inb4 bn mod
ayy, thanks for the modsquirrelpascals wrote:
you got a call back and then like 5 ppl modded it lol lol sheela kinda popped in unexpected while I was waiting for other mods, so decided might as well get those first to try and improve the map a bit more
i guess ill give my two cents on thissonics• 00:46:408 (4,5) - the rhythm that you click 5 on is super quiet, a ctrl+g here would be very nice I'm trying to show the difference between 00:44:694 (6,7,8) - and this. Although 00:44:908 (7) - is fairly quiet compared to the sound on it's slider tail, I think having spacing emphasis on 00:45:122 (8) - is really important (and having it be a triple doesn't feel right, and increases reading difficulty too much for this section imo). Then, when 8 isn't part of the combo, it's mapped the same way but with a kind of stop motion instead of large spacing to emphasize the lack of that beat.
I moved down 00:47:051 (1,2,1,2,3) - to be consistent with my theme thing as well (it felt like a stop motion already, but wasn't enough)
• 00:49:944 (4,5) - same kinda thing, the noes under this are rly quiet fixed by making 00:49:837 (3,4,5) - repeat slider, and 00:42:980 (2,3,4) - to be consistent with rhythm expression.
• 01:04:408 (1,2,3) - would recommend ncs here to show the weird rhythm, like you do later in the map with 1/6 streams Yeah, i made then non NC'd cause it was within "normal" ticks, but its weird enough to warrant it
• 01:11:694 (5,1) - the way this stream goes opposite of the flow from 5 to 1 is a little of a pain to play, try usingctrl+j on 1 done
• 01:14:051 (1) - imo you should curve this more lightly to better fit in with the curve of 01:13:730 (6) - 6 is a kinda buzzing noise while 1 is whooshing, so I think they deserve different slider shapes, and the juxtaposition between their curves just further shows that
• 01:14:587 (2,1) - feel like you should lessen the overlap here, 1 is pretty hidden behind the slidertail of 2 changed 1's angle to make it more visible
• 01:35:158 - why is this note unmapped? ignoring it just makes it feel like there's something missing there Yeah, you're right, added. I can't believe i skipped over that LOL
• 02:23:051 (1,1) - same idea as 01:14:051 (1) -, a more similar slidercurve here would make this feel more structured Same reasoning as above, although this one isn't as big of a wooshing sound, so I might reconsider
• 02:28:837 (1) - i disagree with the intense slider sv here, with this speed you're saying that the sound under this is stronger than the one at 02:28:087 (1) - , which doesn't sound right ido Why not make them both super fast :^) upped sv on the second thing u linked. However, for this pattern it's kind of a build-up imo, so even if the sound is stronger than another, the overall build-up of the section kind of trumps that I think, to try and get consistently faster. 02:28:408 (1) - is kinda slow since the sound patterning changes at this point, along with the rhythm. However, it still applies the same general "this is the build-up section, get faster!!!" idea. Along with that, due to the fastness of the second section compared to the first (in terms of being 1/2 instead of 3/4)
I feel the quickness of those 1/4 sliders really fits the music
• 03:27:980 (3) - adjust this sliderhead to overlap the sliderbody less, while this isnt a burial slider its pretty close to one and doesn't look that attractive imo picture Sure
• 03:45:337 (1,2) - why the kickslider here also? feels overdone again, and you don't do this for many of your triple rhythms (03:53:265 (2,3,4) - 03:38:908 (2,3,4) - ) Telephone noises here, its the same as 02:55:622 (1,2,3) -
• 04:00:122 (1,2,1) - this would feel more comfortable like this because it better utilizes slider leniency Hmm, that goes against the flow I'm going for. I see what you're saying, but with such a low bpm as well, I don't think it will be a huge deal anyway, it helps emphasize 04:00:551 (1) - since u have to hold it slightly longer
• 04:21:015 - 04:21:015 - ignored notes at both of these, i also think it would be better for this jump 04:21:122 (1,1) - to happen ON the white tick at 04:21:122 - because of the strong snare. change your rhythm around here and find a way to undermap it less, i came up with a suggestion that i think is really close to what you wanted to do here: boop same for 04:48:551 (1,1,2) - OOO that fits really well, changed changed changed. It was spaced like that since originally it was a double, but I noticed lack of other note and it kinda lost the original meaning or the jump. (also I think u meant to link 04:20:372 - instead of the same time twice, lmk if I was wrong about that)
• 04:24:551 (1) - it feels like this is mapped to the snare since its on the white tick which doesn't feel right for a buzzslider. Try filling in the white tick with something else and starting that at 04:24:765 - even though it seems rly late it's more accurate to the bass sound I hear the bass sound starting more on the blue tick, so put it there
• 04:35:158 - again with the unmapped note AGAIN WITH THE FIX B)
• 04:48:551 (1,1,2,1) - would recommend using more accurate time-distance equality for your spacing here, these notes are all spaced the same with different timeline gaps and feels choppy to play Aaaand fixed
really neat map, this improved a LOT between when you put it in my queue and now.
maybe if you fix most of these and probation system gets implemented soon maybe i can qual
7 seconds, holyNuolong wrote:
inb4 bn mod
Thanks for the kind words and the star <3josh1024 wrote:
Just passing by.
Cool!
Thanks for the mod and support!Saika- wrote:
hi m4m from your queueGeneralBest of luck! (i would like to this get ranked so i will shoot a star ) U guys shouldn't shoot stars, they're just wasted after 12 sp unfortunately ( but I really appreciate the sentiment <3
OD is the extreme for 4* at least 8.5 is ok This isnt really a 4* map, and with the rhythmic density, it can lead to some unwanted notelock/misses if it's lower
this map is pretty damn easy to pass because of many NCs+HP6 so i think raising HP a bit is fine Sure, raised to 7
Psionics
01:02:158 (2,1) - close up the spacing a bit i think, this could make an unnecessary 100 on the slider end Intentional, player has to hold for longer and further emphasizes the drum beat with quick movement
01:12:765 (1,2,1) - should be equaly spaced Whoops, think i messed it up when fiddling with that pattern. Fixed
01:14:480 (1,2,1) - ^ yep
01:23:265 (1,1) - i fuckin love this thanks <3<3
01:35:265 (1,2,3,4,1) - this should have lower spacing than 01:35:908 (1,2,3,4,1) - It already does have slightly higher spacing, and I the wider path makes it more difficult than the pattern before, so I think it would be too difficult for the intensity if the difficulty was increased
02:28:087 (1) - this goes on for too long Oh huh, timing point got reset from 2.5x to 2x somehow
03:12:980 - from this point to 04:07:837 - the song is quite repitetive and some part looks almost like you have copy pasted it, repeats too much and the map will get boring as you play so i think you could represent the other part of the song in another way yet dont feel diffrent (hard task but i would enjoy the map even more than i already do)
04:07:837 - same here until 04:59:265 - Changing the patterning around for each section wouldn't really fit the music imo. I already change around the patterns for increased intensity, despite the rhythms being pretty similar
ok both fixed, thankssheela wrote:
ook poke me back again
- there's a fade in effect in files soft-hitfinish2 and soft-hitfinish7 at the beginning, so here's an updated file you can use for both: https://puu.sh/xvTzs/db8f218d40.wav
- 01:04:730 (1,1) - i think it's best to keep the spacing small to not fool the players with the sudden jump since the gap is much smaller than 01:04:408 (1,1) - while these have a small distance in-between. i would say x:260 y:140 is a good placement.
Thanks for all the help <3<3sheela wrote:
fixed a slider's end snapping so this map is coolio
ye ive gone past my edgy phase of 5x svs and quitting every map :^)Mir wrote:
what the fuck jako ranking maps hold up fam
oh god, you're right. hopefully it's small enough that it can be direct qual'd (don't wanna bother sheela AGAIN lol)Kaitjuh wrote:
05:14:801 (2) - isnt it more accurate if it were mapped on 05:14:765 - ? (1/6)
other than that the map has a wonderfully well thought out design, never thought i'd like a KOAN Sound map, good job!
not really a slider but okJBHyperion wrote:
DQ requested to fix an incorrectly snapped slider
Thanks lets hope this map never has to be opened again lolsheela wrote:
not really a slider but okJBHyperion wrote:
DQ requested to fix an incorrectly snapped slider
re-bubbled!