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D I V I N I T Y - Reverie

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Topic Starter
blobdash
alors le problème c'est que la map a été updaté entre temp, donc la plupart du temp je ne sais pas de quoi tu parle :/
en plus la plupart des choses que tu met ont été changées par la dite update...

Kyuukai wrote:

m4m
le son de tes hitsounds est de 70 pendant toute la map, tu devrais la baisser sur les parts les plus calmes, et l'augmenter en fonction de l'intensité de la musique. fixed
00:03:121 (2) - pas très beau, t'aurais pu blanket la courbe avec 00:01:246 (1) - changé dans un mod précédent
00:21:246 (1,2) - ^ changé dans un mod précédent
00:01:246 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4) - rip copy paste xddddddd changé dans un mod précédent
00:49:996 (3,1) - pas logique l'espacement, pourquoi est-il plus bas or que le break entre 00:49:371 (2,3) - est la même que celle que 00:49:996 (3,1) - changé dans un mod précédent
01:28:746 (3,1,1,1,1) - https://puu.sh/whTf0/a622780a96.jpg un rythme comme ça serait plus approprié je pense, le bruit en fond que tu mappe commence ici 01:28:955 - et 01:30:621 - 01:30:830 - 01:31:038 - est une série de trois sons, donc 3 notes passseraient mieux je pense non, je garde ce pattern
01:38:746 (1,1,1,1,1) - ^
01:48:746 (1,1,1,1,1) - ^
01:58:746 (1,1,1,1,1) - bon je vais pas tous les citer, donc je te laisse regarder toute la map pour changer si tu compte le faire
02:01:246 - le son fort n'est pas mappé tu peux mapper cette note, et mettre le spinner 02:01:402 - ici fixed
02:53:121 (2,1) - la distance est pas la même par rapport a 02:53:746 (1,2,1,2) - pas trop grave, je favorise plus la structure vu que c'est lent
03:46:246 (1) - CTRL+G fixed
03:50:413 (1,2,3,1) - ça flow pas super bien, ca force un mouvement "cassé" et c'est plutot linéaire fixed
04:03:121 (1,2,1) - je trouve la distance excessivement haute par rapport a ce que tu as pu mapper avant (04:12:809 (1,2,3,4) - ) fixed
04:05:621 (1,2,1) - ^ fixed
04:06:090 - tu devrais mapper ce son, il est très audible, et marquera la transition pour le rollback du rythme principal c'est pas que je veux pas,
c'est que c'est trop dur a lire

04:08:121 (1,2,1) - même pb de distance fixed
04:10:621 (1,2,1) - ^ fixed
04:17:496 (1,2,3,4) - pourquoi baisser si soudainement la distance ? fixed
04:16:871 (5,1,2,3,4,1,2,1,2,1,2,1,2,3,4) - j'ai du mal a savoir ce que tu mappe ici xd beeeen le fadeout

En général, la map est EXTRÊMEMENT REPETITIVE. Tu copy paste beaucoup trop tes patterns, j'ai eu cette impression de voir les mêmes patterns pendant toute la map. ben c'est le but
Tu as copy paste des patterns entiers et a juste CTRL+H ou CTRL+J (voir les deux) ce qui rends la chose encore plus répétitive.
Voila ! Bonne chance pour la map ! mici
Fursum
Hello from my queue.

Hitsounds were a bit distracting and sounded unnecessary on the beginning part.

00:28:121 - Having a long slider would make sense because you mapped to the vocals in the beginning.

01:18:746 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 2 reverse sliders and a 5 stream would be better for this diff.

01:22:496 - You consistently skipped over this drum beat. I suggest using a double for it.

01:28:746 (1,1,1,1,1) - I don't think this pattern fits with the song well. Although I don't have a much better suggestion. But I don't think using circles on a 1/3 timing gap wouldn't cause much trouble as the pattern is used a couple times again.

03:20:465 - This part could use some notes as well.

04:58:746 - A spiner here is a good choice too.


Thats all I could find, good luck ranking it!
Topic Starter
blobdash

Fursum wrote:

Hello from my queue.

Hitsounds were a bit distracting and sounded unnecessary on the beginning part. meh i'm bad at hitsounding, i'll just start over

00:28:121 - Having a long slider would make sense because you mapped to the vocals in the beginning.

01:18:746 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 2 reverse sliders and a 5 stream would be better for this diff.

01:22:496 - You consistently skipped over this drum beat. I suggest using a double for it.

01:28:746 (1,1,1,1,1) - I don't think this pattern fits with the song well. Although I don't have a much better suggestion. But I don't think using circles on a 1/3 timing gap wouldn't cause much trouble as the pattern is used a couple times again.

03:20:465 - This part could use some notes as well.

04:58:746 - A spiner here is a good choice too.


Thats all I could find, good luck ranking it! Thanks a lot!
Kyuukai

FruityEnLoops wrote:

En général, la map est EXTRÊMEMENT REPETITIVE. Tu copy paste beaucoup trop tes patterns, j'ai eu cette impression de voir les mêmes patterns pendant toute la map. ben c'est le but Ah, mais je trouve ça super boring de jouer une map qui a 500 fois le même pattern, c'est pas très fun selon moi. En gros c'est un peu comme si tu faisais un pattern, puis tu le copy/paste pendant toute la map mais tu le déplace entre chaque section. Après c'est un avis personnel, mais je suis sûr que d'autres mappeurs ou joueurs partageront mon avis xd
Topic Starter
blobdash

Kyuukai wrote:

Ah, mais je trouve ça super boring de jouer une map qui a 500 fois le même pattern, c'est pas très fun selon moi. En gros c'est un peu comme si tu faisais un pattern, puis tu le copy/paste pendant toute la map mais tu le déplace entre chaque section. Après c'est un avis personnel, mais je suis sûr que d'autres mappeurs ou joueurs partageront mon avis xd
voici pourquoi tu trouve ca boring XDDDDD
en vrai ce genre de pattern répétitif est super sympa au niveau 3*, en plus vu que la map est longue elle est un peu over sr
Kyuukai

FruityEnLoops wrote:

Kyuukai wrote:

Ah, mais je trouve ça super boring de jouer une map qui a 500 fois le même pattern, c'est pas très fun selon moi. En gros c'est un peu comme si tu faisais un pattern, puis tu le copy/paste pendant toute la map mais tu le déplace entre chaque section. Après c'est un avis personnel, mais je suis sûr que d'autres mappeurs ou joueurs partageront mon avis xd
voici pourquoi tu trouve ca boring XDDDDD
en vrai ce genre de pattern répétitif est super sympa au niveau 3*, en plus vu que la map est longue elle est un peu over sr
Je vois pas en quoi mes topranks ont a voir avec ta map, je parles du mapping en général.
La question est : Est-ce que jouer le même pattern sous un angle différent pendant 4 minutes lassera t-il le joueur ?
De plus, cela ne représente en rien la musique, en terme d'intensité etc vu que c'est toujours la même chose. Ta map aurait peut être pu passer rank en 2008, mais aujourd'hui faire un rythme répétitif pendant toute la map n'est plus d'actualité. Rien n'est emphasized pour représenter la musique un minimum, une section plus intense de la musique gardera la même intensité car tu fais exactement la même chose pendant toute la map.
Mes topranks sont peut être des maps dites "free pp", mais ce sont des maps qui suivent la musique un minimum. Ce qui n'est pas le cas pour la tienne
Topic Starter
blobdash

Kyuukai wrote:

Je vois pas en quoi mes topranks ont a voir avec ta map, je parles du mapping en général.
La question est : Est-ce que jouer le même pattern sous un angle différent pendant 4 minutes lassera t-il le joueur ?
De plus, cela ne représente en rien la musique, en terme d'intensité etc vu que c'est toujours la même chose. Ta map aurait peut être pu passer rank en 2008, mais aujourd'hui faire un rythme répétitif pendant toute la map n'est plus d'actualité. Rien n'est emphasized pour représenter la musique un minimum, une section plus intense de la musique gardera la même intensité car tu fais exactement la même chose pendant toute la map.
Mes topranks sont peut être des maps dites "free pp", mais ce sont des maps qui suivent la musique un minimum. Ce qui n'est pas le cas pour la tienne
Tu n'est clairement pas du niveau 3*, tu est plus du niveau 5* - 6*, c'est ca que j'entendais en screenant tes topranks.
Et non, tes topranks ne sont pas des maps free PP. Une map free PP, ca n'existe techniquement pas.
Regarde les maps de YellowManul. Et pourtant, elles ont pas été rank en 2008
Si il n'y a pas de forte intensité durant la map c'est notamment parce qu'elle fait 5 min. T'imagine, tu FC une map pendant 4 min, puis dans le dernier drop la map passe a un niveau plus intense et tu break? y'a pas plus frustrant crois moi
Kyuukai

FruityEnLoops wrote:

Tu n'est clairement pas du niveau 3*, tu est plus du niveau 5* - 6*, c'est ca que j'entendais en screenant tes topranks.
Et non, tes topranks ne sont pas des maps free PP. Une map free PP, ca n'existe techniquement pas.
Regarde les maps de YellowManul. Et pourtant, elles ont pas été rank en 2008
Si il n'y a pas de forte intensité durant la map c'est notamment parce qu'elle fait 5 min. T'imagine, tu FC une map pendant 4 min, puis dans le dernier drop la map passe a un niveau plus intense et tu break? y'a pas plus frustrant crois moi
C'est pas que je joue pas du niveau 3* que je peux pas juger du 3* car moi même j'en mappe et j'en ai rank
J'ai regardé les maps de YellowManul, il répète le même rythme pour une section, puis quand le rythme de la musique change, il change aussi de rythme.
Il ne copy paste pas le même pattern a chaque fois, il change la slider shape, et le positionnement de certaines notes par exemple.
Si la map passe dans un niveau plus intense et que le joueur break mais que ta part intense est bien mappée, je n'y vois pas d'inconvénients a ce que la part intense soit plus dure car elle sera liée a la musique.

M'enfin, je compte plus répondre aux posts suivants, si tu veux en parler, pm moi directement. Je fais ça pour t'aider a progresser donc c'est comme tu veux.
Topic Starter
blobdash

Kyuukai wrote:

C'est pas que je joue pas du niveau 3* que je peux pas juger du 3* car moi même j'en mappe et j'en ai rank
J'ai regardé les maps de YellowManul, il répète le même rythme pour une section, puis quand le rythme de la musique change, il change aussi de rythme.
Il ne copy paste pas le même pattern a chaque fois, il change la slider shape, et le positionnement de certaines notes par exemple.
Si la map passe dans un niveau plus intense et que le joueur break mais que ta part intense est bien mappée, je n'y vois pas d'inconvénients a ce que la part intense soit plus dure car elle sera liée a la musique.

M'enfin, je compte plus répondre aux posts suivants, si tu veux en parler, pm moi directement. Je fais ça pour t'aider a progresser donc c'est comme tu veux.
Evidement, si je dis que c'est mon style de mapping, j'ai les 3/4 de la commu qui va me tomber sur la gueule, mais la c'est juste ma façon de mapper. Je fais comme je veux, tu fais comme tu veux. T'as ranké des maps? C'est bien. Moi j'essaye de rank celle la que j'ai mappé comme moi je le vois.
https://rarelyupset.com/oppai/
la map s'intensifie. que ce soit en DS ou en rythme, ca s'intensifie.
Je sais que je devrais pas me reposer sur une courbe, mais la je suis désolé c'est proche de la courbe d'une hard.
Regarde toi même en mettant le .osu, tu verras bien que en bas que la star rating monte quand la musique s'intensifie.
Celektus

From Celektus' Hitsounding Queue

Here is the Code for the top diffs Hitsounds. In case you made some changes or want to add new diffs use this Tool to copy all the Hitsounds to other diffs. In case the Hitsound copier doesn't do it's job correctly and some sections sound not the same pm me so I can send all the diffs fixed by themselves. I'd recommend finding a fitting custom for the normal-hitnormal as it's representing a majority of the Drums, find something that sounds like or would compliment a Kick drum. I think I might need to re do some sections tho as your rhythm choices are a bit uncertain to me in some cases, I'll do a mob below so this makes more sense. don't give this post kudos
Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 199996
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Reverie
TitleUnicode:Reverie
Artist:D I V I N I T Y
ArtistUnicode:D I V I N I T Y
Creator:FruityEnLoops
Version:Dream
Source:
Tags:porter robinson style future pop bass vocaloid worlds
BeatmapID:1308243
BeatmapSetID:620604

[Difficulty]
HPDrainRate:6
CircleSize:4.1
OverallDifficulty:6.4
ApproachRate:8.4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"DIVINITYSENPAIIIII.jpg",0,0
//Break Periods
2,181446,190556
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1246.69861910006,625,4,2,1,50,1,0
41246,-83.3333333333333,4,3,1,70,0,0
81246,-50,4,3,1,65,0,1
86246,-200,4,3,1,35,0,1
86871,-50,4,3,1,65,0,1
96246,-200,4,3,1,35,0,1
96871,-50,4,3,1,65,0,1
106246,-200,4,3,1,35,0,1
106871,-50,4,3,1,50,0,1
116246,-200,4,3,1,35,0,1
116871,-50,4,3,1,50,0,1
121246,-133.333333333333,4,2,1,50,0,0
136246,-117.647058823529,4,2,1,60,0,0
161246,-66.6666666666667,4,2,1,70,0,0
201246,-50,4,3,1,50,0,1
206246,-200,4,2,1,35,0,1
206871,-50,4,3,1,50,0,1
216246,-200,4,2,1,35,0,1
216871,-50,4,3,1,50,0,1
226246,-200,4,2,1,35,0,1
226871,-50,4,3,1,50,0,1
236246,-200,4,2,1,35,0,1
236871,-50,4,3,1,50,0,1
261246,-100,4,2,1,50,0,0
281246,-200,4,2,1,40,0,0
298746,-500,4,2,1,30,0,0
301246,-500,4,2,1,5,0,0


[Colours]
Combo1 : 153,57,139
Combo2 : 255,239,100
Combo3 : 255,212,218
Combo4 : 255,129,216
Combo5 : 69,206,239

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261,213,101038,1,4,0:3:0:0:
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252,336,102496,1,4,1:1:0:0:
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248,284,104059,1,2,0:1:0:0:
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312,344,108434,1,2,0:1:0:0:
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280,332,112496,1,6,0:1:0:0:
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309,186,115934,1,2,0:1:0:0:
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184,80,141559,1,0,0:0:0:0:
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240,204,153746,1,2,1:2:0:0:
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132,152,158434,1,0,0:0:0:0:
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240,336,159684,1,2,0:2:0:0:
316,336,159996,2,2,P|376:328|416:304,1,102.000001945496,2|2,0:2|0:2,0:2:0:0:
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112,108,166246,6,2,P|160:105|205:116,1,90.0000034332277,6|0,1:2|0:3,0:2:0:0:
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264,208,171246,6,0,P|308:204|352:213,1,90.0000034332277,6|2,1:2|0:3,0:0:0:0:
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260,132,176246,6,0,P|227:100|188:79,1,90.0000034332277,6|2,1:2|0:3,0:0:0:0:
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Topic Starter
blobdash

Celektus wrote:

From Celektus' Hitsounding Queue

Here is the Code for the top diffs Hitsounds. In case you made some changes or want to add new diffs use this Tool to copy all the Hitsounds to other diffs. In case the Hitsound copier doesn't do it's job correctly and some sections sound not the same pm me so I can send all the diffs fixed by themselves. I'd recommend finding a fitting custom for the normal-hitnormal as it's representing a majority of the Drums, find something that sounds like or would compliment a Kick drum. I think I might need to re do some sections tho as your rhythm choices are a bit uncertain to me in some cases, I'll do a mob below so this makes more sense. don't give this post kudos
Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 199996
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Reverie
TitleUnicode:Reverie
Artist:D I V I N I T Y
ArtistUnicode:D I V I N I T Y
Creator:FruityEnLoops
Version:Dream
Source:
Tags:porter robinson style future pop bass vocaloid worlds
BeatmapID:1308243
BeatmapSetID:620604

[Difficulty]
HPDrainRate:6
CircleSize:4.1
OverallDifficulty:6.4
ApproachRate:8.4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"DIVINITYSENPAIIIII.jpg",0,0
//Break Periods
2,181446,190556
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1246.69861910006,625,4,2,1,50,1,0
41246,-83.3333333333333,4,3,1,70,0,0
81246,-50,4,3,1,65,0,1
86246,-200,4,3,1,35,0,1
86871,-50,4,3,1,65,0,1
96246,-200,4,3,1,35,0,1
96871,-50,4,3,1,65,0,1
106246,-200,4,3,1,35,0,1
106871,-50,4,3,1,50,0,1
116246,-200,4,3,1,35,0,1
116871,-50,4,3,1,50,0,1
121246,-133.333333333333,4,2,1,50,0,0
136246,-117.647058823529,4,2,1,60,0,0
161246,-66.6666666666667,4,2,1,70,0,0
201246,-50,4,3,1,50,0,1
206246,-200,4,2,1,35,0,1
206871,-50,4,3,1,50,0,1
216246,-200,4,2,1,35,0,1
216871,-50,4,3,1,50,0,1
226246,-200,4,2,1,35,0,1
226871,-50,4,3,1,50,0,1
236246,-200,4,2,1,35,0,1
236871,-50,4,3,1,50,0,1
261246,-100,4,2,1,50,0,0
281246,-200,4,2,1,40,0,0
298746,-500,4,2,1,30,0,0
301246,-500,4,2,1,5,0,0


[Colours]
Combo1 : 153,57,139
Combo2 : 255,239,100
Combo3 : 255,212,218
Combo4 : 255,129,216
Combo5 : 69,206,239

[HitObjects]
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284,100,5621,1,2,0:2:0:0:
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248,240,32496,1,2,0:2:0:0:
312,320,33121,2,0,B|356:284|356:212,1,120,2|0,0:2|0:0,0:0:0:0:
440,264,34996,5,2,0:2:0:0:
380,324,35621,1,2,0:2:0:0:
296,328,36246,1,6,0:2:0:0:
216,304,37809,2,2,B|184:240|184:240|268:232|272:156,1,180,2|2,0:2|0:2,0:2:0:0:
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244,72,50621,5,2,1:2:0:0:
244,72,50934,1,2,1:2:0:0:
244,72,51246,2,0,P|328:56|400:88,1,143.999995605469,6|0,1:2|0:0,0:0:0:0:
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280,156,56246,1,6,1:2:0:0:
352,312,56871,1,0,0:0:0:0:
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325,312,61871,1,12,1:2:0:0:
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116,191,64371,1,12,1:2:0:0:
395,192,64996,5,14,1:2:0:0:
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222,143,71246,1,14,1:2:0:0:
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135,194,72496,1,14,1:2:0:0:
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135,64,73746,5,12,1:2:0:0:
80,100,74059,1,8,1:2:0:0:
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257,301,75934,1,8,1:2:0:0:
319,319,76246,5,14,1:2:0:0:
384,318,76559,1,8,1:2:0:0:
440,284,76871,1,12,1:2:0:0:
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440,149,77496,1,12,1:2:0:0:
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327,73,78121,1,12,1:2:0:0:
259,92,78434,1,8,1:2:0:0:
213,146,78746,5,14,0:2:0:0:
200,164,78850,1,8,0:2:0:0:
185,182,78955,1,8,0:2:0:0:
175,204,79059,1,8,0:2:0:0:
171,228,79163,1,8,0:2:0:0:
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214,309,79580,1,8,0:2:0:0:
236,319,79684,1,8,0:2:0:0:
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283,321,79892,1,8,0:2:0:0:
306,313,79996,1,10,0:3:0:0:
424,80,81246,6,0,P|388:68|336:64,1,60,6|0,1:1|2:0,0:0:0:0:
332,128,81559,1,0,0:0:0:0:
292,68,81715,1,0,0:0:0:0:
228,100,81871,2,0,P|256:164|312:196,1,120,10|2,0:1|0:1,0:0:0:0:
332,128,82340,1,2,0:1:0:0:
332,128,82496,1,0,1:0:0:0:
140,224,82809,5,2,0:1:0:0:
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112,328,83434,1,2,0:1:0:0:
256,316,83746,2,0,P|320:268|344:208,1,120,2|0,1:0|2:0,0:0:0:0:
200,192,84371,6,0,P|166:208|126:242,1,60,10|0,0:1|2:0,0:0:0:0:
168,290,84684,1,2,0:1:0:0:
98,276,84840,1,2,0:1:0:0:
75,344,84996,2,0,P|140:369|202:352,1,120,0|2,1:0|0:1,0:0:0:0:
268,240,85621,5,10,0:1:0:0:
328,368,85934,1,2,0:1:0:0:
436,272,86246,6,0,L|448:204,1,60,2|14,1:2|0:1,0:0:0:0:
364,92,87184,5,2,0:1:0:0:
304,131,87340,1,2,0:1:0:0:
296,40,87496,2,0,P|240:60|204:108,1,120,0|2,0:0|0:1,0:0:0:0:
164,284,88121,5,10,0:1:0:0:
204,106,88434,1,2,0:1:0:0:
56,224,88746,6,0,P|80:312|95:332,1,80,0|2,1:0|0:1,0:0:0:0:
103,161,89163,6,0,P|51:235|45:261,1,80,2|10,0:1|0:1,0:0:0:0:
181,157,89580,6,2,P|90:165|67:177,1,80,2|2,0:1|0:1,0:1:0:0:
234,214,89996,6,2,P|169:149|145:140,1,80,2|2,1:1|2:1,0:1:0:0:
224,292,90413,6,0,P|231:201|223:176,1,80,2|6,2:1|2:3,2:0:0:0:
324,248,90830,1,6,0:3:0:0:
320,344,91038,1,4,0:3:0:0:
224,292,91246,6,0,P|196:300|128:280,1,60,6|0,1:0|0:0,0:0:0:0:
112,248,91559,1,0,0:0:0:0:
180,224,91715,1,0,0:0:0:0:
128,176,91871,2,0,P|136:108|172:68,1,120,10|2,0:1|0:1,0:0:0:0:
228,36,92340,1,2,0:1:0:0:
364,204,92809,5,2,0:1:0:0:
468,232,93121,1,10,0:1:0:0:
392,308,93434,1,2,0:1:0:0:
364,204,93746,2,0,P|288:224|248:268,1,120,0|0,1:0|2:0,0:0:0:0:
116,280,94371,6,2,P|96:200|116:136,1,120,10|2,0:1|0:1,0:1:0:0:
76,96,94840,1,2,0:1:0:0:
76,96,94996,1,0,1:2:0:0:
292,96,95309,5,2,0:1:0:0:
385,42,95621,1,10,0:1:0:0:
385,149,95934,1,2,0:1:0:0:
292,96,96246,6,0,P|256:144|252:148,1,60,2|10,1:2|0:1,0:0:0:0:
128,80,97184,5,2,0:1:0:0:
128,80,97340,1,2,0:1:0:0:
128,80,97496,2,0,P|77:111|44:161,1,120,0|2,1:0|0:1,0:0:0:0:
184,196,98121,1,10,0:1:0:0:
44,161,98434,1,2,0:1:0:0:
184,196,98746,6,0,P|272:220|292:235,1,80,0|2,1:0|0:1,0:0:0:0:
121,243,99163,6,2,P|195:191|221:185,1,80,2|10,0:1|0:1,0:1:0:0:
117,321,99580,6,2,P|125:230|137:206,1,80,2|2,0:1|0:1,0:1:0:0:
174,374,99996,6,2,P|109:309|100:285,1,80,10|2,0:3|0:1,0:1:0:0:
252,363,100413,6,2,P|161:370|136:362,1,80,2|10,0:3|0:3,0:1:0:0:
212,284,100830,1,0,0:0:0:0:
261,213,101038,1,4,0:3:0:0:
356,92,101246,6,0,P|284:92|252:104,1,60,6|0,1:1|0:0,0:0:0:0:
208,84,101559,1,0,0:0:0:0:
252,164,101715,1,0,0:0:0:0:
340,172,101871,6,2,P|341:201|288:312,1,120,14|2,0:1|0:1,0:1:0:0:
232,248,102340,1,2,0:1:0:0:
252,336,102496,1,4,1:1:0:0:
84,272,102809,6,2,P|92:216|124:152,1,120,2|14,0:1|0:1,0:1:0:0:
168,332,103434,1,2,0:1:0:0:
118,159,103746,1,6,0:1:0:0:
248,284,104059,1,2,0:1:0:0:
188,112,104371,6,0,P|256:72|264:72,1,60,14|0,0:1|2:0,0:0:0:0:
256,164,104684,1,2,0:1:0:0:
304,88,104840,1,2,0:1:0:0:
344,168,104996,1,4,1:0:0:0:
188,112,105309,6,0,P|132:124|92:144,1,60,2|0,0:1|0:0,0:0:0:0:
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208,244,105934,2,0,P|195:188|175:148,1,60,2|0,0:1|0:0,0:0:0:0:
188,112,106246,6,0,P|214:97|238:79,1,60,6|14,1:2|0:1,0:0:0:0:
420,80,107184,5,2,0:1:0:0:
392,164,107340,1,2,0:1:0:0:
480,144,107496,2,0,P|464:216|432:256,1,120,4|2,1:0|0:1,0:0:0:0:
276,168,108121,1,14,0:1:0:0:
312,344,108434,1,2,0:1:0:0:
194,210,108746,6,0,P|273:255|297:258,1,80,4|2,1:0|0:1,0:0:0:0:
182,133,109163,6,2,P|197:222|211:244,1,80,2|14,0:1|0:1,0:1:0:0:
235,75,109580,6,2,P|176:145|167:170,1,80,2|2,0:1|0:1,0:1:0:0:
312,78,109996,6,2,P|220:78|196:88,1,80,6|2,0:1|2:1,0:1:0:0:
360,140,110413,6,2,P|300:70|277:58,1,80,2|14,2:1|0:1,0:1:0:0:
276,168,110830,1,0,0:0:0:0:
235,75,111038,1,0,0:0:0:0:
116,92,111246,6,0,P|108:124|124:176,1,60,6|0,1:1|2:0,0:0:0:0:
200,140,111559,1,0,0:0:0:0:
164,224,111715,1,0,0:0:0:0:
104,288,111871,2,0,P|144:336|240:372,1,120,14|2,1:1|0:1,0:1:0:0:
280,332,112340,1,2,0:1:0:0:
280,332,112496,1,6,0:1:0:0:
380,68,112809,6,0,P|344:72|304:84,1,60,2|0,0:1|0:0,0:0:0:0:
332,168,113121,2,0,P|361:161|390:158,1,60,14|0,0:1|0:0,0:0:0:0:
396,248,113434,2,0,P|360:252|264:288,1,120,2|4,0:1|0:1,0:0:0:0:
60,304,114371,6,0,P|86:317|116:321,1,60,14|0,0:1|2:0,0:0:0:0:
112,232,114684,1,2,0:1:0:0:
192,276,114840,1,2,0:1:0:0:
192,184,114996,2,0,P|268:176|328:196,1,120,6|2,1:1|0:1,0:0:0:0:
416,332,115621,1,14,0:1:0:0:
309,186,115934,1,2,0:1:0:0:
408,224,116246,6,0,P|432:204|444:168,1,60,4|14,1:1|0:1,0:0:0:0:
292,80,117184,5,2,0:1:0:0:
204,104,117340,1,2,0:1:0:0:
272,164,117496,2,0,P|212:212|168:220,1,120,6|0,1:1|0:0,0:0:0:0:
84,60,118121,1,14,0:1:0:0:
171,219,118434,1,2,0:1:0:0:
301,77,118746,6,0,P|213:101|193:116,1,80,4|2,1:0|0:1,0:0:0:0:
363,122,119163,6,2,P|289:69|263:63,1,80,2|14,0:1|0:1,0:1:0:0:
367,201,119580,6,2,P|359:110|347:85,1,80,2|2,0:1|0:1,0:1:0:0:
310,253,119996,6,2,P|374:188|384:164,1,80,2|2,2:1|2:1,2:1:0:0:
233,243,120413,6,2,P|324:250|348:242,1,80,2|2,2:1|2:1,2:1:0:0:
272,164,120830,1,0,2:0:0:0:
272,164,121038,1,0,2:0:0:0:
272,164,121246,1,4,2:2:0:0:
256,192,121285,12,0,124996,0:0:0:0:
332,80,126246,6,0,L|272:92,1,45.0000017166138,0|0,1:0|0:0,0:0:0:0:
220,84,126871,2,0,P|232:152|276:208,1,135.000005149841,8|0,0:2|1:0,0:0:0:0:
384,132,128434,1,0,0:0:0:0:
350,240,129059,2,0,P|290:220|258:188,1,90.0000034332277
208,228,129996,1,4,0:2:0:0:
100,64,131246,6,0,L|160:76,1,45.0000017166138,0|0,1:0|0:0,0:0:0:0:
212,68,131871,2,0,P|200:136|156:192,1,135.000005149841,8|0,0:2|1:0,0:0:0:0:
48,116,133434,1,0,0:0:0:0:
82,224,134059,2,0,P|142:204|174:172,1,90.0000034332277
224,212,134996,1,4,0:2:0:0:
332,304,136246,6,0,L|268:292,1,51.0000009727478,0|0,1:0|0:0,0:0:0:0:
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384,284,138434,1,0,0:0:0:0:
359,135,139059,2,0,P|309:151|267:187,1,102.000001945496
200,148,139996,1,4,0:2:0:0:
108,68,141246,5,6,1:2:0:0:
184,80,141559,1,0,0:0:0:0:
136,140,141871,2,0,P|104:196|96:292,1,153.000002918243,10|2,0:2|1:0,0:0:0:0:
168,308,143121,1,0,0:0:0:0:
232,268,143434,1,0,0:0:0:0:
272,204,143746,1,2,1:2:0:0:
316,144,144059,6,0,P|356:196|372:252,1,102.000001945496,2|0,0:2|0:0,0:0:0:0:
372,308,144996,1,2,0:2:0:0:
304,344,145309,1,0,1:0:0:0:
228,324,145621,1,2,0:2:0:0:
124,276,146090,1,2,0:2:0:0:
108,240,146246,6,0,L|128:184,1,51.0000009727478,6|2,1:2|0:2,0:0:0:0:
92,124,146871,2,0,P|156:100|248:104,1,153.000002918243,10|2,0:2|1:2,0:0:0:0:
316,112,148121,1,0,0:0:0:0:
380,152,148434,1,0,0:0:0:0:
416,220,148746,2,0,L|404:272,1,51.0000009727478,2|2,1:2|0:2,0:0:0:0:
348,324,149371,1,0,0:0:0:0:
272,336,149684,1,2,0:2:0:0:
196,336,149996,2,0,P|136:328|96:304,1,102.000001945496,2|2,0:2|0:2,0:0:0:0:
308,44,151090,5,2,0:2:0:0:
344,52,151246,2,0,L|393:64,1,51.0000009727478,6|2,1:2|0:2,0:0:0:0:
376,140,151871,2,0,P|408:196|416:292,1,153.000002918243,10|2,0:2|1:2,0:0:0:0:
344,308,153121,1,0,0:0:0:0:
280,268,153434,1,0,0:0:0:0:
240,204,153746,1,2,1:2:0:0:
196,144,154059,6,2,P|156:196|140:252,1,102.000001945496,2|2,0:2|0:2,0:2:0:0:
140,308,154996,1,2,0:2:0:0:
208,344,155309,1,0,0:0:0:0:
284,324,155621,1,2,0:2:0:0:
384,268,156090,1,2,0:2:0:0:
404,240,156246,6,2,L|384:184,1,51.0000009727478,6|2,1:2|0:2,0:2:0:0:
420,124,156871,2,2,P|356:100|264:104,1,153.000002918243,10|2,0:2|1:2,0:2:0:0:
196,112,158121,1,0,0:0:0:0:
132,152,158434,1,0,0:0:0:0:
96,220,158746,2,0,L|108:272,1,51.0000009727478,2|2,1:2|0:2,0:0:0:0:
164,324,159371,1,8,0:2:0:0:
240,336,159684,1,2,0:2:0:0:
316,336,159996,2,2,P|376:328|416:304,1,102.000001945496,2|2,0:2|0:2,0:2:0:0:
436,196,161090,5,2,0:2:0:0:
436,156,161246,2,0,P|404:120|364:96,1,90.0000034332277,6|2,1:2|0:3,0:0:0:0:
232,92,161871,2,0,P|264:128|304:152,1,90.0000034332277,10|2,0:2|0:3,0:0:0:0:
356,272,162496,6,0,P|392:240|416:200,1,90.0000034332277,0|2,1:0|0:3,0:0:0:0:
280,220,163121,2,0,P|244:252|220:292,1,90.0000034332277,8|2,0:2|0:3,0:0:0:0:
92,328,163746,6,2,P|89:279|100:234,1,90.0000034332277,2|2,1:2|0:2,0:2:0:0:
132,108,164371,2,0,P|169:132|199:165,1,90.0000034332277,8|2,0:2|0:3,0:0:0:0:
284,272,164996,6,0,P|235:274|190:263,1,90.0000034332277,2|2,1:2|0:3,0:0:0:0:
92,328,165621,2,0,P|89:279|100:234,1,90.0000034332277,10|8,0:2|0:2,0:0:0:0:
92,172,166090,1,8,0:2:0:0:
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196,248,166871,2,0,P|239:257|284:254,1,90.0000034332277,10|2,0:2|0:3,0:0:0:0:
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464,132,168746,6,2,P|473:84|468:38,1,90.0000034332277,2|2,1:2|0:2,0:2:0:0:
336,56,169371,2,0,P|291:52|247:61,1,90.0000034332277,8|2,0:2|0:2,0:0:0:0:
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220,260,171090,1,8,0:2:0:0:
264,208,171246,6,0,P|308:204|352:213,1,90.0000034332277,6|2,1:2|0:3,0:0:0:0:
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222,356,174996,6,0,P|253:324|274:285,1,90.0000034332277,2|2,1:0|0:3,0:0:0:0:
348,332,175621,2,0,P|348:287|335:244,1,90.0000034332277,10|8,0:2|0:2,0:0:0:0:
304,184,176090,1,8,0:2:0:0:
260,132,176246,6,0,P|227:100|188:79,1,90.0000034332277,6|2,1:2|0:3,0:0:0:0:
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260,132,178746,6,2,P|227:100|188:79,1,90.0000034332277,2|2,1:2|0:2,0:2:0:0:
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360,212,180309,1,2,0:3:0:0:
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140,67,181246,1,6,0:2:0:0:
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319,319,196246,5,2,1:0:0:0:
384,318,196559,1,2,1:0:0:0:
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164,248,198955,1,4,0:3:0:0:
252,236,199163,1,4,0:3:0:0:
216,320,199371,5,4,0:3:0:0:
304,308,199580,1,4,0:3:0:0:
344,228,199788,1,4,0:3:0:0:
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200,164,200309,1,8,0:3:0:0:
200,164,200465,1,8,0:1:0:0:
200,164,200621,1,8,0:1:0:0:
392,112,201246,6,0,P|344:104|308:108,1,60,6|0,0:1|2:0,0:0:0:0:
272,144,201559,1,0,0:0:0:0:
288,216,201715,1,0,0:0:0:0:
316,284,201871,2,0,P|404:240|440:184,1,120,10|2,0:1|0:1,0:0:0:0:
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244,60,202809,5,2,0:1:0:0:
188,192,203121,1,10,0:1:0:0:
332,172,203434,1,2,0:1:0:0:
280,308,203746,6,0,P|240:304|192:304,1,60,0|0,1:0|2:0,0:0:0:0:
160,340,204059,1,0,0:0:0:0:
156,268,204215,1,0,0:0:0:0:
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128,148,204840,1,2,0:1:0:0:
128,148,204996,1,0,1:0:0:0:
324,56,205309,5,2,0:1:0:0:
248,176,205621,1,10,0:1:0:0:
392,176,205934,1,2,0:1:0:0:
352,276,206246,6,0,L|284:276,1,60,2|14,1:2|1:0,0:0:0:0:
160,336,207184,5,2,0:1:0:0:
128,272,207340,1,2,0:1:0:0:
88,332,207496,2,0,P|40:264|48:216,1,120,0|2,1:1|0:1,0:1:0:0:
84,92,208121,1,10,0:1:0:0:
180,200,208434,1,2,0:1:0:0:
72,157,208746,6,0,P|41:242|42:266,1,80,0|2,1:0|0:1,0:0:0:0:
147,134,209163,6,2,P|61:164|42:181,1,80,2|10,0:1|0:1,0:1:0:0:
214,176,209580,6,2,P|134:130|108:125,1,80,2|2,0:1|0:1,0:1:0:0:
224,253,209996,6,2,P|208:162|194:140,1,80,2|2,1:1|2:1,2:1:0:0:
171,311,210413,6,2,P|229:239|237:215,1,80,2|6,2:1|2:3,2:1:0:0:
127,230,210830,1,4,0:3:0:0:
144,130,211038,1,4,0:3:0:0:
136,36,211246,6,0,P|208:16|212:16,1,60,6|0,1:0|2:0,0:0:0:0:
264,24,211559,1,0,0:0:0:0:
224,84,211715,1,0,0:0:0:0:
296,88,211871,2,0,P|364:56|436:44,1,120,10|2,1:0|0:1,0:0:0:0:
480,32,212340,1,2,0:1:0:0:
480,32,212496,1,0,1:0:0:0:
312,172,212809,5,2,0:1:0:0:
412,276,213121,1,10,0:1:0:0:
452,136,213434,1,2,0:1:0:0:
320,80,213746,6,0,P|300:64|268:52,1,60,2|0,1:0|2:0,0:0:0:0:
196,56,214059,1,0,0:0:0:0:
236,116,214215,1,0,0:0:0:0:
164,120,214371,2,0,P|104:152|48:216,1,120,10|2,0:1|0:1,0:0:0:0:
48,256,214840,1,2,0:1:0:0:
48,256,214996,1,0,1:0:0:0:
252,324,215309,5,2,0:1:0:0:
396,326,215621,1,10,0:1:0:0:
325,199,215934,1,2,0:1:0:0:
424,240,216246,6,0,L|448:172,1,60,2|14,1:1|1:0,0:0:0:0:
344,80,217184,5,2,0:1:0:0:
336,152,217340,1,2,0:1:0:0:
280,108,217496,2,0,P|196:104|156:120,1,120,0|2,1:0|0:1,0:0:0:0:
248,232,218121,1,10,0:1:0:0:
104,240,218434,1,2,0:1:0:0:
163,115,218746,6,0,P|72:120|50:130,1,80,0|2,1:0|0:1,0:0:0:0:
215,172,219163,6,2,P|153:105|130:94,1,80,2|10,0:1|0:1,0:1:0:0:
202,250,219580,6,2,P|213:159|207:133,1,80,2|2,0:1|0:1,0:1:0:0:
136,289,219996,6,2,P|213:238|227:217,1,80,2|10,1:3|0:3,0:1:0:0:
61,263,220413,6,10,P|149:289|175:286,1,80,10|10,0:3|0:3,0:3:0:0:
128,192,220830,1,2,0:3:0:0:
44,116,221246,6,0,P|84:56|96:52,1,60,6|0,1:0|2:0,0:0:0:0:
156,32,221559,1,0,0:0:0:0:
244,48,221715,1,0,0:0:0:0:
292,124,221871,2,0,P|324:192|336:256,1,120,14|2,0:1|0:1,0:0:0:0:
336,324,222340,1,2,0:1:0:0:
336,324,222496,1,4,1:0:0:0:
64,316,222809,5,2,0:1:0:0:
104,140,223121,1,14,0:1:0:0:
236,264,223434,1,2,0:1:0:0:
60,228,223746,6,0,P|104:224|164:200,1,60,6|0,1:0|2:0,0:0:0:0:
196,172,224059,1,0,0:0:0:0:
236,92,224215,1,0,0:0:0:0:
312,48,224371,2,0,P|376:44|456:56,1,120,14|2,0:1|0:1,0:0:0:0:
496,112,224840,1,2,0:1:0:0:
496,112,224996,1,4,1:0:0:0:
272,264,225309,5,2,0:1:0:0:
96,223,225621,1,14,0:1:0:0:
220,91,225934,1,2,0:1:0:0:
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80,268,227184,5,2,0:1:0:0:
112,184,227340,1,2,0:1:0:0:
168,252,227496,2,0,P|244:312|300:316,1,120,4|2,1:0|0:1,0:0:0:0:
308,140,228121,1,14,0:1:0:0:
168,252,228434,1,2,0:1:0:0:
308,140,228746,6,0,P|399:145|421:155,1,80,4|2,1:0|0:1,0:0:0:0:
256,197,229163,6,2,P|318:130|341:119,1,80,2|14,0:1|0:1,0:1:0:0:
269,275,229580,6,2,P|258:184|264:158,1,80,2|2,0:1|0:1,0:1:0:0:
335,314,229996,6,2,P|258:263|244:242,1,80,6|2,1:1|2:1,2:1:0:0:
410,288,230413,6,2,P|322:314|296:311,1,80,2|6,2:1|2:3,2:1:0:0:
354,219,230830,1,4,0:3:0:0:
308,136,231038,1,4,0:3:0:0:
344,64,231246,6,0,P|372:53|401:48,1,60,6|0,1:0|2:0,0:0:0:0:
444,112,231559,1,0,0:0:0:0:
472,44,231715,1,0,0:0:0:0:
512,104,231871,2,2,P|512:164|492:232,1,120,14|2,0:1|0:1,0:1:0:0:
452,276,232340,1,2,0:1:0:0:
452,276,232496,1,4,1:0:0:0:
180,280,232809,5,2,0:1:0:0:
140,104,233121,1,14,0:1:0:0:
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184,196,233746,2,0,P|251:179|305:142,1,120,4|0,1:0|2:0,0:0:0:0:
448,56,234371,6,0,P|448:80|440:120,1,60,14|0,1:0|2:0,0:0:0:0:
496,188,234684,1,2,0:1:0:0:
392,180,234840,1,2,0:1:0:0:
440,256,234996,2,0,P|396:304|300:316,1,120,4|2,1:0|0:1,0:0:0:0:
164,324,235621,1,14,0:1:0:0:
256,168,235934,1,2,0:1:0:0:
96,192,236246,6,0,L|112:128,1,60,6|14,1:2|0:1,0:0:0:0:
248,16,237184,5,2,0:1:0:0:
204,96,237340,1,2,0:1:0:0:
292,88,237496,2,0,P|364:100|424:120,1,120,4|2,1:0|0:1,0:0:0:0:
268,228,238121,1,14,0:1:0:0:
448,252,238434,1,2,0:1:0:0:
268,228,238746,6,0,P|335:288|358:297,1,80,4|2,1:0|0:1,0:0:0:0:
271,150,239163,6,2,P|267:241|275:265,1,80,2|14,0:1|0:1,0:1:0:0:
335,104,239580,6,2,P|262:160|248:183,1,80,2|2,0:1|0:1,0:1:0:0:
410,124,239996,6,2,P|319:105|294:110,1,80,6|2,1:1|0:3,0:1:0:0:
444,195,240413,6,2,P|400:114|379:98,1,80,10|10,0:3|0:3,0:1:0:0:
400,292,240830,1,2,0:1:0:0:
308,332,241038,1,0,0:3:0:0:
188,320,241246,6,0,P|140:328|108:324,1,60,4|0,1:0|2:0,0:0:0:0:
72,260,241559,1,0,0:0:0:0:
44,176,241715,1,0,0:0:0:0:
56,88,241871,2,0,P|128:60|176:56,1,120,14|2,1:0|0:1,0:0:0:0:
260,76,242340,1,2,0:1:0:0:
344,104,242496,2,0,L|400:108,2,30,2|0|0,2:2|2:2|2:2,2:2:0:0:
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160,192,243434,1,2,0:1:0:0:
448,192,243746,5,6,0:1:0:0:
408,272,243902,1,0,0:0:0:0:
336,328,244059,2,0,P|276:336|252:332,1,60
188,332,244371,2,0,P|128:320|80:272,1,120,14|2,0:1|0:1,0:0:0:0:
88,192,244840,1,2,0:1:0:0:
164,240,244996,2,0,L|220:244,2,30,2|0|0,2:2|2:0|2:0,2:0:0:0:
256,344,245621,5,14,0:1:0:0:
256,164,245934,1,10,0:2:0:0:
256,344,246246,5,6,1:0:0:0:
340,312,246402,1,0,0:0:0:0:
420,268,246559,2,0,P|440:224|448:184,1,60
440,124,246871,2,2,P|400:88|340:48,1,120,14|2,0:1|0:1,0:1:0:0:
256,44,247340,1,2,0:1:0:0:
216,124,247496,2,0,L|272:128,2,30,2|0|0,2:2|2:0|2:0,2:0:0:0:
391,327,248121,5,14,0:1:0:0:
264,200,248434,1,2,0:1:0:0:
391,327,248746,5,6,1:1:0:0:
444,256,248902,1,0,0:0:0:0:
440,164,249059,2,0,P|428:124|404:80,1,60
332,112,249371,2,2,P|352:216|344:256,1,120,14|2,0:1|0:1,0:1:0:0:
308,308,249840,1,2,0:1:0:0:
264,228,249996,2,0,L|208:232,2,30,2|0|0,2:0|2:0|2:0,2:0:0:0:
121,327,250621,5,14,0:1:0:0:
248,200,250934,1,10,0:2:0:0:
121,327,251246,5,6,1:0:0:0:
68,256,251402,1,0,0:0:0:0:
72,164,251559,2,0,P|84:124|108:80,1,60
180,112,251871,2,2,P|160:216|168:256,1,120,14|2,0:1|0:1,0:1:0:0:
204,308,252340,1,2,0:1:0:0:
360,88,252809,5,2,0:1:0:0:
292,256,253121,1,14,0:1:0:0:
472,228,253434,1,2,0:1:0:0:
312,148,253746,2,0,P|240:120|220:116,1,60,6|0,0:1|2:0,0:0:0:0:
212,48,254059,1,0,1:0:0:0:
168,128,254215,1,0,0:0:0:0:
120,52,254371,2,2,P|64:72|40:124,1,120,14|2,1:0|1:0,1:0:0:0:
104,188,254840,1,2,0:1:0:0:
172,248,254996,2,0,P|240:272|272:272,1,60,6|0,1:0|2:0,0:0:0:0:
324,292,255309,5,2,1:0:0:0:
256,124,255621,1,14,1:0:0:0:
436,152,255934,1,10,1:2:0:0:
392,324,256246,2,0,P|356:252|360:212,1,120,4|0,1:0|1:0,1:0:0:0:
468,261,256871,2,0,P|467:201|435:151,1,120,6|0,1:0|1:0,1:0:0:0:
384,288,257496,6,8,L|332:328,1,60,12|8,1:1|0:2,0:2:0:0:
308,240,257809,2,8,L|360:200,1,60,10|8,0:1|0:2,0:2:0:0:
272,168,258121,2,8,L|220:208,1,60,14|8,1:1|0:2,0:2:0:0:
212,116,258434,2,8,L|264:76,1,60,10|8,0:1|0:2,0:2:0:0:
100,132,258746,5,6,0:3:0:0:
48,216,258955,1,6,0:3:0:0:
68,304,259163,5,6,0:3:0:0:
136,236,259371,1,6,0:3:0:0:
164,328,259580,5,6,0:3:0:0:
224,252,259788,1,6,0:3:0:0:
264,340,259996,6,0,L|360:312,1,60,2|8,0:3|0:3,0:0:0:0:
376,272,260309,1,8,0:3:0:0:
376,272,260465,1,10,0:2:0:0:
376,272,260621,1,10,0:2:0:0:
428,140,261246,6,0,P|376:96|248:72,1,180,6|0,1:2|0:0,0:0:0:0:
200,56,262496,2,0,P|192:84|204:132,1,60,2|0,0:2|1:0,0:0:0:0:
256,158,263121,2,0,P|381:199|474:290,1,240,2|2,0:2|0:2,0:0:0:0:
324,320,264996,6,0,P|276:316|240:304,1,60,0|0,0:0|1:0,0:0:0:0:
236,248,265621,2,0,P|188:252|152:264,1,60
140,316,266246,6,0,P|52:304|56:176,1,240,6|0,1:2|0:0,0:0:0:0:
200,180,268121,2,0,P|220:72|115:40,1,240
400,76,270621,6,0,L|384:140,1,60
312,136,271246,2,0,P|256:184|300:280,1,180,0|0,1:0|0:0,0:0:0:0:
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412,244,273121,2,0,P|304:184|172:196,1,240,0|8,0:0|0:2,0:0:0:0:
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Thanks a lot! Updated!
Celektus
[Dream]
  1. first off you skip a lot of notes, this overall isn't really a problem yet I don't get your logic behind what you skip most of the time. For example most of my Hitsounding focuses around the drums which becomes really hard in sections like this where you pretty much skip all of them. before fixing anything read the whole mod please as I will explain some stuff you might need in order to judge these suggestions correctly.

    Kick skipped: 02:08:746 - 02:10:309 - 02:13:746 - 02:15:309 - 02:18:746 - 02:30:309 - 02:40:309 - 04:23:121 (3) - 04:27:809 - 04:28:746 - 04:33:746 - 04:40:309 -
    Snare skipped: 02:09:371 - 02:14:371 - 02:19:371 - 02:24:371 - 02:34:371 - 04:21:871 - 04:26:871 - 04:31:871 - 04:36:871 - 04:39:371 - maybe this one 04:39:996 -

  2. another thing is the way you handle filler rhythm. If you don't know what that is it's essentially not placing slider ends on sounds, which is really common nowadays as mappers often only care about making important sounds in the song clicked to emphasize them.

    It's still totally legitimately to have both Head and end of a slider be mapped by equally strong sounds tho it's better to stay consistent with which of these ideas you use in certain section or instruments. For example you have a slider with a slider end on nothing here 01:21:246 (1) - yet this one has strong sounds on both ends 01:21:871 (4) - it would be better to either split the 2nd slider to have both sounds be clicked or extent the first slider until the next equally strong sound or make it just a circle.

    This is a "issue" in nearly the entire map tho fixing it doesn't need that much effort as you can rearrange you patterns and adding sliders probably. If you don't wanna fix this keep it in mind in future maps.

  3. another thing would be the way you handle stacks. For players of this level reading different kinds of rhythms should be made easier by making them visually distinct, most people nowadays do this by making 1/4 overlap slightly 1/2 spaced and 1/1 always stacked mixing 1/2; 1/4 and 1/1 to be stacks makes either less recognizable.

    Long story short try and make only 1/1 or 1/2 stacked in certain sections. It's overall more common to only stack 1/1 so I recommend that. (overall example 01:37:184 (1,2,3) - vs. 01:27:184 (1,2,3) - )

  4. you often have patterns like this 01:27:184 (1,2,3) - where you could make the triangle more perfect and use blankets.

    You can make the triangle perfect by selecting any 2 notes for example these 01:27:184 (1,2) - then copying pasting them, rotating them by -/+ 120°, overlapping them like this (<--- that's a Link) and moving the slider in the correct place. I wouldn't recommend this in this case tho as 3 is a strong er sound that should be jumped to, I just wanted to explain this method to make things more visually appealing.


    As I said if you don't do that move 3 more away to make it a jump and alling it in a way here so that the approach circle of 2 overlaps 3 slider body like this. You don't have to do it exactly like this, but you should use this technique to improve your visuals. There are a few places where you nearly do a blanket like how I showed yet the could be improved by using approach circles.
  5. the last major thing would be these patterns 01:28:746 (1,1,1,1,1,2,3) - the rhythm seems like it could emphasize the Lead better as the first tick doesn't have a Lead while the other do and the last few notes always have other things in them that should be grouped separately. 01:30:413 (1,2,3) -

    I would suggest a rhythm like this:



  6. there is a strong sound on this slider end 00:57:809 - you should make it clicked I think as it's stronger than the sound on the slider head.

  7. this sound I think could be mapped 01:10:934 - since you made most Vocals prioritized through clicking so far.

  8. this 01:17:809 (6) - is the only note in the build up without a "stream" corner 01:14:059 (2,5) - or direction change 01:16:246 (1) - so you could try and make it also visually emphasize the Vocal like the other notes I linked(I call them stream corners cause I never see this used outside of streams lol)

  9. As I mentioned before you should make Snares like these and other drum possibly 01:21:715 (3,4) - jumps as they could be considered stronger and it would make sense to emphasize them with spacing. You can do that in a lot of places in the kiai actually and it's kind of a problem overall which would be hard to fix unless you don't wanna use spacing emphasis at all.

  10. these patterns I think could be better 01:26:246 (1) - for example using 5% volume is bad as there is still a sound on the slider head that needs feedback which is why I lowered them myself in the code you should have now. 5% volume is pretty much only used for extended sliders with no sound on their ends.

    another thing about this which I would suggest changing would be to make the end clicked. it's kinda "fine" as it is now tho I still wanna suggest something for future maps. It's very common to do something like this this is a extended slider and it's, often used to express held sounds tho it's not recommended to skip sounds with them. There's also a other problem which would be that using them very late in the song would be considered a difficulty spike so only use them if you have already used them early on.

    You can either leave this as it is like I said before and implement it in future maps or you can add a few of these early on in case you're ok with re doing a lot of your rhythms... also remember

    Celektus wrote:

    5% volume is pretty much only used for extended sliders with no sound on their ends.
  11. this is the first time you map this part of the song like this 01:45:309 (1,2,3) - which is very inconsistent. The best solution would be either to use only one way of mapping this or having some kind of structure behind your variations, like switch between both of these ways to map the patterns every 2nd time or using the 2nd version in the parts with the "Ride"

    (these parts 01:41:246 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,1,2,3,4,5,1,1,1,1,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,1,2,3,4,5,1,1,1) - )
  12. here are some sounds you skipped:

    map Kick here 01:32:496 -

    Lead skipped here 02:23:590 - 02:28:590 - 02:33:590 - 02:38:590 -

    skipped 03:20:934 - 03:40:934 (3) -

    skipped clap 04:11:090 - 04:06:090 - 04:16:246 (4) -

    skipped Kick and Cymbal 04:12:496 -

    skipped Lead 04:20:777 - 04:24:684 - 04:24:840 -
  13. the sounds you were trying to map I think is actually on a red tick 04:01:038 (3) -

  14. from here 04:28:746 - to here 04:30:830 - you completely ignored a super interesting rhythm a Lead did in that Back pls map T_T

    that's all hope it wasn't to overwhelming or annoying to read if you need some more explanation or help feel free to ask me out

    gl with the map~
lit120
[x]
  1. offset 1264
  2. i'll tell ya what's with this red text color. bad news for you. this doesn't count as "rankable" anymore. why? there's a rule that the map should be 5 minutes long for an approval map (marathon). that means you're not going to have a break here sadly, since the song is like 5 minutes above. 03:01:242 - shoud me mapped eventually. here's the starting point till the end. 00:01:242 - 05:03:742 - (should be able to use a spinner in the end)
  3. 00:09:996 - should be clickable
  4. 00:29:996 - this too
  5. 00:55:621 (1) - remove NC, then 00:56:246 (2) - NC, to emphasize such a starting vocal well here
  6. 00:56:871 (3,1,2,3,4) - try this http://puu.sh/wt9I3/c1d42ca8ae.jpg . should work on both rhythm and vocal well (if u can understand the concept of a rhythm carefully)
  7. 01:01:246 - i don't get this hitsound use. good thing that u used both hitsounds here, but having a finish hitsound is way too much
  8. 01:10:933 - normally, you would use a note here to follow a vocal here better (or 1/2 slider), but it's pretty empty here. it's kinda sad though
  9. 01:13:746 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - DSs? why not using such patterns? you can use it from ctrl+shift+d and use the pattern idea on how you want to make there. current one seems pretty boring there
  10. 01:18:746 (1,2,3,4,5,6,7,8,9,10,11,12,13) - should be a 1/3 reverse rather than the current one, for a better intro start. it's not even that intense part you know
  11. 01:27:184 (1,2,3) - the pitch and the beat should be like http://puu.sh/wtadC/07d61e33fd.jpg for example
  12. 01:28:746 (1,1,1,1,1,2,3) - i feel like it should be like 1/3 reverse each when i tried to understand and following the rhythm here, like http://puu.sh/wtagS/7c4dd63cb3.jpg . same goes to 01:38:746 (1,1,1,1,1,2,3) - 01:48:746 (1,1,1,1,1,2,3) - and other parts like this
  13. 02:09:996 (5) - why finish hitsound? is there any such downbeat sound here? no, there isn't
  14. 02:21:246 (1,2,3) - try a triangle pattern here (ctrl+shift+d)
  15. 02:43:746 (1,2,1) - you can try a triangle pattern here by selecting one slider, copy paste, turn 120 degrees, and do the same thing
  16. 02:53:121 (2,1,2,1,2) - try to use one of those sliders, like starting from 02:53:121 (2) - , turn on whatever degrees after copy paste one of them, then do the same thing all over by stacking it again and again
  17. 03:18:746 (1,2,3,1,2,3) - should be a 1/3 reverse instead
  18. 03:20:933 - missing note
  19. 03:36:242 (1) - ah, you could make it longer to 3/4 slider, or just have 7/8 slider instead following such vocal that says "ahn" :vvvvv would be cool. then have a note at 03:36:867 - , or you could just end it there
  20. 03:46:242 (1) - here http://puu.sh/wtcbS/1a0ae3ab49.jpg . should work on 04:02:492 (6) - and the rests like this as well
  21. 03:46:867 - why did u skip a note?
  22. 04:18:742 (1,2,1,2,1,2) - if u want to have a note like this, i'd suggest a 1/3 reverse, or rework ur NCs like this http://puu.sh/wtcwd/f444e50dca.jpg
  23. 04:21:242 (1) - this slider ends on a white tick there
  24. 04:42:492 - where's the note?
ok, so first of all...

think for an idea of such patterns you are going to use. inspiration might be available right from your mind, or from the other mapsets. if u can get an idea how to work on it, just experiment it a bit, and you're good to go! sometimes there will be jumps that u should express from this following, for example, high pitch vocal, downbeat, snares that are loud, etc.

second... try to have ur feelings from the song. what are you going to follow? what are you trying to express from the song? sliders and circles can be your friend to think what u're trying to follow from the song. it's like what you're trying to follow in one objective. i wouldn't mostly point them out here, but you know that you can handle this on your own, if you can do a bit of self mod there

third, hitsounds. imagine what u're trying to follow and express about the beat from the song. downbeat for finish, snares for clap, kicks for whistle, for example

looks like some has been pointed out from Celektus' mod there that is rly important. the thing is, try to gain more ideas in mapping and focus on what u're trying to follow and expressing from the song

gl
Celektus

lit120 wrote:

[x]
  1. 01:01:246 - i don't get this hitsound use. good thing that u used both hitsounds here, but having a finish hitsound is way too much

    changed all of them to drum-whistles to emphasize the Ride/Open Hi hat-ish sound

  2. 02:09:996 (5) - why finish hitsound? is there any such downbeat sound here? no, there isn't

    there is a sound in the Back ground that sounds like a metallic hit with a lot of reverb I guess you can also hear it in some slier bodies like here 02:12:496 - I can remove these if they get pointed out again though there is a consistent rhythm to these so they could also just classify as additive Hitsounding. If you have any concerns about that let me know.

third, hitsounds. imagine what u're trying to follow and express about the beat from the song. downbeat for finish, snares for clap, kicks for whistle, for example

every single hitsound addition has a role and represents one or more instruments in each section of the song, some of these add up like here

01:21:246 (1) - Kick + Lead Sound + Cymbal
01:22:496 - just Kick
01:23:121 (2) - Snare + Lead

01:25:934 - just Lead
or starting from this section onwards there is a constant Cymbal on each white tick 01:41:246 (1) -

I have some clear concepts for my Hitsounding though it can happen that what I did is either just very complex and trying to represent the song with multiple layers and or that the rhythm choices of the mapper currently conflict with my Hitsounding I just exspected that there will be a lot of changes to the Rhythm choices so my Hitsound might get more fitting over time or will change though modding
*edit* nearly forgot this. @FruityEnLoops use Hitsound copier if you made changes

osu file format v14

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TitleUnicode:Reverie
Artist:D I V I N I T Y
ArtistUnicode:D I V I N I T Y
Creator:FruityEnLoops
Version:Dream
Source:
Tags:porter robinson style future pop bass vocaloid worlds
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306,313,79996,1,10,0:3:0:0:
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204,106,88434,1,2,0:1:0:0:
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261,213,101038,1,4,0:3:0:0:
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232,248,102340,1,2,0:1:0:0:
252,336,102496,1,4,1:1:0:0:
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168,332,103434,1,2,0:1:0:0:
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248,284,104059,1,2,0:1:0:0:
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420,80,107184,5,2,0:1:0:0:
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480,144,107496,2,0,P|464:216|432:256,1,120,4|2,1:0|0:1,0:0:0:0:
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312,344,108434,1,2,0:1:0:0:
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235,75,111038,1,0,0:0:0:0:
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280,332,112340,1,2,0:1:0:0:
280,332,112496,1,6,0:1:0:0:
380,68,112809,6,0,P|344:72|304:84,1,60,2|0,0:1|0:0,0:0:0:0:
332,168,113121,2,0,P|361:161|390:158,1,60,14|0,0:1|0:0,0:0:0:0:
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309,186,115934,1,2,0:1:0:0:
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204,104,117340,1,2,0:1:0:0:
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350,240,129059,2,0,P|290:220|258:188,1,90.0000034332277
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384,284,138434,1,0,0:0:0:0:
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200,148,139996,1,4,0:2:0:0:
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184,80,141559,1,0,0:0:0:0:
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272,204,143746,1,2,1:2:0:0:
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124,276,146090,1,2,0:2:0:0:
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272,336,149684,1,2,0:2:0:0:
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240,204,153746,1,2,1:2:0:0:
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132,152,158434,1,0,0:0:0:0:
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240,336,159684,1,2,0:2:0:0:
316,336,159996,2,2,P|376:328|416:304,1,102.000001945496,2|2,0:2|0:2,0:2:0:0:
436,196,161090,5,2,0:2:0:0:
436,156,161246,2,0,P|404:120|364:96,1,90.0000034332277,6|2,1:2|0:3,0:0:0:0:
232,92,161871,2,0,P|264:128|304:152,1,90.0000034332277,10|2,0:2|0:3,0:0:0:0:
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112,108,166246,6,2,P|160:105|205:116,1,90.0000034332277,6|0,1:2|0:3,0:2:0:0:
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288,120,167496,6,0,P|336:117|381:128,1,90.0000034332277,0|2,1:0|0:3,0:0:0:0:
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464,132,168746,6,2,P|473:84|468:38,1,90.0000034332277,2|2,1:2|0:2,0:2:0:0:
336,56,169371,2,0,P|291:52|247:61,1,90.0000034332277,8|2,0:2|0:2,0:0:0:0:
112,72,169996,6,0,P|102:119|107:165,1,90.0000034332277,6|2,1:2|0:3,0:0:0:0:
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220,260,171090,1,8,0:2:0:0:
264,208,171246,6,0,P|308:204|352:213,1,90.0000034332277,6|2,1:2|0:3,0:0:0:0:
444,312,171871,2,0,P|447:267|438:223,1,90.0000034332277,10|2,0:2|0:3,0:0:0:0:
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115,284,174371,2,0,P|160:284|203:271,1,90.0000034332277,8|2,0:2|0:2,0:0:0:0:
222,356,174996,6,0,P|253:324|274:285,1,90.0000034332277,2|2,1:0|0:3,0:0:0:0:
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260,132,176246,6,0,P|227:100|188:79,1,90.0000034332277,6|2,1:2|0:3,0:0:0:0:
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Topic Starter
blobdash
Celektus

Celektus wrote:

[Dream]
  1. first off you skip a lot of notes, this overall isn't really a problem yet I don't get your logic behind what you skip most of the time. For example most of my Hitsounding focuses around the drums which becomes really hard in sections like this where you pretty much skip all of them. before fixing anything read the whole mod please as I will explain some stuff you might need in order to judge these suggestions correctly.

    Kick skipped: 02:08:746 - 02:10:309 - 02:13:746 - 02:15:309 - 02:18:746 - 02:30:309 - 02:40:309 - 04:23:121 (3) - 04:27:809 - 04:28:746 - 04:33:746 - 04:40:309 - fixed some, 4min plus are undermapped because global song is low and calm
    Snare skipped: 02:09:371 - 02:14:371 - 02:19:371 - 02:24:371 - 02:34:371 - 04:21:871 - 04:26:871 - 04:31:871 - 04:36:871 - 04:39:371 - maybe this one 04:39:996 - ^

  2. another thing is the way you handle filler rhythm. If you don't know what that is it's essentially not placing slider ends on sounds, which is really common nowadays as mappers often only care about making important sounds in the song clicked to emphasize them.

    It's still totally legitimately to have both Head and end of a slider be mapped by equally strong sounds tho it's better to stay consistent with which of these ideas you use in certain section or instruments. For example you have a slider with a slider end on nothing here 01:21:246 (1) - yet this one has strong sounds on both ends 01:21:871 (4) - it would be better to either split the 2nd slider to have both sounds be clicked or extent the first slider until the next equally strong sound or make it just a circle.

    This is a "issue" in nearly the entire map tho fixing it doesn't need that much effort as you can rearrange you patterns and adding sliders probably. If you don't wanna fix this keep it in mind in future maps. seems right with this song to me

  3. another thing would be the way you handle stacks. For players of this level reading different kinds of rhythms should be made easier by making them visually distinct, most people nowadays do this by making 1/4 overlap slightly 1/2 spaced and 1/1 always stacked mixing 1/2; 1/4 and 1/1 to be stacks makes either less recognizable.

    Long story short try and make only 1/1 or 1/2 stacked in certain sections. It's overall more common to only stack 1/1 so I recommend that. (overall example 01:37:184 (1,2,3) - vs. 01:27:184 (1,2,3) - )
    fixed most of them
  4. you often have patterns like this 01:27:184 (1,2,3) - where you could make the triangle more perfect and use blankets.

    You can make the triangle perfect by selecting any 2 notes for example these 01:27:184 (1,2) - then copying pasting them, rotating them by -/+ 120°, overlapping them like this (<--- that's a Link) and moving the slider in the correct place. I wouldn't recommend this in this case tho as 3 is a strong er sound that should be jumped to, I just wanted to explain this method to make things more visually appealing.


    As I said if you don't do that move 3 more away to make it a jump and alling it in a way here so that the approach circle of 2 overlaps 3 slider body like this. You don't have to do it exactly like this, but you should use this technique to improve your visuals. There are a few places where you nearly do a blanket like how I showed yet the could be improved by using approach circles.
  5. the last major thing would be these patterns 01:28:746 (1,1,1,1,1,2,3) - the rhythm seems like it could emphasize the Lead better as the first tick doesn't have a Lead while the other do and the last few notes always have other things in them that should be grouped separately. 01:30:413 (1,2,3) -
    I want to keep this rythm, because it's not a rythm that any "hard" difficulty map could implement. it's because the map is slow and there's 1/3 that I can use this pattern, and with this map I want to give players new type of patterns for them that they would have see only in Insane/extra diffs.

    I would suggest a rhythm like this:



  6. there is a strong sound on this slider end 00:57:809 - you should make it clicked I think as it's stronger than the sound on the slider head.

  7. this sound I think could be mapped 01:10:934 - since you made most Vocals prioritized through clicking so far.

  8. this 01:17:809 (6) - is the only note in the build up without a "stream" corner 01:14:059 (2,5) - or direction change 01:16:246 (1) - so you could try and make it also visually emphasize the Vocal like the other notes I linked(I call them stream corners cause I never see this used outside of streams lol)

  9. As I mentioned before you should make Snares like these and other drum possibly 01:21:715 (3,4) - jumps as they could be considered stronger and it would make sense to emphasize them with spacing. You can do that in a lot of places in the kiai actually and it's kind of a problem overall which would be hard to fix unless you don't wanna use spacing emphasis at all.
    to be honest, 1: too much to fix 2: not reallt a fan of that, I like to keep DS straight (except for the jumpy part at the end of the 2nd kiai)
  10. these patterns I think could be better 01:26:246 (1) - for example using 5% volume is bad as there is still a sound on the slider head that needs feedback which is why I lowered them myself in the code you should have now. 5% volume is pretty much only used for extended sliders with no sound on their ends.

    another thing about this which I would suggest changing would be to make the end clicked. it's kinda "fine" as it is now tho I still wanna suggest something for future maps. It's very common to do something like this this is a extended slider and it's, often used to express held sounds tho it's not recommended to skip sounds with them. There's also a other problem which would be that using them very late in the song would be considered a difficulty spike so only use them if you have already used them early on.

    You can either leave this as it is like I said before and implement it in future maps or you can add a few of these early on in case you're ok with re doing a lot of your rhythms... also remember

    Celektus wrote:

    5% volume is pretty much only used for extended sliders with no sound on their ends.
    not that i'm lazy, but it's an hard map. it's already a little bit high on sr because of the lenght, so i'll try to limit sr incrementation if it's fine
  11. this is the first time you map this part of the song like this 01:45:309 (1,2,3) - which is very inconsistent. The best solution would be either to use only one way of mapping this or having some kind of structure behind your variations, like switch between both of these ways to map the patterns every 2nd time or using the 2nd version in the parts with the "Ride"
    removed the triple slider one

    (these parts 01:41:246 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,1,2,3,4,5,1,1,1,1,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,1,2,3,4,5,1,1,1) - )

    I love how people think different when it comes to mapping. You've probably noticed the discussion I had with the other french guy on page 1 (and probably didn't understand a word lul), he said I should use more variety of patterns.
  12. here are some sounds you skipped:

    map Kick here 01:32:496 -

    Lead skipped here 02:23:590 - 02:28:590 - 02:33:590 - 02:38:590 -

    skipped 03:20:934 - 03:40:934 (3) -

    skipped clap 04:11:090 - 04:06:090 - 04:16:246 (4) -

    skipped Kick and Cymbal 04:12:496 -

    skipped Lead 04:20:777 - 04:24:684 - 04:24:840 -
  13. the sounds you were trying to map I think is actually on a red tick 04:01:038 (3) -

    just filling here
  14. from here 04:28:746 - to here 04:30:830 - you completely ignored a super interesting rhythm a Lead did in that Back pls map T_T
    i'm mapping the vocals, and since the song is calming down i can't put a faster rythm than the one I mapped before
    that's all hope it wasn't to overwhelming or annoying to read if you need some more explanation or help feel free to ask me out
    thanks!
    gl with the map~ thanks

lit120

lit120 wrote:

[x]
  1. offset 1264
  2. i'll tell ya what's with this red text color. bad news for you. this doesn't count as "rankable" anymore. why? there's a rule that the map should be 5 minutes long for an approval map (marathon). that means you're not going to have a break here sadly, since the song is like 5 minutes above. 03:01:242 - shoud me mapped eventually. here's the starting point till the end. 00:01:242 - 05:03:742 - (should be able to use a spinner in the end)
    replaced last slider with a spinner and extended it to make 5:02 LOL
    useless rule in my opinion, why should there be a timelimit?
  3. 00:09:996 - should be clickable
  4. 00:29:996 - this too
  5. 00:55:621 (1) - remove NC, then 00:56:246 (2) - NC, to emphasize such a starting vocal well here
  6. 00:56:871 (3,1,2,3,4) - try this http://puu.sh/wt9I3/c1d42ca8ae.jpg . should work on both rhythm and vocal well (if u can understand the concept of a rhythm carefully)
  7. 01:01:246 - i don't get this hitsound use. good thing that u used both hitsounds here, but having a finish hitsound is way too much
  8. 01:10:933 - normally, you would use a note here to follow a vocal here better (or 1/2 slider), but it's pretty empty here. it's kinda sad though fixed with Celektus's
  9. 01:13:746 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - DSs? why not using such patterns? you can use it from ctrl+shift+d and use the pattern idea on how you want to make there. current one seems pretty boring there
  10. 01:18:746 (1,2,3,4,5,6,7,8,9,10,11,12,13) - should be a 1/3 reverse rather than the current one, for a better intro start. it's not even that intense part you know i want to keep this pattern as it is
  11. 01:27:184 (1,2,3) - the pitch and the beat should be like http://puu.sh/wtadC/07d61e33fd.jpg for example
  12. 01:28:746 (1,1,1,1,1,2,3) - i feel like it should be like 1/3 reverse each when i tried to understand and following the rhythm here, like http://puu.sh/wtagS/7c4dd63cb3.jpg . same goes to 01:38:746 (1,1,1,1,1,2,3) - 01:48:746 (1,1,1,1,1,2,3) - and other parts like this
    I want to keep this rythm, because it's not a rythm that any "hard" difficulty map could implement. it's because the map is slow and there's 1/3 that I can use this pattern, and with this map I want to give players new type of patterns for them that they would have see only in Insane/extra diffs. (copy paste from celektus's answer xd)
  13. 02:09:996 (5) - why finish hitsound? is there any such downbeat sound here? no, there isn't
  14. 02:21:246 (1,2,3) - try a triangle pattern here (ctrl+shift+d)
  15. 02:43:746 (1,2,1) - you can try a triangle pattern here by selecting one slider, copy paste, turn 120 degrees, and do the same thing that's what I did LOL
  16. 02:53:121 (2,1,2,1,2) - try to use one of those sliders, like starting from 02:53:121 (2) - , turn on whatever degrees after copy paste one of them, then do the same thing all over by stacking it again and again
  17. 03:18:746 (1,2,3,1,2,3) - should be a 1/3 reverse instead I want to keep the map jumpy, they are very rare at 3* level
  18. 03:20:933 - missing note
  19. 03:36:242 (1) - ah, you could make it longer to 3/4 slider, or just have 7/8 slider instead following such vocal that says "ahn" :vvvvv would be cool. then have a note at 03:36:867 - , or you could just end it there i've always used this pattern, if i change this one i change all the other ones
  20. 03:46:242 (1) - here http://puu.sh/wtcbS/1a0ae3ab49.jpg . should work on 04:02:492 (6) - and the rests like this as well nop because :
    04:02:514 (6) - background change
    03:46:264 (1) - no background change
  21. 03:46:867 - why did u skip a note? wot?
  22. 04:18:742 (1,2,1,2,1,2) - if u want to have a note like this, i'd suggest a 1/3 reverse, or rework ur NCs like this http://puu.sh/wtcwd/f444e50dca.jpg
  23. 04:21:242 (1) - this slider ends on a white tick there
  24. 04:42:492 - where's the note? g*
ok, so first of all...

think for an idea of such patterns you are going to use. inspiration might be available right from your mind, or from the other mapsets. if u can get an idea how to work on it, just experiment it a bit, and you're good to go! sometimes there will be jumps that u should express from this following, for example, high pitch vocal, downbeat, snares that are loud, etc.

second... try to have ur feelings from the song. what are you going to follow? what are you trying to express from the song? sliders and circles can be your friend to think what u're trying to follow from the song. it's like what you're trying to follow in one objective. i wouldn't mostly point them out here, but you know that you can handle this on your own, if you can do a bit of self mod there

third, hitsounds. imagine what u're trying to follow and express about the beat from the song. downbeat for finish, snares for clap, kicks for whistle, for example

looks like some has been pointed out from Celektus' mod there that is rly important. the thing is, try to gain more ideas in mapping and focus on what u're trying to follow and expressing from the song

gl ty

Thanks to both of the you for the super long mods!

(and thanks again to celektus for the hitsounds, really makes a huge difference when playing)
Gloria Guard
Hello. From my queue

The patterns spacing and NCs is really inconsistet. You can enough catch problems and more to change the good patterns.

00:06:264 (1) You can make shapes to fit the slider balance.
01:28:764 (1,1,1,1) This slider rhythm didn't accurately represent the piano sound. so You need to create a slider that fits this piano sound
SPOILER
[img]like%20this%20https://puu.sh/wu4ZE/a94721230d.png[/img]
01:58:764 (1,1) Missing slider head stack this.
02:14:076 (6,7,8,9) You must consistent this patterns spacing. why need to low spacing this patterns. after 02:20:014 (6,7,8) this patterns too.
02:21:264 (9) Add NC this note. you must consistent NCs.


Overall, The map is flow and slider shape and patterns make sense a little bad. also you used copy*paste all patterns this mapset. I mean, this map is simple and boring tho. You need to know how to make a good map before trying the rankings. btw this map can be ranked enough if you get a lot of modifications. But it is really hard work. I mean, you can make the map cleaner, and rhythm and flow can also improve on your own. Anyway, I hope you get the rank.
Topic Starter
blobdash

Gloria Guard wrote:

Hello. From my queue

The patterns spacing and NCs is really inconsistet. You can enough catch problems and more to change the good patterns.
oups, fixed some
00:06:264 (1) You can make shapes to fit the slider balance. ?
01:28:764 (1,1,1,1) This slider rhythm didn't accurately represent the piano sound. so You need to create a slider that fits this piano sound 1 it's not a piano 2 it does with flow
SPOILER
[img]like%20this%20https://puu.sh/wu4ZE/a94721230d.png[/img]
01:58:764 (1,1) Missing slider head stack this. oups
02:14:076 (6,7,8,9) You must consistent this patterns spacing. why need to low spacing this patterns. after 02:20:014 (6,7,8) this patterns too. marking progression because instruments are coming back
02:21:264 (9) Add NC this note. you must consistent NCs.oups


Overall, The map is flow and slider shape and patterns make sense a little bad. also you used copy*paste all patterns this mapset. I mean, this map is simple and boring tho. You need to know how to make a good map before trying the rankings. btw this map can be ranked enough if you get a lot of modifications. But it is really hard work. I mean, you can make the map cleaner, and rhythm and flow can also improve on your own. Anyway, I hope you get the rank.
ty for the mod
Wikozo

Dream
  1. distance in (00:11:264 (2,3)) is like this , but in (00:12:514 (3,4)) is like this .
    Both sliders have a different distance. Make sure they have the same distance. And then it will be look better.
  2. 01:36:264 (1) - Make this slider like this
  3. 01:28:764 (1,1,1,1,1) - there sliders are not on beats divisor look:
  4. 01:38:764 (1,1,1,1,1) - the same but whatever, I will not pay any attention to the rest
  5. 01:59:598 (1) - this slider don't end on the start of this 01:59:181 (1). change this
  6. 02:13:764 (5,6) - you have distance on 1,5x, but there aren't on this ds. look: look how distance is on there circles 02:13:452 (4,5) this is 1,5x ds.

Very Good Map! Good Luck :)
Topic Starter
blobdash

Wikozo wrote:

wikozo

Dream
  1. distance in (00:11:264 (2,3)) is like this , but in (00:12:514 (3,4)) is like this .
    Both sliders have a different distance. Make sure they have the same distance. And then it will be look better.
  2. 01:36:264 (1) - Make this slider like this
  3. 01:28:764 (1,1,1,1,1) - there sliders are not on beats divisor look: this is 1/3 sliders plz
  4. 01:38:764 (1,1,1,1,1) - the same but whatever, I will not pay any attention to the rest this is 1/3 sliders plz
  5. 01:59:598 (1) - this slider don't end on the start of this 01:59:181 (1). change this
  6. 02:13:764 (5,6) - you have distance on 1,5x, but there aren't on this ds. look: look how distance is on there circles 02:13:452 (4,5) this is 1,5x ds.

Very Good Map! Good Luck :) thanks
salchow
Not quite a mod you expected, but very importaint.
you probobly didn't expect this sort mod (technicaly this isn't a mod), but this map is just plain boring (copy paste) and The spacing is to tight! Be creative! Dont be afraid to make some triangles or jumps. There isn't really mistakes in this map, its just the whole map is a mistake. It lacks Visuals and estetics. The intencity is just almost the same form beginning and to the end. There is no mistakes, but it's boring. If you're trying to get this ranked QAT will detroy it, but I am honest here. But don't give up. Mapping takes ALOT of time to master.


Actual mod
01:09:389 (8,9) - Better if there was a bigger gap between these 3 circles ( make a triangle).

01:13:764 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this part feels very akward. Delete the circles on the red ticks, and make bigger distances between the cricles (you can also use sliders), becouse the intensity builds up.

01:18:764 (9) - New combo

01:19:389 (10) - New combo

02:00:848 (2,3,4) - Very bad flow! Do something like this 02:00:848 (2) - x:140 y:168 02:01:055 (3) - x:169 y:296 02:01:264 (4) - x:256 y:80

02:01:029 (3) - THIS CIRCLE IS NOT SNAPED. use 1/6 metronome

02:08:452 (3,4,5) - lacks of distance snaping and estetics.

02:10:014 (6) - New combo

02:10:014 (6,7,8) - lacks of distance snaping and estetics.

02:13:139 (3,4,5) - lacks of distance snaping and estetics.

02:15:013 (7,8,9) - lacks of distance snaping and estetics.

02:15:013 (7) - New combo

02:29:389 (8) - New combo

02:39:389 (7) - New combo

02:45:639 (2,3,1) - Need bigger gap.

02:50:639 (2,3,1) - Need bigger gap.

02:55:639 (2,3,1) - Need bigger gap.

Rest is kinda ok.
Topic Starter
blobdash
:(

salchow wrote:

Not quite a mod you expected, but very importaint.
you probobly didn't expect this sort mod (technicaly this isn't a mod), but this map is just plain boring (copy paste) and The spacing is to tight! Be creative! Dont be afraid to make some triangles or jumps. There isn't really mistakes in this map, its just the whole map is a mistake. It lacks Visuals and estetics. The intencity is just almost the same form beginning and to the end. There is no mistakes, but it's boring. If you're trying to get this ranked QAT will detroy it, but I am honest here. But don't give up. Mapping takes ALOT of time to master.

Well, this is what I was worried about. I tried changing style to map this, using slow and repetitive pattern. I'll try to fix that.


Actual mod
01:09:389 (8,9) - Better if there was a bigger gap between these 3 circles ( make a triangle).

01:13:764 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this part feels very akward. Delete the circles on the red ticks, and make bigger distances between the cricles (you can also use sliders), becouse the intensity builds up.

01:18:764 (9) - New combo

01:19:389 (10) - New combo

02:00:848 (2,3,4) - Very bad flow! Do something like this 02:00:848 (2) - x:140 y:168 02:01:055 (3) - x:169 y:296 02:01:264 (4) - x:256 y:80

02:01:029 (3) - THIS CIRCLE IS NOT SNAPED. use 1/6 metronome

02:08:452 (3,4,5) - lacks of distance snaping and estetics.

02:10:014 (6) - New combo

02:10:014 (6,7,8) - lacks of distance snaping and estetics.

02:13:139 (3,4,5) - lacks of distance snaping and estetics.

02:15:013 (7,8,9) - lacks of distance snaping and estetics.

02:15:013 (7) - New combo

02:29:389 (8) - New combo

02:39:389 (7) - New combo

02:45:639 (2,3,1) - Need bigger gap.

02:50:639 (2,3,1) - Need bigger gap.

02:55:639 (2,3,1) - Need bigger gap.

Rest is kinda ok.
oh fuck i'm so late on this mod
i'll apply it offline and update asap, thanks a lot!


i'll remap most parts you pointed out in the mod soooo ye

Remapped!
-Ploy-
Hi, from my queue!

There are links with pictures in words "this" so don't miss it. ;)

Dream
00:21:250 (1,2,3) - Even through it's realy slow part,
It would look much better if (2) leans better on (1) and same for (3) on (2)
00:58:750 (1) - ^ same for this one
01:24:375 (1,2,3,4) - This doesn't fit flow much, try to place them some better,
maybe like this, It definitely feels better.
01:32:500 - You missed note here, right after (5) there is a strong sound you should map.
04:20:937 - You missed note here.
02:23:437 (1) - Remove NC here and place it 02:24:375 (4) there instead.
02:38:750 (1) - put NC here.
03:23:750 (1,2,3,4) - It's Kai. Give it some more spacing with better flow.
03:31:875 (4) - Maybe rotate this slider's Selection Centre by 45° (using Ctrl+Shift+R) and move (5) (6) down like this.
03:52:343 (5,6) - Move these a little bit down and left for better flow.
04:18:750 (1,2,1,2,1,2) - At this part put NC's only at 04:18:750 (1,2) these two circles.
04:20:937 - Missed note here again.



One mistake you made multiple times.
01:56:250 (1) - Instead of this slider there should be finishing circle and at the point, where your slider ends just put small slider as a NC note. It fits rhythm much more and better. Becouse ending point of that slider you made is always sound that starts notes after it.
Do it like this. ↓

01:26:250 (1) - ^same
01:36:250 (1) - ^same
01:46:250 (1) - ^same
03:26:250 (1) - ^same
03:36:250 (1) - ^same
03:46:250 (1) - ^same
03:56:250 (1) - ^same
Sliders you put in these points are out of rhythm and It will be much better if you remake it as i showed you up there.

Overall: I like that song, so i hope you keep continue to mod this map as possible. 8-) Good luck!
Topic Starter
blobdash

-Ploy- wrote:

Hi, from my queue!

There are links with pictures in words "this" so don't miss it. ;) Got a style that make links glow, but thank! :D

Dream
00:21:250 (1,2,3) - Even through it's realy slow part,
It would look much better if (2) leans better on (1) and same for (3) on (2) fixed, looks better
00:58:750 (1) - ^ same for this one fixed, looks better
01:24:375 (1,2,3,4) - This doesn't fit flow much, try to place them some better,
maybe like this, It definitely feels better. fixed
01:32:500 - You missed note here, right after (5) there is a strong sound you should map. fixed
04:20:937 - You missed note here. fixed
02:23:437 (1) - Remove NC here and place it 02:24:375 (4) there instead. I NC on all other triplets, fine imo
02:38:750 (1) - put NC here. woops
03:23:750 (1,2,3,4) - It's Kai. Give it some more spacing with better flow. fixed
03:31:875 (4) - Maybe rotate this slider's Selection Centre by 45° (using Ctrl+Shift+R) and move (5) (6) down like this. changed the pattern in a way to make this slider blanket so no
03:52:343 (5,6) - Move these a little bit down and left for better flow. fixed
04:18:750 (1,2,1,2,1,2) - At this part put NC's only at 04:18:750 (1,2) these two circles. fixed
04:20:937 - Missed note here again. hmmmm... you pointed out the same one?



One mistake you made multiple times.
01:56:250 (1) - Instead of this slider there should be finishing circle and at the point, where your slider ends just put small slider as a NC note. It fits rhythm much more and better. Becouse ending point of that slider you made is always sound that starts notes after it.
Do it like this. ↓

01:26:250 (1) - ^same
01:36:250 (1) - ^same
01:46:250 (1) - ^same
03:26:250 (1) - ^same
03:36:250 (1) - ^same
03:46:250 (1) - ^same
03:56:250 (1) - ^same
Sliders you put in these points are out of rhythm and It will be much better if you remake it as i showed you up there.
This pattern emphasize the sound effect, and because all other instruments stop during this sound I make the slider slow.
I don't think it's that much of a problem if the slider ends on an important sound like this. So no, I don't really want to change this

Overall: I like that song, so i hope you keep continue to mod this map as possible. 8-) Good luck! Thanks!
Wew, for a new modder, you really did a great mod! Thanks!
Crypthesis
Hi!

From my modding queue:

nice song btw.

Unsnapped objects
01:18:854 - Circle
01:19:270 - Circle
01:19:479 - Circle
01:19:895 - Circle
02:01:289 - Spinner start


Dream
4:57 isn't enough. You'll need to extend your spinnner by 3 seconds.

You didn't use these hitsounds:

drum-hitnormalh.wav
normal-sliderslide.wav

If you're not using them, you might want to delete them.

00:19:375 (1) - Less curve for a nicer blanket?

00:25:000 (4,5) - Blanket that sliderend?

00:53:125 (3,4) - Here, you changed the direction of the flow, but there was nothing to emphasize. I would put 4 on the left side of 3.

01:09:375 (3) - Use the same slider.

01:12:812 (4,5) - Nicer blanket?

01:22:343 (5,6) - Place this below sliderend?

01:23:750 (4) - Use DS since there's really nothing to emphasize.

02:28:750 (8) - NC?

02:38:750 (8) - ^

03:58:125 (4,1) - Not stacked properly.

04:10:937 (2) - I'd make this a 1/8 repeating slider.

Nice map :D
Topic Starter
blobdash

Crypthesis wrote:

Hi!

From my modding queue:

nice song btw.

Unsnapped objects
01:18:854 - Circle
01:19:270 - Circle
01:19:479 - Circle
01:19:895 - Circle
02:01:289 - Spinner start

they're all snapped to either 1/6 or 1/16 (spinner is snapped to 1/16 to make the spinner start instantly after clicking the object)


Dream
4:57 isn't enough. You'll need to extend your spinnner by 3 seconds. fixed. what a pain, this rule is garbage.

You didn't use these hitsounds:

drum-hitnormalh.wav
normal-sliderslide.wav

If you're not using them, you might want to delete them. fixed

00:19:375 (1) - Less curve for a nicer blanket? fixed

00:25:000 (4,5) - Blanket that sliderend? fixed

00:53:125 (3,4) - Here, you changed the direction of the flow, but there was nothing to emphasize. I would put 4 on the left side of 3. fixed

01:09:375 (3) - Use the same slider. fixed

01:12:812 (4,5) - Nicer blanket? fixed

01:22:343 (5,6) - Place this below sliderend? fixed

01:23:750 (4) - Use DS since there's really nothing to emphasize. fixed

02:28:750 (8) - NC? fixed

02:38:750 (8) - ^ fixed

03:58:125 (4,1) - Not stacked properly. fixed

04:10:937 (2) - I'd make this a 1/8 repeating slider. nah, sounds bad

Nice map :D thanks!
posted my mod, sorry for being kinda late
Sharkie
[Dream]

  1. 00:17:812 (2,1) - This blanket is really ugly. I'd try something like this?
  2. 00:50:625 (2) - I would make this 2 circles because of the strong bass drum hits.
  3. 01:20:312 (2,5,1) - This spacing is really confusing because they're the same spacing yet they're completely different spaces on the timeline. In addition, I would make 01:21:250 (1) - a jump because its a really strong note (with a Crash Cymbal)
  4. 01:41:041 - There's no note here. The Floor tom (Drum) sound is actually on 01:40:937 - this note. Because the rhythm would be super awkward, I would just make this another slider 01:40:833 -
  5. 01:50:859 (2,3) - Not sure what these are snapped to. Unlike 01:40:937, the floor toms are actually on the triplet. (1/3 snapping)
  6. 03:20:937 - I would map this note... It's a pretty strong Floor Tom.
  7. 03:24:375 (4,5,6,1) - Flow like this is actually kinda poor, but it works because its low bpm.
  8. 03:47:500 (3) - This slider is pretty ugly... I'd try something like this.
  9. 04:00:833 (2,3) - Same thing as 01:40:937.
  10. 04:06:093 - I'd map this note, its a really strong snare sound.
  11. Same thing happens 04:11:093 - here 04:16:093 - here and 04:17:343 - here.
  12. 04:17:500 (1,2,3,4) - This should actually be a stream snapped to 1/6 like 01:18:750 (1,2,3,4,5,6,7,8,9,10,11,12) -
  13. 04:18:984 (1,2,3,4,5) - Again, these should be snapped to 1/3.
  14. There's a lot of potential in this map. I focused mostly on rhythm because a good rhythm is imperative for a good map.
    The largest problem I have with this map is the structure, its kinda... not there?

    01:48:750 (1,1,1,1,1) - Stuff like this is really cool, and its a cool concept. However, although patterns do have a shape, such as this, 03:23:750 (1,2,3,4) - the next pattern has almost no relation to 03:25:312 (1,2,3) - even though 03:25:312 (1,2,3) - is a triangle.
    Thisis just what I would do, See how 03:25:625 (2) - would be blanketed and 03:25:000 (6,1,3) - has a shape? Kinda like connecting patterns together? This is what I mean by structure.

    Good luck!
Topic Starter
blobdash

Sharkie wrote:

[Dream]

  1. 00:17:812 (2,1) - This blanket is really ugly. I'd try something like this? fixed
  2. 00:50:625 (2) - I would make this 2 circles because of the strong bass drum hits. fixed
  3. 01:20:312 (2,5,1) - This spacing is really confusing because they're the same spacing yet they're completely different spaces on the timeline. In addition, I would make 01:21:250 (1) - a jump because its a really strong note (with a Crash Cymbal) fixed
  4. 01:41:041 - There's no note here. The Floor tom (Drum) sound is actually on 01:40:937 - this note. Because the rhythm would be super awkward, I would just make this another slider 01:40:833 - I'm just keeping the 1/3 here, even the sliders are not fully on rythm it's just filling rythm that fits well
  5. 01:50:859 (2,3) - Not sure what these are snapped to. Unlike 01:40:937, the floor toms are actually on the triplet. (1/3 snapping) f**dskfjisjf autoresnapping i did because of timing issues, it resnapped every 1/3 to 1/8 and I forgot to resnap this one
  6. 03:20:937 - I would map this note... It's a pretty strong Floor Tom. mmmmmh would be cool but it's 3.5* diff so no
  7. 03:24:375 (4,5,6,1) - Flow like this is actually kinda poor, but it works because its low bpm. what did you expect, there's no real massive change to emphasize XD
  8. 03:47:500 (3) - This slider is pretty ugly... I'd try something like this. fixed
  9. 04:00:833 (2,3) - Same thing as 01:40:937.
  10. 04:06:093 - I'd map this note, its a really strong snare sound. again to simplify i won't map it even though I want to
  11. Same thing happens 04:11:093 - here 04:16:093 - here and 04:17:343 - here.
  12. 04:17:500 (1,2,3,4) - This should actually be a stream snapped to 1/6 like 01:18:750 (1,2,3,4,5,6,7,8,9,10,11,12) - I don't want to make the player combo break at the end, it just the worst thing ever on 5 min maps
  13. 04:18:984 (1,2,3,4,5) - Again, these should be snapped to 1/3. fixed
  14. There's a lot of potential in this map. I focused mostly on rhythm because a good rhythm is imperative for a good map. thanks and yes I know
    The largest problem I have with this map is the structure, its kinda... not there? i'm bad at structuring

    01:48:750 (1,1,1,1,1) - Stuff like this is really cool, and its a cool concept. However, although patterns do have a shape, such as this, 03:23:750 (1,2,3,4) - the next pattern has almost no relation to 03:25:312 (1,2,3) - even though 03:25:312 (1,2,3) - is a triangle.
    Thisis just what I would do, See how 03:25:625 (2) - would be blanketed and 03:25:000 (6,1,3) - has a shape? Kinda like connecting patterns together? This is what I mean by structure.

    I map how i'm feeling it. No theorical things or too complicated, just how I feel it.

    Good luck!
DeletedUser_10414170
I'm sorry if I don't find much, or if I repeat what others said, I can only read in english

Dream
Love this song!

01:18:750 (1,2,3,4,5,6,7,8,9,10,11,12) - This 12 note stream breaks the hard ranking criteria. It needs to be replaced with repeating sliders or something else, the max stream size in hard difficulties is 5 notes.

02:23:437 (1) - No sound plays here.

02:25:937 (1) - ^

02:28:437 (6) - ^ This is getting repetitive, take a look at your stacks and make sure they actually land on sounds. You can't have a stack there just because you feel like it.

02:41:875 (4,1) - I don't know the technical terms for this, but this section has 2 notes that sound different and alternate over and over, but you represent them both with equal spacing and the same slider shape, so it doesn't have any variety where as the song does.

03:28:750 (1,1,1,1,1) - This pattern looks really cool, but it feels undermapped. Two different sounds alternate rapidly here but you have these quite slow sliders that are all the same shape. This goes for all of "these" 03:38:750 (1,1,1,1,1) -

To be honest, this is a pretty short mod so it's alright if you don't want to fulfill the m4m request, but I'd appreciate it <3
Topic Starter
blobdash

QuiescentRabbit wrote:

I'm sorry if I don't find much, or if I repeat what others said, I can only read in english

Dream
Love this song!

01:18:750 (1,2,3,4,5,6,7,8,9,10,11,12) - This 12 note stream breaks the hard ranking criteria. It needs to be replaced with repeating sliders or something else, the max stream size in hard difficulties is 5 notes. fixed it with repeating sliders. there's no real rule but yeah i was planning to replace it anyway

02:23:437 (1) - No sound plays here. filler rythm + pattern going on

02:25:937 (1) - ^

02:28:437 (6) - ^ This is getting repetitive, take a look at your stacks and make sure they actually land on sounds. You can't have a stack there just because you feel like it. you can if it has a meaning pattern wise

02:41:875 (4,1) - I don't know the technical terms for this, but this section has 2 notes that sound different and alternate over and over, but you represent them both with equal spacing and the same slider shape, so it doesn't have any variety where as the song does. well music term would be "tick clap" for this kind of rythm and also they don't really have to be emphasized because the pattern musically and on my beatmap is the same

03:28:750 (1,1,1,1,1) - This pattern looks really cool, but it feels undermapped. Two different sounds alternate rapidly here but you have these quite slow sliders that are all the same shape. This goes for all of "these" 03:38:750 (1,1,1,1,1) - I love this pattern, but changed 03:38:750 (1,1,1,1,1) - because here I undermapped too much. Others are fine.

To be honest, this is a pretty short mod so it's alright if you don't want to fulfill the m4m request, but I'd appreciate it <3

I love modding so no problem, you helped
_Erra_
mod post
(sry about that. I have big problems)
Maxylan
Your M4M~

Modding time
00:19:375 (1,2) - Fix the blanket, also cool sliderarts bro.
01:10:937 (2,1) - Would add a little distance here, because the sound is so different.
01:23:125 (2,4) - Played these back with 25% speed and sounds like offset is off by around -2ms or -4ms
01:58:125 (4) - NC Or replace with Slider?
02:13:125 (3,4) - Would replace these with a slider, or make the previous slider longer to cover this, or have nothing there at all.
02:13:125 (3,4) - Overlap.
Sidenote: Consider adding "Marathon" to your songs tags.
02:55:625 (2) - Blanket?
03:28:125 (4,1) - Overlap again.
03:46:250 (1) - 03:56:250 (1) - I think it's a shame nothing is on the white tick here.
04:31:250 (2,1) - Almost overlap, still aesthetically could look better.

Nice map and nice song man! Couldn't find much (maybe it's quz it has 30+ SP >.<) but hope this helps!
Topic Starter
blobdash

Maxylan wrote:

Your M4M~

Modding time
00:19:375 (1,2) - Fix the blanket, also cool sliderarts bro. fixed (also I don't think i'm a sliderart pro, but thanks! :D)
01:10:937 (2,1) - Would add a little distance here, because the sound is so different. fixed
01:23:125 (2,4) - Played these back with 25% speed and sounds like offset is off by around -2ms or -4ms fixed
01:58:125 (4) - NC Or replace with Slider? nah
02:13:125 (3,4) - Would replace these with a slider, or make the previous slider longer to cover this, or have nothing there at all. nah
02:13:125 (3,4) - Overlap. fixed
Sidenote: Consider adding "Marathon" to your songs tags. fixed
02:55:625 (2) - Blanket? fixed
03:28:125 (4,1) - Overlap again. fixed
03:46:250 (1) - 03:56:250 (1) - I think it's a shame nothing is on the white tick here. i've been using this pattern the whole song so nah
04:31:250 (2,1) - Almost overlap, still aesthetically could look better fixed.

Nice map and nice song man! Couldn't find much (maybe it's quz it has 30+ SP >.<) but hope this helps! It did!
Also, SP doesn't really matter, especially when I was the one shooting stars lol
Just a tip, gyazo is really slow and uses a lot of bandwidth ; you should use imgur instead (download ShareX, there's an integration for imgur)
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats

[Dream]
Object at 00:57:506 - should be placed at: [192, 230] currently at: [196, 232] to blanket slider body at time 00:57:818 -
Object at 02:30:943 - should be placed at: [343, 51] currently at: [344, 52] to move in line with slider at time 02:31:256 -
Object at 02:31:099 - should be placed at: [343, 51] currently at: [344, 52] to move in line with slider at time 02:31:256 -
Object at 04:05:943 - should be placed at: [253, 165] currently at: [256, 164] to blanket slider body at time 04:06:568 -

I hope I didn't malfunction!
Topic Starter
blobdash

Arphimigon wrote:

Lab Aesthetics Mod!
Results given in [x, y] formats

[Dream]
Object at 00:57:506 - should be placed at: [192, 230] currently at: [196, 232] to blanket slider body at time 00:57:818 -
Object at 02:30:943 - should be placed at: [343, 51] currently at: [344, 52] to move in line with slider at time 02:31:256 -
Object at 02:31:099 - should be placed at: [343, 51] currently at: [344, 52] to move in line with slider at time 02:31:256 -
Object at 04:05:943 - should be placed at: [253, 165] currently at: [256, 164] to blanket slider body at time 04:06:568 -

I hope I didn't malfunction!
Sadly there's 3 out of 4 that were wrong, but no problem!
Frey
From m4m request

  • Dream
  1. To me the difficulty name【Daydream】 is better than 【Dream】
  2. 00:00:006 (1) - seriously? the whole spinner is too loud to be an opening. Please make the volume lower and use soft sampleset instead.
  3. 00:14:381 (2) - unify the spacing between (1) and (3)?
  4. 00:50:943 (3) - unify the spacing?
  5. 00:54:693 (4) - unify the spacing?
  6. 00:57:193 (2,3) - unify the spacing?
  7. 01:30:839 (2) - maybe... x372 y248 would be better? I mean the flow, yeah
  8. 01:40:839 (2) - move it to x304 y292, then the flow would be better
  9. 01:50:839 (2) - x244 y216 to make a triangle... btw, if you fix this one, do make a ctrl+g for 01:51:256 (1) - please!
  10. 01:54:068 - obviously, a blank space for this part seems unreasonable. Because you map it out in other similar parts.
  11. 01:57:506 (3,5) - move it down a bit to make a perfect triangle
  12. 02:01:256 (4) - maybe add a NC for the end?
  13. 02:30:006 (4,1) - ok, this is the hardest part in this map. The level of this map, to me, is Hard Difficulty. So 7.0x spacing in a Hard difficulty is definitely unfit. and yes, you shouldn't make a sudden jump in such calm part.
  14. 02:55:006 (1) - ...Additions = Soft?
  15. 03:31:047 (3) - stack at the tail of 03:29:589 (1) - ?
  16. 03:37:193 (1) - move it to x328 y48 to make a perfect triangle?
  17. 03:40:318 (2,3,4) - I suggest you add finish for them
  18. 03:40:631 (4) - you missed a clap
  19. 03:50:839 (2) - move to x440 y204?
  20. 04:11:412 (2) - unify the spacing?
  21. 04:12:506 - you missed a beat here, add a circle plz
  22. 04:16:099 - 04:17:349 - missed a beat.
  23. 04:18:964 (1) - remove NC, no need to stress 04:18:756 (1) -
  24. 05:01:256 (5) - NC to notice players that it ends.

    Good Luck :)
Topic Starter
blobdash

Frey wrote:

From m4m request

  • Dream
  1. To me the difficulty name【Daydream】 is better than 【Dream】nah 2weeb4me
  2. 00:00:006 (1) - seriously? the whole spinner is too loud to be an opening. Please make the volume lower and use soft sampleset instead. fixed
  3. 00:14:381 (2) - unify the spacing between (1) and (3)? fixed
  4. 00:50:943 (3) - unify the spacing? fixed
  5. 00:54:693 (4) - unify the spacing? fixed
  6. 00:57:193 (2,3) - unify the spacing? fixed
  7. 01:30:839 (2) - maybe... x372 y248 would be better? I mean the flow, yeah nah
  8. 01:40:839 (2) - move it to x304 y292, then the flow would be better fixed
  9. 01:50:839 (2) - x244 y216 to make a triangle... btw, if you fix this one, do make a ctrl+g for 01:51:256 (1) - please! for the ctrl+g, not for the triangle
  10. 01:54:068 - obviously, a blank space for this part seems unreasonable. Because you map it out in other similar parts. fixed
  11. 01:57:506 (3,5) - move it down a bit to make a perfect triangle fixed
  12. 02:01:256 (4) - maybe add a NC for the end? fixed
  13. 02:30:006 (4,1) - ok, this is the hardest part in this map. The level of this map, to me, is Hard Difficulty. So 7.0x spacing in a Hard difficulty is definitely unfit. and yes, you shouldn't make a sudden jump in such calm part. fixed
  14. 02:55:006 (1) - ...Additions = Soft? uuuh?
  15. 03:31:047 (3) - stack at the tail of 03:29:589 (1) - ? fixed
  16. 03:37:193 (1) - move it to x328 y48 to make a perfect triangle? fixed
  17. 03:40:318 (2,3,4) - I suggest you add finish for them \/
  18. 03:40:631 (4) - you missed a clap i'm not the one making hitsounds but yeah seems good
  19. 03:50:839 (2) - move to x440 y204? fixed
  20. 04:11:412 (2) - unify the spacing? nah
  21. 04:12:506 - you missed a beat here, add a circle plz fixed
  22. 04:16:099 - 04:17:349 - missed a beat. meh
  23. 04:18:964 (1) - remove NC, no need to stress 04:18:756 (1) - fixed
  24. 05:01:256 (5) - NC to notice players that it ends. as if the song doesn't say it itself LUL

    Good Luck :)
thanks
NightOwl2023
Hey! Returning M4M!

Dream

  1. 00:03:131 (2) - This slider has a semi-drastic SV change which could surprise some players (surprised me) maybe add a NC
  2. 00:06:256 (1,2) - These two sliders have a different DS than 00:01:256 (1,2) - despite being the same notes and same time spacing
  3. 00:12:506 (2) - Slidershape is ehh
  4. 00:17:818 (2) - This slider ends on a strong note. Consider shortening it so the sliderend lands on 00:18:443 - that way the vocal line is represented. For the second slider starting at 00:18:756 , just extend it all the way to 00:20:631 (2) - so it covers that entire vocal line
  5. 00:37:818 (2) - ^ same story with this slider. Just make sure that the vocal lines are represented
  6. 01:28:756 (1,1,1,1,1) - If you really wanted these sliders to represent that repeating sound, you might want to move them back about 5 ticks so that they encompass that part of the music
  7. 01:38:756 (1,1,1,1,1) - ^ same here but I think you get it so I won't be repetitive
  8. 02:23:131 (4,1) - These two circle don't really represent anything in the music. Imo, you should just delete them
  9. 02:25:943 (1) - Kind of the same with this one, there is no real sound that it is portraying
  10. 02:28:443 (6) - Okay, just so I won't start being repetitive, I'm just going to tell you that make sure every note you're placing matches a sound in the music
  11. 02:55:006 (1) - Is there supposed to be a whistle here?
  12. 03:20:006 (6) - Add NC
  13. 04:26:256 (1,2) - Not the best blanket
  14. 04:58:756 (4) - Add NC because of SV change
General

Hey, so I just wanted to let you know that the only major problems I could find had to do with the proper placement of sliders so that they represent the music in the best way as well as the circles that appear to have no musical backing to them. Overall though, I love the slider shapes and the flow of the map as well as the song which is really fun to listen to.

On a side note, since I am a beginner modder this may not be as helpful or high quality as I'm trying to get better so it is entirely possible that I messed up somewhere. So if you have any questions, just PM me and I'll try to make sense of what I've written.

Anyway, thanks for the mod on my map and GL with ranking this!

P.S. In my mod req, I was talking about the old one
Topic Starter
blobdash

Starz15 wrote:

Hey! Returning M4M!

Dream

  1. 00:03:131 (2) - This slider has a semi-drastic SV change which could surprise some players (surprised me) maybe add a NC nah
  2. 00:06:256 (1,2) - These two sliders have a different DS than 00:01:256 (1,2) - despite being the same notes and same time spacing nah
  3. 00:12:506 (2) - Slidershape is ehh fixed
  4. 00:17:818 (2) - This slider ends on a strong note. Consider shortening it so the sliderend lands on 00:18:443 - that way the vocal line is represented. For the second slider starting at 00:18:756 , just extend it all the way to 00:20:631 (2) - so it covers that entire vocal line fixed
  5. 00:37:818 (2) - ^ same story with this slider. Just make sure that the vocal lines are represented nah here the song "starts"
  6. 01:28:756 (1,1,1,1,1) - If you really wanted these sliders to represent that repeating sound, you might want to move them back about 5 ticks so that they encompass that part of the music I don't see what you meant, and to me they already represents the song well while playing
  7. 01:38:756 (1,1,1,1,1) - ^ same here but I think you get it so I won't be repetitive I don't see what you meant, and to me they already represents the song well while playing
  8. 02:23:131 (4,1) - These two circle don't really represent anything in the music. Imo, you should just delete them filler rythm + constant pattern repeating
  9. 02:25:943 (1) - Kind of the same with this one, there is no real sound that it is portraying filler rythm + constant pattern repeating
  10. 02:28:443 (6) - Okay, just so I won't start being repetitive, I'm just going to tell you that make sure every note you're placing matches a sound in the music
  11. 02:55:006 (1) - Is there supposed to be a whistle here? yup
  12. 03:20:006 (6) - Add NC fixed
  13. 04:26:256 (1,2) - Not the best blanket fixed
  14. 04:58:756 (4) - Add NC because of SV change fixed
General

Hey, so I just wanted to let you know that the only major problems I could find had to do with the proper placement of sliders so that they represent the music in the best way as well as the circles that appear to have no musical backing to them. Overall though, I love the slider shapes and the flow of the map as well as the song which is really fun to listen to. Thanks, and as I said it's mostly pattern repeatings or filler rythm.

On a side note, since I am a beginner modder this may not be as helpful or high quality as I'm trying to get better so it is entirely possible that I messed up somewhere. So if you have any questions, just PM me and I'll try to make sense of what I've written. Well, to me you're a GOOD beginner modder :D

Anyway, thanks for the mod on my map and GL with ranking this! Thanks!

P.S. In my mod req, I was talking about the old one then yeah it counts hehe old one best one
FiddleBlue
Hi from queue.
General
  1. Disable countdown. Most maps nowadays don't use it.
Dream
  1. 00:00:006 (1) - Spinner is pointless here. It doesn’t seem to emphasize anything and it kinda ruins the starting of the song.
  2. 00:14:693 - A circle here would improve the rhythm as the sound on the red tick is the same as the white tick. Also, the sounds on both ticks are the same as 00:13:443 (3,1) - , so it'll be weird if one emphasizes the second sound and the other doesn’t.
  3. 00:19:381 (1) - I think it'll be better if you only use sliders on the one with vocals so that they'll stand out more.
  4. 00:23:131 (3) - The thing, isn't parallel. So you should probably fix that.
  5. 00:35:631 (4) - It's ok, but I think it should be 1/2 slider to keep consistent. The sound on the circle is similar to 00:32:506 (2) - and previous 1/2 sliders, so it's weird for this to be different when there's nothing different on the circle time.
  6. 00:42:974 (5) - Circle isn't wrong since there's a sound, but I think the problem is that after 00:41:256 - , the instruments start playing in a 1/4 rhythm. You constantly ignore the sounds on the blue tick, but here you emphasize it. I think it's better if you delete this so that the concept you're making makes more sense.
  7. 00:46:256 (1,2) - I think for this section you should focus more on the instruments rather than the vocal as right now the instruments are stronger than before. You can prioritize vocals by making the start of them clickable, but try not to use a slider to emphasize the whole vocal line as I think there won't be any differences than the calm part before.
  8. 01:02:818 (4) - I would stack this with the circle before as the sound on the circle isn't intense.
  9. 01:05:006 (1,2) - Any reason for these two having a 1/1 gap instead of 1/2 like the rest?
  10. 01:16:256 (1,2,3,4) - I think using 1/4 sliders on here is kinda lacking. There's a sound on the red ticks that are stronger than the one on the blue tick, so I think they should be clickable. Since this part is a build up for the chorus, I think doing something like [url=https://i.gyazo.com/11c4ce8e805e7dd4414641eedd78e000.png
    ]this[/url] is better. It makes the part stand out by being mapped to 1/4 snapping, hinting that the song is changing.
  11. 01:18:756 (5) - NC here as it's a repeating 1/6 slider instead of the previous 1/4 slider. It's to differentiate them.
  12. 01:21:568 (2,3) - I think it flows better if these are reversed, and while at it, perhaps blanket 01:21:568 (2,4) - .
  13. 01:23:756 (4) - Slowing down the SV for this slider emphasizes it more, in my opinion, as there's a lack of sounds here unlike the rest. Of course not as much as 01:26:256 (1) - , but slower than the rest.
  14. 01:33:756 (4) - ^
  15. 01:28:756 (1,1,1,1,1,2,3) - The rhythm here is all wrong. The sound you're emphasizing is supposedly like this: https://i.gyazo.com/b6bf9ce1d8a77a27210 ... 7a2e31.png
  16. 01:38:756 (1,1,1,1,1,2,3) - ^
  17. 01:48:756 (1,1,1,1,1,2,3) - ^ etc etc.
  18. 01:43:756 (3,4) - Previously you emphasize this part using a slider, how come it's with circles now?
  19. 02:08:443 (4) - Circle here doesn't emphasize anything. The gap between 02:06:881 (3,5) - with the circle is very awkward as before you emphasize the vocal, but here you ignore them. Players might get confused on the rhythm as they are accustomed to following the vocal and misread the circle. Continue to follow the vocal here would be appropriate as there's no change in music to support the weird change of rhythm here.
  20. 02:33:756 (3) - Slider head is missing a finish hitsound.
  21. 02:36:256 (3,4) - Remove slider whistle here. The sound here is similar to 02:31:256 (3,4) - , so the hitsounds should be the same too.
  22. 02:40:006 (4) - Slider whistle here doesn't seem to give feedback on anything.
  23. 03:23:756 (1,2,3) - I think a 1/2 slider here would suit it more.
  24. 03:46:256 (1) - This part here is different than before, so it'll be better if you emphasize the 1/8 rhythm sounds.
  25. 03:48:131 (4,1) - Fix overlap.
  26. 04:06:099 - Circle here as the sound is strong.
  27. 04:06:099 - ^
  28. 04:16:099 - ^
Rhythm needs fixing, but overall the map is ok.
Good luck.
Topic Starter
blobdash

FiddleBlue wrote:

Hi from queue.
General
  1. Disable countdown. Most maps nowadays don't use it. its... off?
Dream
  1. 00:00:006 (1) - Spinner is pointless here. It doesn’t seem to emphasize anything and it kinda ruins the starting of the song. It was for drain time but ok, drops drain to 5:00
  2. 00:14:693 - A circle here would improve the rhythm as the sound on the red tick is the same as the white tick. Also, the sounds on both ticks are the same as 00:13:443 (3,1) - , so it'll be weird if one emphasizes the second sound and the other doesn’t. k
  3. 00:19:381 (1) - I think it'll be better if you only use sliders on the one with vocals so that they'll stand out more. eeeh
  4. 00:23:131 (3) - The thing, isn't parallel. So you should probably fix that. redone slider
  5. 00:35:631 (4) - It's ok, but I think it should be 1/2 slider to keep consistent. The sound on the circle is similar to 00:32:506 (2) - and previous 1/2 sliders, so it's weird for this to be different when there's nothing different on the circle time. fixed
  6. 00:42:974 (5) - Circle isn't wrong since there's a sound, but I think the problem is that after 00:41:256 - , the instruments start playing in a 1/4 rhythm. You constantly ignore the sounds on the blue tick, but here you emphasize it. I think it's better if you delete this so that the concept you're making makes more sense. k
  7. 00:46:256 (1,2) - I think for this section you should focus more on the instruments rather than the vocal as right now the instruments are stronger than before. You can prioritize vocals by making the start of them clickable, but try not to use a slider to emphasize the whole vocal line as I think there won't be any differences than the calm part before. I like how it is
  8. 01:02:818 (4) - I would stack this with the circle before as the sound on the circle isn't intense. ye
  9. 01:05:006 (1,2) - Any reason for these two having a 1/1 gap instead of 1/2 like the rest? emphasizing really strong vocals
  10. 01:16:256 (1,2,3,4) - I think using 1/4 sliders on here is kinda lacking. There's a sound on the red ticks that are stronger than the one on the blue tick, so I think they should be clickable. Since this part is a build up for the chorus, I think doing something like [url=https://i.gyazo.com/11c4ce8e805e7dd4414641eedd78e000.png
    ]this[/url] is better. It makes the part stand out by being mapped to 1/4 snapping, hinting that the song is changing.
  11. 01:18:756 (5) - NC here as it's a repeating 1/6 slider instead of the previous 1/4 slider. It's to differentiate them.
  12. 01:21:568 (2,3) - I think it flows better if these are reversed, and while at it, perhaps blanket 01:21:568 (2,4) - .
  13. 01:23:756 (4) - Slowing down the SV for this slider emphasizes it more, in my opinion, as there's a lack of sounds here unlike the rest. Of course not as much as 01:26:256 (1) - , but slower than the rest.
  14. 01:33:756 (4) - ^
  15. 01:28:756 (1,1,1,1,1,2,3) - The rhythm here is all wrong. The sound you're emphasizing is supposedly like this: https://i.gyazo.com/b6bf9ce1d8a77a27210 ... 7a2e31.png
  16. 01:38:756 (1,1,1,1,1,2,3) - ^
  17. 01:48:756 (1,1,1,1,1,2,3) - ^ etc etc.

    A lot of people asked me to change this rythm and I won't. This is maybe a little bit undermapped, but it is simple while being something that 3* player would have never seen ; so i'll keep it like that.
  18. 01:43:756 (3,4) - Previously you emphasize this part using a slider, how come it's with circles now? fixed
  19. 02:08:443 (4) - Circle here doesn't emphasize anything. The gap between 02:06:881 (3,5) - with the circle is very awkward as before you emphasize the vocal, but here you ignore them. Players might get confused on the rhythm as they are accustomed to following the vocal and misread the circle. Continue to follow the vocal here would be appropriate as there's no change in music to support the weird change of rhythm here. Mmmmmh... dude do you play with one hear or? There's vocals in the left hear ("way")
  20. 02:33:756 (3) - Slider head is missing a finish hitsound. wups
  21. 02:36:256 (3,4) - Remove slider whistle here. The sound here is similar to 02:31:256 (3,4) - , so the hitsounds should be the same too. ye
  22. 02:40:006 (4) - Slider whistle here doesn't seem to give feedback on anything. ye
  23. 03:23:756 (1,2,3) - I think a 1/2 slider here would suit it more.
  24. 03:46:256 (1) - This part here is different than before, so it'll be better if you emphasize the 1/8 rhythm sounds.
  25. 03:48:131 (4,1) - Fix overlap.
  26. 04:06:099 - Circle here as the sound is strong. k
  27. 04:06:099 - ^ k
  28. 04:16:099 - ^ k
Rhythm needs fixing, but overall the map is ok. thanks and ye
Good luck.
god your code is a hell xD
when you point out this many things add space between every line and put the mod in a box
also don't use gyazo it's slow as hell
arrivalNA
I personally don't see anything wrong that I can point out, I would so somethings differently but that is only my opinions. Sorry I couldn't properly mod this; it's unique and I don't want to tarnish it
ZekeyHache
Hello~
[Dream]
  1. Be 100% sure that you are using all of the hitosunds you have sumbitted with this map.
  2. There is no reason to have a negative offset, just change it to 1256, it will fit nicely. Since the slider velocity is 1.0x in the green line there, you will not need it anymore since it is the original velocity that follows from the red line. This is the result.
  3. 00:00:631 - The green line you have here is unnecessary because you don't have any objects within the time it covers.
  4. 00:12:506 (2) - The design would look neater if this slider blanketed somehow with the previous one, kinda like this.
  5. 00:15:006 (4,1) - The blanket that you are making here can be improved, just take a look from 00:15:787 - and watch how the approach circle from (4)'s tail doesn't blanket well with the body of (1). This would be better.
  6. 01:01:256 - I highly suggest to reduce volume here to something like 40% because right now it is too loud imo. Listening to the finish sound repeating at that volume might be annoying and doesn't fit the calm song, so yeah, you should reduce the volume there. I also do not agree with the clap usage, perhaps just leaving only the normal sampleset without any additions on the strong notes is enough. (Note: I'm checking this with the default skin, so I do not know if you have different hitsounds aside from the custom ones on your map).
  7. 01:21:724 (3,4) - This blanket can be improved.
  8. 01:25:006 (4) - You can delete this slider and leave a note in its place. So at 01:25:318 - you can add a 1/4 slider and replace the other two following circles with other 1/4 sliders, it may be a better pattern. This is what I mean. You should also apply it to similar places like 01:22:818 - 01:27:818 - 01:32:818 - 01:35:318 - 01:37:818 - . And there you should get the idea, just be consitent.
  9. 01:26:881 - You usually start these kind of sound with a slider, but this time you did not. I see that you used a slow slider to represent the slowdown thingin the music, which is cool; however, the sound that is being covered in the tail is very strong and doesn't feel emphasized as it should be, so a thing you could do is to reduce the slider's length by 1/4 and start the usual slider in the downbeat so the strong sound is clickable and feels correctly emphasized. Like this. Regarding to the spacing on that, this would work fine imo. Apply in similar places.
  10. 01:29:172 (1,1,1) - You do not need an nc spam here since the patterns is easy to read and there are no slider velocity changes. This applies to similar places.
  11. 01:31:047 (3,1) - You probably need a higher jump to represent the music better.
  12. 02:01:295 (1) - The start of the spinner is too sudden, just start it at the next 1/4 or 1/8 note. 1/16 is just too sudden.
  13. 02:36:256 (3,4) - This blanket can be improved.
The rest is about pretty much the same stuff I said earlier, so keep working on that.
Keep getting mods and improving your mapping skills, show your true power!

Good luck~
Topic Starter
blobdash

ezek wrote:

Hello~
[Dream]
  1. Be 100% sure that you are using all of the hitosunds you have sumbitted with this map. yup, i use all of them :D
  2. There is no reason to have a negative offset, just change it to 1256, it will fit nicely. Since the slider velocity is 1.0x in the green line there, you will not need it anymore since it is the original velocity that follows from the red line. This is the result. I know, there used to be a spinner at the start for drain time but I removed it, and I didn't changed the red line (i needed that negative to snap correctly the spinner)
  3. 00:00:631 - The green line you have here is unnecessary because you don't have any objects within the time it covers. It was for the spinner I mentionned earlier :)
  4. 00:12:506 (2) - The design would look neater if this slider blanketed somehow with the previous one, kinda like this. k
  5. 00:15:006 (4,1) - The blanket that you are making here can be improved, just take a look from 00:15:787 - and watch how the approach circle from (4)'s tail doesn't blanket well with the body of (1). This would be better. k
  6. 01:01:256 - I highly suggest to reduce volume here to something like 40% because right now it is too loud imo. Listening to the finish sound repeating at that volume might be annoying and doesn't fit the calm song, so yeah, you should reduce the volume there. I also do not agree with the clap usage, perhaps just leaving only the normal sampleset without any additions on the strong notes is enough. (Note: I'm checking this with the default skin, so I do not know if you have different hitsounds aside from the custom ones on your map). Default skin on too, always!
  7. 01:21:724 (3,4) - This blanket can be improved. k
  8. 01:25:006 (4) - You can delete this slider and leave a note in its place. So at 01:25:318 - you can add a 1/4 slider and replace the other two following circles with other 1/4 sliders, it may be a better pattern. This is what I mean. You should also apply it to similar places like 01:22:818 - 01:27:818 - 01:32:818 - 01:35:318 - 01:37:818 - . And there you should get the idea, just be consitent.
  9. 01:26:881 - You usually start these kind of sound with a slider, but this time you did not. I see that you used a slow slider to represent the slowdown thingin the music, which is cool; however, the sound that is being covered in the tail is very strong and doesn't feel emphasized as it should be, so a thing you could do is to reduce the slider's length by 1/4 and start the usual slider in the downbeat so the strong sound is clickable and feels correctly emphasized. Like this. Regarding to the spacing on that, this would work fine imo. Apply in similar places. k
  10. 01:29:172 (1,1,1) - You do not need an nc spam here since the patterns is easy to read and there are no slider velocity changes. This applies to similar places. I liked the rainbow effect, but ok
  11. 01:31:047 (3,1) - You probably need a higher jump to represent the music better. k
  12. 02:01:295 (1) - The start of the spinner is too sudden, just start it at the next 1/4 or 1/8 note. 1/16 is just too sudden. k
  13. 02:36:256 (3,4) - This blanket can be improved. k
The rest is about pretty much the same stuff I said earlier, so keep working on that. thanks! I fixed a lot
Keep getting mods and improving your mapping skills, show your true power! >.< Thanks!

Good luck~
Oh god, two month i'm looking for BNs, FINALLY!

(green = fixed)
Hectic
Hello, m4m here

dream:
  1. as for intro (everything until 00:41:256 - ), visuals could easily be improved, i'll give a couple examples. 00:01:256 (1,2) - (2)'s head touches (1)'s body, i think you can avoid that. 00:08:131 (2,3) - blanket could be improved. 00:10:631 (4,1) - these don't mix well visually with each other - one is absolutely straight and other has complicated shape, try to bend straight one, i think it would look cooler. And so on
    Also, make consistent visual distance between your objects, because such differences are pretty noticable, avoiding them would make map's visual appearance much better (actually seems like this suggestion applies to the whole map)
  2. also, sv changes in the beginning seem random, try to choose 2-3 values and switch between them, because changing to 0.68 one time and to 0.7 other seems odd
  3. some more examples on visuals: 01:12:506 (3,4,5) - not equal spacing, 02:26:256 (3,4) - 02:16:256 (1,2) - 02:11:256 (1,2) - blankets, 01:42:818 (1) - 03:51:881 (4) - ugly shape, 02:45:631 (2,3,1) - awkward spacing and so on. I didn't point every single on of them, im sure you can go through the map yourself and improve it
  4. 00:05:631 (1) - maybe remove nc?
  5. 00:40:006 - spinner fits here quite well (don't forget to silence its end if you apply the idea)
  6. 01:26:881 - im pretty sure you should not leave this beat unclickable
  7. 01:28:756 (1,2,3,4,5,6,7) - for this section rhythm is a bit broken, sounds are actually in groups of 3 (this would fit better, plus you should emphasize 5-6-7 because there are drums)
  8. 01:33:756 (4) - sv change is drastic enough for a nc
  9. 04:05:631 (1,2,3) - i don't think anyone would ever read this properly, such pattern wasn't established anywhere else in the map
  10. 04:28:131 (3,4,5) - broken rhythm
Hope this helped, good luck!
Topic Starter
blobdash

h4d0uk3n1 wrote:

Hello, m4m here ah at least someone that returns M4M quickly (i'm looking at you pandano and erra)

dream:
  1. as for intro (everything until 00:41:256 - ), visuals could easily be improved, i'll give a couple examples. 00:01:256 (1,2) - (2)'s head touches (1)'s body, i think you can avoid that. 00:08:131 (2,3) - blanket could be improved. 00:10:631 (4,1) - these don't mix well visually with each other - one is absolutely straight and other has complicated shape, try to bend straight one, i think it would look cooler. And so on
    Also, make consistent visual distance between your objects, because such differences are pretty noticable, avoiding them would make map's visual appearance much better (actually seems like this suggestion applies to the whole map)
  2. also, sv changes in the beginning seem random, try to choose 2-3 values and switch between them, because changing to 0.68 one time and to 0.7 other seems odd
  3. some more examples on visuals: 01:12:506 (3,4,5) - not equal spacing, 02:26:256 (3,4) - 02:16:256 (1,2) - 02:11:256 (1,2) - blankets, 01:42:818 (1) - 03:51:881 (4) - ugly shape, 02:45:631 (2,3,1) - awkward spacing and so on. I didn't point every single on of them, im sure you can go through the map yourself and improve it improved some, left some
  4. 00:05:631 (1) - maybe remove nc? ye
  5. 00:40:006 - spinner fits here quite well (don't forget to silence its end if you apply the idea) ok, though i'm really unsure about it, 3 modders told me to so
  6. 01:26:881 - im pretty sure you should not leave this beat unclickable this is not a huge problem, it's a missed sound but the rythm goes with it in some shape
  7. 01:28:756 (1,2,3,4,5,6,7) - for this section rhythm is a bit broken, sounds are actually in groups of 3 (this would fit better, plus you should emphasize 5-6-7 because there are drums) eeeh would mess up the whole pattern, and no it's not broken
  8. 01:33:756 (4) - sv change is drastic enough for a nc ye
  9. 04:05:631 (1,2,3) - i don't think anyone would ever read this properly, such pattern wasn't established anywhere else in the map it's readable
  10. 04:28:131 (3,4,5) - broken rhythm ye, thanks resnaps to 1/4 xd
Hope this helped, good luck!
Thanks!
josh1024
From the queue:

Late mod here.

Box.
First, I prefer Offest 1264.

  1. 00:10:631 (4) prefer slightly curved sliders here I mean nothing is straight around here.
  2. 00:21:256 (1) prefer this moved up a bit.
  3. 00:42:506 (3,4) a slider would be just fine. No that something here deserves two clicks like here 00:50:631 (2,3) .
  4. 00:56:256 (1,2,3,4) end of 1, 2, 3 are straight but head of 4 is slightly off. maybe move 234 down a bit so 1234 form a curve, if the blanket can't be changed.
  5. 01:01:881 (2,3) line up plz.
  6. 01:21:256 (1,3) too close imo.
  7. 01:26:256 (1) from this straight slider on they're fine bcuz they serve a distinct function.
  8. 01:44:381 (1,3) ^
  9. 01:45:318 (1,2,3) make them symmetric? they are after these 01:44:693 (2,3,4) after all.
  10. 01:47:818 (1,2,3) ^
  11. 02:08:443 (4) make this a 1/2 beat slider to cover prolonged vocal.
  12. 02:23:443 (1,2) might not be a good place to put circles due to vocal starting on a weird time.
  13. 02:28:443 (6,7) ^ vocaloids are awesome but they do have their weaknesses.
  14. 03:18:443 (1,2) odd nc?
  15. 03:31:568 (2,3,4) symmetry.
  16. 03:33:756 (1,2,3,4) nice.
  17. 03:57:193 (1,2,3) symmetry.
  18. 04:02:506 (6) 1/6 Beat Snap.
That's all. Things repeat themselves.
Topic Starter
blobdash

josh1024 wrote:

From the queue:

Late mod here.

Box.
First, I prefer Offest 1264.

  1. 00:10:631 (4) prefer slightly curved sliders here I mean nothing is straight around here.
  2. 00:21:256 (1) prefer this moved up a bit.
  3. 00:42:506 (3,4) a slider would be just fine. No that something here deserves two clicks like here 00:50:631 (2,3) . The deep bass in the back "strikes" in
  4. 00:56:256 (1,2,3,4) end of 1, 2, 3 are straight but head of 4 is slightly off. maybe move 234 down a bit so 1234 form a curve, if the blanket can't be changed.
  5. 01:01:881 (2,3) line up plz.
  6. 01:21:256 (1,3) too close imo.
  7. 01:26:256 (1) from this straight slider on they're fine bcuz they serve a distinct function.
  8. 01:44:381 (1,3) ^
  9. 01:45:318 (1,2,3) make them symmetric? they are after these 01:44:693 (2,3,4) after all. they are lol, 120° for each slider
  10. 01:47:818 (1,2,3) ^ copy and pasted ^
  11. 02:08:443 (4) make this a 1/2 beat slider to cover prolonged vocal.
  12. 02:23:443 (1,2) might not be a good place to put circles due to vocal starting on a weird time. following the lead instrument
  13. 02:28:443 (6,7) ^ vocaloids are awesome but they do have their weaknesses. following the lead instrument
  14. 03:18:443 (1,2) odd nc?
  15. 03:31:568 (2,3,4) symmetry.
  16. 03:33:756 (1,2,3,4) nice. tyvm
  17. 03:57:193 (1,2,3) symmetry.
  18. 04:02:506 (6) 1/6 Beat Snap. nop, too slow on 1/6
That's all. Things repeat themselves.
Thanks for the mod! (no repsonse = applied)
Come[Back]Home
Dream

General

I dont understand the weird spacings you use throughout this map, its just never consistent, like it switches between 0,5 and 1,8 or so, really weird to look at imo

modding

* 00:06:266 (1,2) - Just me, but I like it wen 2 sliders fit to each other if they are in the same combo, looks better tbh. Those just look randomly placed here
* 00:28:141 (2) - SV changes need need new combos to indicate them. (apply this to every sv change where you havent nc'd it)
* 00:42:828 (4,1) - Why the stack? There is a strong beat on (1), hiding it under (4) kinda takes the movement away and the impact
* 00:57:828 (4,1) - They look really weird placed like that (mainly because of (1)) How about you make (1) somewhat similiar to (4)?
* 01:02:828 (4,1) - Same reasoning as 00:42:828 (4,1) - (wont point them out anymore)
* 01:19:391 (3,4,1) - Why do they have different spacing as the two before? looks really bad and ugly tbh. keep it consistent
* 01:23:766 (4) - this obviously needs a nc because of sv change
* 01:27:203 (2) - ^ (wont point them out anymore)
* 01:28:766 (1,2,3,4,5) - Shouldnt this pattern start here 01:28:974 - so it fits better with the music? right now it mostly feels like youre clicking the weak noises instead of the dtrong ones. 01:38:766 (1,2,3,4,5)
* 01:38:766 (1,2,3,4,5) - ^ (wont point them out anymore)
* 02:05:641 - 02:41:266 - I dont really get the random spacings youve used here, why dont you keep it consistent in some way. Right now it looks just weird
* 02:53:141 (2,1) 1,4 ds before, now 1,04. why?
* 03:18:766 (3,1,2,3,4,5) - If this is supposed to be a hard, then this is impossible to read for a player you just got the point of being able to read Hard Diffs. Please replace those with sliders, otherwise this is unrankable.
* 03:44:391 (4) - This one is too high, move it down
* 03:48:141 (4,1) - stack them perfectly
* 04:05:953 (2,3,1) - I really dont get the spacings, players will missread this as 1/4
* 04:18:766 (1,2,3,4,5,6) - too hard to read


Main issues in this map are:
- weird spacing decisions throughout the map
- ncs missing at many places where they are needed
- visually not really appealing, looks kinda weird mostly (because of weird spacings)
- weird rythm changes


Thats it, keep working on those few things and you'll have a great map! Good luck!~
Topic Starter
blobdash

Come[Back]Home wrote:

Dream

General

I dont understand the weird spacings you use throughout this map, its just never consistent, like it switches between 0,5 and 1,8 or so, really weird to look at imo i'll work on that

modding

* 00:06:266 (1,2) - Just me, but I like it wen 2 sliders fit to each other if they are in the same combo, looks better tbh. Those just look randomly placed here
They aren't :
00:03:141 (2,1) - blankets
00:06:266 (1,2) - they are reversed and kinda blankets too.


* 00:28:141 (2) - SV changes need need new combos to indicate them. (apply this to every sv change where you havent nc'd it) ok, tried to fix it

* 00:42:828 (4,1) - Why the stack? There is a strong beat on (1), hiding it under (4) kinda takes the movement away and the impact it just feels better like that
* 00:57:828 (4,1) - They look really weird placed like that (mainly because of (1)) How about you make (1) somewhat similiar to (4)? hm k
* 01:02:828 (4,1) - Same reasoning as 00:42:828 (4,1) - (wont point them out anymore)
* 01:19:391 (3,4,1) - Why do they have different spacing as the two before? looks really bad and ugly tbh. keep it consistent k
* 01:23:766 (4) - this obviously needs a nc because of sv change oops
* 01:27:203 (2) - ^ (wont point them out anymore)
* 01:28:766 (1,2,3,4,5) - Shouldnt this pattern start here 01:28:974 - so it fits better with the music? right now it mostly feels like youre clicking the weak noises instead of the dtrong ones. 01:38:766 (1,2,3,4,5) no, it feels weird when playing
* 01:38:766 (1,2,3,4,5) - ^ (wont point them out anymore)
* 02:05:641 - 02:41:266 - I dont really get the random spacings youve used here, why dont you keep it consistent in some way. Right now it looks just weird
* 02:53:141 (2,1) 1,4 ds before, now 1,04. why? tried to keep things consistent visually and not ds snap because it was ugly as fuck, but i'll rework
* 03:18:766 (3,1,2,3,4,5) - If this is supposed to be a hard, then this is impossible to read for a player you just got the point of being able to read Hard Diffs. Please replace those with sliders, otherwise this is unrankable. This is rankable, this is a pattern that repeats 3 times or two. at least more rankable than your 8 circle thingy in your hard LUL
* 03:44:391 (4) - This one is too high, move it down ye
* 03:48:141 (4,1) - stack them perfectly ye
* 04:05:953 (2,3,1) - I really dont get the spacings, players will missread this as 1/4 ye
* 04:18:766 (1,2,3,4,5,6) - too hard to read as I said it's repeated two time, and tbh it's not that hard to hit as it's 1/3 so the player have the time to react


Main issues in this map are:
- weird spacing decisions throughout the map
- ncs missing at many places where they are needed
- visually not really appealing, looks kinda weird mostly (because of weird spacings)
- weird rythm changes


Thats it, keep working on those few things and you'll have a great map! Good luck!~
Thanks.
Jonis221
  1. 00:01:266 (1) - Make this sliderwave symmetrical.
  2. 00:11:266 (1) - ^
  3. 00:11:266 (1,2) - You can blanket these a bit more. Here's a guide t/208596
  4. 00:15:016 (4,5) - improve blanket.
  5. 00:16:266 (5,6) - ^ same improve blanket with (6) sliderhead.
  6. 00:18:766 (1) - Make it more symmetrical.
  7. 00:21:266 (1) - This sliderwave looks a bit odd, you can try to make it more neat. Here's some examples: https://i.imgur.com/12sIEwX.png ; https://i.imgur.com/URTVkWD.png
  8. 00:23:141 (3) - Slider doesn't blanketing himself perfectly.
  9. 00:28:141 (1) - Snap on white tick. And move red point more to the middle to make it more smoother.
  10. 00:36:266 (1) - ^ same with red point.
  11. 00:33:141 (1) - I think you can use less slider points on this.
  12. 00:37:828 (2) - Improve this to look a bit more symmetrical.
  13. 00:47:516 (2,3,4) - Make design more symmetrical.
  14. 00:52:516 (2,3) - Improve blanket.
  15. 01:08:141 (1,2,3,4) - I think you can just sliders to look more similar.
  16. 01:15:016 (1) - I think you can remove NC.
  17. 02:11:266 (1,2) - Blanket this more.
  18. 02:18:766 (5,6) - 02:29:703 (3,4) - ^
  19. 02:46:109 (3,1) - You can move these a bit right to align with (2) slider.
  20. 03:13:766 (1,2,1,2) - Keep spacing same here and remove NC here 03:15:016 (1) -
  21. 04:09:078 (3,4) - 04:11:578 (4,5) - You can also blanket sliders more.
  22. 04:33:141 (2) - Improve curve to look more symmetrical.
Topic Starter
blobdash

EggsGone wrote:

  1. 00:01:266 (1) - Make this sliderwave symmetrical. ye
  2. 00:11:266 (1) - ^ ye
  3. 00:11:266 (1,2) - You can blanket these a bit more. Here's a guide t/208596 ye
  4. 00:15:016 (4,5) - improve blanket. ye
  5. 00:16:266 (5,6) - ^ same improve blanket with (6) sliderhead. ye
  6. 00:18:766 (1) - Make it more symmetrical. ye
  7. 00:21:266 (1) - This sliderwave looks a bit odd, you can try to make it more neat. Here's some examples: https://i.imgur.com/12sIEwX.png ; https://i.imgur.com/URTVkWD.png ye
  8. 00:23:141 (3) - Slider doesn't blanketing himself perfectly. ye
  9. 00:28:141 (1) - Snap on white tick. And move red point more to the middle to make it more smoother. ye
  10. 00:36:266 (1) - ^ same with red point. ye
  11. 00:33:141 (1) - I think you can use less slider points on this. ye
  12. 00:37:828 (2) - Improve this to look a bit more symmetrical. ye
  13. 00:47:516 (2,3,4) - Make design more symmetrical. ye
  14. 00:52:516 (2,3) - Improve blanket. ye
  15. 01:08:141 (1,2,3,4) - I think you can just sliders to look more similar. ye
  16. 01:15:016 (1) - I think you can remove NC. ye
  17. 02:11:266 (1,2) - Blanket this more. ye
  18. 02:18:766 (5,6) - 02:29:703 (3,4) - ^ ye
  19. 02:46:109 (3,1) - You can move these a bit right to align with (2) slider. ye
  20. 03:13:766 (1,2,1,2) - Keep spacing same here and remove NC here 03:15:016 (1) - ye
  21. 04:09:078 (3,4) - 04:11:578 (4,5) - You can also blanket sliders more. ye
  22. 04:33:141 (2) - Improve curve to look more symmetrical. ye
didn't got the email, thnks for the mod
really helpful!
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