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D I V I N I T Y - Reverie

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Topic Starter
blobdash
This beatmap was submitted using in-game submission on lundi 30 octobre 2017 at 13:01:38

Artist: D I V I N I T Y
Title: Reverie
Tags: porter robinson style future pop bass vocaloid worlds Marathon
BPM: 96
Filesize: 8672kb
Play Time: 05:01
Difficulties Available:
  1. Dream (3,35 stars, 603 notes)
Download: D I V I N I T Y - Reverie
Information: Scores/Beatmap Listing
---------------
R e v e r i e
Need mods.
【=◈︿◈=】 For Approval 【=◈︿◈=】4

Sorry to people that liked the map, i'm tired of getting mods to this. Graveyarded.


Hitsounds made by Celektus! (and I edited a little due to remaps lul) Check his Hitsounding queue here!
Thanks Box!
Thanks to :
My Angel Denis : ♥♥
- [ Nao ] - : Timing help
Hixou07 : Testplay
OKLM_Shlt : Testplay
ZenTuber : Testplay + HS mods + NMs ♥
TCM : Testplay + Mod + ché pas xd
MysticSama- (discord)
SkinnyJommy (M4M)
Kyuukai (M4M)
Fursum (NM)
Celektus : Hitsounding (see ^) + (NM)
lit120 (NM)
Wikozo (M4M)
salchow (NM)
-Ploy- : (NM)
Sharkie (NM)
QuiescentRabbit (M4M)
Maxylan (M4M)
Arphimigon (beep boop)
Frey (M4M)
Starz15 (M4M)
FiddleBlue (NM)
ezek (BN NM) No bubble
squirrelpascals (BN IG Testplay) No bubble
h4d0uk3n1 (M4M)
josh1024 (NM)
Come[Back]Home (M4M)
EggsGone (NM)

Elektro

Hixou


Saying goodbye...
It will be all right,
Don't you worry my child...
It will be just fine.

Will you follow me...
Through the night...
We will find our way...
To the light.

We were just ghosts...
Flying through the night.

Saying goodbye...
It will be all right,
Don't you worry my child...
It will be just fine.
tcmsmurf
Comme je l'ai dis sur discord je pense que ça peut être amélioré mais plus dans le sens dynamique que sur la difficulté de la map.

Tout d'abord je pense que tes paramètres CS, AR, OD sont trop élevés pour des débutants !
Toutes les maps des difficultés autour ont en moyenne un AR compris entre 7 et 8, un OD entre 6 et 7 et un CS quasi fixé à 4 partout.

La taille des cercles peut cependant compenser la difficulté de la map ou tout simplement la différencier (tout comme je pensais le faire avec la mienne je sais pas si tu te souviens), de plus tu es monté à 4,1 seulement ce qui est loin d'être énorme et donc tout à fait acceptable.
Cependant pour l'AR et l'OD je pense que cela serait problématique ^^

Pour l'AR peut être que c'était pour toi mieux jouer la map ou mieux visualiser l'impact des sons par rapport au timing pendant l'editing mais en tout cas un débutant n'arrivera jamais à read de l'AR 9.1 :/

Pour l'OD certaines map peuvent un peu monter l'OD pour un peu se "différencier" encore une fois, mais pour ta musique je pense que ça ne devrait pas être la cas simplement parce que même si le rythme GLOBAL de la map évolue en crescendo comme tu me l'as dis, à l'intérieur même de toutes ces petites parties il y a des petits passages par-ci par-là où le rythme est très singulier par rapport au reste. Quand on débute on a déjà suffisamment de mal à trouver l'emplacement des notes sur l'écran selon les maps, on monte presque à 4 étoiles donc ça n'est plus trop souvent le cas mais on ressentirait une grosse frustration à ne simplement PAS arriver à timer les notes comme il faut sur certains passages tout en étant un joueur de ce niveau. Imagine quelqu'un capable de FC une grande partie des maps aux alentours de 3.5* 4*, à ce stade là encore, on tourne souvent aux alentours de 96-97% d'acc global, mais en ce qui concerne ta map, le changement brutal d'OD en comparaison avec les autres maps peu simplement décourager le joueur puisque celui-ci descendrait vers les 91-92% d'acc :/
Le réel problème ce n'est pas de vouloir un OD élevé, il y a plein de raison à vouloir cela (pp, entrainement, forcer le joueur à suivre un peu mieux le rythme etc...) mais ta map a des changements de rythme qu'un débutant peu ne pas comprendre et donc un OD plus faible serait souhaitable.
Le vrai point faible se situe surtout sur les quelques streams présents sur ta map, ceux-ci surprennent et un débutant va soudainement voir apparaître sur son écran plein de 100 et de 50 SUR le stream, qu'il soit découragé ou non, ça baissera presque obligatoirement la visibilité du joueur.
Encore une fois si cet effet est souhaité il est acceptable mais je pense qu'il serait plus raisonnable de baisser à un OD de 7.5 grand maximum même si tu veux forcer le jouer à suivre mieux le rythme.

Je trouve que la map est très bien map à partir des 40s, mais le début a beau être très calme, il est un peu vide, j'ai essayé de te montrer un exemple en rajoutant 4 objets seulement, je ne les ais pas forcément placés au bon endroits, je n'ai pas forcément placé les bons objets etc... mais je voulais juste te montrer que ces petits détails pouvait maintenir plus longtemps l'attention du joueur sans pour autant rendre la map plus difficile ce qui veut dire que cela suit toujours le rythme et ton crescendo.

Selon moi ce qu'il y a de vraiment important à changer, c'est l'art des sliders, chaque très bonne map trouve toujours un pattern excellent de sliders, tu en as par exemple quand tes sliders multicolores s'enchaînent, mais pour les sliders que tu as placé au début, ce ne sont que de simple arcs de cercles.
Si tu penses quand même que l'arc de cercle est la forme qui convient le mieux à tes sliders placés au début, je conseillerai tout de même (opinion purement personnel) de les replier un peu + sur eux même, ou bien de les rendre ne serait-ce qu'un tout petit peuuu plus rapide. Je conseille cela surtout si tu souhaites garder à OD élevé, tu l'as peut être remarqué en jouant toi même, mais lorsque tu commences une map ou met pause en plein milieu d'une, tu perds le rythme et a un peu plus de mal à acc même si ça revient facilement après quelques secondes.
Améliorer la forme et la rapidité des sliders permettrait de suivre encore un peu "mieux" le rythme réel de la map, ce qui permettrait donc à n'importe quel joueur de s'adapter au rythme de ta map un peu plus aisément.

Voilà c'est tout pour moi, pour résumer ce qu'il y a d'important à changer ce sont les paramètres même de la map que tu devrais adapter au niveau des joueurs et non pas simplement à la façon dont tu voudrais que la map soit jouée.
La beauté de la map en elle même peut être améliorée grâce aux sliders au début et en trouvant d'autres idées originales mais selon moi après 40s c'est vraiment une map réussie.
Rendre la map plus dynamique au début n'est que mon avis personnel mais cela pourrait également permettre aux joueurs de mieux s'adapter au rythme encore une fois donc à ne pas négliger tout de même.

Bonne chance !
Topic Starter
blobdash
L'AR est a 8.4. C'était pour le test, j'ai oublié de le remettre a 8.4 :-:
L'OD compense avec la lenteur de la map, tout comme la CS.
Les arcs de cercles lents me vont bien personnellement.
Les streams sont en 1/3, tous a part a la fin. Étant donné que le BPM est bas, c'est normalement bon pour un joueur Hard. En plus, le 1/3 donne 3 cercle/beat alors que le 1/4 4 cercles/beats, donc le joueur a le temp de réagir.
Comme je l'ai dit multiples​ fois sur discord le début est intentionnellement len et moins travaillé.
Merci pour les suggestions et d'avoir pris le temps de regarder ma map, je regarderai la tienne :)
SkinnyJommy
hello! my part of the m4m

[Dream]
[*] well generally what i see from the intro is a bunch of really boring sliders... maybe you could spice it up a bit and make some cool shapes and make the other sliders interact with each other! like this maybe http://osu.ppy.sh/ss/8313967

[*]00:44:996 (1,2) - with these 2 notes, you could possible space them out and then on the 3rd note, keep doing your close distance thing! cause right now it kinda looks like youre just going from close distance to big distance and back to close at random

[*]00:57:496 (1) - i would advise against having such a strong drumbeat land on a slider tail!

[*]01:26:246 (1) - same as above ^ i wont mention more of the same issue!

[*]01:41:038 - missed a very important drum beat here!

[*]01:50:830 (2,3) - these notes have 1/3 rhythm yet they have the same snapping distance as 01:51:559 (2,3) - except these are 1/2?? it'll be so confusing to play

[*]02:01:038 (3) - i dont hear any sound here, you should delete this

[*]02:01:246 (1) - i dont think a spinner fits here at all tbh, what are you following with this??

[*]02:35:934 (5) - move this to 02:36:090 - to hit on the bell sound, i think itd be so nice!

[*]03:18:746 (1,2,3,4,5,6,1,2,3,4,5,6,7) - shouldnt this all just be 7 notes? i dont hear any 1/3 stream

[*]03:28:746 (1,1) - these arent stacked!

[*]03:36:246 (1) - AHHH SENPAI

[*]03:40:830 (2,3) - these feel so out of place holy moly

[*]04:00:830 (2,3) - i think become the drums become really overpowering here, maybe follow the drum sounds instead???

gl with this!
Topic Starter
blobdash

SkinnyJommy wrote:

hello! my part of the m4m wew that was fast :D

mod
[Dream]
[*] well generally what i see from the intro is a bunch of really boring sliders... maybe you could spice it up a bit and make some cool shapes and make the other sliders interact with each other! like this maybe http://osu.ppy.sh/ss/8313967 I'm not really good at slider arts, so i'll take your shapes! Thanks!

[*]00:44:996 (1,2) - with these 2 notes, you could possible space them out and then on the 3rd note, keep doing your close distance thing! cause right now it kinda looks like youre just going from close distance to big distance and back to close at random the close distance thing was not supposed to be there (i just placed circles and I resnapped them later) I didn't updated correctly I guess

[*]00:57:496 (1) - i would advise against having such a strong drumbeat land on a slider tail! the song is calm here so it's ok to me

[*]01:26:246 (1) - same as above ^ i wont mention more of the same issue! this is intentional and in a 3.6* diff you don't need to hit all strong beats if you hit the rythm correctly + here it's emphasized by the slider

[*]01:41:038 - missed a very important drum beat here! whoops

[*]01:50:830 (2,3) - these notes have 1/3 rhythm yet they have the same snapping distance as 01:51:559 (2,3) - except these are 1/2?? it'll be so confusing to play I was stacking with the 1/2 circles, changed

[*]02:01:038 (3) - i dont hear any sound here, you should delete this keeping the consistency of this pattern

[*]02:01:246 (1) - i dont think a spinner fits here at all tbh, what are you following with this?? Here I was following the "fadeout" kinda tshhhhhhhhhh sound. And come on, give the player a break! lol

[*]02:35:934 (5) - move this to 02:36:090 - to hit on the bell sound, i think itd be so nice! wow that's a good idea, did it for the whole part!

[*]03:18:746 (1,2,3,4,5,6,1,2,3,4,5,6,7) - shouldnt this all just be 7 notes? i dont hear any 1/3 stream yup

[*]03:28:746 (1,1) - these arent stacked!yup

[*]03:36:246 (1) - AHHH SENPAI

[*]03:40:830 (2,3) - these feel so out of place holy moly fixed

[*]04:00:830 (2,3) - i think become the drums become really overpowering here, maybe follow the drum sounds instead??? mmmmmm consistency

gl with this!
Kyuukai
m4m
le son de tes hitsounds est de 70 pendant toute la map, tu devrais la baisser sur les parts les plus calmes, et l'augmenter en fonction de l'intensité de la musique.
00:03:121 (2) - pas très beau, t'aurais pu blanket la courbe avec 00:01:246 (1) -
00:21:246 (1,2) - ^
00:01:246 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4) - rip copy paste xddddddd
00:49:996 (3,1) - pas logique l'espacement, pourquoi est-il plus bas or que le break entre 00:49:371 (2,3) - est la même que celle que 00:49:996 (3,1) -
01:28:746 (3,1,1,1,1) - https://puu.sh/whTf0/a622780a96.jpg un rythme comme ça serait plus approprié je pense, le bruit en fond que tu mappe commence ici 01:28:955 - et 01:30:621 - 01:30:830 - 01:31:038 - est une série de trois sons, donc 3 notes passseraient mieux je pense
01:38:746 (1,1,1,1,1) - ^
01:48:746 (1,1,1,1,1) - ^
01:58:746 (1,1,1,1,1) - bon je vais pas tous les citer, donc je te laisse regarder toute la map pour changer si tu compte le faire
02:01:246 - le son fort n'est pas mappé tu peux mapper cette note, et mettre le spinner 02:01:402 - ici
02:53:121 (2,1) - la distance est pas la même par rapport a 02:53:746 (1,2,1,2) -
03:46:246 (1) - CTRL+G
03:50:413 (1,2,3,1) - ça flow pas super bien, ca force un mouvement "cassé" et c'est plutot linéaire
04:03:121 (1,2,1) - je trouve la distance excessivement haute par rapport a ce que tu as pu mapper avant (04:12:809 (1,2,3,4) - )
04:05:621 (1,2,1) - ^
04:06:090 - tu devrais mapper ce son, il est très audible, et marquera la transition pour le rollback du rythme principal
04:08:121 (1,2,1) - même pb de distance
04:10:621 (1,2,1) - ^
04:17:496 (1,2,3,4) - pourquoi baisser si soudainement la distance ?
04:16:871 (5,1,2,3,4,1,2,1,2,1,2,1,2,3,4) - j'ai du mal a savoir ce que tu mappe ici xd

En général, la map est EXTRÊMEMENT REPETITIVE. Tu copy paste beaucoup trop tes patterns, j'ai eu cette impression de voir les mêmes patterns pendant toute la map.
Tu as copy paste des patterns entiers et a juste CTRL+H ou CTRL+J (voir les deux) ce qui rends la chose encore plus répétitive.
Voila ! Bonne chance pour la map !
Topic Starter
blobdash
alors le problème c'est que la map a été updaté entre temp, donc la plupart du temp je ne sais pas de quoi tu parle :/
en plus la plupart des choses que tu met ont été changées par la dite update...

Kyuukai wrote:

m4m
le son de tes hitsounds est de 70 pendant toute la map, tu devrais la baisser sur les parts les plus calmes, et l'augmenter en fonction de l'intensité de la musique. fixed
00:03:121 (2) - pas très beau, t'aurais pu blanket la courbe avec 00:01:246 (1) - changé dans un mod précédent
00:21:246 (1,2) - ^ changé dans un mod précédent
00:01:246 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4) - rip copy paste xddddddd changé dans un mod précédent
00:49:996 (3,1) - pas logique l'espacement, pourquoi est-il plus bas or que le break entre 00:49:371 (2,3) - est la même que celle que 00:49:996 (3,1) - changé dans un mod précédent
01:28:746 (3,1,1,1,1) - https://puu.sh/whTf0/a622780a96.jpg un rythme comme ça serait plus approprié je pense, le bruit en fond que tu mappe commence ici 01:28:955 - et 01:30:621 - 01:30:830 - 01:31:038 - est une série de trois sons, donc 3 notes passseraient mieux je pense non, je garde ce pattern
01:38:746 (1,1,1,1,1) - ^
01:48:746 (1,1,1,1,1) - ^
01:58:746 (1,1,1,1,1) - bon je vais pas tous les citer, donc je te laisse regarder toute la map pour changer si tu compte le faire
02:01:246 - le son fort n'est pas mappé tu peux mapper cette note, et mettre le spinner 02:01:402 - ici fixed
02:53:121 (2,1) - la distance est pas la même par rapport a 02:53:746 (1,2,1,2) - pas trop grave, je favorise plus la structure vu que c'est lent
03:46:246 (1) - CTRL+G fixed
03:50:413 (1,2,3,1) - ça flow pas super bien, ca force un mouvement "cassé" et c'est plutot linéaire fixed
04:03:121 (1,2,1) - je trouve la distance excessivement haute par rapport a ce que tu as pu mapper avant (04:12:809 (1,2,3,4) - ) fixed
04:05:621 (1,2,1) - ^ fixed
04:06:090 - tu devrais mapper ce son, il est très audible, et marquera la transition pour le rollback du rythme principal c'est pas que je veux pas,
c'est que c'est trop dur a lire

04:08:121 (1,2,1) - même pb de distance fixed
04:10:621 (1,2,1) - ^ fixed
04:17:496 (1,2,3,4) - pourquoi baisser si soudainement la distance ? fixed
04:16:871 (5,1,2,3,4,1,2,1,2,1,2,1,2,3,4) - j'ai du mal a savoir ce que tu mappe ici xd beeeen le fadeout

En général, la map est EXTRÊMEMENT REPETITIVE. Tu copy paste beaucoup trop tes patterns, j'ai eu cette impression de voir les mêmes patterns pendant toute la map. ben c'est le but
Tu as copy paste des patterns entiers et a juste CTRL+H ou CTRL+J (voir les deux) ce qui rends la chose encore plus répétitive.
Voila ! Bonne chance pour la map ! mici
Fursum
Hello from my queue.

Hitsounds were a bit distracting and sounded unnecessary on the beginning part.

00:28:121 - Having a long slider would make sense because you mapped to the vocals in the beginning.

01:18:746 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 2 reverse sliders and a 5 stream would be better for this diff.

01:22:496 - You consistently skipped over this drum beat. I suggest using a double for it.

01:28:746 (1,1,1,1,1) - I don't think this pattern fits with the song well. Although I don't have a much better suggestion. But I don't think using circles on a 1/3 timing gap wouldn't cause much trouble as the pattern is used a couple times again.

03:20:465 - This part could use some notes as well.

04:58:746 - A spiner here is a good choice too.


Thats all I could find, good luck ranking it!
Topic Starter
blobdash

Fursum wrote:

Hello from my queue.

Hitsounds were a bit distracting and sounded unnecessary on the beginning part. meh i'm bad at hitsounding, i'll just start over

00:28:121 - Having a long slider would make sense because you mapped to the vocals in the beginning.

01:18:746 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 2 reverse sliders and a 5 stream would be better for this diff.

01:22:496 - You consistently skipped over this drum beat. I suggest using a double for it.

01:28:746 (1,1,1,1,1) - I don't think this pattern fits with the song well. Although I don't have a much better suggestion. But I don't think using circles on a 1/3 timing gap wouldn't cause much trouble as the pattern is used a couple times again.

03:20:465 - This part could use some notes as well.

04:58:746 - A spiner here is a good choice too.


Thats all I could find, good luck ranking it! Thanks a lot!
Kyuukai

FruityEnLoops wrote:

En général, la map est EXTRÊMEMENT REPETITIVE. Tu copy paste beaucoup trop tes patterns, j'ai eu cette impression de voir les mêmes patterns pendant toute la map. ben c'est le but Ah, mais je trouve ça super boring de jouer une map qui a 500 fois le même pattern, c'est pas très fun selon moi. En gros c'est un peu comme si tu faisais un pattern, puis tu le copy/paste pendant toute la map mais tu le déplace entre chaque section. Après c'est un avis personnel, mais je suis sûr que d'autres mappeurs ou joueurs partageront mon avis xd
Topic Starter
blobdash

Kyuukai wrote:

Ah, mais je trouve ça super boring de jouer une map qui a 500 fois le même pattern, c'est pas très fun selon moi. En gros c'est un peu comme si tu faisais un pattern, puis tu le copy/paste pendant toute la map mais tu le déplace entre chaque section. Après c'est un avis personnel, mais je suis sûr que d'autres mappeurs ou joueurs partageront mon avis xd
voici pourquoi tu trouve ca boring XDDDDD
en vrai ce genre de pattern répétitif est super sympa au niveau 3*, en plus vu que la map est longue elle est un peu over sr
Kyuukai

FruityEnLoops wrote:

Kyuukai wrote:

Ah, mais je trouve ça super boring de jouer une map qui a 500 fois le même pattern, c'est pas très fun selon moi. En gros c'est un peu comme si tu faisais un pattern, puis tu le copy/paste pendant toute la map mais tu le déplace entre chaque section. Après c'est un avis personnel, mais je suis sûr que d'autres mappeurs ou joueurs partageront mon avis xd
voici pourquoi tu trouve ca boring XDDDDD
en vrai ce genre de pattern répétitif est super sympa au niveau 3*, en plus vu que la map est longue elle est un peu over sr
Je vois pas en quoi mes topranks ont a voir avec ta map, je parles du mapping en général.
La question est : Est-ce que jouer le même pattern sous un angle différent pendant 4 minutes lassera t-il le joueur ?
De plus, cela ne représente en rien la musique, en terme d'intensité etc vu que c'est toujours la même chose. Ta map aurait peut être pu passer rank en 2008, mais aujourd'hui faire un rythme répétitif pendant toute la map n'est plus d'actualité. Rien n'est emphasized pour représenter la musique un minimum, une section plus intense de la musique gardera la même intensité car tu fais exactement la même chose pendant toute la map.
Mes topranks sont peut être des maps dites "free pp", mais ce sont des maps qui suivent la musique un minimum. Ce qui n'est pas le cas pour la tienne
Topic Starter
blobdash

Kyuukai wrote:

Je vois pas en quoi mes topranks ont a voir avec ta map, je parles du mapping en général.
La question est : Est-ce que jouer le même pattern sous un angle différent pendant 4 minutes lassera t-il le joueur ?
De plus, cela ne représente en rien la musique, en terme d'intensité etc vu que c'est toujours la même chose. Ta map aurait peut être pu passer rank en 2008, mais aujourd'hui faire un rythme répétitif pendant toute la map n'est plus d'actualité. Rien n'est emphasized pour représenter la musique un minimum, une section plus intense de la musique gardera la même intensité car tu fais exactement la même chose pendant toute la map.
Mes topranks sont peut être des maps dites "free pp", mais ce sont des maps qui suivent la musique un minimum. Ce qui n'est pas le cas pour la tienne
Tu n'est clairement pas du niveau 3*, tu est plus du niveau 5* - 6*, c'est ca que j'entendais en screenant tes topranks.
Et non, tes topranks ne sont pas des maps free PP. Une map free PP, ca n'existe techniquement pas.
Regarde les maps de YellowManul. Et pourtant, elles ont pas été rank en 2008
Si il n'y a pas de forte intensité durant la map c'est notamment parce qu'elle fait 5 min. T'imagine, tu FC une map pendant 4 min, puis dans le dernier drop la map passe a un niveau plus intense et tu break? y'a pas plus frustrant crois moi
Kyuukai

FruityEnLoops wrote:

Tu n'est clairement pas du niveau 3*, tu est plus du niveau 5* - 6*, c'est ca que j'entendais en screenant tes topranks.
Et non, tes topranks ne sont pas des maps free PP. Une map free PP, ca n'existe techniquement pas.
Regarde les maps de YellowManul. Et pourtant, elles ont pas été rank en 2008
Si il n'y a pas de forte intensité durant la map c'est notamment parce qu'elle fait 5 min. T'imagine, tu FC une map pendant 4 min, puis dans le dernier drop la map passe a un niveau plus intense et tu break? y'a pas plus frustrant crois moi
C'est pas que je joue pas du niveau 3* que je peux pas juger du 3* car moi même j'en mappe et j'en ai rank
J'ai regardé les maps de YellowManul, il répète le même rythme pour une section, puis quand le rythme de la musique change, il change aussi de rythme.
Il ne copy paste pas le même pattern a chaque fois, il change la slider shape, et le positionnement de certaines notes par exemple.
Si la map passe dans un niveau plus intense et que le joueur break mais que ta part intense est bien mappée, je n'y vois pas d'inconvénients a ce que la part intense soit plus dure car elle sera liée a la musique.

M'enfin, je compte plus répondre aux posts suivants, si tu veux en parler, pm moi directement. Je fais ça pour t'aider a progresser donc c'est comme tu veux.
Topic Starter
blobdash

Kyuukai wrote:

C'est pas que je joue pas du niveau 3* que je peux pas juger du 3* car moi même j'en mappe et j'en ai rank
J'ai regardé les maps de YellowManul, il répète le même rythme pour une section, puis quand le rythme de la musique change, il change aussi de rythme.
Il ne copy paste pas le même pattern a chaque fois, il change la slider shape, et le positionnement de certaines notes par exemple.
Si la map passe dans un niveau plus intense et que le joueur break mais que ta part intense est bien mappée, je n'y vois pas d'inconvénients a ce que la part intense soit plus dure car elle sera liée a la musique.

M'enfin, je compte plus répondre aux posts suivants, si tu veux en parler, pm moi directement. Je fais ça pour t'aider a progresser donc c'est comme tu veux.
Evidement, si je dis que c'est mon style de mapping, j'ai les 3/4 de la commu qui va me tomber sur la gueule, mais la c'est juste ma façon de mapper. Je fais comme je veux, tu fais comme tu veux. T'as ranké des maps? C'est bien. Moi j'essaye de rank celle la que j'ai mappé comme moi je le vois.
https://rarelyupset.com/oppai/
la map s'intensifie. que ce soit en DS ou en rythme, ca s'intensifie.
Je sais que je devrais pas me reposer sur une courbe, mais la je suis désolé c'est proche de la courbe d'une hard.
Regarde toi même en mettant le .osu, tu verras bien que en bas que la star rating monte quand la musique s'intensifie.
Celektus

From Celektus' Hitsounding Queue

Here is the Code for the top diffs Hitsounds. In case you made some changes or want to add new diffs use this Tool to copy all the Hitsounds to other diffs. In case the Hitsound copier doesn't do it's job correctly and some sections sound not the same pm me so I can send all the diffs fixed by themselves. I'd recommend finding a fitting custom for the normal-hitnormal as it's representing a majority of the Drums, find something that sounds like or would compliment a Kick drum. I think I might need to re do some sections tho as your rhythm choices are a bit uncertain to me in some cases, I'll do a mob below so this makes more sense. don't give this post kudos
Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 199996
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Reverie
TitleUnicode:Reverie
Artist:D I V I N I T Y
ArtistUnicode:D I V I N I T Y
Creator:FruityEnLoops
Version:Dream
Source:
Tags:porter robinson style future pop bass vocaloid worlds
BeatmapID:1308243
BeatmapSetID:620604

[Difficulty]
HPDrainRate:6
CircleSize:4.1
OverallDifficulty:6.4
ApproachRate:8.4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"DIVINITYSENPAIIIII.jpg",0,0
//Break Periods
2,181446,190556
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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240,204,153746,1,2,1:2:0:0:
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132,152,158434,1,0,0:0:0:0:
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240,336,159684,1,2,0:2:0:0:
316,336,159996,2,2,P|376:328|416:304,1,102.000001945496,2|2,0:2|0:2,0:2:0:0:
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112,108,166246,6,2,P|160:105|205:116,1,90.0000034332277,6|0,1:2|0:3,0:2:0:0:
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264,208,171246,6,0,P|308:204|352:213,1,90.0000034332277,6|2,1:2|0:3,0:0:0:0:
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260,132,176246,6,0,P|227:100|188:79,1,90.0000034332277,6|2,1:2|0:3,0:0:0:0:
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288,216,201715,1,0,0:0:0:0:
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332,172,203434,1,2,0:1:0:0:
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160,340,204059,1,0,0:0:0:0:
156,268,204215,1,0,0:0:0:0:
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248,176,205621,1,10,0:1:0:0:
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128,272,207340,1,2,0:1:0:0:
88,332,207496,2,0,P|40:264|48:216,1,120,0|2,1:1|0:1,0:1:0:0:
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180,200,208434,1,2,0:1:0:0:
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224,253,209996,6,2,P|208:162|194:140,1,80,2|2,1:1|2:1,2:1:0:0:
171,311,210413,6,2,P|229:239|237:215,1,80,2|6,2:1|2:3,2:1:0:0:
127,230,210830,1,4,0:3:0:0:
144,130,211038,1,4,0:3:0:0:
136,36,211246,6,0,P|208:16|212:16,1,60,6|0,1:0|2:0,0:0:0:0:
264,24,211559,1,0,0:0:0:0:
224,84,211715,1,0,0:0:0:0:
296,88,211871,2,0,P|364:56|436:44,1,120,10|2,1:0|0:1,0:0:0:0:
480,32,212340,1,2,0:1:0:0:
480,32,212496,1,0,1:0:0:0:
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412,276,213121,1,10,0:1:0:0:
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320,80,213746,6,0,P|300:64|268:52,1,60,2|0,1:0|2:0,0:0:0:0:
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236,116,214215,1,0,0:0:0:0:
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325,199,215934,1,2,0:1:0:0:
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336,152,217340,1,2,0:1:0:0:
280,108,217496,2,0,P|196:104|156:120,1,120,0|2,1:0|0:1,0:0:0:0:
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104,240,218434,1,2,0:1:0:0:
163,115,218746,6,0,P|72:120|50:130,1,80,0|2,1:0|0:1,0:0:0:0:
215,172,219163,6,2,P|153:105|130:94,1,80,2|10,0:1|0:1,0:1:0:0:
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128,192,220830,1,2,0:3:0:0:
44,116,221246,6,0,P|84:56|96:52,1,60,6|0,1:0|2:0,0:0:0:0:
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244,48,221715,1,0,0:0:0:0:
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196,172,224059,1,0,0:0:0:0:
236,92,224215,1,0,0:0:0:0:
312,48,224371,2,0,P|376:44|456:56,1,120,14|2,0:1|0:1,0:0:0:0:
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220,91,225934,1,2,0:1:0:0:
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80,268,227184,5,2,0:1:0:0:
112,184,227340,1,2,0:1:0:0:
168,252,227496,2,0,P|244:312|300:316,1,120,4|2,1:0|0:1,0:0:0:0:
308,140,228121,1,14,0:1:0:0:
168,252,228434,1,2,0:1:0:0:
308,140,228746,6,0,P|399:145|421:155,1,80,4|2,1:0|0:1,0:0:0:0:
256,197,229163,6,2,P|318:130|341:119,1,80,2|14,0:1|0:1,0:1:0:0:
269,275,229580,6,2,P|258:184|264:158,1,80,2|2,0:1|0:1,0:1:0:0:
335,314,229996,6,2,P|258:263|244:242,1,80,6|2,1:1|2:1,2:1:0:0:
410,288,230413,6,2,P|322:314|296:311,1,80,2|6,2:1|2:3,2:1:0:0:
354,219,230830,1,4,0:3:0:0:
308,136,231038,1,4,0:3:0:0:
344,64,231246,6,0,P|372:53|401:48,1,60,6|0,1:0|2:0,0:0:0:0:
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512,104,231871,2,2,P|512:164|492:232,1,120,14|2,0:1|0:1,0:1:0:0:
452,276,232340,1,2,0:1:0:0:
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180,280,232809,5,2,0:1:0:0:
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184,196,233746,2,0,P|251:179|305:142,1,120,4|0,1:0|2:0,0:0:0:0:
448,56,234371,6,0,P|448:80|440:120,1,60,14|0,1:0|2:0,0:0:0:0:
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392,180,234840,1,2,0:1:0:0:
440,256,234996,2,0,P|396:304|300:316,1,120,4|2,1:0|0:1,0:0:0:0:
164,324,235621,1,14,0:1:0:0:
256,168,235934,1,2,0:1:0:0:
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204,96,237340,1,2,0:1:0:0:
292,88,237496,2,0,P|364:100|424:120,1,120,4|2,1:0|0:1,0:0:0:0:
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448,252,238434,1,2,0:1:0:0:
268,228,238746,6,0,P|335:288|358:297,1,80,4|2,1:0|0:1,0:0:0:0:
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335,104,239580,6,2,P|262:160|248:183,1,80,2|2,0:1|0:1,0:1:0:0:
410,124,239996,6,2,P|319:105|294:110,1,80,6|2,1:1|0:3,0:1:0:0:
444,195,240413,6,2,P|400:114|379:98,1,80,10|10,0:3|0:3,0:1:0:0:
400,292,240830,1,2,0:1:0:0:
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188,320,241246,6,0,P|140:328|108:324,1,60,4|0,1:0|2:0,0:0:0:0:
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Topic Starter
blobdash

Celektus wrote:

From Celektus' Hitsounding Queue

Here is the Code for the top diffs Hitsounds. In case you made some changes or want to add new diffs use this Tool to copy all the Hitsounds to other diffs. In case the Hitsound copier doesn't do it's job correctly and some sections sound not the same pm me so I can send all the diffs fixed by themselves. I'd recommend finding a fitting custom for the normal-hitnormal as it's representing a majority of the Drums, find something that sounds like or would compliment a Kick drum. I think I might need to re do some sections tho as your rhythm choices are a bit uncertain to me in some cases, I'll do a mob below so this makes more sense. don't give this post kudos
Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 199996
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Reverie
TitleUnicode:Reverie
Artist:D I V I N I T Y
ArtistUnicode:D I V I N I T Y
Creator:FruityEnLoops
Version:Dream
Source:
Tags:porter robinson style future pop bass vocaloid worlds
BeatmapID:1308243
BeatmapSetID:620604

[Difficulty]
HPDrainRate:6
CircleSize:4.1
OverallDifficulty:6.4
ApproachRate:8.4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"DIVINITYSENPAIIIII.jpg",0,0
//Break Periods
2,181446,190556
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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41246,-83.3333333333333,4,3,1,70,0,0
81246,-50,4,3,1,65,0,1
86246,-200,4,3,1,35,0,1
86871,-50,4,3,1,65,0,1
96246,-200,4,3,1,35,0,1
96871,-50,4,3,1,65,0,1
106246,-200,4,3,1,35,0,1
106871,-50,4,3,1,50,0,1
116246,-200,4,3,1,35,0,1
116871,-50,4,3,1,50,0,1
121246,-133.333333333333,4,2,1,50,0,0
136246,-117.647058823529,4,2,1,60,0,0
161246,-66.6666666666667,4,2,1,70,0,0
201246,-50,4,3,1,50,0,1
206246,-200,4,2,1,35,0,1
206871,-50,4,3,1,50,0,1
216246,-200,4,2,1,35,0,1
216871,-50,4,3,1,50,0,1
226246,-200,4,2,1,35,0,1
226871,-50,4,3,1,50,0,1
236246,-200,4,2,1,35,0,1
236871,-50,4,3,1,50,0,1
261246,-100,4,2,1,50,0,0
281246,-200,4,2,1,40,0,0
298746,-500,4,2,1,30,0,0
301246,-500,4,2,1,5,0,0


[Colours]
Combo1 : 153,57,139
Combo2 : 255,239,100
Combo3 : 255,212,218
Combo4 : 255,129,216
Combo5 : 69,206,239

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212,284,100830,1,0,0:0:0:0:
261,213,101038,1,4,0:3:0:0:
356,92,101246,6,0,P|284:92|252:104,1,60,6|0,1:1|0:0,0:0:0:0:
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232,248,102340,1,2,0:1:0:0:
252,336,102496,1,4,1:1:0:0:
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168,332,103434,1,2,0:1:0:0:
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248,284,104059,1,2,0:1:0:0:
188,112,104371,6,0,P|256:72|264:72,1,60,14|0,0:1|2:0,0:0:0:0:
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304,88,104840,1,2,0:1:0:0:
344,168,104996,1,4,1:0:0:0:
188,112,105309,6,0,P|132:124|92:144,1,60,2|0,0:1|0:0,0:0:0:0:
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420,80,107184,5,2,0:1:0:0:
392,164,107340,1,2,0:1:0:0:
480,144,107496,2,0,P|464:216|432:256,1,120,4|2,1:0|0:1,0:0:0:0:
276,168,108121,1,14,0:1:0:0:
312,344,108434,1,2,0:1:0:0:
194,210,108746,6,0,P|273:255|297:258,1,80,4|2,1:0|0:1,0:0:0:0:
182,133,109163,6,2,P|197:222|211:244,1,80,2|14,0:1|0:1,0:1:0:0:
235,75,109580,6,2,P|176:145|167:170,1,80,2|2,0:1|0:1,0:1:0:0:
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360,140,110413,6,2,P|300:70|277:58,1,80,2|14,2:1|0:1,0:1:0:0:
276,168,110830,1,0,0:0:0:0:
235,75,111038,1,0,0:0:0:0:
116,92,111246,6,0,P|108:124|124:176,1,60,6|0,1:1|2:0,0:0:0:0:
200,140,111559,1,0,0:0:0:0:
164,224,111715,1,0,0:0:0:0:
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280,332,112340,1,2,0:1:0:0:
280,332,112496,1,6,0:1:0:0:
380,68,112809,6,0,P|344:72|304:84,1,60,2|0,0:1|0:0,0:0:0:0:
332,168,113121,2,0,P|361:161|390:158,1,60,14|0,0:1|0:0,0:0:0:0:
396,248,113434,2,0,P|360:252|264:288,1,120,2|4,0:1|0:1,0:0:0:0:
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112,232,114684,1,2,0:1:0:0:
192,276,114840,1,2,0:1:0:0:
192,184,114996,2,0,P|268:176|328:196,1,120,6|2,1:1|0:1,0:0:0:0:
416,332,115621,1,14,0:1:0:0:
309,186,115934,1,2,0:1:0:0:
408,224,116246,6,0,P|432:204|444:168,1,60,4|14,1:1|0:1,0:0:0:0:
292,80,117184,5,2,0:1:0:0:
204,104,117340,1,2,0:1:0:0:
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171,219,118434,1,2,0:1:0:0:
301,77,118746,6,0,P|213:101|193:116,1,80,4|2,1:0|0:1,0:0:0:0:
363,122,119163,6,2,P|289:69|263:63,1,80,2|14,0:1|0:1,0:1:0:0:
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310,253,119996,6,2,P|374:188|384:164,1,80,2|2,2:1|2:1,2:1:0:0:
233,243,120413,6,2,P|324:250|348:242,1,80,2|2,2:1|2:1,2:1:0:0:
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220,84,126871,2,0,P|232:152|276:208,1,135.000005149841,8|0,0:2|1:0,0:0:0:0:
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350,240,129059,2,0,P|290:220|258:188,1,90.0000034332277
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100,64,131246,6,0,L|160:76,1,45.0000017166138,0|0,1:0|0:0,0:0:0:0:
212,68,131871,2,0,P|200:136|156:192,1,135.000005149841,8|0,0:2|1:0,0:0:0:0:
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224,212,134996,1,4,0:2:0:0:
332,304,136246,6,0,L|268:292,1,51.0000009727478,0|0,1:0|0:0,0:0:0:0:
208,312,136871,2,0,P|220:240|280:176,1,153.000002918243,8|0,0:2|1:0,0:0:0:0:
384,284,138434,1,0,0:0:0:0:
359,135,139059,2,0,P|309:151|267:187,1,102.000001945496
200,148,139996,1,4,0:2:0:0:
108,68,141246,5,6,1:2:0:0:
184,80,141559,1,0,0:0:0:0:
136,140,141871,2,0,P|104:196|96:292,1,153.000002918243,10|2,0:2|1:0,0:0:0:0:
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232,268,143434,1,0,0:0:0:0:
272,204,143746,1,2,1:2:0:0:
316,144,144059,6,0,P|356:196|372:252,1,102.000001945496,2|0,0:2|0:0,0:0:0:0:
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304,344,145309,1,0,1:0:0:0:
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124,276,146090,1,2,0:2:0:0:
108,240,146246,6,0,L|128:184,1,51.0000009727478,6|2,1:2|0:2,0:0:0:0:
92,124,146871,2,0,P|156:100|248:104,1,153.000002918243,10|2,0:2|1:2,0:0:0:0:
316,112,148121,1,0,0:0:0:0:
380,152,148434,1,0,0:0:0:0:
416,220,148746,2,0,L|404:272,1,51.0000009727478,2|2,1:2|0:2,0:0:0:0:
348,324,149371,1,0,0:0:0:0:
272,336,149684,1,2,0:2:0:0:
196,336,149996,2,0,P|136:328|96:304,1,102.000001945496,2|2,0:2|0:2,0:0:0:0:
308,44,151090,5,2,0:2:0:0:
344,52,151246,2,0,L|393:64,1,51.0000009727478,6|2,1:2|0:2,0:0:0:0:
376,140,151871,2,0,P|408:196|416:292,1,153.000002918243,10|2,0:2|1:2,0:0:0:0:
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280,268,153434,1,0,0:0:0:0:
240,204,153746,1,2,1:2:0:0:
196,144,154059,6,2,P|156:196|140:252,1,102.000001945496,2|2,0:2|0:2,0:2:0:0:
140,308,154996,1,2,0:2:0:0:
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384,268,156090,1,2,0:2:0:0:
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420,124,156871,2,2,P|356:100|264:104,1,153.000002918243,10|2,0:2|1:2,0:2:0:0:
196,112,158121,1,0,0:0:0:0:
132,152,158434,1,0,0:0:0:0:
96,220,158746,2,0,L|108:272,1,51.0000009727478,2|2,1:2|0:2,0:0:0:0:
164,324,159371,1,8,0:2:0:0:
240,336,159684,1,2,0:2:0:0:
316,336,159996,2,2,P|376:328|416:304,1,102.000001945496,2|2,0:2|0:2,0:2:0:0:
436,196,161090,5,2,0:2:0:0:
436,156,161246,2,0,P|404:120|364:96,1,90.0000034332277,6|2,1:2|0:3,0:0:0:0:
232,92,161871,2,0,P|264:128|304:152,1,90.0000034332277,10|2,0:2|0:3,0:0:0:0:
356,272,162496,6,0,P|392:240|416:200,1,90.0000034332277,0|2,1:0|0:3,0:0:0:0:
280,220,163121,2,0,P|244:252|220:292,1,90.0000034332277,8|2,0:2|0:3,0:0:0:0:
92,328,163746,6,2,P|89:279|100:234,1,90.0000034332277,2|2,1:2|0:2,0:2:0:0:
132,108,164371,2,0,P|169:132|199:165,1,90.0000034332277,8|2,0:2|0:3,0:0:0:0:
284,272,164996,6,0,P|235:274|190:263,1,90.0000034332277,2|2,1:2|0:3,0:0:0:0:
92,328,165621,2,0,P|89:279|100:234,1,90.0000034332277,10|8,0:2|0:2,0:0:0:0:
92,172,166090,1,8,0:2:0:0:
112,108,166246,6,2,P|160:105|205:116,1,90.0000034332277,6|0,1:2|0:3,0:2:0:0:
196,248,166871,2,0,P|239:257|284:254,1,90.0000034332277,10|2,0:2|0:3,0:0:0:0:
288,120,167496,6,0,P|336:117|381:128,1,90.0000034332277,0|2,1:0|0:3,0:0:0:0:
400,260,168121,2,0,P|443:269|488:266,1,90.0000034332277,10|2,0:2|0:3,0:0:0:0:
464,132,168746,6,2,P|473:84|468:38,1,90.0000034332277,2|2,1:2|0:2,0:2:0:0:
336,56,169371,2,0,P|291:52|247:61,1,90.0000034332277,8|2,0:2|0:2,0:0:0:0:
112,72,169996,6,0,P|102:119|107:165,1,90.0000034332277,6|2,1:2|0:3,0:0:0:0:
68,292,170621,2,0,P|112:295|156:286,1,90.0000034332277,2|8,0:2|0:2,0:0:0:0:
220,260,171090,1,8,0:2:0:0:
264,208,171246,6,0,P|308:204|352:213,1,90.0000034332277,6|2,1:2|0:3,0:0:0:0:
444,312,171871,2,0,P|447:267|438:223,1,90.0000034332277,10|2,0:2|0:3,0:0:0:0:
392,96,172496,6,0,P|348:86|303:90,1,90.0000034332277,0|2,1:0|0:3,0:0:0:0:
176,44,173121,2,0,P|172:88|181:132,1,90.0000034332277,10|2,0:2|0:3,0:0:0:0:
91,158,173746,6,2,P|123:189|162:210,1,90.0000034332277,2|2,1:2|0:2,0:2:0:0:
115,284,174371,2,0,P|160:284|203:271,1,90.0000034332277,8|2,0:2|0:2,0:0:0:0:
222,356,174996,6,0,P|253:324|274:285,1,90.0000034332277,2|2,1:0|0:3,0:0:0:0:
348,332,175621,2,0,P|348:287|335:244,1,90.0000034332277,10|8,0:2|0:2,0:0:0:0:
304,184,176090,1,8,0:2:0:0:
260,132,176246,6,0,P|227:100|188:79,1,90.0000034332277,6|2,1:2|0:3,0:0:0:0:
168,212,176871,2,0,P|154:254|154:299,1,90.0000034332277,10|2,0:2|0:3,0:0:0:0:
277,279,177496,6,0,P|309:310|348:331,1,90.0000034332277,0|2,1:0|0:3,0:0:0:0:
369,199,178121,2,0,P|382:156|382:111,1,90.0000034332277,10|0,0:2|0:0,0:0:0:0:
260,132,178746,6,2,P|227:100|188:79,1,90.0000034332277,2|2,1:2|0:2,0:2:0:0:
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288,328,179996,5,2,0:3:0:0:
360,212,180309,1,2,0:3:0:0:
316,84,180621,1,10,0:3:0:0:
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229,60,180934,1,10,0:3:0:0:
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140,67,181246,1,6,0:2:0:0:
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257,301,195934,1,0,1:0:0:0:
319,319,196246,5,2,1:0:0:0:
384,318,196559,1,2,1:0:0:0:
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440,149,197496,5,0,1:0:0:0:
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327,73,198121,1,2,1:0:0:0:
259,92,198434,1,2,1:0:0:0:
200,164,198746,5,4,0:3:0:0:
164,248,198955,1,4,0:3:0:0:
252,236,199163,1,4,0:3:0:0:
216,320,199371,5,4,0:3:0:0:
304,308,199580,1,4,0:3:0:0:
344,228,199788,1,4,0:3:0:0:
252,236,199996,2,0,L|262:176,1,45.0000017166138,4|0,0:2|0:0,0:0:0:0:
200,164,200309,1,8,0:3:0:0:
200,164,200465,1,8,0:1:0:0:
200,164,200621,1,8,0:1:0:0:
392,112,201246,6,0,P|344:104|308:108,1,60,6|0,0:1|2:0,0:0:0:0:
272,144,201559,1,0,0:0:0:0:
288,216,201715,1,0,0:0:0:0:
316,284,201871,2,0,P|404:240|440:184,1,120,10|2,0:1|0:1,0:0:0:0:
440,156,202340,1,2,0:1:0:0:
440,156,202496,1,0,1:0:0:0:
244,60,202809,5,2,0:1:0:0:
188,192,203121,1,10,0:1:0:0:
332,172,203434,1,2,0:1:0:0:
280,308,203746,6,0,P|240:304|192:304,1,60,0|0,1:0|2:0,0:0:0:0:
160,340,204059,1,0,0:0:0:0:
156,268,204215,1,0,0:0:0:0:
96,304,204371,2,10,P|68:248|88:160,1,120,10|10,0:1|0:1,0:1:0:0:
128,148,204840,1,2,0:1:0:0:
128,148,204996,1,0,1:0:0:0:
324,56,205309,5,2,0:1:0:0:
248,176,205621,1,10,0:1:0:0:
392,176,205934,1,2,0:1:0:0:
352,276,206246,6,0,L|284:276,1,60,2|14,1:2|1:0,0:0:0:0:
160,336,207184,5,2,0:1:0:0:
128,272,207340,1,2,0:1:0:0:
88,332,207496,2,0,P|40:264|48:216,1,120,0|2,1:1|0:1,0:1:0:0:
84,92,208121,1,10,0:1:0:0:
180,200,208434,1,2,0:1:0:0:
72,157,208746,6,0,P|41:242|42:266,1,80,0|2,1:0|0:1,0:0:0:0:
147,134,209163,6,2,P|61:164|42:181,1,80,2|10,0:1|0:1,0:1:0:0:
214,176,209580,6,2,P|134:130|108:125,1,80,2|2,0:1|0:1,0:1:0:0:
224,253,209996,6,2,P|208:162|194:140,1,80,2|2,1:1|2:1,2:1:0:0:
171,311,210413,6,2,P|229:239|237:215,1,80,2|6,2:1|2:3,2:1:0:0:
127,230,210830,1,4,0:3:0:0:
144,130,211038,1,4,0:3:0:0:
136,36,211246,6,0,P|208:16|212:16,1,60,6|0,1:0|2:0,0:0:0:0:
264,24,211559,1,0,0:0:0:0:
224,84,211715,1,0,0:0:0:0:
296,88,211871,2,0,P|364:56|436:44,1,120,10|2,1:0|0:1,0:0:0:0:
480,32,212340,1,2,0:1:0:0:
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412,276,213121,1,10,0:1:0:0:
452,136,213434,1,2,0:1:0:0:
320,80,213746,6,0,P|300:64|268:52,1,60,2|0,1:0|2:0,0:0:0:0:
196,56,214059,1,0,0:0:0:0:
236,116,214215,1,0,0:0:0:0:
164,120,214371,2,0,P|104:152|48:216,1,120,10|2,0:1|0:1,0:0:0:0:
48,256,214840,1,2,0:1:0:0:
48,256,214996,1,0,1:0:0:0:
252,324,215309,5,2,0:1:0:0:
396,326,215621,1,10,0:1:0:0:
325,199,215934,1,2,0:1:0:0:
424,240,216246,6,0,L|448:172,1,60,2|14,1:1|1:0,0:0:0:0:
344,80,217184,5,2,0:1:0:0:
336,152,217340,1,2,0:1:0:0:
280,108,217496,2,0,P|196:104|156:120,1,120,0|2,1:0|0:1,0:0:0:0:
248,232,218121,1,10,0:1:0:0:
104,240,218434,1,2,0:1:0:0:
163,115,218746,6,0,P|72:120|50:130,1,80,0|2,1:0|0:1,0:0:0:0:
215,172,219163,6,2,P|153:105|130:94,1,80,2|10,0:1|0:1,0:1:0:0:
202,250,219580,6,2,P|213:159|207:133,1,80,2|2,0:1|0:1,0:1:0:0:
136,289,219996,6,2,P|213:238|227:217,1,80,2|10,1:3|0:3,0:1:0:0:
61,263,220413,6,10,P|149:289|175:286,1,80,10|10,0:3|0:3,0:3:0:0:
128,192,220830,1,2,0:3:0:0:
44,116,221246,6,0,P|84:56|96:52,1,60,6|0,1:0|2:0,0:0:0:0:
156,32,221559,1,0,0:0:0:0:
244,48,221715,1,0,0:0:0:0:
292,124,221871,2,0,P|324:192|336:256,1,120,14|2,0:1|0:1,0:0:0:0:
336,324,222340,1,2,0:1:0:0:
336,324,222496,1,4,1:0:0:0:
64,316,222809,5,2,0:1:0:0:
104,140,223121,1,14,0:1:0:0:
236,264,223434,1,2,0:1:0:0:
60,228,223746,6,0,P|104:224|164:200,1,60,6|0,1:0|2:0,0:0:0:0:
196,172,224059,1,0,0:0:0:0:
236,92,224215,1,0,0:0:0:0:
312,48,224371,2,0,P|376:44|456:56,1,120,14|2,0:1|0:1,0:0:0:0:
496,112,224840,1,2,0:1:0:0:
496,112,224996,1,4,1:0:0:0:
272,264,225309,5,2,0:1:0:0:
96,223,225621,1,14,0:1:0:0:
220,91,225934,1,2,0:1:0:0:
61,86,226246,6,0,L|116:112,1,60,6|14,1:2|0:1,0:0:0:0:
80,268,227184,5,2,0:1:0:0:
112,184,227340,1,2,0:1:0:0:
168,252,227496,2,0,P|244:312|300:316,1,120,4|2,1:0|0:1,0:0:0:0:
308,140,228121,1,14,0:1:0:0:
168,252,228434,1,2,0:1:0:0:
308,140,228746,6,0,P|399:145|421:155,1,80,4|2,1:0|0:1,0:0:0:0:
256,197,229163,6,2,P|318:130|341:119,1,80,2|14,0:1|0:1,0:1:0:0:
269,275,229580,6,2,P|258:184|264:158,1,80,2|2,0:1|0:1,0:1:0:0:
335,314,229996,6,2,P|258:263|244:242,1,80,6|2,1:1|2:1,2:1:0:0:
410,288,230413,6,2,P|322:314|296:311,1,80,2|6,2:1|2:3,2:1:0:0:
354,219,230830,1,4,0:3:0:0:
308,136,231038,1,4,0:3:0:0:
344,64,231246,6,0,P|372:53|401:48,1,60,6|0,1:0|2:0,0:0:0:0:
444,112,231559,1,0,0:0:0:0:
472,44,231715,1,0,0:0:0:0:
512,104,231871,2,2,P|512:164|492:232,1,120,14|2,0:1|0:1,0:1:0:0:
452,276,232340,1,2,0:1:0:0:
452,276,232496,1,4,1:0:0:0:
180,280,232809,5,2,0:1:0:0:
140,104,233121,1,14,0:1:0:0:
8,228,233434,1,2,0:1:0:0:
184,196,233746,2,0,P|251:179|305:142,1,120,4|0,1:0|2:0,0:0:0:0:
448,56,234371,6,0,P|448:80|440:120,1,60,14|0,1:0|2:0,0:0:0:0:
496,188,234684,1,2,0:1:0:0:
392,180,234840,1,2,0:1:0:0:
440,256,234996,2,0,P|396:304|300:316,1,120,4|2,1:0|0:1,0:0:0:0:
164,324,235621,1,14,0:1:0:0:
256,168,235934,1,2,0:1:0:0:
96,192,236246,6,0,L|112:128,1,60,6|14,1:2|0:1,0:0:0:0:
248,16,237184,5,2,0:1:0:0:
204,96,237340,1,2,0:1:0:0:
292,88,237496,2,0,P|364:100|424:120,1,120,4|2,1:0|0:1,0:0:0:0:
268,228,238121,1,14,0:1:0:0:
448,252,238434,1,2,0:1:0:0:
268,228,238746,6,0,P|335:288|358:297,1,80,4|2,1:0|0:1,0:0:0:0:
271,150,239163,6,2,P|267:241|275:265,1,80,2|14,0:1|0:1,0:1:0:0:
335,104,239580,6,2,P|262:160|248:183,1,80,2|2,0:1|0:1,0:1:0:0:
410,124,239996,6,2,P|319:105|294:110,1,80,6|2,1:1|0:3,0:1:0:0:
444,195,240413,6,2,P|400:114|379:98,1,80,10|10,0:3|0:3,0:1:0:0:
400,292,240830,1,2,0:1:0:0:
308,332,241038,1,0,0:3:0:0:
188,320,241246,6,0,P|140:328|108:324,1,60,4|0,1:0|2:0,0:0:0:0:
72,260,241559,1,0,0:0:0:0:
44,176,241715,1,0,0:0:0:0:
56,88,241871,2,0,P|128:60|176:56,1,120,14|2,1:0|0:1,0:0:0:0:
260,76,242340,1,2,0:1:0:0:
344,104,242496,2,0,L|400:108,2,30,2|0|0,2:2|2:2|2:2,2:2:0:0:
448,192,243121,5,14,0:1:0:0:
160,192,243434,1,2,0:1:0:0:
448,192,243746,5,6,0:1:0:0:
408,272,243902,1,0,0:0:0:0:
336,328,244059,2,0,P|276:336|252:332,1,60
188,332,244371,2,0,P|128:320|80:272,1,120,14|2,0:1|0:1,0:0:0:0:
88,192,244840,1,2,0:1:0:0:
164,240,244996,2,0,L|220:244,2,30,2|0|0,2:2|2:0|2:0,2:0:0:0:
256,344,245621,5,14,0:1:0:0:
256,164,245934,1,10,0:2:0:0:
256,344,246246,5,6,1:0:0:0:
340,312,246402,1,0,0:0:0:0:
420,268,246559,2,0,P|440:224|448:184,1,60
440,124,246871,2,2,P|400:88|340:48,1,120,14|2,0:1|0:1,0:1:0:0:
256,44,247340,1,2,0:1:0:0:
216,124,247496,2,0,L|272:128,2,30,2|0|0,2:2|2:0|2:0,2:0:0:0:
391,327,248121,5,14,0:1:0:0:
264,200,248434,1,2,0:1:0:0:
391,327,248746,5,6,1:1:0:0:
444,256,248902,1,0,0:0:0:0:
440,164,249059,2,0,P|428:124|404:80,1,60
332,112,249371,2,2,P|352:216|344:256,1,120,14|2,0:1|0:1,0:1:0:0:
308,308,249840,1,2,0:1:0:0:
264,228,249996,2,0,L|208:232,2,30,2|0|0,2:0|2:0|2:0,2:0:0:0:
121,327,250621,5,14,0:1:0:0:
248,200,250934,1,10,0:2:0:0:
121,327,251246,5,6,1:0:0:0:
68,256,251402,1,0,0:0:0:0:
72,164,251559,2,0,P|84:124|108:80,1,60
180,112,251871,2,2,P|160:216|168:256,1,120,14|2,0:1|0:1,0:1:0:0:
204,308,252340,1,2,0:1:0:0:
360,88,252809,5,2,0:1:0:0:
292,256,253121,1,14,0:1:0:0:
472,228,253434,1,2,0:1:0:0:
312,148,253746,2,0,P|240:120|220:116,1,60,6|0,0:1|2:0,0:0:0:0:
212,48,254059,1,0,1:0:0:0:
168,128,254215,1,0,0:0:0:0:
120,52,254371,2,2,P|64:72|40:124,1,120,14|2,1:0|1:0,1:0:0:0:
104,188,254840,1,2,0:1:0:0:
172,248,254996,2,0,P|240:272|272:272,1,60,6|0,1:0|2:0,0:0:0:0:
324,292,255309,5,2,1:0:0:0:
256,124,255621,1,14,1:0:0:0:
436,152,255934,1,10,1:2:0:0:
392,324,256246,2,0,P|356:252|360:212,1,120,4|0,1:0|1:0,1:0:0:0:
468,261,256871,2,0,P|467:201|435:151,1,120,6|0,1:0|1:0,1:0:0:0:
384,288,257496,6,8,L|332:328,1,60,12|8,1:1|0:2,0:2:0:0:
308,240,257809,2,8,L|360:200,1,60,10|8,0:1|0:2,0:2:0:0:
272,168,258121,2,8,L|220:208,1,60,14|8,1:1|0:2,0:2:0:0:
212,116,258434,2,8,L|264:76,1,60,10|8,0:1|0:2,0:2:0:0:
100,132,258746,5,6,0:3:0:0:
48,216,258955,1,6,0:3:0:0:
68,304,259163,5,6,0:3:0:0:
136,236,259371,1,6,0:3:0:0:
164,328,259580,5,6,0:3:0:0:
224,252,259788,1,6,0:3:0:0:
264,340,259996,6,0,L|360:312,1,60,2|8,0:3|0:3,0:0:0:0:
376,272,260309,1,8,0:3:0:0:
376,272,260465,1,10,0:2:0:0:
376,272,260621,1,10,0:2:0:0:
428,140,261246,6,0,P|376:96|248:72,1,180,6|0,1:2|0:0,0:0:0:0:
200,56,262496,2,0,P|192:84|204:132,1,60,2|0,0:2|1:0,0:0:0:0:
256,158,263121,2,0,P|381:199|474:290,1,240,2|2,0:2|0:2,0:0:0:0:
324,320,264996,6,0,P|276:316|240:304,1,60,0|0,0:0|1:0,0:0:0:0:
236,248,265621,2,0,P|188:252|152:264,1,60
140,316,266246,6,0,P|52:304|56:176,1,240,6|0,1:2|0:0,0:0:0:0:
200,180,268121,2,0,P|220:72|115:40,1,240
400,76,270621,6,0,L|384:140,1,60
312,136,271246,2,0,P|256:184|300:280,1,180,0|0,1:0|0:0,0:0:0:0:
332,332,272502,6,0,L|404:308,1,60,0|0,0:0|1:0,0:0:0:0:
412,244,273121,2,0,P|304:184|172:196,1,240,0|8,0:0|0:2,0:0:0:0:
104,72,274996,6,0,L|88:156,1,60,0|0,0:0|1:0,0:0:0:0:
72,200,275621,2,0,L|108:260,1,60
148,308,276246,2,0,P|216:300|272:152,1,240,0|0,1:0|0:0,0:0:0:0:
204,180,277809,6,0,L|120:176,1,60
48,144,278746,2,0,B|152:140|204:52|204:52|232:144|332:180,1,360,0|0,1:0|0:0,0:0:0:0:
392,104,281246,6,0,L|392:228,1,120,6|0,0:2|0:0,0:0:0:0:
372,292,283121,2,0,P|268:312|192:292,1,180
144,248,285621,5,0,0:0:0:0:
96,196,286246,2,0,P|108:152|160:100,1,120
224,68,288121,2,0,P|296:88|344:116,1,120
404,236,290621,6,0,L|376:264,1,30
296,280,291246,2,0,L|196:284,1,90
124,244,292496,6,0,L|156:216,1,30
180,140,293121,2,0,L|368:100,1,180
384,168,295621,5,0,0:0:0:0:
368,240,296246,2,0,P|288:272|224:260,1,150
164,172,298746,6,0,P|196:132|228:96,1,96,0|0,0:0|0:2,0:0:0:0:
Thanks a lot! Updated!
Celektus
[Dream]
  1. first off you skip a lot of notes, this overall isn't really a problem yet I don't get your logic behind what you skip most of the time. For example most of my Hitsounding focuses around the drums which becomes really hard in sections like this where you pretty much skip all of them. before fixing anything read the whole mod please as I will explain some stuff you might need in order to judge these suggestions correctly.

    Kick skipped: 02:08:746 - 02:10:309 - 02:13:746 - 02:15:309 - 02:18:746 - 02:30:309 - 02:40:309 - 04:23:121 (3) - 04:27:809 - 04:28:746 - 04:33:746 - 04:40:309 -
    Snare skipped: 02:09:371 - 02:14:371 - 02:19:371 - 02:24:371 - 02:34:371 - 04:21:871 - 04:26:871 - 04:31:871 - 04:36:871 - 04:39:371 - maybe this one 04:39:996 -

  2. another thing is the way you handle filler rhythm. If you don't know what that is it's essentially not placing slider ends on sounds, which is really common nowadays as mappers often only care about making important sounds in the song clicked to emphasize them.

    It's still totally legitimately to have both Head and end of a slider be mapped by equally strong sounds tho it's better to stay consistent with which of these ideas you use in certain section or instruments. For example you have a slider with a slider end on nothing here 01:21:246 (1) - yet this one has strong sounds on both ends 01:21:871 (4) - it would be better to either split the 2nd slider to have both sounds be clicked or extent the first slider until the next equally strong sound or make it just a circle.

    This is a "issue" in nearly the entire map tho fixing it doesn't need that much effort as you can rearrange you patterns and adding sliders probably. If you don't wanna fix this keep it in mind in future maps.

  3. another thing would be the way you handle stacks. For players of this level reading different kinds of rhythms should be made easier by making them visually distinct, most people nowadays do this by making 1/4 overlap slightly 1/2 spaced and 1/1 always stacked mixing 1/2; 1/4 and 1/1 to be stacks makes either less recognizable.

    Long story short try and make only 1/1 or 1/2 stacked in certain sections. It's overall more common to only stack 1/1 so I recommend that. (overall example 01:37:184 (1,2,3) - vs. 01:27:184 (1,2,3) - )

  4. you often have patterns like this 01:27:184 (1,2,3) - where you could make the triangle more perfect and use blankets.

    You can make the triangle perfect by selecting any 2 notes for example these 01:27:184 (1,2) - then copying pasting them, rotating them by -/+ 120°, overlapping them like this (<--- that's a Link) and moving the slider in the correct place. I wouldn't recommend this in this case tho as 3 is a strong er sound that should be jumped to, I just wanted to explain this method to make things more visually appealing.


    As I said if you don't do that move 3 more away to make it a jump and alling it in a way here so that the approach circle of 2 overlaps 3 slider body like this. You don't have to do it exactly like this, but you should use this technique to improve your visuals. There are a few places where you nearly do a blanket like how I showed yet the could be improved by using approach circles.
  5. the last major thing would be these patterns 01:28:746 (1,1,1,1,1,2,3) - the rhythm seems like it could emphasize the Lead better as the first tick doesn't have a Lead while the other do and the last few notes always have other things in them that should be grouped separately. 01:30:413 (1,2,3) -

    I would suggest a rhythm like this:



  6. there is a strong sound on this slider end 00:57:809 - you should make it clicked I think as it's stronger than the sound on the slider head.

  7. this sound I think could be mapped 01:10:934 - since you made most Vocals prioritized through clicking so far.

  8. this 01:17:809 (6) - is the only note in the build up without a "stream" corner 01:14:059 (2,5) - or direction change 01:16:246 (1) - so you could try and make it also visually emphasize the Vocal like the other notes I linked(I call them stream corners cause I never see this used outside of streams lol)

  9. As I mentioned before you should make Snares like these and other drum possibly 01:21:715 (3,4) - jumps as they could be considered stronger and it would make sense to emphasize them with spacing. You can do that in a lot of places in the kiai actually and it's kind of a problem overall which would be hard to fix unless you don't wanna use spacing emphasis at all.

  10. these patterns I think could be better 01:26:246 (1) - for example using 5% volume is bad as there is still a sound on the slider head that needs feedback which is why I lowered them myself in the code you should have now. 5% volume is pretty much only used for extended sliders with no sound on their ends.

    another thing about this which I would suggest changing would be to make the end clicked. it's kinda "fine" as it is now tho I still wanna suggest something for future maps. It's very common to do something like this this is a extended slider and it's, often used to express held sounds tho it's not recommended to skip sounds with them. There's also a other problem which would be that using them very late in the song would be considered a difficulty spike so only use them if you have already used them early on.

    You can either leave this as it is like I said before and implement it in future maps or you can add a few of these early on in case you're ok with re doing a lot of your rhythms... also remember

    Celektus wrote:

    5% volume is pretty much only used for extended sliders with no sound on their ends.
  11. this is the first time you map this part of the song like this 01:45:309 (1,2,3) - which is very inconsistent. The best solution would be either to use only one way of mapping this or having some kind of structure behind your variations, like switch between both of these ways to map the patterns every 2nd time or using the 2nd version in the parts with the "Ride"

    (these parts 01:41:246 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,1,2,3,4,5,1,1,1,1,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,1,2,3,4,5,1,1,1) - )
  12. here are some sounds you skipped:

    map Kick here 01:32:496 -

    Lead skipped here 02:23:590 - 02:28:590 - 02:33:590 - 02:38:590 -

    skipped 03:20:934 - 03:40:934 (3) -

    skipped clap 04:11:090 - 04:06:090 - 04:16:246 (4) -

    skipped Kick and Cymbal 04:12:496 -

    skipped Lead 04:20:777 - 04:24:684 - 04:24:840 -
  13. the sounds you were trying to map I think is actually on a red tick 04:01:038 (3) -

  14. from here 04:28:746 - to here 04:30:830 - you completely ignored a super interesting rhythm a Lead did in that Back pls map T_T

    that's all hope it wasn't to overwhelming or annoying to read if you need some more explanation or help feel free to ask me out

    gl with the map~
lit120
[x]
  1. offset 1264
  2. i'll tell ya what's with this red text color. bad news for you. this doesn't count as "rankable" anymore. why? there's a rule that the map should be 5 minutes long for an approval map (marathon). that means you're not going to have a break here sadly, since the song is like 5 minutes above. 03:01:242 - shoud me mapped eventually. here's the starting point till the end. 00:01:242 - 05:03:742 - (should be able to use a spinner in the end)
  3. 00:09:996 - should be clickable
  4. 00:29:996 - this too
  5. 00:55:621 (1) - remove NC, then 00:56:246 (2) - NC, to emphasize such a starting vocal well here
  6. 00:56:871 (3,1,2,3,4) - try this http://puu.sh/wt9I3/c1d42ca8ae.jpg . should work on both rhythm and vocal well (if u can understand the concept of a rhythm carefully)
  7. 01:01:246 - i don't get this hitsound use. good thing that u used both hitsounds here, but having a finish hitsound is way too much
  8. 01:10:933 - normally, you would use a note here to follow a vocal here better (or 1/2 slider), but it's pretty empty here. it's kinda sad though
  9. 01:13:746 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - DSs? why not using such patterns? you can use it from ctrl+shift+d and use the pattern idea on how you want to make there. current one seems pretty boring there
  10. 01:18:746 (1,2,3,4,5,6,7,8,9,10,11,12,13) - should be a 1/3 reverse rather than the current one, for a better intro start. it's not even that intense part you know
  11. 01:27:184 (1,2,3) - the pitch and the beat should be like http://puu.sh/wtadC/07d61e33fd.jpg for example
  12. 01:28:746 (1,1,1,1,1,2,3) - i feel like it should be like 1/3 reverse each when i tried to understand and following the rhythm here, like http://puu.sh/wtagS/7c4dd63cb3.jpg . same goes to 01:38:746 (1,1,1,1,1,2,3) - 01:48:746 (1,1,1,1,1,2,3) - and other parts like this
  13. 02:09:996 (5) - why finish hitsound? is there any such downbeat sound here? no, there isn't
  14. 02:21:246 (1,2,3) - try a triangle pattern here (ctrl+shift+d)
  15. 02:43:746 (1,2,1) - you can try a triangle pattern here by selecting one slider, copy paste, turn 120 degrees, and do the same thing
  16. 02:53:121 (2,1,2,1,2) - try to use one of those sliders, like starting from 02:53:121 (2) - , turn on whatever degrees after copy paste one of them, then do the same thing all over by stacking it again and again
  17. 03:18:746 (1,2,3,1,2,3) - should be a 1/3 reverse instead
  18. 03:20:933 - missing note
  19. 03:36:242 (1) - ah, you could make it longer to 3/4 slider, or just have 7/8 slider instead following such vocal that says "ahn" :vvvvv would be cool. then have a note at 03:36:867 - , or you could just end it there
  20. 03:46:242 (1) - here http://puu.sh/wtcbS/1a0ae3ab49.jpg . should work on 04:02:492 (6) - and the rests like this as well
  21. 03:46:867 - why did u skip a note?
  22. 04:18:742 (1,2,1,2,1,2) - if u want to have a note like this, i'd suggest a 1/3 reverse, or rework ur NCs like this http://puu.sh/wtcwd/f444e50dca.jpg
  23. 04:21:242 (1) - this slider ends on a white tick there
  24. 04:42:492 - where's the note?
ok, so first of all...

think for an idea of such patterns you are going to use. inspiration might be available right from your mind, or from the other mapsets. if u can get an idea how to work on it, just experiment it a bit, and you're good to go! sometimes there will be jumps that u should express from this following, for example, high pitch vocal, downbeat, snares that are loud, etc.

second... try to have ur feelings from the song. what are you going to follow? what are you trying to express from the song? sliders and circles can be your friend to think what u're trying to follow from the song. it's like what you're trying to follow in one objective. i wouldn't mostly point them out here, but you know that you can handle this on your own, if you can do a bit of self mod there

third, hitsounds. imagine what u're trying to follow and express about the beat from the song. downbeat for finish, snares for clap, kicks for whistle, for example

looks like some has been pointed out from Celektus' mod there that is rly important. the thing is, try to gain more ideas in mapping and focus on what u're trying to follow and expressing from the song

gl
Celektus

lit120 wrote:

[x]
  1. 01:01:246 - i don't get this hitsound use. good thing that u used both hitsounds here, but having a finish hitsound is way too much

    changed all of them to drum-whistles to emphasize the Ride/Open Hi hat-ish sound

  2. 02:09:996 (5) - why finish hitsound? is there any such downbeat sound here? no, there isn't

    there is a sound in the Back ground that sounds like a metallic hit with a lot of reverb I guess you can also hear it in some slier bodies like here 02:12:496 - I can remove these if they get pointed out again though there is a consistent rhythm to these so they could also just classify as additive Hitsounding. If you have any concerns about that let me know.

third, hitsounds. imagine what u're trying to follow and express about the beat from the song. downbeat for finish, snares for clap, kicks for whistle, for example

every single hitsound addition has a role and represents one or more instruments in each section of the song, some of these add up like here

01:21:246 (1) - Kick + Lead Sound + Cymbal
01:22:496 - just Kick
01:23:121 (2) - Snare + Lead

01:25:934 - just Lead
or starting from this section onwards there is a constant Cymbal on each white tick 01:41:246 (1) -

I have some clear concepts for my Hitsounding though it can happen that what I did is either just very complex and trying to represent the song with multiple layers and or that the rhythm choices of the mapper currently conflict with my Hitsounding I just exspected that there will be a lot of changes to the Rhythm choices so my Hitsound might get more fitting over time or will change though modding
*edit* nearly forgot this. @FruityEnLoops use Hitsound copier if you made changes

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 199996
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Reverie
TitleUnicode:Reverie
Artist:D I V I N I T Y
ArtistUnicode:D I V I N I T Y
Creator:FruityEnLoops
Version:Dream
Source:
Tags:porter robinson style future pop bass vocaloid worlds
BeatmapID:1308243
BeatmapSetID:620604

[Difficulty]
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CircleSize:4.1
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240,336,159684,1,2,0:2:0:0:
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112,108,166246,6,2,P|160:105|205:116,1,90.0000034332277,6|0,1:2|0:3,0:2:0:0:
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260,132,176246,6,0,P|227:100|188:79,1,90.0000034332277,6|2,1:2|0:3,0:0:0:0:
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156,268,204215,1,0,0:0:0:0:
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128,272,207340,1,2,0:1:0:0:
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180,200,208434,1,2,0:1:0:0:
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224,253,209996,6,2,P|208:162|194:140,1,80,2|2,1:1|2:1,2:1:0:0:
171,311,210413,6,2,P|229:239|237:215,1,80,2|6,2:1|2:3,2:1:0:0:
127,230,210830,1,4,0:3:0:0:
144,130,211038,1,4,0:3:0:0:
136,36,211246,6,0,P|208:16|212:16,1,60,6|0,1:0|2:0,0:0:0:0:
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224,84,211715,1,0,0:0:0:0:
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320,80,213746,6,0,P|300:64|268:52,1,60,2|0,1:0|2:0,0:0:0:0:
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336,152,217340,1,2,0:1:0:0:
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104,240,218434,1,2,0:1:0:0:
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128,192,220830,1,2,0:3:0:0:
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244,48,221715,1,0,0:0:0:0:
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312,48,224371,2,0,P|376:44|456:56,1,120,14|2,0:1|0:1,0:0:0:0:
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112,184,227340,1,2,0:1:0:0:
168,252,227496,2,0,P|244:312|300:316,1,120,4|2,1:0|0:1,0:0:0:0:
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168,252,228434,1,2,0:1:0:0:
308,140,228746,6,0,P|399:145|421:155,1,80,4|2,1:0|0:1,0:0:0:0:
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335,314,229996,6,2,P|258:263|244:242,1,80,6|2,1:1|2:1,2:1:0:0:
410,288,230413,6,2,P|322:314|296:311,1,80,2|6,2:1|2:3,2:1:0:0:
354,219,230830,1,4,0:3:0:0:
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440,256,234996,2,0,P|396:304|300:316,1,120,4|2,1:0|0:1,0:0:0:0:
164,324,235621,1,14,0:1:0:0:
256,168,235934,1,2,0:1:0:0:
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268,228,238121,1,14,0:1:0:0:
448,252,238434,1,2,0:1:0:0:
268,228,238746,6,0,P|335:288|358:297,1,80,4|2,1:0|0:1,0:0:0:0:
271,150,239163,6,2,P|267:241|275:265,1,80,2|14,0:1|0:1,0:1:0:0:
335,104,239580,6,2,P|262:160|248:183,1,80,2|2,0:1|0:1,0:1:0:0:
410,124,239996,6,2,P|319:105|294:110,1,80,6|2,1:1|0:3,0:1:0:0:
444,195,240413,6,2,P|400:114|379:98,1,80,10|10,0:3|0:3,0:1:0:0:
400,292,240830,1,2,0:1:0:0:
308,332,241038,1,0,0:3:0:0:
188,320,241246,6,0,P|140:328|108:324,1,60,4|0,1:0|2:0,0:0:0:0:
72,260,241559,1,0,0:0:0:0:
44,176,241715,1,0,0:0:0:0:
56,88,241871,2,0,P|128:60|176:56,1,120,14|2,1:0|0:1,0:0:0:0:
260,76,242340,1,2,0:1:0:0:
344,104,242496,2,0,L|400:108,2,30,2|0|0,2:2|2:2|2:2,2:2:0:0:
448,192,243121,5,14,0:1:0:0:
160,192,243434,1,2,0:1:0:0:
448,192,243746,5,6,0:1:0:0:
408,272,243902,1,0,0:0:0:0:
336,328,244059,2,0,P|276:336|252:332,1,60
188,332,244371,2,0,P|128:320|80:272,1,120,14|2,0:1|0:1,0:0:0:0:
88,192,244840,1,2,0:1:0:0:
164,240,244996,2,0,L|220:244,2,30,2|0|0,2:2|2:0|2:0,2:0:0:0:
256,344,245621,5,14,0:1:0:0:
256,164,245934,1,10,0:2:0:0:
256,344,246246,5,6,1:0:0:0:
340,312,246402,1,0,0:0:0:0:
420,268,246559,2,0,P|440:224|448:184,1,60
440,124,246871,2,2,P|400:88|340:48,1,120,14|2,0:1|0:1,0:1:0:0:
256,44,247340,1,2,0:1:0:0:
216,124,247496,2,0,L|272:128,2,30,2|0|0,2:2|2:0|2:0,2:0:0:0:
391,327,248121,5,14,0:1:0:0:
264,200,248434,1,2,0:1:0:0:
391,327,248746,5,6,1:1:0:0:
444,256,248902,1,0,0:0:0:0:
440,164,249059,2,0,P|428:124|404:80,1,60
332,112,249371,2,2,P|352:216|344:256,1,120,14|2,0:1|0:1,0:1:0:0:
308,308,249840,1,2,0:1:0:0:
264,228,249996,2,0,L|208:232,2,30,2|0|0,2:0|2:0|2:0,2:0:0:0:
121,327,250621,5,14,0:1:0:0:
248,200,250934,1,10,0:2:0:0:
121,327,251246,5,6,1:0:0:0:
68,256,251402,1,0,0:0:0:0:
72,164,251559,2,0,P|84:124|108:80,1,60
180,112,251871,2,2,P|160:216|168:256,1,120,14|2,0:1|0:1,0:1:0:0:
204,308,252340,1,2,0:1:0:0:
360,88,252809,5,2,0:1:0:0:
292,256,253121,1,14,0:1:0:0:
472,228,253434,1,2,0:1:0:0:
312,148,253746,2,0,P|240:120|220:116,1,60,6|0,0:1|2:0,0:0:0:0:
212,48,254059,1,0,1:0:0:0:
168,128,254215,1,0,0:0:0:0:
120,52,254371,2,2,P|64:72|40:124,1,120,14|2,1:0|1:0,1:0:0:0:
104,188,254840,1,2,0:1:0:0:
172,248,254996,2,0,P|240:272|272:272,1,60,6|0,1:0|2:0,0:0:0:0:
324,292,255309,5,2,1:0:0:0:
256,124,255621,1,14,1:0:0:0:
436,152,255934,1,10,1:2:0:0:
392,324,256246,2,0,P|356:252|360:212,1,120,4|0,1:0|1:0,1:0:0:0:
468,261,256871,2,0,P|467:201|435:151,1,120,6|0,1:0|1:0,1:0:0:0:
384,288,257496,6,8,L|332:328,1,60,12|8,1:1|0:2,0:2:0:0:
308,240,257809,2,8,L|360:200,1,60,10|8,0:1|0:2,0:2:0:0:
272,168,258121,2,8,L|220:208,1,60,14|8,1:1|0:2,0:2:0:0:
212,116,258434,2,8,L|264:76,1,60,10|8,0:1|0:2,0:2:0:0:
100,132,258746,5,6,0:3:0:0:
48,216,258955,1,6,0:3:0:0:
68,304,259163,5,6,0:3:0:0:
136,236,259371,1,6,0:3:0:0:
164,328,259580,5,6,0:3:0:0:
224,252,259788,1,6,0:3:0:0:
264,340,259996,6,0,L|360:312,1,60,2|8,0:3|0:3,0:0:0:0:
376,272,260309,1,8,0:3:0:0:
376,272,260465,1,10,0:2:0:0:
376,272,260621,1,10,0:2:0:0:
428,140,261246,6,0,P|376:96|248:72,1,180,6|0,1:2|0:0,0:0:0:0:
200,56,262496,2,0,P|192:84|204:132,1,60,2|0,0:2|1:0,0:0:0:0:
256,158,263121,2,0,P|381:199|474:290,1,240,2|2,0:2|0:2,0:0:0:0:
324,320,264996,6,0,P|276:316|240:304,1,60,0|0,0:0|1:0,0:0:0:0:
236,248,265621,2,0,P|188:252|152:264,1,60
140,316,266246,6,0,P|52:304|56:176,1,240,6|0,1:2|0:0,0:0:0:0:
200,180,268121,2,0,P|220:72|115:40,1,240
400,76,270621,6,0,L|384:140,1,60
312,136,271246,2,0,P|256:184|300:280,1,180,0|0,1:0|0:0,0:0:0:0:
332,332,272502,6,0,L|404:308,1,60,0|0,0:0|1:0,0:0:0:0:
412,244,273121,2,0,P|304:184|172:196,1,240,0|8,0:0|0:2,0:0:0:0:
104,72,274996,6,0,L|88:156,1,60,0|0,0:0|1:0,0:0:0:0:
72,200,275621,2,0,L|108:260,1,60
148,308,276246,2,0,P|216:300|272:152,1,240,0|0,1:0|0:0,0:0:0:0:
204,180,277809,6,0,L|120:176,1,60
48,144,278746,2,0,B|152:140|204:52|204:52|232:144|332:180,1,360,0|0,1:0|0:0,0:0:0:0:
392,104,281246,6,0,L|392:228,1,120,6|0,0:2|0:0,0:0:0:0:
372,292,283121,2,0,P|268:312|192:292,1,180
144,248,285621,5,0,0:0:0:0:
96,196,286246,2,0,P|108:152|160:100,1,120
224,68,288121,2,0,P|296:88|344:116,1,120
404,236,290621,6,0,L|376:264,1,30
296,280,291246,2,0,L|196:284,1,90
124,244,292496,6,0,L|156:216,1,30
180,140,293121,2,0,L|368:100,1,180
384,168,295621,5,0,0:0:0:0:
368,240,296246,2,0,P|288:272|224:260,1,150
164,172,298746,6,0,P|196:132|228:96,1,96,0|0,0:0|0:2,0:0:0:0:
Topic Starter
blobdash
Celektus

Celektus wrote:

[Dream]
  1. first off you skip a lot of notes, this overall isn't really a problem yet I don't get your logic behind what you skip most of the time. For example most of my Hitsounding focuses around the drums which becomes really hard in sections like this where you pretty much skip all of them. before fixing anything read the whole mod please as I will explain some stuff you might need in order to judge these suggestions correctly.

    Kick skipped: 02:08:746 - 02:10:309 - 02:13:746 - 02:15:309 - 02:18:746 - 02:30:309 - 02:40:309 - 04:23:121 (3) - 04:27:809 - 04:28:746 - 04:33:746 - 04:40:309 - fixed some, 4min plus are undermapped because global song is low and calm
    Snare skipped: 02:09:371 - 02:14:371 - 02:19:371 - 02:24:371 - 02:34:371 - 04:21:871 - 04:26:871 - 04:31:871 - 04:36:871 - 04:39:371 - maybe this one 04:39:996 - ^

  2. another thing is the way you handle filler rhythm. If you don't know what that is it's essentially not placing slider ends on sounds, which is really common nowadays as mappers often only care about making important sounds in the song clicked to emphasize them.

    It's still totally legitimately to have both Head and end of a slider be mapped by equally strong sounds tho it's better to stay consistent with which of these ideas you use in certain section or instruments. For example you have a slider with a slider end on nothing here 01:21:246 (1) - yet this one has strong sounds on both ends 01:21:871 (4) - it would be better to either split the 2nd slider to have both sounds be clicked or extent the first slider until the next equally strong sound or make it just a circle.

    This is a "issue" in nearly the entire map tho fixing it doesn't need that much effort as you can rearrange you patterns and adding sliders probably. If you don't wanna fix this keep it in mind in future maps. seems right with this song to me

  3. another thing would be the way you handle stacks. For players of this level reading different kinds of rhythms should be made easier by making them visually distinct, most people nowadays do this by making 1/4 overlap slightly 1/2 spaced and 1/1 always stacked mixing 1/2; 1/4 and 1/1 to be stacks makes either less recognizable.

    Long story short try and make only 1/1 or 1/2 stacked in certain sections. It's overall more common to only stack 1/1 so I recommend that. (overall example 01:37:184 (1,2,3) - vs. 01:27:184 (1,2,3) - )
    fixed most of them
  4. you often have patterns like this 01:27:184 (1,2,3) - where you could make the triangle more perfect and use blankets.

    You can make the triangle perfect by selecting any 2 notes for example these 01:27:184 (1,2) - then copying pasting them, rotating them by -/+ 120°, overlapping them like this (<--- that's a Link) and moving the slider in the correct place. I wouldn't recommend this in this case tho as 3 is a strong er sound that should be jumped to, I just wanted to explain this method to make things more visually appealing.


    As I said if you don't do that move 3 more away to make it a jump and alling it in a way here so that the approach circle of 2 overlaps 3 slider body like this. You don't have to do it exactly like this, but you should use this technique to improve your visuals. There are a few places where you nearly do a blanket like how I showed yet the could be improved by using approach circles.
  5. the last major thing would be these patterns 01:28:746 (1,1,1,1,1,2,3) - the rhythm seems like it could emphasize the Lead better as the first tick doesn't have a Lead while the other do and the last few notes always have other things in them that should be grouped separately. 01:30:413 (1,2,3) -
    I want to keep this rythm, because it's not a rythm that any "hard" difficulty map could implement. it's because the map is slow and there's 1/3 that I can use this pattern, and with this map I want to give players new type of patterns for them that they would have see only in Insane/extra diffs.

    I would suggest a rhythm like this:



  6. there is a strong sound on this slider end 00:57:809 - you should make it clicked I think as it's stronger than the sound on the slider head.

  7. this sound I think could be mapped 01:10:934 - since you made most Vocals prioritized through clicking so far.

  8. this 01:17:809 (6) - is the only note in the build up without a "stream" corner 01:14:059 (2,5) - or direction change 01:16:246 (1) - so you could try and make it also visually emphasize the Vocal like the other notes I linked(I call them stream corners cause I never see this used outside of streams lol)

  9. As I mentioned before you should make Snares like these and other drum possibly 01:21:715 (3,4) - jumps as they could be considered stronger and it would make sense to emphasize them with spacing. You can do that in a lot of places in the kiai actually and it's kind of a problem overall which would be hard to fix unless you don't wanna use spacing emphasis at all.
    to be honest, 1: too much to fix 2: not reallt a fan of that, I like to keep DS straight (except for the jumpy part at the end of the 2nd kiai)
  10. these patterns I think could be better 01:26:246 (1) - for example using 5% volume is bad as there is still a sound on the slider head that needs feedback which is why I lowered them myself in the code you should have now. 5% volume is pretty much only used for extended sliders with no sound on their ends.

    another thing about this which I would suggest changing would be to make the end clicked. it's kinda "fine" as it is now tho I still wanna suggest something for future maps. It's very common to do something like this this is a extended slider and it's, often used to express held sounds tho it's not recommended to skip sounds with them. There's also a other problem which would be that using them very late in the song would be considered a difficulty spike so only use them if you have already used them early on.

    You can either leave this as it is like I said before and implement it in future maps or you can add a few of these early on in case you're ok with re doing a lot of your rhythms... also remember

    Celektus wrote:

    5% volume is pretty much only used for extended sliders with no sound on their ends.
    not that i'm lazy, but it's an hard map. it's already a little bit high on sr because of the lenght, so i'll try to limit sr incrementation if it's fine
  11. this is the first time you map this part of the song like this 01:45:309 (1,2,3) - which is very inconsistent. The best solution would be either to use only one way of mapping this or having some kind of structure behind your variations, like switch between both of these ways to map the patterns every 2nd time or using the 2nd version in the parts with the "Ride"
    removed the triple slider one

    (these parts 01:41:246 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,1,2,3,4,5,1,1,1,1,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,1,2,3,4,5,1,1,1) - )

    I love how people think different when it comes to mapping. You've probably noticed the discussion I had with the other french guy on page 1 (and probably didn't understand a word lul), he said I should use more variety of patterns.
  12. here are some sounds you skipped:

    map Kick here 01:32:496 -

    Lead skipped here 02:23:590 - 02:28:590 - 02:33:590 - 02:38:590 -

    skipped 03:20:934 - 03:40:934 (3) -

    skipped clap 04:11:090 - 04:06:090 - 04:16:246 (4) -

    skipped Kick and Cymbal 04:12:496 -

    skipped Lead 04:20:777 - 04:24:684 - 04:24:840 -
  13. the sounds you were trying to map I think is actually on a red tick 04:01:038 (3) -

    just filling here
  14. from here 04:28:746 - to here 04:30:830 - you completely ignored a super interesting rhythm a Lead did in that Back pls map T_T
    i'm mapping the vocals, and since the song is calming down i can't put a faster rythm than the one I mapped before
    that's all hope it wasn't to overwhelming or annoying to read if you need some more explanation or help feel free to ask me out
    thanks!
    gl with the map~ thanks

lit120

lit120 wrote:

[x]
  1. offset 1264
  2. i'll tell ya what's with this red text color. bad news for you. this doesn't count as "rankable" anymore. why? there's a rule that the map should be 5 minutes long for an approval map (marathon). that means you're not going to have a break here sadly, since the song is like 5 minutes above. 03:01:242 - shoud me mapped eventually. here's the starting point till the end. 00:01:242 - 05:03:742 - (should be able to use a spinner in the end)
    replaced last slider with a spinner and extended it to make 5:02 LOL
    useless rule in my opinion, why should there be a timelimit?
  3. 00:09:996 - should be clickable
  4. 00:29:996 - this too
  5. 00:55:621 (1) - remove NC, then 00:56:246 (2) - NC, to emphasize such a starting vocal well here
  6. 00:56:871 (3,1,2,3,4) - try this http://puu.sh/wt9I3/c1d42ca8ae.jpg . should work on both rhythm and vocal well (if u can understand the concept of a rhythm carefully)
  7. 01:01:246 - i don't get this hitsound use. good thing that u used both hitsounds here, but having a finish hitsound is way too much
  8. 01:10:933 - normally, you would use a note here to follow a vocal here better (or 1/2 slider), but it's pretty empty here. it's kinda sad though fixed with Celektus's
  9. 01:13:746 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - DSs? why not using such patterns? you can use it from ctrl+shift+d and use the pattern idea on how you want to make there. current one seems pretty boring there
  10. 01:18:746 (1,2,3,4,5,6,7,8,9,10,11,12,13) - should be a 1/3 reverse rather than the current one, for a better intro start. it's not even that intense part you know i want to keep this pattern as it is
  11. 01:27:184 (1,2,3) - the pitch and the beat should be like http://puu.sh/wtadC/07d61e33fd.jpg for example
  12. 01:28:746 (1,1,1,1,1,2,3) - i feel like it should be like 1/3 reverse each when i tried to understand and following the rhythm here, like http://puu.sh/wtagS/7c4dd63cb3.jpg . same goes to 01:38:746 (1,1,1,1,1,2,3) - 01:48:746 (1,1,1,1,1,2,3) - and other parts like this
    I want to keep this rythm, because it's not a rythm that any "hard" difficulty map could implement. it's because the map is slow and there's 1/3 that I can use this pattern, and with this map I want to give players new type of patterns for them that they would have see only in Insane/extra diffs. (copy paste from celektus's answer xd)
  13. 02:09:996 (5) - why finish hitsound? is there any such downbeat sound here? no, there isn't
  14. 02:21:246 (1,2,3) - try a triangle pattern here (ctrl+shift+d)
  15. 02:43:746 (1,2,1) - you can try a triangle pattern here by selecting one slider, copy paste, turn 120 degrees, and do the same thing that's what I did LOL
  16. 02:53:121 (2,1,2,1,2) - try to use one of those sliders, like starting from 02:53:121 (2) - , turn on whatever degrees after copy paste one of them, then do the same thing all over by stacking it again and again
  17. 03:18:746 (1,2,3,1,2,3) - should be a 1/3 reverse instead I want to keep the map jumpy, they are very rare at 3* level
  18. 03:20:933 - missing note
  19. 03:36:242 (1) - ah, you could make it longer to 3/4 slider, or just have 7/8 slider instead following such vocal that says "ahn" :vvvvv would be cool. then have a note at 03:36:867 - , or you could just end it there i've always used this pattern, if i change this one i change all the other ones
  20. 03:46:242 (1) - here http://puu.sh/wtcbS/1a0ae3ab49.jpg . should work on 04:02:492 (6) - and the rests like this as well nop because :
    04:02:514 (6) - background change
    03:46:264 (1) - no background change
  21. 03:46:867 - why did u skip a note? wot?
  22. 04:18:742 (1,2,1,2,1,2) - if u want to have a note like this, i'd suggest a 1/3 reverse, or rework ur NCs like this http://puu.sh/wtcwd/f444e50dca.jpg
  23. 04:21:242 (1) - this slider ends on a white tick there
  24. 04:42:492 - where's the note? g*
ok, so first of all...

think for an idea of such patterns you are going to use. inspiration might be available right from your mind, or from the other mapsets. if u can get an idea how to work on it, just experiment it a bit, and you're good to go! sometimes there will be jumps that u should express from this following, for example, high pitch vocal, downbeat, snares that are loud, etc.

second... try to have ur feelings from the song. what are you going to follow? what are you trying to express from the song? sliders and circles can be your friend to think what u're trying to follow from the song. it's like what you're trying to follow in one objective. i wouldn't mostly point them out here, but you know that you can handle this on your own, if you can do a bit of self mod there

third, hitsounds. imagine what u're trying to follow and express about the beat from the song. downbeat for finish, snares for clap, kicks for whistle, for example

looks like some has been pointed out from Celektus' mod there that is rly important. the thing is, try to gain more ideas in mapping and focus on what u're trying to follow and expressing from the song

gl ty

Thanks to both of the you for the super long mods!

(and thanks again to celektus for the hitsounds, really makes a huge difference when playing)
Gloria Guard
Hello. From my queue

The patterns spacing and NCs is really inconsistet. You can enough catch problems and more to change the good patterns.

00:06:264 (1) You can make shapes to fit the slider balance.
01:28:764 (1,1,1,1) This slider rhythm didn't accurately represent the piano sound. so You need to create a slider that fits this piano sound
SPOILER
[img]like%20this%20https://puu.sh/wu4ZE/a94721230d.png[/img]
01:58:764 (1,1) Missing slider head stack this.
02:14:076 (6,7,8,9) You must consistent this patterns spacing. why need to low spacing this patterns. after 02:20:014 (6,7,8) this patterns too.
02:21:264 (9) Add NC this note. you must consistent NCs.


Overall, The map is flow and slider shape and patterns make sense a little bad. also you used copy*paste all patterns this mapset. I mean, this map is simple and boring tho. You need to know how to make a good map before trying the rankings. btw this map can be ranked enough if you get a lot of modifications. But it is really hard work. I mean, you can make the map cleaner, and rhythm and flow can also improve on your own. Anyway, I hope you get the rank.
Topic Starter
blobdash

Gloria Guard wrote:

Hello. From my queue

The patterns spacing and NCs is really inconsistet. You can enough catch problems and more to change the good patterns.
oups, fixed some
00:06:264 (1) You can make shapes to fit the slider balance. ?
01:28:764 (1,1,1,1) This slider rhythm didn't accurately represent the piano sound. so You need to create a slider that fits this piano sound 1 it's not a piano 2 it does with flow
SPOILER
[img]like%20this%20https://puu.sh/wu4ZE/a94721230d.png[/img]
01:58:764 (1,1) Missing slider head stack this. oups
02:14:076 (6,7,8,9) You must consistent this patterns spacing. why need to low spacing this patterns. after 02:20:014 (6,7,8) this patterns too. marking progression because instruments are coming back
02:21:264 (9) Add NC this note. you must consistent NCs.oups


Overall, The map is flow and slider shape and patterns make sense a little bad. also you used copy*paste all patterns this mapset. I mean, this map is simple and boring tho. You need to know how to make a good map before trying the rankings. btw this map can be ranked enough if you get a lot of modifications. But it is really hard work. I mean, you can make the map cleaner, and rhythm and flow can also improve on your own. Anyway, I hope you get the rank.
ty for the mod
Wikozo

Dream
  1. distance in (00:11:264 (2,3)) is like this , but in (00:12:514 (3,4)) is like this .
    Both sliders have a different distance. Make sure they have the same distance. And then it will be look better.
  2. 01:36:264 (1) - Make this slider like this
  3. 01:28:764 (1,1,1,1,1) - there sliders are not on beats divisor look:
  4. 01:38:764 (1,1,1,1,1) - the same but whatever, I will not pay any attention to the rest
  5. 01:59:598 (1) - this slider don't end on the start of this 01:59:181 (1). change this
  6. 02:13:764 (5,6) - you have distance on 1,5x, but there aren't on this ds. look: look how distance is on there circles 02:13:452 (4,5) this is 1,5x ds.

Very Good Map! Good Luck :)
Topic Starter
blobdash

Wikozo wrote:

wikozo

Dream
  1. distance in (00:11:264 (2,3)) is like this , but in (00:12:514 (3,4)) is like this .
    Both sliders have a different distance. Make sure they have the same distance. And then it will be look better.
  2. 01:36:264 (1) - Make this slider like this
  3. 01:28:764 (1,1,1,1,1) - there sliders are not on beats divisor look: this is 1/3 sliders plz
  4. 01:38:764 (1,1,1,1,1) - the same but whatever, I will not pay any attention to the rest this is 1/3 sliders plz
  5. 01:59:598 (1) - this slider don't end on the start of this 01:59:181 (1). change this
  6. 02:13:764 (5,6) - you have distance on 1,5x, but there aren't on this ds. look: look how distance is on there circles 02:13:452 (4,5) this is 1,5x ds.

Very Good Map! Good Luck :) thanks
salchow
Not quite a mod you expected, but very importaint.
you probobly didn't expect this sort mod (technicaly this isn't a mod), but this map is just plain boring (copy paste) and The spacing is to tight! Be creative! Dont be afraid to make some triangles or jumps. There isn't really mistakes in this map, its just the whole map is a mistake. It lacks Visuals and estetics. The intencity is just almost the same form beginning and to the end. There is no mistakes, but it's boring. If you're trying to get this ranked QAT will detroy it, but I am honest here. But don't give up. Mapping takes ALOT of time to master.


Actual mod
01:09:389 (8,9) - Better if there was a bigger gap between these 3 circles ( make a triangle).

01:13:764 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this part feels very akward. Delete the circles on the red ticks, and make bigger distances between the cricles (you can also use sliders), becouse the intensity builds up.

01:18:764 (9) - New combo

01:19:389 (10) - New combo

02:00:848 (2,3,4) - Very bad flow! Do something like this 02:00:848 (2) - x:140 y:168 02:01:055 (3) - x:169 y:296 02:01:264 (4) - x:256 y:80

02:01:029 (3) - THIS CIRCLE IS NOT SNAPED. use 1/6 metronome

02:08:452 (3,4,5) - lacks of distance snaping and estetics.

02:10:014 (6) - New combo

02:10:014 (6,7,8) - lacks of distance snaping and estetics.

02:13:139 (3,4,5) - lacks of distance snaping and estetics.

02:15:013 (7,8,9) - lacks of distance snaping and estetics.

02:15:013 (7) - New combo

02:29:389 (8) - New combo

02:39:389 (7) - New combo

02:45:639 (2,3,1) - Need bigger gap.

02:50:639 (2,3,1) - Need bigger gap.

02:55:639 (2,3,1) - Need bigger gap.

Rest is kinda ok.
Topic Starter
blobdash
:(

salchow wrote:

Not quite a mod you expected, but very importaint.
you probobly didn't expect this sort mod (technicaly this isn't a mod), but this map is just plain boring (copy paste) and The spacing is to tight! Be creative! Dont be afraid to make some triangles or jumps. There isn't really mistakes in this map, its just the whole map is a mistake. It lacks Visuals and estetics. The intencity is just almost the same form beginning and to the end. There is no mistakes, but it's boring. If you're trying to get this ranked QAT will detroy it, but I am honest here. But don't give up. Mapping takes ALOT of time to master.

Well, this is what I was worried about. I tried changing style to map this, using slow and repetitive pattern. I'll try to fix that.


Actual mod
01:09:389 (8,9) - Better if there was a bigger gap between these 3 circles ( make a triangle).

01:13:764 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this part feels very akward. Delete the circles on the red ticks, and make bigger distances between the cricles (you can also use sliders), becouse the intensity builds up.

01:18:764 (9) - New combo

01:19:389 (10) - New combo

02:00:848 (2,3,4) - Very bad flow! Do something like this 02:00:848 (2) - x:140 y:168 02:01:055 (3) - x:169 y:296 02:01:264 (4) - x:256 y:80

02:01:029 (3) - THIS CIRCLE IS NOT SNAPED. use 1/6 metronome

02:08:452 (3,4,5) - lacks of distance snaping and estetics.

02:10:014 (6) - New combo

02:10:014 (6,7,8) - lacks of distance snaping and estetics.

02:13:139 (3,4,5) - lacks of distance snaping and estetics.

02:15:013 (7,8,9) - lacks of distance snaping and estetics.

02:15:013 (7) - New combo

02:29:389 (8) - New combo

02:39:389 (7) - New combo

02:45:639 (2,3,1) - Need bigger gap.

02:50:639 (2,3,1) - Need bigger gap.

02:55:639 (2,3,1) - Need bigger gap.

Rest is kinda ok.
oh fuck i'm so late on this mod
i'll apply it offline and update asap, thanks a lot!


i'll remap most parts you pointed out in the mod soooo ye

Remapped!
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