mbomb.
[Cup]
00:02:051 (3) - Maybe have a bit of a higher distancing to this, just to make the distance increase for the high pitched note a little more obvious. Try x:172.
00:05:522 (2,3) - Similar case here, try 2 on x:340 and 3 on x:152.
00:09:489 (2) - Only one of these where that high pitched note is used as a slider end, which makes it really stand out as odd, would recommend 2 circles like previously.
00:13:456 (3) - Rising intensity here could do with a little more distancing. Try x:352 on it.
00:14:448 (1) - I understand the reasoning for using shorter distancing here, but I think even though it's 1/2, a higher distance could be nice considering the strong section change here. x:144 works really nicely.
00:18:415 (1,2) - Current distancing to 1 feels quite underwhelming currently, as it's a new line with a synth attachment, yet the distancing is less than it is to 2, which doesn't really have much reason to be stronger. Also the slowdown into speedup feels kinda strange for a cup. Try increasing the distancing to x:288.
00:24:365 (1) - Higher distancing for the line change would feel really neat to me. Try x:304 on it.
00:26:349 (1,2,3,4) - Two reasons here to increase distancing to 1. Firstly, similar case to 00:18:415 (1,2) - , and secondly, distancing from 4 to the next combo feels quite strange considering it's a stronger note that you even used a finish for, yet it has the same distance as 4 had to it. Try x:320 on this part.
00:32:299 (1) - Start of a new section could do with a little more emphasis I think, even though it is 1/2. x:184 would go nicely.
00:34:283 (1) - Maybe slant it a tiny bit? Currently, the distancing feels a little weak and so going from a weak movement to a full SV slider could feel a little uncomfortable.
00:36:266 (1) - Similar case as above, though less so due to the previous slider being vertical.
00:38:249 (1) - Intensity feels like it's increasing from the previous section, however the distancing here stays the same which I feel doesn't really match the song greatly in preperation of the intensity increase. x:172 would have the desired effect.
00:40:233 (1) - This is a really strong pitch change right now, probably the strongest in the song so far, would be really nice to emphasise that with a higher distancing. x:268, maybe?
00:43:208 (3) - A little more emphasis on these sudden sounds would be quite nice I feel. x:240 gives that kind of effect to me. Maybe also use circles instead of the slider? I feel those sounds would be a lot nicer using circles instead.
01:03:787 (6) - Minor increase for emphasis on the finale with increasing intensity here would be good, x:296 achieves that.
[Salad]
00:04:530 (1) - Hmm, maybe be best to increase this as currently it's a bit confusing as to whether it's a dash or not, but I'm assuming by similar sections that it's supposed to be. Try x:116.
00:13:456 (3) - Maybe increase this a tiny bit more? I know it's already higher for the increasing intensity, but I think a slightly bigger push isn't too difficult. x:148 feels nice.
00:14:448 (1) - This one is a lot stronger than the other sounds so far in the map, maybe try a slightly bigger dash to compensate for that. x:68 would be nice.
00:22:382 (1,2) - Dash to this is smaller than other ones in the map, so could be a bit confusing to a player as to whether to dash or not. Try to increase a tiny bit to x:388?
00:22:630 (2) - Try a slightly shorter distance to this too maybe, considering there's a direction change both into it and into the movement.
00:28:580 (2) - Distancing into this feels a little small right now compared to similar movements, try x:192 on it.
00:41:473 (4) - I feel the stronger pitches here could fit nicely with a slightly higher dash distancing, like x:404?
00:43:208 (3) - Similar to the cup, I think 3 circles for this would fit nicely with the sharpness of these sounds.
00:55:109 (1) - Using a shorter dash distance to this one than the rest of the section feels rather odd given the sharpness of these sounds fits a stronger dash quite nicely. x:16 would be neat.
00:58:456 (2,3) - Curve shape here ends up feeling really weird as the end of the curve is a shorter distance, however the curve is going outwards in a way that implies the distancing should be getting higher. Try changing it accordingly.
01:02:547 (3,1,2,3) - Feels really odd to play this because it seems like it should be a strong finale, however the distances are much weaker dash distances than the normal ones used throughout the map and especially the kiai, making it feel quite weak in comparison. Try 3 going horizontally to the right, and then 1 on x:256, 2 on x:424, and 3 on x:108, makes it feel a lot more impactful in my opinion.
[Platter]
00:14:448 (1) - ANTIFLOW IN PLATTER AFTER HDASH THIS IS UNRANKABLE AAAAAAAAAAAAA (meme btw but maybe decrease 00:14:448 (1,2) - to x:64 just to make sure the HDash is at it's weakest into the direction change, considering it's the second HDash in the map).
00:40:233 (1) - I know it's not exactly forced against the wall now, even by the guideline, but I think just to be safe, decreasing it a little more could help here. x:28 would work fine.
00:43:208 (3) - Again suggesting 3 circles for sharp sounds, ignore this if you rejected it in other diffs.
Really nice platter.
[Santa-Sanyi]
00:04:035 (7) - Feels kinda awkward right now, since dashing to this after the previous movement seems strange enough, but also the much lower distancing compared to the others makes dashing seem weird, yet it'd be better both musically and in play to dash to it. Try increasing it to x:408 and then adjusting the next curve slightly, to ensure the player knows to dash here and to make movement more comfortable both before and after.
00:21:390 (3) - Really strong movement to this considering the sound on it isn't really strong at all. Maybe reduce it quite a bit to avoid this issue?
00:31:307 (3) - Again, movement to this is really strong considering the fact there's not really any strong sound there, reduce it to x:220.
Interesting difficulty, however I'd rather get one or two more mods on it before rechecking.
[Foxy Roxy (rank ginsen)]
00:26:968 (3) - Definitely a stronger note than 4, yet currently you have a stronger distance to 4 despite that. Would recommend making this slider horizontal to the left to fit this better.
Really can't find anything else, amazingly mapped.
[Rain]
00:02:051 (2) - Could maybe have a dash to that for the stronger pitch here?
00:06:018 (2) - Same here, and at the other parts during this intro.
00:34:035 (8) - Distancing to this felt really awkward no matter how many times I played it. It feels really small, which leads to very easy overdashing. Try ctrl+G and move it to x:144 maybe?
Seems fine other than that, but there's just something that feels off that I can't really put my finger on, would be nice if you got another mod on this too.
[Switched On Lotus]
00:30:316 (1) - Try reducing HDash strength to this slightly just to make the dash afterwards feel a lot neater to play. x:432 would work great.
00:36:018 (9,1) - Similar situation to above, try moving this section to x:400, to increase the reaction time given.
00:42:960 (1) - Feels really awkward here to have this really strong sound on the slider end, especially considering the other two similar sounds are done with HDashes to them, would highly recommend splitting this into 2 with a HDash between them, and then make the note on the strong sound a 1/2 slider like the others.
00:55:109 (6,7,8) - Slightly shorter distancing to 6 here would make the jump pattern feel a lot more comfortable to play, try decreasing it to x:376.
Really beautiful mapping here.
[JBH's I Could Have Made This A Full Set Alone, But I'm Too Cool]
00:47:671 (5) - Feels a little forced against the wall even though it's fitting the guideline just due to how strong the HDash is, maybe decrease it a tiny bit to x:28?
00:55:481 (7) - This note ends up feeling heavily underemphasised as it is currently, as the instrument here is quite strong, I'd even say it stands out more than the note on 8, yet it's currently not even a dash, it just sounds really strange.
01:02:051 (1) - This is why we need to be able to make droplet formations ourselves easier. (Please make the droplets stick out more as intended, burai would probably work better).
Alright that should be all for now, get one or two more mods and call me back!
[Cup]
00:02:051 (3) - Maybe have a bit of a higher distancing to this, just to make the distance increase for the high pitched note a little more obvious. Try x:172.
00:05:522 (2,3) - Similar case here, try 2 on x:340 and 3 on x:152.
00:09:489 (2) - Only one of these where that high pitched note is used as a slider end, which makes it really stand out as odd, would recommend 2 circles like previously.
00:13:456 (3) - Rising intensity here could do with a little more distancing. Try x:352 on it.
00:14:448 (1) - I understand the reasoning for using shorter distancing here, but I think even though it's 1/2, a higher distance could be nice considering the strong section change here. x:144 works really nicely.
00:18:415 (1,2) - Current distancing to 1 feels quite underwhelming currently, as it's a new line with a synth attachment, yet the distancing is less than it is to 2, which doesn't really have much reason to be stronger. Also the slowdown into speedup feels kinda strange for a cup. Try increasing the distancing to x:288.
00:24:365 (1) - Higher distancing for the line change would feel really neat to me. Try x:304 on it.
00:26:349 (1,2,3,4) - Two reasons here to increase distancing to 1. Firstly, similar case to 00:18:415 (1,2) - , and secondly, distancing from 4 to the next combo feels quite strange considering it's a stronger note that you even used a finish for, yet it has the same distance as 4 had to it. Try x:320 on this part.
00:32:299 (1) - Start of a new section could do with a little more emphasis I think, even though it is 1/2. x:184 would go nicely.
00:34:283 (1) - Maybe slant it a tiny bit? Currently, the distancing feels a little weak and so going from a weak movement to a full SV slider could feel a little uncomfortable.
00:36:266 (1) - Similar case as above, though less so due to the previous slider being vertical.
00:38:249 (1) - Intensity feels like it's increasing from the previous section, however the distancing here stays the same which I feel doesn't really match the song greatly in preperation of the intensity increase. x:172 would have the desired effect.
00:40:233 (1) - This is a really strong pitch change right now, probably the strongest in the song so far, would be really nice to emphasise that with a higher distancing. x:268, maybe?
00:43:208 (3) - A little more emphasis on these sudden sounds would be quite nice I feel. x:240 gives that kind of effect to me. Maybe also use circles instead of the slider? I feel those sounds would be a lot nicer using circles instead.
01:03:787 (6) - Minor increase for emphasis on the finale with increasing intensity here would be good, x:296 achieves that.
[Salad]
00:04:530 (1) - Hmm, maybe be best to increase this as currently it's a bit confusing as to whether it's a dash or not, but I'm assuming by similar sections that it's supposed to be. Try x:116.
00:13:456 (3) - Maybe increase this a tiny bit more? I know it's already higher for the increasing intensity, but I think a slightly bigger push isn't too difficult. x:148 feels nice.
00:14:448 (1) - This one is a lot stronger than the other sounds so far in the map, maybe try a slightly bigger dash to compensate for that. x:68 would be nice.
00:22:382 (1,2) - Dash to this is smaller than other ones in the map, so could be a bit confusing to a player as to whether to dash or not. Try to increase a tiny bit to x:388?
00:22:630 (2) - Try a slightly shorter distance to this too maybe, considering there's a direction change both into it and into the movement.
00:28:580 (2) - Distancing into this feels a little small right now compared to similar movements, try x:192 on it.
00:41:473 (4) - I feel the stronger pitches here could fit nicely with a slightly higher dash distancing, like x:404?
00:43:208 (3) - Similar to the cup, I think 3 circles for this would fit nicely with the sharpness of these sounds.
00:55:109 (1) - Using a shorter dash distance to this one than the rest of the section feels rather odd given the sharpness of these sounds fits a stronger dash quite nicely. x:16 would be neat.
00:58:456 (2,3) - Curve shape here ends up feeling really weird as the end of the curve is a shorter distance, however the curve is going outwards in a way that implies the distancing should be getting higher. Try changing it accordingly.
01:02:547 (3,1,2,3) - Feels really odd to play this because it seems like it should be a strong finale, however the distances are much weaker dash distances than the normal ones used throughout the map and especially the kiai, making it feel quite weak in comparison. Try 3 going horizontally to the right, and then 1 on x:256, 2 on x:424, and 3 on x:108, makes it feel a lot more impactful in my opinion.
[Platter]
00:14:448 (1) - ANTIFLOW IN PLATTER AFTER HDASH THIS IS UNRANKABLE AAAAAAAAAAAAA (meme btw but maybe decrease 00:14:448 (1,2) - to x:64 just to make sure the HDash is at it's weakest into the direction change, considering it's the second HDash in the map).
00:40:233 (1) - I know it's not exactly forced against the wall now, even by the guideline, but I think just to be safe, decreasing it a little more could help here. x:28 would work fine.
00:43:208 (3) - Again suggesting 3 circles for sharp sounds, ignore this if you rejected it in other diffs.
Really nice platter.
[Santa-Sanyi]
00:04:035 (7) - Feels kinda awkward right now, since dashing to this after the previous movement seems strange enough, but also the much lower distancing compared to the others makes dashing seem weird, yet it'd be better both musically and in play to dash to it. Try increasing it to x:408 and then adjusting the next curve slightly, to ensure the player knows to dash here and to make movement more comfortable both before and after.
00:21:390 (3) - Really strong movement to this considering the sound on it isn't really strong at all. Maybe reduce it quite a bit to avoid this issue?
00:31:307 (3) - Again, movement to this is really strong considering the fact there's not really any strong sound there, reduce it to x:220.
Interesting difficulty, however I'd rather get one or two more mods on it before rechecking.
[Foxy Roxy (rank ginsen)]
00:26:968 (3) - Definitely a stronger note than 4, yet currently you have a stronger distance to 4 despite that. Would recommend making this slider horizontal to the left to fit this better.
Really can't find anything else, amazingly mapped.
[Rain]
00:02:051 (2) - Could maybe have a dash to that for the stronger pitch here?
00:06:018 (2) - Same here, and at the other parts during this intro.
00:34:035 (8) - Distancing to this felt really awkward no matter how many times I played it. It feels really small, which leads to very easy overdashing. Try ctrl+G and move it to x:144 maybe?
Seems fine other than that, but there's just something that feels off that I can't really put my finger on, would be nice if you got another mod on this too.
[Switched On Lotus]
00:30:316 (1) - Try reducing HDash strength to this slightly just to make the dash afterwards feel a lot neater to play. x:432 would work great.
00:36:018 (9,1) - Similar situation to above, try moving this section to x:400, to increase the reaction time given.
00:42:960 (1) - Feels really awkward here to have this really strong sound on the slider end, especially considering the other two similar sounds are done with HDashes to them, would highly recommend splitting this into 2 with a HDash between them, and then make the note on the strong sound a 1/2 slider like the others.
00:55:109 (6,7,8) - Slightly shorter distancing to 6 here would make the jump pattern feel a lot more comfortable to play, try decreasing it to x:376.
Really beautiful mapping here.
[JBH's I Could Have Made This A Full Set Alone, But I'm Too Cool]
00:47:671 (5) - Feels a little forced against the wall even though it's fitting the guideline just due to how strong the HDash is, maybe decrease it a tiny bit to x:28?
00:55:481 (7) - This note ends up feeling heavily underemphasised as it is currently, as the instrument here is quite strong, I'd even say it stands out more than the note on 8, yet it's currently not even a dash, it just sounds really strange.
01:02:051 (1) - This is why we need to be able to make droplet formations ourselves easier. (Please make the droplets stick out more as intended, burai would probably work better).
Alright that should be all for now, get one or two more mods and call me back!