Requested via Forum PM ^^
(also ini bukan mod dalam arti yang sesungguhnya sih, gw mungkin jatuhnya lebih akan memberikan bimbingan mengenai apa-apa saja yang sekiranya kurang tepat guna di sini... gw tadi cek map-nya sekilas dan jujur masih lumayan banyak kesalahan yang bisa dibilang cukup mendasar hehe xD)
[General]
-> Consider using Tick Rate 2 here (as you already did with your other difficulties), as Tick Rate 4 is quite excessive for this song (especially in long sliders such as 01:01:727 (6)) in my opinion.
-> The main issue here I believe is the highly inconsistent spacing on the 1/4s (as mentioned by Fursum already) - I'm not going to cover it in detail here, but I'll try to help you pointing out several examples in order to help you fixing out the map ^^
Also, as a reminder, it's not a bad idea to consult with AIMod (File -> Open AIMod) actually ^^
I hope I provided a handful amount of insight through this mod post. Good luck Fani (:
(also ini bukan mod dalam arti yang sesungguhnya sih, gw mungkin jatuhnya lebih akan memberikan bimbingan mengenai apa-apa saja yang sekiranya kurang tepat guna di sini... gw tadi cek map-nya sekilas dan jujur masih lumayan banyak kesalahan yang bisa dibilang cukup mendasar hehe xD)
[General]
- First and foremost, this song is actually based on 1/6 beats, not 1/4. You might want to take this to further consideration when applying further changes.
- Consider using offset of 881ms (-13ms)
- There are some overlaps on the lower difficulties that may potentially confuse the newer players, such as Easy's 00:02:561 (3,4), 00:12:005 (4,1), 00:36:449 (4,5), and Normal's 02:39:227 (1,1). Consider not putting too much overlap on the lower difficulties, as overlaps tend to be counter-intuitive to the newer players ^^
- On constructing blanket patterns such as Easy's (00:47:561 (1)), you can actually use the previous object's follow circle/approach circle as a guide for a neater blanket xD
- On constructing a wave slider, there are alternative techniques that you can use in order to construct a neat shape from it. Try to use the following one for example, in which the (3) one looks sleeke compared with the (4) that you're currently using :
- 00:02:561 (3) - Looking at the timeline bar at the top of the editor, this slider is cutting over a strong beat from the song on the downbeat (the long white line) located at 00:03:116. Try to convert this into a circle + 1/1 slider perhaps? xD
- 00:06:449 (3,4) - Similar with above - although not particularly cutting over a downbeat, it just feels unnatural to skip the distinct beats on 00:07:005 and 00:08:672.
- 00:09:783 (1) - Take care of your spacing here. Aside from that, considering that you're putting a slider-whistle on 00:12:005 (4), imo it would be better to put a slider-whistle here as well and to move the normal-hitfinish to the end of the previous slider (00:09:227) as the song's clap is located there hehe
- 00:19:227 (2,3) - It's actually best to refrain from putting a hit circle directly below the end of a slider on easier difficulties as this pattern is counter-intuitive for beginner players (:
- 00:43:672 (2,3) - Take care of these two's spacing.
- 00:54:227 (1,2,3,4) - Hmm, try to rearrange this part's pattern usage perhaps? Under the current formation, there's a good chance beginner players will be misinterpreting (1,2) as 1/2 apart due to the previous 00:52:005 (1,2)'s spacing. Something simple like this works good already btw, but feel free to experiment with other pattern(s) as well if you may ofc hehe ^^
- 00:58:672 (1) - I get the idea here very much, but due to the slider's end and start overlapping each other this may very much confuse the newer players. Try to reshape this one in a way that the slider's start and end are separated such as like this :
- 01:09:227 (5) - A mere suggestion - considering that the next object is a spinner, perhaps you can arrange this circle to be located exactly in the center / (x = 256 y =192) rather than in (x = 265 y =207) for aesthetics xD
- 01:29:783 (3) - A portion of this slider is off-screen) during playthrough. You can easily adjust this slider's angle to fix this issue though~
- 01:43:116 (3,4) - Considering your past rhythm usage, this 3/2 spacing between these two feels like it's coming out of nowhere orz - I'd recommend to either add an additional circle at 01:44:227 or extend the previous slider to a 2/1 slider for coherency.
- 01:52:005 (1) - A portion of this slider's reverse arrow is covered by 01:51:449 (3) during the playthrough, which is very much not recommended for beginners. Try to avert this slider's direction elsewhere not overlapping, such as to a downward direction.
- 02:04:505 (3,4) - This is also regarding rhythm coherency - although I get what you're trying to do here (there are vocals here as well), this two 1/2 objects feels like they're coming from nowhere imo as there's no other 1/2 objects anywhere nearby. I'd recommend to use a simpler 1/1 rhythms here instead or (at least) convert these two into a 1/2 slider for beginner player's intuitivity.
- 02:11:449 (2) - Same as 01:09:227 (5).
- 02:17:561 (5,1) - Be careful about the spacing between these two (:
- 02:54:227 (1) - This slider can be very confusing even for experienced players as there's no clear indication on where this slider would initially move. I'd suggest to implement something like 00:58:672 (1) or other slider shape that doesn't overlap itself in an abrupt fashion~
- 03:02:005 (4,1,2) - The way (2)'s repeat is placed creates an unnecessary cluster that may confuse players here. Again, something simple like this actually works well already here :
- 03:09:227 (4) - I'd recommend to shorten this slider into a 1/1 slider to make the rhythm a lot more intuitive.
- 00:08:394 (2) - I'd suggest to break this down to a circle + 1/2 slider as the song's defining beat actually lies on 00:08:672.
- 00:17:838 (3,4) - Although the idea is very much understandable here, the sudden change in rhythm combined with the pattern here may confuse some players. Perhaps try to alter these two into a 1/1 slider for intuitivity, or (at least) put a new combo on (3) so that players can tell there's a sudden transition to red-line beats here xD
- 00:24:227 (5) - A portion of this slider is off-screen during playthrough. This can be easily fixed by changing the pattern or rotating (3,4,5) a bit like this though :
- 00:26:449 (4,1) - Try not to overlap these two for intuitivity (:
- 00:42:283 (3,4,5,1,2) - The way this pattern is done provides an unnecessary convolution that is very hard to read (especially for players who used a non-transparent hit300.png). I'd alter this into something simpler and much more readable like this for example :
- 00:49:227 (1) - Again, there's a strong beat from the song coming at 00:49:783 in which you skipped. Perhaps change this into a circle + 1/2 slider with the new combo being placed on 00:49:783 (the downbeat) instead?
- 01:05:338 (3) - Split this into a 1/1 slider + circle so that this slider doesn't overlap 01:07:005 (1) in an abrupt way? This rhythm also feels a lot more natural here imo hehe ^^
- 01:34:783 (1,2,3,4,5,6,7,8) - This is more of a personal opinion but the sudden increase in rhythm density here just feels off compared to the other parts of the song. I'd delete (4) here so that it would flow better with the rest of the song, but it's your call really~
- 01:39:783 (2) - As mentioned in Easy, having a slider's repeat arrow covered underneath other object is not recommended in lower difficulties (this can easily be averted by reshaping this slider though)
- 01:53:394 (1) - Yet again, the most defining point of the song here is on the downbeat (01:54:227), and your rhythm just doesn't feel like providing a justified accompaniment to the song's rhythm. I'd recommend to alter the rhythm here into something like this :
- 01:58:672 (1) - Same as 01:39:783
- 02:15:338 (3) - The second repeat here comes out of nowhere and totally caught me off-guard. Perhaps remove one repeat from this slider for a better rhythm and intuitivity?
- 02:25:894 (3) - I'd strongly suggest to add a repeat here - this is due to the fact that you've been following the vocals faithfully since the beginning of this section, and having 02:26:449 unmapped sounds really off.
- 02:39:227 (1,1) - Take care of these two's spacing here.
- 02:47:561 (1,2,3) - The shape of (3) here is very, very hard to guess due to it heavily being stacked underneath (2) - perhaps try to de-cluster this part into something simpler like this?
- 00:00:894 (1) - It's very uncommon to have a first object of the map being a slider in such a risky position like this (well, it's not off-screen but it's very nearly off-screen in the game) - imo you should really consider relocating this somewhere more in the middle to avoid trouble in the future (:
- 00:14:227 (1,2) - Hmm, are there any particular reason(s) to put (2) completely underneath (1)'s body? I'd place (2) beneath the beginning of (1) instead for better playability o.o
- 00:16:158 (2,3,4) - Another risky stack in which should be best avoided really. I'd convert (2,3) to a single slider and then add a small jump to (4) like this personally :
- 00:36:449 (1) - Consider splitting this into a 1/1 slider + circle, since there's a distinct cheer from the song coming at 00:37:283.
- 00:38:672 (1) - This one is also another risky stack. Considering your notes' placement here, perhaps stack this to (2)'s end instead and add some horizontal back-and-forth jumps like this?
- 00:45:061 (4,1,1,1,1,1) - The new combo spam here is unnecessary really, as there's nothing coming from the song that calls for such new combo usage. Also here if you take a quick insight actually you'll find that the most distinct beat (in which the new combo should be placed) is located at the downbeat (00:45:338) - taking that into mind, consider using this rhythm instead :
- 00:50:338 (3) - Having two repeats here would confuse most players really, as it's not something that intuitively follows a common rhythm. Consider removing one repeat and add a circle at 00:51:172 xD
- 00:53:672 (5) - Consider adding a jump between (4) and (5) here to emphasize the cheers coming from the song?
- 00:57:838 (1,2,3,4) - Umm, what are you trying to follow here with this rhythm actually? o.o - Consider using a rhythm that would faithfully follow either the vocals or other distinct sound instead such as this one :
- 01:13:394 (3,4,5,6,7,8) - Having two circles stacked and then followed by a big 1/4 jump is very hard and awkward to read (and play), really. Consider changing this into a repeating slider instead?
- 01:18:672 (1,2,1,2) - This rhythm is also very, very hard and complicated to read (having two repeats on the last (2) doesn't help much either). Perhaps simplify the rhythm into four sliders with a small jump like this instead? It plays really well and doesn't convolute the playfield much~
- 01:22:005 (3,4,1,2) - Consider putting these two sequences apart as (1,2) may not be readable at all for players who doesn't use a transparent hit-300.png.
- 01:47:005 (1) - Consider flipping this slider (CTRL + G) in order to make the slider's repeat arrow more visible to the players.
- 01:50:061 - Add a circle here to emphasize the coming vocals. Also, in regard to this
- 01:50:616 (3) - Remove the repeats from this slider and add a note on 01:51:033. This rhythm would better suit the song's distinct sounds much more xD
- 02:05:616 (1,2) - The spacing here is counter-intuitive, really - when I first saw this I thought they were 1/2 apart (not 1/1). Perhaps consider altering (1)'s direction so that it would flow more naturally to (2)?
- 02:24:644 (2) - This slider should be on 02:24:783 instead as the vocals are kicking out at that point instead of here. Also, perhaps try to implement something that doesn't cluster out too much such as this :
- 02:27:561 (1,1,1,1) - This new-combo spam is also not required as there's nothing coming from the song which would justify the usage of such new combo, really ._.
- 02:32:005 (1,1,1,1) - Same as above
- 02:38:116 (2,3,4) - Another very much unintuitive spacing. Placing these three further from (1) should do the trick already.
- 02:50:061 (1,2,3) - Same as 01:13:394, although in this case removing (2) might would be an easier and better solution here.
-> Consider using Tick Rate 2 here (as you already did with your other difficulties), as Tick Rate 4 is quite excessive for this song (especially in long sliders such as 01:01:727 (6)) in my opinion.
-> The main issue here I believe is the highly inconsistent spacing on the 1/4s (as mentioned by Fursum already) - I'm not going to cover it in detail here, but I'll try to help you pointing out several examples in order to help you fixing out the map ^^
- 00:16:449 (1,2,3) - Consider putting these three apart from 00:15:894 (3) and stacking the (2) perfectly with 00:15:616 (2) to make this part play better (having a sudden freeze from (3) to (1) like this breaks the flow while playing hehe ^^)
- 00:17:838 (1,2,3) - Try to deconvolute this part to increase readablity. Something like this might work here :
- 00:21:727 (3,4,5,6) - The sudden spacing change from (4) to (5) here, accompanied with normal spacing from (5) to (6) - although readable - may caught many players off guard. Perhaps try to make them all equally spaced here?
- 00:26:588 (4,5,6,7,8) - Also a spacing issue here. Although the concept is very much there, (6,7,8)'s spacing bursts out of nowhere and ruins the flow here. Perhaps try putting (4) and (5) somewhere afar from (6,7,8) so that (6,7,8)' spacing difference could be more intuitively portrayed?
- 00:34:783 (3,5.7) - Perhaps put a new combo on these three so that the jump and the pattern can be emphasized more?
- 00:40:755 (3) - This sudden 1/8 comes out of nowhere when there's nothing coming from the song that is 1/8 orz ._.
- 00:52:005 (1) - Consider changing this into a 1/2 slider instead to emphasize the beat at 00:52:144, and then
- 00:52:977 - add circle here for the reason same as above.
- 01:07:005 (1) - This slider is very much unrankable as there's no way for the players to tell the initial direction of the slider. In order to make this slider rankable, the slider's start and end should at least not being stacked perfectly over each other so that the player could tell where the slider would go first.
- 01:11:172 (1) - Same as above (:
- 01:32:005 (1,1,1,1) - Another unnecessary usage of a new combo barrage here (for the same reason I mentioned on Hard diff)
- 01:53:116 (3,4,5,6) - On creating patterns like this, actually all you need to do is to only create a single slider and then copy it and rotate it multiple times hehe (no need to create each slider individually xD)
- 02:12:977 - Consider adding a circle here in order to emphasize the drum beat as you already did in 02:12:561.
- 02:21:311 (2) - Due to the slider speed change and this slider being visually similar to 02:20:894 (1), it's very hard to tell that this slider is actually a 1/1 slider instead of a 1/2 one. Consider to add a new combo for a visual cue at least.
- 02:57:561 (4,5,6,7) - This jump is incredibly wide and unexpected imo. Perhaps consider swapping (5) and (6)'s position?
- 03:03:672 - Consider adding a circle here as you've been following the vocals here very much and there's a bit of singing that you skipped in this part.
Also, as a reminder, it's not a bad idea to consult with AIMod (File -> Open AIMod) actually ^^
I hope I provided a handful amount of insight through this mod post. Good luck Fani (: