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posted
baaaaaaaa ex member modding q aja minta request ini wkwkkwkw

kalau aku jadi kau, aku akan / if you were me, i'd like to:


-00:07:500 (5) - ini geserin aja ke kanan sampai X:192 biar dekat sama 00:08:400 (1)

-00:10:950 (1,2) - sama kayak di atas, tapi ke X:272 biar dekat sama 00:10:500 (5) dan 00:12:000 (3)

-00:14:100 (3) - ini geser ke kiri hingga X:336

-00:23:400 (2,4) - geser ke kiri hingga X:256?

-00:28:200 (2) - ini geser ke kanan hingga X:144
-00:10:200 (5) - ini deketin aja dengan geserin ke kanan hingga X:240

-00:13:050 (6) - buseeet kejauhan (buat aku wkwkkwk), geser ini ke kiri hingga X:336

-00:14:250 (3) - ini geser aja ke kanan hingga X:256

-00:16:950 (3) - hiiiiiiii antiflow wkkwkwkwk, balikin ini pilihan dengan ctrl + g

-00:17:850 (5) - ini sama kayak si 00:13:050 (6)

-00:18:600 (1) - sama juga kayak di atas wkkwkw
-00:07:050 (3) - aaaaaaaahhhh jangan antiflow lagiiii wkwkkwkw, ctrl + g ini dah

-00:09:300 (3) - ini juga sama wkkwkw

-00:11:250 (2) - sama juga iniiiiiii

-00:13:050 (6) - ini mau dibikin hyper atau kagak ini? kalau kagak, ya geserin aja ini ke X:192 biar makin dekat sama akhir slider 00:12:600 (5) | kalau bikin, geser 00:13:050 (6,1) ke kiri hingga X:80

-00:14:250 (3,4) - sama kayak di atas, kalau bikin hyper, geser 00:14:250 (3,4) ke kanan hingga X:416, kalau tidak, ya geser 00:14:250 (3) ke X:288

-00:15:450 (6,1) - ini geser ke kanan hingga X:128 dong wkkwkw

-00:16:950 (4) - jangan antiflow lagiiiiii wkawkawkkaw, ctrl + g ini dah

-00:17:850 (6) - geser aja ini ke X:368?
-00:20:400 (1,2) - ini jarak antara dua slider ini dibikin jauh biar ada hyper dua duanya | sarannya itu geser 00:20:400 (1) ke X:128, dan 00:20:850 (2) ke X:384

-00:23:100 (1) - ini geser aja ke kiri (ke X:112) biar dibikin hyper

-00:25:500 (1) - ini geser ke kanan (ke X:352) biar dibikin hyper di situ sama di 00:25:350 (8)

-00:29:550 (5) - bikin combo baru disini wkwkkw
-00:02:100 (6) - reverse the selection by ctrl + g this :3

-00:02:850 (2) - make a hyper on this part by dragging it to X:376

-00:05:100 (2) - drag this to the left to make a hyper here...

-00:29:700 (1) - hmmm just drag this to the right to make it a hyper to jump

hmm there doesn't seem too much i can mod on this diff so i only can assure the rest is fine :D
-00:06:600 (3) - let's make this hyper by dragging this far to the right

-00:16:950 (2) - aahh no, not this antiflow + hyper ;w; | just drag this to the right (to X:424), then reverse the selection by ctrl + g

-00:19:350 (2) - maybe you'd like to ctrl + g this, then drag this to the right (to X:432)


That's all i can mod :):):)

P.S.: all the box titles i wrote is just a joke, so don't take them seriously :D

P.P.S.: buat sky, sekarang giliran kau buat mod map aku wkwkkw (kau kemarin minta M4M apa NM? aku kurang tau karena post di mod q kemarin itu kurang jelas | kau cuma ketik "MM" doang wkkwkw)
posted
  1. 00:07:500 (5) - Ane geser 1 grid ke kanan. (5) itu high pitched sound, kalau pake spacenya segitu gak emphasize itu note.
  2. 00:10:950 (1,2) - (1) ini high pitched sound juga, jadi kasih jarak.
  3. 00:14:100 (3) - Geser 1 grid ke kiri.
  4. 00:23:400 (2,4) - Gap note itu bener-bener jauh, kalau kasih spacing yang pendek jadi gak emphasize dan juga ini pitchnya tinggi. Jadi ane keep.
  5. 00:28:200 (2) - Sama kayak diatas.


Thanks for the suggestions !!

osu file format v14

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AudioLeadIn: 0
PreviewTime: 1200
Countdown: 0
SampleSet: None
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[Metadata]
Title:press start
TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Skycreeper-
Version:-Hex-'s Cup
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb PoPoii -wwwww _yu68
BeatmapID:1324963
BeatmapSetID:626831

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posted

Professor Gila wrote:

baaaaaaaa ex member modding q aja minta request ini wkwkkwkw

kalau aku jadi kau, aku akan / if you were me, i'd like to:

-00:10:200 (5) - ini deketin aja dengan geserin ke kanan hingga X:240 Yooo

-00:13:050 (6) - buseeet kejauhan (buat aku wkwkkwk), geser ini ke kiri hingga X:336 Considering. Soalnya High pitch tone

-00:14:250 (3) - ini geser aja ke kanan hingga X:256 ^

-00:16:950 (3) - hiiiiiiii antiflow wkkwkwkwk, balikin ini pilihan dengan ctrl + g Ye

-00:17:850 (5) - ini sama kayak si 00:13:050 (6) Nada tinggi. Ane pertimbangkan nanti

-00:18:600 (1) - sama juga kayak di atas wkkwkw ^
-00:07:050 (3) - aaaaaaaahhhh jangan antiflow lagiiii wkwkkwkw, ctrl + g ini dah Oyi

-00:09:300 (3) - ini juga sama wkkwkw Waduh

-00:11:250 (2) - sama juga iniiiiiii Wokee gann

-00:13:050 (6) - ini mau dibikin hyper atau kagak ini? kalau kagak, ya geserin aja ini ke X:192 biar makin dekat sama akhir slider 00:12:600 (5) | kalau bikin, geser 00:13:050 (6,1) ke kiri hingga X:80 Hyper

-00:14:250 (3,4) - sama kayak di atas, kalau bikin hyper, geser 00:14:250 (3,4) ke kanan hingga X:416, kalau tidak, ya geser 00:14:250 (3) ke X:288 ^

-00:15:450 (6,1) - ini geser ke kanan hingga X:128 dong wkkwkw Wkwkwk Ok

-00:16:950 (4) - jangan antiflow lagiiiiii wkawkawkkaw, ctrl + g ini dah Oyi oyi

-00:17:850 (6) - geser aja ini ke X:368? Digeser sedikit. Biar ena
-00:20:400 (1,2) - ini jarak antara dua slider ini dibikin jauh biar ada hyper dua duanya | sarannya itu geser 00:20:400 (1) ke X:128, dan 00:20:850 (2) ke X:384 Ok

-00:23:100 (1) - ini geser aja ke kiri (ke X:112) biar dibikin hyper Oyi

-00:25:500 (1) - ini geser ke kanan (ke X:352) biar dibikin hyper di situ sama di 00:25:350 (8) Tapi ini gak terlalu tinggi nadanya. Jadi nggak deh

-00:29:550 (5) - bikin combo baru disini wkwkkw Ok ok


That's all i can mod :):):)

P.S.: all the box titles i wrote is just a joke, so don't take them seriously :DWe know :3

P.P.S.: buat sky, sekarang giliran kau buat mod map aku wkwkkw (kau kemarin minta M4M apa NM? aku kurang tau karena post di mod q kemarin itu kurang jelas | kau cuma ketik "MM" doang wkkwkw) Sebenernya ane minta NM sih. Cuman typo waktu itu. Tapi ntar ane mod deh "Anu" Hitam Rock vernya xd
posted
Wadooooo tyop wakkwkakw

Btw jangan lupa baca box "I have a reason why i make hypers on sliders on overdose diff" di trit map itu
posted

Professor Gila wrote:

baaaaaaaa ex member modding q aja minta request ini wkwkkwkw

-00:06:600 (3) - let's make this hyper by dragging this far to the right - I think it's fine as a normal dash, the pitch isn't that strong here.

-00:16:950 (2) - aahh no, not this antiflow + hyper ;w; | just drag this to the right (to X:424), then reverse the selection by ctrl + g - Not really a fan of that, I like this reverse stair pattern as I feel it matches the "upbeat" nature of this section to have quick direction changes like that.

-00:19:350 (2) - maybe you'd like to ctrl + g this, then drag this to the right (to X:432) - Same as above.


That's all i can mod :):):)

P.S.: all the box titles i wrote is just a joke, so don't take them seriously :D
Thanks for the mod!
posted
I can't mod ctb and taiko so i'll check for some hitsound issues

[Salad]
imo its kinda inconsistent, di awal clap ada di 2/1 sedangkan di 00:07:950 - ada hitsound di 1/2, suaranya jadi rada aneh imo, mending clapnya di 00:07:800 (5) - .
00:06:600 (1) - add clap di head
00:20:100 (5) - missing clap
00:32:100 (2) - remove clap
00:32:400 (3) - add clap di head
00:34:800 (6) - add clap di head
00:36:750 (6) - same as above.

[Platter and Rain]
same as above, its pretty inconsistent.
copy from Mbomb's or Fii's diff please (or copy from Salad diff after you fix stuffs.)

Overall its better to copy from MBomb's or Fii's diff imo.

no kds
posted
requested by skycreeper and hex.

[hex's cup]
  1. 00:02:400 (3) - feels rather boring to have a long slider like that at the beginning of the diff, could be seperated into 2 sliders?
  2. 00:04:800 (3) - too difficult for a cup? just wondering really, feels like theres too much movement considering how long the slider is and how long it repeats for.
  3. 00:10:800 - feels very off to have a small break like that...you could definitely put a note on the big white tic just to make the rhythm consistent.
  4. 00:20:400 (1,2,3,4) - could have more varitey of sliders rather than just plain vertical ones.
  5. 00:22:800 (1,2,3,4) - why have so little note on the kiai? you could've mapped this is the beginning or something, i feel like it doesn't fit rhythmcly wise and it doesn't really emphasize the kiai part and it's way too overlly simple and easy, even for beginner players... same for 00:27:600 -
  6. 00:29:400 (4,1) - tail of 4 feels a little too stacked to 1, could increase distance a little bit.


[salad]
  1. 00:12:600 (5,6) - don't know if it's just me or the distances in paterns like these feel very far, could reduce distance a little bit in paterns like this to not make it look like it's a super far jump.
  2. 00:16:950 (3,4) - tail of 3 and start of 4 are too stacked, could increase distance.
  3. 00:21:600 (3) - well, this note hits the wall, could maybe move a little more away from it, just minor suggestion really.
  4. 00:38:550 (4,5,6,7) - feels like all these notes are too far from eachother, could reduce distance.


[platter]
  1. 00:07:500 (1,2,3,4,5,6,7) - this could have more movement, so maybe increase distance a little bit between each note but keep the nice arc.
  2. 00:15:000 (5,6,1) - feels a little too overmapped, could have a better rhythm choice here.


[Rain]
  1. 00:03:150 (3) - this doesn't call for a longer slider, you can hear a beat on 00:03:300 - but it's covered by the slider, could add circles instead of a long slider.
  2. 00:04:800 (4,5,6) - since it's a harder difficulty, you could replace these circles with sliders instead to increase difficulty just a little bit, for a rain these paterns feels very underwhelming.
  3. 00:05:700 (7,1) - end of 7 should be Hyper Dashed.
  4. 00:12:450 (4) - same as first point.
  5. 00:14:400 (5,6,7) - notes are a little too far from each other, could increase distance a little bit to have HDashes or reduce distance to be easier to hit.
  6. 00:17:250 (5) - same as first point.
  7. 00:29:550 (1,2,3,4,5,6) - there shouldn't be any reason why this stream is seperated into 2, it doesn't really rit with the rhythm.
  8. 00:30:600 (3) - same as first point.
  9. 00:31:650 (6,7) - too stacked, increase distance.
  10. 00:33:600 (4,5,6) - same thing as my second point, feels too underwhelming for a rain.
  11. 00:37:200 (7,8,9) - ^


[fii's overdose]
  1. 00:07:200 (1,2,3,4) - hmm (1,2) have a different sound than (3,4) so it doesn't really make sense rhythmcly wise to have this arc like that while you could emphasize (3,4) because they have the louder noise.
  2. 00:13:800 (3,4,5,6) - this arc could have way more movement considering the music is starting to build up, and all the notes start to have more density, so it doesn't feel right to have a sudden stop of movement. i know this is probably just a mapping style but i feel like having more movement would make everything more equal and still emphasize the music


[MBomb's overdose]
00:16:800 (1,2) - this really ruins the fun of everything. First of all it feels like there's such a difficulty gap between this diff and the last diff and when you go and play it, you just get this super fast reverse stair patern in your face. Should consider making more fluid movement here considering how hard this difficulty is, i really dont think the reverse stairs work. Also from what i'm seeing in the auto-play everything seems to be flowing really well, except the point that i mentioned. so yeah i can't really play this but this is the only major thing i noticed. also fuck mapping on x axis only xd

---------------------

Really nice set, seems like platter and rain could use some more work but i would love to see this ranked!
posted
  1. 00:02:400 (3) - I need more opinions.
  2. 00:04:800 (3) - I think that's okay, it's just back and forth movement. It should be easy to catch and also to emphasize the repeat sound.
  3. 00:22:800 (1,2,3,4) - Need more opinions.
  4. 00:29:400 (4,1) - The gap isn't big and it plays nicely for me.
osu file format v14

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[Metadata]
Title:press start
TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Skycreeper-
Version:-Hex-'s Cup
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb PoPoii -wwwww _yu68
BeatmapID:1324963
BeatmapSetID:626831

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CircleSize:2.5
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20400,-100,4,3,1,50,0,1
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Combo3 : 0,223,223

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Thank you !!
posted


NO KUDOSU! Recheck on Skycreeper's new diffs

By the way: My modding assistant says that normal-hitfinish.wav is unused. Sometimes the modding assistant is wrong so, so please check if that hitsound is used on any diff or not and if not please delete it.

Salad
  1. I didn't noticed that while playing, but for the sake of consistency: Why aren't the shapes of 00:01:200 (1,2) - and 00:30:000 (1,2) - not exactly the same? I would just copy and paste one slider.
  2. 00:03:600 (3,1,2,3,4,5) - As it is right now it can be a bit confusing since when i play it my brain divides the patterns in two groups: 00:03:600 (3) - and 00:04:500 (1,2,3,4,5) - . That's confusing since song-wise it would make more sense if the second group of notes starts at 00:04:800 (2) - instead of 00:04:500 (1) - . The pattern you used is fine but i would work on the distances to make it better: I would move 00:04:500 (1) - , 00:05:100 (3) - and 00:05:700 (5) - to x:416, 00:04:800 (2) - and 00:05:400 (4) - to x:272 to make the emphasizing better (it gets also clearer when to dash and when not). Same goes for 00:32:400 (3,1,2,3,4,5) - .
  3. 00:17:400 (4,5,6) - and 00:18:600 (1,2,3) - are inconsistent because they don't provide the same flow. Please fix that.
  4. Even though you improved the rhythm compared to your old Salad it is still inconsistent. I would make 00:20:400 (1,2,3,4,1,2,3,4,5,6) - and 00:25:200 (1,2,3,4,5,6,1,2,3,4,5) - similar patterns.
  5. 00:29:850 (6) - I would remove that note because it is too dense otherwise.
  6. 00:32:100 (2) - This should be on the right side of 00:31:500 (1) - to keep consistency with 00:02:700 (1,2) - (I know that you are running out of space in the editor but you can maybe do it when you applied my previous point).
  7. 00:34:500 (5,6) - Is bad flow imo and inconsistent with 00:05:700 (5,6) - , so please make it similar to 00:05:700 (5,6) - .
  8. 00:39:600 (7) - I would extend this to a slider ending at 00:39:900 - to emphasize the music better.

As discussed I will do the rest after you fixed the hypers in Platter.
posted

Sanyi wrote:



NO KUDOSU! Recheck on Skycreeper's new diffs

By the way: My modding assistant says that normal-hitfinish.wav is unused. Sometimes the modding assistant is wrong so, so please check if that hitsound is used on any diff or not and if not please delete it.

Salad
  1. I didn't noticed that while playing, but for the sake of consistency: Why aren't the shapes of 00:01:200 (1,2) - and 00:30:000 (1,2) - not exactly the same? I would just copy and paste one slider. Ehh It's already same '-' ?. Ye maybe the curve is slightly different. But it's ok I think.
  2. 00:03:600 (3,1,2,3,4,5) - As it is right now it can be a bit confusing since when i play it my brain divides the patterns in two groups: 00:03:600 (3) - and 00:04:500 (1,2,3,4,5) - . That's confusing since song-wise it would make more sense if the second group of notes starts at 00:04:800 (2) - instead of 00:04:500 (1) - . The pattern you used is fine but i would work on the distances to make it better: I would move 00:04:500 (1) - , 00:05:100 (3) - and 00:05:700 (5) - to x:416, 00:04:800 (2) - and 00:05:400 (4) - to x:272 to make the emphasizing better (it gets also clearer when to dash and when not). Same goes for 00:32:400 (3,1,2,3,4,5) - . Fixed
  3. 00:17:400 (4,5,6) - and 00:18:600 (1,2,3) - are inconsistent because they don't provide the same flow. Please fix that. Ups, my bad
  4. Even though you improved the rhythm compared to your old Salad it is still inconsistent. I would make 00:20:400 (1,2,3,4,1,2,3,4,5,6) - and 00:25:200 (1,2,3,4,5,6,1,2,3,4,5) - similar patterns. Fine :3
  5. 00:29:850 (6) - I would remove that note because it is too dense otherwise.Ok because it's a lower diff. I'll do it
  6. 00:32:100 (2) - This should be on the right side of 00:31:500 (1) - to keep consistency with 00:02:700 (1,2) - (I know that you are running out of space in the editor but you can maybe do it when you applied my previous point). Sure
  7. 00:34:500 (5,6) - Is bad flow imo and inconsistent with 00:05:700 (5,6) - , so please make it similar to 00:05:700 (5,6) - . Ahh sorry ;w;
  8. 00:39:600 (7) - I would extend this to a slider ending at 00:39:900 - to emphasize the music better. No. According to other diff. It always ends in 00:39:600 - . But yet, it doesn't sound good imo if you extend it to 00:39:900 - (I tried this already so ye).

As discussed I will do the rest after you fixed the hypers in Platter. I'm on it. Thanks :DLove you
By the way. Sorry I didn't write a response on Lulu's mod. I was in bad condition so I forgot to do it. But, I already applied some from your mods. Thanks for mod <3
posted
From my modding queue~
These are mostly suggestions, so feel free to ignore them.

[Kantan]
Is it just me, or does Kantan have 2.35 slider velocity? Maybe change it to 1.4, like the other taiko diffs.

00:09:600 (10) - Use k instead?
00:29:400 - Add a d to make the pattern length match 00:22:800?
00:38:400 (45) - Change to k?

[Poii's Futsuu]
00:13:050 (4) - Change to d, since the pitch is slightly different from the previous note?
00:14:250 (8) - ^
00:17:850 (17) - ^
00:19:050 (21) - ^
00:39:000 (2,3) - Switch to d k to emphasize last note?

[Poii's Muzukashii]
00:03:000 (10) - Change to k, to emphasize the dons at 00:02:850 and 00:03:300?
00:13:350 (50,51) - Reverse pattern? I think it sounds better.
00:14:550 (55,56) - ^
00:18:150 (70,71) - ^
00:19:350 (75,76) - ^
00:38:550 (36,37,38,39) - Reverse notes? (k=d, d=k). I think it sounds better + emphasizes last note.

[_yu68's Oni]
00:27:000 (173) - Use k instead?
00:39:150 (251) - Change to d? 00:39:000 and 00:39:300 have a higher pitch, so I think this works well.

Good luck with ranking this! :)
posted

Protonori wrote:

From my modding queue~
These are mostly suggestions, so feel free to ignore them.

[Kantan]
Is it just me, or does Kantan have 2.35 slider velocity? Maybe change it to 1.4, like the other taiko diffs. Ups, I didn't know if it will affect the gameplay. Sorry :D

00:09:600 (10) - Use k instead? Sound Good
00:29:400 - Add a d to make the pattern length match 00:22:800? Aaa I forgot sorry ;w;
00:38:400 (45) - Change to k? Not very high pitch tone. So sorry :'(

Good luck with ranking this! :)Thanks <3
posted

Protonori wrote:

From my modding queue~
These are mostly suggestions, so feel free to ignore them.

[Poii's Futsuu]
00:13:050 (4) - Change to d, since the pitch is slightly different from the previous note? i use same color in muzu so i keep this, also the pitch isnt differ at all, and this is a low diff and i want to make it playable for new player, i try to avoid kd dk 1/4 doublet
00:14:250 (8) - ^
00:17:850 (17) - ^
00:19:050 (21) - ^
00:39:000 (2,3) - Switch to d k to emphasize last note? 3 to k

[Poii's Muzukashii]
00:03:000 (10) - Change to k, to emphasize the dons at 00:02:850 and 00:03:300? good, lets try
00:13:350 (50,51) - Reverse pattern? I think it sounds better. aah no, bcus the flow
00:14:550 (55,56) - ^
00:18:150 (70,71) - ^
00:19:350 (75,76) - ^
00:38:550 (36,37,38,39) - Reverse notes? (k=d, d=k). I think it sounds better + emphasizes last note.the last doublet is quite same , i keep that

Good luck with ranking this! :)
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posted
when rank ?
posted

Gordon123 wrote:

when rank ?
posted

lulu lemon wrote:

requested by skycreeper and hex.

[MBomb's overdose]
00:16:800 (1,2) - this really ruins the fun of everything. First of all it feels like there's such a difficulty gap between this diff and the last diff and when you go and play it, you just get this super fast reverse stair patern in your face. Should consider making more fluid movement here considering how hard this difficulty is, i really dont think the reverse stairs work. Also from what i'm seeing in the auto-play everything seems to be flowing really well, except the point that i mentioned. so yeah i can't really play this but this is the only major thing i noticed. also fuck mapping on x axis only xd - I feel like it's fine with the general progression of the difficulty, and it feels fun to play to me so I'm leaving it like this.

---------------------

Really nice set, seems like platter and rain could use some more work but i would love to see this ranked!
posted

Protonori wrote:

[_yu68's Oni]
00:27:000 (173) - Use k instead? :arrow:I thought that I don't have to change since there is no high drum sound like as other k in this part.
00:39:150 (251) - Change to d? 00:39:000 and 00:39:300 have a higher pitch, so I think this works well. :arrow:applied :3
Thank you for modding <3
posted
I had been forgetting to post osu file

osu file format v14

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[Metadata]
Title:press start
TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Skycreeper-
Version:_yu68's Oni
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb PoPoii -wwwww _yu68
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256,192,36600,1,8,0:0:0:0:
256,192,36750,1,8,0:0:0:0:
256,192,36900,1,0,0:0:0:0:
256,192,37200,1,0,0:0:0:0:
256,192,37350,1,0,0:0:0:0:
256,192,37500,1,8,0:0:0:0:
256,192,37650,1,0,0:0:0:0:
256,192,37800,1,8,0:0:0:0:
256,192,38100,1,0,0:0:0:0:
256,192,38250,1,8,0:0:0:0:
256,192,38400,1,8,0:0:0:0:
256,192,38550,1,0,0:0:0:0:
256,192,38625,1,0,0:0:0:0:
256,192,38700,1,8,0:0:0:0:
256,192,38850,1,0,0:0:0:0:
256,192,39000,1,8,0:0:0:0:
256,192,39150,1,0,0:0:0:0:
256,192,39300,1,8,0:0:0:0:
256,192,39600,1,0,0:0:0:0:
posted
Ok all updated.

Sorry I didn't update it before. Because I had a problem when running osu in Ubuntu 16.04 :o
posted


NO KUDOSU! Recheck on Platter and Rain.

General: Rework your NCs please, they should be on every downbeat (= on every big white tick)

Platter
  1. 00:04:050 (2,3,4) - There is no strict definition of what antiflow is, but for me that's antiflow. I also talked with Benny- about it and he agreed that the distance between 00:04:500 (3) - and 00:04:800 (4) - is too far. Therefore I recommend you to move 00:04:800 (4) - more to the right, I think x:288 should be enough. Make sure to move 00:05:400 (6) - to x:288 as well so that the distances in 00:04:500 (3,4,5,6,7) - are consistent. The same suggestion goes for 00:32:850 (2,3,4,5,6,7) - .
  2. 00:07:200 (4) - This slider covers really minor sounds in comparison to the previous two sliders but provides the exact same gameplay which feels weird. Moving 00:07:200 (4) - to x:64 and flipping the whole map that comes after that slider emphasizes the music much better and provides nice gameplay as well. The same suggestion goes for 00:36:000 (4) - .
  3. 00:08:250 (6,1,2) - That is hyperdash into antiflow for me as well, moving 00:08:700 (2) - to x:224 should seal the deal here.
  4. 00:15:150 (7,8,1) - I don't like the emphasizing choice here, making a big gap from 00:15:150 (7) - to 00:15:450 (8) - and no gap at all from 00:15:450 (8) - to 00:15:600 (1) - even though 00:15:600 (1) - is a downbeat. I think it would make rhythm-wise much more sense to make the first gap small and the second one big so that you have the dash to the downbeat instead to the note before the downbeat.
  5. 00:20:100 (8) - Should be snapped to 00:20:250 - to land on the important sound. You did the same at 00:15:450 (8) - . You can make then a hyperdash to 00:20:400 (1) - , fits the start of the kiai well.
  6. 00:20:400 (1) - Is inconsistent with the rest of the kiai, there should be a gap at 00:20:550 - like you did everywhere else afterwards, so make 00:20:400 (1) - a single note and start the next object at 00:20:700 - to fix that. In general I think it would be better to be more consistent in the kiai with your usage of 1/2 sliders and repeat sliders, it is not 100% consistent with that.
  7. 00:21:300 (3,4,1) - Plays weird imo, because you need to slow down after the hyperdash because otherwise you move to far right to catch the next fruit.
    It is also inconsistent with the rest of the kiai since in the whole kiai you've made a direction of movement change right after a hyper but not here. Therefore I recommend you to flip 00:21:900 (1) - and move it to x:176 to create a better flow and to keep consistency with the rest of the kiai.
  8. 00:22:500 (3,4,1) - Hyperdash into antiflow again, you need to move 00:23:100 (1) - to x:288 to fix that.
  9. 00:25:200 (4,1,2,3) - You move the whole time from left to right, which is boring and inconsistent with previous parts at the same time. Please make some movement changes in this section like you did every time beforehand.
  10. 00:26:700 (1) - Please move it to x:336 to avoid antiflow after a hyperdash again.
  11. 00:27:900 (1) - Same here, move it to x:176.
  12. 00:28:800 (4,5) - Distance is way to big this time, you need to move 00:29:100 (5) - to x:320 to avoid antiflow.
Rain

General: The Rain itself has huge problems with emphasis in my opinion. I personally think that reworking it again (or searching for a guest diff) is the way to go. Since it would take forever to point out everything, I will just point out some major stuff with one example each. The things that I will point out has to be fixed in the whole diff though (and not only at the spot I used as an example), so it is your job to go through the whole song/diff and search for similar problems. If you need any help or have any questions don't hesitate to ask me!
  1. 00:02:400 - Is a strong sound which is a downbeat as well and you put it on a sliderend which is a clear emphasis and rhythm problem at the same time. This sound needs to be a single note or the start of a slider, it would even make sense to make a hyperdash to that sound.
  2. Let's take look at the very first sounds (from 00:01:200 - to 00:02:250 - ): When you listen closely to this section (with 50% or 25% speed), you can hear pretty well that the sounds in this section are divided in two groups: From 00:01:200 - to 00:01:650 - and from 00:01:800 - to 00:02:250 - with 00:01:650 -
    being a minor sound compared to all other sounds in this section. With this knowledge, a new object needs to start at 00:01:800 - to divide the two groups of sounds and the sound on 00:01:650 - don't necessarily needs to be mapped because it is so minor (still can be mapped though, mappers preference here). As it is right now you start a new object on the most unimportant sound (00:01:650 - ) and you put 00:01:800 - as a sliderend which is a complete fail with our knowledge now.
  3. 00:04:650 (1,2,3,4,5) - Listen to them, they need to be all 1/2 later as well (and 4 instead of 5 sliders)
  4. 00:09:600 (4,5) - 1/2 off as well and the hyper is questionable anyways because the sound isn't that important.
  5. 00:12:600 (6,7) - Listen again. The sliderend is a way more important sound than the single note, but you made the slider 1/1 and a hyper to the less important sound instead of 1/2 and a hyper to the important sound.

These are just examples as I said, the whole diff is off imo.
Hope that I could help again!
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