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Kola Kid - press start [CatchTheBeat]

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Topic Starter
Dapulezatos
Ok all updated.

Sorry I didn't update it before. Because I had a problem when running osu in Ubuntu 16.04 :o
Sanyi


NO KUDOSU! Recheck on Platter and Rain.

General: Rework your NCs please, they should be on every downbeat (= on every big white tick)

Platter
  1. 00:04:050 (2,3,4) - There is no strict definition of what antiflow is, but for me that's antiflow. I also talked with Benny- about it and he agreed that the distance between 00:04:500 (3) - and 00:04:800 (4) - is too far. Therefore I recommend you to move 00:04:800 (4) - more to the right, I think x:288 should be enough. Make sure to move 00:05:400 (6) - to x:288 as well so that the distances in 00:04:500 (3,4,5,6,7) - are consistent. The same suggestion goes for 00:32:850 (2,3,4,5,6,7) - .
  2. 00:07:200 (4) - This slider covers really minor sounds in comparison to the previous two sliders but provides the exact same gameplay which feels weird. Moving 00:07:200 (4) - to x:64 and flipping the whole map that comes after that slider emphasizes the music much better and provides nice gameplay as well. The same suggestion goes for 00:36:000 (4) - .
  3. 00:08:250 (6,1,2) - That is hyperdash into antiflow for me as well, moving 00:08:700 (2) - to x:224 should seal the deal here.
  4. 00:15:150 (7,8,1) - I don't like the emphasizing choice here, making a big gap from 00:15:150 (7) - to 00:15:450 (8) - and no gap at all from 00:15:450 (8) - to 00:15:600 (1) - even though 00:15:600 (1) - is a downbeat. I think it would make rhythm-wise much more sense to make the first gap small and the second one big so that you have the dash to the downbeat instead to the note before the downbeat.
  5. 00:20:100 (8) - Should be snapped to 00:20:250 - to land on the important sound. You did the same at 00:15:450 (8) - . You can make then a hyperdash to 00:20:400 (1) - , fits the start of the kiai well.
  6. 00:20:400 (1) - Is inconsistent with the rest of the kiai, there should be a gap at 00:20:550 - like you did everywhere else afterwards, so make 00:20:400 (1) - a single note and start the next object at 00:20:700 - to fix that. In general I think it would be better to be more consistent in the kiai with your usage of 1/2 sliders and repeat sliders, it is not 100% consistent with that.
  7. 00:21:300 (3,4,1) - Plays weird imo, because you need to slow down after the hyperdash because otherwise you move to far right to catch the next fruit.
    It is also inconsistent with the rest of the kiai since in the whole kiai you've made a direction of movement change right after a hyper but not here. Therefore I recommend you to flip 00:21:900 (1) - and move it to x:176 to create a better flow and to keep consistency with the rest of the kiai.
  8. 00:22:500 (3,4,1) - Hyperdash into antiflow again, you need to move 00:23:100 (1) - to x:288 to fix that.
  9. 00:25:200 (4,1,2,3) - You move the whole time from left to right, which is boring and inconsistent with previous parts at the same time. Please make some movement changes in this section like you did every time beforehand.
  10. 00:26:700 (1) - Please move it to x:336 to avoid antiflow after a hyperdash again.
  11. 00:27:900 (1) - Same here, move it to x:176.
  12. 00:28:800 (4,5) - Distance is way to big this time, you need to move 00:29:100 (5) - to x:320 to avoid antiflow.
Rain

General: The Rain itself has huge problems with emphasis in my opinion. I personally think that reworking it again (or searching for a guest diff) is the way to go. Since it would take forever to point out everything, I will just point out some major stuff with one example each. The things that I will point out has to be fixed in the whole diff though (and not only at the spot I used as an example), so it is your job to go through the whole song/diff and search for similar problems. If you need any help or have any questions don't hesitate to ask me!
  1. 00:02:400 - Is a strong sound which is a downbeat as well and you put it on a sliderend which is a clear emphasis and rhythm problem at the same time. This sound needs to be a single note or the start of a slider, it would even make sense to make a hyperdash to that sound.
  2. Let's take look at the very first sounds (from 00:01:200 - to 00:02:250 - ): When you listen closely to this section (with 50% or 25% speed), you can hear pretty well that the sounds in this section are divided in two groups: From 00:01:200 - to 00:01:650 - and from 00:01:800 - to 00:02:250 - with 00:01:650 -
    being a minor sound compared to all other sounds in this section. With this knowledge, a new object needs to start at 00:01:800 - to divide the two groups of sounds and the sound on 00:01:650 - don't necessarily needs to be mapped because it is so minor (still can be mapped though, mappers preference here). As it is right now you start a new object on the most unimportant sound (00:01:650 - ) and you put 00:01:800 - as a sliderend which is a complete fail with our knowledge now.
  3. 00:04:650 (1,2,3,4,5) - Listen to them, they need to be all 1/2 later as well (and 4 instead of 5 sliders)
  4. 00:09:600 (4,5) - 1/2 off as well and the hyper is questionable anyways because the sound isn't that important.
  5. 00:12:600 (6,7) - Listen again. The sliderend is a way more important sound than the single note, but you made the slider 1/1 and a hyper to the less important sound instead of 1/2 and a hyper to the important sound.
These are just examples as I said, the whole diff is off imo.
Hope that I could help again!
Topic Starter
Dapulezatos

Sanyi wrote:



NO KUDOSU! Recheck on Platter and Rain.

General: Rework your NCs please, they should be on every downbeat (= on every big white tick)

Platter
  1. 00:04:050 (2,3,4) - There is no strict definition of what antiflow is, but for me that's antiflow. I also talked with Benny- about it and he agreed that the distance between 00:04:500 (3) - and 00:04:800 (4) - is too far. Therefore I recommend you to move 00:04:800 (4) - more to the right, I think x:288 should be enough. Make sure to move 00:05:400 (6) - to x:288 as well so that the distances in 00:04:500 (3,4,5,6,7) - are consistent. The same suggestion goes for 00:32:850 (2,3,4,5,6,7) - . Ok
  2. 00:07:200 (4) - This slider covers really minor sounds in comparison to the previous two sliders but provides the exact same gameplay which feels weird. Moving 00:07:200 (4) - to x:64 and flipping the whole map that comes after that slider emphasizes the music much better and provides nice gameplay as well. The same suggestion goes for 00:36:000 (4) - . Looks good
  3. 00:08:250 (6,1,2) - That is hyperdash into antiflow for me as well, moving 00:08:700 (2) - to x:224 should seal the deal here. I'd rather put it at 256. Because putting it in x:224 isn't look good for me
  4. 00:15:150 (7,8,1) - I don't like the emphasizing choice here, making a big gap from 00:15:150 (7) - to 00:15:450 (8) - and no gap at all from 00:15:450 (8) - to 00:15:600 (1) - even though 00:15:600 (1) - is a downbeat. I think it would make rhythm-wise much more sense to make the first gap small and the second one big so that you have the dash to the downbeat instead to the note before the downbeat. Sure
  5. 00:20:100 (8) - Should be snapped to 00:20:250 - to land on the important sound. You did the same at 00:15:450 (8) - . You can make then a hyperdash to 00:20:400 (1) - , fits the start of the kiai well. Looks Good
  6. 00:20:400 (1) - Is inconsistent with the rest of the kiai, there should be a gap at 00:20:550 - like you did everywhere else afterwards, so make 00:20:400 (1) - a single note and start the next object at 00:20:700 - to fix that. In general I think it would be better to be more consistent in the kiai with your usage of 1/2 sliders and repeat sliders, it is not 100% consistent with that. Ik it's not consistent with other pattern. But at least it sounds better rather than you put a circle and make a gap between it. Tho it's the beginnin' of the kiai. It should be fine.
  7. 00:21:300 (3,4,1) - Plays weird imo, because you need to slow down after the hyperdash because otherwise you move to far right to catch the next fruit.
    It is also inconsistent with the rest of the kiai since in the whole kiai you've made a direction of movement change right after a hyper but not here. Therefore I recommend you to flip 00:21:900 (1) - and move it to x:176 to create a better flow and to keep consistency with the rest of the kiai. Ayy,
    It's good
  8. 00:22:500 (3,4,1) - Hyperdash into antiflow again, you need to move 00:23:100 (1) - to x:288 to fix that. Ok
  9. 00:25:200 (4,1,2,3) - You move the whole time from left to right, which is boring and inconsistent with previous parts at the same time. Please make some movement changes in this section like you did every time beforehand. Fixed the issue
  10. 00:26:700 (1) - Please move it to x:336 to avoid antiflow after a hyperdash again. Ok
  11. 00:27:900 (1) - Same here, move it to x:176. Green light
  12. 00:28:800 (4,5) - Distance is way to big this time, you need to move 00:29:100 (5) - to x:320 to avoid antiflow. x:272 would be fine. tho
Rain

General: The Rain itself has huge problems with emphasis in my opinion. I personally think that reworking it again (or searching for a guest diff) is the way to go. Since it would take forever to point out everything, I will just point out some major stuff with one example each. The things that I will point out has to be fixed in the whole diff though (and not only at the spot I used as an example), so it is your job to go through the whole song/diff and search for similar problems. If you need any help or have any questions don't hesitate to ask me!
  1. 00:02:400 - Is a strong sound which is a downbeat as well and you put it on a sliderend which is a clear emphasis and rhythm problem at the same time. This sound needs to be a single note or the start of a slider, it would even make sense to make a hyperdash to that sound.
  2. Let's take look at the very first sounds (from 00:01:200 - to 00:02:250 - ): When you listen closely to this section (with 50% or 25% speed), you can hear pretty well that the sounds in this section are divided in two groups: From 00:01:200 - to 00:01:650 - and from 00:01:800 - to 00:02:250 - with 00:01:650 -
    being a minor sound compared to all other sounds in this section. With this knowledge, a new object needs to start at 00:01:800 - to divide the two groups of sounds and the sound on 00:01:650 - don't necessarily needs to be mapped because it is so minor (still can be mapped though, mappers preference here). As it is right now you start a new object on the most unimportant sound (00:01:650 - ) and you put 00:01:800 - as a sliderend which is a complete fail with our knowledge now.
  3. 00:04:650 (1,2,3,4,5) - Listen to them, they need to be all 1/2 later as well (and 4 instead of 5 sliders)
  4. 00:09:600 (4,5) - 1/2 off as well and the hyper is questionable anyways because the sound isn't that important.
  5. 00:12:600 (6,7) - Listen again. The sliderend is a way more important sound than the single note, but you made the slider 1/1 and a hyper to the less important sound instead of 1/2 and a hyper to the important sound.
These are just examples as I said, the whole diff is off imo. Fine :(
Hope that I could help again!
Thanks for re-check. I think I just need to put effort on the Rain diff
Beepu

-Hex-'s Cup


00:03:900 - a violent sound here so i will add a cb
00:07:350 - add a cb to keep consistent with 00:06:600 (2,3) -
00:36:150 - as above
00:38:850 (1) - move to start on 00:38:700 -

Salad


00:15:450 (6) - i feel add a circle on 00:15:450 - and add a slider on 00:15:750 - to 00:15:900 -
00:15:900 - can't ignore
00:36:000 (2,3,4,5,6,7,1,2) - ctrl+h ?
buz 00:07:500 (3,4,5,6,7) - so i will make 00:36:300 (3,4,5,6,7) - on the left

Platter


00:05:550 - miss cb
00:13:050 - 00:15:450 (8) - 00:17:850 - no sound effects ?
00:34:350 - miss cb

Sanyi's Rain


00:07:350 - i feel make a cb will better
00:13:050 - 00:15:450 (3) - 00:15:450 (3) - no sound effects ?
00:36:150 - like 00:07:350 -

Fii's Overdose


00:13:050 - 00:15:450 (5) - 00:17:850 - 00:21:525 (7) - 00:25:125 - 00:27:525 (7) - 00:27:525 (7) - 00:29:925 - no sound effects ?
00:30:300 (2,3,4,5,6) - increase a little bit distance to left
i feel more fun when i play this diff

Can use no sound effects in some cb if permutation is too tight
but i think they need sound effects to value
Gordon123
c'mon guys ,rank it pls!!!!
Topic Starter
Dapulezatos

[-naniwa-] wrote:

Salad


00:15:450 (6) - i feel add a circle on 00:15:450 - and add a slider on 00:15:750 - to 00:15:900 -
00:15:900 - can't ignore Fixed
00:36:000 (2,3,4,5,6,7,1,2) - ctrl+h ? Flipped
buz 00:07:500 (3,4,5,6,7) - so i will make 00:36:300 (3,4,5,6,7) - on the left

Platter


00:05:550 - miss cb I prefer no NC here
00:13:050 - 00:15:450 (8) - 00:17:850 - no sound effects ? Added
00:34:350 - miss cb Same as before

Can use no sound effects in some cb if permutation is too tight
but i think they need sound effects to value
Topic Starter
Dapulezatos

Gordon123 wrote:

c'mon guys ,rank it pls!!!!
I'm still searching for modders ;w; . But only few of them respond to my req
Sanyi
About naniwa's mod:

My NCs are following the simple but effective rule of every downbeat a NC, therefore I want to keep my NCs as they are right now.

About the hitsound thingy: Since I haven't hitsounded the diff myself it is up to the hitsounder to decide that.
Ulqui
HI!
from queue

[Katana]

00:09:600 - why is this k? the pitch isn't high for k, change to d.
00:16:500 (18,19,20,21,22) - i think this is a bit hard to read
(my suggestion is:
00:16:500 - move to 00:16:800 -
00:17:100 - move to 00:17:700 -
00:18:900 - move to 00:18:600 -
00:19:500 - move to 00:19:200 - )
if you have an idea of something simpler,then fine c:
00:36:600 - delete? consistence with 00:31:800 -

[Poii's Footshoe]

00:10:950 (22,23,24) - really weird
00:15:750 (11,12,13) - ^ pls try something else, think on baby footshoe players :C

[Poii's Kanashiiureshii]

00:01:650 - delete(?

diff is good, but it's really demanding comparing to futsuu, pls nerf a little

[_yu69's Poni]

this doesn't need mods tho.
Poii

Ulqui wrote:

HI! maa Ulquboii wadaapp man !
from queue

[Poii's Footshoe]

00:10:950 (22,23,24) - really weird
00:15:750 (11,12,13) - ^ pls try something else, think on baby footshoe players :C i do somethin somethin,for baby tacos

[Poii's Kanashiiureshii]

00:01:650 - delete(?

diff is good, but it's really demanding comparing to futsuu, pls nerf a little

[_yu69's Poni]

this doesn't need mods tho. i knew it xD
futsuu
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fack the SR xD, rip my futsuu, i place so much note in red tick
-Hex-
  1. 00:03:900 - I would like to make it consistent with other simple movement I have.
  2. 00:07:350 - Nope, I would like to make small break in there.
  3. 00:36:150 - Same as above.
  4. 00:38:850 (1) - The sound starts on that timestamp, I will leave it.
Updetto
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TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Skycreeper-
Version:-Hex-'s Cup
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb PoPoii -wwwww _yu68 Sanyi
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Thanks for your suggestions! :)
-Hex-
Shit. Double post.
Dusk-
Mod for Taiko~
_yu68's Oni -
00:04:500 I hear a pitched sound here. I suggest you make this a k
00:33:300 ^
00:36:450 kkd sounds better imo
00:39:600 add a finisher?

Overall, good map :)
Topic Starter
Dapulezatos
Updated.

Should I search for a BN xd ?
Topic Starter
Dapulezatos

Ulqui wrote:

HI!
from queue

[Katana]

00:09:600 - why is this k? the pitch isn't high for k, change to d. Ok
00:16:500 (18,19,20,21,22) - i think this is a bit hard to read Applied
(my suggestion is:
00:16:500 - move to 00:16:800 -
00:17:100 - move to 00:17:700 -
00:18:900 - move to 00:18:600 -
00:19:500 - move to 00:19:200 - )
if you have an idea of something simpler,then fine c:
00:36:600 - delete? consistence with 00:31:800 - They're not same :(
Poii
you should, we're waiting for it

gws btw
_yu68

_DUSK_ wrote:

Mod for Taiko~
_yu68's Oni -
00:04:500 I hear a pitched sound here. I suggest you make this a k
00:33:300 ^
00:36:450 kkd sounds better imo
00:39:600 add a finisher?

Overall, good map :)
all fixed~ thanks mod o/

.osu
osu file format v14

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Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Skycreeper-
Version:_yu68's Oni
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb PoPoii -wwwww _yu68 Sanyi
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256,192,39600,1,4,0:0:0:0:

@Skycreeper- plz kds him
celerih
Sanyi told me to mod lower diffs. Blame him

[
-Hex-'s Cup
]

  1. 00:07:500 (5) - Instead of a 2/2 slider here, a 1/1 slider + circle on 00:08:100 - works better rhythm wise
  2. 00:12:600 (4) - Here again, rhythm could be improved. Try something like what I did in the box below see if you like it (I have my cursor on 00:12:600 - in the screenshot if it helps you situate this i the map)
  3. 00:14:100 (3,1) - 00:17:400 (3,4) - Same as above for rhythm, it just follows the main melody much better
  4. 00:24:600 (4) - The clap on the slider end here is kinda out of place, remove it. They work on the section after because all the sounds here are all the same.

[
Platter
]

  1. 00:06:600 (2,3,4) - make the walks here easier to hit. They are pretty big right now and make it easy to miss on 00:07:200 (4,1) -
  2. 00:14:550 (4,5,6,7) - Change these to be more vertical and easier to hit. All the anti-flow dashes on different snaps is too hard to read for a platter player, something more simple would work better
  3. 00:19:350 (4,5,6,7,8) - same thing as above applies here
  4. 00:15:450 (8,1) - A 1/1 slider follow the song better here
  5. 00:16:650 (3,4) - Distance here is a bit too low
  6. 00:21:900 (1,2,3) - 00:27:900 (1,2,3) - 3 antiflow dashes in a row is too hard for a platter, plus these are way harder than the other patterns in this section, so it ends up not fitting with the rest at all

Just dropping in a few suggestions, hopefully it was helpful in any way. Good luck!
Topic Starter
Dapulezatos
Gonna apply this when I got a laptop on my own. Thanks for modding!

Will resurrect this ASAP!
Topic Starter
Dapulezatos

celerih wrote:

Sanyi told me to mod lower diffs. Blame him

  • Platter


      1. 00:06:600 (2,3,4) - make the walks here easier to hit. They are pretty big right now and make it easy to miss on 00:07:200 (4,1) - Okay
      2. 00:14:550 (4,5,6,7) - Change these to be more vertical and easier to hit. All the anti-flow dashes on different snaps is too hard to read for a platter player, something more simple would work better Sure. but I changed this with slider instead
      3. 00:19:350 (4,5,6,7,8) - same thing as above applies here Ok
      4. 00:15:450 (8,1) - A 1/1 slider follow the song better here Yeah will make this 1/1 since the simillar rythm near kiai use 1/1 too
      5. 00:16:650 (3,4) - Distance here is a bit too low Changed
      6. 00:21:900 (1,2,3) - 00:27:900 (1,2,3) - 3 antiflow dashes in a row is too hard for a platter, plus these are way harder than the other patterns in this section, so it ends up not fitting with the rest at all Pattern changed. Might need someone to re-check it since I'm not too confident about the pattern

    Just dropping in a few suggestions, hopefully it was helpful in any way. Good luck!
Thanks for mods! Now resurrecting and good bye to taiko diff :'(

The Taiko GDers can ask for their .osz file to me if they want. Somehow I upload it to drive.
-Hex-
Accepted all and remapped my diff. Thanks!

Cup
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1200
Countdown: 0
SampleSet: None
StackLeniency: 1
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 14100
DistanceSpacing: 0.6
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.3

[Metadata]
Title:press start
TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Dapuluous
Version:Hex's Cup
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb -wwwww Sanyi
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:6
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//Break Periods
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//Storyboard Sound Samples

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Combo color kalau mau:
[Colours]
Combo1 : 255,255,0
Combo2 : 0,145,0
Combo3 : 0,223,223
Topic Starter
Dapulezatos
Ok added combo colors owo
Divine Cake
Responding to M4M (thank Sanyi)

[General]
  1. there is a pretty big diff spike between fii's overdose and MBombs game over. consider adding a bridging diff or buffing fii's overdose a bit and nerfing Game over a bit.


[Cup]
  1. 00:06:600 (2,3) - would preffer a bit lower spacing between these two. maybe 0.64x
  2. 00:08:400 (3) - could consider tilting this a bit vertical. 00:07:050 (4,1,2,3) - can get a bit tight to catch with all the movement.
  3. 00:10:800 (1) - feels a lot stronger than 00:11:100 (2) - but got same spacing. would reduce distance between these two a bit.
  4. 00:13:200 (1) - would preffer to have this over towards 4. music pitch starts low on 00:12:600 (4) - goes up to 00:12:900 (5) - and down to 00:13:200 (1) - again.
[Salad]
Using around 1.6x for your dash spacing is not that good. on this high bpm song it can make dashes unclear to read. I would use somewhere between 1.7x and 1.8x as dash distance to have a clear dash spacing and would keep walk spacing under 1.4x to make walks clear too.
i assumed places like 00:01:800 (2,3) - 00:03:300 (5,1) - 00:03:900 (2,3) - 00:06:000 (1,2) - was ment as dashes
  1. 00:06:600 (2) - would tilt this a bit more vertical. Having this rapid direction change after the dash seems a bit harsh.
Not that much else to say tbh. The biggest issue is unclear spacing. would try to make those dashes and walks a bit more distinguishable from eachother.

[Platter]
  1. 00:02:700 (4,5,6) - not that clear to me why you increase spacing so drastically for 5 and 6 compared to the repeat. would use 1x spacing between these notes instead.
  2. 00:03:600 (1,2,3) - would reduce spacing between 1 and 2 so you can make 3 stand more out as a dash.
  3. 00:21:900 (2,3,4) - would use same spacing for all three sliders.
  4. 00:23:100 (2,3,4,5,6,7,1,2,3) - spacing implies 00:23:550 (5) - is more significant than 00:24:000 (1) - would reduce 00:23:400 (4,5) - a bit.
  5. 00:26:700 (2,3,4) - same spacing for all three again.
  6. 00:27:900 (2,3,4,5,6,7,1,2,3) - same spacing inconsistency as 00:23:100 (2,3,4,5,6,7,1,2,3) -
    okay sidenote about kiai. i find your rapid transition between following a 1/2 rhythm (00:21:600 (1,2,3,4) - ) and a 3/4 rhythm (00:23:100 (2,3,4,5,6,7,1,2,3) - ) a bit confusing. cant you use a mostly 1/2 for first half and mostly 3/4 for 2nd half of the kiai?
  7. 00:31:500 (4,5,6) - nice callback to 00:02:700 (4,5,6) - but also too high spacing for 5 and 6 here too imo.
  8. 00:32:400 (1,2,3) - same with this and 00:03:600 (1,2,3) - again

[Rain]
  1. 00:01:950 (3,4) - creates and almost but not quite hold dash pattern. can you either buff spacing between head and tail of 4 or move 4 a bit closer to 3 so its a bit more forgiving.
  2. 00:25:200 - copypasta of the first half of kiai is a bit too booring isnt it? why not focus on curve movement for one half and line movement for the second? did that make sense? >.<

[Overdose]
Not much to say tbh.

[Game Over]
Good top diff but too far out from diff spread imo.
-Hex-
  1. 00:06:600 (2,3) - 0.96x instead
  2. 00:08:400 (3) - I think that's okay, still easy to catch.
  3. 00:13:200 (1) - I'd prefer celerih's rhythm suggestion. Sorry :c
Thanks!

k
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1200
Countdown: 0
SampleSet: None
StackLeniency: 1
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

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GridSize: 16
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[Metadata]
Title:press start
TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Dapuluous
Version:Hex's Cup
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb -wwwww Sanyi Magic Bomb Fii Kaitlin
BeatmapID:1324963
BeatmapSetID:626831

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CircleSize:2.5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1
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[Events]
//Background and Video events
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Topic Starter
Dapulezatos

Divine Cake wrote:

Responding to M4M (thank Sanyi)
[General]
  1. there is a pretty big diff spike between fii's overdose and MBombs game over. consider adding a bridging diff or buffing fii's overdose a bit and nerfing Game over a bit. Let me discuss it first

[Salad]
Using around 1.6x for your dash spacing is not that good. on this high bpm song it can make dashes unclear to read. I would use somewhere between 1.7x and 1.8x as dash distance to have a clear dash spacing and would keep walk spacing under 1.4x to make walks clear too.
i assumed places like 00:01:800 (2,3) - 00:03:300 (5,1) - 00:03:900 (2,3) - 00:06:000 (1,2) - was ment as dashes Applied
  1. 00:06:600 (2) - would tilt this a bit more vertical. Having this rapid direction change after the dash seems a bit harsh. Ok
Not that much else to say tbh. The biggest issue is unclear spacing. would try to make those dashes and walks a bit more distinguishable from eachother.
Fixed
[Platter]
  1. 00:02:700 (4,5,6) - not that clear to me why you increase spacing so drastically for 5 and 6 compared to the repeat. would use 1x spacing between these notes instead. Ye sure
  2. 00:03:600 (1,2,3) - would reduce spacing between 1 and 2 so you can make 3 stand more out as a dash. Ok
  3. 00:21:900 (2,3,4) - would use same spacing for all three sliders. Sip
  4. 00:23:100 (2,3,4,5,6,7,1,2,3) - spacing implies 00:23:550 (5) - is more significant than 00:24:000 (1) - would reduce 00:23:400 (4,5) - a bit. Yeah sure
  5. 00:26:700 (2,3,4) - same spacing for all three again. ;w;
  6. 00:27:900 (2,3,4,5,6,7,1,2,3) - same spacing inconsistency as 00:23:100 (2,3,4,5,6,7,1,2,3) - Fixed
    okay sidenote about kiai. i find your rapid transition between following a 1/2 rhythm (00:21:600 (1,2,3,4) - ) and a 3/4 rhythm (00:23:100 (2,3,4,5,6,7,1,2,3) - ) a bit confusing. cant you use a mostly 1/2 for first half and mostly 3/4 for 2nd half of the kiai? I think 1/2 is already good enough imo. They had same rythm. So that's why I made a copy from the first half for the second half one.
  7. 00:31:500 (4,5,6) - nice callback to 00:02:700 (4,5,6) - but also too high spacing for 5 and 6 here too imo. Fixed.
  8. 00:32:400 (1,2,3) - same with this and 00:03:600 (1,2,3) - again Noticed that.


Thanks for modding!
Sanyi

Divine Cake wrote:

Responding to M4M (thank Sanyi) yw

[Rain]
  1. 00:01:950 (3,4) - creates and almost but not quite hold dash pattern. can you either buff spacing between head and tail of 4 or move 4 a bit closer to 3 so its a bit more forgiving. Asked other people for their opinion and they think it is fine, may change it if anyone else thinks the distance is meh
  2. 00:25:200 - copypasta of the first half of kiai is a bit too booring isnt it? why not focus on curve movement for one half and line movement for the second? did that make sense? >.< RRREEEEEEEEEEEEE (not exactly doing what you suggested since a style change is too much in my opinion but will still work on it)
Will send the updated diff to Dapu as soon as I reworked the last part!

Thanks for modding!

EDIT: Sent the updated diff to Dapu, I made some small adjustments on my own as well.
Dea ex machina

Professor Gila wrote:

Hello overdose o.o
-00:02:100 (6) - reverse the selection by ctrl + g this :3 I intended for this to be a regular dash

-00:02:850 (2) - make a hyper on this part by dragging it to X:376 see above

-00:05:100 (2) - drag this to the left to make a hyper here... see above

-00:29:700 (1) - hmmm just drag this to the right to make it a hyper to jump intended to play as a regular stream

hmm there doesn't seem too much i can mod on this diff so i only can assure the rest is fine :D

lulu lemon wrote:

[fii's overdose]
  1. 00:07:200 (1,2,3,4) - hmm (1,2) have a different sound than (3,4) so it doesn't really make sense rhythmcly wise to have this arc like that while you could emphasize (3,4) because they have the louder noise. you're right, fixed this
  2. 00:13:800 (3,4,5,6) - this arc could have way more movement considering the music is starting to build up, and all the notes start to have more density, so it doesn't feel right to have a sudden stop of movement. i know this is probably just a mapping style but i feel like having more movement would make everything more equal and still emphasize the music fixed

[-naniwa-] wrote:

Fii's Overdose


00:13:050 - 00:15:450 (5) - 00:17:850 - 00:21:525 (7) - 00:25:125 - 00:27:525 (7) - 00:27:525 (7) - 00:29:925 - no sound effects ?
00:30:300 (2,3,4,5,6) - increase a little bit distance to left
i feel more fun when i play this diff

fixed all!
thanks for the mods :)

@Dapuluous, make sure to remove mbomb from tags

updated diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1200
Countdown: 0
SampleSet: None
StackLeniency: 1
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.9

[Metadata]
Title:press start
TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Dapuluous
Version:Fii's Overdose
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb -wwwww Sanyi Magic Bomb Fii Kaitlin
BeatmapID:1376541
BeatmapSetID:626831

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:1.75
SliderTickRate:2

[Events]
//Background and Video events
0,0,"78.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1200,300.0003003003,4,3,1,40,1,0
10800,-100,4,3,1,45,0,0
20400,-100,4,1,1,50,0,1
30000,-100,4,3,1,35,0,0


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Combo2 : 0,145,0
Combo3 : 0,223,223

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Topic Starter
Dapulezatos
Ok updated.
Topic Starter
Dapulezatos
Ok updated. Double posted because of lagging.
Ascendance
Hellooooooooooo~

Here from sd_orchard! Thanks again for submitting your map to our queue :)

[
General
]

  1. Difficulty Spread : Okay
  2. Background Size : Okay
  3. Unsnapped objects : Okay
  4. Audio bitrate over 192 kbps : Okay
  5. Metadata Issues : Source please!
  6. Timeline Issues : Okay
  7. Combo Colors : You could add a 4th red color, that would be nice <:
  8. Unused Hitsounds : Okay
  9. Hitsounds Issues : soft-hitnormal should definitely be removed, it's making things like 00:13:050 - completely inaudible, which is unrankable.
  10. Unused Files / Other : Okay

[
Hex's Cup
]

General



  1. 00:08:400 (3,1,2,3,4,1,2) - This is a lot of left rights for a new player, try to change up the pattern here to make it something a bit easier!
  2. really nice difficulty!

[
Salad
]

General



  1. 00:01:800 (2,3) - Not sure there's need for a dash here, try reducing this!
  2. 00:03:900 (2,3) - I'd remove the dash here and maybe add a dash between 00:04:500 (3,1) - instead.
  3. 00:04:800 (1,2,3,4) - Maybe reducing the distance of these to walks would be nicer, this pattern is pretty challenging
  4. 00:06:000 (1,2) - remove dash! the pitch is pretty low so i don't think it needs one.
  5. 00:12:900 (6,1) - I'd reduce the distance here, the movement is pretty big coming out of the dash between 00:12:600 (5,6) - .
  6. 00:20:400 (4) - Needs an NC
  7. Imo you should go through the kiai and maybe reduce some density here. For example, you could turn things like 00:20:400 (4,5) - into a 1/1 slider etc etc. The gap between cup and salad is a bit big so try to compare to his rhythms!
  8. 00:32:700 (2,3) - Odd flow, slider is point right but flow goes left here

[
Platter
]

General



  1. 00:10:500 (7,1) - was this meant to be a hyperdash? if so, please increase the distance, if not, then this is way too big and needs a reduction
  2. 00:18:450 (2,3) - Antiflow in platters is unrankable, please fix this by making 3 face to the left! Remember to fix the patterns afterwards to accommodate for this.
  3. 00:22:500 (4,1) - No HDash here? You did it for previous beat like this
  4. 00:27:300 (4,1) - Same
  5. 00:39:300 (7,8) - Could use a slight reduction

[
Sanyi's Rain
]

General



  1. 00:07:350 - Missing a pretty important beat here imo, add a circle for it!
  2. 00:20:550 (2,6) - could both be moved to x:192 and x:328 respectively, the current pattern is really shallow
  3. 00:25:200 (1,2,3,4,5,6,7,8) - copypaste makes me angry :\
  4. 00:36:150 - add a circle!
  5. pretty good overall but i'll punch you if you copypaste again

[
Fii's Overdose
]

General



  1. 00:03:300 (4) - Sliderend on an important sound makes me sad here :< You could definitely make this a 1/2 slider and have an HDash to 00:03:600 - .
  2. 00:05:700 (4) - Yeah same
  3. The above applies to every similar thing in the whole map pleeeeease fix it!
  4. 00:11:250 (3) - This could be a 1/4 slider considering you made it one for the sound at 00:11:100 (2) - (this happens again somewhere that i forgot so do it there too please uwu)
  5. 00:12:300 (3) - Missing a sound at 00:12:450 -, I'd make this whole thing 2 1/2 sliders since skipping 00:12:750 - feels kinda odd to me
  6. 00:13:950 (4,5) - 5 is a pretty impactful sound, how about an hdash?
  7. 00:15:300 - meme skip imo, low sound + wewwwwwww there could use a circle!
  8. pretty nitpicky but hopefully you can apply the stuff I bolded

Nice set, you can call me back!
-Hex-
Fixed. Thanks Ascendance!

Cangkir
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 1200
Countdown: 0
SampleSet: None
StackLeniency: 1
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 0.6
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.3

[Metadata]
Title:press start
TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Dapuluous
Version:Hex's Cup
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- -wwwww Sanyi Fii Kaitlin
BeatmapID:1324963
BeatmapSetID:626831

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Topic Starter
Dapulezatos

Ascendance wrote:

Hellooooooooooo~

Here from sd_orchard! Thanks again for submitting your map to our queue :) Your welcome, and thank you too <3

[
General
]

  1. Difficulty Spread : Okay
  2. Background Size : Okay
  3. Unsnapped objects : Okay
  4. Audio bitrate over 192 kbps : Okay
  5. Metadata Issues : Source please! https://kolakid.bandcamp.com/album/cash-machine-go
  6. Timeline Issues : Okay
  7. Combo Colors : You could add a 4th red color, that would be nice <: Added
  8. Unused Hitsounds : Okay
  9. Hitsounds Issues : soft-hitnormal should definitely be removed, it's making things like 00:13:050 - completely inaudible, which is unrankable. Deleted
  10. Unused Files / Other : Okay

[
Salad
]

General



  1. 00:01:800 (2,3) - Not sure there's need for a dash here, try reducing this! Well since it's not a high one. Then ok
  2. 00:03:900 (2,3) - I'd remove the dash here and maybe add a dash between 00:04:500 (3,1) - instead. I'm not sure about adding dash between 00:04:500 (3,1) - . The rythm isn't that high so dash wouldn't fit the rythm. Maybe you mentioned the 00:03:900 (2,3) - ?
  3. 00:04:800 (1,2,3,4) - Maybe reducing the distance of these to walks would be nicer, this pattern is pretty challenging But 00:07:500 (1) - rythm is rather high that's why I put dash ;w;
  4. 00:06:000 (1,2) - remove dash! the pitch is pretty low so i don't think it needs one. Sure
  5. 00:12:900 (6,1) - I'd reduce the distance here, the movement is pretty big coming out of the dash between 00:12:600 (5,6) - . But it's walkable :o. And I put 1.20x spacing which I applied to most of pattern that are walkable.
  6. 00:20:400 (4) - Needs an NC Ups I forgot ;w;
  7. Imo you should go through the kiai and maybe reduce some density here. For example, you could turn things like 00:20:400 (4,5) - into a 1/1 slider etc etc. The gap between cup and salad is a bit big so try to compare to his rhythms! Made some changes to the kiai according to the mods.
  8. 00:32:700 (2,3) - Odd flow, slider is point right but flow goes left here Fixed

[
Platter
]

General



  1. 00:10:500 (7,1) - was this meant to be a hyperdash? if so, please increase the distance, if not, then this is way too big and needs a reduction Reduced.
  2. 00:18:450 (2,3) - Antiflow in platters is unrankable, please fix this by making 3 face to the left! Remember to fix the patterns afterwards to accommodate for this. Ok
  3. 00:22:500 (4,1) - No HDash here? You did it for previous beat like this Oh sorry.
  4. 00:27:300 (4,1) - Same Did the same for consistency
  5. 00:39:300 (7,8) - Could use a slight reduction Sure

Nice set, you can call me back! Sure, I'll call you back when it's done <3
Sanyi
[quote="Ascendance"]

[
Sanyi's Rain
]

General



  1. 00:07:350 - Missing a pretty important beat here imo, add a circle for it! I only wanted to put notes on the main melody, so I'd rather not break consistency here. If you really want it to be added I won't hold the set back though.
  2. 00:20:550 (2,6) - could both be moved to x:192 and x:328 respectively, the current pattern is really shallow The whole kiai is meant to have no normal dash due to it's special sound, if I would apply your suggestion that would be ruined. I moved them a tiny bit though.
  3. 00:25:200 (1,2,3,4,5,6,7,8) - copypaste makes me angry :\ Okay sir!
  4. 00:36:150 - add a circle! Same answer obviously
  5. pretty good overall but i'll punch you if you copypaste again dude don't wait just do it

Sanyi's Rain
osu file format v14

[General]
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AudioLeadIn: 0
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[Metadata]
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TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Dapuluous
Version:Sanyi's Rain
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- -wwwww Sanyi Fii Kaitlin
BeatmapID:1456865
BeatmapSetID:626831

[Difficulty]
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CircleSize:4
OverallDifficulty:9
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SliderMultiplier:1.9
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[Events]
//Background and Video events
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-Luminate
Hello! From my queue some years ago Sorry
I think the set is okay by now and ready for rank, so just a little things here
Platter
  1. 00:15:300 - no note can be heard except for background fx. if you still follow the melody, (6) should be on 00:15:450
  2. 00:20:100 - no note can be heard here, instead I think (6) should be on 00:20:250 -
  3. 00:39:600 (8) - NC here like the other diffs (Same for your Salad)
Fii's Overdose
  1. 00:01:500 (2,3,4,5) - crop them all, ctrl+h and move to x:264 would reflect the note change a little?
  2. 00:03:300 (4) - I think this should be more movement here, make it more horizontal and move the patterns after along
  3. 00:07:350 (2) - no important note can be heard here, remove? I suggest this
  4. 00:24:300 (2,3) - I think this plays better tho
  5. 00:28:800 (1) - NC here and remove NC on 00:29:700 (5) -
  6. 00:34:500 (4) - same as 00:03:300 (4)

Cup, Salad and Rain seems fine
Hope this helps :)
GL!
Dea ex machina

Ascendance wrote:

Fii's Overdose


General



  1. 00:03:300 (4) - Sliderend on an important sound makes me sad here :< You could definitely make this a 1/2 slider and have an HDash to 00:03:600 - .
  2. 00:05:700 (4) - Yeah same
  3. The above applies to every similar thing in the whole map pleeeeease fix it! done
  4. 00:11:250 (3) - This could be a 1/4 slider considering you made it one for the sound at 00:11:100 (2) - (this happens again somewhere that i forgot so do it there too please uwu) cant agree here, if i do this the entire section will need a rework and i think the buffered noise here is fine for this diff :(
  5. 00:12:300 (3) - Missing a sound at 00:12:450 -, I'd make this whole thing 2 1/2 sliders since skipping 00:12:750 - feels kinda odd to me okie dokie
  6. 00:13:950 (4,5) - 5 is a pretty impactful sound, how about an hdash? doesnt really fit with the rest of the patterns imo
  7. 00:15:300 - meme skip imo, low sound + wewwwwwww there could use a circle! its my style and i really like it :(
  8. pretty nitpicky but hopefully you can apply the stuff I bolded

Nice set, you can call me back!
thx desu

-Luminate wrote:

Fii's Overdose
  1. 00:01:500 (2,3,4,5) - crop them all, ctrl+h and move to x:264 would reflect the note change a little? there was a specific movement i had in mind here and id like to keep it this way
  2. 00:03:300 (4) - I think this should be more movement here, make it more horizontal and move the patterns after along diagonal sliders work better imo
  3. 00:07:350 (2) - no important note can be heard here, remove? I suggest this (2) sounds pretty important to me lol
  4. 00:24:300 (2,3) - I think this plays better tho ok~
  5. 00:28:800 (1) - NC here and remove NC on 00:29:700 (5) - oops, yep fixed!
  6. 00:34:500 (4) - same as 00:03:300 (4)
thanks!

updated
osu file format v14

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Title:press start
TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Dapuluous
Version:Fii's Overdose
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- -wwwww Sanyi Fii Kaitlin
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Topic Starter
Dapulezatos

-Luminate wrote:

Hello! From my queue some years ago Sorry Lol. It's ok
I think the set is okay by now and ready for rank, so just a little things here
Platter
  1. 00:15:300 - no note can be heard except for background fx. if you still follow the melody, (6) should be on 00:15:450 Oh ok. It sounds good.
  2. 00:20:100 - no note can be heard here, instead I think (6) should be on 00:20:250 - You can hear "dor" sound at 00:20:100 - . And the reason why I don't put any circle or slider at 00:20:250 - to give player a breathe room before they're going through the kiai part.
  3. 00:39:600 (8) - NC here like the other diffs (Same for your Salad) Ok. Hehe~

Cup, Salad and Rain seems fine
Hope this helps :)
GL!
Thanks for modding.
Ascendance

-wwwww wrote:

Ascendance wrote:

Fii's Overdose


General



  1. 00:11:250 (3) - This could be a 1/4 slider considering you made it one for the sound at 00:11:100 (2) - (this happens again somewhere that i forgot so do it there too please uwu) cant agree here, if i do this the entire section will need a rework and i think the buffered noise here is fine for this diff :(
  2. 00:15:300 - meme skip imo, low sound + wewwwwwww there could use a circle! its my style and i really like it :(

Nice set, you can call me back!
have to disagree with the reasoning here for these two points, the bolded point breaks consistency with the same exact sound, so if you wanted to make it 1/4 + circle then you should change it in the other places instead of changing these to double 1/4

the second point is like... it's a really strong sound so please add it, you've been using circles for the stuff around it but not the most impactful sound of that section. :P

After these are either accepted or more appropriate replies are made, call me back
Dea ex machina
applied i guess

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1200
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.9

[Metadata]
Title:press start
TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Dapuluous
Version:Fii's Overdose
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- -wwwww Sanyi Fii Kaitlin
BeatmapID:1376541
BeatmapSetID:626831

[Difficulty]
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CircleSize:4
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:1.75
SliderTickRate:2

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0,0,"78.jpg",0,0
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320,192,25650,2,2,L|384:184,1,43.75,0|0,0:3|0:3,0:0:0:0:
192,360,25800,2,2,L|79:345,1,87.5,0|0,0:3|0:0,0:0:0:0:
248,280,26100,2,2,L|361:265,1,87.5,8|0,0:3|0:3,0:0:0:0:
288,176,26325,1,0,0:0:0:0:
104,64,26400,5,0,0:3:0:0:
71,142,26550,1,2,0:2:0:0:
100,223,26700,1,8,0:3:0:0:
175,263,26850,2,2,L|248:280,1,43.75,0|0,0:3|0:0,0:0:0:0:
416,120,27000,2,2,L|529:105,1,87.5,0|0,0:3|0:3,0:0:0:0:
368,40,27300,2,2,L|481:25,1,87.5,8|2,0:3|0:2,0:0:0:0:
502,108,27525,1,0,0:0:0:0:
256,352,27600,6,2,L|143:337,2,87.5,0|0|8,0:3|0:3|0:3,0:0:0:0:
352,336,28050,2,2,L|425:319,1,43.75,0|0,0:3|0:0,0:0:0:0:
208,256,28200,2,2,L|95:241,2,87.5,0|0|8,0:3|0:3|0:3,0:0:0:0:
304,240,28650,2,2,L|377:223,1,43.75,0|0,0:3|2:3,0:0:0:0:
168,160,28800,6,2,L|152:48,1,87.5,2|2,0:3|0:3,0:0:0:0:
296,104,29100,2,2,L|312:-8,1,87.5,8|0,0:3|0:3,0:0:0:0:
232,0,29325,1,0,0:0:0:0:
96,288,29400,2,2,P|40:296|-8:280,1,87.5,0|2,0:3|0:3,0:0:0:0:
284,200,29700,2,2,L|308:248,1,43.75,10|0,0:3|0:0,0:0:0:0:
212,312,29850,2,2,L|188:360,1,43.75,10|0,0:3|0:3,0:0:0:0:
440,48,30000,6,2,L|456:160,1,87.5,2|0,0:2|0:3,0:0:0:0:
352,168,30300,1,2,0:0:0:0:
321,247,30450,1,0,0:0:0:0:
354,326,30600,1,10,0:0:0:0:
433,359,30750,1,0,0:0:0:0:
322,23,30900,2,2,L|418:15,1,87.5,2|0,0:0|0:0,0:0:0:0:
168,104,31200,6,2,L|72:96,2,87.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
264,80,31650,1,2,0:0:0:0:
160,208,31800,2,2,L|256:200,1,87.5,8|0,0:0|0:0,0:0:0:0:
128,376,32100,2,2,L|16:366,1,87.5
302,360,32400,5,0,0:0:0:0:
224,312,32550,1,0,0:0:0:0:
196,231,32700,1,0,0:0:0:0:
217,147,32850,1,2,0:0:0:0:
278,86,33000,1,8,0:0:0:0:
363,68,33150,1,2,0:0:0:0:
88,0,33300,2,2,L|72:112,1,87.5,2|0,0:0|0:0,0:0:0:0:
368,272,33600,6,2,L|384:384,1,87.5,2|0,0:0|0:0,0:0:0:0:
240,184,33900,2,2,L|224:296,1,87.5,2|0,0:0|0:0,0:0:0:0:
368,96,34200,2,2,L|384:208,1,87.5,10|0,0:0|0:0,0:0:0:0:
96,64,34500,2,2,L|0:48,1,87.5
256,256,34800,5,0,0:0:0:0:
360,272,34950,2,2,L|464:288,2,87.5,0|2|0,0:0|0:0|0:0,0:0:0:0:
232,336,35400,2,2,L|128:352,1,87.5,10|2,0:0|0:0,0:0:0:0:
288,240,35700,2,2,L|392:256,1,87.5,0|2,0:0|0:0,0:0:0:0:
104,336,36000,5,0,0:0:0:0:
34,288,36150,1,2,0:0:0:0:
15,205,36300,1,2,0:0:0:0:
55,130,36450,1,2,0:0:0:0:
176,96,36600,2,2,L|272:112,2,87.5,10|2|2,0:0|0:0|0:0,0:0:0:0:
400,24,37200,6,2,L|304:40,1,87.5,2|0,0:0|0:0,0:0:0:0:
56,176,37500,2,2,L|161:193,1,87.5
424,232,37800,1,8,0:0:0:0:
320,248,37950,2,2,L|416:264,1,87.5,0|0,0:0|0:0,0:0:0:0:
144,352,38250,5,2,0:0:0:0:
357,373,38550,2,2,L|381:269,1,87.5,2|0,0:0|0:0,0:0:0:0:
256,328,38850,1,2,0:0:0:0:
480,168,39000,2,2,L|504:64,1,87.5,10|0,0:0|0:0,0:0:0:0:
192,48,39300,2,2,L|168:152,1,87.5,2|0,0:0|0:0,0:0:0:0:
463,302,39600,5,0,0:0:0:0:
Ascendance
After accidentally destroying mapper spirit, the set looks fine.
-Hex-
Here we go bois.
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