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posted
This beatmap was submitted using in-game submission on Wednesday, August 02, 2017 at 7:58:50 PM

Artist: Shimotsuki Haruka
Title: Kibou no Sora
Source: キミへ贈る、ソラの花
Tags: Kimi e Okuru, Sora no Hana cabbit galgame opening op short ver. -Hakurei- Lasse
BPM: 169
Filesize: 19110kb
Play Time: 01:32
Difficulties Available:
  1. Easy (1.56 stars, 113 notes)
  2. Hard (3.07 stars, 230 notes)
  3. Insane (4.34 stars, 299 notes)
  4. Lasse's Extra (4.87 stars, 385 notes)
  5. Normal (2.01 stars, 177 notes)


Download: Shimotsuki Haruka - Kibou no Sora
Information: Scores/Beatmap Listing
---------------
uploading this cuz why not

with keysounds this time
posted
Hellow! :3

I was told to give a look how the lower difficulties execute the BPM change part and see whether the current pattern is approachable for players.

[Easy]
00:11:740 (1,3) - Take a look of this. Beginners will likely to get confuse for this due to the stack covering the slider-head when (1) hasn't even finished its path. I think it would be less risky if (3) wasn't stacked over in order to allow players catch and differentiate how each note relates. SUGGESTION: Doing a little mustache here would hurt no one and will keep the smooth flow you intended here. https://up.ppy.sh/files/1-269.png
00:31:622 (3) - Would be cool if you could follow the NC pattern you were following before by adding NC here.
01:27:007 (1) - The BPM change is so drastic here and while you did it great highlighting with this reverse arrow, I slightly doubt players would get how slowly this becomes at playing. Wouldn't it be better to add a green line here that by increasing SV here the effect of the BPM wouldn't be that sudden as it is currently.

[Normal]
00:16:533 - This felt somewhat empty since it is slightly inconsistent according to what instruments you followed at the beginning of this stanza 00:11:740 - . I'm not sure whether it was intentional or not, but it would play rhythmically better if there was a note to click here.
00:28:782 (1,2,3,4,5,1,2) - Patterning as these whilst they still highlight the combination of vocals and instruments they turn a very challenging arrangement for players. Certainly, stacking 00:31:445 (5) - over the next 1/2 pattern creates a very confusing pattern since the rhythm-choice was slightly lowered with the 3/2 sliders and by adding this, it would possibly lead to a really tricky space to catch the beat-placement aimed here. SUGGESTION: Removing this circle 00:31:445 (5) - would soothe the appearance and the way it plays due to the relevance-wise this beat 00:31:267 - represents compared to 00:31:445 -
01:28:149 (2,1) - I'm afraid this would play well along with the spacing you had managed just before. The reason I say that is the stack turning rather a misleading pattern if players aren't aware when will the piano sound start again. Hence, I do believe placing (1) somewhere else nearer but avoiding the stack would fit the best.

Hard difficulty executes well the BPM change safely and I'm sure players can handle over it, in my perspective. Good job and best of luck!
posted

HappyRocket88 wrote:

Hellow! :3

I was told to give a look how the lower difficulties execute the BPM change part and see whether the current pattern is approachable for players.

[Easy]
00:11:740 (1,3) - Take a look of this. Beginners will likely to get confuse for this due to the stack covering the slider-head when (1) hasn't even finished its path. I think it would be less risky if (3) wasn't stacked over in order to allow players catch and differentiate how each note relates. SUGGESTION: Doing a little mustache here would hurt no one and will keep the smooth flow you intended here. https://up.ppy.sh/files/1-269.png it's kinda readable a bit there, i guess? i'll see how this goes
00:31:622 (3) - Would be cool if you could follow the NC pattern you were following before by adding NC here. i wanna keep the NC as it is
01:27:007 (1) - The BPM change is so drastic here and while you did it great highlighting with this reverse arrow, I slightly doubt players would get how slowly this becomes at playing. Wouldn't it be better to add a green line here that by increasing SV here the effect of the BPM wouldn't be that sudden as it is currently. uh about that slider reverse by that bpm change, idk what i should do with it, but i rly need more help here D:

[Normal]
00:16:533 - This felt somewhat empty since it is slightly inconsistent according to what instruments you followed at the beginning of this stanza 00:11:740 - . I'm not sure whether it was intentional or not, but it would play rhythmically better if there was a note to click here. that's intentional, and i see no problem with it having it consistent or not, as long as it follows well enough for me :shrugs:
00:28:782 (1,2,3,4,5,1,2) - Patterning as these whilst they still highlight the combination of vocals and instruments they turn a very challenging arrangement for players. Certainly, stacking 00:31:445 (5) - over the next 1/2 pattern creates a very confusing pattern since the rhythm-choice was slightly lowered with the 3/2 sliders and by adding this, it would possibly lead to a really tricky space to catch the beat-placement aimed here. SUGGESTION: Removing this circle 00:31:445 (5) - would soothe the appearance and the way it plays due to the relevance-wise this beat 00:31:267 - represents compared to 00:31:445 - woops didn't realize that. did on my own
01:28:149 (2,1) - I'm afraid this would play well along with the spacing you had managed just before. The reason I say that is the stack turning rather a misleading pattern if players aren't aware when will the piano sound start again. Hence, I do believe placing (1) somewhere else nearer but avoiding the stack would fit the best. agreed, but on what DS? orz

Hard difficulty executes well the BPM change safely and I'm sure players can handle over it, in my perspective. Good job and best of luck!
thanks! did some changes on H and I as well

the discussion is still on going for that BPM change part

self note:
timing check
ENHI's bpm change part
posted
[General]
  1. On hard diff are you sure about the snap here 01:28:197 (2) - ?
[Insane]
  1. C’mon 01:32:988 (1) – you can do betterhttps://osu.ppy.sh/ss/8527298
  2. Insane SV increase from 1.0x in such a CALM part to 1.1x in a way more intense part was really odd to see on Insane diff. 4* map should give you more room to better reflect the song intensity which is not being done with such small change on SV.
[ Lasse's Extra ]
  1. I’ve seen this 00:06:060 (3,4) - /00:08:545 (2,1,2) - before somewhere  , I really like the reference here, I’m just curious to know what was the idea behind the positioning of the slider ends of 00:06:060 (3) -/00:08:545 (2) – since they don’t land on the right middle of the sliders and I believe you probably used any sort of logic behind it.
  2. I don’t really think that this 00:01:948 (1,2) - is the best way to switch from the 1/12 to back to the regular 1/4 polarity. The piano gets higher here 00:02:125 – and I can hear that, but you should either end the rhythm here 00:02:066 – or 00:02:155 – if you want to keep the balance of the rhythm gap there.
  3. Mute sliderend here 00:08:013 (2) – to avoid weird sounds where they don’t exist.
  4. You should stack this slider end 00:13:516 (4) - with this sliderhead 00:13:161 (3) - for a better visual. If you don’t want you can instead of stacking 00:12:983 (1,2,3) – I’d space the triple to make the sliderend of 00:13:516 (4) – structure better with 00:13:161 (3) - . Move 00:12:983 (1) – to the place it on this 00:13:516 (4) - sliderend, and make 00:13:072 (2) – right in the middle of the sliderhead of 00:13:161 (3) – and 00:12:983 (1) - . This suggestion is just to make the overlap of sliderend more structured, but it also makes this part a bit harder to read, so you keep that in mind. Also, all of your triples are stacked so it migh also break your consistency
  5. I don’t really agree much with this spacing 00:36:859 (2,3,4,1) - . There’s a mix of 1/4 spacing stacked 00:36:859 (2,3) - with 1/2 stacked 00:36:948 (3,4) - followed by 1/2 spaced 00:37:125 (4,1) – in half a second. This section is not even that emphatic to have such patterning imo, considering how other transition sections were done 00:56:119 (1,2,3,4,1,2,3) – with not as hard to read patterning.
  6. NC spam here 00:33:042 (1,1,1,1) - is really optional, song is increasing slightly in each gap but I don’t think that requires NC (even tho it looks cool).
  7. I felt that the 1/4 on your map is way more simple compared to how you did most of the slider patterns + 1/2 circles. Mostly stacked triples. Not a problem, but in terms of how much effort you put into making your own interpretation of how Pinkheart map, you should have used some other twists on the triple sections imo.
GL and you didn’t read rules of the queue :>
posted
NM mod from my queue <3

Easy

00:11:740 (1,2,3) I don't like the overlap here
00:40:143 (1,2,3) ^

Normal

this is in 1/16 lmao
00:56:474 (1,1) This should be one combo

Hard

Why is the stack leniency so low
01:08:190 (6) I think this should be a stream
01:32:988 (1) The slidershape pattern is gone :(

Insane

stacking leniency again
besides that I really like this diff

Lasse's extra

The sharp sliders in this diff make no sense alongside the music
00:33:042 (1,1,1,1) one combo
01:02:865 (1) players will expect a shorter slider here which will lead to unfair sliderbreaks
I really like the overlaps in this diff, it stays consistent and builds a pattern

This is a great map, Have a wonderful day <3
posted
Hey M4M ,MOD DIKIT

Ini mohon di kondisi kan HP-nya untuk easy mz
OD=3 | HP=3 X
OD=3.5 | HP=4 √


ini mohon dikondisikan HP-nya untuk insane mz
OD=4 | HP=7 X
OD=4.5 | HP=7.5 √

:D:)
posted

Rizkihayan wrote:

Hey M4M ,MOD DIKIT

Ini mohon di kondisi kan HP-nya untuk easy mz
OD=3 | HP=3 X
OD=3.5 | HP=4 √


ini mohon dikondisikan HP-nya untuk insane mz
OD=4 | HP=7 X
OD=4.5 | HP=7.5 √

:D:)
maksudnya? sejak kapan aku setnya kek gitu? btw Easy diff ny tu ga ada masalah kok dgn diff setting. padahal, ini kan ada beberapa bagian yang tenang. untuk apa perlu meningkatkan HP drain jadi 4? dan Insane diff tu ga ada ku setnya begitu. ODnya 7 dan HPnya 6 loh wkwkwkwkkwk

oh ya, sejak kapan ya ku ada M4M reqs dari kamu? .-.

ahsoka08 wrote:

NM mod from my queue <3

Easy

00:11:740 (1,2,3) I don't like the overlap here that's not an overlap tbh. this should be ok for them i guess?
00:40:143 (1,2,3) ^ same

Normal

this is in 1/16 lmao not pretty necessary since i was doing stuff on that bpm change part LOL
00:56:474 (1,1) This should be one combo disagree. having 00:57:184 (1) - NCd is important for me since it emphasize the vocal and its instrument well right going to its chorus part

Hard

Why is the stack leniency so low cuz why not? i dislike having a note skipping to 1/1 as "unstacked" completely
01:08:190 (6) I think this should be a stream i won't call that as Hard diff for that tbh
01:32:988 (1) The slidershape pattern is gone :(help

Insane

stacking leniency again same reason
besides that I really like this diff


This is a great map, Have a wonderful day <3

Net0 wrote:

[General]
  1. On hard diff are you sure about the snap here 01:28:197 (2) - ? can't be so sure about it, but i'll leave that as it is for a while
[Insane]
  1. C’mon 01:32:988 (1) – you can do betterhttps://osu.ppy.sh/ss/8527298 i suck at slider art, thx
  2. Insane SV increase from 1.0x in such a CALM part to 1.1x in a way more intense part was really odd to see on Insane diff. 4* map should give you more room to better reflect the song intensity which is not being done with such small change on SV. i can always do that, but this time sadly. i want to keep the spread more balanced enough as it is tbh
GL and you didn’t read rules of the queue :> "complicated" rules orz
thx!

self note if sth happends on that bpm change:
E 395.5
N 380.3
H 434
I 393.6
posted
Net0

Net0 wrote:

[General]
  1. On hard diff are you sure about the snap here 01:28:197 (2) - ? blame me lol. Didn't notice this was mapped on some diffs so I didn't time it cause it's pretty quiet. fixed now
[ Lasse's Extra ]
  1. I’ve seen this 00:06:060 (3,4) - /00:08:545 (2,1,2) - before somewhere  , I really like the reference here, I’m just curious to know what was the idea behind the positioning of the slider ends of 00:06:060 (3) -/00:08:545 (2) – since they don’t land on the right middle of the sliders and I believe you probably used any sort of logic behind it. a: more spacing onto the sliderhead, b: I think it looks cute
  2. I don’t really think that this 00:01:948 (1,2) - is the best way to switch from the 1/12 to back to the regular 1/4 polarity. The piano gets higher here 00:02:125 – and I can hear that, but you should either end the rhythm here 00:02:066 – or 00:02:155 – if you want to keep the balance of the rhythm gap there. seemed fine on the testplays I got, can't do much about the song being weird, this is the best solution
  3. Mute sliderend here 00:08:013 (2) – to avoid weird sounds where they don’t exist. will deal with these when hitsounding is done
  4. You should stack this slider end 00:13:516 (4) - with this sliderhead 00:13:161 (3) - for a better visual. If you don’t want you can instead of stacking 00:12:983 (1,2,3) – I’d space the triple to make the sliderend of 00:13:516 (4) – structure better with 00:13:161 (3) - . Move 00:12:983 (1) – to the place it on this 00:13:516 (4) - sliderend, and make 00:13:072 (2) – right in the middle of the sliderhead of 00:13:161 (3) – and 00:12:983 (1) - . This suggestion is just to make the overlap of sliderend more structured, but it also makes this part a bit harder to read, so you keep that in mind. Also, all of your triples are stacked so it migh also break your consistency changed this differently. stacking with head makes it too spaced for a low importance sound
  5. I don’t really agree much with this spacing 00:36:859 (2,3,4,1) - . There’s a mix of 1/4 spacing stacked 00:36:859 (2,3) - with 1/2 stacked 00:36:948 (3,4) - followed by 1/2 spaced 00:37:125 (4,1) – in half a second. This section is not even that emphatic to have such patterning imo, considering how other transition sections were done 00:56:119 (1,2,3,4,1,2,3) – with not as hard to read patterning. already had a talk with mir about this and said if more people complain I'll change it so yea. made it a bit easier to read. reverse arrow should be fine visibility wise due to slider transparency and ar
  6. NC spam here 00:33:042 (1,1,1,1) - is really optional, song is increasing slightly in each gap but I don’t think that requires NC (even tho it looks cool). yes, it looks really bad without nc
  7. I felt that the 1/4 on your map is way more simple compared to how you did most of the slider patterns + 1/2 circles. Mostly stacked triples. that's part of the map design as I think most of these really lack impact in the song lolNot a problem, but in terms of how much effort you put into making your own interpretation of how Pinkheart map, you should have used some other twists on the triple sections imo.the main simiarity you could find is the kinda high sv slow parts and some visual design, but I interpreted rhythm pretty differently in most cases (different 1/4 usage, more vocal focused rhythm in chorus).
GL and you didn’t read rules of the queue :>


@ahsoka08: the sharp sliders are only used in the distorted guitar part and make a nice visual contrast
nc thing was replied to above
other thing is not an issue imo
[]

update: https://0paste.com/13795
[]

kd is for "fixing" the timing at the end, basically correcting some offsets and adding a lot of additional red lines and making ending sliders snap correctly

ending slider length reminder for myself
extra: 528
posted
updated lasse's and added a bit of keysounds in hitsounds for a while

we sure did having a discussion about it
14:04 lit120: we got mods
14:05 Lasse: yea I saw, but seems like there will be a few more cause I saw you did m4m
14:05 lit120: yap
14:06 Lasse: I'll reply after a few
14:08 lit120: ok
14:08 lit120: how about a check on my ENH (dunno if H is necessary) on bpm change part?
14:10 Lasse: on easy 01:30:500 (1) -
14:10 Lasse: this seems a bit too slow
14:10 Lasse: looks like it will just make people break lol
14:11 lit120: 50 50 chance
14:11 lit120: agreed
14:11 Lasse: maybe around 1.8x sv would be nice
14:11 lit120: muted that slider tick as well
14:11 lit120: (5% vol)
14:12 lit120: i think having non DS or sth isn't matter for that part, right?
14:12 lit120: as long as it adjust the spacing well i guess?
14:13 Lasse: it looks fine I think
14:13 lit120: alright, thanks!
14:13 Lasse: normal is probably okay as it is
14:16 Lasse: you should probably also mute ticks on the last slider cause they are off. it's only timed so the end fits
14:16 lit120: agreed tbh
14:16 lit120: i'll do that later after keysounds
14:16 Lasse: adding some red lines during the slider wouldnt help cause it doesnt change ticks..
14:17 lit120: yep
14:17 lit120: i somehow hate them tbh =_=
14:17 lit120: like 01:30:500 (1) - in EN
14:18 Lasse: you could also make the last point 23,6 bpm and use use current sv x 4 on it lol
14:18 Lasse: then it doesn't have ticks
14:18 Lasse: but that also doesn't make much sense
14:19 Lasse: cause piano is faster
14:19 lit120: agreed
14:19 lit120: if you can zoom the timeline to max
14:19 lit120: 01:31:609 - place a note here and look at the timeline
14:24 lit120: so the main objective now is to make different bpm for EN on that part
14:24 lit120: dunno if that counts
14:25 Lasse: no
14:25 Lasse: but you could just change rhythm if needed http://i.imgur.com/VHhN1eg.jpg
14:26 lit120: both EN?
14:26 lit120: that's a safe way tbh
14:26 Lasse: yes
14:27 Lasse: it's only like 50bpm
14:27 Lasse: so 1/2 is fine anyways
14:27 lit120: alright fixed and adjusted the spacing as well
14:28 lit120: oh what about that snap on HI?
14:28 lit120: pointed out by Net0
14:28 lit120: 01:28:197 (2) -
14:32 Lasse: piano is weird there so I didn't time it lol. can fix that later probably
14:32 Lasse: just keep it for now
14:32 lit120: alright
14:33 lit120: i'll just do the keysounds in few minutes
14:33 Lasse: I think i fixed the timing at the end though
14:34 lit120: where?
14:34 Lasse: last slider. try this on normal: https://0paste.com/13791.txt
14:34 Lasse: delete all green and red lines from 01:32:988 - to end
14:34 Lasse: then use that
14:35 Lasse: it should also adjust the last slider
14:35 Lasse: don't touch the last slider or it will most likely become unsnapped
14:36 lit120: did as you have told, but...
14:37 lit120: seems unsnapped
14:37 lit120: i've updated the map before this just in case
14:37 Lasse: how?
14:37 lit120: http://puu.sh/wDF6D/ddb08d5310.jpg
14:37 lit120: didn't touch anything, but that
14:38 Lasse: go to the .osu
14:38 Lasse: and for the last object change this
14:38 Lasse: http://i.imgur.com/decCwky.jpg
14:38 Lasse: and it should work
14:38 lit120: last slider?
14:39 Lasse: yea
14:40 Lasse: if it doesn't work just send the new .osu and I'll see
14:40 lit120: weird snap
14:41 lit120: http://puu.sh/wDFcj/cb9afc1e86.jpg
14:43 Lasse: does it end on 01:35:530 - ?
14:43 lit120: nope
14:43 Lasse: just send me the .osu
14:43 lit120: [http://puu.sh/wDFgM/2e708e074f.osu here's the .osu]
14:44 Lasse: idk what happens
14:46 Lasse: k change the value of the last slider to 380.3
14:46 Lasse: http://i.imgur.com/PIHH4Bz.jpg
14:47 Lasse: if you ever want to change something on the slider you can just set it back to that to fix snap after editing the slider
14:47 lit120: noted
14:47 lit120: should i copy paste the red line to all diffs as well?
14:51 Lasse: wait I'm going to adjust the green line and slider for other diffs
14:51 Lasse: https://0paste.com/13792.txt
14:51 Lasse: easy
14:51 Lasse: I'll give you the slider value in a second
14:52 lit120: alright
14:52 lit120: sth ticks me off just now in Easy
14:52 Lasse: last slider needs to be 359.8 on easy
14:53 lit120: hope this works
14:54 Lasse: just note the values somewhere
14:54 Lasse: in case you want to change the slidershapes a bit or something
14:54 lit120: alright
14:54 lit120: wait a sec
14:55 lit120: on E, 01:35:530 - place a note here and see the difference
14:57 Lasse: 359.5 then
14:57 Lasse: it's fine for these as long as aimod won't complain, you can't have them 100% perfect
14:57 Lasse: due to rounding
14:58 lit120: ah alright
15:01 Lasse: hard
15:01 Lasse: https://0paste.com/13793.txt
15:01 Lasse: last slider is fine right now, but if it breaks use 434
15:01 lit120: done
15:03 Lasse: https://0paste.com/13794.txt insane
15:03 Lasse: last slider is fine there too, but if it breaks: 393.6
15:04 lit120: got it
15:09 Lasse: okay so for that unsnapped note
15:09 Lasse: 01:27:609 - change this to 106.5 bpm
15:09 Lasse: and add a red line here 01:28:172 - with 140bpm
15:09 Lasse: should be close enough
15:09 Lasse: piano sound is weird there
15:10 lit120: did it
15:12 Lasse: I'll just fix these things on my diff too and check mods while I'm at it
15:12 lit120: send me the fix one if u want to
15:14 lit120: do u mind having a kudos for this?
15:21 Lasse: I'll add something about timing in my mod reply and you can kd that lol
15:22 lit120: lel alright
15:41 Lasse: posted update and everything
posted
Ticket = redeemed , here i come

[hitsounds + keysounds diff]
EWWW what is this this is the worst mapping i've ever seen lol. Do you know that even NC exist? You can press 3 and then place sliders, also whats up with the ar and bad flow lol. Note you can make blankets with sliders and make rankable maps, its okay there's still hope for you, this is a blanket http://i.imgur.com/sy4a7sv.png. Also please get a background, there are some nice backgrounds on pixiv.net. Oh also please watch some pishi videos about osu! that could also help. Anyways, unreadable and unrankable please delete osu! thanks. xd

[Lasse's Extra]
Should this even be called an extra? Its 4.9* and it doesn't have any groundbreaking gimmick to separate it much from usual insanes, just a bit denser rhythm and bigger spacing.
00:05:882 (1,2,3) - i'm a little against the fact that you're using stacks on these, since you used a stack 00:05:172 (3,4) - , think there should be some differentiation. Same goes for the drums later on : 00:09:965 (1,2,3,4,5) -
00:10:675 (1,2) - I think this jump is too low for how much (2) is intense.
00:11:385 (1,2,3,4,1) - would be cool if you do something like this, to emphasize the strong beat. http://i.imgur.com/x3qS39V.jpg
00:14:581 (1) - start and end of slider are not parallel perfectly, now asking if it should be parallel for better aesthetics?
00:16:533 (4) - 00:16:711 - ending a reverse slider on this is kinda meh, i suggest making that beat clickable, its rather strong.
00:37:303 (1) - i suggest giving more emphasis to this note, it's rather loud don't ya think
00:57:007 (3) - make it a kickslider? To follow the guitar sound on the blue tick.
01:06:593 (1,2,3) - Mmmh i think these notes aren't emhpasized enough, I suggest increasing their spacing or decreasing on the whole previous pattern. 01:05:527 (1,2,3,4,5,6,7) - I strongly feel like there should be some form of a contrast, since to me the second pattern sounds much mroe intense.

[Insane]
Hmm, I don't believe that the style of the map supports ar 8. Its not that i hate ar8, its just that i feel like 8.3 ar would fit more.
00:07:303 (4) - since this is a drum hit, 00:08:545 (4) - this is a bit similar to it, so i suggest just reducing spacing, not stacking.
00:21:149 (4,5,6,1,2,3,4) - hm you're kind using same visual spacing/triangles/hexagrid in the map, so this kinda stands out aesthetically. I suggest doing hexagrid or smeth here.
00:23:811 - in this section, every pattern has a close circle to it. 00:28:072 (2,3,4) - this one stands out, there's nothing visual right next to 2, so, by keeping the same DS on (3) you can move 4 right next to the slider. http://i.imgur.com/lZiAZqg.jpg to preserve the structure.
00:35:705 (1) - doing ctrl+G here you get to emphasize this. This flow it creates is kinda fun, so i suggest doing it. One more reason to do it, is that on stronger vocals/beats you usually give bigger spacing like here 00:39:078 (3,4,5) -
00:45:823 - the song gets more intense here, so i suggest increasing the SV a bit. 00:45:823 (1) - also is it really necessary to use twice reverse arrow, you end the slider on a strong beat 00:46:533 - that should need accentuation.
01:01:445 (1,2,3) - Hmm i aesthetically prefer 00:39:078 (3,4,5) - this kind of structure, and also it flows kinda better, so i suggest doing just that here too.
01:07:125 (1,3) - think that this is a tad bit too close to the slider, please make it more further away.

[hard]
00:00:380 (1) - since this is straight make these two straight too 00:02:687 (4,1) -
00:25:587 (5) - think it actually fits more to delete this note.
01:00:557 (2,3) - make em touch like this or don't touch em at all http://i.imgur.com/i4Td1rb.jpg having just the tips overlap is gay.
01:09:788 (1,2) - i really prefer if you could instead blanket them, this style of aesthetics is kinda 2011
01:16:178 (2,3) - tips
yep i suck at modding below insane xd
posted
hello .. nm from my q :)
Lasse's Insane
00:08:545 (2) - i prefer more like this .. :(

00:33:575 (1,1,2,3,1,2,3) - hmm idk .. this one is a bit hard to read for me
00:44:758 (1,1,1,1,1) - feel like this part too much nc

fun diff owo
Insane
00:25:764 - this part .. the sound is strong and loud here.. i dont think you should leave just like that .. but this part 00:25:764 (5,6,1) - you cover it pretty well :? lol
00:17:066 (6) - nc here?
01:16:533 (3,4,5,1) - can be better blanket :)
01:17:066 (1,2) - swap nc?
01:19:374 - nc
Hard
00:16:533 (3,4) - only a suggestion :)

00:35:705 (1) - remove nc
00:36:060 (2) - put nc here instead

i like how tidy your map is :)
that all.. i cant find much to mod :(
gudluck ^^
posted

MaridiuS wrote:

Ticket = redeemed , here i come

[hitsounds + keysounds diff]
EWWW what is this this is the worst mapping i've ever seen lol. Do you know that even NC exist? You can press 3 and then place sliders, also whats up with the ar and bad flow lol. Note you can make blankets with sliders and make rankable maps, its okay there's still hope for you, this is a blanket http://i.imgur.com/sy4a7sv.png. Also please get a background, there are some nice backgrounds on pixiv.net. Oh also please watch some pishi videos about osu! that could also help. Anyways, unreadable and unrankable please delete osu! thanks. xd yeah i suck at mapping. thanks for letting me know that!

[Lasse's Extra]
Should this even be called an extra? Its 4.9* and it doesn't have any groundbreaking gimmick to separate it much from usual insanes, just a bit denser rhythm and bigger spacing. he/i can change the diff name to Lasse's Hana if he wants to, up2him

[Insane]
Hmm, I don't believe that the style of the map supports ar 8. Its not that i hate ar8, its just that i feel like 8.3 ar would fit more. 8 is enough imo
00:07:303 (4) - since this is a drum hit, 00:08:545 (4) - this is a bit similar to it, so i suggest just reducing spacing, not stacking. let's say that i want to keep it simple play before the next part
00:21:149 (4,5,6,1,2,3,4) - hm you're kind using same visual spacing/triangles/hexagrid in the map, so this kinda stands out aesthetically. I suggest doing hexagrid or smeth here. if this points out again, i'll change it
00:23:811 - in this section, every pattern has a close circle to it. 00:28:072 (2,3,4) - this one stands out, there's nothing visual right next to 2, so, by keeping the same DS on (3) you can move 4 right next to the slider. http://i.imgur.com/lZiAZqg.jpg to preserve the structure. that'll mess things up and inconsistent spacing with those heads if i do that
00:35:705 (1) - doing ctrl+G here you get to emphasize this. This flow it creates is kinda fun, so i suggest doing it. One more reason to do it, is that on stronger vocals/beats you usually give bigger spacing like here 00:39:078 (3,4,5) - good idea, but 00:35:705 (1) - is just a vocal without kicks, so having a 1x DS is ok though, but 00:39:078 (3,4,5) - is vocal's pitch getting higher + kicks there, so that'd be fun to see for its sense ww
00:45:823 - the song gets more intense here, so i suggest increasing the SV a bit. 00:45:823 (1) - also is it really necessary to use twice reverse arrow, you end the slider on a strong beat 00:46:533 - that should need accentuation. increasing SV huh... i don't think it's necessary though. about the reverse, yeah it's intentional
01:01:445 (1,2,3) - Hmm i aesthetically prefer 00:39:078 (3,4,5) - this kind of structure, and also it flows kinda better, so i suggest doing just that here too. too boring to make it same. i only did the stack play from 01:00:024 (1) - and 01:00:912 (3) - LOL
01:07:125 (1,3) - think that this is a tad bit too close to the slider, please make it more further away. i don't think it is a big deal. besides, it's a triangle shape also if you look at it again haha

[hard]
00:00:380 (1) - since this is straight make these two straight too 00:02:687 (4,1) - um, it doesn't have to be the same, ya know .-.
00:25:587 (5) - think it actually fits more to delete this note. too empty for such present note there orz
01:00:557 (2,3) - make em touch like this or don't touch em at all http://i.imgur.com/i4Td1rb.jpg having just the tips overlap is gay. keep, but i'll see how this goes
01:09:788 (1,2) - i really prefer if you could instead blanket them, this style of aesthetics is kinda 2011 2011 style cuz why not? ww
01:16:178 (2,3) - tips again
yep i suck at modding below insane xd

YukiZura- wrote:

hello .. nm from my q :)
Lasse's Insane Extra
Insane
00:25:764 - this part .. the sound is strong and loud here.. i dont think you should leave just like that .. but this part 00:25:764 (5,6,1) - you cover it pretty well :? lol i prefer the way it is, since i don't think that emphasize really well to start such triplets from a guitar
00:17:066 (6) - nc here? i kinda get what you're suggesting me for
01:16:533 (3,4,5,1) - can be better blanket :)pretty subjective since i was using a slider angle play, but i fixed the stacks there
01:17:066 (1,2) - swap nc? nah
01:19:374 - nc nice
Hard
00:16:533 (3,4) - only a suggestion :)it breaks the flow

00:35:705 (1) - remove nc
00:36:060 (2) - put nc here instead these 2 points here aren't pretty necessary for having an NC there tbh. it doesn't have to be sth strong or what. normally red ticks can be NCd before the white tick if it is reasonable

i like how tidy your map is :)
that all.. i cant find much to mod :(
gudluck ^^
thanks!
posted
MaridiuS

MaridiuS wrote:

[Lasse's Extra]
Should this even be called an extra? Its 4.9* and it doesn't have any groundbreaking gimmick to separate it much from usual insanes, just a bit denser rhythm and bigger spacing. yes
00:05:882 (1,2,3) - i'm a little against the fact that you're using stacks on these, since you used a stack 00:05:172 (3,4) - , think there should be some differentiation. Same goes for the drums later on : 00:09:965 (1,2,3,4,5) - don't think so. first is stacked cause it's in a really calm section and second is barely relevant sounds, mainly mapped for pressure
00:10:675 (1,2) - I think this jump is too low for how much (2) is intense. it's the only active 1/2 jump in this section and 2 breaks movement completely, emphasis is fine
00:11:385 (1,2,3,4,1) - would be cool if you do something like this, to emphasize the strong beat. http://i.imgur.com/x3qS39V.jpg looks gross, being the end of a stream is emphasis enough anyways
00:14:581 (1) - start and end of slider are not parallel perfectly, now asking if it should be parallel for better aesthetics? cuter now
00:16:533 (4) - 00:16:711 - ending a reverse slider on this is kinda meh, i suggest making that beat clickable, its rather strong. guitar emphasis, and a triple is too much active 1/4 spam here imo
00:37:303 (1) - i suggest giving more emphasis to this note, it's rather loud don't ya think no
00:57:007 (3) - make it a kickslider? To follow the guitar sound on the blue tick.not relevant for what I'm emphasizing, feels too forced
01:06:593 (1,2,3) - Mmmh i think these notes aren't emhpasized enough, I suggest increasing their spacing or decreasing on the whole previous pattern. individual emphasis is secondary here, the pattern is meant to emphasize the whole part and make it stand out
01:05:527 (1,2,3,4,5,6,7) - I strongly feel like there should be some form of a contrast, since to me the second pattern sounds much mroe intense. alright
YukiZura-

YukiZura- wrote:

hello .. nm from my q :)
Lasse's Insane
00:08:545 (2) - i prefer more like this .. :(doesnt fit my visuals at all
00:33:575 (1,1,2,3,1,2,3) - hmm idk .. this one is a bit hard to read for me it's fine to read for me
00:44:758 (1,1,1,1,1) - feel like this part too much nc it's alright

fun diff owo


thanks!!

https://0paste.com/13815.txt
posted
updated lasse's
posted
you don't need to put chenwu in tags lol

actually it's the id of a guest mapper in my map, so you don't need it here.
posted

Fushimi Rio wrote:

you don't need to put chenwu in tags lol
really? o.o

i can remove that anytime though once i get mods. i just copy paste it from ranked maps like that, so idk .-.

EDIT: @Fushimi Rio ow alright, i'll remove it once i get some mods XD. thanks for letting me know that!
posted
m4m for ticket
normal
00:14:581 (1) - u can just copy and paste 00:11:740 (1) - to make the repeater to show more consistency
00:17:421 (1) - change shape to give it more emphasis on downbeat and to make it stand out from 00:16:001 (3,4) -
00:17:421 (1,2,3,4) - i really dont think this pattern works both aesthetically and rhythmically, since 00:17:953 - and 00:18:486 - dont have same sounds, and hardly and sound on 00:19:019 -. the sound u emphasise on 00:17:953 - only happens on every red tick, and for both 00:18:486 (3) - 00:17:421 (1) - to ignore it sounds really off. tl;dr-the sounds u try to map are very inconsistent, and sounds very off
00:35:705 (3) - 00:38:190 (4) -01:00:557 (2) - this is the only time's u use straight sliders likes this and looks inconsistent, since most of the time u use slightly rotated straight sliders. u can just rotate 00:35:705 (3) - 00:38:190 (4) - by -5 degrees and 01:00:557 (2) - by 5
insane
00:00:912 (2) - u can ctrl+g this to do counterclockwise flow
00:19:018 (2) - ctrl+h since the sliderbody doesnt really help with the clockwise flow 00:18:486 (1) - was settting up


those were the only things i could find :c im really bad at modding orz
other than that, pretty good mapset
posted

-Latias- wrote:

m4m for ticket
normal
00:14:581 (1) - u can just copy and paste 00:11:740 (1) - to make the repeater to show more consistency um it doesn't have to be consistent. besides, i was trying to follow a guitar sound and predicted which tick ends the best to emphasize with the drums too
00:17:421 (1) - change shape to give it more emphasis on downbeat and to make it stand out from 00:16:001 (3,4) - um this looks ok, but also a shape as well that doesn't have to be changed to emphasize it
00:17:421 (1,2,3,4) - i really dont think this pattern works both aesthetically and rhythmically, since 00:17:953 - and 00:18:486 - dont have same sounds, and hardly and sound on 00:19:019 -. the sound u emphasise on 00:17:953 - only happens on every red tick, and for both 00:18:486 (3) - 00:17:421 (1) - to ignore it sounds really off. tl;dr-the sounds u try to map are very inconsistent, and sounds very off what? they don't have sounds? dude, u didn't know that i was following a guitar sound that sounds 3/2 beat there, right?
00:35:705 (3) - 00:38:190 (4) -01:00:557 (2) - this is the only time's u use straight sliders likes this and looks inconsistent, since most of the time u use slightly rotated straight sliders. u can just rotate 00:35:705 (3) - 00:38:190 (4) - by -5 degrees and 01:00:557 (2) - by 5 you know that it doesn't have to be the same for both straight and curve in Normal diff, right?
insane
00:00:912 (2) - u can ctrl+g this to do counterclockwise flow better not, cuz i have to use DS intentionally for that. besides, i want to have 00:01:445 (3) - not as a jump gap there, since it's a weak note
00:19:018 (2) - ctrl+h since the sliderbody doesnt really help with the clockwise flow 00:18:486 (1) - was settting up it's flowable enough. besides, that'll ruin both symmetry from 00:17:421 (1,2) -


those were the only things i could find :c im really bad at modding orz
other than that, pretty good mapset
thanks!
posted
m4m return from my q

Easy
00:30:202 (2,3) - flow looks a bit weird here imo because the flow direction shifts ~90 degrees and then immediately reverses again, i think it would be better if you move 2 to the left or 3 to the right
00:45:113 (4,1) - really small overlap doesnt look good
00:45:823 (1,2) - aesthetics looks weird, try making them parallel to each other, so sth like this https://osu.ppy.sh/ss/8546093 (tail1-head2 and tail2-head1 will have the same spacing)
01:01:445 (3,4,5) - move 5 down a bit so that you can get the same spacing away from tail3 and 4
01:08:190 (4,3) - pixel stack, move 3 down left

Normal
01:02:510 (6,1) - fix blanket
01:13:871 (7,1) - ^
01:10:675 (5,1) - dont rly like how the tails almost overlap

Hard
00:05:705 (7,1,1,2,3,1) - had a hard time reading the stacks on HD cuz of time spacing differences, but up to u if u wanna change
00:19:018 (1,2) - pixel stack, move 2 right
00:39:788 (4,2) - ^ move 2 down
00:47:066 (1,1) - ^ move the second slider right
00:47:776 (1,2) - ^ move 2 up left
00:51:149 (4,2) - ^ move 2 up
00:33:930 (3,4) - would have a cooler effect if you move 4 onto the y-axis imo (then stack 3 on top)
01:00:557 (2,3) - slight overlap doesnt look good
01:16:178 (2,3) - ^
01:00:912 (3,4,1,2,3) - fix blankets
01:13:161 (2,3,4) - ^
01:05:705 (1,2) - doesnt look good because of slider angles, you can make these parallel
01:32:988 (1) - not sure if you wanted this to be mostly symmetrical, but these https://puu.sh/wFeMv/4807578a32.jpg sections of the slider are different sizes (the right hole is bigger than the left)

hitsound + keysounds
delet thi

Insane
00:06:060 (1,2) - fix blanket
00:28:427 (3,1) - ^
00:09:433 (2,2) - pixel stack, move the circle down right
01:02:865 (1,3) - ^ move 3 up right
00:36:060 (2,3) - jump isnt necessary here imo, 3 isnt that strong
01:21:149 (1,3) - blanket?
01:32:988 (1) - same as Hard

Lasse's Extra
-interesting visual concept, but a couple spots i really dont agree with - 00:39:788 (3,1) - 01:02:510 (6,1) - the second slider in both spots arent readable for the second half because theyre both completely covered. they could be mistaken for 1/2 sliders and the player will release early.

not much notable stuff, mapset already looks pretty clean to me. add hitsounds tho
good luck!
posted
M4M.

Not mentioning hitsounds as noted in the map's description.

My map for reminder: https://osu.ppy.sh/s/621851

Lasse's Extra

00:03:752 (1,2,3) - increase the spacing, it's the same comparing to 00:02:687 (1,2,3) - for example, yet it's snapped as 1/1 rhythm, it's simply misleading lol
00:09:965 (1,2,3,4,5) - maybe space it a little more? I mean it deserves something more than a stationary move (something like 00:11:385 (1,2,3,4,1) - is perfect)
00:15:646 (6,1) - meh, I'm not sure about this break in motion, it's just awkward imo (u can throw in a big jump for some pps)
00:28:427 (4) - ctrl+g for better flow, move 00:28:693 (5,6) - accordingly
00:28:693 (5,6) - awkward pause again
00:33:575 (1) - this one however isn't since it's a visible drop of intensity
00:36:415 (1,2,3,4) - all of these stacked up together don't really look too pleasing and are a lazy choice imo
00:41:563 (1,2) - this breaks the flow established by the previous pattern similar to it, just make (2) - flow into (1) without any angle whatsoever (30 degree clockwise rotation seems the most fitting imo, just move it down a little)
01:10:853 (1,2) - hate to point these out, but the blanket here is annoyingly off by a couple of pixels
01:32:988 (1) - <3
01:35:530 - 1/16 snap wew

Insane

00:33:930 (1,2) - for such an insignificant *pop* in the music this jump is too overdone
00:42:095 (2,3,4,1,2,3,4) - two different parts of the music emphasized the same way, think of something more creative lol
00:44:758 - this sound is a little to important to be emphasized as a sliderend imo
00:52:568 (3,1,3,4) - if you ignore the vocals you'll notice that the BGM there is nearly identical, yet the second jump is about four times as big, why?
01:08:190 (5,3) - stack
01:32:988 (1) - I don't really enjoy this <3 as much as Lasse's since it looks a little clunkier

I really can't judge easier diffs, I'm sorry bout that

gl
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