It's not quite Wednesday my dude, so have a mod instead
Hope you can make some sense of this babble, good luck!
[ General ]
Cup ]
Salad ]
Platter ]
Sanyi's Light Rain ]
ZiRoX's Rain ]
[ Rain ]
[ Lotus' Overdose ]
Atlamillia ]
- Difficulty Spread: Approach Rate spread could be smoothed out a little, it's fairly clumped up around the Rain difficulties right now
- 00:26:605 (2) - Consider pointing this to the right instead of left for a bit of variety here. Right now there's 5 notes in this 00:25:861 (2,1,2) - pattern that are all just in the same direction
- 00:19:662 (4,1) - Perhaps throw in one of those dash thingies the kids are all raving about these days. Got them big drums on 00:20:406 (1) -
- 00:43:216 (3) - I think this would benefit from some more emphasis. You could point this the other way and have some direction changes on this though if that feels like too much, you could move 00:42:968 (2) - to x:168 so the spacing increase to 00:43:216 (3) - is more noticeable visually
- A little increase on the AR would be nice. With some of the patterns you've used like 00:06:522 - it does feel a little like playing with EZ mod on. I'd suggest at least 7.8 though 8 feels pretty top tier to me. If 8 is too boring for you go with 7.9 for maximum edginess
- 00:01:563 (3) - Little unexpected to have this coming in so far on the right. Try a speedy Ctrl+H on 00:00:572 (1,2) - and moving them to x:352
- 00:29:828 (4,5,6) - It's a little odd to draw attention to these with this pattern when the sounds are quite weak. I'd suggest simplifying this pattern, try moving 00:29:952 (5) - to around x:280 to make a regular ol' curve so you can die a little on the inside when anything special you try to do is crushed and beaten in to the ground by those around you
- 00:42:224 (1,2) - After the hyper to 00:41:481 (4) - I'm expecting this to still follow the sound that sounds quite like a violin but I don't want to outright say violin in fear of being wrong. It feels the most prominent sound at this part and a 1/1 slider at 00:42:224 - and a single note on 00:42:968 - feels a much better fit
- 00:43:216 (3) - Point this the other way I double dog dare you
- 00:51:150 (4,5,6) - Spacing between these is a little big and makes this pattern a little uncomfortable. Moving 00:51:274 (5) - to about x:216 helps make this a little easier
- 01:02:803 (5,1,2,3) - Are you really sure about ending like this? This difficulty is pretty straightforward with its dashes and hypers, mixing them together at the end like this just is a cruel difficulty spike at the very very end
- 00:14:456 (1) - Movement really slows down on the end of this slider, it gets rather stuttery and a little awkward to play. Try making this a large C shape instead with the tail ending pretty much in the same x position as the head
- 00:31:563 (4) - There's very little sound on the start of this so there's no need for a dash. I think it would be better to make 00:31:315 (3) - a 1/2 slider and add in another 1/2 slider on 00:31:811 -
- 00:39:249 (4,5,6,7) - I think the movement required here is a bit too complex for this difficulty. I'd recommend using some simpler patterning
- 00:51:522 (5) - This sound is quite high pitched and worthy of some emphasis. A regular dash or even a hyper would fit this well and contrast with the lower pitched sound earlier of 00:49:538 (5) -. Same for 00:59:456 (5) -
- 00:52:390 (2,3,4) - A little more variety in object placement would be nice here. Right now there's 6 notes all just going in the same direction and it's not too interesting to play, same at 01:00:324 (2,3,4) -
- 01:03:423 (5) - Consider moving this to around x:288 for a nice dash from 01:03:051 (4) -
- 00:00:572 - A lot of the stream curves in this intro are fairly shallow and it wouldn't hurt to have a little more movement on them. Most noticeable to me are the curves like 00:08:505 (1,2,3,4) -, moving the notes in the middle like 00:08:628 (2,3) - a couple of grid spaces further out on patterns like this would be nice
- 00:10:861 (2,1,2) - Looking at this it looks like you want the player to wiggle these but that would be crazy for a difficulty like this so these are best played just standing still. I think it would be best to change this pattern to something similar to what you did the past couple of times, it's rather visually misleading right now
- 00:39:249 (1,2,3,4,5,6,7,8) - Some more shallow curves, would be nice to space these out a little more. Could also be worthwhile to change the curve of 00:39:745 (5,6,7,8) - to increase the spacing to 00:40:241 (1) - so that this hyper is noticeably stronger than 00:39:620 (4,5) -
- 00:51:522 (9) - Higher pitch here compared to 00:49:539 (9) - yet both sounds are expressed in almost the same way, slider shape is identical and the jump isn't much stronger either. I think using a little more antiflow and an increased distance here would fit
- 00:59:456 (9) - Similar story here, shape is a little more different but spacing is quite low. Could be worth messing around with 00:59:084 (6,7,8) - to create some more space to 00:59:456 (9) -
- 01:03:795 (6) - I'd love to see this at x:348 but that's probably a little too strong considering the spinner afterwards
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- 00:39:993 (2) - Possible to tilt this to the right a little more just to nerf it a little?
- 00:46:935 (3) - Little out of place to have strong antiflow only on this. Maybe nerf this a little
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- 00:02:059 (3,4) - This antiflow is a little intense, possible to nerf this a little?
- 00:06:522 (1,2,3,4,5,6) - And this antiflow is also very intense
- 00:09:745 (2) - Try Ctrl+G on this, the tilt and distance to this feels a little too much on this right now
- 00:12:968 (4,1) - Both of these wiggles would benefit from a buff, get some more tilt on 00:12:968 (4) - and make 00:13:464 (1) - fully horizontal
- 00:18:671 (2,3,4,5) - This pattern barely requires any movement and I'm not too sure what you intended here. If it was a wiggle I think that's a little overkill for these sounds so I'd suggest reworking this in to something with better clarity
- 00:26:605 (2,3,4,5) - ^ same as above
- 00:42:968 (1,2,3,4) - Timeline choices here are a bit odd with some sliders ending on strong sounds. 00:42:968 (1) - and 00:43:960 (4) - both cover strong sounds with their slider ends so I think it would be best to start sliders there instead and replace these ones with circles on their current slider heads.
- 01:03:795 (8) - I feel this has a better impact as a lone note, try it out
- AR9.6 is a little too much, I'd say 9.4 is a better fit
- 00:02:555 (1,2,3,4,5,6) - Little more movement on these so I can get my boogie on would be fantastic
- 00:50:902 (4) - This comes in fast, the smaller circle size and high approach rate can make reading this a little tricky. Wouldn't hurt to nerf this a little as it's the only instance of such a pattern, lowering the AR will also help here though
- 00:56:357 (2,3) - Looks like an edge dash slipped through
- 00:59:084 (5,6) - Edge dash here too
Hope you can make some sense of this babble, good luck!