Refrain]
15:23 Sieg: мб ирк, тут буквально пару
15:23 Sieg: штук
15:23 vanucik: давай
15:23 Sieg: с вопросом
15:23 Sieg: 00:03:463 (5) - вот его мб чуть-чуть изогнуть у концу, ну чтоб менее выделялся
15:23 Sieg: типо https://puu.sh/zqmmY/8ecebdbd09.png
15:24 Sieg: а то прям угол
15:24 vanucik: сделал
15:24 Sieg: 00:07:649 (5,6) - тут мб триплет
15:24 Sieg: под лирику круто
15:24 Sieg: ну и стакнуть на начале
15:25 Sieg: и тут 00:09:044 (5,6) - если будешь делать
15:26 Sieg: 00:11:486 (3) - 2й реверс лишний имо, будут фейлить
15:26 vanucik: да не, это звучит бредово, и перемапнуто
15:26 Sieg: 00:17:416 (3,4,5,6,7,8,9,10) - криво
15:26 vanucik: 00:11:486 (3) - ты имеешь в виду на 1\4 такта укоротить его?
15:26 Sieg: да
15:27 Sieg: остальное все окей имо
15:29 vanucik: а можно вместо реверса два кика поставить?
15:29 vanucik: или это слишком
15:30 Sieg: можно и 2 кика
15:30 vanucik: всё?
15:30 vanucik: кинь в тред
15:31 Sieg: кк
Peter
General
Hitsounds are inconsistent in lot of diffs there are some missing one which are important use hitsound copy program

Hard:
00:20:207 (3,4) - fix stack
00:28:404 (2,1) - should be higher spacing like here 00:27:532 (4,1) and 00:26:137 (4,1) since you were doing that when there was finish

Curi Insane
OD is the same as in expert also light insane OD is 6.5 and the gap is too huge between OD's make it lower for better gap between diffs

Rest looks good lol find BN
Venix
Hello~

General
  1. Metadata is wrong, should be using "Aoshima Moka (CV: Mimori Suzuko) - kibo refrain"
    References
    Official site: http://oneroom-anime.com/products_cat/disc_oneroom/ (https://venix.s-ul.eu/9mfrQOf3)
    Official CD image: https://venix.s-ul.eu/k5rUZZpN
  2. Add "schoolboy" to the tags because it's a new nickname of Komore
Easy
  1. 00:11:835 (4,5) - Those two are missing claps.
  2. 00:12:532 (1,2) - 1.2x should be used here like on the rest of the map.
  3. Since entire of this diff is built on 1/1 without any 2/1 breaks leaving 00:28:928 - this beat unmapped feels a bit empty. I feel the circle would fit nicely here.
Normal
  1. Overall, NCing seems a little bit weird here, 00:01:370 - 00:04:161 - here you are ncing every second big tick, but 00:06:951 - from here you are using NC on every measure (except for 00:25:091 - this). I feel like using NC on every second measure would work better here because map won't be spammed by NCs.
  2. 00:04:161 (1) - 00:15:323 (1) - I think it would be nicer if you keep them in rhythm consistency because they are following the same sound, I feel using one with repeat would be better for rhythm because it emphasizes vocal in a nice way.
  3. 00:20:905 (1) - Add finish on the head.
Hard
  1. 00:02:067 (3,4) - 00:04:858 (3,4) - I feel you should replace them with 1/1 sliders to follow vocal lines like on the rest of the map, it would work nicely for consistency.
  2. 00:03:811 (4,1) - I think this note should be spaced like other ones on big white ticks. // Same applies 00:28:404 (2,1) - here.
  3. 00:12:445 (2) - This note is missing a clap.
  4. 00:15:323 (1) - This one is missing a finish.
  5. 00:20:207 (3,4) - Seems like you accidentally messed up the stack.
  6. 00:29:975 (1) - I feel like this NC should be deleted and you should also add one on 00:30:672 (3) - this downbeat.
Light Insane
  1. 00:11:486 (1,2,3,1,2,3) - I feel those two should be using 3 groups of 2 instead of using 2 groups of 3 because current one makes 00:11:835 (3,3) - those objects underemphasized according to their strong undertone.
  2. 00:12:532 (1,2) - 00:15:323 (1,2) - They should be emphasized by the same way I think. It would play nicer if you stack 00:15:323 (1,2) - those two like 00:12:532 (1,2) - those two.
  3. 00:12:881 (3,4) - I feel using 3/4s here doesn't make a lot of sense according to other patterns where you followed red ticks by slider ends, would work nicer if you do the same thing here too.
  4. 00:20:556 (4) - Ctrl+G would work nicer 00:20:207 (3,4) - here according to flow structure during the map.
good luck~
Eir_DELETED
From Queue

vanucik's Expert

  1. i feel kinda weird AR set is higher than last diff. u would make sense to discuss with Komore(schoolboy).
  2. 00:01:370 (1,2) - there is too much spacing compared with next objects in spite of the first part.
  3. 00:12:794 (2,3) - i would prefer to Ctrl J them cuz it would be kinda smooth flow.
  4. 00:19:509 (1) - missing finish definitely 00:20:905 - same
  5. 00:22:300 (1,2,3,1,2,3) - the stack pattern doesnt fit for your map. i recommend to stack them as it is
  6. 00:25:439 (2,5) - i feel it's kinda ugly overlapped.
  7. Overall the diff is considered flow and playability well, pretty cool!
Djulus said mod only this diff to me. Good Luck!
Topic Starter
Djulus

Yasaija 714 wrote:

okay

easy
  1. 00:12:532 (1,3) - stack miss?
yes

normal
  1. 00:06:776 (5) - Since your map is following vocals, I think that you can delete the circle here hmm you're right
  2. 00:08:346 (1,1) - It is better to remove these NCs
    The number of combos is very short removed
  3. 00:15:323 (1) - Why is this not 1/2? idk, changed
    00:12:532 (1) - I think the same rhythm is good here


hard
  1. 00:20:207 (3,4) - stack miss? lol fixed
  2. 00:24:393 (3,4) - These are distances 1.50 but feel that the distance is close
    00:27:183 (3,4) - I think that it is better to position directly below like this okay
akitoshi's normal
  1. 00:06:776 (7,1) - これだけ距離が2.17です
    他の似たようなところでは2.0固定っぽいので
light insane
  1. 00:08:346 (1,2) - This distance confuses players
    00:06:951 (1,2) - I think that it is best to arrange like this uwu
curi's Insane
  1. 00:14:800 (4) - After using the 3/4 slider, how about using it as a slider because stack is hard to play if it is Hidden?
Good luck~

PeterEU wrote:

General
Hitsounds are inconsistent in lot of diffs there are some missing one which are important use hitsound copy program

Hard:
00:20:207 (3,4) - fix stack fixed
00:28:404 (2,1) - should be higher spacing like here 00:27:532 (4,1) and 00:26:137 (4,1) since you were doing that when there was finish its not the big sound for me

Curi Insane
OD is the same as in expert also light insane OD is 6.5 and the gap is too huge between OD's make it lower for better gap between diffs

Rest looks good lol find BN

Venix wrote:

Hello~

General
  1. Metadata is wrong, should be using "Aoshima Moka (CV: Mimori Suzuko) - kibo refrain"
    References
    Official site: http://oneroom-anime.com/products_cat/disc_oneroom/ (https://venix.s-ul.eu/9mfrQOf3)
    Official CD image: https://venix.s-ul.eu/k5rUZZpN
  2. Add "schoolboy" to the tags because it's a new nickname of Komore
thanks for metadata,fixed

Easy
  1. 00:11:835 (4,5) - Those two are missing claps. ye
  2. 00:12:532 (1,2) - 1.2x should be used here like on the rest of the map. fixed
  3. Since entire of this diff is built on 1/1 without any 2/1 breaks leaving 00:28:928 - this beat unmapped feels a bit empty. I feel the circle would fit nicely here. fixed
Normal
  1. Overall, NCing seems a little bit weird here, 00:01:370 - 00:04:161 - here you are ncing every second big tick, but 00:06:951 - from here you are using NC on every measure (except for 00:25:091 - this). I feel like using NC on every second measure would work better here because map won't be spammed by NCs. ok
  2. 00:04:161 (1) - 00:15:323 (1) - I think it would be nicer if you keep them in rhythm consistency because they are following the same sound, I feel using one with repeat would be better for rhythm because it emphasizes vocal in a nice way. k
  3. 00:20:905 (1) - Add finish on the head. again missed hitsounds, fixed now lol
Hard
  1. 00:02:067 (3,4) - 00:04:858 (3,4) - I feel you should replace them with 1/1 sliders to follow vocal lines like on the rest of the map, it would work nicely for consistency. wanna keep my slider+circle cuz following with circle vocal is better for me
  2. 00:03:811 (4,1) - I think this note should be spaced like other ones on big white ticks. // Same applies 00:28:404 (2,1) - here. fixed but 00:28:404 (2,1) - here is not big sound for me
  3. 00:12:445 (2) - This note is missing a clap. idk but its okay i think
  4. 00:15:323 (1) - This one is missing a finish. lol fixed
  5. 00:20:207 (3,4) - Seems like you accidentally messed up the stack. k
  6. 00:29:975 (1) - I feel like this NC should be deleted and you should also add one on 00:30:672 (3) - this downbeat.ok
Light Insane
  1. 00:11:486 (1,2,3,1,2,3) - I feel those two should be using 3 groups of 2 instead of using 2 groups of 3 because current one makes 00:11:835 (3,3) - those objects underemphasized according to their strong undertone. hmm make a jump with not the same distance isn't it okay? or i don't know what u mean
  2. 00:12:532 (1,2) - 00:15:323 (1,2) - They should be emphasized by the same way I think. It would play nicer if you stack 00:15:323 (1,2) - those two like 00:12:532 (1,2) - those two. good idea
  3. 00:12:881 (3,4) - I feel using 3/4s here doesn't make a lot of sense according to other patterns where you followed red ticks by slider ends, would work nicer if you do the same thing here too. why not to use 3/4 slider on 30 sec map with a lot of patterns, 1/2 sliders on this diff would be weirdly
  4. 00:20:556 (4) - Ctrl+G would work nicer 00:20:207 (3,4) - here according to flow structure during the map. better mine
good luck~
Thanks a lot guys for mods
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