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posted
This beatmap was submitted using in-game submission on Sunday, December 24, 2017 at 7:50:03 PM

Artist: KOAN Sound & Asa
Title: fuego (sakuraburst remix)
Tags: experimental electronic music SV
BPM: 200
Filesize: 4284kb
Play Time: 02:14
Difficulties Available:
  1. EZ - 4Key (1.52 stars, 404 notes)
  2. HD - 4Key (3.48 stars, 1022 notes)
  3. MX - 4Key (4.19 stars, 1314 notes)
  4. NM - 4Key (2.19 stars, 692 notes)


Download: KOAN Sound & Asa - fuego (sakuraburst remix)
Information: Scores/Beatmap Listing
---------------


• 100k plays, thank you all for playing the map! •
Re-download after December 18, 2017 1:07 pm GMT+1

Featured in MWC17, Round of 16 as a SV pick

MWC vers. (might need to change offset to the current one)

Set with the old SVs
by juankristal
by Asherz007
Thanks Vortex- for suggesting me to map this and Juan for making me not give up after 2 days of receiving mods.
Also thank you A r M i N for the cut! Uncut song can be found here; https://soundcloud.com/sakuraburst/fuego
HD>MX btw
posted
this is lovely
posted

juankristal wrote:

this is lovely
Warms my heart to hear that someone thinks my map is lovely : )
posted

Another Lie wrote:

I don't think i can commented for the whole SV....it's just... too brilliant [since zen went away for his duty]
Suggestion for HP OD
Note: to access 2 digit behind zero, you must edit the HP & OD in notepad.
EZ: HP|OD = 6.25|6.75
NM: it's already good for NM
HD: maybe 7.5 [both HP OD]
MX: since it is challenging diff, maybe you could increase that thing... *evil grin* HP|OD = 8.75|8.25
MX
01:49:805 (109805|1,109805|2,110067|2,110105|1,110255|2,110292|1) - what is this? suggestion: https://puu.sh/wx1KB.jpg [i don't think that'll works] or maybe you could use short note for those notes
02:09:267 (129267|1,129305|2,129455|1,129492|2) - change them as SN maybe?

Trigger V2 :thinking:
posted
Green = applied, Blue = Applied w/ small changes, Red = not applied

Ryzen wrote:

Another Lie wrote:

I don't think i can commented for the whole SV....it's just... too brilliant [since zen went away for his duty] thanks mang : )
Suggestion for HP OD
Note: to access 2 digit behind zero, you must edit the HP & OD in notepad.
EZ: HP|OD = 6.25|6.75 applied
NM: it's already good for NM
HD: maybe 7.5 [both HP OD] applied
MX: since it is challenging diff, maybe you could increase that thing... *evil grin* HP|OD = 8.75|8.25 kinda applied, want to reward high accuracy, so made the od 8.75 and the hp 8.25
MX
01:49:805 (109805|1,109805|2,110067|2,110105|1,110255|2,110292|1) - what is this? suggestion: https://puu.sh/wx1KB.jpg [i don't think that'll works] or maybe you could use short note for those notes Removed the LNs completely, felt like they were kinda awkward from the start tbh. Changed them to normal notes and made the pattern harder than the HD diff. Changed the SVs as well to compensate for the lack of LNs. https://osu.ppy.sh/ss/8465561 Changes with SVs: 3.4 and .4 -> 4.6 and .4 OH and changed the HS ; )
02:09:267 (129267|1,129305|2,129455|1,129492|2) - change them as SN maybe? ^

Trigger V2 :thinking: :thinkW:
Thanks for the mod !
posted
m4m 1234
general
i remember reading somewhere that odhp values cannot be tinkered in the .osu file, meaning that the odhp values can ONLY be 1 decimal, not .25 or anything
also im not sure myself, but i think there'll be an issue with your mapset as its not mapped to at least 80% of the track's duration. either cut it or continue mapping
easy
00:46:805 - col 4 seems to be pretty empty after this
01:21:005 (81005|1,81305|2) - flip for pitch
01:23:705 (83705|2,84005|0) - maybe 4 3?
01:30:605 (90605|1,90905|2) - flip for pitch
01:33:005 (93005|2,93305|1) - ^
Decent chart
normal
01:55:805 - add note for snare/clap sound
02:00:605 - ^
02:05:405 - ^
02:06:605 - ^
02:07:805 - ^
02:09:005 - add a note or 2 as it is a strong sound
Decent chart
hard
00:55:805 - strong sound, add more notes
Great chart
mx
00:37:655 (37655|1,37805|1,37955|1,38105|1) - anchor
00:40:805 (40805|0,40905|0,41055|0,41205|0,41405|0,41555|0) - ^
00:45:605 (45605|0,45755|0,45905|0,46055|0,46205|0) - ^
00:50:405 (50405|2,50555|2,50705|2,50855|2,51005|2,51155|2,51380|2) - ^some form of anchor
00:57:305 (57305|0,57455|0,57605|0,57755|0) - ^
01:00:005 (60005|1,60155|1,60305|1,60455|1,60605|1,60755|1,60980|1) - ^
01:02:705 (62705|0,62855|0,63005|0,63155|0) - ^
01:04:805 (64805|0,64905|0,65055|0,65255|0,65405|0,65555|0) - ^denser compared to other columns
01:10:055 (70055|0,70205|0,70355|0,70505|0) - ^
01:48:755 (108755|1,109205|2) - you can probably put these above a LN just like you did for the previous ones
02:07:955 (127955|2,128405|1) - ^
Great chart, look out for anchors though

goddamn these svs are ssssexy, though you might want to tone a few down a little for slightly better readability
gud luk for renk
posted
:?Green = applied, Blue = Applied w/ small changes, Red = not applied

riunosk wrote:

m4m 1234
general
i remember reading somewhere that odhp values cannot be tinkered in the .osu file, meaning that the odhp values can ONLY be 1 decimal, not .25 or anything hmm... i'll just change it to like .3/.8 then i guess just to be on the safe side : )
also im not sure myself, but i think there'll be an issue with your mapset as its not mapped to at least 80% of the track's duration. either cut it or continue mapping i'll see what i do here, prolly just gonna continue i guess
easy
00:46:805 - col 4 seems to be pretty empty after this ye maybe a bit, moved 00:48:005 (48005|3) to col4
01:21:005 (81005|1,81305|2) - flip for pitch im bad at pitches xd
01:23:705 (83705|2,84005|0) - maybe 4 3? sure
01:30:605 (90605|1,90905|2) - flip for pitch again, im bad at pitches xd
01:33:005 (93005|2,93305|1) - ^ ^
Decent chart
normal
01:55:805 - add note for snare/clap sound
02:00:605 - ^
02:05:405 - ^
02:06:605 - ^
02:07:805 - ^
02:09:005 - add a note or 2 as it is a strong sound

added to all of the notes i missed and changed a couple of patterns
Decent chart
hard
00:55:805 - strong sound, add more notes applied, made it a triple instead
Great chart
mx
00:37:655 (37655|1,37805|1,37955|1,38105|1) - anchor damn didn't even notice that, need to edit with a slower scroll speed i guess, changed it and moved 00:38:105 this note as well.
00:40:805 (40805|0,40905|0,41055|0,41205|0,41405|0,41555|0) - ^ yep, changed the whole pattern to make it more lenient.
00:45:605 (45605|0,45755|0,45905|0,46055|0,46205|0) - ^ same as above
00:50:405 (50405|2,50555|2,50705|2,50855|2,51005|2,51155|2,51380|2) - ^some form of anchor same as above
00:57:305 (57305|0,57455|0,57605|0,57755|0) - ^ same as above
01:00:005 (60005|1,60155|1,60305|1,60455|1,60605|1,60755|1,60980|1) - ^ same as above
01:02:705 (62705|0,62855|0,63005|0,63155|0) - ^same as above
01:04:805 (64805|0,64905|0,65055|0,65255|0,65405|0,65555|0) - ^denser compared to other columns moved 01:04:905 (64905|1) to column 2 to lessen the amount in column 1.
01:10:055 (70055|0,70205|0,70355|0,70505|0) - ^ 01:10:505 (70505|1,70580|0) - swapped the positions of these two.
01:48:755 (108755|1,109205|2) - you can probably put these above a LN just like you did for the previous ones sure
02:07:955 (127955|2,128405|1) - ^ same as above
Great chart, look out for anchors though ye xd, need to watch for that in my other maps.

goddamn these svs are ssssexy, though you might want to tone a few down a little for slightly better readability pretty much all the sv's should be sightreadable, but i might decrease the SV's in the HD diff cuz it's the same as the ones in MX currently
gud luk for renk tenks mang
'

Applied the changes and updated the map.
posted
M4M
what drum whistle meaning? (i didn't hear anything) so just delete it
all diff widescreen unchecklist (except MX)
try to edit your map, this is attention from AiMod (The mp3 you are using is a lot longer than the part which is mapped. Consider cropping it to reduce filesize)

EZ

01:32:555 recommendations for merging only with 01:32:405 (92405|3)

NM
00:38:405 (38405|0,38480|1,38555|3,38630|2,38705|0,38780|1) NM is okay, but not this much. Try replacing it with LN

00:40:805 (40805|0,40880|2,40955|3,41030|0,41105|1,41180|2) ^

00:43:205 (43205|3,43280|2,43355|1,43430|0,43505|3,43580|2) ^

00:45:605 (45605|3,45680|2,45755|1,45830|3,45905|0,45980|1) ^

00:48:005 (48005|3,48080|2,48155|0,48230|1,48305|3,48380|2) ^

00:50:405 (50405|3,50480|1,50555|0,50630|3,50705|2,50780|1) ^

and many more like it, too much for me
If it's too boring, just replace the style with another style

00:44:555 (44555|1,44630|2,44705|0) make this 1|2|3 are more playable

00:54:155 (54155|2,54230|1,54305|3) ^ 4|3|2

and more like it
too much copy and replace, repeatable pattern. I suggested to be changed

HD

01:37:130 and more like this, i suggest just keep it but 2 notes ahead

01:39:605 change style, like took it on middle

01:56:405 - 02:04:505 repeatable pattern, suggested to be changed

02:10:505 - 02:12:905 any other style?

MX
OD 8,8? any reason for this? change it to any for ez acc on LN since it for loved state
much of them are repeatable too, I suggested to be changed (3 times you get this from me) -_-
lul


you can get loved for this map dude, just a little bit to make it more challenging ;)
posted
Green = applied, Blue = Applied w/ small changes, Red = not applied

Ochasan wrote:

M4M
what drum whistle meaning? (i didn't hear anything) so just delete it it ye It's a silent sound to keep the HS's even throughout, won't be deleting it
all diff widescreen unchecklist (except MX) ye that's my bad
try to edit your map, this is attention from AiMod (The mp3 you are using is a lot longer than the part which is mapped. Consider cropping it to reduce filesize) yep will crop/extend the song when i get the time to

EZ

01:32:555 recommendations for merging only with 01:32:405 (92405|3) Mapping piano here, making it a double would make it inconsistent with the rest of the section.

NM
00:38:405 (38405|0,38480|1,38555|3,38630|2,38705|0,38780|1) NM is okay, but not this much. Try replacing it with LN making these LNs would make it way to boring or way to hard depending on how you want me to map them, making them say a triple long note would make it to easy and making it 1/4s short LNs would make it too hard for NM, i think it's okey the way it is right now.

00:40:805 (40805|0,40880|2,40955|3,41030|0,41105|1,41180|2) ^ see above

00:43:205 (43205|3,43280|2,43355|1,43430|0,43505|3,43580|2) ^ see above


00:45:605 (45605|3,45680|2,45755|1,45830|3,45905|0,45980|1) ^ see above


00:48:005 (48005|3,48080|2,48155|0,48230|1,48305|3,48380|2) ^ see above


00:50:405 (50405|3,50480|1,50555|0,50630|3,50705|2,50780|1) ^ see above


and many more like it, too much for me
If it's too boring, just replace the style with another style

00:44:555 (44555|1,44630|2,44705|0) make this 1|2|3 are more playable Making this a 1|2|3 would look fairly ugly when together with the pervious section + would mess up the pattern after it. And i think it would be less playable if you make it a 1|2|3.

00:54:155 (54155|2,54230|1,54305|3) ^ 4|3|2 This is supposted to be drums though. Putting them on the same hand, like a roll, would not match the music. won't be changing.

and more like it
too much copy and replace, repeatable pattern. I suggested to be changed Since the others follow the same structure im guessing i won't be changing them. However, i do agree that it sometimes gets kinda repetitive at points, might restructure it at some point.

HD

01:37:130 and more like this, i suggest just keep it but 2 notes ahead Since it's such a loud sound, i don't think making them doubles would make sense, they're louder than most of my previous triples.

01:39:605 change style, like took it on middle Yeah been meaning to change it for a while now, made it a bit harder than the previous pattern.

01:56:405 - 02:04:505 repeatable pattern, suggested to be changed Since it's the exact same sound repeated again i kept the same patterning throughout the 2nd section again, for consistency. Would be weird if you drastically changed it. But might consider changing small patterns just to counter the repetitiveness (or just ctrl + h xd).

02:10:505 - 02:12:905 any other style? Why didn't you just include this in the past point, it's the same as the first section. Anyways ^

Did make some changes to inconsistent patterning.


MX
OD 8,8? any reason for this? change it to any for ez acc on LN since it for loved state Ehh... since there's hardly any LNs in the map it wouldn't make sense to lower it + the high od is so you can properly play the 1/6 burst. Also it's to encurage accuracy with SVs. Might lower it but probably not.
much of them are repeatable too, I suggested to be changed (3 times you get this from me) -_- You didn't specicify what patterns/SVs/HS that were repetitive, can't change if i don't know what you want me to change.
lul


you can get loved for this map dude, just a little bit to make it more challenging ;)Loved is boring though. Already a bunch of SV maps there wouldn't make it a challenge to get it to loved. Trying to rank a SV map is the real challenge. ; )
posted
I would ask you not to give up this one, I want to see it ranked B)
posted

juankristal wrote:

I would ask you not to give up this one, I want to see it ranked B)
But im lazy though : ( (

Fine i'll try, but finding mods for SV maps are haaard : )
posted
oopps wait
i need to be careful modding this ...xD
gonna mod it noww
posted
NM+ V2 From My Mod Que


Nice mapp, i love those SV xD

Col 1 2 3 4

about that mp3 thingy in aimod >.> im sorry couldnt help with dat

MX
im not sure i can mod much in this map >.> this is already good and hard to mod

Patterns
00:31:805 (31805|0,32105|0,32405|0,32705|0) - to avoid this, i suggest 00:32:705 (32705|0,32855|2,33005|1) - ctrl+H
00:44:855 (44855|1,44855|0) - i suggest move to 3 and 4 cuz it fits with the music
00:54:455 (54455|1,54455|0) - ^ same, make them at same col like the previous double
01:04:055 (64055|1,64055|0) - ^
01:13:655 (73655|1,73655|0) - ^
00:39:005 (39005|2,39005|0,39005|3,39155|3,39155|0,39155|2) - theyre different sound, i suggest move 00:39:155 (39155|0) - to 2
02:07:955 (127955|2) - if you compare this part to similar pattern in previous part (sec 1.48), seems like theres some consistency error, cuz this note 02:07:955 (127955|2) - should be at 2 to make the triple to be at same column like the sort LN
--
01:48:605 (108605|2) - i suggest move this to 2, to make it same col like previous triple. imo it fit with the music better (apply to similar part in the map)
02:07:805 (127805|1,127955|2) - ctrl+h if you apply the mod above (sec 1.48)


SV

--
00:37:205 imo the SV here (last triple note to double) kinda shocked me xD , cuz the SV is very slow, and then suddenly teleport with 10.x speed
i suggest increase the speedup value gradually to give player some time ro react to speedup by doing this :
00:37:280 add 0.4x
00:37:355 add 0.5x
00:37:430 change your value to 0.6x
00:37:486 change value to 0.8x
00:37:561 change value to 1.2x
00:37:655 change value to 1.3x
--
01:47:836 this and 02:07:036 seems like the speedup value is too high, i suggest changing value to 5.0x .you cant see the note after 02:07:205 (127205|2,127205|3,127205|0) - actually this doesnt really matter cuz the LN is same column like the previous triplet
--


SV already good imo, some of them are hard and should be memorized, but i think thats what make this map is special
HD
00:44:855 (44855|3,44855|2) - move to 1 and 2 cuz it fit the music (like i said in MX)
00:54:455 (54455|0,54455|1) - same col like previous double^
01:04:055 (64055|3,64055|2) - ^
01:13:655 (73655|1,73655|0) - ^


thats all, i think this already good

goodluck for rank =D
playing this with hidden makes me want to killmyself

wow it took 1 hour to mod this short map >.>
posted

genkicho wrote:

wow it took 1 hour to mod this short map >.>
"^-^ sorry about that

Will check the mod tomorrow since it's fairly late right now : ) Thanks for the mod though!
posted
Green = applied, Blue = Applied w/ small changes, Red = not applied

genkicho wrote:

NM+ V2 From My Mod Que


Nice mapp, i love those SV xD Thanks !

Col 1 2 3 4

about that mp3 thingy in aimod >.> im sorry couldnt help with dat Ye im going to cut it at some point. Tbh had forgotten about it since i've not paid attention to this chart for a while.

MX
im not sure i can mod much in this map >.> this is already good and hard to mod

Patterns
00:31:805 (31805|0,32105|0,32405|0,32705|0) - to avoid this, i suggest 00:32:705 (32705|0,32855|2,33005|1) - ctrl+H Did change it a bit, moved 00:32:105 (32105|0) to the 4th column.
00:44:855 (44855|1,44855|0) - i suggest move to 3 and 4 cuz it fits with the music
00:54:455 (54455|1,54455|0) - ^ same, make them at same col like the previous double
01:04:055 (64055|1,64055|0) - ^
01:13:655 (73655|1,73655|0) - ^ Hmm.. i think these makes the chart a bit awkward since it creates a anchor in the 4th comlumn.
00:39:005 (39005|2,39005|0,39005|3,39155|3,39155|0,39155|2) - theyre different sound, i suggest move 00:39:155 (39155|0) - to 2 Ye that's a mess up on my part, changed the previous pattern a bit to change the first hand.
02:07:955 (127955|2) - if you compare this part to similar pattern in previous part (sec 1.48), seems like theres some consistency error, cuz this note 02:07:955 (127955|2) - should be at 2 to make the triple to be at same column like the sort LN Yep, changed it.
--
01:48:605 (108605|2) - i suggest move this to 2, to make it same col like previous triple. imo it fit with the music better (apply to similar part in the map)
02:07:805 (127805|1,127955|2) - ctrl+h if you apply the mod above (sec 1.48) Sure it feels a bit easy now, but it fits better.


SV

--
00:37:205 imo the SV here (last triple note to double) kinda shocked me xD , cuz the SV is very slow, and then suddenly teleport with 10.x speed
i suggest increase the speedup value gradually to give player some time ro react to speedup by doing this :
00:37:280 add 0.4x
00:37:355 add 0.5x
00:37:430 change your value to 0.6x
00:37:486 change value to 0.8x
00:37:561 change value to 1.2x
00:37:655 change value to 1.3x I think these SV's are fine, though i don't know why my timing points were so unorginized. Moved a couple of them to make it more smooth. (This SV might be a bit mean at first, but is really readable once you've played it once or twice)
--
01:47:836 this and 02:07:036 seems like the speedup value is too high, i suggest changing value to 5.0x .you cant see the note after 02:07:205 (127205|2,127205|3,127205|0) - actually this doesnt really matter cuz the LN is same column like the previous triplet This is supposted to be a "stop and teleport" SV. Though i do think it looks kinda off. Gonna see if i can make it look better.
--


SV already good imo, some of them are hard and should be memorized, but i think thats what make this map is special Thanks mang : )
HD
00:44:855 (44855|3,44855|2) - move to 1 and 2 cuz it fit the music (like i said in MX)
00:54:455 (54455|0,54455|1) - same col like previous double^
01:04:055 (64055|3,64055|2) - ^
01:13:655 (73655|1,73655|0) - ^ Same as MX ; )


thats all, i think this already good ^-^

goodluck for rank =D
playing this with hidden makes me want to killmyself LOL, rip mang

wow it took 1 hour to mod this short map >.>
Thanks for the mod! Really helpful. : )
posted
Hiya
Here is your mod :)
MX
00:48:755 (48755|2) - I think that there should be another LN halfway through this one
01:07:955 (67955|1) - Same here
01:19:655 (79655|1) - This should be a jump
HD
01:07:955 (67955|2) - There should be a second LN on the white line after this
01:11:105 (71105|0,71105|3) - Make a hand
01:11:405 (71405|3,71405|0) - ^
01:11:705 (71705|3) - Make a jump
01:37:805 (97805|1) - ^
01:39:005 (99005|2) - ^
01:42:605 (102605|1) - ^
01:43:805 (103805|2) - ^
01:58:205 (118205|2) - ^
02:01:805 (121805|1) - ^
02:03:005 (123005|2) - ^
02:08:855 (128855|0,128855|3) - Add a LN somewhere
02:10:205 (130205|0,130205|2,130205|3) - Should be something after this

Good luck~ :)
posted
Green = applied, Blue = Applied w/ small changes, Red = not applied

Civilization wrote:

Hiya
Here is your mod :)
MX
00:48:755 (48755|2) - I think that there should be another LN halfway through this one Used to have a note here to represent that sound, think i decided to not use it since it made it to cluttered together with the SV. I think the SV represents the sound enough to not have a note here.
01:07:955 (67955|1) - Same here ^
01:19:655 (79655|1) - This should be a jump yep
HD
01:07:955 (67955|2) - There should be a second LN on the white line after this The sound is hardly noticable while playing at 100%, won't change.
01:11:105 (71105|0,71105|3) - Make a hand ye works better.
01:11:405 (71405|3,71405|0) - ^ I've used jumps for this sound in previous sections, won't change.
01:11:705 (71705|3) - Make a jump okey
01:37:805 (97805|1) - ^
01:39:005 (99005|2) - ^
01:42:605 (102605|1) - ^
01:43:805 (103805|2) - ^
01:58:205 (118205|2) - ^
02:01:805 (121805|1) - ^
02:03:005 (123005|2) - ^ Fixed most of these where there's a strong clap sound, don't know what i was thinking tbh.
02:08:855 (128855|0,128855|3) - Add a LN somewhere Added on on the 4th column, and removed a note at 02:09:005, did the same at the previous one as well.
02:10:205 (130205|0,130205|2,130205|3) - Should be something after this Didn't have anything there in MX so won't add anything here either, pretty sure i only wanted to map the strong sounds there to make the next set of notes easier.

Good luck~ :)
Thanks for the mod !
posted
Great
posted

eyes wrote:

Great
Thanks man !
posted
MX
decrease OD, too hard with these SVs and LNs
01:38:105 (98105|3,98105|0) - you can make this more interesting, the "breathing" is very noticeable, make it triple or 1/4 double LN (just suggestion).
01:39:305 (99305|3,99305|0) - ^
01:48:755 (108755|1,108755|3,108755|0) - CTRL+H maybe, this sound differs from 01:48:005 (108005|3,108005|0,108005|1,108155|3,108155|0,108155|1,108455|3,108455|1,108455|0,108605|1,108605|3,108605|0,108905|0,108905|1,108905|3)



MX pattern here is easier than HD pattern, you can swap patterns between MX and HD

consider that^ to this part too 01:55:205

HD
01:28:205 (88205|1) - and 01:30:605 (90605|0) - should be doubles for consistency with 01:29:405 (89405|1,89405|3) - 01:33:005 (93005|2,93005|0)
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