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Kola Kid - press start [CatchTheBeat]

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Dea ex machina

AJamez wrote:

[wwwww]
00:12:150 (2) - hmm idk but there's just something that doesnt fit here.. maybe try something like this? flow feels betterr here imo i don't like this suggestion at all, i like the flow as it is here
00:12:750 - missing note? i would place it beside the opposite side of the 1/2 slider if u would ask me and then ctrl g 00:12:900 (5) - ye something like this maybe i didn't place a note there on purpose, to give more emphasis on 00:12:900 (4) -
00:13:200 (1) - x104 y 56 pls ;dd sure i guess, it was too close to the wall
00:14:250 - i would not stack this part it doesnt play gud for me ;c make it look like my aesthetic tnx didnt move 4 btw up to u if u want to make it a hyper as well xd just moved (3) and(4)
well mapped as always ty!!!

Sinnoh wrote:

no one can speedrank their first set
i did lol

updated diff
288,8,1200,6,2,L|384:24,1,87.5,2|0,0:0|0:0,0:0:0:0:
444,71,1500,1,2,0:0:0:0:
463,154,1650,1,0,0:0:0:0:
423,229,1800,1,2,0:0:0:0:
342,258,1950,1,0,0:0:0:0:
456,360,2100,2,2,L|360:344,1,87.5,2|0,0:0|0:0,0:0:0:0:
96,176,2400,6,2,L|0:192,2,87.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
224,200,2850,1,2,0:0:0:0:
64,368,3000,2,2,L|49:259,1,87.5,0|0,0:0|0:0,0:0:0:0:
192,176,3300,2,2,L|216:-8,1,175,2|2,0:0|0:0,0:0:0:0:
112,24,3750,5,0,0:0:0:0:
248,80,3900,1,0,0:0:0:0:
96,368,4050,1,2,0:0:0:0:
197,358,4200,1,0,0:0:0:0:
300,349,4350,1,2,0:0:0:0:
16,48,4500,2,2,L|112:64,1,87.5,2|0,0:0|0:0,0:0:0:0:
480,112,4800,6,2,L|384:128,1,87.5,2|0,0:0|0:0,0:0:0:0:
240,192,5100,2,2,L|336:208,1,87.5,2|0,0:0|0:0,0:0:0:0:
472,280,5400,2,2,L|376:296,1,87.5,2|0,0:0|0:0,0:0:0:0:
104,144,5700,2,2,P|80:208|152:296,1,175,2|2,0:0|0:0,0:0:0:0:
272,384,6150,6,2,L|368:368,2,87.5,0|2|0,0:0|0:0|0:0,0:0:0:0:
392,88,6600,2,2,L|296:72,1,87.5,10|2,0:0|0:0,0:0:0:0:
424,200,6900,2,2,L|328:184,1,87.5,0|2,0:0|0:0,0:0:0:0:
103,55,7200,5,0,0:0:0:0:
33,103,7350,1,0,0:0:0:0:
14,186,7500,1,2,0:0:0:0:
54,261,7650,1,2,0:0:0:0:
135,290,7800,2,2,L|231:274,2,87.5,10|2|2,0:0|0:0|0:0,0:0:0:0:
384,352,8400,6,2,L|400:256,1,87.5,2|0,0:0|0:0,0:0:0:0:
248,192,8700,2,2,L|215:0,1,175,2|10,0:0|0:0,0:0:0:0:
336,64,9150,2,2,L|432:48,1,87.5,0|0,0:0|0:0,0:0:0:0:
104,104,9450,5,2,0:0:0:0:
272,320,9750,1,2,0:0:0:0:
171,310,9900,1,0,0:0:0:0:
68,301,10050,1,2,0:0:0:0:
344,240,10200,2,2,L|360:144,1,87.5,10|0,0:0|0:0,0:0:0:0:
72,88,10500,2,2,L|56:184,1,87.5,2|0,0:2|0:0,0:0:0:0:
392,368,10800,6,2,L|488:352,1,87.5,2|0,0:0|0:0,0:0:0:0:
344,240,11100,2,2,L|288:232,1,43.75,0|0,0:0|0:0,0:0:0:0:
128,304,11250,1,0,0:0:0:0:
94,225,11400,1,8,0:0:0:0:
120,143,11550,1,0,0:0:0:0:
193,98,11700,2,2,L|249:90,2,43.75,0|0|0,0:0|0:0|0:0,0:0:0:0:
296,0,12000,5,2,0:0:0:0:
160,72,12150,1,0,0:0:0:0:
300,233,12300,2,2,L|480:256,1,175,0|8,0:0|0:0,0:0:0:0:
264,352,12900,2,2,L|377:337,1,87.5,0|0,0:0|2:0,0:0:0:0:
104,56,13200,6,2,L|-9:41,1,87.5,2|0,0:0|0:0,0:0:0:0:
152,336,13500,2,2,L|208:328,2,43.75,0|0|0,0:0|0:0|0:0,0:0:0:0:
77,293,13800,1,8,0:0:0:0:
49,213,13950,1,0,0:0:0:0:
82,134,14100,1,0,0:0:0:0:
160,97,14250,1,0,0:0:0:0:
288,128,14400,5,0,0:0:0:0:
160,97,14550,1,0,0:0:0:0:
328,112,14700,2,2,P|384:152|328:248,1,175,0|8,0:0|0:0,0:0:0:0:
200,80,15150,1,0,0:0:0:0:
400,32,15450,1,0,2:0:0:0:
264,376,15600,6,2,L|231:184,1,175,0|0,0:0|0:0,0:0:0:0:
376,152,16050,2,2,L|385:94,1,43.75,0|0,0:0|0:0,0:0:0:0:
208,16,16200,2,2,L|95:1,1,87.5,8|0,0:0|0:0,0:0:0:0:
264,128,16500,1,0,0:0:0:0:
307,122,16575,1,0,0:0:0:0:
350,116,16650,1,0,0:0:0:0:
96,312,16800,6,2,L|-17:297,1,87.5,0|0,0:0|0:0,0:0:0:0:
160,112,17100,2,2,L|373:83,1,175,0|8,0:0|0:0,0:0:0:0:
272,344,17550,1,0,0:0:0:0:
432,272,17700,2,2,L|319:257,1,87.5,0|0,0:0|2:0,0:0:0:0:
48,376,18000,6,2,L|32:288,1,87.5,0|0,0:0|0:0,0:0:0:0:
153,156,18300,1,0,0:0:0:0:
156,134,18375,1,0,0:0:0:0:
160,112,18450,1,0,0:0:0:0:
296,320,18600,2,2,L|183:305,1,87.5,8|0,0:0|0:0,0:0:0:0:
48,48,18900,2,2,L|161:33,1,87.5,0|0,0:0|0:0,0:0:0:0:
424,136,19200,6,2,L|311:121,1,87.5,0|0,0:0|0:0,0:0:0:0:
448,240,19500,2,2,L|243:212,1,175,0|8,0:0|0:0,0:0:0:0:
176,256,19950,1,0,0:0:0:0:
288,192,20100,2,2,L|175:177,1,87.5,2|0,0:0|0:0,0:0:0:0:
440,0,20400,5,0,0:3:0:0:
473,78,20550,1,0,0:0:0:0:
444,159,20700,1,8,0:3:0:0:
369,199,20850,2,2,L|296:216,1,43.75,0|0,0:3|0:0,0:0:0:0:
128,352,21000,2,2,L|15:337,1,87.5,0|2,0:3|0:2,0:0:0:0:
152,104,21300,2,2,L|265:89,1,87.5,8|0,0:3|0:2,0:0:0:0:
288,192,21525,1,0,2:3:0:0:
56,24,21600,6,2,L|32:120,1,87.5,0|0,0:3|0:0,0:0:0:0:
176,240,21900,1,8,0:3:0:0:
72,312,22050,2,2,L|-10:301,1,43.75,0|0,0:3|0:0,0:0:0:0:
232,368,22200,1,2,0:2:0:0:
333,358,22350,1,2,0:2:0:0:
436,349,22500,1,8,0:3:0:0:
320,64,22650,2,2,L|238:53,1,43.75,2|2,0:3|0:3,0:0:0:0:
448,0,22800,6,2,L|472:96,1,87.5,2|0,0:3|3:3,0:0:0:0:
336,184,23100,2,2,L|449:169,1,87.5,8|0,0:3|0:0,0:0:0:0:
480,224,23325,1,0,2:0:0:0:
264,256,23400,2,2,L|151:241,1,87.5,0|0,0:3|0:3,0:0:0:0:
304,168,23700,1,8,0:3:0:0:
260,162,23775,1,0,0:3:0:0:
217,156,23850,1,0,0:3:0:0:
173,150,23925,1,0,0:0:0:0:
352,320,24000,6,2,L|465:305,1,87.5,2|2,0:3|0:3,0:0:0:0:
320,384,24300,2,2,L|207:369,1,87.5,8|0,0:3|0:0,0:0:0:0:
192,312,24525,1,0,0:0:0:0:
48,368,24600,1,0,0:3:0:0:
15,290,24750,1,2,0:2:0:0:
44,209,24900,1,8,0:3:0:0:
119,169,25050,2,2,L|192:152,1,43.75,0|0,0:3|2:3,0:0:0:0:
384,40,25200,6,2,L|497:25,2,87.5,0|2|8,0:3|0:2|0:3,0:0:0:0:
296,192,25650,2,2,L|360:184,1,43.75,0|0,0:3|0:3,0:0:0:0:
192,360,25800,2,2,L|79:345,1,87.5,0|0,0:3|0:0,0:0:0:0:
248,280,26100,2,2,L|361:265,1,87.5,8|0,0:3|0:3,0:0:0:0:
288,176,26325,1,0,0:0:0:0:
104,64,26400,5,0,0:3:0:0:
71,142,26550,1,2,0:2:0:0:
100,223,26700,1,8,0:3:0:0:
175,263,26850,2,2,L|248:280,1,43.75,0|0,0:3|0:0,0:0:0:0:
416,120,27000,2,2,L|529:105,1,87.5,0|0,0:3|0:3,0:0:0:0:
368,40,27300,2,2,L|481:25,1,87.5,8|2,0:3|0:2,0:0:0:0:
502,108,27525,1,0,2:0:0:0:
256,352,27600,6,2,L|143:337,2,87.5,0|0|8,0:3|0:3|0:3,0:0:0:0:
352,336,28050,2,2,L|425:319,1,43.75,0|0,0:3|0:0,0:0:0:0:
208,256,28200,2,2,L|95:241,2,87.5,0|0|8,0:3|0:3|0:3,0:0:0:0:
304,240,28650,2,2,L|377:223,1,43.75,0|0,0:3|2:3,0:0:0:0:
168,160,28800,2,2,L|152:48,1,87.5,2|2,0:3|0:3,0:0:0:0:
296,104,29100,2,2,L|312:-8,1,87.5,8|0,0:3|0:3,0:0:0:0:
232,0,29325,1,0,0:0:0:0:
96,288,29400,2,2,P|40:296|-8:280,1,87.5,0|2,0:3|0:3,0:0:0:0:
284,200,29700,6,2,L|308:248,1,43.75,10|0,0:3|0:0,0:0:0:0:
212,312,29850,2,2,L|188:360,1,43.75,10|0,0:3|2:3,0:0:0:0:
440,48,30000,6,2,L|456:160,1,87.5,2|0,0:2|0:3,0:0:0:0:
374,169,30300,1,2,0:0:0:0:
343,248,30450,1,0,0:0:0:0:
376,327,30600,1,10,0:0:0:0:
455,360,30750,1,0,0:0:0:0:
344,24,30900,2,2,L|440:16,1,87.5,2|0,0:0|0:0,0:0:0:0:
168,104,31200,6,2,L|72:96,2,87.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
264,80,31650,1,2,0:0:0:0:
160,208,31800,2,2,L|256:200,1,87.5,8|0,0:0|0:0,0:0:0:0:
128,376,32100,2,2,L|308:360,1,175,2|2,0:0|0:0,0:0:0:0:
371,305,32550,5,0,0:0:0:0:
399,224,32700,1,0,0:0:0:0:
378,140,32850,1,2,0:0:0:0:
317,79,33000,1,8,0:0:0:0:
232,61,33150,1,2,0:0:0:0:
464,0,33300,2,2,L|480:112,1,87.5,2|0,0:0|0:0,0:0:0:0:
144,272,33600,6,2,L|128:384,1,87.5,2|0,0:0|0:0,0:0:0:0:
272,184,33900,2,2,L|288:296,1,87.5,2|0,0:0|0:0,0:0:0:0:
144,96,34200,2,2,L|128:208,1,87.5,10|0,0:0|0:0,0:0:0:0:
272,8,34500,2,2,L|299:203,1,175,2|2,0:0|0:0,0:0:0:0:
176,288,34950,6,2,L|72:304,2,87.5,0|2|0,0:0|0:0|0:0,0:0:0:0:
304,352,35400,2,2,L|408:368,1,87.5,10|2,0:0|0:0,0:0:0:0:
248,256,35700,2,2,L|144:272,1,87.5,0|2,0:0|0:0,0:0:0:0:
408,336,36000,5,0,0:0:0:0:
478,288,36150,1,2,0:0:0:0:
497,205,36300,1,2,0:0:0:0:
457,130,36450,1,2,0:0:0:0:
376,101,36600,2,2,L|280:117,2,87.5,10|2|2,0:0|0:0|0:0,0:0:0:0:
112,24,37200,6,2,L|208:40,1,87.5,2|0,0:0|0:0,0:0:0:0:
72,176,37500,2,2,L|248:205,1,175,2|10,0:0|0:0,0:0:0:0:
136,288,37950,2,2,L|40:304,1,87.5,0|0,0:0|0:0,0:0:0:0:
368,352,38250,5,2,0:0:0:0:
155,373,38550,2,2,L|131:269,1,87.5,2|0,0:0|0:0,0:0:0:0:
256,328,38850,1,2,0:0:0:0:
32,168,39000,2,2,L|8:64,1,87.5,10|0,0:0|0:0,0:0:0:0:
320,48,39300,2,2,L|344:152,1,87.5,2|0,0:0|0:0,0:0:0:0:
49,302,39600,5,0,0:0:0:0:

@skycreeper: make sure you fix the tag conflict within the set
Topic Starter
Dapulezatos
Updated!

-wwwww wrote:

@skycreeper: make sure you fix the tag conflict within the set
I did. Lol
Sanyi


From my modding queue

Kudosu only when helpful!

General
  1. According to my modding assistant normal-hitfinish.wav is unused. Since the modding assistant detects sometimes wrongly hitsounds as unused I'd suggest you to check if that's true or not. When it's true please delete that file.
  2. The HP spread of the mapset is weird (look at Rain-Fii-MBomb: 6-7-6). What about 2/3/4/5/6/7 or something similar?
  3. Fii's and MBomb's diffs are playing better with higher AR imo (something like 9.2 for Fii and 9.4-9.5 for MBomb). It would be also better for the mapset spread.
  4. I think the difficulty spike between Platter and Rain is very high. I would buff the Platter or make a Light Rain to have a better spread.
-Hex-'s Cup
  1. 00:01:200 (1,2) - I can understand this mapping choice after listening to the music at 25% speed but when I play the map normally I expect a note at 00:01:800 - (I asked Sinnoh and Benny- about their opinion and they also said that 00:01:800 - should be mapped). I think making a slider from 00:01:800 - to 00:02:100 - is the best way to fulfill the expectations of the players while not abandoning your emphasizing decision. It is also odd rhythm-wise since you've got nowhere else a 3/1 break in the entire map. Same goes for 00:30:000 (1,2) - .
  2. 00:04:500 (2,3) - I think this gap should be a bit bigger since 00:04:800 (3) - is a pretty remarkable part of the music.
  3. 00:10:950 (1,2) - These are the only two objects in the entire map where no movement is in between them, but the music gives no reason for doing something special like that here. Therefore I would add some movement here.
  4. 00:22:800 (1) - Putting this on the right side instead of the left would be more interesting rhythm-wise but it is not necessary, just optional.
  5. 00:24:000 (3,4) - I think the spacing should be equal to 00:23:400 (2,3) - since it is the same pitch.
  6. 00:27:600 (1,2,3,4) - The spacing is questionable. I think a similar spacing as 00:22:800 (1,2,3,4) - is better because you followed the pitch better at this section.
  7. 00:33:600 (1,2,3,4) - It is inconsistent with 00:04:800 (3) - and as long as there is no change in the music I think you should make them even (00:04:800 (3) - was pretty nice since the slider made the four notes feel like a union which is representing the music very well). I don't think that wanting to create variety is reasonable because this part comes exactly twice in the song so it is definitively not too repetitive in my eyes.
Salad
  1. 00:05:700 (4) - Making this a slider is questionable in my eyes since it would emphasize the music better if you make it a single note and starting of with a slider at 00:06:000 - .
  2. 00:15:450 (4,1) - Maybe increasing the spacing to make it a jump is better?
  3. The whole kiai seems to be inconsistent for me. Example: Starting of with a 1/2 reverse slider (00:20:400 (1) - ) is fine, but you leave out the sound at 00:20:850 - with your reverse slider, then you put a single not on 00:21:000 (2) - which was the start for the reverse slider beforehand and then you start a new reverse slider at 00:21:300 (3) - which is rhythm-wise completely inconsistent with the first reverse slider. I would suggest more something like this: *click*. Hex did structure his kiai well so you can also look at his diff for a good example.
  4. 00:31:500 (3) - The jump this slider creates is pretty weird, I think making this slider going straight to the right flows better.
  5. 00:32:400 - is not emphasized well since it is the middle of the slider. I would split up 00:32:100 (4) - into a single not and a normal slider to emphasize 00:32:400 - better.
  6. Making 00:33:000 (5,6) - the same movement as 00:33:600 (1,2,3,4) - is odd emphasizing-wise. I would make 00:33:000 (5,6) - a slider instead.
  7. 00:34:500 (4) - Same as 00:05:700 (4) - .
Platter

Sorry I don't know what to say about this diff - the spacing and the hyperdash usage don't follow a concept in my eyes. Feel free to catch me ingame to explain me your main concept behind this diff so that I can make some useful suggestions.[/list]
Rain

Rain is a quite similar case to Platter - we can talk about it ingame if you want to. Let me give some examples this time:
  1. 00:10:200 (6,7) - Why is this a hyperdash when 00:10:650 (7) - is no strong sound at all?
  2. 00:19:800 (5,6) - Again: Why is this a hyperdash? And why didn't you put 00:20:100 (6) - at 00:20:250? This sound is way more noticeable imo.
  3. The hyperdash usage in the kiai is not consistent at all (don't get me wrong when I doubt some hyperdashes - I don't think that you used too many (the amount could be even a bit higher for my taste), but I question how you used them).
Fii's Overdose
  1. 00:32:100 (4,1) - that feels underemphasized and is inconsistent with 00:03:300 (4,1) - since you have no movement change like you have in the first part, so I think there should be some change of movement for emphasizing and consistency.
  2. 00:07:500 (3,4,5) - feels underemphasized because it follows the previous flow but these notes have pretty remarkable sounds, so I expected a change of the flow here (doesn't have to be super remarkable but atleast something would be nice). Same goes for 00:36:300 (3,4,5) - .
The kiai is really good imo but I don't really understand the concept of the part before the kiai (00:10:800 - to 00:20:250 - ).
MBomb's Platter MBomb's Game Over
  1. 00:07:350 (2,3) - why is here no hyperdash but at 00:36:150 (2,3) - ? I think they should be even.
  2. 00:16:800 (1,2,3) - I think it is ok to change it up here to have some variety but this pattern is way harder than 00:12:000 (1,2,3) - imo (maybe it's just me idk). I think the difficulty of the patterns should be more equal considering they represent the same sounds.
The best diff in my opinion, it is very well made.
I had a headache while modding so I wasn't 100% motivated, hopefully my mod is still helpful :(

Good Luck with ranking! :D
Topic Starter
Dapulezatos

Sanyi wrote:



From my modding queue

Kudosu only when helpful!

General
  1. According to my modding assistant normal-hitfinish.wav is unused. Since the modding assistant detects sometimes wrongly hitsounds as unused I'd suggest you to check if that's true or not. When it's true please delete that file. Ok. Just realized it
  2. The HP spread of the mapset is weird (look at Rain-Fii-MBomb: 6-7-6). What about 2/3/4/5/6/7 or something similar? Let me talk to Mbomb and Fii. But I think you're right about the spread
  3. Fii's and MBomb's diffs are playing better with higher AR imo (something like 9.2 for Fii and 9.4-9.5 for MBomb). It would be also better for the mapset spread. Same answer with previous answer
  4. I think the difficulty spike between Platter and Rain is very high. I would buff the Platter or make a Light Rain to have a better spread. Let me think about it
Salad
  1. 00:05:700 (4) - Making this a slider is questionable in my eyes since it would emphasize the music better if you make it a single note and starting of with a slider at 00:06:000 - .
  2. 00:15:450 (4,1) - Maybe increasing the spacing to make it a jump is better?
  3. The whole kiai seems to be inconsistent for me. Example: Starting of with a 1/2 reverse slider (00:20:400 (1) - ) is fine, but you leave out the sound at 00:20:850 - with your reverse slider, then you put a single not on 00:21:000 (2) - which was the start for the reverse slider beforehand and then you start a new reverse slider at 00:21:300 (3) - which is rhythm-wise completely inconsistent with the first reverse slider. I would suggest more something like this: *click*. Hex did structure his kiai well so you can also look at his diff for a good example.
  4. 00:31:500 (3) - The jump this slider creates is pretty weird, I think making this slider going straight to the right flows better.
  5. 00:32:400 - is not emphasized well since it is the middle of the slider. I would split up 00:32:100 (4) - into a single not and a normal slider to emphasize 00:32:400 - better.
  6. Making 00:33:000 (5,6) - the same movement as 00:33:600 (1,2,3,4) - is odd emphasizing-wise. I would make 00:33:000 (5,6) - a slider instead.
  7. 00:34:500 (4) - Same as 00:05:700 (4) - .
All applied
Platter

Sorry I don't know what to say about this diff - the spacing and the hyperdash usage don't follow a concept in my eyes. Feel free to catch me ingame to explain me your main concept behind this diff so that I can make some useful suggestions. :(
Rain

Rain is a quite similar case to Platter - we can talk about it ingame if you want to. Ok, let's do it later Let me give some examples this time:
  1. 00:10:200 (6,7) - Why is this a hyperdash when 00:10:650 (7) - is no strong sound at all?
  2. 00:19:800 (5,6) - Again: Why is this a hyperdash? And why didn't you put 00:20:100 (6) - at 00:20:250? This sound is way more noticeable imo.
  3. The hyperdash usage in the kiai is not consistent at all (don't get me wrong when I doubt some hyperdashes - I don't think that you used too many (the amount could be even a bit higher for my taste), but I question how you used them).

I had a headache while modding so I wasn't 100% motivated, hopefully my mod is still helpful :(

Good Luck with ranking! :D
Dea ex machina

Sanyi wrote:

Fii's Overdose
  1. 00:32:100 (4,1) - that feels underemphasized and is inconsistent with 00:03:300 (4,1) - since you have no movement change like you have in the first part, so I think there should be some change of movement for emphasizing and consistency. fixed!
  2. 00:07:500 (3,4,5) - feels underemphasized because it follows the previous flow but these notes have pretty remarkable sounds, so I expected a change of the flow here (doesn't have to be super remarkable but atleast something would be nice). Same goes for 00:36:300 (3,4,5) - . didn't wanna break the flow patterns i made but moved the notes you mentioned a bit further away
@skycreeper: i updated the ar to 9.2 and the hp to 6
updated
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MBomb

Sanyi wrote:



From my modding queue

Kudosu only when helpful!

General
  1. The HP spread of the mapset is weird (look at Rain-Fii-MBomb: 6-7-6). What about 2/3/4/5/6/7 or something similar? - Not really a fan of HP7 on this just because that leads to missing one reverse stair basically an instafail.
  2. Fii's and MBomb's diffs are playing better with higher AR imo (something like 9.2 for Fii and 9.4-9.5 for MBomb). It would be also better for the mapset spread. - Increased AR slightly.

MBomb's Platter MBomb's Game Over
  1. 00:07:350 (2,3) - why is here no hyperdash but at 00:36:150 (2,3) - ? I think they should be even. - Added.
  2. 00:16:800 (1,2,3) - I think it is ok to change it up here to have some variety but this pattern is way harder than 00:12:000 (1,2,3) - imo (maybe it's just me idk). I think the difficulty of the patterns should be more equal considering they represent the same sounds. - I think it's a nice way to buildup the intensity quickly.
The best diff in my opinion, it is very well made.
I had a headache while modding so I wasn't 100% motivated, hopefully my mod is still helpful :(

Good Luck with ranking! :D
Thanks for the mod!

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Topic Starter
Dapulezatos
Updated :3
Will contact Sanyi Soon about my rain and platter.
-Hex-
[Cup]
  1. 00:04:500 (2,3) - I have made them different between them. As (2) are high pitched sound with (1) and also (3) are also slightly lower than (2). I'd like to keep as how it is.
  2. 00:10:950 (1,2) - Spaced them but not that much. That's really intentional because both of them are same and the gap between them is short.
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1200
Countdown: 0
SampleSet: None
StackLeniency: 1
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 2
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:press start
TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Skycreeper-
Version:-Hex-'s Cup
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb PoPoii -wwwww _yu68
BeatmapID:1324963
BeatmapSetID:626831

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"78.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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10800,-100,4,3,1,45,0,0
20400,-100,4,3,1,50,0,1
30000,-100,4,3,1,35,0,0


[Colours]
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Combo2 : 0,145,0
Combo3 : 0,223,223

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JierYagtama
aight boi guna pay ya bak and custom hs oWo

Platter
00:08:700 (1,2) - I think this is a bit too hard for a platter dont you think? maybe reduce the distance a little bit here for a more platter friendly diff here

cant really say anything that much in this diff gj
Rain
00:11:850 (4) - hmmm this kind of a bit too hard to catch tbh maybe move this to x:95 for better flow here
00:12:150 (5) - and move this to x:223 to adjust a little bit on what i said earlier (and if you took the route i suggested)
00:13:800 (2) - is it me or im just too noob to play the map but i kinda think this is a little bit to hard to catch as a h-dash also
suggesting to make this a side dash instead and move it to x:432
00:39:600 (7) - hmmm yea also having difficulties catching this maybe move it a little on x:272 aaaa


so far i dont really have that much to say on the map or im just not that used to 200 bpm taps or smth like that cos im a nub at ctb lol

I kinda think the diffs are polished enuf to push for ranking
gl bud
Topic Starter
Dapulezatos

JeirYagtama wrote:

aight boi guna pay ya bak and custom hs oWo

Platter
00:08:700 (1,2) - I think this is a bit too hard for a platter dont you think? maybe reduce the distance a little bit here for a more platter friendly diff here

cant really say anything that much in this diff gj
Rain
00:11:850 (4) - hmmm this kind of a bit too hard to catch tbh maybe move this to x:95 for better flow here
00:12:150 (5) - and move this to x:223 to adjust a little bit on what i said earlier (and if you took the route i suggested)
00:13:800 (2) - is it me or im just too noob to play the map but i kinda think this is a little bit to hard to catch as a h-dash also
suggesting to make this a side dash instead and move it to x:432
00:39:600 (7) - hmmm yea also having difficulties catching this maybe move it a little on x:272 aaaa


so far i dont really have that much to say on the map or im just not that used to 200 bpm taps or smth like that cos im a nub at ctb lol

I kinda think the diffs are polished enuf to push for ranking
gl bud
Ok kind of feedback. I'll apply at new platter and Rain :3
Professor Gila
baaaaaaaa ex member modding q aja minta request ini wkwkkwkw

kalau aku jadi kau, aku akan / if you were me, i'd like to:


seCangkir bUah :)P
-00:07:500 (5) - ini geserin aja ke kanan sampai X:192 biar dekat sama 00:08:400 (1)

-00:10:950 (1,2) - sama kayak di atas, tapi ke X:272 biar dekat sama 00:10:500 (5) dan 00:12:000 (3)

-00:14:100 (3) - ini geser ke kiri hingga X:336

-00:23:400 (2,4) - geser ke kiri hingga X:256?

-00:28:200 (2) - ini geser ke kanan hingga X:144

makan SALAD buah biar sehat...
-00:10:200 (5) - ini deketin aja dengan geserin ke kanan hingga X:240

-00:13:050 (6) - buseeet kejauhan (buat aku wkwkkwk), geser ini ke kiri hingga X:336

-00:14:250 (3) - ini geser aja ke kanan hingga X:256

-00:16:950 (3) - hiiiiiiii antiflow wkkwkwkwk, balikin ini pilihan dengan ctrl + g

-00:17:850 (5) - ini sama kayak si 00:13:050 (6)

-00:18:600 (1) - sama juga kayak di atas wkkwkw

PLAT nomor TERbaik adalah.... B 171 OM, P 3 JU, BH 535 AK, dst...
-00:07:050 (3) - aaaaaaaahhhh jangan antiflow lagiiii wkwkkwkw, ctrl + g ini dah

-00:09:300 (3) - ini juga sama wkkwkw

-00:11:250 (2) - sama juga iniiiiiii

-00:13:050 (6) - ini mau dibikin hyper atau kagak ini? kalau kagak, ya geserin aja ini ke X:192 biar makin dekat sama akhir slider 00:12:600 (5) | kalau bikin, geser 00:13:050 (6,1) ke kiri hingga X:80

-00:14:250 (3,4) - sama kayak di atas, kalau bikin hyper, geser 00:14:250 (3,4) ke kanan hingga X:416, kalau tidak, ya geser 00:14:250 (3) ke X:288

-00:15:450 (6,1) - ini geser ke kanan hingga X:128 dong wkkwkw

-00:16:950 (4) - jangan antiflow lagiiiiii wkawkawkkaw, ctrl + g ini dah

-00:17:850 (6) - geser aja ini ke X:368?

brrrrrrR mAIN hujan hujanan, gak bagus coi...
-00:20:400 (1,2) - ini jarak antara dua slider ini dibikin jauh biar ada hyper dua duanya | sarannya itu geser 00:20:400 (1) ke X:128, dan 00:20:850 (2) ke X:384

-00:23:100 (1) - ini geser aja ke kiri (ke X:112) biar dibikin hyper

-00:25:500 (1) - ini geser ke kanan (ke X:352) biar dibikin hyper di situ sama di 00:25:350 (8)

-00:29:550 (5) - bikin combo baru disini wkwkkw

Hello overdose o.o
-00:02:100 (6) - reverse the selection by ctrl + g this :3

-00:02:850 (2) - make a hyper on this part by dragging it to X:376

-00:05:100 (2) - drag this to the left to make a hyper here...

-00:29:700 (1) - hmmm just drag this to the right to make it a hyper to jump

hmm there doesn't seem too much i can mod on this diff so i only can assure the rest is fine :D

His Magic Bomb had caused the "pp farmer" game over, so does their efforts over | Who's afraid of the BIG BLACK DIFF?!?!?!?!?
-00:06:600 (3) - let's make this hyper by dragging this far to the right

-00:16:950 (2) - aahh no, not this antiflow + hyper ;w; | just drag this to the right (to X:424), then reverse the selection by ctrl + g

-00:19:350 (2) - maybe you'd like to ctrl + g this, then drag this to the right (to X:432)

That's all i can mod :) :) :)

P.S.: all the box titles i wrote is just a joke, so don't take them seriously :D

P.P.S.: buat sky, sekarang giliran kau buat mod map aku wkwkkw (kau kemarin minta M4M apa NM? aku kurang tau karena post di mod q kemarin itu kurang jelas | kau cuma ketik "MM" doang wkkwkw)
-Hex-
  1. 00:07:500 (5) - Ane geser 1 grid ke kanan. (5) itu high pitched sound, kalau pake spacenya segitu gak emphasize itu note.
  2. 00:10:950 (1,2) - (1) ini high pitched sound juga, jadi kasih jarak.
  3. 00:14:100 (3) - Geser 1 grid ke kiri.
  4. 00:23:400 (2,4) - Gap note itu bener-bener jauh, kalau kasih spacing yang pendek jadi gak emphasize dan juga ini pitchnya tinggi. Jadi ane keep.
  5. 00:28:200 (2) - Sama kayak diatas.
Thanks for the suggestions !!

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1200
Countdown: 0
SampleSet: None
StackLeniency: 1
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 2
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:press start
TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Skycreeper-
Version:-Hex-'s Cup
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb PoPoii -wwwww _yu68
BeatmapID:1324963
BeatmapSetID:626831

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"78.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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1200,300.0003003003,4,3,1,35,1,0
10800,-100,4,3,1,45,0,0
20400,-100,4,3,1,50,0,1
30000,-100,4,3,1,35,0,0


[Colours]
Combo1 : 255,255,0
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Combo3 : 0,223,223

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Topic Starter
Dapulezatos

Professor Gila wrote:

baaaaaaaa ex member modding q aja minta request ini wkwkkwkw

kalau aku jadi kau, aku akan / if you were me, i'd like to:

makan SALAD buah biar sehat...
-00:10:200 (5) - ini deketin aja dengan geserin ke kanan hingga X:240 Yooo

-00:13:050 (6) - buseeet kejauhan (buat aku wkwkkwk), geser ini ke kiri hingga X:336 Considering. Soalnya High pitch tone

-00:14:250 (3) - ini geser aja ke kanan hingga X:256 ^

-00:16:950 (3) - hiiiiiiii antiflow wkkwkwkwk, balikin ini pilihan dengan ctrl + g Ye

-00:17:850 (5) - ini sama kayak si 00:13:050 (6) Nada tinggi. Ane pertimbangkan nanti

-00:18:600 (1) - sama juga kayak di atas wkkwkw ^

PLAT nomor TERbaik adalah.... B 171 OM, P 3 JU, BH 535 AK, dst...
-00:07:050 (3) - aaaaaaaahhhh jangan antiflow lagiiii wkwkkwkw, ctrl + g ini dah Oyi

-00:09:300 (3) - ini juga sama wkkwkw Waduh

-00:11:250 (2) - sama juga iniiiiiii Wokee gann

-00:13:050 (6) - ini mau dibikin hyper atau kagak ini? kalau kagak, ya geserin aja ini ke X:192 biar makin dekat sama akhir slider 00:12:600 (5) | kalau bikin, geser 00:13:050 (6,1) ke kiri hingga X:80 Hyper

-00:14:250 (3,4) - sama kayak di atas, kalau bikin hyper, geser 00:14:250 (3,4) ke kanan hingga X:416, kalau tidak, ya geser 00:14:250 (3) ke X:288 ^

-00:15:450 (6,1) - ini geser ke kanan hingga X:128 dong wkkwkw Wkwkwk Ok

-00:16:950 (4) - jangan antiflow lagiiiiii wkawkawkkaw, ctrl + g ini dah Oyi oyi

-00:17:850 (6) - geser aja ini ke X:368? Digeser sedikit. Biar ena

brrrrrrR mAIN hujan hujanan, gak bagus coi...
-00:20:400 (1,2) - ini jarak antara dua slider ini dibikin jauh biar ada hyper dua duanya | sarannya itu geser 00:20:400 (1) ke X:128, dan 00:20:850 (2) ke X:384 Ok

-00:23:100 (1) - ini geser aja ke kiri (ke X:112) biar dibikin hyper Oyi

-00:25:500 (1) - ini geser ke kanan (ke X:352) biar dibikin hyper di situ sama di 00:25:350 (8) Tapi ini gak terlalu tinggi nadanya. Jadi nggak deh

-00:29:550 (5) - bikin combo baru disini wkwkkw Ok ok

That's all i can mod :) :) :)

P.S.: all the box titles i wrote is just a joke, so don't take them seriously :D We know :3

P.P.S.: buat sky, sekarang giliran kau buat mod map aku wkwkkw (kau kemarin minta M4M apa NM? aku kurang tau karena post di mod q kemarin itu kurang jelas | kau cuma ketik "MM" doang wkkwkw) Sebenernya ane minta NM sih. Cuman typo waktu itu. Tapi ntar ane mod deh "Anu" Hitam Rock vernya xd
Professor Gila
Wadooooo tyop wakkwkakw

Btw jangan lupa baca box "I have a reason why i make hypers on sliders on overdose diff" di trit map itu
MBomb

Professor Gila wrote:

baaaaaaaa ex member modding q aja minta request ini wkwkkwkw

His Magic Bomb had caused the "pp farmer" game over, so does their efforts over | Who's afraid of the BIG BLACK DIFF?!?!?!?!?
-00:06:600 (3) - let's make this hyper by dragging this far to the right - I think it's fine as a normal dash, the pitch isn't that strong here.

-00:16:950 (2) - aahh no, not this antiflow + hyper ;w; | just drag this to the right (to X:424), then reverse the selection by ctrl + g - Not really a fan of that, I like this reverse stair pattern as I feel it matches the "upbeat" nature of this section to have quick direction changes like that.

-00:19:350 (2) - maybe you'd like to ctrl + g this, then drag this to the right (to X:432) - Same as above.

That's all i can mod :) :) :)

P.S.: all the box titles i wrote is just a joke, so don't take them seriously :D
Thanks for the mod!
-Keitaro
I can't mod ctb and taiko so i'll check for some hitsound issues

[Salad]
imo its kinda inconsistent, di awal clap ada di 2/1 sedangkan di 00:07:950 - ada hitsound di 1/2, suaranya jadi rada aneh imo, mending clapnya di 00:07:800 (5) - .
00:06:600 (1) - add clap di head
00:20:100 (5) - missing clap
00:32:100 (2) - remove clap
00:32:400 (3) - add clap di head
00:34:800 (6) - add clap di head
00:36:750 (6) - same as above.

[Platter and Rain]
same as above, its pretty inconsistent.
copy from Mbomb's or Fii's diff please (or copy from Salad diff after you fix stuffs.)

Overall its better to copy from MBomb's or Fii's diff imo.

no kds
-rage
requested by skycreeper and hex.

[hex's cup]
  1. 00:02:400 (3) - feels rather boring to have a long slider like that at the beginning of the diff, could be seperated into 2 sliders?
  2. 00:04:800 (3) - too difficult for a cup? just wondering really, feels like theres too much movement considering how long the slider is and how long it repeats for.
  3. 00:10:800 - feels very off to have a small break like that...you could definitely put a note on the big white tic just to make the rhythm consistent.
  4. 00:20:400 (1,2,3,4) - could have more varitey of sliders rather than just plain vertical ones.
  5. 00:22:800 (1,2,3,4) - why have so little note on the kiai? you could've mapped this is the beginning or something, i feel like it doesn't fit rhythmcly wise and it doesn't really emphasize the kiai part and it's way too overlly simple and easy, even for beginner players... same for 00:27:600 -
  6. 00:29:400 (4,1) - tail of 4 feels a little too stacked to 1, could increase distance a little bit.
[salad]
  1. 00:12:600 (5,6) - don't know if it's just me or the distances in paterns like these feel very far, could reduce distance a little bit in paterns like this to not make it look like it's a super far jump.
  2. 00:16:950 (3,4) - tail of 3 and start of 4 are too stacked, could increase distance.
  3. 00:21:600 (3) - well, this note hits the wall, could maybe move a little more away from it, just minor suggestion really.
  4. 00:38:550 (4,5,6,7) - feels like all these notes are too far from eachother, could reduce distance.
[platter]
  1. 00:07:500 (1,2,3,4,5,6,7) - this could have more movement, so maybe increase distance a little bit between each note but keep the nice arc.
  2. 00:15:000 (5,6,1) - feels a little too overmapped, could have a better rhythm choice here.
[Rain]
  1. 00:03:150 (3) - this doesn't call for a longer slider, you can hear a beat on 00:03:300 - but it's covered by the slider, could add circles instead of a long slider.
  2. 00:04:800 (4,5,6) - since it's a harder difficulty, you could replace these circles with sliders instead to increase difficulty just a little bit, for a rain these paterns feels very underwhelming.
  3. 00:05:700 (7,1) - end of 7 should be Hyper Dashed.
  4. 00:12:450 (4) - same as first point.
  5. 00:14:400 (5,6,7) - notes are a little too far from each other, could increase distance a little bit to have HDashes or reduce distance to be easier to hit.
  6. 00:17:250 (5) - same as first point.
  7. 00:29:550 (1,2,3,4,5,6) - there shouldn't be any reason why this stream is seperated into 2, it doesn't really rit with the rhythm.
  8. 00:30:600 (3) - same as first point.
  9. 00:31:650 (6,7) - too stacked, increase distance.
  10. 00:33:600 (4,5,6) - same thing as my second point, feels too underwhelming for a rain.
  11. 00:37:200 (7,8,9) - ^
[fii's overdose]
  1. 00:07:200 (1,2,3,4) - hmm (1,2) have a different sound than (3,4) so it doesn't really make sense rhythmcly wise to have this arc like that while you could emphasize (3,4) because they have the louder noise.
  2. 00:13:800 (3,4,5,6) - this arc could have way more movement considering the music is starting to build up, and all the notes start to have more density, so it doesn't feel right to have a sudden stop of movement. i know this is probably just a mapping style but i feel like having more movement would make everything more equal and still emphasize the music
[MBomb's overdose]
00:16:800 (1,2) - this really ruins the fun of everything. First of all it feels like there's such a difficulty gap between this diff and the last diff and when you go and play it, you just get this super fast reverse stair patern in your face. Should consider making more fluid movement here considering how hard this difficulty is, i really dont think the reverse stairs work. Also from what i'm seeing in the auto-play everything seems to be flowing really well, except the point that i mentioned. so yeah i can't really play this but this is the only major thing i noticed. also fuck mapping on x axis only xd

---------------------

Really nice set, seems like platter and rain could use some more work but i would love to see this ranked!
-Hex-
  1. 00:02:400 (3) - I need more opinions.
  2. 00:04:800 (3) - I think that's okay, it's just back and forth movement. It should be easy to catch and also to emphasize the repeat sound.
  3. 00:22:800 (1,2,3,4) - Need more opinions.
  4. 00:29:400 (4,1) - The gap isn't big and it plays nicely for me.
Updetto
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Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb PoPoii -wwwww _yu68
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Thank you !!
Sanyi


NO KUDOSU! Recheck on Skycreeper's new diffs

By the way: My modding assistant says that normal-hitfinish.wav is unused. Sometimes the modding assistant is wrong so, so please check if that hitsound is used on any diff or not and if not please delete it.

Salad
  1. I didn't noticed that while playing, but for the sake of consistency: Why aren't the shapes of 00:01:200 (1,2) - and 00:30:000 (1,2) - not exactly the same? I would just copy and paste one slider.
  2. 00:03:600 (3,1,2,3,4,5) - As it is right now it can be a bit confusing since when i play it my brain divides the patterns in two groups: 00:03:600 (3) - and 00:04:500 (1,2,3,4,5) - . That's confusing since song-wise it would make more sense if the second group of notes starts at 00:04:800 (2) - instead of 00:04:500 (1) - . The pattern you used is fine but i would work on the distances to make it better: I would move 00:04:500 (1) - , 00:05:100 (3) - and 00:05:700 (5) - to x:416, 00:04:800 (2) - and 00:05:400 (4) - to x:272 to make the emphasizing better (it gets also clearer when to dash and when not). Same goes for 00:32:400 (3,1,2,3,4,5) - .
  3. 00:17:400 (4,5,6) - and 00:18:600 (1,2,3) - are inconsistent because they don't provide the same flow. Please fix that.
  4. Even though you improved the rhythm compared to your old Salad it is still inconsistent. I would make 00:20:400 (1,2,3,4,1,2,3,4,5,6) - and 00:25:200 (1,2,3,4,5,6,1,2,3,4,5) - similar patterns.
  5. 00:29:850 (6) - I would remove that note because it is too dense otherwise.
  6. 00:32:100 (2) - This should be on the right side of 00:31:500 (1) - to keep consistency with 00:02:700 (1,2) - (I know that you are running out of space in the editor but you can maybe do it when you applied my previous point).
  7. 00:34:500 (5,6) - Is bad flow imo and inconsistent with 00:05:700 (5,6) - , so please make it similar to 00:05:700 (5,6) - .
  8. 00:39:600 (7) - I would extend this to a slider ending at 00:39:900 - to emphasize the music better.

As discussed I will do the rest after you fixed the hypers in Platter.
Topic Starter
Dapulezatos

Sanyi wrote:



NO KUDOSU! Recheck on Skycreeper's new diffs

By the way: My modding assistant says that normal-hitfinish.wav is unused. Sometimes the modding assistant is wrong so, so please check if that hitsound is used on any diff or not and if not please delete it.

Salad
  1. I didn't noticed that while playing, but for the sake of consistency: Why aren't the shapes of 00:01:200 (1,2) - and 00:30:000 (1,2) - not exactly the same? I would just copy and paste one slider. Ehh It's already same '-' ?. Ye maybe the curve is slightly different. But it's ok I think.
  2. 00:03:600 (3,1,2,3,4,5) - As it is right now it can be a bit confusing since when i play it my brain divides the patterns in two groups: 00:03:600 (3) - and 00:04:500 (1,2,3,4,5) - . That's confusing since song-wise it would make more sense if the second group of notes starts at 00:04:800 (2) - instead of 00:04:500 (1) - . The pattern you used is fine but i would work on the distances to make it better: I would move 00:04:500 (1) - , 00:05:100 (3) - and 00:05:700 (5) - to x:416, 00:04:800 (2) - and 00:05:400 (4) - to x:272 to make the emphasizing better (it gets also clearer when to dash and when not). Same goes for 00:32:400 (3,1,2,3,4,5) - . Fixed
  3. 00:17:400 (4,5,6) - and 00:18:600 (1,2,3) - are inconsistent because they don't provide the same flow. Please fix that. Ups, my bad
  4. Even though you improved the rhythm compared to your old Salad it is still inconsistent. I would make 00:20:400 (1,2,3,4,1,2,3,4,5,6) - and 00:25:200 (1,2,3,4,5,6,1,2,3,4,5) - similar patterns. Fine :3
  5. 00:29:850 (6) - I would remove that note because it is too dense otherwise.Ok because it's a lower diff. I'll do it
  6. 00:32:100 (2) - This should be on the right side of 00:31:500 (1) - to keep consistency with 00:02:700 (1,2) - (I know that you are running out of space in the editor but you can maybe do it when you applied my previous point). Sure
  7. 00:34:500 (5,6) - Is bad flow imo and inconsistent with 00:05:700 (5,6) - , so please make it similar to 00:05:700 (5,6) - . Ahh sorry ;w;
  8. 00:39:600 (7) - I would extend this to a slider ending at 00:39:900 - to emphasize the music better. No. According to other diff. It always ends in 00:39:600 - . But yet, it doesn't sound good imo if you extend it to 00:39:900 - (I tried this already so ye).

As discussed I will do the rest after you fixed the hypers in Platter. I'm on it. Thanks :D Love you
By the way. Sorry I didn't write a response on Lulu's mod. I was in bad condition so I forgot to do it. But, I already applied some from your mods. Thanks for mod <3
Protonori
From my modding queue~
These are mostly suggestions, so feel free to ignore them.

[Kantan]
Is it just me, or does Kantan have 2.35 slider velocity? Maybe change it to 1.4, like the other taiko diffs.

00:09:600 (10) - Use k instead?
00:29:400 - Add a d to make the pattern length match 00:22:800?
00:38:400 (45) - Change to k?

[Poii's Futsuu]
00:13:050 (4) - Change to d, since the pitch is slightly different from the previous note?
00:14:250 (8) - ^
00:17:850 (17) - ^
00:19:050 (21) - ^
00:39:000 (2,3) - Switch to d k to emphasize last note?

[Poii's Muzukashii]
00:03:000 (10) - Change to k, to emphasize the dons at 00:02:850 and 00:03:300?
00:13:350 (50,51) - Reverse pattern? I think it sounds better.
00:14:550 (55,56) - ^
00:18:150 (70,71) - ^
00:19:350 (75,76) - ^
00:38:550 (36,37,38,39) - Reverse notes? (k=d, d=k). I think it sounds better + emphasizes last note.

[_yu68's Oni]
00:27:000 (173) - Use k instead?
00:39:150 (251) - Change to d? 00:39:000 and 00:39:300 have a higher pitch, so I think this works well.

Good luck with ranking this! :)
Topic Starter
Dapulezatos

Protonori wrote:

From my modding queue~
These are mostly suggestions, so feel free to ignore them.

[Kantan]
Is it just me, or does Kantan have 2.35 slider velocity? Maybe change it to 1.4, like the other taiko diffs. Ups, I didn't know if it will affect the gameplay. Sorry :D

00:09:600 (10) - Use k instead? Sound Good
00:29:400 - Add a d to make the pattern length match 00:22:800? Aaa I forgot sorry ;w;
00:38:400 (45) - Change to k? Not very high pitch tone. So sorry :'(

Good luck with ranking this! :) Thanks <3
Poii

Protonori wrote:

From my modding queue~
These are mostly suggestions, so feel free to ignore them.

[Poii's Futsuu]
00:13:050 (4) - Change to d, since the pitch is slightly different from the previous note? i use same color in muzu so i keep this, also the pitch isnt differ at all, and this is a low diff and i want to make it playable for new player, i try to avoid kd dk 1/4 doublet
00:14:250 (8) - ^
00:17:850 (17) - ^
00:19:050 (21) - ^
00:39:000 (2,3) - Switch to d k to emphasize last note? 3 to k

[Poii's Muzukashii]
00:03:000 (10) - Change to k, to emphasize the dons at 00:02:850 and 00:03:300? good, lets try
00:13:350 (50,51) - Reverse pattern? I think it sounds better. aah no, bcus the flow
00:14:550 (55,56) - ^
00:18:150 (70,71) - ^
00:19:350 (75,76) - ^
00:38:550 (36,37,38,39) - Reverse notes? (k=d, d=k). I think it sounds better + emphasizes last note.the last doublet is quite same , i keep that

Good luck with ranking this! :)

putsu
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Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb PoPoii -wwwww _yu68
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Gordon123
when rank ?
Poii

Gordon123 wrote:

when rank ?
MBomb

lulu lemon wrote:

requested by skycreeper and hex.

[MBomb's overdose]
00:16:800 (1,2) - this really ruins the fun of everything. First of all it feels like there's such a difficulty gap between this diff and the last diff and when you go and play it, you just get this super fast reverse stair patern in your face. Should consider making more fluid movement here considering how hard this difficulty is, i really dont think the reverse stairs work. Also from what i'm seeing in the auto-play everything seems to be flowing really well, except the point that i mentioned. so yeah i can't really play this but this is the only major thing i noticed. also fuck mapping on x axis only xd - I feel like it's fine with the general progression of the difficulty, and it feels fun to play to me so I'm leaving it like this.

---------------------

Really nice set, seems like platter and rain could use some more work but i would love to see this ranked!
_yu68

Protonori wrote:

[_yu68's Oni]
00:27:000 (173) - Use k instead? :arrow: I thought that I don't have to change since there is no high drum sound like as other k in this part.
00:39:150 (251) - Change to d? 00:39:000 and 00:39:300 have a higher pitch, so I think this works well. :arrow: applied :3
Thank you for modding <3
_yu68
I had been forgetting to post osu file

_yu68's Oni
osu file format v14

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256,192,23325,1,8,0:0:0:0:
256,192,23400,1,8,0:0:0:0:
256,192,23550,1,0,0:0:0:0:
256,192,23700,1,8,0:0:0:0:
256,192,24000,1,0,0:0:0:0:
256,192,24075,1,0,0:0:0:0:
256,192,24150,1,0,0:0:0:0:
256,192,24300,1,8,0:0:0:0:
256,192,24450,1,0,0:0:0:0:
256,192,24525,1,8,0:0:0:0:
256,192,24600,1,0,0:0:0:0:
256,192,24750,1,0,0:0:0:0:
256,192,24900,1,8,0:0:0:0:
256,192,25050,1,8,0:0:0:0:
256,192,25200,1,0,0:0:0:0:
256,192,25275,1,0,0:0:0:0:
256,192,25350,1,8,0:0:0:0:
256,192,25500,1,0,0:0:0:0:
256,192,25650,1,8,0:0:0:0:
256,192,25725,1,0,0:0:0:0:
256,192,25800,1,8,0:0:0:0:
256,192,25950,1,8,0:0:0:0:
256,192,26100,1,0,0:0:0:0:
256,192,26400,1,0,0:0:0:0:
256,192,26475,1,8,0:0:0:0:
256,192,26550,1,0,0:0:0:0:
256,192,26700,1,0,0:0:0:0:
256,192,26850,1,8,0:0:0:0:
256,192,26925,1,0,0:0:0:0:
256,192,27000,1,0,0:0:0:0:
256,192,27150,1,8,0:0:0:0:
256,192,27300,1,0,0:0:0:0:
256,192,27600,1,0,0:0:0:0:
256,192,27675,1,0,0:0:0:0:
256,192,27750,1,8,0:0:0:0:
256,192,27900,1,8,0:0:0:0:
256,192,28050,1,0,0:0:0:0:
256,192,28125,1,8,0:0:0:0:
256,192,28200,1,0,0:0:0:0:
256,192,28350,1,0,0:0:0:0:
256,192,28500,1,8,0:0:0:0:
256,192,28800,1,0,0:0:0:0:
256,192,28875,1,8,0:0:0:0:
256,192,28950,1,0,0:0:0:0:
256,192,29100,1,8,0:0:0:0:
256,192,29250,1,0,0:0:0:0:
256,192,29325,1,0,0:0:0:0:
256,192,29400,1,0,0:0:0:0:
256,192,29550,1,0,0:0:0:0:
256,192,29700,1,8,0:0:0:0:
256,192,29775,1,0,0:0:0:0:
256,192,29850,1,8,0:0:0:0:
256,192,29925,1,8,0:0:0:0:
256,192,30000,1,0,0:0:0:0:
256,192,30300,1,8,0:0:0:0:
256,192,30450,1,0,0:0:0:0:
256,192,30600,1,8,0:0:0:0:
256,192,30750,1,8,0:0:0:0:
256,192,30900,1,0,0:0:0:0:
256,192,31200,1,0,0:0:0:0:
256,192,31500,1,8,0:0:0:0:
256,192,31650,1,0,0:0:0:0:
256,192,31725,1,0,0:0:0:0:
256,192,31800,1,0,0:0:0:0:
256,192,31950,1,8,0:0:0:0:
256,192,32100,1,0,0:0:0:0:
256,192,32400,1,0,0:0:0:0:
256,192,32550,1,0,0:0:0:0:
256,192,32700,1,8,0:0:0:0:
256,192,32850,1,0,0:0:0:0:
256,192,33150,1,8,0:0:0:0:
256,192,33300,1,0,0:0:0:0:
256,192,33450,1,0,0:0:0:0:
256,192,33600,1,8,0:0:0:0:
256,192,33900,1,8,0:0:0:0:
256,192,34050,1,0,0:0:0:0:
256,192,34125,1,0,0:0:0:0:
256,192,34200,1,8,0:0:0:0:
256,192,34350,1,0,0:0:0:0:
256,192,34500,1,8,0:0:0:0:
256,192,34800,1,0,0:0:0:0:
256,192,35100,1,8,0:0:0:0:
256,192,35250,1,0,0:0:0:0:
256,192,35400,1,8,0:0:0:0:
256,192,35550,1,8,0:0:0:0:
256,192,35700,1,0,0:0:0:0:
256,192,35850,1,8,0:0:0:0:
256,192,36000,1,0,0:0:0:0:
256,192,36300,1,8,0:0:0:0:
256,192,36450,1,0,0:0:0:0:
256,192,36525,1,0,0:0:0:0:
256,192,36600,1,8,0:0:0:0:
256,192,36750,1,8,0:0:0:0:
256,192,36900,1,0,0:0:0:0:
256,192,37200,1,0,0:0:0:0:
256,192,37350,1,0,0:0:0:0:
256,192,37500,1,8,0:0:0:0:
256,192,37650,1,0,0:0:0:0:
256,192,37800,1,8,0:0:0:0:
256,192,38100,1,0,0:0:0:0:
256,192,38250,1,8,0:0:0:0:
256,192,38400,1,8,0:0:0:0:
256,192,38550,1,0,0:0:0:0:
256,192,38625,1,0,0:0:0:0:
256,192,38700,1,8,0:0:0:0:
256,192,38850,1,0,0:0:0:0:
256,192,39000,1,8,0:0:0:0:
256,192,39150,1,0,0:0:0:0:
256,192,39300,1,8,0:0:0:0:
256,192,39600,1,0,0:0:0:0:
Topic Starter
Dapulezatos
Ok all updated.

Sorry I didn't update it before. Because I had a problem when running osu in Ubuntu 16.04 :o
Sanyi


NO KUDOSU! Recheck on Platter and Rain.

General: Rework your NCs please, they should be on every downbeat (= on every big white tick)

Platter
  1. 00:04:050 (2,3,4) - There is no strict definition of what antiflow is, but for me that's antiflow. I also talked with Benny- about it and he agreed that the distance between 00:04:500 (3) - and 00:04:800 (4) - is too far. Therefore I recommend you to move 00:04:800 (4) - more to the right, I think x:288 should be enough. Make sure to move 00:05:400 (6) - to x:288 as well so that the distances in 00:04:500 (3,4,5,6,7) - are consistent. The same suggestion goes for 00:32:850 (2,3,4,5,6,7) - .
  2. 00:07:200 (4) - This slider covers really minor sounds in comparison to the previous two sliders but provides the exact same gameplay which feels weird. Moving 00:07:200 (4) - to x:64 and flipping the whole map that comes after that slider emphasizes the music much better and provides nice gameplay as well. The same suggestion goes for 00:36:000 (4) - .
  3. 00:08:250 (6,1,2) - That is hyperdash into antiflow for me as well, moving 00:08:700 (2) - to x:224 should seal the deal here.
  4. 00:15:150 (7,8,1) - I don't like the emphasizing choice here, making a big gap from 00:15:150 (7) - to 00:15:450 (8) - and no gap at all from 00:15:450 (8) - to 00:15:600 (1) - even though 00:15:600 (1) - is a downbeat. I think it would make rhythm-wise much more sense to make the first gap small and the second one big so that you have the dash to the downbeat instead to the note before the downbeat.
  5. 00:20:100 (8) - Should be snapped to 00:20:250 - to land on the important sound. You did the same at 00:15:450 (8) - . You can make then a hyperdash to 00:20:400 (1) - , fits the start of the kiai well.
  6. 00:20:400 (1) - Is inconsistent with the rest of the kiai, there should be a gap at 00:20:550 - like you did everywhere else afterwards, so make 00:20:400 (1) - a single note and start the next object at 00:20:700 - to fix that. In general I think it would be better to be more consistent in the kiai with your usage of 1/2 sliders and repeat sliders, it is not 100% consistent with that.
  7. 00:21:300 (3,4,1) - Plays weird imo, because you need to slow down after the hyperdash because otherwise you move to far right to catch the next fruit.
    It is also inconsistent with the rest of the kiai since in the whole kiai you've made a direction of movement change right after a hyper but not here. Therefore I recommend you to flip 00:21:900 (1) - and move it to x:176 to create a better flow and to keep consistency with the rest of the kiai.
  8. 00:22:500 (3,4,1) - Hyperdash into antiflow again, you need to move 00:23:100 (1) - to x:288 to fix that.
  9. 00:25:200 (4,1,2,3) - You move the whole time from left to right, which is boring and inconsistent with previous parts at the same time. Please make some movement changes in this section like you did every time beforehand.
  10. 00:26:700 (1) - Please move it to x:336 to avoid antiflow after a hyperdash again.
  11. 00:27:900 (1) - Same here, move it to x:176.
  12. 00:28:800 (4,5) - Distance is way to big this time, you need to move 00:29:100 (5) - to x:320 to avoid antiflow.
Rain

General: The Rain itself has huge problems with emphasis in my opinion. I personally think that reworking it again (or searching for a guest diff) is the way to go. Since it would take forever to point out everything, I will just point out some major stuff with one example each. The things that I will point out has to be fixed in the whole diff though (and not only at the spot I used as an example), so it is your job to go through the whole song/diff and search for similar problems. If you need any help or have any questions don't hesitate to ask me!
  1. 00:02:400 - Is a strong sound which is a downbeat as well and you put it on a sliderend which is a clear emphasis and rhythm problem at the same time. This sound needs to be a single note or the start of a slider, it would even make sense to make a hyperdash to that sound.
  2. Let's take look at the very first sounds (from 00:01:200 - to 00:02:250 - ): When you listen closely to this section (with 50% or 25% speed), you can hear pretty well that the sounds in this section are divided in two groups: From 00:01:200 - to 00:01:650 - and from 00:01:800 - to 00:02:250 - with 00:01:650 -
    being a minor sound compared to all other sounds in this section. With this knowledge, a new object needs to start at 00:01:800 - to divide the two groups of sounds and the sound on 00:01:650 - don't necessarily needs to be mapped because it is so minor (still can be mapped though, mappers preference here). As it is right now you start a new object on the most unimportant sound (00:01:650 - ) and you put 00:01:800 - as a sliderend which is a complete fail with our knowledge now.
  3. 00:04:650 (1,2,3,4,5) - Listen to them, they need to be all 1/2 later as well (and 4 instead of 5 sliders)
  4. 00:09:600 (4,5) - 1/2 off as well and the hyper is questionable anyways because the sound isn't that important.
  5. 00:12:600 (6,7) - Listen again. The sliderend is a way more important sound than the single note, but you made the slider 1/1 and a hyper to the less important sound instead of 1/2 and a hyper to the important sound.
These are just examples as I said, the whole diff is off imo.
Hope that I could help again!
Topic Starter
Dapulezatos

Sanyi wrote:



NO KUDOSU! Recheck on Platter and Rain.

General: Rework your NCs please, they should be on every downbeat (= on every big white tick)

Platter
  1. 00:04:050 (2,3,4) - There is no strict definition of what antiflow is, but for me that's antiflow. I also talked with Benny- about it and he agreed that the distance between 00:04:500 (3) - and 00:04:800 (4) - is too far. Therefore I recommend you to move 00:04:800 (4) - more to the right, I think x:288 should be enough. Make sure to move 00:05:400 (6) - to x:288 as well so that the distances in 00:04:500 (3,4,5,6,7) - are consistent. The same suggestion goes for 00:32:850 (2,3,4,5,6,7) - . Ok
  2. 00:07:200 (4) - This slider covers really minor sounds in comparison to the previous two sliders but provides the exact same gameplay which feels weird. Moving 00:07:200 (4) - to x:64 and flipping the whole map that comes after that slider emphasizes the music much better and provides nice gameplay as well. The same suggestion goes for 00:36:000 (4) - . Looks good
  3. 00:08:250 (6,1,2) - That is hyperdash into antiflow for me as well, moving 00:08:700 (2) - to x:224 should seal the deal here. I'd rather put it at 256. Because putting it in x:224 isn't look good for me
  4. 00:15:150 (7,8,1) - I don't like the emphasizing choice here, making a big gap from 00:15:150 (7) - to 00:15:450 (8) - and no gap at all from 00:15:450 (8) - to 00:15:600 (1) - even though 00:15:600 (1) - is a downbeat. I think it would make rhythm-wise much more sense to make the first gap small and the second one big so that you have the dash to the downbeat instead to the note before the downbeat. Sure
  5. 00:20:100 (8) - Should be snapped to 00:20:250 - to land on the important sound. You did the same at 00:15:450 (8) - . You can make then a hyperdash to 00:20:400 (1) - , fits the start of the kiai well. Looks Good
  6. 00:20:400 (1) - Is inconsistent with the rest of the kiai, there should be a gap at 00:20:550 - like you did everywhere else afterwards, so make 00:20:400 (1) - a single note and start the next object at 00:20:700 - to fix that. In general I think it would be better to be more consistent in the kiai with your usage of 1/2 sliders and repeat sliders, it is not 100% consistent with that. Ik it's not consistent with other pattern. But at least it sounds better rather than you put a circle and make a gap between it. Tho it's the beginnin' of the kiai. It should be fine.
  7. 00:21:300 (3,4,1) - Plays weird imo, because you need to slow down after the hyperdash because otherwise you move to far right to catch the next fruit.
    It is also inconsistent with the rest of the kiai since in the whole kiai you've made a direction of movement change right after a hyper but not here. Therefore I recommend you to flip 00:21:900 (1) - and move it to x:176 to create a better flow and to keep consistency with the rest of the kiai. Ayy,
    It's good
  8. 00:22:500 (3,4,1) - Hyperdash into antiflow again, you need to move 00:23:100 (1) - to x:288 to fix that. Ok
  9. 00:25:200 (4,1,2,3) - You move the whole time from left to right, which is boring and inconsistent with previous parts at the same time. Please make some movement changes in this section like you did every time beforehand. Fixed the issue
  10. 00:26:700 (1) - Please move it to x:336 to avoid antiflow after a hyperdash again. Ok
  11. 00:27:900 (1) - Same here, move it to x:176. Green light
  12. 00:28:800 (4,5) - Distance is way to big this time, you need to move 00:29:100 (5) - to x:320 to avoid antiflow. x:272 would be fine. tho
Rain

General: The Rain itself has huge problems with emphasis in my opinion. I personally think that reworking it again (or searching for a guest diff) is the way to go. Since it would take forever to point out everything, I will just point out some major stuff with one example each. The things that I will point out has to be fixed in the whole diff though (and not only at the spot I used as an example), so it is your job to go through the whole song/diff and search for similar problems. If you need any help or have any questions don't hesitate to ask me!
  1. 00:02:400 - Is a strong sound which is a downbeat as well and you put it on a sliderend which is a clear emphasis and rhythm problem at the same time. This sound needs to be a single note or the start of a slider, it would even make sense to make a hyperdash to that sound.
  2. Let's take look at the very first sounds (from 00:01:200 - to 00:02:250 - ): When you listen closely to this section (with 50% or 25% speed), you can hear pretty well that the sounds in this section are divided in two groups: From 00:01:200 - to 00:01:650 - and from 00:01:800 - to 00:02:250 - with 00:01:650 -
    being a minor sound compared to all other sounds in this section. With this knowledge, a new object needs to start at 00:01:800 - to divide the two groups of sounds and the sound on 00:01:650 - don't necessarily needs to be mapped because it is so minor (still can be mapped though, mappers preference here). As it is right now you start a new object on the most unimportant sound (00:01:650 - ) and you put 00:01:800 - as a sliderend which is a complete fail with our knowledge now.
  3. 00:04:650 (1,2,3,4,5) - Listen to them, they need to be all 1/2 later as well (and 4 instead of 5 sliders)
  4. 00:09:600 (4,5) - 1/2 off as well and the hyper is questionable anyways because the sound isn't that important.
  5. 00:12:600 (6,7) - Listen again. The sliderend is a way more important sound than the single note, but you made the slider 1/1 and a hyper to the less important sound instead of 1/2 and a hyper to the important sound.
These are just examples as I said, the whole diff is off imo. Fine :(
Hope that I could help again!
Thanks for re-check. I think I just need to put effort on the Rain diff
Beepu

-Hex-'s Cup


00:03:900 - a violent sound here so i will add a cb
00:07:350 - add a cb to keep consistent with 00:06:600 (2,3) -
00:36:150 - as above
00:38:850 (1) - move to start on 00:38:700 -

Salad


00:15:450 (6) - i feel add a circle on 00:15:450 - and add a slider on 00:15:750 - to 00:15:900 -
00:15:900 - can't ignore
00:36:000 (2,3,4,5,6,7,1,2) - ctrl+h ?
buz 00:07:500 (3,4,5,6,7) - so i will make 00:36:300 (3,4,5,6,7) - on the left

Platter


00:05:550 - miss cb
00:13:050 - 00:15:450 (8) - 00:17:850 - no sound effects ?
00:34:350 - miss cb

Sanyi's Rain


00:07:350 - i feel make a cb will better
00:13:050 - 00:15:450 (3) - 00:15:450 (3) - no sound effects ?
00:36:150 - like 00:07:350 -

Fii's Overdose


00:13:050 - 00:15:450 (5) - 00:17:850 - 00:21:525 (7) - 00:25:125 - 00:27:525 (7) - 00:27:525 (7) - 00:29:925 - no sound effects ?
00:30:300 (2,3,4,5,6) - increase a little bit distance to left
i feel more fun when i play this diff

Can use no sound effects in some cb if permutation is too tight
but i think they need sound effects to value
Gordon123
c'mon guys ,rank it pls!!!!
Topic Starter
Dapulezatos

[-naniwa-] wrote:

Salad


00:15:450 (6) - i feel add a circle on 00:15:450 - and add a slider on 00:15:750 - to 00:15:900 -
00:15:900 - can't ignore Fixed
00:36:000 (2,3,4,5,6,7,1,2) - ctrl+h ? Flipped
buz 00:07:500 (3,4,5,6,7) - so i will make 00:36:300 (3,4,5,6,7) - on the left

Platter


00:05:550 - miss cb I prefer no NC here
00:13:050 - 00:15:450 (8) - 00:17:850 - no sound effects ? Added
00:34:350 - miss cb Same as before

Can use no sound effects in some cb if permutation is too tight
but i think they need sound effects to value
Topic Starter
Dapulezatos

Gordon123 wrote:

c'mon guys ,rank it pls!!!!
I'm still searching for modders ;w; . But only few of them respond to my req
Sanyi
About naniwa's mod:

My NCs are following the simple but effective rule of every downbeat a NC, therefore I want to keep my NCs as they are right now.

About the hitsound thingy: Since I haven't hitsounded the diff myself it is up to the hitsounder to decide that.
Ulqui
HI!
from queue

[Katana]

00:09:600 - why is this k? the pitch isn't high for k, change to d.
00:16:500 (18,19,20,21,22) - i think this is a bit hard to read
(my suggestion is:
00:16:500 - move to 00:16:800 -
00:17:100 - move to 00:17:700 -
00:18:900 - move to 00:18:600 -
00:19:500 - move to 00:19:200 - )
if you have an idea of something simpler,then fine c:
00:36:600 - delete? consistence with 00:31:800 -

[Poii's Footshoe]

00:10:950 (22,23,24) - really weird
00:15:750 (11,12,13) - ^ pls try something else, think on baby footshoe players :C

[Poii's Kanashiiureshii]

00:01:650 - delete(?

diff is good, but it's really demanding comparing to futsuu, pls nerf a little

[_yu69's Poni]

this doesn't need mods tho.
Poii

Ulqui wrote:

HI! maa Ulquboii wadaapp man !
from queue

[Poii's Footshoe]

00:10:950 (22,23,24) - really weird
00:15:750 (11,12,13) - ^ pls try something else, think on baby footshoe players :C i do somethin somethin,for baby tacos

[Poii's Kanashiiureshii]

00:01:650 - delete(?

diff is good, but it's really demanding comparing to futsuu, pls nerf a little

[_yu69's Poni]

this doesn't need mods tho. i knew it xD
futsuu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1200
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5700,14100
DistanceSpacing: 0.5
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:press start
TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Skycreeper-
Version:Poii's Futsuu
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb PoPoii -wwwww _yu68 Sanyi
BeatmapID:1351578
BeatmapSetID:626831

[Difficulty]
HPDrainRate:8
CircleSize:2
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"78.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1200,300.0003003003,4,1,0,80,1,0
10800,-100,4,1,0,80,0,0
20400,-100,4,1,0,80,0,1
30000,-100,4,1,0,80,0,0


[HitObjects]
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256,368,1800,1,8,0:0:0:0:
256,368,2400,1,0,0:0:0:0:
256,368,3000,1,8,0:0:0:0:
256,368,3600,1,0,0:0:0:0:
256,368,3900,1,8,0:0:0:0:
256,368,4500,1,8,0:0:0:0:
256,368,4800,1,0,0:0:0:0:
256,368,5400,1,8,0:0:0:0:
256,368,5700,1,0,0:0:0:0:
256,368,6300,1,8,0:0:0:0:
256,368,6600,1,8,0:0:0:0:
256,368,7050,1,0,0:0:0:0:
256,368,7500,1,8,0:0:0:0:
256,368,7800,1,8,0:0:0:0:
256,368,8400,1,0,0:0:0:0:
256,368,9000,1,0,0:0:0:0:
256,368,9450,1,8,0:0:0:0:
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256,368,10200,1,8,0:0:0:0:
256,368,10500,1,0,0:0:0:0:
256,368,10950,1,0,0:0:0:0:
256,368,11250,1,8,0:0:0:0:
256,368,11550,1,0,0:0:0:0:
256,368,11850,1,0,0:0:0:0:
256,368,12300,5,8,0:0:0:0:
256,368,12600,1,0,0:0:0:0:
256,368,12900,1,8,0:0:0:0:
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muzu
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TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Skycreeper-
Version:Poii's Futsuu
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb PoPoii -wwwww _yu68 Sanyi
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fack the SR xD, rip my futsuu, i place so much note in red tick
-Hex-
  1. 00:03:900 - I would like to make it consistent with other simple movement I have.
  2. 00:07:350 - Nope, I would like to make small break in there.
  3. 00:36:150 - Same as above.
  4. 00:38:850 (1) - The sound starts on that timestamp, I will leave it.
Updetto
osu file format v14

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PreviewTime: 1200
Countdown: 0
SampleSet: None
StackLeniency: 1
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 2
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:press start
TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Skycreeper-
Version:-Hex-'s Cup
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb PoPoii -wwwww _yu68 Sanyi
BeatmapID:1324963
BeatmapSetID:626831

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Thanks for your suggestions! :)
-Hex-
Shit. Double post.
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