Ticket = redeemed , here i come
[hitsounds + keysounds diff]
EWWW what is this this is the worst mapping i've ever seen lol. Do you know that even NC exist? You can press 3 and then place sliders, also whats up with the ar and bad flow lol. Note you can make blankets with sliders and make rankable maps, its okay there's still hope for you, this is a blanket
http://i.imgur.com/sy4a7sv.png. Also please get a background, there are some nice backgrounds on pixiv.net. Oh also please watch some pishi videos about osu! that could also help. Anyways, unreadable and unrankable please delete osu! thanks. xd
[Lasse's Extra]
Should this even be called an extra? Its 4.9* and it doesn't have any groundbreaking gimmick to separate it much from usual insanes, just a bit denser rhythm and bigger spacing.
00:05:882 (1,2,3) - i'm a little against the fact that you're using stacks on these, since you used a stack 00:05:172 (3,4) - , think there should be some differentiation. Same goes for the drums later on : 00:09:965 (1,2,3,4,5) -
00:10:675 (1,2) - I think this jump is too low for how much (2) is intense.
00:11:385 (1,2,3,4,1) - would be cool if you do something like this, to emphasize the strong beat.
http://i.imgur.com/x3qS39V.jpg00:14:581 (1) - start and end of slider are not parallel perfectly, now asking if it should be parallel for better aesthetics?
00:16:533 (4) - 00:16:711 - ending a reverse slider on this is kinda meh, i suggest making that beat clickable, its rather strong.
00:37:303 (1) - i suggest giving more emphasis to this note, it's rather loud don't ya think
00:57:007 (3) - make it a kickslider? To follow the guitar sound on the blue tick.
01:06:593 (1,2,3) - Mmmh i think these notes aren't emhpasized enough, I suggest increasing their spacing or decreasing on the whole previous pattern. 01:05:527 (1,2,3,4,5,6,7) - I strongly feel like there should be some form of a contrast, since to me the second pattern sounds much mroe intense.
[Insane]
Hmm, I don't believe that the style of the map supports ar 8. Its not that i hate ar8, its just that i feel like 8.3 ar would fit more.
00:07:303 (4) - since this is a drum hit, 00:08:545 (4) - this is a bit similar to it, so i suggest just reducing spacing, not stacking.
00:21:149 (4,5,6,1,2,3,4) - hm you're kind using same visual spacing/triangles/hexagrid in the map, so this kinda stands out aesthetically. I suggest doing hexagrid or smeth here.
00:23:811 - in this section, every pattern has a close circle to it. 00:28:072 (2,3,4) - this one stands out, there's nothing visual right next to 2, so, by keeping the same DS on (3) you can move 4 right next to the slider.
http://i.imgur.com/lZiAZqg.jpg to preserve the structure.
00:35:705 (1) - doing ctrl+G here you get to emphasize this. This flow it creates is kinda fun, so i suggest doing it. One more reason to do it, is that on stronger vocals/beats you usually give bigger spacing like here 00:39:078 (3,4,5) -
00:45:823 - the song gets more intense here, so i suggest increasing the SV a bit. 00:45:823 (1) - also is it really necessary to use twice reverse arrow, you end the slider on a strong beat 00:46:533 - that should need accentuation.
01:01:445 (1,2,3) - Hmm i aesthetically prefer 00:39:078 (3,4,5) - this kind of structure, and also it flows kinda better, so i suggest doing just that here too.
01:07:125 (1,3) - think that this is a tad bit too close to the slider, please make it more further away.
[hard]
00:00:380 (1) - since this is straight make these two straight too 00:02:687 (4,1) -
00:25:587 (5) - think it actually fits more to delete this note.
01:00:557 (2,3) - make em touch like this or don't touch em at all
http://i.imgur.com/i4Td1rb.jpg having just the tips overlap is gay.
01:09:788 (1,2) - i really prefer if you could instead blanket them, this style of aesthetics is kinda 2011
01:16:178 (2,3) - tips
yep i suck at modding below insane xd