NCT DREAM - My First and Last

posted
Total Posts
82
Topic Starter
FunnyA
This beatmap was submitted using in-game submission on 29 Maret 2018 at 17:44:43

Artist: NCT DREAM
Title: My First and Last
Tags: The First Single 마크 리 이민형 黄仁俊 런쥔 이제노 이동혁 해찬 나재민 钟辰乐 천러 박지성 Mark Lee Min Hyung Huang Ren Jun Moomin Lee Je No JeNo-Jam Lee Dong Hyuk Haechan Dongsookie Na Jae Min Zhong Chen Le Park Ji Sung SM Entertaintment K-pop Kpop 2017 ulfanirahmi
BPM: 108
Filesize: 20714kb
Play Time: 03:16
Difficulties Available:
  1. Easy (1,39 stars, 192 notes)
  2. Normal (2,13 stars, 343 notes)
  3. You.. You.. You! (2,82 stars, 499 notes)


Download: NCT DREAM - My First and Last
Download: NCT DREAM - My First and Last (no video)
Information: Scores/Beatmap Listing
---------------
<< Prev [#1] Next >>



- Cerulean Veyron
- squirrelpascals Rebubble
- ezek
- squirrelpascals Rebubble
- Cerulean Veyron
- squirrelpascals
- squirrelpascals

Hello~
This is My First Submited Beatmap
All of Difficulties & Hitsounding is made by me





I want it, You..You..You!








The Maknae on Top
Topic Starter
FunnyA
...___...
elena2705
Hi~
You asked me for mod)
I do not know what to say in order not to upset you....(
You should learn many things about mapping)
It's good that you almost don't use stacks, but your overlaps are very ugly, in all diffs...
I understand that it's your first work. It's very good that you finished it) But if you want to rank this, you have to situate objects not so.
And if you can't play diff, don't map it, because you can't understand, good it or not. I see that you begginer.... And now you haven't got much experience and skills. You understand music, and it's great!!! So now i advise you to read osu wiki about mapping, about all diffs, it will not spend much time. And also try to play modern maps. Because now i see map, that fits old criterias, and earlier maps was like your map. But not now!
If now i try to tell you all mistakes, i will need to write 1000 points or more....
Hitsounds seems good ;)
So... FIGHTING!!!!!!!!!
Topic Starter
FunnyA

elena2705 wrote:

Hi~
You asked me for mod)
I do not know what to say in order not to upset you....(
You should learn many things about mapping)
It's good that you almost don't use stacks, but your overlaps are very ugly, in all diffs...
I understand that it's your first work. It's very good that you finished it) But if you want to rank this, you have to situate objects not so.
And if you can't play diff, don't map it, because you can't understand, good it or not. I see that you begginer.... And now you haven't got much experience and skills. You understand music, and it's great!!! So now i advise you to read osu wiki about mapping, about all diffs, it will not spend much time. And also try to play modern maps. Because now i see map, that fits old criterias, and earlier maps was like your map. But not now!
If now i try to tell you all mistakes, i will need to write 1000 points or more....
Hitsounds seems good ;)
So... FIGHTING!!!!!!!!!
Yeah... I must learn it too much and I repair my fault. Again... again.... again until my maps can set up in Ranked Map. Thanks for your suggestion. It's useful for me. See you Again :D
Kyousukee
Hi , Saya guna bahasa malaysia ya ? Masih ngerti kan ?

  1. 00:09:644 (7,1) - Jarak terlalu jauh , dekatkan sikit boleh ? sebab gap dia dekat so kena dekatkan antara slider untuk mudah click ^^
  2. 00:18:394 (3) - slider ini tidak sesuai saya rasa , sebab dekat sliderend tu ada bunyi kuat kan ?
  3. 00:25:338 (1,2,3) - Saya tak rasa triple ni sesuai dekat sini . Maybe slider sesuai :)
  4. 00:29:783 (1,2) - Jauhnya jarak ~ dekatkan sikit
  5. 00:34:783 (3,5) - Ni kena stacked baru sesuai , tapi gak papa kalau fani mau macam ini
  6. 00:37:283 (2) - Bad flow la , cuba letak circle dekat line merah pastu letak slider dekat line putih
  7. 00:42:283 (1,2,3,1,2,3) - Pelik , patutnya stream mulai dekat 00:42:561 (3) -
  8. 00:47:561 (1,2) - Ni kena stacked ataupun jarakkan , sebab gap dia jauh
  9. 01:44:644 (2) - Remove circle ini , stream start dekat sebelah nya :)
  10. 02:07:838 (2,3,4,5,6) - hmm , rasa pelik , cuba buat pattern lain
  11. 02:10:616 (3,4) - saya tak pasti ni player bole nampak
  12. 03:07:005 (5,1,2) - Stacked please

Conclusion:
  1. Setiap difficult mesti ada Easy , Normal , Hard & Insane . Nama macam tu tak bisa rank kok
  2. Kamu perlu guna 1/4 untuk 1st map . Seperti yang kamu tahu , 1/8 adalah untuk experience mapper sahaja .
  3. Kamu perlu banyak lihat pattern daripada map orang , saya sarankan Map dari Monstrata atau Kibbleru .
  4. Kamu perlu juga banyak tahu tentang overlap , overlap adalah slider bersentuhan antara 1 sama lain , ya gak papa kalau ianya cantik dan kemas tetapi dalam hal ini , saya harap kamu faham ^^
  5. Sound jangan sampai 100% di timing tab , rendahkan sedikit , terlalu kuat orang dengarin
  6. Saya rasa kamu patut mapping dalam 1 min sahaja , untuk belajar dahulu .
  7. Bila mapping , check dekat AIMod , (Ctrl+Shift+A) di editor untuk kesalahan yang ada , tetapi ada kesalahan yang tidak salah , macam timing ataupun lain lain ^^
  8. Kalau ada masalah , kamu chat aja atau PM di osu , saya akan bantuin kamu ^^
  9. Lastly , Saya minta maaf tidak dapat mod kesemua diff , Kamu perlu belajar untuk mapping , saya sarankan tengok video Pishifat di youtube , ni linknya
    Here !!!

    Goodluck ya Fani ! ><









Topic Starter
FunnyA
Thank you for your modding :D
Surono


what's this? owo

also, hi there. ewe

answer:
pengalaman kurang lebih hampir 2 tahun mungkin, tapi cuman di bidang taiko sepenuhnya dan iseng iseng nyoba ctb dan mania. sekarang lebih condong buat iseng ke mania.

yah jadi maaf deh, kalau buat bantuin map kamu keknya ga bisa karena saya blum paham konsep/meta di std.

happy mapping ya
Topic Starter
FunnyA

Surono wrote:



what's this? owo

also, hi there. ewe

answer:
pengalaman kurang lebih hampir 2 tahun mungkin, tapi cuman di bidang taiko sepenuhnya dan iseng iseng nyoba ctb dan mania. sekarang lebih condong buat iseng ke mania.

yah jadi maaf deh, kalau buat bantuin map kamu keknya ga bisa karena saya blum paham konsep/meta di std.

happy mapping ya
Thank you Kakak, nggak apa2 kok ^_^
StarMatsu
Hey!

It's me from the mod queue

The Kiai section in 02:40:894 to 02:47:561 is not necessary. Kiai is more for the climax or chorus where the main lyrics burst out!

This is more of a cool down where the song goes low. Also this empty space between 02:56:449 and 02:58:672 needs Kiai

You need to overlap your notes whenever there is no tick of space between them (especially in the easier difficulties). And work on spacing notes that ticks between them should be far apart, and ones that have no ticks have to be close. When the player is playing the space is a judge of how fast or slow the beat is.
01:21:727 (2) Since the singer is holding the note the circle seems off. I think it would be better to extend the (1) slider into a return slider ending at 01:22:005

01:25:338 A note should be here. Try taking the (1) slider make it a return slider and start it from there.

01:41:449 (1,2) Extend them into return sliders

03:15:338 (1) Extend spinner to 03:17:005
00:18:116 A note should be here, it's just dead space

01:13:394 (3,4,5,6,7,8) Circles should be stacked in 3 since they are grouped in 3. The way you put them the player thinks there's a tic of space between (4) and (5), and (7) and (8). So they won't hit it fast

01:19:088 (2,1) Let the (2) and (1) circles switch places. Because the return slider will make the mouse go up then down it will make a zig zag pattern

How you did it

How it should look

01:20:061 Space is too short to have a spinner

01:29:783 (1) Slider is too far from previous circles

01:31:449 (1,2,3) Try to keep the stream in the direction the slider is exiting

01:48:949 Space is too short for spinner

02:26:449 (1,2,3) Don't place the circles so angled, try placing them more in curves or straight lines. (Also you can overlap them a bit on each other

02:38:116 (2,3,4) Circles are too close to the end of the (1) slider, since there is a tick of space between (1) and (2). The way you did it makes the player think that they get tapped as soon as the slider finishes.

02:50:061 (1) Should be stacked on top of (2) and (3) circle (Was really hard to read while playing

03:11:449 (1,2,3,4,5) Stream should be less angled, use corners or straight lines (Overlap your streams more)
I accidentally started modding your insane first (It was morning and I was sleepy :o), but I didn't do all of it.
Might as well not let these notes go to waste tho!

00:26:588 (4) Circle should be under the end of the (3) slider

00:26:866 (5,6,7,8) The (5) has ticks of space between (4) and (6), so it should be spaced out. And the (6) (7) and (8) circles should overlap more to let the player know they need to be clicked fast

Feel free to give me feedback on how well I modded

Anyway I hope this mod was helpful, and hope you get ranked! :D
Tigger
From my modding queue!

Easy:
00:02:561 (3,4) - Overlap. Blanket the ends of the sliders
00:12:005 (4) - Doesn't fit the music
Try playing around with something like this rhythm. https://puu.sh/wgzLl/eb03f47e6f.png
If you dont plan on playing around with it 00:12:005 (4,1) - Overlap
00:16:449 (5,6) - Overlap
00:36:449 (4,5) - ^
00:43:672 (2,3) - ^
00:52:005 (1,2,1) - ^
00:54:227 (1,2) - ^
00:55:338 (2,3,4) - Also whay too hard to hit for an easy player. Reverse slider would be better here.
00:58:116 (6,1) - Overlap
00:58:672 (1,2) - Blanket the 2
01:01:449 (3,4) - Overlap
01:05:894 (3,4) - ^
01:25:338 (5,1) - ^
01:38:672 (4,1) - ^
01:42:005 (2,3) - ^
01:43:116 (3,4) - Empty sounds to fill. I suggest a slider from the white tick after 3 to the next white tick where 4 is.
01:45:338 (1,2,3) - Overlap
01:48:672 (5,1) - ^
01:51:449 (3,4,1) - Overlap
01:58:672 (3,1) - ^
02:05:338 (1,2) - ^
02:27:005 (2,1) - ^
02:27:561 (1,2,3) - ^
02:33:672 (3,1) - ^
02:34:227 (1,1) - ^
02:36:449 (1,1) - ^
02:38:116 (1,2) -
02:53:672 (5,1) -
02:54:227 (1) - Dont use this shape any diff. Easy players dont know how to deal with it.
02:54:227 (1,1,2) - Overlap
02:57:005 (2,3) - Blanket the two on 3's sliderend
03:02:005 (4) - Don't do this either
03:03:116 (1,2) - Overlap

Normal:
00:02:005 (2,3) - Stack it properly
00:11:449 (2,3) - Do something different slider shape wise
00:11:449 (3,1) - Overlap
00:26:449 (4,1) - ^
00:42:283 (3,4,1,2) - Overlap
00:44:227 (4,1) - Sound on the red tick also your stack is slightly off
00:44:783 (1,2) - Overlap
00:52:561 (2,3) - ^
01:04:227 (2,3) - Blanket the ends
01:05:338 (3,1) - Overlap
01:30:894 (3,1) - ^
01:35:894 (3,6,7) - ^
01:37:005 (6,8) - ^
01:38:672 (1,2) - ^
01:42:283 (3,1) - Stack is a little off
01:44:783 (3,1) - ^
01:46:449 (2,3,4) - Overlap
01:52:005 (1,3,1) - Overlap
01:58:116 (4,1) - Blanket the 4 on the end of the slider
02:07:005 (1,3) - Overlap
02:09:783 (1,2) - Sliderend is a little bit off of its stack
02:15:338 (3) - 1 Reverse then a note on the red tick
02:25:616 (2,4) - Stack is off
02:26:727 (4,1) - Blanket is slightly off
02:28:672 (3,4) - Overlap
02:32:005 (4,6) - Blanket is off
02:34:227 (1,2) - Overlap
02:37:005 (2,4) - ^
02:38:116 (3,4,1) - ^
02:39:227 (1,1) - ^
02:59:227 (1,2) - Blanket is off
03:05:894 (5,1) - Overlap
03:09:227 (3,4) - Blanket is off

Hard:
00:04:505 (4,1) - Overlap
00:15:061 (2) - Blanket it or move it from the overlap
00:15:338 (1,2,3,4) - This is a no
00:20:338 (2,1) - Overlap
00:22:005 (4,1,2) - ^
00:24:783 (4,1) - ^
00:28:949 (3,4) - ^
00:30:755 (4,5,6,1) - ^
00:34:227 (1) - Make it circle outwards
00:34:227 (1,2,3) - Overlap
00:37:838 (2,1) - ^
00:39:227 (3,4,5,6) - ^
00:45:894 (1,1,1) - ^
00:48:394 (2,3) - ^
00:48:672 (3,1) - ^
00:50:338 (3,4) - Overlap. Also use one reverse and a note on the red tick.
00:52:283 (2,3,4) - ^ Overlap
00:55:894 (4,1) - ^
00:56:172 (5,3) - ^
01:00:894 (1,2,3,4,1) - Overlap
01:03:949 (2,5) - ^
01:06:727 (4,1) - ^
01:14:783 (2,5) - Stack it
01:19:366 (2) - One reverse than red note on red tick
01:20:061 (1) - Spinner is wayyyy to short just put a slider
01:22:005 (3,4,1,2) - Not a rankable placement
01:24:366 (3,4,5,1) - Placement looks like a mess.
01:26:727 (5,1,2) - Overlap. Also stack 1 on 2 better
01:28:255 (4,1) - Overlap
01:33:116 (3,1) - ^
01:35:061 (2,1) - ^
01:35:338 (1,1) - ^
01:36:172 (1,3) - Blanket 3 better on either end of 1
01:37:561 (4,5,1) - Overlap
01:39:227 (2,4) - ^
01:42:838 (5,1,2) - Overlap
01:43:394 (2,3) - ^
01:45:894 (2,3,1) - Stacking could be better also one reverse and a note on the big white tick
01:47:838 (1,2,3) - Overlap
01:48:949 (1) - Spinner again too short replace it with something else
01:50:338 (1,2,3,4,1) - Fix the rhythm here. Example https://puu.sh/wgDbk/1aa94d4dd5.png
01:53:116 (1,2) - Overlap
01:56:449 (1,3) - ^
01:58:672 (1,2) - ^
01:59:783 (1,4) - ^
02:00:338 (2,3,4,1) - ^
02:00:894 (1,3) - ^
02:03:116 (3,1) - ^
02:03:949 (1,2) - ^
02:05:616 (1,2) - ^
02:07:005 (3,4,5) - ^
02:07:561 (5,2) - ^
02:20:894 (1,2) - ^
02:21:866 (2,3) - ^
02:23:116 (1,2,1) - ^
02:25:616 (2,1,2) - ^
02:27:283 (5,1) - ^
02:28:116 (1,1) - ^
02:29:227 (1,3) - ^
02:30:061 (2,3,1) - ^
02:32:005 (1,1,1,1) - ^
02:34:227 (1,2,3,4,5) - ^
02:37:561 (1,2,3,4) - ^
02:43:672 (3,4,1) - ^
02:44:227 (4,2) - Blanket
02:52:283 (1,2) - You know what to do about these
02:55:061 (4,1) - Overlap
02:56:449 (1,1) - ^
02:59:783 (3,4) - ^
03:01:727 (1,2) - ^
03:03:394 (1,2) - ^
03:05:338 (1,3) - ^
03:05:894 (2,4) - ^
03:07:005 (4,1) - ^
03:08:949 (3,1,2,3) - Overlap
03:13:672 (4,1) - ^

Personally I'm not going to bother modding the insane cause it has he same issues as all the rest and you should know what to look for.

Review:
Make sure reverse sliders go once and then fill it with either a slider or a note(s)
Make sure you blanket and or stack notes to avoid overlaps
Make to not overlap ever lol.
Also be sure to review with AIMod. It will help you if you hit the check box that says "Check distance snap". A lot of you objects have different spacings so I'd clean that up if I were you.

Good luck on ranking and other mods.
Topic Starter
FunnyA

Mistaken wrote:

From my modding queue!

Easy:
00:02:561 (3,4) - Overlap. Blanket the ends of the sliders
00:12:005 (4) - Doesn't fit the music
Try playing around with something like this rhythm. https://puu.sh/wgzLl/eb03f47e6f.png
If you dont plan on playing around with it 00:12:005 (4,1) - Overlap
00:16:449 (5,6) - Overlap
00:36:449 (4,5) - ^
00:43:672 (2,3) - ^
00:52:005 (1,2,1) - ^
00:54:227 (1,2) - ^
00:55:338 (2,3,4) - Also whay too hard to hit for an easy player. Reverse slider would be better here.
00:58:116 (6,1) - Overlap
00:58:672 (1,2) - Blanket the 2
01:01:449 (3,4) - Overlap
01:05:894 (3,4) - ^
01:25:338 (5,1) - ^
01:38:672 (4,1) - ^
01:42:005 (2,3) - ^
01:43:116 (3,4) - Empty sounds to fill. I suggest a slider from the white tick after 3 to the next white tick where 4 is.
01:45:338 (1,2,3) - Overlap
01:48:672 (5,1) - ^
01:51:449 (3,4,1) - Overlap
01:58:672 (3,1) - ^
02:05:338 (1,2) - ^
02:27:005 (2,1) - ^
02:27:561 (1,2,3) - ^
02:33:672 (3,1) - ^
02:34:227 (1,1) - ^
02:36:449 (1,1) - ^
02:38:116 (1,2) -
02:53:672 (5,1) -
02:54:227 (1) - Dont use this shape any diff. Easy players dont know how to deal with it.
02:54:227 (1,1,2) - Overlap
02:57:005 (2,3) - Blanket the two on 3's sliderend
03:02:005 (4) - Don't do this either
03:03:116 (1,2) - Overlap

Normal:
00:02:005 (2,3) - Stack it properly
00:11:449 (2,3) - Do something different slider shape wise
00:11:449 (3,1) - Overlap
00:26:449 (4,1) - ^
00:42:283 (3,4,1,2) - Overlap
00:44:227 (4,1) - Sound on the red tick also your stack is slightly off
00:44:783 (1,2) - Overlap
00:52:561 (2,3) - ^
01:04:227 (2,3) - Blanket the ends
01:05:338 (3,1) - Overlap
01:30:894 (3,1) - ^
01:35:894 (3,6,7) - ^
01:37:005 (6,8) - ^
01:38:672 (1,2) - ^
01:42:283 (3,1) - Stack is a little off
01:44:783 (3,1) - ^
01:46:449 (2,3,4) - Overlap
01:52:005 (1,3,1) - Overlap
01:58:116 (4,1) - Blanket the 4 on the end of the slider
02:07:005 (1,3) - Overlap
02:09:783 (1,2) - Sliderend is a little bit off of its stack
02:15:338 (3) - 1 Reverse then a note on the red tick
02:25:616 (2,4) - Stack is off
02:26:727 (4,1) - Blanket is slightly off
02:28:672 (3,4) - Overlap
02:32:005 (4,6) - Blanket is off
02:34:227 (1,2) - Overlap
02:37:005 (2,4) - ^
02:38:116 (3,4,1) - ^
02:39:227 (1,1) - ^
02:59:227 (1,2) - Blanket is off
03:05:894 (5,1) - Overlap
03:09:227 (3,4) - Blanket is off

Hard:
00:04:505 (4,1) - Overlap
00:15:061 (2) - Blanket it or move it from the overlap
00:15:338 (1,2,3,4) - This is a no
00:20:338 (2,1) - Overlap
00:22:005 (4,1,2) - ^
00:24:783 (4,1) - ^
00:28:949 (3,4) - ^
00:30:755 (4,5,6,1) - ^
00:34:227 (1) - Make it circle outwards
00:34:227 (1,2,3) - Overlap
00:37:838 (2,1) - ^
00:39:227 (3,4,5,6) - ^
00:45:894 (1,1,1) - ^
00:48:394 (2,3) - ^
00:48:672 (3,1) - ^
00:50:338 (3,4) - Overlap. Also use one reverse and a note on the red tick.
00:52:283 (2,3,4) - ^ Overlap
00:55:894 (4,1) - ^
00:56:172 (5,3) - ^
01:00:894 (1,2,3,4,1) - Overlap
01:03:949 (2,5) - ^
01:06:727 (4,1) - ^
01:14:783 (2,5) - Stack it
01:19:366 (2) - One reverse than red note on red tick
01:20:061 (1) - Spinner is wayyyy to short just put a slider
01:22:005 (3,4,1,2) - Not a rankable placement
01:24:366 (3,4,5,1) - Placement looks like a mess.
01:26:727 (5,1,2) - Overlap. Also stack 1 on 2 better
01:28:255 (4,1) - Overlap
01:33:116 (3,1) - ^
01:35:061 (2,1) - ^
01:35:338 (1,1) - ^
01:36:172 (1,3) - Blanket 3 better on either end of 1
01:37:561 (4,5,1) - Overlap
01:39:227 (2,4) - ^
01:42:838 (5,1,2) - Overlap
01:43:394 (2,3) - ^
01:45:894 (2,3,1) - Stacking could be better also one reverse and a note on the big white tick
01:47:838 (1,2,3) - Overlap
01:48:949 (1) - Spinner again too short replace it with something else
01:50:338 (1,2,3,4,1) - Fix the rhythm here. Example https://puu.sh/wgDbk/1aa94d4dd5.png
01:53:116 (1,2) - Overlap
01:56:449 (1,3) - ^
01:58:672 (1,2) - ^
01:59:783 (1,4) - ^
02:00:338 (2,3,4,1) - ^
02:00:894 (1,3) - ^
02:03:116 (3,1) - ^
02:03:949 (1,2) - ^
02:05:616 (1,2) - ^
02:07:005 (3,4,5) - ^
02:07:561 (5,2) - ^
02:20:894 (1,2) - ^
02:21:866 (2,3) - ^
02:23:116 (1,2,1) - ^
02:25:616 (2,1,2) - ^
02:27:283 (5,1) - ^
02:28:116 (1,1) - ^
02:29:227 (1,3) - ^
02:30:061 (2,3,1) - ^
02:32:005 (1,1,1,1) - ^
02:34:227 (1,2,3,4,5) - ^
02:37:561 (1,2,3,4) - ^
02:43:672 (3,4,1) - ^
02:44:227 (4,2) - Blanket
02:52:283 (1,2) - You know what to do about these
02:55:061 (4,1) - Overlap
02:56:449 (1,1) - ^
02:59:783 (3,4) - ^
03:01:727 (1,2) - ^
03:03:394 (1,2) - ^
03:05:338 (1,3) - ^
03:05:894 (2,4) - ^
03:07:005 (4,1) - ^
03:08:949 (3,1,2,3) - Overlap
03:13:672 (4,1) - ^

Personally I'm not going to bother modding the insane cause it has he same issues as all the rest and you should know what to look for.

Review:
Make sure reverse sliders go once and then fill it with either a slider or a note(s)
Make sure you blanket and or stack notes to avoid overlaps
Make to not overlap ever lol.
Also be sure to review with AIMod. It will help you if you hit the check box that says "Check distance snap". A lot of you objects have different spacings so I'd clean that up if I were you.

Good luck on ranking and other mods.
Thank you so much for modd :)
Fursum
Hello from my queue.

[Easy]

00:06:449 (3,4) - It doesn't hurt to avoid sharp slider angles on lower difficulties.

00:52:005 (1) - This is pretty sharp for example :p

02:54:227 (1,3) - These complex shapes are pretty hard for an Easy diff.

00:58:672 (1,2) - Avoid slider body overlaps on lower difficulties. They are often avoided on higher difficulties as well because they look bad.


[Normal]

00:12:005 (3) - Avoid these shapes on lower difficulties, they are not easy to read for newer players.

00:17:838 (3,4,1,2) - This pattern is kinda hard to read for newer players.

02:12:005 (1) - There should be a 2 beat gap between the spinner and the next note on Normal diffs.

[Insane]

Regarding your rythm choice, you shouldn't throw away percussion or other instruments, especially on intense parts such as Kiai. They can be skipped on calmer parts to lower the note density. The transition between mapped instruments should be clear and easy to read.

Spacing in general is inconsistent, especially on 1/4 s.

Regarding your spacing, it can help with emphasizing certain sounds by increasing the spacing. However, same spacing between different timely gapped objects should be avoided as they can be misinterpreted. Also try to keep the same distance on similar parts of the song. If the song is intense, higher spacing is nice, if the song is calm, lower spacing is good, opposite is bad.

00:26:588 (4,5,6,7,8) - These have the same spacing but have different time gaps, and they are in the same combo, so no way an average player could read that.

02:57:005 (2,3,4,5,6,7) - ^

00:47:561 (1,2) - Too close to be read as a 1/2

00:52:422 (2) - Slider ends at a clap, thus having a more important sound than its head.

01:06:449 (3,4,5) - 4 shouldn't be spaced as theres noting to emphasize there.

02:25:616 (5) - This slider doesn't cover the sounds well, a circle then a 1/2 reverse slider could do the trick.

02:55:061 (4) - Slider is a bit awkward, the shape doesn't represent the sound. On most vocals simple curved shapes work.

02:52:144 (2,3,4,5,6,7) - Avoid these long linear shapes because at this bpm people mostly single tap these, and the pattern is not good to play.



Good luck on your mapping career!
Niva
Requested via Forum PM ^^

(also ini bukan mod dalam arti yang sesungguhnya sih, gw mungkin jatuhnya lebih akan memberikan bimbingan mengenai apa-apa saja yang sekiranya kurang tepat guna di sini... gw tadi cek map-nya sekilas dan jujur masih lumayan banyak kesalahan yang bisa dibilang cukup mendasar hehe xD)

[General]

  1. First and foremost, this song is actually based on 1/6 beats, not 1/4. You might want to take this to further consideration when applying further changes.
  2. Consider using offset of 881ms (-13ms)
  3. There are some overlaps on the lower difficulties that may potentially confuse the newer players, such as Easy's 00:02:561 (3,4), 00:12:005 (4,1), 00:36:449 (4,5), and Normal's 02:39:227 (1,1). Consider not putting too much overlap on the lower difficulties, as overlaps tend to be counter-intuitive to the newer players ^^
  4. On constructing blanket patterns such as Easy's (00:47:561 (1)), you can actually use the previous object's follow circle/approach circle as a guide for a neater blanket xD
  5. On constructing a wave slider, there are alternative techniques that you can use in order to construct a neat shape from it. Try to use the following one for example, in which the (3) one looks sleeke compared with the (4) that you're currently using :


[Easy]

  1. 00:02:561 (3) - Looking at the timeline bar at the top of the editor, this slider is cutting over a strong beat from the song on the downbeat (the long white line) located at 00:03:116. Try to convert this into a circle + 1/1 slider perhaps? xD
  2. 00:06:449 (3,4) - Similar with above - although not particularly cutting over a downbeat, it just feels unnatural to skip the distinct beats on 00:07:005 and 00:08:672.
  3. 00:09:783 (1) - Take care of your spacing here. Aside from that, considering that you're putting a slider-whistle on 00:12:005 (4), imo it would be better to put a slider-whistle here as well and to move the normal-hitfinish to the end of the previous slider (00:09:227) as the song's clap is located there hehe
  4. 00:19:227 (2,3) - It's actually best to refrain from putting a hit circle directly below the end of a slider on easier difficulties as this pattern is counter-intuitive for beginner players (:
  5. 00:43:672 (2,3) - Take care of these two's spacing.
  6. 00:54:227 (1,2,3,4) - Hmm, try to rearrange this part's pattern usage perhaps? Under the current formation, there's a good chance beginner players will be misinterpreting (1,2) as 1/2 apart due to the previous 00:52:005 (1,2)'s spacing. Something simple like this works good already btw, but feel free to experiment with other pattern(s) as well if you may ofc hehe ^^
  7. 00:58:672 (1) - I get the idea here very much, but due to the slider's end and start overlapping each other this may very much confuse the newer players. Try to reshape this one in a way that the slider's start and end are separated such as like this :
  8. 01:09:227 (5) - A mere suggestion - considering that the next object is a spinner, perhaps you can arrange this circle to be located exactly in the center / (x = 256 y =192) rather than in (x = 265 y =207) for aesthetics xD
  9. 01:29:783 (3) - A portion of this slider is off-screen) during playthrough. You can easily adjust this slider's angle to fix this issue though~
  10. 01:43:116 (3,4) - Considering your past rhythm usage, this 3/2 spacing between these two feels like it's coming out of nowhere orz - I'd recommend to either add an additional circle at 01:44:227 or extend the previous slider to a 2/1 slider for coherency.
  11. 01:52:005 (1) - A portion of this slider's reverse arrow is covered by 01:51:449 (3) during the playthrough, which is very much not recommended for beginners. Try to avert this slider's direction elsewhere not overlapping, such as to a downward direction.
  12. 02:04:505 (3,4) - This is also regarding rhythm coherency - although I get what you're trying to do here (there are vocals here as well), this two 1/2 objects feels like they're coming from nowhere imo as there's no other 1/2 objects anywhere nearby. I'd recommend to use a simpler 1/1 rhythms here instead or (at least) convert these two into a 1/2 slider for beginner player's intuitivity.
  13. 02:11:449 (2) - Same as 01:09:227 (5).
  14. 02:17:561 (5,1) - Be careful about the spacing between these two (:
  15. 02:54:227 (1) - This slider can be very confusing even for experienced players as there's no clear indication on where this slider would initially move. I'd suggest to implement something like 00:58:672 (1) or other slider shape that doesn't overlap itself in an abrupt fashion~
  16. 03:02:005 (4,1,2) - The way (2)'s repeat is placed creates an unnecessary cluster that may confuse players here. Again, something simple like this actually works well already here :
  17. 03:09:227 (4) - I'd recommend to shorten this slider into a 1/1 slider to make the rhythm a lot more intuitive.


[Normal]

  1. 00:08:394 (2) - I'd suggest to break this down to a circle + 1/2 slider as the song's defining beat actually lies on 00:08:672.
  2. 00:17:838 (3,4) - Although the idea is very much understandable here, the sudden change in rhythm combined with the pattern here may confuse some players. Perhaps try to alter these two into a 1/1 slider for intuitivity, or (at least) put a new combo on (3) so that players can tell there's a sudden transition to red-line beats here xD
  3. 00:24:227 (5) - A portion of this slider is off-screen during playthrough. This can be easily fixed by changing the pattern or rotating (3,4,5) a bit like this though :
  4. 00:26:449 (4,1) - Try not to overlap these two for intuitivity (:
  5. 00:42:283 (3,4,5,1,2) - The way this pattern is done provides an unnecessary convolution that is very hard to read (especially for players who used a non-transparent hit300.png). I'd alter this into something simpler and much more readable like this for example :
  6. 00:49:227 (1) - Again, there's a strong beat from the song coming at 00:49:783 in which you skipped. Perhaps change this into a circle + 1/2 slider with the new combo being placed on 00:49:783 (the downbeat) instead?
  7. 01:05:338 (3) - Split this into a 1/1 slider + circle so that this slider doesn't overlap 01:07:005 (1) in an abrupt way? This rhythm also feels a lot more natural here imo hehe ^^
  8. 01:34:783 (1,2,3,4,5,6,7,8) - This is more of a personal opinion but the sudden increase in rhythm density here just feels off compared to the other parts of the song. I'd delete (4) here so that it would flow better with the rest of the song, but it's your call really~
  9. 01:39:783 (2) - As mentioned in Easy, having a slider's repeat arrow covered underneath other object is not recommended in lower difficulties (this can easily be averted by reshaping this slider though)
  10. 01:53:394 (1) - Yet again, the most defining point of the song here is on the downbeat (01:54:227), and your rhythm just doesn't feel like providing a justified accompaniment to the song's rhythm. I'd recommend to alter the rhythm here into something like this :
  11. 01:58:672 (1) - Same as 01:39:783
  12. 02:15:338 (3) - The second repeat here comes out of nowhere and totally caught me off-guard. Perhaps remove one repeat from this slider for a better rhythm and intuitivity?
  13. 02:25:894 (3) - I'd strongly suggest to add a repeat here - this is due to the fact that you've been following the vocals faithfully since the beginning of this section, and having 02:26:449 unmapped sounds really off.
  14. 02:39:227 (1,1) - Take care of these two's spacing here.
  15. 02:47:561 (1,2,3) - The shape of (3) here is very, very hard to guess due to it heavily being stacked underneath (2) - perhaps try to de-cluster this part into something simpler like this?


[Hard]

  1. 00:00:894 (1) - It's very uncommon to have a first object of the map being a slider in such a risky position like this (well, it's not off-screen but it's very nearly off-screen in the game) - imo you should really consider relocating this somewhere more in the middle to avoid trouble in the future (:
  2. 00:14:227 (1,2) - Hmm, are there any particular reason(s) to put (2) completely underneath (1)'s body? I'd place (2) beneath the beginning of (1) instead for better playability o.o
  3. 00:16:158 (2,3,4) - Another risky stack in which should be best avoided really. I'd convert (2,3) to a single slider and then add a small jump to (4) like this personally :
  4. 00:36:449 (1) - Consider splitting this into a 1/1 slider + circle, since there's a distinct cheer from the song coming at 00:37:283.
  5. 00:38:672 (1) - This one is also another risky stack. Considering your notes' placement here, perhaps stack this to (2)'s end instead and add some horizontal back-and-forth jumps like this?
  6. 00:45:061 (4,1,1,1,1,1) - The new combo spam here is unnecessary really, as there's nothing coming from the song that calls for such new combo usage. Also here if you take a quick insight actually you'll find that the most distinct beat (in which the new combo should be placed) is located at the downbeat (00:45:338) - taking that into mind, consider using this rhythm instead :
  7. 00:50:338 (3) - Having two repeats here would confuse most players really, as it's not something that intuitively follows a common rhythm. Consider removing one repeat and add a circle at 00:51:172 xD
  8. 00:53:672 (5) - Consider adding a jump between (4) and (5) here to emphasize the cheers coming from the song?
  9. 00:57:838 (1,2,3,4) - Umm, what are you trying to follow here with this rhythm actually? o.o - Consider using a rhythm that would faithfully follow either the vocals or other distinct sound instead such as this one :
  10. 01:13:394 (3,4,5,6,7,8) - Having two circles stacked and then followed by a big 1/4 jump is very hard and awkward to read (and play), really. Consider changing this into a repeating slider instead?
  11. 01:18:672 (1,2,1,2) - This rhythm is also very, very hard and complicated to read (having two repeats on the last (2) doesn't help much either). Perhaps simplify the rhythm into four sliders with a small jump like this instead? It plays really well and doesn't convolute the playfield much~
  12. 01:22:005 (3,4,1,2) - Consider putting these two sequences apart as (1,2) may not be readable at all for players who doesn't use a transparent hit-300.png.
  13. 01:47:005 (1) - Consider flipping this slider (CTRL + G) in order to make the slider's repeat arrow more visible to the players.
  14. 01:50:061 - Add a circle here to emphasize the coming vocals. Also, in regard to this
  15. 01:50:616 (3) - Remove the repeats from this slider and add a note on 01:51:033. This rhythm would better suit the song's distinct sounds much more xD
  16. 02:05:616 (1,2) - The spacing here is counter-intuitive, really - when I first saw this I thought they were 1/2 apart (not 1/1). Perhaps consider altering (1)'s direction so that it would flow more naturally to (2)?
  17. 02:24:644 (2) - This slider should be on 02:24:783 instead as the vocals are kicking out at that point instead of here. Also, perhaps try to implement something that doesn't cluster out too much such as this :
  18. 02:27:561 (1,1,1,1) - This new-combo spam is also not required as there's nothing coming from the song which would justify the usage of such new combo, really ._.
  19. 02:32:005 (1,1,1,1) - Same as above
  20. 02:38:116 (2,3,4) - Another very much unintuitive spacing. Placing these three further from (1) should do the trick already.
  21. 02:50:061 (1,2,3) - Same as 01:13:394, although in this case removing (2) might would be an easier and better solution here.


[Insane]

-> Consider using Tick Rate 2 here (as you already did with your other difficulties), as Tick Rate 4 is quite excessive for this song (especially in long sliders such as 01:01:727 (6)) in my opinion.
-> The main issue here I believe is the highly inconsistent spacing on the 1/4s (as mentioned by Fursum already) - I'm not going to cover it in detail here, but I'll try to help you pointing out several examples in order to help you fixing out the map ^^

  1. 00:16:449 (1,2,3) - Consider putting these three apart from 00:15:894 (3) and stacking the (2) perfectly with 00:15:616 (2) to make this part play better (having a sudden freeze from (3) to (1) like this breaks the flow while playing hehe ^^)
  2. 00:17:838 (1,2,3) - Try to deconvolute this part to increase readablity. Something like this might work here :
  3. 00:21:727 (3,4,5,6) - The sudden spacing change from (4) to (5) here, accompanied with normal spacing from (5) to (6) - although readable - may caught many players off guard. Perhaps try to make them all equally spaced here?
  4. 00:26:588 (4,5,6,7,8) - Also a spacing issue here. Although the concept is very much there, (6,7,8)'s spacing bursts out of nowhere and ruins the flow here. Perhaps try putting (4) and (5) somewhere afar from (6,7,8) so that (6,7,8)' spacing difference could be more intuitively portrayed?
  5. 00:34:783 (3,5.7) - Perhaps put a new combo on these three so that the jump and the pattern can be emphasized more?
  6. 00:40:755 (3) - This sudden 1/8 comes out of nowhere when there's nothing coming from the song that is 1/8 orz ._.
  7. 00:52:005 (1) - Consider changing this into a 1/2 slider instead to emphasize the beat at 00:52:144, and then
  8. 00:52:977 - add circle here for the reason same as above.
  9. 01:07:005 (1) - This slider is very much unrankable as there's no way for the players to tell the initial direction of the slider. In order to make this slider rankable, the slider's start and end should at least not being stacked perfectly over each other so that the player could tell where the slider would go first.
  10. 01:11:172 (1) - Same as above (:
  11. 01:32:005 (1,1,1,1) - Another unnecessary usage of a new combo barrage here (for the same reason I mentioned on Hard diff)
  12. 01:53:116 (3,4,5,6) - On creating patterns like this, actually all you need to do is to only create a single slider and then copy it and rotate it multiple times hehe (no need to create each slider individually xD)
  13. 02:12:977 - Consider adding a circle here in order to emphasize the drum beat as you already did in 02:12:561.
  14. 02:21:311 (2) - Due to the slider speed change and this slider being visually similar to 02:20:894 (1), it's very hard to tell that this slider is actually a 1/1 slider instead of a 1/2 one. Consider to add a new combo for a visual cue at least.
  15. 02:57:561 (4,5,6,7) - This jump is incredibly wide and unexpected imo. Perhaps consider swapping (5) and (6)'s position?
  16. 03:03:672 - Consider adding a circle here as you've been following the vocals here very much and there's a bit of singing that you skipped in this part.


...well, as you can see, this mod post focuses more on fixing the fundamental errors on this map rather than providing potential improvements (I'm not going that much on pattern suggestions and such here as the map still contains a lot of basic mistakes hehe xD). Frankly speaking the mapset itself is far from unplayable or so, but it sure requires a lot of further effort and work in order to get this map ranked.

Also, as a reminder, it's not a bad idea to consult with AIMod (File -> Open AIMod) actually ^^

I hope I provided a handful amount of insight through this mod post. Good luck Fani (:
-Keitaro
As requested.

(Please take a note this is mostly my opinion, that means, you dont really needs to apply everything, also its a NAZI mod.)

General

Tags: Remove "NCT Dream" karena udah ada di Artist, sama halnya dengan "My First and Last"
Easy

00:02:561 (3) - It seems to doesn't really perfect to blanket 00:03:672 (4) - due to the red anchor, this probaly a lil problem, so just use the white anchor instead for best result in blanket.

IMO, stacking seperti 00:04:227 (5) - mungkin harus dihindari, karena dapat menyebabkan missread untuk newbie.

Guidelines wrote:

And try to avoid these:
- stacked notes
- overlapping notes
Even its a Guideline, its highly recommended to follow it.
I dont mention about stacks again.

00:07:561 (3) - sedikit overlap dibagian tail dengan 00:05:894 (2) - serta tidak sejajar.
00:09:783 (1) - Overlap dengan 00:07:561 (3) - , hindari hal ini untuk diff Easy. Serta doesn't looks good imo
00:12:005 (4) - Probaly a straight slider after the red anchor or blanket 00:11:449 (3) -
00:16:449 (5) - Posibble blanket, but if you don't want it, move it.
00:20:338 (3) - doesn't flow good with 00:19:227 (2) - , consider move it, also this can create a triangle with 00:20:894 (4,5) -
00:22:005 (1) - Getting outside of playfield (probaly), remove and create a new one.
00:22:005 (1,2,3,4,5) - I dont really sure about 1/2 things in an Easy diff.. Also they somehow doesnt look good, so change them a lil' bit
00:25:338 (1,2) - unnecessary finish, also they seems to sharp imo
00:26:449 (2,1) - Posibble blanket
00:27:561 (1,2) - ^
00:30:894 (3) - No dont do this, instead, blanket 00:30:338 (2,4) -
00:39:227 (2) - better shape, so it looks good while blanketing 00:38:672 (1) -
00:42:561 (4,1,2) - They doesn't looks good (again) and the flow is too sharp imo
00:43:672 (2,3) - anti flow seems doesnt work here, especially in easy diff, also the sound and condition seems doesn't support it, even so, if you still want to keep it, blanket with 00:45:338 (4) -
00:45:338 (4) - Hmm, why slow SV? you seems to slow it 00:47:561 (1) - here
Well I dont want this to be long, but will do a quick check from here
00:55:894 (3,4) - Fix blanket
01:01:727 (10) - Again, this doesn't looks good
01:21:449 (2,3) - Posibble blanket
01:25:338 (5) - Unnecessary finish
01:29:783 (3) -
01:29:783 (3,1) - Overlap
01:38:672 (4) - a 2/2 slider and 1 circle instead, to emphasize other pattern before, and after.
01:40:894 (1,2) - Unperfect parallel
01:43:116 (3) - one anchor is enough for a curve, even that looks better.
01:45:338 (1,3) - Overlap
01:53:672 (2) - Anti flow doesn't work here
02:00:894 (1) - Again, an anchor is enough.
02:03:116 (2,3) - Fix blanket
02:03:116 (2,1) - Overlap
02:05:338 (1,2) - ^
02:27:561 (1,2) - ^
02:54:227 (1) - What are you trying to create? .-.
02:54:227 (1,1) - Small overlap
02:57:561 (3,2) - Overlap
03:03:672 (2,3) - ^

Will not mod other diff, couse the problem mostly the same.
Anyway gl
Topic Starter
FunnyA
Thank you for modding :)
Topic Starter
FunnyA

StarMatsu wrote:

Hey!

It's me from the mod queue

The Kiai section in 02:40:894 to 02:47:561 is not necessary. Kiai is more for the climax or chorus where the main lyrics burst out!

This is more of a cool down where the song goes low. Also this empty space between 02:56:449 and 02:58:672 needs Kiai

You need to overlap your notes whenever there is no tick of space between them (especially in the easier difficulties). And work on spacing notes that ticks between them should be far apart, and ones that have no ticks have to be close. When the player is playing the space is a judge of how fast or slow the beat is.
01:21:727 (2) Since the singer is holding the note the circle seems off. I think it would be better to extend the (1) slider into a return slider ending at 01:22:005

01:25:338 A note should be here. Try taking the (1) slider make it a return slider and start it from there.

01:41:449 (1,2) Extend them into return sliders

03:15:338 (1) Extend spinner to 03:17:005
00:18:116 A note should be here, it's just dead space

01:13:394 (3,4,5,6,7,8) Circles should be stacked in 3 since they are grouped in 3. The way you put them the player thinks there's a tic of space between (4) and (5), and (7) and (8). So they won't hit it fast

01:19:088 (2,1) Let the (2) and (1) circles switch places. Because the return slider will make the mouse go up then down it will make a zig zag pattern

How you did it

How it should look

01:20:061 Space is too short to have a spinner

01:29:783 (1) Slider is too far from previous circles

01:31:449 (1,2,3) Try to keep the stream in the direction the slider is exiting

01:48:949 Space is too short for spinner

02:26:449 (1,2,3) Don't place the circles so angled, try placing them more in curves or straight lines. (Also you can overlap them a bit on each other

02:38:116 (2,3,4) Circles are too close to the end of the (1) slider, since there is a tick of space between (1) and (2). The way you did it makes the player think that they get tapped as soon as the slider finishes.

02:50:061 (1) Should be stacked on top of (2) and (3) circle (Was really hard to read while playing

03:11:449 (1,2,3,4,5) Stream should be less angled, use corners or straight lines (Overlap your streams more)
I accidentally started modding your insane first (It was morning and I was sleepy :o), but I didn't do all of it.
Might as well not let these notes go to waste tho!

00:26:588 (4) Circle should be under the end of the (3) slider

00:26:866 (5,6,7,8) The (5) has ticks of space between (4) and (6), so it should be spaced out. And the (6) (7) and (8) circles should overlap more to let the player know they need to be clicked fast

Feel free to give me feedback on how well I modded

Anyway I hope this mod was helpful, and hope you get ranked! :D
Thank you for giving kudos & modding :D
Tiff
HI from my queue xD
is like few weeks after u request lol i'm sorry
I like the skin that you also put on your map, it was really nice :)
sorry for only a few advice :(
00:16:449 (5) - suggested end in the white tick
00:23:394 (2) - 00:24:505 (4) - a bit overmapped,suggested delete them, cause if for easy (plus there are no strong beats on there)
00:52:005 (1) - is nice but maybe..... correct your shape...? is a bit confused for beginners
01:01:727 (10) - start from the white tick would be better
01:19:505 (2) - no strong beat there, cause is a easy difficulty, suggested to delete it
01:35:616 (4) - suggested to delete it reason same as ^
00:12:005 (3) - confusing pattern
00:18:394 (2) - put on the white tick, I tried, it sounds better
02:33:949 (6) - suggested don't stack with (4)
maybe add more patterns??? Hard is usually about 3 stars to 3.99 stars
00:25:755 (2,1,2,3,4) - u are following the vocals, try follow the song instead, put these slides and circle to red tick or white tick
00:30:199 (2,3,4,5,6) - same ^, put on white or red ticks
00:48:672 (3,1) - delete (1) and (3) end on the white tick ( sounds better)
01:13:394 (3,4,5) - better to stack them up, they should put in the same distance
01:13:949 (6,7,8) - same question as ^ (stack them up)
01:20:061 (1) - shouldn't put a spinner here, is too short for a spinner, put a slide or blank it
01:22:561 (1,2) - don't stack them, is hard to see , try to put next to them
01:23:533 (2,3,4,5) - same, put them on the white or red ticks, u are following the vocals
01:27:561 (1,2) - stack them would be better
01:28:255 (4) - better put this on the red ticks
01:33:116 (3) - suggested end on the white tick
01:48:949 (1) - too short for a spinner
01:51:311 (4,1) - put them on white or red ticks, follow the music
02:47:561 (1) - I don't suggest to put a spinner here, maybe put slides
02:50:199 (2,3) - (2) suggested start (2) on the white tick
I may mod insane later..
Free Hong Kong
going to mod this some time, but you should take a few notes.

you need to be replying to the mods by indicating what you did change and what you didn't. When you do not change something indicate why you did not change it, this way the modder gets good feedback and can communicate their ideas more clearly if need be and you can learn more if people see you declining some changes for inadequate reasons.

what some people do is, they quote the mod, then in blue they say fix by the things fixed, and in red give reasons why things aren't changed (or just respond in bold or something like that lol)
Topic Starter
FunnyA
You're right! Maybe during this time, I do not know what to do after modder gives me insert or fix for my beatmap.
And I will do better than ever.
And you can give your advice after 1 or two week later because my map has many mistaken, so i am still repairing them (It's not already for modding my maps)

Thank you for your advice :)
Topic Starter
FunnyA
Ummm.....

My beatmap has not been fixed yet, so if you find a lot of errors in this folder, please postpone your modding or do not modd. And I'll tidy up and be ready for modding after 1 week later (because I'm busy doing some things I have to do). After that, you can to modify my map.
show more
Please sign in to reply.

New reply