forum

M2U - Marigold (feat. Guriri) [OsuMania]

posted
Total Posts
107
show more
Arzenvald
gotta let dcd decide the best for the keysound
anyway would changing the piano keysound set into a different instrument (bell sounds, lets say) works, to make each hitsound stood out from the song?
(got idea to mix 2 different samples (keysound + hitsound) into 1 file as well but that sounds crazy)
Kamikaze
yeah as long as it's clearly hearable when playing it's fine
Arzenvald
i think the 2nd solution would works better (although still sounds crazy), combining 2 samples into 1 .wav file won't hurt much since the hitsound will audible still alongside with the keysound, making the hitsound fully audible.
for the 1st solution, just checked that LR bell keysound pack doesn't cover the keys below C4 and above C6, won't be complete enough to cover the rest of the piano keysound
Topic Starter
Lirai

-Kamikaze- wrote:

Why are the keysounds duplicating the exact same sounds as piano in the chart ON TOP OF THEM and also not standing out at all? You actually cannot hear any diffrence if you launch the map on auto with 100% effect volume and 0% volume, Other maps that had keysounds that stood out more got DQ'ed and denied rank before as well so I thought the point has gotten across already.
Thanks for your check.

But My piano hs is almost fits with part of the piano of song. As u can see i put the piano hs to make ppl know how to hit the note exatcly same with the instrument, we will know when we hit note with score 300 and when we hit 300g. Ofcourse its hearable some part of piano with 1/6 snapping is almost grt silenced. By adding my keysound its now hearable and fits with it
Glad that u realize with play it on auto mode as my hs perfectly fits with the piano instrument of the song. other point is i dont like to use generic hat as softhitnormal for piano which is ruin the sound of the piano instrument of the song.

I like to know what map is stood out more dq pls tell me here. Let me know whats the problem with that map

will reply julie later cz im in an airplane
Arzenvald
Kamikaze

DE-CADE wrote:

I like to know what map is stood out more dq pls tell me here. Let me know whats the problem with that map
A good example would be Julie's START:DASH which I iconed and to this day I don't agree with the DQ.

And no, I play on 100% effect volume and I couldn't tell if I hit a note or not. You need to have clear feedback from the notes you press for ranking.
You are just replicating the exact same instruments as in the mp3 which in theory is what you should do but in practice you have two exactly the same sounds playing - one from the mp3 and one from the keysounds.

What would be best is if you got an mp3 without the piano in it so you would be actually keysounding, not doubling sounds, but I imagine that's gonna be hardly doable if that.
Topic Starter
Lirai
Edit:

fixed julie mod, all hs now 95%
so hard actually, i just lower the audio and make hs give more feedback than old one. a map with 5% volume of Hat still get pass anyway. if you still dont want it i will delete all keysound

kawawa supposed to be checking the map at 30/9 and now got delayed.
Topic Starter
Lirai
Will remove the keysound anyway
Shima Rin

DE-CADE wrote:

Will remove the keysound anyway
rip noooooooooooo :(
Arzenvald
just rebubble w
Topic Starter
Lirai
we back boys



will change the mp3 back to the old one
Julie
Sorry was in a convention this weekend, that pic never loaded to me except for today lel.
Was going to pm this weekend outside but got lazy =w=.

I was going to ask to keep the hitsound at 90% + so I can check it out instead of removing all the keysound but had to prepare for some convention and stuff and I still had the old version in case if the keysounds were actually removed x.x.

I'll give the bubble back since we can now hear the keysound more then before + feel the piano more :D, I personally would prefer it 100% to maximize the piano keysound as much as possible, but 95% work fine~.
Topic Starter
Lirai

Julie wrote:

Sorry was in a convention this weekend, that pic never loaded to me except for today lel.
Was going to pm this weekend outside but got lazy =w=.

I was going to ask to keep the hitsound at 90% + so I can check it out instead of removing all the keysound but had to prepare for some convention and stuff and I still had the old version in case if the keysounds were actually removed x.x.

I'll give the bubble back since we can now hear the keysound more then before + feel the piano more :D, I personally would prefer it 100% to maximize the piano keysound as much as possible, but 95% work fine~.
Thanks julie lol. It was another plan
Kawawa
Hello! I'm so sorry dede.

I decided to pop this. There is a obvious reason.
I tried to accommodate as much as possible, but it is really inadequate.

[1. dissonant]
I mean the key-sounds are good for you but actually they are nonsensly done.

In fact most original pianos kept the each other's chords in 1/4 of a flow.
but your way(for the low difficulties) excluded them since you included a 1/1 or 1/2 single-key only.
so It can be calculated as a dissonant or weird. actually it is so.

so some key-sounds are definitely dissonant on the beginner to hard difficulty.
since you added them as one key only or just put them by hitsound coppier I guess.

First of all you can notice a dissonant by yourself
(like try to hear them with music volume 5% effect volume 30% over in edit)


As an example. ▽
[Tofu's 4K Easy LV.5]
00:23:915 (23915|3) - It should be A#6S_Bb6S_s. Because you used the key sound as one sample only.

00:28:040 (28040|1) - suddenly left hand key, It does not mean anything with surround key's harmony.

00:41:165 (41165|1) - dissonant.

00:45:665 - to 00:59:915 - The key sounds are so weird, because you used them as 1/1 solo sample.

02:19:415 (139415|2) - dissonant.

[4K Hard Lv.10]
00:22:321 (22321|1) - A#4S_Bb4S_s? It should be #5S_Bb5S_s

00:29:821 (29821|4) - Those key is too same, It does not meaning for the harmony.

I did not point them out for the whole part and whole difficulties. It's a lots than you think. anyway you have to hear them once again. you must hear all the difficulties key-sound. all difficulties has an issue like that.
[2. missing keys]
I told it in advance, but still there 00:20:915 - to 00:31:415 -

To be honest everyone's know that It's not matter for the rule.
But I actually feel that there is a clear piano sound about it and it's empty now. it's valid for me then.
And the fact that when accessing objective data It is closer to the missing keys than creator's intention.

I think this does not big matter to me but It's just annoying to me.
However I can pass this problem anyway. so I will leave in this "2" issue. but don't forget a thing that you can make improve.
[3. Drum samples are unreasonably done]

As an example. ▽
[7K Insane LV.12]
01:01:415 - to 01:13:415 - In this part, so added the drum hitsound on some part.
but they are inconsistent as you know. you just added them when the notes are empty for the hitsound.
as your logic the drum must be added here too (W/C)
01:05:165 - 01:06:665 - 01:11:165 - 01:12:665 -

some are added, but some are not.
It seems to be missing rather than intention.
If you really want consistency, you can maintain them in background hitsounds(Ctrl + Shift + I back ground sampling option for "1" issue too.)
but not just this part only.
The main point is "1" issue than "2" and "3"
I don't think that I should point all of them correctly.
There was a wide problems and I've already spent enough time on this post.
But if you really don't know exactly and need a explanation(about 1 dissonant) then I can additional post once again.
Topic Starter
Lirai
i think i got your point, i will put the keysound on every lower difficulty storyboard
for now i updated the 7K Insane, and the rest i will

so be right back.


updated
SpectorDG
hi boboz <3 it's before qualify?

[Tofu's 7K Easy Lv.5]
  1. 00:30:665 (30665|4,31040|5) - Ctrl+G? Following same rythm as 1/1 LN's (stairs)
  2. 01:37:415 (97415|6) - Better move to [4]? It's makes good piano pattern
  3. 01:42:477 - Add one more note for whistle? (4k too)
  4. 01:52:790 (112790|2) - Move to [7] for following same patterns as 01:50:915 cause it's very special sounds than before part
  5. 02:02:915 (122915|2,123290|4) - Ctrl+G for make balance here, right-hand is kinda empty to catching this part
[Tofu's 4K Easy Lv.5]
  1. 02:19:227 (139227|2,139415|2) - Jackie chans for what?
[4K Normal Lv.7]
  1. 00:02:915 - Add more note? Looks you didn't mapped 8/1 here also 4K Easy mapped 2 notes here so it's can be doubles
  2. 00:38:540 - This note for vocal? it's really be needed?
[4K Insane Lv.12]
  1. 00:24:665 - I suggested make LN's both are 4, sounds its really smilliar sound For the playable https://osu.ppy.sh/ss/10137050
  2. 00:30:665 - ^
  3. 00:59:540 (59540|2,59540|1) - Swap these to better to reading
  4. 01:07:040 - Something was missed here?
  5. 01:21:852 (81852|3,81852|0,81852|1,82227|3,82227|1,82227|0) - Re-arrange for backstream-pattern this? 01:33:852 - there are looks make difference than before
  6. 01:23:727 - Very hard to catching this quad+ jacks, it's can be rearrange like that? https://osu.ppy.sh/ss/10137069
  7. 01:25:040 - Add triple same as 01:24:665
  8. 01:30:852 - [12][34] trills better than [14][23] and it's makes balance with 01:30:102

mari is gold
Topic Starter
Lirai

SpectorDG wrote:

hi boboz <3 it's before qualify?

[Tofu's 7K Easy Lv.5]
  1. 00:30:665 (30665|4,31040|5) - Ctrl+G? Following same rythm as 1/1 LN's (stairs)
  2. 01:37:415 (97415|6) - Better move to [4]? It's makes good piano pattern
  3. 01:42:477 - Add one more note for whistle? (4k too)
  4. 01:52:790 (112790|2) - Move to [7] for following same patterns as 01:50:915 cause it's very special sounds than before part
  5. 02:02:915 (122915|2,123290|4) - Ctrl+G for make balance here, right-hand is kinda empty to catching this part
[Tofu's 4K Easy Lv.5]
  1. 02:19:227 (139227|2,139415|2) - Jackie chans for what? good catch, fixed
[4K Normal Lv.7]
  1. 00:02:915 - Add more note? Looks you didn't mapped 8/1 here also 4K Easy mapped 2 notes here so it's can be doubles fixed
  2. 00:38:540 - This note for vocal? it's really be needed? this is for piano
[4K Insane Lv.12]
  1. 00:24:665 - I suggested make LN's both are 4, sounds its really smilliar sound For the playable https://osu.ppy.sh/ss/10137050
  2. 00:30:665 - ^
  3. 00:59:540 (59540|2,59540|1) - Swap these to better to reading
  4. 01:07:040 - Something was missed here?
  5. 01:21:852 (81852|3,81852|0,81852|1,82227|3,82227|1,82227|0) - Re-arrange for backstream-pattern this? 01:33:852 - there are looks make difference than before the first is intended to be different and more catchy
  6. 01:23:727 - Very hard to catching this quad+ jacks, it's can be rearrange like that? https://osu.ppy.sh/ss/10137069
  7. 01:25:040 - Add triple same as 01:24:665
  8. 01:30:852 - [12][34] trills better than [14][23] and it's makes balance with 01:30:102
Other fixed

mari is gold
thanks babe
Garalulu
Back
talked about patterning, seems fine to me
IRC
20:16 DE-CADE: hello lulu, umm srry to ask, but are u still going to check marigold ;;
20:16 Garalulu: halo
20:16 Garalulu: sry to late reply yesterday
20:16 Garalulu: ;w;
20:17 DE-CADE: ohh im sorry too w
20:17 DE-CADE: im the one who dc
20:17 DE-CADE: relly sry
20:17 Garalulu: are you busy now
20:18 DE-CADE: not at all, free today
20:18 Garalulu: yeah then let's go
20:18 Garalulu: irc
20:18 DE-CADE: okeyy
20:18 *Garalulu is editing [https://osu.ppy.sh/b/1359765 M2U - Marigold (feat. Guriri) [Tofu's 7K Easy Lv.5]]
20:19 DE-CADE: oke
20:21 Garalulu: 00:43:415 - 00:44:915 - it's same structure with 00:41:915 - 00:43:415 - , but different melody tho
20:21 Garalulu: you can add one note more at 00:43:790 - and 00:44:540 -
20:21 Garalulu: also for the gap with upper diff
20:22 DE-CADE: ok
20:22 DE-CADE: added
20:24 Garalulu: 01:13:415 - 01:16:415 - for the main melody, adding 1/2 sound like 01:12:477 (72477|6) - is better
20:24 DE-CADE: oke wait
20:27 DE-CADE: https://osu.ppy.sh/ss/10165937
20:27 DE-CADE: done
20:27 Garalulu: looks cool
20:29 Garalulu: oki next diff
20:30 DE-CADE: okay
20:31 Garalulu: the background hitsounds are :open_mouth:
20:32 DE-CADE: is it bad? i will fix it w
20:32 DE-CADE: oh idk www
20:33 Garalulu: nono there are many sounds w
20:33 DE-CADE: oh i see
20:33 Garalulu: normal seems fine
20:34 DE-CADE: dont worry , any addition or replace note i will add hs
20:34 DE-CADE: oh ok thanks
20:35 Garalulu: is it okay that the notes are placed before starting offset
20:35 Garalulu: at the last 7k diff
20:35 DE-CADE: it is fine
20:36 DE-CADE: they timed fine
20:36 DE-CADE: its rankable
20:37 Garalulu: 00:44:352 (44352|1) - hmm wrong hitsound tho?
20:38 Garalulu: feels weird when I played it
20:38 DE-CADE: what diff w
20:39 Garalulu: all diff
20:39 DE-CADE: every diff have same hitsound
20:39 DE-CADE: oh
20:39 Garalulu: I don't know about chord or musical thing but it seems weird
20:40 DE-CADE: but the key is used same as M2U piano chord
20:41 Garalulu: hmmmm
20:41 Garalulu: oki
20:41 DE-CADE: sometimes osu plays hs loud suddenly
20:41 DE-CADE: it's the game problem
20:42 DE-CADE: i force osu play many hs
20:42 DE-CADE: xd
20:42 Garalulu: xd oki
20:42 DE-CADE: i think not gonna map keysound w
20:42 DE-CADE: ok ok
20:42 Garalulu: open bn request
20:43 Garalulu: >many keysound map
20:43 Garalulu: die
20:43 DE-CADE: rip
20:44 DE-CADE: sry that i just want to rank map
20:44 DE-CADE: ppl ask me to
20:44 DE-CADE: sad
20:44 Garalulu: ranked map is a social construct smh
20:44 Garalulu: anyway
20:44 *Garalulu is editing [https://osu.ppy.sh/b/1361594 M2U - Marigold (feat. Guriri) [Usagi's 7K Hard Lv.10]]
20:45 *DE-CADE is editing [https://osu.ppy.sh/b/1361594 M2U - Marigold (feat. Guriri) [Usagi's 7K Hard Lv.10]]
20:45 Garalulu: 00:48:290 - 00:48:665 - trill doesn't fit for this melody process, wanna more like stair pattern
20:46 DE-CADE: okey wait
20:46 DE-CADE: what about trill stair
20:47 Garalulu: it's oki
20:47 DE-CADE: https://osu.ppy.sh/ss/10166058
20:47 Garalulu: gud
20:47 DE-CADE: oki w
20:47 DE-CADE: gud w
20:47 Garalulu: w
20:47 DE-CADE: hehe
20:50 Garalulu: 01:09:665 - 01:10:415 - there are 1/4 stream, but just 1/2 double is better tho as 01:12:665 - 01:13:415 -
20:50 Garalulu: for emphasis
20:51 DE-CADE: i agree,
20:55 DE-CADE: 01:08:915 - https://osu.ppy.sh/ss/10166115
20:55 DE-CADE: ok
20:56 Garalulu: :ok_hand:
20:56 DE-CADE: ww
20:58 Garalulu: 02:07:321 - add one note for stable stream process plz
20:58 Garalulu: oh wait
20:58 Garalulu: it has no sound
20:58 DE-CADE: there no
20:58 DE-CADE: aaaa
20:58 DE-CADE: yes
20:58 DE-CADE: w
20:59 Garalulu: ok fine
21:02 *Garalulu is editing [https://osu.ppy.sh/b/1359767 M2U - Marigold (feat. Guriri) [7K Insane Lv.12]]
21:03 Garalulu: 02:24:477 - why you don't wanna add melody note here
21:03 *DE-CADE is editing [https://osu.ppy.sh/b/1359767 M2U - Marigold (feat. Guriri) [7K Insane Lv.12]]
21:04 DE-CADE: oh oke then
21:04 Garalulu: 02:24:665 - same thing is here
21:04 DE-CADE: oke added w
21:05 DE-CADE: at 4 and 6
21:05 Garalulu: yeah
21:06 Garalulu: nice layering, seems good tho
21:07 DE-CADE: thank you
21:08 DE-CADE: thank you
21:08 Garalulu: wow sever
21:08 Garalulu: server
21:08 Garalulu: lag
21:08 Garalulu: rip your internet
21:08 DE-CADE: oh yea
21:08 DE-CADE: ?
21:08 DE-CADE: wow
21:09 Garalulu: you send thank you third times
21:09 Garalulu: lol
21:09 DE-CADE: ohhh hahah
21:09 DE-CADE: stupid server
21:10 Garalulu: btw you expressed 02:24:477 - 02:24:665 - this thing to background hitsound, if you change the above thing that I say about it you should make all diffs same
21:12 DE-CADE: yes
21:12 DE-CADE: wait
21:14 DE-CADE: oke done
21:16 Garalulu: 4K seems fine too me
21:16 Garalulu: *to
21:16 Garalulu: oki update it plz
21:17 DE-CADE: oke updated
Topic Starter
Lirai
thank you lulu w
Arzenvald
what what
Aruel
w
Topic Starter
Lirai

Fresh Chicken wrote:

w


:P
DoNotMess
hello

7k insane

00:02:821 - remap from here

gimme kdz

jk

goodluck bro this is good stuff!!
Topic Starter
Lirai

DoNotMess wrote:

hello

7k insane

00:02:821 - remap from here

gimme kdz

jk

goodluck bro this is good stuff!!
very help full thanks babe w
AnatOWJIya
Yo my sweetheart, came lately cause of college, wanna check some things up, gonna pray they won't wreck you qualify
HSes
00:38:915 - from there on Usagi's 7k HD he have 1 empty note for HSs on triples.
00:56:915 - Missed note on 7K Insane?
01:17:915 - Some diffs missing C
01:21:477 (81477|3,81524|2,81571|1,81618|0) - Those notes hitsounded with a clap,but on other diffs( according to if there's even notes to hs be placed on) only 7K Insane have same HSes, while Usagi's 7k Hard and 4k Hard have different ones.
01:24:665 (84665|3) -W+C on note, the only diff that have it.
01:30:290 (90290|3) - Just like in 1st case
01:31:790 - like 01:24:665 (84665|3)
01:40:040 - Missing W on 4k IN and Usagi's HD
01:41:540 - ^
01:41:915 - On some diffs C changed with A#5S_Bb5S_S (or otherway)
01:42:477 - 4K HD the only diff that have W over here(not including easies)
01:42:758 - Missed G#5S_Ab5S_s on 4K HD/IN (according to 7k Insane)
02:02:727 - Missed HS on several diffs
That's all i found. Once again i'm total n00b in HSes and maybe it's how it was supposed to be. Anyway, you to decide 0/
Topic Starter
Lirai

AnatOWJIya wrote:

Yo my sweetheart, came lately cause of college, wanna check some things up, gonna pray they won't wreck you qualify
okay let's go
[HSes]
00:38:915 - from there on Usagi's 7k HD he have 1 empty note for HSs on triples.
01:30:290 (90290|3) - Just like in 1st case
01:31:790 - like 01:24:665 (84665|3)

starts from Easy to Hard i used 2 keysound, while Insane have 3 keysound. Even this is keysound map, we must know when to not represent some piano instrument on certain difficulty to fit to play on it.

00:56:915 - Missed note on 7K Insane?

didn't see anything missing, it just slight different mapping view between me and arzenvald. u see him didnt mapping the violin and focusing on piano sound, so he may emphasize it with +1note without piano keysound, so on every 1/1 beat there are 3notes or triplet, While i focusing both on violin and piano, i just mapped what actual instruments there are. you wont see any LN on this part of him

01:21:477 (81477|3,81524|2,81571|1,81618|0) - Those notes hitsounded with a clap,but on other diffs( according to if there's even notes to hs be placed on) only 7K Insane have same HSes, while Usagi's 7k Hard and 4k Hard have different ones.
01:24:665 (84665|3) -W+C on note, the only diff that have it.
01:17:915 - Some diffs missing C
01:40:040 - Missing W on 4k IN and Usagi's HD
01:41:540 - ^
01:42:477 - 4K HD the only diff that have W over here(not including easies)
01:41:915 - On some diffs C changed with A#5S_Bb5S_S (or otherway)
01:42:758 - Missed G#5S_Ab5S_s on 4K HD/IN (according to 7k Insane)
02:02:727 - Missed HS on several diffs

EZ-NM Basicaly follows the drum, i did make it different through 4K difficulties with 7K difficulties. They must have different pattern composition, for example if i change with piano keysound A#5 you mentioned at easy and normal difficulty then you will hear piano stairs but you only need to hit 2 piano notes, sounds weird isn't. so i changed by the pattern what it fits with its difficulty. 1/4 piano stream for hard one using piano keysound and 1/2 drum beats with custom drum hitsound. and gonna mention the hardest would be have both piano and drum notes, so they may have their own keysound and fit with the difficulty needs
That's all i found. Once again i'm total n00b in HSes and maybe it's how it was supposed to be. Anyway, you to decide 0/
I sorted out some similar problem you gave to me cz it would be easier to reply it. so here's the conclusion,
Everything u mentioned about hitsound difference through map's difficulties are intended. I put keysound (and custom histound of course) following the note structure or pattern that every diff represent, there are 3 kind of keysound i had on this map, first is Piano keysound, the second is Drum Keysound (which are custom hitsounds) and the last is supportive keysound (which i use custom snare sound) to represent any instrument sound which are not a piano or drum.

Thanks for your check and you are great as usual my boi, keep up the good work
AnatOWJIya
Once again i'm total n00b in HSes
No_sync
hi.

Congratulations on qualification, but i had check the hitsounds and i think there are two issues:

B6S.wav isn't used. I searched with notepad++ and it wasn't found: https://puu.sh/zkouu.png (All difficulties were added to search)
Also, I don't see any .osb file that could be used for this hitsound.

There is a reference to "null_s.wav", hitsound that doesn't exist: https://puu.sh/zkoH5.png (Again all difficulties were added to search)
In game, editor: https://osu.ppy.sh/ss/10216990
Maxus
Hmm, kinda tried to take look at the map and noticed that the section at 00:17:165 - needs additional red line timing here to follow in piano accordance.
use this:


Or you can copypaste from here:
timing
2915,375,4,2,1,80,1,0
17165,254.237288135593,4,2,1,80,1,0
17419,283.018867924528,4,2,1,80,1,0
17702,375,4,2,1,80,1,0
18077,342.857142857143,4,2,1,80,1,0
19415,375,4,2,1,80,1,0
76415,-100,4,2,1,80,0,0
79040,-80,4,2,1,80,0,0
79321,-200,4,2,1,80,0,0
79415,-100,4,2,1,80,0,1
103040,-100,4,2,1,80,0,0

Do the 160 bpm first at 00:19:415 - , so that the notes after this one doesn't get moved because of red line before.
Don't forget to resnap and normalize some notes after using the red line.

Good luck!
Protastic101
Yeah, unused hitsound is a problem. Also would be good to take a look at the timing Maxus gave
Topic Starter
Lirai

No_sync wrote:

hi.

Congratulations on qualification, but i had check the hitsounds and i think there are two issues:

B6S.wav isn't used. I searched with notepad++ and it wasn't found: https://puu.sh/zkouu.png (All difficulties were added to search)
Also, I don't see any .osb file that could be used for this hitsound.

There is a reference to "null_s.wav", hitsound that doesn't exist: https://puu.sh/zkoH5.png (Again all difficulties were added to search)
In game, editor: https://osu.ppy.sh/ss/10216990
basic. thanks

Maxus wrote:

Hmm, kinda tried to take look at the map and noticed that the section at 00:17:165 - needs additional red line timing here to follow in piano accordance.
use this:


Or you can copypaste from here:
timing
2915,375,4,2,1,80,1,0
17165,254.237288135593,4,2,1,80,1,0
17419,283.018867924528,4,2,1,80,1,0
17702,375,4,2,1,80,1,0
18077,342.857142857143,4,2,1,80,1,0
19415,375,4,2,1,80,1,0
76415,-100,4,2,1,80,0,0
79040,-80,4,2,1,80,0,0
79321,-200,4,2,1,80,0,0
79415,-100,4,2,1,80,0,1
103040,-100,4,2,1,80,0,0

Do the 160 bpm first at 00:19:415 - , so that the notes after this one doesn't get moved because of red line before.
Don't forget to resnap and normalize some notes after using the red line.

Good luck!
for this, i change it by my own starts with tempo 145 and for the grace is 170





there are a lot of reference with different kind of slow tempo, but i think this is the closest one to get the right snap
Seriously its very messy with tempo above 200 how do u even sggest it
Maxus
Ngghh, the point of adding the redline is so that the downbeat can synchronize with the timing bpm, not necessarily for the snap itself.

With ur timing, it doesn't sync with the beat properly and it isn't allowed. you can try look at t/472500/start=150 and t/474789/start=135 if you're unsure. Cause those map got DQ because of these issues.
Topic Starter
Lirai

Maxus wrote:

Ngghh, the point of adding the redline is so that the downbeat can synchronize with the timing bpm, not necessarily for the snap itself.

With ur timing, it doesn't sync with the beat properly and it isn't allowed. you can try look at t/472500/start=150 and t/474789/start=135 if you're unsure. Cause those map got DQ because of these issues.
how do u think it doesn't sync with the beat properly and it isn't allowed?
and getting right snap isn't necessary?

qat are going to check this anyway
Maxus
Because it's happened before, I even provide past example where my icon/other map got DQ because of same exact issue.

The main point is for downbeat to sync properly here, it will automatically follow the accurate snap too if it does sync, it's what i meant.
Try ask pishi yourself i guess, I already warn you.
Topic Starter
Lirai

Maxus wrote:

Because it's happened before, I even provide past example where my icon/other map got DQ because of same exact issue.

The main point is for downbeat to sync properly here, it will automatically follow the accurate snap too if it does sync, it's what i meant.
Try ask pishi yourself i guess, I already warn you.
Im questioning on your suggestion you gave to me omg

anyway here is my new timing, they snap correctly also sync downbeat
Protastic101
You forgot to snap all your storyboarded samples lmao. Make sure to control A and wiggle them around the line to resnap them all.

00:16:790 - This should be C#7

00:18:561 (18561|6) - In top diff, I don't know if it applies to other diffs, should be at 00:18:575 - on the 1/12

Timing seems ok otherwise.
Topic Starter
Lirai

Protastic101 wrote:

You forgot to snap all your storyboarded samples lmao. Make sure to control A and wiggle them around the line to resnap them all. woops thanks

00:16:790 - This should be C#7 I believe this is A#6 and its perfectly fit this key, sounds too high with C#7

00:18:561 (18561|6) - In top diff, I don't know if it applies to other diffs, should be at 00:18:575 - on the 1/12 the snap u gave 1/12 played at 25% playrate its look late, but with current snap (1/8) is fit since at that snap we can hear the sound of high pitch key. Actually the sound itself is hard to distinguish since it's covered by long sound of note B#5

Timing seems ok otherwise. thanks
so i checked the hs if there's any missing file with modding assistant software and its fine now
Arzenvald
https://puu.sh/zmkgL/479d0e9b86.zip selfmod, latest timing update and stuff of course

all diffs probably, 00:46:784 (46784|3) - F#7S_Gb7S
Topic Starter
Lirai
Updated

also applied 00:46:784 (46784|3) - F#7S_Gb7S
Garalulu
w
lulu seems dead where are you
Topic Starter
Lirai

Garalulu wrote:

w
lulu seems dead where are you
lulu lulu lulu !!!!

lulu never die

Logs
Garalulu :
01:09:659 - Changed jumpstream pattern into 1/2 double stream instead (7K Insane)

QAT :
00:16:790 (16790|2) - C#6 (All Diffs)
00:18:427 (18427|0,18494|1,18516|3,18561|4,18561|6) - 4 Notes snap for grace (All Diffs)

DE-CADE :
01:36:409 (96409|1) - Found unsnapped 1/6 note (4K Insane)
01:41:159 - Changed pattern to be easier to get 300s since much player miss there (7K Insane)
Aruel
b4 qual

00:18:561 (18561|3) - I guess you should better to fix this F#7S_Gb7S
Topic Starter
Lirai

Fresh Chicken wrote:

b4 qual

00:18:561 (18561|3) - I guess you should better to fix this F#7S_Gb7S
ok confirmed at 4K Insane through irc, thanks ciken dinner 8-)
Aruel
alalalalalalalalalalalala
Topic Starter
Lirai

Fresh Chicken wrote:

alalalalalalalalalalalala
salanghae <3
Wadu
4K Insane Lv. 12
01:23:159
I think this would emhpasis the sound better:
https://prnt.sc/ihwwal
Topic Starter
Lirai

Wadu wrote:

4K Insane Lv. 12
01:23:159
I think this would emhpasis the sound better:
https://prnt.sc/ihwwal
yes it's emphasize the piano even half of it(because its should be 4 jack note according to the piano). Luckily for this diff i prefer the current double trill because that jack will be fit on extra diff which i don't have time to map it right now. Thanks for your feedback, i really appreciate it.
Surono
ccd by1
Topic Starter
Lirai
Check ur gay map
Arzenvald
welcome to ranked
Surono

DE-CADE wrote:

Check ur gay map
thanks big bro <3
Please sign in to reply.

New reply