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cYsmix - Breeze [OsuMania]

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Topic Starter
lenpai
This beatmap was submitted using in-game submission on Monday, November 20, 2017 at 8:06:06 PM

Artist: cYsmix
Title: Breeze
Source: osu!
Tags: osu featured artist
BPM: 140
Filesize: 2981kb
Play Time: 01:44
Difficulties Available:
  1. Easy - 7Key (1.33 stars, 300 notes)
  2. Hard - 7Key (3.21 stars, 981 notes)
  3. Insane - 7Key (4.67 stars, 1273 notes)
  4. Normal - 7Key (2 stars, 567 notes)
Download: cYsmix - Breeze
Information: Scores/Beatmap Listing
---------------
about: its dark and epic
Mentholzzz
too short for kds i think D:

Normal
00:02:177 - single here

Hard
00:26:177 - Double
00:51:892 - Single
00:53:177 - remove the one at column 5
01:28:749 - Triple
01:15:517 - delete this timing point
01:33:892 - that part is too hard lol https://osu.ppy.sh/ss/8450844
MrDorian
hi len
General
Holy macaroni that spread is horrible, I hope you will add more difficulties and maybe custom hitsounds D:
check aimod btw
Normal
00:14:606 (14606|3) - don't you think this should be 2 notes? The sound is like 00:14:927 (14927|6,15249|4) -, so you could just do 37 26 15 or 17 26 35, it would be pitch correct and stuff
00:21:035 (21035|3) - I see no reason for this to be one note, could you explain?
00:30:249 (30249|3,30677|5) - 00:33:677 (33677|3,34106|2) - these would be nicer if they were in one column to represent the pitch (look for more ofc)
00:53:177 (53177|1) - ahh there's so long ghost hold part, could you shorten it to the red line? 00:56:392 (56392|2) - this as well
01:10:535 (70535|0,70963|2,71392|0) - instead of this make 1 2 3 perhaps to represent the pitch
01:17:177 - oh pls, you could vary it somehow, it's sooo boring even though I know what effect you want to get

you need some serious nuking here fam D::::
Hard
00:28:427 (28427|3,28535|2,28642|1,28749|0,28856|5,28963|4,29070|3) - holy shit this looks so stupid, I know that you want to map under these wubwubs, but it looks so ghosty, so lns would be better to be honest
01:17:177 - vary this part more pls, add some more notes or something
01:36:892 (96892|1,96999|2,97106|3,97213|4) - would be nicer if was 1 3 5 7 instead of that, but it's up to you I guess

Insane
01:01:749 (61749|6,61749|4,61749|5,61856|1,61963|2,62070|3,62177|4,62285|0,62392|1,62499|2,62606|3,62713|4,62820|5,62927|6,63035|3,63142|2,63249|1,63356|0) - this MUSN'T be here according to RC :VC
01:08:499 - this little part here as well
01:15:624 (75624|1,75677|5,75731|4,75785|3,75838|2,75892|1,75945|2,75999|3,76052|4,76106|5,76160|4,76213|3,76267|2,76320|5,76320|1,76320|4) - this looks dumb and spy-ish, change it pls ;w;
nice semidump
Topic Starter
lenpai

MrDorian wrote:

hi len
General
Holy macaroni that spread is horrible, I hope you will add more difficulties and maybe custom hitsounds D: ok so for the hs,
i actually have custom but forgot to change the green line sampleset. In any case, antalf got it covered cause the hs are getting replaced and stuff.
ok, so here's the thing. What makes this a bad spread? Is it that i do not cater to as much people as possible? Adding an easy diff is not necessary, and filling in another H diff is just overkill. The gap between NM, HD, and IN are actually quite consistent without SR in mind considering the level of LN difficulty HD possesses. I would like to see concrete examples on how this is a bad spread than just this being only 3 diffs as a line of reasoning.
check aimod btw this alone is deserving of kds.
Normal
00:14:606 (14606|3) - don't you think this should be 2 notes? The sound is like 00:14:927 (14927|6,15249|4) - so you could just do 37 26 15 or 17 26 35, it would be pitch correct and stuff this is reflective of the so-called "symmetrical patterning" where any single note at col 4 is the equivalent of double notes in any other column
00:21:035 (21035|3) - I see no reason for this to be one note, could you explain? actually follows the same logic as above but yeah, these do deserve to be doubles. Anyway, im buffing NM.
00:30:249 (30249|3,30677|5) - 00:33:677 (33677|3,34106|2) - these would be nicer if they were in one column to represent the pitch (look for more ofc) im bad w/ pr, ill need a pr mod on this D:
00:53:177 (53177|1) - ahh there's so long ghost hold part, could you shorten it to the red line? 00:56:392 (56392|2) - this as well good but for lns with 1/4 empty space, i kept them for simplicity
01:10:535 (70535|0,70963|2,71392|0) - instead of this make 1 2 3 perhaps to represent the pitch good did the same for another section
01:17:177 - oh pls, you could vary it somehow, it's sooo boring even though I know what effect you want to get yeah sure

you need some serious nuking here fam D::::
Hard
00:28:427 (28427|3,28535|2,28642|1,28749|0,28856|5,28963|4,29070|3) - holy shit this looks so stupid, I know that you want to map under these wubwubs, but it looks so ghosty, so lns would be better to be honest i wouldn't say theyre stupid it's just that it is not very proper to introduce an ln usage this early.
01:17:177 - vary this part more pls, add some more notes or something copied alterations to normal
01:36:892 (96892|1,96999|2,97106|3,97213|4) - would be nicer if was 1 3 5 7 instead of that, but it's up to you I guess went for 2356 instead

Insane
01:01:749 (61749|6,61749|4,61749|5,61856|1,61963|2,62070|3,62177|4,62285|0,62392|1,62499|2,62606|3,62713|4,62820|5,62927|6,63035|3,63142|2,63249|1,63356|0) - this MUSN'T be here according to RC :VC boots up ai-mod no 7kro violation? we good.
01:08:499 - this little part here as well ^
01:15:624 (75624|1,75677|5,75731|4,75785|3,75838|2,75892|1,75945|2,75999|3,76052|4,76106|5,76160|4,76213|3,76267|2,76320|5,76320|1,76320|4) - this looks dumb and spy-ish, change it pls ;w; spy-ish wouldnt be the proper analogy. This is 5k zigzagging. Something that is actually rather manageable and it also works as a peek on the 1/8 spam on the kiai section. I'd say some 1/8s in the kiai are actually harder to pull off than this one.
nice semidump

Mentholzzz wrote:

too short for kds i think D:

Normal
00:02:177 - single here

Hard
00:26:177 - Double youre good
00:51:892 - Single ^
00:53:177 - remove the one at column 5 ^
01:28:749 - Triple ^
01:15:517 - delete this timing point that's a volume line you dingdong
01:33:892 - that part is too hard lol https://osu.ppy.sh/ss/8450844 simplified further
ill get on replying the rest later. My parents are going apeshit over how im still online now

Going to buff NM as a spread fix. Thanks for all the feedback!
MrDorian
Ok, so gonna reply about spread:
You see, gap between Normal and Hard is HUGE. In Normal you barely used 1/2, when Hard uses 1/4 streams and some dense 1/4 patterns. You could rename Normal to Easy and add Normal difficulty. That's what I meant, it might sound rude, I'm sorry :c
Topic Starter
lenpai
ok that makes a little more sense. Ill see what i can do.
Topic Starter
lenpai
buffed normal. Easy diff on the works
MadBricktree
Mod requested from RRM discord

1|2|3|4|5|6|7

Will be a terribad mod since I haven't modded properly in ages
And no I definitely did not just advertise the RRM discord server

Hard
00:04:856 - I think you're missing a note here. Although a bit tiny, there seems to be a synth sound here like the other 1/4s.

After listening a while i think there are notes for all 1/4s from 00:01:749 - all the way to 00:13:749 -
The 1/4 synths alternate from loud - quiet, with the first of the quiet sequence being the smallest.

00:38:927 (38927|2,39035|6,39035|4,39142|2,39249|4) - Might be a bit too sudden. Your map has been mostly simple LNs and short bursts of 1/4 streams and this is a tiny trill mixed with LNs that connect to pretty long LNs.

00:39:463 - 00:42:463 - This section feels really empty imo. It's supposed to be the height of intensity of the first half of the song but there's only just a few long LNs and a few SNs. Perhaps you can add some nice single note trilly streams here and make the part before 00:38:927 (38927|2,39035|6,39035|4,39142|2,39249|4) - a bit more anchored to make a more natural progression.

00:53:927 (53927|1,54035|3,54142|0,54249|2,54463|1,54677|3) - Perhaps you can try moving these notes around to make the LNs go 1->2->3->4 to have better pitch relevancy? [url=Something like this I guess]http://i.imgur.com/d9sMAe6.png[/url]

00:55:749 - Same goes for the notes around here. Perhaps you can try making the LNs go 1->3->5->7?

01:03:463 - ~ 01:06:892 - It might be a nice idea to make the notes here different from the notes at 01:01:749 - ~ 01:03:463 - as they clearly have different sounds. Maybe you can make this part harder to help let the difficulty progress better into the slightly harder section that starts at 01:06:892 - .

01:15:463 - ~ 01:23:606 - This feels really underwhelming as the difficulty drops from what a normal 4~5* players would play (yes your map is underrated af) to a completely beginner pattern.

01:42:892 - ~ 01:44:606 - Maybe you can put a little emphasis on each of the last notes of the 4-note sequence as they are clearly louder and higher pitched?
Insane
SR jumps from 3.19* to 4.69* wew

00:01:749 - ~ 00:13:749 - The same thing I mentioned in Hard. There are tiny synth sounds at the 1/4s you missed.

Note that the jacks are pretty heavy on the left index finger as well.
00:01:749 (1749|2,1856|2,2177|2,2392|2,2499|2,2820|2,2927|2,3249|2,3677|2,3785|2,4320|2,4427|2) -
00:06:035 (6035|2,6142|2,6356|2,6677|2,6785|2,7106|2,7213|2) -
It's like half the jacks are on the left index finger

00:27:463 - ~ 00:29:177 - Feels a bit underwhelming here as there's only some simple LNs and short 1/8 bursts despite the chaotic synths. I think it's fine to add a few more LNs.

00:29:606 - ~ 00:37:749 - No problem with the SVs here but it feels quite right hand heavy. You put like 90% of the anchored notes on the right hand.
00:30:035 (30035|6,30249|6,30249|5,30463|5,30463|6) - 00:31:749 (31749|6,31963|6,32177|6) - 00:33:035 (33035|5,33249|5,33463|4,33677|4,33677|5,33892|5,33999|4,34213|4) - 00:34:749 (34749|6,34963|6,35177|4,35392|4) - 00:36:463 (36463|5,36677|5,36892|6,37106|6,37106|5,37320|5,37535|6,37749|6) -
All on right hand >:(

00:38:177 - ~ 00:39:463 - just saying but the pattern here on this diff is easier than Hard's in case you left this part untouched in Hard.

00:39:463 - ~ 00:42:463 - And again it really feels underwhelming here as it switched from pretty nice SVs and chords to just a few LNs.

Not sure if you want to emphasize PR more on 00:49:749 - ~ 01:01:749 - this section anymore as it looks a bit more dense than Hard.

01:16:052 (76052|4,76160|4,76320|4) - I kinda struggled a lot more than I should have to hit this.

01:17:177 - ~ 01:23:606 - This part still feels a bit underwhelming as it's really just simple SNs when you just had a nice noodle section just before it. Maybe you can make it a bit jack-based like the intro, but a bit less intense?

01:33:677 (93677|1,93892|1,94106|1,94320|1,94535|1) - 01:37:320 (97320|5,97535|5,97749|5,97963|5,98177|5) - Well I didn't see 5 note anchors in this map until now.
The latter is almost a 7 note anchor tho 01:36:838 (96838|5,97052|5,97320|5,97535|5,97749|5,97963|5,98177|5) -

01:39:624 (99624|4,99731|4) - idk why but I had to struggle a bit to hit this.

Please add more SVs
Gotta love some noodle and SVs.
Good luck on ranking (if it's for rank.)
Topic Starter
lenpai

Minseo2000 wrote:

Mod requested from RRM discord

1|2|3|4|5|6|7

Will be a terribad mod since I haven't modded properly in ages
And no I definitely did not just advertise the RRM discord server

Hard
00:04:856 - I think you're missing a note here. Although a bit tiny, there seems to be a synth sound here like the other 1/4s. just a soft hi-hat, im not adding that. all charted 1/4ths are intended to only follow the drum thing

After listening a while i think there are notes for all 1/4s from 00:01:749 - all the way to 00:13:749 -
The 1/4 synths alternate from loud - quiet, with the first of the quiet sequence being the smallest. read above

00:38:927 (38927|2,39035|6,39035|4,39142|2,39249|4) - Might be a bit too sudden. Your map has been mostly simple LNs and short bursts of 1/4 streams and this is a tiny trill mixed with LNs that connect to pretty long LNs. ok ok

00:39:463 - 00:42:463 - This section feels really empty imo. It's supposed to be the height of intensity of the first half of the song but there's only just a few long LNs and a few SNs. Perhaps you can add some nice single note trilly streams here and make the part before 00:38:927 (38927|2,39035|6,39035|4,39142|2,39249|4) - a bit more anchored to make a more natural progression. it has been consistent throughout the whole mapset that this section is underdone. I would say that the LN overlaps can be indicative of complex LNs in the later sections.
but seriously i just dont like more SR


00:53:927 (53927|1,54035|3,54142|0,54249|2,54463|1,54677|3) - Perhaps you can try moving these notes around to make the LNs go 1->2->3->4 to have better pitch relevancy? [url=Something like this I guess]http://i.imgur.com/d9sMAe6.png[/url] did not follow the ss but did something that has a similar motion

00:55:749 - Same goes for the notes around here. Perhaps you can try making the LNs go 1->3->5->7? followed the lns, rice are different

01:03:463 - ~ 01:06:892 - It might be a nice idea to make the notes here different from the notes at 01:01:749 - ~ 01:03:463 - as they clearly have different sounds. Maybe you can make this part harder to help let the difficulty progress better into the slightly harder section that starts at 01:06:892 - . not really sure how to pull that off

01:15:463 - ~ 01:23:606 - This feels really underwhelming as the difficulty drops from what a normal 4~5* players would play (yes your map is underrated af) to a completely beginner pattern. did something that is quite difficult but not SR inflating >:D

01:42:892 - ~ 01:44:606 - Maybe you can put a little emphasis on each of the last notes of the 4-note sequence as they are clearly louder and higher pitched? did something cool
Insane
SR jumps from 3.19* to 4.69* wew h e h

00:01:749 - ~ 00:13:749 - The same thing I mentioned in Hard. There are tiny synth sounds at the 1/4s you missed. same as hard

Note that the jacks are pretty heavy on the left index finger as well.
00:01:749 (1749|2,1856|2,2177|2,2392|2,2499|2,2820|2,2927|2,3249|2,3677|2,3785|2,4320|2,4427|2) -
00:06:035 (6035|2,6142|2,6356|2,6677|2,6785|2,7106|2,7213|2) -
It's like half the jacks are on the left index finger 13 left vs 10 right index jacks is not a long stretch. + this section would be super ass to remake :< those jacks are already perfect from a playability standpoint

00:27:463 - ~ 00:29:177 - Feels a bit underwhelming here as there's only some simple LNs and short 1/8 bursts despite the chaotic synths. I think it's fine to add a few more LNs. tried something though idk how to ready express this section better

00:29:606 - ~ 00:37:749 - No problem with the SVs here but it feels quite right hand heavy. You put like 90% of the anchored notes on the right hand.
00:30:035 (30035|6,30249|6,30249|5,30463|5,30463|6) - 00:31:749 (31749|6,31963|6,32177|6) - 00:33:035 (33035|5,33249|5,33463|4,33677|4,33677|5,33892|5,33999|4,34213|4) - 00:34:749 (34749|6,34963|6,35177|4,35392|4) - 00:36:463 (36463|5,36677|5,36892|6,37106|6,37106|5,37320|5,37535|6,37749|6) -
All on right hand >:( >:(

00:38:177 - ~ 00:39:463 - just saying but the pattern here on this diff is easier than Hard's in case you left this part untouched in Hard. lemme buff that real quick

00:39:463 - ~ 00:42:463 - And again it really feels underwhelming here as it switched from pretty nice SVs and chords to just a few LNs. sharing the same sentiments here like Hard

Not sure if you want to emphasize PR more on 00:49:749 - ~ 01:01:749 - this section anymore as it looks a bit more dense than Hard. idk how to pr i need help

01:16:052 (76052|4,76160|4,76320|4) - I kinda struggled a lot more than I should have to hit this. oh :(

01:17:177 - ~ 01:23:606 - This part still feels a bit underwhelming as it's really just simple SNs when you just had a nice noodle section just before it. Maybe you can make it a bit jack-based like the intro, but a bit less intense? section is too broken (not broken bad but broken non consistent 1/4ths)
to add some jacks that transition well than something just isolated


01:33:677 (93677|1,93892|1,94106|1,94320|1,94535|1) - 01:37:320 (97320|5,97535|5,97749|5,97963|5,98177|5) - Well I didn't see 5 note anchors in this map until now. now just 4
The latter is almost a 7 note anchor tho 01:36:838 (96838|5,97052|5,97320|5,97535|5,97749|5,97963|5,98177|5) - while this is anchored quite heavily this might just be much easier to play than most alternatives.

01:39:624 (99624|4,99731|4) - idk why but I had to struggle a bit to hit this. play more delays >:D

Please add more SVs
Gotta love some noodle and SVs.
Good luck on ranking (if it's for rank.)
ok thanks for the modderino
Koibenii
Haiiii m4m mod inc o/

[General]
Would suggest to untick widescreen support unless you have a storyboard

le mod
[Easy]
  • 00:54:249 - missing note? or intentional?
    01:13:749 (73749|6,73749|3) - pattern suggestion: http://puu.sh/wCbtW/70fefe19c8.png idk feels about right for me in transitioning for the next section. up to you to apply xd
[Normal]

  • Would suggest to increase the HP to 7.5 for an even spread bet diffs
    00:27:035 - would suggest to put a LN here for the synth like this: https://osu.ppy.sh/ss/8515736
    01:15:463 (75463|0) - would suggest cutting this LN at 01:16:320 and add another LN, like this: https://osu.ppy.sh/ss/8515764
[Hard]

  • 00:28:749 (28749|0,29070|3) - ghost notes?
    01:10:320 to 01:15:463 - i would suggest toning down the use of triple to doubles only since the kicks on parts like 01:10:320 (70320|4,70320|5,70320|6) is not strong enough as the ones in the earlier parts like 00:29:177 (29177|0,29177|2,29177|6) idk just a suggestion, still up to you to apply

okay i got nothing to say about insane diff LOL comfy patterns UwU hope my mod helped. Good luck!!
Topic Starter
lenpai

JztCallMeRon wrote:

Haiiii m4m mod inc o/

[General]
Would suggest to untick widescreen support unless you have a storyboard wtf how does only easy diff have this

le mod
[Easy]
  • 00:54:249 - missing note? or intentional? intentional cause a chain of 1/2 notes that long would be baaaaad
    01:13:749 (73749|6,73749|3) - pattern suggestion: http://puu.sh/wCbtW/70fefe19c8.png idk feels about right for me in transitioning for the next section. up to you to apply xd o shit fuk me yeah this is good
[Normal]

  • Would suggest to increase the HP to 7.5 for an even spread bet diffs ya sur
    00:27:035 - would suggest to put a LN here for the synth like this: https://osu.ppy.sh/ss/8515736 sound is a bit too problematic to just be covered with an ln. I think just leaving it would be better.
    01:15:463 (75463|0) - would suggest cutting this LN at 01:16:320 and add another LN, like this: https://osu.ppy.sh/ss/8515764 looking good
[Hard]

  • 00:28:749 (28749|0,29070|3) - ghost notes? nah weird just a weird transision between synths but there's actually a sound
    01:10:320 to 01:15:463 - i would suggest toning down the use of triple to doubles only since the kicks on parts like 01:10:320 (70320|4,70320|5,70320|6) is not strong enough as the ones in the earlier parts like 00:29:177 (29177|0,29177|2,29177|6) idk just a suggestion, still up to you to apply direction switching should be enough

okay i got nothing to say about insane diff LOL comfy patterns UwU hope my mod helped. Good luck!!
tenks <3
Mentholzzz
Some more random suggestion on Easy
00:21:892 (21892|4,22106|3) - I suggest to change them to double like what you do at 01:37:320 -
00:22:749 - it shouldn't be double since the same sound (like 00:23:606 - and 00:25:320 - ) you dont use Double on them.
00:36:892 (36892|3,37320|3) - what's the point for having this minijack?
Topic Starter
lenpai

Mentholzzz wrote:

Some more random suggestion on Easy
00:21:892 (21892|4,22106|3) - I suggest to change them to double like what you do at 01:37:320 - difficulty progression mah boi
00:22:749 - it shouldn't be double since the same sound (like 00:23:606 - and 00:25:320 - ) you dont use Double on them. -1 move to 2
00:36:892 (36892|3,37320|3) - what's the point for having this minijack? it's a 1/1, the stack doesnt make it any harder
no kd cause you already got some and thx
eyes
M4M, my map https://osu.ppy.sh/s/619531
|1-7|

[Easy]
00:01:320 (1320|3) - hitsounding looks weird, place 1 hitsound on 1 note, not 2 hitsound on 1 note
00:01:320 - I guess symmetric double will look more opportunely but it's subjective thing
00:04:535 (4535|2,5177|2) - avoid
00:13:320 (13320|5,13749|5) - ^
00:15:463 - alternate jacks between hands, like right-left-reght-left, not left-left-left-right-right-right
00:25:749 (25749|4,26606|4) - avoid
00:26:606 (26606|4,26606|6,27463|4,27463|6) - sounds are different so I think it will be better if you place these chords on different columns
00:36:892 (36892|3,37320|3) - avoid
01:01:749 (61749|3) - move to another column since these 01:00:035 (60035|3,61749|3) - are different sounds
01:37:320 (97320|2,97320|0,97535|0,97535|2) - looks too hard for easy diff
01:41:177 (101177|1,102035|1) - avoid
01:44:177 (104177|3) - end it here 01:44:499

[Normal]
00:09:035 (9035|4,9249|2,9463|4,9677|2,9892|4) - is this intended
00:10:749 (10749|2,11177|2,12035|2,12463|2) - ^
00:22:320 (22320|5,22749|5,23392|5,23820|5) - avoid
00:37:320 (37320|3,37427|4,37535|5,37642|6) - maybe reverse because it sounds like opposite to previous stair 00:35:606 (35606|2,35713|3,35820|4,35927|5,36035|6)
00:37:749 (37749|0,38177|0) - avoid
00:51:035 (51035|0,51463|0) - ^
00:52:749 (52749|2,53177|2) - ^
00:57:892 (57892|1,58749|1,59606|4,60035|4) - ^
01:06:892 - looks too hard for normal diff
Polytetral
Requested PR mod


:oops: I'll try my best to clarify whatever's sensitive to me in the beatmap, but mostly wont touch playability stuff cos i succ at 7k :|

Column 1|2|3|4|5|6|7

General opinion for the song
personally there's a 'egyptian' feel to the melody so the some note can be moved a col to the left to replicate the skipping of semitones in the melodic line. So in the case when the melody comes out (eg 00:13:749), I prefer to map the 3rd note a column apart (eg [4][3][1], not [4][3][2]).
sometimes it goes the other way around, moving the 2nd/3rd note one column up because the melodic scale is weird :"D
Easy
00:13:749 (13749|3) - suggest move to col 2
00:22:106 (22106|4) - move col 5 to replicate the drum sound
00:40:320 (40320|5,40749|2) - swap both columns
00:51:463 (51463|2) - move to col 5
00:52:963 (52963|5) - move to col 6
00:53:177 (53177|2) - move col 5 to replicate same note in melody
00:56:177 (56177|6,56392|5) - swap columns!
00:57:463 (57463|3,57892|1) - swap too
01:01:749 (61749|4,62606|1) - personally would like for them to be switched to col 7 and 6 respectively to fit melody. if that doesnt work too well cos the note before is also in col 7, another method would be to put into col 6 and 5
01:23:606 (83606|5,83820|3) - both in col 5 to replicate drum sound
01:30:892 (90892|1) - move col 2

note: anything in the next few diff maps which are similar to this can be applied with the same method :)

Normal
00:14:606 (14606|3,14606|5) - Move to col 1 and 7 respectively to fit the melodic interval (on the right few columns) and to match the symmetrical pattern
00:14:927 (14927|1,14927|7) - Instead, move this to col 3 and 5 ^
00:15:249 (15249|5,15249|3) - move to col 2 and 6, this leads up to the next double which will end the melody as close to the center column as possible.
00:15:463 (15463|2,15463|6) - move to col 3 and 5 respectively, what i said above^
00:37:320 (37320|4,37427|5,37535|6,37642|7) - arrange them to col [7][6][5][4] instead, the melody isnt clear but the chord pitch is lower so by default I visualize the stair as going to the left when you're right handed!
00:40:320 (40320|4,40749|1) - as implied in the Easy diff
00:51:463 (51463|1) - ref. Easy diff
00:54:035 (54035|5,54035|7) - move to col 1 and 3, the melodic pitch is increasing so the chord goes to the right instead, leading up to the next double:
00:54:463 (54463|3,54463|1) - move to col 5 and 7 ^
00:55:749 (55749|7,55749|2) - shift to col 1 and 6, same as above case
00:56:177 (56177|1,56177|6) - shift to col 2 and 7
00:57:463 (57463|5,57892|2) - swap column ref. Easy diff
00:58:320 (58320|4) - move to col 6, led up by the increasing melodic pitch in the prev 2 notes
01:01:749 (61749|4,62606|1) - ref. Easy diff

note: will try to explain next 2 parts with image
. The pitches actually get lower and lower for every 8 note group, so I recommend the first and last 8-note group to be swapped so it becomes:

. not sure if you want the stairs to be symmetrical, but if you want to prioritize PR you can make the stairs go from right to left instead

01:30:356 (90356|4,90677|5,90677|3) - maybe make the double go first so it becomes 01:30:356 (90356|3,90356|5,90677|4), where the doubles go first and leads up to the lowest pitch note in the center column
01:39:463 (99463|4,99570|3,99677|2,99785|1) - make the stairs go from left to right instead cos the chord pitches are increasing

i'll get this done by tmr i guess, parents asking me to sleep at 10:30pm jeez it's an hour early >:c :roll:
will post separately for hard and insane ;)
Meiju
why this did't win xd great map

1|2|3|4|5|6|7
Insane:
check aimod
00:11:177 (11177|1,11285|1,11392|2,11499|2) - looks weird, 00:11:177 (11177|1,11285|1) - replace to 1
00:14:820 - sound ends here, so end LNs here
00:15:142 - same
00:18:035 (18035|4) - it's should be 1/4 LN, but better to replace it to simple note
00:19:749 (19749|6) - 00:24:892 (24892|5) - 00:26:606 (26606|5) - same
00:28:320 (28320|0,28374|1,28427|2,28481|5,28535|4,28588|3,28642|2,28695|1,28749|0) - looks like overmapped :? i don't hear 1/8 sounds
00:28:856 - but it's ok
00:42:249 - why didn't you finish LNs here
01:16:749 - add note?
01:20:606 (80606|3,80606|6,81035|6,81035|3,81463|6,81463|3) - why this chord repeats 3 times, but before only 2 :thinking:

Hard:
nope

Normal:
00:42:249 - finish LN here and add double 1|7

Easy:
00:42:249 - same as in Normal
00:54:249 - add note for main melody
omg it's so hard to mod this map because of mapping style, sorry uwu
Polytetral
okkk so part 2 of post cos I didnt manage to finish up ytd D: modding Hard and Insane in 15 mins challenge

Column 1|2|3|4|5|6|7

And as usual, the previous edits made in easier diffs can still apply if they're suitable for the treatment ^^

Hard
00:34:106 (34106|7) - Possible to move to col 5? The pitches are increasing so it can be applied to fit the pitch
00:34:320 (34320|3,34320|1,34320|5) - Personally would move to col 3, 5, 7 to fit the chord pitch increase
00:38:927 (38927|7,39249|5) - Swap columns to fit the pitch more, leading up to change in next LN
00:39:463 (39463|7) - This could then go to col 6
00:52:535 (52535|6) - Move to col 3 or any other column to the left
00:54:035 (54035|4,54249|6,54463|2) - change to col 2-5 stairs going from left to right, fits the pitch change better?
00:57:892 (57892|3) - change to col 5
01:00:035 (60035|1) - this could go col 6

Overall: wew thats some dANK LN

Insane
00:38:927 (38927|6,39249|2) - Suggest to swap both column LN cos the lower pitch goes first. In this case the left column will start holding first
00:52:535 (52535|6,52749|4) - swap columns
00:54:035 (54035|6,54463|2) - swap too
00:57:892 (57892|3) - move to col 5!

Note: personally I dont have much to mod out of PR cos in this diff and Hard diff, playability is also important so that the map is comfortable enough, but I haven't played enough 7k to know if this is comfortable. Also, good shet there
:oops:

yay no need kds for this ^^ gl to ranc
No_sync
hi!

From my NM/M4M queue.

Columns 7K 0|1|2| 3 |4|5|6



General
MP3: PASS
BG: PASS
Video: SKIP
  1. Not needed.
BPM & Offset: PASS
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: MISS
  1. Two suggestions...(OD=7 is intended?)
    1. Hard: OD=7 -> OD=7.5
    2. Insane: OD=7 -> OD=8
Hitsound: PASS
Hitsound Volume: PASS
Kiai Time: MISS
  1. In Easy, finish the kiai time at 01:42:892 - like all the difficulties.
Metadata: PASS
Widescreen Support: PASS
Preview Point: PASS
AiMod Things: MISS
  1. From Insane, Why two? https://puu.sh/wJ7kr.png Erase one, AiMod shows the error too.

Mod!
[Easy]
00:14:606 (14606|4,14927|3,15249|2) - I rather try this instead: https://osu.ppy.sh/ss/8597745 <- Fits better in my opinion.

00:21:892 (21892|4,22106|3,22320|2) - I think this also like above, try this: https://osu.ppy.sh/ss/8597777

00:45:892 - I rather add a longnote here for that synth? sound, like this: https://osu.ppy.sh/ss/8597818 <- Also, for evade the rest.

01:37:320 (97320|0,97535|0) - I rather move these two notes one column to right (to |1|) I think is better use middle+index finger instead of ring+index.

Great difficulty!

[Normal]
00:13:320 (13320|4) - No chord here? Before was mapped with chords every 1/1 beat.

00:42:892 - I rather do this instead, so it will be different to the Easy difficulty: https://osu.ppy.sh/ss/8597905

00:52:320 - I think will be good to add a note more here for kick, also because is the Longnote end.

01:06:035 (66035|6,66249|2,66463|0,66677|5) - T think these notes can be arranged like this instead, for symmetry: https://osu.ppy.sh/ss/8597953

01:37:320 (97320|2,97320|0,97535|2,97535|0) - To be different of all the chords there: https://osu.ppy.sh/ss/8597985

Another great one, i like the consistency on the symmetry.

[Hard]
00:01:963 (1963|3,1963|0) - Intended chord? I don't see this later. I think that the chords are for the kicks, 1/1 beat right?

00:02:392 (2392|6,2392|4) - ^Also here.

00:15:892 (15892|4,15892|6,16320|6,16320|4,16749|5) - No chord in the last one?

00:21:463 (21463|0,21463|6,21463|4) - Isn't a chord like before.

00:21:892 (21892|1,21892|3,21892|0,22106|2,22106|4,22106|6) - I think will look better in this way: https://osu.ppy.sh/ss/8598041

00:22:963 (22963|0,22963|2,22963|3) - There is an extra note in |2| ?

00:42:892 (42892|3) - Well... is different here, lol. Up to you then.

01:06:892 (66892|6,67320|5,67749|4,68177|3) - The Last one of those for symmetry, Isn't a Longnote?

From 01:17:177 to 01:23:177 - I think this part is pretty similar to Easy and Normal. I rather use chords here.

01:31:535 (91535|0,93677|5,93677|3) - This look inconsistent in my opinion, i don't know what trying to do here. For me 01:33:677 (93677|5) - is an extra note if i compare with the rest.

01:34:963 (94963|4,95392|4,95820|4,95820|6) - Another example of above, skipping from now on.

01:37:749 (97749|1) - I rather move this note to |0| for symmetry.

The rest is great, i like those Longnote variations.

[Insane]
00:01:749 (1749|2,1856|2,2392|2,2499|2,2820|2,2927|2) - Too much jacks here? I rather do some variations like you did in the other hand: 00:02:070 (2070|4,2177|4,2606|6,2713|6,3249|4,3356|4,3463|6,3570|6). So, suggestion: https://osu.ppy.sh/ss/8598206 Skipping from now on.

...and nothing more, great! Those Longnote walls :3

...7K hype?

Good Luck! :)
Topic Starter
lenpai
oh god to future modders: dont mod until i applied stuff
Topic Starter
lenpai
iiiiit's that time of the year! I'm finally applying shit and fulfilling pendings nms/m4ms

eyes wrote:

M4M, my map https://osu.ppy.sh/s/619531
|1-7|

[Easy]
00:01:320 (1320|3) - hitsounding looks weird, place 1 hitsound on 1 note, not 2 hitsound on 1 note but why
00:01:320 - I guess symmetric double will look more opportunely but it's subjective thing agreed
00:04:535 (4535|2,5177|2) - avoid but why. looks rather simple to play
00:13:320 (13320|5,13749|5) - ^ 1/1 gap don't see a reason to avoid this
00:15:463 - alternate jacks between hands, like right-left-reght-left, not left-left-left-right-right-right ok
00:25:749 (25749|4,26606|4) - avoid 1/1 gap is nothing too bad
00:26:606 (26606|4,26606|6,27463|4,27463|6) - sounds are different so I think it will be better if you place these chords on different columns inclusion of 4 would be awkward and other combinations arent as comfy to play
00:36:892 (36892|3,37320|3) - avoid balanced
01:01:749 (61749|3) - move to another column since these 01:00:035 (60035|3,61749|3) - are different sounds will be resolved in poly's pitch mod
01:37:320 (97320|2,97320|0,97535|0,97535|2) - looks too hard for easy diff maybe ill need a raised alternative tho
01:41:177 (101177|1,102035|1) - avoid 1/1 gap
01:44:177 (104177|3) - end it here 01:44:499 simplified for ez and that means ill have to shorten a lot of other lns

[Normal]
00:09:035 (9035|4,9249|2,9463|4,9677|2,9892|4) - is this intended
00:10:749 (10749|2,11177|2,12035|2,12463|2) - ^ 1/1 index stacks are easy
00:22:320 (22320|5,22749|5,23392|5,23820|5) - avoid 1/1 stack is fine
00:37:320 (37320|3,37427|4,37535|5,37642|6) - maybe reverse because it sounds like opposite to previous stair 00:35:606 yeah sure(35606|2,35713|3,35820|4,35927|5,36035|6)
00:37:749 (37749|0,38177|0) - avoid
00:51:035 (51035|0,51463|0) - ^
00:52:749 (52749|2,53177|2) - ^ 1/1 stacks. It is as if youre against trilling in normals :<
00:57:892 (57892|1,58749|1,59606|4,60035|4) - ^ 1/1 gap
01:06:892 - looks too hard for normal diff that's the idea. To have a linear but underrated SR spread
yo thanks
Topic Starter
lenpai
god bless

PublicCNW wrote:

Requested PR mod


:oops: I'll try my best to clarify whatever's sensitive to me in the beatmap, but mostly wont touch playability stuff cos i succ at 7k :|

Column 1|2|3|4|5|6|7

General opinion for the song
personally there's a 'egyptian' feel to the melody so the some note can be moved a col to the left to replicate the skipping of semitones in the melodic line. So in the case when the melody comes out (eg 00:13:749), I prefer to map the 3rd note a column apart (eg [4][3][1], not [4][3][2]). holy crap that's so technical. Though most of the placements have pattern practice in mind in this diff
sometimes it goes the other way around, moving the 2nd/3rd note one column up because the melodic scale is weird :"D
Easy
00:13:749 (13749|3) - suggest move to col 2 weird, the note in already in 2
00:22:106 (22106|4) - move col 5 to replicate the drum sound yeah, im deliberately trying to avoid 1/2 jacks in this diff
00:40:320 (40320|5,40749|2) - swap both columns swap but spreaded out for anatomical reasons
00:51:463 (51463|2) - move to col 5 did some stuff from ^ somehow ended at 5
00:52:963 (52963|5) - move to col 6 kept for simplicity
00:53:177 (53177|2) - move col 5 to replicate same note in melody fair point, + changed the three notes
00:56:177 (56177|6,56392|5) - swap columns! no swap but follows similar flow
00:57:463 (57463|3,57892|1) - swap too did a bunch of stuff
01:01:749 (61749|4,62606|1) - personally would like for them to be switched to col 7 and 6 respectively to fit melody. if that doesnt work too well cos the note before is also in col 7, another method would be to put into col 6 and 5 went for 73 and mixed up a lot of lns prior
01:23:606 (83606|5,83820|3) - both in col 5 to replicate drum sound avoiding 1/2 jacks
01:30:892 (90892|1) - move col 2 more playable like this

note: anything in the next few diff maps which are similar to this can be applied with the same method :)

Normal
00:14:606 (14606|3,14606|5) - Move to col 1 and 7 respectively to fit the melodic interval (on the right few columns) and to match the symmetrical pattern did a bunch of stuff to make this work
00:14:927 (14927|1,14927|7) - Instead, move this to col 3 and 5 ^ well this is on 26 now because of ^
00:15:249 (15249|5,15249|3) - move to col 2 and 6, this leads up to the next double which will end the melody as close to the center column as possible. and this is now a 4
00:15:463 (15463|2,15463|6) - move to col 3 and 5 respectively, what i said above^ this i did
00:37:320 (37320|4,37427|5,37535|6,37642|7) - arrange them to col [7][6][5][4] instead, the melody isnt clear but the chord pitch is lower so by default I visualize the stair as going to the left when you're right handed! probably altered to your suggestion by the previous mod
00:40:320 (40320|4,40749|1) - as implied in the Easy diff yep
00:51:463 (51463|1) - ref. Easy diff
00:54:035 (54035|5,54035|7) - move to col 1 and 3, the melodic pitch is increasing so the chord goes to the right instead, leading up to the next double:
00:54:463 (54463|3,54463|1) - move to col 5 and 7 ^
00:55:749 (55749|7,55749|2) - shift to col 1 and 6, same as above case
00:56:177 (56177|1,56177|6) - shift to col 2 and 7
00:57:463 (57463|5,57892|2) - swap column ref. Easy diff
00:58:320 (58320|4) - move to col 6, led up by the increasing melodic pitch in the prev 2 notes
01:01:749 (61749|4,62606|1) - ref. Easy diff up to this point, i followed the lns in easy to some extent.

note: will try to explain next 2 parts with image
. The pitches actually get lower and lower for every 8 note group, so I recommend the first and last 8-note group to be swapped so it becomes:

. not sure if you want the stairs to be symmetrical, but if you want to prioritize PR you can make the stairs go from right to left instead yeah ill have to pass this out for dual motions

01:30:356 (90356|4,90677|5,90677|3) - maybe make the double go first so it becomes 01:30:356 (90356|3,90356|5,90677|4), where the doubles go first and leads up to the lowest pitch note in the center column made it that like so that the transition will work for any-handed player
01:39:463 (99463|4,99570|3,99677|2,99785|1) - make the stairs go from left to right instead cos the chord pitches are increasing pattern practice

i'll get this done by tmr i guess, parents asking me to sleep at 10:30pm jeez it's an hour early >:c :roll:
will post separately for hard and insane ;)
Topic Starter
lenpai

Mage wrote:

why this did't win xd great map

1|2|3|4|5|6|7
Insane:
check aimod well that's kinda sad
00:11:177 (11177|1,11285|1,11392|2,11499|2) - looks weird, 00:11:177 (11177|1,11285|1) - replace to 1 this plays fine no worries
00:14:820 - sound ends here, so end LNs here sv section will cause some weird stuff
00:15:142 - same ^
00:18:035 (18035|4) - it's should be 1/4 LN, but better to replace it to simple note hey, i like the idea of 1/4 note usages
00:19:749 (19749|6) - 00:24:892 (24892|5) - 00:26:606 (26606|5) - same ^
00:28:320 (28320|0,28374|1,28427|2,28481|5,28535|4,28588|3,28642|2,28695|1,28749|0) - looks like overmapped :? i don't hear 1/8 sounds 1/8. play on %25
00:28:856 - but it's ok
00:42:249 - why didn't you finish LNs here for that nice 1/4 gap reverse shield
01:16:749 - add note? cant do that, sv section
01:20:606 (80606|3,80606|6,81035|6,81035|3,81463|6,81463|3) - why this chord repeats 3 times, but before only 2 :thinking: good catch

Hard:
nope

Normal:
00:42:249 - finish LN here and add double 1|7 yeah sure but moved the doubles after to 35

Easy:
00:42:249 - same as in Normal rather difficult this early into the diff
00:54:249 - add note for main melody ^

omg it's so hard to mod this map because of mapping style, sorry uwu
Topic Starter
lenpai

PublicCNW wrote:

okkk so part 2 of post cos I didnt manage to finish up ytd D: modding Hard and Insane in 15 mins challenge

Column 1|2|3|4|5|6|7

And as usual, the previous edits made in easier diffs can still apply if they're suitable for the treatment ^^

Hard
00:34:106 (34106|7) - Possible to move to col 5? The pitches are increasing so it can be applied to fit the pitch not much pitch here this is patterning at this point
00:34:320 (34320|3,34320|1,34320|5) - Personally would move to col 3, 5, 7 to fit the chord pitch increase ^
00:38:927 (38927|7,39249|5) - Swap columns to fit the pitch more, leading up to change in next LN would result in an overly difficult pattern and i cant come up with something that works
00:39:463 (39463|7) - This could then go to col 6 yeah, that cant happen because of ^
00:52:535 (52535|6) - Move to col 3 or any other column to the left
00:54:035 (54035|4,54249|6,54463|2) - change to col 2-5 stairs going from left to right, fits the pitch change better?
00:57:892 (57892|3) - change to col 5
01:00:035 (60035|1) - this could go col 6 up to here, section is altered to liking in reference to Easy

Overall: wew thats some dANK LN

Insane
00:38:927 (38927|6,39249|2) - Suggest to swap both column LN cos the lower pitch goes first. In this case the left column will start holding first this i managed to work with
00:52:535 (52535|6,52749|4) - swap columns
00:54:035 (54035|6,54463|2) - swap too
00:57:892 (57892|3) - move to col 5! same as hard

Note: personally I dont have much to mod out of PR cos in this diff and Hard diff, playability is also important so that the map is comfortable enough, but I haven't played enough 7k to know if this is comfortable. Also, good shet there
:oops:

yay no need kds for this ^^ gl to ranc
ahn~ your two mods made me wet
Topic Starter
lenpai

No_sync wrote:

hi!

From my NM/M4M queue.

Columns 7K 0|1|2| 3 |4|5|6



General
MP3: PASS
BG: PASS
Video: SKIP
  1. Not needed.
BPM & Offset: PASS
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: MISS
  1. Two suggestions...(OD=7 is intended?)
    1. Hard: OD=7 -> OD=7.5
    2. Insane: OD=7 -> OD=8
consider that both hard and insane has some pretty difficult lns. The OD should stay.
Hitsound: PASS
Hitsound Volume: PASS
Kiai Time: MISS
  1. In Easy, finish the kiai time at 01:42:892 - like all the difficulties.
ok
Metadata: PASS
Widescreen Support: PASS
Preview Point: PASS
AiMod Things: MISS
  1. From Insane, Why two? https://puu.sh/wJ7kr.png Erase one, AiMod shows the error too.
covered in a previous mod

Mod!
[Easy]
00:14:606 (14606|4,14927|3,15249|2) - I rather try this instead: https://osu.ppy.sh/ss/8597745 <- Fits better in my opinion. the lack of a spacebar usage kinda bothers me

00:21:892 (21892|4,22106|3,22320|2) - I think this also like above, try this: https://osu.ppy.sh/ss/8597777 did a 354 instead because of the ln

00:45:892 - I rather add a longnote here for that synth? sound, like this: https://osu.ppy.sh/ss/8597818 <- Also, for evade the rest. did stuff

01:37:320 (97320|0,97535|0) - I rather move these two notes one column to right (to |1|) I think is better use middle+index finger instead of ring+index. would be more impactful if the finger usage was more spread out. Will be willing to hear second opinions on this

Great difficulty! :3

[Normal]
00:13:320 (13320|4) - No chord here? Before was mapped with chords every 1/1 beat. odd

00:42:892 - I rather do this instead, so it will be different to the Easy difficulty: https://osu.ppy.sh/ss/8597905 did stuff similar to higher diffs

00:52:320 - I think will be good to add a note more here for kick, also because is the Longnote end. oo good one

01:06:035 (66035|6,66249|2,66463|0,66677|5) - T think these notes can be arranged like this instead, for symmetry: https://osu.ppy.sh/ss/8597953 ok

01:37:320 (97320|2,97320|0,97535|2,97535|0) - To be different of all the chords there: https://osu.ppy.sh/ss/8597985 nah that's for impact

Another great one, i like the consistency on the symmetry.

[Hard]
00:01:963 (1963|3,1963|0) - Intended chord? I don't see this later. I think that the chords are for the kicks, 1/1 beat right?

00:02:392 (2392|6,2392|4) - ^Also here.

00:15:892 (15892|4,15892|6,16320|6,16320|4,16749|5) - No chord in the last one? for all things here an above, i did some personal checking so i wont look at these mods. probably fixed

00:21:463 (21463|0,21463|6,21463|4) - Isn't a chord like before. did a jack on one column

00:21:892 (21892|1,21892|3,21892|0,22106|2,22106|4,22106|6) - I think will look better in this way: https://osu.ppy.sh/ss/8598041 read above. i didn't do full chord jacking to transition better into the ln placements

00:22:963 (22963|0,22963|2,22963|3) - There is an extra note in |2| ? very strong sound. This is ok

00:42:892 (42892|3) - Well... is different here, lol. Up to you then. LOL

01:06:892 (66892|6,67320|5,67749|4,68177|3) - The Last one of those for symmetry, Isn't a Longnote? so i did the extra long notes to compensate for the lack of on ln in col 4. If i pulled off an ln there, it would end up having a very awkward look because of the reverse shielding

From 01:17:177 to 01:23:177 - I think this part is pretty similar to Easy and Normal. I rather use chords here. did a bunch of stuff

01:31:535 (91535|0,93677|5,93677|3) - This look inconsistent in my opinion, i don't know what trying to do here. For me 01:33:677 (93677|5) - is an extra note if i compare with the rest. removed extra note instead

01:34:963 (94963|4,95392|4,95820|4,95820|6) - Another example of above, skipping from now on.

01:37:749 (97749|1) - I rather move this note to |0| for symmetry. this is done for chord expression with 1/2 jacking

The rest is great, i like those Longnote variations.

[Insane]
00:01:749 (1749|2,1856|2,2392|2,2499|2,2820|2,2927|2) - Too much jacks here? I rather do some variations like you did in the other hand: 00:02:070 (2070|4,2177|4,2606|6,2713|6,3249|4,3356|4,3463|6,3570|6). So, suggestion: https://osu.ppy.sh/ss/8598206 Skipping from now on. jacks have been playtested to death. This example right here looks too monodirectional

...and nothing more, great! Those Longnote walls :3

...7K hype?

Good Luck! :)
yo thanks for that really nice mod
Aruel
I like it

Insane

00:01:374 - I'd like to make this SV to 0.85 or 0.87, actually this space is pretty huge so nothing will gonna make big difference even if this SV get calculated.
0.85 is not calculated, but this SV will make more good an effect what you want to express.

00:02:499 (2499|2,2499|4) - Maybe remove one, due to of consistent with 00:04:213 - 00:05:927 - 00:07:642 - 00:09:356 - and more

00:21:677 - What about add a one more LN for here, 00:21:570 - ~ 00:21:892 - this space gives pretty empty feeling.

00:21:892 - 00:22:106 - Maybe gonna add a more note each others, pitch of bigger sound is not so big problem but I even felt this while playing, it should be pretty personal but hmm...I just personally want this.

00:27:892 - Wrong snap.


00:38:927 - What about this?


00:39:463 (39463|6,41177|3,41177|0) - 00:42:249 - Much better to finish in here, because 1/8 sounds also finished on here and 00:42:249 (42249|2,42249|4) - this one also exist, so for playable too.

01:15:892 - Try to make 65-23-65-23-456 this, doesn't mean 1234543212345 is bad but we can improve more.

01:22:963 - Double here due to of 01:22:535 - for consistent, seems you were trying to emphasis synth with double.

01:30:892 - For 1/8s,
Generally 1/8 with dubstep is unrankable stuffs due to uncertain sounds, (ya I also don't like this one)
so for keep these 1/8s, we need a permission of QAT.
Topic Starter
lenpai
PMed blocko already will wait

Fresh Chicken wrote:

I like it

Insane

00:01:374 - I'd like to make this SV to 0.85 or 0.87, actually this space is pretty huge so nothing will gonna make big difference even if this SV get calculated.
0.85 is not calculated, but this SV will make more good an effect what you want to express. teleports dont really need calculations, this looks good

00:02:499 (2499|2,2499|4) - Maybe remove one, due to of consistent with 00:04:213 - 00:05:927 - 00:07:642 - 00:09:356 - and more
bunch of other fixes i did
00:02:499 (2499|2) - remove
00:03:249 (3249|2) - remove


00:21:677 - What about add a one more LN for here, 00:21:570 - ~ 00:21:892 - this space gives pretty empty feeling. instead of adding an ln, i moved one of the lns to col 3

00:21:892 - 00:22:106 - Maybe gonna add a more note each others, pitch of bigger sound is not so big problem but I even felt this while playing, it should be pretty personal but hmm...I just personally want this. loudness isnt that very distinct so im ok with the current setup however the previous suggestion might have switch up some of the chord columns into something better. right now there's a col 4 stack

00:27:892 - Wrong snap. wait you want me to use 1/12? i seriously think the sound in on 1/8 even checked it on %25


00:38:927 - What about this? looks overly biased against the right hard, went for https://puu.sh/xMwsU/ee3bb2dc59.png instead


00:39:463 (39463|6,41177|3,41177|0) - 00:42:249 - Much better to finish in here, because 1/8 sounds also finished on here and 00:42:249 (42249|2,42249|4) - this one also exist, so for playable too. ok then

01:15:892 - Try to make 65-23-65-23-456 this, doesn't mean 1234543212345 is bad but we can improve more. really wanted to do something rigid, current suggestion has a trilly nature. dont really want to introduce those. Went with this instead https://puu.sh/xMwCh/f9f02c8135.png

01:22:963 - Double here due to of 01:22:535 - for consistent, seems you were trying to emphasis synth with double. ye

01:30:892 - For 1/8s,
Generally 1/8 with dubstep is unrankable stuffs due to uncertain sounds, (ya I also don't like this one)
so for keep these 1/8s, we need a permission of QAT.
ok now we wait
Aruel
00:27:892 - I'm 99% sure 1/12 is correct snapping, in my opinion also considered other ranked map too. (Soul Evans' 4K ranked Breeze)

Hard

I found some inconsistent LN length compared insane difficulty, 00:18:035 (18035|4) - 00:19:749 (19749|5) - 00:23:177 (23177|6) - and etc,
I can grasp what you intended but inconsistent length of LN like this is enough to be a unrankable stuffs, so what I suggest is, just make these 1/2 LN to 1/4 LN,
actually 1/4 LN length with 140 BPM is not so hard or unplayable pattern in Hard difficulty which has 3.21* SR.

00:21:463 (21463|6) - I actually feel this one os pretty awkward, just suddenly covered with 1/1 in pattern that based with 1/2 patterns + some of 1/4. So I judged this pattern also can make other players feel empty too, what about this?
Pretty similar with what you did on Insane difficulty.

00:39:463 (39463|6,41177|3,41177|0) - Same suggestion with insane difficulty.

Normal

00:39:035 - I'm pretty sure you missed a note here.
Topic Starter
lenpai

Fresh Chicken wrote:

00:27:892 - I'm 99% sure 1/12 is correct snapping, in my opinion also considered other ranked map too. (Soul Evans' 4K ranked Breeze) alrighty, compelling enough.

Hard

I found some inconsistent LN length compared insane difficulty, 00:18:035 (18035|4) - 00:19:749 (19749|5) - 00:23:177 (23177|6) - and etc,
I can grasp what you intended but inconsistent length of LN like this is enough to be a unrankable stuffs, so what I suggest is, just make these 1/2 LN to 1/4 LN,
actually 1/4 LN length with 140 BPM is not so hard or unplayable pattern in Hard difficulty which has 3.21* SR. yep

00:21:463 (21463|6) - I actually feel this one os pretty awkward, just suddenly covered with 1/1 in pattern that based with 1/2 patterns + some of 1/4. So I judged this pattern also can make other players feel empty too, what about this? gotcha but i didnt swap the ln location, 5 col anchor feels better to play imo as opposed to a 7 col anchor
Pretty similar with what you did on Insane difficulty.

00:39:463 (39463|6,41177|3,41177|0) - Same suggestion with insane difficulty. also went for the 1/2 reverse shield

Normal

00:39:035 - I'm pretty sure you missed a note here. hmmmmm ok
Aruel
Bubbled! good luck~
Topic Starter
lenpai
cool! thx <3
Asherz007
Alright. I am bored, everyone else is kinda ded, and I wanna look at something that's not 4k lol

That QAT did come back to you right?

[General]
What am I meant to do lol. I both despise and like your map. Suppose it does its job xD

How do spreads even work anymore

Holy crud your background has almost a filesize as large as the mp3 lol
Here's a .jpg of it that's 7.8% the size of the .png you have.

Hitsounds: I suppose I'll moan about them per difficulty in the box. More concerned about lower diffs though.
01:24:035 - delet hitfinish (makes no sense cus no snare) even though there isn't one in Hard already for some reason.

I guess you apply W to anywhere that has at least one LN starting there in some places. If so, might want to check through just in case since there are a few that aren't and I'm not sure whether this is intentional or not.

1|2|3|4|5|6|7 (this feels like too many lul... wait, I don't even use this lmao)
Shouldn't be too much for me to comment on, all diffs look pretty solid from here and even have some character for once lol
Mainly hitsounds lol

Easy
  1. 00:09:035 (9035|6,9035|4) - why double?
  2. 00:13:749 (13749|1,13749|5) - not having one start 1/1 later? (or was this a symmetry thing)
  3. 00:49:749 - the hitsound pattern just sounds really weird. Besides, you're not really following any percussion in this particular instance, so you might want to remove the hitclaps here.
  4. 01:28:749 - missing hitsound (C I think?)

Every other diff I hate, but also I like because interesting ideas lol

Normal
  1. 00:33:892 (33892|3,33999|2,34106|1,34213|0) - Any logic behind these ones? This roll seems to break the pattern being mostly in the left hand.
  2. 00:54:892 (54892|2,54892|4) - doubled C
  3. 00:59:177 (59177|0,59177|5) - ^
  4. 01:28:749 (88749|6,88749|0) - missing C?

dem spicy shields n stuff next...

Hard
  1. 00:14:606 (14606|5,14606|1,14927|3) - Gonna question about the accuracy of LNs, since if you wanted to be 100% accurate, these would need to be 1/4 shorter.
  2. 00:22:963 (22963|2) - I get the two LNs, but are you sure you want a triple here? Not really seeing why.
  3. 00:27:999 (27999|6,28160|2) - I feel like these two are meant to be 1/16 earlier, since the change in sound in the audio seems to be at a regular interval (and this change would also create a 3/16 spacing between notes) I mean, might just be me *shrug*
  4. 00:40:106 (40106|5,40213|0) - how come hitsounds (not present in Insane)
  5. 00:52:749 (52749|3) - but muh hitclap
  6. 00:54:249 (54249|3) - W?
  7. 01:03:035 (63035|3) - hitclap uwu
  8. 01:37:749 (97749|1) - but why a finish here qwq
  9. 01:42:892 (102892|4,102892|0,102892|6) - Compared to all of the other diffs, this chord looks like an odd one out... (other diffs have singles here so idk)

Insane
Those SVs >_>
tbh albeit unconventional, they work for the nature of the song?

My eyes also starting playing tricks on me while I was trying to quickly scroll through this diff lmao

  1. 00:02:392 (2392|2,2392|5,2499|4,4106|4,4106|0,4213|1,5820|3,5820|1,5927|4,7535|2,7535|4,7642|1) - Kinda a lil sad no minijacks here either lol. Ah well...
  2. 00:14:606 (14606|2,14606|4,14927|6,14927|0) - I mean, I'll raise the LN issue anyway, although SVs get in the way now I guess.
  3. 00:21:892 - tbh if you're unable to do it for the second snare, just having one set of SVs here looks a little odd to me, so perhaps remove these ones.
  4. 00:23:606 (23606|3,23927|3) - The wub thing here doesn't appear to be the same as the other occasions where this happens, so I feel that this shield is slightly less justified.
  5. 00:28:052 (28052|0,28160|3) - Snap accuracy is probably going to be the end of you lol... regardless, 00:27:999 (27999|5) doesn't appear to be in the right place.
  6. 00:28:570 (28570|3,28606|2) - Concern about these two notes since the wub effectively stops for this 1/4?
  7. 00:42:035 - rip notes for increase in drum roll speed
  8. 00:54:249 (54249|3) - muh whistle
  9. 01:00:035 (60035|1,60035|5,60035|6,60892|6,60892|1,60892|0) - Just checking why these are triples?
  10. 01:03:035 (63035|3) - How come you carried this LN through the wall to the staggered LNs rather than having the 1/4 shield again and a new LN at 01:03:463? (Thought that would make sense since this LN theorectically goes through two sections)
  11. 01:03:463 (63463|6) - muh clap
  12. 01:28:749 (88749|4,88749|2) - Would've thought triple here rather than double?
  13. 01:37:749 (97749|5) - delet finish
  14. 01:41:499 - p sure you want a 1/4 LN here? Feels a bit weird to leave that wub unmapped. There's even the SVs there as well.
  15. 01:44:499 - personally still think it would be a good idea to have the 1.9/0.1 SV here, since the same sound you were mapping it to is still present. (it is still noticeable, honestly.)
Well, they say you learn on the job... man was this interesting to look at. Glad I (finally) did.

Might need to double check those hitsounds once you're done.
Split opinions within oneself, I've probably gone crazy already lmao
Topic Starter
lenpai

Asherz007 wrote:

Alright. I am bored, everyone else is kinda ded, and I wanna look at something that's not 4k lol

That QAT did come back to you right?

[General]
What am I meant to do lol. I both despise and like your map. Suppose it does its job xD

How do spreads even work anymore they work well with bread

Holy crud your background has almost a filesize as large as the mp3 lol
Here's a .jpg of it that's 7.8% the size of the .png you have.done

Hitsounds: I suppose I'll moan about them per difficulty in the box. More concerned about lower diffs though.
01:24:035 - delet hitfinish (makes no sense cus no snare) even though there isn't one in Hard already for some reason.done

I guess you apply W to anywhere that has at least one LN starting there in some places. If so, might want to check through just in case since there are a few that aren't and I'm not sure whether this is intentional or not.

00:21:463 - added w for hard despite not being an ln for the dubstep sound
00:28:320 - this one is intentional


1|2|3|4|5|6|7 (this feels like too many lul... wait, I don't even use this lmao)
Shouldn't be too much for me to comment on, all diffs look pretty solid from here and even have some character for once lol
Mainly hitsounds lol

Easy
  1. 00:09:035 (9035|6,9035|4) - why double? i do not know
  2. 00:13:749 (13749|1,13749|5) - not having one start 1/1 later? (or was this a symmetry thing) simplification + symmetry yeah
  3. 00:49:749 - the hitsound pattern just sounds really weird. Besides, you're not really following any percussion in this particular instance, so you might want to remove the hitclaps here. agreed
  4. 01:28:749 - missing hitsound (C I think?) thonk

Every other diff I hate, but also I like because interesting ideas lol

Normal
  1. 00:33:892 (33892|3,33999|2,34106|1,34213|0) - Any logic behind these ones? This roll seems to break the pattern being mostly in the left hand. made consistent prolly had an idea once here but i forgot
  2. 00:54:892 (54892|2,54892|4) - doubled C
  3. 00:59:177 (59177|0,59177|5) - ^
  4. 01:28:749 (88749|6,88749|0) - missing C? all good

dem spicy shields n stuff next...

Hard
  1. 00:14:606 (14606|5,14606|1,14927|3) - Gonna question about the accuracy of LNs, since if you wanted to be 100% accurate, these would need to be 1/4 shorter. these were copied from the insane diff for the svs yeah but since this section doesnt have any ok. Though i seriously think there's an extra 1/12 sound there. check it out owo
  2. 00:22:963 (22963|2) - I get the two LNs, but are you sure you want a triple here? Not really seeing why. additional ln is for the cool refreshing sound. Instead of making less dense i made the pattern more comfy
  3. 00:27:999 (27999|6,28160|2) - I feel like these two are meant to be 1/16 earlier, since the change in sound in the audio seems to be at a regular interval (and this change would also create a 3/16 spacing between notes) I mean, might just be me *shrug* i like weird snaps
  4. 00:40:106 (40106|5,40213|0) - how come hitsounds (not present in Insane) insane is wrong
  5. 00:52:749 (52749|3) - but muh hitclap there's a hitclap? maybe added a while ago
  6. 00:54:249 (54249|3) - W? i have no idea why this doesnt have a W
  7. 01:03:035 (63035|3) - hitclap uwu yeah
  8. 01:37:749 (97749|1) - but why a finish here qwq i have no idea
  9. 01:42:892 (102892|4,102892|0,102892|6) - Compared to all of the other diffs, this chord looks like an odd one out... (other diffs have singles here so idk) this is indeed very wrong deleted two rice notes

Insane
Those SVs >_>
tbh albeit unconventional, they work for the nature of the song?

My eyes also starting playing tricks on me while I was trying to quickly scroll through this diff lmao

  1. 00:02:392 (2392|2,2392|5,2499|4,4106|4,4106|0,4213|1,5820|3,5820|1,5927|4,7535|2,7535|4,7642|1) - Kinda a lil sad no minijacks here either lol. Ah well...the minijack usage per chunck alternates between no-jack-jack and jack-jack-jack
  2. 00:14:606 (14606|2,14606|4,14927|6,14927|0) - I mean, I'll raise the LN issue anyway, although SVs get in the way now I guess.not changing cause yeah the svs
  3. 00:21:892 - tbh if you're unable to do it for the second snare, just having one set of SVs here looks a little odd to me, so perhaps remove these ones. decided to do a 1/16 + 3/16 (1.9 / 0.7 combination) impact sv instead for the second chord
  4. 00:23:606 (23606|3,23927|3) - The wub thing here doesn't appear to be the same as the other occasions where this happens, so I feel that this shield is slightly less justified.what sets this wub part from others is that it has sounds that would support a ln + reverse shield combination because of the pause. 00:25:320 - has no pausing while 00:27:035 - wont work because it is a transition point
  5. 00:28:052 (28052|0,28160|3) - Snap accuracy is probably going to be the end of you lol... regardless, 00:27:999 (27999|5) doesn't appear to be in the right place. went with the cool snaps did some other edits check it out
  6. 00:28:570 (28570|3,28606|2) - Concern about these two notes since the wub effectively stops for this 1/4? ended the 1/8 at 00:28:642 - with a double
  7. 00:42:035 - rip notes for increase in drum roll speed added symmetrical lns
  8. 00:54:249 (54249|3) - muh whistle ja
  9. 01:00:035 (60035|1,60035|5,60035|6,60892|6,60892|1,60892|0) - Just checking why these are triples? reflective of 01:00:892 (60892|0,60892|1,60892|6) - and how the volume of the 1/4 sound starts to increase at this point
  10. 01:03:035 (63035|3) - How come you carried this LN through the wall to the staggered LNs rather than having the 1/4 shield again and a new LN at 01:03:463? (Thought that would make sense since this LN theorectically goes through two sections) didnt reverse shiled col 4 to take over the fizzy sound from the inverse. Yes for a clear structure i would need to place that col 4 LN at the start of the inverse but that means making the inverse section really easy.
  11. 01:03:463 (63463|6) - muh clap ok
  12. 01:28:749 (88749|4,88749|2) - Would've thought triple here rather than double? yeah sure
  13. 01:37:749 (97749|5) - delet finish bop
  14. 01:41:499 - p sure you want a 1/4 LN here? Feels a bit weird to leave that wub unmapped. There's even the SVs there as well.speedchart oversight
  15. 01:44:499 - personally still think it would be a good idea to have the 1.9/0.1 SV here, since the same sound you were mapping it to is still present. (it is still noticeable, honestly.) ok
Well, they say you learn on the job... man was this interesting to look at. Glad I (finally) did.

Might need to double check those hitsounds once you're done.
Split opinions within oneself, I've probably gone crazy already lmao
coolio thanks uwu
Asherz007
One word: Nice.
AncuL
insane

00:05:499 (5499|4) - where's the other note
it's also weird that the first section is denser than the next one (and pretty much almost every part of the map except the last kiai and that very long shielding) knowing that this part is just the intro
00:28:856 - i feel like mapping the 1/4 synth things would represent this part better
00:30:249 - there are plenty of synths to be represented on 00:30:249 (30249|3,30356|2,30570|3,30677|1,30785|2,30892|3) - and you just went the conventional way... it can have more variations to it, something like jacks or more chords

^and so on for the next few beats

00:39:249 (39249|0) - i hate that this section is way harder than the last kiai. kinda breaks the pattern of making kiai the "final boss" of the map. this part is also pretty calm too
01:10:320 - this part consists of percussions and can be more rigid by having more trills and anchors instead of these smooth stairs
01:42:892 - i can barely read anything at this section because of the sv. i know that it's relevant to the song but i think playability is more important
AncuL
If this doesn't get replied I'll put an angery face
Topic Starter
lenpai

AncuL wrote:

insane

00:05:499 (5499|4) - where's the other note hello dq
it's also weird that the first section is denser than the next one (and pretty much almost every part of the map except the last kiai and that very long shielding) knowing that this part is just the intro as a contest submission the chart is intentionally intended to be a mish mash of various mapping methods but that idea kinda died because of the RC cockblocking my kiai section. While the point is very sensible i believe one of the more significant sections if nerfed would lose character.
00:28:856 - i feel like mapping the 1/4 synth things would represent this part better didnt ditch the 1/8ths but i went with this https://osu.ppy.sh/ss/9507776 to kinda express the 1/4 and have a feel that doesnt feel as awkward as previous
00:30:249 - there are plenty of synths to be represented on 00:30:249 (30249|3,30356|2,30570|3,30677|1,30785|2,30892|3) - and you just went the conventional way... it can have more variations to it, something like jacks or more chords initially when i was mapping this for the contest i never actually heard these stuff and now that the layers are in place, i dont think throwing in that layer would benefit that much as the x1.3 reflex speedups is the highlight of this section and that dropping the low synth would feel weird on the playing end because they play within the x1.3 svs

^and so on for the next few beats

00:39:249 (39249|0) - i hate that this section is way harder than the last kiai. kinda breaks the pattern of making kiai the "final boss" of the map. this part is also pretty calm too are we looking at the same chart or did you paste the wrong timeline i dont see anything excessively hard here
01:10:320 - this part consists of percussions and can be more rigid by having more trills and anchors instead of these smooth stairs making this any more rigid while maintaining the ln lengths would be absolutely ass to play. I do can make this much more rigid by altering the ln lengths but that's too much of a sudden change from the previous invert section
01:42:892 - i can barely read anything at this section because of the sv. i know that it's relevant to the song but i think playability is more important this (the svs for the most part), the invert section, and the intro is actually why i wanted to push this for ranked in the first place. It's what makes this chart in a sense

Thanks for modding. Got some p cool section changes from this one

To the BNs:
I made this rice section 01:13:749 - slightly more rigid

Now the osu client is being a piece of shit so i cant get my account verified in-game.

Now ugh if this doesnt get dqed dont blame me i posted on the dq thread
pishifat
pew pew
AncuL

Lenfried- wrote:

are we looking at the same chart or did you paste the wrong timeline i dont see anything excessively hard here
it's true that i pasted the wrong timeline. 01:01:749 -

try something like this :

it contains shorter LNs so it's easier

01:03:463 - i also like this part to be smoother using more stairs instead of the trill thing

01:06:892 - i also like this part to contain less LN by literally shortening every LNs by 1/4

01:13:749 - this part also can be more rigid like this https://i.imgur.com/jXrqui4.pn
Topic Starter
lenpai

AncuL wrote:

Lenfried- wrote:

are we looking at the same chart or did you paste the wrong timeline i dont see anything excessively hard here
it's true that i pasted the wrong timeline. 01:01:749 - i dont know about everyone else but im everyone i got a testplay from has a significantly harder time with the last kiai compared to this invert. Harder to acc? Definitely. Harder to play? not quite.

try something like this :

it contains shorter LNs so it's easier

01:03:463 - i also like this part to be smoother using more stairs instead of the trill thing im only accepting because the current patterning contrasts too much vs the rest of the ln usages

01:06:892 - i also like this part to contain less LN by literally shortening every LNs by 1/4 man you're killing my inverses. They're there for the sake of having inverses.

01:13:749 - this part also can be more rigid like this https://i.imgur.com/jXrqui4.pn image dieded but i did made some changes prior didnt just update after the dq
ima boot up fallback then update
Aruel
Sorry for late.

Rebub! good luck!
-mint-
HYPE HYPE HYPE
Asherz007
Take 2
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