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Toyama Nao - Ima Koko [OsuMania]

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Total Posts
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Topic Starter
Shima Rin
This beatmap was submitted using in-game submission on 2017年9月3日 at 13:19:42

Artist: Toyama Nao
Title: Ima Koko
Source: 月がきれい
Tags: opening tsuki ga kirei as the moon so beautiful Syadow- VTZL-128 WEST GROUND
BPM: 140
Filesize: 7442kb
Play Time: 01:27
Difficulties Available:
  1. Hard - 4Key (2.67 stars, 618 notes)
  2. Koi - 4Key (3.49 stars, 804 notes)
  3. Normal - 4Key (1.99 stars, 357 notes)
  4. Sya's Easy - 4Key (1.38 stars, 281 notes)
Download: Toyama Nao - Ima Koko
Information: Scores/Beatmap Listing
---------------
#3 Ranked

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Akane & Kotarou
Best Couple 2017



Easy by Syadow-
Normal by Me
Hard by Me
Koi by Me
Hitsound by Me
BG by loundraw

Please Redownload The Mapset if you have already downloaded it before Aug 10th, 2017 to appreciate the awesome hitsound

Thanks IamKwaN and alacat for Metadata Check
Thanks dudehacker for making the awesome Hitsound Base

Log
#1 Bubbled by Maxus

Poped by Myself

#2 Bubbled by Kawawa

Poped by Myself

#3 Bubbled by Maxus #1 Qualified by Kawawa

Disqualified by Nardoxyribonucleic (Upon my own request)

#2 Qualified by Nardoxyribonucleic

Disqualified by Feerum

#4 Bubbled by Maxus #3 Qualified by Kawawa


Mod Count
Sya's Easy: 7
Normal: 15
Hard: 4
Koi: 13
Hitsound: 2
Madoka2574
简单地水一发摸 :D

1丨2丨3丨4

General
Hard的OD和HP可以调高一点,现在只有7
hitsound音量为0%
00:53:412 (53412|0,53841|1,54270|2) - 抓音的话应该是3/4,不过就我自己做的感觉来说可能手感不太好
00:55:448 (55448|1) - 这个反而是1/2
00:56:627 (56627|1) - 1/2
00:59:198 (59198|0) - 1/2
01:00:270 (60270|3,60698|2,61127|1) - 3/4
01:00:270 (60270|3,60698|2,61127|1) - 1/2
01:03:484 (63484|1) - 1/2
01:04:127 (64127|2) - 1/4
还有很多这样的抓人声的音,有些因为是歌手自身需要换气造成的空隙,以及考虑到手感问题,这个你统一就行(吧)
00:54:591 - 总感觉这里有音,不确定qaq
00:56:627 - 这里有音补一个note,可以在4列
00:58:341 - 这里也是有音,类似的地方就不说了,主要是一些2个16分的地方往往是有3个连续16分的
Normal
00:24:698 (24698|3,24805|2,24912|1) - 左移一列,因为前面有432的排列了而这里音也比较低
00:55:341 - 建议跟hard一样补上一个音,normal里面这个音都抓了的
00:58:341 - 这两个我觉得可以移到中间2、3列
Hard
00:41:091 - 漏了一个音,补在1列就行
00:42:805 - 同上
感觉你并没有抓背景音连续的16分,但是抓沙沙沙的那个音(乐器叫啥,沙锤?)又感觉note多了不少(00:40:770 (40770|0,40877|1) - 像这两个note),如果你结合起来的话我建议每次出现16分时把16分塞满
00:49:770 - 后面这一小段是没有抓沙锤的音吗,那00:50:198 (50198|3,50627|3,51055|3,51484|3) - 这些是?
01:08:091 (68091|2) - 这个跟normal的位置不一样啊,切换了抓音吗?
01:18:270 (78270|1) - 移到后面蓝线上,这里跟前面不一样,没有finish的音用不到三押,另外蓝线上有音
Syadow-
Waoo tsuki ga kirei ost <<<<<33333
Btw where'is ez diff owo ?
Topic Starter
Shima Rin

Syadow- wrote:

Waoo tsuki ga kirei ost <<<<<33333
Btw where'is ez diff owo ?
Actually I did not decide to make it _(:з」∠)_ but if u wanna make one i will appreciate ;)
Topic Starter
Shima Rin

Madoka2574 wrote:

简单地水一发摸 :D

1丨2丨3丨4

General
Hard的OD和HP可以调高一点,现在只有7 调成7.5
hitsound音量为0% 原先为了方便听改的,也没关系,最后肯定会改的,先改到40%
00:53:412 (53412|0,53841|1,54270|2) - 抓音的话应该是3/4,不过就我自己做的感觉来说可能手感不太好
00:55:448 (55448|1) - 这个反而是1/2
00:56:627 (56627|1) - 1/2
00:59:198 (59198|0) - 1/2
01:00:270 (60270|3,60698|2,61127|1) - 3/4
01:00:270 (60270|3,60698|2,61127|1) - 1/2
01:03:484 (63484|1) - 1/2
01:04:127 (64127|2) - 1/4
还有很多这样的抓人声的音,有些因为是歌手自身需要换气造成的空隙,以及考虑到手感问题,这个你统一就行(吧)上面除了某几个1/2后面跟着三键实在不好改的地方其他全部fixed,也统一了,写的太快然后错误百出orz

00:54:591 - 总感觉这里有音,不确定qaq 其实没有啦
00:56:627 - 这里有音补一个note,可以在4列 没有鼓点需要强调啊
00:58:341 - 这里也是有音,类似的地方就不说了,主要是一些2个16分的地方往往是有3个连续16分的 我不是抓了吗喵喵喵

Normal
00:24:698 (24698|3,24805|2,24912|1) - 左移一列,因为前面有432的排列了而这里音也比较低 可以

00:55:341 - 建议跟hard一样补上一个音,normal里面这个音都抓了的 我在Normal把Hard的键数都减少了一个,这里鼓点其实不明显,在NM就没必要抓了

00:58:341 - 这两个我觉得可以移到中间2、3列 哪两个?
Hard
00:41:091 - 漏了一个音,补在1列就行
00:42:805 - 同上 改成抓hihat了

感觉你并没有抓背景音连续的16分,但是抓沙沙沙的那个音(乐器叫啥,沙锤?)又感觉note多了不少(00:40:770 (40770|0,40877|1) - 像这两个note),如果你结合起来的话我建议每次出现16分时把16分塞满 这。。赛豹不太好把orz

00:49:770 - 后面这一小段是没有抓沙锤的音吗,那00:50:198 (50198|3,50627|3,51055|3,51484|3) - 这些是?改了

01:08:091 (68091|2) - 这个跟normal的位置不一样啊,切换了抓音吗?我忘改了hhh,fixed

01:18:270 (78270|1) - 移到后面蓝线上,这里跟前面不一样,没有finish的音用不到三押,另外蓝线上有音 改了
谢谢摸图,虽然说和曲子搭配更好了但总感觉改的越来越不友好了hhh,这个NM几乎快超了hhhhhh,反正有空我还要再改改
Dr_Marc
Mod for HD

00:25:984 - Not so strong sound, only 1 or 2 notes
01:06:484 (66484|1,66484|0,66591|3,66591|2,66698|0,66698|1) - not really strong notes, rather really unnoticable weak notes, why 2 notes?
01:05:198 (65198|2) - Vocal ends on 01:05:734 -

Well done.. didnt found anything other

Mod for NM


00:42:270 - isnt this as strong as 00:43:127 - ?

Sry that I didnt found anything else, its a very indivicual map and in my opinion, i had much more to talk about, but its all preference how you would edit.

So Gl with rest of ranking process!
dkingo
M4M from your queue

don't open
1|2|3|4

[General]
  1. 取消widescreen support
  2. 建议"Hard"难度名改为"moonlight"

[Easy]
  1. 00:01:984 - Add a note
  2. 00:11:841 - Remove a note, I think single note here should be enough
  3. 00:37:555 (37555|0) - The piano play starts at 00:37:770 - , make this LN 1/2 shorter and add a note at 00:37:555 -
  4. 01:23:412 (83412|1) - Move to col 3, then 01:23:841 (83841|2,84055|1) - swap position, wide chord fits better here
[Normal]
  1. 00:28:020 - 建议做镲音,然后每个吉他音用双键
  2. 感觉这首歌人声不适合在Normal做,副歌感觉有点乱,比如00:55:448 (55448|1,55555|2) - ,短LN中间加note比较难打,还是规规矩矩做伴奏比较合适...或者把LN接到下一条LN,https://osu.ppy.sh/ss/8466103 这样就顺畅一些。这首歌节奏比较快,就算后1/4没有音,打的时候也几乎察觉不出来
[Hard]
  1. 00:11:412 (11412|2) - 音在00:11:305 -
  2. 00:14:305 - 这段几个双押可以改成14 23 https://osu.ppy.sh/ss/8466159 ,一直用12 34比较单调
  3. 00:19:020 - 加个键
  4. 00:31:770 - 移一个键到第1列,这里和上一个钢琴音高不同,最好不要重复放
  5. 00:48:591 - 鼓音比较大,我觉得这段抓鼓音更好
  6. 00:59:412 (59412|3) - 移到第1列
搞定√
Good luck!
我怎么就管不住这手呢
AchsanLovers
here's the mod as your request 'w')/

[General]
  1. No Hitsound ?
  2. widescreen support aaaaaaaaaa turn off pls, you didnt use any SB element in here
  3. i think offset should be 260
  4. add to tag : VTZL-128 for code of the songs, source : http://www.cdjapan.co.jp/tokuten/anime_VTZL-128
    and WEST GROUND for composed of the songs, source : http://www.achanime.net/nao-touyama-imakoko-single/
artist and title already correct for me

[Sya's EZ]
  1. 00:18:698 (18698|1) - move to 3 mungkin ? karena 00:17:412 (17412|0,17412|1,18055|0) - udah ngeberatin di left hand jadi bisa diberatin dikit di tangan kanannya
  2. 00:22:555 (22555|0) - ini lebih baik kalau diterus sampai 00:23:198 - biar konsisten dgn 1/2 LN didepan
  3. 00:27:698 - 00:29:412 - 00:32:412 - hmm, bukannya harus 1 note buat gitar? atau mungkin buat vocal impact?
  4. 00:51:698 (51698|2) - mulai dari 00:52:555 - aja pls
  5. 01:24:270 (84270|3,84270|0) - CTRL + H?
[NM]
  1. 00:18:805 (18805|3) - delete?
  2. 00:23:627 (23627|3,23734|2,23841|1,23948|3,24055|2,24162|1,24270|0,24270|3,24377|2,24484|1,24591|0,24698|2,24805|1,24912|0,25020|3,25127|2,25234|1,25341|0,25448|1,25555|2,25662|3,25770|1,25877|2,25984|0,25984|3) - are you really serious with this??!!! well for me its a great stairs pattern but you shhould rethink it again, its a normal diff.
  3. 00:37:770 (37770|1,37877|2,37984|3,38091|2,38198|1,38305|0,38412|3,38520|0,38627|1,38734|2,38841|3,38948|2,39055|1,39162|0,39270|3,39377|1,39484|2,39591|0,39698|1,39698|3) - oh again? cmon, you can give some 1/2 note for that piano sound.
  4. 00:46:555 (46555|0,47198|1) - now, why you sunddenly mapped vocal now? before this, you just focus to kick and piano sound, i stil frefer you make a 1/1 like before you do
  5. 00:53:412 - until 01:20:841 - as a mapper, i just wanna some comment, this pattern looking so hard for normal player, you should think for combine the LN and note, lets take this as example 00:53:841 (53841|1,54055|0,54055|3) - normal note is in 00:54:055 - but the LN stop in 00:54:162 - its make some unbalance, and this 00:54:270 (54270|2,54698|3,54698|1) - too

    you can focus to other sound than that vocal for make a player confused what the mapper trying to follow
[HD]
  1. 00:05:252 - seems missing piano sound in here/
  2. 00:50:627 (50627|2,50734|2) - hmm, dont use a jack in here, since there was a LN

    same thing like in NM diff, in kiai, this pattern almost same like MX diff, you played this map well doesnt mean other player play well too, you should think a pattern same as diff name, for me, a HD diff pattern should not like this.
okay thats should be all, sorry if my comment make a bad thing for you, forgive me ;w;

good luck ~! :3
Topic Starter
Shima Rin

Dr_Marc wrote:

Mod for HD

00:25:984 - Not so strong sound, only 1 or 2 notes change to 2
01:06:484 (66484|1,66484|0,66591|3,66591|2,66698|0,66698|1) - not really strong notes, rather really unnoticable weak notes, why 2 notes? actually here for some reason it can be heard that these sounds stand out

01:05:198 (65198|2) - Vocal ends on 01:05:734 - fixed

Well done.. didnt found anything other

Mod for NM


00:42:270 - isnt this as strong as 00:43:127 - ? hmm true, fixed


Sry that I didnt found anything else, its a very indivicual map and in my opinion, i had much more to talk about, but its all preference how you would edit.

So Gl with rest of ranking process!
Thanks for mod! ;)
Topic Starter
Shima Rin

dkingo wrote:

M4M from your queue

don't open
1|2|3|4

[General]
  1. 取消widescreen support fixed
  2. 建议"Hard"难度名改为"moonlight"其实我觉得现在这个没啥问题

[Normal]
  1. 00:28:020 - 建议做镲音,然后每个吉他音用双键 这不就和HD一样了嘛orz
  2. 感觉这首歌人声不适合在Normal做,副歌感觉有点乱,比如00:55:448 (55448|1,55555|2) - ,短LN中间加note比较难打,还是规规矩矩做伴奏比较合适...或者把LN接到下一条LN,https://osu.ppy.sh/ss/8466103 这样就顺畅一些。这首歌节奏比较快,就算后1/4没有音,打的时候也几乎察觉不出来 re了整个kiai
[Hard]
  1. 00:11:412 (11412|2) - 音在00:11:305 - 应该是再往前一个红线上,改了
  2. 00:14:305 - 这段几个双押可以改成14 23 https://osu.ppy.sh/ss/8466159 ,一直用12 34比较单调 fixed
  3. 00:19:020 - 加个键 挺卡手的,还是算了吧
  4. 00:31:770 - 移一个键到第1列,这里和上一个钢琴音高不同,最好不要重复放 有道理,改了
  5. 00:48:591 - 鼓音比较大,我觉得这段抓鼓音更好 嗯。。也是re了这一部分
  6. 00:59:412 (59412|3) - 移到第1列
rearranged
搞定√
Good luck!
我怎么就管不住这手呢
谢摸! ;) 以及谢谢射星
Topic Starter
Shima Rin

AchsanLovers wrote:

here's the mod as your request 'w')/

[General]
  1. No Hitsound ? Still not start yet x_x I guess i am the laziest guy to do HS
  2. widescreen support aaaaaaaaaa turn off pls, you didnt use any SB element in here fixed
  3. i think offset should be 260 fixed
  4. add to tag : VTZL-128 for code of the songs, source : http://www.cdjapan.co.jp/tokuten/anime_VTZL-128
    and WEST GROUND for composed of the songs, source : http://www.achanime.net/nao-touyama-imakoko-single/ all added
artist and title already correct for me

[NM]
  1. 00:18:805 (18805|3) - delete? but here is actually sound lol
  2. 00:23:627 (23627|3,23734|2,23841|1,23948|3,24055|2,24162|1,24270|0,24270|3,24377|2,24484|1,24591|0,24698|2,24805|1,24912|0,25020|3,25127|2,25234|1,25341|0,25448|1,25555|2,25662|3,25770|1,25877|2,25984|0,25984|3) - are you really serious with this??!!! well for me its a great stairs pattern but you shhould rethink it again, its a normal diff. delete those on blue lines
  3. 00:37:770 (37770|1,37877|2,37984|3,38091|2,38198|1,38305|0,38412|3,38520|0,38627|1,38734|2,38841|3,38948|2,39055|1,39162|0,39270|3,39377|1,39484|2,39591|0,39698|1,39698|3) - oh again? cmon, you can give some 1/2 note for that piano sound. same as above
  4. 00:46:555 (46555|0,47198|1) - now, why you sunddenly mapped vocal now? before this, you just focus to kick and piano sound, i stil frefer you make a 1/1 like before you do rearranged lol
  5. 00:53:412 - until 01:20:841 - as a mapper, i just wanna some comment, this pattern looking so hard for normal player, you should think for combine the LN and note, lets take this as example 00:53:841 (53841|1,54055|0,54055|3) - normal note is in 00:54:055 - but the LN stop in 00:54:162 - its make some unbalance, and this 00:54:270 (54270|2,54698|3,54698|1) - too have already remapped the kiai part

    you can focus to other sound than that vocal for make a player confused what the mapper trying to follow
[HD]
  1. 00:05:252 - seems missing piano sound in here/ hmm actually i catch that... but the thing is double for this would be too much so i reduce the first two sounds to single note lol
  2. 00:50:627 (50627|2,50734|2) - hmm, dont use a jack in here, since there was a LN

    same thing like in NM diff, in kiai, this pattern almost same like MX diff, you played this map well doesnt mean other player play well too, you should think a pattern same as diff name, for me, a HD diff pattern should not like this. i have already rearranged the pattern and those it has a few LNs they are yet good for players to finish them with the use of effective shields.
okay thats should be all, sorry if my comment make a bad thing for you, forgive me ;w;

good luck ~! :3
Ahhh it's ok. Nice mod! xddd thanks
Otosaka-Yu
Congratz here
Syadow-

dkingo wrote:

[Easy]
  1. 00:01:984 - Add a note sure
  2. 00:11:841 - Remove a note, I think single note here should be enough naisu
  3. 00:37:555 (37555|0) - The piano play starts at 00:37:770 - , make this LN 1/2 shorter and add a note at 00:37:555 - woki
  4. 01:23:412 (83412|1) - Move to col 3, then 01:23:841 (83841|2,84055|1) - swap position, wide chord fits better here make a jack ??

AchsanLovers wrote:

here's the mod as your request 'w')/

[General]
  1. No Hitsound ?
  2. widescreen support aaaaaaaaaa turn off pls, you didnt use any SB element in here
  3. i think offset should be 260
  4. add to tag : VTZL-128 for code of the songs, source : http://www.cdjapan.co.jp/tokuten/anime_VTZL-128
    and WEST GROUND for composed of the songs, source : http://www.achanime.net/nao-touyama-imakoko-single/
artist and title already correct for me

[Sya's EZ]
  1. 00:18:698 (18698|1) - move to 3 mungkin ? karena 00:17:412 (17412|0,17412|1,18055|0) - udah ngeberatin di left hand jadi bisa diberatin dikit di tangan kanannya bole
  2. 00:22:555 (22555|0) - ini lebih baik kalau diterus sampai 00:23:198 - biar konsisten dgn 1/2 LN didepan kay :33
  3. 00:27:698 - 00:29:412 - 00:32:412 - hmm, bukannya harus 1 note buat gitar? atau mungkin buat vocal impact? buat 4/1 beat aja yg terakhir salah :'v
  4. 00:51:698 (51698|2) - mulai dari 00:52:555 - aja pls wwowow
  5. 01:24:270 (84270|3,84270|0) - CTRL + H? keep already rearranged

okay thats should be all, sorry if my comment make a bad thing for you, forgive me ;w;

good luck ~! :3
thanks dkingo n achsan >w<)//
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 52984
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.2

[Metadata]
Title:Imakoko
TitleUnicode:イマココ
Artist:Touyama Nao
ArtistUnicode:東山 奈央
Creator:Tofu1222
Version:Sya's EZ
Source:月がきれい
Tags:op opening tsuki ga kirei as the moon so beautiful Syadow- VTZL-128 WEST GROUND
BeatmapID:1344190
BeatmapSetID:631143

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7
ApproachRate:3
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
260,428.571428571429,4,2,0,40,1,0
53402,-100,4,2,0,40,0,1
80831,-100,4,2,0,40,0,0


[HitObjects]
448,192,260,5,0,0:0:0:0:
320,192,581,1,0,0:0:0:0:
192,192,902,1,0,0:0:0:0:
448,192,1974,1,0,0:0:0:0:
320,192,1974,1,0,0:0:0:0:
64,192,2831,1,0,0:0:0:0:
192,192,3688,1,0,0:0:0:0:
320,192,4010,1,0,0:0:0:0:
448,192,4331,1,0,0:0:0:0:
64,192,5188,128,0,5402:0:0:0:0:
320,192,5402,1,0,0:0:0:0:
192,192,5724,1,0,0:0:0:0:
64,192,6045,1,0,0:0:0:0:
448,192,7117,1,0,0:0:0:0:
320,192,7117,1,0,0:0:0:0:
192,192,7438,1,0,0:0:0:0:
320,192,7760,1,0,0:0:0:0:
64,192,8831,128,0,9474:0:0:0:0:
448,192,8831,128,0,9474:0:0:0:0:
448,192,11402,128,0,11831:0:0:0:0:
64,192,11831,1,0,0:0:0:0:
320,192,12260,1,0,0:0:0:0:
448,192,12260,1,0,0:0:0:0:
192,192,12581,1,0,0:0:0:0:
448,192,12902,1,0,0:0:0:0:
64,192,13224,1,0,0:0:0:0:
320,192,13545,1,0,0:0:0:0:
192,192,13760,1,0,0:0:0:0:
64,192,13974,1,0,0:0:0:0:
448,192,13974,1,0,0:0:0:0:
192,192,14295,1,0,0:0:0:0:
448,192,14617,1,0,0:0:0:0:
64,192,14938,1,0,0:0:0:0:
320,192,15260,1,0,0:0:0:0:
192,192,15474,1,0,0:0:0:0:
320,192,15688,1,0,0:0:0:0:
448,192,15688,1,0,0:0:0:0:
64,192,16010,1,0,0:0:0:0:
448,192,16331,1,0,0:0:0:0:
320,192,16652,1,0,0:0:0:0:
192,192,16974,1,0,0:0:0:0:
448,192,17188,1,0,0:0:0:0:
64,192,17402,1,0,0:0:0:0:
192,192,17402,1,0,0:0:0:0:
320,192,17724,1,0,0:0:0:0:
64,192,18045,1,0,0:0:0:0:
448,192,18367,1,0,0:0:0:0:
320,192,18688,128,0,19117:0:0:0:0:
448,192,19117,1,0,0:0:0:0:
64,192,19117,1,0,0:0:0:0:
192,192,19438,1,0,0:0:0:0:
320,192,19760,1,0,0:0:0:0:
448,192,20081,1,0,0:0:0:0:
64,192,20402,1,0,0:0:0:0:
192,192,20617,1,0,0:0:0:0:
320,192,20831,1,0,0:0:0:0:
448,192,20831,1,0,0:0:0:0:
64,192,21152,1,0,0:0:0:0:
320,192,21474,1,0,0:0:0:0:
192,192,21795,1,0,0:0:0:0:
448,192,22117,1,0,0:0:0:0:
320,192,22331,1,0,0:0:0:0:
192,192,22545,1,0,0:0:0:0:
64,192,22545,128,0,23188:0:0:0:0:
448,192,23188,128,0,23617:0:0:0:0:
192,192,23617,128,0,24260:0:0:0:0:
448,192,24260,1,0,0:0:0:0:
64,192,24260,128,0,24902:0:0:0:0:
320,192,24902,1,0,0:0:0:0:
448,192,24902,128,0,25974:0:0:0:0:
320,192,25545,128,0,25974:0:0:0:0:
64,192,25974,1,0,0:0:0:0:
192,192,25974,1,0,0:0:0:0:
320,192,26617,1,0,0:0:0:0:
192,192,27260,1,0,0:0:0:0:
64,192,27688,1,0,0:0:0:0:
448,192,27688,1,0,0:0:0:0:
192,192,28010,1,0,0:0:0:0:
448,192,28331,1,0,0:0:0:0:
320,192,28652,1,0,0:0:0:0:
64,192,28974,1,0,0:0:0:0:
192,192,29402,1,0,0:0:0:0:
448,192,29402,1,0,0:0:0:0:
320,192,29724,1,0,0:0:0:0:
64,192,30045,1,0,0:0:0:0:
192,192,30367,1,0,0:0:0:0:
448,192,30688,1,0,0:0:0:0:
320,192,30902,1,0,0:0:0:0:
192,192,31117,1,0,0:0:0:0:
64,192,31117,1,0,0:0:0:0:
448,192,31438,1,0,0:0:0:0:
64,192,31760,1,0,0:0:0:0:
192,192,32081,1,0,0:0:0:0:
320,192,32402,1,0,0:0:0:0:
448,192,32831,1,0,0:0:0:0:
192,192,32831,1,0,0:0:0:0:
320,192,33152,1,0,0:0:0:0:
64,192,33474,1,0,0:0:0:0:
448,192,33795,1,0,0:0:0:0:
192,192,34117,1,0,0:0:0:0:
320,192,34545,1,0,0:0:0:0:
64,192,34545,1,0,0:0:0:0:
192,192,34867,1,0,0:0:0:0:
448,192,35188,1,0,0:0:0:0:
320,192,35510,1,0,0:0:0:0:
64,192,35831,1,0,0:0:0:0:
192,192,36260,1,0,0:0:0:0:
448,192,36260,1,0,0:0:0:0:
320,192,36581,1,0,0:0:0:0:
192,192,36902,1,0,0:0:0:0:
448,192,37224,1,0,0:0:0:0:
320,192,37545,1,0,0:0:0:0:
64,192,37760,128,0,37974:0:0:0:0:
448,192,37974,128,0,38510:0:0:0:0:
320,192,37974,1,0,0:0:0:0:
320,192,38510,128,0,39045:0:0:0:0:
64,192,39045,128,0,39688:0:0:0:0:
448,192,39688,1,0,0:0:0:0:
192,192,39688,1,0,0:0:0:0:
320,192,40117,1,0,0:0:0:0:
64,192,40545,1,0,0:0:0:0:
448,192,40974,1,0,0:0:0:0:
192,192,41402,1,0,0:0:0:0:
64,192,41402,1,0,0:0:0:0:
448,192,41831,1,0,0:0:0:0:
64,192,42260,1,0,0:0:0:0:
320,192,42688,1,0,0:0:0:0:
192,192,43117,1,0,0:0:0:0:
448,192,43117,1,0,0:0:0:0:
64,192,43545,1,0,0:0:0:0:
192,192,43974,1,0,0:0:0:0:
320,192,44402,1,0,0:0:0:0:
192,192,44831,1,0,0:0:0:0:
64,192,44831,1,0,0:0:0:0:
448,192,45260,1,0,0:0:0:0:
320,192,45688,1,0,0:0:0:0:
192,192,46117,1,0,0:0:0:0:
320,192,46545,1,0,0:0:0:0:
448,192,46545,1,0,0:0:0:0:
64,192,46974,1,0,0:0:0:0:
448,192,47402,1,0,0:0:0:0:
192,192,47831,1,0,0:0:0:0:
64,192,48260,1,0,0:0:0:0:
320,192,48260,128,0,48581:0:0:0:0:
192,192,48581,128,0,48902:0:0:0:0:
448,192,48902,128,0,49331:0:0:0:0:
64,192,49331,128,0,49974:0:0:0:0:
320,192,49974,1,0,0:0:0:0:
192,192,49974,1,0,0:0:0:0:
448,192,50402,1,0,0:0:0:0:
64,192,50831,1,0,0:0:0:0:
320,192,51260,1,0,0:0:0:0:
192,192,51474,1,0,0:0:0:0:
448,192,51688,1,0,0:0:0:0:
64,192,51688,1,0,0:0:0:0:
448,192,52545,128,0,52974:0:0:0:0:
64,192,53402,1,0,0:0:0:0:
192,192,53402,1,0,0:0:0:0:
320,192,53724,1,0,0:0:0:0:
192,192,54045,1,0,0:0:0:0:
448,192,54260,128,0,54688:0:0:0:0:
64,192,54688,1,0,0:0:0:0:
192,192,54902,1,0,0:0:0:0:
320,192,55117,1,0,0:0:0:0:
448,192,55117,1,0,0:0:0:0:
64,192,55438,1,0,0:0:0:0:
320,192,55760,1,0,0:0:0:0:
192,192,55974,128,0,56402:0:0:0:0:
448,192,56402,1,0,0:0:0:0:
320,192,56617,1,0,0:0:0:0:
192,192,56831,1,0,0:0:0:0:
64,192,56831,1,0,0:0:0:0:
320,192,57152,1,0,0:0:0:0:
192,192,57474,1,0,0:0:0:0:
64,192,57688,128,0,58117:0:0:0:0:
448,192,58117,1,0,0:0:0:0:
192,192,58331,1,0,0:0:0:0:
320,192,58545,1,0,0:0:0:0:
448,192,58545,1,0,0:0:0:0:
64,192,58867,1,0,0:0:0:0:
192,192,59188,1,0,0:0:0:0:
320,192,59402,128,0,59831:0:0:0:0:
64,192,59831,1,0,0:0:0:0:
192,192,60045,1,0,0:0:0:0:
448,192,60260,1,0,0:0:0:0:
320,192,60260,1,0,0:0:0:0:
64,192,60581,1,0,0:0:0:0:
320,192,60902,1,0,0:0:0:0:
192,192,61117,128,0,61545:0:0:0:0:
448,192,61545,1,0,0:0:0:0:
320,192,61760,1,0,0:0:0:0:
192,192,61974,1,0,0:0:0:0:
64,192,61974,1,0,0:0:0:0:
448,192,62295,1,0,0:0:0:0:
192,192,62617,1,0,0:0:0:0:
320,192,62831,128,0,63260:0:0:0:0:
64,192,63260,1,0,0:0:0:0:
192,192,63474,1,0,0:0:0:0:
448,192,63688,5,0,0:0:0:0:
320,192,63688,1,0,0:0:0:0:
64,192,64010,1,0,0:0:0:0:
320,192,64331,1,0,0:0:0:0:
192,192,64545,1,0,0:0:0:0:
64,192,64545,128,0,64974:0:0:0:0:
448,192,64974,1,0,0:0:0:0:
192,192,65188,1,0,0:0:0:0:
320,192,65402,1,0,0:0:0:0:
448,192,65402,1,0,0:0:0:0:
192,192,65724,1,0,0:0:0:0:
320,192,66045,1,0,0:0:0:0:
64,192,66260,1,0,0:0:0:0:
448,192,66260,128,0,66688:0:0:0:0:
192,192,66688,128,0,67117:0:0:0:0:
448,192,67117,5,0,0:0:0:0:
320,192,67117,1,0,0:0:0:0:
192,192,67438,1,0,0:0:0:0:
320,192,67760,1,0,0:0:0:0:
64,192,67974,128,0,68402:0:0:0:0:
448,192,68402,1,0,0:0:0:0:
320,192,68617,1,0,0:0:0:0:
64,192,68831,1,0,0:0:0:0:
192,192,68831,1,0,0:0:0:0:
448,192,69152,1,0,0:0:0:0:
192,192,69474,1,0,0:0:0:0:
320,192,69688,128,0,70117:0:0:0:0:
64,192,70117,1,0,0:0:0:0:
192,192,70331,1,0,0:0:0:0:
320,192,70545,1,0,0:0:0:0:
448,192,70545,1,0,0:0:0:0:
192,192,70867,1,0,0:0:0:0:
320,192,71188,1,0,0:0:0:0:
448,192,71402,128,0,71831:0:0:0:0:
64,192,71831,1,0,0:0:0:0:
320,192,72045,1,0,0:0:0:0:
192,192,72260,1,0,0:0:0:0:
64,192,72260,1,0,0:0:0:0:
448,192,72581,1,0,0:0:0:0:
320,192,72902,1,0,0:0:0:0:
192,192,73117,128,0,73545:0:0:0:0:
448,192,73545,1,0,0:0:0:0:
320,192,73760,1,0,0:0:0:0:
64,192,73974,1,0,0:0:0:0:
192,192,73974,1,0,0:0:0:0:
448,192,74295,1,0,0:0:0:0:
192,192,74617,1,0,0:0:0:0:
320,192,74831,128,0,75260:0:0:0:0:
64,192,75260,1,0,0:0:0:0:
192,192,75474,1,0,0:0:0:0:
320,192,75688,1,0,0:0:0:0:
448,192,75688,1,0,0:0:0:0:
64,192,76010,1,0,0:0:0:0:
320,192,76331,1,0,0:0:0:0:
192,192,76545,128,0,76974:0:0:0:0:
448,192,76974,1,0,0:0:0:0:
320,192,77188,1,0,0:0:0:0:
64,192,77402,5,0,0:0:0:0:
192,192,77402,1,0,0:0:0:0:
448,192,77724,1,0,0:0:0:0:
64,192,78045,1,0,0:0:0:0:
320,192,78260,128,0,78688:0:0:0:0:
192,192,78688,1,0,0:0:0:0:
448,192,78902,1,0,0:0:0:0:
64,192,79117,1,0,0:0:0:0:
192,192,79117,1,0,0:0:0:0:
320,192,79438,1,0,0:0:0:0:
64,192,79760,1,0,0:0:0:0:
320,192,79974,128,0,80402:0:0:0:0:
192,192,80402,128,0,80831:0:0:0:0:
64,192,80831,5,0,0:0:0:0:
448,192,80831,1,0,0:0:0:0:
320,192,81152,1,0,0:0:0:0:
192,192,81474,1,0,0:0:0:0:
448,192,81795,1,0,0:0:0:0:
64,192,82117,1,0,0:0:0:0:
192,192,82331,1,0,0:0:0:0:
320,192,82545,1,0,0:0:0:0:
448,192,82545,1,0,0:0:0:0:
64,192,82867,1,0,0:0:0:0:
448,192,83188,1,0,0:0:0:0:
320,192,83402,1,0,0:0:0:0:
64,192,83402,1,0,0:0:0:0:
192,192,83831,1,0,0:0:0:0:
320,192,84045,1,0,0:0:0:0:
64,192,84260,128,0,87688:0:0:0:0:
448,192,84260,1,0,0:0:0:0:
Virtue-


General


- Metadata : OK!
- BPM/Offset : OK!
- BG/Video : OK!
- Hitsound : NO!
- Files : OK!

1|2|3|4

ADD VIDEO PLZZ AAAAAAAAAA

[NM]
  1. 00:05:188 (5188|1) - move to 4
  2. 00:05:295 (5295|3) - move to 3
  3. 00:35:402 (35402|3) - double?

how to mod this map =w=
btw, that's for the mod. good luck!
[Ping]
OK let's gooooo

1|2|3|4


EZ and HD looks good imo

short mod (sorry)

NM
00:31:117 should be double
00:39:260 ^

00:42:260 - 00:44:831 like this https://osu.ppy.sh/ss/8473870

00:58:331 move 1 to 4
00:58:545 move 4 to 1

shooting a star
ExNeko
水摸一发

HD
00:01:867 (1867|1) - 这个note有点奇怪,不知道你跟的是什么,如果跟琴的话移到下一个1/8线吧 → 00:01:920 (1920|1) -
00:05:188 (5188|1) - 移到col4,对音高
00:08:724 (8724|2) - 同上上
00:32:831 (32831|2) - 这里为什么三键?
00:35:402 (35402|2) - 三键的话,这里这个明显的琴音也请三键
01:23:402 (83402|3) - 这个ln的终点提前一个1/4,最后接个note,体现重音
00:00:260 (260|0) - 这里双键,因为你后面这里也是00:07:117 (7117|3) -
NM
00:18:795 (18795|3,18902|1) - 都往左移一col
01:20:724 (80724|3) - 去col2

其他都挺好的
Umo-
NM req from imtdb1's modding queue
NM
00:15:152 - add a note
00:58:545 (58545|0) - imo you can end that LN 00:59:831 -
Tags conflict with Ez difficulty
HD
00:28:652 - double
didn't found anything else
Sorry for this super short mod lol
Good Luck!
Meiju
1/2/3/4

Sya's EZ:
00:11:188 - sound starts here

NM:
00:53:402 - during this kiai you used 3 times LN on 2nd column, but only one on 3rd column, so, replace one LN from 2nd column to 3rd lol
01:06:260 - stream should be started here

HD:
00:01:902 - sound starts here imo
00:08:777 - add note
Really good map, good luck
Topic Starter
Shima Rin

Virtue- wrote:



General


- Metadata : OK!
- BPM/Offset : OK!
- BG/Video : OK!
- Hitsound : NO!
- Files : OK!

Sorry that I did not start to work for the HS qwq
1|2|3|4

ADD VIDEO PLZZ AAAAAAAAAA

[NM]
  1. 00:05:188 (5188|1) - move to 4 ok
  2. 00:05:295 (5295|3) - move to 3 ok
  3. 00:35:402 (35402|3) - double?not really, this sound is really short and has difference with those i put with double

how to mod this map =w=
btw, that's for the mod. good luck!
Thanks for mod! ;) ;)

TheNewBungping wrote:

OK let's gooooo

1|2|3|4


EZ and HD looks good imo

short mod (sorry)

NM
00:31:117 should be double ok
00:39:260 ^ here the hihat does not overlap with the piano sound, so i keep

00:42:260 - 00:44:831 like this https://osu.ppy.sh/ss/8473870 currently i guess this is nice

00:58:331 move 1 to 4 yes
00:58:545 move 4 to 1 move to 3

shooting a star
Thanks for mod and star! ;) ;)
Topic Starter
Shima Rin

ExNeko wrote:

水摸一发

HD
00:01:867 (1867|1) - 这个note有点奇怪,不知道你跟的是什么,如果跟琴的话移到下一个1/8线吧 → 00:01:920 (1920|1) - fixed
00:05:188 (5188|1) - 移到col4,对音高 fixed
00:08:724 (8724|2) - 同上上 fixed
00:32:831 (32831|2) - 这里为什么三键?因为是钢琴与吉他音重叠
00:35:402 (35402|2) - 三键的话,这里这个明显的琴音也请三键 这儿没有重叠,所以不加
01:23:402 (83402|3) - 这个ln的终点提前一个1/4,最后接个note,体现重音 好主意
00:00:260 (260|0) - 这里双键,因为你后面这里也是00:07:117 (7117|3) - 并不,因为没有双钢琴重叠
NM
00:18:795 (18795|3,18902|1) - 都往左移一col 我觉得现在没什么问题,改掉的话最左三个有点不平衡了
01:20:724 (80724|3) - 去col2 换了种方式改了下那段

其他都挺好的
谢谢摸图! ;)
Topic Starter
Shima Rin

imtdb1 wrote:

NM req from imtdb1's modding queue
NM
00:15:152 - add a note i dont think there is a obviously heard sound
00:58:545 (58545|0) - imo you can end that LN 00:59:831 - hmm...i think LN now is nice
Tags conflict with Ez difficulty
HD
00:28:652 - double why?....
didn't found anything else
Sorry for this super short mod lol
Good Luck!
Anyway though no changes, thanks for mods! ;)

Mage wrote:

1/2/3/4

Sya's EZ:
00:11:188 - sound starts here fixed for sya

NM:
00:53:402 - during this kiai you used 3 times LN on 2nd column, but only one on 3rd column, so, replace one LN from 2nd column to 3rd lol fixed
01:06:260 - stream should be started here my fault qwq

HD:
00:01:902 - sound starts here imo i guess 1/8 is right maybe u can listen carefully again
00:08:777 - add note yep, already added according to previous mods
Really good map, good luck
Thanks for mod and star! ;)
Amiichii
Hii Tofu-chi 'w')/

Click me!
  • [HD]
  1. 00:49:760 - double? Since there have piano like as this 00:48:902 (48902|1,48902|2) - 00:49:331 (49331|1,49331|0) -

  2. 00:58:331 (58331|2) - cut in 00:58:760 - . to make 3/2s, concistency with this 00:57:260 (57260|0,57474|1) -,
  3. 01:02:617 (62617|1) - cut at 01:02:831 - , make 1/1s consistency with 01:01:974 (61974|0,62295|2) -
  4. 01:05:188 (65188|2) - same as before
  5. 00:57:152 - add for snare? like as this 01:04:010 -
  6. 01:10:867 - ^
  7. 01:12:581 - ^

    [NM]
  8. 01:06:152 - missing note?
  9. 01:12:152 (72152|1) - move to here 01:12:045 - ? to hithat sound (replace the snare). to make consistency 1/2s like this 01:13:117 (73117|3,73224|1,73545|2,73760|1,73974|2) -

    [EZ]
  10. 00:23:188 (23188|3) - ini boleh dipotong ga? jadi gini http://puu.sh/wzr7t/634afa3ec7.png?
  11. 00:24:260 (24260|0) - cut di 00:24:688 - trus add note jg di 00:24:688 - . buat jump 'w')b
  12. 00:25:117 - disini ada synth kek ini 00:25:545 (25545|2) - lho
  13. 00:37:974 (37974|3,38510|2) - salah ini/ disini harusnya 00:38:617 -
  14. 00:38:510 (38510|2,39045|0) - harusnya cutnya di 00:39:260 -
  15. 00:49:760 - add new LN ngikut piano chord
  16. 00:54:260 (54260|3) - wut is this? 00:53:402 (53402|1,53724|2,54045|1) - ini 3/4s masa ini 00:54:045 (54045|1,54260|3) - 1/2s? dkk ye? bnyk soalnye. wkwkwk

Goodluck :D
Xinnoh
Can you just recheck the od/hp spread since ez might be off

Hitsounds
00:11:188 (11188|2) - Reduce volume
00:11:831 (11831|0) - You're using finishes for a drum sound?
00:26:617 (26617|0) - Using finishes for this section does not work at all

HD
Can you at least change stuff in the opening because it's just a copy paste of NM right now, which isn't good for spread. Add some LNs since there's a lot of those in the chorus.
00:01:974 (1974|3) - Move to 2 so it's different from 00:03:688 (3688|0,3688|3) -
00:12:581 (12581|0,12581|1,12688|3,12688|2) - These patterns get repetitive switching from 12, 34, and 14,23 or vice versa. Why not add 13,24 patterns?
00:26:402 (26402|1) - This doesn't make sense to map a significantly higher density than the next section at 00:39:688 (39688|2) - . The sounds you were mapping in the first section are still in the second one. The quieter section in the music should be reflected with easier/lower density patterns compared to more intense sections. This does not follow the song's structure and should really have lower density in this section compared to the next one. Yes they're still easy patterns relative to the chorus, but that's not the point here.
00:49:224 (49224|2) - Add note? Guitar here
01:17:831 (77831|0) - What happened to the LNs that were at 01:04:117 (64117|2) - ? Nothing's changed since the first half
01:22:545 (82545|1,83188|2,83402|3,83510|0) - If you can change this pattern so that the 1/4 are next to each other and the 1/1s are next to each other, it could be a bit more readable because the different rhythms are next to each other. This makes it easier to tell the difference between the 1/4 and 1/1. Right now it kinda messes with flow https://puu.sh/wzyAS/b68a06d7b9.png

NM
00:18:902 (18902|1,19010|2) - ctrl-g so it's an easier stream
00:23:188 (23188|0) - This pause is really awkward, can you change something so it's more intuitive. Add a note, LN,
01:06:795 (66795|2,67010|2) - 01:20:617 (80617|2,80831|2) - Using consecutive 1/2s in the same column is a diff spike since there's none used in the rest of the room.
01:23:404 (83404|0) - Move this back 1/4, better just to simplify imo, you can hardly tell the difference in game so not much reason to keep

ez looks fine
Syadow-

Amiichii wrote:

Hii Tofu-chi 'w')/

Click me!


  • [EZ]
  1. 00:23:188 (23188|3) - ini boleh dipotong ga? jadi gini http://puu.sh/wzr7t/634afa3ec7.png? dat deskop ss :V
  2. 00:24:260 (24260|0) - cut di 00:24:688 - trus add note jg di 00:24:688 - . buat jump 'w')b bole
  3. 00:25:117 - disini ada synth kek ini 00:25:545 (25545|2) - lho itu Ln nya buat suara ssshshhs tahhhh
  4. 00:37:974 (37974|3,38510|2) - salah ini/ disini harusnya 00:38:617 - wokee
  5. 00:38:510 (38510|2,39045|0) - harusnya cutnya di 00:39:260 - siyap
  6. 00:49:760 - add new LN ngikut piano chord bole
  7. 00:54:260 (54260|3) - wut is this? 00:53:402 (53402|1,53724|2,54045|1) - ini 3/4s masa ini 00:54:045 (54045|1,54260|3) - 1/2s? dkk ye? bnyk soalnye. wkwkwk applied :V smua beres

Goodluck :D
Thanks oniicwan >w<
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192,192,65724,1,2,0:0:0:0:
320,192,66045,1,8,0:0:0:0:
64,192,66260,1,2,0:0:0:0:
448,192,66260,128,4,66688:0:0:0:0:
192,192,66688,128,2,67117:0:0:0:0:
448,192,67117,1,8,0:0:0:0:
320,192,67117,1,4,0:0:0:0:
192,192,67438,1,2,0:0:0:0:
320,192,67760,1,8,0:0:0:0:
64,192,68081,128,2,68402:0:0:0:0:
448,192,68402,1,8,0:0:0:0:
320,192,68617,1,2,0:0:0:0:
64,192,68831,1,4,0:0:0:0:
192,192,68831,1,8,0:0:0:0:
448,192,69152,1,2,0:0:0:0:
192,192,69474,1,8,0:0:0:0:
320,192,69795,128,2,70117:0:0:0:0:
64,192,70117,1,8,0:0:0:0:
192,192,70331,1,2,0:0:0:0:
320,192,70545,1,8,0:0:0:0:
448,192,70545,1,4,0:0:0:0:
192,192,70867,1,2,0:0:0:0:
320,192,71188,1,8,0:0:0:0:
448,192,71510,128,2,71831:0:0:0:0:
64,192,71831,1,8,0:0:0:0:
320,192,72045,1,2,0:0:0:0:
192,192,72260,1,4,0:0:0:0:
64,192,72260,1,8,0:0:0:0:
448,192,72581,1,2,0:0:0:0:
320,192,72902,1,8,0:0:0:0:
192,192,73224,128,2,73545:0:0:0:0:
448,192,73545,1,8,0:0:0:0:
320,192,73760,1,2,0:0:0:0:
64,192,73974,1,8,0:0:0:0:
192,192,73974,1,4,0:0:0:0:
448,192,74295,1,2,0:0:0:0:
192,192,74617,1,8,0:0:0:0:
320,192,74938,128,2,75260:0:0:0:0:
64,192,75260,1,8,0:0:0:0:
192,192,75474,1,2,0:0:0:0:
320,192,75688,1,4,0:0:0:0:
448,192,75688,1,8,0:0:0:0:
64,192,76010,1,2,0:0:0:0:
320,192,76331,1,8,0:0:0:0:
192,192,76652,128,2,76974:0:0:0:0:
448,192,76974,1,8,0:0:0:0:
320,192,77188,1,2,0:0:0:0:
64,192,77402,1,8,0:0:0:0:
192,192,77402,1,4,0:0:0:0:
448,192,77724,1,2,0:0:0:0:
192,192,78045,1,8,0:0:0:0:
320,192,78367,128,2,78688:0:0:0:0:
64,192,78688,1,8,0:0:0:0:
448,192,78902,1,2,0:0:0:0:
320,192,79117,1,4,0:0:0:0:
192,192,79117,1,8,0:0:0:0:
64,192,79331,1,2,0:0:0:0:
320,192,79545,1,2,0:0:0:0:
192,192,79760,128,8,80188:0:0:0:0:
448,192,80188,1,2,0:0:0:0:
320,192,80402,128,8,80831:0:0:0:0:
64,192,80831,1,4,0:0:0:0:
448,192,80831,1,8,0:0:0:0:
320,192,81152,1,0,0:0:0:0:
192,192,81474,1,0,0:0:0:0:
448,192,81795,1,0,0:0:0:0:
64,192,82117,1,0,0:0:0:0:
192,192,82331,1,0,0:0:0:0:
320,192,82545,1,8,0:0:0:0:
448,192,82545,1,4,0:0:0:0:
64,192,82867,1,0,0:0:0:0:
448,192,83188,1,0,0:0:0:0:
320,192,83402,1,4,0:0:0:0:
64,192,83402,1,8,0:0:0:0:
192,192,83831,1,0,0:0:0:0:
320,192,84045,1,0,0:0:0:0:
64,192,84260,128,8,87688:0:0:0:0:
448,192,84260,1,4,0:0:0:0:
Topic Starter
Shima Rin

Amiichii wrote:

Hii Tofu-chi 'w')/

Click me!
  • [HD]
  1. 00:49:760 - double? Since there have piano like as this 00:48:902 (48902|1,48902|2) - 00:49:331 (49331|1,49331|0) -
  2. 00:58:331 (58331|2) - cut in 00:58:760 - . to make 3/2s, concistency with this 00:57:260 (57260|0,57474|1) -,
  3. 01:02:617 (62617|1) - cut at 01:02:831 - , make 1/1s consistency with 01:01:974 (61974|0,62295|2) -
  4. 01:05:188 (65188|2) - same as before
  5. 00:57:152 - add for snare? like as this 01:04:010 -
  6. 01:10:867 - ^
  7. 01:12:581 - ^ all fixed

    [NM]
  8. 01:06:152 - missing note? i guess there is no space for me to add... and what's more this one is not so clear imo?
  9. 01:12:152 (72152|1) - move to here 01:12:045 - ? to hithat sound (replace the snare). to make consistency 1/2s like this 01:13:117 (73117|3,73224|1,73545|2,73760|1,73974|2) - yep

Goodluck :D
Thanks for Mods Amii ;)

Sinnoh wrote:

Can you just recheck the od/hp spread since ez might be off

Hitsounds
00:11:188 (11188|2) - Reduce volume I guess not, HS volume here is consistent though
00:11:831 (11831|0) - You're using finishes for a drum sound? add one C
00:26:617 (26617|0) - Using finishes for this section does not work at all i cannot think of a better way to represent them orz

HD
Can you at least change stuff in the opening because it's just a copy paste of NM right now, which isn't good for spread. Add some LNs since there's a lot of those in the chorus. changed some note placement, but i dont find any LN needed
00:01:974 (1974|3) - Move to 2 so it's different from 00:03:688 (3688|0,3688|3) - yep
00:12:581 (12581|0,12581|1,12688|3,12688|2) - These patterns get repetitive switching from 12, 34, and 14,23 or vice versa. Why not add 13,24 patterns?
00:26:402 (26402|1) - This doesn't make sense to map a significantly higher density than the next section at 00:39:688 (39688|2) - . The sounds you were mapping in the first section are still in the second one. The quieter section in the music should be reflected with easier/lower density patterns compared to more intense sections. This does not follow the song's structure and should really have lower density in this section compared to the next one. Yes they're still easy patterns relative to the chorus, but that's not the point here. Remaking some patterns
00:49:224 (49224|2) - Add note? Guitar here double is enough imo
01:17:831 (77831|0) - What happened to the LNs that were at 01:04:117 (64117|2) - ? Nothing's changed since the first half fixed by changing this with LNs

01:22:545 (82545|1,83188|2,83402|3,83510|0) - If you can change this pattern so that the 1/4 are next to each other and the 1/1s are next to each other, it could be a bit more readable because the different rhythms are next to each other. This makes it easier to tell the difference between the 1/4 and 1/1. Right now it kinda messes with flow https://puu.sh/wzyAS/b68a06d7b9.png changed in a different way but same idea

NM
00:18:902 (18902|1,19010|2) - ctrl-g so it's an easier stream yep
00:23:188 (23188|0) - This pause is really awkward, can you change something so it's more intuitive. Add a note, LN, add one note after it to kind of connecting to the next piano part

01:06:795 (66795|2,67010|2) - 01:20:617 (80617|2,80831|2) - Using consecutive 1/2s in the same column is a diff spike since there's none used in the rest of the room. i think current one is neat and nice lol
01:23:404 (83404|0) - Move this back 1/4, better just to simplify imo, you can hardly tell the difference in game so not much reason to keep accurate catching is what i am always holding so i'd like to keep them

ez looks fine
Thanks for mods!! ;)
Wonki
ayy food
NM
00:01:974 (1974|0,2831|2) - Why don't you change this to LN?

00:05:724 (5724|2,6045|0) - same as above Like you did 00:08:831 (8831|0) -

00:48:260 - need 1note to drum

00:51:688 (51688|0,52974|1,53402|0) - This continuous LN does not fit on the transition part. 00:52:974 (52974|1) - It seems better to change it into a normal note

HD
00:01:974 (1974|0,2831|2) - Why don't you change this to LN?

00:05:724 (5724|2,6045|0) - same as above Like you did 00:08:831 (8831|0) - (same as normal diff)

00:25:224 (25224|1,25331|0,25438|1) - change to 1 2 1 for fun

00:26:617 - , 00:27:260 - ,00:28:331 - ,00:28:974 - ,00:30:045 - ,00:30:688 - ,00:32:402 - ,,00:33:474 - ,00:34:117 - ,00:35:188 - ,00:35:831 - ,00:36:902 - ,00:37:545 - ,00:37:974 - ,00:38:617 - ,00:39:260 - this part need 1 more note to guitar sounds.

00:52:974 (52974|1) - same as normal diff. change normal note.
Protastic101
was asked to check hitsounds
[General]
  1. I kind of dislike the default normal-hitnormal, so for a snare, I would use something like this instead https://puu.sh/wAGgn.wav
[Hitsound]
00:11:831 (11831|0) - Dont need a finish here since it's only a tom leading into the downbeat of 00:12:260 - . What you could do instead is use the default drum-hitfinish or drum-hitclap

00:12:581 (12581|1,13224|1,13760|1,13867|1,14295|1,14938|1,15474|1,15581|1,16010|1,16652|1) - and so on. The percussion line here isn't a clean 2/1 snare and 1/4 consecutive kicks. Instead, it's sort of like 3/4 snares. Basically, the notes I highlighted should be snares and not kicks.

00:12:260 - Also, I should mention here that there are kicks every 1/1, so you should have a whistle in places such as 00:12:260 - 00:12:688 - 00:13:117 - 00:13:545 - 00:13:974 - 00:14:402 - 00:14:831 - 00:15:260 - 00:15:688 - and so on

00:18:795 (18795|1,18902|1,19010|1) - should all be snares (the hitclap)
00:25:545 (25545|1,25652|1,25760|1,25867|1) - Unlike the above though, these are all correct as whistles

00:26:617 (26617|0,27260|0,27688|0,28331|0,28974|0,29402|0,30045|0,30688|0,31117|0,31760|0,32402|0,32831|0) - and so on. Uhm, I think using finishes here is overdoing it. The music only has a rather loud closed hihat, so a cymbal isn't appropriate. Instead, I would use a sample more like this https://puu.sh/wAGM5.wav . Assuming you use this sample, you can access it without changing green lines by using the drop down menu on the left hand side of the editor and just switch sampleset to "soft"
00:28:010 - 00:28:652 - 00:29:295 - 00:29:724 - 00:30:367 - and so on would use the sample I listed ^

00:39:688 (39688|3,41402|3,43117|3,44831|3,46545|3,48260|3,49974|3) - These should all be whistles instead of claps because the sound present is a kick

00:51:688 (51688|3) - remove clap altogether. There's only a finish here

00:53:402 - Same thing as mentioned in the beginning

01:06:367 (66367|1,66474|1,66581|1) - These should be claps instead of whistles because of the snare present

01:11:402 (71402|0) - remove finish, there's none in the music
00:55:117 (55117|0,56831|0,58545|0) - 01:01:974 (61974|0,68831|0,70545|0,71402|0,72260|0,75688|0,79760|0) - ^

01:19:331 (79331|1,79438|1) - should be claps
01:20:510 (80510|1,80617|1,80724|1) - ^

01:22:545 (82545|3,82545|0,83402|0,83402|3,84260|3) - remove all the hitsounds here as there is only a guitar strum. For the last chord, there is only a finish + kick so there's no need for the clap.
Topic Starter
Shima Rin

Protastic101 wrote:

was asked to check hitsounds
[General]
  1. I kind of dislike the default normal-hitnormal, so for a snare, I would use something like this instead https://puu.sh/wAGgn.wav
[Hitsound]
00:11:831 (11831|0) - Dont need a finish here since it's only a tom leading into the downbeat of 00:12:260 - . What you could do instead is use the default drum-hitfinish or drum-hitclap

00:12:581 (12581|1,13224|1,13760|1,13867|1,14295|1,14938|1,15474|1,15581|1,16010|1,16652|1) - and so on. The percussion line here isn't a clean 2/1 snare and 1/4 consecutive kicks. Instead, it's sort of like 3/4 snares. Basically, the notes I highlighted should be snares and not kicks.

00:12:260 - Also, I should mention here that there are kicks every 1/1, so you should have a whistle in places such as 00:12:260 - 00:12:688 - 00:13:117 - 00:13:545 - 00:13:974 - 00:14:402 - 00:14:831 - 00:15:260 - 00:15:688 - and so on

00:18:795 (18795|1,18902|1,19010|1) - should all be snares (the hitclap)
00:25:545 (25545|1,25652|1,25760|1,25867|1) - Unlike the above though, these are all correct as whistles

00:26:617 (26617|0,27260|0,27688|0,28331|0,28974|0,29402|0,30045|0,30688|0,31117|0,31760|0,32402|0,32831|0) - and so on. Uhm, I think using finishes here is overdoing it. The music only has a rather loud closed hihat, so a cymbal isn't appropriate. Instead, I would use a sample more like this https://puu.sh/wAGM5.wav . Assuming you use this sample, you can access it without changing green lines by using the drop down menu on the left hand side of the editor and just switch sampleset to "soft"
00:28:010 - 00:28:652 - 00:29:295 - 00:29:724 - 00:30:367 - and so on would use the sample I listed ^

00:39:688 (39688|3,41402|3,43117|3,44831|3,46545|3,48260|3,49974|3) - These should all be whistles instead of claps because the sound present is a kick

00:51:688 (51688|3) - remove clap altogether. There's only a finish here

00:53:402 - Same thing as mentioned in the beginning

01:06:367 (66367|1,66474|1,66581|1) - These should be claps instead of whistles because of the snare present

01:11:402 (71402|0) - remove finish, there's none in the music
00:55:117 (55117|0,56831|0,58545|0) - 01:01:974 (61974|0,68831|0,70545|0,71402|0,72260|0,75688|0,79760|0) - ^

01:19:331 (79331|1,79438|1) - should be claps
01:20:510 (80510|1,80617|1,80724|1) - ^

01:22:545 (82545|3,82545|0,83402|0,83402|3,84260|3) - remove all the hitsounds here as there is only a guitar strum. For the last chord, there is only a finish + kick so there's no need for the clap.
All fixed!! ;) Thanks HS Pro prots 0w0 ;) Really Helpful Mods!
Topic Starter
Shima Rin

Wonki wrote:

ayy food
NM
00:01:974 (1974|0,2831|2) - Why don't you change this to LN? fixed

00:05:724 (5724|2,6045|0) - same as above Like you did 00:08:831 (8831|0) - fixed

00:48:260 - need 1note to drum there is no hihat for emphasis here
00:51:688 (51688|0,52974|1,53402|0) - This continuous LN does not fit on the transition part. 00:52:974 (52974|1) - It seems better to change it into a normal note change as Hard


HD
00:01:974 (1974|0,2831|2) - Why don't you change this to LN? yep

00:05:724 (5724|2,6045|0) - same as above Like you did 00:08:831 (8831|0) - (same as normal diff) yep

00:25:224 (25224|1,25331|0,25438|1) - change to 1 2 1 for fun in a different way


00:26:617 - , 00:27:260 - ,00:28:331 - ,00:28:974 - ,00:30:045 - ,00:30:688 - ,00:32:402 - ,,00:33:474 - ,00:34:117 - ,00:35:188 - ,00:35:831 - ,00:36:902 - ,00:37:545 - ,00:37:974 - ,00:38:617 - ,00:39:260 - this part need 1 more note to guitar sounds. i have just deleted, and now i believe these sounds are still not enough for doubles


00:52:974 (52974|1) - same as normal diff. change normal note. yep
Thanks for mods! ;)
lenpai
ok modding time!

hd
00:05:402 (5402|1,6045|1) - not sure which of these pitches is higher, if 00:06:045 (6045|1) - is higher, then you can move it to 3
00:17:188 (17188|3) - section primarily had trills are close to each other. Might want to move this to 3. imo plays better.
00:28:545 (28545|0,28652|1,28760|2,28867|1,28974|0) - your 1/4 usage all throughout this section contains broken 1/4ths and this kinda goes against it. Should have those notes more spread out.
00:58:867 (58867|3,58974|1) - would play better if you swapped these notes

nm
00:05:402 (5402|1,6045|1) - same thing with hd
01:20:188 (80188|1,80402|0) - transition here is p sloppy so for 01:20:402 - you might want to go for something like https://puu.sh/wD0jA/e9a61bbfda.png instead

looking good!

best of luck!
Topic Starter
Shima Rin

Lenfried- wrote:

ok modding time!

hd
00:05:402 (5402|1,6045|1) - not sure which of these pitches is higher, if 00:06:045 (6045|1) - is higher, then you can move it to 3
00:17:188 (17188|3) - section primarily had trills are close to each other. Might want to move this to 3. imo plays better.
00:28:545 (28545|0,28652|1,28760|2,28867|1,28974|0) - your 1/4 usage all throughout this section contains broken 1/4ths and this kinda goes against it. Should have those notes more spread out.
00:58:867 (58867|3,58974|1) - would play better if you swapped these notes

nm
00:05:402 (5402|1,6045|1) - same thing with hd
01:20:188 (80188|1,80402|0) - transition here is p sloppy so for 01:20:402 - you might want to go for something like https://puu.sh/wD0jA/e9a61bbfda.png instead

looking good!

best of luck!

All Fixed! Thanks for mods ;)
Maxus
Your diff already solid but why the spread between normal and HD so high..? felt like it's a jump from normal diff to MX diff instead.
i felt like the only way is to make one more diff (HD diff) to fill the gap here.

[Sya's EZ]
00:36:260 - Not really fond of how left hand is not balanced, i guess you can try http://osu.ppy.sh/ss/8530103 for more balance one.
00:47:402 - Felt like you can make this more balance by swapping 00:47:402 (47402|3,47831|1) - , it also felt more structured that way.
01:05:724 - This point if felt really heavy for right hand there, i mean you constantly use double for right hand. personal suggestion to have it like http://osu.ppy.sh/ss/8530118 to solve the issue.
01:10:117 - At this point i felt this pattern is used too many times, i know this is easy difficulty, but you can still implement a bit variation here and there to make the map has its own charm. basically you can swap column between 01:10:331 (70331|1,70545|3) - , and then move 01:10:867 (70867|1) - to col 1 to make new structure compared to first kiai stanza.
01:17:188 (77188|2,77402|0) - Also swap column for same reason as above.

Solid jg nih diff, nice job, variasiin dkit ja tapi, sisanya dah bgus :3

[NM]
00:23:617 - I felt like this part is rather bland and doesn't felt emphasize the music here.. I recommend you to make LN to give cover towards piano stanza like http://osu.ppy.sh/ss/8530156
00:37:760 - The same as before i told. make the LN to cover the piano for more emphasize here.
01:11:724 (71724|3) - I'm not sure about this 1/4, for what i discern, you use 1/4 if there's drum present, but this isn't drum.
01:19:760 (79760|3,79867|1,79974|2,80081|0) - Not sure why you make this almost the same as 01:19:331 (79331|1,79438|2,79545|0) - , if you hear the drum, both drum have different emphasis, you should differentiate them to accenting that.
01:20:831 - Somehow i felt this flow make 01:22:117 (82117|2,82331|3) - pitch wrong.. try http://osu.ppy.sh/ss/8530175

[HD]
This is a lie.. this isn't HD, more like MX tbh

00:27:474 (27474|1,27581|2) - I guess you can switch column here for bit variation since it is too repeating with 00:26:402 (26402|1,26510|2,26938|1,27045|2) -
00:32:295 (32295|2,32402|1,32617|2,32724|1,32831|2,33045|1,33367|2,33474|1,33795|2,33902|1,34331|2,34438|1,34545|2,34760|1) - I felt like the motion are too repeating here.. when i play i felt kinda bland even with calm section, not thing you wanna experience in hardest diff. you can do like 12-43 or something like that to accomodate for variation..
00:38:510 (38510|1) - Should be at col 4 here, you hear the piano is getting more intense.
01:07:117 - Felt like you're copypasting most of the thing from 00:53:402 - .. I will still let it go if it's normal to below diff, but this is hardest diff.. This is like the embodiment of who you are as a mapper.. i expect at least you differentiate the LN position there instead of repeating it hall the way in kiai.. it's vital because you don't want your concept becoming too bland because you repeating things too much, you wanna keep the hype-up for players to play your map.

Consistency is great, but i really hope you can bring more LN and other layering to variate things instead of too focusing on double chord or copas...

so yeah, the biggest problem is the spread between NM and HD, I'm really sure it's currently too big and people won't let this one pass except you make another diff between NM and HD diff.
Topic Starter
Shima Rin

Maxus wrote:

Your diff already solid but why the spread between normal and HD so high..? felt like it's a jump from normal diff to MX diff instead.
i felt like the only way is to make one more diff (HD diff) to fill the gap here.


[NM]
00:23:617 - I felt like this part is rather bland and doesn't felt emphasize the music here.. I recommend you to make LN to give cover towards piano stanza like http://osu.ppy.sh/ss/8530156 changed in a slightly different way cuz i only put double on 00:24:260 -
00:37:760 - The same as before i told. make the LN to cover the piano for more emphasize here. fixed in the same way(same length of LNs)
01:11:724 (71724|3) - I'm not sure about this 1/4, for what i discern, you use 1/4 if there's drum present, but this isn't drum. fixed
01:19:760 (79760|3,79867|1,79974|2,80081|0) - Not sure why you make this almost the same as 01:19:331 (79331|1,79438|2,79545|0) - , if you hear the drum, both drum have different emphasis, you should differentiate them to accenting that. rearranged

01:20:831 - Somehow i felt this flow make 01:22:117 (82117|2,82331|3) - pitch wrong.. try http://osu.ppy.sh/ss/8530175 actually it is the right for me, cuz like fa mi fa mi fa so fa this pitch, will be like four 'fa' in the middle, two 'mi' on the left and one 'so' on the right



[HD]
This is a lie.. this isn't HD, more like MX tbh changed diff name lol

00:27:474 (27474|1,27581|2) - I guess you can switch column here for bit variation since it is too repeating with 00:26:402 (26402|1,26510|2,26938|1,27045|2) -
00:32:295 (32295|2,32402|1,32617|2,32724|1,32831|2,33045|1,33367|2,33474|1,33795|2,33902|1,34331|2,34438|1,34545|2,34760|1) - I felt like the motion are too repeating here.. when i play i felt kinda bland even with calm section, not thing you wanna experience in hardest diff. you can do like 12-43 or something like that to accomodate for variation.. for above two, i nearly rearranged all the notes in this part to make it not so blend and vary more than before

00:38:510 (38510|1) - Should be at col 4 here, you hear the piano is getting more intense. fixed

01:07:117 - Felt like you're copypasting most of the thing from 00:53:402 - .. I will still let it go if it's normal to below diff, but this is hardest diff.. This is like the embodiment of who you are as a mapper.. i expect at least you differentiate the LN position there instead of repeating it hall the way in kiai.. it's vital because you don't want your concept becoming too bland because you repeating things too much, you wanna keep the hype-up for players to play your map.

Consistency is great, but i really hope you can bring more LN and other layering to variate things instead of too focusing on double chord or copas...

Some previous modders complain that in this diff those 'irregular' LNs make people feel blend when playing so i decide to put them in a clearer way. However, since a new diff will be added, it is possible for me to make variations for both fun and higher acutal playing difficulty, which is a good thing for this whole mapset i guess lol. As you can see next time, i rearranged the second part and add LNs to the whole kiai too.

so yeah, the biggest problem is the spread between NM and HD, I'm really sure it's currently too big and people won't let this one pass except you make another diff between NM and HD diff.
Thanks for awesome mods! After finding a few mods for the new HD diff i think this set will be ready lol ;)
Syadow-

Maxus wrote:

Your diff already solid but why the spread between normal and HD so high..? felt like it's a jump from normal diff to MX diff instead.
i felt like the only way is to make one more diff (HD diff) to fill the gap here.

[Sya's EZ]
00:36:260 - Not really fond of how left hand is not balanced, i guess you can try http://osu.ppy.sh/ss/8530103 for more balance one.
00:47:402 - Felt like you can make this more balance by swapping 00:47:402 (47402|3,47831|1) - , it also felt more structured that way.
01:05:724 - This point if felt really heavy for right hand there, i mean you constantly use double for right hand. personal suggestion to have it like http://osu.ppy.sh/ss/8530118 to solve the issue.
01:10:117 - At this point i felt this pattern is used too many times, i know this is easy difficulty, but you can still implement a bit variation here and there to make the map has its own charm. basically you can swap column between 01:10:331 (70331|1,70545|3) - , and then move 01:10:867 (70867|1) - to col 1 to make new structure compared to first kiai stanza.
01:17:188 (77188|2,77402|0) - Also swap column for same reason as above.

Solid jg nih diff, nice job, variasiin dkit ja tapi, sisanya dah bgus :3 yay >w<
makasih mas dikon >w< all applied + rearranged some note

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+ After Irc with ly sensei o/ sakyuu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 52984
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 8
GridSize: 32
TimelineZoom: 2.2

[Metadata]
Title:Imakoko
TitleUnicode:イマココ
Artist:Touyama Nao
ArtistUnicode:東山 奈央
Creator:Tofu1222
Version:Sya's Easy
Source:月がきれい
Tags:op opening tsuki ga kirei as the moon so beautiful Syadow- VTZL-128 WEST GROUND
BeatmapID:1344190
BeatmapSetID:631143

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7
ApproachRate:3
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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448,192,47831,1,2,0:0:0:0:
64,192,48260,1,2,0:0:0:0:
320,192,48260,128,4,48581:0:0:0:0:
192,192,48581,128,0,48902:0:0:0:0:
448,192,48902,128,0,49331:0:0:0:0:
64,192,49331,128,0,49974:0:0:0:0:
448,192,49760,128,0,49974:0:0:0:0:
320,192,49974,1,4,0:0:0:0:
192,192,49974,1,2,0:0:0:0:
448,192,50402,1,2,0:0:0:0:
64,192,50831,1,2,0:0:0:0:
320,192,51260,1,2,0:0:0:0:
192,192,51474,1,0,0:0:0:0:
448,192,51688,1,4,0:0:0:0:
64,192,51688,128,0,52974:0:0:0:0:
448,192,52545,128,0,52974:0:0:0:0:
64,192,53402,1,4,0:0:0:0:
192,192,53402,1,8,0:0:0:0:
320,192,53724,1,8,0:0:0:0:
192,192,54045,1,8,0:0:0:0:
448,192,54367,128,8,54688:0:0:0:0:
64,192,54688,1,8,0:0:0:0:
192,192,54902,1,8,0:0:0:0:
320,192,55117,1,2,0:0:0:0:
448,192,55117,1,8,0:0:0:0:
64,192,55438,1,8,0:0:0:0:
320,192,55760,1,8,0:0:0:0:
192,192,56081,128,8,56402:0:0:0:0:
448,192,56402,1,2,0:0:0:0:
320,192,56617,1,8,0:0:0:0:
192,192,56831,1,4,0:0:0:0:
64,192,56831,1,8,0:0:0:0:
320,192,57152,1,8,0:0:0:0:
192,192,57474,1,8,0:0:0:0:
64,192,57795,128,8,58117:0:0:0:0:
448,192,58117,1,8,0:0:0:0:
192,192,58331,1,8,0:0:0:0:
320,192,58545,1,2,0:0:0:0:
448,192,58545,1,8,0:0:0:0:
64,192,58867,1,8,0:0:0:0:
192,192,59188,1,8,0:0:0:0:
320,192,59510,128,8,59831:0:0:0:0:
64,192,59831,1,2,0:0:0:0:
192,192,60045,1,8,0:0:0:0:
448,192,60260,1,4,0:0:0:0:
320,192,60260,1,8,0:0:0:0:
64,192,60581,1,8,0:0:0:0:
320,192,60902,1,8,0:0:0:0:
192,192,61224,128,8,61545:0:0:0:0:
448,192,61545,1,8,0:0:0:0:
320,192,61760,1,8,0:0:0:0:
192,192,61974,1,2,0:0:0:0:
64,192,61974,1,8,0:0:0:0:
448,192,62295,1,8,0:0:0:0:
192,192,62617,1,8,0:0:0:0:
320,192,62938,128,8,63260:0:0:0:0:
64,192,63260,1,2,0:0:0:0:
192,192,63474,1,8,0:0:0:0:
448,192,63688,1,8,0:0:0:0:
320,192,63688,1,4,0:0:0:0:
64,192,64010,1,8,0:0:0:0:
320,192,64331,1,8,0:0:0:0:
192,192,64545,1,2,0:0:0:0:
64,192,64545,128,4,64974:0:0:0:0:
448,192,64974,1,2,0:0:0:0:
192,192,65188,1,8,0:0:0:0:
320,192,65402,1,4,0:0:0:0:
448,192,65402,1,8,0:0:0:0:
64,192,65724,1,8,0:0:0:0:
192,192,66045,1,8,0:0:0:0:
320,192,66260,1,2,0:0:0:0:
448,192,66260,128,4,66688:0:0:0:0:
192,192,66688,128,2,67117:0:0:0:0:
448,192,67117,1,2,0:0:0:0:
64,192,67117,1,8,0:0:0:0:
320,192,67438,1,8,0:0:0:0:
192,192,67760,1,8,0:0:0:0:
64,192,68081,128,8,68402:0:0:0:0:
448,192,68402,1,2,0:0:0:0:
192,192,68617,1,8,0:0:0:0:
448,192,68831,1,4,0:0:0:0:
320,192,68831,1,8,0:0:0:0:
64,192,69152,1,8,0:0:0:0:
192,192,69474,1,8,0:0:0:0:
320,192,69795,128,8,70117:0:0:0:0:
64,192,70117,1,8,0:0:0:0:
448,192,70331,1,8,0:0:0:0:
320,192,70545,1,8,0:0:0:0:
192,192,70545,1,4,0:0:0:0:
64,192,70867,1,8,0:0:0:0:
320,192,71188,1,8,0:0:0:0:
448,192,71510,128,0,71831:0:0:0:0:
64,192,71831,1,8,0:0:0:0:
320,192,72045,1,8,0:0:0:0:
192,192,72260,1,2,0:0:0:0:
64,192,72260,1,8,0:0:0:0:
448,192,72581,1,8,0:0:0:0:
320,192,72902,1,8,0:0:0:0:
192,192,73224,128,8,73545:0:0:0:0:
448,192,73545,1,2,0:0:0:0:
320,192,73760,1,8,0:0:0:0:
64,192,73974,1,4,0:0:0:0:
192,192,73974,1,8,0:0:0:0:
448,192,74295,1,8,0:0:0:0:
192,192,74617,1,8,0:0:0:0:
320,192,74938,128,8,75260:0:0:0:0:
64,192,75260,1,8,0:0:0:0:
192,192,75474,1,8,0:0:0:0:
320,192,75688,1,2,0:0:0:0:
448,192,75688,1,8,0:0:0:0:
64,192,76010,1,8,0:0:0:0:
320,192,76331,1,8,0:0:0:0:
192,192,76652,128,8,76974:0:0:0:0:
448,192,76974,1,2,0:0:0:0:
64,192,77188,1,8,0:0:0:0:
320,192,77402,1,4,0:0:0:0:
192,192,77402,1,8,0:0:0:0:
448,192,77724,1,8,0:0:0:0:
192,192,78045,1,8,0:0:0:0:
320,192,78367,128,8,78688:0:0:0:0:
64,192,78688,1,8,0:0:0:0:
448,192,78902,1,8,0:0:0:0:
320,192,79117,1,4,0:0:0:0:
192,192,79117,1,8,0:0:0:0:
64,192,79331,1,8,0:0:0:0:
320,192,79545,1,2,0:0:0:0:
192,192,79760,128,8,80188:0:0:0:0:
448,192,80188,1,2,0:0:0:0:
320,192,80402,128,8,80831:0:0:0:0:
64,192,80831,1,4,0:0:0:0:
448,192,80831,1,8,0:0:0:0:
192,192,81152,1,0,0:0:0:0:
320,192,81474,1,0,0:0:0:0:
448,192,81795,1,0,0:0:0:0:
64,192,82117,1,0,0:0:0:0:
192,192,82331,1,0,0:0:0:0:
320,192,82545,1,0,0:0:0:0:
448,192,82545,1,0,0:0:0:0:
64,192,82867,1,0,0:0:0:0:
448,192,83188,1,0,0:0:0:0:
320,192,83402,1,0,0:0:0:0:
64,192,83402,1,0,0:0:0:0:
192,192,83831,1,0,0:0:0:0:
320,192,84045,1,0,0:0:0:0:
64,192,84260,128,4,87688:0:0:0:0:
448,192,84260,1,2,0:0:0:0:
- Ly0572 -
888th post yay \o/

tofunyaaaaaaaaaaa
2017-07-08 09:54 Tofu1222: Hi ly sorry to interrupt you but may i ask for some little mods for only one diff for tv size anime map?
2017-07-08 09:54 Tofu1222: (i am not sure whether i have asked you before about this map though)
2017-07-08 09:58 - Ly0572 -: aright since its my free time
2017-07-08 09:58 - Ly0572 -: what map is it again?
2017-07-08 09:59 Tofu1222: ACTION is listening to [https://osu.ppy.sh/b/1332462 Touyama Nao - Imakoko]
2017-07-08 09:59 Tofu1222: just hard is ok (but if u wanna also mod others then it is also welcome lol)
2017-07-08 09:59 - Ly0572 -: i see nyadow xD
2017-07-08 09:59 Tofu1222: yep owo
2017-07-08 10:00 - Ly0572 -: 15 sec
2017-07-08 10:00 - Ly0572 -: can we do irc?
2017-07-08 10:00 Tofu1222: of course we ca
2017-07-08 10:00 Tofu1222: can
2017-07-08 10:01 - Ly0572 -: ok so before i start i just want to point out the gap between normal and hard is kinda small so u might want to nerf Normal or buff hard
2017-07-08 10:02 Tofu1222: wanna buff hard i guess
2017-07-08 10:02 Tofu1222: cuz see the koi diff, there is over 1* gap
2017-07-08 10:02 - Ly0572 -: 1|2|3|4
2017-07-08 10:02 - Ly0572 -: feel free to reject cuz its jus my pov
2017-07-08 10:03 - Ly0572 -: so 00:00:260 (260|2,581|1,902|0) -
2017-07-08 10:03 - Ly0572 -: maybe change to long notes since its a guitar sound~
2017-07-08 10:04 Tofu1222: hmmm
2017-07-08 10:04 - Ly0572 -: 00:01:867 - the next note i hear starts here
2017-07-08 10:04 - Ly0572 -: so add maybe
2017-07-08 10:04 - Ly0572 -: 00:01:920 - add as well
2017-07-08 10:05 Tofu1222: 00:01:920 - actually sound is here
2017-07-08 10:05 Tofu1222: oh
2017-07-08 10:05 Tofu1222: xdddd
2017-07-08 10:05 Tofu1222: hmm cuz this is hard... oki oki fair to add it
2017-07-08 10:05 - Ly0572 -: if accepted ~ move 00:01:974 (1974|2) - to somewhere else just to avoid jack there
2017-07-08 10:06 - Ly0572 -: 00:01:974 (1974|2) - same as before so add :D
2017-07-08 10:06 Tofu1222: of course jack is avoided then lol
2017-07-08 10:07 - Ly0572 -: 00:08:777 - ^
2017-07-08 10:07 Tofu1222: done
2017-07-08 10:09 - Ly0572 -: 00:56:724 (56724|2,56831|0) - how about switching cols
2017-07-08 10:10 - Ly0572 -: 01:10:438 (70438|2,70545|0) - oh is that a copy paste? :D
2017-07-08 10:10 Tofu1222: seems nice
2017-07-08 10:11 Tofu1222: changed
2017-07-08 10:11 - Ly0572 -: 01:11:617 (71617|1,71724|2) - move to the left, i dont really like this kind 01:11:188 (71188|2,71724|2) - of pattern hehe but its your choice
2017-07-08 10:12 Tofu1222: done
2017-07-08 10:12 - Ly0572 -: 01:11:831 - then add to |3|
2017-07-08 10:12 Tofu1222: yep
2017-07-08 10:13 - Ly0572 -: 01:12:474 (72474|0,72581|1,72688|2,72902|1,72902|0,73117|3,73224|2,73331|1) - ctrl+h feels more comfortable to me
2017-07-08 10:13 Tofu1222: 01:12:260 (72260|3) - i change this too
2017-07-08 10:15 - Ly0572 -: ye sure :D so whats the star rating now?
2017-07-08 10:16 Tofu1222: still the same
2017-07-08 10:16 Tofu1222: x_x
2017-07-08 10:17 - Ly0572 -: lmao ok how about adding a note in every drum hit
2017-07-08 10:17 - Ly0572 -: like00:12:688 (12688|2) -
2017-07-08 10:18 - Ly0572 -: every "W"
2017-07-08 10:18 - Ly0572 -: since "C" is for kick
2017-07-08 10:19 Tofu1222: actually i guess C is louder?
2017-07-08 10:19 Tofu1222: imo
2017-07-08 10:19 - Ly0572 -: oh my bad xD
2017-07-08 10:21 Tofu1222: so maybe double for all C in that part?
2017-07-08 10:21 - Ly0572 -: yup hehe
2017-07-08 10:25 Tofu1222: no way it's only 2.36* ????
2017-07-08 10:26 - Ly0572 -: oh crap \\
2017-07-08 10:27 Tofu1222: i add double notes for loud piano sound in the next part
2017-07-08 10:27 Tofu1222: and now 2.38
2017-07-08 10:27 Tofu1222: orz
2017-07-08 10:27 - Ly0572 -: 00:13:117 (13117|2) - add
2017-07-08 10:27 - Ly0572 -: 00:24:688 -
2017-07-08 10:27 - Ly0572 -: 00:24:902 -
2017-07-08 10:28 - Ly0572 -: 00:35:402 -
2017-07-08 10:28 - Ly0572 -: 00:35:831 -
2017-07-08 10:29 Tofu1222: 00:35:402 -
2017-07-08 10:29 Tofu1222: added for this
2017-07-08 10:29 Tofu1222: the others, if added, are actually harder than koi lol
2017-07-08 10:30 - Ly0572 -: then buff koi actually u can add more notes to koi since its the hardest dif :D
2017-07-08 10:30 Tofu1222: wait
2017-07-08 10:30 Tofu1222: i can add double for C in the kiai
2017-07-08 10:30 Tofu1222: xdd
2017-07-08 10:31 - Ly0572 -: yup haha =w=b
2017-07-08 10:37 - Ly0572 -: how was it?
2017-07-08 10:37 - Ly0572 -: did it worked?
2017-07-08 10:38 Tofu1222: i am still working though lol
2017-07-08 10:38 Tofu1222: can u maybe take a look at the pattern after i finished and updated it?
2017-07-08 10:38 - Ly0572 -: hehe wokie poke me again` ill just going to eat real quick
2017-07-08 10:39 Tofu1222: yep go for it xddd
2017-07-08 10:42 Tofu1222: dude this works!
2017-07-08 10:42 Tofu1222: 2.67
2017-07-08 10:42 - Ly0572 -: hahaha good job lmao
2017-07-08 10:46 Tofu1222: it's updated lol
2017-07-08 10:46 Tofu1222: check this then owo
2017-07-08 10:46 Tofu1222: i will be always online just call me when you finish
2017-07-08 10:46 - Ly0572 -: wokie give me a minute\
2017-07-08 11:06 - Ly0572 -: 00:41:295 (41295|0) - maybe move this one to |2| cuz |1| is so far lol xD
2017-07-08 11:07 - Ly0572 -: 00:41:831 (41831|3,42045|0,42260|2,42260|3,42367|1,42688|3) - ctrl+h here to make it different from koi
2017-07-08 11:10 Tofu1222: i make difference with koi in another way
2017-07-08 11:10 Tofu1222: double notes are kept the same cuz i think in hard if they are arranged randonly then it seems to be as hard as koi
2017-07-08 11:11 - Ly0572 -: a right hehe so thats it from me
2017-07-08 11:11 Tofu1222: thanks xddd
2017-07-08 11:11 Tofu1222: post it plz owo
2017-07-08 11:12 - Ly0572 -: sure ill take a quick irc for nyadow too
nyahalloooooooo
2017-07-08 10:32 Syadow-: kyuun sen o//
2017-07-08 10:33 - Ly0572 -: nyaaaadoww~ haha are u busy?
2017-07-08 10:42 Syadow-: nope :3 wats up
2017-07-08 10:58 Syadow-: ey :v
2017-07-08 10:58 - Ly0572 -: can we irc later?
2017-07-08 10:59 - Ly0572 -: for this map
2017-07-08 10:59 - Ly0572 -: ACTION is editing [https://osu.ppy.sh/b/1332461 Touyama Nao - Imakoko [Hard]]
2017-07-08 10:59 - Ly0572 -: hehe
2017-07-08 10:59 - Ly0572 -: your dif oc
2017-07-08 10:59 Syadow-: sure :3
2017-07-08 10:59 - Ly0572 -: aight give me a minute ill just finish this one
2017-07-08 10:59 Syadow-: wokay
2017-07-08 11:13 - Ly0572 -: boop*
2017-07-08 11:13 - Ly0572 -: ACTION is editing [https://osu.ppy.sh/b/1344190 Touyama Nao - Imakoko [Sya's Easy]]
2017-07-08 11:13 - Ly0572 -: 1|2
2017-07-08 11:13 - Ly0572 -: |3|4
2017-07-08 11:13 - Ly0572 -: lol accidentally oressed enter xD
2017-07-08 11:13 Syadow-: wait wait
2017-07-08 11:13 - Ly0572 -: pressed*
2017-07-08 11:14 Syadow-: lol xD
2017-07-08 11:14 Syadow-: ACTION is editing [http://osu.ppy.sh/b/1344190 Touyama Nao - Imakoko [Sya's Easy]]
2017-07-08 11:14 Syadow-: ay ay sir owo)7
2017-07-08 11:28 - Ly0572 -: woops sorry my mom called xD
2017-07-08 11:28 - Ly0572 -: so
2017-07-08 11:28 Syadow-: :v
2017-07-08 11:29 - Ly0572 -: 00:08:831 (8831|0) - might want to extend this cuz guitar sound ends 00:08:831 (8831|0) -
2017-07-08 11:29 Syadow-: almost press quit v:
2017-07-08 11:29 - Ly0572 -: ayy gomen
2017-07-08 11:30 Syadow-: np np :33
2017-07-08 11:30 - Ly0572 -: 00:24:260 (24260|0) - would change to normal note, placed here 00:24:474 -
2017-07-08 11:31 - Ly0572 -: oh sorry nott there but 00:24:581 - here
2017-07-08 11:32 - Ly0572 -: 00:28:010 - from here the notes are more than NM
2017-07-08 11:32 Syadow-: 1/4 ?
2017-07-08 11:32 - Ly0572 -: what part?
2017-07-08 11:33 Syadow-: 00:24:581 -
2017-07-08 11:33 - Ly0572 -: yep into the blue line?
2017-07-08 11:33 Syadow-: 00:24:688 (24688|1) - n keep this ?
2017-07-08 11:33 - Ly0572 -: yes
2017-07-08 11:34 - Ly0572 -: for that kick\
2017-07-08 11:34 Syadow-: uh i avoid 1/4 gap ;w;
2017-07-08 11:35 - Ly0572 -: oh :3
2017-07-08 11:35 - Ly0572 -: 00:49:760 (49760|3) - is this vocal?
2017-07-08 11:36 - Ly0572 -: 00:49:545 - add~ i prefer the kick here than that^ so maybe delete it
2017-07-08 11:37 Syadow-: cover 1/4 beat into a ln
2017-07-08 11:37 Syadow-: hmm follow synth ._.
2017-07-08 11:37 - Ly0572 -: i see
2017-07-08 11:37 - Ly0572 -: wohohoho i love the kaia part
2017-07-08 11:38 Syadow-: >w< but repeative :"v
2017-07-08 11:38 - Ly0572 -: 01:07:438 (67438|1,67760|2) - might want to switch to avoid notes after another 01:06:688 (66688|1,67438|1) -
2017-07-08 11:39 Syadow-: sure
2017-07-08 11:39 - Ly0572 -: `01:11:510 (71510|3) - i think this starts here 01:11:402 - \
2017-07-08 11:40 - Ly0572 -: oh wait nvm
2017-07-08 11:40 - Ly0572 -: it all the same xD
2017-07-08 11:40 Syadow-: :v eya wkwkw
2017-07-08 11:40 - Ly0572 -: 01:21:152 (81152|2,81474|1) - switch?
2017-07-08 11:41 - Ly0572 -: aight thats all xD good job =w=b
2017-07-08 11:41 Syadow-: oki applied
2017-07-08 11:41 Syadow-: yay >w<)b
2017-07-08 11:43 Syadow-: sankyuu ly >w<
2017-07-08 11:43 - Ly0572 -: ur welcome XD nothing much i did but i want kds hahahahaha
2017-07-08 11:43 - Ly0572 -: ACTION runsss
2017-07-08 11:44 Syadow-: lol lol hahaha xD
Virtue-
'w'w'w'w'

ngeng
10:08 Virtue-: wanna irc?
10:10 Tofu1222: i guess it is ok though, but i am irc with Ly now lol...maybe do this later? gimme a couple of minutes will be woki
10:10 Virtue-: oki 'w')b
10:12 Tofu1222: finished with him owo. I guess we can go now xddd
10:13 Virtue-: oki =w=
10:15 Virtue-: what diff btw 'w'
10:15 Tofu1222: hard
10:15 Tofu1222: one more thing, kiai pattern in hard may need some mod i guess, if u have better idea feel free to rearrange on your own for a better one lol
10:16 Virtue-: 00:23:402 (23402|0,23510|1,23510|3,23617|2,23724|1,23831|0,23938|1,24045|2,24152|3,24260|2,24260|0) - rip
10:16 Virtue-: o, oki i'll try my best to mod it >w<
10:17 Tofu1222: i guess here i mixed drums with piano x_x
10:18 Virtue-: hmmmm =w=
10:18 Tofu1222: is there good way to differentiate them?
10:18 Virtue-: http://puu.sh/wEkPT/587fc6a45b.jpg maybe this
10:20 Tofu1222: wow
10:20 Tofu1222: this seems nice
10:20 Virtue-: wew
10:20 Virtue-: yayy >w<
10:22 Virtue-: 00:37:974 (37974|0,37974|1) - why double?
10:24 Tofu1222: aya
10:24 Tofu1222: changed
10:24 Virtue-: -_-
10:24 Tofu1222: and rearranged the following piano part
10:24 Virtue-: rearrange it pls :<
10:25 Virtue-: the preview point should be at white line i bet
10:26 Tofu1222: didnt notice that at all :c
10:27 Tofu1222: sorry qwq
10:27 Virtue-: b a k a
10:27 Virtue-: 00:55:438 (55438|1,55760|2,56188|1,56402|2,56617|1) - pls
10:29 Tofu1222: changed
10:31 Virtue-: [http://puu.sh/wElh2/99561109aa.jpg better i guess...]
10:32 Virtue-: o shit, i must go a bit
10:32 Virtue-: brb for a while
10:33 Tofu1222: it's ok
10:38 Virtue-: sorry
10:38 Virtue-: im back now
10:40 Virtue-: 01:24:260 (84260|2) - u can make this LN too
10:41 Tofu1222: yep
10:43 Virtue-: about the suggestion, do u accept it?
10:44 Tofu1222: yep
10:44 Tofu1222: i am also remaking patterns in kiai now
10:44 Virtue-: o oki, and btw do u understand why i making like that?
10:45 Virtue-: AAAA SORRY, I MADE A REVISION... here u go http://puu.sh/wElLi/7d41ad8ea9.png
10:47 Virtue-: i mean, you dont have to put all of the vocal. you can skip it a bit like in here 00:55:760 (55760|0,55974|3,55974|2,56081|1,56081|0) - and yeah... also im also try to put all of the drums there
10:47 Virtue-: rip english lmao, i cant explain it well D;
10:47 Tofu1222: i see your opinion
10:48 Tofu1222: maxus modded my map told me that i am suggested to catch more vocal sound
10:49 Virtue-: yeah, i agree with him.. but you need to consider when you should put the LNs/notes
10:53 Virtue-: i guess that's it....
10:54 Virtue-: need more mods, in kiai section. i'll check again when u get the first bub. good luck!
10:54 Tofu1222: it's nice mod actually lol
10:54 Tofu1222: thanks owo

gud luck
Maxus
I'm confused by the artist name lmao
anyway i think the artist should be "toyama nao" as stated by http://toyamanao.com/index.html
or alternatively you can also go with "Toyama Nao" as stated by http://toyamanao.com/discography.html or what i meant is http://toyamanao.com/images/discography/1st_syokai.jpg
Title seem alright i guess
Your cd japan web is unnoficial so it cannot be used.
Syadow-
I think the current one is okay
Tōyama Nao can read as Touyama Nao
http://www.generasia.com/wiki/Ima_Koko_/_Tsuki_ga_Kirei
:3


i dont wanna add new post lol :"V saving my total post h3h3h3

Maxus wrote:

[Syadow's EZ]
00:37:545 (37545|2,37974|2,38617|2) - Frankly Speaking I still don't understand why you want to make the stack like this, I myself doesn't felt comfortable play this as a MA player, and this doesn't seem to serve purpose at the musical aspect either, so I will appreciate if there's elaboration on this one.
rearranged start 00:36:260 - till 00:43:117 -

Yeah that's it
makasih mas >w<)b
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Topic Starter
Shima Rin
Seeing through all ranked maps, the artist is written as 'Touyama Nao' but also 'Toyama Nao'. I guess Touyama Nao isn't wrong imo.
Maxus
Generasia is website similar with wikipedia from what i see.. frankly anyone can edit with their own information, how do you sure its official from the artist itself?

And ranked beatmaps cant be used as basis to the current metadata, every case stand by itself. (Unless if other map also already have discussion within the metadata which they already linked the official one)

Rank criteria needs you to have metadata official, means that every bit of information is directly from the artist / company itself.. website that sold music, wikipedia, lyrics web, download mp3, etc doesnt count, as it is not directly from the producer.
So yeah, this alone is a DQ reason if you don't fix it.
Topic Starter
Shima Rin
fixed
Maxus
[Syadow's EZ]
00:37:545 (37545|2,37974|2,38617|2) - Frankly Speaking I still don't understand why you want to make the stack like this, I myself doesn't felt comfortable play this as a MA player, and this doesn't seem to serve purpose at the musical aspect either, so I will appreciate if there's elaboration on this one.

[Normal]
00:25:760 (25760|2,25974|0) - Switch column here to avoid stack at 00:25:331 (25331|2,25760|2) - which is actually quite squeezed.

[Hard]
00:18:474 - 00:18:581 - Really felt you need to map this drum, it is too audible to be ignored.. if you worried about emphasizing 00:18:688 (18688|3,18795|2,18902|0,19010|1) - , personally it will get emphasized by itself as long as you put the additional note at col 3 and 2
00:56:617 (56617|2,56724|0,56831|1,56831|3) - This is straight up harder than Koi diff, I recommend you switch pattern between the 2 diff.
00:57:045 (57045|0) - Better at col 2 to avoid the shield pattern which is actually awkward to play and doesn't correspond to instrument well.
00:58:438 (58438|1,58545|3) - Recommend to switch column between these 2 notes to avoid making too repeating pattern that you have at 00:58:438 (58438|1,58545|0,58760|1,58867|0,58974|1,59188|0) -
01:10:438 (70438|1) - I felt a bit uneasy with this thing, would prefer if you can do something like http://puu.sh/wF5YC/632613a075.jpg
01:13:117 (73117|0,73224|0) - I don't understand this jack, you didn't even do it at Koi diff, try move 01:13:224 (73224|0) - to col 4.
01:17:295 (77295|2,77402|0) - Also switch column here for same reason as 01:10:438 (70438|1) -

[Koi]
00:23:617 - Tbh i really prefer you have some LN trick like straight 1/4 for the piano because of how loud it is.. I have qualm bout this for a while because how this pattern is really similar with 00:18:260 - and 01:06:045 - In terms of patterning, and yet this one actually have really distinct piano that you can emphasize more.
00:33:260 (33260|2,33367|3,33474|2) - Try 4-3-4 here, it will sync and mirroring your structure at 00:31:545 (31545|0,31652|1,31760|0) - better.
00:37:760 - Yeah, more or less the same as 00:23:617 - , this is really perfect place for you to do straight 1/4 LN stream for other mixture component to be put in the map.. it will give more "color" to your overall patterning too.
00:58:974 (58974|3,59188|3,59402|3,59617|3,59831|3) - This stack isn't good, it is really noticeable while in direct play, Try http://puu.sh/wF6s9/7b91d8b22c.png for more balancing (started at 00:58:760 - )
01:03:902 (63902|1,64117|1) - better not do this tbh, Try make 01:03:902 (63902|1,64010|3,64117|1) - at col 3-2-4.
01:11:724 (71724|0,72045|0,72260|0,72474|0,72688|0,72902|0,73117|0) - Unsightly tbh.. to balance it better make 01:11:724 (71724|0,71831|3,72045|0) - at col 4-1-4.

Yeah that's it
Topic Starter
Shima Rin

Maxus wrote:

[Normal]
00:25:760 (25760|2,25974|0) - Switch column here to avoid stack at 00:25:331 (25331|2,25760|2) - which is actually quite squeezed. fixed

[Hard]
00:18:474 - 00:18:581 - Really felt you need to map this drum, it is too audible to be ignored.. if you worried about emphasizing 00:18:688 (18688|3,18795|2,18902|0,19010|1) - , personally it will get emphasized by itself as long as you put the additional note at col 3 and 2 fixed

00:56:617 (56617|2,56724|0,56831|1,56831|3) - This is straight up harder than Koi diff, I recommend you switch pattern between the 2 diff. i nerf out such LNs in the hard diff and keep koi diff as normal, so koi will end up having one more note at this pattern than hard.

00:57:045 (57045|0) - Better at col 2 to avoid the shield pattern which is actually awkward to play and doesn't correspond to instrument well. fixed
00:58:438 (58438|1,58545|3) - Recommend to switch column between these 2 notes to avoid making too repeating pattern that you have at 00:58:438 (58438|1,58545|0,58760|1,58867|0,58974|1,59188|0) - fixed

01:10:438 (70438|1) - I felt a bit uneasy with this thing, would prefer if you can do something like http://puu.sh/wF5YC/632613a075.jpg fixed

01:13:117 (73117|0,73224|0) - I don't understand this jack, you didn't even do it at Koi diff, try move 01:13:224 (73224|0) - to col 4. my fault i guess. alright fixed

01:17:295 (77295|2,77402|0) - Also switch column here for same reason as 01:10:438 (70438|1) - fixed


[Koi]
00:23:617 - Tbh i really prefer you have some LN trick like straight 1/4 for the piano because of how loud it is.. I have qualm bout this for a while because how this pattern is really similar with 00:18:260 - and 01:06:045 - In terms of patterning, and yet this one actually have really distinct piano that you can emphasize more. added 1/4 LN for this part

00:33:260 (33260|2,33367|3,33474|2) - Try 4-3-4 here, it will sync and mirroring your structure at 00:31:545 (31545|0,31652|1,31760|0) - better. yep

00:37:760 - Yeah, more or less the same as 00:23:617 - , this is really perfect place for you to do straight 1/4 LN stream for other mixture component to be put in the map.. it will give more "color" to your overall patterning too. added owo

00:58:974 (58974|3,59188|3,59402|3,59617|3,59831|3) - This stack isn't good, it is really noticeable while in direct play, Try http://puu.sh/wF6s9/7b91d8b22c.png for more balancing (started at 00:58:760 - ) i mirror the position of the LN so that the final note will be in the column that is empty for the first triple note of the next sentence but others fixed in your way

01:03:902 (63902|1,64117|1) - better not do this tbh, Try make 01:03:902 (63902|1,64010|3,64117|1) - at col 3-2-4. fixed

01:11:724 (71724|0,72045|0,72260|0,72474|0,72688|0,72902|0,73117|0) - Unsightly tbh.. to balance it better make 01:11:724 (71724|0,71831|3,72045|0) - at col 4-1-4. fixed


Yeah that's it
Thanks for recheck! ;)
Topic Starter
Shima Rin
everything good now owo. I was just pointing out some inconsistencies with Sya. And


Updated
Maxus
Metadata already been confirmed and now here we go
Good luck!
Kawawa
Just a mod.

[Sya's Easy]
00:25:974 - to 00:37:974 - Honestly I don't recommend to keep this structure.
This part is pretty quiet as start section of the song.

00:39:688 - This part should be more harder than 00:25:974 - to 00:37:974 -

As you know, the structure of the song is actually more emphasized here by bass drum and theme.
And it reasonably affects the note density.

I also considered a thing that consitency with Normal difficulty even If It is a guest one.

by those two things, It should be fixed.
Anyway the first reason is more important as sturcture.

Here is a way ::
00:25:974 - to 00:37:974 - Just try to ignore the hihat. like 00:26:617 (26617|2,27260|1) -
It is better way that you focus on guitar only here. It will be better to two reason.

+ If you want to keep specific structure like synth piano 00:30:688 (30688|3,30902|2,31117|1,31438|3,31760|0) -
you also can keep those things. anyway It should be fixed.

----------------------------------

00:37:974 (37974|3,38617|1) - rhythm is kinda vague in my opinion.
Electric guitar rhythm is really short than LNs.
Also If you expressed it to synth piano as a bundle LNs. I don't think this bundle expression has the feeling that it can be separated from redline.
I recommend you like this https://puu.sh/wJP3r/b8f99a246f.jpg and I recognize it because I used this expression a lot earlier.
so I think it is good to make it bundle as one.


[Normal]

00:23:510 - You can make a rhythm here. with hitsound "C"
According to your rhythm like 00:18:367 - 00:21:795 - And It can be less the gap with Hard difficulty. https://puu.sh/wK9Ov/ea08208aea.jpg

00:25:974 - to 00:39:688 - There is a big difference between Normal and Hard.
It can be calculated as a low quality than your intention.
Normal :: https://puu.sh/wKa81/1a1547ab90.png
Hard :: https://puu.sh/wKa7U/ccc303b38c.jpg compared.
I think It can be improved it anyway.

[Hard And Koi]
00:26:402 - to 00:37:760 - And From 00:39:688 -
It's same reason with Sya's Easy. You can read it on the above.

First of all 00:26:402 - to 00:39:688 - why It should be harder? than 00:39:688 -
I think the song made it with a mindset of taking a brest at 00:25:974 - 00:39:688 -
And It started with drum at here 00:39:688 -
It's a feeling of highlight than before. and I think It needs to understand the structure of music.

I think It needs to be more improved before qualify. Anyway It's an option!
Topic Starter
Shima Rin

Kawawa wrote:

Just a mod.

[Normal]

00:23:510 - You can make a rhythm here. with hitsound "C"
According to your rhythm like 00:18:367 - 00:21:795 - And It can be less the gap with Hard difficulty. https://puu.sh/wK9Ov/ea08208aea.jpg fixed

00:25:974 - to 00:39:688 - There is a big difference between Normal and Hard.
It can be calculated as a low quality than your intention.
Normal :: https://puu.sh/wKa81/1a1547ab90.png
Hard :: https://puu.sh/wKa7U/ccc303b38c.jpg compared.
I think It can be improved it anyway.

[Hard And Koi]
00:26:402 - to 00:37:760 - And From 00:39:688 -
It's same reason with Sya's Easy. You can read it on the above.

First of all 00:26:402 - to 00:39:688 - why It should be harder? than 00:39:688 -
I think the song made it with a mindset of taking a brest at 00:25:974 - 00:39:688 -
And It started with drum at here 00:39:688 -
It's a feeling of highlight than before. and I think It needs to understand the structure of music.

I think It needs to be more improved before qualify. Anyway It's an option!
For the part you pointed out that have a structural issue, what I do is the following:

Keep Normal diff as before cuz it is not that hard, and only focus on the obvious hihat sounds will be logical
Nerf Hard diff by deleting the guitar sounds on the blue lines and add doubles for the hihat sounds so as to note a difference between these sounds but nerf the overall difficulty of this part
Nerf Koi diff by deleting the doubles for the hihat sounds and rearrange the patterns so that it will flow better

I hope you can check them and tell me your ideas about the current one. Thanks! ;)
Syadow-

Kawawa wrote:

Just a mod.

[Sya's Easy]
00:25:974 - to 00:37:974 - Honestly I don't recommend to keep this structure.
This part is pretty quiet as start section of the song. oh god ._. dis is gud

00:39:688 - This part should be more harder than 00:25:974 - to 00:37:974 -

As you know, the structure of the song is actually more emphasized here by bass drum and theme.
And it reasonably affects the note density.

I also considered a thing that consitency with Normal difficulty even If It is a guest one.

by those two things, It should be fixed.
Anyway the first reason is more important as sturcture.

Here is a way ::
00:25:974 - to 00:37:974 - Just try to ignore the hihat. like 00:26:617 (26617|2,27260|1) -
It is better way that you focus on guitar only here. It will be better to two reason. uh i try to focus on loud sound lul ;w;

+ If you want to keep specific structure like synth piano 00:30:688 (30688|3,30902|2,31117|1,31438|3,31760|0) -
you also can keep those things. anyway It should be fixed. okay follow the guitar n synth pianos, fixed

----------------------------------

00:37:974 (37974|3,38617|1) - rhythm is kinda vague in my opinion.
Electric guitar rhythm is really short than LNs.
Also If you expressed it to synth piano as a bundle LNs. I don't think this bundle expression has the feeling that it can be separated from redline.
I recommend you like this https://puu.sh/wJP3r/b8f99a246f.jpg and I recognize it because I used this expression a lot earlier.
so I think it is good to make it bundle as one. gud
all fixed, thanks wawa >w<)b

sorry for delay topu ;w;
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 52974
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.2

[Metadata]
Title:Ima Koko
TitleUnicode:イマココ
Artist:Toyama Nao
ArtistUnicode:東山奈央
Creator:Tofu1222
Version:Sya's Easy
Source:月がきれい
Tags:op opening tsuki ga kirei as the moon so beautiful Syadow- VTZL-128 WEST GROUND
BeatmapID:1344190
BeatmapSetID:631143

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7
ApproachRate:3
SliderMultiplier:1.4
SliderTickRate:1

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Topic Starter
Shima Rin
All Updated. Plz check them owo ;)
Kawawa
No kudosu
[Koi]
00:39:688 - to 00:51:688 - I'm not a fan in those things.
This part is really same with Hard difficulty, I think it has a potential to be a little more buff or something.

01:22:545 (82545|1,83402|0,83510|1) - 01:23:402 (83402|0,84045|3) - kinda tricky.
Feedback :: https://puu.sh/wTaCe/cb96a4181b.jpg or https://puu.sh/wTaIP/20e0fa750b.jpg
It's up to you hat change or not.
That's it.
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