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PinocchioP - I'm glad you're evil too

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Topic Starter
Kirylln
This beatmap was submitted using in-game submission on Thursday, August 17, 2017 at 9:54:29 AM

Artist: PinocchioP
Title: I'm glad you're evil too
Tags: hatsune miku 初音ミク vocaloid ボーカロイド yuma saito kimi mo warui hito de yokatta HUMAN
BPM: 88
Filesize: 11029kb
Play Time: 06:17
Difficulties Available:
  1. Our deviant love story (5.04 stars, 1119 notes)
Download: PinocchioP - I'm glad you're evil too
Information: Scores/Beatmap Listing
---------------
hi

thx bae yami for bg and asa-nee for combo color <3
Hikan
"romanised" means latinizing from the original title, shouldn't it be Kimi Mo Warui Hito De Yokatta instead?

dif
00:21:874 (1,2,3,4,5) - can have a better stack but who know what is your intention https://puu.sh/wPw65/490849b2d0.png
00:29:885 (6,2,4) - 1/4 reverse? To fill up the piano 00:57:840 (3,5) -
00:39:772 (4) - nc?
00:43:692 (1,2,3,4) - make it smoother, the current one looks gay
01:14:374 (1,2,3) - blanket would look nice here
01:18:124 (1) - circle is enough imo, sounds overmapped at tail
01:20:851 (4,1) - swap nc?
01:30:738 (1,2,3) - spacing is odd
01:37:556 (1,3) - try ctrl g them, flow would be funner, although gay
01:47:101 (3) - nc? doesnt work well with followpoint at 01:47:101 (3,4) -
01:56:988 (1,2,3) - rearrange to a better triangle, also 01:58:010 (4) - nc to differentiate the previous pattern maybe, it would be even more better if you placed it in the triangle center or else
01:58:181 - 02:00:397 - spinner?
02:10:880 - dragging breaktime here for what? seems uneccessary
02:25:794 (3,4,5,6,7,1) - better turning a couple 60 degrees repetitively to make a perfect hexagon? >_>
02:55:027 - map
03:08:238 (2,3,1,2) - these different patterns look unconnected, try another pattern or rearrange them to a better place
03:21:192 (1,2,1,2,1,2) - https://puu.sh/wPxhE/cb4e6140c8.png , reverse slider would work
03:34:828 (2) - nc
04:28:692 (1) - end it on yellow tick to make it more unexpected idk
04:32:442 (3,1) - swap nc for pattern since you nc for pattern
04:33:124 (2) - nc would be nice 04:41:647 (3) - 04:44:374 (3) - , yea I find no reason to not nc them 04:49:147 (3) - 04:49:828 (5) - 05:00:738 (3) - 05:06:192 (3) -
too long I stop modding kds ples bai

I am a good modder :^)
Topic Starter
Kirylln

Hikan wrote:

"romanised" means latinizing from the original title, shouldn't it be Kimi Mo Warui Hito De Yokatta instead?
No since the official title on PinocchioP's youtube's channel is written in English so it should stay the same here reference

dif
00:21:874 (1,2,3,4,5) - can have a better stack but who know what is your intention https://puu.sh/wPw65/490849b2d0.png i like how your puush is broken :>, but ye did sth to it
00:29:885 (6,2,4) - 1/4 reverse? To fill up the piano 00:57:840 (3,5) - nic
00:39:772 (4) - nc? f
00:43:692 (1,2,3,4) - make it smoother, the current one looks gay f
01:14:374 (1,2,3) - blanket would look nice here i'd prefer to keep it, since all the slider shapes are copy and patse lol
01:18:124 (1) - circle is enough imo, sounds overmapped at tail i wanted to create a lead-in kinda movement to represent the hold vocal there better, but i do agree that the slidertail is a bit overmapped so muted it instead
01:20:851 (4,1) - swap nc? f
01:30:738 (1,2,3) - spacing is odd i think its fine 01:31:419 (3) - vocal here is less intense so it should have lower spacing than the rest
01:37:556 (1,3) - try ctrl g them, flow would be funner, although gay flow is not the goal here, since i want to emphasize those heavy piano notes
01:47:101 (3) - nc? doesnt work well with followpoint at 01:47:101 (3,4) - nah,its a whole vocal line
01:56:988 (1,2,3) - rearrange to a better triangle, also 01:58:010 (4) - nc to differentiate the previous pattern maybe, it would be even more better if you placed it in the triangle center or else f
01:58:181 - 02:00:397 - spinner?
02:10:880 - dragging breaktime here for what? seems uneccessary dont want to map instrument ><
02:25:794 (3,4,5,6,7,1) - better turning a couple 60 degrees repetitively to make a perfect hexagon? >_> nope,im good
02:55:027 - map cool

03:08:238 (2,3,1,2) - these different patterns look unconnected, try another pattern or rearrange them to a better place the 2 represent 2 completely different vocal lines with the latter being much more intense, so there should be more emphasis put into it, hence the patterns
03:21:192 (1,2,1,2,1,2) - https://puu.sh/wPxhE/cb4e6140c8.png , reverse slider would work i want to express the piano in a more interesting way here but i'll wait for more opinions maybe :thinking:
03:34:828 (2) - nc yes
04:28:692 (1) - end it on yellow tick to make it more unexpected idk yes
04:32:442 (3,1) - swap nc for pattern since you nc for pattern f
04:33:124 (2) - nc would be nice 04:41:647 (3) - 04:44:374 (3) - f , yea I find no reason to not nc them 04:49:147 (3) - 04:48:806 (1,2,3) - want to keep this 04:49:828 (5) - 05:00:738 (3) - 05:06:192 (3) - f
too long I stop modding kds ples bai ahh you miss the best part

I am a good modder :^) the goodest
thx.>>>>>>>
Yamicchi
plaeshuldor
Pho
Some nonsensical general stuff that might be helpful for the mapper discussed via irc:

SPOILER
17:36 Kirylln: hey hey
17:37 Pho: yo
17:38 Kirylln: can i have your opinion about sth
17:40 Pho: sure, what is it
17:40 *Kirylln is listening to [https://osu.ppy.sh/b/1363245 PinocchioP - I'm glad you're evil too]
17:41 Kirylln: this
17:49 Pho: dont mind the many misses, i got really bad at playing this game
17:49 Kirylln: lul
17:50 Kirylln: its ok dw
17:50 Pho: i can say that you did a nice job for a cs5 map
17:50 Kirylln: owo thx so much
17:50 Pho: it's just.. not too overwhelming to play
17:50 Pho: but that's mostly because of the music
17:51 Kirylln: the music is more a progressive style i suppose
17:53 Pho: ye
17:53 Pho: it's just that the final part
17:53 Pho: at 04:30:056 -
17:53 Pho: feels heaviliy spiked in comparison to the previous stuff
17:54 Pho: since the player is already 4min in, and you mostly used small and intermediate spacing only
17:54 Kirylln: i feel like thats where all of the stuff are thrown in
17:55 Kirylln: ye but i think the rlly soft section right b4 that already signal what is going to happen
17:55 Pho: true, you certainly should increase spacing here for better emphasis
17:55 Kirylln: where?
17:55 Pho: the thing is that the difference between the first 70% and the upcoming 30%
17:55 Pho: from the timestamp i linked above
17:55 Pho: is a bit overdone
17:56 Kirylln: im abit confused
17:56 Pho: 04:30:056 - the way you mapped before this timestamp
17:56 Pho: feels like a hard difficulty
17:57 Pho: 04:30:056 - everything afterwards like a harder insane
17:57 Kirylln: oh
17:57 Pho: it's like jumping from 3.5* -> 5*
17:57 Pho: within the map
17:57 Kirylln: hmm
17:57 Pho: and it's a 6 minute long marathon map
17:58 Pho: that's a huge turndown for many players
17:59 Kirylln: and here i am thinking that the kial is a bit too underwhelming
17:59 Kirylln: i have strange stuff
17:59 Kirylln: maybe i'll buff the previous part
17:59 Pho: could do that, or nerf down the kiai part a bit
18:00 Kirylln: ok
18:00 Kirylln: i'd be easier anw
18:00 Kirylln: it*
18:00 Pho: btw i can see many of your patterns are still unrefined
18:01 Kirylln: oh
18:01 Pho: like 04:38:238 (1,2,3,4,5) - and stuff
18:01 Pho: not saying it's bad at all
18:02 Kirylln: they're heavily copy and pasted
18:02 Pho: it's just the kind of patterns that i usually find in maps of people that are at the beginning of their mapping stage
18:02 Pho: yes
18:02 Pho: but it works most of the time
18:03 Pho: just sth you might want to consider in the future
18:03 Kirylln: ok
18:03 Kirylln: alot of stuff from this map is inspired from monstrata's map
18:03 Kirylln: so..
18:04 Pho: yea, i had that feeling of his style a bit in this map lol
18:05 Pho: one last thing: 00:11:988 - the rhythms in this first part where the music is still pretty quiet
18:05 Kirylln: i tried to utilize all of his editor tricks
18:05 Pho: feel pretty choppy with the 1/1 breaks
18:05 Pho: you should try to utilize 1/1 sliders more to bridge those gaps with little musical presence
18:06 Kirylln: ok
18:07 Pho: that's all for now i suppose

Nice start, good luck with the set :)
Hectic
Hello, m4m

theonlydiff:
  1. 00:02:612 (5,1) - 00:09:430 (5,1) - the only places where you did such stacks
  2. 00:14:885 (4) - are you sure about this offscreen?
  3. 00:33:465 (1,2,3,4) - maybe dont stack these?
  4. 00:38:238 (1,2) - pretty hard to read imo
  5. 00:40:453 (3,4) - i think this flow doesn't fit there
  6. 00:53:919 (1,2) - this gap is pretty weird
  7. 00:56:988 (6,1) - keep ds consistent?
  8. 01:08:578 - im pretty sure there should be click
  9. 02:16:760 (1,2,3,1) - wrong rhythm (listen on 25-50% speed) (same for future instances)
  10. 02:32:783 (3,4,5,6) - i suggest using short sliders 1/8 instead since these sounds stand out
  11. 02:33:465 - i think you should map weird sounds in this section, it would be much cooler
  12. 03:01:760 (4,1) - don't ignore sound between these
  13. 03:21:192 - i suggest mapping those 1/6 sounds here
  14. 03:57:669 (1,2) - make those like previous 1,2 since its the same piano notes
  15. 04:00:397 (1,2) - don't make gap between these so small
  16. 04:08:919 - you started mapping drum sounds here all of a sudden, but ignored them previously, feels unnatural
  17. 04:30:056 - this sv change is very unexpected, i think you should prepare player somehow for it (with combo colours for example)
  18. 04:55:453 - are you sure your whistle should be here?
Cool song, decent map. Good luck with this one!
Topic Starter
Kirylln

h4d0uk3n1 wrote:

Hello, m4m

theonlydiff:
  1. 00:02:612 (5,1) - 00:09:430 (5,1) - the only places where you did such stacks i dont see much wrong with it :thinking:
  2. 00:14:885 (4) - are you sure about this offscreen? pretty sure
  3. 00:33:465 (1,2,3,4) - maybe dont stack these? i feel like the stack should represent the reduce in intensity of the piano pretty well
  4. 00:38:238 (1,2) - pretty hard to read imo so far nobody has had problem with this, so i'll keep it for now
  5. 00:40:453 (3,4) - i think this flow doesn't fit there did sth
  6. 00:53:919 (1,2) - this gap is pretty weird i want to emphasize the vocal there, hence the gap
  7. 00:56:988 (6,1) - keep ds consistent? vocal emphasis
  8. 01:08:578 - im pretty sure there should be click nah, i just want to follow the piano here
  9. 02:16:760 (1,2,3,1) - wrong rhythm (listen on 25-50% speed) (same for future instances) fixed
  10. 02:32:783 (3,4,5,6) - i suggest using short sliders 1/8 instead since these sounds stand out this nice enough imo
  11. 02:33:465 - i think you should map weird sounds in this section, it would be much cooler i actually want to make the whole section in a more progressive style (as you can see from the bookmark), so the density just go up, thats why its just slider in this section, the weird sound is mapped in the next section
  12. 03:01:760 (4,1) - don't ignore sound between these it would be a bit too intense for the song imo
  13. 03:21:192 - i suggest mapping those 1/6 sounds here that would be a bit too much, the rhythm here is actually simplified so that it is more playable but still being able to represent the heavy piano
  14. 03:57:669 (1,2) - make those like previous 1,2 since its the same piano notes technically the same thing c:
  15. 04:00:397 (1,2) - don't make gap between these so small less intense piano note, smaller spacing
  16. 04:08:919 - you started mapping drum sounds here all of a sudden, but ignored them previously, feels unnatural the drum here is signal by the slider, also the drum in the previous part is much quieter than in this section, so its fairly suitable imo
  17. 04:30:056 - this sv change is very unexpected, i think you should prepare player somehow for it (with combo colours for example) yes
  18. 04:55:453 - are you sure your whistle should be here? pretty sure
Cool song, decent map. Good luck with this one!
thx!!
TheKingHenry
Hello mod from my queue~
Our evil little love story
  1. From AiMod: objects' ends not snapped at 00:31:248 (4) - 01:31:759 (4) - 02:31:248 (7) -
  2. 00:31:930 (6) - I'd break this into circle so that you get the piano like you've done before (00:15:738 (1,2,3,4) - and so on).
  3. 00:38:238 (1,2,1) - stacking looks fucked up (same at 00:40:624 (4,1,2) - 00:45:226 (4,1,2) - and so on) I think you should find some slightly different alternative, since these don't look good. You could either make them clearly "not stacked" patterns or change leniency so that they actually stack (which could possibly fuck up some things tho), but anyways the way they currently look is more like they'd just be randomly somewhat on top of each other but not really
  4. 00:51:363 (7,1) - connecting these 2 as slider would be cool here imo, it'd also express that prolonged vocal between them
  5. 00:55:794 (3,4,1,2,3,4,5,6) - would look and play better if it continued in that cyclic manner, like now there is this random linear part 00:56:135 (1,2,3,4) -
  6. 00:59:204 (7) - same as earlier somewhere (and same for the following ones tbh if there are such ¯\_(ツ)_/¯)
  7. 01:08:749 (1) - NC the slider instead of this. During this low density part here, always NC the ones on the emphasised (white) ticks, since that's how it's read (so this can be read as if 01:08:749 (1) - would be on the white tick, which it isn't) Same for the following ones
  8. 01:23:238 (1,2,1,2,1,2) - is it necessary that this pattern overlaps itself? I don't really mind it but I think it'd look better without
  9. 01:30:397 (7,1) - fix blanket
  10. 01:40:624 (7,1) - same (01:41:306 (1) - is way too close to 01:40:624 (7) - due the very slight curve of 01:40:624 (7) - )
  11. 02:22:215 (3,4,1) - I guess it's fine either way, but why are you ignoring these sounds? They are pretty clear (there was similar stuff couple secs ago too)
  12. 02:35:510 (4,1) - these could be easily blanketed tbh
  13. 03:00:738 - lot of ignored sounds here and there from now on as well, but I guess since there are so many of them (and probably more to come on the more dense sections later) it's intentional so whatever ¯\_(ツ)_/¯
  14. 03:10:283 (1,2,1) - this is not really the correct rhythms here, you hear that prolonged first one? So basically 03:10:453 (2) - should be at 03:10:539 - instead
  15. 03:11:306 (1,2,3) - 1/12 instead of 1/8. Could map with either 3 kicksliders of 2 notes, burst of 3 + kickslider of 3 or just one/two kicksliders. But preferably don't use wrong rhythms
  16. 03:21:192 (1,2,1,2,1,2,1,2,3) - identical stuff here lol. Seems like this might repeat more times, so just the same drill
  17. 03:44:885 (1,2,3) - you have almost all the screen free, so don't put these so that they overlap crudely the only pattern that is on the screen lul
  18. 03:46:249 (1,4) - overlap due the stack, just change the direction of the stack and it's fine
  19. 04:54:431 (1,1) - not really necessary overlap either
  20. 05:53:919 (3,5,1) - perhaps position these better in comparison to each other (so that the circles for example blanket the slider or are perfectly on it's body and so on)
  21. 06:05:510 (1) - tune the ending little, it doesn't look good how it looks like it's eating into itself (basically it's probably enough if you just open the last curve little)
Good luck!
Topic Starter
Kirylln

TheKingHenry wrote:

Hello mod from my queue~
Our evil little love story
  1. From AiMod: objects' ends not snapped at 00:31:248 (4) - 01:31:759 (4) - 02:31:248 (7) - fixed
  2. 00:31:930 (6) - I'd break this into circle so that you get the piano like you've done before (00:15:738 (1,2,3,4) - and so on). ok
  3. 00:38:238 (1,2,1) - stacking looks fucked up (same at 00:40:624 (4,1,2) - 00:45:226 (4,1,2) - and so on) I think you should find some slightly different alternative, since these don't look good. You could either make them clearly "not stacked" patterns or change leniency so that they actually stack (which could possibly fuck up some things tho), but anyways the way they currently look is more like they'd just be randomly somewhat on top of each other but not really fixed everything except 00:40:624 (4,1,2) - this since it looks fine to me
  4. 00:51:363 (7,1) - connecting these 2 as slider would be cool here imo, it'd also express that prolonged vocal between them cool
  5. 00:55:794 (3,4,1,2,3,4,5,6) - would look and play better if it continued in that cyclic manner, like now there is this random linear part 00:56:135 (1,2,3,4) - the random linear part is to emphasize the vocal at that point, if continued in a cyclic manner then the vocal there wouldn't be properly emphasiszed
  6. 00:59:204 (7) - same as earlier somewhere (and same for the following ones tbh if there are such ¯\_(ツ)_/¯) yep
  7. 01:08:749 (1) - NC the slider instead of this. During this low density part here, always NC the ones on the emphasised (white) ticks, since that's how it's read (so this can be read as if 01:08:749 (1) - would be on the white tick, which it isn't) Same for the following ones sure
  8. 01:23:238 (1,2,1,2,1,2) - is it necessary that this pattern overlaps itself? I don't really mind it but I think it'd look better without im fine with this one
  9. 01:30:397 (7,1) - fix blanket ye
  10. 01:40:624 (7,1) - same (01:41:306 (1) - is way too close to 01:40:624 (7) - due the very slight curve of 01:40:624 (7) - ) a little bit better now
  11. 02:22:215 (3,4,1) - I guess it's fine either way, but why are you ignoring these sounds? They are pretty clear (there was similar stuff couple secs ago too) they are a bit too dense for the section, also following the piano would be nicer imo
  12. 02:35:510 (4,1) - these could be easily blanketed tbh not even remotely intentional in any sense
  13. 03:00:738 - lot of ignored sounds here and there from now on as well, but I guess since there are so many of them (and probably more to come on the more dense sections later) it's intentional so whatever ¯\_(ツ)_/¯ exactly, thats why the vocal is always the main priority
  14. 03:10:283 (1,2,1) - this is not really the correct rhythms here, you hear that prolonged first one? So basically 03:10:453 (2) - should be at 03:10:539 - instead since the rhythm is kinda weird here, i tried to simplified it and use pattern to represent it instead, but i'll ask around and see how it goes
  15. 03:11:306 (1,2,3) - 1/12 instead of 1/8. Could map with either 3 kicksliders of 2 notes, burst of 3 + kickslider of 3 or just one/two kicksliders. But preferably don't use wrong rhythms changed it into one reverse slider instead
  16. 03:21:192 (1,2,1,2,1,2,1,2,3) - identical stuff here lol. Seems like this might repeat more times, so just the same drill same
  17. 03:44:885 (1,2,3) - you have almost all the screen free, so don't put these so that they overlap crudely the only pattern that is on the screen lul oops
  18. 03:46:249 (1,4) - overlap due the stack, just change the direction of the stack and it's fine fixed
  19. 04:54:431 (1,1) - not really necessary overlap either im fine with this one
  20. 05:53:919 (3,5,1) - perhaps position these better in comparison to each other (so that the circles for example blanket the slider or are perfectly on it's body and so on) yes
  21. 06:05:510 (1) - tune the ending little, it doesn't look good how it looks like it's eating into itself (basically it's probably enough if you just open the last curve little) fixed

Good luck!
thx!!!
871
Hi from my mod q ~

I couldn't find lot's of issues, though I still have some things to point out.

00:33:465 (1,2,3,4) - It would be more appropriate to replace this 4 notes with 1 reverse slider. It's not really important but, since vocal stops I think it's a good idea to represent a new section of the map this way.

00:40:624 (4) - this slider represents vocal right ? You should do the same here 00:46:249 (4).

00:45:226 (4) - mb replace this note with a slider ?

00:49:147 (1,2,3) - notes placed like this aren't really comfortable while playing.

00:56:306 (2,3,4) - ^

01:23:238 (1,2,1,2,1,2) - it would be more appropriate to replece this moment with 1/2 sliders because piano here is quiet.

01:26:647 (1,2) - I also have a bit concerns about this moment, but I can't think of anything better right now, sry.

01:34:147 (5,6) - I think it'll be a bit better to place this 2 sliders like this, https://osu.ppy.sh/ss/8677315 . I just feel like this section 01:33:124 - 01:34:828 - should have a circular flow. Btw you don't need to place them exactly like I did. Just make circular flow in this part, that's all

01:40:113 (4,5,6) - This also should have circular flow ( example > https://osu.ppy.sh/ss/8677347 )

01:49:488 (1,2,3,4) - this pattern rotates to the left and making a good circular flow. However this part breaks this 01:50:851 (1,2,3). It's easily fixed by placeng objects like this > https://osu.ppy.sh/ss/8677360.

01:51:874 (4,5,1,2,3,4) - This part looks messy.

Also 01:53:238 (3) - you probably should turn this 1/4 slider into 1/2 slider.

02:11:647 - 02:33:465 - This whole section looks messy. + It's also have a bad flow. And by bad I mean it constantly keeps changing making an unpleasent feeling while playing. Patterns aren't the best either. So far the most unpolished section of the map.

02:41:476 (1) - this slider is 70% random, When I played this map I didn't even unterstand why is it here. Though now I know what sound it represents. However, it's better to focus on vocal, this little bg sound will only distarct you, making player feel uneasy with all this 1/8 sliders.

02:43:522 (1) - ^ you could simply replace this with a circle.

Btw 02:43:522 (1,2,3) - messy pattern

02:55:283 (1) - remove NC

02:55:965 (2) - start NC

02:55:965 (2,3,1,2,1,2) - replace this moment with 1/2 sliders. ( same as here 01:23:238 (1,2,1,2,1,2) )

02:59:374 (1) - Lmao is this Monstrata easter egg ? > https://osu.ppy.sh/ss/8677420. Messy pattern tbh, just make some jumps.

---------------------------------------------------------------------------------------------------------------------------------------------

03:00:738 - 03:33:465 - Amazing circular and linear flow, feels insanly comfortable while playing. still looks a bit unpolished , but you've made a really gj on this one ~ !

04:30:056 - 05:54:601 - ^ same, this last 2 sections of them map were my greatest pleasure.

--------------------------------------------------------------------------------------------------------------------------------------------

Overall really good map, though I'm not sure if it's ready for rank yet. There're still things to be fixed.
Topic Starter
Kirylln

871 wrote:

Hi from my mod q ~

I couldn't find lot's of issues, though I still have some things to point out.

00:33:465 (1,2,3,4) - It would be more appropriate to replace this 4 notes with 1 reverse slider. It's not really important but, since vocal stops I think it's a good idea to represent a new section of the map this way. imo a reverse slider wouldn't emphasize the piano transition here as well as 4 circles do

00:40:624 (4) - this slider represents vocal right ? You should do the same here 00:46:249 (4). the slider represent a more dragged out vocal while the second uses circle because the vocal there stop quite abruptly, so the circle should do a better job

00:45:226 (4) - mb replace this note with a slider ? ok

00:49:147 (1,2,3) - notes placed like this aren't really comfortable while playing. i believe they do a pretty a good job emphasizing the piano there

00:56:306 (2,3,4) - ^ same but for vocal this time

01:23:238 (1,2,1,2,1,2) - it would be more appropriate to replece this moment with 1/2 sliders because piano here is quiet. nah 1/2 sliders wouldn't feel as well imo

01:26:647 (1,2) - I also have a bit concerns about this moment, but I can't think of anything better right now, sry. same,so i fixed the blanket :D

01:34:147 (5,6) - I think it'll be a bit better to place this 2 sliders like this, https://osu.ppy.sh/ss/8677315 . I just feel like this section 01:33:124 - 01:34:828 - should have a circular flow. Btw you don't need to place them exactly like I did. Just make circular flow in this part, that's all i just feel that this kind of flow is much more fitting for the vocal,

01:40:113 (4,5,6) - This also should have circular flow ( example > https://osu.ppy.sh/ss/8677347 ) vocal emphasis, circular flow would be too comfortable

01:49:488 (1,2,3,4) - this pattern rotates to the left and making a good circular flow. However this part breaks this 01:50:851 (1,2,3). It's easily fixed by placeng objects like this > https://osu.ppy.sh/ss/8677360. nic

01:51:874 (4,5,1,2,3,4) - This part looks messy. looks fine to me lel

Also 01:53:238 (3) - you probably should turn this 1/4 slider into 1/2 slider. that would make the rhythm a bit awkward imo

02:11:647 - 02:33:465 - This whole section looks messy. + It's also have a bad flow. And by bad I mean it constantly keeps changing making an unpleasent feeling while playing. Patterns aren't the best either. So far the most unpolished section of the map. so far nobody has complain about this so its good?Flow and aesthetics is ok for me too

02:41:476 (1) - this slider is 70% random, When I played this map I didn't even unterstand why is it here. Though now I know what sound it represents. However, it's better to focus on vocal, this little bg sound will only distarct you, making player feel uneasy with all this 1/8 sliders. idk, it seems fine to me but i'll think about it

02:43:522 (1) - ^ you could simply replace this with a circle. same

Btw 02:43:522 (1,2,3) - messy pattern :thinking: the whole thing looks pretty okayish for me

02:55:283 (1) - remove NC ok

02:55:965 (2) - start NC ^

02:55:965 (2,3,1,2,1,2) - replace this moment with 1/2 sliders. ( same as here 01:23:238 (1,2,1,2,1,2) ) ^

02:59:374 (1) - Lmao is this Monstrata easter egg ? > https://osu.ppy.sh/ss/8677420. Messy pattern tbh, just make some jumps. i think its fine the way it is

---------------------------------------------------------------------------------------------------------------------------------------------

03:00:738 - 03:33:465 - Amazing circular and linear flow, feels insanly comfortable while playing. still looks a bit unpolished , but you've made a really gj on this one ~ !

04:30:056 - 05:54:601 - ^ same, this last 2 sections of them map were my greatest pleasure.
Thx!!!

--------------------------------------------------------------------------------------------------------------------------------------------

Overall really good map, though I'm not sure if it's ready for rank yet. There're still things to be fixed.
Thx for the mod!!
Hoa
Đc.


  1. 00:12:158 (3,4) - tại sao lại stack? mấy chỗ khác ko stack?
  2. 00:49:828 (5) - Nên move đến X:350, Y:361 cho trông nó đều đều với mấy cái kia hơn
  3. 01:14:374 (1,2,3) - Is this supposed to be blankets?
  4. 01:19:488 (2,3) - Stack trên đầu 01:19:828 (4) - đi
  5. 01:23:238 (1,2,1,2,1,2) - Đừng cho đụng nhau đc ko?
  6. 01:32:442 (7) - Slider 1/2 for consistency
  7. 01:33:124 (1) - Why not 2 circles? Hợp vocal và consistent nữa
  8. 02:41:647 (2,3) - Blanket
  9. 02:49:488 (3) - Lệch. Đặt ở X:475, Y:25 thì đc hơn
  10. 03:10:113 - Chỗ này có cảm giác như là 1/12 đúng hơn. Thử nghe lại đi. 03:21:022 (8,9) - as well
  11. 03:33:124 (3) - Chỗ này t ko nghĩ nó là 1/4. Mà là 1/mấy thì t cũng chịu!
  12. 04:40:283 (3,6) - Khoảng cách giữa 2 cái này khác mấy cái kia. Chỉnh nha!
Topic Starter
Kirylln

LeKhanhHoa wrote:

Đc. NGon


  1. 00:12:158 (3,4) - tại sao lại stack? mấy chỗ khác ko stack? oops
  2. 00:49:828 (5) - Nên move đến X:350, Y:361 cho trông nó đều đều với mấy cái kia hơn f
  3. 01:14:374 (1,2,3) - Is this supposed to be blankets? not the slightest
  4. 01:19:488 (2,3) - Stack trên đầu 01:19:828 (4) - đi cảm giác có chút chuyển dộng thì hợp vocal hơn
  5. 01:23:238 (1,2,1,2,1,2) - Đừng cho đụng nhau đc ko? nhìn hay hơn mà :v
  6. 01:32:442 (7) - Slider 1/2 for consistency nó giống vs 01:29:715 (6) - mà :thinking:, also hợp vocal hơn
  7. 01:33:124 (1) - Why not 2 circles? Hợp vocal và consistent nữa nic
  8. 02:41:647 (2,3) - Blanket f
  9. 02:49:488 (3) - Lệch. Đặt ở X:475, Y:25 thì đc hơn f
  10. 03:10:113 - Chỗ này có cảm giác như là 1/12 đúng hơn. Thử nghe lại đi. 03:21:022 (8,9) - as well nic
  11. 03:33:124 (3) - Chỗ này t ko nghĩ nó là 1/4. Mà là 1/mấy thì t cũng chịu! ok 1/12
  12. 04:40:283 (3,6) - Khoảng cách giữa 2 cái này khác mấy cái kia. Chỉnh nha! f...chắc thế :/
<3
Fondebier
yo, from my queue

mod
  1. cs 5 eww, do it if you want but cs5 maps are pretty rare nowadays
  2. 00:14:885 (4,5,1) - I don't see the relation between these three objects, looks a bit weird imo
  3. 00:19:488 (1) - overlap with this 00:18:806 (4) -
  4. 00:21:192 (1,2,3,4,1,2,3,4) - do something like this 00:16:078 (3,4,1,2,3) -
  5. 00:22:556 (5) - it should point down, continue the infinity pattern
  6. 00:26:476 (3,1,2) - the rotation changes without reason here, fix it
  7. 01:08:351 - map some vocals here, it feels empty
  8. 01:18:465 (1,2) - thee jump sliderend/circle looks weird, it should rotate perfectly
  9. 01:28:010 (1) - this slider shows some clockise thing but this 01:29:203 (3,4,5) - goes counter-clockwise, fix it
  10. 01:40:283 (5,6) - ctrl +g and place this 01:40:624 (7) - somewhere else
  11. 01:42:328 (4) - the sound here continue this one 01:41:988 (3) - so copy/paste and rotate it by 180°, it'll look and flow better
  12. 02:12:328 (3,4,5) - rotation change again, fix
  13. 02:29:204 (7) - bad placement
  14. 02:40:283 (5) - strong sound/no emphasis why ?
  15. 02:50:510 (3,4,1,2) - another rotation change
  16. 02:59:374 (1,2,3,4,5,6) - looks weird
  17. 03:30:738 (1,2,3,4,5) - ^ + thee emphasis on 5 isn't obvious enough
  18. 03:36:192 - you ignored piano in this part and you ignored the triples to map piano in this part 03:54:942 - why ?
  19. 04:13:351 (3,4) - hm ? looks really weird, there is no reasons to put it here
  20. 04:31:760 (1,2) - don't change the rotation in an intense part
  21. 04:35:169 (1,2) - ^
  22. 04:40:794 (6,1) - ^
  23. 04:43:351 (3,1) - ^
  24. 05:13:351 (5,6,1) - ^
  25. 05:14:715 (1,2,3) - ^
  26. 05:33:465 (3) - nc + emphasis
good song, gl
Yamicchi
fk u u ruined the song
[General]
• 00:00:738 - 2 timing point khác volume này con
• Chắc tao chết =)))))
[Tên diff như cc]
• 00:01:590 (1) - 00:02:953 (1) - 00:04:317 (1) - 00:07:044 (1) - ... mấy cái object chỗ này mày nên giãn spacing ra gấp đôi hoặc gấp 3 gì đó, để dễ đọc hơn. Chứ chỗ thì m stack với cục cũ, chỗ m tăng tí xíu, inconsistent và khó read vl
• 00:11:306 (1,1) - Cục này m có thể bố trí cho nó đẹp đẹp tí hơm, nhìn nó kì cục vl
• Tao cảm thấy mod tiếng Việt tao kh có chuyên nghiệp, để đổi
• 00:16:760 (3,4,1,2) - As you're going into a different pattern of both instrument and vocal on 00:17:101 (1,2) - I think you should have some kind of flow break to emphasize that
• 00:17:101 (1) - You NCed here but not 00:22:556 (5) - here?
• 00:32:612 (1,2) - Should swap NC here
• 00:34:317 (5,5) - inconsistent because 1 is stacked, other is not
• 00:37:556 (4,1) - I think this might be a better solution tho http://puu.sh/wU5KT/4c0b711d77.jpg
• 00:49:147 (1,2,3,4) - Right it's a nice pattern aesthetically, but why do you have such a flow break on 3>4?
• 00:56:647 (4) - For stronger beat like this in a circle train, why didn't you turn the flow somewhere instead of a linear from 2>3>4?
• 01:23:238 (1,1,1) - Overlapping? Seriously? :d
• 01:26:647 (1) - Might wanna remove the sliderwhistle on sliderbody. Also stacking it to 01:26:817 (2) - might be better because the piano isn't strong enough to have such spacing
• 01:26:817 (2) - Also why doesn't this end on 01:27:669 - ?
• 01:28:010 (1,2) - You need more spacing to emphasize the beat tho
• 01:33:465 (3,4) - Break flow, and I think you understand why now
• 01:37:556 (1) - at least it should have spacing like this imo. http://puu.sh/wU5Yx/fea7e7625f.jpg
• 01:48:465 (1) - same, because comparing to 01:50:510 (4) - you used the same concept and same spacing for 2 different thing, which is kinda weird.
• 01:58:010 (1) - higher spacingggg, stacking it to 01:55:283 (1) - maybe?
• 02:22:897 (2,3,4,5,6,7) - pattern như cc, nhìn dơ vãi man, polish lại đi
• 02:28:010 (1) - Again, small spacing for strong beat. You know what, you should go check them all out again
• 03:07:897 (1) - you didn't NC this before tho
• 03:16:760 (1,2,3,1,2,3,1,2,3,1,2,3) - ngon
• 03:21:192 (1,2,3) - unexpected concept, how about NC them all to warn players?
• 03:36:192- ok giờ tới cái section này, tao nói thẳng luôn là mấy cái kick slider m có thể tạo shape khác nhau các kiểu thay vì cứ 1 đường thẳng mà quơ, nó rất là khó chịu. Vài kiểu mà t nghĩ ra là http://puu.sh/wU6eI/e7676d6d6f.jpg http://puu.sh/wU6gY/9dad903962.jpg chẳng hạn, chỉ là m cần phải thêm 1 ít sự đa dạng vào cái section này, vì nhìn nó rất là chán.
• 04:23:919 (1) - a bit tricky in flow of the slider. Everyone will see as it will going to go downward, but then it goes upward instead. I think you shoud adjust it a bit. Also the sliderend is pointing too much into the sliderbody, as it might look bad in other skin tho
• 04:51:874 (1) - tbh the flow of 04:51:533 (5,6,1) - is kinda tricky af. To make it easier to understand, ctrl+g would create a better flow, but it's up to you on how to change it
• 05:02:783 (1) - Sao spacing nhỏ bất chợt :v
• 05:17:442 (4) - 2 circles maybe
• 05:30:056 (1,2,3,4) - ugly vl
• 06:05:510 (1) - ferk this http://puu.sh/wU6uy/468afb9fac.jpg nhin nhu cai dau khac
• 06:17:783 (1) - nghe tới đây tao mới thấy m cần phải có 1 cái file sliderslide câm, chứ m tăng volume cho tick ở đây mà sliderslide thì ồn vãi má.

Remap kudos please
Topic Starter
Kirylln
Gokateigo

Gokateigo wrote:

yo, from my queue

[box=mod]
  1. cs 5 eww, do it if you want but cs5 maps are pretty rare nowadays cs5 is meta, at first i was even considering cs7 :>
  2. 00:14:885 (4,5,1) - I don't see the relation between these three objects, looks a bit weird imo ye, did sth to it
  3. 00:19:488 (1) - overlap with this 00:18:806 (4) - the current one looks fine tho
  4. 00:21:192 (1,2,3,4,1,2,3,4) - do something like this 00:16:078 (3,4,1,2,3) - i just see them differently show mapping them so would make more sense
  5. 00:22:556 (5) - it should point down, continue the infinity pattern would kinda ruin the flow tho
  6. 00:26:476 (3,1,2) - the rotation changes without reason here, fix it vocal emphasis, it should be lik that
  7. 01:08:351 - map some vocals here, it feels empty a bit too dense imo, also doesn't feel that empty for me
  8. 01:18:465 (1,2) - thee jump sliderend/circle looks weird, it should rotate perfectly doesn't have to since the vocal doesn't suggest it but did sth anw
  9. 01:28:010 (1) - this slider shows some clockise thing but this 01:29:203 (3,4,5) - goes counter-clockwise, fix it i dont see any problem with it tho
  10. 01:40:283 (5,6) - ctrl +g and place this 01:40:624 (7) - somewhere else 2 people mentioned this, so did sth to it
  11. 01:42:328 (4) - the sound here continue this one 01:41:988 (3) - so copy/paste and rotate it by 180°, it'll look and flow better did sth else
  12. 02:12:328 (3,4,5) - rotation change again, fix flow is fine tho
  13. 02:29:204 (7) - bad placement no way, this whole pattern is copy and pasted
  14. 02:40:283 (5) - strong sound/no emphasis why ? i dont think it is
  15. 02:50:510 (3,4,1,2) - another rotation change still comfortable to play tho
  16. 02:59:374 (1,2,3,4,5,6) - looks weird illuminati
  17. 03:30:738 (1,2,3,4,5) - ^ + thee emphasis on 5 isn't obvious enough 5 broke away from the entire pattern so its good enough for me
  18. 03:36:192 - you ignored piano in this part and you ignored the triples to map piano in this part 03:54:942 - why ? cause its louder and more noticeable?
  19. 04:13:351 (3,4) - hm ? looks really weird, there is no reasons to put it here drum? you might want to listen to it again
  20. 04:31:760 (1,2) - don't change the rotation in an intense part it plays perfectly fine for me
  21. 04:35:169 (1,2) - ^ new vocal line
  22. 04:40:794 (6,1) - ^ synth emphasis
  23. 04:43:351 (3,1) - ^ ^
  24. 05:13:351 (5,6,1) - ^ vocal kicking in
  25. 05:14:715 (1,2,3) - ^ new vocal line
  26. 05:33:465 (3) - nc + emphasis not needed that much imo
good song, gl
thx!!

yeu sinh li vl

Yamicchi wrote:

fk u u ruined the song
[General]
• 00:00:738 - 2 timing point khác volume này con f
• Chắc tao chết =))))) dmm
[Tên diff như cc suggest new diff name pls]
• 00:01:590 (1) - 00:02:953 (1) - 00:04:317 (1) - 00:07:044 (1) - ... mấy cái object chỗ này mày nên giãn spacing ra gấp đôi hoặc gấp 3 gì đó, để dễ đọc hơn. Chứ chỗ thì m stack với cục cũ, chỗ m tăng tí xíu, inconsistent và khó read vl sapcing nhỏ did sth
• 00:11:306 (1,1) - Cục này m có thể bố trí cho nó đẹp đẹp tí hơm, nhìn nó kì cục vl v dc rồi, imo
• Tao cảm thấy mod tiếng Việt tao kh có chuyên nghiệp, để đổi đéo biết tiếng anh mày :>
• 00:16:760 (3,4,1,2) - As you're going into a different pattern of both instrument and vocal on 00:17:101 (1,2) - I think you should have some kind of flow break to emphasize that yup
• 00:17:101 (1) - You NCed here but not 00:22:556 (5) - here? f
• 00:32:612 (1,2) - Should swap NC here ye
• 00:34:317 (5,5) - inconsistent because 1 is stacked, other is not different sounds
• 00:37:556 (4,1) - I think this might be a better solution tho http://puu.sh/wU5KT/4c0b711d77.jpg this one is gud enougb 4 me
• 00:49:147 (1,2,3,4) - Right it's a nice pattern aesthetically, but why do you have such a flow break on 3>4? cause i want to separate the piano there
• 00:56:647 (4) - For stronger beat like this in a circle train, why didn't you turn the flow somewhere instead of a linear from 2>3>4? f
• 01:23:238 (1,1,1) - Overlapping? Seriously? :d yes
• 01:26:647 (1) - Might wanna remove the sliderwhistle on sliderbody. Also stacking it to 01:26:817 (2) - might be better because the piano isn't strong enough to have such spacing ok
• 01:26:817 (2) - Also why doesn't this end on 01:27:669 - ? cause the bg sound is till going
• 01:28:010 (1,2) - You need more spacing to emphasize the beat tho f
• 01:33:465 (3,4) - Break flow, and I think you understand why now sure
• 01:37:556 (1) - at least it should have spacing like this imo. http://puu.sh/wU5Yx/fea7e7625f.jpg f
• 01:48:465 (1) - same, because comparing to 01:50:510 (4) - you used the same concept and same spacing for 2 different thing, which is kinda weird. y
• 01:58:010 (1) - higher spacingggg, stacking it to 01:55:283 (1) - maybe? cool
• 02:22:897 (2,3,4,5,6,7) - pattern như cc, nhìn dơ vãi man, polish lại đi reworked ez man
• 02:28:010 (1) - Again, small spacing for strong beat. You know what, you should go check them all out again cool
• 03:07:897 (1) - you didn't NC this before tho where?
• 03:16:760 (1,2,3,1,2,3,1,2,3,1,2,3) - ngon ngon
• 03:21:192 (1,2,3) - unexpected concept, how about NC them all to warn players? the 1/12 is enough imo, also if they play with combo color on then they should know
• 03:36:192- ok giờ tới cái section này, tao nói thẳng luôn là mấy cái kick slider m có thể tạo shape khác nhau các kiểu thay vì cứ 1 đường thẳng mà quơ, nó rất là khó chịu. Vài kiểu mà t nghĩ ra là http://puu.sh/wU6eI/e7676d6d6f.jpg http://puu.sh/wU6gY/9dad903962.jpg chẳng hạn, chỉ là m cần phải thêm 1 ít sự đa dạng vào cái section này, vì nhìn nó rất là chán. ok man
• 04:23:919 (1) - a bit tricky in flow of the slider. Everyone will see as it will going to go downward, but then it goes upward instead. I think you shoud adjust it a bit. Also the sliderend is pointing too much into the sliderbody, as it might look bad in other skin tho did stuff
• 04:51:874 (1) - tbh the flow of 04:51:533 (5,6,1) - is kinda tricky af. To make it easier to understand, ctrl+g would create a better flow, but it's up to you on how to change it changed pattern abit
• 05:02:783 (1) - Sao spacing nhỏ bất chợt :v increased
• 05:17:442 (4) - 2 circles maybe doesn't feel right 4 me
• 05:30:056 (1,2,3,4) - ugly vl changed a bit
• 06:05:510 (1) - ferk this http://puu.sh/wU6uy/468afb9fac.jpg nhin nhu cai dau khac hahahahahahaaaaaaaaaa
• 06:17:783 (1) - nghe tới đây tao mới thấy m cần phải có 1 cái file sliderslide câm, chứ m tăng volume cho tick ở đây mà sliderslide thì ồn vãi má. thực ra là tăng cho sliderslide, so muted slidertick instead

Remap kudos please same tbh
<><><<<<<<<<<<<<<
YokesPai
From my queue~

Mod
  • Our evil little love story
  1. 00:13:351 (4,1) - If this is a blanket you can make it better.
  2. 00:15:397 (5) - Move a tiny bit up for better blanket.
  3. 00:16:931 (4) - Move to x:330 y:134 so it fits better with 00:16:249 (4,1,2,3) - ?
  4. 00:21:192 (1,2,3,4,1,2,3,4) - This shape looks a bit weird (most likely since you didn't have enough space to map), you should adjust it a bit so it doesn't seem so messy. May I suggest something like this? (Though you'll need to adjust the objects after that)
  5. 00:28:692 (4,1,2,3) - You could make this more symmetric maybe? (Right now 00:29:203 (3) - seems really off)
  6. 00:29:885 (6) - Change this to a reverse like 00:23:238 (4) - ? The 1/4 slider into a 1/2 pause just feels unexpected.
  7. 00:32:782 (1,2,3,4) - Make this a curve? The zigzag stands out too much for a part that really doesn't feel special. (Because you didn't use zigzags until here)
  8. 00:49:658 (4) - Pretty much the same as over, this sharp angle after linear placement (which isn't even on a white tick) stands out, you've used curves for these parts and you shouldn't break that when the song repeats the same sounds. I'd suggest something like this.
  9. 01:26:647 (1) - Ctrl+G?
  10. 02:55:027 (4) - This could be hard to hit for players in this skill range, as they have to hit a slider 1/8 beat off what they've gotten used to. I know you want to keep the symmetry of 02:53:919 (1,2,3,4) - but you should consider changing this.
  11. 04:13:522 (4) - Weird placement you got there. I'm pretty sure this should be on the right with 04:14:203 (4) - .
  12. 04:28:010 (1) - Barely noticable imo, should delete this.
  13. 05:08:919 (3) - Blanket can be better.
  14. 05:13:522 (6) - This doesn't really fit with the star pattern, you could put it on 05:13:351 (5) - and still get the effect of uncomfortable flow?
  15. 05:15:397 (4) - Blanket can be better.
  16. 05:21:533 (3) - Emphasize this?
  17. 05:37:556 (3) - Blanket can be better.
  18. 05:53:578 (1,2,3,4,5,6) - I'm sure you can come up with a better pattern for the last jumps in the map. This doesn't look very good.
  19. 06:00:056 (1) - The red anchor in the loop annoys me (the little bump), please fix.
  20. 06:15:056 (1) - Blanket can be better.
  21. 06:17:783 (1) - Imo a spinner would be more fitting here.

Good luck!
Topic Starter
Kirylln

YokesPai wrote:

From my queue~

Mod
  • Our evil little love story
  1. 00:13:351 (4,1) - If this is a blanket you can make it better.
  2. 00:15:397 (5) - Move a tiny bit up for better blanket.
  3. 00:16:931 (4) - Move to x:330 y:134 so it fits better with 00:16:249 (4,1,2,3) - ?
  4. 00:21:192 (1,2,3,4,1,2,3,4) - This shape looks a bit weird (most likely since you didn't have enough space to map), you should adjust it a bit so it doesn't seem so messy. May I suggest something like this? (Though you'll need to adjust the objects after that) looks fine for me tho
  5. 00:28:692 (4,1,2,3) - You could make this more symmetric maybe? (Right now 00:29:203 (3) - seems really off) reworked abit
  6. 00:29:885 (6) - Change this to a reverse like 00:23:238 (4) - ? The 1/4 slider into a 1/2 pause just feels unexpected. yes
  7. 00:32:782 (1,2,3,4) - Make this a curve? The zigzag stands out too much for a part that really doesn't feel special. (Because you didn't use zigzags until here) it fits the piano pretty well imo
  8. 00:49:658 (4) - Pretty much the same as over, this sharp angle after linear placement (which isn't even on a white tick) stands out, you've used curves for these parts and you shouldn't break that when the song repeats the same sounds. I'd suggest something like this. cool
  9. 01:26:647 (1) - Ctrl+G? nah
  10. 02:55:027 (4) - This could be hard to hit for players in this skill range, as they have to hit a slider 1/8 beat off what they've gotten used to. I know you want to keep the symmetry of 02:53:919 (1,2,3,4) - but you should consider changing this. its not that unexpected imo since no test players have had problems with this
  11. 04:13:522 (4) - Weird placement you got there. I'm pretty sure this should be on the right with 04:14:203 (4) - .100% intentional
  12. 04:28:010 (1) - Barely noticable imo, should delete this. but i want to map her breath :c
  13. 05:08:919 (3) - Blanket can be better.
  14. 05:13:522 (6) - This doesn't really fit with the star pattern, you could put it on 05:13:351 (5) - and still get the effect of uncomfortable flow? it looks good for me tho
  15. 05:15:397 (4) - Blanket can be better.
  16. 05:21:533 (3) - Emphasize this? not necessary imo, since i want to emphasize the synth in this section
  17. 05:37:556 (3) - Blanket can be better.
  18. 05:53:578 (1,2,3,4,5,6) - I'm sure you can come up with a better pattern for the last jumps in the map. This doesn't look very good. ye
  19. 06:00:056 (1) - The red anchor in the loop annoys me (the little bump), please fix. how lol
  20. 06:15:056 (1) - Blanket can be better.
  21. 06:17:783 (1) - Imo a spinner would be more fitting here. this slider fits better imo

Good luck!
thx!!
Asaiga
đẩy thôi

  1. màu xấu quá e ơi
  2. 00:01:249 (2,1) - , 00:02:612 (5,1) - , 00:03:976 (5,1) - concept ko đều hay cố tình đây
    00:06:703 (6,1) - , 00:08:067 (5,1) - , 00:09:430 (5,1) - ít ra thì ba cái này rời stack rời như cái pattern trên hoặc stack hết hoặc rời hết chứ để tùy hứng vậy kì lắm.
  3. 00:11:561 - mute slider end
  4. 00:14:033 (1) - ctrl+g cái này
    00:14:374 (2) - ctrl+g cái này. Tại vì cái âm ở slider(1) nó ko cần spacing xa, để ở slider(2) có lý hơn
  5. 00:11:647 (1,2,3) - và 00:17:101 (1,2,3) - inconsistent này. Thấy để rhythm 1 slider cho piano rồi circle cho vocal ổn hơn
  6. 00:33:294 (4,1) - chỗ này đâu cần jump nhỉ
  7. Với cả concept ko đồng đều 00:33:465 (1,2,3,4,5) - , 00:34:828 (1,2,3,4,5) - 00:36:192 (1,2,3,4,1,2,3,4) - . Mấy cái này chắc cho stack hết được hoặc là spacing không có khoảng trống ( tức là overlap lên nhau ). Để làm cho nó khác cái phần trước
  8. 01:27:840 - từ đây cho tới cái chỗ nghỉ, nhiều cách sắp xếp slider hơi robotic. Giống như copy pattern nhưng lại không nghĩ tới lúc nào để spacing xa, gần để nhấn mạnh âm cho tốt.
  9. 01:53:238 (3) - như slider này ko dc nhấn mạnh trong cái pattern như vầy và flow cái này ko thoải mái lắm
  10. 01:49:147 (3,4,3) - stack error
    02:29:715 (2,3) - stack
    02:31:078 (6,7) -
  11. 02:59:374 (1,2,3,4,5,6) - cực sharp angle jump chỗ này ko hợp. Vì tiếng piano không mạnh và cũng ko to, nó emphasize kì lắm. Đang có đà của triangle pattern trước thì làm cái này star jump thử xem
  12. 04:13:010 (1,2,3,4) - sao spacing ở 4 thấp vậy? Âm 4 nó nghe giống 2 mà, có thể để 4 cái này thành 1 square nhỏ. 04:13:692 (1,2,3,4,5) - cái này thành 1 square lớn ở ngoài rồi nốt 5 cuối ở giữa hoặc hay hơn là 5 cái này thành star pattern, cứ để cái circle(5) nó spacing xa đi, tuy là âm trên đó nó yếu nhưng mà nối đuôi cái 04:14:374 (5,1) - bằng cách overlap. Như vậy phần tiếp theo sẽ có cảm giác dc bắt vô mượt hơn.
  13. 04:53:919 (1,1,1,1) - cái này có đổi SV gì đâu, combo từng cái chi
  14. 05:30:056 (1,2,3,4) - pattern emphasize ko đều vì âm nào cũng mạnh mà cái 3,4 nó yếu quá

    Khi mà copy pattern ấy, nên suy nghĩ coi là cái pattern đó có phù hợp trong trường nhạc của mình hay không, nếu không thì đi kiếm cái khác lắp vào và để cái mà bỏ ra ấy vào bộ nhớ tạm. Khi nào gặp đúng trường hợp mình có thể xài thì lấy ra. Chứ đừng thấy hay rồi đem vào map mình hết.
  15. 05:11:647 (1,2,3) - caí này wide angle trong khi slider(3) nó có Finish hs thì xem có hợp lý ko? Âm càng mạnh thì nên dùng gốc càng nhỏ (và/hoặc spacing xa) để nhấn mạnh tốt hơn, mapping cơ bản 101. 05:03:294 (2,3) - Cái này thì có thể chấp nhận vì vocal cũng còn yếu
gúc lắc
Topic Starter
Kirylln

Asaiga wrote:

đẩy thôi

  1. màu xấu quá e ơi chọn đại chị e
  2. 00:01:249 (2,1) - , 00:02:612 (5,1) - , 00:03:976 (5,1) - concept ko đều hay cố tình đây
    00:06:703 (6,1) - , 00:08:067 (5,1) - , 00:09:430 (5,1) - ít ra thì ba cái này rời stack rời như cái pattern trên hoặc stack hết hoặc rời hết chứ để tùy hứng vậy kì lắm. ok,bỏ stack 1 số chỗ cho hạp concept
  3. 00:11:561 - mute slider end yep
  4. 00:14:033 (1) - ctrl+g cái này
    00:14:374 (2) - ctrl+g cái này. Tại vì cái âm ở slider(1) nó ko cần spacing xa, để ở slider(2) có lý hơn f
  5. 00:11:647 (1,2,3) - và 00:17:101 (1,2,3) - inconsistent này. Thấy để rhythm 1 slider cho piano rồi circle cho vocal ổn hơn ok
  6. 00:33:294 (4,1) - chỗ này đâu cần jump nhỉ e nghĩ là cần để nhấn cái piano transistion, nhưng thôi giảm spacing xuống 1 chút
  7. Với cả concept ko đồng đều 00:33:465 (1,2,3,4,5) - , 00:34:828 (1,2,3,4,5) - 00:36:192 (1,2,3,4,1,2,3,4) - . Mấy cái này chắc cho stack hết được hoặc là spacing không có khoảng trống ( tức là overlap lên nhau ). Để làm cho nó khác cái phần trước did sth else
  8. 01:27:840 - từ đây cho tới cái chỗ nghỉ, nhiều cách sắp xếp slider hơi robotic. Giống như copy pattern nhưng lại không nghĩ tới lúc nào để spacing xa, gần để nhấn mạnh âm cho tốt.
  9. 01:53:238 (3) - như slider này ko dc nhấn mạnh trong cái pattern như vầy và flow cái này ko thoải mái lắm ctrl+g và để nó ra xa hơn 1 chút
  10. 01:49:147 (3,4,3) - stack error f
    02:29:715 (2,3) - stack
    02:31:078 (6,7) -
  11. 02:59:374 (1,2,3,4,5,6) - cực sharp angle jump chỗ này ko hợp. Vì tiếng piano không mạnh và cũng ko to, nó emphasize kì lắm. Đang có đà của triangle pattern trước thì làm cái này star jump thử xem rip illuminati
  12. 04:13:010 (1,2,3,4) - sao spacing ở 4 thấp vậy? Âm 4 nó nghe giống 2 mà, có thể để 4 cái này thành 1 square nhỏ. 04:13:692 (1,2,3,4,5) - cái này thành 1 square lớn ở ngoài rồi nốt 5 cuối ở giữa hoặc hay hơn là 5 cái này thành star pattern, cứ để cái circle(5) nó spacing xa đi, tuy là âm trên đó nó yếu nhưng mà nối đuôi cái 04:14:374 (5,1) - bằng cách overlap. Như vậy phần tiếp theo sẽ có cảm giác dc bắt vô mượt hơn. reworked the whole thing
  13. 04:53:919 (1,1,1,1) - cái này có đổi SV gì đâu, combo từng cái chi maximum empahsis, vs lại có follow point nhìn ko đẹp
  14. 05:30:056 (1,2,3,4) - pattern emphasize ko đều vì âm nào cũng mạnh mà cái 3,4 nó yếu quá f

    Khi mà copy pattern ấy, nên suy nghĩ coi là cái pattern đó có phù hợp trong trường nhạc của mình hay không, nếu không thì đi kiếm cái khác lắp vào và để cái mà bỏ ra ấy vào bộ nhớ tạm. Khi nào gặp đúng trường hợp mình có thể xài thì lấy ra. Chứ đừng thấy hay rồi đem vào map mình hết.
  15. 05:11:647 (1,2,3) - caí này wide angle trong khi slider(3) nó có Finish hs thì xem có hợp lý ko? Âm càng mạnh thì nên dùng gốc càng nhỏ (và/hoặc spacing xa) để nhấn mạnh tốt hơn, mapping cơ bản 101. 05:03:294 (2,3) - Cái này thì có thể chấp nhận vì vocal cũng còn yếu tăng khoảng cách và tạo góc nhỏ hơn 1 chút
gúc lắc
<3<3<3
-Sylvari
Hello it's mod from my queue

[Our deviant love story]
00:19:828 (3) - I would make something like that
00:37:556 (4) - You can make 1/8 longer imo.
00:42:669 (5) - Make this slider linear.
01:23:238 (1,2,1,2,1,2) - I would make bigger distances between 01:23:238 (1,1,1) <-- These circles. Leave the angles like they are just make a bit bigger spacing between 1st circles.
01:26:647 (1) - Unnecessary 1/8. Put a single circle.
01:32:442 (7) - WTF? This 2 middle anchors??
01:53:919 (5,6,7) - Maybe an 1/8 repeat slider?
02:25:965 (4,5,6,7) - Make jumps 4 and 5, 6 and 7 at the same length.
02:28:010 (1) - Reverse Selection (Ctrl+G)
03:36:192 (1) - Put it on a same place like 2 previous circles.
04:39:942 (1,2,3) - Make an ideal triangles. (Copy 2 circles, Paste it. Rotate by 120 degrees.)
04:40:453 (4,5,6) - ^ Same.

If I have to compare it to my other mods... This mod is extremely short. Really Great Map. Got a Star from me. Keep going man. You are doing good job.
*Tbh I wanted to decline it cause of Star Priority limit, but you got me by CS 5 ;)*
Senery
Hi! from my queue

[Our deviant love story]
  1. 00:14:033 (1) - blanket is a bit off
  2. 00:50:510 (3,4) - why are these stacked? maybe just separate them, because too me there are no real noticeable changes in music
  3. 00:50:851 - there is a sound here
  4. 02:33:465 (1,2,3,4,1,2) - maybe put some circles on the blue tick, there is still a sound there
  5. 04:51:874 (1) - this SV seems to me a bit high maybe lower it a bit
  6. 05:17:783 (1) - ctrl-g this so its the same as the sliders after it
  7. 05:28:692 (1) - ^
That's it, sorry for such a short mod nothing much for me to point out, good job on the map!
Topic Starter
Kirylln
Manteith

Manteith wrote:

Hello it's mod from my queue

[Our deviant love story]
00:19:828 (3) - I would make something like that why not :)
00:37:556 (4) - You can make 1/8 longer imo.did sth else
00:42:669 (5) - Make this slider linear.nah, i want to make it symmetrical with 00:41:647 (2) -
01:23:238 (1,2,1,2,1,2) - I would make bigger distances between 01:23:238 (1,1,1) <-- These circles. Leave the angles like they are just make a bit bigger spacing between 1st circles. literally every1 complain about this, so changed
01:26:647 (1) - Unnecessary 1/8. Put a single circle. the piano is like that tho
01:32:442 (7) - WTF? This 2 middle anchors?? cool eh :)
01:53:919 (5,6,7) - Maybe an 1/8 repeat slider? not enough impact for the piano imo
02:25:965 (4,5,6,7) - Make jumps 4 and 5, 6 and 7 at the same length. 6 and 7 is spaced farther from the previous 2 to indicate the change in the vocal line so it should be ok
02:28:010 (1) - Reverse Selection (Ctrl+G) not enough emphasis imo
03:36:192 (1) - Put it on a same place like 2 previous circles. did sth else
04:39:942 (1,2,3) - Make an ideal triangles. (Copy 2 circles, Paste it. Rotate by 120 degrees.) oops
04:40:453 (4,5,6) - ^ Same. this one is intentional

If I have to compare it to my other mods... This mod is extremely short. Really Great Map. Got a Star from me. Keep going man. You are doing good job. Thx!
*Tbh I wanted to decline it cause of Star Priority limit, but you got me by CS 5 ;)* cs5 best cs
Senery

Senery wrote:

Hi! from my queue

[Our deviant love story]
  1. 00:14:033 (1) - blanket is a bit off fixed
  2. 00:50:510 (3,4) - why are these stacked? maybe just separate them, because too me there are no real noticeable changes in music the stack is to indicate the abrupt stop in the vocal
  3. 00:50:851 - there is a sound here yes,there is
  4. 02:33:465 (1,2,3,4,1,2) - maybe put some circles on the blue tick, there is still a sound there this whole section is mapped in a progressive manner(since thats the theme of the song anw) so it should start with the smallest density and slowly go up in that respect, the blue tick is mapped after the next 1/8
  5. 04:51:874 (1) - this SV seems to me a bit high maybe lower it a bit seems fine for me
  6. 05:17:783 (1) - ctrl-g this so its the same as the sliders after it no, since the next 3 slider is for the vocal while the first one is only representing the synth
  7. 05:28:692 (1) - ^ ^
That's it, sorry for such a short mod nothing much for me to point out, good job on the map!
Thx for the mods guys!!
Nevo
01:40:453 (6) - you could bring this in just a little so visually its the same distance from 01:40:283 (5) - as the slider
04:43:351 (3) - you could increase the spacing before this since it's a pretty loud note

you dont have to kds this lol
really cool map tho :)
Topic Starter
Kirylln

Nevo wrote:

01:40:453 (6) - you could bring this in just a little so visually its the same distance from 01:40:283 (5) - as the slider yes
04:43:351 (3) - you could increase the spacing before this since it's a pretty loud note did sth simliar

you dont have to kds this lol still found this helpful enough :)
really cool map tho :)
Thx for the polish mod ;)
Zero__wind
NM from my queue

Red: unrankable issues
Purple: highly recommend to fix

General
your drum-hitclap4.wav is a little too short which is unrankable, please make the wav file last just a bit longer, over 100ms, and it shall be fine
your bg is with too big resolution, plz use at most 1920*1080

[Our deviant love story]
oh you changed diff name o.o
00:33:976 (4,5) - why aren't they stacked while 00:35:340 (4,5) - and 00:36:703 (4,1) - being stacked?
01:08:578 - add a circle here to also catch the vocal? as you already followed vocal at most point in this part, such as 01:12:669 (3,4) - 01:14:374 (1,2,3) -
01:22:215 (4,1) - the overlap looks a bit messy, maybe move 01:23:238 (1,2,1,2,1,2) - down together to avoid the overlap?
01:28:010 (1) - should have a finish on head instead for the cymbal sound
02:10:897 - as you changed AR after finishing the map, the breaktime became weird at their ends, plz drag it back to natural, same for the breaks around 03:52:556 -
02:22:215 (3,4) - CTRL+G flows better to 02:22:556 (1) - imo, similar to this feeling 02:32:783 (3,4,5,6) -
03:07:556 (5) - this pattern is kinda weird as this slider should actually be grouped with 03:07:897 (1,2,3) - instead of with 03:06:533 (1,2,3,4) - no matter referring to vocal or to the instruments. so it would be better to make a curve slider here like 03:07:897 (1,2,3) - and make a patter with these 4 sliders instead of having it parallel with 03:07:215 (4) -
03:09:942 (4) - missing hitsounds, drum clap (maybe with drum whistle)
03:20:851 (7) - hitsound
04:35:169 (1) - ^ you need quite some more drum hitsounds in the kiai parts I suppose, sucha as on 04:37:897 (6) - 04:43:351 (3) - and more, you'd better recheck the whole kiai part once more by yourself
04:49:828 (1) - remove NC for consistency with 04:38:919 (3) -
04:54:431 (1,1) - maybe avoid this overlap, doesn't look so nice imo
05:00:738 (1) - better remove NC for consistency
05:06:192 (1) - ^
05:32:783 (1) - maybe remove the kiai from here on, I think it's not the chorus anymore
05:54:601 (1,1) - sadly, these two sliders are out of screen with 4:3 resolution so you need to make them smaller to be rankable

decent map, call me back after you fixed the issues
Topic Starter
Kirylln

Zero__wind wrote:

NM from my queue

Red: unrankable issues
Purple: highly recommend to fix

General
your drum-hitclap4.wav is a little too short which is unrankable, please make the wav file last just a bit longer, over 100ms, and it shall be fine
your bg is with too big resolution, plz use at most 1920*1080 all fixed

[Our deviant love story]
oh you changed diff name o.o
00:33:976 (4,5) - why aren't they stacked while 00:35:340 (4,5) - and 00:36:703 (4,1) - being stacked? the reason for not stacking this is the difference in the piano pitch, the one representing the lower pitch piano is not stacked while the one with the higher pitch is, you can actually see this concept quite clearly in the intro
01:08:578 - add a circle here to also catch the vocal? as you already followed vocal at most point in this part, such as 01:12:669 (3,4) - 01:14:374 (1,2,3) -changed to fully following the vocal here instead
01:22:215 (4,1) - the overlap looks a bit messy, maybe move 01:23:238 (1,2,1,2,1,2) - down together to avoid the overlap? fixed
01:28:010 (1) - should have a finish on head instead for the cymbal sound fixed
02:10:897 - as you changed AR after finishing the map, the breaktime became weird at their ends, plz drag it back to natural, same for the breaks around 03:52:556 - fixed i think
02:22:215 (3,4) - CTRL+G flows better to 02:22:556 (1) - imo, similar to this feeling 02:32:783 (3,4,5,6) - fixed
03:07:556 (5) - this pattern is kinda weird as this slider should actually be grouped with 03:07:897 (1,2,3) - instead of with 03:06:533 (1,2,3,4) - no matter referring to vocal or to the instruments. so it would be better to make a curve slider here like 03:07:897 (1,2,3) - and make a patter with these 4 sliders instead of having it parallel with 03:07:215 (4) - didn't fully understand what you are saying but i did made a new pattern with the slider you mentioned grouped with the next 3, i also grouped 03:07:215 (4) - this with the previous straight slider pattern so that it would better represent the vocal
03:09:942 (4) - missing hitsounds, drum clap (maybe with drum whistle) fixed
03:20:851 (7) - hitsound fixed
04:35:169 (1) - ^ you need quite some more drum hitsounds in the kiai parts I suppose, sucha as on 04:37:897 (6) - 04:43:351 (3) - and more, you'd better recheck the whole kiai part once more by yourself all fixed
04:49:828 (1) - remove NC for consistency with 04:38:919 (3) - fixed
04:54:431 (1,1) - maybe avoid this overlap, doesn't look so nice imo it looks nice for me tho xd
05:00:738 (1) - better remove NC for consistency fixed
05:06:192 (1) - ^ fixed
05:32:783 (1) - maybe remove the kiai from here on, I think it's not the chorus anymore removed
05:54:601 (1,1) - sadly, these two sliders are out of screen with 4:3 resolution so you need to make them smaller to be rankable fixed

decent map, call me back after you fixed the issues
thx a bunch!!
Zero__wind
recheck, no kd

the drumclap4 is still too short, please use this instead

can you provide metadata for the romanized title please? from what I can see, it should be writen with caps like I'm Glad You're Evil Too referring to this

05:36:192 (3,4,5,1) - this part flows kinda weird imo, the stack is uncommon and the heavy drum on 05:36:874 (1) - wasn't emphasized, maybe you can rework this part a bit to have a jump to 1
05:44:374 (3,4) - this 1/2 gap also feels kinda weird as well, you didn't seem to use such a 1/2 in any other strong parts, maybe change it to a slider
06:20:510 - I think you don't need to mute the slider end, just have 50% volume for it and add a whistle at end of 06:17:783 (1) - , it would sound great

nothing else
Topic Starter
Kirylln

Zero__wind wrote:

recheck, no kd

the drumclap4 is still too short, please use this instead

can you provide metadata for the romanized title please? from what I can see, it should be writen with caps like I'm Glad You're Evil Too referring to this

05:36:192 (3,4,5,1) - this part flows kinda weird imo, the stack is uncommon and the heavy drum on 05:36:874 (1) - wasn't emphasized, maybe you can rework this part a bit to have a jump to 1
05:44:374 (3,4) - this 1/2 gap also feels kinda weird as well, you didn't seem to use such a 1/2 in any other strong parts, maybe change it to a slider
06:20:510 - I think you don't need to mute the slider end, just have 50% volume for it and add a whistle at end of 06:17:783 (1) - , it would sound great

nothing else
All fixed
The metadata was taken directly from this set and also the original youtube upload is written like that too so i believe it is correct
Zero__wind
Bubbled and moved to pending.
Topic Starter
Kirylln
wee
Seijiro
- 00:10:283 (4) - you had a jump on this white tick for all the previous instances, it would be cool to be consistent here too, since the jump on the next object feels kinda weak // same for all the similar ones: 00:37:556 (4) -
- 01:22:215 (4) - kinda bland in rhythm here, since there is a strong beat on this tail. What about this instead?
- 01:23:238 (1,2,1,2,1,2) - I see the idea, but I believe you did it the other way around lol. What about a Ctrl G on each combo, to make it like this? Emphasis is surely better this way imo
- 03:10:539 (2) - I would reduce the spacing with 1 here, since atm you have the same visual spacing on two different snaps, namely 1-2 and 2-3 Screen // 03:21:448 (2) - same here, but this one looks better. If you change the first in any way make sure to keep consistency with this one
- 04:28:010 (1) - really personal and minor, but I find just a circle a better choice. If you stack it on top of the next slider, that is
- 05:13:522 (6) - this last jump felt kinda awkward, since you decided to break out of your star shaped pattern. I would rather stack this under 05:12:669 (1) - and move 05:13:692 (1) - like this to make it flow better
- 06:15:056 (1,1) - kinda loud, but your effect would go to waste if you silence those slider slides. Too bad, but you can at least silence the first one's tail tho
- "hatsune_miku" looks like a useless repetition in tags, since those words alone give you the map anyway (and I don't think people usually searches for this by using the underscore between those words lol)
Topic Starter
Kirylln

MrSergio wrote:

- 00:10:283 (4) - you had a jump on this white tick for all the previous instances, it would be cool to be consistent here too, since the jump on the next object feels kinda weak // same for all the similar ones: 00:37:556 (4) - sounds good
- 01:22:215 (4) - kinda bland in rhythm here, since there is a strong beat on this tail. What about this instead? changed to 2 circles instead because i feel like it would fit the piano better
- 01:23:238 (1,2,1,2,1,2) - I see the idea, but I believe you did it the other way around lol. What about a Ctrl G on each combo, to make it like this? Emphasis is surely better this way imo fixed
- 03:10:539 (2) - I would reduce the spacing with 1 here, since atm you have the same visual spacing on two different snaps, namely 1-2 and 2-3 Screen // 03:21:448 (2) - same here, but this one looks better. If you change the first in any way make sure to keep consistency with this one fixed, made it somewhat similar to 03:21:448 (2) -
- 04:28:010 (1) - really personal and minor, but I find just a circle a better choice. If you stack it on top of the next slider, that is i feel like the slider would do a better job since its a held sound
- 05:13:522 (6) - this last jump felt kinda awkward, since you decided to break out of your star shaped pattern. I would rather stack this under 05:12:669 (1) - and move 05:13:692 (1) - like this to make it flow better fixed
- 06:15:056 (1,1) - kinda loud, but your effect would go to waste if you silence those slider slides. Too bad, but you can at least silence the first one's tail tho ok
- "hatsune_miku" looks like a useless repetition in tags, since those words alone give you the map anyway (and I don't think people usually searches for this by using the underscore between those words lol) metadata was directly copied from monstrata's ranked set but i guess it'd make sense to delete it lel
Thanks alot!
Seijiro
alright then
0109-
oh gosh gratz
Kyouren
Congrulations! :3

You forget add HUMAN to tags because this song from PinocchioP album, HUMAN xd
Topic Starter
Kirylln

KittyAdventure wrote:

Congrulations! :3

You forget add HUMAN to tags because this song from PinocchioP album, HUMAN xd
metadata copied from monstrata's set blame him xd
Kyouren
http://pinocchiop.com/discography/160 (no.12) :^)

Just help a bit
[-obee58-]
04:30:056 (1) - doesn't there need to be a metronome reset here
it's probably not necessary but idk maybe some guy will play NC mod
Topic Starter
Kirylln

KittyAdventure wrote:

http://pinocchiop.com/discography/160 (no.12) :^)

Just help a bit
alright, thx for the help :3

[-obee58-] wrote:

04:30:056 (1) - doesn't there need to be a metronome reset here
it's probably not necessary but idk maybe some guy will play NC mod
:thinking:
Doyak
Kirylln wants to add a tag.

Doyak
back
Topic Starter
Kirylln
cringe conversation 'cause i was drunk xd
LMT
"i just want to make everyone happy and all"

heheheh hehehe heh eh eh
HHE Heh HE heh EH heh EH heHE h

boi come over here
Hikan

LMT wrote:

girl come over here
Kyouren

Hikan wrote:

LMT wrote:

boy come over here
Re-Congrulations! <3
Monstrata

[-obee58-] wrote:

04:30:056 (1) - doesn't there need to be a metronome reset here
it's probably not necessary but idk maybe some guy will play NC mod
What???????

It's totally necessary lol. Now all your downbeats are wrong.



Just look at how silly it is to have a downbeat 04:58:010 - Here instead of 04:57:328 - here...



Copy my timing, it's the correct one...



Re-add a red line to: 04:28:692 - for metronome reset, and another to: 04:30:056 - .
Raiden
confirming ^ current downbeats are an entire beat off

how can metronome resets be unnecessary? :(
Doyak
Oh my bad, I should have read through the thread before requaifying. Well, you definitely need to handle this.
Topic Starter
Kirylln
all red lines added :3
things should be gud now
thx for the help guys
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