hello coming from sotarks fan club x2
don't kudos to this post because I've already received one from previous mod!
[Karen]
00:39:270 (5) - spacing
00:42:270 (2) - 1 grid left
00:43:127 (1,2,3,4) - 3/4 spam here would fit to vocals imo?
00:44:841 (1,2) - ^
01:01:984 (5,1) - inconsistent nc 00:55:127 (1,2) -
01:04:127 - 01:04:984 - 01:05:841 - actually triplets feel more like djpop
01:11:412 (5,6) - 1/1 blank feels out of place here because 01:13:984 (1,2) - is the only way you handled consistently
2003 modding  ̄\_(ツ)_/ ̄
@Dubturt 00:11:841 (1) - could add a drum finish like karen's diff has, for every diff of course.
[Hard]
00:05:412 (1,2,3) - perhaps, this is hard to read for players who only can play hard difficulty because the spacing is too close each other. (also since it's after a triplet, this fact might cause it being harder.) https://osu.ppy.sh/ss/8586953 maybe do something like this so players could understand the rhythm here and 100s won't happen.
00:07:127 (1) - whistle on the sliderhead for the piano?
00:08:412 (3,1) - the distance each other could improve 00:07:127 (1,2) - like here
00:29:841 (2) - spacing is a bit hard to read https://osu.ppy.sh/ss/8586984
00:35:841 (3,1) - this is also kinda unpleasant to read imo, when there's a rhythm gap (so 1/1 this time) the distance between them should be clear to read. https://osu.ppy.sh/ss/8586989 or https://osu.ppy.sh/ss/8587003 also can work
00:42:698 (5,1) - this pattern is quite cool, but as I told you that the slight spacing for 1/1 gaps can make reading errors, the stacking here is a common pattern for 1/1 so that works nice but 00:42:270 (4,5) - is still too close imo.
00:46:984 (2,3) - same
00:48:270 (1,2,3) - suddenly 3/4 appears, which is a bit bad because the song doesn't have a prediction around here this could be a lot harder than the first point I mentioned for this difficulty. maybe consider making a slider instead of circles, you still can make it different from the first suggestion since the sound here is different, http://osu.ppy.sh/ss/8587049 can represent the song better. also yeah, 00:49:127 (2,3) - don't forget that the spacing here is not really nice too atm.
00:55:127 (1,2,3) - I think.. yeah, just my personal preference, but you might wanna try using a 1/1 slider here. the vocals are kinda complicated like you have to use a 3/4 slider to follow the vocal at 00:55:448 - but that's probably what you didn't want to do here, so maybe 1/1 slider for a better transition in the vocals. 01:01:984 (1) - 01:08:841 (1) - change them too if you applied this section!
00:59:948 (9) - I think this circle is kind of overmapping which makes it playing uncomfortable. 01:13:662 (9) - too
01:20:841 (1) - well, even if the sliderhead has strong sound here the spacing feels kinda too big since the slider is the introduction of the quiet part a.k.a ending of the song.
01:24:055 (6) - spilit this into two circles? so you can follow the strong sound at 01:24:270 - which you covered it by the sliderend right now.
[Normal]
00:15:698 (1) - curve the slider? the straight sliders have been used from 00:12:270 (1) - and the continuing is a bit too long.
00:22:555 (1,2,3,4,1,2,3,4) - not too hard, but the continuous rhythm here might be a pain. and there seems some unnecessary circles (at least for me) so they could be disappeared. https://delisha.s-ul.eu/o0cWRqop btw maybe remove the combo color here because you had it on each 2 measure, 00:20:841 (1) - is inconsistent.
00:41:412 (5) - uh, 3/4 slider in a connected objects makes it much harder. also generally using 1/4 snaps in easy/normal diffs aren't really recommended, I'm not a fan of it at least. so maybe 1/1? https://osu.ppy.sh/ss/8587213 also making a curve on one of the sliders feels looking better.
00:48:270 (5) - so as I'm not a fan of 1/4 snaps in lower diffs I'd recommend you to use a 1/1 slider here too.
01:10:555 - to catch the strong drum here, I think convert the circles 01:10:127 (6,7) - into one slider and place a circle at 01:10:555 - still makes a lot sense imo. (01:13:555 (7,1) - so it's similar to this)
01:20:841 (1,2,3,4) - perhaps consider remake the rhythm here? https://osu.ppy.sh/ss/8587267 for example here. the end note will be clickable, therefore the feedback is much better.
[Easy]
00:04:770 (6) - I guess a reversed 1/2 slider for the vocals could be too much for newbies, maybe try a 1/1 with no reverse?
00:11:841 (1) - remove this note, the recovery time from the spinner needs a measure in Easy difficulty.
00:19:984 (2,3) - I think you can create a better rhythm here by doing something https://osu.ppy.sh/ss/8587293 like this.
00:23:412 (2) - 1/1? the reason is same as the top of the mod for this difficulty.
00:27:698 (3) - ouch the overlapping with 00:25:984 (1) - doesn't look best, maybe avoid it in some way, this might require you to remake the sliders lol.
00:29:412 (1) - continuous rhythm would be prefered here even though the song is something different from the part where you could keep following the vocals. https://delisha.s-ul.eu/oAShPf2Y
00:36:270 (1,2) - ^
00:48:270 (3) - 2/1 maybe, rather following the piano keep the consistent rhythm in 1/1 for the better rhythm in fact.
00:52:984 (1) - yes, you need a break over a measure so remove it.
00:59:841 - circle for the vocal?
01:03:698 (1,2) - oh no, the stack is too sudden plus spacing isn't consistent which is not nice. you still can keep the stack but spacing is a problem now lol.
01:06:698 - circle for vocal
01:10:555 (1,2) - spacinggg
01:13:555 - vocal stuff
01:20:841 (1,2,3,4,5) - maybe apply the same thing I mentioned at the last of normal.
---
alright, so get some more mods for each difficulty and I can come back for a recheck here. probably you might wanna call me back once you got 2-3 mods that you think "it's helpful". btw I didn't really mention about hitsounding since mirash did, maybe I'll start talk about it once I came back to recheck the mapset. GL for now!
don't kudos to this post because I've already received one from previous mod!
[Karen]
00:39:270 (5) - spacing
00:42:270 (2) - 1 grid left
00:43:127 (1,2,3,4) - 3/4 spam here would fit to vocals imo?
00:44:841 (1,2) - ^
01:01:984 (5,1) - inconsistent nc 00:55:127 (1,2) -
01:04:127 - 01:04:984 - 01:05:841 - actually triplets feel more like djpop
01:11:412 (5,6) - 1/1 blank feels out of place here because 01:13:984 (1,2) - is the only way you handled consistently
2003 modding  ̄\_(ツ)_/ ̄
@Dubturt 00:11:841 (1) - could add a drum finish like karen's diff has, for every diff of course.
[Hard]
00:05:412 (1,2,3) - perhaps, this is hard to read for players who only can play hard difficulty because the spacing is too close each other. (also since it's after a triplet, this fact might cause it being harder.) https://osu.ppy.sh/ss/8586953 maybe do something like this so players could understand the rhythm here and 100s won't happen.
00:07:127 (1) - whistle on the sliderhead for the piano?
00:08:412 (3,1) - the distance each other could improve 00:07:127 (1,2) - like here
00:29:841 (2) - spacing is a bit hard to read https://osu.ppy.sh/ss/8586984
00:35:841 (3,1) - this is also kinda unpleasant to read imo, when there's a rhythm gap (so 1/1 this time) the distance between them should be clear to read. https://osu.ppy.sh/ss/8586989 or https://osu.ppy.sh/ss/8587003 also can work
00:42:698 (5,1) - this pattern is quite cool, but as I told you that the slight spacing for 1/1 gaps can make reading errors, the stacking here is a common pattern for 1/1 so that works nice but 00:42:270 (4,5) - is still too close imo.
00:46:984 (2,3) - same
00:48:270 (1,2,3) - suddenly 3/4 appears, which is a bit bad because the song doesn't have a prediction around here this could be a lot harder than the first point I mentioned for this difficulty. maybe consider making a slider instead of circles, you still can make it different from the first suggestion since the sound here is different, http://osu.ppy.sh/ss/8587049 can represent the song better. also yeah, 00:49:127 (2,3) - don't forget that the spacing here is not really nice too atm.
00:55:127 (1,2,3) - I think.. yeah, just my personal preference, but you might wanna try using a 1/1 slider here. the vocals are kinda complicated like you have to use a 3/4 slider to follow the vocal at 00:55:448 - but that's probably what you didn't want to do here, so maybe 1/1 slider for a better transition in the vocals. 01:01:984 (1) - 01:08:841 (1) - change them too if you applied this section!
00:59:948 (9) - I think this circle is kind of overmapping which makes it playing uncomfortable. 01:13:662 (9) - too
01:20:841 (1) - well, even if the sliderhead has strong sound here the spacing feels kinda too big since the slider is the introduction of the quiet part a.k.a ending of the song.
01:24:055 (6) - spilit this into two circles? so you can follow the strong sound at 01:24:270 - which you covered it by the sliderend right now.
[Normal]
00:15:698 (1) - curve the slider? the straight sliders have been used from 00:12:270 (1) - and the continuing is a bit too long.
00:22:555 (1,2,3,4,1,2,3,4) - not too hard, but the continuous rhythm here might be a pain. and there seems some unnecessary circles (at least for me) so they could be disappeared. https://delisha.s-ul.eu/o0cWRqop btw maybe remove the combo color here because you had it on each 2 measure, 00:20:841 (1) - is inconsistent.
00:41:412 (5) - uh, 3/4 slider in a connected objects makes it much harder. also generally using 1/4 snaps in easy/normal diffs aren't really recommended, I'm not a fan of it at least. so maybe 1/1? https://osu.ppy.sh/ss/8587213 also making a curve on one of the sliders feels looking better.
00:48:270 (5) - so as I'm not a fan of 1/4 snaps in lower diffs I'd recommend you to use a 1/1 slider here too.
01:10:555 - to catch the strong drum here, I think convert the circles 01:10:127 (6,7) - into one slider and place a circle at 01:10:555 - still makes a lot sense imo. (01:13:555 (7,1) - so it's similar to this)
01:20:841 (1,2,3,4) - perhaps consider remake the rhythm here? https://osu.ppy.sh/ss/8587267 for example here. the end note will be clickable, therefore the feedback is much better.
[Easy]
00:04:770 (6) - I guess a reversed 1/2 slider for the vocals could be too much for newbies, maybe try a 1/1 with no reverse?
00:11:841 (1) - remove this note, the recovery time from the spinner needs a measure in Easy difficulty.
00:19:984 (2,3) - I think you can create a better rhythm here by doing something https://osu.ppy.sh/ss/8587293 like this.
00:23:412 (2) - 1/1? the reason is same as the top of the mod for this difficulty.
00:27:698 (3) - ouch the overlapping with 00:25:984 (1) - doesn't look best, maybe avoid it in some way, this might require you to remake the sliders lol.
00:29:412 (1) - continuous rhythm would be prefered here even though the song is something different from the part where you could keep following the vocals. https://delisha.s-ul.eu/oAShPf2Y
00:36:270 (1,2) - ^
00:48:270 (3) - 2/1 maybe, rather following the piano keep the consistent rhythm in 1/1 for the better rhythm in fact.
00:52:984 (1) - yes, you need a break over a measure so remove it.
00:59:841 - circle for the vocal?
01:03:698 (1,2) - oh no, the stack is too sudden plus spacing isn't consistent which is not nice. you still can keep the stack but spacing is a problem now lol.
01:06:698 - circle for vocal
01:10:555 (1,2) - spacinggg
01:13:555 - vocal stuff
01:20:841 (1,2,3,4,5) - maybe apply the same thing I mentioned at the last of normal.
---
alright, so get some more mods for each difficulty and I can come back for a recheck here. probably you might wanna call me back once you got 2-3 mods that you think "it's helpful". btw I didn't really mention about hitsounding since mirash did, maybe I'll start talk about it once I came back to recheck the mapset. GL for now!