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Erosion - Shinkai Shoujo-piano ver.- [CatchTheBeat]

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Absolute Zero
Discussed some aspects of the mod with celerih. Looks good otherwise!




Qualified!

Topic Starter
celerih
This is my first set where all the mapping and hitsounding was made entirely by me and I'm pretty happy with it overall, so thanks to everyone who's helped push this along to qualification!

kamiiro next :^)
defiance
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Ascendance

osuskrub wrote:

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Xinnoh

osuskrub wrote:

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JierYagtama

osuskrub wrote:

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Sanyi

osuskrub wrote:

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Aurele

osuskrub wrote:

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Ascendance
I actually have stuff I wanna say but it's legit day 6 and I'd feel too bad (plus it'd paint me in a bad light for waiting this long although I was busy :<) grats in advance
Nao Tomori
but qualified is 12+ days long anyway :joy:
JBHyperion
It pains me to do this since this would get qualified in like 6 hours, but it seems all hitsounds on the Cup have evaporated into thin air.

Like, all of them. Please fix this.

And if Ascendance is still alive maybe he can throw out those suggestions he alluded to, whatever floats the boat I guess.
Aurele
???????????????
Topic Starter
celerih
The world's first Day 11 DQ ladies and gentlemen, appreciate it as it doesn't happen very often (':
Aurele
it's quite hilarious no one seen this
Absolute Zero
Sorry for your hitsound loss.
squirrelpascals
NNOOOOOOOOOOOOO
Ascendance
quick quick

top diff:

  1. 00:05:727 (1,2) - bit far of a distance, for the others these are normally walks but you can barely walk this one
  2. 00:08:168 (1) - weird shape makes it odd for droplets, a normal curve would be nicer
  3. 00:11:818 (2,3) - https://osu.ppy.sh/ss/9228352
  4. 00:17:509 (3,4) - for a dash it's pretty easy to overshoot, i'd make it more horizontal
  5. 00:28:639 (3) - aids tilt makes this movement super awkward, combined with the fact that 00:29:538 (4) - is SUPER cramped
  6. 00:35:842 (3) - same as 00:11:818 (2,3) - suggestion would be nice here
  7. 00:40:637 (3,4) - coming out of distances like 00:39:435 (1,2) - this feels super squished and uncomfortable
  8. 00:42:741 (3) - missing an important sound in the middle, 3 circles might be naisu
  9. 01:07:058 (4,5,6) - this pattern feels super nice with 01:07:658 (5) - x:294 and 01:07:958 (6) - x:472
  10. 01:12:768 (2) - this being on the right side of 01:12:462 (1) - would provide SO much more impact going into the drop tbh, you'll have to flip the map after but trust me
  11. 01:13:074 (1) - right tilt instead plz, for the future if you wanna do sliders like this please curve them
  12. big issue i have in the last kiai is how repetitive and boring it is : 01:12:462 (1,2) - 01:16:074 (2,3) - and 01:13:674 (2) - 01:14:874 (5) - 01:17:274 (5,6) - 01:19:674 (5) - is just sooooo zzzzzz like I know ctb is all left and right but it could really use some variance. It's bad throughout the map but in the kiai it's very apparent.
Gl!
Topic Starter
celerih

Ascendance wrote:

quick quick

top diff:

  1. 00:05:727 (1,2) - bit far of a distance, for the others these are normally walks but you can barely walk this one fix
  2. 00:08:168 (1) - weird shape makes it odd for droplets, a normal curve would be nicer done
  3. 00:11:818 (2,3) - https://osu.ppy.sh/ss/9228352 did something similar to this
  4. 00:17:509 (3,4) - for a dash it's pretty easy to overshoot, i'd make it more horizontal done
  5. 00:28:639 (3) - aids tilt makes this movement super awkward, combined with the fact that 00:29:538 (4) - is SUPER cramped fixed
  6. 00:35:842 (3) - same as 00:11:818 (2,3) - suggestion would be nice here done
  7. 00:40:637 (3,4) - coming out of distances like 00:39:435 (1,2) - this feels super squished and uncomfortable increased distancing
  8. 00:42:741 (3) - missing an important sound in the middle, 3 circles might be naisu It's so incredibly faint (had to boost my volume to even here it) that it would feel more out of place to actually map it
  9. 01:07:058 (4,5,6) - this pattern feels super nice with 01:07:658 (5) - x:294 and 01:07:958 (6) - x:472 did something similar to keep the hyper on 01:07:958 (6,1) -
  10. 01:12:768 (2) - this being on the right side of 01:12:462 (1) - would provide SO much more impact going into the drop tbh, you'll have to flip the map after but trust me I've already flipped this map like 12 times while replying to mods what will 1 more time do?
  11. 01:13:074 (1) - right tilt instead plz, for the future if you wanna do sliders like this please curve them ha jokes on you self-modded that when fixing the pattern above get rekt kiddo
  12. big issue i have in the last kiai is how repetitive and boring it is : 01:12:462 (1,2) - 01:16:074 (2,3) - and 01:13:674 (2) - 01:14:874 (5) - 01:17:274 (5,6) - 01:19:674 (5) - is just sooooo zzzzzz like I know ctb is all left and right but it could really use some variance. It's bad throughout the map but in the kiai it's very apparent. fixed where I could. The bpm and rhythm make the HDashes extremely restrictive tho so changing stuff I very hard. I did what I could without ruining the entire map
Gl!
Will continue a bit later tonight. DONE!
I have updated the cup to have hitsounds again fml
Absolute Zero


it's almost as good as yoiyami hanabi
JBHyperion
Now with hitsounds!

Fixed a few distances in Salad-Rain for smoooooooth flow:

Stuff
00:24:769 (2,1) - 00:36:740 (5,1) - little more dash pls
00:42:741 (3,4,5) - little more walk pls
01:25:770 (3,1) - little more walk ane maybe more vertical for the slowdown pls
01:27:014 (2) - More right for balanced spacing with 01:26:360 (1,2,3) - pls since (2,3) is missable as a walk
on [Rain]

Salad and Platter was done in vc, but we increased 00:56:268 (1,2,3) - and 01:22:696 (1,2) - respectively

drowned in the ocean of love

Requalified~
defiance
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