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Suzuki Konomi - Redo [OsuMania]

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Topic Starter
Gabeh
This beatmap was submitted using in-game submission on domingo, 22 de outubro de 2017 at 23:27:13

Artist: Suzuki Konomi
Title: Redo
Source: Re: Zero Kara Hajimeru Isekai Seikatsu
BPM: 190
Filesize: 12523kb
Play Time: 04:11
Difficulties Available:
  1. Beatrice - 6K Normal - 6Key (1,76 stars, 599 notes)
  2. Emilia - 4K Hard - 4Key (2,54 stars, 863 notes)
  3. Felt - 4K Easy - 4Key (1,57 stars, 526 notes)
  4. Ram & Rem - 6K Hard - 6Key (2,01 stars, 749 notes)
  5. Satella - 6K Insane - 6Key (4,11 stars, 2222 notes)


Download: Suzuki Konomi - Redo
Information: Scores/Beatmap Listing
---------------
Hi! Hope you enjoy my map! It's my first, so... be criterious to I improve myself.
Note: In the Satella map, the left corner is the instrumental sounds, and the right corner is the vocal sounds.
Topic Starter
Gabeh
Can you help me? Mod my map please. Give me some tips to make him better.
Topic Starter
Gabeh
Anyone can mod my map? Please :(
eyes
why insane diff is 6k, but hard and normal are 4k?
all should be one keymod or make full diff spread for 6k
ranking criteria
Topic Starter
Gabeh
I did it this way because I wanted there to be a big difference from the insane compared to normal.
Do you think it's bad that way?
Weber
"Each key amount must have an independent difficulty spread. For example if you want to add a 7K difficulty to your set, you must design a whole 7K spread. If you want to add an additional 4K difficulty to your set, you must also design a whole 4K spread."

- from the ranking criteria for osu!mania
eyes
I like your mapping style, keep mapping and learn Ranking Criteria if you want to rank your maps :D
Topic Starter
Gabeh
I'm working on it. Thanks for your coment!
Topic Starter
Gabeh
Hey, I did two more diffs in 6k. I hope you like it :D;)
SyShawn
from my Q
column 0 and 5(especially 0) are so empty that make it looks like 4K.
lack of tags
00:54:915 (54915|3) - you may choose here for preview point.
00:54:126 (54126|3,54126|4) - move the two hold notes here.

It seems like your mapping style to make the notes follow the lyrics.
It's a great work but not my type.
Topic Starter
Gabeh
Yes
Ram & Rem diff follow lyrics
Satella diff follow music(left corner) and lyrics(right corner)
The rest mix lyrics and music
SyShawn

Gabeh wrote:

Yes
Ram & Rem diff follow lyrics
Satella diff follow music(left corner) and lyrics(right corner)
The rest mix lyrics and music
tried but fail
it's too hard to me.
Topic Starter
Gabeh
I follow a pattern to know where each note will be. On the left are the lower notes and on the right, the higher. Then the columns 0 and 5 ended up getting less notes, because they are the columns of the sounds very low and very high respectively. But I tried to vary a little and change some notes, I hope you like it.

Note: I may not be able to express what I think because English is not my native language, so feel free to ask me anything if I have not been clear with my explanation

And thanks for your mod. I'm very thankful for helping me and improving my map
SyShawn

Gabeh wrote:

I follow a pattern to know where each note will be. On the left are the lower notes and on the right, the higher. Then the columns 0 and 5 ended up getting less notes, because they are the columns of the sounds very low and very high respectively. But I tried to vary a little and change some notes, I hope you like it.

Note: I may not be able to express what I think because English is not my native language, so feel free to ask me anything if I have not been clear with my explanation

And thanks for your mod. I'm very thankful for helping me and improving my map
i think it's a good idea to map like this, but i like charts that totally ignore the singing.

i'm not a native speaker either.

Maybe you can contact me in game. We can play your map.
Topic Starter
Gabeh
I'm working on a 6k only with music sounds. Maybe next week she'll be ready.
Yes, we can play my map, but do not think I'm good.
Satella is very much to me. lol
SyShawn

Gabeh wrote:

I'm working on a 6k only with music sounds. Maybe next week she'll be ready.
Yes, we can play my map, but do not think I'm good.
Satella is very much to me. lol
since you're not on-line now,
maybe next time that i see you in game.
Topic Starter
Gabeh

SyShawn wrote:

Gabeh wrote:

I'm working on a 6k only with music sounds. Maybe next week she'll be ready.
Yes, we can play my map, but do not think I'm good.
Satella is very much to me. lol
since you're not on-line now,
maybe next time that i see you in game.
I"m not in home now, sorry. Maybe tomorrow we can play, what do you think?
Umo-
Hello
NM req from some random modding queue
1|2|3|4|5|6
make sure that you properly reply to mods that you recive https://osu.ppy.sh/help/wiki/Ranking_Cr ... g-to-a-mod
[General]
Make sure that you specify what difficulty is "Easy", "Normal", "Hard" etc.
[Felt]
HP 6
OD 6
check A.I mod (ctrl+shift+A) and snap all notes that are listed
00:17:021 (17021|3,17021|0,17652|0,17652|3,18284|0,18284|3,18915|3,18915|0,19231|0,19231|3) - rearange some notes for variety because 10 notes in all same column is pretty boring to play
00:22:073 (22073|1,22705|1) - why is this not LN like 00:20:810 (20810|2,21442|3) - ?
00:23:968 - this whole pattern is unbalanced. Most of the notes are on the right hand and the Column 1 is empty, move some notes around
00:28:073 (28073|1,28389|1,28705|1,29021|1) - change it to normal stair pattern 1234
00:37:231 - add a note
00:38:178 (38178|2,38336|2,38652|2,38968|2,39284|2) - anchor, avoid
00:48:284 - why are like all of the notes here in 2nd and 3rd column? Move some notes around please
01:05:968 (65968|1,66284|1,66600|1,67231|1,67547|1,67863|1,68178|1,68494|1) - anchor, avoid
01:12:442 (72442|1,72600|1) - avoid in easy diffculty, new players can't play that pattern
01:17:494 (77494|1,77652|1) - ^
01:21:441 - this whole pattern is just weird, just replace LNs with normal notes
01:38:336 (98336|2,98494|2,98810|2,99126|2,99442|2,99757|2,100073|2) - avoid
01:53:968 - missing note
01:58:863 (118863|1,118863|2) - change to single
02:03:126 (123126|1,123126|2,123442|2,123442|1) - ^
02:03:757 - change to double, sound is not that strong for a quad
I wont mod this difficulty anymore since most of the stuff repeats so just apply is trough the map

[Beatrice]
00:23:968 - from here to 00:28:231 - columns 1 and 2 are pretty empty, move some notes to them
00:36:757 (36757|0) - move to 5
00:36:915 (36915|5) - move to 2
00:37:231 - missing note
00:47:968 (47968|0,47968|5) - should be single note
00:49:073 (49073|2,49231|2,49389|2,49705|2,49863|2) - avoid
00:48:599 - why from here on are there no notes in columns 1 2 5 6? Move/add some notes to them
00:52:784 (52784|3,52968|2,53257|2,53415|3,53731|3,53889|2) - wrong snap, they should be snapped to 1/6
00:54:284 (54284|5,54284|0) - move them 1 column in (to 2 and 5)
00:54:915 - and here columns 1 and 2 are empty
01:05:968 (65968|2,66284|2,66600|2,67231|2,67547|2,67863|2,68178|2,68494|2) - I really dont understand why you would map like this

[Emilia]
00:07:231 (7231|2,7231|1) - change to single and do the same for other doubles
00:17:021 (17021|0,17021|3,17336|1,17336|2,17652|3,17652|0,17968|2,17968|1,18284|3,18284|0,18600|2,18600|1,18915|3,18915|0,19231|1,19231|2) - please avoid, its pretty boring, rearange some notes
00:19:547 - why so many notes in 4th column?
00:48:284 - now why so many notes in 2nd column?
00:57:441 - this pattern is okay but I think it would be better if you mapped it something like this
01:18:915 (78915|1,79231|1,79547|1,79863|1,80178|1) - avoid
there are still alot of problems but I'm lazy to point them out lol

[Satella]
00:06:915 - why no notes on 5th and 6th column??
00:11:968 (11968|1,12126|1,12284|1,12442|1,12600|1,12757|1,12915|1,13073|1,13231|1,13389|1,13547|1,13705|1,13863|1,14021|1,14178|1,14336|1) - I'm pretty sure nobody wants to spam one key for like 5 seconds
00:14:652 (14652|0,14810|0,14968|0,15126|0,15284|0,15442|0,15600|0,15757|0,15915|0) - ^
yeah I'm to lazy to point out all the problems in this difficulty

If you want you can message me in-game so that we can do irc so that I can point out to you all the problems
Topic Starter
Gabeh

Umo- wrote:

Hello
NM req from some random modding queue
1|2|3|4|5|6
make sure that you properly reply to mods that you recive https://osu.ppy.sh/help/wiki/Ranking_Cr ... g-to-a-mod
[General]
Make sure that you specify what difficulty is "Easy", "Normal", "Hard" etc.
[Felt]
HP 6
OD 6
check A.I mod (ctrl+shift+A) and snap all notes that are listed
00:17:021 (17021|3,17021|0,17652|0,17652|3,18284|0,18284|3,18915|3,18915|0,19231|0,19231|3) - rearange some notes for variety because 10 notes in all same column is pretty boring to play
00:22:073 (22073|1,22705|1) - why is this not LN like 00:20:810 (20810|2,21442|3) - ?
00:23:968 - this whole pattern is unbalanced. Most of the notes are on the right hand and the Column 1 is empty, move some notes around
00:28:073 (28073|1,28389|1,28705|1,29021|1) - change it to normal stair pattern 1234
00:37:231 - add a note
00:38:178 (38178|2,38336|2,38652|2,38968|2,39284|2) - anchor, avoid
00:48:284 - why are like all of the notes here in 2nd and 3rd column? Move some notes around please
01:05:968 (65968|1,66284|1,66600|1,67231|1,67547|1,67863|1,68178|1,68494|1) - anchor, avoid
01:12:442 (72442|1,72600|1) - avoid in easy diffculty, new players can't play that pattern
01:17:494 (77494|1,77652|1) - ^
01:21:441 - this whole pattern is just weird, just replace LNs with normal notes
01:38:336 (98336|2,98494|2,98810|2,99126|2,99442|2,99757|2,100073|2) - avoid
01:53:968 - missing note
01:58:863 (118863|1,118863|2) - change to single
02:03:126 (123126|1,123126|2,123442|2,123442|1) - ^
02:03:757 - change to double, sound is not that strong for a quad
I wont mod this difficulty anymore since most of the stuff repeats so just apply is trough the map

[Beatrice]
00:23:968 - from here to 00:28:231 - columns 1 and 2 are pretty empty, move some notes to them
00:36:757 (36757|0) - move to 5
00:36:915 (36915|5) - move to 2
00:37:231 - missing note
00:47:968 (47968|0,47968|5) - should be single note
00:49:073 (49073|2,49231|2,49389|2,49705|2,49863|2) - avoid
00:48:599 - why from here on are there no notes in columns 1 2 5 6? Move/add some notes to them
00:52:784 (52784|3,52968|2,53257|2,53415|3,53731|3,53889|2) - wrong snap, they should be snapped to 1/6
00:54:284 (54284|5,54284|0) - move them 1 column in (to 2 and 5)
00:54:915 - and here columns 1 and 2 are empty
01:05:968 (65968|2,66284|2,66600|2,67231|2,67547|2,67863|2,68178|2,68494|2) - I really dont understand why you would map like this

[Emilia]
00:07:231 (7231|2,7231|1) - change to single and do the same for other doubles
00:17:021 (17021|0,17021|3,17336|1,17336|2,17652|3,17652|0,17968|2,17968|1,18284|3,18284|0,18600|2,18600|1,18915|3,18915|0,19231|1,19231|2) - please avoid, its pretty boring, rearange some notes
00:19:547 - why so many notes in 4th column?
00:48:284 - now why so many notes in 2nd column?
00:57:441 - this pattern is okay but I think it would be better if you mapped it something like this
01:18:915 (78915|1,79231|1,79547|1,79863|1,80178|1) - avoid
there are still alot of problems but I'm lazy to point them out lol

[Satella]
00:06:915 - why no notes on 5th and 6th column??
00:11:968 (11968|1,12126|1,12284|1,12442|1,12600|1,12757|1,12915|1,13073|1,13231|1,13389|1,13547|1,13705|1,13863|1,14021|1,14178|1,14336|1) - I'm pretty sure nobody wants to spam one key for like 5 seconds
00:14:652 (14652|0,14810|0,14968|0,15126|0,15284|0,15442|0,15600|0,15757|0,15915|0) - ^
yeah I'm to lazy to point out all the problems in this difficulty

If you want you can message me in-game so that we can do irc so that I can point out to you all the problems
$Felt diff:
#00:22:073 (22073|1,22705|1) - why is this not LN like 00:20:810 (20810|2,21442|3) - ?
*I put more LN when the singer changes the main intonation and at the end of the chorus. I thought putting it here (and in some other places) would be too much for an easy map.

#00:28:073 (28073|1,28389|1,28705|1,29021|1) - change it to normal stair pattern 1234
*Sorry, but I didn't understand your tip. Could you explain better?

#01:53:968 - missing note
*I don't think I'm missing a note, but I decided to extend the previous note.


$Emilia diff
#00:57:441 - this pattern is okay but I think it would be better if you mapped it something like this
*I thought your suggestion was cool, but I wanted it to be more intense in that part and follow the instruments more than the vocal, with notes coming in at a smaller interval. I changed a little. If you can, see and tell me if it got better or not. If it's worse, I can try a lower intensity.

$General
*I snaped all notes (actually in Felt, later, I'll finish with the other diffs) that are listed, but I do not understand the difference it makes and why did it happen with some notes and some not? And could you explain the other errors of the aimod?

#Make sure that you specify what difficulty is "Easy", "Normal", "Hard" etc.
*I put the difficulties with names of characters of the anime of the music. This is wrong? I've seen something similar. What can I do to specify that?:
Felt - Easy
Beatrice - Normal
Ram & Rem - Normal
Emilia - Hard
Satella - Insane




I really appreciate your help. I never expected anyone to help me as much as you did. Sorry for any ignorance or misunderstanding. I'm new to making maps, so I don't know many expressions of osu! :D:)
If I have not made a change suggested by you, it may be because I did not quite understand it. My apologies.

I would love for you to keep giving me tips on what to improve on my maps. I know you're not free all the time, so I want you to be able to help me only when you're comfortable with it. Thank you so much for your mod.

Satella map is still incomplete. Until Monday (23/10) I must complete to correct the errors.
Umo-

Gabeh wrote:

Umo- wrote:

If I have not made a change suggested by you, it may be because I did not quite understand it. My apologies.
feel free to message me any questions that you didn't understand and I'll try to explain them to you
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