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posted
mbomb.

[Cup]

00:02:051 (3) - Maybe have a bit of a higher distancing to this, just to make the distance increase for the high pitched note a little more obvious. Try x:172.
00:05:522 (2,3) - Similar case here, try 2 on x:340 and 3 on x:152.
00:09:489 (2) - Only one of these where that high pitched note is used as a slider end, which makes it really stand out as odd, would recommend 2 circles like previously.
00:13:456 (3) - Rising intensity here could do with a little more distancing. Try x:352 on it.
00:14:448 (1) - I understand the reasoning for using shorter distancing here, but I think even though it's 1/2, a higher distance could be nice considering the strong section change here. x:144 works really nicely.
00:18:415 (1,2) - Current distancing to 1 feels quite underwhelming currently, as it's a new line with a synth attachment, yet the distancing is less than it is to 2, which doesn't really have much reason to be stronger. Also the slowdown into speedup feels kinda strange for a cup. Try increasing the distancing to x:288.
00:24:365 (1) - Higher distancing for the line change would feel really neat to me. Try x:304 on it.
00:26:349 (1,2,3,4) - Two reasons here to increase distancing to 1. Firstly, similar case to 00:18:415 (1,2) - , and secondly, distancing from 4 to the next combo feels quite strange considering it's a stronger note that you even used a finish for, yet it has the same distance as 4 had to it. Try x:320 on this part.
00:32:299 (1) - Start of a new section could do with a little more emphasis I think, even though it is 1/2. x:184 would go nicely.
00:34:283 (1) - Maybe slant it a tiny bit? Currently, the distancing feels a little weak and so going from a weak movement to a full SV slider could feel a little uncomfortable.
00:36:266 (1) - Similar case as above, though less so due to the previous slider being vertical.
00:38:249 (1) - Intensity feels like it's increasing from the previous section, however the distancing here stays the same which I feel doesn't really match the song greatly in preperation of the intensity increase. x:172 would have the desired effect.
00:40:233 (1) - This is a really strong pitch change right now, probably the strongest in the song so far, would be really nice to emphasise that with a higher distancing. x:268, maybe?
00:43:208 (3) - A little more emphasis on these sudden sounds would be quite nice I feel. x:240 gives that kind of effect to me. Maybe also use circles instead of the slider? I feel those sounds would be a lot nicer using circles instead.
01:03:787 (6) - Minor increase for emphasis on the finale with increasing intensity here would be good, x:296 achieves that.

[Salad]

00:04:530 (1) - Hmm, maybe be best to increase this as currently it's a bit confusing as to whether it's a dash or not, but I'm assuming by similar sections that it's supposed to be. Try x:116.
00:13:456 (3) - Maybe increase this a tiny bit more? I know it's already higher for the increasing intensity, but I think a slightly bigger push isn't too difficult. x:148 feels nice.
00:14:448 (1) - This one is a lot stronger than the other sounds so far in the map, maybe try a slightly bigger dash to compensate for that. x:68 would be nice.
00:22:382 (1,2) - Dash to this is smaller than other ones in the map, so could be a bit confusing to a player as to whether to dash or not. Try to increase a tiny bit to x:388?
00:22:630 (2) - Try a slightly shorter distance to this too maybe, considering there's a direction change both into it and into the movement.
00:28:580 (2) - Distancing into this feels a little small right now compared to similar movements, try x:192 on it.
00:41:473 (4) - I feel the stronger pitches here could fit nicely with a slightly higher dash distancing, like x:404?
00:43:208 (3) - Similar to the cup, I think 3 circles for this would fit nicely with the sharpness of these sounds.
00:55:109 (1) - Using a shorter dash distance to this one than the rest of the section feels rather odd given the sharpness of these sounds fits a stronger dash quite nicely. x:16 would be neat.
00:58:456 (2,3) - Curve shape here ends up feeling really weird as the end of the curve is a shorter distance, however the curve is going outwards in a way that implies the distancing should be getting higher. Try changing it accordingly.
01:02:547 (3,1,2,3) - Feels really odd to play this because it seems like it should be a strong finale, however the distances are much weaker dash distances than the normal ones used throughout the map and especially the kiai, making it feel quite weak in comparison. Try 3 going horizontally to the right, and then 1 on x:256, 2 on x:424, and 3 on x:108, makes it feel a lot more impactful in my opinion.

[Platter]

00:14:448 (1) - ANTIFLOW IN PLATTER AFTER HDASH THIS IS UNRANKABLE AAAAAAAAAAAAA (meme btw but maybe decrease 00:14:448 (1,2) - to x:64 just to make sure the HDash is at it's weakest into the direction change, considering it's the second HDash in the map).
00:40:233 (1) - I know it's not exactly forced against the wall now, even by the guideline, but I think just to be safe, decreasing it a little more could help here. x:28 would work fine.
00:43:208 (3) - Again suggesting 3 circles for sharp sounds, ignore this if you rejected it in other diffs.

Really nice platter.

[Santa-Sanyi]

00:04:035 (7) - Feels kinda awkward right now, since dashing to this after the previous movement seems strange enough, but also the much lower distancing compared to the others makes dashing seem weird, yet it'd be better both musically and in play to dash to it. Try increasing it to x:408 and then adjusting the next curve slightly, to ensure the player knows to dash here and to make movement more comfortable both before and after.
00:21:390 (3) - Really strong movement to this considering the sound on it isn't really strong at all. Maybe reduce it quite a bit to avoid this issue?
00:31:307 (3) - Again, movement to this is really strong considering the fact there's not really any strong sound there, reduce it to x:220.

Interesting difficulty, however I'd rather get one or two more mods on it before rechecking.

[Foxy Roxy (rank ginsen)]

00:26:968 (3) - Definitely a stronger note than 4, yet currently you have a stronger distance to 4 despite that. Would recommend making this slider horizontal to the left to fit this better.

Really can't find anything else, amazingly mapped.

[Rain]

00:02:051 (2) - Could maybe have a dash to that for the stronger pitch here?
00:06:018 (2) - Same here, and at the other parts during this intro.
00:34:035 (8) - Distancing to this felt really awkward no matter how many times I played it. It feels really small, which leads to very easy overdashing. Try ctrl+G and move it to x:144 maybe?

Seems fine other than that, but there's just something that feels off that I can't really put my finger on, would be nice if you got another mod on this too.

[Switched On Lotus]

00:30:316 (1) - Try reducing HDash strength to this slightly just to make the dash afterwards feel a lot neater to play. x:432 would work great.
00:36:018 (9,1) - Similar situation to above, try moving this section to x:400, to increase the reaction time given.
00:42:960 (1) - Feels really awkward here to have this really strong sound on the slider end, especially considering the other two similar sounds are done with HDashes to them, would highly recommend splitting this into 2 with a HDash between them, and then make the note on the strong sound a 1/2 slider like the others.
00:55:109 (6,7,8) - Slightly shorter distancing to 6 here would make the jump pattern feel a lot more comfortable to play, try decreasing it to x:376.

Really beautiful mapping here.

[JBH's I Could Have Made This A Full Set Alone, But I'm Too Cool]

00:47:671 (5) - Feels a little forced against the wall even though it's fitting the guideline just due to how strong the HDash is, maybe decrease it a tiny bit to x:28?
00:55:481 (7) - This note ends up feeling heavily underemphasised as it is currently, as the instrument here is quite strong, I'd even say it stands out more than the note on 8, yet it's currently not even a dash, it just sounds really strange.
01:02:051 (1) - This is why we need to be able to make droplet formations ourselves easier. (Please make the droplets stick out more as intended, burai would probably work better).

Alright that should be all for now, get one or two more mods and call me back!
posted

MBomb wrote:

[Santa-Sanyi]

00:04:035 (7) - Feels kinda awkward right now, since dashing to this after the previous movement seems strange enough, but also the much lower distancing compared to the others makes dashing seem weird, yet it'd be better both musically and in play to dash to it. Try increasing it to x:408 and then adjusting the next curve slightly, to ensure the player knows to dash here and to make movement more comfortable both before and after.
00:21:390 (3) - Really strong movement to this considering the sound on it isn't really strong at all. Maybe reduce it quite a bit to avoid this issue? Only reduced by a bit since I want to emphasize the guitar in the background
00:31:307 (3) - Again, movement to this is really strong considering the fact there's not really any strong sound there, reduce it to x:220.

Interesting difficulty, however I'd rather get one or two more mods on it before rechecking. Ok :)
No reply = fixed

Thanks for the mod!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 440
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 564,2547,4530,6514,8497,10481,12464,14448,16431,20398,22382,24365,28332,30316,32299,36266,38249,40233,44200,46183,48167,50150,52134,54117,56101,58084,60068,62051,63787
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Secret energy
TitleUnicode:Secret energy
Artist:Tomohito Nishiura
ArtistUnicode:西浦智仁
Creator:JBHyperion
Version:Sanyi's Light Rain
Source:Dark Cloud 2
Tags:ダーククラウド Chronicle ost original sound tracks playstation rpg level-5 inc. instrumental Possibly an unused theme for Emperor Griffon JBH ZiRoX Withered Lotus Sanyi
BeatmapID:1417490
BeatmapSetID:627545

[Difficulty]
HPDrainRate:5
CircleSize:3.4
OverallDifficulty:8.2
ApproachRate:8.2
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Griffon10k.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 0,120,160

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posted

MBomb wrote:

[Switched On Lotus]

00:30:316 (1) - Try reducing HDash strength to this slightly just to make the dash afterwards feel a lot neater to play. x:432 would work great. Done.
00:36:018 (9,1) - Similar situation to above, try moving this section to x:400, to increase the reaction time given. Done.
00:42:960 (1) - Feels really awkward here to have this really strong sound on the slider end, especially considering the other two similar sounds are done with HDashes to them, would highly recommend splitting this into 2 with a HDash between them, and then make the note on the strong sound a 1/2 slider like the others. Fixed.
00:55:109 (6,7,8) - Slightly shorter distancing to 6 here would make the jump pattern feel a lot more comfortable to play, try decreasing it to x:376. Done, and made the following 2 sliders equidistant.

Really beautiful mapping here. >///<
Merci pour le mod.

osu file format v14

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SampleSet: Soft
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[Metadata]
Title:Secret energy
TitleUnicode:Secret energy
Artist:Tomohito Nishiura
ArtistUnicode:西浦智仁
Creator:JBHyperion
Version:Lotus' Overdose
Source:Dark Cloud 2
Tags:ダーククラウド Chronicle ost original sound tracks playstation rpg level-5 inc. instrumental Possibly an unused theme for Emperor Griffon JBH ZiRoX Withered Lotus Sanyi
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108,164,12464,5,4,0:0:0:0:
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360,232,29696,2,0,L|288:264,1,55,0|2,0:0|0:0,0:0:0:0:
116,248,30068,1,0,0:0:0:0:
432,168,30316,5,12,0:0:0:0:
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232,184,33291,1,8,0:0:0:0:
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204,244,35026,1,0,0:0:0:0:
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44,232,37754,1,0,0:0:0:0:
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264,144,41721,1,0,0:0:0:0:
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271,239,49406,1,0,0:0:0:0:
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166,39,57216,1,0,0:0:0:0:
278,55,57340,1,0,0:0:0:0:
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312,240,57836,2,0,L|248:180,1,68.75,8|0,0:0|0:0,0:0:0:0:
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192,152,58456,1,2,0:0:0:0:
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384,196,59076,2,0,L|320:264,1,68.75,4|2,0:0|0:0,0:0:0:0:
148,288,59324,1,2,0:0:0:0:
384,296,59448,2,0,L|436:244,1,68.75,4|0,0:0|0:0,0:0:0:0:
200,196,59820,1,8,0:0:0:0:
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400,260,60687,2,0,P|352:324|204:320,1,206.25,0|8,0:0|0:0,0:0:0:0:
344,288,61183,1,0,0:0:0:0:
232,336,61307,1,0,0:0:0:0:
436,136,61431,2,0,L|387:184,1,68.75,8|0,0:0|0:0,0:0:0:0:
152,184,61803,2,0,L|216:112,1,68.75,8|0,0:0|0:0,0:0:0:0:
436,92,62051,5,4,0:0:0:0:
196,120,62299,1,0,0:0:0:0:
312,156,62423,1,0,0:0:0:0:
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392,168,62671,2,0,L|340:228,1,68.75,0|0,0:0|0:0,0:0:0:0:
176,240,63043,2,0,L|228:172,1,68.75,4|0,0:0|0:0,0:0:0:0:
440,188,63415,2,0,L|364:148,1,68.75,4|0,0:0|0:0,0:0:0:0:
72,196,63787,1,0,0:0:0:0:
256,192,64035,12,0,66018,0:0:0:0:
posted

MBomb wrote:

mbomb. Sorry I disagree

[Cup]

00:02:051 (3) - Maybe have a bit of a higher distancing to this, just to make the distance increase for the high pitched note a little more obvious. Try x:172. Don't want such hefty spacing so early on, (4) afterwards is already more spaced than this and I want to keep the pattern of increasing by 0.2x for each stronger sound
00:05:522 (2,3) - Similar case here, try 2 on x:340 and 3 on x:152. Same here
00:09:489 (2) - Only one of these where that high pitched note is used as a slider end, which makes it really stand out as odd, would recommend 2 circles like previously. Ok
00:13:456 (3) - Rising intensity here could do with a little more distancing. Try x:352 on it. Increased the spacing here a tiny bit, but not as much as you suggested, there are stronger sounds to come after this that require more spacing still
00:14:448 (1) - I understand the reasoning for using shorter distancing here, but I think even though it's 1/2, a higher distance could be nice considering the strong section change here. x:144 works really nicely. x:144 makes this almost a stack, did you mean 244? I increased this a little with the previous suggestion, I think it's enough
00:18:415 (1,2) - Current distancing to 1 feels quite underwhelming currently, as it's a new line with a synth attachment, yet the distancing is less than it is to 2, which doesn't really have much reason to be stronger. Also the slowdown into speedup feels kinda strange for a cup. Try increasing the distancing to x:288. Made spacing consistent here
00:24:365 (1) - Higher distancing for the line change would feel really neat to me. Try x:304 on it. Feels excessive to me, I'll go to x:320 at most
00:26:349 (1,2,3,4) - Two reasons here to increase distancing to 1. Firstly, similar case to 00:18:415 (1,2) - , and secondly, distancing from 4 to the next combo feels quite strange considering it's a stronger note that you even used a finish for, yet it has the same distance as 4 had to it. Try x:320 on this part. Spaced it a tiny bit more
00:32:299 (1) - Start of a new section could do with a little more emphasis I think, even though it is 1/2. x:184 would go nicely. Same
00:34:283 (1) - Maybe slant it a tiny bit? Currently, the distancing feels a little weak and so going from a weak movement to a full SV slider could feel a little uncomfortable. 00:33:291 (3,1) - isn't a weak spacing for 1/2, don't see how this could be a problem
00:36:266 (1) - Similar case as above, though less so due to the previous slider being vertical. Ok fair enough this one is a bit weaker, spaced it a tiny bit more instead for better flow
00:38:249 (1) - Intensity feels like it's increasing from the previous section, however the distancing here stays the same which I feel doesn't really match the song greatly in preperation of the intensity increase. x:172 would have the desired effect. Spaced it a tiny bit more
00:40:233 (1) - This is a really strong pitch change right now, probably the strongest in the song so far, would be really nice to emphasise that with a higher distancing. x:268, maybe? Separated (3,1) a little but x:264 is overkill holy moly no thanks
00:43:208 (3) - A little more emphasis on these sudden sounds would be quite nice I feel. x:240 gives that kind of effect to me. Maybe also use circles instead of the slider? I feel those sounds would be a lot nicer using circles instead. Repeat slider reflects the decreasing pitch best, hitsounds give more than adequate emphasis imo
01:03:787 (6) - Minor increase for emphasis on the finale with increasing intensity here would be good, x:296 achieves that. Usual fare, increased slightly but I find your exact positioning suggestions excessive for comparison to the patterns used elsewhere so I'll moderately increase it, etc.

[Salad]

00:04:530 (1) - Hmm, maybe be best to increase this as currently it's a bit confusing as to whether it's a dash or not, but I'm assuming by similar sections that it's supposed to be. Try x:116.
00:13:456 (3) - Maybe increase this a tiny bit more? I know it's already higher for the increasing intensity, but I think a slightly bigger push isn't too difficult. x:148 feels nice.
00:14:448 (1) - This one is a lot stronger than the other sounds so far in the map, maybe try a slightly bigger dash to compensate for that. x:68 would be nice.
00:22:382 (1,2) - Dash to this is smaller than other ones in the map, so could be a bit confusing to a player as to whether to dash or not. Try to increase a tiny bit to x:388?
00:22:630 (2) - Try a slightly shorter distance to this too maybe, considering there's a direction change both into it and into the movement. Sure
00:28:580 (2) - Distancing into this feels a little small right now compared to similar movements, try x:192 on it. ok
00:41:473 (4) - I feel the stronger pitches here could fit nicely with a slightly higher dash distancing, like x:404? Yes
00:43:208 (3) - Similar to the cup, I think 3 circles for this would fit nicely with the sharpness of these sounds. Same response
00:55:109 (1) - Using a shorter dash distance to this one than the rest of the section feels rather odd given the sharpness of these sounds fits a stronger dash quite nicely. x:16 would be neat.
00:58:456 (2,3) - Curve shape here ends up feeling really weird as the end of the curve is a shorter distance, however the curve is going outwards in a way that implies the distancing should be getting higher. Try changing it accordingly. Not sure I see the problem, this is a pretty clean straight line
01:02:547 (3,1,2,3) - Feels really odd to play this because it seems like it should be a strong finale, however the distances are much weaker dash distances than the normal ones used throughout the map and especially the kiai, making it feel quite weak in comparison. Try 3 going horizontally to the right, and then 1 on x:256, 2 on x:424, and 3 on x:108, makes it feel a lot more impactful in my opinion. This is nice

Anything not responded to I partially did but your placement suggestions were too extreme for the intended challenge of the difficulty imo

[Platter]

00:14:448 (1) - ANTIFLOW IN PLATTER AFTER HDASH THIS IS UNRANKABLE AAAAAAAAAAAAA (meme btw but maybe decrease 00:14:448 (1,2) - to x:64 just to make sure the HDash is at it's weakest into the direction change, considering it's the second HDash in the map). Hyper generates at x:60 so I put it there, also curved it a bit for more leniency
00:40:233 (1) - I know it's not exactly forced against the wall now, even by the guideline, but I think just to be safe, decreasing it a little more could help here. x:28 would work fine. meh
00:43:208 (3) - Again suggesting 3 circles for sharp sounds, ignore this if you rejected it in other diffs. Ok I'll ignore it then lol

Really nice platter.

[Foxy Roxy (rank ginsen)]

00:26:968 (3) - Definitely a stronger note than 4, yet currently you have a stronger distance to 4 despite that. Would recommend making this slider horizontal to the left to fit this better. Roxy babe said I could apply this for him so I will do that

Really can't find anything else, amazingly mapped.

[Rain]

00:02:051 (2) - Could maybe have a dash to that for the stronger pitch here? Sure
00:06:018 (2) - Same here, and at the other parts during this intro. Fixed 'em all up
00:34:035 (8) - Distancing to this felt really awkward no matter how many times I played it. It feels really small, which leads to very easy overdashing. Try ctrl+G and move it to x:144 maybe? This is an intended walk though...

Seems fine other than that, but there's just something that feels off that I can't really put my finger on, would be nice if you got another mod on this too.

[JBH's I Could Have Made This A Full Set Alone, But I'm Too Cool]

00:47:671 (5) - Feels a little forced against the wall even though it's fitting the guideline just due to how strong the HDash is, maybe decrease it a tiny bit to x:28? Don't ever see myself overshooting this, it's an intended flowstop and the previous catcher control was more taxing so players who can do that can easily do this
00:55:481 (7) - This note ends up feeling heavily underemphasised as it is currently, as the instrument here is quite strong, I'd even say it stands out more than the note on 8, yet it's currently not even a dash, it just sounds really strange. Managed to shoehorn an extra dash in here for good measure
01:02:051 (1) - This is why we need to be able to make droplet formations ourselves easier. (Please make the droplets stick out more as intended, burai would probably work better). Holy shit I didn't realise how ugly this was but yeah I tried some other shapes and they all looked just as crap, screw this game man I'll live with it

Alright that should be all for now, get one or two more mods and call me back!
Thanks for the mod!
posted
placeholder check

[atlamilia]
00:07:382 (8,9) - why no hdash between these? you used one between 00:03:291 (7,8) - these and 00:11:225 (3,4) - these, and I don't hear any musical difference anywhere
01:00:687 (4,5) - edgedash, increase distancing to turn it into a hyperdash, since you seem to do so 00:48:787 (4,5) - here :thinking:
posted
Merry tuesday

[
General
]
  1. Hitsounds: Sliderticks make a bit of a racket, they only appear in Sanyi's and Lotus' diffs but they sound quite off when they pop up


[
Salad
]
  1. 00:22:382 (1,2) - Sure about these direction changes just after a dash? Might help to flip 00:22:630 (2) - so there isn't a direction change for the repeat


[
Platter
]
  1. 00:14:448 (1) - The direction change on this feels too weak which is understandable because there's a hyper to this but I think a better compromise would be to use circles here instead of a slider. Without the slider droplets to follow it gives more room for error to players allowing you to buff the distance to the note on the blue tick to around 1.0x ds
  2. 00:46:183 (1,2,3,4,5) - Doesn't feel clear how you intend the player to play these. The pattern is simple enough that consecutive dashes wouldn't be too outrageous (though still a diff spike) in which case I'd suggest to buff to around 3.0x ds. For a walk I'd say around 2.20x ds works well


[
Sanyi's Light Rain
]
  1. Every other difficulty here is using tickrate 1, would suggest to do the same as it's a better fit for the song (Press F to pay respects to slider aesthetics)
  2. 00:06:514 (1,2,3,4,5,6,1,2,3,4,5,6) - It's totally personal preference here but I'm not big on the fully vertical stacks. I think tilting these even by just a couple of grid spaces looks quite a bit nicer but it is completely subjective
  3. 00:39:241 (4,5,6,7) - I still think this sort of movement is too difficult for this difficulty. I'd recommend making 00:39:737 (6) - horizontal pointing left and place it at x:240. This keeps the tap dash style whilst making it considerably easier to hit


[
Rain
]
  1. 00:39:985 (2) - Tiny bit more angle on this to make it a little more forgiving would be great


[
Lotus' Overdose
]
  1. 00:05:026 (1) - Remove this NC
  2. 00:08:002 (3,1) - Missing a hyper here, pretty easy to change the shape on (3) and make it one though
  3. 00:11:968 (7,1) - This deserves a hyper too, not as straightforward as reshaping the slider this time though. You could adjust the slider shape and position of 00:11:968 (7) - and then Ctrl+H it and all the map previously
  4. 00:13:952 (1) - Swap the NC with 00:14:448 (5) -
  5. 00:16:183 (6,1) - Hyper here too would be great, you can hyper it pretty easily by tweaking the long slider shape and position of (6) (rip slider art)
  6. 00:26:349 (1,2) - Weird to have almost no movement here, would expect to see something like a dash
  7. 00:42:960 (5,1) - Real lack of emphasis on 00:43:208 (1) -, I'd say it deserves a hyper
  8. 00:43:952 (3) - This covers the strong note at 00:44:200 - with the slider tail. I'd swap out this slider for a singular circle and add in a new 1/2 slider starting on 00:44:200 - with a hyper to it
  9. 00:47:671 (5,1) - I demand more hypers! Start of kiai certainly deserves one


[
Atlamillia
]
  1. 01:03:787 (5) - I've always felt it has more impact to end on a singular note on the strong sound than to extend it with a slider

Call me back when everything's applied!
posted
Applied everything from Sorcerer's mod rip str 2 I will miss you

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 440
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Secret energy
TitleUnicode:Secret energy
Artist:Tomohito Nishiura
ArtistUnicode:西浦智仁
Creator:JBHyperion
Version:Sanyi's Light Rain
Source:Dark Cloud 2
Tags:ダーククラウド Chronicle ost original sound tracks playstation rpg level-5 inc. instrumental Possibly an unused theme for Emperor Griffon JBH ZiRoX Withered Lotus Sanyi
BeatmapID:1417490
BeatmapSetID:627545

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CircleSize:3.4
OverallDifficulty:8.2
ApproachRate:8.2
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posted

Sorcerer wrote:

Merry tuesday

[
General
]
  1. Hitsounds: Sliderticks make a bit of a racket, they only appear in Sanyi's and Lotus' diffs but they sound quite off when they pop up Ew yeah I didn't notice this since it wasn't on my diffs, added a softer drum-slidertick to fit better


[
Salad
]
  1. 00:22:382 (1,2) - Sure about these direction changes just after a dash? Might help to flip 00:22:630 (2) - so there isn't a direction change for the repeat Sure might as well since I did this at 00:28:580 (2) - already anyway


[
Platter
]
  1. 00:14:448 (1) - The direction change on this feels too weak which is understandable because there's a hyper to this but I think a better compromise would be to use circles here instead of a slider. Without the slider droplets to follow it gives more room for error to players allowing you to buff the distance to the note on the blue tick to around 1.0x ds Seems reasonable
  2. 00:46:183 (1,2,3,4,5) - Doesn't feel clear how you intend the player to play these. The pattern is simple enough that consecutive dashes wouldn't be too outrageous (though still a diff spike) in which case I'd suggest to buff to around 3.0x ds. For a walk I'd say around 2.20x ds works well Made clearer dashes for emphasis on kiai buildup


[
Rain
]
  1. 00:39:985 (2) - Tiny bit more angle on this to make it a little more forgiving would be great Made the hypers a tiny bit weaker and the slider more horizontal


[
Atlamillia
]
  1. 01:03:787 (5) - I've always felt it has more impact to end on a singular note on the strong sound than to extend it with a slider Yeah the tail isn't a big deal here, made it a circle

Call me back when everything's applied!
Thanks for the suggestions! Just waiting for Withered.
posted

Sorcerer wrote:

[
Lotus' Overdose
]
  1. 00:05:026 (1) - Remove this NC I don't really understand why, this slider is mapping the exact same thing as 00:01:555 (1) - which has a NC and probably others.
  2. 00:08:002 (3,1) - Missing a hyper here, pretty easy to change the shape on (3) and make it one though Done.
  3. 00:11:968 (7,1) - This deserves a hyper too, not as straightforward as reshaping the slider this time though. You could adjust the slider shape and position of 00:11:968 (7) - and then Ctrl+H it and all the map previously Forced this into a H-dash through willpower, determination and brute strength.
  4. 00:13:952 (1) - Swap the NC with 00:14:448 (5) - You're the boss.
  5. 00:16:183 (6,1) - Hyper here too would be great, you can hyper it pretty easily by tweaking the long slider shape and position of (6) (rip slider art) This is such a weak note though, I don't think a H-dash is very suitable here, also tfw modders (not just any modder but a BN! Bloody hell the nerve, I expect so much better from such prestigious members of our community) use old NC numbers when they just asked you to change them.
  6. 00:26:349 (1,2) - Weird to have almost no movement here, would expect to see something like a dash Forced this into a dash through brute strength and determination.
  7. 00:42:960 (5,1) - Real lack of emphasis on 00:43:208 (1) -, I'd say it deserves a hyper Something something brute strength.
  8. 00:43:952 (3) - This covers the strong note at 00:44:200 - with the slider tail. I'd swap out this slider for a singular circle and add in a new 1/2 slider starting on 00:44:200 - with a hyper to it THIS STRENGTH IS BRUTAL.
  9. 00:47:671 (5,1) - I demand more hypers! Start of kiai certainly deserves one. You smell.
Look at those pretty square brackets. Thank for mod.

osu file format v14

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[Metadata]
Title:Secret energy
TitleUnicode:Secret energy
Artist:Tomohito Nishiura
ArtistUnicode:西浦智仁
Creator:JBHyperion
Version:Lotus' Overdose
Source:Dark Cloud 2
Tags:ダーククラウド Chronicle ost original sound tracks playstation rpg level-5 inc. instrumental Possibly an unused theme for Emperor Griffon JBH ZiRoX Withered Lotus Sanyi
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96,260,12960,2,0,L|156:300,3,68.75,2|2|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
371,264,13456,6,0,L|455:264,3,68.75,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
208,196,13952,1,2,0:0:0:0:
300,240,14076,1,2,0:0:0:0:
208,156,14200,1,8,0:0:0:0:
400,244,14324,1,0,0:0:0:0:
108,144,14448,6,0,B|272:84|448:160|448:160|316:204|316:204|456:252|456:252|264:328|108:248,1,990.000037765504,12|8,0:0|0:0,0:0:0:0:
176,188,16183,1,0,0:0:0:0:
352,108,16431,6,0,P|384:192|340:236,1,137.5,4|0,0:0|0:0,0:0:0:0:
220,188,16927,1,8,0:0:0:0:
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112,116,17423,1,8,0:0:0:0:
412,152,17795,2,0,L|336:172,1,55,8|0,0:0|0:0,0:0:0:0:
160,168,18167,1,8,0:0:0:0:
376,212,18415,5,2,0:0:0:0:
136,288,18663,1,8,0:0:0:0:
228,228,18787,2,0,L|164:228,1,55
100,188,19035,1,8,0:0:0:0:
176,152,19159,2,0,L|260:152,1,55
380,144,19406,5,8,0:0:0:0:
236,116,19654,2,0,L|220:44,1,55,0|0,0:0|0:0,0:0:0:0:
92,64,19902,1,2,0:0:0:0:
304,228,20150,2,0,L|316:136,1,55,0|0,0:0|0:0,0:0:0:0:
72,208,20398,5,12,0:0:0:0:
252,220,20646,2,0,L|348:168,1,110,0|8,0:0|0:0,0:0:0:0:
212,136,21018,1,0,0:0:0:0:
176,108,21142,1,0,0:0:0:0:
216,80,21266,1,0,0:0:0:0:
344,80,21390,1,8,0:0:0:0:
160,208,21762,2,0,L|114:238,1,55,0|8,0:0|0:0,0:0:0:0:
344,212,22134,1,8,0:0:0:0:
36,196,22382,5,4,0:0:0:0:
272,152,22630,2,0,L|212:108,1,55,8|0,0:0|0:0,0:0:0:0:
96,104,22878,1,0,0:0:0:0:
228,88,23002,2,0,L|288:56,1,55,8|0,0:0|0:0,0:0:0:0:
48,160,23373,1,2,0:0:0:0:
168,228,23621,2,0,L|192:172,1,55,0|0,0:0|0:0,0:0:0:0:
48,160,23869,1,8,0:0:0:0:
224,224,24117,2,0,L|200:168,1,55,8|0,0:0|0:0,0:0:0:0:
436,156,24365,5,4,0:0:0:0:
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212,136,24985,1,0,0:0:0:0:
176,108,25109,1,0,0:0:0:0:
216,80,25233,1,0,0:0:0:0:
352,80,25357,1,8,0:0:0:0:
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140,120,26349,5,2,0:0:0:0:
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236,164,26969,1,8,0:0:0:0:
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184,104,27340,5,8,0:0:0:0:
315,109,27588,2,0,L|331:37,1,55
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320,164,28952,1,8,0:0:0:0:
356,136,29076,1,0,0:0:0:0:
316,108,29200,1,0,0:0:0:0:
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432,168,30316,5,12,0:0:0:0:
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344,144,30935,2,0,L|240:88,1,110,2|0,0:0|0:0,0:0:0:0:
124,88,31307,2,0,L|284:36,1,165,8|0,0:0|0:0,0:0:0:0:
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84,152,32299,6,0,L|196:104,1,110,4|0,0:0|0:0,0:0:0:0:
396,108,32795,1,0,0:0:0:0:
260,108,32919,2,0,L|396:184,1,110,0|0,0:0|0:0,0:0:0:0:
232,184,33291,1,8,0:0:0:0:
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232,252,33787,1,0,0:0:0:0:
48,308,34035,1,0,0:0:0:0:
296,280,34283,6,0,L|201:336,1,110,8|2,0:0|0:0,0:0:0:0:
60,336,34654,1,0,0:0:0:0:
20,292,34778,1,0,0:0:0:0:
64,252,34902,1,0,0:0:0:0:
204,244,35026,1,0,0:0:0:0:
64,196,35274,1,8,0:0:0:0:
252,244,35522,2,0,L|328:244,1,55
204,188,35770,1,2,0:0:0:0:
400,188,36018,1,0,0:0:0:0:
88,156,36266,5,12,0:0:0:0:
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76,200,37630,1,2,0:0:0:0:
44,232,37754,1,0,0:0:0:0:
72,268,37878,1,0,0:0:0:0:
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72,232,38249,5,12,0:0:0:0:
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288,144,38745,1,0,0:0:0:0:
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152,128,39241,5,2,0:0:0:0:
80,168,39365,1,0,0:0:0:0:
184,108,39489,1,0,0:0:0:0:
52,184,39613,1,0,0:0:0:0:
276,152,39737,2,0,L|356:180,1,55,8|2,0:0|0:0,0:0:0:0:
120,204,39985,2,0,L|60:228,1,55,8|2,0:0|0:0,0:0:0:0:
332,312,40233,6,0,P|368:236|332:224,1,110,4|0,0:0|0:0,0:0:0:0:
168,256,40729,1,8,0:0:0:0:
268,200,40853,2,0,L|188:184,1,55
16,104,41225,2,0,L|69:93,1,55,8|0,0:0|0:0,0:0:0:0:
304,92,41473,2,0,L|364:108,1,55,2|2,0:0|0:0,0:0:0:0:
264,144,41721,1,0,0:0:0:0:
48,148,41968,1,0,0:0:0:0:
240,88,42216,6,0,L|124:116,1,110,8|0,0:0|0:0,0:0:0:0:
268,172,42588,1,0,0:0:0:0:
316,204,42712,1,0,0:0:0:0:
268,236,42836,1,0,0:0:0:0:
132,256,42960,1,2,0:0:0:0:
440,144,43208,6,0,P|400:120|328:104,1,110,8|8,0:0|0:0,0:0:0:0:
208,136,43580,2,0,L|324:208,1,110,8|0,0:0|0:0,0:0:0:0:
440,224,43952,2,0,L|376:224,1,55,8|0,0:0|0:0,0:0:0:0:
176,224,44200,1,12,0:0:0:0:
352,276,44448,5,0,0:0:0:0:
144,284,44696,1,0,0:0:0:0:
76,216,44820,2,0,L|136:216,1,55,0|2,0:0|0:0,0:0:0:0:
456,176,45192,2,0,L|328:176,1,110,8|0,0:0|0:0,0:0:0:0:
248,128,45563,1,0,0:0:0:0:
340,96,45687,2,0,L|393:85,1,55,8|0,0:0|0:0,0:0:0:0:
492,72,45935,2,0,L|439:56,1,55,0|0,0:0|0:0,0:0:0:0:
108,64,46183,5,4,0:0:0:0:
416,152,46555,1,4,0:0:0:0:
96,240,46927,1,4,0:0:0:0:
416,244,47299,1,4,0:0:0:0:
260,276,47671,2,0,L|384:276,1,110,8|0,0:0|0:0,0:0:0:0:
48,284,48167,6,0,P|104:240|172:232,1,137.5,6|0,0:0|0:0,0:0:0:0:
280,260,48539,1,0,0:0:0:0:
168,231,48663,1,8,0:0:0:0:
444,144,48787,2,0,P|380:208|268:240,1,206.25,0|8,0:0|0:0,0:0:0:0:
388,252,49283,1,0,0:0:0:0:
271,239,49406,1,0,0:0:0:0:
472,292,49530,2,0,L|416:244,1,68.75,8|0,0:0|0:0,0:0:0:0:
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92,264,50150,5,4,0:0:0:0:
308,156,50398,1,0,0:0:0:0:
196,200,50522,1,2,0:0:0:0:
308,240,50646,1,0,0:0:0:0:
72,256,50770,2,0,L|124:340,1,68.75,0|0,0:0|0:0,0:0:0:0:
291,193,51142,2,0,L|328:252,1,68.75,4|2,0:0|0:0,0:0:0:0:
120,276,51390,1,2,0:0:0:0:
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112,160,51886,2,0,L|172:252,1,68.75,8|0,0:0|0:0,0:0:0:0:
392,216,52134,5,4,0:0:0:0:
200,160,52382,1,0,0:0:0:0:
308,192,52506,1,0,0:0:0:0:
200,236,52630,1,8,0:0:0:0:
416,288,52754,2,0,P|424:208|316:136,1,206.25,0|8,0:0|0:0,0:0:0:0:
212,172,53249,1,0,0:0:0:0:
332,135,53373,1,0,0:0:0:0:
132,104,53497,2,0,L|76:176,1,68.75,8|0,0:0|0:0,0:0:0:0:
272,200,53869,1,8,0:0:0:0:
76,208,54117,5,4,0:0:0:0:
308,144,54365,1,0,0:0:0:0:
204,192,54489,1,0,0:0:0:0:
308,224,54613,1,8,0:0:0:0:
96,136,54737,2,0,L|148:76,1,68.75,0|0,0:0|0:0,0:0:0:0:
376,96,55109,2,0,L|324:156,1,68.75,4|0,0:0|0:0,0:0:0:0:
100,204,55481,2,0,L|168:132,1,68.75,4|8,0:0|0:0,0:0:0:0:
368,168,55853,2,0,L|308:228,1,68.75,4|0,0:0|0:0,0:0:0:0:
88,268,56101,5,6,0:0:0:0:
304,148,56349,1,0,0:0:0:0:
196,176,56473,1,0,0:0:0:0:
304,216,56597,1,8,0:0:0:0:
100,144,56721,2,0,P|200:68|288:56,1,206.25,0|8,0:0|0:0,0:0:0:0:
166,39,57216,1,0,0:0:0:0:
278,55,57340,1,0,0:0:0:0:
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56,144,58084,5,4,0:0:0:0:
304,128,58332,1,0,0:0:0:0:
192,152,58456,1,2,0:0:0:0:
304,184,58580,1,0,0:0:0:0:
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384,196,59076,2,0,L|320:264,1,68.75,4|2,0:0|0:0,0:0:0:0:
148,288,59324,1,2,0:0:0:0:
384,296,59448,2,0,L|436:244,1,68.75,4|0,0:0|0:0,0:0:0:0:
200,196,59820,1,8,0:0:0:0:
432,184,60068,5,4,0:0:0:0:
200,152,60316,1,0,0:0:0:0:
308,192,60440,1,0,0:0:0:0:
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400,260,60687,2,0,P|352:324|204:320,1,206.25,0|8,0:0|0:0,0:0:0:0:
344,288,61183,1,0,0:0:0:0:
232,336,61307,1,0,0:0:0:0:
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152,184,61803,2,0,L|216:112,1,68.75,8|0,0:0|0:0,0:0:0:0:
436,92,62051,5,4,0:0:0:0:
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312,156,62423,1,0,0:0:0:0:
196,188,62547,1,8,0:0:0:0:
392,168,62671,2,0,L|340:228,1,68.75,0|0,0:0|0:0,0:0:0:0:
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440,188,63415,2,0,L|364:148,1,68.75,4|0,0:0|0:0,0:0:0:0:
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256,192,64035,12,0,66018,0:0:0:0:
posted
Applied and I convinced Withered to fix that NC cus yeah it was inconsistent for no reason maybe NCs offended him in a past life or something.
posted
Ok everything looks almost ready! Sanyi's Rain hasn't actually been updated to the latest version though, good to bubble once it's sorted
posted
JBH is an old man, forgive him
posted
Ok I stopped being useless and updated Sanyi's diff
posted
Hewwo

posted
sure
posted

Sorcerer wrote:

Hewwo

One more for your wall, I presume? - _ -
posted
assuming mbomb will never come, call me if you need me
posted
this is a hostile takeover i repeat, i have hijacked this thread, no one move and no one gets hurt

Just small stuff no need for aesthetic mod

General
  1. if there's a way to fix up the bg please do, it's kinda low quality but you only notice if you try hard to


Cup
  1. 00:08:002 (3,1) - slightly increased distance would be kinda cool for the strong sound
  2. 00:16:431 (1,2) - not sure if i'm a fan of 1/4 structure in cups. it's kind of simple but the low ar makes it look really squished and unneeded. the sound isn't really pronounced either so yeeeeeaa
  3. 00:20:398 (1,2) - etc. same for all cases like this. As an alternative, you could move it to the 1/2 tick and it sounds pretty nice as well.
  4. 00:26:597 (2) - a ctrl+h and moving back to the original position feels better to me, the antiflow is kinda sudden and the sound doesnt reaaaaally call for it
  5. 00:30:316 (1) - less curve? more movement would b cool
  6. the 1/4 structures in the kiai could be chopped to 1/2 imo to reduce density!


Salad
  1. any reason for 00:19:654 (4,1,2) - to be a dash other than "it's a downbeat"? feels like all the other walked sounds so idk
  2. 00:22:382 (1,2) - check this antiflow my dude i'd ctrl h this pattern cuz the dash is pretty sharp
  3. 00:24:117 (4,1) - a tiny mbomb increase to this distance would be nice because it's almost walkable
  4. 00:29:696 (3,1) - walkable, increase if it's not meant to be this way
  5. kiai is a bit dense but its ok i guess


Platter
  1. 00:11:225 (3,4,5,6,7,8) - suddenly switching to 1/4 after you were using the slider patterns before is kinda weird, i'd change for consistency


Sanyi's Light Rain
  1. 00:06:514 (1,2,3,4,5,6,1,2,3,4,5,6) - these distances are pretty hard :( Try moving 00:06:886 (4,5,6,4,5,6) - to x:149 or so
  2. 00:48:415 (2,3) - seems like 2 should be a repeat slider and 3 should start on 00:48:787 - according to the music. you also do this later so it's inconsistent rn
  3. 00:54:365 (2,3) - as above (this happens frequently in the next part so please apply it there too!


Rain
  1. 00:48:787 (4) - try moving this to x:229 or so, it feels a bit squished against the previous circle and giving it more room makes it a lot more smooth to play
  2. 00:50:150 (1,2,3,1,2,3) - not sure why you changed the structure here. 00:48:167 (1,2,3,4,5,6) - felt so much nicer to play and the rhythm was more accurate to me


Lotus' Overdose
  1. 00:16:183 (2,1) - some distance here would be nice, strong finish sound
  2. ok nice


Armadillo
  1. 00:03:291 (7,8) - you have an hdash here but not in the next structure. personally, i'd remove this one since it doesn't make that much sense to me (altho i know why you did it).
  2. 00:11:225 (3,4) - haha Yes
  3. 01:00:687 (4,5) - holy fuck thats a bad boy lets make that an hdash yes


zirox diff was godlike

call me!
posted

Ascendance wrote:

this is a hostile takeover i repeat, i have hijacked this thread, no one move and no one gets hurt can I move if it's to reply to this mod or not ok doing it anyway cut me if you dare

Just small stuff no need for aesthetic mod

General
  1. if there's a way to fix up the bg please do, it's kinda low quality but you only notice if you try hard to As much as I would love to get a better quality BG, this is an old, relatively unknown PS2 game that has sweet fuck all in the way of decent BG art. I already had to filter and waifu2x magicate this one from like, 850x600 or something shoddy. Yeah it's not the greatest, but it's the best I can do ):


Cup
  1. 00:08:002 (3,1) - slightly increased distance would be kinda cool for the strong sound Did it on all the similar sounds here as well
  2. 00:16:431 (1,2) - not sure if i'm a fan of 1/4 structure in cups. it's kind of simple but the low ar makes it look really squished and unneeded. the sound isn't really pronounced either so yeeeeeaa Sorry gonna have to stick to my guns here, the two drum sounds mapped are equally strong and it felt really weird to ignore one for me. This is even more pronounced in the kiai e.g. 00:48:663 (2,3) - so I need some example early on as an introduction for the player to get familiar with it.
  3. 00:20:398 (1,2) - etc. same for all cases like this. As an alternative, you could move it to the 1/2 tick and it sounds pretty nice as well. As above, there's no distinct sound on the 1/2 that would warrant this rhythm and I'm not really a fan of improvising artificial ones
  4. 00:26:597 (2) - a ctrl+h and moving back to the original position feels better to me, the antiflow is kinda sudden and the sound doesnt reaaaaally call for it I feel the antiflow fits nicely for the alternating guitar pitches, and creates some development in difficulty after the previous 00:18:663 (2) - which used an easier flow. Gotta introduce antiflow somewhere and after a small walk seems fair to me
  5. 00:30:316 (1) - less curve? more movement would b cool Wouldn't less curve give less movement though? Unless you mean more horizontal... Ended up beefing SV a little since I still want a curved slider for the held sound
  6. the 1/4 structures in the kiai could be chopped to 1/2 imo to reduce density! 1/4 is used sparingly and is always followed by a larger 3/4 break so I don't think density is a problem overall


Salad
  1. any reason for 00:19:654 (4,1,2) - to be a dash other than "it's a downbeat"? feels like all the other walked sounds so idk Partially but also for the stronger cymbal sound there e.g. 00:22:134 (4,1) -
  2. 00:22:382 (1,2) - check this antiflow my dude i'd ctrl h this pattern cuz the dash is pretty sharp Meh, the spacing is low, the bpm is low and I did this in other places too so the player can expect it. I think it's fine
  3. 00:24:117 (4,1) - a tiny mbomb increase to this distance would be nice because it's almost walkable Gave it an extra grid space
  4. 00:29:696 (3,1) - walkable, increase if it's not meant to be this way Buffed it a bit
  5. kiai is a bit dense but its ok i guess Yeah it's kinda chunky but with so many strong 1/4 rhythms there's not a lot to be done about it.Tried to use simpler flow and pauses after 1/4 patterns as in Cup, hopefully it's acceptable


Platter
  1. 00:11:225 (3,4,5,6,7,8) - suddenly switching to 1/4 after you were using the slider patterns before is kinda weird, i'd change for consistency Added density aids the building up feeling I want to go for in this intense intro, I think this accomplishes it quite well.


Rain
  1. 00:48:787 (4) - try moving this to x:229 or so, it feels a bit squished against the previous circle and giving it more room makes it a lot more smooth to play Oh yeah this is unintentionally ugly, fixed (:
  2. 00:50:150 (1,2,3,1,2,3) - not sure why you changed the structure here. 00:48:167 (1,2,3,4,5,6) - felt so much nicer to play and the rhythm was more accurate to me I could have sworn I fixed this in a previous mod... Fixed again I guess? And also at 00:58:084 (1,2,3) -


Armadillo
  1. 00:03:291 (7,8) - you have an hdash here but not in the next structure. personally, i'd remove this one since it doesn't make that much sense to me (altho i know why you did it). Fucked around with some stuff and removed the hyper
  2. 00:11:225 (3,4) - haha Yes haha Nope
  3. 01:00:687 (4,5) - holy fuck thats a bad boy lets make that an hdash yes I should stop mapping tbh


zirox diff was godlike ye

call me!
Waiting for Sanyi and Withered diffs (which I will remember to update this time yes ok thanks
posted

Ascendance wrote:

Sanyi's Light Rain
  1. 00:06:514 (1,2,3,4,5,6,1,2,3,4,5,6) - these distances are pretty hard :( Try moving 00:06:886 (4,5,6,4,5,6) - to x:149 or so done, also tilted them all a bit more so that the jump towards 00:08:002 (7) - doesn't get too hard
  2. 00:48:415 (2,3) - seems like 2 should be a repeat slider and 3 should start on 00:48:787 - according to the music. you also do this later so it's inconsistent rn
  3. 00:54:365 (2,3) - as above (this happens frequently in the next part so please apply it there too! Applied for the whole kiai
Will send the diff to JBH via discord
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