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posted
This beatmap was submitted using in-game submission on Wednesday, August 16, 2017 at 11:15:09 PM

Artist: ARForest
Title: Altros
Source: BMS
Tags: PABAT! 2017 k-bms inukoro artcore Ambient Halfslashed Anxient Mir Ongaku
BPM: 195
Filesize: 25213kb
Play Time: 01:43
Difficulties Available:
  1. Ambient's Advanced (3.02 stars, 226 notes)
  2. Anxient's Easy (1.67 stars, 100 notes)
  3. Dream Fragments (5.98 stars, 572 notes)
  4. Half's Normal (2.45 stars, 214 notes)
  5. Mir's Extra (5.52 stars, 518 notes)
  6. Ongaku's Another (4.94 stars, 459 notes)
  7. Shiirngaku's Hyper (4.23 stars, 371 notes)


Download: ARForest - Altros
Download: ARForest - Altros (no video)
Information: Scores/Beatmap Listing
---------------
Please play/watch the map with video at least once!
The colors are quite pretty.

What do you see, dear child?
What do you see, dear friend?
A blank canvas, an empty heart?
Or a beautiful world, just waiting to start?


Mapped in three hours.
posted
woah
posted

Einja wrote:

woah
posted

Einja wrote:

woah
posted

Einja wrote:

woah
posted

Einja wrote:

woah
posted

Einja wrote:

woah
"woah" Mostly NC Mod for Shiirn
Message me in game or through forum PM for any questions regarding my mod!


[General]
  1. Following the Difficulty Spread Guidlines, you'll need a Hard and maybe a Normal to bridge the gap between Anxient's Easy and Hyper. I assume you're waiting on a GD or are currently mapping one of those diffs though.
  2. Convert .mp4 video to .wav as the former doesn't always work.


[Anxient's Easy]
  1. 00:03:876 (2,3) - Fix blanket, at lower difficulties, minor aesthetic imperfections are more noticeable due to larger CS and lower AR:
  2. 00:06:645 (2,3) - ^
  3. 00:08:799 (2,1) - Avoid overlapping these:
  4. 00:34:953 (3) - NC, all combos in kiai are done once per measure.
  5. 00:55:415 (2,3,2,3) - Consistency is something you should prioritize in lower difficulties. I would suggest moving one of the 3's so they are synchronized to the same tempo as the other: 00:56:338 (3) - move forward 1/2 tick or 00:58:953 (3) - move back 1/2 tick on timeline. I don't think the DS is enough to differentiate for new players.
  6. 01:04:568 (1) - Spinner would go nice here :)
  7. 01:15:876 (3) - Moving this back 1/2 tick suites the music better.
  8. 01:21:415 (4,1) - If you go with the above suggestion, I would recommend starting the NC here on 4 because at this point the player has adjusted to seeing an NC after a large DS gap on the timeline.
  9. I also suggest renaming to Anxient's Normal depending on whether or not a Normal and/or diff will be mapped.


[Hyper]
  1. 00:14:953 (1) - Remove NC
  2. 00:46:645 (3) - NC for better readability, like you did with 00:51:568 (1)
  3. 00:49:107 (3) - ^
  4. 01:03:261 (4,6) - NC 4 or 6
  5. 01:04:568 (1) - Great spot for a spinner :P
  6. So far so good!


[Ongaku's Another]
  1. 00:09:415 (1) - Remove NC or move to 00:09:721 (4) - I think it looks better like this.
  2. 00:11:568 (8,1) - Start NC on 8, beginning of new measure.
  3. 00:16:492 (8,1) - ^
  4. 00:12:722 (1) - Remove NC, I first thought it was on a 1/6 beat because that's what I think of when I see NC stream-notes.
  5. 00:14:030 (7,1) - Start NC on 7
  6. 00:18:953 (7,1) - ^
  7. 00:17:492 (1,1,1) - Same as 00:12:722 (1)
  8. 00:19:568 (1) - Remove NC
  9. 00:54:184 (1) - ^
  10. 01:23:876 (1) - ^
  11. 01:04:568 (1) - Have you thought about putting a spinner here?
  12. 01:23:107 (4) - NC
  13. 01:26:030 (5,1) - Start NC on 5, then an aesthetic suggestion would be to then move 01:26:030 (1) - to overlap 01:25:568 (2) or 01:25:722 (3) :
  14. 01:25:415 (1,2,3) - 01:26:184 (2,3,4) - Not sure if it was your intention, but these aren't exactly lined up straight.
  15. 01:35:876 (5,1) - Same as above suggestion about NC and moving 1.
  16. 01:36:799 (1) - Remove NC
  17. 01:43:568 (1) - ^


[Mir's Extra]
  1. 01:03:568 (4,5,6) - I think you should NC one of these, maybe 5.
  2. 01:04:568 (1) - Spinner here?
  3. 01:14:799 (1,2) - Move NC to 2
  4. 01:16:799 (4,1) - Start NC on 4
    The above two NC suggestions streamlines consistency to match the rest of the bookmarked section.


[Dream Fragments]
  1. 00:00:953 (1,2,1,2,1,2) - I actually don't mind the pattern, I just think the almost and barely overlapping circles and sliders are distracting. Consider spacing them out more or overlapping more. Like how 00:01:107 (2,1) - 00:01:107 (2,1) - these two overlap and 00:01:569 (2,1) - the slider heads/borders, NOT the slider bodies; those are fine.
  2. 00:06:645 (3) - hehe NC for lols
  3. 00:18:338 (4) - NC, similar to 00:14:030 (1)
  4. 00:39:415 (6) - NC, similar to 00:29:568 (1)
  5. 01:04:530 (1) - You know what would be awesome here? A spinner ;o
  6. 01:24:953 (5) - NC
  7. 01:26:645 (5) - ^
  8. 01:28:492 (5) - ^
  9. 01:30:953 (5) - ^
    The goal of the previous four NCs is to have two combos per measure until the stream at 01:31:568 (1)
  10. 01:36:030 (8,1) - Start NC on 8
posted

Bluekrait wrote:

[Ongaku's Another]
  1. 00:09:415 (1) - Remove NC or move to 00:09:721 (4) - I think it looks better like this. applied
  2. 00:11:568 (8,1) - Start NC on 8, beginning of new measure.
  3. 00:16:492 (8,1) - ^
  4. 00:12:722 (1) - Remove NC, I first thought it was on a 1/6 beat because that's what I think of when I see NC stream-notes. fine
  5. 00:14:030 (7,1) - Start NC on 7
  6. 00:18:953 (7,1) - ^
  7. 00:17:492 (1,1,1) - Same as 00:12:722 (1)
  8. 00:19:568 (1) - Remove NC
  9. 00:54:184 (1) - ^ going to keep this NC cuz the pattern breaks
  10. 01:23:876 (1) - ^ keeping
  11. 01:04:568 (1) - Have you thought about putting a spinner here? Shiirn hates spinners, so he removed them
  12. 01:23:107 (4) - NC
  13. 01:26:030 (5,1) - Start NC on 5, then an aesthetic suggestion would be to then move 01:26:030 (1) - to overlap 01:25:568 (2) or 01:25:722 (3) :

    I prefer the current pattern i have right now
  14. 01:25:415 (1,2,3) - 01:26:184 (2,3,4) - Not sure if it was your intention, but these aren't exactly lined up straight. It looks fine to me,
    I dont want to waste 5 minutes trying to line it up perfectly lol
  15. 01:35:876 (5,1) - Same as above suggestion about NC and moving 1.
  16. 01:36:799 (1) - Remove NC keeping
  17. 01:43:568 (1) - ^ keeping
Thanks for the mod! The ones I didn't reply to is applied unless i say otherwise.

http://puu.sh/wq4EW/3a7def6bec.txt
posted

Bluekrait wrote:

[Dream Fragments]
  1. 00:00:953 (1,2,1,2,1,2) - I actually don't mind the pattern, I just think the almost and barely overlapping circles and sliders are distracting. Consider spacing them out more or overlapping more. Like how 00:01:107 (2,1) - 00:01:107 (2,1) - these two overlap and 00:01:569 (2,1) - the slider heads/borders, NOT the slider bodies; those are fine.
  2. 00:06:645 (3) - hehe NC for lols
  3. 00:18:338 (4) - NC, similar to 00:14:030 (1)
  4. 00:39:415 (6) - NC, similar to 00:29:568 (1)
  5. 01:04:530 (1) - You know what would be awesome here? A spinner ;o
  6. 01:24:953 (5) - NC
  7. 01:26:645 (5) - ^
  8. 01:28:492 (5) - ^
  9. 01:30:953 (5) - ^
    The goal of the previous four NCs is to have two combos per measure until the stream at 01:31:568 (1)
  10. 01:36:030 (8,1) - Start NC on 8
Hey, just telling you right now that the new combos are nooooot changing. They're themed around the video and fit musically just fine. The spacing and stacking are also literally the theme of the map and the entire thing is structured around it. I'll look at the rest later though, I'll edit this post.

And for future reference, you should use url tags rather than img tags while modding, it's more convenient to click them if necessary than to have the images stretch out your post.

Thanks for the quick response!
posted
Oh shit, i forgot i wasnt the one who did the NCs LOL
posted
ye men fuck the police dont touch da ncs

Also, a lot of the new combo patterning is based around the melody, rather than the measure points. Big white ticks are not the holy bible of NC placement.
posted

Bluekrait wrote:

[Mir's Extra]
  1. 01:03:568 (4,5,6) - I think you should NC one of these, maybe 5.
  2. 01:04:568 (1) - Spinner here? - no thanks
  3. 01:14:799 (1,2) - Move NC to 2
  4. 01:16:799 (4,1) - Start NC on 4
    The above two NC suggestions streamlines consistency to match the rest of the bookmarked section.
rest is up to shiirn cuz he handles ncs xd
posted
woooh mod

[Dream Fragments]
Hmm imma ask you about rhythm on the first 5 seconds on irc, I can't find the logic behind it right now.
00:24:722 (2,3) - Stack the ending on 00:24:184 (3) - so that the slider blankets it? 00:24:492 (1) -
00:30:492 (3,4) - I believe this jump should be spaced more, pitch is kinda high-ish
00:30:952 (7,8,1) - My eyes tell me placing it here looks better http://i.imgur.com/ZqwFdKV.jpg
00:34:030 (3,1,3) - Could you make this tidier? I mean the blanket and the stacking.
00:36:338 (2,3,4) - putting this on 00:35:722 (5) - makes more sense, as it's weird to include full overlap, when you're going for partial overlaps.
00:37:877 (3,4,5) - Ugh what's the purpose of this slight curve, I don't see you using it anywhere else in the section.
00:40:491 (4,5,6) - I think this should partially overlap the slider, not fully.
00:41:876 (1,2,3,4,5,6,1) - hmm rotating it by 5 degrees clockwise could make it look ugh more readable, to me it looks confusing as it is.
00:56:492 (3,4,5) - I'm a bit skeptical about the scaling in the section. Section is overall more peaceful than the kiai, but these jumps are larger than any other in the chorus. Feels like reducing the spacing a bit would fit more imo
01:25:876 (4) - hm this sounds special in the sound, and should be needing more emphasis, like making it a slider too?
01:26:799 (6) - Don't hear anything that deserves a slider on an offbeat here tbh
01:33:568 (1,2,3) - Intensity is kinda high here, some spacing increasement would fit more.

Adding a mod on mir and ongaku, no kds.

[mir's extra]
00:01:568 (6,6) - These two are similar and in my opinion should both be sliders and also adjust the pauses to make em identical patterns
00:11:722 - shiirn im calling you for NC's, shouldn't the combo color be the same as the background?
00:11:568 - ugh i don't think that pauses really acomplish much in terms of structure, since you have 2 randomly used ones. One happens after a rather weak sound, while the other happens after a strong kick. I suggest filling the rhythm to fit the rest of the section.
Also shiirn calling you again, but what the heck was done here, many times when i used my left arrow key the editor stopped on its own, while the music was going, therefore needed to press space twice to fix, what the fuck
00:15:568 (2) - you usually tilt the reverse 1/4 sliders to be visually angled differently than other sliders, here its paralel to 00:16:030 (4) - or at least seems to.
00:24:953 (7,1) - 3.27x 00:27:415 (7,1) - 2.13x (if you click on 1 you can see the distance). Think the difference is a tad bit too huge, so i suggest nerfin the 3.27x jump. whats more, 00:27:568 (1) - sounds even more intense as it has a whoosh sound added to it.
00:29:876 (1) - feels weird that you're ignoring the downbeat, the whoosh sound starts on it.
00:32:492 (1,2) - on the half of the section, you've put (2) a bit next to (1), and i though you're going to switch some patterning, but no 00:34:953 (1,2) - here its stacked, therefore i suggest stacking the first one too.
00:29:568 (1,2,3) - since you decided to add huge spacing to high pitched piano sounds, 00:31:876 (1,2,3) - its a bit troublesome to tone it down when a stream comes for better playability, so i suggest nerfin the 3stack.
00:57:107 (1,1) - obligatory blanket fix to have one green.
01:19:261 (1,2,1,2,1) - mm must you really fill out the whole bottom of the grid, i personally hate playing when stuff is on the bottom ;d
01:31:107 (6) - uhm not sure why is this slider included, it has a decently clickable slider end. I don't think its necessary to include it for easier gameplay.
01:34:492 (4,5) - your usual structuring is either no touching or full overlap, so i suggest to chose one for this too.

[ongaku's another]
00:02:799 (2) - I strongly suggest making this a slider, the following 2 notes are a chore to play, and it fits the structure imo.
00:10:338 (1,2,3) - can you make em be visually spaced identically? http://i.imgur.com/WFJOt2U.jpg just move (2) a bit to the left.
00:14:953 (3,4,5,6) - 00:19:261 (1,2,3,4) - - I suggest making em reversed 1/4 sliders, don't really approve them, the structure is really varied, and this is unneeded imo.
00:25:261 (2) - wish that you put it x:131: y:1 or something, to make it a bit away from the slider.
00:30:030 (1,2,3,4) - idk but this seems a bit hard to read comapred to rhythmically same patterns. Think you should tone down the overlaps the bit, and if you could make the flow a bit more easier to grasp.
00:31:261 (1) - think this needs more emphasis
00:35:107 (2,4) - mentioned this kind of pattern before.
00:52:184 (1) - why does this look so trippy wew
01:00:645 (3) - wow nice wave slider
mm this difficulty too complicated for me.

will mod one or 2 diffs tomorrow more.
posted
talked about in-game
posted
I hope it's not badly mapped, I could be interested~
posted

Nozhomi wrote:

I hope it's not badly mapped, I could be interested~

Nozhomi wrote:

I hope it's not badly mapped

Nozhomi wrote:

badly mapped
T R I G G E R E D
posted


rushing out all the mods I need to do before I get busy again

[General]
  1. tbh I don't know if the video is worth it...most people have them off by default in their settings and its 20 mb...imo you should just link it in the description
  2. The gap between Advanced and Hyper is waaay too big, both settings-wise and actual map difficulty-wise...like, this NEEDS an in-between
  3. OD on Hyper is higher than Another


[Dream Fragments]

  • holy you are way too fond of overlaps
  1. 00:02:184 (2,1) - they're touchin tips and it's kinda gay
  2. 00:10:184 (2,3,1) - 0.40x 00:11:184 (2,3) - 0.25x 00:12:722 (3,1) - 0.20x 00:16:107 (2,3) - 0.32x...literally the whole section you refuse to be consistent with your 1/4 spacing. what is this lmao it makes no sense
  3. 00:17:722 (1,2,3,4,5,6,7) - hella hard to read, especially 00:18:184 (3,4,5) - this part
  4. 00:34:645 (3,4,1) - I realize you've structured around this so it might not be easy to change but this is an awkward jerk to play

    I think in general a lot of these overlaps esp in the fast parts aren't that merited and just make things a lot harder to read but for obvious reasons I won't list them


[Mir's Extra]
  1. I don't really see any complex patterns that need stack leniency to be so low so I think you should raise it to make those 1/2 stacks more readable
  2. 00:11:876 (2,6) - Why is one of those ever so slightly tilted and the other isn't, I'm so tilted (ha), I think you should point this one 00:12:645 (6) - more towards the next object so it plays and looks less awkward
  3. 00:17:722 (1,2,3,4,5,6) - Not really important but why all these right angles, it feels so 2009 lol
  4. 00:22:953 (3,4) - fix blanket xd
  5. 00:24:722 (6,7) - Space these closer? It's the first such pattern so would probably be played as 1/2 gap
  6. 00:26:953 (5) - What the hell is this sliderend snapped to? There's literally no sound there??? Plz snap properly
  7. 00:27:261 (6) - This spacing makes me think the previous slider was supposed to be 1/4 snap and you just somehow fucked it up but anyway yeah with the current snap of the previous slider this spacing is unaccceptable
  8. 00:31:568 (3,4) - These two sliders are shaped differently, pls make them the same
  9. 00:52:184 (1) - This buzz is kinda ugly xd
  10. 00:54:645 (1,1) - Why are these both NC? Nothing in song or even map to suggest NC, same with 00:57:107 (1,1) - 00:59:568 (1,1) - 01:02:030 (1,2,3,1,2) -
  11. 00:55:107 (1,2) - fix blanket xd
  12. 00:57:107 (1,1) - fix blanket xd
  13. 00:59:415 (8,1) - fix blanket xd
  14. 01:00:030 (1,2) - fix blanket xd
  15. 01:02:030 (1,2,3,1,2) - Plays kinda weirdly
  16. 01:24:184 (1) - Kinda confused me a little my first play
  17. 01:26:953 (2,3,4,5,6,7) - Not really feeling like this 1-2-1-2 grouping makes sense with the song here and it kinda throws me off
  18. 01:34:338 (3) - pls move 5 pixels left thx
  19. 01:34:799 (5) - pls move 2 pixels left thx
  20. 01:43:261 (5) - NC should be based on song first and foremost, going off your NC scheme this should be NC too


[Ongaku's Another]
  1. 00:00:492 (1,2,1,2,1,1,2,1,2,1,2) - tbh this is really ugly, can you make it look less 2008
  2. 00:04:646 (1) - If your whole shtick in that section is quiet sliderends, then this one breaks the pattern and it's super awkward and you should probably not force this slider here for the sake of your pattern
  3. 00:07:261 (5) - nazi: blanket needs a little work
  4. 00:12:645 (1,1,1) - Spread issue: questionable that you have 1/8 here even though Mir did not
  5. 00:13:030 (2,3) - Based on the spacing so far one might read this as 1/4
  6. 00:22:184 (1) - There is no distinct sound here that you mapped to, this is basically a useless slider and you should get rid of it
  7. 00:26:568 (2,3) - Not sure if this is meant to be slightly offstacked
  8. 00:38:030 (1,1) - They're 1 pixel off on x and y
  9. 00:54:645 (1) - blanket needs a little work
  10. 00:59:568 (1) - I think you wanted to place this a little bit more to the right


[Shiirngaku's Hyper]
  1. I was willing to forgive a little more in the higher diffs but the sheer amount of overlaps in this diff is not at all appropriate for a Hyper and makes it excessively hard to read
  2. Raise stack leniency so the Hyper players don't get fucked on those 1/2 stacks xd
  3. 00:00:492 - to 00:10:338 - literally this ENTIRE first section is WAY too unreadable for a Hyper, ex. patterns like 00:02:953 (4,5,1,2,3,4,5,6) -
  4. 00:26:876 (2,3) - Questionable spacing, not sure on first glance if this is 1/4 or 1/2 gap
  5. 00:30:645 (4,5) - Questionable overlap, same here 00:40:491 (4,5) - (I allowed the previous one because both sliderheads were near each other)
  6. 00:46:645 (3,4,1) - bad form to have same spacing but 1/1 here instead of 1/2 right before
  7. 00:55:415 (1,2,1,2,3,4,5) - holy unreadable and confusing to play, batman (same here 01:00:338 (1,2,1,2,3,4,5) - )
  8. 00:58:030 (2,1,2,3) - not smart choice of spacing
  9. 01:02:030 (1,2,3,4,5,1,2,3) - holy fuck this is even worse what were you guys thinking look at this, esp the 3-4
  10. 01:32:722 (7,1) - again questionable spacing, but since this isn't the first time I guess it's a little more forgivable

    imo this needs a whole lot of work


[Ambient's Advanced]
  1. Hitsound it xd
  2. 00:01:415 (4,5) - Not entirely sure where Advanced falls on the "don't break DS, ever" type of deal but I don't really see you do this kind of DS break again in that section so you might as well just make it DS legal
  3. 00:10:030 (8,1) - Blanket needs a little work
  4. 00:15:261 (1,2) - It's a little ugly
  5. 00:23:568 (4,5) - blanket fix
  6. 00:36:184 (5,6) - not really curved enough for a full blanket but move it a little so it looks neater
  7. 00:58:492 (4,6) - You should rotate either 4 or 6 so they're more parallel
  8. 01:16:338 (6,1) - curve just a bit more for good blanket <3
  9. 01:34:030 (1) - again, not sure if this DS break is kosher or not lol
  10. 01:36:184 (8,1,2,3,4) - this many short repeats might be a little overwhelming for Advanced players, same with 01:41:415 (1,2,3,4,1,2,3,4) -


[Anxient's Easy]
  1. 00:03:876 (2,3) - blanket fix xd
  2. 00:06:645 (2,3) - blanket fix xd
  3. 00:17:722 (3,4) - this overlap? in an easy? sketchy as hell
  4. 01:29:415 (1) - Not entirely sure how ok this is, but that's sus


ez only took me like 4 hrs
posted

Zexous wrote:

  1. 00:02:184 (2,1) - they're touchin tips and it's kinda gay
top kek out of 10, would do anything to get your mod, just no balls touching.
posted

Zexous wrote:

[Ongaku's Another]
  1. 00:00:492 (1,2,1,2,1,1,2,1,2,1,2) - tbh this is really ugly, can you make it look less 2008 looks fine to me, stuck with the gimmick until 00:04:953 - , so I think its fine.
  2. 00:04:646 (1) - If your whole shtick in that section is quiet sliderends, then this one breaks the pattern and it's super awkward and you should probably not force this slider here for the sake of your pattern oops, missed one
  3. 00:07:261 (5) - nazi: blanket needs a little work w/e
  4. 00:12:645 (1,1,1) - Spread issue: questionable that you have 1/8 here even though Mir did not we're not the same person, I think this is fine, But ill think about it.
  5. 00:13:030 (2,3) - Based on the spacing so far one might read this as 1/4 removed the slider, added circles
  6. 00:22:184 (1) - There is no distinct sound here that you mapped to, this is basically a useless slider and you should get rid of it the small woosh sound. It's pretty distinct since its the only sound right before the next section
  7. 00:26:568 (2,3) - Not sure if this is meant to be slightly offstacked intended, I get triggered by the default stacking
  8. 00:38:030 (1,1) - They're 1 pixel off on x and y blame the editor stacking, not me
  9. 00:54:645 (1) - blanket needs a little work w/e
  10. 00:59:568 (1) - I think you wanted to place this a little bit more to the right looks fine to me

MaridiuS wrote:

[ongaku's another]
00:02:799 (2) - I strongly suggest making this a slider, the following 2 notes are a chore to play, and it fits the structure imo. keeping, otherwise 00:02:953 - will just sound weirder
00:10:338 (1,2,3) - can you make em be visually spaced identically? http://i.imgur.com/WFJOt2U.jpg just move (2) a bit to the left. k
00:14:953 (3,4,5,6) - 00:19:261 (1,2,3,4) - - I suggest making em reversed 1/4 sliders, don't really approve them, the structure is really varied, and this is unneeded imo. they're fine as they are, 1/4 reverse would actually just make it even weirder.
00:25:261 (2) - wish that you put it x:131: y:1 or something, to make it a bit away from the slider. fine as it is, otherwise I'll have to change the whole DS of that specific pattern
00:30:030 (1,2,3,4) - idk but this seems a bit hard to read comapred to rhythmically same patterns. Think you should tone down the overlaps the bit, and if you could make the flow a bit more easier to grasp. The flow is no different than a back and forth. I played it quite fine when i tested it.
00:31:261 (1) - think this needs more emphasis as much emphasis it'll get without breaking aesthetics
00:35:107 (2,4) - mentioned this kind of pattern before. same comment
00:52:184 (1) - why does this look so trippy wew dunno, its distinct so
01:00:645 (3) - wow nice wave slider riding it
mm this difficulty too complicated for me. gitgud
ty <3

http://puu.sh/wCACy/a76fa436be.txt
posted

Zexous wrote:



rushing out all the mods I need to do before I get busy again

[General]
  1. tbh I don't know if the video is worth it...most people have them off by default in their settings and its 20 mb...imo you should just link it in the description fuck you
  2. The gap between Advanced and Hyper is waaay too big, both settings-wise and actual map difficulty-wise...like, this NEEDS an in-between fuck you
  3. OD on Hyper is higher than Another fuck you wait shit ur right


[Dream Fragments]

  • holy you are way too fond of overlaps fuck you
  1. 00:02:184 (2,1) - they're touchin tips and it's kinda gay you'r gay
  2. 00:10:184 (2,3,1) - 0.40x 00:11:184 (2,3) - 0.25x 00:12:722 (3,1) - 0.20x 00:16:107 (2,3) - 0.32x...literally the whole section you refuse to be consistent with your 1/4 spacing. what is this lmao it makes no sense variations this small hardly make any difference to readability, do they?
  3. 00:17:722 (1,2,3,4,5,6,7) - hella hard to read, especially 00:18:184 (3,4,5) - this part by this time the player realizes what kind of patterns and structure are being used
  4. 00:34:645 (3,4,1) - I realize you've structured around this so it might not be easy to change but this is an awkward jerk to play i can actually fix this one up

    I think in general a lot of these overlaps esp in the fast parts aren't that merited and just make things a lot harder to read but for obvious reasons I won't list them it's good to get a different perspective sometimes, even if that perspective is a nonsensical "i hate overlaps they raped my sister and cucked my father" kinda thing


[Mir's Extra]
  1. 00:26:953 (5) - What the hell is this sliderend snapped to? There's literally no sound there??? Plz snap properly This was my fault.
  2. 00:54:645 (1,1) - Why are these both NC? Nothing in song or even map to suggest NC, same with 00:57:107 (1,1) - 00:59:568 (1,1) - 01:02:030 (1,2,3,1,2) - These are new combos for the video and fit the pulses in the metronome anyway
  3. 01:43:261 (5) - NC should be based on song first and foremost, going off your NC scheme this should be NC too Fixed, this was my error.

[Shiirngaku's Hyper]
  1. I was willing to forgive a little more in the higher diffs but the sheer amount of overlaps in this diff is not at all appropriate for a Hyper and makes it excessively hard to read as mentioned before, I'm mapping for people who can play this game, not people who play whack-an-approach-circle.
  2. Raise stack leniency so the Hyper players don't get fucked on those 1/2 stacks xd
  3. 00:00:492 - to 00:10:338 - literally this ENTIRE first section is WAY too unreadable for a Hyper, ex. patterns like 00:02:953 (4,5,1,2,3,4,5,6) - As i told you, i've had many playtests, and a mere minor portion of the playerbase just seems incapable of reading overlaps and that's, well, unfortunate for them.
  4. 00:26:876 (2,3) - Questionable spacing, not sure on first glance if this is 1/4 or 1/2 gap I suppose so, but I tend to feel like people overstate reading issues like this because they're not actually listening to the music
  5. 00:30:645 (4,5) - Questionable overlap, same here 00:40:491 (4,5) - (I allowed the previous one because both sliderheads were near each other) i literally do not understand how this is questionable, do you think it's impossible to see partially obscured objects, or something?
  6. 00:46:645 (3,4,1) - bad form to have same spacing but 1/1 here instead of 1/2 right before agree entirely
  7. 00:55:415 (1,2,1,2,3,4,5) - holy unreadable and confusing to play, batman (same here 01:00:338 (1,2,1,2,3,4,5) - ) again, stacking sometimes confuses some players, i can't work around that minority
  8. 00:58:030 (2,1,2,3) - not smart choice of spacing agree
  9. 01:02:030 (1,2,3,4,5,1,2,3) - holy fuck this is even worse what were you guys thinking look at this, esp the 3-4 shhhhh this was just me
  10. 01:32:722 (7,1) - again questionable spacing, but since this isn't the first time I guess it's a little more forgivable

    imo this needs a whole lot of work literally the only parts u had issue with were overlaps being hard to read (I really don't think they are) and a few questionalbe spacings which i fixed (the only thing ongaku mapped that u had issue with was 1:32, we swapped at break and that's it)


[Ambient's Advanced]
  1. Hitsound it xd SHIT MY BAD
  2. 00:01:415 (4,5) - Not entirely sure where Advanced falls on the "don't break DS, ever" type of deal but I don't really see you do this kind of DS break again in that section so you might as well just make it DS legal fixed
  3. 00:10:030 (8,1) - Blanket needs a little work fixed
  4. 00:15:261 (1,2) - It's a little ugly not a blanket so uhhh meh
  5. 00:23:568 (4,5) - blanket fix fixed
  6. 00:36:184 (5,6) - not really curved enough for a full blanket but move it a little so it looks neater fixed
  7. 00:58:492 (4,6) - You should rotate either 4 or 6 so they're more parallel looks fine to me
  8. 01:16:338 (6,1) - curve just a bit more for good blanket <3 fixed
  9. 01:34:030 (1) - again, not sure if this DS break is kosher or not lol I think it's kosher
  10. 01:36:184 (8,1,2,3,4) - this many short repeats might be a little overwhelming for Advanced players, same with 01:41:415 (1,2,3,4,1,2,3,4) - well said hypothetical advanced players will get to learn fast or fail


[Anxient's Easy]
  1. 00:03:876 (2,3) - blanket fix xd not a blanket
  2. 00:06:645 (2,3) - blanket fix xd not a blanket
  3. 00:17:722 (3,4) - this overlap? in an easy? sketchy as hell i'll... have anxient do this
  4. 01:29:415 (1) - Not entirely sure how ok this is, but that's sus


ez only took me like 4 hrs
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