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YUI - again

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Total Posts
139
Topic Starter
anna apple
This beatmap was submitted using in-game submission on Monday, September 18, 2017 at 5:40:04 PM

Artist: YUI
Title: again
Source: 鋼の錬金術師 FULLMETAL ALCHEMIST
Tags: fma tv size opening bor hagane no renkin jutsushi
BPM: 140
Filesize: 3666kb
Play Time: 01:31
Difficulties Available:
  1. Easy (1.41 stars, 86 notes)
  2. Expert (5.19 stars, 354 notes)
  3. Hard (2.87 stars, 226 notes)
  4. Insane (3.96 stars, 330 notes)
  5. Normal (1.95 stars, 162 notes)
Download: YUI - again
Information: Scores/Beatmap Listing
---------------
special thanks to Mr. Monstrata for timing



Check out my friends set here!
nextplay
Anime
Voxnola
stars: bor
Mir
thing

[Easy]

only comment i have is careful with stacking, dunno how viable that is considering this is your lowest diff. If I were you I'd save stacking stuff for Normal rather than Easy

[Normal]
- 00:21:024 (1,2) - not when you introduced 00:20:167 (3,4) - stacks already, it's too complex for a new player to distinguish between the two probably. if in doubt get a testplay but i don't think this is safe when you use so many different stacks of different snapping including 1/1 00:25:953 (3,4) - 00:27:881 (1,2) - 3/2 and 00:20:167 (3,4) - 1/2
- 01:01:524 (3,4,5,1) - hngg it's kinda bordering on hard-level rhythm. i can understand 3 in a row but 4 is pushing it. something like 00:28:953 (3,4) - might work just not as simplified, maybe circle + 1/2 slider or something

idk nothing else to say

[Hard]
- 00:09:667 - could add a circle here since while it's not as strong a vocal it's still noticeable as the "shi" of "shite" and you did this on the insane
- 00:39:239 (4) - why suddenly simplify the vocals here? you did way more complex stuff like 00:35:703 (4,5) - before so this kinda doesn't make sense to me
- 00:55:203 (4,1,2) - i don't think this is very readable for a hard. despite being consistent it's a fairly hard rhythm to execute with the spacing you provide maybe extend the slider to 3/4 instead? i can't really comment on how to change the rest of them if you agree with me (which you won't) but yea

[Insane]
- 00:01:953 (5,1) - 00:03:667 (5,1) - different vocals on the latter that could be represented with a triple instead // 00:07:096 (8,1) -
- 00:03:881 (1,2,3,4,5,6,7) - uhhh what is this supposed to be a pattern of?

nothing

[Expert]
- 00:56:381 (2) - is overmapped so maybe make 00:56:167 (1) - a reverse?

fuck you i'm useless
Topic Starter
anna apple

Mir wrote:

thing

[Easy]

only comment i have is careful with stacking, dunno how viable that is considering this is your lowest diff. If I were you I'd save stacking stuff for Normal rather than Easy I disagree on a fundamental level. There is a rule about 1/1 gaps being stacked and I follow that rule, so I think what I have works as of right now.

[Normal]
- 00:21:024 (1,2) - not when you introduced 00:20:167 (3,4) - stacks already, it's too complex for a new player to distinguish between the two probably. if in doubt get a testplay but i don't think this is safe when you use so many different stacks of different snapping including 1/1 00:25:953 (3,4) - 00:27:881 (1,2) - 3/2 and 00:20:167 (3,4) - 1/2 Yeah I think this is a good point to bring up, though for now I don't want to change it because I don't think its much of an issue. I referred to the guideline on Normal difficulties and it said avoid switching between 1/2 and 1/1 stacks repeatedly, which I think I avoided quite well, especially since that was reffering more towards 180 bpm songs and this one is 140. It would be nice to have more opinions on this though seeing readability is a touchy subject for lower difficulties.
- 01:01:524 (3,4,5,1) - hngg it's kinda bordering on hard-level rhythm. i can understand 3 in a row but 4 is pushing it. something like 00:28:953 (3,4) - might work just not as simplified, maybe circle + 1/2 slider or something I would normally agree with you, though this isn't the lowest difficulty in the set, also like I said in the previous point, I don't think its that stressful because of the bpm. Also since its stacked the player can focus on clicking more than moving

idk nothing else to say

[Hard]
- 00:09:667 - could add a circle here since while it's not as strong a vocal it's still noticeable as the "shi" of "shite" and you did this on the insane I'm pretty sure I've skipped other sounds also to try lower rhythm density since its an easier diff and I want this section to be noticeably easier than stronger sections
- 00:39:239 (4) - why suddenly simplify the vocals here? you did way more complex stuff like 00:35:703 (4,5) - before so this kinda doesn't make sense to me because I'm bad and didn't hear this while mapping LOL
- 00:55:203 (4,1,2) - i don't think this is very readable for a hard. despite being consistent it's a fairly hard rhythm to execute with the spacing you provide maybe extend the slider to 3/4 instead? i can't really comment on how to change the rest of them if you agree with me (which you won't) but yea I already worked on this sections stacking as a whole, which is why I tried to make most if not all of the 1/4 NOT stacked, which was my attempt to address this kind of thing already.

[Insane]
- 00:01:953 (5,1) - 00:03:667 (5,1) - different vocals on the latter that could be represented with a triple instead // 00:07:096 (8,1) - actually what I did was make the first one just a circle (i thought there was a vocal there LOL) im so bad at japanese
- 00:03:881 (1,2,3,4,5,6,7) - uhhh what is this supposed to be a pattern of? idk what that means, but this is supposed to reflect what I did in the extra

nothing

[Expert]
- 00:56:381 (2) - is overmapped so maybe make 00:56:167 (1) - a reverse? I think this is a filler rhythm cuz the ride cymbal hit lol. Ironic coming from me lol

fuck you i'm useless
Topic Starter
anna apple
irc with UndeadCapulet
2017-06-08 21:38 borborygmos: ACTION is listening to YUI - Again
2017-06-08 21:38 borborygmos: was there more retarded stuff i did
2017-06-08 21:38 UndeadCapulet: uh
2017-06-08 21:38 UndeadCapulet: maybe
2017-06-08 21:39 UndeadCapulet: i didnt rly like the kiai rhythms where a vocal line started on a slidertail
2017-06-08 21:39 UndeadCapulet: didnt seem to fit with your other clicking rhythms
2017-06-08 21:39 borborygmos: wher
2017-06-08 21:40 UndeadCapulet: 00:58:203 -
2017-06-08 21:40 UndeadCapulet: "shit"
2017-06-08 21:40 UndeadCapulet: "shi"*
2017-06-08 21:40 UndeadCapulet: not shit
2017-06-08 21:40 UndeadCapulet: xd
2017-06-08 21:42 UndeadCapulet: 01:03:667 - stuff like this feels weird to be on tails
2017-06-08 21:43 UndeadCapulet: 01:17:381 -
2017-06-08 21:43 UndeadCapulet: 01:18:989 -
2017-06-08 21:43 UndeadCapulet: 01:10:524 -
2017-06-08 21:46 UndeadCapulet: https://osu.ppy.sh/ss/8299088
2017-06-08 21:47 borborygmos: send more p l s
2017-06-08 21:48 borborygmos: 01:12:024 -
2017-06-08 21:48 borborygmos: 01:04:310 -
2017-06-08 21:53 borborygmos: https://bor.s-ul.eu/Ho1VhoGX.osu
2017-06-08 21:54 UndeadCapulet: 01:05:167 (3) -
2017-06-08 21:55 UndeadCapulet: 01:06:881 -
2017-06-08 21:58 borborygmos: https://bor.s-ul.eu/ndKUkLjN.osz
2017-06-08 21:59 UndeadCapulet: 01:24:667 (2) -
2017-06-08 21:59 UndeadCapulet: 01:24:453 (1,2) -
2017-06-09 14:40 UndeadCapulet: 01:46:444 (6,7) -
2017-06-10 18:55 borborygmos: idk how to spread
2017-06-10 19:18 UndeadCapulet: bor
2017-06-10 19:18 UndeadCapulet: bor
2017-06-10 19:18 UndeadCapulet: bor
2017-06-10 19:18 UndeadCapulet: bor
2017-06-10 19:18 UndeadCapulet: what did you neede
2017-06-10 19:18 UndeadCapulet: bor
2017-06-10 19:19 UndeadCapulet: borborborbor
2017-06-10 19:21 borborygmos: i
2017-06-10 19:21 borborygmos: was in the bathroom
2017-06-10 19:24 UndeadCapulet: ddd

rest done over voice
UndeadCapulet
log log
Aeril
expert

00:10:203 (1) - i swear this starts on the 1/3 tick before it lo (same in insane/hard)
00:31:953 (3,4,1) - is the spacing split up here cause different words or other reason
THIS IS SO GOOOOOOOOD HOLY SHSahIT I LOVE U BOR
00:57:881 (1,2,3,4,5) - kinda odd u dont space here even though you do it every where else
doesnt seem to be much difference in the pre-kiai build up and the chorus other than sv, idk maybe reduce spacing a bit there in the pre-kiai

insane

00:26:596 (2,3) - maybe stack slider end of 2 (somehow) on start of 3 cause it kinda leads into it and dying down
01:25:310 (7) - NC cause its a stack now instead of not?
i think this one is better mapped than expert but expert is so matching to the feel of the song hoyl

hard

00:20:596 (6,1) - maybe reduce spacing here and add in 2nd repeat on slider cause gritar
01:11:596 (4,5) - personally would split this into 1/4 repeat slider 3/4 slider

normal

00:03:881 (1) - in recent times ive been very much in love with weird sliders,,,,,, tthis is too much for me lol
00:48:453 (1,2) - this part is literally the hard just less spacing lol, maybe turn these into 1/2 sliders?

easy

maybe change tick rate to 2 because of the 01:05:596 (1) - bouncing sliders like these and 00:49:096 (2) - sounds a bit more fitting in this part
Topic Starter
anna apple

Aeril wrote:

expert

00:10:203 (1) - i swear this starts on the 1/3 tick before it lo (same in insane/hard) I think a lot of the vocals are snapped all messed up,
I need to check with someone else who says simplifying it like I did works bc gg vocals

00:31:953 (3,4,1) - is the spacing split up here cause different words or other reason It's based on relative strength, so the psuedo stack goes down in pitch and isn't emphasized well in the music, and then 1 is emphasized in the music so there is spacing there.
THIS IS SO GOOOOOOOOD HOLY SHSahIT I LOVE U BOR
00:57:881 (1,2,3,4,5) - kinda odd u dont space here even though you do it every where else singer does a much more staccato feel right here so I stopped movement
doesnt seem to be much difference in the pre-kiai build up and the chorus other than sv, idk maybe reduce spacing a bit there in the pre-kiai the sections are different in composition, one with strong vocals and sparing usage of drum/guitar for larger hits, so the focus is much more on what the vocals are doing, and complimenting those big hits at the same time, whereas the kiai is much more fluid with usage of vocals drums and guitar and so its mapped more fluidly (if that makes sense lol)

insane

00:26:596 (2,3) - maybe stack slider end of 2 (somehow) on start of 3 cause it kinda leads into it and dying down good idea lol
01:25:310 (7) - NC cause its a stack now instead of not? lol
i think this one is better mapped than expert but expert is so matching to the feel of the song hoyl

hard

00:20:596 (6,1) - maybe reduce spacing here and add in 2nd repeat on slider cause gritar spacing change would make no difference or be counter intuitive to what a hard diff should be like
01:11:596 (4,5) - personally would split this into 1/4 repeat slider 3/4 slider I have no clue what you are trying to say but I like my rhythm here

normal

00:03:881 (1) - in recent times ive been very much in love with weird sliders,,,,,, tthis is too much for me lol this slider is normal
00:48:453 (1,2) - this part is literally the hard just less spacing lol, maybe turn these into 1/2 sliders? then it would be basically same as easy

easy

maybe change tick rate to 2 because of the 01:05:596 (1) - bouncing sliders like these and 00:49:096 (2) - sounds a bit more fitting in this part its not needed
Nao Tomori
[expert]
put edgy fma diffname plz expert is for noobz

00:10:203 (1) - wtf is this normal whistle

00:18:881 (6,7) - why not continute the back and forth?

00:19:953 (5) - didn't see a reason for kickslider instead of triple here

00:35:917 (6) - weird circle here, it isnt on a vocal? why not 1/4 slider n 5 instead

00:54:881 (6,7) - same kickslider vs triple thing

00:56:167 (1,2) - ctrl g rhythm makes more sense on vocals?

[insane]
01:09:239 (2) - dont really hear a distinct vocal on 2 tbh, why not extend 1?

[hard]
00:50:810 (3) - the stupid dinging sound you followed in the previous measure isnt here on the head, do something else please..

01:07:524 (2) - dont think you need to or should simplify this. why not 2 clicks?
[normal]
00:16:524 (2,3) - this rhythm is kinda eh cuz the guitar you were following ends up unmapped and some random drum stuff is instead. how about 2 1/2 sliders?

[easy]
00:21:024 (1,2) - i think these jumps are too big. like yea they're ds'd but theyre still quite big and require a lot more precision than normal in this diff level. think you should decrease the spacing to like .75 or something

00:39:453 (2) - i think noobs will go straight to 3 cuz itss closer than 2, kinda misleading here

ok i (probably) wont recheck for a while thooo
Topic Starter
anna apple

Naotoshi wrote:

[expert]
put edgy fma diffname plz expert is for noobz

00:10:203 (1) - wtf is this normal whistle isn't that the strongest vocal in the intro? if not I can change ;w;

00:18:881 (6,7) - why not continute the back and forth? fix good point

00:19:953 (5) - didn't see a reason for kickslider instead of triple here I was trying to increase difficulty slowly via movement and clicking because clicking is hard ;w;

00:35:917 (6) - weird circle here, it isnt on a vocal? why not 1/4 slider n 5 instead idk japanese, I thought it was a syllable (?) pls help

00:54:881 (6,7) - same kickslider vs triple thing same

00:56:167 (1,2) - ctrl g rhythm makes more sense on vocals? gg

[insane]
01:09:239 (2) - dont really hear a distinct vocal on 2 tbh, why not extend 1? did same in expert, thought was syllable

[hard]
00:50:810 (3) - the stupid dinging sound you followed in the previous measure isnt here on the head, do something else please.. it is there.

01:07:524 (2) - dont think you need to or should simplify this. why not 2 clicks?there wasn't a filler sound to filler rhythm to with the slider end ;w;
[normal]
00:16:524 (2,3) - this rhythm is kinda eh cuz the guitar you were following ends up unmapped and some random drum stuff is instead. how about 2 1/2 sliders? was following drums with also bounce should I do something else ?

[easy]
00:21:024 (1,2) - i think these jumps are too big. like yea they're ds'd but theyre still quite big and require a lot more precision than normal in this diff level. think you should decrease the spacing to like .75 or something this is untrue, the player will fly over to the next note as fast as they can and because of the long 5/2 gap they have enough recovery time from that "jump" they make to be precise for this section.

00:39:453 (2) - i think noobs will go straight to 3 cuz itss closer than 2, kinda misleading here its cutting it close for sure, but I slightly changed the slider shape of (1) to make it a bit easier for newbie players.

ok i (probably) wont recheck for a while thooo
Nao Tomori
1
Delis
but can you metadata

title: again
source: 鋼の錬金術師 FULLMETAL ALCHEMIST
tags: fma tv size opening (possibly your old name too)

http://www.hagaren.jp/fa/
http://www.hagaren.jp/fa/products/cd_comp.html
http://www.yui-net.com/artist/Yui/discography/SRCL-7039
Nao Tomori
hmm my bad, didn't check it too closely. @bor call me back when you've fixed it
Xinnoh
00:10:203 (1) - can you not use doot sound, it sounds really off to only have one in the first half.

_83 wrote:

Naotoshi wrote:

00:35:917 (6) - weird circle here, it isnt on a vocal? why not 1/4 slider n 5 instead idk japanese, I thought it was a syllable (?) pls help
00:35:917 (6) - "Ano koro mitai ni tte", no vocal here
don't kudosu
UndeadCapulet

Sinnoh wrote:

00:35:917 (6) - "Ano koro mitai ni tte", no vocal here
don't kudosu
the "i" in "mitai" is its own syllable
Topic Starter
anna apple
@delis - fix
@sinnoh - read UC post
Irohas
you should think to decrease the OD on insane and hard, spinner at the end feel reaaally huge to play lol
plus having same OD in top diff. 👀
Xinnoh
heck, I associated it to Chinese pronunciation so I thought it was correct (which makes literally no sense to do so)
Nao Tomori
1 again (TV size)
Arphimigon
Lab Mod!
[Easy]
Nothing detected!

[Expert]
Note at 00:55:524 - should be placed at: [423, 346] currently at: [425, 340]
Your average distance off of a perfect blanket was 6!

[Hard]
Nothing detected!

[Insane]
Nothing detected!

[Normal]
Nothing detected!

I hope I didn't malfunction D:
Topic Starter
anna apple
^ if you think I'm going to blanket those notes you have another thing coming LOL

nice program though
_handholding
I think the break in the kiai would be better at 00:54:881
Lasse
https://puu.sh/x4VMX/0f711893d9.wav can you try this for your drum-hitnormal instead, it's the same thing but has the default soft one added cause kick alone blends a bit much imo
00:10:203 (1) - normalwhistle sounds stupid here // 00:33:881 -
00:19:953 - should be kick and 00:20:060 - snare, not the opposite
00:20:381 - clap here too and 00:20:703 (8) - should be soft clap for snare and not drum
01:31:310 - lower volume pls, could also add some green lines to fade it out

x
00:19:953 (5) - why not 2 circles when the other drum patterns that are mixing different drums were clickable
00:24:239 (3,4,1) - shouldnt this be spaced like the ones after

h
why the fuck is this od8
00:42:667 (5) - reverse is a bit shitty to read and could easily be less overlapped
00:48:453 - why is this mapped like a normal when the part is still quite intense and basically all 1/4 on insane
part should really have way more density, right now the difference to other parts is too huge
it's so much easier to play and less dense than the clam part before it
01:25:310 - making this clickable would be way more intuitive

n
01:08:810 (4,1,2) - you dont really seem to do that anywhere else so just go with some overlap here
01:15:239 (4,5,6,1) - ? what you did on 01:01:524 (3,4,5,1) - made more sense

e
00:18:024 (1) - starting on 00:17:810 - when drums start and guitar sound thing would make more sense

i can qualify if you fix the ? part on hard
Topic Starter
anna apple

Lasse wrote:

00:20:381 - clap here too and 00:20:703 (8) - should be soft clap for snare and not drum I thought this was cooler effect since there is more of a progression pitch wise (kind of colors drums something )

x
00:19:953 (5) - why not 2 circles when the other drum patterns that are mixing different drums were clickable was trying to create a progression of difficulty via movement + rhythm between 00:19:310 (1,2,3) - 00:19:953 (5,6) - and 00:20:596 (7,8,9) -
otherwise fixed.
Lasse
Beatmap Listing » YUI - again
Easy
Normal
Hard
Insane
Expert
Artist: YUI Circle Size:
Approach Rate:
Title: again HP Drain:
Star Difficulty:
(5.18)
Creator: _83 Accuracy:
Length: 1:26 (1:26 drain)
Source: 鋼の錬金術師 FULLMETAL ALCHEMIST Genre: Unspecified (Other) BPM: 140
Tags: fma tv size opening bor User Rating:
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Success Rate:
Points of Failure:
(graph is accumulative, based on % at fail/retry) Not yet played!
Submitted:
Qualified: Jun 11, 2017
Aug 22, 2017 Manage Rating Spread:
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d
Sotarks
last diff

00:05:167 - to 00:07:096 - here, i understand you map for vocals but why skip this part, while playing it feels so empty and frustrating to not play this part since there's like guitar and piano sounds here.

00:09:239 - i'd prefer this section to be clickable rather than be on a slider reverse for more emphasis on the vocals here.

00:14:810 - can you add a circle here, feels so weird to start hitting a stream on a blue tic.

00:20:060 (6) - this can be clickable for the clap sound here.

00:22:739 (1) - damn that overlap is wew

00:25:524 (4) - can you unstack it and and maybe like ctrl g ctrl h and space it ?

00:29:810 (2) - 1/2 slider + circle would be much more appropriate

00:35:917 (6,7) - damn whats with your overlap man, just clean this up.

00:39:453 (6,1) - and 00:41:167 (5,1) - has same spacing but not same rhythm please avoid missreading stuff like that, and space stuff that should be spaced to avoid confusion gameplay like this.

00:48:453 (1,4,5) - whats the logic here with your 1/4 sliders, i can understand using them for 00:48:453 (1) - kicks like this even tho there's no sound on 1/4, but it's a good alternative to give variance vocal/instrument, but why using kicksliders randomly for vocals like 00:48:881 (4,5,5) - this, it's random and has no reason to be there. it applies for the rest of that section

00:57:881 (1,2,3,4) - sudently you stack here, for what reason? since you have jump streams allother the place

01:01:417 (1,2,3,4,5,6,7) - that flow is SO DAMN sharp dude, did u even try to play this? try and make the zigzag more flowy and smoother to hit, this actually is so unconfortable to hit

01:03:239 (2) - pls make the end of this clickable for the clap man
01:16:953 (2) - ^

01:11:810 (4) - you're skipping a clap here, please make it clickable.

01:25:310 (1,2,3) - there's hundred options where to place this but no, you'll place this to overlap it badly xd nice

kinda edgy diff with shit tons of jump streams everywhere
playability of this diff is questionnable tbh
pkhg
wow
Topic Starter
anna apple

Sotarks wrote:

last diff

00:05:167 - to 00:07:096 - here, i understand you map for vocals but why skip this part, while playing it feels so empty and frustrating to not play this part since there's like guitar and piano sounds here. because if I'm mapping just the vocals it would be contradictory to map things that are not vocals

00:09:239 - i'd prefer this section to be clickable rather than be on a slider reverse for more emphasis on the vocals here. I wouldn't prefer it to be clickable because its weaker than the part getting clicked.

00:14:810 - can you add a circle here, feels so weird to start hitting a stream on a blue tic. learn how to play then.

00:20:060 (6) - this can be clickable for the clap sound here. explained twice in previous mod replies read those then reply to that.

00:22:739 (1) - damn that overlap is wew not unrankable.

00:25:524 (4) - can you unstack it and and maybe like ctrl g ctrl h and space it ? why would I change something just randomly??

00:29:810 (2) - 1/2 slider + circle would be much more appropriate I thought you said I was mapping vocals. can you not tell I'm mapping vocals here too? look at 00:28:953 (3) - there are two vocals here should I just make all of these clickable as well?

00:35:917 (6,7) - damn whats with your overlap man, just clean this up. I don't see the issue with my overlap. why don't you say it instead of asking me pointless questions about something that isn't unrankable that you just personally dislike visually.

00:39:453 (6,1) - and 00:41:167 (5,1) - has same spacing but not same rhythm please avoid missreading stuff like that, and space stuff that should be spaced to avoid confusion gameplay like this. I usually avoid misreading stuff like this. most people do. you should consider that for yourself.

00:48:453 (1,4,5) - whats the logic here with your 1/4 sliders, i can understand using them for 00:48:453 (1) - kicks like this even tho there's no sound on 1/4, but it's a good alternative to give variance vocal/instrument, but why using kicksliders randomly for vocals like 00:48:881 (4,5,5) - this, it's random and has no reason to be there. it applies for the rest of that section 1/4 sliders are used on vocals that last more than a 1/4 beat apart.

00:57:881 (1,2,3,4) - sudently you stack here, for what reason? since you have jump streams allother the place the vocal sounds are much more staccato so these are stacked.

01:01:417 (1,2,3,4,5,6,7) - that flow is SO DAMN sharp dude, did u even try to play this? try and make the zigzag more flowy and smoother to hit, this actually is so unconfortable to hit what does flow mean. who cares if it is uncomfortable for YOU. this is comfortable for ME that's why its like this.

01:03:239 (2) - pls make the end of this clickable for the clap man not every sound has to be clickable.
01:16:953 (2) - ^

01:11:810 (4) - you're skipping a clap here, please make it clickable. I'm skipping it because there is a sound that I'm actively mapping to doing something that requires me to skip over this sound to map it.

01:25:310 (1,2,3) - there's hundred options where to place this but no, you'll place this to overlap it badly xd nice overlaps goodly to me.
Kalibe
i usually don't mod anything in qualified state, but..

00:25:096 (3,4,1) - what is this pattern presents, it looks pretty odd with those overlaps for nothing
00:18:239 (3,4,5,6,7) - spacing emphasis decreasing when music is like the same ????
00:35:489 (4,5,6,7) - ugly overlap with inconsistent spacing makes aesthetic not great one and it plays meh
everything is spaced out or stacked 1/4 but 00:57:881 (1,2,3,4) - what is that
00:59:274 (5,1,2) - really
01:01:417 (1,2,3,4,5,6,7) - i agree with sotarks about playability
01:04:096 (2,3) - this is so edgy as a overlap, also as a gameplay affect, there so many other ways to place it to make it not edgy as hell tho
01:07:096 (3,4) - 01:14:381 (2,3) - nice missing claps
01:14:810 (1) - maybe it is for vocals, but skips so many noticeable sounds on 01:14:917 - 01:15:024 - ?
01:17:596 (1,3) - fully overlapped circle by sliderbody is no
01:21:239 (2) - u have loud kick sound 1/4 earlier 01:21:453 - but u decided to extend it on blue where's nothing, why
01:23:810 (2) - ^ literally same
01:25:096 (5,1,2,3) - uhh
Nao Tomori
.
Seni

Sotarks wrote:

_83 wrote:

what a waste of time. maybe try learning to mod at some point?
do you have to be rude like that at ?
[ Melancholy )
Topic Starter
anna apple
@ sotarks if you have something to say other than you think it plays bad or you think it looks bad then post that instead. otherwise there isn't anything to respond to.

@kalibe same but the hitsound thing is d cuz 01:14:381 (2,3) -don't need claps and the other ones sound good anyways cuz the "snare sounds" are quiet anyways. other things I don't even know what you are trying to say lol
00:18:239 (3,4,5,6,7) - has spacing decrease cuz the guitar fades away ish

rest of things mentioned
2017-08-21 14:32 Kalibe: 00:59:274 (5,1,2) -
2017-08-21 14:32 Kalibe: its so awkward
2017-08-21 14:32 _83: what is awkard about it
2017-08-21 14:32 Kalibe: also first time u used 3/4 00:59:274 (5) - in that part
2017-08-21 14:33 Kalibe: the movement from 00:59:274 (5,1) -
2017-08-21 14:33 _83: first time vocals do 3/4
2017-08-21 14:33 _83: 5 is a hold
2017-08-21 14:33 _83: so you click 5 and then move down to 1
2017-08-21 14:33 _83: which is right underneath 5
2017-08-21 14:34 Kalibe: 5 not really sounds like a hold to me
2017-08-21 14:34 _83: hold like
2017-08-21 14:34 _83: playing wise
2017-08-21 14:34 _83: all you have to do to play it is hold in place
2017-08-21 14:34 Kalibe: btw if you said like 00:57:881 (1,2,3,4) - is a staccato
2017-08-21 14:34 Kalibe: then why no 00:49:310 (1,2,3,4) -
2017-08-21 14:35 Kalibe: they're pretty the same
2017-08-21 14:35 _83: cuz the sounds are different vowels
2017-08-21 14:35 _83: compared to consonant
2017-08-21 14:35 _83: at least in english
2017-08-21 14:35 Kalibe: im pretty sure they're the same
2017-08-21 14:35 Kalibe: :/
2017-08-21 14:35 _83: na mi ne shih
2017-08-21 14:36 _83: something like that for 49
2017-08-21 14:36 _83: which is more fluid than
2017-08-21 14:36 _83: ha ki de sh
2017-08-21 14:36 _83: idk japanese
2017-08-21 14:36 Kalibe: lol
2017-08-21 14:37 Kalibe: i still think they should be same stacked
2017-08-21 14:37 Kalibe: but uhh
2017-08-21 14:37 Kalibe: 01:21:239 (2) - about that u know there's a loud kick u skipping
2017-08-21 14:38 _83: y e
2017-08-21 14:38 _83: I skip snare sounds all the time what's wrong with skipping the one there
2017-08-21 14:38 Kalibe: and i hear like the vocal ends on white
2017-08-21 14:38 Kalibe: not on blue tick
2017-08-21 14:38 Kalibe: sounds really strange
2017-08-21 14:38 _83: I can't say I clearly hear the vocal ending on any beat
2017-08-21 14:38 _83: but I know the guitar is extending through the downbeat
2017-08-21 14:39 _83: er
2017-08-21 14:39 Kalibe: that's not the reason to make it end on nothing
2017-08-21 14:39 _83: through the red tick I guess
2017-08-21 14:39 Kalibe: "/
2017-08-21 14:39 _83: 01:21:989 -
2017-08-21 14:39 _83: this one ends on nothying
2017-08-21 14:39 _83: and the 1/4 slider afterwards too I'm pretty sure
2017-08-21 14:39 Kalibe: so why not silence those then?
2017-08-21 14:40 _83: why silence them
2017-08-21 14:40 _83: lol
2017-08-21 14:40 Kalibe: u said "ends on nothing"
2017-08-21 14:40 Kalibe: then make it 5% on ends
2017-08-21 14:40 Kalibe: why mapping nothing with loud volume
2017-08-21 14:40 Kalibe: this makes no sense
2017-08-21 14:41 _83: yeah but I don't see a reason to do that, since the feedback from slider ends helps the player recognize where they end in perspective of the measure
2017-08-21 14:41 Kalibe: 01:25:096 (5,1,2,3) - can you explain me this placement intention
2017-08-21 14:42 _83: sharp angle to come out of the constant 1/4's
2017-08-21 14:42 _83: because the angles before were a bit more open and wiggly, I change the angle approach to create a distinction
2017-08-21 14:42 _83: to the more open/ stacked rhythm
2017-08-21 14:43 _83: even if the stack looks like shit lol
2017-08-21 14:43 Kalibe: ye they are :c
2017-08-21 14:44 Kalibe: well that's all if you wanted my explaination
2017-08-21 14:44 Kalibe: i still don't agree with some points
2017-08-21 14:45 _83: I just wasn't sure what you meant in your post so needed so clarity to be able to respond lul
pkhg
expert

00:39:453 (6,1,2) - misleading spacing imo. consider ncing 00:40:310 (2) -
00:53:596 (1) - considering how much vocals focused your map is skipping the red tick 00:53:810 - doesnt seem like a good idea
01:07:524 (2) - splitting this in 2 1/4 sliders seems to be a better option if u want to follow vocals. same goes to 00:53:596 (1) -
01:10:739 (1,2,3) - this surely works on parts like 01:19:310 (1) - but since there is no vocals on 01:10:953 (2) - it doesnt have the same impact as the others
01:21:239 (2) - end it on white tick cuz vocals end there
i dont think the map plays bad and flow is nice
cs3 helps a lot 👀

there are also many missing drum hitnormals before the first kiai 👀
Sotarks
bor did you even play your map before saying this is playable, lots of spacing i mentionned makes literally no sense.
and the flow issues too are so unconfortable and really sharp to play
Kalibe


excuse me, it looks like you totally ignore my mod lol
Sotarks
also please don't ignore mods and reply to all of them thanks
Mekki
Stop trying to prevent your map from getting out of the qualified section. There are unrankable issues, and you need to adress them properly.

01:07:096 (3,4) - You said there were no reasons for adding clap on those, of coure there are reasons, you added in the whole map why wouldn't you add there? Clearly it was a mistake and it needs to be fixed. 01:14:381 (2) - Same.

And all the others points listed by Kalibe and other modders that weren't adressed/answered properly.
Topic Starter
anna apple

Kalibe wrote:

00:59:274 (5,1,2) - really
01:21:239 (2) - u have loud kick sound 1/4 earlier 01:21:453 - but u decided to extend it on blue where's nothing, why
01:23:810 (2) - ^ literally same
01:25:096 (5,1,2,3) - uhh
would be nice if you could elaborate on what these are supposed to mean thanks.


pkhg wrote:

expert

00:39:453 (6,1,2) - misleading spacing imo. consider ncing 00:40:310 (2) - nc is based on 1 measure intervals. its readable because the notes are so far apart in timeline (for this bpm) and bc notes are so close together at this level of skill hard to misread.
00:53:596 (1) - considering how much vocals focused your map is skipping the red tick 00:53:810 - doesnt seem like a good idea I can see why you think this. but I treated 00:53:596 - to 00:55:203 - like a different section that more focuses on drums/guitar to make that distinction from the music more clear.
01:07:524 (2) - splitting this in 2 1/4 sliders seems to be a better option if u want to follow vocals. same goes to 00:53:596 (1) - I think this section just came from super vocal heavy clicking to much more open vocals so to reflect that the vocal is on the slider end. plus the vocal isn't that strong.
01:10:739 (1,2,3) - this surely works on parts like 01:19:310 (1) - but since there is no vocals on 01:10:953 (2) - it doesnt have the same impact as the others I hear a vocal sound on 01:10:953 -
01:21:239 (2) - end it on white tick cuz vocals end there there isn't some clear "snapped" end to the vocal plus the guitar extends
i dont think the map plays bad and flow is nice
cs3 helps a lot 👀

there are also many missing drum hitnormals before the first kiai 👀 ?
also sorry for responding so hastily to sotarks and almost to kalibe. I was upset. I am now not upset sorry if I was mean.
Topic Starter
anna apple

MkGuh wrote:

Stop trying to prevent your map from getting out of the qualified section. There are unrankable issues, and you need to adress them properly.

01:07:096 (3,4) - You said there were no reasons for adding clap on those, of coure there are reasons, you added in the whole map why wouldn't you add there? Clearly it was a mistake and it needs to be fixed. 01:14:381 (2) - Same.

And all the others points listed by Kalibe and other modders that weren't adressed/answered properly.

01:07:096 (3,4) - and 01:14:381 (2) - are not the same.

plus the soft hitnormal works well with the part at 01:07:096 (3,4) - , its not some kind of unrankable issue, but if there are more hitsounding errors found I can fix this one as well, I'm just not going to dq map over something subjectively "bad" like 2 missed hitsounds lol
pkhg
about 00:39:453 (6,1,2) - http://puu.sh/xfTtD/b48d35d220.osr 1st try
00:29:596 (1) - drum hitnormal | 00:22:739 (1) - no hitsound
that hitnormal should be on every large white tick and 2nd red tick of every measure. thats not the only instance where it happens
ye
Sotarks
mods post rank is part of osu life, you don't have to be mad when it happen.
dq is not such a big deal if it's to improve a map
Topic Starter
anna apple

Sotarks wrote:

mods post rank is part of osu life, you don't have to be mad when it happen.
that's not why I was mad.
Kurai
https://osu.ppy.sh/help/wiki/Ranking_Cr ... of_Conduct
Check your attitude please.

If you can't have a proper conversation, I will have to lock this thread and let the QAT handle the rest.
Topic Starter
anna apple

pkhg wrote:

about 00:39:453 (6,1,2) - http://puu.sh/xfTtD/b48d35d220.osr 1st try
00:29:596 (1) - drum hitnormal | 00:22:739 (1) - no hitsound
that hitnormal should be on every large white tick and 2nd red tick of every measure
ye
but why should I bother because I skip over those beats a lot to map the vocals
Sotarks
you shouldn't be scared of dq that's all, and not being rude to poeple giving opinion on how your map can be improved.
declining everything to avoid dq is meh
pkhg
why are u even hitsounding to drums if u gonna skip them
Topic Starter
anna apple

Sotarks wrote:

you shouldn't be scared of dq that's all, and not being rude to poeple giving opinion on how your map can be improved.
declining everything to avoid dq is meh

lol the only thing that I would accept normally would be the thing I said I would fix if this was forced to dq, everything else I said why I wouldn't "fix" it
Topic Starter
anna apple

pkhg wrote:

why are u even hitsounding to drums if u gonna skip them

ok lol I thought there was like only 1 hitsound off I can ask about dq for hitsounds
WORSTPOLACKEU
Expert

00:01:524 (4) - why is this a straight slider.. I would not put it there either because it overlaps your previous slider and it doesn't fit your design at all.

00:09:667 (2,3,1) - this is very ugly... that overlap just annoys me a lo, that should not look like that

00:10:953 (2,3) - There is no reason to stack those two notes because you don't do this in other spots, also when you do stack it is never a singletap but burst or triple so stacking like that out of nowhere is a slap in the face because most of the time, players will see that as 1/8 not 1/4 and miss the note.

I find it very weird that you use 00:13:953 (1) - shape for a plain sound with a dur-chord which is positive but you use this shape 00:17:381 (1) - for a mol-chord which is also deviating a lot from

00:18:024 (2,3,4,5,6,7) - Those are not equal -> https://puu.sh/xfVdQ/fa461d545e.png if you are going for jumps like that, please make them more equal aesthetically, aesthetics is an important point imo especially when you do mirrored jumps like this, it is not very important, yet makes it a lot cleaner and quality of map goes up.

00:19:096 (7,1,2,3,4) - Why is the jump from 7 - triple so small and then goes into super far jump after those small jumps?
There is no difference in song whatsoever except the drums and if you do it with the drums then make bigger spacing on the triple aswell since that wopuld follow your logic right..

00:20:810 (9) - Kickslider instead would work wonders.

00:25:096 (3,4) - What is the reason of stacking like that? Also the overlap after doesn't fit, first you do a full stack and then imperfect stack that also overlaps the note before that which just looks very very ugly. Maybe something like this ... actually has logic to it here... https://puu.sh/xfVrS/e5cfc9500b.png

00:28:953 (3,1,2) - Same case as above, it feels like you are randomly placing notes under other notes without thinking WHY you do it or having a certain idea for it.
Also 00:29:596 (1) - feels like you should do something more with this, this changes chord and you always note it with bigger spacing and here you don't even need movement to reach it.

00:31:096 (3,4,1,2,3,4) - This is a good example of how it COULD look and be alright because it looks like you thought it through and actually put effort into placing stuff to make it play well and interesting without being messy but still overlap ranges are random ...

00:35:917 (6) - Why is it like this https://puu.sh/xfVE1/0a0a381e7c.png .. also looks messy again

Your map has lots of random overlaps that have no apparent logic and are fully randomized.
Distance on the overlap is also not similiar. The song is rarely different and even that doesn't follow a logic and here are examples of what it could look like.

https://puu.sh/xfVIV/c78605a580.png --- https://puu.sh/xfVLa/f9437bbc65.png --- https://puu.sh/xfVNi/245cc280e9.png
https://puu.sh/xfVO8/5fbc7575ab.png --- https://puu.sh/xfVOX/2d3cce5208.png --- https://puu.sh/xfVPA/745000611.png
https://puu.sh/xfVQt/ef02a5960a.png ---

https://puu.sh/xfVSE/8f1d543908.png --> wtf is this 00:59:060 (3,4,5,1,2,3,4) -

<removed>

<removed>

00:49:631 (4,5) - No extra spacing here but you sometimes do it on vocal intensity...

00:58:310 (5,6) - The same part is normal spaced before, now random flow change and super spacing?

Theres a lot of things like that.. I hate to ask but why is this bubbled.. qualified...
Seriously this feels really bad, why is a thing like this getting so much attention and getting THROUGH to ranking when you have so many amazing maps waiting to be seen...

I can't see a single reason to why this map gets ranked and other cool maps that are clean, follow clear reason and idea and mappers EXPLAIN why they do stuff, nothing apparent bad with the map but the "quality" is not good enough.
Please look at this map again

And again..

<removed>

gl


I don't think I have to mention more spots becuase it's just so much stuff that i have to point out that you can find it yourself, because it is everywhere and most is just that you lazy map everything instead of putting effort into placing it consistently or thinking WHY you do it..
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