Hello, M4M as promised.
[Cup]
00:34:644 (2) - Slightly higher distance to this would be nice for the slight emphasis this vocal has, try x:304?
00:35:842 (3) - Also think that a higher distance to this would be nice for the pitch change and increase in emphasis too, try x:72.
00:48:152 (3) - This triple feels kinda uncomfortable in my opinion, I think increasing the distances here would be good, x:376 works well.
00:52:962 (3) - This triple especially feels like it should be higher distancing given the stronger high pitch in the piano here, x:72 emphasises this triple nicely.
01:00:767 (4) - This note is definitely strong enough to allow for some extra emphasis, with the volume increase. Try x:96.
01:02:267 (4,1) - Buildup here feels like the distancing could do with a bit of an increase, try moving this section to x:384.
01:03:458 (1) - Higher distancing here for leadin to the kiai and strong vocal introduction would be nice, x:368 is good.
01:13:074 (1) - A bit more distancing for the stronger vocal here? x:152 would feel really nice to me.
01:20:280 (1) - Try a bit higher distance for increase in vocal intensity, x:104 is good.
01:21:480 (3) - Same with this one, x:400 feels better here though, and you might want to change slider curve a bit afterwards, to maintain the same flow as currently out of the slider.
[Salad]
00:13:609 (2) - Not really a fan of how small the distance to this is right now just because it feels a tiny bit uncomfortable to play for me. Try x:212?
00:15:709 (2) - Maybe increase it to like x:76, just to make sure the flow after the first dash is linear enough to not be overdashed too easily.
00:16:617 (1,2,3) - More distancing that feels awkwardly small to me because of the stop start nature of it. Try moving this section to x:360.
00:20:211 (1) - Very minor increase to make sure players know this is a dash, try x:204.
00:33:438 (1) - Minor increase to x:156 so a player knows to dash here.
00:34:644 (1,2) - Whilst I understand why you did a dash to this, I think it'd actually be kinda nice to avoid the dash here, considering the strong piano is the only reason for it right now, whilst I think the vocals stand out more in this section, and a tiny bit lower dash density here would be nice. Move this section to x:264?
00:36:740 (5,1) - 5 could do with a bit more emphasis as such a high pitched vocal. Maybe move this section to x:72?
00:37:040 (1,2,1) - Would recommend removing one of the dashes to these notes, dash density at this point is very high, and I don't think both deserve to be dashes anyway, plus, this section ends up feeling quite repetitive pattern wise rn anyway.
00:44:244 (1) - Maybe try moving this a bit to the left, just so the pattern after the break doesn't feel super slow moving. x:112 would be nice.
00:49:054 (1) - Very minor increase in distance to this would be nice, something like x:136 would be good.
00:52:661 (3,4) - Strong pitch increase on 3 definitely calls for a higher distance to me. Try something like x:256 on this section.
00:55:066 (3) - I'm not sure if this is intended to be a dash or not, but I think it'd sound better as a dash, so maybe try x:232?
00:57:471 (3,4) - Not really sure about the dash usage here, 3 doesn't seem that strong to me, so I think reducing this to like x:280 works well.
01:00:767 (4) - Increasing distance to make sure it's a dash would be nice, especially considering the strength of this sound, x:128 is good.
01:02:852 (2) - Slight distance increase to emphasise the increasing piano strength more, try x:480.
01:20:280 (1) - Increase distance to make sure players know to dash here, x:488.
01:28:515 (2) - A stronger distance here would be good for the slow down, as the smaller distance combined with song getting slower can make overmoving a huge possibility here.
[Platter]
00:16:617 (1) - Flow after HDash here could make it very easy to miss droplets, especially considering it's the first HDash in the map. Try making it curve a bit more at the start, like
this.
00:35:842 (3) - Try to reduce the distancing slightly so it doesn't feel so forced against the wall, try x:36, that feels better to me.
00:37:040 (1) - A little strong distancing on this, not sure if you intended this to be a HDash but if not then reduce this slightly.
00:39:135 (2) - Movement here feels kinda uncomfortable due to the stop start nature of the distancing, try moving this slider to x:296, feels a lot more comfortable to play.
00:43:643 (3) - Pretty strong dash to this right now, maybe try to reduce it to like x:104.
00:44:695 (2) - This triple feels super strong honestly, think it's best to reduce to something like x:288.
00:54:314 (2) - This triple could also do with a slight nerf, try x:280.
01:12:462 (1,2) - Move this section a tiny bit to the right to make the movement to this feel more fluid, try x:344.
01:21:480 (3) - Higher distance to it for a bigger dash to the pitch change would be nice, x:148 is good.
01:28:515 (4) - x:112, similar reasoning to the end of the salad.
01:29:462 (1,2) - Ctrl+G on this feels nicer to me for some reason, I guess to emphasise the end of the chime with a direction change?
[Rain]
00:39:435 (1,2,3,4,5,6) - Very repetitive feeling in the patterns here, maybe make 5,6 go outwards rather than inwards, to avod the repetition?
00:47:701 (3,4) - This pattern feels really awkward right now flowwise, try moving it to the right a bit, x:284 feels a lot better, especially if you also curve 4 a bit to the right.
01:28:515 (4) - A lot higher distancing here would be nicer for better emphasis on the slowdown, and to avoid misses through overmoving due to the slowdown. Try x:472.
01:29:462 (1,2) - Same with this, feels underemphasised by distance, move it to x:152 instead.
Okay so I'm not going to do a full mod on this difficulty because it just needs quite a bit more work in terms of the patterning after my first point. A lot of the movement ends up feeling very repetitive, with the patterns generally just being left, jump to the right, jump to the left, then jump to the right again, with no antiflow or anything similar to make the patterns feel less boring to play, and it lowers the overall quality a lot. Go through the map and try to spot out places where the same movement is used 3 times in a row, which is surprisingly frequent, and try to change stuff around a bit, to make the map play a bit more interesting.
Alright, done.