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Toyama Nao - Ima Koko

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Topic Starter
Dubturt

Delis wrote:

you don't want a video? well I'm not really familiar with handling with videos so its totally up to you. it would be great if i had a video, but idk where i can get one or who can provide for me :o (edit: the video changes every episode soooooo yeah rip)
apparently the artist should be either Toyama Nao or Nao Toyama. source: http://toyamanao.com/index.html / https://lineblog.me/toyamanao/ add touyama to tags instead. -aight
also another metadata for next bns and myself. https://tsukigakirei.jp/goods/cd/
[Insane]
00:18:270 (4) - I forgot to mention this out but the 3/4 slider should start from 00:18:055 - not 00:18:270 - because the guitar isn't picked properly right now. https://delisha.s-ul.eu/Xu5XZG8a is how the rhythm should be at here, so the claps on the slider ends work pretty good. -sounds better but idk if my patterning here will look good or if it plays well :?
00:26:412 (2) - about the whistle usage from here, I'd suggest you to catch the guitar sounds instead of placing whistles consistently. so for example, 00:26:412 (2) - remove, 00:26:627 (3) - add, 00:26:841 (4) - remove from sliderhead. 00:28:127 (2) - remove, 00:28:341 (3) - add, 00:28:555 (4) - remove from the head. so like that the hitsounding will match to the song really better, I think this goes to the rest of the part so please have a check the rest. though there's some exception such as 00:30:698 (6,7) - since they fit to the piano, you should keep them as is. so following the logic I provided here, 00:31:770 (4) - whistle on the slider head works nicely too, since it can follow both the piano and the guitar at the same time. -woah sugoi


ok I can see you improved it so nice, good job! by the way the hitsounds mod for this difficulty can be applied to the rest of the difficulties, ofc except karen's lol. -noted


[Hard]
00:00:270 (1,2,3) - a bit minor, but you've used x0.9 spacing among the objects but once 00:01:984 (1) - this slider is mapped, it switched to x1.2 or something around. this isn't probably the best idea thus I recommend you to apply the x1.2-ish spacing for 00:00:270 (1,2,3) - as well. -ive considered this, but whats the meaning behind why its probably not the best idea? but i did change it so yeah

[Normal]
01:04:127 (1,2,3,4,5,6) - they have different hitsounding from the other diffs, the insane and hard had claps on the red ticks not the white ticks. though I think the way you've done hitsounding for this diff is what I like most, maybe apply this to Insane and Hard instead? (I mean, use the usage of claps that being on 2/4 white ticks for other diffs. only this section though.) 01:17:841 (1,2,3,4,5,6,7) - don't forget to do the same thing here too if you considered to apply the suggestion here. -it does fit well with the other diffs, i might consider this

[Easy]
00:55:984 (5,1) - the distance between them is a bit messed, maybe adjust the slider end 00:55:984 (5) - to make it just x0.9.
01:20:841 (1) - you could curve it for more cute pattern? lol https://delisha.s-ul.eu/i5O3G88o

---
ok this is pretty much everything, thank you for not giving up even though I gave you long mods twice!(and this is the third time!) I'll come back once again after karen's done with replying to the mod, and once this mod is addressed.
thanks again (for the 3rd time) you've been a huge help, all other things you mentioned that i didnt comment were all done, thanks again
Karen

Astar wrote:

Much love Karen-chan, here's my free of charge mod.

[Karen's Insane]
  1. OD9->OD8
  2. 00:24:055 (10,1) - inconsistent spacing, can't hear anything in the music that would explain this increased distance added a finish now so it has something to emphasize
    00:28:663 (4) - https://star.s-ul.eu/upB40qOt ????? (you seem to try keeping the same distance between objects yet we have a weird distance change over here), for example you did the similar pattern over here 00:33:805 (4) and kept the proper distance.
  3. 00:30:698 (5,6,1) - https://star.s-ul.eu/7ZglIN83 -> https://star.s-ul.eu/LfT6CmYg maybe? overlaps are bad in this map
  4. Kiai part seems solid
Good luck!
hp 5 -> 6
od 9 -> 8
sl 2 -> 0
Thank you!
SPOILER
osu file format v14

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[Metadata]
Title:Imakoko
TitleUnicode:イマココ
Artist:Toyama Nao
ArtistUnicode:東山 奈央
Creator:Dubturt
Version:Karen's Insane
Source:月がきれい
Tags:karen op tsuki ga kirei as the moon so beautiful touyama
BeatmapID:1356825
BeatmapSetID:617836

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320,16,76020,1,2,0:0:0:0:
320,16,76127,1,0,1:0:0:0:
240,16,76341,1,2,0:0:0:0:
240,16,76449,1,0,0:0:0:0:
240,16,76556,1,0,1:0:0:0:
240,96,76770,2,0,L|160:96,1,80,2|0,0:0|1:0,0:0:0:0:
80,96,77199,1,0,1:0:0:0:
80,256,77412,5,0,1:0:0:0:
160,256,77627,1,2,0:0:0:0:
160,256,77734,1,0,1:0:0:0:
80,352,78056,1,0,1:0:0:0:
160,352,78270,1,2,0:0:0:0:
160,352,78377,1,0,1:0:0:0:
240,256,78699,1,0,1:0:0:0:
320,256,78913,1,0,1:0:0:0:
320,256,79020,1,0,0:0:0:0:
320,256,79127,5,0,1:0:0:0:
384,304,79342,1,2,0:0:0:0:
384,304,79449,1,0,1:0:0:0:
448,256,79662,1,0,1:0:0:0:
448,256,79770,1,0,1:0:0:0:
384,208,79984,1,2,0:0:0:0:
384,208,80092,1,0,1:0:0:0:
448,160,80305,1,0,1:0:0:0:
448,160,80413,1,0,1:0:0:0:
448,80,80627,1,0,1:0:0:0:
304,80,80841,6,0,L|192:80,3,90.0000034332277,6|0|0|0,0:0|0:0|2:0|0:0,0:0:0:0:
112,80,82127,1,2,0:0:0:0:
112,80,82341,1,0,0:0:0:0:
112,160,82555,6,0,L|112:256,3,90.0000034332277,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
112,352,83841,1,2,0:0:0:0:
112,352,84055,1,0,0:0:0:0:
192,352,84270,5,4,1:0:0:0:
256,192,84377,12,0,89412,0:0:0:0:
Delis
IRC log
14:55 Delis: ooook so let's get to the final check now
14:56 Delis: if you're not busy since it might take a bit
14:56 Dubturt: im not busy (^^
14:57 Delis: 00:02:841 - whistle in easy? you put it in other diffs but here
14:57 Delis: the sliderend!
14:58 Dubturt: uh
14:58 Dubturt: i forgot about the one wops
14:58 Delis: xD
14:59 Delis: 00:09:270 (2,3) - https://osu.ppy.sh/ss/8676772 maybe this to clarify the timing gap more clear (in Insane)
15:00 Delis: 00:17:412 (1,3) - make the curve a bit softer? they look too much imo lol
15:01 Dubturt: woah yeah
15:01 Dubturt: i was worried with that part
15:01 Delis: http://osu.ppy.sh/ss/8676781 something like this feels better prob
15:02 Delis: 00:35:412 (2) - whistle on the head? for the piano
15:03 Delis: also easy has whistle here lol so
15:03 Dubturt: got it
15:03 Dubturt: im deaf XD
15:04 Delis: 00:43:984 (4) - https://osu.ppy.sh/ss/8676790 like this could work as well but pretty sure its up to you
15:04 Delis: its just like I prefer it xD
15:05 Dubturt: ah blanket? right?
15:06 Delis: well more like, I prefer how the jump into the triplet flows
15:06 Delis: :p
15:06 Delis: 01:24:270 (4) - has soft sampleset only on easy and normal while hard and insane have normal sampleset
15:06 Delis: o also its whistle +_·
15:07 Delis: change it to sampleset normal, and finish instead of whistle
15:07 Dubturt: why have i not noticed this
15:08 Delis: haha
15:08 Delis: hitsound thing is lazy so that sometimes happens lol
15:08 Dubturt: hitsounding makes me want to cry lol
15:09 Delis: https://delisha.s-ul.eu/Gc8SxJxW
15:09 Delis: this could be helpful to check consistency thourgh the diffs
15:09 Delis: fyi if you didn't know it :P
15:10 Dubturt: is this the ctr+o option thingy?
15:10 Dubturt: ctrl*
15:11 Delis: oh yeah
15:11 Delis: I
15:11 Delis: DIDN'T
15:11 Delis: KNOW
15:11 Delis: THAT!!
15:11 Delis: Lol
15:11 Dubturt: WAT
15:11 Delis: that the command does exist
15:11 Delis: lol
15:11 Dubturt: lmao
15:12 Delis: 00:44:627 (6) - in hard is this clap on purpose? since the insane had nothing here
15:12 Delis: but this fits okay so
15:12 Dubturt: uh should i add that clap to the insane aswell?
15:12 Delis: if you like to go as is might wanna put it on other diffs too for consistency
15:12 Delis: yea
15:13 Dubturt: aight amm go do that
15:13 Delis: like
15:13 Delis: 00:44:734 (6) -
15:13 Delis: in insane, you could put here instead of (5)
15:13 Delis: because it's a triplet this somehow sounds better for me :x
15:14 Dubturt: alright
15:14 Dubturt: 00:45:591 (3) - how bout here?
15:14 Delis: ah the clap doesn't really fit to the rhythm you built up for insane lol nvm kill me
15:14 Delis: you can ignore consistency about here, only using it on hard is fine!
15:14 Dubturt: so remove it from 00:44:734 (6) - ?
15:14 Dubturt: ah ok lol
15:14 Delis: yea yea
15:14 Delis: lol
15:14 Delis: sorry
15:14 Dubturt: its fine its fine
15:15 Delis: but could give a try on 00:46:127 (4) - slider end in hard?
15:15 Dubturt: woah
15:15 Dubturt: amazing
15:16 Delis: on normal 00:27:698 (4,5) - switch the whistles between its slider end and the circle? (sorry for switching among difficulties for several times lol)
15:16 Delis: it seems I suck at rechecking things XD
15:16 Dubturt: its fine haha
15:17 Dubturt: im trying my best to follow
15:17 Delis: take your time!
15:17 Dubturt: so 00:28:341 (5) - will have the whistle instead?
15:17 Delis: 00:28:770 (6) - whistle on both because 00:26:412 (2) - has on both for the vocals perhaps?
15:17 Dubturt: oh
15:17 Delis: yea
15:18 Dubturt: yea
15:18 Delis: because the vocal there is at 00:28:020 - and 00:28:341 (5) - is the guitar, would be better to catch the instrumental
15:19 Delis: 00:31:127 (5,6) - so yea, according to the reason, switch them too?
15:19 Delis: replace the whistle on the slider end to the circle
15:19 Dubturt: oh i see
15:20 Delis: 00:35:198 (5) - whistle for the guitar + vocal?
15:20 Dubturt: yes i did that
15:20 Dubturt: i wa s about to mention it
15:20 Delis: 00:35:627 (6) - could use whistles for both sliderhead and end
15:20 Delis: nice
15:22 Delis: 00:43:984 - probably remove the whistle in all diffs, here's the only one place you used whistle and clap at the same time in this part
15:24 Dubturt: oh
15:24 Dubturt: idk how that was there tbh
15:24 Delis: 00:03:698 (5) - might be minor, but any reason that the combo is continuing over 4 measures?
15:25 Dubturt: easy diff?
15:25 Delis: 00:12:270 (1,1) - like this, you're comboing the rest within 2 measures
15:25 Delis: ah yes
15:25 Delis: mb lol
15:25 Dubturt: well....
15:25 Dubturt: umm
15:26 Dubturt: i didnt notice??
15:26 Dubturt: well my bad haha
15:26 Delis: oh well also I got a suggestion for the rhythm here
15:27 Delis: 00:05:412 - how about making the slider until 00:06:055 - to follow the piano instead of vocals?
15:27 Delis: i mean
15:27 Delis: change 00:04:770 (6) - this slider to what i said
15:28 Delis: since 00:03:698 (5) - was for the piano + guitar suddenly switching to the vocal and ignoring the piano felt awful for me
15:28 Dubturt: alright lets see what i can do
15:28 Dubturt: with it
15:28 Dubturt: holy thats one long slider
15:29 Delis: well yea lol
15:29 Delis: 00:12:270 (1) - finish instead of clap
15:30 Dubturt: ah forgot to change
15:31 Dubturt: is this offscreen?
15:31 Dubturt: https://osu.ppy.sh/ss/8676857
15:31 Delis: suspicious lol
15:31 Delis: try a testplay?
15:32 Dubturt: well it does overlap with my hit error bar thing
15:33 Delis: if you're unsure with it I'll have an another check after my recheck is done and updated it lol
15:33 Delis: 01:05:305 (7,1) - how about stack them on 01:04:984 (6) -'s slider end like 01:04:127 (2,3,4) - ?
15:33 Dubturt: ill just move it up a bit then for now
15:34 Dubturt: on hard?
15:34 Delis: LOL
15:34 Delis: INSANE
15:34 Delis: sorry
15:34 Delis: LoL
15:34 Delis: I always forgot to mention which difficulty im talking about lol
15:35 Delis: 01:22:020 (5) - remove this circle? it can build up structure pretty much nice with 01:23:412 (4,5) -
15:35 Delis: so according to it, https://osu.ppy.sh/ss/8676866 patternin something like this is also nice
15:36 Dubturt: regarding 01:05:305 (7,1) will it apply to 00:58:448 (7,1)?
15:36 Dubturt: oh wat
15:36 Dubturt: 00:58:448 (7,1)
15:36 Delis: hm
15:37 Delis: that one is exception as one more triplet is there after the slider?
15:37 Dubturt: ah i see
15:37 Delis: if you rather care of consistency, you don't need to change the point where I suggested lol
15:37 Delis: also that's it i guess
15:38 Dubturt: aight
15:38 Dubturt: ill see what to do with 01:05:305 (7,1)
15:39 Delis: that was simply a suggestion so whatever is fine :b
15:39 Dubturt: but is it fine either way?
15:39 Delis: yea
15:40 Dubturt: ah ok
15:40 Delis: https://delisha.s-ul.eu/ZnfwrB1s also you might wanna use jpg ver of the bg because the quality is almost same while less filesize
15:41 Delis: there's not much difference tho xD
15:41 Dubturt: oh thanks :)
15:41 Dubturt: well lesser filesize the better i guess
15:41 Delis: ye
15:42 Delis: oh before update things there's something might cause to be unrankable
15:42 Delis: wait a secx
15:42 Delis: sec*
15:43 Delis: ok so, soft-hitfinish.wav is unused
15:43 Dubturt: i should remove it then?
15:44 Delis: and normal-hitfinish.wav has slightly delay, replace it to https://delisha.s-ul.eu/y1ajkE2e
15:44 Delis: yea
15:44 Dubturt: the soft-hitfinish was my first finish sound but it sounded very weak XD
15:44 Dubturt: so yeah amma go change it
15:44 Delis: then everything should be fine!
15:44 Dubturt: yey
15:46 Delis: tell me when you updated it :D
15:46 Dubturt: alright
15:46 Dubturt: btw
15:47 Dubturt: are videos necessary for like tv sized op?
15:47 Dubturt: or i could just leave it as is
15:47 Delis: thats optional
15:47 Dubturt: oh cool
15:47 Delis: and yea, perhaps better without video because as you said it's different on each episode
15:47 Delis: oh wait
15:47 Delis: but
15:48 Delis: was op different every episode?
15:48 Delis: can't really remember lol
15:48 Dubturt: at the end of the video
15:48 Dubturt: like near end
15:48 Dubturt: it shows the different scenes of the episod
15:48 Dubturt: of that particualr episode
15:48 Delis: o yea
15:48 Delis: got it
15:49 Dubturt: yeas
15:49 Dubturt: alright updated (^^
15:49 Delis: oook
15:50 Delis: btw I thought you wouldn't take karen's diff lol
15:50 Dubturt: well............
15:50 Dubturt: i couldnt say no? eh
15:50 Delis: well his diff is unique so why not :PPPP
15:50 Dubturt: yeah its pretty fun
15:51 Dubturt: not really meta so its cool
15:52 Delis: 00:35:412 (2) - i think you forgot to put whistle on hard xD
15:52 Dubturt: WAT
15:52 Dubturt: OMG
15:53 Dubturt: TT_TT
15:53 Dubturt: fixed
15:54 Delis: 00:36:698 (2) - whistle on the slider tail (normal)
15:54 Dubturt: oh dem
15:55 Delis: in easy: 00:04:770 (2) - i meant this to start 00:05:412 - and end at 00:06:055 for only the piano xD
15:55 Delis: 00:06:055 - *
15:56 Dubturt: OH
15:56 Dubturt: SHI
15:56 Dubturt: oooookay then
15:56 Dubturt: my bad
15:57 Delis: 00:30:055 - whistle / 00:31:127 (2) - whistle on reverse and sliderend / 00:35:412 (5) - whistle on sliderend / 00:36:270 (1) - reverse and sliderend / 00:37:984 (2) - same i guess
15:57 Delis: forgot to check this in easy hehe my bad again
15:58 Delis: iiij
15:59 Delis: oooookkkkkk
15:59 Delis: *
15:59 Delis: update it once the thing is addressed
15:59 Dubturt: ok ok
15:59 Dubturt: whistle also here? 00:29:412 (1) -
15:59 Delis: but you don't want to have whistle and clap at same place?
15:59 Delis: wait
16:00 Delis: i was watching insane xD
16:00 Delis: yes
16:00 Delis: the reverse and sliderend
16:00 Dubturt: alright
16:01 Delis: that's finally everything!
16:01 Dubturt: yey haha
16:01 Dubturt: updated again haha
16:02 Dubturt: i hope i didnt mindblock anything again
16:02 Delis: I GOTCHU ALREADY
16:02 Delis: 00:31:127 (2) -
16:02 Delis: THE WHISTLE ON THE SLIDERHEAD IS
16:02 Delis: UGUU.
16:02 Delis: like
16:02 Dubturt: OH SHI
16:03 Delis: you didn't really need to put whistles on the sliderheads where i suggested
16:03 Delis: so 00:36:270 (1) - too
16:03 Delis: in easy btw
16:03 Dubturt: ahdhgfjksdagfdusa
16:03 Dubturt: my bad
16:03 Dubturt: really sorry
16:04 Dubturt: or maybe i when i clicked on it i mightve selectred the head and end
16:04 Delis: hehe that's ok
16:04 Delis: yea
16:04 Dubturt: uwu
16:04 Dubturt: mb
16:04 Delis: that's it!!

after several changes on irc I feel really like to put this forward so have a bubble here!
Seijiro



EDIT: the above is apparently rankable but no one bothered to add it in any official way anywhere I could find (they PM'd me telling me it actually is, which is quite misleading for whoever doesn't have connections or chances to encounter it personally while modding)


Also, the set doesn't seem that high in quality if you ask me.
I might mod later to clarify this statement.
Topic Starter
Dubturt
rip
Seijiro
Turns out SL0 is actually rankable, but is not written anywhere I could consider official in any way (I guess you should blame those handling the RC I guess, but it doesn't matter)

The mod I promised.
I will most likely focus just on top diff in detail and give pointers on lower diffs.

The main problem here is execution imo, which could have been better with proper precautions (you'll see what I mean later)


Insane:
  1. 00:00:055 - well, this might be personal, but seeing the map after this part I can see you don't really ignore vocals.
    That being said, it feels strange to skip this beat imo (on all diffs that can handle such fast rhythm)
  2. 00:03:270 (4) - wondering on what instrument this slider falls... Piano has a really long note on 00:02:841 - , while vocals are clearly spelling a new lyric at 00:03:055 - and 00:03:484 - .
    The main concept here is that whatever we click will feel as important to the player. You here put a click on something that is not in the music (or it doesn't really require a click, just a slider tail at best).
    Possible fix: with circles || with a repeat
  3. 00:03:698 (1,2,3,4) - as for this one, be careful about visual spacing. Odd snaps are harder to play if you don't help the player through visual clues (usually, the Distance Spacing being constant helps). In this case, visual spacing between 00:04:341 (3,4) - is kinda similar (if not identical) to 00:03:698 (1,2) - .
    While it may not be a big deal, it does change how the map looks and also feels (because it plays differently).
    Among the possible solutions we have of course using a constant DS, but I usually prefer using a "spacing reset":
    by stacking two objects you make it easier to click, since the player won't need to care about moving away. This way you also become more free in fact of mapping choices, since the stack makes it a good start for a new pattern (since you're standing still in one point)
  4. 00:04:770 (4,5,1) - little side note: you could have attempted to make them straight at least lol. It kinda sucks with the slight curve which is neither a curve nor a straight line xD
  5. 00:08:841 (1,2,3,4,5) - another core concept is to try to at least give some sort of form to your pattern. Not having any visual restriction is bad, since everything looks on its own instead of being together in the combo. To put it in different words: it looks random.
    You could have also respected DS a bit more if you were at it 00:09:484 (3,4,5) - otherwise it makes me wonder why such a choice was made in the first place: was it because you didn't realize it? Or was it because you did realize it and ignored it? Or simply because it is part of some style I can't recognize? Etc...
    This doesn't mean "make only geometric patterns". As long as it has either a solid set of rules or a well defined form, it's fine (how to do both of these would take me a whole day to put into words effectively tho, sorry)
  6. 00:14:841 (4) - one more small detail that improves greatly the map in the long run: why not mirroring it horizontally with Ctrl H for a better and smoother flow?
  7. 00:22:984 (2,3,4,5,6,7) - you lost me here, since I can't seem to find the rhythm you are representing into the song.
    For example, I can hear a stream starting from 00:23:627 - but you keep a 1/2 rhythm, while I find the triplet at 00:23:198 - strange because of this choice: you skip a real stream into the song and map a fake stream elsewhere... ?.?
    The matter continues with 00:24:270 (1,2,3,4) - , where I would either expect a stream using repeat 1/4 sliders. If I take 00:25:555 (4) - I also hear you skipped a triplet on the piano, which is again strange:
    - 00:25:770 - slider body, no emphasis
    - 00:25:877 - slider tail, slight emphasis
    - 00:25:984 - slider head, strong emphasis
    Even tho all of them are a triplet, as mentioned above
  8. 00:28:341 (3,4) - it feels to me that in general you were a bit losing focus on the song while mapping, since most long notes on vocals get delayed or misinterpreted in some way like this one. The long note should start on 00:28:341 (3) - , aka slider. If you make it start from 00:28:555 - I can't really connect it with anything important in the song.
  9. 00:30:055 (4,5) - same with the guitar here. Try starting a slider from 00:30:055 - instead and tell me which is better =)
    I won't mention each of the places where this happens, but it does happen a lot here and there, both on vocals and other instruments. Listen carefully
  10. I also noticed a quite varied fluctuation in your spacing across the patterns of the same part...
    For example take 00:43:127 (1,2,3) - and compare it with 00:46:555 (1,2,3,4,5,6,7) - . You can clearly see a big difference in spacing, although I can personally not justify with anything in the music tbh
  11. 01:01:555 (4,5,6,7,1) - let's talk about hitsounds too for a bit.
    Leaving rhythm aside, it is generally misleading to place strong hitsounds on beats that are usually placed in similar manners to weaker beats. Let me explain:
    the whole 01:01:555 (4,5,6,7,1) - is a stream. As such, you are saying that all those beats in that stream are equally important and that's fine on its own (although the rhythm is different). What is not fine is that your hitsounding is saying that not all beats are important there, but only 01:01:770 (6,1) - .
    Now... which is telling the truth? xD
    It feels like two people talking to me simultaneously. One tells me to go right, the other tells me to go left.
    You should make sure that each aspect of the map is telling the same thing if you want to create a clear map for the player.
  12. 01:01:555 (4,5,6,7,1) - let's go back to talk about rhythm anyway tho...
    Here I am gonna take a more general concept in consideration and go over some things you should consider when mapping the whole map, not just this part.
    Take in consideration the parts: from 00:53:412 - to 01:00:270 - and from 01:00:270 - to 01:07:127 - .
    Why do you think I pointed this out? =)
    It's because those two parts are the same "verse" in the music. What happens is that the composer made the first 4 measures (00:53:412 - 01:00:270 - ) and then he hit ctrl+C/V and copied the same rhythm for the second verse (01:00:270 - 01:07:127 - ).
    How this affects the map tho?
    While the "ideal" choice would be to map the same way both verses I find it a bit too rigid and it usually turns out to be boring if you don't add elements of variety, that's why you should try to at least keep a general idea which is similar for both parts.
    This means that at least the rhythm and a couple more aspects of the first part should be kept for the second too.
    01:01:555 (4,5,6,7,1) - this stream is placed as a replacement for 00:54:698 (6,7,8,1) - (if you count each measure and each white tick you will see it's the same part) which I personally find inappropriate since the music didn't change that much as to require a radical change like this.
    Changing rhythm is a big matter for the map, be careful.
  13. Similar matter happens with 01:06:698 (4,5,6,7) - , which is replacing 00:59:841 (7,8,9,1) - .
    I can see you do this change consistently (sort of), but I can't see it as warranted tbh. Not with this type of song at least.
  14. 00:59:841 (7,8) - small tip, on a really different matter.
    Try increasing the spacing between these. It helps putting more emphasis on 01:00:270 (1) - and making it feel stronger ; )
  15. Last important thing I want to point out is "pacing".
    Each song has different parts, and each part has its own "intensity", right?
    The same way, spacing and note density is how you do the same for your map: calmer parts should usually have either smaller spacing or less note density (usually both of these apply) and viceversa.
    Not sure you noticed, but after 01:20:841 - the kiai ended you still kept the same note density full of triplets from the kiai time. You did reduce the spacing and that's good, but as I said before rhythm is really important (rhythm game, duh), that's why the map here still feels heavy even tho the song is clearly and by far calmer than before.
    My suggestion is to focus on the guitar only here and map only what the guitar offers.
    If you encounter some bigger gaps consider following something else, but you don't really have many things to follow here :roll:
Hard:
  1. Rhythm here: 00:03:698 (1) - this slider is surely covering more than just what 00:06:055 (2) - covers, am I right?
    The first slider would probably be better off by being a 3/4 repeat one, to match that soft guitar which is audible enough to make it part of the map.
  2. from 00:12:270 - to 00:25:984 - I can actually say your rhythm choice is already better in this diff, since you noticed the similarities between verses I mentioned in the Insane. That being said tho, aesthetics are kinda poor, although I can't really say much here since that is a subjective aspect
  3. 00:37:984 (1,2,3,4,5,6) - really, it may sound dumb but a spinner would better represent that stream in the music imo, instead of these 1/2 beats
  4. 00:49:555 (3,1,2,3,4) - pattern is keeping a solid 1/2, but hitsounds are rather varied.
    Seeing the rhythm you have on hitsounds I would rather try to put that into the pattern too, instead of this boring 1/2: 00:49:984 (1) - make it 1/1 and delete 00:50:412 (2) - (place just a circle at 00:50:627 - instead) and so on... 00:51:270 (4) - final beat needs clearly a click, so put a circle instead of the repeat perhaps
  5. 00:57:270 (2,3,4,5,6,7) - first and probably only solid pattern which has a sort of form in the entire map. You should try to make more of these when you can, instead of rather random placements
  6. 01:20:841 - as mentioned in the Insane, it would be more appropriate to stick with the guitar here since the song calms down noticeably
Normal:
  1. For what is worth and noticeable to new players, try to give some sort of solid form to your patterns on this diff too maybe...
  2. I really appreciate the execution from 01:20:841 - . You did exactly what you should do on the upper diffs to: reducing the rhythm to match the song's pace
Easy:
  1. 00:22:555 (1,2,3,4) - be careful to not make the map too monotonous. There are better things going on in the song besides that constant 1/1 metronome. My suggestion would be: 00:22:555 - circle; 00:23:627 - 00:25:555 - slider
  2. Try to give a more solid form to your patterns here too if you can. It doesn't change much, but it makes it more clean to look at it


I tried to bold what I felt were the most important aspects you should look more into. Mapping is not just placing objects on a screen, it's more about creating something with a meaning by following the song (the meaning is up to you).
Hope this helps in some way. In case you need clarification PM me.
Good luck~


PS: the pop still remains for now, even without the SL0
Delis
I'm not here to shitpost but saying "Mapping is not just placing objects on a screen" to someone who did a better job than half of ranked maps today (subjective) is a bit rude? at very least it sounds, to me. I mean this isn't something either jumping 24/7 or spamming 1-2 patterns entire mapset, the word kinda doesn't suit.
Natteke desu
i'd say hitsounds on karen's diff sounds way more apporitate than on the last one, so consider copying (and editing, because you'll have to) them to your diff

as for other parts of the map, it's more or less fine, but still can use some polishing

also please, actually mapping is just placing objects on a screen, however, it may sound S L I G H T L Y R () () D
Topic Starter
Dubturt

MrSergio wrote:

Turns out SL0 is actually rankable, but is not written anywhere I could consider official in any way (I guess you should blame those handling the RC I guess, but it doesn't matter)

The mod I promised.
I will most likely focus just on top diff in detail and give pointers on lower diffs.

The main problem here is execution imo, which could have been better with proper precautions (you'll see what I mean later)


Insane:
  1. 00:00:055 - well, this might be personal, but seeing the map after this part I can see you don't really ignore vocals.
    That being said, it feels strange to skip this beat imo (on all diffs that can handle such fast rhythm)-i'm gonna keep it this way still, yes there is a sound there but i want mine to start at 00:00:270 for me to have the feel of the timing and such
  2. 00:03:270 (4) - wondering on what instrument this slider falls... Piano has a really long note on 00:02:841 - , while vocals are clearly spelling a new lyric at 00:03:055 - and 00:03:484 - .
    The main concept here is that whatever we click will feel as important to the player. You here put a click on something that is not in the music (or it doesn't really require a click, just a slider tail at best).
    Possible fix: with circles || with a repeat -i may consider this since 00:03:055 does sound it needs to be clickable
  3. 00:03:698 (1,2,3,4) - as for this one, be careful about visual spacing. Odd snaps are harder to play if you don't help the player through visual clues (usually, the Distance Spacing being constant helps). In this case, visual spacing between 00:04:341 (3,4) - is kinda similar (if not identical) to 00:03:698 (1,2) - .
    While it may not be a big deal, it does change how the map looks and also feels (because it plays differently).
    Among the possible solutions we have of course using a constant DS, but I usually prefer using a "spacing reset":
    by stacking two objects you make it easier to click, since the player won't need to care about moving away. This way you also become more free in fact of mapping choices, since the stack makes it a good start for a new pattern (since you're standing still in one point) -ok, i didnt really want to use the "spacing reset" stuff cause i dont want to..... but yes it seems the distances of 00:03:698 (1,2) and 00:03:698 (1,2,3,4) were quite similar so i distanced 00:04:770 (4) a bit more with a different angle aswell
  4. 00:04:770 (4,5,1) - little side note: you could have attempted to make them straight at least lol. It kinda sucks with the slight curve which is neither a curve nor a straight line xD -not sure if this is really a bothering factor or such cause i want it to be like this
  5. 00:08:841 (1,2,3,4,5) - another core concept is to try to at least give some sort of form to your pattern. Not having any visual restriction is bad, since everything looks on its own instead of being together in the combo. To put it in different words: it looks random.
    You could have also respected DS a bit more if you were at it 00:09:484 (3,4,5) - otherwise it makes me wonder why such a choice was made in the first place: was it because you didn't realize it? Or was it because you did realize it and ignored it? Or simply because it is part of some style I can't recognize? Etc...
    This doesn't mean "make only geometric patterns". As long as it has either a solid set of rules or a well defined form, it's fine (how to do both of these would take me a whole day to put into words effectively tho, sorry) -im not so sure whats wrong with use geometric-ish types of patterns, and saying that i ishouldve respected the DS is a bit exaggerated? idk if thats the case i made 00:04:770 (4) have equal distances and in terms of randomness you mentioned why is it "random" [color=#408000]ok so i compromised and made 00:10:341 (5) not be in the center so the movement would just flow going downards
  6. 00:14:841 (4) - one more small detail that improves greatly the map in the long run: why not mirroring it horizontally with Ctrl H for a better and smoother flow?-well if its that bothersome i guess i could just do it.....
  7. 00:22:984 (2,3,4,5,6,7) - you lost me here, since I can't seem to find the rhythm you are representing into the song.
    For example, I can hear a stream starting from 00:23:627 - but you keep a 1/2 rhythm, while I find the triplet at 00:23:198 - strange because of this choice: you skip a real stream into the song and map a fake stream elsewhere... ?.?
    The matter continues with 00:24:270 (1,2,3,4) - , where I would either expect a stream using repeat 1/4 sliders. If I take 00:25:555 (4) - I also hear you skipped a triplet on the piano, which is again strange: -i guess i the triplet at 00:22:984 (2,3,4) is not supported by anything so i think i can afford to remove it and maybe the stream parts aswell that you mentioned though i wont make it final atm, cause i need some professional help dealing with this
    - 00:25:770 - slider body, no emphasis
    - 00:25:877 - slider tail, slight emphasis
    - 00:25:984 - slider head, strong emphasis
    Even tho all of them are a triplet, as mentioned above
  8. 00:28:341 (3,4) - it feels to me that in general you were a bit losing focus on the song while mapping, since most long notes on vocals get delayed or misinterpreted in some way like this one. The long note should start on 00:28:341 (3) - , aka slider. If you make it start from 00:28:555 - I can't really connect it with anything important in the song.
  9. 00:30:055 (4,5) - same with the guitar here. Try starting a slider from 00:30:055 - instead and tell me which is better =) -ok yes making those sliders do fit the song better but im a bit worried on how my note placements would turn out
    I won't mention each of the places where this happens, but it does happen a lot here and there, both on vocals and other instruments. Listen carefully
  10. I also noticed a quite varied fluctuation in your spacing across the patterns of the same part...
    For example take 00:43:127 (1,2,3) - and compare it with 00:46:555 (1,2,3,4,5,6,7) - . You can clearly see a big difference in spacing, although I can personally not justify with anything in the music tbh - in 00:43:127 (1,2,3) you can feel that her voice got louder a bit so spacing was larger here then with 00:46:555 (1,2,3,4,5,6,7,8) its like a buildup of course in terms of buildups it should be very grand it should be subtly or something in those lines
  11. 01:01:555 (4,5,6,7,1) - let's talk about hitsounds too for a bit.
    Leaving rhythm aside, it is generally misleading to place strong hitsounds on beats that are usually placed in similar manners to weaker beats. Let me explain:
    the whole 01:01:555 (4,5,6,7,1) - is a stream. As such, you are saying that all those beats in that stream are equally important and that's fine on its own (although the rhythm is different). What is not fine is that your hitsounding is saying that not all beats are important there, but only 01:01:770 (6,1) - .
    Now... which is telling the truth? xD
    It feels like two people talking to me simultaneously. One tells me to go right, the other tells me to go left. -if thats the case, if its confusing
    i removed the hit sound on 01:01:770 (6)

    You should make sure that each aspect of the map is telling the same thing if you want to create a clear map for the player.
  12. 01:01:555 (4,5,6,7,1) - let's go back to talk about rhythm anyway tho...
    Here I am gonna take a more general concept in consideration and go over some things you should consider when mapping the whole map, not just this part.
    Take in consideration the parts: from 00:53:412 - to 01:00:270 - and from 01:00:270 - to 01:07:127 - .
    Why do you think I pointed this out? =)
    It's because those two parts are the same "verse" in the music. What happens is that the composer made the first 4 measures (00:53:412 - 01:00:270 - ) and then he hit ctrl+C/V and copied the same rhythm for the second verse (01:00:270 - 01:07:127 - ).
    How this affects the map tho?
    While the "ideal" choice would be to map the same way both verses I find it a bit too rigid and it usually turns out to be boring if you don't add elements of variety, that's why you should try to at least keep a general idea which is similar for both parts.
    This means that at least the rhythm and a couple more aspects of the first part should be kept for the second too.
    01:01:555 (4,5,6,7,1) - this stream is placed as a replacement for 00:54:698 (6,7,8,1) - (if you count each measure and each white tick you will see it's the same part) which I personally find inappropriate since the music didn't change that much as to require a radical change like this.
    Changing rhythm is a big matter for the map, be careful.
  13. Similar matter happens with 01:06:698 (4,5,6,7) - , which is replacing 00:59:841 (7,8,9,1) - .
    I can see you do this change consistently (sort of), but I can't see it as warranted tbh. Not with this type of song at least. -about the things mentioned above, i dont think it was changed drastically in terms of rhythm its still has the same sense, and of course it has to be different for variety so THINGS WONT GET BORING maybe im wrong but this is what i think
  14. 00:59:841 (7,8) - small tip, on a really different matter.-ok
    Try increasing the spacing between these. It helps putting more emphasis on 01:00:270 (1) - and making it feel stronger ; )
  15. Last important thing I want to point out is "pacing".
    Each song has different parts, and each part has its own "intensity", right?
    The same way, spacing and note density is how you do the same for your map: calmer parts should usually have either smaller spacing or less note density (usually both of these apply) and viceversa.
    Not sure you noticed, but after 01:20:841 - the kiai ended you still kept the same note density full of triplets from the kiai time. You did reduce the spacing and that's good, but as I said before rhythm is really important (rhythm game, duh), that's why the map here still feels heavy even tho the song is clearly and by far calmer than before.
    My suggestion is to focus on the guitar only here and map only what the guitar offers.
    If you encounter some bigger gaps consider following something else, but you don't really have many things to follow here :roll: - i want to keep it this way with the 1/2 sliders, ok i could compromise and remove the triplet parts. but the slider sections doesnt seem that tedious when clicking
Hard:
  1. Rhythm here: 00:03:698 (1) - this slider is surely covering more than just what 00:06:055 (2) - covers, am I right?
    The first slider would probably be better off by being a 3/4 repeat one, to match that soft guitar which is audible enough to make it part of the map. -ye its better
  2. from 00:12:270 - to 00:25:984 - I can actually say your rhythm choice is already better in this diff, since you noticed the similarities between verses I mentioned in the Insane. That being said tho, aesthetics are kinda poor, although I can't really say much here since that is a subjective aspect -how are they poor?, maybe because its straightforward?
  3. 00:37:984 (1,2,3,4,5,6) - really, it may sound dumb but a spinner would better represent that stream in the music imo, instead of these 1/2 beats - that would be far boring, it has the piano sounds so i want it to be an active part where you can click stuff
  4. 00:49:555 (3,1,2,3,4) - pattern is keeping a solid 1/2, but hitsounds are rather varied.
    Seeing the rhythm you have on hitsounds I would rather try to put that into the pattern too, instead of this boring 1/2: 00:49:984 (1) - make it 1/1 and delete 00:50:412 (2) - (place just a circle at 00:50:627 - instead) and so on... 00:51:270 (4) - final beat needs clearly a click, so put a circle instead of the repeat perhaps
  5. 00:57:270 (2,3,4,5,6,7) - first and probably only solid pattern which has a sort of form in the entire map. You should try to make more of these when you can, instead of rather random placements -ok i guess
  6. 01:20:841 - as mentioned in the Insane, it would be more appropriate to stick with the guitar here since the song calms down noticeably-same reasoning i guess
Normal:
  1. For what is worth and noticeable to new players, try to give some sort of solid form to your patterns on this diff too maybe... -explain??
  2. I really appreciate the execution from 01:20:841 - . You did exactly what you should do on the upper diffs to: reducing the rhythm to match the song's pace
Easy:
  1. 00:22:555 (1,2,3,4) - be careful to not make the map too monotonous. There are better things going on in the song besides that constant 1/1 metronome. My suggestion would be: 00:22:555 - circle; 00:23:627 - 00:25:555 - slider - i could afford to change this i guess, not sure if i placed it rightbut i do see it kind of confusing to click for an easy diff
  2. Try to give a more solid form to your patterns here too if you can. It doesn't change much, but it makes it more clean to look at it -explain solid patterns??


I tried to bold what I felt were the most important aspects you should look more into. Mapping is not just placing objects on a screen, it's more about creating something with a meaning by following the song (the meaning is up to you).
Hope this helps in some way. In case you need clarification PM me.
Good luck~


PS: the pop still remains for now, even without the SL0
idk, it feels like you're saying that i just placed objects all willy-nilly,"oh this goes there cause why not? lolololo" and everyone has their on interpretations on things, just like in mapping
I am inexperienced when it comes to this stuff, but i know what I would like to interpret in my maps,
I'm sorry if i sound hostile or something, but im not, I greatly appreciate the help, really. i also want to discuss things about how the things i changed will actually play in terms of its new placements and stuff

i just hope this doesnt result to any long term fixing

Jounzan wrote:

i'd say hitsounds on karen's diff sounds way more apporitate than on the last one, so consider copying (and editing, because you'll have to) them to your diff
-maybe i should? im really really not sure if should though
Karen
i don't recommend you to copy my hitsounds since my rhythm choices are different from yours and my hitsounds may not fit your map
Seijiro
Insane:

00:03:055 (4) - I saw you fixed rhythm, but that shape is kinda meh lol
00:04:770 (4,5,1) - it's not a bother of course, but it's about "why not". As it is, it's not defined as I said earlier, so why not attempting either a real curve or a straight triplet :roll: (it aesthetically doesn't seem that great to be, basically)
00:00:055 - lol, that reasoning doesn't make much sense to me, since rhythm can be understood even from that note, not necessarily from the downbeat. Not a big thing anyway
00:08:841 (1,2,3,4,5) - well, ye, it's better...
00:14:841 (4) - this was simply about flow. It's a sort of precaution I gave you for your future patterns/flows
00:24:270 (1,2,3) - you could have added one more repeat lmao
00:25:984 - 00:39:698 - I would rather avoid using that strong clap in this section of the map. The song is calm and doesn't seem to require such powerful hitsounds. Maybe reduce volume if you really need, but I would just use whistles instead.
01:01:555 (4,5,6,7,1) - way better now, hitsound-wise. Looks still inconsistent with the first verse of kiai time but let's say I don't care that much about it (although I do). Your reasoning is not wrong, but in execution doesn't seem to transmit the right message.
Rhythm is the base of your map, if you want to add variation do it on other aspects which will be less noticeable and actually meaningful towards variety (like aesthetics or even structure)
01:22:555 (1) - please no clap
The last part with 1/2 sliders feels like not following the song anymore, seeing the guitar is the main attraction and it doesn't play that rhythm...


Hard:

00:12:270 - it is subjective, dw about it. Whether you understood it or not is not a problem, I just gave it a try
00:37:984 (1,2,3,4,5,6) - not sure how boring can be a totally misleading rhythm tho... With your pattern you use half of the beats of the stream the song provides, but why half of them yes and half of them no? It's what I call discrepancy between reasoning and actual facts since it may be true you don't want it to be boring but at the same time is true you should try to represent the song (also not sure how a short spinner among a mass of 1/2 clicks would be boring but that's another story I guess)
00:49:555 (3,1,2,3,4) - nice
Believe it or not, your Hard expresses better that last guitar part than your Insane. You know why? Because of 01:22:127 (4,5) - 01:23:841 (4,5,6) - , go check what you did on the Insane and you'll see (you used sliders instead, that's all, but that choice makes a huge difference rhythm-wise)


By "solid patterns" I mean patterns having enough rules telling me "if you move this away everything else will go down the drain".
Setting up enough rules will make your note placement a necessity and not just a choice, which will therefore make your map "solid".
I can really give you examples since it heavily involves aesthetics as well as rhythm choices and as I could see, we kind of disagree on those aspects a bit (and they are subjective matters anyway, so there would be no point in me giving MY example for sure).

I believe this is not enough, at least for me, sorry.
You can always ask another BN to check it and overwrite my pop if you think it's not warranted on your map here.
As always, further questions will get an answer eventually, so don't worry and ask away.


@Delis, turns out I don't like 95%, what do we do about that? :roll:
@Elvis, you actually follow some rules you don't necessarily put down on paper, but you do (and probably don't realize it). Sorry if I try to open some pair of eyes with the harsh truth.
Topic Starter
Dubturt
Akitoshi
i can help if u still need more mod or something as same peenoi mappr
Topic Starter
Dubturt

MrSergio wrote:

Insane:

00:03:055 (4) - I saw you fixed rhythm, but that shape is kinda meh lol ill see what i can do
00:04:770 (4,5,1) - it's not a bother of course, but it's about "why not". As it is, it's not defined as I said earlier, so why not attempting either a real curve or a straight triplet :roll: (it aesthetically doesn't seem that great to be, basically) ok might fix
00:00:055 - lol, that reasoning doesn't make much sense to me, since rhythm can be understood even from that note, not necessarily from the downbeat. Not a big thing anyway
00:08:841 (1,2,3,4,5) - well, ye, it's better... agreed
00:14:841 (4) - this was simply about flow. It's a sort of precaution I gave you for your future patterns/flows
00:24:270 (1,2,3) - you could have added one more repeat lmaomb
00:25:984 - 00:39:698 - I would rather avoid using that strong clap in this section of the map. The song is calm and doesn't seem to require such powerful hitsounds. Maybe reduce volume if you really need, but I would just use whistles instead. will find a solution
01:01:555 (4,5,6,7,1) - way better now, hitsound-wise. Looks still inconsistent with the first verse of kiai time but let's say I don't care that much about it (although I do). Your reasoning is not wrong, but in execution doesn't seem to transmit the right message.
Rhythm is the base of your map, if you want to add variation do it on other aspects which will be less noticeable and actually meaningful towards variety (like aesthetics or even structure) i would want to keep it that way, but i will change it a bit so that the variation wont be that drastic
01:22:555 (1) - please no clap
The last part with 1/2 sliders feels like not following the song anymore, seeing the guitar is the main attraction and it doesn't play that rhythm... i will go fix


Hard:

00:12:270 - it is subjective, dw about it. Whether you understood it or not is not a problem, I just gave it a try
00:37:984 (1,2,3,4,5,6) - not sure how boring can be a totally misleading rhythm tho... With your pattern you use half of the beats of the stream the song provides, but why half of them yes and half of them no? It's what I call discrepancy between reasoning and actual facts since it may be true you don't want it to be boring but at the same time is true you should try to represent the song (also not sure how a short spinner among a mass of 1/2 clicks would be boring but that's another story I guess) will compromise but still not gonna use spinner
00:49:555 (3,1,2,3,4) - nice
Believe it or not, your Hard expresses better that last guitar part than your Insane. You know why? Because of 01:22:127 (4,5) - 01:23:841 (4,5,6) - , go check what you did on the Insane and you'll see (you used sliders instead, that's all, but that choice makes a huge difference rhythm-wise) might alter a bit


By "solid patterns" I mean patterns having enough rules telling me "if you move this away everything else will go down the drain".
Setting up enough rules will make your note placement a necessity and not just a choice, which will therefore make your map "solid".
I can really give you examples since it heavily involves aesthetics as well as rhythm choices and as I could see, we kind of disagree on those aspects a bit (and they are subjective matters anyway, so there would be no point in me giving MY example for sure). understood, will fix to my understanding

I believe this is not enough, at least for me, sorry.
You can always ask another BN to check it and overwrite my pop if you think it's not warranted on your map here.
As always, further questions will get an answer eventually, so don't worry and ask away.
thanks, this map still needs work to do.... ill try and respect the song a bit more then and not be stubborn sorry thanks again
Akitoshi
as requested from in-game
i go use som peenoiz language me mid bobobobob 2 tango buy wards

Insane
  1. Raise OD to 8? Karen had 8 so why not yours as well w
  2. 00:01:984 (1,2,3) - yeah u followed vocals but current placement might hard to catch up the rhythm as it seems like they have same rhythm, I prefer adding a reverse at 00:01:984 (1) - to make it more easier to understand. try this i guess? I simply raised the tail 00:01:555 (3) - and did smol twist at 00:01:984 (1) -
  3. 00:22:555 (1,2,3) - idk why their spacing gradually reduced from 00:21:270 (2,3,4,5) - tho, parehas parin naman intensity nila so y not put them similar spacing with other previous sections?
  4. 00:32:841 (1,2) - would u mind to explain why this is so far compared to others lol, 00:30:055 (4,5,6) - is fine as they have whistle on it but 00:33:270 (2) - is idkkkkkk,
  5. 00:27:698 (1) - 00:31:127 (1) - pwede mo pa to paliparin tutal malakas naman yung claps
  6. 00:34:555 (1,2,3) - it plays meh, try mo ilagay tong 00:35:412 (2) - like uhh 412 | 46
  7. 00:42:698 (5) - y u skip this 00:42:912 - aaaaa
  8. 00:53:412 (1,2,3,4,5) - di ba to tatlong 1/2 sliders like u did on later part 01:00:270 (1,2,3) - 01:07:127 (1,2,3) - 01:13:984 (1,2,3,4) - ? current one looks kinda inconsistent so ye
  9. 01:00:270 (1,2,3) - this plays really boring as song is intenssssssssssss consider to buff their spacing, might same as all other identical parts
  10. 01:07:127 (1,2,3) - i know what u wanted to do here, try just copypasta this 01:07:127 (1) - then rotate em by 120degree, u can even draw fidget spinner https://osu.ppy.sh/ss/8702294 (btw didn't fix the next part cuz lazy lole)
  11. 01:20:841 (1,2,3,4,1,2,3,4,5) - welp sergio already said it, 1/2 base rhythm isn't fit that much here cuz guitarszxc

    this rhythm would b sicc here
Hard
  1. 00:12:270 (1) - 00:13:984 (1) - 00:15:698 (1) - 00:19:127 (1) - etc. i guess u wanted to hold the things while u want to pick all rhythms from music but ye yung insane mo walang 1/4 rhythms (not really "wala" but mostly) dyan, consider to nerf em to 1/2 slider or something for the sake of rhythm spikes
  2. 00:31:127 (1) - just a personal aesthetic nitpick but y not curving it lik this? looks a lot sexier tbh
  3. 01:20:841 (1,2,3,4,5,1,2,3,4,5,6) - same as insane but since it's a lower diff maybe this would b great
naroto eut sakora
goodluck
Topic Starter
Dubturt

Akitoshi wrote:

as requested from in-game
i go use som peenoiz language me mid bobobobob 2 tango buy wards inamo i go mid injoker

Insane
  1. Raise OD to 8? Karen had 8 so why not yours as well w 7.6 is enough i guess (round it out it becomes 8 wowowowow)
  2. 00:01:984 (1,2,3) - yeah u followed vocals but current placement might hard to catch up the rhythm as it seems like they have same rhythm, I prefer adding a reverse at 00:01:984 (1) - to make it more easier to understand. try this i guess? I simply raised the tail 00:01:555 (3) - and did smol twist at 00:01:984 (1) - fixed tenks
  3. 00:22:555 (1,2,3) - idk why their spacing gradually reduced from 00:21:270 (2,3,4,5) - tho, parehas parin naman intensity nila so y not put them similar spacing with other previous sections? my mistake i fix
  4. 00:32:841 (1,2) - would u mind to explain why this is so far compared to others lol, 00:30:055 (4,5,6) - is fine as they have whistle on it but 00:33:270 (2) - is idkkkkkk, is dik me fix again my error
  5. 00:27:698 (1) - 00:31:127 (1) - pwede mo pa to paliparin tutal malakas naman yung claps iniwan na sa ere
  6. 00:34:555 (1,2,3) - it plays meh, try mo ilagay tong 00:35:412 (2) - like uhh 412 | 46 ye
  7. 00:42:698 (5) - y u skip this 00:42:912 - aaaaaaaaaaaaaaaaafixmybad
  8. 00:53:412 (1,2,3,4,5) - di ba to tatlong 1/2 sliders like u did on later part 01:00:270 (1,2,3) - 01:07:127 (1,2,3) - 01:13:984 (1,2,3,4) - ? current one looks kinda inconsistent so yeok this was my fault and i see what mrsegio means i think
  9. 01:00:270 (1,2,3) - this plays really boring as song is intenssssssssssss consider to buff their spacing, might same as all other identical parts buffed but not like mk
  10. 01:07:127 (1,2,3) - i know what u wanted to do here, try just copypasta this 01:07:127 (1) - then rotate em by 120degree, u can even draw fidget spinner https://osu.ppy.sh/ss/8702294 (btw didn't fix the next part cuz lazy lole) thanks but nerfed the angle
  11. 01:20:841 (1,2,3,4,1,2,3,4,5) - welp sergio already said it, 1/2 base rhythm isn't fit that much here cuz guitarszxc

    this rhythm would b sicc here ty bb this one really sounds better
Hard
  1. 00:12:270 (1) - 00:13:984 (1) - 00:15:698 (1) - 00:19:127 (1) - etc. i guess u wanted to hold the things while u want to pick all rhythms from music but ye yung insane mo walang 1/4 rhythms (not really "wala" but mostly) dyan, consider to nerf em to 1/2 slider or something for the sake of rhythm spikes not so sure what to replace it with, parang ok na to saakin pero since your explanation is like that i mightttttt change it idk, will be determiend
  2. 00:31:127 (1) - just a personal aesthetic nitpick but y not curving it lik this? looks a lot sexier tbh you look sexyok fixed for a e s t h e t i c s
  3. 01:20:841 (1,2,3,4,5,1,2,3,4,5,6) - same as insane but since it's a lower diff maybe this would b great tenks
naroto eut sakora nonon nuroto eyit saseke
goodluck
thanks aki~~~

will do a temporary update then ill go fix some more stuffs again and also find a weak sounding snare type clap thingy for calm part
Topic Starter
Dubturt
stuff will be fixed soon, just need more improvements and hitsound help and also some help for E and N then i can go for another go for a bubble

cucked
Natteke desu

MrSergio wrote:

@Elvis, you actually follow some rules you don't necessarily put down on paper, but you do (and probably don't realize it). Sorry if I try to open some pair of eyes with the harsh truth.
I know what i do better, thank. My point is, some people believe sasuages and circles they put have some meaning behind and saying something like what you told may offend people, which i suggest you to avoid, because offending people is bad.

Just for your understanding, i don't find mapping a deep thing at any rate so personally i won't be offended if you say that to me, but some people (i do not even know if this guy is the case) have kinda different opinion on mapping and i believe both opinions should be respected equally
Electoz
requested by mr karen san

[Easy]

  1. 01:13:555 (5,1) - DS
[Normal]

  1. 01:10:555 (7,1) - DS
[Hard]

  1. AR's a bit high, 7 should be enough considering the rhythm isn't that dense + bpm is not that high either.
  2. 00:22:984 (2,3) - Blanketing 00:23:412 (3) under 00:22:984 (2) makes the flow abrupt/awkward or whatever due to slider leniency from 00:22:984 (2) .
  3. 00:50:841 (3,1) - Should be cleaned up tho, cuz you didn't do overlap anywhere else so it's unnecessarily stand out.
  4. 00:55:984 (3,4) - Any reason for making this different from 01:02:841 (3) - 01:09:698 (3) - 01:16:555 (3) ?
[Karen's Insane]

  1. 00:21:162 (3,4) - Spacingggggggggggggggg
  2. Tbh the idea of increasing the spacing for emphasis makes the readability even more confusing, I would prefer you to use something else for emphasis or just make the spacings more differentiable, for instance stuff like 00:24:055 (10,1) - 01:03:484 (8,1) - tripped me up 999 times because they looked so similar to your 3/4 things zz
aaa I'm sleepy just gonna end this short mod here zz

gl gl
Topic Starter
Dubturt

Electoz wrote:

requested by mr karen san

[Easy]

  1. 01:13:555 (5,1) - DS ye
[Normal]

  1. 01:10:555 (7,1) - DSye
[Hard]

  1. AR's a bit high, 7 should be enough considering the rhythm isn't that dense + bpm is not that high either.adjusted
  2. 00:22:984 (2,3) - Blanketing 00:23:412 (3) under 00:22:984 (2) makes the flow abrupt/awkward or whatever due to slider leniency from 00:22:984 (2) . no blanket now
  3. 00:50:841 (3,1) - Should be cleaned up tho, cuz you didn't do overlap anywhere else so it's unnecessarily stand out.fixed
  4. 00:55:984 (3,4) - Any reason for making this different from 01:02:841 (3) - 01:09:698 (3) - 01:16:555 (3) ? i am retardo mapper who has lack of consistency, thank you for pointing this out


aaa I'm sleepy just gonna end this short mod here zz

gl gl
kk thank you :)
Karen
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TitleUnicode:イマココ
Artist:Toyama Nao
ArtistUnicode:東山 奈央
Creator:Dubturt
Version:Karen's Insane
Source:月がきれい
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fixed the spacing
the spacing changes are fun to play if you have good reading skills i think, so i want to keep them
Thanks for the mod!
Kencho
Hello

[Easy]
  1. 00:57:270 (2,3) - I don't think flow is good to play on Easy diffs, you may try this pattern https://osu.ppy.sh/ss/8858636 . Also you need to adjust the following objects.
  2. 01:04:984 (3,4) - ^same
  3. 01:11:841 (3,4) - ^same

[Normal]
  1. 00:43:127 (1,2) - Blanket
  2. 00:48:912 (5) - like this https://osu.ppy.sh/ss/8858696
  3. 00:57:270 (1,2,3,4) - Since 00:57:698 - and 00:58:555 - are downbeat, it is better to use clickable objects like circle and sliderhead, so slidertail are not comofortable object on here. You can swap the rhythm here, 1/2 slider + circle. https://puu.sh/xbuDW/e72e74c4d8.jpg
  4. 01:04:127 (1,2,3,4) - 01:10:984 (1,2,3,4) - 01:17:841 (1,2,3,4) - ^

[Hard]
  1. 00:11:841 (1) - Stack on 00:12:270 (1) - since 00:52:984 (1,1) - are stack
  2. 00:24:698 (2,1) - Overlap

[Karen's Insane]
  1. 00:46:555 (1,2) - 00:11:841 (1,1,2,3,4,5,6) - meetup mod, spacing problem

[Insane]
  1. 00:35:627 (3) - https://puu.sh/xbv2Q/383a8dcff1.jpg
  2. 00:56:627 (6,1,2) - Spacing problem, 00:56:627 (6,1) - they are empty 1/2 beat, 00:56:841 (1,2) - are 1/1 beat, you should move 00:57:270 (2) - far away, like the spacing of 01:03:270 (8,1,2) -
call me back when you ready
Karen
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 52984
Countdown: 0
SampleSet: Soft
StackLeniency: 0
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 39698
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.399999

[Metadata]
Title:Imakoko
TitleUnicode:イマココ
Artist:Toyama Nao
ArtistUnicode:東山 奈央
Creator:Dubturt
Version:Karen's Insane
Source:月がきれい
Tags:karen op tsuki ga kirei as the moon so beautiful touyama
BeatmapID:1356825
BeatmapSetID:617836

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Dubturt
updated
Kencho
Looks good
Rebubbled!
Topic Starter
Dubturt

Kencho wrote:

Looks good
Rebubbled!
yeaaaaa thankssssss
Shima Rin
Congratz first =w=

I mapped the same song in mania mode, and according to the metadata check conducted by IamKwaN, the title should be Ima Koko instead of Imakoko. I hope you and the next t2 BN can consider and confirm about this =w=

Good Luck to you 'w')/
Topic Starter
Dubturt

Tofu1222 wrote:

Congratz first =w=

I mapped the same song in mania mode, and according to the metadata check conducted by IamKwaN, the title should be Ima Koko instead of Imakoko. I hope you and the next t2 BN can consider and confirm about this =w=

Good Luck to you 'w')/
hmmm, yea maybe i could confirm with a t2, not sure if its like that, but Kwan did say soooooo, idk update maybe after confirmation

and thanks lol
Karen

Tofu1222 wrote:

Congratz first =w=

I mapped the same song in mania mode, and according to the metadata check conducted by IamKwaN, the title should be Ima Koko instead of Imakoko. I hope you and the next t2 BN can consider and confirm about this =w=

Good Luck to you 'w')/
no it should be Imakoko because it's a combined word
there was some talk about this before
reference:
p/5137865
Seijiro
I feel ignored...

Oh well...
Topic Starter
Dubturt

MrSergio wrote:

I feel ignored...

Oh well...
?? what do you mean?
Nao Tomori
hello

there is still quite some room for improvement before it gets ranked imo.

[insane]
00:01:127 (2) - even though it's 1/1, having this big jump in calm part feels a bit odd. you'd be better off making it a smaller spacing since the song here is very calm

00:04:770 (4,5,1) - this is weird. you've switched instruments (to vocals from piano) but the slider is supposed to be in the same pattern as the piano 3/4 stuff?
additionally, having the first note of a fairly loud piano triple be unclickable is kinda meh imo. you'd be better off making it a 3/4 slider then a triple, or a bunch of circles, then you can play all 3 piano notes properly.

additionally can you line up 4 5 1 lmao

00:07:127 (1,2,3,1) - this is also strange, you use 3 different rhythms for 1/1 vocals, creating odd rhythm gaps that vary despite the song being the exact same... and aside from that, the sliders don't really work together well. what i mean, is that 00:07:127 (1,2) - looks kinda disconnected to me. making a pattern out of all 3 would look a bit better / more organized imo.

00:13:341 (5) - this should be on the blue tick before, the double rhythm is much much much more obvious in the song than whatever this red tick is on

00:14:841 (4) - same here, clear note on the blue ticks that just get completely ignored

00:26:412 (2,4,5) - doesn't ctrl g make more sense for what the vocals are doing?

00:28:341 (3,4) - why u have vocal on slider end and click on something random then another vocal on slider end?
if it's to follow that background instrument, you should put slider at 00:26:627 (3) - 00:29:412 (1,2) - etc to follow it for the entire section

00:31:127 (1,2,3) - 3/4 rhythm in the piano here is the most clear, you should map that like you did at 00:05:412 (1,2,3) - anyway

00:35:627 (3) - this extended slider is not good imo. the vocal ends on the red tick, and there is a guitar thing that you were skipping vocal rhythm to follow at the white tick too.

basically this entire section the rhythm is kinda jumbled between what youre trying to follow lol

00:39:698 (1,2,3,4) - uhh why not sliders here since there's literally nothing on the red ticks?

00:41:198 - vocal start is completely skipped? you should map it

you put an offbeat vocal slider at 00:41:627 - but then didnt map the stronger, also offbeat vocal following it at 00:42:055 (3) - with a slider?

00:43:341 (2,3) - more 3/4 that is completely ignored

01:01:984 (1,2,3,4) - dude... this is really clear 3/4 rhythm, but you mapped it all as 1/2. this makes no sense.

01:03:591 - a triple here going into the finish would make more sense

01:04:127 (2,3,4) - having all these vocals with emphasis on slider ends is also kinda sad =(

01:10:555 (1) - it has a finish right? so it should have some kind of spacing emphasis imo.

01:12:912 (4,5,6) - why is this spacing so high when only 01:12:912 (4) - has the stronger vocal? the pattern should be readjusted where 4 has higher spacing than surrounding stuff

01:16:984 (8) - rip offbeat vocal

[karen]
00:23:627 - might wanna follow this piano? since doing the same rhythm as the rest even though the piano come in loudly is weird

00:56:198 (7,8) - tbh, the vocal on the white tick sounds very strong... pretty sad to see a slider end there

01:02:198 (2,3,4) - this should be double right?

anyway yeah the top diff needs work...

[]
unrelated but shouldnt the preferred romanization be touyama nao (thats what i always see on #highlight when someone ranks a touyama nao song lol)
Mir
Hello I seem to have caught wind of this map.

Let's talk about the kiai rhythm in the topdiff since that's what stood out to me the most.
[Insane]
For reference: you mapped 3/4 rhythm as one of the first things in the map 00:03:698 (1,2,3) - but in the kiai you never used this ever again.

- 00:53:412 (1,2,3,4,5,6,7,1) - For most of the kiai it seems you will be following vocals which is cool and fine, but I honestly think that you shouldn't ignore the 3/4 rhythm that happens pretty much all over. 00:55:448 - gets ignored despite being part of the vocal, which is kinda not making sense considering you could have done 00:53:412 (1,2,3) - but here there's no vocal on the 2 and you seem to be covering that drum. That drum is also present on 00:55:448 - so I'm confused as to why you didn't decide to map that one especially since it's much stronger than the previous.
- 00:55:555 (2,3,4) - This doesn't follow vocals anymore, this rhythm switch is really awkward when the previous pattern followed the vocals and this one doesn't when the vocals are still clearly here. Vocal on 00:56:198 - is a slider-end which takes away emphasis from clicking, and 00:55:770 - is also covered with a slider end.
- 00:57:270 (2,3,4) - Then this kinda feels strange because your hitsounding and the song both tell me these should both be clickable, but they're not. Instead you put a triple afterwards for.. what reason exactly? If there's any 1/4 here it's on 00:57:805 - and that gets skipped, which would make more sense than 00:57:698 (4,5,6) - wherein the 5 actually doesn't hit anything prominent in the song. 00:58:127 (6) - This one as well being mapped as one slider over two unique sounds is very weird.
- 00:58:555 (1,2,3,4,5,6,7,8,9,1) - Again here you've switched back to vocals which is fine but then that whole pattern before makes me go ??? because if your main focus is vocals you didn't map the vocals in focus at all for 00:55:127 (1,2,3,4,5,6,1,2,3,4,5,6,7,1) - and that looks like a major rhythmic oversight.
- 01:01:984 (1,2,3,4,5,6,7,8) - This just ignores the 3/4 main rhythm of the song entirely which could work if you used triples or something but considering the only triple starts on a red 01:02:627 (4,5,6) - wherein the vocal is also held it doesn't work as well. 01:02:198 (2,3) - Should be a triple as well in order to keep the 3/4 rhythm somewhat in focus but skipped over in favor of simplicity (which I don't really agree with but seems you were going for that anyways)
- 01:03:270 (9,1) - Skipping a lot of what was mapped before as well 00:56:412 (5,6,1) - here 9 was 2 circles but now it's just one slider. Two circles worked better for the distinct vocals imo.
- 01:04:877 - Again skipping a drum that doesn't exist on 01:05:305 (7) - so that again puts question into my head of why did you ignore the drum but overmap a blue tick where there is no drum? 01:05:734 - Same here, also gets skipped.
- 01:05:412 (1,2,3) - Ignores also a lot of the vocals with 01:05:841 (2) - which is two distinct sounds but not mapped as two distinct circles for some reason.
- 01:06:377 - Also here has a sound on it but was skipped and actually sounds like a triple before the stream, so 01:06:270 (3) - could be either a reverse slider/triple to fix this.
- 01:07:984 (3) - This again could be another triple because of the sound on 01:08:091 - or at least a reverse slider so that you merge both rhythms together.
- 01:09:055 (2) - Again not mapping the 3/4, triple/reverse slider could be used. 01:09:162 - I much prefer a triple though since it makes everything clickable.
- 01:10:127 (9) - Again could be two circles etc etc. This stuff just repeats all over the place so let's not make too big a wall.

Essentially Nao pointed out what I was about to when he modded the beginning up till the kiai but here's my take on why I would have popped this if he didn't first.
[ ]
I hope you consider that 3/4 is one of the most prominent rhythms in the song yet the kiai ignores it constantly, killing the uniqueness of the song outright. I really don't think it's fit for rank in its current state.
Karen
wish i can get so many bn mods on my maps someday
Akitoshi

Karen wrote:

wish i can get so many bn mods on my maps someday
Topic Starter
Dubturt
Nao

Naotoshi wrote:

hello

there is still quite some room for improvement before it gets ranked imo.

[insane]
00:01:127 (2) - even though it's 1/1, having this big jump in calm part feels a bit odd. you'd be better off making it a smaller spacing since the song here is very calm distance adjusted a little, but it wasnt really that significant

00:04:770 (4,5,1) - this is weird. you've switched instruments (to vocals from piano) but the slider is supposed to be in the same pattern as the piano 3/4 stuff?
additionally, having the first note of a fairly loud piano triple be unclickable is kinda meh imo. you'd be better off making it a 3/4 slider then a triple, or a bunch of circles, then you can play all 3 piano notes properly. pardon my way of interpreting a song, well i could make it like this

additionally can you line up 4 5 1 lmao l m a o

00:07:127 (1,2,3,1) - this is also strange, you use 3 different rhythms for 1/1 vocals, creating odd rhythm gaps that vary despite the song being the exact same... and aside from that, the sliders don't really work together well. what i mean, is that 00:07:127 (1,2) - looks kinda disconnected to me. making a pattern out of all 3 would look a bit better / more organized imo. made it the same with first verse so fixed

00:13:341 (5) - this should be on the blue tick before, the double rhythm is much much much more obvious in the song than whatever this red tick is on

00:14:841 (4) - same here, clear note on the blue ticks that just get completely ignored ye, i now follow karen's beat in this parts

00:26:412 (2,4,5) - doesn't ctrl g make more sense for what the vocals are doing? ok

00:28:341 (3,4) - why u have vocal on slider end and click on something random then another vocal on slider end?
if it's to follow that background instrument, you should put slider at 00:26:627 (3) - 00:29:412 (1,2) - etc to follow it for the entire section ill make it same as first verse

00:31:127 (1,2,3) - 3/4 rhythm in the piano here is the most clear, you should map that like you did at 00:05:412 (1,2,3) - anyway ye

00:35:627 (3) - this extended slider is not good imo. the vocal ends on the red tick, and there is a guitar thing that you were skipping vocal rhythm to follow at the white tick too. fix

basically this entire section the rhythm is kinda jumbled between what youre trying to follow lol sorry, ill see what i can do

00:39:698 (1,2,3,4) - uhh why not sliders here since there's literally nothing on the red ticks? ok

00:41:198 - vocal start is completely skipped? you should map it ok

you put an offbeat vocal slider at 00:41:627 - but then didnt map the stronger, also offbeat vocal following it at 00:42:055 (3) - with a slider? fix

00:43:341 (2,3) - more 3/4 that is completely ignored fix

01:01:984 (1,2,3,4) - dude... this is really clear 3/4 rhythm, but you mapped it all as 1/2. this makes no sense. ill follow karen's (and or ill check mir's mod)

01:03:591 - a triple here going into the finish would make more sense ill see what i can do

01:04:127 (2,3,4) - having all these vocals with emphasis on slider ends is also kinda sad =( tbh i dont see a problem

01:10:555 (1) - it has a finish right? so it should have some kind of spacing emphasis imo. maybe

01:12:912 (4,5,6) - why is this spacing so high when only 01:12:912 (4) - has the stronger vocal? the pattern should be readjusted where 4 has higher spacing than surrounding stuff i try to adjust

01:16:984 (8) - rip offbeat vocal ???


anyway yeah the top diff needs work...

[]
unrelated but shouldnt the preferred romanization be touyama nao (thats what i always see on #highlight when someone ranks a touyama nao song lol) uhmmmmm http://toyamanao.com/index.html
oh and look at my reply for mir just in case you have similar stuff then i have a final reply

Mir

Mir wrote:

Hello I seem to have caught wind of this map.

Let's talk about the kiai rhythm in the topdiff since that's what stood out to me the most.
[Insane]
For reference: you mapped 3/4 rhythm as one of the first things in the map 00:03:698 (1,2,3) - but in the kiai you never used this ever again.

- 00:53:412 (1,2,3,4,5,6,7,1) - For most of the kiai it seems you will be following vocals which is cool and fine, but I honestly think that you shouldn't ignore the 3/4 rhythm that happens pretty much all over. 00:55:448 - gets ignored despite being part of the vocal, which is kinda not making sense considering you could have done 00:53:412 (1,2,3) - but here there's no vocal on the 2 and you seem to be covering that drum. That drum is also present on 00:55:448 - so I'm confused as to why you didn't decide to map that one especially since it's much stronger than the previous. yea i see what you mean
- 00:55:555 (2,3,4) - This doesn't follow vocals anymore, this rhythm switch is really awkward when the previous pattern followed the vocals and this one doesn't when the vocals are still clearly here. Vocal on 00:56:198 - is a slider-end which takes away emphasis from clicking, and 00:55:770 - is also covered with a slider end. i understand, it seems like karen's rhythm choice is best for this, ill follow it with but with a bit of how i want to map it
- 00:57:270 (2,3,4) - Then this kinda feels strange because your hitsounding and the song both tell me these should both be clickable, but they're not. Instead you put a triple afterwards for.. what reason exactly? If there's any 1/4 here it's on 00:57:805 - and that gets skipped, which would make more sense than 00:57:698 (4,5,6) - wherein the 5 actually doesn't hit anything prominent in the song. 00:58:127 (6) - This one as well being mapped as one slider over two unique sounds is very weird. ok i fixed but idk about my note placements lol
- 00:58:555 (1,2,3,4,5,6,7,8,9,1) - Again here you've switched back to vocals which is fine but then that whole pattern before makes me go ??? because if your main focus is vocals you didn't map the vocals in focus at all for 00:55:127 (1,2,3,4,5,6,1,2,3,4,5,6,7,1) - and that looks like a major rhythmic oversight. fix from before
- 01:01:984 (1,2,3,4,5,6,7,8) - This just ignores the 3/4 main rhythm of the song entirely which could work if you used triples or something but considering the only triple starts on a red 01:02:627 (4,5,6) - wherein the vocal is also held it doesn't work as well. 01:02:198 (2,3) - Should be a triple as well in order to keep the 3/4 rhythm somewhat in focus but skipped over in favor of simplicity (which I don't really agree with but seems you were going for that anyways) fixed from nao's mod
- 01:03:270 (9,1) - Skipping a lot of what was mapped before as well 00:56:412 (5,6,1) - here 9 was 2 circles but now it's just one slider. Two circles worked better for the distinct vocals imo. fix
- 01:04:877 - Again skipping a drum that doesn't exist on 01:05:305 (7) - so that again puts question into my head of why did you ignore the drum but overmap a blue tick where there is no drum? 01:05:734 - Same here, also gets skipped. sorry, tbh rhythm is my weakest point
- 01:05:412 (1,2,3) - Ignores also a lot of the vocals with 01:05:841 (2) - which is two distinct sounds but not mapped as two distinct circles for some reason.
- 01:06:377 - Also here has a sound on it but was skipped and actually sounds like a triple before the stream, so 01:06:270 (3) - could be either a reverse slider/triple to fix this. fix
- 01:07:984 (3) - This again could be another triple because of the sound on 01:08:091 - or at least a reverse slider so that you merge both rhythms together. changed some parts
- 01:09:055 (2) - Again not mapping the 3/4, triple/reverse slider could be used. 01:09:162 - I much prefer a triple though since it makes everything clickable.
- 01:10:127 (9) - Again could be two circles etc etc. This stuff just repeats all over the place so let's not make too big a wall.

Essentially Nao pointed out what I was about to when he modded the beginning up till the kiai but here's my take on why I would have popped this if he didn't first.
[ ]
I hope you consider that 3/4 is one of the most prominent rhythms in the song yet the kiai ignores it constantly, killing the uniqueness of the song outright. I really don't think it's fit for rank in its current state.

ok thanks for mod and clarification, ill just polish some stuff then
Karen

Naotoshi wrote:

[karen]
00:23:627 - might wanna follow this piano? since doing the same rhythm as the rest even though the piano come in loudly is weird
how do i map 00:23:841 (9,10) - the drums if i follow pianos then, piano isn't the main track in the entire map
00:56:198 (7,8) - tbh, the vocal on the white tick sounds very strong... pretty sad to see a slider end there yes

01:02:198 (2,3,4) - this should be double right? yes
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112,352,32841,5,0,1:0:0:0:
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192,384,37555,1,2,0:0:0:0:
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144,320,37877,1,0,0:0:0:0:
144,320,37984,5,0,1:0:0:0:
48,384,38305,1,0,0:0:0:0:
32,272,38627,1,0,0:0:0:0:
120,208,38948,1,0,0:0:0:0:
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464,80,40555,1,4,3:0:0:0:
464,224,40984,1,4,3:0:0:0:
464,368,41412,6,0,L|344:368,1,120.000004577637,2|4,3:2|3:0,0:0:0:0:
344,224,42270,2,0,L|464:224,1,120.000004577637,2|4,3:2|3:0,0:0:0:0:
464,152,42912,1,0,0:0:0:0:
464,152,43020,1,0,0:0:0:0:
464,152,43127,5,4,3:0:0:0:
464,48,43448,1,0,0:0:0:0:
464,48,43555,1,4,3:0:0:0:
408,96,43770,1,0,0:0:0:0:
288,40,43984,1,12,3:0:0:0:
288,144,44305,1,0,0:0:0:0:
288,144,44412,1,4,3:0:0:0:
336,96,44627,1,0,0:0:0:0:
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184,216,45162,1,0,0:0:0:0:
184,216,45269,1,4,3:0:0:0:
232,264,45484,1,0,0:0:0:0:
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280,384,46019,1,0,0:0:0:0:
280,384,46126,1,4,3:0:0:0:
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192,176,48270,5,4,3:0:0:0:
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192,176,49127,1,4,3:0:0:0:
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192,176,49984,5,4,3:0:0:0:
192,320,50412,1,4,3:0:0:0:
48,320,50841,1,4,3:0:0:0:
48,176,51270,1,2,0:0:0:0:
48,144,51377,1,0,0:0:0:0:
48,112,51484,1,2,0:0:0:0:
48,80,51591,1,0,0:0:0:0:
48,48,51698,5,6,0:0:0:0:
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368,208,54698,1,2,0:0:0:0:
432,256,54912,1,0,1:0:0:0:
432,256,55020,1,0,1:0:0:0:
432,256,55127,5,0,1:0:0:0:
368,352,55448,1,2,0:0:0:0:
368,352,55555,1,0,1:0:0:0:
304,304,55770,1,2,0:0:0:0:
304,304,55877,1,0,0:0:0:0:
304,304,55984,1,0,1:0:0:0:
240,352,56198,1,2,0:0:0:0:
160,352,56412,1,0,1:0:0:0:
80,352,56627,1,0,1:0:0:0:
160,256,56841,5,0,1:0:0:0:
160,176,57055,1,2,0:0:0:0:
160,176,57162,1,0,1:0:0:0:
80,96,57484,1,0,1:0:0:0:
80,16,57698,1,2,0:0:0:0:
80,16,57805,1,0,1:0:0:0:
208,16,58127,1,0,1:0:0:0:
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208,96,58448,1,0,0:0:0:0:
208,96,58555,5,0,1:0:0:0:
272,144,58770,1,2,0:0:0:0:
272,144,58877,1,0,1:0:0:0:
336,96,59091,1,2,0:0:0:0:
336,96,59198,1,0,1:0:0:0:
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400,144,59520,1,0,1:0:0:0:
464,96,59734,1,2,0:0:0:0:
464,96,59841,1,0,1:0:0:0:
400,48,60055,1,0,1:0:0:0:
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112,208,62305,1,0,0:0:0:0:
112,208,62412,1,0,1:0:0:0:
192,208,62627,1,0,1:0:0:0:
240,280,62841,1,0,1:0:0:0:
320,280,63055,1,2,0:0:0:0:
368,344,63270,1,0,1:0:0:0:
448,344,63484,1,0,1:0:0:0:
448,208,63698,5,0,1:0:0:0:
448,128,63912,1,2,0:0:0:0:
448,128,64020,1,0,1:0:0:0:
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224,208,64770,1,2,0:0:0:0:
224,208,64877,1,0,1:0:0:0:
336,208,65198,1,0,1:0:0:0:
336,208,65305,1,0,0:0:0:0:
336,208,65412,5,0,1:0:0:0:
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336,288,65734,1,0,1:0:0:0:
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64,192,66805,1,0,1:0:0:0:
64,192,66912,1,0,1:0:0:0:
64,32,67127,5,4,1:0:0:0:
64,112,67341,1,2,0:0:0:0:
64,112,67448,1,0,1:0:0:0:
192,112,67770,1,0,1:0:0:0:
192,32,67984,1,2,0:0:0:0:
192,32,68091,1,0,1:0:0:0:
320,32,68412,1,0,1:0:0:0:
320,112,68627,1,0,1:0:0:0:
320,112,68734,1,0,1:0:0:0:
320,112,68841,5,0,1:0:0:0:
384,216,69163,1,0,0:0:0:0:
384,216,69270,1,0,1:0:0:0:
384,296,69484,1,0,1:0:0:0:
320,344,69698,1,2,0:0:0:0:
320,344,69805,1,0,1:0:0:0:
208,288,70127,1,0,1:0:0:0:
208,208,70341,1,0,1:0:0:0:
208,208,70448,1,0,0:0:0:0:
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368,264,73126,1,2,0:0:0:0:
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312,160,73555,1,0,1:0:0:0:
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240,192,73877,1,0,1:0:0:0:
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160,352,78270,1,2,0:0:0:0:
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384,304,79342,1,2,0:0:0:0:
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384,208,79984,1,2,0:0:0:0:
384,208,80092,1,0,1:0:0:0:
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112,80,82127,1,2,0:0:0:0:
112,80,82341,1,0,0:0:0:0:
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112,352,83841,1,2,0:0:0:0:
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256,192,84377,12,0,89412,0:0:0:0:
Kencho
ok

Kencho wrote:

Rebubbled!
Lasse
saw your message

seems like you adjusted to fit some 3/4 rhythms but forgot 01:01:984 (1,2,3,4) - cause it still doesn't make much sense
also things like 00:57:162 - 01:04:020 - 01:04:877 - etc. being skipped doesn't really bring out unique rhythm of the song
triples over suggested 3/4 emphasis in the song like 01:15:912 (2,3,4) - are also still tilt

and things like 01:19:770 (5,1,2) - are also pretty questionable since there is a clear 1/4 drum roll but you go for the 1/2 spam

did you ever check back with nao about actually getting it rebubbled, since he popped kencho's bubble?

not interested in qualifying either way, but it still seems to be too anime rhythm wise, when the song offers so much more
Topic Starter
Dubturt

Lasse wrote:

did you ever check back with nao about actually getting it rebubbled, since he popped kencho's bubble? i did ask and they said its okay to go for rebub

not interested in qualifying either way, but it still seems to be too anime rhythm wise, when the song offers so much more
i guess i'll remap top diff for now.... and hopefully can fix any problems
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