Thank you for your modding
Thank you Kakak, nggak apa2 kok ^_^Surono wrote:
what's this? owo
also, hi there. ewe
answer:
pengalaman kurang lebih hampir 2 tahun mungkin, tapi cuman di bidang taiko sepenuhnya dan iseng iseng nyoba ctb dan mania. sekarang lebih condong buat iseng ke mania.
yah jadi maaf deh, kalau buat bantuin map kamu keknya ga bisa karena saya blum paham konsep/meta di std.
happy mapping ya
Thank you so much for moddMistaken wrote:
From my modding queue!
Easy:00:02:561 (3,4) - Overlap. Blanket the ends of the sliders
00:12:005 (4) - Doesn't fit the music
Try playing around with something like this rhythm. https://puu.sh/wgzLl/eb03f47e6f.png
If you dont plan on playing around with it 00:12:005 (4,1) - Overlap
00:16:449 (5,6) - Overlap
00:36:449 (4,5) - ^
00:43:672 (2,3) - ^
00:52:005 (1,2,1) - ^
00:54:227 (1,2) - ^
00:55:338 (2,3,4) - Also whay too hard to hit for an easy player. Reverse slider would be better here.
00:58:116 (6,1) - Overlap
00:58:672 (1,2) - Blanket the 2
01:01:449 (3,4) - Overlap
01:05:894 (3,4) - ^
01:25:338 (5,1) - ^
01:38:672 (4,1) - ^
01:42:005 (2,3) - ^
01:43:116 (3,4) - Empty sounds to fill. I suggest a slider from the white tick after 3 to the next white tick where 4 is.
01:45:338 (1,2,3) - Overlap
01:48:672 (5,1) - ^
01:51:449 (3,4,1) - Overlap
01:58:672 (3,1) - ^
02:05:338 (1,2) - ^
02:27:005 (2,1) - ^
02:27:561 (1,2,3) - ^
02:33:672 (3,1) - ^
02:34:227 (1,1) - ^
02:36:449 (1,1) - ^
02:38:116 (1,2) -
02:53:672 (5,1) -
02:54:227 (1) - Dont use this shape any diff. Easy players dont know how to deal with it.
02:54:227 (1,1,2) - Overlap
02:57:005 (2,3) - Blanket the two on 3's sliderend
03:02:005 (4) - Don't do this either
03:03:116 (1,2) - Overlap
Normal:00:02:005 (2,3) - Stack it properly
00:11:449 (2,3) - Do something different slider shape wise
00:11:449 (3,1) - Overlap
00:26:449 (4,1) - ^
00:42:283 (3,4,1,2) - Overlap
00:44:227 (4,1) - Sound on the red tick also your stack is slightly off
00:44:783 (1,2) - Overlap
00:52:561 (2,3) - ^
01:04:227 (2,3) - Blanket the ends
01:05:338 (3,1) - Overlap
01:30:894 (3,1) - ^
01:35:894 (3,6,7) - ^
01:37:005 (6,8) - ^
01:38:672 (1,2) - ^
01:42:283 (3,1) - Stack is a little off
01:44:783 (3,1) - ^
01:46:449 (2,3,4) - Overlap
01:52:005 (1,3,1) - Overlap
01:58:116 (4,1) - Blanket the 4 on the end of the slider
02:07:005 (1,3) - Overlap
02:09:783 (1,2) - Sliderend is a little bit off of its stack
02:15:338 (3) - 1 Reverse then a note on the red tick
02:25:616 (2,4) - Stack is off
02:26:727 (4,1) - Blanket is slightly off
02:28:672 (3,4) - Overlap
02:32:005 (4,6) - Blanket is off
02:34:227 (1,2) - Overlap
02:37:005 (2,4) - ^
02:38:116 (3,4,1) - ^
02:39:227 (1,1) - ^
02:59:227 (1,2) - Blanket is off
03:05:894 (5,1) - Overlap
03:09:227 (3,4) - Blanket is off
Hard:00:04:505 (4,1) - Overlap
00:15:061 (2) - Blanket it or move it from the overlap
00:15:338 (1,2,3,4) - This is a no
00:20:338 (2,1) - Overlap
00:22:005 (4,1,2) - ^
00:24:783 (4,1) - ^
00:28:949 (3,4) - ^
00:30:755 (4,5,6,1) - ^
00:34:227 (1) - Make it circle outwards
00:34:227 (1,2,3) - Overlap
00:37:838 (2,1) - ^
00:39:227 (3,4,5,6) - ^
00:45:894 (1,1,1) - ^
00:48:394 (2,3) - ^
00:48:672 (3,1) - ^
00:50:338 (3,4) - Overlap. Also use one reverse and a note on the red tick.
00:52:283 (2,3,4) - ^ Overlap
00:55:894 (4,1) - ^
00:56:172 (5,3) - ^
01:00:894 (1,2,3,4,1) - Overlap
01:03:949 (2,5) - ^
01:06:727 (4,1) - ^
01:14:783 (2,5) - Stack it
01:19:366 (2) - One reverse than red note on red tick
01:20:061 (1) - Spinner is wayyyy to short just put a slider
01:22:005 (3,4,1,2) - Not a rankable placement
01:24:366 (3,4,5,1) - Placement looks like a mess.
01:26:727 (5,1,2) - Overlap. Also stack 1 on 2 better
01:28:255 (4,1) - Overlap
01:33:116 (3,1) - ^
01:35:061 (2,1) - ^
01:35:338 (1,1) - ^
01:36:172 (1,3) - Blanket 3 better on either end of 1
01:37:561 (4,5,1) - Overlap
01:39:227 (2,4) - ^
01:42:838 (5,1,2) - Overlap
01:43:394 (2,3) - ^
01:45:894 (2,3,1) - Stacking could be better also one reverse and a note on the big white tick
01:47:838 (1,2,3) - Overlap
01:48:949 (1) - Spinner again too short replace it with something else
01:50:338 (1,2,3,4,1) - Fix the rhythm here. Example https://puu.sh/wgDbk/1aa94d4dd5.png
01:53:116 (1,2) - Overlap
01:56:449 (1,3) - ^
01:58:672 (1,2) - ^
01:59:783 (1,4) - ^
02:00:338 (2,3,4,1) - ^
02:00:894 (1,3) - ^
02:03:116 (3,1) - ^
02:03:949 (1,2) - ^
02:05:616 (1,2) - ^
02:07:005 (3,4,5) - ^
02:07:561 (5,2) - ^
02:20:894 (1,2) - ^
02:21:866 (2,3) - ^
02:23:116 (1,2,1) - ^
02:25:616 (2,1,2) - ^
02:27:283 (5,1) - ^
02:28:116 (1,1) - ^
02:29:227 (1,3) - ^
02:30:061 (2,3,1) - ^
02:32:005 (1,1,1,1) - ^
02:34:227 (1,2,3,4,5) - ^
02:37:561 (1,2,3,4) - ^
02:43:672 (3,4,1) - ^
02:44:227 (4,2) - Blanket
02:52:283 (1,2) - You know what to do about these
02:55:061 (4,1) - Overlap
02:56:449 (1,1) - ^
02:59:783 (3,4) - ^
03:01:727 (1,2) - ^
03:03:394 (1,2) - ^
03:05:338 (1,3) - ^
03:05:894 (2,4) - ^
03:07:005 (4,1) - ^
03:08:949 (3,1,2,3) - Overlap
03:13:672 (4,1) - ^
Personally I'm not going to bother modding the insane cause it has he same issues as all the rest and you should know what to look for.
Review:
Make sure reverse sliders go once and then fill it with either a slider or a note(s)
Make sure you blanket and or stack notes to avoid overlaps
Make to not overlap ever lol.
Also be sure to review with AIMod. It will help you if you hit the check box that says "Check distance snap". A lot of you objects have different spacings so I'd clean that up if I were you.
Good luck on ranking and other mods.
Even its a Guideline, its highly recommended to follow it.Guidelines wrote:
And try to avoid these:
- stacked notes
- overlapping notes
Thank you for giving kudos & moddingStarMatsu wrote:
Hey!
It's me from the mod queueOverall ProblemsThe Kiai section in 02:40:894 to 02:47:561 is not necessary. Kiai is more for the climax or chorus where the main lyrics burst out!
This is more of a cool down where the song goes low. Also this empty space between 02:56:449 and 02:58:672 needs Kiai
You need to overlap your notes whenever there is no tick of space between them (especially in the easier difficulties). And work on spacing notes that ticks between them should be far apart, and ones that have no ticks have to be close. When the player is playing the space is a judge of how fast or slow the beat is.Normal01:21:727 (2) Since the singer is holding the note the circle seems off. I think it would be better to extend the (1) slider into a return slider ending at 01:22:005
01:25:338 A note should be here. Try taking the (1) slider make it a return slider and start it from there.
01:41:449 (1,2) Extend them into return sliders
03:15:338 (1) Extend spinner to 03:17:005Hard00:18:116 A note should be here, it's just dead space
01:13:394 (3,4,5,6,7,8) Circles should be stacked in 3 since they are grouped in 3. The way you put them the player thinks there's a tic of space between (4) and (5), and (7) and (8). So they won't hit it fast
01:19:088 (2,1) Let the (2) and (1) circles switch places. Because the return slider will make the mouse go up then down it will make a zig zag pattern
How you did it
How it should look
01:20:061 Space is too short to have a spinner
01:29:783 (1) Slider is too far from previous circles
01:31:449 (1,2,3) Try to keep the stream in the direction the slider is exiting
01:48:949 Space is too short for spinner
02:26:449 (1,2,3) Don't place the circles so angled, try placing them more in curves or straight lines. (Also you can overlap them a bit on each other
02:38:116 (2,3,4) Circles are too close to the end of the (1) slider, since there is a tick of space between (1) and (2). The way you did it makes the player think that they get tapped as soon as the slider finishes.
02:50:061 (1) Should be stacked on top of (2) and (3) circle (Was really hard to read while playing
03:11:449 (1,2,3,4,5) Stream should be less angled, use corners or straight lines (Overlap your streams more)InsaneI accidentally started modding your insane first (It was morning and I was sleepy ), but I didn't do all of it.
Might as well not let these notes go to waste tho!
00:26:588 (4) Circle should be under the end of the (3) slider
00:26:866 (5,6,7,8) The (5) has ticks of space between (4) and (6), so it should be spaced out. And the (6) (7) and (8) circles should overlap more to let the player know they need to be clicked fast
Feel free to give me feedback on how well I modded
Anyway I hope this mod was helpful, and hope you get ranked!
16:57 Hytex: hey u online lol
16:58 ulfanirahmi: Hey ^^
16:58 Hytex: irc mod
16:58 ulfanirahmi: nice to meet you~
16:58 *Hytex is editing [https://osu.ppy.sh/b/1307428 NCT DREAM - My First and Last [Easy]]
16:58 Hytex: so
16:58 ulfanirahmi: Aww... thank you~ but i am still make normal until hard diff ^^
16:59 ulfanirahmi: you just modd easy diff only
16:59 Hytex: 00:00:894 (1,2,3,4,5) - try using the rhythm you used on 00:05:338 (1,2,3,4,5) -
16:59 Hytex: ye this is easy diff
17:00 Hytex: 00:17:005 (4,5,1) - not sure if 1/2 is allowed in easy
17:00 ulfanirahmi: Hmm how about kudos
17:01 Hytex: yes I will post this chat on forums and you give me kudosu
17:01 ulfanirahmi: Hmm thank you ^^
17:01 Hytex: 00:39:783 (2) - the slider tail is slightly louder than the head
17:01 ulfanirahmi: and now i add you to my friend ^^
17:01 Hytex: so I would recommend doing slider + circle
17:01 Hytex: yay thx
17:02 Hytex: are you applying my mods tho
17:02 Hytex: 00:45:338 (4) - fix this slider
17:02 Hytex: like proper shape
17:02 ulfanirahmi: Hmm it's up to you if you make the example of delicious slider or circle ^^
17:03 Hytex: 00:52:005 (3) - I think this is unrankable and confusing for beginners
17:03 ulfanirahmi: Hmm and don't forget to add me.. Yay ~
17:03 Hytex: I did
17:03 ulfanirahmi: are you always playing osu?
17:03 Hytex: yes
17:04 Hytex: 01:00:894 (4) - I think 1/2 reverses are forbidden in easy
17:04 Hytex: because it confuse players
17:04 Hytex: 01:18:672 (1,2,3) - 1/2 is not allowed
17:06 Hytex: 01:42:561 (2) - Slider tail is alot louder than the slider head so I prefer doing circle + slider, or anything you can do to fix it
17:06 Hytex: Hello?
17:06 Hytex: Are you applying my mods?
17:06 ulfanirahmi: Hmm my ask to you about something? hihihihi
17:06 Hytex: sure
17:06 ulfanirahmi: Hai~
17:06 ulfanirahmi: Yes...
17:06 Hytex: Oh
17:06 ulfanirahmi: next time
17:07 ulfanirahmi: i will do praying~
17:07 ulfanirahmi: hihihihihi
17:07 Hytex: Okay I just post chat and you give me kudosu ok?
17:07 ulfanirahmi: Siiip ^^
17:07 ulfanirahmi: Hmmm are you female or male?
17:07 ulfanirahmi: i guest you are man.. right?
17:07 ulfanirahmi: OK
17:07 Hytex: 01:46:449 (2) - Slider tail is alot louder than head again, so I prefer doing slider + circle
17:08 Hytex: im male
17:08 Hytex: or make 01:46:449 (2) - a non reverse slider and move 01:48:116 (3) - there
17:08 ulfanirahmi: Oh...
17:08 ulfanirahmi: hihihihi
17:09 ulfanirahmi: but i am female > <
17:09 Hytex: cool
17:09 Hytex: i have female indo friend too
17:09 ulfanirahmi: and you can mod my normal diff if you have many times ^^ and lastly thank you ^^
17:09 Hytex: 02:00:338 (1) - Slider tail is alot louder than head too so you need to fix this
17:10 Hytex: Same thing applies to all the slider that end with a loud sound
17:10 Hytex: So I don't have to explain it all over again
17:10 ulfanirahmi: can you speak english fluently?
17:10 Hytex: Yes
17:11 ulfanirahmi: wow.. that wonderful.. but i can understand what are you say (fewly)
17:11 ulfanirahmi: No problem ^^
17:11 Hytex: 02:20:894 (5,6) - 1/2 is not allowed again
17:12 Hytex: Same thing also applies to all the objects that are 1/2
17:12 Hytex: 02:34:227 (4) - Maybe make this have a proper shape
17:14 Hytex: 02:47:561 (1) - If you want a spinner to end here 02:49:783 - you should give recovery time, like 3-4 ticks, so that the player won't "rush".
17:14 ulfanirahmi: When and where did you learn about modding maps? i think you are excelent to modding map~
17:14 Hytex: I don't learn how to mod
17:14 Hytex: It's just from experience
17:14 Hytex: Thanks too
17:15 Hytex: That's all
17:15 Hytex: Done modding it
17:15 Hytex: I will post to forums and u give me kudos
17:15 Hytex: k?
Thanks for moddingjosh1024 wrote:
From the queue:
First, you might want to tweak the Offest 894 to 888 it seems a bit late.
Easy
Not sure if you want to map each beat to me it's kinda boring.
00:20:332 (3) - this section is not as intense as kiai so say if you choose to only map the vocal then this circle is unnescessary. I do not think this is necessary because this is perfect for me
00:24:777 (3) - ^
00:34:221 (1,2,3) - here I would actually map the drum using 4 circles since 1.vocal volume drops 2.the following shaped slider is enough as an emphasis. adding another shaped slider before it kinda competes with it.
Same goes with the rest of the map.
Normal
01:43:949 (6) - I wouldn't stress the "whoo" with a slider end.
01:54:227 (1) - uh the length of this slider is probably a mistake. I've fixed it
01:55:338 (3) - this "whoo" I think is better stressed due to the clearance following it. I do not think... it's okay
02:06:999 (4) - if you intend to map vocal here, add a circle 1/2 beat after this one. Later I consider this object
02:09:777 (1) - probably a hitsound mistake. I've fixed it
02:49:777 (1) - try to keep combo lengths even through out for example this combo lasts 2 measures...
03:03:110 (1) - ...starting from here this combo only 1 measure.
Thank you for moddSplaszor wrote:
Great map and good luck getting it ranked! c:Easy03:16:443 (1) - maybe remove since not mapped to anything? I think it's better to add the notesNormal02:18:943 (2) - maybe make into a triple? kicksliders might be too hard for 1.9 stars FIXED
02:25:888 (2,3) - make these into short repeating sliders FIXEDexampleHard02:02:276 (3,4) - this should be have less spacing since only 2.8 stars
02:39:776 (1,2,3,4) - ^
02:57:554 (4,5,6,7,8) - ^
03:15:332 (1,2,3,4,5) - ^
02:25:610 (2) - change this into a circle on the red tick and at 02:26:026 (3) - make it repeat and put on white tick example
01:00:054 (3,4) - these shouldn't be perfectly stacked, makes it hard to read
02:28:665 (3) - remove the repeat on the slider and make 02:29:360 (4) repeat and put on white tick example
02:37:554 (3) - remove repeat and add slider at 02:38:110 and add cicle at 02:38:665 example
THANK YOUAJamez wrote:
hello from q sorry for late mod xd
[Hard]
General
fix the green lines on the timeline pls What do you mean it, and where the place of the green line? Can you explain to me, hihihi
00:08:665 (5) - it's better to NC slider here cus u did it on 00:04:221 (1) - so mayb be consistent with ur NCs ye FIXXED
00:35:054 (1) - just adjust this slider a bit its quite unbalanced with the others FIXXED
00:45:888 (2) - not accurately overlapped xdd FIXXED
00:46:443 (1,2) - adjust the ds pls done let it touch 00:45:888 (2) - looks neater imo FIXXED
01:09:221 (4) - to be consistent with ur ncs i'd suggest just nc this cus its the last note before break anyway so its ok FIXXED
01:23:665 (2) - ye adjust ds a bit quite touching 1 It is OK
01:38:665 (1,2,3) - ye maybe lower em a bit theyre quite too high imo
01:51:443 (2) - NC this cus i dont see a reason to continue the combo for this. its a new beat anyway FIXXED
01:55:332 (4,5,6) - dont u think these are quite too low idk maybe adjust em a bit FIXXED
02:07:832 (2,3,4,5,6,1) - i suggest u follow the NCs here like 01:05:610 (2,3,4,1,2,3,1FIXXED,2,3) - FIXXED
02:19:776 (6) - nC this perhaps FIXXED
02:25:332 (1) - ds pls
02:28:665 - i'd suggest do something like this insted, it fits more rhytmically and more comfortable imo FIXXED
02:39:776 (1,2,3,4) - u could imrpove this more imo also ds FIXXED
02:44:776 (6) - fix blanket FIXXED
02:57:554 (4) - nc this to be consistent with 02:39:776 (1,2,3,4,5) - also id adjust ds a bit too the spacing between 02:58:665 (1,2) - needs more emphasis/spacing imo FIXXED
03:16:165 (1) - id replace this with a spinner insted cus the slider is unnesscary and doesnt fit imo and the vocal is still not finsh yet so maybe end the spin on 03:17:832 - if u will consider ty If this adds spinner, I think it's not connected. Because I make it according to the rhythm of the music, do not depend on the vocals
ye das all goodluck~
Thanks for your adviceDJ Lucky wrote:
From queue - This mod is not KD worthy-
You You You 3Your opinion is also correct, and I will consider this.
- 00:20:471 - I tried very carefully but there isn't no sound on this blue tick - the sound you may hear isn't on the blue tick and it be better just to remove the circle than to keep it - I believe this isn't the only 1 that is like this but i'll leave that to you to pay attention to this
Gl
Thank you for moddingChewin wrote:
Hello! Your mapset has been chosen from my Queue!
~General~~Easy~
- Remove pause-replay.png from the folder, it doesn't work FIXXED
- The custom sliderborder colour should be SliderBorder : 254,230,120 on the last diff and it's actually SliderBorder : 254,230,170 FIXXED
- I think the offset is offtime: I have 873(-15) (try to catch it with 25% playback rate). If you agree do not forget to resnap all elements and green lines after timing change.
~Normal~
- 00:11:999 (3) - I would set NC on this slider to warn about the different slider lenght and due to the new instrumental you are actually following FIXXED
- 00:26:443 (4) - I think this slider's shape ruins the flow you created: it would flow smoother if it was just parallel with the previous 00:25:332 (3) - : http://osu.ppy.sh/ss/9036159 If you do so you could blanket the next 00:28:110 (2) - with the new (4)'s tail because it will be covered by it with this new pattern: https://puu.sh/xtTMf.png FIXXED
- 00:47:554 (5) - Same of 00:11:999 (3) -? This applies to 01:49:776 (5) - an next ones as well (I won't mention them again xP) FIXXED
- 00:58:665 (1) - Move this slider till the y parameter is set to 136 so it will be linear with the previous 00:58:110 (5). This little change of linearity is easily perceivable while playing the easiest diff of the mapset imo FIXXED
- 02:09:776 (5) - This slider needs NC to be consistent with previous 01:07:554 (1) and due to the new vocal section FIXXED
- 02:14:221 (1) - Due to RC this circle is set too early from the previous spinner's end, and it's not permitted. But I have no idea how to fix this since you are mapping with a constant 1/1 rhythm: maybe you could extend the previous spinner till this downbeat and then remove the next slider with just adding a circle at 02:15:332 to give enough recovery time to the player after the spinner has been played FIXXED
- 02:20:888 (5) - Since the symmetric pattern ends here, what about adding NC on this slider to have 2 elements in the combo like you did for the previous pattern at 02:15:888 (1,2) - before the symmetric pattern starts? FIXXED
- 02:49:776 (1) - Same of 02:14:221 (1) - You cannot set an element so close to the previous spinner's end for the easiest diff of the mapset unluckly FIXXED
FIXXED
- 00:11:999 (4) - Same of Easy. I guess this applies to next ones too (that I won't mention again and again xP) like 00:47:554 (4) - and so on
- 01:32:554 (2) - (just a tip) Consider to move this slider a bit upward because it's actually covered by accuracy bar :< Same for 02:10:888 (3,4) - move the whole pattern some grid upward keeping the distance snap activated
- Well, just small suggestions, this map is perfect actually
~You You You~Good and simple mapset. It remembers me the old beatmaps :3 Good luck!
- 00:04:776 (7) - Well, I see what you did here and I understand your intention but I would avoid this antijump considering the spacing you used between elements on previous and next parts. This slider should be moved further from the previous circle like you did for 00:09:221 (3) -
- 00:07:832 (2) - Check the stack with 00:06:999 (4) : it isn't stacked perfecly actually and it looks ugly during gameplay
- 00:08:665 (1) - Remove NC like you did for 00:03:943 (4) -
- 00:22:554 (4,5,6) - Unstacked triple
- 00:34:221 (1) - Wrong and confusing spacing here. This slider should be moved further from previous slider's tail
- 01:35:331 (1) - This NC setting is a bit weird on this section honestly. I would suggest you these instead: remove NC from 01:35:331 (1) - and from 01:36:721 (1) - and 01:37:276 (1,1) - (the idea is nice but it's inconsistent with all other 1/4 sliders you used actually :\)
- 01:39:776 (3) - I feel this slider a little awkward to play honestly due to its placement. I would set the whole pattern like this with unstacking the previous (2) as well: https://osu.ppy.sh/ss/9036491 If you don't like it just find a smoother pattern structure for this section please >.<
- 01:56:443 (1) - Why is the second waypoint red? It should be normal to make the slider symmetric with the second part of its body: https://osu.ppy.sh/ss/9036504
- 01:58:665 (1) - Improve the stack between this slider's curve and previous 01:58:110 (4) 's tail by disabling the gridsnap (or you can't do it)
- 02:07:276 (6) - What about making a triangle with 02:06:721 (4,5) - by moving this circle at x: 92 y: 364? It flows nice
- 02:39:638 - I actually hear a sound on this tick so I think the stream should start from here, same for 03:15:193 ? btw I am not sure about this because the real sound is 1/6 and not 1/4. Well, your choice, you can even keep this like it is actually
Thank you so much. Actually, I am sorry for my late posting because I am very busy doing my homework, so i almost forget to fix this mapsquirrelpascals wrote:
Hi, from queueGeneralOK hihihi actually now..... i know how to different the kind of that snap between 1/4 and 1/6. Also i have fixxed this distance snap and slider what i make based on 1/6 snap• offset 874 sounds more accurate, and then check ai mod and fix what shows up FIXXED
• Big snapping issue here: some of your patterns should be snapped to 1/6 instead of 1/4. This pattern in the top diff for example:01:43:943 (2,3) - the sliderend should be snapped to the last purple tick to be more accurate to the sound. It's more noticable at 01:36:721 (1,2,1,2,1,2) - though with the kick drum where the sliderend should be. You'll have to sort through which patterns should be resnapped, since some you might not need to fix because they work with vocals. I noticed this when i got to this pattern specifically 02:39:776 (1,2,3,4,5) - so you might want to try doing something with sliders or something more simple in place of streams like this. --- Also in normal diff: 00:16:999 (2) - 00:35:610 (5) - might want to replace these with single sliders?
I modded this map as if it were mapped to 1/4 so apply this after^^ux3FIXXED• 00:11:151 (2) - 00:13:374 (2) - theres a strong snare on these slidertails, maybe try ctrl+g on each of these? FIXXED
• 00:17:540 (3,4) - space these closer currently reads as a 1 beat gap because of spacing at 00:16:429 (1,2) - FIXXED
• 00:33:651 (3,1) - space these more, since this is overlapping this reads as a 1/4 gap FIXXED
• 00:47:540 (1) - The way you mapped this reverse slider is just confusing, there's nothing noticeable on the reverse arrow at 00:48:165 - , just make this a 1/1 repeat instead. also why did you leave 00:49:207 - unmapped? FIXXED
• 00:54:207 (1,2) - you mapped a 1/4 rhythm but this looks like a 1/2 gap wtf. if you want a 1/4 gap make this noticeable, but i think you already have a good foundation for this pattern if you shorten 1 like this. Same thing for 01:56:429 (1,2) - FIXXED
• 01:36:707 (1) - i would remove this nc so that 01:36:429 (1) - isn't in its own combo, 1 note combos are generally not good for hard diffs FIXXED
• 01:43:929 (2) - would recommend not overlapping on that reverse slider, that makes the back and forth motion with 01:43:096 (1,2) - confusing FIXXED
• 01:51:429 (2) - unsnapped sliderend, and also doesn't feel structured in this pattern because of the different curvature from 01:51:985 (1,2) - , try using one of those sliders to replace what you have FIXXED
• 01:59:485 (2,3,4) - this overlap looks pretty confusing for a hard diff, if you want to keep this pattern i would suggest doing something like this but otherwise i really suggest you remove those because it causes reading problems FIXXED
• 02:17:262 (3) - would sound better as a single 1/2 slider, since there's no noticeable beat on 02:17:401 - FIXXED
• 02:57:970 (4) - this note sounds overmapped, don't hear a note in music under it FIXXED
• 03:09:221 (5) - try a ctrl+j on this? it would work well with flownormalYour idea is very good, and I'm just now to find out. I'll be me this one ^^• 00:51:999 (1,2) - would sound better with ctrl+g rhythm, because it places the strong kick on a circle rather than a sliderend. same for 01:54:221 (1,2) - FIXXED
• 02:17:554 (4) - reverse slider doesn't sound applicable here again because there's nothing under the reverse arrow. You could put one at 02:18:110 (5) - if you wanted because of the record scratching sound, so ctrl+g would actually work FIXXED
seems goodeasy• 1 unsnapped object in ai mod FIXXED
• 00:14:221 (1) - maybe adjust the slidertail to be parallel with 00:11:999 (3) - ? FIXXED
• 00:36:443 - until 00:47:554 - looks like you messed up nc patterns. Combos are 4, 8, and 12 beats long. Would suggest moving this nc 00:38:665 (1) - to 00:40:888 (3) - and then this nc 00:43:110 (1) - to 00:45:332 (3) - . this'll even out your combo lengths FIXXED
• 01:18:665 (1,2) - dont like the aesthetic of these sliders, they look really crunched up. A more narrow, less wavy shape like this would fit in with the map a lot better FIXXED
• 01:45:332 (1,2,3,4,5) - this feels exactly like the pattern at the beginning ( 00:09:776 (1,2,3,1,2) - ) but flipped horizontally. Can you change the pattern a little bit somehow? Also same thing about 01:49:776 (5,1) - being parallel FIXXED
• 02:11:999 (1) - You need to give the player more time to recover after the spinner. I'd suggest removing 02:14:221 (1) - to do this hihihihi, i know that it's my big mistaken. OK, now FIXXED
• 02:18:665 (1,2,3,4) - 02:23:110 (1,2,3,4) - for both patterns, it's not good to have too many circles in a row like this because it's stressful and more dense for easy players. I would recommend turning either 1,2 or 3,4 into sliders to help with this It's good idea, OK. FIXXED
• 02:47:276 (1) - Same thing about spinner recovery time, i would suggest extending the spinner to where the first note is right now, like this FIXXED
• 03:09:776 (3) - Putting this up and to the right of the sliderend at 03:08:665 (2) - will make this pattern flow a lot better Hmm well, i will considering this notes
• 03:11:998 (1) - ctrl+h would work well for this because it creates a smoother flow between these objects 03:10:331 (4,5,1) - FIXXED
The map has issues that need to be addressed, but the quality of mapping is just fine so I'll give you a star for now. Poke me when you reply to this and maybe we can talk about the snapping
Thank you so much for modding. OK next time i will comment and consider on your post hereBubblun wrote:
YOYOYO DON'T BUBB THIS JUST YET
real slow m4m from my queue
very pretty skin
You You You <3
00:27:539 (1,2) - The distance between the head of 2 and the end of a are very far and stick out compared to the surrounding patterns. Compare the distance of 3-4 and 1-2 and it's very obvious. A quick fix would be this: https://puu.sh/xvHiC/f5aecbb104.png
00:29:761 (1,2,3,4) - The spacing here seems random as well. Look at the heads of 2 & 4 and you'll see compared to the vibe of the song, the spacing fluctuates quite a bit. ctrl+g on 2 and then on 4 would be an easy fix.
00:37:539 (3,4) - Another good example of spacing. Here the large spacing fits because it fits the increase in intensity.
00:46:984 (4) - This one isn't as bad as the other situations of unjustified spacing I pointed out, but it still could be better. I think curving this slider more will allow you to bring it closer to 3 while still keeping the same idea. Ex. https://puu.sh/xvHQc/f3a50bb5c4.png
01:46:428 (3) - This looks like another spot where the spacing drastically increases randomly. A good example of where you had good spacing is at 01:47:539 (1,2) - where it compliments that downbeat. For the simplistic style you're mapping this in, if the spacing isn't consistent it's very obvious.
I'll stop here after the first chorus, because the song stays consistent with itself from here, so I think it should be easy for you to look for similar problems with the rest of the map.
Normal
01:59:206 (2,3,4,5,6) - Here it looks like you mapped off your grid a bit, which makes this part look a bit messy cause of the slight offsets. How I map these kinds of patterns is I copy 01:59:761 (3,4) - I paste and rotate 60 and snap one of the ends to the previous pair. That creates a triangle. From there I can repeat this technique until I get the shape I want; for this case it's a diamond.
Easy
Normally I would criticize this diff, but I think the exception makes sense. A lot of mappers have this idea of increasing the tick rate to the point where the ticks aren't even on beats just for the sake of keeping the combo up. While that isn't a flawed logic, it does prevent one thing. It doesn't properly teach players how to handle sliders. There's a technique called cheesing which means the player only needs to aim at the head and end of the slider. The only time the player has to actually aim within the slider is if there was a tick they must aim at. Think of the ticks and slider tails as hit circles you don't have to click. While in diffs like these players don't need to cheese sliders, it does leave more room for mistakes on the players part and may teach them the technique faster.
Anyways, my exception here is since you have a custom tick texture you want to be able to show that off in all diffs, so while in most cases I encourage accurate tick rates, here it's okay because you're giving the player more content with the custom tick.
Not much to say. It's simplistic, but the quality is okay. gl for ranking.
and mod my map pls https://osu.ppy.sh/s/628857
Makasih banyak dik~AchsanLovers wrote:
err random modbcz kita sama2 dari sumbar :>
[General]
ok, the gap between easy and normal kinda too far i suggest to nerf it to 1.9 ~ 2* Yang ini nggak jadi masalah IMO. Kaka emang sengaja kasih gap jauh2 entah alasannya kenapa ><
[Easy]
02:47:261 (1) - ini spinner nya dimulai di 02:47:539 - aja kak, soalnya buyi ramenya mulai dari sana
solid diff, cant find anything 02:47:261 (1) bagian ini yang paling kuat bunyinya soalnya kan ada bunyi piano ama si Vokal
[Normal]
00:02:539 (5) - 00:04:761 (5) - 00:06:984 (5) - 00:09:206 (5) - hmm, mungkin bagusan dituker jadi cirle aja? soalnya baru intro map udah maksa bgt, kasih break dikit lha Hehe kak dah terlanjur bikin ini, ya dah males kak ngeditnya, tapi kalau dimainin bagi kak nggak masalah ^^
00:10:595 (2) - delete? FIXXED
00:13:650 (3) - change to circle? FIXXED
00:16:150 (4) - delete? and replace 00:16:428 (1) - in X:96 Y:344 ? FIXXED
02:47:261 (1) - ya same thing like easy bagian ini yang paling kuat bunyinya soalnya kan ada bunyi piano ama si Vokal
cool,how to make perfect blanket azzz
[You.. You.. You!]kok bagusan yg dulu ya
00:15:317 (3) - ok 2 reverse looks not good for this condition so just use one and add circle in 00:16:150 - FIXXED
00:26:428 (3) - blanket? FIXXED
00:56:428 (1) - bad slider i guees, just use like 00:56:984 (2) - Ini nggak masalah sih buat kak yang penting senang dimainin wkwkw
00:59:761 (3) - ok this one tho Ini nggak masalah sih buat kak yang penting senang dimainin wkwkw
01:10:873 (1) - remove NC? FIXXED
01:19:761 (1) - ^ FIXXED
01:37:540 (1) - ^ FIXXED
02:13:094 (1) - ^ FIXXED
02:21:984 (1) - ^ FIXXED
03:15:316 (1) - ^ FIXXED
agiah qualified kali kak
good luck~
Thank you for modding~TmacBoris wrote:
easy is okay, since it uses slow rhytm. problems are on Normal and mostly on Hard difficulty
This song uses 1/6 rhytm, not 1/4, listen closely to the beat FIXED
Here are some examples i did found
Normal:
I suggest to use only 1/2 rhytm and removeall sliders using 1/4 FIXED
00:16:984 (2) - make it just 1/2 slider without reverse FIXED
01:36:706 (2) - same FIXED
01:37:817 (2) - same FIXED
Look over the map, to make sure i didn't miss anything
Hard:
00:20:317 (4,5,6) - sound goes later after 5 here is the actual rhytm: https://osu.ppy.sh/ss/10042654 FIXED
00:51:428 (4,5,6) - this pattern is not following the rhytm. example: https://osu.ppy.sh/ss/10042602 maybe better is to just remove 5, or u can do it like it's on the picture FIXED
00:55:317 (3) - I don't hear any sound on blue tick suggest to remove reverse, Ctrl+G and make it 1/2 slider https://osu.ppy.sh/ss/10042628 FIXED
00:56:011 (5) -, 00:58:234 (5) - again I don't hear any sound on blue tick. just remove it FIXED
I think it's enough, so you can understand what's the problem and fix all the same issues. Please, try to find all the same patterns by yourself