Ho ho ho Seacret Santa
General
Gona echo Sanyi's comment about needing another diff in between last Rain and Lotus' Overdose, the skill required to play the overdose is alot higher than Rain.
i would also love to try my hands at Light Overdose, if you don't have anyone in mind already
Gona echo Sanyi's comment about needing another diff in between last Rain and Lotus' Overdose, the skill required to play the overdose is alot higher than Rain.
i would also love to try my hands at Light Overdose, if you don't have anyone in mind already
Cup
- 00:00:572 (1,2) - feel this spacing is slightly low, imo would have 2 on X:368 instead
- 00:13:960 (4,1) - shouldnt the spacing between these two be higher than the spacing between 00:13:464 (3,4) - as intensity of music is higher.
- 00:16:439 (1,2) - wouldnt this flow better if 2 was on the way to 3? so put 2 on something like X:272 instead
- 00:20:406 (1,2) - same here.
- 00:28:340 (1,2) - same here maybe more, not gona point out them anymore tho. you either agree or not.
Salad
- 00:13:216 (2,3) - would increase this spacing a bit imo.
- 00:38:257 (1,2,3) - this sounds a bit wierd, its not obvious what sound you're following but i feel like its a bit out of place. specificaly dont hear anything
- disctinct on 00:38:629 (2) - head
- 00:45:695 (4) - i feel like you suddenly switch from other instruments to following drumline. imo would have a note on 00:45:571 - and 00:45:943 - instead of on the white tick.
- 00:54:621 (3,1) - this might be a bit to tricky/anti-flowy for a beginner imo. maybe have 3 pointing a bit less to the right or move 1 closer to 3.
Platter
- 00:00:572 - 00:01:811 - i really feel like there should be beats on all the blue ticks here, might be a bit overmapped tho :/
- 00:19:786 (5) - this sound is very low imo would remove, or maybe just reduce distance so both 4 and 6 are something like 0.8x away.
- on the note of weak sounds. 00:50:778 - sound here that you havent mapped that i would map.
Sanyi's Light Rain
- 00:01:439 - imo would map this sound too. feels a bit wierd without it.
- 00:02:431 - ^
- 00:09:373 - ^
- 00:10:365 - ^
- 00:13:340 - ^
- 00:14:084 (6,7) - this spacing might be a bit high.
- 00:24:125 (5) - this is very anti-flow, don't agree that it fits that well. I would have a vertical slider instead. (this one requires some remapping to keep hyper to 00:24:373 (1) - too). I might even have the slider point to the left and ctrl + h 00:24:373 (1) -
- 00:39:249 (4,5,6,7) - very tap-dashy. think it demands a bit to much of the player. i would only have a dash on the white tick. so something like this: https://puu.sh/ym035/f13857246b.png
- not an experienced hitsounder but 00:43:588 (6) - maybe add another clap on the tail?
- 00:52:762 (3,4) - this jump might be a bit too uncofertable, imo would reduce spacing a bit.
ZiRoX's Rain
- 00:00:943 (4,5) - imo would have a slightly bigger jump
- 00:04:909 (4,5) - ^
- 00:04:909 (4,5) - another thing about this one, spacing here is much lower than on eg. 00:00:943 (4,5) - or 00:08:876 (4,5) -. any reason?
- 00:08:877 (4,5) - imo would have the same spacing on the previous 2 point as on this one.
- 00:40:613 - i dont think there is any sound here.
Rain
- 00:01:439 - as im pointing out on all the other diffs, feel leaving out a beat here is wrong.
- 00:02:431 - ^
- 00:05:406 - ^
- 00:06:398 - ^
gona stop pointing them out now, can someone just clarify for me why there shouldnt be a beat on the blue ticks >.< - 00:14:828 (2) - imo preffer this as just a 1/2 beat slider.
- 00:32:803 (2,3,4) - imo would move 2 and 3 a bit more to the right and have 4 back at 2. since 2 and 4 have the same bass guitar tone to them.
- 00:40:737 (2,3,4) - same concept with these 3.
- 00:44:704 (2,3,4) - same with these, tho this might start to kill the variety in this section.
- 00:50:654 - want a note to circle here. Maybe ctrl + f 00:50:530 (2) -
- 00:58:464 (2) - same with this one.
Lotus' Overdose
HOW IS THIS ONLY 4.6 STARS, WHAT DID YOU DO? anyway onto the mod proper
HOW IS THIS ONLY 4.6 STARS, WHAT DID YOU DO? anyway onto the mod proper
- 00:14:208 (3,4,5) - feel this many hypers are a bit exessive, maybe reduce distance between 3 and 4.
- 00:16:935 (2,3) - imo would preffer a hyper here.
- 00:25:117 (4) - would delite this and just have a slider instead of 00:24:993 (3,5) -
- 00:36:522 (2,3,4) - could consider having hypers between these.
- 01:02:059 (1,2) - this dash is a bit unconfertable and i dont feel the music compliments it.
Atlamillia
- 00:00:572 - 00:15:448 - with how Lotus mapped this section, the highest diff is A LOT easier on this part. i think you should upp the difficoulty a bit atleast so its more simmilar in difficulty. if you aggree some of my points under might be irrelevant.
- 00:01:067 (3,4) - imo would increase this spacing a bit.
- 00:05:034 (3,4,5,6) - preffer this pattern like this: https://puu.sh/ymDLU/9d3c5d6175.png
- 00:18:423 (1,2) - imo this spacing is a bit high.
- 00:13:464 (1,2) - feel a spacing of around 2x would fit better with the increasing intensity
- 00:43:216 (5,6,7,8) - i'd preffer this section with a hyper to 6 and direction change to 7 and a hyper to 8. something like https://puu.sh/ymDYn/fb964022e5.png. the jumpy play feels fitting to the song imo. (section after will need some remapping or just ctrl + h 00:44:208 (1) - maaaybe)