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ZUN - Manatsu no Yousei no Yume

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Topic Starter
Parachute
This beatmap was submitted using in-game submission on Dienstag, 15. Mai 2018 at 23:15:59

Artist: ZUN
Title: Manatsu no Yousei no Yume
Source: 東方天空璋 ~ Hidden Star in Four Seasons.
Tags: Eternity Larva Touhou 16 Hidden Star in Four Seasons th16 Rin Desu YTYuyu byakugan249 tenkuu akira midsummer fairy night dream
BPM: 168
Filesize: 3025kb
Play Time: 01:46
Difficulties Available:
  1. Extra (5,44 stars, 430 notes)
  2. Hard (3,41 stars, 269 notes)
  3. Insane (4,48 stars, 424 notes)
  4. Rin Desu's Easy (1,72 stars, 118 notes)
  5. Yuyu's Normal (2,1 stars, 164 notes)
Download: ZUN - Manatsu no Yousei no Yume
Information: Scores/Beatmap Listing
---------------
Source for picture: https://www.pixiv.net/member_illust.php ... d=62767008

ppl forced me to rank a map i didnt want to rank.... rip my sanity in this game ;_;
Mombei
From my modding queue :)

You queued for an Extra NM

[Extra]
  1. Well, going by single instances will get us nowhere, so let's talk about the recurring issues. 00:18:143 (3) - 00:31:715 (1) - 00:34:572 (1) - These sliders have terrible shapes. They just feel clunky within the map, especially since you use actually decent curves for sliders like 00:02:429 (5) - 00:05:286 (5) - 00:06:715 (5) - etc. You should try to use the same curve for general curved sliders unless you have a sound you need to emphasize or something. Otherwise it makes little sense to express the same sound trhough that many visual variations. It makes it hard for the players to associate objects with recurring patterns.
  2. Emphasis is definitely off in some bits. More like, spacing is inconsistent. 00:13:143 (1,2,3,4,5,6,7,8) - This pattern should have a big jump on 2 (5 and 7 are fine) while it shouldn't have those jumps on 6 and 8. 00:42:786 (5,6,1) - This pattern gives 6 a big jump for no reason while it doesn't give 1 any emphasis. There are minor instances of this all over the map. Not prominent, but definitely something noticeable. But then again, it must be hard to make decent maps by today's standard with a symmetry technique from 7 years ago.
  3. There's some minor stuff about NCs in places like 00:56:000 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Where you could very well put a NC on 9 or smth and 01:39:572 (4) - missing a NC but aside from that it seems it's balanced spread-wise.

I can't really comment on aesthetic since as far as I'm concerned they're non-existent. Can't really do well or bad on ctrlC ctrlH ctrlV
If you take the general issues I pointed out and actively look for similiar issues in your map, it will get better, more polished, and hopefully you'll grow accustomed to recognizing those kind of mistakes and won't make them as much in the future.

I hope my mod could be of help
Sorry for the delay~ Thank you for using my queue! :)
Topic Starter
Parachute

Mombei wrote:

From my modding queue :)

You queued for an Extra NM

[Extra]
  1. Well, going by single instances will get us nowhere, so let's talk about the recurring issues. 00:18:143 (3) - 00:31:715 (1) - 00:34:572 (1) - These sliders have terrible shapes. They just feel clunky within the map, especially since you use actually decent curves for sliders like 00:02:429 (5) - 00:05:286 (5) - 00:06:715 (5) - etc. You should try to use the same curve for general curved sliders unless you have a sound you need to emphasize or something. Otherwise it makes little sense to express the same sound trhough that many visual variations. It makes it hard for the players to associate objects with recurring patterns. Hmm I see your point here. Ill be changing some things there ^^
  2. Emphasis is definitely off in some bits. More like, spacing is inconsistent. 00:13:143 (1,2,3,4,5,6,7,8) - This pattern should have a big jump on 2 (5 and 7 are fine) while it shouldn't have those jumps on 6 and 8. 00:42:786 (5,6,1) - This pattern gives 6 a big jump for no reason while it doesn't give 1 any emphasis. There are minor instances of this all over the map. Not prominent, but definitely something noticeable. But then again, it must be hard to make decent maps by today's standard with a symmetry technique from 7 years ago. About the point at 00:41:537 (6,1) - , i see your point there and ill be looking onto this thing for sure.
    But on 00:13:143 (1,2,3,4,5,6,7,8) - I dont really see your complaint here tbh. 5-8 are much louder in the music so i space them more while 1-4 are more silent = less spacing. I dont see why there should be a jump to 2 since, imo at least, its not really emphesized in the music so.. i dont really think i have to change this since imo it would make the emphasis a bit less mapped to the music.
  3. There's some minor stuff about NCs in places like 00:56:000 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Where you could very well put a NC on 9 or smth and 01:39:572 (4) - missing a NC but aside from that it seems it's balanced spread-wise. Hmm yea i kinda went more after consistency
    here. Idk about the stream getting split into 2 combos though since..well not really much is changing at the 9 so ill keep that combo for now.

I can't really comment on aesthetic since as far as I'm concerned they're non-existent. Can't really do well or bad on ctrlC ctrlH ctrlV Well, i like it ;) Also you gotta use ctrlG and ctrlJ too. Just saying. :P
If you take the general issues I pointed out and actively look for similiar issues in your map, it will get better, more polished, and hopefully you'll grow accustomed to recognizing those kind of mistakes and won't make them as much in the future.

I hope my mod could be of help
Sorry for the delay~ Thank you for using my queue! :)

Thank you a lot for your mod! :3
_Star
Hello for my mod~ :) (M4M)

[General]
check your song step General and write your map source

stack leniency higher 0.9 and lower 0.3 is better

the flow is look so straight that.
your map seem like an old map
i think if you rank this map.this style is so hard to rank
but if you make a unrank map,this is a good map

Normal and easy cs 2~3 is better than 4

[Insane]

00:12:965 (2) - overlap seems so hard to hit

00:27:250 (2) - ^ you can try to put in middle and blanket it

01:04:572 (1,3) - exchange better?

01:06:000 (1,2,3) - i think this three can use the turn slider on it. you miss the drum on it
or 01:06:715 (1,2,3) - this three use the note

01:34:572 (1,2,3,4,5) - alignment better

[hard]

00:24:572 (1) - Ctrl+G
00:24:929 (2) - Ctrl+G
00:58:858 (1) - Ctrl+G
00:59:215 (2) - Ctrl+G


That`s all~~
my map link : https://osu.ppy.sh/s/684165

GL~ :)
YTYuyu

_Star wrote:

Normal cs 2~3 is better than 4

GL~ :)
No that cs is too big and awkward to follow the patterns i'm going with for my normal diff. i wanna stick with the old style rather than the new and modern style in this case.
Topic Starter
Parachute

_Star wrote:

Hello for my mod~ :) (M4M)

[General]
check your song step General and write your map source Added source. Dunno what song step general is, sorry :c

stack leniency higher 0.9 and lower 0.3 is better What do you mean with that? Only diff that has 0,2 stack leniency is insane and its totally fine there imo, especially since it would mess up the patterns and make stuff harder to read so ill keep the 0,2 there.

the flow is look so straight that.
your map seem like an old map
i think if you rank this map.this style is so hard to rank
but if you make a unrank map,this is a good map Lol well its kinda old style map, this doesnt mean it wont get ranked or is harder to rank ^^

Normal and easy cs 2~3 is better than 4

[Insane]

00:12:965 (2) - overlap seems so hard to hit You mean with 5 and 8? i fixed that overlap, but do you mean the stacking with that? dunno why that should be hard to hit when its stacked owo

00:27:250 (2) - ^ you can try to put in middle and blanket it same as above, dunno why it should be hard to hit o:

01:04:572 (1,3) - exchange better? Dont really like that..

01:06:000 (1,2,3) - i think this three can use the turn slider on it. you miss the drum on it
or 01:06:715 (1,2,3) - this three use the note Dunno about that. I mean its still a circle here and the fact that it starts with a jump to the next note makes this emphasize it already imo.

01:34:572 (1,2,3,4,5) - alignment better Fixed

[hard]

00:24:572 (1) - Ctrl+G Why? I want the jump and flowchange to the 3 because there the melody gets way more intense so no change for these
00:24:929 (2) - Ctrl+G ^
00:58:858 (1) - Ctrl+G ^
00:59:215 (2) - Ctrl+G ^


That`s all~~
my map link : https://osu.ppy.sh/s/684165

GL~ :)
Thanks a lot for your mod!! :3
apollodw
m4m ;o

Rin Desu's Easy

  1. not sure why first section of the map uses Normal sampleset whilst rest uses soft.
  2. 00:48:858 (1) - blanket is slightly off https://i.imgur.com/y0Kxzqq.png

Yuyu's Normal

  1. 00:04:572 (1,2) - weird overlap with 00:05:822 (4,1) -

Hard

  1. 01:36:893 (2) - doesnt properly blanket with 01:36:000 (1) - since it's stacked on (3). fix with stacking enabled :<

Insane

  1. 00:03:858 (3) - make stack with 00:02:965 (5) -
  2. 00:49:304 (2) - i think this would look better if y:76, in line with the sliders
  3. 01:40:822 (3) - move down to overlap with 01:41:715 (1) - slidertail

Extra

  1. 00:14:572 (1) - not exactly sure if a wavy slider would be appropriate for such a geometric mapset
  2. 00:46:983 (5) - same thing with the being in line with the sliders
cool mapset
Topic Starter
Parachute

Apo11o wrote:

m4m ;o

Rin Desu's Easy

  1. not sure why first section of the map uses Normal sampleset whilst rest uses soft. Oh that was my fault forgetting about the hitsounds on this diff :(
  2. 00:48:858 (1) - blanket is slightly off https://i.imgur.com/y0Kxzqq.png

Hard

  1. 01:36:893 (2) - doesnt properly blanket with 01:36:000 (1) - since it's stacked on (3). fix with stacking enabled :< Oh yea this looks bad with stacks enabled. fixed ^^

Insane

  1. 00:03:858 (3) - make stack with 00:02:965 (5) - done
  2. 00:49:304 (2) - i think this would look better if y:76, in line with the sliders dunno about that one. i made this so it feels better flowwise and i guess its more interesting to play, it might look better like that but ill keep it like that for now. ^^
  3. 01:40:822 (3) - move down to overlap with 01:41:715 (1) - slidertail fixed


Extra

  1. 00:14:572 (1) - not exactly sure if a wavy slider would be appropriate for such a geometric mapset I think its fine. ^^
  2. 00:46:983 (5) - same thing with the being in line with the sliders Same thing what i said before about that ^^ although this one was a biiiit harsh so i made it one tick to the right, hardly noticeable but less of a change now :)
cool mapset
Thanks a lot for your mod! <3
-Luminate
Heya! Mod as requested

Rin Desu's Easy
  1. CS3 - I think CS4 is too small for beginners
  2. sv is a little bit too low imo, increase to 0.5~0.6 instead or else it would make a big gap of sv between Easy and Normal
  3. 01:41:000 (2,3,4) - I would arrange this straight instead of little down-up / make it obviously easy to play and to read
Yuyu's Normal
  1. kinda lacks klai - consider putting it more
  2. 00:04:572 (1,2,3,4,1) - very much tapping here despite being calm part and compare to later intense part which uses sliders a lot. consider change circles into 1/2 sliders for consistency
  3. 00:31:000 (2,1,2) - change one of these sliders into reverse slider following the beat might be better, these 3/2 sliders seems plain to me
  4. 00:40:286 (1,2) - since this sounds the same as 00:38:679 (3,1) - and 00:37:250 (3,1) - why not the same pattern?
  5. 01:26:715 (2,1,2) - same as 00:31:000 (2,1,2), but I think this one should be a reverse at 01:27:429 (1) -
  6. 01:38:143 (2,3,4) - same ^
Hard
  1. CS4 - Normal has CS4 which is weird to spread that CS just go down by harder diffs, which is acceptable only for various Extras mapsets
  2. 00:10:286 (1,2,3) - might be a little bit strange to read?, since it's almost overlap and it's not that very noticeable which can provide stupid miss for a hard player
  3. 00:24:572 (1,2) - I prefer (1) downward and (2) upward to make it similar to 00:13:143 (1,2,3,4,5,6) - which is the same melody
  4. 00:33:143 - why is this so quiet lol, increase sample volume
  5. 00:33:858 (2) - reduce 1 reverse, kinda misleading to sliderbreak here with 1/4 spacing like that
  6. 00:56:045 (1,1) - 1/4 halt isn't enough, 1/2 tick instead, feels like ninja spinner
  7. 00:58:858 (1,2) - same as 00:24:572 (1,2) -
  8. 01:02:965 (5,1) - I don't think overlapping it is a good idea
  9. 01:30:286 (1,1) - same as 00:56:045 (1,1) -
Insane
  1. 00:00:286 (1,2,3) - and 00:01:715 (1,2,3) - I prefer (2) sliders flipping to the opposite sides for a better flow like this
  2. 00:01:000 (3,4,5) - and 00:02:429 (3,4,5) - not a fan of these patterns, try fixing it for different movement and aesthetic
  3. 00:10:465 (2) - would prefer this downward instead
  4. 00:18:858 (1,2,3,4) - I think reduce the sv a little might be better, very tricky movement here
  5. 01:18:143 (3,4,5) - downward slider flows better?
  6. 01:18:679 (6) - very much unexpected here, put it somewhere more obvious
  7. 01:25:465 (8,9,10) - make them more conjunctive directions or reduce ds, the way you made that can easily cause sliderbreaks
  8. 01:31:983 (2,3) - again this is a little bit tricky, I would prefer this on (1)'s sliderend instead
  9. 01:36:893 (7) - better ctrl+G it or change the whole sliderjumps directions, doesn't flow much imo : Like This?
The patterns look cool, It's just some part doesn't flow well while playing (I can't play Extra so I'll leave at that)
That's all, Hope this helps
GL :)
Topic Starter
Parachute

-Luminate wrote:

Heya! Mod as requested

Hard
  1. CS4 - Normal has CS4 which is weird to spread that CS just go down by harder diffs, which is acceptable only for various Extras mapsets Dunno about that. its just the cs and not the general difficulty. Im pretty sure its fine unless really said otherwise ^^
  2. 00:10:286 (1,2,3) - might be a little bit strange to read?, since it's almost overlap and it's not that very noticeable which can provide stupid miss for a hard player Yea because of the stacking it was a bit weird. i fixed it i hope
  3. 00:24:572 (1,2) - I prefer (1) downward and (2) upward to make it similar to 00:13:143 (1,2,3,4,5,6) - which is the same melody Well yea its the same melody but here its much more intense. Ill keep it mind but no change for now.
  4. 00:33:143 - why is this so quiet lol, increase sample volume Fixed
  5. 00:33:858 (2) - reduce 1 reverse, kinda misleading to sliderbreak here with 1/4 spacing like that Fixed
  6. 00:56:045 (1,1) - 1/4 halt isn't enough, 1/2 tick instead, feels like ninja spinner Huh? Its after a spinner so id think its fine actually. Ill keep it in mind and if it gets said more often ill change it.
  7. 00:58:858 (1,2) - same as 00:24:572 (1,2) - Same here. Its much more intense than the beginning so i wanted the increased spacing here ^^
  8. 01:02:965 (5,1) - I don't think overlapping it is a good idea Why though? Its perfectly in the middle of the slider, it has a new combo after it so it rlly shouldnt be hard to read or anything, it also doesnt look bad so dont rlly see a reason to change that o:
  9. 01:30:286 (1,1) - same as 00:56:045 (1,1) - Same as i said already, dont think its a problem since its enough time to spin and a spinner is before this one..
Insane
  1. 00:00:286 (1,2,3) - and 00:01:715 (1,2,3) - I prefer (2) sliders flipping to the opposite sides for a better flow like this Dunno about that. I wanted the beginning to be a bit more like this strange straight flow for this section and keep changing it in the beginning for the chords and stuff. I think especially the sliders are fine, the circles may be a bit weird to hit and i might look into it if many ppl think its bad but the sliders are fine imo ^^
  2. 00:01:000 (3,4,5) - and 00:02:429 (3,4,5) - not a fan of these patterns, try fixing it for different movement and aesthetic ^
  3. 00:10:465 (2) - would prefer this downward instead Fixed
  4. 00:18:858 (1,2,3,4) - I think reduce the sv a little might be better, very tricky movement here Changed i guess, hope its better now o:
  5. 01:18:143 (3,4,5) - downward slider flows better? Fixed
  6. 01:18:679 (6) - very much unexpected here, put it somewhere more obvious Fixed
  7. 01:25:465 (8,9,10) - make them more conjunctive directions or reduce ds, the way you made that can easily cause sliderbreaks Changed by ctrl g the 9 + adjusted spacing
  8. 01:31:983 (2,3) - again this is a little bit tricky, I would prefer this on (1)'s sliderend instead Fixed
  9. 01:36:893 (7) - better ctrl+G it or change the whole sliderjumps directions, doesn't flow much imo : Like This? Dunno bout that. Ill keep it for now how it is because thats where the intense melody starts and i kinda like the flow actually. Its just kicksliders anyways you only have to click them like a circle and yea x:
The patterns look cool, It's just some part doesn't flow well while playing (I can't play Extra so I'll leave at that)
That's all, Hope this helps
GL :)
Thanks a lot for the awesome mod, you definitely helped :3
YTYuyu

Apo11o wrote:

m4m ;o

Yuyu's Normal

  1. 00:04:572 (1,2) - weird overlap with 00:05:822 (4,1) - yes that's true but a linear transition from (4,1) would make it awkward to follow.
cool mapset

-Luminate wrote:

Yuyu's Normal
  1. kinda lacks klai - consider putting it more nope i prefer fountains over extended kiais. i find it more appealing than normal kiai times.
  2. 00:04:572 (1,2,3,4,1) - very much tapping here despite being calm part and compare to later intense part which uses sliders a lot. consider change circles into 1/2 sliders for consistency no i wanna give variety here instead of making it consistent.
  3. 00:31:000 (2,1,2) - change one of these sliders into reverse slider following the beat might be better, these 3/2 sliders seems plain to me no that would feel and play suddenly for players if they're not expecting it.
  4. 00:40:286 (1,2) - since this sounds the same as 00:38:679 (3,1) - and 00:37:250 (3,1) - why not the same pattern? again variety. i prioritize variety over consistency in this case.
  5. 01:26:715 (2,1,2) - same as 00:31:000 (2,1,2), but I think this one should be a reverse at 01:27:429 (1) - nahh i wanna keep the flow steady in this case. in case you're asking why the sliders at 01:28:858 (1,2) - , it's nearing the end of the song so i decided to make it slightly harder for players.
  6. 01:38:143 (2,3,4) - same ^ ^

That's all, Hope this helps
GL :)
no changes made but ty for the mods.
Rin Desu
Heya! Mod as requested

Rin Desu's Easy
CS3 - I think CS4 is too small for beginners
sv is a little bit too low imo, increase to 0.5~0.6 instead or else it would make a big gap of sv between Easy and Normal i guess SV changes are unimportant for a spread, its more about introducing new things, like jumps spacing harder and faster rhythm, cs and sv in combination are fine if i change one of them i have to change both and this would destroy my whole map. Its easy to read and easy to play so i wont change it, cause i dont see a reason
01:41:000 (2,3,4) - I would arrange this straight instead of little down-up / make it obviously easy to play and to read up down movement is fine for this part

no change but thanks a lot for your mod :)
pw384
random metadata check :3

Romanised Title: Manatsu no Yousei no Yume
Source: 東方天空璋 ~ Hidden Star in Four Seasons.
Also you can add "touhou tenkuu akira" to tags

i really love this bgm, and good luck on ranking!!
Topic Starter
Parachute

pw384 wrote:

random metadata check :3

Romanised Title: Manatsu no Yousei no Yume
Source: 東方天空璋 ~ Hidden Star in Four Seasons.
Also you can add "touhou tenkuu akira" to tags

i really love this bgm, and good luck on ranking!!

Thank you a lot for this. But do you have any source of this romanised title?
Googling the name will not bring you to anything touhou related but this osu thread so im rlly not sure, while the title i have atm actually brings you to this song..
Ill update the tags and the source soon though, thank you :3
Incomp
Hey there. Take a mod.

[Extra]
00:49:304 (2,3) - This double isn't directly under the slider. I think you should change this to make it more consistent with the rest of your map.
00:46:983 (5) - Consider moving this note to the right a bit. It looks pretty messy, but it's a really easy fix.
00:50:822 (3,4,5,6,7) - The pattern here suggests that the sounds are the same, but that's not the case. I think you should make the pattern for 00:50:822 (3,4) - different than the one at 00:51:179 (5,6,7) - .
00:52:965 (6) - The repeat on this slider lands on a significant sound, so consider making it a clickable object.
01:37:965 (2) - While there is a sound here, consider removing this note, since this combo emphasizes other sounds.

I don't think you should have an OD of 9. 8.2 would be fine, and it would still fit in with your .2 difficulty settings.

[Insane]
00:34:661 (1,1) - Consider combining these two spinners into just one. You don't need to break them up just to hitsound a clap.
00:46:000 - Flow like this would be better.
00:49:304 (2) - I think you should move this circle up just a tiny bit, similarly to my second point from the Extra difficulty.
00:52:161 (2,3,4) - This pattern is confusing. Consider moving 00:52:429 (4) - out from under the double.
01:03:590 (2,3,4) - ^
00:53:143 (1,2) - I'm fairly certain that the sound the slider here emphasizes starts where the first hitcircle is. I think you should delete the hitcircle, move the slider backwards one tick, and make it one tick longer to compensate.
00:54:572 - Consider choosing similar rhythms for similar sounds. The sounds from here to 00:55:286 - are very similar to the ones from then to 00:55:911 - , yet one is mapped with a stream and the other in a really good pattern. I think you should drop the stream and use the same pattern you did in that second bit.
00:56:536 (3) - Consider moving this circle up a tiny bit so that you can blanket 00:56:000 (1) - . Like this.
01:29:125 (2,3,4,5) - No need for a 1/4 jump here. I suggest moving the stack to be under the sliderend.
01:34:840 (2,3,4,5) - ^
01:32:340 (4,5,6,7) - You could make this look better by moving the hitcircles like this.

[Hard]
01:14:036 (2,3) - I think that two 1/2 sliders could suffice here, starting at 01:13:858 - .

You might want to use higher resolution version of that background.

Anyway, best of luck. I like the mapping style and how similar it is to older maps.
Topic Starter
Parachute

Incomp wrote:

Hey there. Take a mod.

[Extra]
00:49:304 (2,3) - This double isn't directly under the slider. I think you should change this to make it more consistent with the rest of your map. Yes but stacking them makes them be hidden under the slider, thats why i changed them like this, though they look kinda weird so i changed them again to make them fit better
00:46:983 (5) - Consider moving this note to the right a bit. It looks pretty messy, but it's a really easy fix. Fixed
00:50:822 (3,4,5,6,7) - The pattern here suggests that the sounds are the same, but that's not the case. I think you should make the pattern for 00:50:822 (3,4) - different than the one at 00:51:179 (5,6,7) - . Hm i kinda dont understand that. I made this pattern 00:50:286 (1,2,3,4) - look the same because 3 4 are still these beats i mapped then to 5 6 7 i made jumps because they are the melody sounds.. dont rlly understand how 3 4 are same as 5 6 7 o:
00:52:965 (6) - The repeat on this slider lands on a significant sound, so consider making it a clickable object.
01:37:965 (2) - While there is a sound here, consider removing this note, since this combo emphasizes other sounds. Yea but thats why its very low spacing, ill keep it in mind though ^^

I don't think you should have an OD of 9. 8.2 would be fine, and it would still fit in with your .2 difficulty settings.Fixed


[Insane]
00:34:661 (1,1) - Consider combining these two spinners into just one. You don't need to break them up just to hitsound a clap. No its 2 spinners because theres 2 different trumpet sounds and not because of the clap ^^ I adjusted the hitsounding though.
00:46:000 - Flow like this would be better. Dunno i like it more how it is now o:
00:49:304 (2) - I think you should move this circle up just a tiny bit, similarly to my second point from the Extra difficulty. Fixed
00:52:161 (2,3,4) - This pattern is confusing. Consider moving 00:52:429 (4) - out from under the double. Fixed them
01:03:590 (2,3,4) - ^
00:53:143 (1,2) - I'm fairly certain that the sound the slider here emphasizes starts where the first hitcircle is. I think you should delete the hitcircle, move the slider backwards one tick, and make it one tick longer to compensate. Hmm no i concentrated on the drums of the song more here so thats why this is mapped like that and id rather keep it like that ^^
00:54:572 - Consider choosing similar rhythms for similar sounds. The sounds from here to 00:55:286 - are very similar to the ones from then to 00:55:911 - , yet one is mapped with a stream and the other in a really good pattern. I think you should drop the stream and use the same pattern you did in that second bit. Actually its not the same in the music. In 00:54:572 (1,2,3,4,5,6,7) - you can rlly hear every beat here and its all the same, 00:56:000 (1,2,3,4,5) - here some beats are more emphesized (or some are actually more silent id say) so i made sliders and yea. ill keep it since imo it follows the music better like that and i think a bit of change is good too ^^
00:56:536 (3) - Consider moving this circle up a tiny bit so that you can blanket 00:56:000 (1) - . Like this. Fixed ^^
01:29:125 (2,3,4,5) - No need for a 1/4 jump here. I suggest moving the stack to be under the sliderend. Weeelll its jumps after slider,
which you have more than enough time to react to and its not rlly jumpy when you play it so its fine rlly if you ask me

01:34:840 (2,3,4,5) - ^ ^
01:32:340 (4,5,6,7) - You could make this look better by moving the hitcircles like this. Fixed

[Hard]
01:14:036 (2,3) - I think that two 1/2 sliders could suffice here, starting at 01:13:858 - . Dunno i wanted to emphasize the claps here and i think the sliders wouldnt do it good enough. I think it fits better like i have it rn (:

You might want to use higher resolution version of that background. Changed bg, thanks :3

Anyway, best of luck. I like the mapping style and how similar it is to older maps.
And thanks a lot for the awesome mod :3
Lince Cosmico
I didn't expect someone to ask me for a mod from that list, so thanks!
Feels good to be back to modding :)

Rin Desu's Easy


  • - General:
  1. Widescreen support is not needed (THIS APPLIES TO ALL DIFFS)
  2. Do you actually need all of those green lines? I mean I know that you/parachute coppied the hitsounds directly from the Extra diff, but you could kinda clear it. Of course this doesn't really affect the gameplay at all so it's up to you

    - Objects:
  3. 00:27:429 (2) - I think you should make this shape more clear, it feels a bit ugly to play after seeing cool and slightly curved shapes like 00:23:143 (1) - . If you don't want to lose your note placement (the next circle) then you could make this a reverse slider as you did with 00:24:929 (3) - , It would actually emphasize with the claps at the background
  4. 00:48:858 (1) - You could Ctrl+J this and move it down to the previous slider (or you could just move it, it would also look nice, It would look a lot cooler and also would emphasize the strong background sound that continues from the recent similar sound
  5. 00:50:286 (2) - As I already explained before, I think you should make this shape less curvy and more clear
  6. 01:01:715 (2) - The emphasis on this note is lacking, It is clearly stronger than 01:00:286 (1) - but you made it a lot boring, You could just use a curve that points up (like this or just do a wave slider, both would work
  7. 01:08:143 (5) - You used zig-zag movements for the whole section but stopped just on the last slider, In my opinion you should've kept it, so you keep the same intensity for the part (that is always good), So I think you should move this slider to the left of the previous slider
  8. 01:22:786 (5) - As you've done before, I think you should keep the zig-zag movement here too, It would express the intensity of the song in a better way, also would make it easier to play without losing intensity. 01:22:429 (4,5,1) - This movement feels weird to play since 01:21:715 (2,3,4,5) - this four notes are all from the same pattern, and 01:23:143 (1) - should be placed as a different pattern. But you actually mapped it as a "2-3" (2 = 01:21:715 (2,3) - First section of the pattern // 3 = 01:22:429 (4,5,1) - Second section of the pattern)
  9. 01:28:858 (1,2,3) - Rhythm feels better as "circle - circle - slider" instead of "circle - slider - circle". Actually It feels better to emphasize 01:29:572 - this with a slider more than 01:29:215 - , So I suggest you to try doing "circle-circle-slider" and tell me your thoughts (don't forget to play it too to see how does it feel)
  10. 01:33:143 (2,3,4,5,1) - What do you think about this pattern? I think it would fit better, keeping the zig-zag again but in a different form, also the flow would be better in my opinion. Up to you
  11. 01:36:000 (2) - I have to say this, but this overlap feels really ugly. You can do two things, Increase the overlap ratio (Which would end on losing visibility on the slider) or just move the slider down to the previous slider, to AVOID the overlap. Also, I think I mentioned it before, but you could change this shape into a curved one, since it's more intense than 01:34:572 (1) - and a straight slider doesn't really represent the song
  12. 01:37:429 (1,2,3,4,5,6,1,2,3,4) - This rhythm is just lacking, it's really repetitive, I think you can add more variation to this pattern. Try emphasizing with different ways like using 4 circles as you did before on 01:03:858 (2,3,4,5) -

Yuyu's Normal

This need serious work imo, I can't really mod this one at all because my modding focus on visuals and structure, and it kinda feels like such a free style so I can't really argue about it. I'm sorry, but If you want I can give an opinion

I can see that you're trying to be innovative, or well, different, using this kind of shapes (00:14:572 (1) - 00:16:000 (3) - 00:17:429 (1) - etc) but you should focus on polish your map. First of all, there are too many overlaps that doesn't really look good (00:06:358 (2,1) - 00:03:143 (1,1) - 00:05:822 (4,1) - etc). Other thing is the flow. This map's flow is way too circular, I mean, it's just the same through the whole map, it just goes clock-wise the whole map and doesn't change at all, (I can see there are some flow breaks but not enough, it really feels the same) so you could try to take a look on these aspects and tell me whatever you came up to at the end

Hard


As I said, I'll just give my quick opinion on this and Insane.
I'll just point some things that I've seen

(I really like your style, please keep mapping like this!)
  1. 00:10:822 (3) - I think this could be stacked to 00:10:286 (1) - . It would feel better to play, you wont have to stop your cursor movement, without breaking the flow (as I've seen this map is pretty much continuing moving until the end xD)
  2. 00:16:893 (3,4,5) - This one doesn't really feel like emphasizing enough, maybe it's because the shape is weird, it feels way forced. Try this out, It's way more generic but fits better and looks visually better than the current pattern (also you would be separating this 00:16:715 (2) - from 00:16:893 (3,4,5) - in a good way, instead of using your current linear flow that doesn't difference them at all)
  3. 00:18:858 (1) - This NC feels way unnecesary, this and 00:18:143 (2) - are from the same pattern as you've represented them by just swapping them, so you should't make them different through NC'ing.
  4. 00:28:143 (2) - Same than before, you should differentiate this from 00:28:322 (3,4,5) -
  5. 00:31:000 (4) - Add NC?... You actually done it before (00:20:286 (1,2,3,1,2,3,1) - ) tho... (00:32:429 (4) - here too)
  6. 00:33:858 (2,3) - This felt awkward to play, It doesn't really represent the song... actually it doesn't represent anything on a Hard diff lol, you should just use a straight long reverse slider imo (or two 4 reverse-sliders)
  7. 00:50:911 (2) - Wait really, What is this? Why would you put a 3/4 slider (BLUE LINE SLIDER?) on a Hard diff? That doesn't really makes sense, anyway it felt really weird to play. It actually made me choke really hard even thought I can play 6* maps and these things, so I don't think this pattern is good.
  8. 00:53:858 (4) - NC
  9. 01:12:429 (2) - This slider isn't 1/3, please, hear it with 25% playback rate, they're both different, the 2nd one is slower so it should have this rhythm
  10. The next parts of the map are pretty much the same and have the same (as I see them) issues, Just check the consistency and NC patterning thing and you would be ok I guess.

Insane

  1. 00:03:500 (2,3,5) - Do you think you could open this patterns just a bit so the overlap on 5 doesn't seem too ugly? This would apply to all the same patterns with the 5 there
  2. 00:18:679 (4) - Feels overmapped in my opinion, you could just use a circle and the effect will be the same (Yes, I know what you're trying to do, but It felt kinda weird to play at first when I played it, and I think that it would be better to just stick it up with a circle)
  3. 00:19:840 (4) - This one felt specially weird, maybe because it's a 3/4 slider, I don't really think this one plays good even if it emphasizes the song
  4. 00:35:733 (1) - You don't really need to make another spinner here, you can just make 00:34:661 (1) - longer. It feels way too short so a lot of people could actually lose acc/choke on that, and it's not really representing an important sound from the song. In any case, the sound you're trying to emphasize starts on 00:35:822 - , so you should make it longer anyway
  5. 00:50:554 (2) - As you're representing with the hitsounds, you should make this a normal slider and not a reverse (just removing the reverse there)
  6. 00:52:429 (4) - Please, Add NC when you use 1/3-like patterns (I know it's 1/4 but it feels like 1/3 because the blue line) because they're way unpredictable. Even after playing the other diffs and hearing the song a lot, I really got confused by the rhythm there
  7. 00:53:143 (1,2) - Why are you using a double now? I'm pretty much sure this is the first time you use it, I think you tried to use variations on your patterning, but It feels that this is kinda too late because the player is already used to the previous patterns that you used repeatedly times before
  8. 00:54:572 (1,2,3,4,5,6) - Actually this feels overmapped, I think you should just stick with your slider patterns here
  9. 00:59:393 (4,5,6,7,8,9) - Instead of doing triples, I think you should use jumps but with a bit of higher spacing than the previous ones (since the song feels more intense). Using triples now feels like you're underemphasizing the song by reducting the intensity in my opinion. It would fit a lot better to just add jumps with higher spacing
  10. 01:07:250 (3) - You could also rotate this as you did with 01:06:715 (1,2) - , you know, for consistency issues
  11. 01:12:429 (2) - I pointed this out on the previous diff, please check it out on this diff and Extra diff too
  12. 01:13:143 (1,2,3,4,5,6,7,8) - This feels actually more intense than what it is. You used jumps on soft piano sounds. It doesn't really represent the naturality of the song in my opinion, I think you should use sliders as you did on 00:00:286 (1,2,3,4,5) -
  13. 01:34:840 (2,3,4,5) - Spacing this that much would confuse players (since you used similar spacing to do 1/4 patterns (00:13:143 (1,2,3,4) - )
  14. 01:37:250 (9) - The cursor movement here feels really awkward to play, Doing Ctrl+G here would improve the natural movement of a cursor traveling through the map, keeping the comfortabilitiy as its finest and making it look visually better. Please compare this cursor movements:
    Current cursor movement vs Cursor movement doing Ctrl+G
  15. 01:39:393 (3) - Is this slider wrong positioned? It most likely feels like it should be like 01:07:250 (3) - (Closing the pattern instead of breaking it to the other side)
  16. 01:40:286 (1) - I know you want to use symmetrical mapping on the part next to this circle, but you should try to avoid this kind of ugly overlaps, actually, the best solution atm is moving this on the top of 01:40:108 (6) -

Extra


  1. Try taking a look to fix the unstacked notes (they could be stacked, notes like 00:03:500 (3,6) - )
  2. 00:11:000 (1,3) - I highly recommend you to Ctr+G this two sliders, It would give a better feeling, If you want me to do cursor movement comparation here too just tell me through discord. Trust me, It really will feel a lot better to play
  3. 00:51:358 (6) - Same here, doing Ctrl+G would make it feel a lot better. Also 00:51:536 (7) - this, I think you should like rotate it a bit to the bottom-right so it feels like 00:51:179 (5,6,7) - this three are rotated with the same grades, It would look really cool
  4. 01:13:143 - This whole section feels over intensified for me, I think that the part that would really need to be emphasized like that is 01:17:429 -

Woah this took long haha, But I hope it helps you, If you need me to clarify something you know my discord (or you can always check it out on my profile)
I just did a stupid joke with my own name, "Check it out" sounds really similar to "Chekito" oh god am I a Zero Escape-like organization now!?
Rin Desu

Chekito wrote:

I didn't expect someone to ask me for a mod from that list, so thanks!

- Objects:
[*] 00:27:429 (2) - I think you should make this shape more clear, it feels a bit ugly to play after seeing cool and slightly curved shapes like 00:23:143 (1) - . If you don't want to lose your note placement (the next circle) then you could make this a reverse slider as you did with 00:24:929 (3) - , It would actually emphasize with the claps at the background Mhh this "ugly" or better strong shape i chosen intenionelly to represent the loud and high sound
[*] 00:48:858 (1) - You could Ctrl+J this and move it down to the previous slider (or you could just move it, it would also look nice, It would look a lot cooler and also would emphasize the strong background sound that continues from the recent similar sound would be a solution or change but it destroys the blanket and the strong movement i want after the object
[*] 00:50:286 (2) - As I already explained before, I think you should make this shape less curvy and more clear nope sorry as above^^
[*] 01:01:715 (2) - The emphasis on this note is lacking, It is clearly stronger than 01:00:286 (1) - but you made it a lot boring, You could just use a curve that points up (like this or just do a wave slider, both would work good catch, ill make this movement more strong
[*] 01:08:143 (5) - You used zig-zag movements for the whole section but stopped just on the last slider, In my opinion you should've kept it, so you keep the same intensity for the part (that is always good), So I think you should move this slider to the left of the previous slider since i fixed the part before i changed this too
[*] 01:22:786 (5) - As you've done before, I think you should keep the zig-zag movement here too, It would express the intensity of the song in a better way, also would make it easier to play without losing intensity. 01:22:429 (4,5,1) - This movement feels weird to play since 01:21:715 (2,3,4,5) - this four notes are all from the same pattern, and 01:23:143 (1) - should be placed as a different pattern. But you actually mapped it as a "2-3" (2 = 01:21:715 (2,3) - First section of the pattern // 3 = 01:22:429 (4,5,1) - Second section of the pattern) ye changed cirlce for that even avoid ugly overlap with it, thx
[*] 01:28:858 (1,2,3) - Rhythm feels better as "circle - circle - slider" instead of "circle - slider - circle". Actually It feels better to emphasize 01:29:572 - this with a slider more than 01:29:215 - , So I suggest you to try doing "circle-circle-slider" and tell me your thoughts (don't forget to play it too to see how does it feel) rhythm are fine imo :O
[*] 01:33:143 (2,3,4,5,1) - What do you think about this pattern? I think it would fit better, keeping the zig-zag again but in a different form, also the flow would be better in my opinion. Up to you ye its fine^^ but whats wrong with mine :(?
[*] 01:36:000 (2) - I have to say this, but this overlap feels really ugly. You can do two things, Increase the overlap ratio (Which would end on losing visibility on the slider) or just move the slider down to the previous slider, to AVOID the overlap. Also, I think I mentioned it before, but you could change this shape into a curved one, since it's more intense than 01:34:572 (1) - and a straight slider doesn't really represent the song i dont see any overlap? :O
[*] 01:37:429 (1,2,3,4,5,6,1,2,3,4) - This rhythm is just lacking, it's really repetitive, I think you can add more variation to this pattern. Try emphasizing with different ways like using 4 circles as you did before on 01:03:858 (2,3,4,5) - its for me the best way to represent the music. dont forget its an easy diff so i guess repetive is good ;) [/list][/notice]
thanks a lot for your mod :D
Lince Cosmico

Rin Desu wrote:

Chekito wrote:

I didn't expect someone to ask me for a mod from that list, so thanks!

- Objects:

[*] 01:33:143 (2,3,4,5,1) - What do you think about this pattern? I think it would fit better, keeping the zig-zag again but in a different form, also the flow would be better in my opinion. Up to you ye its fine^^ but whats wrong with mine :(?
Well, it's not wrong but feels like it lacks emphasis. It doesn't feel like you're representing the sounds as you've done before (by two sections with the zig-zag thing), Using this pattern would actually keep the consistency with the previous similar patterns and also emphasize the song in a better way

[*] 01:36:000 (2) - I have to say this, but this overlap feels really ugly. You can do two things, Increase the overlap ratio (Which would end on losing visibility on the slider) or just move the slider down to the previous slider, to AVOID the overlap. Also, I think I mentioned it before, but you could change this shape into a curved one, since it's more intense than 01:34:572 (1) - and a straight slider doesn't really represent the song i dont see any overlap? :O
There was an overlap when I checked. Sorry, I must've moved the circle by mistake

I'm fine with the other answers but see if you can answer this ones
Rin Desu

Rin Desu wrote:

Chekito wrote:

I didn't expect someone to ask me for a mod from that list, so thanks!

- Objects:

[*] 01:33:143 (2,3,4,5,1) - What do you think about this pattern? I think it would fit better, keeping the zig-zag again but in a different form, also the flow would be better in my opinion. Up to you ye its fine^^ but whats wrong with mine :(?
Well, it's not wrong but feels like it lacks emphasis. It doesn't feel like you're representing the sounds as you've done before (by two sections with the zig-zag thing), Using this pattern would actually keep the consistency with the previous similar patterns and also emphasize the song in a better way oh ok, ill check it later again andf think about it.

[*] 01:36:000 (2) - I have to say this, but this overlap feels really ugly. You can do two things, Increase the overlap ratio (Which would end on losing visibility on the slider) or just move the slider down to the previous slider, to AVOID the overlap. Also, I think I mentioned it before, but you could change this shape into a curved one, since it's more intense than 01:34:572 (1) - and a straight slider doesn't really represent the song i dont see any overlap? :O
There was an overlap when I checked. Sorry, I must've moved the circle by mistake maybe happens dont worry^^

I'm fine with the other answers but see if you can answer this ones
thanks again for mod and reply ;)
Topic Starter
Parachute

Chekito wrote:

I didn't expect someone to ask me for a mod from that list, so thanks! Nah. Thanks to you ^^
Feels good to be back to modding :)

Hard


As I said, I'll just give my quick opinion on this and Insane.
I'll just point some things that I've seen

(I really like your style, please keep mapping like this!) Thanks so much ^-^
  1. 00:10:822 (3) - I think this could be stacked to 00:10:286 (1) - . It would feel better to play, you wont have to stop your cursor movement, without breaking the flow (as I've seen this map is pretty much continuing moving until the end xD) Weeellll its a hard diff o: dunno about this,
    theres nothing special in the song here to make this so ill just keep it like i have it i guess..
  2. 00:16:893 (3,4,5) - This one doesn't really feel like emphasizing enough, maybe it's because the shape is weird, it feels way forced. Try this out, It's way more generic but fits better and looks visually better than the current pattern (also you would be separating this 00:16:715 (2) - from 00:16:893 (3,4,5) - in a good way, instead of using your current linear flow that doesn't difference them at all)
  3. 00:18:858 (1) - This NC feels way unnecesary, this and 00:18:143 (2) - are from the same pattern as you've represented them by just swapping them, so you should't make them different through NC'ing.
  4. 00:28:143 (2) - Same than before, you should differentiate this from 00:28:322 (3,4,5) - Well i think this one is fine owo 00:27:429 (1,2,3,4,5) - 1 and 2 belong together, thats shown with the linear flow and linear pattern, then the other ones make a circle. i think that one is fine ^^
  5. 00:31:000 (4) - Add NC?... You actually done it before (00:20:286 (1,2,3,1,2,3,1) - ) tho... (00:32:429 (4) - here too)
  6. 00:33:858 (2,3) - This felt awkward to play, It doesn't really represent the song... actually it doesn't represent anything on a Hard diff lol, you should just use a straight long reverse slider imo (or two 4 reverse-sliders) I made 4 1/4 sliders, i hope its better now since it represents the beat better
  7. 00:50:911 (2) - Wait really, What is this? Why would you put a 3/4 slider (BLUE LINE SLIDER?) on a Hard diff? That doesn't really makes sense, anyway it felt really weird to play. It actually made me choke really hard even thought I can play 6* maps and these things, so I don't think this pattern is good.
  8. 00:53:858 (4) - NC
  9. 01:12:429 (2) - This slider isn't 1/3, please, hear it with 25% playback rate, they're both different, the 2nd one is slower so it should have this rhythm Fixed for all diffs ^^
  10. The next parts of the map are pretty much the same and have the same (as I see them) issues, Just check the consistency and NC patterning thing and you would be ok I guess.

Insane

  1. 00:03:500 (2,3,5) - Do you think you could open this patterns just a bit so the overlap on 5 doesn't seem too ugly? This would apply to all the same patterns with the 5 there
  2. 00:18:679 (4) - Feels overmapped in my opinion, you could just use a circle and the effect will be the same (Yes, I know what you're trying to do, but It felt kinda weird to play at first when I played it, and I think that it would be better to just stick it up with a circle)
  3. 00:19:840 (4) - This one felt specially weird, maybe because it's a 3/4 slider, I don't really think this one plays good even if it emphasizes the song 3/4 slider? o: dunno what you mean with that. It starts and ends on a blue tick thats all there is to this slider.. i rlly think its fine ^^
  4. 00:35:733 (1) - You don't really need to make another spinner here, you can just make 00:34:661 (1) - longer. It feels way too short so a lot of people could actually lose acc/choke on that, and it's not really representing an important sound from the song. In any case, the sound you're trying to emphasize starts on 00:35:822 - , so you should make it longer anyway Well but thats weird. I mean the last spinner is honestly long enough to get it fully done easily. the melody here starts at 00:35:643 - and that was what i tried to emphesize with that and i think its rlly fine. The only tricky spinner here imo is the first one because you have to react quick for that, but i think its fine honestly, ^^
  5. 00:50:554 (2) - As you're representing with the hitsounds, you should make this a normal slider and not a reverse (just removing the reverse there) Explanation of this on 00:54:572 (1,2,3,4,5,6) -
  6. 00:52:429 (4) - Please, Add NC when you use 1/3-like patterns (I know it's 1/4 but it feels like 1/3 because the blue line) because they're way unpredictable. Even after playing the other diffs and hearing the song a lot, I really got confused by the rhythm there
  7. 00:53:143 (1,2) - Why are you using a double now? I'm pretty much sure this is the first time you use it, I think you tried to use variations on your patterning, but It feels that this is kinda too late because the player is already used to the previous patterns that you used repeatedly times before look at 00:54:572 (1,2,3,4,5,6) -
  8. 00:54:572 (1,2,3,4,5,6) - Actually this feels overmapped, I think you should just stick with your slider patterns here Well i dont see how its overmapped. Its actually the first chorus of the map. It might seem similar to the stuff before this but the music here is way more intense, therefore
    imo more dense rhythms and stuff like this fit the chorus and the beat of this and thats why i used variations too. I rlly think it fits actually and i dont rlly want to remove it since.. yea its the chorus and it fits imo.
  9. 00:59:393 (4,5,6,7,8,9) - Instead of doing triples, I think you should use jumps but with a bit of higher spacing than the previous ones (since the song feels more intense). Using triples now feels like you're underemphasizing the song by reducting the intensity in my opinion. It would fit a lot better to just add jumps with higher spacing
  10. 01:07:250 (3) - You could also rotate this as you did with 01:06:715 (1,2) - , you know, for consistency issues Yea to do this pattern i made it by rotating the things by 120° but i made the last object into 2 so it doesnt fit the pattern anymore so fixed ^^
  11. 01:12:429 (2) - I pointed this out on the previous diff, please check it out on this diff and Extra diff too
  12. 01:13:143 (1,2,3,4,5,6,7,8) - This feels actually more intense than what it is. You used jumps on soft piano sounds. It doesn't really represent the naturality of the song in my opinion, I think you should use sliders as you did on 00:00:286 (1,2,3,4,5) -
  13. 01:34:840 (2,3,4,5) - Spacing this that much would confuse players (since you used similar spacing to do 1/4 patterns (00:13:143 (1,2,3,4) - )
  14. 01:37:250 (9) - The cursor movement here feels really awkward to play, Doing Ctrl+G here would improve the natural movement of a cursor traveling through the map, keeping the comfortabilitiy as its finest and making it look visually better. Please compare this cursor movements:
    Current cursor movement vs Cursor movement doing Ctrl+G
  15. 01:39:393 (3) - Is this slider wrong positioned? It most likely feels like it should be like 01:07:250 (3) - (Closing the pattern instead of breaking it to the other side)
  16. 01:40:286 (1) - I know you want to use symmetrical mapping on the part next to this circle, but you should try to avoid this kind of ugly overlaps, actually, the best solution atm is moving this on the top of 01:40:108 (6) - Oh i actually made this overlap kind of intentional. Dunno just because theres a slow section at the end there and i actually thought it looks okay at least owo

Extra


  1. Try taking a look to fix the unstacked notes (they could be stacked, notes like 00:03:500 (3,6) - ) I hope i fixed em all by increasing stack leniency
  2. 00:11:000 (1,3) - I highly recommend you to Ctr+G this two sliders, It would give a better feeling, If you want me to do cursor movement comparation here too just tell me through discord. Trust me, It really will feel a lot better to play
  3. 00:51:358 (6) - Same here, doing Ctrl+G would make it feel a lot better. Also 00:51:536 (7) - this, I think you should like rotate it a bit to the bottom-right so it feels like 00:51:179 (5,6,7) - this three are rotated with the same grades, It would look really cool Yea this is rlly nice ^^
  4. 01:13:143 - This whole section feels over intensified for me, I think that the part that would really need to be emphasized like that is 01:17:429 - Hmmmm im rlly not sure about that. The first part was done with low spacing and emphasis on the drum beats. Later i made rlly big jumps when the more "intense part" came, however it lacks the drums so i think its kinda fine like that ^^


Woah this took long haha, But I hope it helps you, If you need me to clarify something you know my discord (or you can always check it out on my profile)
I just did a stupid joke with my own name, "Check it out" sounds really similar to "Chekito" oh god am I a Zero Escape-like organization now!?
Thanks so much for your awesome mod :3
Everything where i wrote nothing i fixed it/changed it.


And about the green lines, i dont think they matter. I changed them at sections like spinners though since you actually notice them there and i made better fitting hitsounds there, also improved hitsounding with the green lines in general :3
Rin Desu
Short mod for the Normal diff cause i think visually you can improve some things in your diff.
In general im fine with your rhythm choices and a round flowing map is fine for a normal diff in my opinion too, i only got some visual concerns.

00:02:786 (3,4,1) - is literally the only time you made a stack in your diff. to be consitent you should make it linear like the other times you represented this rhythm.

00:04:572 (1,2,3,4,1,2) - that are rly messy overlaps idk how but it would be nice if you make another pattern for this and avoid this overlap.

00:08:858 (1,2,1) - 1 and 1 got a nasty overlap maybe you arrange them new

00:15:643 (2,1) - would be cool if you stack them

00:27:429 (1,2,3) - maybe add a note on red tick guess its an important sound you can cover, it will stack on the 2 from before so its a nice addition too.

00:47:429 (1,2) - here you could fill the red beat too

00:50:286 (2) - maybe move it a bit down so the movement from the last slider leads into this one directly

01:41:715 (3) - repeatmiddle should be a click maybe make two slider out of it

ye hopefully you get sth out of this^^
YTYuyu

Rin Desu wrote:

Short mod for the Normal diff cause i think visually you can improve some things in your diff.
In general im fine with your rhythm choices and a round flowing map is fine for a normal diff in my opinion too, i only got some visual concerns.

00:02:786 (3,4,1) - is literally the only time you made a stack in your diff. to be consitent you should make it linear like the other times you represented this rhythm. i'm not being consistent, i'm giving variety here instead...if i make it consistent it'll be repetitive in this one phase in the map.

00:04:572 (1,2,3,4,1,2) - that are rly messy overlaps idk how but it would be nice if you make another pattern for this and avoid this overlap. i'm not too concerned about that b/c going from 00:03:500 (2,1,2) - would setup for the upward transition to the slider coming up, and 00:05:822 (4,1) - is placed like this b/c of the setup for (2) which is the curved slider, so making it curved feels more smoother than making it linear in this case. well that's my take...if someone else complains about this then i'll change it ><

00:08:858 (1,2,1) - 1 and 1 got a nasty overlap maybe you arrange them new it doesn't affect gameplay that much tbh.

00:15:643 (2,1) - would be cool if you stack them no the transition feels really awkward to follow considering the shape of (3)

00:27:429 (1,2,3) - maybe add a note on red tick guess its an important sound you can cover, it will stack on the 2 from before so its a nice addition too. that would make it too hard for players due to (1)'s repeat ending at the blue tick.

00:47:429 (1,2) - here you could fill the red beat too again too hard for players, if it was a hard diff i can do it, but this is a normal diff,
so i wanna keep it safe here.


00:50:286 (2) - maybe move it a bit down so the movement from the last slider leads into this one directly i did something else, similar to what you said.

01:41:715 (3) - repeatmiddle should be a click maybe make two slider out of it the key points in this bit are the organs and i want to emphasize that by using a long 2/1 repeat slider.

ye hopefully you get sth out of this^^

Chekito wrote:

I didn't expect someone to ask me for a mod from that list, so thanks!
Feels good to be back to modding :)

Yuyu's Normal

This need serious work imo, I can't really mod this one at all because my modding focus on visuals and structure, and it kinda feels like such a free style so I can't really argue about it. I'm sorry, but If you want I can give an opinion

I can see that you're trying to be innovative, or well, different, using this kind of shapes (00:14:572 (1) - 00:16:000 (3) - 00:17:429 (1) - etc) but you should focus on polish your map. First of all, there are too many overlaps that doesn't really look good (00:06:358 (2,1) - 00:03:143 (1,1) - 00:05:822 (4,1) - etc). Other thing is the flow. This map's flow is way too circular, I mean, it's just the same through the whole map, it just goes clock-wise the whole map and doesn't change at all, (I can see there are some flow breaks but not enough, it really feels the same) so you could try to take a look on these aspects and tell me whatever you came up to at the end
the circular flow is what i'm going with in this case. i wanna make it linear and readable in this case since i hate the idea of doing sudden transitions and awkward patterning, and some of these overlaps are on purpose. i wanna make it more old style mapping rather than make it modern day style and show players the old style of mapping rather than the new and modern style. many old style maps have overlaps like what i'm doing in this case.

Woah this took long haha, But I hope it helps you, If you need me to clarify something you know my discord (or you can always check it out on my profile)
I just did a stupid joke with my own name, "Check it out" sounds really similar to "Chekito" oh god am I a Zero Escape-like organization now!?
thanks for the mods and advice ><
Lince Cosmico

YTYuyu wrote:

Chekito wrote:

Yuyu's Normal

This need serious work imo, I can't really mod this one at all because my modding focus on visuals and structure, and it kinda feels like such a free style so I can't really argue about it. I'm sorry, but If you want I can give an opinion

I can see that you're trying to be innovative, or well, different, using this kind of shapes (00:14:572 (1) - 00:16:000 (3) - 00:17:429 (1) - etc) but you should focus on polish your map. First of all, there are too many overlaps that doesn't really look good (00:06:358 (2,1) - 00:03:143 (1,1) - 00:05:822 (4,1) - etc). Other thing is the flow. This map's flow is way too circular, I mean, it's just the same through the whole map, it just goes clock-wise the whole map and doesn't change at all, (I can see there are some flow breaks but not enough, it really feels the same) so you could try to take a look on these aspects and tell me whatever you came up to at the end
the circular flow is what i'm going with in this case. i wanna make it linear and readable in this case since i hate the idea of doing sudden transitions and awkward patterning, and some of these overlaps are on purpose. i wanna make it more old style mapping rather than make it modern day style and show players the old style of mapping rather than the new and modern style. many old style maps have overlaps like what i'm doing in this case.
I see what you're trying to do now, but it doesn't really feel like "old style mapping" at all if you ask me, maybe because the aesthetics are a lot different from what you would expect from an old map. Being an old map doesn't mean it will have less visuals or structure than modern mapping, it just felt that the execution of your idea of old map was kinda wrong, but it's your map so I can't tell you to change everything upon my desires, so it's fine xD
thanks for the mods and advice ><
DeletedUser_10209520
Heyo! Returning (?) the M4M!

Extra


00:04:215 (6,1,2,3,4) - I'd rearrange this in some way so that note 4 comes after note 6 for better circular flow here.

00:25:822 (8,1) - This is an extremely long jump for a fairly unemphasised note in the song. Consider reducing spacing to better represent the song's emphasis.
 

Insane


01:31:715 (1,2,3) - This would probably look better if fully stacked - right now this looks a little messy.

Pretty much a perfect diff tbh, already fairly polished.
 

Hard


00:20:822 (3,1) - I'd stack these notes in the same place, then move yellow note 3 down so that this plays more like a standard star - https://osu.ppy.sh/ss/10276026
 

Normal


00:01:358 (2,3,4) - These notes represent the same sounds, but are mapped differently, causing inconsistencies.

00:04:572 (1,2,4,1) - Overlaps like these aren't recommended in a Normal difficulty, try rearranging this pattern to remove overlaps.

There's definitely something off about this difficulty. The generally very open patterns combined with a very small circle size compared to many Normal difficulties probably just makes it look strange, idk.

There's a lot of inconsistencies with how the long held sounds are represented. Sometimes they're represented with more complicated sliders - 00:14:572 (1) - , 00:17:429 (1) - sometimes they're represented with sharp curves - 01:27:429 (1) - , 00:50:286 (2) - and sometimes they're represented with shallow curves - 00:53:858 (2) - , 01:00:286 (1) - . I understand that variety is pretty essential for Normal difficulties, but this feels like it's being inconsistent in its representation than building on its previously introduced concepts. Try to make the representation of these long sounds more consistent.

Can't say much about the Easy diff, really.

Overall a solid set, but it's that Normal that's gonna slow things up for now.

GL, HF!
YTYuyu
ok i'll do a complete overhaul in my diff, will send the updated diff to you via pm

edit: here
YTYuyu

SuperCSGO wrote:

There's a lot of inconsistencies with how the long held sounds are represented. Sometimes they're represented with more complicated sliders - 00:14:572 (1) - , 00:17:429 (1) - sometimes they're represented with sharp curves - 01:27:429 (1) - , 00:50:286 (2) - and sometimes they're represented with shallow curves - 00:53:858 (2) - , 01:00:286 (1) - . I understand that variety is pretty essential for Normal difficulties, but this feels like it's being inconsistent in its representation than building on its previously introduced concepts. Try to make the representation of these long sounds more consistent. the least i can do is consider it because sliders like 00:53:858 (2) - are meant to be like this. if you look at the previous 2 sliders, it's meant to look like a full circle. if i make it look more sharp, the slider won't align with the slider ends. 01:00:286 (1) - matches 01:01:715 (1) -. if i change that the symmetry would be gone. 01:27:429 (1) - is to keep the flow steady. it would feel uncomfortable to follow if the slider is more shallow than now, and plus it's near the end of the map, so i'd like to give more of a challenge for players in this case, however this gave me a decision to do a bit of re-mapping in my diff, so i kept that in mind when i did this. the downside of being consistent throughout in the sliders is that it would be too bland and not as fun to play for players as there's a chance that similar variations would push away the player from playing any more.
Rin Desu

YTYuyu wrote:

ok i'll do a complete overhaul in my diff, will send the updated diff to you via pm

edit: here

i like it!

00:25:108 (2) - is 1,1 distance instead of 1,0 :D
YTYuyu
oh crap x_x

parachute can you fix that when you update the diff plz x_x
Lince Cosmico

YTYuyu wrote:

ok i'll do a complete overhaul in my diff, will send the updated diff to you via pm

edit: here
seems a lot better :D Nice job! and thanks for taking my opinion
Topic Starter
Parachute

SuperCSGO wrote:

Heyo! Returning (?) the M4M!

Extra


00:04:215 (6,1,2,3,4) - I'd rearrange this in some way so that note 4 comes after note 6 for better circular flow here. Well iid rather not do that. I think the flow i got is nice enough and i want to kinda start a new pattern with every new measuer at the beginning actually and i think with this linear kind of flowchange it fits good enough :3

00:25:822 (8,1) - This is an extremely long jump for a fairly unemphasised note in the song. Consider reducing spacing to better represent the song's emphasis.
 

Insane


01:31:715 (1,2,3) - This would probably look better if fully stacked - right now this looks a little messy.

Pretty much a perfect diff tbh, already fairly polished.
 

Hard


00:20:822 (3,1) - I'd stack these notes in the same place, then move yellow note 3 down so that this plays more like a standard star - https://osu.ppy.sh/ss/10276026
 

Normal


00:01:358 (2,3,4) - These notes represent the same sounds, but are mapped differently, causing inconsistencies.

00:04:572 (1,2,4,1) - Overlaps like these aren't recommended in a Normal difficulty, try rearranging this pattern to remove overlaps.

There's definitely something off about this difficulty. The generally very open patterns combined with a very small circle size compared to many Normal difficulties probably just makes it look strange, idk.

There's a lot of inconsistencies with how the long held sounds are represented. Sometimes they're represented with more complicated sliders - 00:14:572 (1) - , 00:17:429 (1) - sometimes they're represented with sharp curves - 01:27:429 (1) - , 00:50:286 (2) - and sometimes they're represented with shallow curves - 00:53:858 (2) - , 01:00:286 (1) - . I understand that variety is pretty essential for Normal difficulties, but this feels like it's being inconsistent in its representation than building on its previously introduced concepts. Try to make the representation of these long sounds more consistent.

Can't say much about the Easy diff, really.

Overall a solid set, but it's that Normal that's gonna slow things up for now.

GL, HF!
Changed everything besides that 1 thing in the extra. Thanks a lot for the mod :3


YTYuyu wrote:

oh crap x_x

parachute can you fix that when you update the diff plz x_x
Did fix it, Thanks for the update on your diff it definitely looks cleaner now :3
Mirash
add a dot to your source, like this "東方天空璋 ~ Hidden Star in Four Seasons."
turn off widescreen support on insane, hard and easy
offset is more like 280

Extra
00:11:000 (1,2) - could be drum sampleset for those drums
00:13:858 - can nc this, though fine as is, but it'll show that more intense things are happening
00:14:572 - finish
00:17:429 - ^ or hitnormal, try out
00:26:000 - also finish, not sure if i'm trying to break your intentions here, but extra finish wouldn't hurt here as song is more than suggesting it in my eyes
00:31:536 - feels like a hitnormal
00:44:572 (1,2,4) - drum and 00:44:750 (3) - normal sampleset
00:45:465 (2) - also could be drum samplesetted
00:46:000 - as things are getting more intense in this section you may change sampleset of green line into drum, or manually put some of them on 00:46:447 (2,5) - 00:47:965 (4,5) - 00:48:323 (7,8) - etc. like every 1/4 part could be drumed, it'll create more appropriate feedback for the players from this section (till here 01:08:858 - )
01:06:000 (1,2,3) - want these to be hit normaled too as they have similar melody with 01:06:715 (1,2,3) -
01:11:715 (1) - place it a bit down, so centers of sliders are lined up? https://delusional.s-ul.eu/yBUxCCrT would look better i think
01:30:375 (1) - m would prefer if you stack this spinner on blue tick or if anything on yellow, 1/16 usually not used even for spinners
01:40:286 (1,2) - hit normals would be good
01:43:143 - uhm what does this nc do, like, you don't need to follow "downbeat means nc" everytime. would prefer if you delete it

Insane
00:37:429 (1) - uh why, it is pure spam of nc in my eyes, would prefer if you remove it. really dont like hidden ncs
00:53:233 (2,3) - not symmetric, move 00:53:233 (2) -
00:55:108 (7) - this one is lower spaced than others in that stream
01:05:822 (6) - 01:06:000 (1) - also would be cool if you swap this ncs, but uh, cant force it xD do whatever you feel like
01:07:451 (1) - same as extra
01:31:983 (2,3) - ctr+left arrow 2 times for better manual stack

Yuyu's Normal
please remove every second measure nc, like 00:01:715 (1) - 00:04:572 (1) - etc. so it doesn't seem overused and gives reasonable amount of hp to the player

Rin Desu's Easy

you should reconsider whole difficulty as it is breaking the guideline and just generally not too good for newbies to understand
change basic SV to something like 0,7-0,8 and keep ds on 1x and you are fine, gl, i'll mod it when you are done
https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu! here is where i've got it if anything
Deramok
extra
00:11:000 (1,2,3,4) - could do something differently with the second two sliders as they add those hard sounds you use the normal hitnormal for. just separating the sets in a different pattern or flipping can do the trick if you don't want to make them active 1/4s. the simples solution i can come up with would be <!-- m --><a href='https://mok.s-ul.eu/sNLBqEG0' rel='nofollow'>https://mok.s-ul.eu/sNLBqEG0</a><!-- m --> , optionally with a ctrl g on 3 or something fancy that would however be asymmetric
00:11:715 (1) - in case you deny the first suggestion. maybe ctrl j+h this one. you usually have higher spacing on these long notes on downbeats, so having it so low here seems out of place. pute flipping causes some overlaps that might not be in line with what you want with the map though and creates harsh movement. so perhaps better go about it in some new way
00:23:143 (1) - i'd suggest a rhythm like <!-- m --><a href='https://mok.s-ul.eu/TZV3ojns' rel='nofollow'>https://mok.s-ul.eu/TZV3ojns</a><!-- m --> . i find it rather odd to not map those 1/4s in any way as they are of the same instrument as the sliders and there being nothing else to keep that focus
00:28:322 (6,7,8) - ctrl g for aligning spacing with pitches and not having that uncharacteristic back and forth on unequal sounds
00:30:286 (1,2,3,4,5,6,7,1) - recommending a rearrangement like <!-- m --><a href='https://mok.s-ul.eu/5f314Wbu' rel='nofollow'>https://mok.s-ul.eu/5f314Wbu</a><!-- m --> . reason being that pitch changes are neatly bundled together with 1 being in a different place and you can capture that second triple that is paired with the first one in the song
00:44:572 (1,2,3,4) - maybe stack those so you don't assimilate the two instuments in the stream as much. would take a repositioning as well for example with the sliders stacking on the note you now stack 8 on <!-- m --><a href='https://mok.s-ul.eu/2ZMHZYtP' rel='nofollow'>https://mok.s-ul.eu/2ZMHZYtP</a><!-- m -->
00:56:000 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - i imagine you'll want to keep this simple but i'll present the alternative of splitting the stream up according to the gaps in the song like <!-- m --><a href='https://mok.s-ul.eu/f44Jt4y5' rel='nofollow'>https://mok.s-ul.eu/f44Jt4y5</a><!-- m --> or different placing if this doesn't suit your taste. i just personally dislike it being one uniform stream evne with that trumpet
01:25:108 (3) - suggesting to split this, the instrument the three sliders are mapped to has two rather than just one hit here, quite prominently so.
01:31:179 (1,2,3,4,5,6) - this burst is quite out of place in this map i feel in several ways. the split to the slider is unprecedented and the manual horizontal stacking is also new

insane
00:04:572 (1) - remove finish? not sure if i'm getting the intention right but they're also missing on 00:07:429 (1) - and 00:01:715 (1) - so i'm assuming it's that low sound on every second downbeat that calls for it
00:16:536 (3) - make that one two notes or a 1/4 slider plus note or triple? the 3/4 sound instrument does perform two notes there. in the top diff you opted for a triple which worked out quite well
00:19:393 (3) - should probably use some 1/4 timing here or use regular 3/4 on 00:18:411 (3) - as well. those don't mix very well. probably the latter as you do so in the next iteration
00:44:572 (1,2,3,4,5,6,7) - i'd like to suggest a rhythm like <!-- m --><a href='https://mok.s-ul.eu/mKSRyAwl' rel='nofollow'>https://mok.s-ul.eu/mKSRyAwl</a><!-- m --> to get the instrument differentiation down
01:36:893 (7) - usually you put the 1/4 sliders on these trumpets into their own patterns, separate from the previous one. here not so much. so i'd use a new pattern for 7,8,9

normal
01:15:643 (2) - i'd just use a normal note if anything. the section has a clear focus on the trumpet and snares. that note has neither. so just a single note suffices bridge

i agree with mirash on the easy. it's going to be off putting for new players if the slider speed is so considerably different from the movement between circles

i'd be interested in pushing this set but having two trial bns is useless. so i'll leave this to mirash.
Net0
Extra
  1. 00:11:179 (2) - Need a hitsound, it works along with 00:11:000 (1,2) - imo
  2. 00:13:679 (4,5) - and 00:14:036 (6,7) - are you sure about undermapping the 1/4 rhythm here?
  3. Consisntency wise I think both of them should have the 1/4 either spaced or stacked on the sliderhead 00:46:715 (4,5,6) - /00:49:572 (4,5,6) -
  4. 00:40:286 (1,2) - Ctrol+g them both to make the transition 00:40:108 (6,1) - more confortable. Same logic but more optional here 00:41:715 (1,2) -
  5. The movimente here is really unconfortable 00:59:393 (4,5,6,7,8,1) - . Overall considering the patterning of this map I do believe you can improve this 00:58:858 (1,2,3,4,5,6,7,8) - since it's partially symmetric, but the kicks logic 00:59:393 (4,6) - doesn't sctructure that way.
  6. Spacing here 01:01:000 (5,6,7) - is a bit overdone compared to all the previous section that had this rhythm idea, careful with this
  7. I don't think this rhythm idea is the best option here 01:01:715 (1,2) - . Mainly because of how you picked the active click to be on the blue tick here 01:01:983 - not the white here 01:02:072 - that has a stronger beat. If the reason was because of the symmetric idea here 01:01:715 (1,2,3,4) - I think you didn't consider making this section 01:01:715 - ~ 01:02:340 - two repeat sliders and use only 4 kicks 01:02:428 (4,5,6,7) - . With 6 sliders you can re-work the symmetry in many ways because of the even number of objects (2-4 logic in patterning)
  8. Same concern regarding spacing 01:03:143 (1,2,3) -
  9. I don't recommend using horizonal symmetry here 01:11:715 (1,2) - when both objects are distinct rhythmically which causes them to have different lenghts; https://puu.sh/AaCSA.png . I suggest making one of them vertical and the bigger one on the horizonal blaketing and making a symmetric pattern with that logic, like this maybe; https://puu.sh/AaCWp.png
  10. 01:16:179 (2,3,4) - They're not perfectly spaced; move 01:16:358 (4) - x:+5
Insane
  1. They're too close 00:46:893 (5,6) - the visual spacing used for the 1/4 sliders is a bit more spaced like 00:50:822 (3,4) -
  2. Spinner is covering two distinct sections 01:08:233 (1) - , the first section is a very loud and intense melody sound that starts here 01:08:233 - and ends 01:08:858 - , and the next section is what usually most mappers would use as the actual spinner 01:08:858 - ~ 01:11:358 - . I really think you should consider mapping this 01:08:143 - ~ 01:08:858 -
  3. Making this two symmetric 01:36:893 (7,8) - and 01:36:536 (5,9) - not symmetric makes the pattern not as neat as possible, you can probably move 01:36:536 (5) - to x:138 to make sure 01:36:536 (5,9) - are symmetric
Yuyu's Normal
  1. Agree with Mirash about the combo thing being too excessive
    Nice to see byakugan249 going for rank again -w-
Great style, I was sniped so I'll just drop a few suggestions, you're in good hands, best of luck with your map :>
YTYuyu
Fixed everything, hopefully the combos are better than before. Let me know if there's something wrong with it Mirash.

SPOILER
osu file format v14

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Title:A Midsummer Fairy's Dream
TitleUnicode:真夏の妖精の夢
Artist:ZUN
ArtistUnicode:ZUN
Creator:Parachute
Version:Yuyu's Normal
Source:東方天空璋 ~ Hidden Star in Four Seasons
Tags:Eternity Larva Touhou 16 Hidden Star in Four Seasons th16 Rin Desu YTYuyu byakugan249 tenkuu akira
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224,300,10286,2,0,L|160:300,1,60.0000002980232,2|0,0:0|0:0,0:0:0:0:
104,284,10643,1,2,0:0:0:0:
28,192,11000,2,0,L|28:124,1,60.0000002980232,2|0,0:0|0:0,0:0:0:0:
56,80,11358,2,0,L|120:36,1,60.0000002980232,2|2,0:0|0:0,0:0:0:0:
164,36,11715,6,0,P|276:32|400:104,1,240.000001192093,4|0,0:0|0:0,0:0:0:0:
452,192,12786,1,2,0:0:0:0:
368,276,13143,2,0,L|292:276,2,60.0000002980232,0|0|2,0:0|0:0|0:0,0:0:0:0:
416,240,13679,1,0,0:0:0:0:
452,192,13858,2,0,P|456:128|416:80,1,120.000000596046,2|2,0:0|0:0,0:0:0:0:
312,48,14572,6,0,B|248:36|204:80|204:80|168:124|92:124,1,240.000001192092,2|0,0:0|0:0,0:0:0:0:
44,232,15643,1,2,0:0:0:0:
144,296,16000,2,0,B|208:296|208:296|264:296|292:220,2,180.000000894069,2|2|2,0:0|0:0|0:0,0:0:0:0:
44,232,17429,6,0,B|44:144|44:144|104:104|204:128,1,240.000001192092,2|2,0:0|0:0,0:0:0:0:
312,124,18500,1,0,0:0:0:0:
392,216,18858,2,0,P|380:296|284:320,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
248,288,19572,2,0,P|160:272|52:304,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
24,260,20286,2,0,P|24:164|76:92,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
124,72,21000,2,0,L|312:72,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
364,60,21715,6,0,P|404:60|468:60,2,90.0000004470345,8|8|8,0:0|0:0|0:0,0:0:0:0:
304,72,22429,2,0,P|256:120|268:236,1,180.000000894069,8|0,0:0|0:0,0:0:0:0:
236,280,23143,6,0,P|192:308|100:304,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
48,224,23858,2,0,P|92:196|184:200,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
236,280,24572,2,0,P|316:276|352:240,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
383,206,25108,1,0,0:0:0:0:
398,148,25286,2,0,L|366:92,1,60.000000298023,2|0,0:0|0:0,0:0:0:0:
320,60,25643,2,0,L|248:60,1,60.000000298023,2|2,0:0|0:0,0:0:0:0:
207,86,26000,6,0,P|167:150|243:286,1,240.000001192092,2|0,0:0|0:0,0:0:0:0:
356,276,27072,1,2,0:0:0:0:
416,172,27429,2,0,L|416:64,2,90.0000004470345,8|8|8,0:0|0:0|0:0,0:0:0:0:
400,232,28143,1,8,0:0:0:0:
304,304,28500,2,0,L|232:304,1,60.000000298023,2|0,0:0|0:0,0:0:0:0:
188,324,28858,6,0,P|124:308|96:248,1,120.000000596046,2|0,0:0|0:0,0:0:0:0:
72,148,29572,2,0,L|72:48,2,90.0000004470345,2|2|2,0:0|0:0|0:0,0:0:0:0:
124,180,30286,2,0,P|188:212|304:184,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
336,152,31000,2,0,P|408:148|464:248,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
444,288,31715,2,0,B|376:324|376:324|264:324,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
212,316,32429,2,0,P|160:264|152:152,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
164,103,33143,6,0,P|200:64|280:40,1,120.000000596046,2|0,0:0|0:0,0:0:0:0:
380,44,33858,2,0,P|432:132|412:272,1,240.000001192092,2|4,0:0|0:0,0:0:0:0:
320,336,34929,5,8,0:0:0:0:
216,280,35286,1,0,0:0:0:0:
164,172,35643,2,0,L|164:96,1,60.000000298023,8|0,0:0|0:0,0:0:0:0:
132,60,36000,1,0,0:0:0:0:
44,140,36358,2,0,L|44:280,1,120.000000596046,8|0,0:0|0:0,0:0:0:0:
132,344,37072,1,8,0:0:0:0:
192,344,37250,1,0,0:0:0:0:
252,340,37429,6,0,P|308:324|344:252,2,120.000000596046,0|8|0,0:0|0:0|0:0,0:0:0:0:
180,244,38500,1,8,0:0:0:0:
180,184,38679,1,0,0:0:0:0:
184,124,38858,2,0,P|224:72|284:56,2,120.000000596046,0|8|0,0:0|0:0|0:0,0:0:0:0:
224,236,39929,1,8,0:0:0:0:
280,256,40108,1,0,0:0:0:0:
336,236,40286,5,0,0:0:0:0:
436,168,40643,2,0,P|448:112|412:48,1,120.000000596046,8|0,0:0|0:0,0:0:0:0:
304,32,41358,2,0,L|224:32,1,60.000000298023,8|0,0:0|0:0,0:0:0:0:
184,44,41715,1,0,0:0:0:0:
92,120,42072,1,8,0:0:0:0:
112,240,42429,1,0,0:0:0:0:
216,300,42786,2,0,L|288:300,1,60.000000298023,8|0,0:0|0:0,0:0:0:0:
336,284,43143,6,0,L|388:232,1,60.000000298023
412,192,43500,2,0,L|412:48,2,120.000000596046,8|0|8,0:0|0:0|0:0,0:0:0:0:
292,192,44572,2,0,L|216:192,1,60.000000298023
172,192,44929,1,8,0:0:0:0:
116,84,45286,2,0,L|176:44,1,60.000000298023
224,32,45643,2,0,L|292:32,1,60.000000298023,8|0,0:0|0:0,0:0:0:0:
344,48,46000,6,0,P|436:144|428:264,1,240.000001192092,4|0,0:0|0:0,0:0:0:0:
336,316,47072,1,2,0:0:0:0:
216,316,47429,2,0,P|176:312|108:244,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
92,144,48143,2,0,L|92:76,1,60.000000298023,2|0,0:0|0:0,0:0:0:0:
136,40,48500,2,0,L|212:40,1,60.000000298023,2|2,0:0|0:0,0:0:0:0:
256,40,48858,6,0,B|376:40|376:40|376:152|312:204|224:204,1,360.000001788138,2|2,0:0|0:0,0:0:0:0:
120,224,50286,2,0,P|68:268|128:351,2,180.000000894069,2|2|2,0:0|0:0|0:0,0:0:0:0:
228,280,51715,6,0,P|288:288|356:244,1,120.000000596046,2|0,0:0|0:0,0:0:0:0:
396,160,52429,2,0,P|396:100|288:48,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
241,44,53143,2,0,P|160:74|146:159,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
188,204,53858,2,0,P|280:232|372:188,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
416,204,54572,6,0,P|452:232|448:292,2,90.0000004470345,2|2|2,0:0|0:0|0:0,0:0:0:0:
355,203,55286,2,0,P|319:175|323:115,2,90.0000004470345,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,192,56000,12,4,57429,0:0:0:0:
124,100,58858,6,0,L|124:228,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
200,312,59572,2,0,L|276:312,1,60.000000298023
320,300,59929,2,0,L|376:240,1,60.000000298023,8|0,0:0|0:0,0:0:0:0:
388,204,60286,2,0,P|384:124|236:52,1,240.000001192092
136,56,61358,1,8,0:0:0:0:
116,172,61715,2,0,P|120:252|268:324,1,240.000001192092
360,284,62786,2,0,L|360:196,1,60.000000298023,8|0,0:0|0:0,0:0:0:0:
360,164,63143,6,0,B|360:104|360:104|292:64,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
192,40,63858,2,0,P|100:64|48:148,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
52,190,64572,2,0,P|105:260|191:279,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
252,276,65286,2,0,L|356:276,2,90.0000004470345,2|2|2,0:0|0:0|0:0,0:0:0:0:
252,215,66000,2,0,B|252:119|252:119|348:75,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
384,64,66715,2,0,L|480:64,2,90.0000004470345,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,192,67429,12,4,68858,0:0:0:0:
328,84,70286,6,0,P|300:55|220:43,1,120.000000596046
184,88,70822,1,0,0:0:0:0:
184,148,71000,2,0,P|212:177|292:189,1,120.000000596046,8|0,0:0|0:0,0:0:0:0:
380,268,71715,6,0,L|380:380,2,90.0000004470345
416,220,72429,2,0,L|416:120,2,90.0000004470345,8|0|0,0:0|0:0|0:0,0:0:0:0:
380,268,73143,2,0,B|320:268|320:268|260:324,1,120.000000596046,2|0,0:0|0:0,0:0:0:0:
236,352,73679,2,0,P|172:324|148:260,1,120.000000596046,2|2,0:0|0:0,0:0:0:0:
136,224,74215,1,0,0:0:0:0:
188,116,74572,6,0,P|273:105|416:196,1,240.000001192092,0|8,0:0|0:0,0:0:0:0:
403,297,75643,1,0,0:0:0:0:
308,368,76000,2,0,P|216:372|148:316,1,180.000000894069
136,260,76715,2,0,L|136:124,1,120.000000596046,8|0,0:0|0:0,0:0:0:0:
208,44,77429,6,0,L|336:44,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
424,116,78143,2,0,L|424:184,1,60.000000298023,8|0,0:0|0:0,0:0:0:0:
408,232,78500,2,0,L|360:284,1,60.000000298023,8|8,0:0|0:0,0:0:0:0:
328,320,78858,2,0,L|200:320,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
144,220,79572,2,0,L|144:144,1,60.000000298023,8|0,0:0|0:0,0:0:0:0:
108,112,79929,2,0,L|40:112,1,60.000000298023,8|8,0:0|0:0,0:0:0:0:
28,168,80286,6,0,P|48:272|172:324,1,240.000001192092,4|0,0:0|0:0,0:0:0:0:
280,324,81358,1,8,0:0:0:0:
396,288,81715,2,0,P|432:240|424:160,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
336,108,82429,2,0,L|268:108,1,60.000000298023,8|0,0:0|0:0,0:0:0:0:
240,156,82786,2,0,L|240:236,1,60.000000298023,8|8,0:0|0:0,0:0:0:0:
204,264,83143,6,0,P|124:252|68:112,1,240.000001192092,2|0,0:0|0:0,0:0:0:0:
188,140,84215,1,8,0:0:0:0:
172,20,84572,2,0,P|252:32|312:172,1,240.000001192092,2|0,0:0|0:0,0:0:0:0:
340,284,85643,2,0,L|412:284,1,60.000000298023,8|0,0:0|0:0,0:0:0:0:
428,232,86000,6,0,L|428:100,1,120.000000596046,2|0,0:0|0:0,0:0:0:0:
336,36,86715,2,0,L|156:36,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
96,48,87429,2,0,P|44:116|116:164,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
156,192,88143,2,0,L|356:192,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
384,156,88858,6,0,L|384:60,2,90.0000004470345,2|2|2,0:0|0:0|0:0,0:0:0:0:
336,192,89572,2,0,L|336:292,2,90.0000004470345,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,192,90286,12,4,91715,0:0:0:0:
368,132,93143,6,0,P|384:192|372:264,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
332,288,93679,1,0,0:0:0:0:
276,308,93858,2,0,L|192:308,1,60.000000298023,2|0,0:0|0:0,0:0:0:0:
156,296,94215,2,0,L|88:256,1,60.000000298023,8|0,0:0|0:0,0:0:0:0:
60,224,94572,2,0,P|56:140|184:60,1,240.000001192092,2|0,0:0|0:0,0:0:0:0:
292,80,95643,2,0,L|376:80,1,60.000000298023,8|0,0:0|0:0,0:0:0:0:
408,108,96000,6,0,P|424:160|368:264,1,180.000000894069,2|0,0:0|0:0,0:0:0:0:
312,288,96715,1,8,0:0:0:0:
220,208,97072,2,0,L|220:136,1,60.000000298023,2|0,0:0|0:0,0:0:0:0:
200,92,97429,6,0,P|164:48|88:40,1,120.000000596046,2|8,0:0|0:0,0:0:0:0:
36,136,98143,2,0,L|36:320,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
88,348,98858,2,0,P|204:372|272:336,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
308,320,99572,2,0,L|308:136,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
344,92,100286,6,0,L|448:92,2,90.0000004470345,2|2|2,0:0|0:0|0:0,0:0:0:0:
300,52,101000,2,0,L|200:52,2,90.0000004470345,2|2|2,0:0|0:0|0:0,0:0:0:0:
344,92,101715,2,0,P|344:168|188:204,2,240.000001192092,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,192,103233,12,0,106000,0:0:0:0:
Rin Desu

Mirash wrote:

Rin Desu's Easy

you should reconsider whole difficulty as it is breaking the guideline and just generally not too good for newbies to understand
change basic SV to something like 0,7-0,8 and keep ds on 1x and you are fine, gl, i'll mod it when you are done
https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu! here is where i've got it if anything
ye no prob ill remap this within the next 24 h :)
Topic Starter
Parachute

Mirash wrote:

add a dot to your source, like this "東方天空璋 ~ Hidden Star in Four Seasons." fixed
turn off widescreen support on insane, hard and easy ^
offset is more like 280 280... for me it rlly feels a bit too early with 280 and i also talked with ppl about that and they also feel like it would be better with the offset there is right now, so im rlly not sure now what to do with that, but ill keep it for now and if theres gonna be more concerns about this ill change it.


Extra
00:11:000 (1,2) - could be drum sampleset for those drums changed
00:13:858 - can nc this, though fine as is, but it'll show that more intense things are happening Id rather keep it, i pref not to use a nc just because of jumps ^^
00:14:572 - finish changed
00:17:429 - ^ or hitnormal, try out I did a whistle here, i think its better now, but finish or hitnormal just sound too much here imo
00:26:000 - also finish, not sure if i'm trying to break your intentions here, but extra finish wouldn't hurt here as song is more than suggesting it in my eyes changed
00:31:536 - feels like a hitnormal id rather not do one here, even in the music if you listen theres no drum hitsound here and i think its nice like this ^^
00:44:572 (1,2,4) - drum and 00:44:750 (3) - normal sampleset changed
00:45:465 (2) - also could be drum samplesetted ^
00:46:000 - as things are getting more intense in this section you may change sampleset of green line into drum, or manually put some of them on 00:46:447 (2,5) - 00:47:965 (4,5) - 00:48:323 (7,8) - etc. like every 1/4 part could be drumed, it'll create more appropriate feedback for the players from this section (till here 01:08:858 - ) changed many things to drums in that section, it sounds better now ^^
01:06:000 (1,2,3) - want these to be hit normaled too as they have similar melody with 01:06:715 (1,2,3) - Mhhh i did them to drums but i dont wanna have them hit as hard as the next ones since first: it has no drums in the music and second: its way less intense music wise so i dont want them to have that much of an impact so ill keep the drums hitsounds i gave it
01:11:715 (1) - place it a bit down, so centers of sliders are lined up? https://delusional.s-ul.eu/yBUxCCrT would look better i think I think my rhythm got messed up here. i hope i fixed it and it looks better now >.<
01:30:375 (1) - m would prefer if you stack this spinner on blue tick or if anything on yellow, 1/16 usually not used even for spinners changed it to yellow tick. Its kinda short so i dont wanna make it even harder thats why i had it 1/16 originally but i guess 1/8 is fine
01:40:286 (1,2) - hit normals would be good Like before id rather not have these as hitnormal since i wanna have them as silent hits since they are also way less emphesized in the music x: I mean i could change them but id lower the volume if its rlly necessary but id rather keep it like i have it rn >.<
01:43:143 - uhm what does this nc do, like, you don't need to follow "downbeat means nc" everytime. would prefer if you delete it changed




Insane
00:37:429 (1) - uh why, it is pure spam of nc in my eyes, would prefer if you remove it. really dont like hidden ncs changed
00:53:233 (2,3) - not symmetric, move 00:53:233 (2) - ^
00:55:108 (7) - this one is lower spaced than others in that stream ^
01:05:822 (6) - 01:06:000 (1) - also would be cool if you swap this ncs, but uh, cant force it xD do whatever you feel like ^
01:07:451 (1) - same as extra [color=#FF8000As explained in extra..[/color]
01:31:983 (2,3) - ctr+left arrow 2 times for better manual stack changed

Deramok wrote:

extra

00:11:000 (1,2,3,4) - could do something differently with the second two sliders as they add those hard sounds you use the normal hitnormal for. just separating the sets in a different pattern or flipping can do the trick if you don't want to make them active 1/4s. the simples solution i can come up with would be <!-- m --><a href='https://mok.s-ul.eu/sNLBqEG0' rel='nofollow'>https://mok.s-ul.eu/sNLBqEG0</a><!-- m --> , optionally with a ctrl g on 3 or something fancy that would however be asymmetric I did something similar i guess where i just ctrl g both sliders 3 and 4 which adds a little anti jump to 3, but i thinik its kinda nice like that ^^

00:11:715 (1) - in case you deny the first suggestion. maybe ctrl j+h this one. you usually have higher spacing on these long notes on downbeats, so having it so low here seems out of place. pute flipping causes some overlaps that might not be in line with what you want with the map though and creates harsh movement. so perhaps better go about it in some new way Dunno about that since the kickslider already add a bit of difficulty and i dont wanna increase it even more by making a big jump here, especially since its the first of these sounds and its not thaaat emphesized

00:23:143 (1) - i'd suggest a rhythm like <!-- m --><a href='https://mok.s-ul.eu/TZV3ojns' rel='nofollow'>https://mok.s-ul.eu/TZV3ojns</a><!-- m --> . i find it rather odd to not map those 1/4s in any way as they are of the same instrument as the sliders and there being nothing else to keep that focus Hmmm i was thinking a bit about that, especially since the pattern after the jumps has that 1/4 drum sound added too but i was going for the loud clap sounds here and especially since theres the long trumpet sound here with the background keyboard/synthesizer thing (idk >.<) added, i didnt want to overmap it and give a bit of focus to that too so id rather keep my pattern without the 1/4 here...

00:28:322 (6,7,8) - ctrl g for aligning spacing with pitches and not having that uncharacteristic back and forth on unequal sounds changed

00:30:286 (1,2,3,4,5,6,7,1) - recommending a rearrangement like <!-- m --><a href='https://mok.s-ul.eu/5f314Wbu' rel='nofollow'>https://mok.s-ul.eu/5f314Wbu</a><!-- m --> . reason being that pitch changes are neatly bundled together with 1 being in a different place and you can capture that second triple that is paired with the first one in the song changed

00:44:572 (1,2,3,4) - maybe stack those so you don't assimilate the two instuments in the stream as much. would take a repositioning as well for example with the sliders stacking on the note you now stack 8 on <!-- m --><a href='https://mok.s-ul.eu/2ZMHZYtP' rel='nofollow'>https://mok.s-ul.eu/2ZMHZYtP</a><!-- m --> i made something similar so that the stack doesnt look bad and overlap much with the stream

00:56:000 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - i imagine you'll want to keep this simple but i'll present the alternative of splitting the stream up according to the gaps in the song like <!-- m --><a href='https://mok.s-ul.eu/f44Jt4y5' rel='nofollow'>https://mok.s-ul.eu/f44Jt4y5</a><!-- m --> or different placing if this doesn't suit your taste. i just personally dislike it being one uniform stream evne with that trumpet aww i thought its nice that its so much mapped to the trumpet, but besides that if i would map it to the clap+drum like i did the whole map it would look like https://osu.ppy.sh/ss/10818126 and i would really dislike to have these doublets in my map so i really dont wanna change that..

01:25:108 (3) - suggesting to split this, the instrument the three sliders are mapped to has two rather than just one hit here, quite prominently so. changed

01:31:179 (1,2,3,4,5,6) - this burst is quite out of place in this map i feel in several ways. the split to the slider is unprecedented and the manual horizontal stacking is also new changed



insane

00:04:572 (1) - remove finish? not sure if i'm getting the intention right but they're also missing on 00:07:429 (1) - and 00:01:715 (1) - so i'm assuming it's that low sound on every second downbeat that calls for it changed that finish was a mistake ^^

00:16:536 (3) - make that one two notes or a 1/4 slider plus note or triple? the 3/4 sound instrument does perform two notes there. in the top diff you opted for a triple which worked out quite well changed to slider + circle to emphesize the claps that i was going for

00:19:393 (3) - should probably use some 1/4 timing here or use regular 3/4 on 00:18:411 (3) - as well. those don't mix very well. probably the latter as you do so in the next iteration changed to triple + slider, its better now

00:44:572 (1,2,3,4,5,6,7) - i'd like to suggest a rhythm like <!-- m --><a href='https://mok.s-ul.eu/mKSRyAwl' rel='nofollow'>https://mok.s-ul.eu/mKSRyAwl</a><!-- m --> to get the instrument differentiation down changed that a bit, but without the long slider, dunno if i like it to make such an emphasis when it should be on drums imo at least

01:36:893 (7) - usually you put the 1/4 sliders on these trumpets into their own patterns, separate from the previous one. here not so much. so i'd use a new pattern for 7,8,9 changed


i'd be interested in pushing this set but having two trial bns is useless. so i'll leave this to mirash.

Net0 wrote:

Extra
  1. 00:11:179 (2) - Need a hitsound, it works along with 00:11:000 (1,2) - imo Dont rlly get what you mean here, sorry. but i did add some drums here so i changed it i guess
  2. 00:13:679 (4,5) - and 00:14:036 (6,7) - are you sure about undermapping the 1/4 rhythm here? Yup. I want the beginning to have the foxus on the main melody here and have it more as an accuracy/jumpy part with main focus on the main melody instead of the drums
  3. Consisntency wise I think both of them should have the 1/4 either spaced or stacked on the sliderhead 00:46:715 (4,5,6) - /00:49:572 (4,5,6) - changed
  4. 00:40:286 (1,2) - Ctrol+g them both to make the transition 00:40:108 (6,1) - more confortable. Same logic but more optional here 00:41:715 (1,2) - Mhh i dont really want that, i want it weird flow here since if you listen to the chords in right this seciont its a really weird one so i think it fits like i did it :3
  5. The movimente here is really unconfortable 00:59:393 (4,5,6,7,8,1) - . Overall considering the patterning of this map I do believe you can improve this 00:58:858 (1,2,3,4,5,6,7,8) - since it's partially symmetric, but the kicks logic 00:59:393 (4,6) - doesn't sctructure that way i think i made a better pattern here
  6. Spacing here 01:01:000 (5,6,7) - is a bit overdone compared to all the previous section that had this rhythm idea, careful with this I mean i did change it a bit already, but its the start of the chorus which is rlly impactfull already so i think it should be a bit more jumpy (and usually kicksliders arent thaaat much harder even if they say this jump is like x4 or whatever soo... dunno.. but i changed it anyways a bit)
  7. I don't think this rhythm idea is the best option here 01:01:715 (1,2) - . Mainly because of how you picked the active click to be on the blue tick here 01:01:983 - not the white here 01:02:072 - that has a stronger beat. If the reason was because of the symmetric idea here 01:01:715 (1,2,3,4) - I think you didn't consider making this section 01:01:715 - ~ 01:02:340 - two repeat sliders and use only 4 kicks 01:02:428 (4,5,6,7) - . With 6 sliders you can re-work the symmetry in many ways because of the even number of objects (2-4 logic in patterning) I did this because i mapped the drums here and i feel like this is the best way to map them since 01:01:715 (1) - the white and blue tick have a drum sound and the red tick here has no sound. but on 01:01:983 (2) - on the blue tick theres the drum sound again, and imo this is kinda stronger than the white tick that comes after that and since i focus a lot on drums on these sections i took this pattern and i think it fits rlly good >.<
  8. Same concern regarding spacing 01:03:143 (1,2,3) - lowered that
  9. I don't recommend using horizonal symmetry here 01:11:715 (1,2) - when both objects are distinct rhythmically which causes them to have different lenghts; https://puu.sh/AaCSA.png . I suggest making one of them vertical and the bigger one on the horizonal blaketing and making a symmetric pattern with that logic, like this maybe; https://puu.sh/AaCWp.png yup, i had the rhythm the same but it was obviously wrong and lazy me didnt change the pattern >.<
  10. 01:16:179 (2,3,4) - They're not perfectly spaced; move 01:16:358 (4) - x:+5 fixed that, i hope its better spaced now since i only did it +4 so it keeps the grid snap too (and i think the spacing would be literally the same)
Insane
  1. They're too close 00:46:893 (5,6) - the visual spacing used for the 1/4 sliders is a bit more spaced like 00:50:822 (3,4) - yup it was a bit close
  2. Spinner is covering two distinct sections 01:08:233 (1) - , the first section is a very loud and intense melody sound that starts here 01:08:233 - and ends 01:08:858 - , and the next section is what usually most mappers would use as the actual spinner 01:08:858 - ~ 01:11:358 - . I really think you should consider mapping this 01:08:143 - ~ 01:08:858 - mmhhh idk since its just the insane i dont rlly want to give emphasis to this 1/8 sound too much and i think giving emphasis here on the trumpets with the spinners is better, imo at least..
  3. Making this two symmetric 01:36:893 (7,8) - and 01:36:536 (5,9) - not symmetric makes the pattern not as neat as possible, you can probably move 01:36:536 (5) - to x:138 to make sure 01:36:536 (5,9) - are symmetric well actually i changed this pattern, but the 4 wasnt symmetric anyways so i fixed that and i think its better now ^^
Yuyu's Normal
  1. Agree with Mirash about the combo thing being too excessive
    Nice to see byakugan249 going for rank again -w-
Great style, I was sniped so I'll just drop a few suggestions, you're in good hands, best of luck with your map :>

Holy that took some time, thanks sooooo much for your awesome mods !! (:
I fixed many things and rin desu updated his map so its pretty much ready for mod right now,
and thanks for all the nice comments! :3
Mirash
could you copy new hs on lower difficulties, like insane and hard contain those 1/4 drums you've changed

Easy
00:06:000 (1) - it is not centered? like could you make it symmetric
Topic Starter
Parachute

Mirash wrote:

could you copy new hs on lower difficulties, like insane and hard contain those 1/4 drums you've changed

Easy
00:06:000 (1) - it is not centered? like could you make it symmetric


We fixed the thing in rin desus diff and i added hitsounds in hard and insane. Thanks for that, i forgot some places(although i was keeping it a bit down for hard because it has way less amount of notes and i feel like it wouldnt sound too good sometimes)
Mirash
my midsummer dream is to never wake up
Net0
Congratz ^^
Topic Starter
Parachute

Net0 wrote:

Congratz ^^
Congratz for a bubble .. o.o

But thanks a lot Mirash!! :3
Rin Desu

Parachute wrote:

Net0 wrote:

Congratz ^^


Congratz for a bubble .. o.o

But thanks a lot Mirash!! :3


considering it took you more than 5 years its congratz worthy xDD
Topic Starter
Parachute

Rin Desu wrote:

considering it took you more than 5 years its congratz worthy xDD
Yea yea rin desu

Thanks at you ofc too Net0 (i was just kinda surprised xD pls rin desu stop trolling me thx)
Midorian
good map
Wishkey
Did an irc with Yuyu mainly about hs pattern consisitency/volume and some minor rhythm/ncing
log and did some minor stuff with parachute via forum PM bc I couldn't post it on this thread yesterday for some reason ._.

Call me back!
YTYuyu
Updated Diff
osu file format v14

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AudioLeadIn: 0
PreviewTime: 108
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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BeatDivisor: 4
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[Metadata]
Title:A Midsummer Fairy's Dream
TitleUnicode:真夏の妖精の夢
Artist:ZUN
ArtistUnicode:ZUN
Creator:Parachute
Version:Yuyu's Normal
Source:東方天空璋 ~ Hidden Star in Four Seasons.
Tags:Eternity Larva Touhou 16 Hidden Star in Four Seasons th16 Rin Desu YTYuyu byakugan249 tenkuu akira
BeatmapID:1515866
BeatmapSetID:624526

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136,56,61358,1,0,0:0:0:0:
116,172,61715,2,0,P|120:252|268:324,1,240.000001192092,2|0,0:0|0:0,0:0:0:0:
360,284,62786,2,0,L|360:196,1,60.000000298023,2|0,0:0|0:0,0:0:0:0:
360,164,63143,6,0,B|360:104|360:104|292:64,1,120.000000596046,2|0,0:0|0:0,0:0:0:0:
192,40,63858,2,0,P|100:64|48:148,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
52,190,64572,2,0,P|105:260|191:279,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
252,276,65286,2,0,L|356:276,2,90.0000004470345,2|2|2,0:0|0:0|0:0,0:0:0:0:
252,215,66000,6,0,B|252:119|252:119|348:75,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
384,64,66715,2,0,L|480:64,2,90.0000004470345,8|8|8,1:0|1:0|1:0,0:0:0:0:
256,192,67429,12,4,68858,0:0:0:0:
328,84,70286,6,0,P|300:55|220:43,1,120.000000596046
184,88,70822,1,0,0:0:0:0:
184,148,71000,2,0,P|212:177|292:189,1,120.000000596046,2|0,0:0|0:0,0:0:0:0:
380,268,71715,6,0,L|380:380,2,90.0000004470345
416,220,72429,2,0,L|416:120,2,90.0000004470345,2|0|0,0:0|0:0|0:0,0:0:0:0:
380,268,73143,2,0,B|320:268|320:268|260:324,1,120.000000596046,2|0,0:0|0:0,0:0:0:0:
236,352,73679,2,0,P|172:324|148:260,1,120.000000596046,2|2,0:0|0:0,0:0:0:0:
136,224,74215,1,0,0:0:0:0:
188,116,74572,6,0,P|273:105|416:196,1,240.000001192092,0|2,0:0|0:0,0:0:0:0:
403,297,75643,1,0,0:0:0:0:
308,368,76000,2,0,P|216:372|148:316,1,180.000000894069
136,260,76715,2,0,L|136:124,1,120.000000596046,2|0,0:0|0:0,0:0:0:0:
208,44,77429,6,0,L|336:44,1,120.000000596046,2|0,0:0|0:0,0:0:0:0:
424,116,78143,2,0,L|424:184,1,60.000000298023,2|0,0:0|0:0,0:0:0:0:
408,232,78500,2,0,L|360:284,1,60.000000298023,2|2,0:0|0:0,0:0:0:0:
328,320,78858,2,0,L|200:320,1,120.000000596046,2|0,0:0|0:0,0:0:0:0:
144,220,79572,2,0,L|144:144,1,60.000000298023,2|0,0:0|0:0,0:0:0:0:
108,112,79929,2,0,L|40:112,1,60.000000298023,2|2,0:0|0:0,0:0:0:0:
28,168,80286,6,0,P|48:272|172:324,1,240.000001192092,4|0,0:0|0:0,0:0:0:0:
280,324,81358,1,2,0:0:0:0:
396,288,81715,2,0,P|432:240|424:160,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
336,108,82429,2,0,L|268:108,1,60.000000298023,2|0,0:0|0:0,0:0:0:0:
240,156,82786,2,0,L|240:236,1,60.000000298023,2|2,0:0|0:0,0:0:0:0:
204,264,83143,6,0,P|124:252|68:112,1,240.000001192092,2|0,0:0|0:0,0:0:0:0:
188,140,84215,1,0,0:0:0:0:
172,20,84572,2,0,P|252:32|312:172,1,240.000001192092,2|0,0:0|0:0,0:0:0:0:
340,284,85643,2,0,L|412:284,1,60.000000298023,2|0,0:0|0:0,0:0:0:0:
428,232,86000,6,0,L|428:100,1,120.000000596046,2|0,0:0|0:0,0:0:0:0:
336,36,86715,2,0,L|156:36,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
96,48,87429,2,0,P|44:116|116:164,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
156,192,88143,2,0,L|356:192,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
384,156,88858,6,0,L|384:60,2,90.0000004470345,2|2|2,0:0|0:0|0:0,0:0:0:0:
336,192,89572,2,0,L|336:292,2,90.0000004470345,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,192,90286,12,4,91715,0:0:0:0:
368,132,93143,6,0,P|384:192|372:264,1,120.000000596046,2|2,0:0|0:0,0:0:0:0:
332,288,93679,1,0,0:0:0:0:
276,308,93858,2,0,L|192:308,1,60.000000298023,2|0,0:0|0:0,0:0:0:0:
156,296,94215,2,0,L|88:256,1,60.000000298023,2|2,0:0|0:0,0:0:0:0:
60,224,94572,2,0,P|56:140|184:60,1,240.000001192092,2|0,0:0|0:0,0:0:0:0:
292,80,95643,2,0,L|376:80,1,60.000000298023,2|0,0:0|0:0,0:0:0:0:
408,108,96000,6,0,P|424:160|368:264,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
312,288,96715,1,2,0:0:0:0:
220,208,97072,2,0,L|220:136,1,60.000000298023,2|0,0:0|0:0,0:0:0:0:
200,92,97429,6,0,P|164:48|88:40,1,120.000000596046,2|0,0:0|0:0,0:0:0:0:
36,136,98143,2,0,L|36:320,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
88,348,98858,2,0,P|204:372|272:336,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
308,320,99572,2,0,L|308:136,1,180.000000894069,2|2,0:0|0:0,0:0:0:0:
344,92,100286,6,0,L|448:92,2,90.0000004470345,8|8|8,1:0|1:0|1:0,0:0:0:0:
300,52,101000,2,0,L|200:52,2,90.0000004470345,8|8|8,1:0|1:0|1:0,0:0:0:0:
344,92,101715,2,0,P|344:168|188:204,1,240.000001192092,8|8,1:0|1:0,0:0:0:0:
256,192,102518,12,0,106000,0:0:0:0:
Wishkey
nyabs will never be as good as blobs
pw384
gratz!
Fycho

Parachute wrote:

pw384 wrote:

random metadata check :3

Romanised Title: Manatsu no Yousei no Yume
Source: 東方天空璋 ~ Hidden Star in Four Seasons.
Also you can add "touhou tenkuu akira" to tags

i really love this bgm, and good luck on ranking!!

Thank you a lot for this. But do you have any source of this romanised title?
Googling the name will not bring you to anything touhou related but this osu thread so im rlly not sure, while the title i have atm actually brings you to this song..
Ill update the tags and the source soon though, thank you :3

You should have an official reference for translated title not just because googling "translated title" directs this song. Otherwise you need to use romanised title. I can't really find any that refers to "A Midsummer Fairy's Dream", if you have please provide them.
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