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CYaRon! - Kinmirai Happy End [Taiko]

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Topic Starter
KamizonoShinobu
This beatmap was submitted using in-game submission on 2017年10月18日 at 22:41:41

Artist: CYaRon!
Title: Kinmirai Happy End
Source: ラブライブ! サンシャイン!!
Tags: LoveLive Sunshine anime aqours school idol festival project Inami Anju Anchan 伊波杏樹 Saito Shuka Shukashuu 斉藤朱夏 Furihata Ai Furirin Aiai 降幡 愛 Takami Chika 高海千歌 Watanabe You 渡辺 曜 Kurosawa Ruby 黒澤ルビィ シャロン sub-unit 2nd second single
BPM: 165
Filesize: 7814kb
Play Time: 05:04
Difficulties Available:
  1. Oni (5.88 stars, 1881 notes)
Download: CYaRon! - Kinmirai Happy End
Information: Scores/Beatmap Listing
---------------
Taiko Marathon #5
おに   ★9+/10
FOR APPROVAL

RE-DL IF YOU GOT THIS BEFORE 2-OCT-2017.



Thanks to modders
_yu68
ts8zs
Lightning Wyvern
Chromoxx
Smallwu
Consified
Xeltic Rival
Vulkin
sing216
bbj0920
uone
Nofool
picing
davidminh0111
Vulkin
Aloda
Faputa
frukoyurdakul
tatatat
Surono
tasuke912

Changelog
Reduced mp3 bitrate
23-7-2017: Changed BG, lowed overall SV to 1.1
7-8-2017: HP -> 5
9-8-2017: More tags
30-8-2017: WTF I did not realize the source is wrong
2-10-2017: MP3 bitrate is at 192kbps
18-10-2017: More tags #2
_yu68
Hello :3
mod
[General]
  1. Fix BG resolution to 1366x768.(it's 1365x768 now)
[Oni]
  1. 00:00:742 (2) - 00:02:197 (12) - 00:03:651 (20) - add finishers? Those sounds are as strong as 00:00:561 (1) - .
  2. 00:06:106 (37,38) - delete? It would emphasize 00:06:015 (36) - .
  3. 00:06:379 ~ 00:18:015 - Consider focusing diversity of rhythms.

    • For exsample:
    1. 00:08:379 - add 1/4 kk + 00:08:561 (50,51) - change to dd + 00:08:833 (52) - move to 00:08:742 - ? It would show the guitar.
    2. 00:10:106 (59) - change to k + move to 00:10:197 - ? It would show the guitar.
    3. 00:11:651 - add d? It would fit to drum.
    4. 00:13:106 - 00:14:561 - add k? It would show the guitar.
  4. 01:39:470 ~ 01:51:106 - ^
  5. 04:39:833 ~ 04:45:651 - similarly as ^
  6. 04:51:470 ~ 04:57:288 - similarly as ^
  7. 00:28:015 (174,175,176) - remove those finisher + change to kkk? The sounds are weak so d with finishers are not to match imo.
  8. 01:11:924 (459) - move to 01:12:015 - ? It's weird a little to put same rhythm as 01:10:379 (447,448,449,450) - for me because the rhythm of vocal is different.
  9. 01:23:561 (546) - same rhythm as ^
  10. 02:45:015 (1037) - same rhythm as ^
  11. 02:56:651 (1124) - same rhythm as ^
  12. 04:10:833 (98) - same rhythm as ^
  13. 04:22:470 (186) - same rhythm as ^
  14. 01:28:379 - 01:29:470 - 01:31:288 - 01:32:379 - add circles? It would fit to the drums that hear clearly.
  15. 03:01:470 - 03:02:561 - 03:04:379 - 03:05:470 - ^
  16. 04:27:288 - 04:28:379 - 04:30:197 - 04:31:288 - ^
  17. 01:36:561 (624) - remove the finisher? It would emphasize more 01:36:924 (625) - .
  18. 03:09:651 (1202) - ^
  19. 02:31:833 (961,962) - remove those finishers + 02:32:197 (963) - add finisher? I think it's suitable for strength difference of sounds.
  20. 02:33:288 (966,967) - 02:33:833 (968,969) - ^
  21. 03:22:742 (1308,1309,1310,1311,1312,1313,1314,1315,1316,1317,1318,1319,1320,1321,1322,1323) - I think it sounds like 1/4.
  22. 03:27:651 (1362,1363,1364,1365,1366,1367,1368) - ctrl+g? It would match more to melody.

good luck for app!
Topic Starter
KamizonoShinobu
No comment= accept

_yu68 wrote:

Hello :3
mod
[General]
  1. Fix BG resolution to 1366x768.(it's 1365x768 now)
^ I will find a better one
[Oni]
  1. 00:00:742 (2) - 00:02:197 (12) - 00:03:651 (20) - add finishers? Those sounds are as strong as 00:00:561 (1) - .
    ^ Overemphasizing takes away finisher impact
  2. 00:06:106 (37,38) - delete? It would emphasize 00:06:015 (36) - .
  3. 00:06:379 ~ 00:18:015 - Consider focusing diversity of rhythms.

    • For exsample:
    1. 00:08:379 - add 1/4 kk + 00:08:561 (50,51) - change to dd + 00:08:833 (52) - move to 00:08:742 - ? It would show the guitar.
    2. 00:10:106 (59) - change to k + move to 00:10:197 - ? It would show the guitar.
    3. 00:11:651 - add d? It would fit to drum.
    4. 00:13:106 - 00:14:561 - add k? It would show the guitar.
  4. 01:39:470 ~ 01:51:106 - ^
  5. 04:39:833 ~ 04:45:651 - similarly as ^
  6. 04:51:470 ~ 04:57:288 - similarly as ^
    ^Partially accepted, I tend to make my own rhythm here to have a better cohesion with the song.
  7. 00:28:015 (174,175,176) - remove those finisher + change to kkk? The sounds are weak so d with finishers are not to match imo.
    ^Agreed remove finisher, but I made it ddk
  8. 01:11:924 (459) - move to 01:12:015 - ? It's weird a little to put same rhythm as 01:10:379 (447,448,449,450) - for me because the rhythm of vocal is different.
    ^ 01:10:379 (449,460) - are identical parts
  9. 01:23:561 (546) - same rhythm as ^
  10. 02:45:015 (1037) - same rhythm as ^
  11. 02:56:651 (1124) - same rhythm as ^
  12. 04:10:833 (98) - same rhythm as ^
  13. 04:22:470 (186) - same rhythm as ^
  14. 01:28:379 - 01:29:470 - 01:31:288 - 01:32:379 - add circles? It would fit to the drums that hear clearly.
  15. 03:01:470 - 03:02:561 - 03:04:379 - 03:05:470 - ^
  16. 04:27:288 - 04:28:379 - 04:30:197 - 04:31:288 - ^
    ^Density buffer here, will need to ask for more opinion
  17. 01:36:561 (624) - remove the finisher? It would emphasize more 01:36:924 (625) - .
    ^Finisher for emphasis finish of the chorus part. As well for instrument
  18. 03:09:651 (1202) - ^
  19. 02:31:833 (961,962) - remove those finishers + 02:32:197 (963) - add finisher? I think it's suitable for strength difference of sounds.
  20. 02:33:288 (966,967) - 02:33:833 (968,969) - ^
    ^I discussed this problem with iloveyou4ever, but I decided to keep it for consistency.
  21. 03:22:742 (1308,1309,1310,1311,1312,1313,1314,1315,1316,1317,1318,1319,1320,1321,1322,1323) - I think it sounds like 1/4.
    ^It is 1/4, but playing at 100% speed, the guitar feels like 1/6. Moreover, if the part is changed to 1/4, it cannot show that 03:22:561 (1313,1330) - are different part. These 1/6s act as a transition part.
  22. 03:27:651 (1362,1363,1364,1365,1366,1367,1368) - ctrl+g? It would match more to melody.
    ^no change, 03:27:742 (1369,1370) - is a dropping pitch

good luck for app!
Thanks for mod.
ts8zs
00:01:164 (4) - k 音阶与 00:00:982 (3) - 相同
00:02:619 (14) - ^ 后面还有一些 或者dd dk跟鼓也行
00:05:709 - k
00:11:619 (70) - 歌曲原因没对准?放在00:11:709 - 更好
01:44:800 - ^ 感觉本意和01:44:982 (677,678) - 这俩鼓是连续的1/2连
00:16:800 (106) - D?
00:57:164 (369) - k
00:59:164 (382,383) - del
01:00:619 (388,389) - ^
01:03:346 (400) - D
01:34:982 (614) - k pitch same to 01:34:800 (613) -
01:49:346 (709,710) - dK
01:52:073 - 01:52:255 - d
01:55:891 (732,733) - del and 01:56:073 - k
02:01:891 (759) - K
02:11:528 (826) - k?
02:13:891 - ??? 我摸不到头脑
03:19:437 (1281) - k
03:22:800 - ??? 那还不如这么摆更fit一些 https://osu.ppy.sh/ss/8660898
03:38:800 - 这段我觉得跟鼓更好呢比如 03:40:619 - mov to 03:40:800 -
04:26:800 - ^
04:36:255 (266) - D
05:04:255 - 太鼓我记得不让快kiai来着

不太会摸这种overmap。。。sry
Topic Starter
KamizonoShinobu

ts8zs wrote:

00:01:164 (4) - k 音阶与 00:00:982 (3) - 相同
00:02:619 (14) - ^ 后面还有一些 或者dd dk跟鼓也行
^ Rejected, lost emphasis between the note and b4 it
00:05:709 - k
^Lost emphasis between 00:05:528 (33,34) -
00:11:619 (70) - 歌曲原因没对准?放在00:11:709 - 更好
^00:08:619 (50,51) - consistency
01:44:800 - ^ 感觉本意和01:44:982 (677,678) - 这俩鼓是连续的1/2连
00:16:800 (106) - D? >Has the same percussion and pitch played after this note so rejected
00:57:164 (369) - k 00:54:255 (348) - consistency
00:59:164 (382,383) - del
01:00:619 (388,389) - ^
^ I am using reference to sif chart here, I need more opinions from others.
01:03:346 (400) - D >01:02:982 (400,401,402) - have the same pitch
01:34:982 (614) - k pitch same to 01:34:800 (613) -
01:49:346 (709,710) - dK 01:48:982 (707,708,709) - I used kkd to emphasis pitch change. I decided to reverse supposed dK to kD pattern to emphasis the pitch change.
01:52:073 - 01:52:255 - d >Lost emphasis to next 1/6 pattern
01:55:891 (732,733) - del and 01:56:073 - k >Moved 01:55:891 - to 01:56:073
02:01:891 (759) - K > Same percussion therefore no change
02:11:528 (826) - k? >Lost emphasis on pitch in 02:11:164 (823,824,825) -
02:13:891 - ??? 我摸不到头脑 >The 1/6s are to fill in the continuous fx in music.
03:19:437 (1281) - k > I prefer this stream being more repeptive
03:22:800 - ??? 那还不如这么摆更fit一些 https://osu.ppy.sh/ss/8660898 >I mentioned the reason I used 4plets 1/6 here
03:38:800 - 这段我觉得跟鼓更好呢比如 03:40:619 - mov to 03:40:800 - >Agreed, fixed patterns here
04:26:800 - ^ >but I disagree here for consistency
04:36:255 (266) - D >same reason as before
05:04:255 - 太鼓我记得不让快kiai来着 >Removed

不太会摸这种overmap。。。sry
Thanks for mod.
Lightning Wyvern
hello o/

00:05:346 (32) - change to d ? the pitch is as low as 00:05:528 (33) -
00:16:800 (105,106) - has the same tone as 00:17:346 (107,108) - both of them should be d K
00:40:982 (266,267,268,269) - change to kddk ? there's a tone down in the rhyme
00:59:891 (383,384,385,386) - same reason as above
01:01:346 (391,392,393,394) - same reason as above
01:10:073 (445,446,447,448) - dkdk would emphasize better than kkkk
01:21:709 (532,533,534,535) - same reason as above
01:50:800 (716,717,718,719,720) - change to kkdkd ? it would represent the guitar better
02:14:073 (845,846,847,848) - change to kddk, same reason as 00:40:982 (266,267,268,269) -
02:15:528 (854,855,856,857,858) - change to kkddk ? went from high to low, but it's slightly higher at the end
04:08:982 (84,85,86,87) - same reason as 01:10:073 (445,446,447,448)
04:20:619 (172,173,174,175) - same reason as above

inb4 bad mod

good luck for app o/
Topic Starter
KamizonoShinobu

Lightning Wyvern wrote:

hello o/

00:05:346 (32) - change to d ? the pitch is as low as 00:05:528 (33) - >It lost emphasis between the finishers
00:16:800 (105,106) - has the same tone as 00:17:346 (107,108) - both of them should be d K >the 2 patterns are different to make variations
00:40:982 (266,267,268,269) - change to kddk ? there's a tone down in the rhyme >The whole fx has the same pitch.
You might be referring the fade-out effect but that isn't going to make me change the pattern.

00:59:891 (383,384,385,386) - same reason as above
01:01:346 (391,392,393,394) - same reason as above
01:10:073 (445,446,447,448) - dkdk would emphasize better than kkkk >dkdk is an uncommon pattern so I would like to avoid it. Moreover it actually does no effect on emphasizing
01:21:709 (532,533,534,535) - same reason as above
01:50:800 (716,717,718,719,720) - change to kkdkd ? it would represent the guitar better>01:50:800 (716,717,718,719) -
all have the same pitch

02:14:073 (845,846,847,848) - change to kddk, same reason as 00:40:982 (266,267,268,269) -
02:15:528 (854,855,856,857,858) - change to kkddk ? went from high to low, but it's slightly higher at the end >it ruins the consistency for every 4/1 being a d
04:08:982 (84,85,86,87) - same reason as 01:10:073 (445,446,447,448)
04:20:619 (172,173,174,175) - same reason as above

inb4 bad mod

good luck for app o/
I won't say this is a bad mod because you give reasons for the points, it is just not suitable for my mapping concept on this map. Anyway thanks for modding. :)
Smallwu
omg long time no mod
[General]
  1. 05:04:255 - x2.00 is too fast for HR/DT/HRDT I think :3
[Oni]
  1. 00:16:800 (105,106,107,108) - DK KK or KK KK - 前面DK是因為音效很明顯, 後面KK是因為他們聽起來是一樣的
  2. 00:23:346 (145) - k to keep consistent? [00:20:437 (126,127,128)]
  3. 00:39:982 (257,262) - Ctrl+G ?_? That sounds better imo
  4. 00:46:800 (300) - should be k (because the loud clap), so i suggest u change them to ddkdk or ddkkk
  5. 01:02:800 (399) - Remove finisher or just remove - I guess you're not following the voice this part, it's more like that youre following the instruments. because of that, the note (399) is not necessary
  6. 01:35:346 (619,620,621) - k d k because the sound at 01:35:346 which sounds like cymbals
  7. 01:35:891 (623,624,625) - d d k ^ , also do that can follow 01:36:073 - 01:36:437 better
  8. 01:38:255 (634,635) - DD or KK because they sound same, I like KK more <3
  9. 02:00:982 (757) - should be k (because the loud clap), so i suggest u change them to ddkkk
  10. 02:02:255 (761) - shouldn't be D, there's no sound like 前面三顆 <- 求翻譯
  11. 02:32:437 - It would be nice if u add a K here ?A?
  12. 03:08:437 (1204) - suggest change to k, reason same as 01:35:346
  13. 04:05:528 (68,69) - K K?
  14. 05:02:982 (156) - d - no reason to use k, the guitar lower than (155)
PyonPyon=w=
Chromoxx
irc on some things

log
2017-07-23 15:59 Chocola_2287: o/
2017-07-23 15:59 Chromoxx: yo
2017-07-23 16:02 Chocola_2287: wonder if you have time to check a 4 approval map?
2017-07-23 16:02 Chocola_2287: 'For approval'
2017-07-23 16:03 Chromoxx: sure i can take a look
2017-07-23 16:03 Chocola_2287: ACTION is listening to [http://osu.ppy.sh/b/1360252 CYaRon! - Kinmirai Happy End]
2017-07-23 16:03 Chocola_2287: thanks
2017-07-23 16:04 Chromoxx: 5.91* :thinking:
2017-07-23 16:04 Chocola_2287: ye dem
2017-07-23 16:04 Chromoxx: ACTION is playing [https://osu.ppy.sh/b/1360252 CYaRon! - Kinmirai Happy End [Oni]] <Taiko> +Hidden +Nightcore
2017-07-23 16:04 Chocola_2287: SR goes wrong under my hands
2017-07-23 16:06 Chromoxx: ok
2017-07-23 16:06 Chromoxx: just had to reply to someone
2017-07-23 16:06 Chromoxx: SV seems a bit too high
2017-07-23 16:11 Chocola_2287: SV is intended
2017-07-23 16:11 Chromoxx: i know its intended
2017-07-23 16:11 Chromoxx: but it doesn't fit
2017-07-23 16:11 Chromoxx: the song
2017-07-23 16:11 Chromoxx: style is pretty interesting, there's quite a few things to be improved on tho
2017-07-23 16:12 Chocola_2287: the SV is implied by the mood
2017-07-23 16:12 Chromoxx: the song is a pretty normal slow pace
2017-07-23 16:12 Chromoxx: and some sections are even really slow
2017-07-23 16:13 Chromoxx: and it's all 1.15x.... it doesn't fit whatsoever
2017-07-23 16:13 Chromoxx: pretty much any other experienced modder will tell you so
2017-07-23 16:13 Chromoxx: 01:03:891 - these sliders eclipse the following note, so i'd suggest nerfing the SV on them a bit
2017-07-23 16:14 Chocola_2287: x2.0 would work?
2017-07-23 16:14 Chromoxx: 01:04:255 - shorten to here so that it ends on the "ki" of kitto
2017-07-23 16:14 Chromoxx: and then make 2.0x maybe
2017-07-23 16:15 Chromoxx: whatever SV the next note is still fully visible at
2017-07-23 16:15 Chocola_2287: ok fixed
2017-07-23 16:16 Chromoxx: same goes for the ones before the other kiais
2017-07-23 16:16 Chromoxx: 01:52:437 - these 1/6 are kinda over the top, since there isn't anything close to it in the music
2017-07-23 16:16 Chromoxx: 01:54:073 - finisher for notes like this?
2017-07-23 16:17 Chocola_2287: the 1/6 are following string instrument
2017-07-23 16:17 Chocola_2287: finisher one is good, fixed
2017-07-23 16:17 Chocola_2287: but I am struggling on it being consistent with 01:51:164 (720) - or not
2017-07-23 16:17 Chromoxx: 02:31:891 - the finishers here are kinda the wrong way rount
2017-07-23 16:18 Chocola_2287: 02:31:891 - I discussed about that with other modders, but I prefer being consistent with similar part in verse 1
2017-07-23 16:18 Chromoxx: 02:32:255 - really strong crash here, yet no finisher... but finishers on the medium strong vocals before?!?
2017-07-23 16:18 Chromoxx: there is no need to be consistent when the music is different...........................................................................................................................#
2017-07-23 16:19 Chocola_2287: 00:58:800 (379) -
2017-07-23 16:19 Chocola_2287: I mean this part
2017-07-23 16:19 Chromoxx: yes, in this part the crashes are on the dons
2017-07-23 16:19 Chromoxx: in the next part they are on the kats
2017-07-23 16:20 Chromoxx: the music is different, so why map it the same when the song has a specific contrast between both parts
2017-07-23 16:21 Chocola_2287: :thinking:
2017-07-23 16:21 Chocola_2287: fixed
2017-07-23 16:22 Chromoxx: 03:09:709 - in this part i'd rethink the finisher usage maybe and only use it on 03:10:073 - 03:10:982 - 03:11:346 - 03:11:528 - where the crashes occur
2017-07-23 16:22 Chromoxx: 03:22:800 - some people will probably argue against these 1/6 since the music is technically 1/4.. i find them ok though tbh since they add nice emphasis
2017-07-23 16:23 Chromoxx: 03:28:255 - i'd suggest cutting the stream here since theres a held out sound and the 1/4 kinda stops..
2017-07-23 16:24 Chocola_2287: 03:09:709- But I have to take care with vocal too
2017-07-23 16:24 Chromoxx: 03:28:346 - 03:28:346 - delete these notes and make 03:28:437 - kkd, would work very well
2017-07-23 16:24 Chromoxx: i know you wanna emphasize the vocals there but having 2 different types of sound where one is noticably stronger mapped the same is never good
2017-07-23 16:25 Chromoxx: and the vocals aren't strong enough to warrant finishers when compared to the crashes tbh
2017-07-23 16:25 Chromoxx: 03:29:528 - you could add dkkd 1/6 here
2017-07-23 16:26 Chromoxx: 03:39:346 - missing drum hits like you did here is kinda weird, i know you wanna add some kind of 1 2 1 2 variety but i feel like the notes at 03:41:346 - etc. already contribute enough
2017-07-23 16:26 Chocola_2287: btw you mentioned 03:28:346 twice
2017-07-23 16:26 Chromoxx: no need to miss out drums
2017-07-23 16:27 Chromoxx: 03:28:709 - 2nd one is this
2017-07-23 16:27 Chromoxx: sry
2017-07-23 16:28 Chromoxx: 03:59:346 - could add another D here cos of the crash
2017-07-23 16:28 Chocola_2287: tho I disagree deleting 03:28:346 - this note because fx is still going on
2017-07-23 16:29 Chocola_2287: ^ fixed
2017-07-23 16:29 Chromoxx: the synth is kinda taking a break there though so i would definitely suggest deleting 03:28:346 -
2017-07-23 16:29 Chromoxx: but if you don't want to, just 03:28:709 - is fine too
2017-07-23 16:30 Chocola_2287: I definitely hear the synth in 03:28:346
2017-07-23 16:30 Chromoxx: anyway, i gtg for now.. i'd suggest having a look for similar things to what i pointed out in the later parts of the map too
2017-07-23 16:30 Chromoxx: but in general it's pretty interesting
2017-07-23 16:31 Chocola_2287: ok, thanks for in-game check for now
Topic Starter
KamizonoShinobu

Smallwu wrote:

omg long time no mod
[General]
  1. 05:04:255 - x2.00 is too fast for HR/DT/HRDT I think :3
>I will nerf if more modders mention about this.

[Oni]
  1. 00:16:800 (105,106,107,108) - DK KK or KK KK - 前面DK是因為音效很明顯, 後面KK是因為他們聽起來是一樣的 >Variation
  2. 00:23:346 (145) - k to keep consistent? [00:20:437 (126,127,128)] > It is consistent with the next ddddk
  3. 00:39:982 (257,262) - Ctrl+G ?_? That sounds better imo >I used too much ddkkd kkddk patterns in kiai, I would like to avoid this pattern.
  4. 00:46:800 (300) - should be k (because the loud clap), so i suggest u change them to ddkdk or ddkkk >d can emphasis that in same extent, moreover I want to maintain 1/1 d rhythm
  5. 01:02:800 (399) - Remove finisher or just remove - I guess you're not following the voice this part, it's more like that youre following the instruments. because of that, the note (399) is not necessary >removed, for consistency in 04:00:255-
  6. 01:35:346 (619,620,621) - k d k because the sound at 01:35:346 which sounds like cymbals
  7. 01:35:891 (623,624,625) - d d k ^ , also do that can follow 01:36:073 - 01:36:437 better >Both rejected, I think the current patterns plays better with it being repetitive
  8. 01:38:255 (634,635) - DD or KK because they sound same, I like KK more <3 >Rejected. 01:37:891 (632,633) - has to be same because of pitch. On the other hand 01:38:437 (634,635) - if these being same note , it will cut the emphasizing effect.
  9. 02:00:982 (757) - should be k (because the loud clap), so i suggest u change them to ddkkk >Similar reason
  10. 02:02:255 (761) - shouldn't be D, there's no sound like 前面三顆 <- 求翻譯 *previous 3 notes* >There is another fx take place here so I'll put a D here
  11. 02:32:437 - It would be nice if u add a K here ?A? >No crash sound, rejected
  12. 03:08:437 (1204) - suggest change to k, reason same as 01:35:346
  13. 04:05:528 (68,69) - K K? >The instrument is playing more or less the same pitch, D D is not a problem here
  14. 05:02:982 (156) - d - no reason to use k, the guitar lower than (155) >It cut the emphasis between 05:02:800 (155,156) - . I decided to not follow pitch 100% to have more flexibility on mapping.
PyonPyon=w=
Thanks for mod.
Cinnamon_54
hi nm q
Oni
00:12:982 - 00:13:528 - kkd ddk?
00:14:437 - 00:15:164 - kkd d d k?
00:29:164 (179,180,181,182,183,184) - change to ddkdk?i heard no 1/6 sound there
01:52:437 (722,723,724,725) - delete and put one d?,i think you dont need 1/6 in quiet place
01:55:346 (728,729,730,731) - ^
05:03:164 (1) - change to slider?

...i dont know how to mod this style,i tried already.
預左比Chocola大佬全reject <(_ _)>
Topic Starter
KamizonoShinobu

Consified wrote:

hi nm q

Oni
00:12:982 - 00:13:528 - kkd ddk?
00:14:437 - 00:15:164 - kkd d d k?
^Inconsistent
00:29:164 (179,180,181,182,183,184) - change to ddkdk?i heard no 1/6 sound there >imo the 1/6 add emphasis to the fxs well here
01:52:437 (722,723,724,725) - delete and put one d?,i think you dont need 1/6 in quiet place >Mentioned the 1/6 usage already
01:55:346 (728,729,730,731) - ^
05:03:164 (1) - change to slider? >Would need more opinion about this. imo both are fine so I dont find a strong reason to change this.

...i dont know how to mod this style,i tried already.
預左比Chocola大佬全reject <(_ _)>
Thanks for mod.
Xeltic Rival
M
O
D
:D

00:05:709 and 00:05:800 - add two dons (sounds missing something imo)
00:20:255 to 00:20:619 - change to dk kd (initially d kdk, 00:26:073 to 00:26:437 fits fine with d kdk however)
01:40:528 and 01:43:437 - k (rewinding it like 10 times n felt something weird, dd dd doesn't sound right lol, maybe other combinations might work too)
01:51:891 and 01:54:800 - k on both timing (since you put a k on 01:53:346 already)
02:58:800 to 02:59:164 - ddkdk change to kkdkd
03:11:709 to 03:12:619 - kkdkddkkddd (the stream fits better starting with k)
from 03:12:800 to 03:16:619 - the kkd and kdd sounds better switching vice versa (kkd > kdd, kdd > kkd)
04:24:619 to 04:24:982 - change to kkdkd

dats all lel, hopefully at least 1 is helpful (molded mapping skills ;w;)
Vulkin
here for forced mod

Placeholder boi
Topic Starter
KamizonoShinobu

Xeltic Rival wrote:

M
O
D
:D

00:05:709 and 00:05:800 - add two dons (sounds missing something imo) >It is supposed to be blank to emphasis the relatively quiet area here.
00:20:255 to 00:20:619 - change to dk kd (initially d kdk, 00:26:073 to 00:26:437 fits fine with d kdk however) >At some extent I am doing another pattern to emphasis the song here. Following the fxs 100% is not good here. Also it could cause inconsistency if I apply this.
01:40:528 and 01:43:437 - k (rewinding it like 10 times n felt something weird, dd dd doesn't sound right lol, maybe other combinations might work too) >Did it to make variation from the beginning.
01:51:891 and 01:54:800 - k on both timing (since you put a k on 01:53:346 already) >It is intentional, to be consistent with 01:54:800. And a 4/1 break is necessery here to further emphasis the calm mood here.
02:58:800 to 02:59:164 - ddkdk change to kkdkd >Pitch goes up here
03:11:709 to 03:12:619 - kkdkddkkddd (the stream fits better starting with k) >will lost emphasis between 03:11:528 (1218,1219) -
from 03:12:800 to 03:16:619 - the kkd and kdd sounds better switching vice versa (kkd > kdd, kdd > kkd) >Fixed in my own way
04:24:619 to 04:24:982 - change to kkdkd ^^^

dats all lel, hopefully at least 1 is helpful (molded mapping skills ;w;)
Thanks for mod.
sing216
mod la mod la

Oni
  1. 00:05:346 (32,33) - change to d K, this sounds more suitable
  2. 00:06:255 - add k? 呢到前後兩個1/2 break感覺上與00:09:891 - 相比,前者有一種sound missing既感覺
  3. 00:18:255 (114) - move to 00:17:709 - and 00:17:800 - add d? 感覺上呢part前面既聲音比較重要
  4. 00:54:255 (351) - k is more suitable
  5. 00:57:164 (371) - ^
  6. 02:04:073 (777) - and 02:06:982 (797) - change to k, same with ^
  7. 02:27:346 (937) - and 02:30:255 (958) - change to k, same with ^
  8. 01:03:346 (403) - no finisher? 呢一粒聽落唔似係大音
  9. 01:41:982 (663,664) - change to kd follow the beat sound
  10. 01:44:891 (681,682) - ^
  11. 02:19:346 (883) - and 02:20:073 (888) - change to k more focused on beat sound
  12. 02:34:619 (979,980) - and 02:35:709 (983,984) - and 02:36:437 (986) - no finisher?
  13. 03:25:619 (1348) - and 03:27:073 (1363) - delete, 相較於前面既stream, 我覺得呢條stream實在太長~ 而且咁樣cut感覺都合適
  14. 03:50:437 (29) - finisher?

9mod no hit me dalao
good luck :)
Topic Starter
KamizonoShinobu
No comment = fixed

sing216 wrote:

mod la mod la

Oni
  1. 00:05:346 (32,33) - change to d K, this sounds more suitable >00:04:982 (29,33) - are same pitch and instrument.
  2. 00:06:255 - add k? 呢到前後兩個1/2 break感覺上與00:09:891 - 相比,前者有一種sound missing既感覺 >It is intentional to emphasis the break between 2 notes
  3. 00:18:255 (114) - move to 00:17:709 - and 00:17:800 - add d? 感覺上呢part前面既聲音比較重要 >It takes away the emphasizing effect on 1/6
  4. 00:54:255 (351) - k is more suitable >consistency with below
  5. 00:57:164 (371) - ^ >00:56:982 (367,368) - pitch drop
  6. 02:04:073 (777) - and 02:06:982 (797) - change to k, same with ^
  7. 02:27:346 (937) - and 02:30:255 (958) - change to k, same with ^ >Same reason
  8. 01:03:346 (403) - no finisher? 呢一粒聽落唔似係大音 >It is a crash voice so a finisher fits.
  9. 01:41:982 (663,664) - change to kd follow the beat sound
  10. 01:44:891 (681,682) - ^ >Variation here
  11. 02:19:346 (883) - and 02:20:073 (888) - change to k more focused on beat sound >d could emphasis the rhythm with larger extent
  12. 02:34:619 (979,980) - and 02:35:709 (983,984) - and 02:36:437 (986) - no finisher? >Fixed in my own way
  13. 03:25:619 (1348) - and 03:27:073 (1363) - delete, 相較於前面既stream, 我覺得呢條stream實在太長~ 而且咁樣cut感覺都合適 >Better not to cut the stream to follow the instrument
  14. 03:50:437 (29) - finisher? >Not consistent with 03:38:800 (1) -

9mod no hit me dalao
good luck :)
Thanks for mod.
Akiyama Mizuki
love me some pp

00:14:709 (91,92,93,94) - kdkd feels a bit out of place, how about kkdk
00:28:437 (177) - if you have 00:28:800 (178) - as a k i think this one has to be k too to express the downlifting atmosphere
00:45:891 (292,293,294,295,296,297,298,299,300) - this is not uplifting part here and you've got d k d k d k d-based structure here which I disagree with, I'd totally go for kkk k ddkkk if you wanna keep the density
00:52:255 (331,332,333,334,335,336,337,338) - kkkk dddd so the pattern gradually grows into the crash right up next?
01:47:800 (699,700,701,702) - same as the first line
03:21:346 (1301,1302,1303,1304,1305,1306,1307,1308,1309,1310,1311,1312,1313,1314,1315) - why do you break the structure and suddenly follow the guitar here
03:22:800 (1316,1317,1318,1319,1320,1321,1322,1323,1324,1325,1326,1327,1328,1329,1330,1331) - dkkd kddk dkkd kddk doesn't really seem to fit the music, k / d shift game is too dramatic here. how about (dddd) (kddk) (dkkd)d(kddk) or smth, plays well too
(I don't even agree with this 1/6 density here even considering your mapping style is using taiko as an additional instrument i guess tho)
~ 03:32:073 - what is your mapping style
05:02:982 (156) - i'd keep this as a d because i don't think d k d k-based structure fits here (05:02:437 (152,153,154,155,156) - )

05:04:255 (1,2) - ewwww
Topic Starter
KamizonoShinobu
No comment = fixed

bbj0920 wrote:

love me some pp

00:14:709 (91,92,93,94) - kdkd feels a bit out of place, how about kkdk
00:28:437 (177) - if you have 00:28:800 (178) - as a k i think this one has to be k too to express the downlifting atmosphere >I am following vocal here since there is lack of instruments here I can follow with.
00:45:891 (292,293,294,295,296,297,298,299,300) - this is not uplifting part here and you've got d k d k d k d-based structure here which I disagree with, I'd totally go for kkk k ddkkk if you wanna keep the density >I am following vocal here, I used 2ks and 3ks to emphasis the vocal pitch change
00:52:255 (331,332,333,334,335,336,337,338) - kkkk dddd so the pattern gradually grows into the crash right up next? >kkkk dddd would take away the current impact brings to the crash in 00:52:255 (331,334,335,338) -
01:47:800 (699,700,701,702) - same as the first line
03:21:346 (1301,1302,1303,1304,1305,1306,1307,1308,1309,1310,1311,1312,1313,1314,1315) - why do you break the structure and suddenly follow the guitar here >What structure did I broke? Also I have to follow guitar because it is a stand-out melody here
03:22:800 (1316,1317,1318,1319,1320,1321,1322,1323,1324,1325,1326,1327,1328,1329,1330,1331) - dkkd kddk dkkd kddk doesn't really seem to fit the music, k / d shift game is too dramatic here. how about (dddd) (kddk) (dkkd)d(kddk) or smth, plays well too
(I don't even agree with this 1/6 density here even considering your mapping style is using taiko as an additional instrument i guess tho) >Refer to Chromoxx's mod log
~ 03:32:073 - what is your mapping style >I am still following stand-out melody until that part.
05:02:982 (156) - i'd keep this as a d because i don't think d k d k-based structure fits here (05:02:437 (152,153,154,155,156) - ) >Refer to Smallwu's mod

05:04:255 (1,2) - ewwww >Problem? I don't think these 2 notes are that hard to read.
Thanks for mod.
uone
eigo mod

Oni
01:00:800 - add d? I heard the drum sounds here

01:37:164 (629,630,631) - remove finishers? It would emphasize finishers around it
03:10:255 (1212,1213,1214) - ^
04:35:891 (274,275,276) - ^

02:00:619 (752,753,754,755,756) - change to dkddk?
02:01:528 (758) - change to K?
02:01:891 (759) - ^
It would represent the difference with the sounds in 02:01:164 (757)

02:32:437 - add K? I heard the sounds clearly
02:33:528 (974) - move to 02:33:709 ? It would emphasize 02:33:891 (975)

03:16:164 - add k and 03:16:346 - add d? I heard the guitar sounds

03:27:982 (1373,1374,1375,1376,1377,1378,1379,1380) - change to ddk_d_kkd?
03:29:528 (1389,1390,1391) - change to dkkd 1/6?
I think it's suitable for the guitar sounds

04:51:255 (77) - change to d? It would fit to the effecter sounds

good luck for app (๑´╹ᴗ╹`๑)
Topic Starter
KamizonoShinobu
No comment = fixed

uone wrote:

eigo mod

Oni
01:00:800 - add d? I heard the drum sounds here >This will take away the impact brought by k.

01:37:164 (629,630,631) - remove finishers? It would emphasize finishers around it
03:10:255 (1212,1213,1214) - ^
04:35:891 (274,275,276) - ^
^Plays weird imo

02:00:619 (752,753,754,755,756) - change to dkddk?
02:01:528 (758) - change to K?
02:01:891 (759) - ^ >759 only to emphasis the pitch increase
It would represent the difference with the sounds in 02:01:164 (757)

02:32:437 - add K? I heard the sounds clearly >I am emphasizing strong crash voice only, putting a K here takes away the emphasizing impact
02:33:528 (974) - move to 02:33:709 ? It would emphasize 02:33:891 (975) >I tend to be consistent with 02:31:891 (968,969) - , 00:58:800 (379,380) -


03:16:164 - add k and 03:16:346 - add d? I heard the guitar sounds >has to be consistent with 03:13:164 (1232,1233) -

03:27:982 (1373,1374,1375,1376,1377,1378,1379,1380) - change to ddk_d_kkd? >Nope, the guitar did not break here.
03:29:528 (1389,1390,1391) - change to dkkd 1/6?
I think it's suitable for the guitar sounds >It is overemphasizing tbh, I need to have more opinions about it. Following too much fxs causes the patterns somehow out of tunes.

04:51:255 (77) - change to d? It would fit to the effecter sounds >I prefer simple patterns here since it is the epilogue of the song.

good luck for app (๑´╹ᴗ╹`๑)
Mod arigatou!
Nofool
my part of the M4M as requested

Overall fine (a bit unusual) but undermapped style to me
Also I think it lacks big notes, some random examples from the beginning : - 00:29:709 (185) -/- 00:52:982 (339) -/- 01:04:619 (403) -/ etc.

[Oni]

*- 00:08:437 (48,49,50,51,52,53) – try kk dkkd instead of kkdk kd ? plays better imo, also it seems weird to dodge - 00:08:800 – from the melody

*- 00:11:619 (69) – move this to - 00:11:709 – as d? again ^, important sound missed at - 00:11:709 -

*- 00:17:528 (108,109,110,111,112) – maybe swap colors? => D kkkd, I see you try to keep simple mono color patterns but kkkd would emphasize - 00:18:073 (112) – which deserves it

*- 00:29:164 (179,180,181,182) – I don’t mind it but I don’t hear any 1/6 so good luck with the BNs kek (ok there is similar stuff pretty much everywhere tho)

*- 00:35:255 (224,225) – maybe swap colors ? logic with - 00:32:437 (204) -/- 00:38:255 (245) – that are k

*- 00:40:528 (262,263,264) – remove those 3 and add finishers on - 00:40:437 (261) – and - 00:41:346 (270) - ? those 2 really lack the emphasize they deserve imo

*- 01:29:528 -/- 01:32:437 – add k? flows better than the 5-plets alone to me, also it is heavily supported by the song

*- 01:41:528 (656,657,658,659,660,661) - / - 01:44:437 (674,675,676,677,678,679) – refer to 1st/2nd suggestions

*- 01:51:891 -/- 01:54:800 – k ? feels a bit empty while the song isn’t, it doesn’t hurt the following density change that much either

*- 01:59:528 (747) – move to - 01:59:709 - ? sounds better than avoiding the vocal imo

*- 02:08:164 (802,803,804,805) – refer to the 35 sec suggestion, same for - 02:13:619 (842,843,844) – I guess

*- 02:25:346 (919,920,921) – kkkd 1/6 instead ? I think that would support more your double 1/6 choice at - 00:52:255 (331,332,333,334) – for consistency

*- 03:02:619 -/- 03:05:528 – k if you applied the same suggestion in the previous kiai

*- 03:21:528 (1303,1304) -/- 03:22:164 (1310,1311) – free 1/8 keepo

*- 04:00:982 (65) – this would support the song in a better way as a spinner or slider I think, ending before - 04:02:073 – with a k there ?

*- 04:28:437 -/- 04:31:346 – k suggestion again hue

*- 04:41:891 (12,13,14,15,16,17) – kk dkdd ? - 04:44:800 (30,31,32,33,34,35) – kkd kdd ? following my earlier suggestions on similar parts
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

gl
Topic Starter
KamizonoShinobu
No comment= fixed

Nofool wrote:

my part of the M4M as requested

Overall fine (a bit unusual) but undermapped style to me
Also I think it lacks big notes, some random examples from the beginning : - 00:29:709 (185) -/- 00:52:982 (339) -/- 01:04:619 (403) -/ etc.
>Fixed
[Oni]

*- 00:08:437 (48,49,50,51,52,53) – try kk dkkd instead of kkdk kd ? plays better imo, also it seems weird to dodge - 00:08:800 – from the melody

*- 00:11:619 (69) – move this to - 00:11:709 – as d? again ^, important sound missed at - 00:11:709 -

*- 00:17:528 (108,109,110,111,112) – maybe swap colors? => D kkkd, I see you try to keep simple mono color patterns but kkkd would emphasize - 00:18:073 (112) – which deserves it >I don't think so, dddd is required to call for the percussion sounds in 1/6th.

*- 00:29:164 (179,180,181,182) – I don’t mind it but I don’t hear any 1/6 so good luck with the BNs kek (ok there is similar stuff pretty much everywhere tho) >1/6s are rush emphasis, kats are calling for 1/2 fxs in the music, and it is weird to isolate the 2nd kat.

*- 00:35:255 (224,225) – maybe swap colors ? logic with - 00:32:437 (204) -/- 00:38:255 (245) – that are k

*- 00:40:528 (262,263,264) – remove those 3 and add finishers on - 00:40:437 (261) – and - 00:41:346 (270) - ? those 2 really lack the emphasize they deserve imo

*- 01:29:528 -/- 01:32:437 – add k? flows better than the 5-plets alone to me, also it is heavily supported by the song >I am doing a density buffer here. I tend to not put notes there to emphasis the mood difference of 01:27:891 (574) - and 01:33:709 (604) -

*- 01:41:528 (656,657,658,659,660,661) - / - 01:44:437 (674,675,676,677,678,679) – refer to 1st/2nd suggestions

*- 01:51:891 -/- 01:54:800 – k ? feels a bit empty while the song isn’t, it doesn’t hurt the following density change that much either >I am not focusing that instrument at this period so nope

*- 01:59:528 (747) – move to - 01:59:709 - ? sounds better than avoiding the vocal imo >Both method works, just preferences.

*- 02:08:164 (802,803,804,805) – refer to the 35 sec suggestion, same for - 02:13:619 (842,843,844) – I guess

*- 02:25:346 (919,920,921) – kkkd 1/6 instead ? I think that would support more your double 1/6 choice at - 00:52:255 (331,332,333,334) – for consistency >However the patterns I uses in verse 1 does not work here as 02:24:528 (910) - is not empty. Besides that, I wanted to make some variation here. After this part I tend to make it consistent with verse 1 again.

*- 03:02:619 -/- 03:05:528 – k if you applied the same suggestion in the previous kiai

*- 03:21:528 (1303,1304) -/- 03:22:164 (1310,1311) – free 1/8 keepo >LMAO, but I think that this is not necessery. Kats did the work at enough extent already.

*- 04:00:982 (65) – this would support the song in a better way as a spinner or slider I think, ending before - 04:02:073 – with a k there ? >The fx in 04:02:073 isn't worth emphasizing tbh.

*- 04:28:437 -/- 04:31:346 – k suggestion again hue

*- 04:41:891 (12,13,14,15,16,17) – kk dkdd ? - 04:44:800 (30,31,32,33,34,35) – kkd kdd ? following my earlier suggestions on similar parts
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

gl
Thanks for mod!
Raytoly
hi,for M4M
aqours ,I love hanamaru and ruby :) :) :)

mod
00:29:164 I think this not 1/6note add dkkkd
04:03:528 I think kiai not here,move to 04:06:255
end?
yeah,this mod is short
I think this all is okay
good map,I want this map have rank
zuraaaa :) :) :)
Topic Starter
KamizonoShinobu

picing wrote:

hi,for M4M
aqours ,I love hanamaru and ruby :) :) :) >Hanamaru is not in CYaRon! tho, she belongs to AZALEA

mod
00:29:164 I think this not 1/6note add dkkkd >Refer to my reply for Nofool's mod
04:03:528 I think kiai not here,move to 04:06:255 >The lyrics belongs to chorus part.
end?
yeah,this mod is short
I think this all is okay
good map,I want this map have rank
zuraaaa :) :) :)
Thanks for mod.
Raytoly

Chocola_2287 wrote:

picing wrote:

hi,for M4M
aqours ,I love hanamaru and ruby :) :) :) >Hanamaru is not in CYaRon! tho, she belongs to AZALEA

mod
00:29:164 I think this not 1/6note add dkkkd >Refer to my reply for Nofool's mod
04:03:528 I think kiai not here,move to 04:06:255 >The lyrics belongs to chorus part.
end?
yeah,this mod is short
I think this all is okay
good map,I want this map have rank
zuraaaa :) :) :)
Thanks for mod.
yeah,hanamuru not cyaron
I mean"She is my waifu"


not now for M4M my map,If I make my map finish ,I do to call you
davidminh0111
Hello Chocola, from my queue:
Sorry for the delay
Too busy with my school stuff

[General]
I think this can't be Oni, star rating is over 5.25, change it to Inner Oni
OD/HP : 5.5 / 5

[Oni]
00:14:709: move to 00:14:619 play better imo
00:16:437: Melody is high pitch, change to K
00:16:800: How about dkkk, plays better because pitch is rising up?
02:00:619: dkkdk seems weird to me, how about kdddk
02:12:437: kkd k? The triplet has the pitch setting?
02:59:891: Big K? Strong emphasis
01:38:619 and 03:11:709: Shouldn't it be identical?
03:47:164: k? high pitch and dcreate better flow
04:01:073: Prefer a spinner to 04:02:073 here
04:04:982: K K K K? High pitch

That's all, GL
Vulkin
finally modding after like a month?
school is kill actually thats why delay sorry

-General-
Any meaning behind OD6.3?
why in some parts theres 1/6 but theres no 1/6 sound?

-Oni-
00:14:982 (94,95) - ctrl+g? d for consistency with 00:13:528 (83) - , and k because high pitch
00:40:709 - i think theres noise here, d or k will work, preferably d
01:14:619 (477) - finisher?
01:15:346 - add d? too many sounds to be ignored, at least add something small here?
01:16:255 (487) - finisher because consistency with 01:04:619 (400) -
01:26:255 (564) - finisher?
01:33:709 (604) - ^ or add k at 01:33:619 -
01:48:073 (699,700) - ctrl+g?
01:50:619 (713) - D? same sound as previous note
02:47:709 (1060) - finisher?
02:48:437 - add something? i think theres sound, preferably d will work
02:49:346 (1070) - finisher? you followed it at start of kiai, why not here
02:59:346 (1147) - finisher?
03:00:982 (1157) - ^
03:06:528 - add a d? theres drum sound
03:06:800 (1187) - finisher?
03:22:800 - pp zone w
03:50:437 (29) - finisher? theres cymbal sound
04:02:073 - add high SV K? for the clap
04:13:528 (125) - finisher?
04:25:164 (213,215) - ^
04:26:800 (223) - ^
04:32:619 (253) - ^
04:39:891 (1) - ^
04:45:709 (37) - ^
04:47:164 (47) - ^
05:01:528 (148) - ^

gud map
good luck & have fun
i quit modding now owo/
Topic Starter
KamizonoShinobu

davidminh0111 wrote:

Hello Chocola, from my queue:
Sorry for the delay
Too busy with my school stuff

[General]
I think this can't be Oni, star rating is over 5.25, change it to Inner Oni >But we have Galaxy Collapse 8.14* as Oni
OD/HP : 5.5 / 5 >OD6.3 for new challenge in DT mod.

[Oni]
00:14:709: move to 00:14:619 play better imo >I tend to make my own rhythm here to emphasize the song.
00:16:437: Melody is high pitch, change to K >Yes but I am following the heavy percussion instead
00:16:800: How about dkkk, plays better because pitch is rising up? ^
02:00:619: dkkdk seems weird to me, how about kdddk >this is a variant from 00:27:528 (171,172,173,174,175) -
02:12:437: kkd k? The triplet has the pitch setting? >Needs to be consistent with the patterns before
02:59:891: Big K? Strong emphasis >I would have considered that if you point out 01:26:800 (566) - too. But sorry it is not obvious fx at all so finisher wont fit.
01:38:619 and 03:11:709: Shouldn't it be identical? >varity
03:47:164: k? high pitch and dcreate better flow >03:41:346 (7) - consistency
04:01:073: Prefer a spinner to 04:02:073 here >giving out a 8/1 break to emphasize the different mood before and after.
04:04:982: K K K K? High pitch >It's quite subjective to judge the fxs there are in high/low pitch. It's my habit to emphasize percussion (or any heavy fxs) in D

That's all, GL

Vulkin wrote:

finally modding after like a month?
school is kill actually thats why delay sorry

-General-
Any meaning behind OD6.3?
why in some parts theres 1/6 but theres no 1/6 sound?

-Oni-
00:14:982 (94,95) - ctrl+g? d for consistency with 00:13:528 (83) - , and k because high pitch >I dont follow pitch 100% to allow flexible mapping.
00:40:709 - i think theres noise here, d or k will work, preferably d >Have to think about this
01:14:619 (477) - finisher? >Why?
01:15:346 - add d? too many sounds to be ignored, at least add something small here? >Took emphasize btw 01:15:164 (479,480) -
01:16:255 (487) - finisher because consistency with 01:04:619 (400) - >Fixed
01:26:255 (564) - finisher? ^^
01:33:709 (604) - ^ or add k at 01:33:619 - >Current pattern did enough emphasize to the song, no change
01:48:073 (699,700) - ctrl+g?
01:50:619 (713) - D? same sound as previous note >But d plays worse
02:47:709 (1060) - finisher?
02:48:437 - add something? i think theres sound, preferably d will work
02:49:346 (1070) - finisher? you followed it at start of kiai, why not here
02:59:346 (1147) - finisher?
^refer to 1st kiai mod
03:00:982 (1157) - ^ >I am sure finisher will ruin the mood emphasize on that part
03:06:528 - add a d? theres drum sound >took emphasis. 03:06:619 (1186) - this has to be isolated.
03:06:800 (1187) - finisher?
03:22:800 - pp zone w
03:50:437 (29) - finisher? theres cymbal sound >I would but I have to be consistent with 03:38:800 (1) -
04:02:073 - add high SV K? for the clap >Refer to my reply to Nofool's mod
04:13:528 (125) - finisher?
04:25:164 (213,215) - ^
04:26:800 (223) - ^
04:32:619 (253) - ^
^1st kiai
04:39:891 (1) - ^
04:45:709 (37) - ^
04:47:164 (47) - ^
05:01:528 (148) - ^
^I dont think finishers can do any good emphasizing effect here as this is an epilogue of the song.
gud map
good luck & have fun
i quit modding now owo/
Thanks for mods
Surono
bg and song
pls stop, laifu enough here yeeeeeee.

Topic Starter
KamizonoShinobu

Surono wrote:

bg and song
pls stop, laifu enough here yeeeeeee.

NGGGGGGGGGHHHHHHHHHHHHHHHHH
Aloda
Yo.

[Oni]
I really don't understand your 1/6 usage throughout the map there are a couple of patterns that aren't too bad, like 00:29:164 - and 00:52:255, but for the most part they feel really out of place, and they don't go with the song at all. I think you should really reevaluate the 1/6 patterns you've used, considering the flow of these sections and how the patterns you use fit with the music.

I think you could up the SV for the drumrolls you've used at 01:03:891 - and 02:36:982 - At 2x SV it feels kind of like you wanted to have a ninja drumroll, but kept the SV down so it was readable, but it ends up feeling pretty slow. 3-3.5x feels better imo.

Following a xxx x x xxx rhythm for patterns like 02:14:982 rather than the xxx x xxxxx you have feels more intuitive to me. It's not a huge difference though, and what you have is probably fine.

02:32:437 - add a note?

How about having the last kiai start at 04:06:255 - ? Seems a lot more fitting this way. I also think it should end at 04:37:346.

Evertthing else seems alright. Good luck with the map!
Topic Starter
KamizonoShinobu

Aloda wrote:

Yo.

[Oni]
I really don't understand your 1/6 usage throughout the map there are a couple of patterns that aren't too bad, like 00:29:164 - and 00:52:255, but for the most part they feel really out of place, and they don't go with the song at all. I think you should really reevaluate the 1/6 patterns you've used, considering the flow of these sections and how the patterns you use fit with the music. >I think I've point out every 1/6 with appropiate reason tbh.

I think you could up the SV for the drumrolls you've used at 01:03:891 - and 02:36:982 - At 2x SV it feels kind of like you wanted to have a ninja drumroll, but kept the SV down so it was readable, but it ends up feeling pretty slow. 3-3.5x feels better imo. >Need more opinion about other modders

Following a xxx x x xxx rhythm for patterns like 02:14:982 rather than the xxx x xxxxx you have feels more intuitive to me. It's not a huge difference though, and what you have is probably fine. >The pattern suggested somehow isn't suitable for current difficulty

02:32:437 - add a note? >Focusing crash voice only, percussion aside.

How about having the last kiai start at 04:06:255 - ? Seems a lot more fitting this way. I also think it should end at 04:37:346. >It's about the level of vigorous of the instrument. Moreover 04:03:528 (66) - is where the chorus start in terms of vocal

Evertthing else seems alright. Good luck with the map!
Thanks for modding.
Faputa
From my Queue,
Taiko NM

[General]
⏩How about a custom name? :3

[Oni]
⏩00:01:437 (6,7) - 00:02:891 (16,17) - 00:04:346 (24,25) - I think changing to dk should be more comfortable for playing. It doesn’t sound bad even it is dk :3.
⏩00:43:891 (281) - 00:49:709 (313) - How about applying finisher?
⏩01:26:800 (566) - How about applying finisher on this or both (565) and (566)?
⏩01:45:164 (677,678) - Ctrl+g? Pitch of the latter higher than the former.
⏩01:56:073 (729,730,731,732) - d k k d? I think this will be better.
⏩02:33:528 (971) - Change to k? You did k in 02:32:255 (967) - which have similar sounds.
⏩02:59:891 (1149) - How about applying finisher on this or both (1148) and (1149)?
⏩02:42:073 (1014,1015,1016,1017,1018,1019,1020,1021,1022,1023) - , 02:57:346 (1131,1132,1133,1134,1135) - 03:31:164 (1401,1402,1403,1404,1405) - 04:29:346 (233,234,235,236,237) - You seldom use these patterns in the map, in fact they are the only places using it. I think for consistency you should change them or it may cause you some problems in the future.
⏩03:14:800 (1240,1241,1242,1243,1244) - How about changing to kd dk d or kd dk k? Right now the two duples seem out of place.
⏩03:28:346 (1374) - Change to k? The changing of pitch starts a note later.
⏩03:29:346 (1384,1385,1386,1387,1388,1389,1390) - The music is denser than the notes you are placing, but I think you can do not a undermap here. It can be dealt with ⅙ with no issues when playing.
⏩04:00:982 (65) - How about adding a slider in this section like what you did in 01:03:891 (399) - ?


That’s all! Thanks for requesting
Good luck with the mapset :D

Edit: I am so bad at modding
Topic Starter
KamizonoShinobu

jack1817 wrote:

From my Queue,
Taiko NM

[General]
⏩How about a custom name? :3 >Yes but I suck at being creative

[Oni]
⏩00:01:437 (6,7) - 00:02:891 (16,17) - 00:04:346 (24,25) - I think changing to dk should be more comfortable for playing. It doesn’t sound bad even it is dk :3. >It has to be kd to fit the pitch change.
⏩00:43:891 (281) - 00:49:709 (313) - How about applying finisher? >It might fit, but isn't my focusing fx. It might even take away impact for next note.
⏩01:26:800 (566) - How about applying finisher on this or both (565) and (566)? >it's not compulsory so I'll keep it
⏩01:45:164 (677,678) - Ctrl+g? Pitch of the latter higher than the former. >It's my habit to make 678 as d. (Start every bar as a d)
⏩01:56:073 (729,730,731,732) - d k k d? I think this will be better. >Preferred to use current pattern. 01:56:619 (731,732) - has more or less the same pitch.
⏩02:33:528 (971) - Change to k? You did k in 02:32:255 (967) - which have similar sounds. >Has to be consistent with 966 instead of 967
⏩02:59:891 (1149) - How about applying finisher on this or both (1148) and (1149)?
⏩02:42:073 (1014,1015,1016,1017,1018,1019,1020,1021,1022,1023) - , 02:57:346 (1131,1132,1133,1134,1135) - 03:31:164 (1401,1402,1403,1404,1405) - 04:29:346 (233,234,235,236,237) - You seldom use these patterns in the map, in fact they are the only places using it. I think for consistency you should change them or it may cause you some problems in the future. >It is tended to be varied patterns compared to 1st kiai and last kiai. This is a marathon map so I need to use variation or else the map will be boring to play.
⏩03:14:800 (1240,1241,1242,1243,1244) - How about changing to kd dk d or kd dk k? Right now the two duples seem out of place. >03:14:982 (1241,1242) - Guitar sounds exactly at these 2 notes
⏩03:28:346 (1374) - Change to k? The changing of pitch starts a note later. >Intended for a better flow in 03:27:709 (1367,1368,1369,1370,1371,1372,1373,1374,1375,1376,1377) -
⏩03:29:346 (1384,1385,1386,1387,1388,1389,1390) - The music is denser than the notes you are placing, but I think you can do not a undermap here. It can be dealt with ⅙ with no issues when playing. >I've discussed this problem with a BN and a experienced mapper and I decided to retain from using 1/6 because of flow issue. Sudden 1/6 will ruin the gaming experience
⏩04:00:982 (65) - How about adding a slider in this section like what you did in 01:03:891 (399) - ? >They are not identical


That’s all! Thanks for requesting
Good luck with the mapset :D
Thanks for modding.
frukoyurdakul
Hello.

[General]

  1. I think your offset is a bit off: Moving all the elements 6ms back will solve the problem.
  2. Hitsound volume should be increased by 20% at each point: Judging by equal effect-music volume setting, hitsound loudness is sufficient, it should be louder on the map.
  3. I mostly don't approve the 1/6 usage. Yes, there are 1/6 sounds on this map, but most of the patterns are not on them. Even if they flow good, in my opinion they shouldn't be used on places which have simple sounds only. I mentioned on the diff mod below. After I talked to some BNs about that, I guess I can be open-minded. They flow and play good and I think it should be acceptable.
[Oni]

  1. 01:03:841 - I don't think this slider looks good. It overlaps with two notes and such kind of overlap is not good I think.
  2. 01:27:841 (574) - Finisher maybe? Crash cymbal will support it, and you have used a finisher on every 8/1 stanza on the kiai. (Refer to 01:04:569 - 01:16:205 - these ones.) Also, for this section, I get that vocal and instrumental based, the music is calmer. But, skipping drum sounds like on 01:28:387 - this one, I don't approve this. Adding a don on that spot and 01:31:296 - this spot, and 01:29:478 - 01:32:387 - kat on these spots will help you to emphasize the drums on them.
  3. 01:33:659 - Due to the glitching-guitar sound and the crash cymbal I think a finisher is neccessary.
  4. 01:52:387 - Even though I skip the most of 1/6 usage, I don't approve this one. The music is so calm, and the sounds are only on 01:52:508 (721,722) - these two. Judging the another 1/6 usage that is on 01:55:478 (728) - this spot, the sound is only on that note and because of this reason, I think you should delete the 1/6 snapping and leave 01:52:569 - this and 01:55:478 - this note only.
  5. 02:14:387 - From this to 02:23:659 - this one, same concern I've mentioned on 01:27:841.
  6. 02:36:932 - Same slider issue.
  7. 03:12:478 (1224) - I think you can change this one to kat. Ending a stream with ddd isn't provide a good flow, plus, there are some high-pitched sounds to support it.
  8. 03:22:750 - I strongly recommend to turning these to 1/4, because, all in all, they should emphasize or create a better flow. On this case, no, they don't provide a good flow, you just mapped a 1/4 guitar with seperated consecutive 1/6 patterns, which breaks the entire structure you're following on that section. Changing this one to a 1/4 stream would be way better.
  9. 03:29:569 - Well, here is one spot to use 1/6 :D You can map on the keyboard sound, since you're following them. kkkdddk or kkkdddd would be good.
  10. 04:06:750 - I think you can start the kiai on this spot, because the first part is very calm and the actual beat enters on that spot.
  11. 04:14:023 (127,128,129) - A very good spot to make a (kkkd)dk, in 1/6. It will support the other 1/6 usage, with actual sounds this time.
  12. 04:15:114 - Turn of the kiai, and 04:15:478 - start back on here. It will emphasize the strong beat with finisher way better in my opinion.
  13. 04:39:841 (1) - To an ending of a trill sound, and because of the crash cymbal, a finisher works here pretty well.
  14. 05:03:114 - How about adding a don and moving the spinner to 05:03:296 - here? The last sound won't be wasted this way. And, the last SV change could be decreased to 1.5x, since 2.0x is a bit sudden.
You may call me back after you apply my mod.
Topic Starter
KamizonoShinobu
No comment = fixed

frukoyurdakul wrote:

Hello.

[General]

  1. I think your offset is a bit off: Moving all the elements 6ms back will solve the problem. >Discussed with another mapper, 575 is too late, 573 works better
  2. Hitsound volume should be increased by 20% at each point: Judging by equal effect-music volume setting, hitsound loudness is sufficient, it should be louder on the map. >10% instead, I want to make sure kiai hitsounds are louder than those in non-kiai
  3. I mostly don't approve the 1/6 usage. Yes, there are 1/6 sounds on this map, but most of the patterns are not on them. Even if they flow good, in my opinion they shouldn't be used on places which have simple sounds only. I mentioned on the diff mod below. After I talked to some BNs about that, I guess I can be open-minded. They flow and play good and I think it should be acceptable.
[Oni]

  1. 01:03:841 - I don't think this slider looks good. It overlaps with two notes and such kind of overlap is not good I think. >I want to make this slider stand out with a fast SV. It is however not interfere that much with the notes after.
  2. 01:27:841 (574) - Finisher maybe? Crash cymbal will support it, and you have used a finisher on every 8/1 stanza on the kiai. (Refer to 01:04:569 - 01:16:205 - these ones.) Also, for this section, I get that vocal and instrumental based, the music is calmer. But, skipping drum sounds like on 01:28:387 - this one, I don't approve this. Adding a don on that spot and 01:31:296 - this spot, and 01:29:478 - 01:32:387 - kat on these spots will help you to emphasize the drums on them. >Fixed finisher, disagree on adding anymore notes on calm section as I want to maintain 1/1 patterns. Adding more notes will ruin the flow.
  3. 01:33:659 - Due to the glitching-guitar sound and the crash cymbal I think a finisher is neccessary.
  4. 01:52:387 - Even though I skip the most of 1/6 usage, I don't approve this one. The music is so calm, and the sounds are only on 01:52:508 (721,722) - these two. Judging the another 1/6 usage that is on 01:55:478 (728) - this spot, the sound is only on that note and because of this reason, I think you should delete the 1/6 snapping and leave 01:52:569 - this and 01:55:478 - this note only. >Yes, in fact the music is calm, yet I think 1/6 is necessery to rush emphasis 01:52:569 (722) - and 01:55:478 (728) - . The alternative way I emphasis calm section is that I used 7/2 break twice, which I think is enough to solve the concern you raised. Leaving the 2 notes isolated however gives weird feeling and does not play well.
  5. 02:14:387 - From this to 02:23:659 - this one, same concern I've mentioned on 01:27:841. >In fact the 2 parts are not identical so I can't understand your concern here.
  6. 02:36:932 - Same slider issue. > 7^
  7. 03:12:478 (1224) - I think you can change this one to kat. Ending a stream with ddd isn't provide a good flow, plus, there are some high-pitched sounds to support it.
  8. 03:22:750 - I strongly recommend to turning these to 1/4, because, all in all, they should emphasize or create a better flow. On this case, no, they don't provide a good flow, you just mapped a 1/4 guitar with seperated consecutive 1/6 patterns, which breaks the entire structure you're following on that section. Changing this one to a 1/4 stream would be way better. >I have an opposite view about this. 1/6 works better than 1/4 here tbh. Yes the music provides 1/4 guitar fxs only, but if I map it with 1/4, it would be too monotonous which will be boring to play. There are 2 reason I choose to use 1/6 here. 1) For transition part. 2) I have to leave 03:24:114 blank in order to show that the stream starting from 03:24:205 (1329) - is a separate part compared to before. I've discussed this issue with Chromoxx (another BN) and we both agree this part being 1/6 since it adds extra emphasizing effect
  9. 03:29:569 - Well, here is one spot to use 1/6 :D You can map on the keyboard sound, since you're following them. kkkdddk or kkkdddd would be good. >Yes this is 1/6 fx, but I retain from using it for flow's sake. I did not use 1/6 for the whole stream.
  10. 04:06:750 - I think you can start the kiai on this spot, because the first part is very calm and the actual beat enters on that spot. >Not really, I start kiai at 04:03:478 (66) - because the vocal are in chorus part there already
  11. 04:14:023 (127,128,129) - A very good spot to make a (kkkd)dk, in 1/6. It will support the other 1/6 usage, with actual sounds this time. >Hm, but I used 1/2 2plets for the first 2 kiais before starting a 7plet. i.e. 01:14:932 (478,479) - and 02:48:023 (1061,1062) -
  12. 04:15:114 - Turn of the kiai, and 04:15:478 - start back on here. It will emphasize the strong beat with finisher way better in my opinion. >I prefer to leave kiai on here since it still belongs to chorus part.
  13. 04:39:841 (1) - To an ending of a trill sound, and because of the crash cymbal, a finisher works here pretty well.
  14. 05:03:114 - How about adding a don and moving the spinner to 05:03:296 - here? The last sound won't be wasted this way. And, the last SV change could be decreased to 1.5x, since 2.0x is a bit sudden. >Well, my interpretation is that I use the beginning of the spinner to emphasis the sound you are concerned about.I need some time to think about the SV, since I have to change the SV of the slider as well
You may call me back after you apply my mod.
Thanks for modding. :)
tatatat
This map isn't an oni, rename it to inner oni? There is excessive 1/6th during 1/4th streams, and long 1/4th streams which are not suited for oni difficulties (see 03:18:391 - and 03:24:209 - ). Also increase OD to 5.5 or 6 to reflect it being an inner oni. I'd also suggest decreasing the HP to 5.5 because of the long length.
00:00:754 (2,12,20) - Make these notes finishers? They're the same noise as the notes before them, which are finishers.
Also your circle size is unrankable. You can't get 9.9 CS without editing the .osu file. You could get 9 CS without editing the .osu file by switching to mania mode and changing the keycount to 9. but not 9.9
Topic Starter
KamizonoShinobu

tatatat wrote:

This map isn't an oni, rename it to inner oni? There is excessive 1/6th during 1/4th streams, and long 1/4th streams which are not suited for oni difficulties (see 03:18:391 - and 03:24:209 - ). Also increase OD to 5.5 or 6 to reflect it being an inner oni. I'd also suggest decreasing the HP to 5.5 because of the long length. >We have Galaxy Collapse 8.14* as Oni. OD is at 6.3 now. HP=5 is quite high for the current note count already.
00:00:754 (2,12,20) - Make these notes finishers? They're the same noise as the notes before them, which are finishers. >I prefer current finisher usage to emphasis 4/1 heavy beat instead.
Also your circle size is unrankable. You can't get 9.9 CS without editing the .osu file. You could get 9 CS without editing the .osu file by switching to mania mode and changing the keycount to 9. but not 9.9 >Changed to CS7
Thanks for mod.
Surono
00:09:663 - kat cuz similar 00:09:482 -

for intense rhythm emphasis 00:12:027 - d k ddk d kd

00:13:482 - same above from here

01:32:391 - noticeable snare you dem

01:42:754 - and 01:45:118 - / 01:46:573 - from here, like b4

03:14:845 - yeh added notes, 4plet able :angery:

03:22:754 - I see youre a culture of herman li is cool

03:34:209 - swap with 03:34:391 - this, for rhythm emphasis

03:35:845 - you could fill this slider with finish, cuz yeh mmhh guitar so big big slidar

03:50:209 - i hear the clear rhythm pattern from da song, add notes? and 03:50:391 - finish.....

04:01:300 - why my life so...... spinner , 04:02:027 - and spinner for doubel combos

04:38:391 - spinner here.. for epic to hear de weebs voice eww.. and then 04:38:391 - drrrrrrrrrrrrreeeeeeettttttt *taptap spinner

04:52:663 - add least add notes for herman_li.exe

04:53:209 - and here

04:58:845 - kat, do you feel that tremolo LOL lo ?

05:00:209 - yeah kat if you applied above. to make different

wew od 6.3 , cuz slidar and spinar tree?!??! dem :lennyfaceangeryeyes:

done, quality post.
Topic Starter
KamizonoShinobu

Surono wrote:

00:09:663 - kat cuz similar 00:09:482 - >It has to be consistent with 00:06:754 (39) - . 00:09:300 (55,56,57) - has a downward pitch therefore I decided to use dkd.

for intense rhythm emphasis 00:12:027 - d k ddk d kd >I would like to keep 00:12:209 (73) - as d, as well maintaining 1/1 dkdk pattern.

00:13:482 - same above from here ^

01:32:391 - noticeable snare you dem >But it feels awkward to add note here since I didn't do that for previous 3 bars. Leaving it blank for consistency >_>

01:42:754 - and 01:45:118 - / 01:46:573 - from here, like b4 >^

03:14:845 - yeh added notes, 4plet able :angery: >Done

03:22:754 - I see youre a culture of herman li is cool >Oh, I see you're a culture of birb (1/6) as well :O

03:34:209 - swap with 03:34:391 - this, for rhythm emphasis >kk fixed

03:35:845 - you could fill this slider with finish, cuz yeh mmhh guitar so big big slidar >I don't think a finisher should be applied on this slider as it's not strong enough... as well as I did not add finishers the patterns before slider.

03:50:209 - i hear the clear rhythm pattern from da song, add notes? and 03:50:391 - finish..... >For consistency's sake in 03:44:391 - . Not adding finisher to be consistent with 03:38:754 (1) -

04:01:300 - why my life so...... spinner , 04:02:027 - and spinner for doubel combos >dem for buffering area, so calm

04:38:391 - spinner here.. for epic to hear de weebs voice eww.. and then 04:38:391 - drrrrrrrrrrrrreeeeeeettttttt *taptap spinner >I want to emphasis the vocal and the upward pitch sound effect at the same time.

04:52:663 - add least add notes for herman_li.exe >Consistency ftw ;w; I did not use 2-4 plets at any parts before.

04:53:209 - and here >^

04:58:845 - kat, do you feel that tremolo LOL lo ? >Tend to be consistency with 04:57:391 -

05:00:209 - yeah kat if you applied above. to make different

wew od 6.3 , cuz slidar and spinar tree?!??! dem :lennyfaceangeryeyes: >OD6 ppl still DTSS, so OD6.3 for more challenge.

done, quality post.
Thanks for mod dem papa. :)
Surono
is it healthy to watch this bg anytime?

dem rip rhytm suggestion tasteful umami intensifies, dem consistency :angery: borenngg ;~;
but okok.. naemco da style always in ma heart OTENTHICC 8-)
tasuke912
  1. Removed some overmapped 1/6s
  2. corrected placements in second half of kiai times
Beatmap remains some overmap but it works to avoid to be boring. it should be okay.
Well consisted. Re-bubbled
Surono
Nominated

ey chocola provide da log for legal of taske kds pls lol, if not yeh np. btw as taske said above, yah i can call it orientul lul jaban naemco
Nardoxyribonucleic

tasuke912 wrote:

  1. Removed some overmapped 1/6s
  2. corrected placements in second half of kiai times
Please show the modding log or actual changes taken place in specific.
tasuke912

Nardoxyribonucleic wrote:

Please show the modding log or actual changes taken place in specific.
Sure
  1. Removed 1/6s from: 01:10:027 -, 01:21:663 -, 02:43:118 -, 02:54:754 -, 04:08:936 -, 04:20:573 -
  2. 01:28:209 - 01:31:118 - 03:01:300 - 03:04:209 - These notes were moved to the 1/2 tick right
  3. 01:29:482 (580) - 03:02:573 (1162) - These notes were added to emphasize drums.
Raytoly
Mirai
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